Scopa

Demo, RTP 96.67%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.67%
Volatility High
Max win —
Grid 5R
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

49 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/scopa-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

49 demo screens
49 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 330 330 Sep Oct '25: 310 310 Oct Nov '25: 300 300 Nov Dec '25: 270 270 Dec Jan '26: 330 330 Jan Feb '26: 210 210 Feb Mar '26: 330 330 Mar Apr '26: 360 360 Apr May '26: 240 240 May Jun '26: 240 240 Jun Jul '26: 270 270 Jul Aug '26: 260 260 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 20 0 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 210 210 210 210 320 260 170 260 210 260 260 260
🇮🇹Italy 10 10 10 10 10 10 10 10 10 10 10 10
🇨🇭Switzerland 10 10 10 10 10 10 10 10 10 10 0 10
🇩🇪Germany 10 10 10 0 10 10 0 10 10 10 10 10
🇺🇸United States 0 0 0 0 0 0 20 0 20 0 20 20
🇨🇦Canada 0 0 0 0 0 20 0 0 0 0 0 0
🇫🇷France 0 0 0 10 0 0 0 0 0 10 0 0
🇵🇰Pakistan 0 0 0 0 0 20 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 0 0 0 10 0 0 0
🇲🇽Mexico 0 0 0 0 10 0 0 0 0 0 0 0
🇳🇴Norway 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇭Philippines 0 0 0 0 0 0 0 0 0 0 0 10
🇻🇳Vietnam 0 0 0 0 0 0 0 10 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 0 10 0 0 0 0 0 10 0 0 0 10
🇦🇺Australia 0 10 0 0 0 0 0 10 0 0 0 0
🇪🇸Spain 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Scopa

Everything pulled from Scopa into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
49 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 49 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.67% · single configuration
volatility High
reels 5
ways 27
bonus_buy No
mechanic Video Slot
release_date 2020

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD
WILD
Wild

Cream card with a thin gold/copper border and a diagonal red ribbon reading WILD in gold script. Substitutes for all symbols except both Scatters; lands only on columns 2, 3 and 4. Value rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
5x 16.67 Multiplier
SCATTER (train)
SCATTER (train)
Scatter

Purple/magenta ornate card with a gold locomotive-train icon in an oval frame flanked by two small purple gem dots. Pays anywhere on columns 2-4, added to way wins, multiplied by total bet. 3 of these award 13 Free Games at x1.

MatchPayoutUnit
3x 1.00 Multiplier
SCATTER (gold coin medallion)
SCATTER (gold coin medallion)
Scatter

Card with an ornate green filigree background and a plain gold border, centered on a large embossed gold sun-face medallion with no printed word. Pays anywhere on columns 2-4, multiplied by total bet. 3 of these award 13 Free Games with all wins x5.

MatchPayoutUnit
3x 13.00 Multiplier
Red king
Red king
High Pay

Bearded man with a gold crown, red cloak with a gold-trimmed collar over a purple tunic, and a green-and-gold sash; small red-and-green chalice icon top-right. Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.87 Multiplier
4x 3.33 Multiplier
5x 16.67 Multiplier
Green guard
Green guard
High Pay

Man in a gold turban with a green feather plume, green armored tunic and gold pauldrons, carrying a pale sack over one shoulder; small green sword-tip icon top-right. Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.47 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Blue noble
Blue noble
High Pay

Young man with a blond ponytail wearing a blue-and-gold cap, a blue cape over a teal tunic with gold-and-blue striped sleeves; small blue fleur icon top-right. Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.33 Multiplier
4x 1.67 Multiplier
5x 8.00 Multiplier
Cup
Cup
Low Pay

Red-and-green ornate chalice/vase shape on a cream card, resembling the Italian suit Coppe (Cups). Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.27 Multiplier
4x 1.33 Multiplier
5x 5.33 Multiplier
Sun
Sun
Low Pay

Plain gold circular sun-face medallion with radiating rays on a plain cream card; simpler and smaller than the green-background coin-medallion Scatter, which it visually resembles. Values rounded to 2 dp (÷ 7.50 anchor).

MatchPayoutUnit
3x 0.27 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Sword
Sword
Low Pay

Gold dagger blade pointing upward with a green-wrapped hilt and cross-guard, resembling the Italian suit Spade (Swords). Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.67 Multiplier
Fleur
Fleur
Low Pay

Blue-and-gold stylised fleur-de-lis/feather ornament on a cream card, likely representing the Italian suit Bastoni (Clubs). Values rounded to 2 dp (printed ÷ 7.50 anchor).

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.67 Multiplier
5x 1.67 Multiplier

Bonus modes

9 modes
Other base_game
Base Game

A cross-shaped 27-way reel area of 11 cells in a 1-3-3-3-1 column layout. Genoa is the only unlocked location the first time Scopa is played; a map-pin badge lets the player cycle through whichever locations are currently unlocked.

Base Game Modifier genoa
Genoa (Wild multiplier)

Each natural WILD reveals a random x1, x2 or x3 multiplier printed on the card; multiple Wilds in the same winning combination multiply together. Genoa is the starting location; completing its Free Games round unlocks Milan.

Base Game Modifier milan
Milan (Expanding Wild column)

Any WILD in a winning combination expands to fill all three cells of its own column before pays are awarded. Unlocks after Genoa's Free Games; completing Milan's own Free Games unlocks Naples.

Base Game Modifier naples
Naples (Wild duplication)

For every WILD that lands, one random symbol elsewhere on the grid that is not a Wild or a Scatter changes into a WILD before pays are awarded, including on the single-cell columns 1 and 5. Unlocks after Milan; completing it unlocks Tuscany.

Base Game Modifier tuscany
Tuscany (Random low-symbol Wilds)

The four low-value suit symbols (Cup, Sun, Sword, Fleur) can each randomly change into a WILD before pays are awarded, including on columns 1 and 5, stacking on top of any naturally landed Wild. Unlocks after Naples; completing it unlocks Venice.

Base Game Modifier venice
Venice (Guaranteed Wild)

One WILD is guaranteed to land every base-game spin on column 2, 3 or 4, in addition to any Wild landing naturally; during Venice's own Free Games this becomes two guaranteed Wilds per spin. Completing Venice's Free Games permanently unlocks all five locations together.

Free Spins free_games_train
Free Games (Train Scatter)

3 or more Train Scatter symbols on columns 2, 3 and 4 award 13 Free Games with a x1 multiplier; the active location's Wild modifier still applies. Cannot be retriggered, since neither Scatter type appears during Free Games.

Free Spins free_games_coin
Free Games (Coin Scatter x5)

3 or more gold coin-medallion Scatter symbols on columns 2, 3 and 4 award 13 Free Games with all wins multiplied by x5. The two Scatter types cannot trigger on the same spin; not observed triggering live in roughly 530 spins across all five locations.

Other scopa_payout
Scopa Payout

If every symbol on screen is part of a winning combination, an additional payout of x25 the total bet is awarded on top of the individual symbol wins. Named after the source Italian card game, in which "scopa" means to sweep the table.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#E3D2AC base dominant 1 base
#E0E7DA base dominant 2 base
#312E15 base dominant 3 base
#A8995F base dominant 4 base
#545023 base dominant 5 base
#ABD9DE base dominant 6 base
#E8D8A8 free_spins dominant 1 free_spins
#E1EADF free_spins dominant 2 free_spins
#312E16 free_spins dominant 3 free_spins
#A7995E free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The gold coin-medallion Scatter and the low-value Sun symbol are both a circular gold sun-face on a light card; they are told apart by the Scatter's ornate green filigree card background versus the Sun's plain cream card, not by hue alone. The five locations are told apart by distinct background art, and WILD/Train Scatter both print their name as text.
Screen Reader
  • Only the Help screen (12 pages, plain scrollable text) is real accessible text; the reels, the 22-page paytable/rules booklet, settings, autoplay and win/feature splash screens are all rendered on a single canvas with no text equivalent.
Motor Accessibility
  • Space bar spins and stops the reels as an alternative to the mouse-only SPIN button. BET MAX sets bet level to its maximum in one click, and bet/coin adjustment uses dedicated stepper buttons rather than dragging or sliders.
Hearing Accessibility
  • Independent Sound-Ambient and Sound-Effects toggles exist in the settings panel. Wins, free-games counts, jackpot values, feature triggers and location changes are all shown as on-screen text or numerals, not conveyed by sound alone.
Low Vision
  • Every numeric readout (BET, BET LEVEL, COIN, BALANCE, WIN) is paired with a printed text label beneath or beside it. Win amounts and free-games counts appear as large embossed cream/gold numerals against a dark background on win and feature screens.

Media & assets

20 files · 20 types
49 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview with the FUN PLAY MODE modal, base game and win screens for all five locations (Genoa, Milan, Naples, Tuscany, Venice), the 4-page symbol paytable, the 22-page rules/Help booklet (locations, Free Games, Scopa Payout, jackpot, RTP, build stamps), settings, the autoplay panel, and full Free Games rounds with trigger, gameplay and result screens for Genoa, Milan, Naples and Tuscany.
Max win / max multiplier is not printed on the in-game Help screen or in the 22-page rules booklet. The provider's own game page lists an unconfirmed Max Multiplier of x3,000 with no independent second source to corroborate it, so max_win is left empty rather than trusting one number.
Venice's own Free Games round (2 guaranteed Wilds per spin) was not captured: after 133 Venice-location spins the session was interrupted and restarted, resetting location progress back to Genoa. Venice's base-game half of the mechanic (1 guaranteed Wild per spin) is directly captured.
The gold coin-medallion Scatter's x5 Free Games variant did not trigger as 3-of-a-kind on columns 2, 3 and 4 in roughly 530 spins across all five locations, though the symbol was seen landing individually. Its rules are fully documented from the rules booklet.
A confirmed live example of the Scopa Payout rule (all 11 grid cells simultaneously winning) was not captured; the one candidate frame showed 2 of 11 cells not part of any winning combination. The rule text itself is fully documented from the rules booklet.
Naples' distinguishing visual - a WILD appearing on the single-cell column 1 or column 5 via its duplication effect - was not caught in any reviewed frame across roughly 76 Naples-location spins, though Naples' Free Games round was otherwise fully captured.

Ask AI about Scopa

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Scopa work? Keep it simple.

3 or more Train Scatter symbols on columns 2, 3 and 4 award 13 Free Games with a x1 multiplier; the active location's Wild modifier still applies. Cannot be retriggered, since neither Scatter type appears during Free Games.

RTP 96.67%High volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Scopa vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/scopa-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/scopa-b29/
{
  "game": {
    "name": "Scopa",
    "provider": "Habanero",
    "provider_ref": "SGScopa",
    "theme": "An idealized tour of five historic Italian cities/regions (Genoa, Milan, Naples, Tuscany, Venice), built around the imagery of the traditional Italian playing-card game also called 'Scopa' (Italian for 'sweep'). Card-suit icons (cups, swords, a sun-disc, a fleur-shaped ornament), noble/guard character portraits in Renaissance-style costume, and a golden antique train motif (used for the Scatter symbol and the Big Win screen) recur throughout.",
    "art_style": "Flat, brightly colored 2D vector cartoon illustration with clean bold outlines and soft cel-shaded volume (gentle gradients on robes/armor, not photorealistic). Warm, cheerful daylight lighting throughout - no night scenes, no neon, no dark/moody palette. The whole game is framed like a small puppet-theatre stage: heavy green velvet curtains with red tasselled finials flank both sides of the screen, and the reels sit inside an ornate red-and-gold carved picture-frame border, behind which a distinct pastel Italian townscape/countryside vista is visible for each location. View is straight-on/frontal, no dramatic perspective or camera tilt. Overall mood is warm, whimsical, family-friendly and casual rather than epic or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 48 desktop screenshots (1280x800), the game's own OCR-legible in-game Help screen, the paginated in-game rules booklet, and zoomed pixel crops used to verify exact grid contents and card boundaries.",
    "method_notes": "All numeric claims were re-verified against the actual pixels of the screenshots (not just the manifest's prose notes) using scripts/zoom.py crops. Several manifest notes were found to be imprecise on close re-inspection; these are called out explicitly in 'discrepancies_vs_manifest' below rather than silently repeated or silently corrected.",
    "language": "English"
  },

  "reel_and_bet_structure": {
    "layout": "NOT a rectangular grid. The reel area is a cross/plus shape: column 1 has 1 cell (middle row only), columns 2-4 have 3 cells each (top/middle/bottom), column 5 has 1 cell (middle row only) - 11 cells total in a '+' shape framed by a red-and-gold carved border.",
    "layout_source": "Directly visible on every base_game/free_spins screenshot; column heights [1,3,3,3,1] confirmed by counting cells in zoomed crops.",
    "ways": 27,
    "ways_source": "Help screen (rules_p1.png): 'Ways are fixed at 27 with total bet in coins fixed at 15.' Arithmetic check: 1 x 3 x 3 x 3 x 1 = 27, matching the visible column heights.",
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "spin_cost_formula": "Total bet in coins = 15 (fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {"coins": 15, "currency": 0.15, "source": "Help screen: 'Minimum total bet in coins is 15.' / 'Minimum total bet in player currency is CUR0.15.'"},
    "max_bet": {"coins": 150, "currency": 3000.0, "source": "Help screen: 'Maximum total bet in coins is 150.' / 'Maximum total bet in player currency is CUR3,000.00.' Cross-check: 150 coins x max coin denomination 20 = 3,000.00."},
    "max_bet_verified_by_buttons": false,
    "max_bet_verification_note": "The Help-screen text and the 150x20=3000 arithmetic check agree, but the max was not clicked through to the top with the physical BET LEVEL/COIN controls in this capture session (BET MAX only raised bet level to 10, per manifest bet_limits_verified); treat the max as text-confirmed, not button-confirmed.",
    "currency_symbol_note": "Every amount in-game is prefixed by a double-dagger-like demo currency glyph (rendered here as 'CUR' for encoding safety, e.g. 'CUR7.50'); this is the demo/fun-play token symbol, not a real-world currency code, and should not be reported as the game's currency."
  },

  "payout_basis_and_anchor": {
    "value_used_by_TL": "other (per manifest.payout_basis; decided from rule text, since no 'per line'/'per way' unit is ever printed for ordinary symbol wins - see quotes below).",
    "rule_text_quotes": [
      "Other Rules booklet page (booklet_rules_p22.png): 'Wins are multiplied by bet level.' / 'Wins on different ways are added.' / 'Longest combination win only on each way.' / 'Ways pay if in succession from the leftmost column to the right.'",
      "Scatter paytable page (paytable_p2.png): 'wins are multiplied by total bet' - stated as a DIFFERENT unit from the ordinary symbol wins, confirming the game itself treats Scatter payouts and symbol/Wild payouts as two distinct units.",
      "Help screen (rules_p1.png): 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.'"
    ],
    "paytable_bet_anchor_currency": 7.5,
    "paytable_bet_anchor_composition": "BET LEVEL 1 x COIN 0.50 x 15 fixed coins = CUR7.50 total bet.",
    "anchor_evidence": [
      "Every paytable_p1-4.png and booklet_rules_p13-22.png screenshot shows the bottom bar reading BET CUR7.50, BET LEVEL 1, COIN 0.50 behind the modal (confirmed by a 3x zoom crop of the bottom-left corner of paytable_p1.png).",
      "The 'Other Rules' booklet page (booklet_rules_p22.png) prints, in its own static rule text, 'Play for 15 coins only (CUR7.50)' - i.e. the booklet dynamically substitutes the CURRENT total bet into its own rule text, which is only possible if CUR7.50 (not CUR0.15) was the bet active at capture time."
    ],
    "full_bet_multiplier_note": "To express a printed paytable amount as a multiplier of the FULL bet (the unit the Rig API's symbols[].payouts.value field expects per documentation/enrichment.md), divide the printed currency amount by 7.50 (the anchor used in these captures), NOT by 0.15. Example: WILD 5-of-a-kind prints CUR125 -> 125 / 7.50 = 16.667x total bet."
  },

  "symbols": {
    "note": "All payout amounts below are exactly as printed on the paytable pages, i.e. at the CUR7.50 anchor described above (BET LEVEL 1, COIN 0.50). A derived 'multiplier_of_full_bet' (printed / 7.50) is also given for convenience. Payouts for the WILD and both SCATTER symbols only ever print a single tier (5-of-a-kind for WILD, 3-of-a-kind for both Scatters) - no other tier is shown anywhere in the booklet for those three symbols, and this is not an omission on our part.",
    "wild": {
      "name": "WILD",
      "appearance": "A vertical playing card on a cream background with a thin gold/copper border; a diagonal red ribbon banner across the card reads 'WILD' in gold serif letters.",
      "payouts": {"5": {"printed": "CUR125", "multiplier_of_full_bet": 16.667}},
      "rules": "Substitutes for all symbols except the train SCATTER and the gold coin-medallion SCATTER. Lands only on columns 2, 3 and 4 (the three 3-cell columns) - never on column 1 or column 5 as a NATURAL wild (columns 1/5 can only show a wild via Naples' or Tuscany's location effects, see 'locations' below).",
      "source": "paytable_p1.png"
    },
    "scatters": [
      {
        "name": "SCATTER (train)",
        "appearance": "A vertical card with a purple/magenta ornate border and background; centered is a gold locomotive-train front icon inside an oval frame with two small purple gem dots; below it, gold serif text reads 'SCATTER'.",
        "payouts": {"3": {"printed": "CUR7.50", "multiplier_of_full_bet": 1.0}},
        "rules": "Lands only on columns 2, 3 and 4. Pays anywhere on those columns (does not need to be in a line/way) and separately from way wins; wins are added to way wins and multiplied by TOTAL BET (not bet level). 3 of these on columns 2, 3 and 4 award 13 Free Games with a x1 multiplier.",
        "source": "paytable_p2.png"
      },
      {
        "name": "SCATTER (gold coin/medallion)",
        "appearance": "A vertical card with an ornate swirling green filigree background and a thin gold border (no on-card text at all); centered is a large embossed gold circular medallion/coin with a stylized human sun-face (closed calm expression) surrounded by a ring of small studs/rays.",
        "payouts": {"3": {"printed": "CUR97.50", "multiplier_of_full_bet": 13.0}},
        "rules": "Lands only on columns 2, 3 and 4. Same 'added to way wins, multiplied by total bet, pays anywhere/separately' rules as the train Scatter. 3 of these on columns 2, 3 and 4 award 13 Free Games with a x5 multiplier applied to ALL wins during those Free Games. Cannot trigger on the same spin as the train Scatter, and neither Scatter type appears at all during Free Games (so this feature cannot be won as a retrigger of itself).",
        "source": "paytable_p2.png",
        "accessibility_risk": "This symbol is visually similar in basic shape to the 'Sun' low-value symbol below (both are a circular gold sun-face medallion) - the distinguishing cues are the ornate green swirl card background (Scatter) vs. a plain cream card background (Sun low symbol), and the different card border style. Low-vision users relying on rough shape/color alone could confuse the two; text ('SCATTER' vs no text) does NOT help here since this particular Scatter card carries no printed word."
      }
    ],
    "high_win_symbols": [
      {
        "name": "Red king",
        "appearance": "A bearded man wearing a gold crown, a red cloak with a gold-trimmed collar over a purple tunic, and a green-and-gold sash/belt; small red-and-green ornate icon (a stylised vase/chalice shape) in the card's top-right corner.",
        "payouts": {"5": {"printed": "CUR125", "multiplier_of_full_bet": 16.667}, "4": {"printed": "CUR25", "multiplier_of_full_bet": 3.333}, "3": {"printed": "CUR6.50", "multiplier_of_full_bet": 0.867}},
        "source": "paytable_p3.png (leftmost of the three 'HIGH WIN SYMBOLS')"
      },
      {
        "name": "Green guard",
        "appearance": "A man wearing a gold turban with a green feather/leaf plume, green armored tunic with gold pauldrons, seen from a three-quarter rear angle carrying a light-colored sack/bundle over one shoulder; small green sword-tip icon in the card's top-right corner.",
        "payouts": {"5": {"printed": "CUR75", "multiplier_of_full_bet": 10.0}, "4": {"printed": "CUR15", "multiplier_of_full_bet": 2.0}, "3": {"printed": "CUR3.50", "multiplier_of_full_bet": 0.467}},
        "source": "paytable_p3.png (middle of the three 'HIGH WIN SYMBOLS')"
      },
      {
        "name": "Blue noble",
        "appearance": "A young man with a short beard and a blond ponytail, wearing a blue-and-gold rounded cap, a blue cape with gold trim over a teal/green tunic with gold-and-blue striped sleeves, hands resting near a gold belt buckle; small blue fleur-shaped icon in the card's top-right corner.",
        "payouts": {"5": {"printed": "CUR60", "multiplier_of_full_bet": 8.0}, "4": {"printed": "CUR12.50", "multiplier_of_full_bet": 1.667}, "3": {"printed": "CUR2.50", "multiplier_of_full_bet": 0.333}},
        "source": "paytable_p3.png (rightmost of the three 'HIGH WIN SYMBOLS')"
      }
    ],
    "low_win_symbols": [
      {
        "name": "Cup",
        "appearance": "A red-and-green ornate chalice/vase shape (resembles the Italian card suit 'Coppe'/Cups) on a cream card.",
        "payouts": {"5": {"printed": "CUR40", "multiplier_of_full_bet": 5.333}, "4": {"printed": "CUR10", "multiplier_of_full_bet": 1.333}, "3": {"printed": "CUR2", "multiplier_of_full_bet": 0.267}},
        "source": "paytable_p4.png"
      },
      {
        "name": "Sun",
        "appearance": "A plain gold circular sun-face medallion (calm human face with radiating triangular rays) on a plain cream card - simpler and smaller than the ornate green-background coin-medallion Scatter above.",
        "payouts": {"5": {"printed": "CUR30", "multiplier_of_full_bet": 4.0}, "4": {"printed": "CUR7.50", "multiplier_of_full_bet": 1.0}, "3": {"printed": "CUR2", "multiplier_of_full_bet": 0.267}},
        "source": "paytable_p4.png"
      },
      {
        "name": "Sword",
        "appearance": "A gold dagger/short-sword blade pointing upward with a green-wrapped hilt and cross-guard (resembles the Italian card suit 'Spade'/Swords).",
        "payouts": {"5": {"printed": "CUR20", "multiplier_of_full_bet": 2.667}, "4": {"printed": "CUR6", "multiplier_of_full_bet": 0.8}, "3": {"printed": "CUR1.50", "multiplier_of_full_bet": 0.2}},
        "source": "paytable_p4.png"
      },
      {
        "name": "Fleur",
        "appearance": "A blue-and-gold stylised fleur-de-lis / feather-like ornament shape on a cream card (likely a stylised rendering of the Italian card suit 'Bastoni'/Clubs).",
        "payouts": {"5": {"printed": "CUR12.50", "multiplier_of_full_bet": 1.667}, "4": {"printed": "CUR5", "multiplier_of_full_bet": 0.667}, "3": {"printed": "CUR1.50", "multiplier_of_full_bet": 0.2}},
        "source": "paytable_p4.png"
      }
    ],
    "reel_snapshot_note": "The exact per-cell contents visible on any individual base_game screenshot are a random snapshot from that spin, not a fixed game property, and are intentionally not enumerated cell-by-cell."
  },

  "scopa_payout_special_rule": {
    "name": "SCOPA PAYOUT",
    "rule_text": "If all symbols on screen are winning symbols, an additional payout of X25 the total bet is awarded.",
    "source": "booklet_rules_p13.png (booklet page 5 of 14)",
    "significance": "This is the game's namesake mechanic ('scopa' = 'sweep' in the Italian card game of the same name, where the goal is to sweep the entire table of cards).",
    "captured_example_caveat": "See 'discrepancies_vs_manifest' below: the frame the manifest points to as an example of this rule firing (scopa_payout_bonus_naples.png) does NOT actually show all 11 cells as winning - on close pixel inspection, 2 of the 11 cells (a Sword and a Fleur) are visibly NOT highlighted/glowing, i.e. not part of any winning combination. The rule itself is fully documented from the booklet text with certainty, but a confirmed live example of it actually paying was not found in this screenshot set."
  },

  "locations": {
    "overview": "Scopa has FIVE playable locations, each with its own background scenery and its own Wild-related modifier mechanic: Genoa, Milan, Naples, Tuscany and Venice. They unlock in a strict, one-directional chain and are switched via a red map-pin badge icon in the lower-right corner of the game screen (below the Grand/Minor Jackpot ticker), which shows the current location's name in gold caps underneath the pin icon.",
    "unlock_chain": "Genoa is the only unlocked (and default/starting) location the first time Scopa is played. Completing a Free Games round in the current location unlocks the NEXT location in the sequence Genoa -> Milan -> Naples -> Tuscany -> Venice as the ONLY playable location (the previous location becomes locked again). This repeats until Venice's Free Games are completed, at which point ALL FIVE locations become permanently unlocked and can be freely cycled with the map-pin badge for the rest of that session (booklet: 'Locations can be switched in the BASE GAME by tapping/clicking [map icon] and cycling to the desired location. Unlocked locations are saved.').",
    "unlock_chain_source": "booklet_rules_p15.png through booklet_rules_p19.png (per-location pages) and booklet_rules_p21.png (LOCATIONS summary page); directly confirmed live by the three 'YOU HAVE WON ... IS NOW UNLOCKED AS THE ONLY PLAYABLE LOCATION' screens captured after the Genoa, Milan, Naples and Tuscany Free Games rounds (free_spins_genoa_win.png -> Milan unlocked; base_game_milan/base_game_naples transition -> Naples unlocked; free_spins_naples_win.png -> Tuscany unlocked; free_spins_tuscany_win.png -> Venice unlocked).",
    "per_location": [
      {
        "name": "Genoa",
        "background": "A blue river/lake scene with pastel pink-and-cream houses along the near bank, a distant bell-tower (campanile) and a domed church silhouette on the far shore, under a light blue sky.",
        "wild_mechanic": "Each WILD reveals a random X1, X2 or X3 multiplier tag printed directly on the card (e.g. an orange 'X2' banner was observed stamped across a Wild card in free_spins_genoa_x2wild.png). If multiple Wilds land in the same winning combination, their multipliers multiply together.",
        "source": "booklet_rules_p15.png"
      },
      {
        "name": "Milan",
        "background": "A skyline view of the Gothic spires and pale pink-toned rooftops evocative of the Duomo di Milano, under a clear sky.",
        "wild_mechanic": "Any WILD that appears in a winning combination expands to cover ALL THREE positions of its own column before pays are awarded (i.e. the whole 3-cell column becomes Wild). Directly observed: in base_game_milan_wild_expand.png column 4 (the rightmost of the three 3-cell columns) is entirely filled with 3 Wild cards; in free_spins_milan_wild_expand.png column 2 (the leftmost of the three 3-cell columns) shows Wild cards in its top and bottom cells (middle cell obscured by the '9 FREE GAMES LEFT' overlay text but consistent with the same full-column expansion).",
        "source": "booklet_rules_p16.png"
      },
      {
        "name": "Naples",
        "background": "A golden/warm hillside scene with a pink-and-red castle/fortress structure and a mountain silhouette in the background.",
        "wild_mechanic": "For every WILD that lands, one random symbol elsewhere on the grid that is NOT a WILD and NOT either Scatter changes into a WILD before pays are awarded - including symbols on columns 1 and 5 (the single-cell edge columns, which never receive a NATURAL wild). This is the only location-effect that can put a Wild on columns 1 or 5.",
        "source": "booklet_rules_p17.png",
        "capture_gap": "The distinguishing visual (a Wild appearing on column 1 or column 5) was not caught in any still frame despite reviewing roughly 76 Naples-era spins; the mechanic is documented here from booklet text only, not from a directly observed example."
      },
      {
        "name": "Tuscany",
        "background": "Green rolling countryside with a river/canal in the foreground and the Leaning Tower of Pisa visible on the right-hand horizon.",
        "wild_mechanic": "The four LOW WIN SYMBOLS (Cup, Sun, Sword, Fleur) can each randomly change into a WILD before pays are awarded, including on columns 1 and 5, and this happens ADDITIONALLY on top of any Wild that already landed naturally (i.e. it stacks rather than replaces).",
        "source": "booklet_rules_p18.png"
      },
      {
        "name": "Venice",
        "background": "A turquoise canal scene with gondola-town rooftops, a white sailboat, a beach umbrella and lounge chair on a small sandy strip, and red-and-white striped Basilica-style domes visible on the right.",
        "wild_mechanic": "ONE Wild is guaranteed to land every spin on column 2, 3 or 4 during the BASE GAME, in addition to any other Wild that lands naturally. During the FREE GAMES feature this becomes TWO guaranteed Wilds per spin. Directly observed in the base game: base_game_venice.png shows a Wild already present on column 2 (top cell) with WIN CUR0.73 on a CUR0.15 bet.",
        "source": "booklet_rules_p19.png",
        "capture_gap": "Venice's own Free Games round (and its 2-guaranteed-wilds mechanic during Free Games) was NOT captured on camera: after 133 Venice-location spins the capture session's browser was restarted following an external session-server interruption, which reset in-game location progress back to a fresh Genoa state (progress is only saved within a single continuous browser session/tab, not across a server restart, per booklet_rules_p21.png's 'Unlocked locations are saved' claim, which held for ordinary in-tab reloads but not for this reconnect)."
      }
    ]
  },

  "free_games_feature": {
    "trigger": "3 or more of either Scatter type landing on columns 2, 3 and 4 in the SAME spin, in ANY of the five locations.",
    "variants": [
      {"name": "Train Scatter variant", "spins": 13, "multiplier": "x1 on individual spin wins (location Wild modifiers still apply on top)"},
      {"name": "Gold coin-medallion Scatter variant", "spins": 13, "multiplier": "x5 applied to ALL wins during the feature"}
    ],
    "rules": [
      "The two Scatter types cannot trigger on the same spin.",
      "Neither Scatter type appears at all during Free Games, so the feature cannot be retriggered.",
      "Free Games are played at the bet level/coin denomination of the triggering spin."
    ],
    "source": "booklet_rules_p14.png",
    "capture_status": "Train-Scatter (x1) variant fully captured with trigger + gameplay + win screens for Genoa, Milan (win screen not caught on camera, but the location-transition screenshot base_game_naples.png proves the round finished), Naples and Tuscany. The gold coin-medallion (x5) variant was NOT observed triggering in roughly 530 spins across all 5 locations - it was seen landing individually (1-2 at a time) but never as 3-of-a-kind on columns 2, 3 and 4 simultaneously."
  },

  "jackpot": {
    "type": "MINOR / GRAND networked progressive jackpot",
    "currency": "EUR (independent of the demo's own play-currency token)",
    "contribution_pct_of_bet": {"MINOR": 0.25, "GRAND": 0.25},
    "seed_values": {"MINOR": 50.0, "GRAND": 5000.0},
    "rtp_pct": {"MINOR": 0.5, "GRAND": 0.5, "note": "Separate from, and NOT included in, the main game RTP of 96.67%."},
    "rules": [
      "Jackpots update with every debit action and are triggered at random; chances increase with amount contributed.",
      "No ceiling/upper limit on jackpot value.",
      "Only one player can win a given jackpot at a time; it re-seeds to its initial value on the server after being won.",
      "Jackpot win amount is the server-side jackpot value rounded up to 2 decimals; cross-currency conversion (if any) uses https://openexchangerates.org/.",
      "Jackpot wins are added to other wins.",
      "Jackpots CANNOT be won during Fun Play or Bonus Play - i.e. never in this demo."
    ],
    "on_screen_display": "A rounded green pill with a gold border, top-right of the reel area, labeled 'Minor Jackpot' or 'Grand Jackpot' in gold script above a white/cream currency value (e.g. '€74.89', '€8,228.07'); the value visibly ticks upward over time across consecutive screenshots. The two tickers are NOT color-differentiated from each other - they are told apart only by their text label.",
    "source": "rules_p9.png-rules_p11.png (Help screen 'Jackpots'/'Return To Player' sections) + live tickers on every base_game screenshot"
  },

  "rtp_and_build_info": {
    "game_rtp_pct": 96.67,
    "rtp_methodology": "'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.' / 'RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise).'",
    "source": "rules_p10.png-rules_p11.png (Help screen 'Return To Player (RTP)' section) - this is the RTP of THIS specific build/configuration, read directly from the in-game Help screen.",
    "build_stamps": {
      "file_date_utc": "2026/08/17 07:32:50",
      "client_version": "1.1.22842.530",
      "server_version": "5.1.4847.316",
      "rng_version": "5.1.4478.308",
      "jackpot_engine_version": "5.1.4326.325",
      "note": "These are deploy/build timestamps and version hashes, NOT the game's public release date - do not use file_date as a release date."
    },
    "malfunction_clause": "'In the event of any malfunction, all game bets and payouts are rendered void.' / 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.'"
  },

  "bonus_buy_and_superbet": {
    "bonus_buy_present": false,
    "bonus_buy_evidence": "No 'Buy Feature'/'Buy Free Games' control visible on any bottom-bar screenshot across all 5 locations, and the full 14-page booklet plus 12-page Help screen never mention a purchase option anywhere.",
    "superbet_present": false,
    "superbet_evidence": "No extra side-bet toggle visible on any bottom-bar screenshot; Help screen and booklet never mention a SuperBet/side-bet mechanic."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "The demo opens directly into the Genoa base game (no separate splash/logo screen) with a 'FUN PLAY MODE' modal already open on top: a black rounded-rectangle panel centered on screen, white header text 'FUN PLAY MODE', body text 'You are playing for fun.', a small grey 'FP' abbreviation beneath that, and an orange/gold rounded 'OK' button. The Genoa base game (cross-shaped reel, Minor Jackpot ticker €74.89) is visible but dimmed behind the modal.",
      "purpose": "Entry point; clicking 'OK' dismisses the modal and reveals the fully interactive base game underneath."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "Cross/plus-shaped 11-cell reel area centered on screen, framed by a carved red-and-gold border. Green velvet stage curtains with red tasselled finials occupy the far left/right edges of the screen. Behind the reel, a location-specific pastel Italian scene is visible.",
      "top_left": "'Scopa' game logo: a shield-shaped emblem (teal/green diamond gem at its center, red-and-gold shield outline) with a gold ribbon banner reading 'Scopa' in ornate cursive orange/gold script with a drop shadow.",
      "top_right": "Jackpot ticker pill (see 'jackpot' section above) - reads either 'Minor Jackpot' or 'Grand Jackpot' depending on which is being tracked/shown at that moment.",
      "bottom_right": "Map-pin location badge: a red map-pin icon over a small circular paper-map background, with the active location's name printed underneath in bold gold serif caps (GENOA / MILAN / NAPLES / TUSCANY / VENICE). Per the booklet this icon is clickable once more than one location is unlocked, cycling through the unlocked set.",
      "bottom_bar_left_to_right": [
        "(i) info/paytable button - a red circular button with a white lower-case 'i', opens the paginated booklet.",
        "BET display - a red gradient pill showing the current total bet in currency, labeled 'BET' beneath.",
        "BET LEVEL adjuster - a gold circular '−' button, the current level number, and a gold circular '+' button, labeled 'BET LEVEL' beneath.",
        "BET MAX button - a red circular button with a small coin-stack icon; per the Help screen this 'Sets the lines and bet level to the respective maximum values, if not already set' and starts a new spin at max.",
        "SPIN button - the largest control, a big gold-and-red circular button with a right-pointing play-triangle icon; Space bar also spins.",
        "AUTO PLAY button - a red circular button with a circular-arrow/loop icon; opens the autoplay overlay.",
        "COIN adjuster - a gold circular '−' button, the current coin denomination, and a gold circular '+' button, labeled 'COIN' beneath, with a small brandy-snifter glass icon to its right.",
        "BALANCE display - a red gradient pill showing the current balance, labeled 'BALANCE' beneath."
      ],
      "service_strip_below_bottom_bar": "A thin dark strip spanning the full width with, left to right: 'SCOPA' (small white caps game name), a gear/settings icon (opens the Game Menu overlay) plus 'BALANCE' and its value, 'BET' and its value (center), 'WIN' and its value (appears only while a win amount is shown), a digital clock (e.g. '5:27'), a lightning-bolt icon (toggles faster/Quick Spin gameplay), a diamond-shaped fullscreen-toggle icon, a speaker/sound icon, and the 'HABANERO' wordmark at the far right.",
      "color_blind_notes": "Most controls are white/gold glyphs on red or gold circles distinguished by icon SHAPE (triangle=play, +/- signs, coin stack, loop arrow) rather than by hue alone. Every numeric readout (BET, BET LEVEL, COIN, BALANCE, WIN) is paired with a printed text label directly beneath or beside it."
    },
    "settings": {
      "type": "settings",
      "content": "Opened via the service-strip gear icon: a small dark rounded-rectangle panel appears just above the bottom bar (bottom-left of screen). Left column: 'Help' (with a white circular '?' icon) and, below it, 'More Games!' (with a small game-controller icon). Right column: three labeled toggle rows - 'Sound - Ambient' (orange 'on' toggle by default), 'Sound - Effects' (orange 'on' toggle by default), 'Quick Spin' (grey/white 'off' toggle by default).",
      "color_blind_notes": "Each toggle's physical slide position (left=off, right=on) is a non-color cue in addition to the orange-vs-grey coloring."
    },
    "paytable_booklet": {
      "type": "paytable / rules (same physical UI component, opened by the '(i)' button)",
      "chrome": "A green parchment-textured rounded rectangle with an ornate copper/gold carved border, the faint (~15% opacity) base-game scene visible behind it. A centered gold page-title heading with an underline rule sits at the top of the panel. A row of 14 small gold dot indicators runs along the bottom of the panel (the current page's dot is lit brighter); below the dots, three circular nav buttons: '◄' (previous page), a house/home icon (closes the booklet and returns to the game), and '►' (next page). Clicking '►' on the final page wraps back around to page 1.",
      "footer_strip": "Below the panel, the ordinary bottom bar remains visible (BET / BET LEVEL / COIN / BALANCE) plus three centered service texts: 'Malfunction voids all pays and plays', 'For more information, see How to Play', and a 'Last modified <date>' build stamp (NOT a release date).",
      "page_order": ["1 WILD (paytable_p1)", "2 SCATTER (paytable_p2)", "3 HIGH WIN SYMBOLS (paytable_p3)", "4 LOW WIN SYMBOLS (paytable_p4)", "5 SCOPA PAYOUT (booklet_rules_p13)", "6 FREE GAMES (booklet_rules_p14)", "7 GENOA (booklet_rules_p15)", "8 MILAN (booklet_rules_p16)", "9 NAPLES (booklet_rules_p17)", "10 TUSCANY (booklet_rules_p18)", "11 VENICE (booklet_rules_p19)", "12 PROGRESSIVE JACKPOT (booklet_rules_p20)", "13 LOCATIONS (booklet_rules_p21)", "14 OTHER RULES (booklet_rules_p22)"],
      "pagination_confirmed_by": "Counting the 14 gold dot indicators and observing that '►' on the last page wraps to page 1 (manifest.booklet_pagination)."
    },
    "help_screen": {
      "type": "rules",
      "content": "A separate full-screen black overlay (distinct from the parchment booklet), titled 'Scopa - Help' in white at the top with a white 'X' close icon at top-right. Plain white text on black, in an internally-scrollable document (thin light-grey scrollbar visible near the right edge on some pages). All of the game's scalar numeric facts (bet ladder, RTP, jackpot mechanics, build stamps) live here in plain readable text - see rtp_and_build_info, jackpot and reel_and_bet_structure sections above for the actual values.",
      "sections_in_order": ["Fun-money/coin/bet-level/ways declaration", "Min/max bet declaration", "Paytable display rule + malfunction/server-authority clauses", "Game Interface (BALANCE/COINS/BET/BET(message bar)/WIN(message bar)/COIN/BET LEVEL definitions and button-icon descriptions)", "Pay Table Interface (prev/next/home button descriptions)", "Auto Play (Number of spins, stop-on-balance-decrease, stop-on-single-win)", "Game Menu (How to Play)", "Game Settings (Quick Spin, Volume)", "Disconnection Policy (general + Scopa-specific, incl. 15-day forfeiture clause)", "Jackpots > Regular / All Jackpot Rules / Jackpot Disconnection Policy", "Return To Player (RTP)", "File Date / Client Version / Server Version / RNG Version / Jackpot Version build stamps"],
      "exhaustion_evidence": "manifest.scroll_panels records scroll_capture.py settling after 12 pages with 3 consecutive unchanged frames at the bottom (repeated build-stamp text), confirming the document was scrolled to its true end."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A black modal panel centered over the dimmed game. 'Number Of Spins' heading above six pill buttons (10/20/30/50/100/500); '50' is pre-selected, shown as a light/white pill versus the dark unselected pills. 'Stop Auto Play:' section below with a toggle row 'If FREE GAMES feature is triggered' (orange, ON by default) and two empty numeric input fields labeled 'If balance decreases by' and 'If a single win exceeds' (both prefixed with the currency glyph, both left blank/unset). Small print: 'Auto Play will stop if a jackpot is won.' A dark red cost-preview pill reads 'CUR0.15 x 50 spins = CUR7.50'. Two buttons at the bottom: an outlined white 'Cancel' and a solid green '▶ Start Auto Play'.",
      "color_blind_notes": "The selected spin-count pill is distinguished by background LIGHTNESS (light vs dark), not hue, and also by an implicit 'currently pressed' visual state; the primary action button is additionally labeled with text ('Start Auto Play'), not color alone."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A full-screen semi-transparent overlay reading 'FEATURE TRIGGERED' in two lines of large gold/orange 3D-style text with a soft drop shadow, over dimmed spotlight rays and the faintly-visible reel (with the 3 triggering Scatter cards still discernible behind the text) and location background.",
      "color_blind_notes": "Text-only banner, no color-coded meaning to lose."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same cross-shaped reel and location background as the base game, with a large semi-transparent gold '<N> FREE GAMES LEFT' banner overlaid across the middle of the reel area on the opening frames of the round (fading on later spins). The bottom bar and jackpot ticker remain visible and behave as in the base game.",
      "color_blind_notes": "The free-spins counter is printed as text/numerals, not conveyed by color."
    },
    "free_spins_win_screen": {
      "type": "free_spins (end-of-round summary)",
      "content": "A dark stage-spotlight background (green curtains still visible at the edges) with 'YOU HAVE WON' in gold script, a large embossed cream/gold number showing the total round win, '13 FREE GAMES PLAYED' beneath it, and then a two-line gold caps message: 'CONGRATULATIONS! <NEXT LOCATION> IS NOW UNLOCKED AS THE ONLY PLAYABLE LOCATION.' / 'ALL LOCATIONS ARE UNLOCKED WHEN COMPLETING VENICE.' A red circular fast-forward/continue icon sits at the bottom center.",
      "observed_values": ["Genoa round: won CUR3.08, unlocked Milan (free_spins_genoa_win.png)", "Naples round: won CUR5.30, unlocked Tuscany (free_spins_naples_win.png)", "Tuscany round: won CUR0.39, unlocked Venice (free_spins_tuscany_win.png)"]
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A 'BIG WIN' celebration screen themed around the golden locomotive-train motif: a large dark-teal train front-on illustration fills the lower half of the screen with a glowing headlamp; a green plaque with gold trim reads 'BIG WIN' across the top of the train; below the train front, a large embossed cream/gold win amount is shown; gold coins and a banknote animate/float around the edges against the green-curtained background. A red fast-forward/continue icon sits below the amount.",
      "observed_value": "Captured example shows CUR0.15 won on a CUR0.15 bet (i.e. this particular capture is only a 1x-bet win, presumably crossing the game's own low 'Big Win' presentation threshold rather than representing a large win in absolute terms)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all 5 locations and both feature states: info button far left of the bottom bar, bet controls left-of-center, the large SPIN button dead center, autoplay just right of SPIN, coin controls right-of-center, balance far right. The paginated booklet is a strictly linear 14-page sequence navigable by 3 buttons (previous/home/next) with a fixed page order, which is friendly to sequential screen-reader navigation. The Help screen is a single long scrollable HTML-like document with clear section headers.",
    "motor": "All primary actions (spin, bet level, coin, autoplay) are large circular touch targets in a single horizontal row. Space bar also starts/stops spins per the Help screen, giving a keyboard alternative to the mouse-only SPIN button. Autoplay (with an explicit 'stop if Free Games triggered' safeguard, enabled by default) reduces the number of repeated clicks/keypresses needed.",
    "color_blind": "Most game-state information is doubled with text or shape: WILD and the train SCATTER print their name directly on the card; the five locations are identified both by a printed gold-caps name label and by a distinctly different background illustration (shape/content-based, not just a color shift); free-spins counts, jackpot labels, and win amounts are all numerals/words rather than color codes; toggle switches move position, not just color. The one genuine residual risk found is the coin-medallion SCATTER vs. the plain 'Sun' low symbol (both a circular gold sun-face) - see the 'accessibility_risk' note under symbols.scatters above.",
    "deaf_hard_of_hearing": "No audio-only information was found; the Settings panel exposes independent 'Sound - Ambient' and 'Sound - Effects' toggles, and all game state (wins, free spins left, jackpot values, feature triggers, location changes) is conveyed through on-screen text/graphics."
  },

  "discrepancies_vs_manifest": [
    {
      "field": "manifest.paytable_bet_anchor",
      "manifest_value": 0.15,
      "finding": "All four paytable screenshots (paytable_p1-4.png) and all ten booklet-rules screenshots (booklet_rules_p13-22.png) show the bottom bar reading BET CUR7.50 / BET LEVEL 1 / COIN 0.50, confirmed by a 3x pixel zoom of the bottom-left corner of paytable_p1.png. The 'Other Rules' page (booklet_rules_p22.png) even prints, as part of its own static rule text, 'Play for 15 coins only (CUR7.50)' - a dynamically-substituted value that can only read CUR7.50 if the active bet at capture time was CUR7.50, not CUR0.15. Per the Help screen's own stated rule ('The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'), this means every printed paytable amount in this capture set is anchored to CUR7.50, not CUR0.15 as the manifest field states. Using 0.15 as the anchor would make every symbol's full-bet multiplier 50x too large (e.g. WILD 5-of-a-kind would read as 833.3x instead of the correct 16.667x).",
      "recommendation": "Treat symbols[].payouts.value in any downstream enrichment as printed_amount / 7.50, not printed_amount / 0.15. TL should re-check where the 0.15 anchor value entered the manifest."
    },
    {
      "field": "feature_coverage['scopa_payout_special_rule'] / scopa_payout_bonus_naples.png caption",
      "manifest_value": "'10 of 11 grid cells show the Sun symbol (one Fleur breaks a full sweep)' and is presented as evidence the Scopa Payout rule fired.",
      "finding": "A full-resolution 1x zoom of the complete 11-cell grid in scopa_payout_bonus_naples.png shows 9 Sun cards with a visible white/gold glow (winning) border, plus a Sword card (column 4, top cell) and a Fleur card (column 4, bottom cell) that both LACK the glow border. That is 2 non-winning cells out of 11, not 1, and the manifest's note omits the Sword entirely. Since the Scopa Payout rule requires 'if ALL symbols on screen are winning symbols', and here at least 2 cells are demonstrably not part of any winning combination, this specific frame does not actually satisfy the rule's precondition - it looks like an ordinary (if unusually large) multi-way Sun win, not a confirmed Scopa Payout trigger.",
      "recommendation": "The Scopa Payout mechanic is still fully and reliably documented from the booklet text (booklet_rules_p13.png) and should be kept in tech_info/tech_doc, but this particular screenshot should NOT be cited as proof of the bonus actually firing; treat a genuine live example as still not captured."
    },
    {
      "field": "base_game_milan_wild_expand.png caption",
      "manifest_value": "'column 3 (the middle single reel) is entirely filled with three WILD cards'",
      "finding": "A full-grid zoom shows the fully-Wild column is actually column 4 (the rightmost of the three 3-cell columns), using the booklet's own column numbering where columns run 1-5 left to right and the WILD/Scatter rule text explicitly refers to 'columns 2, 3 and 4'. Column 3 in that same frame (the true middle column) contains Sword/Sword/Cup, not Wild.",
      "recommendation": "Likely just an indexing-convention mismatch (the manifest note appears to count only the three 3-cell reels as '1/2/3', which maps its 'reel 3' onto absolute column 4), but it is worth standardizing on the booklet's own 1-5 column numbering everywhere to avoid this ambiguity. Mechanically it does not matter which column expands - Milan's rule is column-agnostic - but the caption's specific column number is incorrect if read against the booklet's numbering."
    },
    {
      "field": "free_spins_milan_wild_expand.png caption",
      "manifest_value": "'column 1 (leftmost single reel of the 3-tall middle band) is entirely filled with three WILD cards'",
      "finding": "Consistent with the same indexing convention noted above: the actual fully-Wild column in this frame is column 2 in the booklet's 1-5 numbering (the leftmost of the three 3-cell columns), not column 1 (which is the single-cell edge column and cannot show a natural Wild in Milan). The middle cell of that column is obscured by the '9 FREE GAMES LEFT' overlay text, but the visible top and bottom cells are both Wild, consistent with a full-column expansion.",
      "recommendation": "Same as above - re-express using the booklet's absolute column numbers (1-5) to avoid confusion with 'reel index among the three 3-cell columns'."
    }
  ],

  "not_captured": [
    {
      "claim": "Venice's own Free Games round (2 guaranteed Wilds per spin) was not triggered/captured.",
      "reason": "133 Venice-location spins were played before an external session-server interruption; after the forced restart, in-game progression reset to a fresh Genoa state and was not re-attempted per TL instruction. Venice's BASE-GAME half of the mechanic (1 guaranteed Wild per spin) IS directly evidenced on base_game_venice.png."
    },
    {
      "claim": "The gold coin-medallion Scatter's x5-multiplier Free Games variant did not trigger in ~530 total spins across all 5 locations at minimum bet.",
      "reason": "The symbol itself was seen landing individually multiple times, but never as 3-of-a-kind on columns 2, 3 and 4 simultaneously in this sample. The feature's existence and rules are fully documented from booklet_rules_p14.png."
    },
    {
      "claim": "Naples' distinguishing visual (a Wild appearing on column 1 or column 5, only possible via Naples' effect) was not caught in a still frame.",
      "reason": "Naples' Free Games round WAS fully played and captured (trigger + win), but no reviewed frame (~76 Naples-era spins) happened to show the specific column-1/column-5 Wild duplication moment. The mechanic is stated unambiguously in booklet_rules_p17.png."
    },
    {
      "claim": "A confirmed live example of the SCOPA PAYOUT special rule actually firing (all 11 cells simultaneously winning) was not captured.",
      "reason": "See discrepancies_vs_manifest above - the one candidate frame (scopa_payout_bonus_naples.png) shows 2 non-winning cells on close inspection, so it does not qualify as a positive example. The rule text itself is fully documented from booklet_rules_p13.png."
    }
  ],

  "unreadable_or_uncertain": [
    "Exact per-cell layout of any given base_game screenshot is a random snapshot and is intentionally not enumerated (see symbols.reel_snapshot_note).",
    "Whether the 'Fleur' low symbol is meant to represent the Italian card suit 'Bastoni' (clubs/batons) is an inference from its position among the other three recognisable Italian suit icons (Cups, Swords, a Sun standing in for Coins/Denari) - the booklet never names the suits directly, only describes the four symbols visually as 'LOW WIN SYMBOLS'.",
    "The provider's own game page reportedly prints 'Reels: 1x3' (per manifest.anomalies, not independently re-verified in this document since no provider page_text/screenshot was supplied to this documentation task) - this is a known Habanero cataloguing artifact (P-H05) and should not be used as a grid description; the actual layout is the 1-3-3-3-1 cross confirmed directly on every reel screenshot.",
    "Whether the game enforces any keyboard shortcuts beyond Space (spin/stop) was not independently tested by this documentation pass; only the Help screen's textual claim was available."
  ]
}

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