Scooter Biker

Demo, RTP 95.13%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 95.13%
Volatility Very High
Max win ×3000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/scooter-biker-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Scooter Biker

Everything pulled from Scooter Biker into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
13 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
11 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 95.13% · single configuration
volatility Very High
max_win_x ×3000
layout 5×3
paylines 20 fixed
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

Symbols & paytable

13 symbols
13 icons (ZIP)
Old biker man
Old biker man
High Pay

Old bald biker man, white beard, black tank-top; portrait medallion with hot-pink/magenta glow. Highest-paying symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 8.00 Multiplier
5x 40.00 Multiplier
Blonde biker woman
Blonde biker woman
High Pay

Blonde biker woman, purple eyeshadow, dark choker; portrait medallion with warm gold/amber glow.

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Bulldog
Bulldog
High Pay

Bulldog head/shoulders, grey-blue fur, red nose; portrait medallion with teal/turquoise-green glow.

MatchPayoutUnit
3x 0.60 Multiplier
4x 3.00 Multiplier
5x 15.00 Multiplier
Skull-and-wing pocket watch
Skull-and-wing pocket watch
High Pay

Skull-and-wing pocket watch/timer dial, black dial with pink hour markers, dark metallic-purple rim.

MatchPayoutUnit
3x 0.60 Multiplier
4x 3.00 Multiplier
5x 10.00 Multiplier
Pink jerrycan
Pink jerrycan
High Pay

Glossy magenta/hot-pink metal fuel jerrycan with silver carrying handle and spout cap.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 7.50 Multiplier
Pink spiked biker helmet
Pink spiked biker helmet
High Pay

Glossy magenta/pink spiked biker helmet with dark goggles/eye-vents and silver spikes.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 5.00 Multiplier
Chain letter A
Chain letter A
Low Pay

Capital letter A formed from thick grey forged-steel chain links.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
Chain letter K
Chain letter K
Low Pay

Capital letter K formed from thick grey forged-steel chain links.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 3.00 Multiplier
Chain letter Q
Chain letter Q
Low Pay

Capital letter Q formed from grey forged-steel chain links; open-bottom ring with a tail distinguishes it from the closed ring of the '10' symbol's zero.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Chain letter J
Chain letter J
Low Pay

Capital letter J formed from thick grey forged-steel chain links.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 1.50 Multiplier
Chain '10'
Chain '10'
Low Pay

Characters '1' and '0' formed from grey forged-steel chain links, styled to match the letter symbols.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
WILD
WILD
Wild

Chrome tire/wheel disc topped by 1-3 pink-chrome skulls spelling WILD. Substitutes all but scatter; never on reel 1 or 5. Own multiplier (1x-3x) adds to spin multiplier even if not in a win; multiple Wilds sum. Sticky and cumulative in Free Spins.

SCATTER
SCATTER
Scatter

Pink-chrome fuel-pump nozzle with coiled black rubber hose, word SCATTER in pink script font. Base game only, max 5 on screen; 3+ anywhere trigger Free Spins.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5x3 grid, 20 paylines left-to-right, min bet 50 FUN, max bet 100000 FUN; multiplier gauge starts at 1x and does not carry between spins.

Free Spins free_spins
Free Spins

Triggered by 3+ SCATTER. Award = sum of per-scatter mini-reel values (1-2 each): 3 scatters 9-18 spins, 4 scatters 12-24, 5 scatters 15-30. Wilds become sticky and the round multiplier accumulates across spins instead of resetting.

Bonus Mode last_chance
Last Chance

If the Free Spins round ends below 10x/20x/30x bet (3/4/5-scatter trigger), one extra mini-reel per triggering scatter grants additional spins: 3-6 / 4-8 / 5-10.

Bonus Mode buy_free_spins
Buy Free Spins

Buy Free Spins tiers: 35x bet for 3 scatters (9-18 spins), 65x bet for 4 scatters (12-24 spins), 100x bet for 5 scatters (15-30 spins).

Bonus buy

3 options
Option Price (cost × bet) Effect
Buy Free Spins - 3 Scatters (9-18 Free Spins) headline ×35.00
Buy Free Spins - 4 Scatters (12-24 Free Spins) ×65.00
Buy Free Spins - 5 Scatters (15-30 Free Spins) ×100.00

Colour system

extracted from frames · HEX
Export palette
#181329 base dominant 1 base
#2F2D53 base dominant 2 base
#504C70 base dominant 3 base
#4E3357 base dominant 4 base
#65648D base dominant 5 base
#A92D5B base dominant 6 base
#100F31 free_spins dominant 1 free_spins
#221E47 free_spins dominant 2 free_spins
#53305D free_spins dominant 3 free_spins
#A15F8F free_spins dominant 4 free_spins
#0F0F30 bonus dominant 1 bonus
#1A1C44 bonus dominant 2 bonus
#AE334F bonus dominant 3 bonus
#CEA82A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Primary/active button (SPIN, confirm checkmark, selected bet/autospin tile) is set apart from inactive raspberry-pink buttons by a brightness jump to bright yellow AND an outline/fill or icon-glyph difference, not by hue alone.
  • WILD and SCATTER icons carry the words WILD/SCATTER baked into the art, so they remain identifiable in grayscale without color.
  • The three symbol-medallion glow colors (pink/gold/teal for old man/blonde woman/bulldog) are a secondary cue only; the character art itself (bald man vs blonde hair vs dog) is the primary, color-independent identifier.
  • Payline diagrams use filled white dots vs empty dark-maroon dots on a 5x3 grid, distinguished by brightness/fill, not hue.
  • Toggle switches (Game Settings, Autoplay Advanced Settings) show on/off state by the handle's left/right position in addition to yellow fill when on.
Screen Reader
  • Layout is stable across the base game and all panels: BUY FREE SPINS sign and biker character fixed on the far left, the right-hand toolbar always in the same 5-icon top-to-bottom order, and balance/win/bet readouts always in the same 'LABEL / FUN / amount' left/center/right pattern on the bottom bar.
  • The paytable+rules booklet and the autoplay/bet-selector panels are each a single continuous linear scroll (no page-jump tabs), all navigable top-to-bottom with a consistent close-X in the same top-right position.
Motor Accessibility
  • Primary action targets (SPIN, the yellow Play splash button, yellow bet/autospin confirm controls) are large, high-contrast and consistently yellow, easing relocation without fine positioning.
Hearing Accessibility
  • No audio-only information observed; all game state (win amounts, spins remaining, multiplier value, purchase cost, RTP/bet limits) is conveyed through on-screen numerals and text. Sound/Music are separate labelled toggles in Game Settings.
Low Vision
  • Win amounts and Free Spins counts are rendered as large chiseled silver-grey 3D numerals with a dark outline for maximum contrast against the bright magenta light-burst background.
  • The multiplier gauge always shows its value as printed text (1X, 2X ... NX) rather than by ring color alone.

Media & assets

14 files · 14 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading/preview splash, base game (incl. plain wins illustrating payout basis), paytable (3 pages), rules booklet incl. all 20 payline diagrams (7 pages), Game Settings, Autoplay (3 pages), bet selector (2 pages), Buy Free Spins dialog and all three purchase tiers (3/4/5 scatter) with intro, gameplay, sticky wild and win screens, Last Chance extra spins.
Volatility rating is not stated anywhere in the captured material (splash, rules booklet, settings); left uncertain rather than inferred from theme.
'Spacebar to spin' toggle is ON in Game Settings implying the feature exists, but no on-screen hint text confirming it was captured on the base game itself.
A 'release date' timestamp printed in the rules-booklet footer is a software build/deploy stamp (matches the build hash in the window title), not a verified game-release date; not usable as such.

Ask AI about Scooter Biker

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Scooter Biker work? Keep it simple.

Triggered by 3+ SCATTER. Award = sum of per-scatter mini-reel values (1-2 each): 3 scatters 9-18 spins, 4 scatters 12-24, 5 scatters 15-30. Wilds become sticky and the round multiplier accumulates across spins instead of resetting.

RTP 95.13%Very High volatilitymax win ×3000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Scooter Biker vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/scooter-biker-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/scooter-biker-b23/
{
  "game": {
    "name": "Scooter Biker",
    "provider": "PoggiPlay",
    "theme": "A comedic outlaw-biker gang riding at night on a desert/wasteland road: a bald old man in a black tank-top and leather-look vest rides a hot-pink scooter (visible bottom-left on the base-game and feature backgrounds); during free spins a second rider, a young man in dark clothing on a dark scooter, joins him. A blonde woman biker (purple eyeshadow, choker) is one of the high-value symbols. Motorcycle/road-trip paraphernalia recurs everywhere: a fuel-nozzle SCATTER icon with coiled hose, a WILD icon shaped like a chrome motorcycle wheel/tire crowned by pink chrome skull 'handlebars' spelling WILD, a pink jerrycan, a pink spiked/goggled biker helmet, a skull-and-wing pocket-watch/timer dial, and a bulldog (implied biker-gang mascot). Low-value symbols are single letters/number (A, K, O, J, 10) rendered as thick forged steel chain links bent into each shape, echoing the 'chained-up' biker-gang look.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 36 desktop screenshots (1280x800), a verbatim in-game rules-booklet text dump supplied by the capturer, OCR, and zoomed crops of every paying symbol and the WILD/SCATTER icons.",
    "method_notes": "All symbol identities and payout tiers were read directly off zoomed crops of paytable_p1.png/p2.png/p3.png (paytable_bet_anchor = 1000 FUN) and cross-checked against the verbatim rules-booklet text supplied for this task; the two agree exactly on every payout figure. The ambiguous 'chain-letter Q(O)' symbol was resolved by the TL at gate-2 by comparing it with the '0' of the '10' symbol rendered in the SAME chain typeface on the same page: the '0' is a fully closed chain ring, while this glyph is not closed - its right-hand strand runs past the bottom of the ring and ends outside it, which is this typeface's way of drawing the tail of a Q. It is the letter Q; the earlier 'letter O' reading looked for a diagonal tail that this typeface never draws. Numbers not legible or not shown on any captured frame are marked null/uncertain, never invented.",
    "language": "English",
    "art_style": "Semi-realistic stylized 3D character/object rendering (chunky, slightly caricatured proportions -- oversized noses and heads on the human characters -- with photoreal metallic-chrome shading on inanimate objects such as the chain letters, jerrycan, helmet and WILD/SCATTER icons). Portrait symbols sit inside circular medallions with a physically-modeled steel chain border and a soft radial color glow behind the face. Scene lighting is night-time: a dark navy-indigo starry sky, silhouetted rocky desert hills, and a pale full moon behind the reels, lit from below/around by a warm hot-pink/magenta neon glow and faint ember-like flame wisps at ground level (more pronounced during Free Spins). UI chrome (paytable/rules/settings/autoplay panels) is flat 2D: solid dark burgundy-maroon or near-black panels, gold/yellow headings and numerals, solid magenta/pink pill-shaped buttons -- no photoreal UI. Overall tone is irreverent/comedic 'outlaw biker gang' rather than dark-cinematic despite the night setting. Camera is a static, straight-on frontal view of the reel grid; no isometric or side-angle shots anywhere in the capture."
  },

  "color_palette": {
    "base_game_and_freespins_background": "Deep navy-indigo night sky scattered with small white stars; pale, low-contrast full moon centered behind the reels; jagged dark-purple/grey silhouetted rock formations along the horizon. A warm magenta/hot-pink glow washes the lower third of the scene, with small pink/orange ember-like flame wisps along the ground (base game: subtle; Free Spins: stronger, plus a visible campfire-like flame cluster bottom-left near the bikers).",
    "reels_and_symbols": "No visible reel-cell frame or dividers -- symbols float directly over the background. Portrait symbols (old man, blonde woman, bulldog) sit in circular medallions with a brushed-steel chain ring border and a colored glow behind the face that differs per symbol (old man: hot pink/magenta glow; blonde woman: warm gold/amber glow; bulldog: teal/turquoise-green glow). Object symbols (pocket-watch, jerrycan, helmet, WILD, SCATTER) are rendered in glossy magenta/hot-pink chrome with silver highlights. Letter/number symbols (A, K, O, J, 10) are dull pewter-grey forged steel chain links with darker grey shadow recesses.",
    "wild_symbol": "A chrome motorcycle-wheel/tire disc (dark tire tread ring, silver rim) topped by one, two or three glossy pink-chrome skull shapes resembling handlebars, with the word 'WILD' in pink chrome 3D letters across the bottom of the disc.",
    "scatter_symbol": "A pink-chrome fuel-pump nozzle with a coiled black rubber hose behind it, with the word 'SCATTER' in a pink script/gothic font beneath the coil.",
    "ui_panels_paytable_rules_settings_autoplay_bet": "Flat dark maroon/burgundy background (paytable, rules, autoplay, bet-selector panels) or near-black navy background (Game Settings panel). Headings and 'Rules'/'Autoplay Settings'/'Bet (FUN)' titles are white; payout numbers and highlighted values are gold/yellow; body/paragraph text is a lighter grey-white on the maroon panels. Unselected round option buttons on the right-hand toolbar are solid raspberry-pink; the active/primary action (SPIN, close 'X', selected bet amount, selected autospin count, checkmark confirm) is solid bright yellow with dark text/icon.",
    "win_and_feature_announcement_screens": "Deep indigo-to-black radial background with a bright white-to-magenta horizontal light-burst and small white sparkle particles radiating from the center. 'Awesome! You Have Won' / 'Total Win' headlines are rendered in a jagged hot-pink gothic/graffiti font; the numeral itself (spin count or win amount) is large chiseled silver-grey 3D lettering with a dark outline, for maximum contrast against the bright background.",
    "accent_and_brand_colors": "Hot pink/magenta is the game's single dominant accent color, used for the title wordmark ('SCOOTER' in pink script, 'BIKER' in white block letters beneath it), the scooter itself, most object-symbol chrome, the WILD/SCATTER text, and most UI buttons. Gold/yellow is reserved for numerals, currency amounts, and the single 'primary action' button at any time.",
    "colorblind_notes": "The single active/primary button (SPIN, confirm-checkmark, selected bet/autospin tile) is distinguished from inactive raspberry-pink buttons by BOTH a large brightness/hue jump (pink to yellow) AND, in the bet-selector, by an outlined vs filled style -- not by hue alone. WILD and SCATTER are identified by printed word labels baked into the icon art in addition to color, so they remain identifiable in grayscale. The multiplier gauge is always read as printed text ('1X', '2X', ... 'NX'), not by ring color alone."
  },

  "symbols": {
    "note": "Payout tiers below are the amounts shown in the paytable at the demo's default bet of 1000 FUN (paytable_bet_anchor = 1000); the printed amount is the direct total-bet multiplier value (see payout_basis). All 11 paying symbols and their exact tiers were read from paytable_p1.png, paytable_p2.png and paytable_p3.png and match the verbatim rules-booklet text supplied for this task exactly.",
    "high_value": [
      {
        "name": "Old biker man (bald, white beard/moustache, red nose, black tank-top)",
        "appearance": "Man's portrait in a circular medallion with a steel chain border and a hot-pink/magenta glow behind the face; bald head, bushy white eyebrows and moustache, red nose, black sleeveless top, folded arms.",
        "payouts_at_bet_1000": {"5": "40000 FUN", "4": "8000 FUN", "3": "1000 FUN"},
        "rank": "highest-paying symbol",
        "source": "paytable_p1.png top-left; verbatim rules text confirms 40000/8000/1000"
      },
      {
        "name": "Blonde biker woman",
        "appearance": "Woman's portrait in a circular medallion with a steel chain border and a warm gold/amber glow behind the face; straight blonde bob haircut, purple eyeshadow, pink lips, dark choker necklace, black top.",
        "payouts_at_bet_1000": {"5": "20000 FUN", "4": "4000 FUN", "3": "800 FUN"},
        "source": "paytable_p1.png top-right; verbatim rules text confirms 20000/4000/800"
      },
      {
        "name": "Bulldog",
        "appearance": "Bulldog's head/shoulders portrait in a circular medallion with a steel chain border and a teal/turquoise-green glow behind the face; grey-blue fur, pale eyes, red nose, jowls with visible lower fangs.",
        "payouts_at_bet_1000": {"5": "15000 FUN", "4": "3000 FUN", "3": "600 FUN"},
        "source": "paytable_p1.png bottom-left / paytable_p2.png top-left; verbatim rules text confirms 15000/3000/600"
      },
      {
        "name": "Skull-and-wing pocket watch / timer dial",
        "appearance": "A round wristwatch-like clock face (black dial, pink hour markers/dots, a single pink hand) set in a dark metallic-purple rim, with a small glossy pink chrome winged skull decorating the lower-left of the case.",
        "payouts_at_bet_1000": {"5": "10000 FUN", "4": "3000 FUN", "3": "600 FUN"},
        "source": "paytable_p1.png bottom-right / paytable_p2.png top-right; verbatim rules text confirms 10000/3000/600"
      }
    ],
    "mid_value": [
      {
        "name": "Pink jerrycan (fuel can)",
        "appearance": "A glossy magenta/hot-pink metal jerrycan with a silver carrying handle/spout cap and a raised X-brace panel on its side.",
        "payouts_at_bet_1000": {"5": "7500 FUN", "4": "2000 FUN", "3": "400 FUN"},
        "source": "paytable_p2.png; verbatim rules text confirms 7500/2000/400"
      },
      {
        "name": "Pink spiked biker helmet",
        "appearance": "A glossy magenta/pink motorcycle helmet with dark goggles/eye-vents on the front-left, a leather-look chin strap band, and three silver metal spikes on top.",
        "payouts_at_bet_1000": {"5": "5000 FUN", "4": "2000 FUN", "3": "400 FUN"},
        "source": "paytable_p2.png; verbatim rules text confirms 5000/2000/400"
      }
    ],
    "low_value_chain_letters": [
      {"name": "Chain letter A", "appearance": "Capital letter A formed from thick grey forged-steel chain links.", "payouts_at_bet_1000": {"5": "3000 FUN", "4": "1000 FUN", "3": "200 FUN"}, "source": "paytable_p2.png / paytable_p3.png"},
      {"name": "Chain letter K", "appearance": "Capital letter K formed from thick grey forged-steel chain links.", "payouts_at_bet_1000": {"5": "3000 FUN", "4": "800 FUN", "3": "200 FUN"}, "source": "paytable_p2.png / paytable_p3.png"},
      {"name": "Chain letter Q", "appearance": "A grey forged-steel chain bent into the letter Q: an oval ring whose right-hand strand does NOT close at the bottom but continues past the ring and ends in a link hanging outside it, forming the tail. Distinguishable from the closed ring used for the 0 of the 10 symbol in the same typeface.", "payouts_at_bet_1000": {"5": "2000 FUN", "4": "500 FUN", "3": "100 FUN"}, "source": "paytable_p3.png; zoom crop screenshots/04c20677-e3ac-48a4-8678-851a5f51690d/_paytable_p3qsym.png"},
      {"name": "Chain letter J", "appearance": "Capital letter J formed from thick grey forged-steel chain links.", "payouts_at_bet_1000": {"5": "1500 FUN", "4": "500 FUN", "3": "100 FUN"}, "source": "paytable_p3.png"},
      {"name": "Chain '10'", "appearance": "The two characters '1' and '0' formed from thick grey forged-steel chain links, styled to match the letter symbols rather than a playing-card '10'.", "payouts_at_bet_1000": {"5": "1000 FUN", "4": "500 FUN", "3": "100 FUN"}, "source": "paytable_p3.png"}
    ],
    "symbol_count_note": "11 distinct paying symbols total (4 high, 2 mid, 5 chain letter/number). Card-rank labels here are A, K, O, J, 10 -- NOT the standard A-K-Q-J-10 royal sequence; confirmed by direct zoom that the round symbol is O, with no tail that would make it a Q.",
    "wild": {
      "name": "WILD",
      "appearance": "A dark chrome motorcycle wheel/tire disc (black tread ring, silver spoked rim) topped by glossy pink-chrome skull shapes arranged like curved handlebars -- one skull when the tile shows a 1x wild, two skulls for a 2x wild, three skulls for a 3x wild (each skull-count/multiplier pairing observed directly on live free-spins frames) -- with the word 'WILD' spelled in pink chrome 3D letters across the bottom of the disc.",
      "rules": "Substitutes for any symbol on a winning payline. Can appear on any reel EXCEPT the far-left (reel 1) and far-right (reel 5) reels -- i.e. only on reels 2, 3 and 4. Each Wild carries its own multiplier value; every Wild present on the reels increases that spin's overall win multiplier by its value, REGARDLESS of whether the Wild itself takes part in a winning combination. Up to 5 Wilds can appear on one spin. If multiple Wilds appear, their multipliers are added together (illustrated on rules_p2.png: a 1x wild + a 2x wild combine into a 4x total -- note the illustration's combined value is not a simple sum of the two pictured tiles, it is presented as the resulting spin multiplier after all wilds on that spin are counted). In the base game the multiplier applies to that single spin only; during Free Spins, Wilds become STICKY (locked in place until the round ends) and the multiplier ACCUMULATES across spins instead of resetting to 1x.",
      "multiplier_display": "A circular tire/wheel-shaped gauge to the right of the reels (labelled with the current value, e.g. '1X', '2X', '3X', '6X' on observed frames) shows the current spin/round multiplier.",
      "source": "rules_p1.png, rules_p2.png (verbatim rules text); confirmed live on free_spins_sticky_wild.png (3x, one 2-skull sticky wild locked on-screen), free_spins_gameplay_tier2.png (6x, two 3-skull sticky wilds locked on-screen) and free_spins_last_chance_tier3.png/win_screen frames"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A glossy pink-chrome fuel-pump nozzle with a coiled black rubber hose behind it, with the word 'SCATTER' in a pink script/gothic font beneath the coil.",
      "rules": "Only appears during the base game (never during Free Spins). Up to 5 Scatters can appear on one spin. 3 or more anywhere on the reels trigger the Free Spins round. Has no fixed currency payout of its own -- its 'value' is the free-spins award it triggers.",
      "source": "rules_p3.png; base_game_win_clean.png shows 2 Scatter icons live on a base-game spin (not enough to trigger, illustrating the symbol's in-game look outside the rules booklet)"
    }
  },

  "payout_basis": {
    "basis": "total_bet multiplier -- the paytable/rules-booklet figures (e.g. 600 FUN for a 3-of-a-kind pocket-watch at bet 1000) are the actual FUN amount credited at that bet, i.e. divide by the bet (1000) to get the multiplier (0.6x here); the game exposes a single BET field, no separate bet-per-line.",
    "evidence_1": "base_game_win_clean.png: WIN 600 at BET 1000, multiplier gauge at 1x (no Wild on screen) -- exactly matches the pocket-watch symbol's 3-of-a-kind tier (600 FUN, paytable_p1.png) with no extra scaling.",
    "evidence_2": "base_game_win.png: WIN 400 at BET 1000, multiplier gauge at 2x, with a Wild symbol on screen and A/K chain-letter symbols in the combination -- 200 (the A or K 3-of-a-kind base tier) x 2 (multiplier) = 400, matching the printed win exactly.",
    "evidence_3_scaling_check": "Halving the bet from 1000 to 500 halved every paytable cell exactly (per manifest note on _paytable_bet500.png, e.g. the old-man 5-of-a-kind tier: 40000 -> 20000), confirming the paytable is denominated directly in total-bet currency rather than a fixed coin/line value."
  },

  "technical_summary": {
    "reel_layout": "5 reels x 3 rows (visually confirmed by counting symbol positions on base_game.png and by every payline diagram in rules_p8.png-rules_p10.png being a 5-column x 3-row grid of dots).",
    "paylines": {
      "count": 20,
      "direction": "Left-to-right only. Verbatim rules text: 'All combinations must start from the leftmost and occur on the bet lines.' A machine text-search of the full rules-booklet dump for 'or rightmost' / any right-to-left wording found nothing, confirming ltr-only.",
      "diagrams_source": "rules_p8.png (lines 1-5), rules_p9.png (lines 6-15), rules_p10.png (lines 16-20) -- 20 numbered 5x3-dot diagrams, each with the winning positions marked as filled white dots."
    },
    "rtp_percent": 95.13,
    "rtp_source": "rules_p10.png in-game summary table, printed directly under the last payline diagrams: 'RTP 95.13 %'.",
    "rtp_discrepancy_note": "The PoggiPlay provider/catalogue card for this title states RTP 94.73%, a ~0.4 percentage-point discrepancy from the in-game figure. Per the project's known pattern of provider-card RTP drift for this brand (P-G07), the IN-GAME value (95.13%) is used as the documented figure; the card figure is noted here for the record, not adopted.",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_limits_source": "rules_p10.png summary table ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), cross-checked against the fully-scrolled bet-selector panel (bet_selector_p1.png shows the ladder starting at 50, bet_selector_p2.png shows it ending at 100000 with the scrollbar at the bottom of its track) -- both sources agree exactly, no ante/special-bet multiplier involved.",
    "demo_default_bet": "1000 FUN",
    "demo_starting_balance": "1 000 000 FUN (seen at game start on base_game.png; not a real-money figure)",
    "currency_note": "'FUN' is this demo build's play-money balance/bet label (a demo-token unit), not a real-world currency code; it is not being reported as a `currency` field for this reason.",
    "max_win_multiplier": "3000x the total bet, in BOTH the base game and Free Spins. Verbatim rules text: 'The maximum win is capped at 3000x the bet in both the base game and during Free Spins. If the total win in a Free Spins round reaches 3000x, the round ends, the winnings are credited to the player's account, and any remaining free spins are forfeited.' Also printed as 'Max Win Multiplier: 3000 x' in the rules_p10.png summary table.",
    "bonus_buy": "Yes -- 'Buy Free Spins' feature, three fixed tiers (see features.free_spins.buy). Accessed via a road-sign-shaped 'BUY FREE SPINS' icon to the left of the reels in the base game, and via the round '+' (coin-stack) icon in the right-hand button column.",
    "volatility": "Not stated anywhere in the captured material (rules booklet, splash screen, settings) -- honestly left uncertain/null rather than inferred from theme or feature aggressiveness.",
    "keyboard_shortcuts": "Not directly documented on any captured screen for this build (no 'HOLD SPACE'-style hint text was seen on base_game.png, unlike some sibling Pragmatic-style titles); left uncertain rather than assumed.",
    "build_stamp": "Faint grey footer text at the bottom of rules_p10.png: 'facade : 8.53.1', 'workbench : 5.20.1', 'release name : 1.0.0@production:fc56016e772a2c22b9834b310f6d4f3c01d5f3bc', 'release date : 2026-08-04T12:10:36.342Z'. This is a BUILD/deploy timestamp (matches the 'fc56016e' hash also shown in the window title bar throughout capture), not a verified game-release date, and is recorded here only as a build fingerprint."
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more SCATTER symbols anywhere on the reels during the base game (Scatters never appear during Free Spins itself).",
      "award_mechanic": "Before the round starts, one mini-reel with a value of 1 or 2 appears for each Scatter symbol that landed; all these mini-reel values are summed to give the total number of free spins. For 3 Scatters: 9-18 free spins. For 4 Scatters: 12-24 free spins. For 5 Scatters: 15-30 free spins. Illustrated step-by-step on rules_p3.png-rules_p4.png (grid of '+1'/'+2' mini-reel tiles feeding into a 'FREE SPINS' counter showing the summed result, e.g. '30').",
      "award_confirmed_live": [
        "35x-bet buy (3-scatter tier): free_spins_intro.png shows 'Awesome! You Have Won 12 Free Spins' (within the 9-18 range).",
        "65x-bet buy (4-scatter tier): free_spins_intro_tier2.png shows 'Awesome! You Have Won 17 Free Spins' (within the 12-24 range).",
        "100x-bet buy (5-scatter tier): free_spins_intro_tier3.png shows 'Awesome! You Have Won 18 Free Spins' (within the 15-30 range)."
      ],
      "sticky_wild_and_multiplier": "During Free Spins every Wild symbol becomes Sticky and stays on the reels until the round ends. Each spin's overall win multiplier is increased by every Wild's value (1x, 2x or 3x) regardless of whether that Wild contributes to a winning combination, and -- unlike the base game -- the multiplier does NOT reset to 1x between spins; it keeps accumulating with each new Wild that lands. Confirmed live: free_spins_sticky_wild.png (gauge at 3x with one 2-skull sticky wild locked in place) and free_spins_gameplay_tier2.png (gauge at 6x with two 3-skull sticky wilds locked in place, i.e. the multiplier had grown further from spin to spin within that round).",
      "last_chance": "If the Free Spins round ends and the total win has not reached 10x bet (3-scatter tier), 20x bet (4-scatter tier), or 30x bet (5-scatter tier), one extra chance is granted: one mini-reel (values 1-2) appears for each Scatter symbol that originally triggered the round. For 3 Scatters: 3-6 additional free spins. For 4 Scatters: 4-8 additional free spins. For 5 Scatters: 5-10 additional free spins. Directly observed live: the 5-scatter/100x-bet round (18 original free spins) ended with WIN 22600 (below the 30x-bet = 30000 FUN threshold at bet 1000), triggering Last Chance; free_spins_last_chance_tier3.png shows the resulting extra spins in progress (FREE SPINS counter at 3 remaining, WIN 36400), and win_screen_tier3.png confirms the final tally: 'Total Win 37600 in 25 Free Spins' (18 original + 7 awarded by Last Chance).",
      "buy_free_spins": {
        "access": "A road-sign-styled 'BUY FREE SPINS' icon sits to the left of the reels in the base game (visible on base_game.png, top-left of the play area); a round pink '+' (coin-stack) icon in the right-hand button column also opens the same purchase dialog (bonus_buy_dialog.png).",
        "tiers": [
          {"scatters": 3, "cost_multiplier_of_bet": 35, "cost_at_bet_1000": "35000 FUN", "spins_range": "9-18 (up to 18 shown on the buy card)"},
          {"scatters": 4, "cost_multiplier_of_bet": 65, "cost_at_bet_1000": "65000 FUN", "spins_range": "12-24 (up to 24 shown on the buy card)"},
          {"scatters": 5, "cost_multiplier_of_bet": 100, "cost_at_bet_1000": "100000 FUN", "spins_range": "15-30 (up to 30 shown on the buy card)"}
        ],
        "dialog_layout": "bonus_buy_dialog.png: three vertical cards side by side over the dimmed reel background -- green card 'BUY 3' (scatter icon, 'UP TO 18 FREE SPINS', price '35000'), yellow/gold card 'BUY 4' (scatter icon, 'UP TO 24 FREE SPINS', price '65000'), red card 'BUY 5' (scatter icon, 'UP TO 30 FREE SPINS', price '100000'). A round 'X' close button (pink circle, white X) sits top-right.",
        "balance_confirmation": "Each purchase's cost was independently confirmed by the balance drop between screens: 1 000 000 -> 965 000 (-35000) for the 3-scatter buy, and the manifest records matching drops of -65000 and -100000 for the 4- and 5-scatter buys."
      }
    }
  },

  "screens": {
    "preview_loading": {
      "type": "preview",
      "content": "PoggiPlay studio loading screen: dark slate-blue/navy solid background. Centered white 'Poggi' / 'Play' two-line wordmark (with a small pink dot accent over the 'i' in Poggi) next to the PoggiPlay triangular 'P' logomark (a rounded-triangle 'play' shape split into pink, navy and blue segments with a white 'P' in the center). Below: '100%' loading percentage in white and a thin horizontal progress bar (blue fill on a dark track) that reads as fully filled at capture time.",
      "purpose": "Studio/brand loading screen shown before the game's own promo splash."
    },
    "preview": {
      "type": "preview",
      "content": "Promo splash screen on a solid flat hot-pink/magenta background (no gradient, no scenery). Large white 'Scooter' (script-style) / 'Biker' (bold block) two-line title top-left. Below the title, two WILD icons are shown side by side (a 2-skull '1x'-style wild face-on, then a WILD tire disc) illustrating the feature. Center: the old bald biker character riding his pink scooter, next to a glowing wheel-shaped gauge reading '4X', and a gas-pump-styled 'FREE SPINS 30' counter. The blonde woman character stands to the left of the scooter smoking a cigarette. To the right, a jerrycan, a spiked helmet and a fuel nozzle float as decorative props. Promo text below: 'Get up to 30 Free Spins for 3 or more Scatters! Sticky Wilds will multiply your winnings!' Bottom-left: an unchecked 'Don't show next time' checkbox. Bottom-right: a yellow pill-shaped 'Play' button with dark text.",
      "purpose": "Entry point; clicking 'Play' starts the base game.",
      "top_bar": "A thin black status bar across the very top of the screen shows a clock-style time readout, the game title and a short build hash ('Scooter Biker | fc56016e'), and the provider name 'PoggiPlay' at top-right -- this is a capture-environment overlay, not in-game UI."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-column x 3-row symbol grid, no visible frame/border, floating directly over the night desert background described in color_palette. No title banner over the reels in the base game (unlike the aztec-style example this game does not render its own name over the play area during normal spins) -- the small pink/white 'SCOOTER BIKER' wordmark sits as a compact logo top-right of the reels instead, above the multiplier gauge.",
      "left_decoration": "A white rectangular road sign reading 'BUY FREE SPINS' in bold black text, with two small blue road-sign icons beneath it (a fuel-pump pictogram and a right-turn arrow pictogram), positioned just left of reel 1. Below/behind it, the old bald biker character sits on his pink scooter at the bottom-left corner of the screen, partly overlapping the first reel column.",
      "right_side_gauges": "Top-right: small pink/white 'SCOOTER BIKER' wordmark logo. Below it: a circular chrome tire/wheel-shaped multiplier gauge reading '1X' in the base game (idle state). Below that: a grey gas-pump-styled 'FREE SPINS' plaque (no number shown outside a Free Spins round).",
      "right_button_column": "Five round buttons stacked vertically, top to bottom: (1) raspberry-pink circle with a lightning-bolt inside a jagged sunburst outline -- Turbo Spin toggle; (2) raspberry-pink circle with circular arrows around a play triangle -- Autoplay; (3) large bright-yellow circle with a circular double-arrow icon -- the main SPIN button; (4) raspberry-pink circle with a coin-stack and a yellow '+' -- Buy Free Spins / bet-increase shortcut; (5) raspberry-pink circle with a 3-line hamburger icon (middle line yellow) -- main menu.",
      "bottom_bar": "Bottom-left: a grey speaker icon with yellow sound-wave arcs, followed by 'BALANCE' (white bold label) / 'FUN' (grey) and the amount in yellow numerals (e.g. '1 000 000'). Bottom-center: 'WIN' (white) / 'FUN' (grey) and the amount in yellow (e.g. '0'). Bottom-right: 'BET' (white) / 'FUN' (grey) and the amount in yellow (e.g. '1 000').",
      "color_blind_notes": "All five right-column buttons are distinguished primarily by icon shape/glyph, not color (all but the SPIN button share the same raspberry-pink fill); the SPIN button is further set apart by both a large brightness jump (pink to yellow) and its larger size/central position."
    },
    "paytable": {
      "type": "paytable",
      "pages": "Pages 1-3 of a single continuous scroll panel (opened via the '?' help icon in the right-hand toolbar), headed 'Rules' > 'Game Rules' > 'Symbol payout Values'. Two symbols per row, each showing the icon, then '5 / <amount>', '4 / <amount>', '3 / <amount>' payout lines in gold numerals on the dark maroon panel. Full symbol-by-symbol payouts are listed in the 'symbols' section above.",
      "navigation": "A yellow circular 'X' close button top-right of the panel; a thin vertical scrollbar track on the right edge of the panel body shows the current scroll position.",
      "color_blind_notes": "Payout numbers are gold-on-maroon, symbol names are conveyed by the icon art itself plus (for Wild/Scatter) baked-in text labels -- not by color alone."
    },
    "rules": {
      "type": "rules",
      "pages": "Pages 4-10 of the same continuous scroll panel as the paytable (same 'Rules' header, same close-X and scrollbar). Content in reading order: end of the chain-letter paytable rows (rules_p1.png) -> 'Wild Symbol' section text and a 1x+2x-to-4x stacking illustration (rules_p1.png-rules_p2.png) -> 'If multiple Wild symbols appear, their multipliers are added together' + 'Scatter Symbol' section + start of the 'Free Spins' mini-reel illustration (rules_p3.png) -> mini-reel grid continues into a fuel-nozzle-to-'FREE SPINS 30' counter animation still (rules_p4.png) -> award-range bullet list (9-18/12-24/15-30) + sticky-wild/accumulating-multiplier paragraph (rules_p5.png) -> 'Last Chance' paragraph + 'Buying Free Spins' heading and the start of the 3/4/5-scatter buy cards (rules_p6.png) -> buy cards continue + an example reel screenshot with Scatters highlighted in pink + cost bullet list begins (rules_p7.png) -> cost bullet list ends, 'Maximum Win' section, 'Winning Combinations' section (20 paylines, leftmost-only), payline diagrams 1-5 begin (rules_p8.png) -> payline diagrams 6-15 (rules_p9.png) -> payline diagrams 16-20 + the in-game RTP/Min Bet/Max Bet/Max Win Multiplier summary table + the faint build-stamp footer (rules_p10.png, last page).",
      "verbatim_text_verification": "The full verbatim rules-booklet text supplied for this task was checked page-by-page against the corresponding screenshots (paytable payout figures, Wild/Scatter rule wording, free-spins award ranges, Last Chance thresholds, buy-tier costs, Maximum Win cap, 20-paylines/leftmost-only wording, and the RTP/Min Bet/Max Bet/Max Win Multiplier table) and matches EXACTLY on every figure and every sentence checked -- no discrepancies found between the supplied text and the captured pixels.",
      "color_blind_notes": "Body text is light grey/white on a dark maroon panel; section headings are white/bold; payout and threshold numbers are gold. Payline diagrams use filled WHITE dots vs empty dark-maroon dots on a 5x3 grid -- distinguished by fill/brightness, not hue, so they remain legible to all color-blind types."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Dark near-black navy panel with a white heading, a yellow 'X' close button top-right, and six rows each pairing a round raspberry-pink icon-button on the left with a white label on the right (or, for the last two rows, a toggle switch instead of an icon): 'Fullscreen' (expand-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon), 'Spacebar to spin' (yellow oval toggle, currently ON/right-positioned), 'Welcome Screen' (yellow oval toggle, currently ON/right-positioned).",
      "color_blind_notes": "Toggle state is shown by the switch handle's LEFT/RIGHT position in addition to its yellow fill when on -- position is the non-color cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "pages": "3-page scroll panel (opened from the Autoplay round-arrow icon).",
      "page_1": "'Choose number of rounds' heading over a 3x3 grid of pill-shaped round-count buttons (10, 25, 50, 100, 250, 500, 750, 1000); '10' is selected and highlighted bright yellow, the rest are raspberry-pink. Below the grid, an 'Advanced Settings' label with a downward chevron (expanded state, chevron pointing up in the captured frame).",
      "page_2": "Advanced Settings expanded: two OFF toggles ('Stop on any win', 'Stop if free spins is won' -- both shown as white circles on the LEFT of a grey/pink track, i.e. off), followed by 'If single win exceeds' and 'If cash increases by' numeric steppers (each a pink '-' circle, an empty field labelled 'FUN', and a pink '+' circle; both fields are empty/unset in the captured frame).",
      "page_3": "Continuation of the steppers: 'If cash increases by' and 'If cash decreases by' (same '-' / 'FUN' field / '+' layout, both unset), followed by a wide pink pill 'Reset' button. Scrollbar shown at the bottom of its track, confirming this is the end of the panel.",
      "color_blind_notes": "Toggle on/off state is conveyed by handle position (left=off) in addition to color; the selected round-count button is set apart by a large pink-to-yellow brightness jump, not hue alone."
    },
    "bet_selector": {
      "type": "info",
      "title": "Bet (FUN)",
      "pages": "2-page scroll panel ('Choose bet' heading) listing a grid of pill-shaped bet-amount buttons, 3 per row.",
      "page_1": "Ladder starts at 50 FUN (top-left) and continues 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000 (currently selected, highlighted bright yellow), 1500, 2000, 2500, 3000, 3500, 4000, 4500 ... A round yellow checkmark 'confirm' button sits at the right edge.",
      "page_2": "Ladder continues through 2000...100000 and ends at 100000 FUN (bottom-left, last row), with the scrollbar shown at the bottom of its track confirming this is the end of the list. '25000' is shown highlighted white/selected in this later capture (a different moment in the same scrolled panel, not part of the same selection as page 1's 1000).",
      "color_blind_notes": "The currently-selected bet amount is set apart from the raspberry-pink unselected pills by a large brightness/hue jump to bright yellow or white, plus bold black/maroon text, not by hue alone."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Described in detail under features.free_spins.buy_free_spins.dialog_layout above."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "'Awesome! You Have Won' headline in jagged hot-pink gothic lettering, a large chiseled silver-grey numeral showing the spins count (12 / 17 / 18 observed across the three purchased rounds), 'Free Spins' in the same pink gothic style beneath it, and 'Click Anywhere To Continue' in white beneath that -- all centered over a bright magenta light-burst on a dark indigo background. The old biker character and scooter remain visible bottom-left; the small 'SCOOTER BIKER' wordmark, multiplier gauge (reset to 1x for a fresh purchased round) and a 'FREE SPINS <n>' gas-pump plaque are visible on the right, matching the awarded count."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "reels_and_background": "Same 5x3 grid as the base game; background keeps the night-desert scene but the magenta glow and ember/flame wisps at ground level are visibly stronger/more saturated than in the base game, and a second, dark-clothed biker character (riding a dark, non-pink scooter) appears bottom-right in addition to the original bald biker bottom-left.",
      "multiplier_gauge": "Same circular chrome tire gauge as the base game, but during Free Spins it displays the ACCUMULATED multiplier (observed values across the three purchased rounds: 3x, 4x, 6x, 2x, 3x on different spins) and one or more Sticky Wild tiles (1-, 2- or 3-skull) remain visibly locked in their landed positions from spin to spin.",
      "counter": "A 'FREE SPINS' gas-pump-styled plaque on the right shows the remaining spin count, decrementing each spin (observed: 9, 7, 4, 17, 1 across different captured moments).",
      "win_readout": "Bottom-center 'WIN FUN <amount>' shows the round's running total win so far (observed values from 300 up to 36400 across the three rounds).",
      "color_blind_notes": "Feature state is signalled by a background/lighting shift (stronger magenta/ember glow) AND explicit text ('FREE SPINS <n>', 'WIN FUN <amount>') AND the extra second biker character -- not by color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-free-spins summary: 'Total Win' in jagged hot-pink gothic lettering, a large chiseled silver-grey numeral for the total FUN amount (19900 / 38500 / 37600 observed across the three purchased rounds), 'in <n> Free Spins' beneath it in the same style with the spin count in red, and 'Click Anywhere To Hide' in white beneath that, all over the same bright magenta light-burst background as the free-spins-trigger screen.",
      "balance_confirmation": "In every observed case the bottom-bar BALANCE figure rose by exactly the printed Total Win amount from the balance recorded just before that round's purchase (e.g. 965000 -> 984900, a rise of 19900, matching 'Total Win 19900' exactly), confirming the printed figure is the true credited win."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A normal (non-feature) base-game payline win: a large chiseled silver-grey win amount (400 or 600 FUN observed) bursts from the center of the screen over the normal reel/background art, with 'BUY FREE SPINS' sign, biker character and multiplier gauge all still visible/dimmed behind the burst. Used here specifically as payout-basis evidence (see payout_basis section) and to illustrate the Wild multiplier applying to an ordinary spin."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Layout is stable across the base game and all panels: BUY FREE SPINS sign + biker character fixed on the far left of the reels, right-hand toolbar always in the same 5-icon top-to-bottom order (turbo, autoplay, SPIN, buy/coin, menu), balance/win/bet readouts always left/center/right of the bottom bar in the same 'LABEL / FUN / amount' pattern. The paytable+rules booklet is one continuous linear scroll (no page-jump tabs), and the autoplay/bet-selector panels are likewise single continuous scrolls -- all navigable top-to-bottom with a consistent close-X in the same top-right position.",
    "motor": "Primary action targets (SPIN, the yellow 'Play' splash button, the yellow bet/autospin confirm controls) are large, high-contrast, and consistently yellow, making them easy to relocate without fine positioning. No keyboard-shortcut hint text (e.g. 'HOLD SPACE') was found on any captured frame for this build, so spin-by-keyboard support could not be confirmed either way (see technical_summary.keyboard_shortcuts).",
    "color_blind": "The game relies heavily on brightness/hue jumps from raspberry-pink (inactive) to bright yellow (active/primary) for its main call-to-action pattern, but every such control is ALSO distinguished by size, position, and/or an accompanying icon glyph, so it remains usable without color discrimination. WILD and SCATTER symbols carry their name as baked-in text on the icon itself, removing any need to distinguish them by hue. The three symbol-medallion glow colors (pink/gold/teal for the old man/blonde woman/bulldog) are a secondary cue only -- the underlying character art itself (bald man vs long blonde hair vs dog) is the primary, color-independent identifier.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game state (win amounts, spins remaining, multiplier value, purchase cost, RTP/bet limits) is conveyed through on-screen numerals and text. Sound/Music are separate, clearly labelled toggles in Game Settings, confirming audio is decorative/supplementary rather than load-bearing for gameplay information."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated on any captured screen (splash, rules booklet, or settings) for this build -- left null/uncertain rather than inferred from theme or feature aggressiveness.",
    "Keyboard shortcuts (e.g. spacebar-to-spin hint text on the base game itself): a 'Spacebar to spin' TOGGLE exists in Game Settings and is shown ON, implying the feature exists, but no on-screen hint text confirming it was captured on base_game.png; left as inferred-but-not-directly-observed.",
    "The exact combined-multiplier arithmetic shown in the rules_p2.png illustration (a 1x wild tile and a 2x wild tile shown next to a resulting 4x gauge) does not read as a literal 1+2=3 sum in the pictured example; the surrounding verbatim text ('their multipliers are added together') is taken as authoritative and the illustration is treated as a stylized/non-literal example rather than a contradiction.",
    "'release date : 2026-08-04T12:10:36.342Z' in the rules_p10.png footer is a software BUILD/deploy timestamp (it matches the 'fc56016e' build hash shown in the window title throughout capture), not a verified game-release date, and should not be used as one."
  ],

  "discrepancies_vs_brief": [
    "logo_refs.json ref 7 (rules_p3.png fuel-nozzle SCATTER icon) originally spanned y1=190 to y2=325, which included the baked-in pink 'SCATTER' text ribbon at the bottom of the icon art. Per the gen_logo.py contract (icon crops must contain no printed text), I tightened it to y2=282, verified by a fresh 4x zoom crop (screenshots/.../_rules_p3ref7fix2.png) that no letterforms remain in the box while the nozzle+coiled-hose art is still fully visible. The other 6 boxes (old man, blonde woman, bulldog, pocket-watch, jerrycan, helmet -- all from paytable_p1.png/paytable_p2.png) were zoom-checked and are clean: full icon, no cropping, no printed text, no game wordmark.",
    "The capturer's manifest note for free_spins_sticky_wild.png reads 'WIN 5400, FREE SPINS counter 7 remaining'; the actual pixels on that frame read WIN 8400 and FREE SPINS counter 4 remaining (multiplier gauge 3x, one 2-skull sticky wild locked on screen, all otherwise as described). The note text is inaccurate for this specific frame; I used the pixel-verified numbers (8400 / 4) in this documentation, not the note. This does not affect any other manifest field or the feature_coverage totals, which are anchored to the win_screen frames' printed Total Win figures and independently confirmed by the balance deltas.",
    "The capturer flagged the round low-value chain symbol as 'chain-letter Q(O)'. Resolved at gate-2 against the '0' of the '10' symbol in the same chain typeface: that 0 is a closed ring, this glyph is open at the bottom right with a link hanging outside the ring. It is a Q, and the low-value set is the standard A/K/Q/J/10.",
    "No other discrepancies were found between the verbatim rules-booklet text supplied for this task and the corresponding screenshots (rules_p1.png through rules_p10.png) -- every payout figure, rule sentence, threshold, cost and the RTP/bet-limit/max-win table matched exactly."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.