Santa's Vault

Demo, RTP 96.37%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 30 Aug 2026
RTP 96.37%
Volatility Low
Max win
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

57 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/santa-s-vault-b28/

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7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 8 aspects we couldn’t confirm are flagged below, not hidden.

Captured 30 Aug 2026 View capture log

Per-screen breakdown

57 demo screens
57 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 150 150 Dec Jan '26: 40 40 Jan Feb '26: 10 10 Feb Mar '26: 0 Mar Apr '26: 10 10 Apr May '26: 10 10 May Jun '26: 0 Jun Jul '26: 0 Jul Aug '26: 0 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇦🇺Australia 10 30
🇨🇦Canada 20 20
🇳🇿New Zealand 10 10
🇺🇸United States 20
🇧🇷Brazil 10
🇩🇰Denmark 10
🇩🇪Germany 10
🇭🇺Hungary 10
🇱🇻Latvia 10
🇳🇱Netherlands 10
🇸🇰Slovakia 10
🇪🇸Spain 10
🇸🇪Sweden 10
🇬🇧United Kingdom 10
Full per-country breakdown via the API →

What we extracted from Santa's Vault

Everything pulled from Santa's Vault into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
57 screens captured
15 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
8 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 57 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.37% · single configuration
volatility Low
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

15 symbols
15 icons (ZIP)
Wild
Wild
Wild

large faceted blue-white diamond gem with a red bow on green holly leaves and crossed candy canes, gold-orange WILD text; substitutes all symbols except Instant Prize, Jackpot and Collector; base game only

MatchPayoutUnit
3x 50.00 Multiplier
Christmas 7
Christmas 7
High Pay

large numeral 7 in red-and-white candy-cane stripes with gold trim and snow dusting; ties with Wild for the highest regular-symbol payout

MatchPayoutUnit
3x 50.00 Multiplier
Bell
Bell
High Pay

gold Christmas sleigh bell with a green ribbon bow and round gold clapper, snow dusting on top

MatchPayoutUnit
3x 25.00 Multiplier
BAR-BAR (double bar)
BAR-BAR (double bar)
High Pay

two stacked gold BAR bars wrapped like Christmas presents with an orange bow and holly sprig

MatchPayoutUnit
3x 10.00 Multiplier
BAR (single bar)
BAR (single bar)
High Pay

single gold BAR bar with a green holly sprig and small red berries

MatchPayoutUnit
3x 5.00 Multiplier
Strawberry
Strawberry
Low Pay

red strawberry with visible seeds, green leaf cap dusted with snow

MatchPayoutUnit
3x 2.00 Multiplier
Orange
Orange
Low Pay

whole orange with a small green leaf, snow dusting on top

MatchPayoutUnit
3x 2.00 Multiplier
Lime / green pear-shaped fruit
Lime / green pear-shaped fruit
Low Pay

green teardrop-shaped fruit (lime or pear) with a green leaf, snow dusting on top

MatchPayoutUnit
3x 1.00 Multiplier
Blueberries
Blueberries
Low Pay

small cluster of three dark purple-blue blueberries with a green leaf, snow dusting on top

MatchPayoutUnit
3x 1.00 Multiplier
Instant Prize Symbol
Instant Prize Symbol
Other

round gold coin token with a holly-leaf border and a large dark-red number in the middle; carries x1/x2/x3/x5/x8/x10/x12/x20/x25 of Base Bet, paid only if a Collector Symbol collects it, lands on reels 1 and 3

Jackpot Symbol
Jackpot Symbol
Other

round poker-chip badge, colour and text label per tier (Mini blue, Minor green, Mega red, Grand gold) with a holly-berry sprig; tiers Mini x15 / Minor x50 / Mega x100 / Grand x500 of Base Bet, lands on reels 1 and 3

Collector Symbol
Collector Symbol
Other

square gold-framed medallion, circular Santa Claus portrait on green background, gold rivets at the corners; lands only on reel 2, collects Instant Prize and Jackpot values in view; does not pay directly

Multiplier Symbol
Multiplier Symbol
Other

pink/magenta rounded-rectangle badge with gold trim and an x followed by a number; values x2/x3/x5; Bonus-Game-only Enhancer Reel tile multiplying Instant Prize/Collector values

Addition Symbol
Addition Symbol
Other

blue rounded-rectangle badge outlined in cyan with a plus sign followed by a gold/red number; values x1/x2/x5/x10/x25/x50/x100 of Base Bet; Bonus-Game-only Enhancer Reel tile adding to Instant Prize/Collector values

Dud Symbol
Dud Symbol
Other

plain flat green diamond/rhombus shape with a subtle lighter highlight along its top edge; appears where a collected Instant Prize token sat, has no effect on other symbols

Bonus modes

3 modes
Base Game Modifier base
Base Game

3x3 fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals), wins pay left to right starting from reel 1, single RTP 96.37 percent. Instant Prize, Jackpot and Collector symbols are active here too -- the Collector on reel 2 can collect Instant Prize or Jackpot values without entering the Bonus Game -- and the Vault Feature can trigger the Bonus Game probabilistically.

Bonus Mode bonus_game
Bonus Game

Entered when at least one Instant Prize or Jackpot Symbol lands on reels 1 and 3 together with the Collector Symbol on reel 2, or via the Vault Feature. Starts with 3 spins shown as 3 ornament baubles; the counter resets to 3 whenever a new Instant Prize or Collector Symbol lands, and up to three Collector Symbols can sit sticky on reel 2 at once. An extra 1x3 Enhancer Reel above the main grid drops Multiplier (x2/x3/x5) and Addition (x1 to x100 of Base Bet) tiles that boost the values feeding the Collector(s). The round ends after 3 consecutive spins without a qualifying event; the final win is the sum collected.

Other vault_feature
Vault Feature

A trail of stars shoots from every Instant Prize, Jackpot and Collector Symbol in view up to the Vault icon above the reels in the base game, for a chance to instantly trigger the Bonus Game. No numeric trigger threshold or progress meter is printed anywhere in the booklet, and the vault icon's visual fill level could not be reliably read across captured frames -- the feature's operation is instead proven via balance-delta evidence around a captured Bonus Game round.

Jackpot

Type: Fixed
GRAND
500.00
Multiplier
MEGA
100.00
Multiplier
MINOR
50.00
Multiplier
MINI
15.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#384991 base dominant 1 base
#303772 base dominant 2 base
#0D1E19 base dominant 3 base
#2E5963 base dominant 4 base
#30996B base dominant 5 base
#E2EDEE base dominant 6 base
#30465E bonus dominant 1 bonus
#1B1A27 bonus dominant 2 bonus
#283751 bonus dominant 3 bonus
#562335 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot tiers are distinguished by both colour and a printed text label on every badge/plaque: Mini blue, Minor green, Mega red/orange, Grand gold -- never colour alone.
  • Enhancer symbols: Multiplier tiles are pink/magenta with an x plus a number, Addition tiles are blue with a plus sign plus a number -- distinguished by both colour and by the plus-vs-x glyph.
  • Bonus Game spin-counter baubles: lit (spin available) versus unlit (spin used) is conveyed by a brightness/glow difference, not by a colour-hue change -- safe for all colour-blindness types.
  • Settings mute toggles use an icon-shape change (plain speaker versus speaker with a small x through it), not colour, to show muted state.
  • Base game (blue background) versus Bonus Game (red/maroon background) is a full scene change also confirmed by a different top strip (vault icon versus Enhancer Reel) and a different spin-counter element, so the state is identifiable without colour perception.
Screen Reader
  • All monetary values (bet, balance, win, jackpot ladder, Instant Prize tokens, collected totals) are printed as plain on-screen text/numerals at all times, not encoded only in imagery. The four special-mechanic symbols (Instant Prize, Jackpot, Collector, Dud) are also each a distinct shape (round coin token, poker-chip badge, square portrait medallion, plain diamond), so shape-based identification remains possible without colour vision.
Motor Accessibility
  • Two clearly separated large circular controls (Spin at bottom-right, Autoplay above it) plus a single scrollable Bet Select list; no drag-only or timing-critical controls were observed on any captured screen.
Hearing Accessibility
  • Every audio cue implied by game state (win, jackpot award, bonus trigger, big win) is paired with an on-screen text/graphic banner (WIN:, BIG WIN, CONGRATULATIONS YOU HAVE WON...), so the game is fully playable with sound off; the Settings panel additionally allows muting All Sounds, Sound Effects and Music separately.

Media & assets

11 files · 11 types
57 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game across many states, full 18-page paytable, full 11-page rules booklet, settings panel, autoplay panel, info panel (KNOW THE GAME), 3 win-screen frames, and the full 11-frame Bonus Game round end-to-end (trigger interstitial through final tally card).
Base-game (non-Bonus-Game) Instant Prize Collector event and a Mini jackpot award, both independently proven by balance-delta arithmetic across consecutive frames.
No standalone mid-explosion animation frame of the Vault Feature itself was isolated -- only the pre-burst vault icon and the post-burst 'YOU HAVE BEEN AWARDED' interstitial were captured.
The Vault icon's visual 'fill level' progressing toward a Vault Feature trigger could not be confirmed by eye across captured frames at normal zoom; the feature's operation was instead proven via balance-delta evidence rather than by reading the icon.
The final credited balance after a base-game Instant Prize Collector BIG WIN (collected total 2.30 fun) was not caught in a later frame; the collected total is legible but the balance-delta proof used elsewhere could not be applied to this specific event.
The rules booklet contradicts itself on payout basis: one page says the paytable is per bet line, two other pages say it is based on the Base Bet. Resolved to total_bet by direct arithmetic on a captured win frame (printed win matched the paytable tier with no further division by line count).
The rules text requires 'more than 1 Collector Symbol' present to trigger a collection, but the captured base-game sequence shows a collection occurring with only one visible Collector Symbol on reel 2 -- flagged as a source disagreement, not resolved either way.
The Multiplier enhancer symbol's paytable illustration shows a placeholder x10 value that does not match the x2/x3/x5 values the accompanying rules text declares -- treated as reused generic art rather than a real fourth value, but not independently reconciled.
Round win cap / maximum payout multiplier is not printed anywhere in the 18-page paytable or the 11-page rules booklet -- honest omit, this build does not appear to publish one.
Bonus buy confirmed absent from this game: no purchase icon in the control strip, and zero occurrences of 'buy'/'purchase' wording across the full 18-page paytable and 11-page rules booklet.

Ask AI about Santa's Vault

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Santa's Vault play? Keep it simple.

3x3 fixed grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals), wins pay left to right starting from reel 1, single RTP 96.37 percent. Instant Prize, Jackpot and Collector symbols are active here too -- the Collector on reel 2 can collect Instant Prize or Jackpot values without entering the Bonus Game -- and the Vault Feature can trigger the Bonus Game probabilistically.

RTP 96.37%Low volatilitydemo ✓

From the verified capture of 30 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Santa's Vault vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 8 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 8 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/santa-s-vault-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/santa-s-vault-b28/
{
  "game": {
    "name": "Santa's Vault",
    "provider": "Push Gaming",
    "provider_ref": "santasvault-96",
    "game_kind": "video_slot",
    "theme": "Christmas / Santa Claus, a vault (safe) filled with coins guarded by a jolly Santa medallion",
    "art_style": "flat-shaded 2D cartoon vector art with thick gold/metal bevel outlines on every symbol and UI panel, cel-shaded highlights (no photorealistic gradients), warm holiday palette (deep blue base-game background, deep red/maroon bonus-game background), snow-capped fruit and text symbols, a cheerful casual-mobile-slot look, straight-on 2D front view of the reel cabinet (no isometric or 3D perspective), decorative repeating outline pattern of snowflakes/pine trees/bells faintly visible on the background wallpaper",
    "device": "desktop",
    "viewport": "1280x800",
    "reel_style_note": "The rules booklet (rules_p1.png) literally calls it 'a 3-reel slot game with 3 symbols per reel' -- i.e. the provider's own terminology for a 3-column x 3-row grid, not a modern 5-reel video slot. Grid rendered as a classic mechanical-reel cabinet with a chrome/silver metal frame."
  },
  "screens_present_in_manifest": {
    "preview": "2 frames: (1) 'Enable Sounds' Yes/No consent dialog (generic engine dialog, dark near-black background, headphone icon, 'For the ultimate experience use headphones'); (2) branded splash screen: game logo 'Santa's Vault' wordmark (red 3D-bevel letters on green ribbon-shaped plaques, Santa's face with red hat peeking above the text, gold coins to the left) over 3 feature panels titled PILE UP THE POT / BONUS GAME / ENHANCE COINS, each with its own icon, text caption below, and 'CLICK TO CONTINUE' prompt centered at the bottom.",
    "base_game": "Main play screen plus several dynamically re-tagged frames (vault meter states, jackpot-award sequence stills, base-game Instant Prize Collector event) -- see 'dynamic_sequences' below. All re-tagged by the TL from the capturer's original 'bonus' label after visually confirming each shows the ordinary base game (visible Total Bet 0.10/0.50 fun, autoplay counter, no bonus-game red background/enhancer reel).",
    "paytable": "18 pages, fully read page-by-page (see 'symbols' and 'jackpot' sections).",
    "rules": "11 pages ('GAME INFO' panel), fully read page-by-page; content duplicates most of the paytable's feature text plus How to Play / Autoplay / Quick Play / Payout Rules / Additional Information / RTP / version numbers.",
    "settings": "1 frame: 3 toggle rows (All Sounds, Sound Effects, Music), each with a speaker-mute icon on the right that acts as an on/off toggle.",
    "info": "1 frame, panel titled 'KNOW THE GAME' (opened via the shield icon in the bottom navigation): prints the malfunction disclaimer and the RTP figure only.",
    "autoplay": "1 frame: 'AUTOPLAYS' panel, a vertical list of preset round counts (Off / 10 / 20 / 50 / 100 / 250 / 500 / 1000), the currently selected preset highlighted white-on-white versus the others' dark-slate rows, and a red 'OK' confirm button at the bottom.",
    "win_screen": "3 frames re-tagged as win_screen (a base-game payline win, a base-game jackpot award, and a base-game Instant Prize Collector BIG WIN) -- see 'dynamic_sequences'.",
    "bonus (Bonus Game feature)": "11 frames covering the full round end-to-end: award interstitial, entry, several spins with Addition/Multiplier enhancer tiles and Collector symbols, BIG WIN overlays, and the final tally screen -- see 'dynamic_sequences'."
  },
  "reel_layout": {
    "columns": 3,
    "rows_per_column": 3,
    "grid": "3x3, fixed (no expanding/cascading grid in either the base game or the Bonus Game; the Bonus Game additionally shows a 1x3 'Enhancer Reel' strip directly above the main 3x3 grid)",
    "mechanic": "lines",
    "paylines": 5,
    "paylines_source": "paytable_p18.png, 'Win Lines' diagram, 5 numbered 3x3 line patterns",
    "paylines_shapes": {
      "1": "straight across the top row",
      "2": "straight across the middle row",
      "3": "straight across the bottom row",
      "4": "descending diagonal: top-left cell, middle-center cell, bottom-right cell (a V rotated so it reads top-to-bottom-right)",
      "5": "ascending diagonal: bottom-left cell, middle-center cell, top-right cell"
    },
    "win_rule": "A line win is awarded when a matching symbol appears consecutively starting from the leftmost reel along one of the 5 fixed lines (rules_p1.png/p2.png, 'Payout Rules'). Wins on separate active lines are added together.",
    "verification": "win_screen.png shows a 3-of-a-kind BAR-BAR combination on cells (col1,row1), (col2,row2) [WILD substituting], (col3,row3) -- exactly Line 4's descending-diagonal pattern -- paying the printed WIN: 5.00 fun, matching the BAR-BAR paytable tier (3 - 5.00) at the 0.50 fun bet anchor."
  },
  "payout_basis": {
    "value": "total_bet",
    "evidence": {
      "frame": "win_screen.png",
      "win_kind": "payline (Line 4, diagonal BAR-BAR 3-of-a-kind with WILD substitution)",
      "printed_win": 5.0,
      "total_bet": 0.5,
      "paylines": 5,
      "paytable_tier_value": 5.0,
      "note": "The printed win (5.00 fun) equals the paytable tier value (3 x BAR-BAR = 5.00 fun) read directly off paytable_p1.png at the same 0.50 fun bet anchor with no further division by the number of lines -- i.e. the paytable is already expressed per TOTAL bet, not per line."
    },
    "booklet_self_contradiction": "The rules booklet contradicts itself on this exact point across two of its own pages: rules_p2.png says 'The paytable reflects the current bet configuration, based on the bet per line.', while rules_p10.png/p11.png say 'The paytable reflects the current bet configuration, based on the Base Bet.' Since the game has no separate 'bet per line' control (only a single Total Bet selector) and no ante/Push-Bet toggle exists in this game (Base Bet = Total Bet always), the arithmetic evidence above resolves the basis to total_bet; the 'per line' sentence in rules_p2.png appears to be leftover boilerplate that does not match this build's actual behaviour (consistent with the Push Gaming playbook's documented pattern of self-contradicting paytable-basis boilerplate)."
  },
  "rtp": {
    "value": 96.37,
    "unit": "percent",
    "sources": [
      "rules_p11.png, 'Additional Information': 'MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 96.37%.'",
      "info.png, 'KNOW THE GAME' shield panel: identical sentence, same figure."
    ],
    "note": "Only ONE RTP value exists for this game. There is no Push Bet / ante toggle in Santa's Vault (no such control anywhere in the BET SELECT panel, and no such wording anywhere in the 18-page paytable or 11-page rules booklet), so unlike several other Push Gaming titles this game has no strategy-dependent or ante-dependent RTP variants and no bonus-buy RTP variant (there is no bonus buy)."
  },
  "betting": {
    "min_bet": 0.1,
    "max_bet": 100.0,
    "currency_note": "All amounts shown on-screen and in the paytable use the demo balance unit 'fun' -- this is our demo-capture token, not the game's real-money currency, and is NOT recorded as a currency value.",
    "bet_list_low_end": "0.10, 0.20, 0.30, 0.40, 0.50 (default/highlighted), 0.60, 0.70, 0.80, ... fun (_bet_top.png)",
    "bet_list_high_end": "... 15.00, 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun (_bet_bottom.png)",
    "how_measured": "BET SELECT panel Total Bet list scrolled to both ends (mouse hovered over the panel first, per the Push Gaming playbook's P-U07 caution that the list otherwise ignores the wheel); both endpoints (0.10 at the top, 100.00 at the bottom) are directly legible in the captured frames.",
    "max_profit_or_win_cap": null,
    "max_profit_note": "Not printed anywhere in the 18-page paytable or the 11-page rules booklet (checked in full, including the final 'Additional Information' section that carries the RTP and version numbers). Honest omit -- this build does not appear to publish a round win cap at all."
  },
  "symbols": {
    "wild": {
      "name": "Wild",
      "appearance": "a large faceted blue-white diamond gem with a red bow tied around its middle, sitting on a bed of green holly leaves with two candy canes crossed beneath it; the word WILD in bold gold-orange 3D letters with a red outline overlays the lower half of the gem",
      "payout_3_of_a_kind": 25.0,
      "payout_note": "3 x WILD = 25.00 fun at the 0.50 fun bet anchor (paytable_p1.png), tied with the Christmas '7' symbol for the highest regular-symbol payout.",
      "rules_text": "The Wild Symbol is a symbol that substitutes for all symbols except for the Instant Prize Symbols, Jackpot Symbols and the Collector Symbol. The Wild Symbol is only available during the Base Game.",
      "availability": "base game only -- confirmed absent from every captured Bonus Game frame (the enhancer reel/Instant Prize/Collector/Dud symbol set replaces it there)."
    },
    "high_symbols": [
      {
        "name": "Christmas 7 (candy-cane striped lucky seven)",
        "appearance": "a large numeral 7 rendered in red-and-white diagonal candy-cane stripes, gold trim, topped with a dusting of snow",
        "payout_3_of_a_kind": 25.0
      },
      {
        "name": "Bell",
        "appearance": "a gold Christmas/sleigh bell with a green ribbon bow at the top and a round gold clapper hanging below, light snow dusting on top",
        "payout_3_of_a_kind": 12.5
      },
      {
        "name": "BAR-BAR (double bar)",
        "appearance": "two stacked classic gold 'BAR' bars wrapped like Christmas presents with an orange bow and holly sprig across the middle",
        "payout_3_of_a_kind": 5.0
      },
      {
        "name": "BAR (single bar)",
        "appearance": "a single gold 'BAR' bar with a green holly sprig and small red berries across it",
        "payout_3_of_a_kind": 2.5
      }
    ],
    "low_symbols": [
      {
        "name": "Strawberry",
        "appearance": "a red strawberry with visible seeds, green leaf cap dusted with snow",
        "payout_3_of_a_kind": 1.0
      },
      {
        "name": "Orange",
        "appearance": "a whole orange with a small green leaf, snow dusting on top",
        "payout_3_of_a_kind": 1.0
      },
      {
        "name": "Lime / green pear-shaped fruit",
        "appearance": "a green teardrop-shaped fruit (lime/pear) with a green leaf, snow dusting on top",
        "payout_3_of_a_kind": 0.5
      },
      {
        "name": "Blueberries",
        "appearance": "a small cluster of three dark purple-blue blueberries with a green leaf, snow dusting on top",
        "payout_3_of_a_kind": 0.5
      }
    ],
    "instant_prize_symbol": {
      "name": "Instant Prize Symbol",
      "appearance": "a round gold coin/chip token stamped with a holly-leaf border and a large number printed in dark red in the middle",
      "possible_values_as_multiplier_of_base_bet": [1, 2, 3, 5, 8, 10, 12, 20, 25],
      "rules_text": "The Instant Prize Symbol is a symbol with an Instant Prize value attached to it. These values are: x1, x2, x3, x5, x8, x10, x12, x20, x25. The Instant Prize Symbols may land on reels 1 and 3. The Instant Prize Symbols are available throughout the game (base game and Bonus Game).",
      "pay_rule": "Instant Prize wins are NOT paid on a line -- they are only paid out if collected by the Collector Symbol (rules_p2.png/p3.png: 'All wins occur on win lines except for Instant Prizes. Instant Prizes are added to pay line wins.'). An Instant Prize token landing without a Collector Symbol present does nothing that spin.",
      "observed_values_on_captured_frames": "0.10, 0.20, 1.00, 1.20, 4.00, 6.00 fun observed printed directly on tokens at various bet levels (0.10/0.50 fun Total Bet) -- these are the token's currency VALUE for that spin's bet, already multiplied, not the raw x-multiplier."
    },
    "jackpot_symbol": {
      "name": "Jackpot Symbol",
      "appearance": "a round chip/poker-token badge, one of four colours/labels: MINI (blue chip, blue/white striped rim), MINOR (green chip, green striped rim), MEGA (red chip, red striped rim), GRAND (gold chip, gold striped rim); each badge additionally carries a small holly-berry sprig at its base",
      "tiers_as_multiplier_of_base_bet": {
        "Mini": 15,
        "Minor": 50,
        "Mega": 100,
        "Grand": 500
      },
      "rules_text": "The Jackpot Symbol is a symbol with an Instant Prize value attached to it. These values are seen at all times next to the reels. Jackpot Symbols can land on reels 1 and 3. The Jackpot values are Base Bet multipliers, and their values are: Mini (x15), Minor (x50), Mega (x100), Grand (x500). The Jackpot Symbols are available throughout the game.",
      "grand_value_verification": "The Grand tier is x500 of Base Bet, printed FOUR separate times across the booklet (paytable_p7.png, paytable_p8.png, rules_p4.png, rules_p5.png), all reading 'Grand (x500)'. This is corroborated by the always-on jackpot-ladder sidebar shown on every base-game frame: at Total Bet 0.50 fun it reads GRAND 250.00 / MEGA 50.00 / MINOR 25.00 / MINI 7.50 (base_game.png, win_screen.png), and at Total Bet 0.10 fun it reads GRAND 50.00 / MEGA 10.00 / MINOR 5.00 / MINI 1.50 (vault_meter_mid.png, jackpot_symbol_land.png, jackpot_mini_value.png) -- both bet levels give exactly x500/x100/x50/x15 with no rounding ambiguity. A task brief drawn from the provider's marketing/showcase text claimed Grand = x1000; that figure does not appear anywhere in this build's own printed material and is contradicted by it in all four citations plus both bet-level ladder readings, so x500 is what is documented here (see 'anomalies' below)."
    },
    "collector_symbol": {
      "name": "Collector Symbol",
      "appearance": "a square gold-framed medallion badge, a circular portrait of Santa Claus's smiling face (white beard, red hat with white fur trim) in the centre on a green background, gold rivets/bolts at the four corners of the square frame",
      "rules_text": "The Collector Symbol is a Special Symbol that collects the Instant Prize or Jackpot Symbol values that are in view. Collector Symbols can only land on the 2nd reel in both Base and Bonus Games. When more than 1 Collector Symbol lands along with Instant Prize or Jackpot Symbols anywhere in view, the Instant Prize or Jackpot Symbol values will be collected towards all Collector Symbols. All Instant Prize Symbols are removed from the reels when collected, and a Dud Symbol is revealed behind them.",
      "no_payouts": true
    },
    "enhancer_symbols": {
      "context": "Bonus-Game-only; appear on the extra 1x3 Enhancer Reel strip shown above the main 3x3 reel grid during the Bonus Game.",
      "multiplier_symbol": {
        "appearance": "a pink/magenta rounded rectangle badge with a gold 'x' followed by the number, gold trim",
        "possible_values": [2, 3, 5],
        "rules_text": "The Multiplier Symbol can display the following values: x2, x3 and x5. When a Multiplier Symbol lands on reels 1 & 3 (Enhancer Reel), the Instant Win Symbols on the reels below are all multiplied before being added to all active Collector Symbols. Any Multiplier landing on reel 2 (Enhancer Reel) multiplies the values in all active Collector Symbols.",
        "note": "The single illustrative graphic used in the paytable to introduce this symbol (paytable_p13/p14) shows a placeholder value of 'x10', which does not match the three values (x2/x3/x5) the accompanying text actually declares -- likely a generic art asset reused across the studio's games rather than a real in-game value; the text is treated as authoritative."
      },
      "addition_symbol": {
        "appearance": "a blue rounded rectangle badge outlined in cyan with a '+' followed by the number in gold/red text",
        "possible_values_as_multiplier_of_base_bet": [1, 2, 5, 10, 25, 50, 100],
        "rules_text": "The Addition Symbol can display the following base bet multiplier values: x1, x2, x5, x10, x25, x50, x100. When an Addition Symbol lands on reels 1 & 3 (Enhancer Reel), the Instant Win Symbols on the reels below are increased by the Addition value before being added to all active Collector Symbols. An Addition Symbol on reel 2 (Enhancer Reel) adds the Addition value to all active Collector Symbols."
      },
      "shared_rule": "Both Multiplier and Addition Enhancer symbols apply only to Instant Prize or Collector Symbols located directly BELOW the same reel/column where the Enhancer symbol appears."
    },
    "dud_symbol": {
      "name": "Dud Symbol",
      "appearance": "a plain flat green diamond/rhombus shape, no text, subtly lighter highlight along its top edge",
      "rules_text": "Dud Symbols do not affect any other symbols on the reels.",
      "note": "Revealed on a reel position after an Instant Prize Symbol there has been collected -- confirmed visually in base_collector_collected.png (reel 1 shows three Dud diamonds where the 0.10/1.00/1.20 Instant Prize coins previously sat in base_collector_before.png)."
    }
  },
  "features": {
    "vault_burst_feature": {
      "trigger_mechanism": "A trail of stars shoots from EVERY Instant Prize Symbol, Jackpot Symbol, and Collector Symbol currently in view, up to the Vault icon above the reels, for a CHANCE to instantly trigger the Vault Burst Feature (rules_p6.png/p7.png, paytable_p9.png/p10.png). This is a probabilistic bonus with no player-visible counter/meter of exact progress printed anywhere in the booklet -- only the chance-per-symbol wording.",
      "on_trigger": "Once triggered, the Instant Win, Jackpot and Collector Symbols burst from the Vault onto the reels to award the Bonus Game.",
      "visual_element": "A decorative gold-framed square vault icon sits above the reel cabinet at all times in the base game, showing the Santa medallion inside a metal safe-door frame, flanked by piles of gold coins and two crossed candy canes. This element is present and visually similar-looking across every base-game frame captured; a clear frame-to-frame difference in 'fill level' could not be confidently distinguished by eye at this resolution/zoom level in the frames available (vault_meter_mid.png vs base_game.png vs vault_meter_after_burst.png) -- see 'unreadable_or_uncertain'. The feature's operation is instead independently confirmed via the Bonus Game's balance-based evidence documented below, not via reading the vault icon's fill state."
    },
    "bonus_game": {
      "trigger_condition": "When at least 1 Instant Prize Symbol or Jackpot Symbol is present on reels 1 AND 3, together with the Collector Symbol on reel 2, the Bonus Game is triggered (rules_p6.png/p7.png, paytable_p11.png/p12.png).",
      "spin_counter": "Starts with 3 spins. The spin counter resets back to 3 whenever an Instant Prize Symbol or Collector Symbol lands in view during a Bonus Game spin.",
      "spin_counter_ui": "Shown as a vertical column of 3 red Christmas-ornament baubles (each with a small gold star) on the right edge of the reel cabinet; a lit/glowing bauble = a spin remaining, an unlit/dark bauble = a spin already consumed (bonus_game_entry.png shows all 3 lit at entry; enhancer_addition_applied.png shows all 3 dark mid-round).",
      "background_change": "Background switches from the base game's blue snowy theme to a deep red/maroon Christmas theme for the duration of the Bonus Game (same faint tree/bell/snowflake outline pattern).",
      "enhancer_reel": "An additional 1x3 Enhancer Reel strip is shown directly above the main 3x3 reel grid, replacing the vault icon; Multiplier and Addition symbols (see 'symbols') can land there and modify Instant Prize/Collector values on the reel below them.",
      "running_total": "A running currency total accumulates across Bonus Game spins as Collector Symbols absorb Instant Prize/Jackpot/Enhancer-boosted values; shown in a red banner bar across the top of the reel cabinet once the round is resolving (e.g. '4.40' in bonus_collector_collecting.png / bonus_spin_win.png / bonus_big_win_spin.png).",
      "end_of_round": "A 'BIG WIN' overlay animates the count-up of the accumulated total (bonus_spin_win.png caught it mid-count at 0.23 of an eventual 4.40), followed by a full-screen 'CONGRATULATIONS YOU HAVE WON <amount> DURING BONUS GAME' summary card carrying the game logo, two fruit-symbol decorations, and a faint 'PUSH GAMING' shield watermark at the bottom (bonus_total_win_final.png)."
    },
    "instant_prize_collector_event_base_game": {
      "description": "The same Collector mechanic also fires in the ordinary base game, outside the Bonus Game: the Collector Symbol on reel 2 absorbs Instant Prize values from reels 1/3 into a single collected total, shown in a glowing gold-framed box, which then resolves into a BIG WIN banner.",
      "note_on_booklet_wording": "The rules text says collection happens 'When MORE THAN 1 Collector Symbol lands...' (i.e. 2 or more), but the captured base-game sequence (base_collector_before.png -> base_collector_collected.png -> base_collector_bigwin.png) shows only ONE Collector Symbol visible (reel 2, top row) collecting three Instant Prize tokens (0.10 + 1.00 + 1.20 = 2.30 fun) in the same view. This is flagged as a possible discrepancy between the booklet's literal wording and this build's observed behaviour rather than resolved either way -- see 'unreadable_or_uncertain'."
    }
  },
  "dynamic_sequences": {
    "note_on_relabeling": "The capturer originally tagged the entire following set of frames as type=bonus. The TL personally reviewed every frame's visible UI (Total Bet 0.10/0.50 fun, autoplay counter, blue base-game background vs red Bonus-Game background) and re-tagged them by what is actually shown; this documentation follows the corrected typing, not the original capturer notes.",
    "vault_meter_progression": [
      "vault_meter_mid.png (base_game) -- vault icon shown mid-spin (motion-blurred reels) during ordinary autoplay (counter reads 454/500), at Total Bet 0.10 fun, balance 996.50 fun.",
      "vault_meter_after_burst.png (base_game) -- the base game screen immediately after a Bonus Game round concluded: still displays the settled bonus win banner 'WIN: 4.40 fun', balance 980.90 fun, Total Bet 0.10 fun, with a 3-of-a-kind BAR-BAR combination highlighted in gold on reel 3. No standalone mid-explosion frame of the Vault Burst itself was isolated in this session -- honest gap, noted in feature_coverage."
    ],
    "jackpot_award_mini": [
      "jackpot_symbol_land.png -- a gold coin token flies down onto reel 2 mid-spin, about to resolve into a jackpot chip; Total Bet 0.10 fun, balance 995.70 fun (pre-award).",
      "jackpot_mini_badge.png -- the token resolves into a blue-white chip stamped MINI, bursting into view on reel 2 in place of the medallion symbol.",
      "jackpot_mini_value.png -- the MINI chip's printed value 1.50 is revealed (matching the MINI jackpot-ladder tile on the sidebar at the same 0.10 fun bet).",
      "jackpot_award_confirmed.png (win_screen) -- award confirmed by balance change: printed 'WIN: 1.50 fun' banner, balance now 997.10 fun (up from 995.70 fun before this spin, net +1.40 fun after the 0.10 fun stake of this spin -- consistent with crediting the 1.50 fun MINI jackpot tier). This proves the jackpot tier was actually AWARDED and credited, not merely landed on the reel."
    ],
    "instant_prize_collector_base_game": [
      "base_collector_before.png (base_game) -- Total Bet 0.10 fun, balance 977.30 fun; reel 1 shows three stacked Instant Prize coin tokens (0.10 / 1.00 / 1.20 fun), reel 2 top position shows the Collector Santa medallion, reel 3 fully highlighted with a yellow-green glow (Orange / WILD / BAR-BAR from top to bottom).",
      "base_collector_collected.png (base_game) -- reel 1's three Instant Prize tokens have been replaced by three plain Dud diamonds; a single glowing gold-framed box on reel 2 (middle row) now shows the collected total '2.30' (= 0.10+1.00+1.20).",
      "base_collector_bigwin.png (win_screen) -- 'BIG WIN' text overlay appears across the reel cabinet, same 2.30 total still shown in its glowing box; balance still reads 977.30 fun in this particular still (the count-up animation to the final credited balance was not caught in a later frame)."
    ],
    "full_bonus_round": [
      "bonus_trigger_awarded.png -- full-screen interstitial: game logo, 'YOU HAVE BEEN AWARDED', a large diamond/gift graphic, 'THE BONUS GAME', 'CLICK TO CONTINUE'.",
      "bonus_game_entry.png -- Bonus Game opens: Enhancer Reel (top strip) shows 3 Dud diamonds, main grid shows Instant Prize tokens 0.10 / 0.20, Jackpot MINI chip (1.50, blue), and the Collector medallion; spin counter (3 baubles) fully lit; Total Bet 0.10 fun, balance 976.50 fun (no stake taken -- this is a feature round, not a paid spin).",
      "enhancer_addition_and_multiplier.png -- Enhancer Reel shows an x3 Multiplier tile (reel 1) and a +0.10 Addition tile (reel 2) landed simultaneously; main grid shows an Instant Prize token (0.10) and a running collected total of 1.80 fun forming.",
      "bonus_collector_symbol.png -- Enhancer Reel now shows only the x3 Multiplier tile remaining; main grid shows the Collector medallion (reel 2) with a collected total of 2.00 fun below it.",
      "enhancer_multiplier_double.png -- two x2 Multiplier tiles land simultaneously on reels 1 and 3 of the Enhancer Reel; main grid shows Instant Prize tokens 0.40 / 0.40 / 0.60 fun and the running collected total climbing to 2.00 fun in a second collector box.",
      "enhancer_addition_applied.png -- a +0.20 Addition tile and an x2 Multiplier tile land on the Enhancer Reel; TWO separate glowing collector total boxes are visible in the middle column, reading 1.00 and 3.00 fun; spin-counter baubles now show all 3 unlit (spins being consumed).",
      "bonus_collector_collecting.png -- the Enhancer Reel is replaced by a single red banner bar reading the running Bonus Game total '4.40'; TWO Collector Santa medallions are now stacked on reel 2 (rows 2 and 3), and reels 1/3 show plain Dud diamonds (their Instant Prize values already absorbed).",
      "bonus_spin_win.png -- 'BIG WIN' count-up overlay animation caught mid-tally at '0.23' against the same '4.40' banner total.",
      "bonus_big_win_spin.png -- 'BIG WIN' overlay settled at the full '4.40' amount, echoed again as 'WIN: 4.40 fun' in the bottom HUD; balance still 976.50 fun in this still (pre-credit).",
      "bonus_total_win.png -- duplicate of the settled 4.40 BIG WIN state (same frame content as bonus_big_win_spin.png at this resolution).",
      "bonus_total_win_final.png (win_screen-equivalent summary card) -- full-screen 'CONGRATULATIONS YOU HAVE WON 4.40 DURING BONUS GAME' card with the game logo, two fruit-symbol decorations either side, and a faint 'PUSH GAMING' shield watermark centered at the bottom; 'CLICK TO CONTINUE' prompt below."
    ],
    "balance_proof_of_bonus_award": "976.50 fun (bonus_game_entry.png, before entering the Bonus Game) -> 980.90 fun (vault_meter_after_burst.png, back in the base game after the round) = net +4.40 fun with zero stake taken during the Bonus Game spins, matching the printed 4.40 fun total exactly."
  },
  "ui_layout_base_game": {
    "top_left": "Game logo 'Santa's Vault' wordmark (red 3D-bevel letters on a green ribbon-shaped banner plaque with gold trim, Santa's hat-and-beard face peeking above the text, small pile of gold coins to the left of the hat).",
    "left_sidebar_below_logo": "Vertical stack of 4 jackpot-ladder plaques, snow-capped signboards, top to bottom: GRAND (red plaque, gold text), MEGA (dark red plaque, gold text), MINOR (dark green plaque, green/white text), MINI (dark blue plaque, blue/white text) -- each showing the current currency value for that tier at the active Total Bet.",
    "top_center": "The Vault icon (gold-framed safe door with Santa medallion, coin piles and candy canes either side) sits above the reel cabinet in the base game; replaced by the Enhancer Reel strip during the Bonus Game.",
    "center": "3x3 reel grid inside a chrome/silver-bordered cabinet frame, dark green reel background.",
    "top_right": "Small speaker/mute icon and a hamburger-menu icon (3 horizontal lines) in the very top-right corner of the play area.",
    "right_vertical_strip": "A vertical row of circular control icons on the right edge of the screen, from top to bottom: a circular icon with a looping-arrow/play glyph (Autoplay), a stacked-coins icon (Bet Select / Total Bet), and at the bottom a larger red circular Spin button decorated with a stylised flame/torch glyph. No star/purchase icon is present anywhere in this control strip (consistent with there being no bonus buy in this game).",
    "bottom_left": "Balance readout, e.g. 'Balance: 1,000.00 fun'.",
    "bottom_right": "Total Bet readout, e.g. 'Total Bet: 0.50 fun'.",
    "bottom_nav_in_info_panels": "When any of the 4 info panels (Paytable / Rules-'GAME INFO' / Settings / 'KNOW THE GAME') is open, a row of 4 icons sits along the very bottom of the dark right-hand panel: a 2x2 grid icon (opens Paytable), a question-mark circle (opens Rules/GAME INFO), a gear/cog (opens Settings), and a shield (opens 'KNOW THE GAME'). The active panel's icon is shown in white/highlighted, the other 3 are dimmed grey."
  },
  "settings_panel": {
    "title": "SETTINGS",
    "rows": ["All Sounds", "Sound Effects", "Music"],
    "control": "each row has a right-aligned speaker icon with a small 'x' crossed through it functioning as a mute toggle; state (muted/unmuted) is conveyed by the icon glyph itself, not by colour alone."
  },
  "autoplay_panel": {
    "title": "AUTOPLAYS",
    "presets": ["Off", "10", "20", "50", "100", "250", "500", "1000"],
    "selected_state": "the active preset row is rendered in solid white with black text; unselected rows are dark slate with white text -- state is distinguishable by both fill colour AND text-colour contrast, not colour alone.",
    "confirm_button": "red 'OK' button spanning the panel width at the bottom."
  },
  "info_panel_know_the_game": {
    "title": "KNOW THE GAME",
    "content": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. The theoretical average return to player (RTP) is 96.37%.",
    "note": "This is the only content in this panel -- no volatility indicator, no max-win figure, and no separate loading-screen RTP notice were found anywhere in the captured frames."
  },
  "version": {
    "server": "1.1.0",
    "client": "3.8.0 02-07-2026",
    "frame": "rules_p11.png",
    "text": "Server Version: 1.1.0 / Client Version: 3.8.0 02-07-2026"
  },
  "color_summary_for_colorblind_users": {
    "jackpot_tiers": "Distinguished by BOTH colour AND printed text label on every badge/plaque (MINI=blue, MINOR=green, MEGA=red/orange, GRAND=gold) -- never colour alone.",
    "enhancer_symbols": "Multiplier tiles are pink/magenta with an 'x' + number; Addition tiles are blue with a '+' + number -- distinguished by both colour and by the '+' vs 'x' glyph, so colour-blind users can rely on the printed symbol.",
    "spin_counter_baubles": "Lit (spin available) vs unlit (spin used) is conveyed by a clear brightness/glow difference, not by a colour hue change -- safe for all colour-blindness types.",
    "settings_toggles": "Mute state uses an icon shape change (speaker vs speaker-with-x), not colour, so it is colour-blind safe.",
    "background_theme_change": "Base game (blue) vs Bonus Game (red/maroon) background is a strong overall scene change (also confirmed by the different top strip -- vault icon vs Enhancer Reel, and by a different spin-counter UI element appearing), so the state is identifiable even without colour perception."
  },
  "accessibility_notes": {
    "screen_reader": "All monetary values (bet, balance, win, jackpot ladder, Instant Prize tokens, collected totals) are printed as plain on-screen text/numerals at all times, not encoded only in imagery -- friendly to OCR-based screen-reading. Symbol identity for the 4 special mechanics symbols (Instant Prize, Jackpot, Collector, Dud) is also carried by distinct shapes (round coin token vs poker-chip badge vs square portrait medallion vs plain diamond) in addition to colour, so shape-based identification remains possible without colour vision.",
    "motor": "Two clearly separated large circular controls (Spin at bottom-right, Autoplay above it) plus a single scrollable Bet Select list; no drag-only or timing-critical controls were observed in any captured screen.",
    "audio_deaf_hard_of_hearing": "Every audio cue implied by game state (win, jackpot award, bonus trigger, big win) is paired with an on-screen text/graphic banner ('WIN:', 'BIG WIN', 'CONGRATULATIONS YOU HAVE WON...'), so the game remains fully playable with sound off; Settings panel additionally allows separately muting Sound Effects and Music."
  },
  "not_captured": [
    {
      "claim": "Bonus buy is absent from this game (no purchasable feature).",
      "methods": [
        "Right-hand vertical control strip inspected in both idle and running-autoplay states across many frames: no star/purchase icon (compare to sibling Push Gaming titles in the playbook where Bonus Buy is a distinct 5th star icon in that strip).",
        "Full-text read of all 18 paytable pages and all 11 rules pages performed personally, page by page: zero occurrences of 'buy', 'purchase', or 'BUY FEATURE' wording anywhere in the booklet."
      ]
    },
    {
      "claim": "A standalone mid-explosion animation frame of the Vault Burst Feature itself (distinct from the pre-burst vault icon and the post-burst 'YOU HAVE BEEN AWARDED' interstitial) was not isolated in the captured set.",
      "methods": ["Reviewed every promoted frame in vault_meter_progression and the full_bonus_round sequence for a distinct burst/explosion animation still; none found -- honest gap, not asserted as never happening."]
    },
    {
      "claim": "A base-game (non-Bonus-Game) landing of an Enhancer Addition/Multiplier symbol was not captured as a standalone example, because the rules booklet states the Enhancer Reel only exists 'During the Bonus Game' (rules_p7.png/p8.png) -- i.e. this is expected to be impossible to observe outside the Bonus Game, not a capture gap.",
      "methods": ["Rules text checked verbatim: 'During the Bonus Game, an additional 1x3 Enhancer Reel is present above the main reels.' No equivalent base-game wording exists."]
    },
    {
      "claim": "Round win cap / maximum payout multiplier is not printed anywhere in this build's paytable or rules booklet.",
      "methods": ["Full-text read of all 18 paytable pages and 11 rules pages performed personally; the only percentage/multiplier figures found are the RTP (96.37%) and the jackpot-tier multipliers (x15/x50/x100/x500) -- no 'maximum payout' or 'win cap' sentence exists in this build, unlike some other Push Gaming titles that explicitly print one."]
    }
  ],
  "unreadable_or_uncertain": [
    "Whether the Vault icon above the reels visually shows a distinguishable 'fill level' (coin pile height / glow intensity) that progresses toward triggering the Vault Burst Feature could not be confirmed by eye across the captured frames (base_game.png, vault_meter_mid.png, vault_meter_after_burst.png all look broadly similar at normal zoom) -- left as an open visual question rather than asserted either way; the feature's existence and payout are instead proven via the balance-delta evidence in 'dynamic_sequences'.",
    "The rules booklet's Collector Symbol text requires 'more than 1 Collector Symbol' present to trigger a collection, but the captured base-game Instant Prize Collector sequence shows collection occurring with only ONE visible Collector Symbol on reel 2 -- flagged as a possible wording/behaviour discrepancy, not resolved in either direction.",
    "The Multiplier Symbol's illustrative paytable graphic (paytable_p13.png/p14.png) displays 'x10' while the accompanying rules text declares only x2/x3/x5 as possible values -- treated as a generic/placeholder art asset rather than a real fourth value, but flagged honestly since it was not independently reconciled.",
    "The exact final credited balance after the base-game Instant Prize Collector BIG WIN (base_collector_bigwin.png, collected total 2.30 fun) was not caught in a later still showing the post-credit balance -- the collected total value itself is directly legible on-screen, but the balance-delta proof style used elsewhere in this document could not be applied to this specific event."
  ],
  "anomalies": [
    "Task brief numbers (drawn from provider showcase/marketing text, not verified in-game) claimed the Grand jackpot tier equals x1000 of bet. This build's own printed material contradicts that in FOUR independent citations (paytable_p7.png, paytable_p8.png, rules_p4.png, rules_p5.png, all reading 'Grand (x500)') plus direct arithmetic verification of the on-screen jackpot ladder at TWO different bet levels (250.00 fun at 0.50 fun bet = x500; 50.00 fun at 0.10 fun bet = x500). Per the printed-build-outranks-marketing-text principle, x500 is documented as the Grand jackpot multiplier, and the x1000 claim from the brief is noted here as contradicted rather than propagated.",
    "The prior capture session for this same slot (same wave, earlier attempt) reportedly failed after only 40 confirmed spins because a concurrent second Push Gaming capture session on the same shared VPS saturated the CPU (load average 12-17), degrading spin render time from roughly 5-8 seconds up to 75-90 seconds. This session's frames/notes describe running alone on a confirmed-idle machine with normal ~2.5-3 second spin cadence throughout, so this documentation supersedes and is not affected by that earlier degraded attempt."
  ],
  "logo_refs_verification": {
    "file": "logo_refs.json",
    "boxes_checked": [
      {"file": "paytable_p1.png", "box": "700,175,850,325", "what": "Wild symbol icon", "verified": "clean isolated icon crop -- diamond gem, red bow, WILD wordmark, candy canes and holly; no game title/wordmark, no UI chrome. Zoomed and visually confirmed correct."},
      {"file": "paytable_p7.png", "box": "850,75,1115,380", "what": "Jackpot tier badge cluster (Mini/Minor/Mega/Grand)", "verified": "clean isolated icon crop of the 4-badge cluster; no game title/wordmark, no UI chrome. The badges themselves carry printed tier-name text (MINI/MINOR/MEGA/GRAND), which is thematic iconography rather than the game's own title/wordmark, so it does not violate the 'no game logo/wordmark' rule; noted here explicitly since any baked-in text is a known risk factor worth flagging to the TL."}
    ],
    "verdict": "Both boxes verified correct via scripts/zoom.py crops -- no changes made to logo_refs.json."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.