Santa's Inn

Demo, RTP 96.80%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 09 Sep 2026
RTP 96.80%
Volatility High
Max win ×11340
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

49 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 3 weeks, 1 day ago
Slot API

GET /v1/slots/santa-s-inn-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Sep 2026 View capture log

Per-screen breakdown

49 demo screens
49 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 20 20 Sep Oct '25: 10 10 Oct Nov '25: 20 20 Nov Dec '25: 10 10 Dec Jan '26: 10 10 Jan Feb '26: 20 20 Feb Mar '26: 30 30 Mar Apr '26: 30 30 Apr May '26: 20 20 May Jun '26: 40 40 Jun Jul '26: 40 40 Jul Aug '26: 40 40 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 40 40 40 20 30 20 20 10 10 10 10 20
🇵🇭Philippines 0 0 0 0 0 10 0 0 0 10 0 0
Full per-country breakdown via the API →

What we extracted from Santa's Inn

Everything pulled from Santa's Inn into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
49 screens captured
7 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 49 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility High
max_win_x ×11340
layout 3×3
ways 729
bonus_buy No
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.80% —
Ante Bet 96.82% Super Bet enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

7 symbols
7 icons (ZIP)
Santa (Wild)
Santa (Wild)
Wild

Portrait of Santa in a red top hat with holly, round tinted glasses, white beard, holding a cocktail. Substitutes for all symbols, expands to fill its column before wins evaluate. Also pays its own tier; excluded from the Free Games trigger.

MatchPayoutUnit
3x 1.11 Multiplier
Golden Teddy Bear
Golden Teddy Bear
High Pay

Solid metallic gold teddy bear with a red ribbon bow, on a magenta/pink sparkling background.

MatchPayoutUnit
3x 1.11 Multiplier
Gold Star charm
Gold Star charm
Scatter

Gold star-shaped Christmas ornament with a red ribbon, embossed 'Santa's Inn'. 3 or more anywhere trigger Free Games; awards 3 free games per Gold Star on screen (split copies counted separately); feature can be retriggered.

MatchPayoutUnit
3x 0.56 Multiplier
Green 7
Green 7
Low Pay

Green numeral 7 with a gold outline on a dark green tile. Grid is only 3 rows tall, so only one payout tier (3-of-a-kind) exists structurally for any symbol.

MatchPayoutUnit
3x 0.33 Multiplier
Blue 7
Blue 7
Low Pay

Blue numeral 7 with a gold outline on a dark navy tile.

MatchPayoutUnit
3x 0.22 Multiplier
Red/Maroon 7
Red/Maroon 7
Low Pay

Dark red numeral 7 with a gold outline on a deep maroon tile. Lowest-paying symbol.

MatchPayoutUnit
3x 0.11 Multiplier
Train Multiplier locomotive
Train Multiplier locomotive
Other

Small red-and-cream toy steam locomotive with gold trim on a teal tile. Not a paying symbol: grants a flat +3x round multiplier and reveals the symbol underneath. Multiple locomotives ADD (3x+3x=6x); the total multiplies the round's win.

Bonus modes

2 modes
Base Game Modifier base
Base Game

3x3 fixed-height grid; ways vary 27-729 via the Splitting Symbol Feature (any symbol can split into 2 or 3 stacked copies of itself in one cell), while the spin cost stays fixed at 9 coins regardless of the current way-count. Santa (Wild) substitutes for all symbols and expands to fill its entire column before wins are evaluated. A Train Multiplier locomotive symbol grants a flat +3x round multiplier (multiple locomotives add) and reveals the symbol underneath it. Super Bet ante toggle available (raises the bet to 2.22x), increasing the odds of Wild appearing, symbols splitting, Train Multiplier triggering and Free Games triggering.

Free Spins free_games
Free Games

Triggered by 3 or more Gold Star symbols anywhere: 3 free games awarded per Gold Star on screen (split copies counted separately), played at the ways and bet level of the triggering spin; can be retriggered (confirmed multiple times in this capture, at least 3 retriggers observed). Background switches from the neon motel exterior to a warm-lit biker workshop interior. Exclusive to this mode: a Symbol Upgrade chain (Red 7 -> Blue 7 -> Green 7 -> Golden Teddy Bear, one random step per trigger, multiple upgrades possible per spin, upgraded symbols can subsequently split) documented from printed booklet text only -- not observed on a live frame in this session (see coverage gap).

Jackpot

Type: Progressive
Position 1 (1 place, 50% of pool)
Progressive
Unknown
Position 2 (1 place, 30% of pool)
Progressive
Unknown
Position 3 (1 place, 10% of pool)
Progressive
Unknown
Position 4 (2 places, 5% of pool each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#101E2C base dominant 1 base
#5C1527 base dominant 2 base
#A10C5F base dominant 3 base
#140B58 base dominant 4 base
#195C08 base dominant 5 base
#E3A11F base dominant 6 base
#18202D free_spins dominant 1 free_spins
#592124 free_spins dominant 2 free_spins
#9A1519 free_spins dominant 3 free_spins
#0D3446 free_spins dominant 4 free_spins
#1A1F2E bonus dominant 1 bonus
#243042 bonus dominant 2 bonus
#5F181E bonus dominant 3 bonus
#931B5F bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three low-tier 'lucky 7' symbols are distinguished primarily by outline/background colour (green vs blue vs red-maroon), a risk for red-green and blue-yellow colour-blind players. Secondary non-colour cues exist: each has a distinct printed payout value (0.03/0.02/0.01) and a fixed position on the paytable page (green top-left, blue top-right, red/maroon centred below). The base-game vs Free Games state is distinguishable by scene content and lighting (neon exterior vs warm interior), not by colour alone. Settings toggle switches encode ON/OFF via both colour (orange/grey) AND knob position (right/left).
Screen Reader
  • Every screen shows large printed numerals for Bet/Bet Level/Coin/Balance/Win in the bottom control bar and a thin service strip below it. A screen-reader implementation should announce the Ways badge value and the Super Bet badge (when present) alongside the bet, since both silently change the cost and structure of the next spin.
Motor Accessibility
  • All controls are large, well-separated pill/circular buttons in a single horizontal bar; the space bar can both spin and stop the reels, offering a keyboard alternative to precise mouse clicks. Auto Play with configurable stop conditions reduces the need for repetitive clicking.
Hearing Accessibility
  • No mechanic in this game is conveyed by sound alone: Free Games triggers, retriggers, Train Multiplier reveals and Super Mega Win presentations all carry on-screen text/numeral confirmation.
Low Vision
  • Bet/Balance/Win readouts use large printed numerals in the bottom control bar and the win overlay is stamped in bold orange directly over the winning tiles. The Ways badge is a large gold numeral on a purple plaque to the left of the grid, and the Super Bet ante cost (when active) is shown in a separate red/gold badge above it.

Media & assets

23 files · 23 types
49 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (3x3 grid, ways 27-729 via Splitting Symbol Feature), full booklet (Wild, Splitting Symbol, Train Multiplier, Free Games trigger, Free Games upgrades text, Super Bet, Other Rules) and Help screen (interface glossary, Auto Play, Jackpots, RTP, build stamps -- 20 pages total), settings dropdown, autoplay dialog, Super Bet purchase dialog with printed cost, the Wild-expand frame, the Splitting Symbol frame, a manually-verified max-bet frame, the Free Games trigger/gameplay/counter/retrigger banner/end-of-round win screen, and the Train Multiplier feature captured at two different multiplier values (x1 and x18) with before/reveal/after evidence for each.
Symbol Upgrade (Red 7 -> Blue 7 -> Green 7 -> Golden Teddy Bear, Free Games only) was never observed on a live frame despite roughly 434 confirmed base-game spins and roughly 132 confirmed Free Games spins across 6 full Free Games rounds (several with Super Bet enabled, which the booklet says increases upgrade odds). Documented from the booklet's printed rule text only; no visual appearance is described, to avoid inventing one.
Max win / max multiplier cap is not printed anywhere in the 20 rules/Help pages or the 2 paytable pages (provider defect P-H08).
Jackpot Race win/payout screen not captured: structurally unreachable in this demo, per the Help text 'Jackpots cannot be won during Fun Play or Bonus Play.'
The exact live text of the top-right Jackpot Race ticker badge is frequently truncated by its own scroll animation or by promotional popups on individual frames; its cadence (countdown vs live amount vs last-winner detail) is documented from the Help text rather than from one fully legible frame.

Ask AI about Santa's Inn

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Santa's Inn work? Keep it simple.

Triggered by 3 or more Gold Star symbols anywhere: 3 free games awarded per Gold Star on screen (split copies counted separately), played at the ways and bet level of the triggering spin; can be retriggered (confirmed multiple times in this capture, at least 3 retriggers observed). Background switches from the neon motel exterior to a warm-lit biker workshop interior. Exclusive to this mode: a Symbol Upgrade chain (Red 7 -> Blue 7 -> Green 7 -> Golden Teddy Bear, one random step per trigger, multiple upgrades possible per spin, upgraded symbols can subsequently split) documented from printed booklet text only -- not observed on a live frame in this session (see coverage gap).

RTP 96.80%High volatilitymax win ×11340demo ✓

From the verified capture of 09 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Santa's Inn vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/santa-s-inn-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/santa-s-inn-b29/
{
  "game": {
    "name": "Santa's Inn",
    "provider": "Habanero",
    "game_kind": "video_slot",
    "grid": "3 columns x 3 rows, fixed reel height (does not grow); ways-based payline system, no fixed lines",
    "mechanic_label": "variable_ways (via Splitting Symbol Feature)",
    "art_style": "Semi-realistic, glossy skeuomorphic casino-slot illustration rather than flat vector cartoon. Reel symbols are rendered as 3D beveled, glass-like tiles: numeral '7's have a faceted, gem-textured surface with a thick gold/yellow outline and a soft radial glow inside their colored tile; the gold teddy bear and gold star are painted with photorealistic metallic shading (highlights, reflections, drop shadow). The Santa and reindeer characters (wild symbol, splash screen, feature-triggered banner) are painted in a detailed, painterly/photoreal illustration style (visible fabric texture on Santa's coat, fur trim, individual beard hairs), not flat cartoon shading. Paytable and rules pages use a retro-casino 'marquee' frame: a glossy red/magenta panel bordered by a thick gold frame studded with round yellow/orange marquee light bulbs, gold display type with a drop shadow for headings. The game backgrounds are warm, atmospheric night scenes: base game background is a neon-lit 1950s American motel/diner strip at night (hot pink and orange neon-trimmed buildings, palm trees, a gas station) rendered with soft depth-of-field blur; the free-spins background switches to a warm-lit indoor biker workshop/garage with a brick wall, string lights, a lit fireplace and a Christmas tree. Overall mood is festive, kitsch, biker-themed Christmas Americana, warmly lit rather than dark/cinematic. Camera angle: straight-on, front-facing view of the reel grid and characters; the loading splash uses a 3/4 side view of Santa and a reindeer riding a customized chopper motorcycle."
  },

  "screens": {
    "preview_splash": {
      "file": "preview.png",
      "description": "Real loading splash screen (not a generic 'Fun Play' modal on this build). Center: large gold-and-orange gradient script wordmark 'Santa's Inn' with a thin pink neon underline bar. Below the title: Santa Claus and a reindeer riding a purple/orange custom chopper trike outside a neon-lit pink motel building at night; Santa wears a red top hat with holly, round tinted glasses, a black leather biker cap and goggles, red fur-trimmed biker suit, and holds a cocktail glass with a small gingerbread-man garnish; the reindeer wears round tinted glasses and green ribbon around its neck and carries a red sack of wrapped presents. Background: a two-story pink motel building with an arched blue-lit window on the left, a lit Christmas tree, palm trees, and on the right a red-roofed garage with string lights and a working gas pump. An oversized red Santa hat with white fur trim and a glowing pink outline is placed in the top-right corner, overlapping the frame edge (decorative, not clickable). Bottom: a horizontal loading progress bar (dark track, solid orange fill, partially filled), the Habanero flame-in-hexagon logo (orange flame icon on a dark red rounded square) and the 'HABANERO™' wordmark in bold white capitals.",
      "colors": "warm palette of hot pink, magenta and orange neons against a dark teal-to-black night sky; gold/orange lettering with a warm highlight gradient on the title",
      "note": "No 'Fun Play Mode' confirmation modal or OK button appears on this build; the game proceeds straight from this splash into base_game.png."
    },

    "base_game": {
      "file": "base_game.png",
      "layout": "3x3 grid of nine equal rectangular symbol tiles, centered, columns read left-to-right as reel 1/2/3. Title wordmark 'Santa's Inn' centered above the grid. Top-right: a red oval badge labeled 'Jackpot Race™' with a dark red pill-shaped ticker beneath it (partially cropped by its own scrolling countdown/amount text). Left of the grid, stacked vertically: a purple rounded-rectangle badge 'Ways' with the current way-count in large gold numerals, and below it (only when Super Bet is enabled) an oval red/gold 'Super Bet ‡X.XX' badge showing the ante cost. Bottom control bar (left to right): circular gold 'i' info button; pill-shaped 'Bet' display with minus/plus stepper buttons; pill-shaped 'Bet Level' display with minus/plus steppers; an upward-arrow 'Bet Max' button; a large circular red/orange triangular 'Spin' button; a circular 'Auto Play' button (circular arrow icon); pill-shaped 'Coin' display with minus/plus steppers; pill-shaped 'Balance' display. Below that: a thin magenta service strip showing the game name (left), a gear/settings icon, 'Balance', 'Bet', 'Win' (only while a win amount is active), a digital clock, lightning-bolt turbo toggle, fullscreen toggle, sound toggle, and the 'HABANERO' wordmark (right).",
      "colors": "grid tiles alternate between a deep green-black tile with a bright green outlined '7', a dark indigo/navy tile with a blue outlined '7', a magenta/maroon tile with a red-outlined '7', a warm gold tile with the metallic gold teddy bear, and a bright gold/yellow tile with the gold star charm reading 'Santa's Inn'. Sparkle particles (small white/gold dots) drift across every tile. Control-bar pills are magenta/purple with a gold outline; buttons are red-orange with gold rims.",
      "measured_values_on_frame": {
        "ways": 27,
        "bet": "‡4.50",
        "bet_level": 1,
        "coin": "‡0.50",
        "balance": "‡2,000.00",
        "super_bet_badge_cost": "‡10 (this frame shows the Super Bet badge already at bet level 1 / coin 0.50 = base bet ‡4.50, ante badge prints as ‡10 rounded in the UI badge; verified anchor value used elsewhere is ‡0.20 at the ‡0.09 anchor bet -- see betting section)"
      }
    },

    "settings_menu": {
      "file": "settings.png",
      "description": "A dark semi-transparent panel opens above the bottom control bar (gear icon clicked). Left column: a '?' icon labeled 'Help' (opens the in-game Help/Rules HTML screen) above a joystick/controller icon labeled 'More Games!'. Right column: three horizontal toggle switches -- 'Sound - Ambient' (on, orange), 'Sound - Effects' (on, orange), 'Quick Spin' (off, white/grey) -- each toggle is a pill with a round knob that shifts right (orange, ON) or left (grey, OFF), giving a non-color-dependent position cue as well as a color cue.",
      "colorblind_note": "Toggle state is doubly encoded: orange fill + knob-on-the-right = ON, grey fill + knob-on-the-left = OFF, so the state is legible without relying on color alone."
    },

    "autoplay_dialog": {
      "file": "autoplay.png",
      "description": "Modal titled 'Number Of Spins' with six selectable pill buttons: 10, 20, 30, 50 (highlighted/selected with a white outline in this frame), 100, 500. Below: 'Stop Auto Play' section with a toggle 'If FREE GAMES feature is triggered' (on, orange) and two empty numeric input fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___'. A note states 'Auto Play will stop if a jackpot is won.' Bottom bar shows the computed total: '‡0.09 x 50 spins = ‡4.50'. Two buttons: dark 'Cancel' and green 'Start Auto Play'.",
      "printed_text_confirmation": "Help pages rules_p12/p13 describe the same three stop conditions (spin count, balance decrease, single win threshold) plus 'Auto Play will stop if a jackpot is won.'"
    },

    "paytable_page_1_high_symbols": {
      "file": "paytable_p1.png",
      "heading": "High Win Symbols",
      "symbols": [
        {"name": "Santa (Wild)", "art": "portrait of Santa in red top hat with holly sprig, round tinted glasses, white beard, holding a cocktail with a gingerbread garnish, on a red background", "count_tier": 3, "payout_currency": "‡0.10"},
        {"name": "Golden Teddy Bear", "art": "solid metallic gold teddy bear with a red ribbon bow, on a magenta/pink sparkling background", "count_tier": 3, "payout_currency": "‡0.10"},
        {"name": "Gold Star charm", "art": "a gold star-shaped Christmas ornament with a red ribbon, embossed with the script text 'Santa's Inn', on a warm yellow/orange glow background", "count_tier": 3, "payout_currency": "‡0.05"}
      ],
      "bet_bar_on_frame": "‡0.09 (confirms the paytable was captured at the minimum bet, matching the anchor used for all payout values)",
      "footer": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/08/07 12:21:39 (UTC)' -- this is a build stamp, not a release date (see build_stamps)."
    },

    "paytable_page_2_low_symbols": {
      "file": "paytable_p2.png",
      "heading": "Low Win Symbols",
      "symbols": [
        {"name": "Green 7", "art": "green numeral 7 with a gold outline on a dark green tile", "count_tier": 3, "payout_currency": "‡0.03"},
        {"name": "Blue 7", "art": "blue numeral 7 with a gold outline on a dark navy tile", "count_tier": 3, "payout_currency": "‡0.02"},
        {"name": "Red/Maroon 7", "art": "dark red numeral 7 with a gold outline on a deep maroon tile", "count_tier": 3, "payout_currency": "‡0.01"}
      ],
      "colorblind_note": "The three low-tier sevens are distinguished primarily by outline/background color (green vs blue vs red-maroon), which is a risk for red-green and blue-yellow color-blind players. Secondary non-color cues exist: the printed payout value differs for each (0.03/0.02/0.01) and their vertical position on the paytable page is fixed (green top-left, blue top-right, red/maroon centered below) -- a screen reader or high-contrast overlay should announce the color name AND the payout value together, not rely on hue alone.",
      "only_one_tier_per_symbol": "Because the grid is only 3 rows tall, the longest possible run for any single symbol in one way is 3-of-a-kind; the paytable therefore lists only one payout tier (count 3) per symbol -- this is a structural property of the 3-row grid, not a missing tier."
    },

    "rules_wild": {
      "file": "rules_p1.png",
      "heading": "Wild",
      "quote": "[Santa] symbol substitutes for all symbols. Any [Santa] symbol appearing on screen expand to cover all positions on the reel before pays are awarded.",
      "note": "Confirms Santa is both a High Win paying symbol (see paytable_page_1) and a Wild that (a) substitutes for any other symbol in a way combination and (b) expands to fill the entire reel/column it lands on before wins are evaluated."
    },

    "rules_splitting_symbol_feature": {
      "file": "rules_p2.png",
      "heading": "Splitting Symbol Feature",
      "quote": "The Splitting Symbol Feature can trigger after the reels have landed for any game. Any symbol can split into either 2 or 3 symbols and count as additional symbols on the reel, i.e., [Golden Teddy Bear] can split into [two Teddy Bears] or [three Teddy Bears].",
      "note": "This is the mechanism that grows the ways count from the base 27 up to a printed maximum of 729: a symbol occupying one grid cell is replaced by 2 or 3 stacked copies of itself, which multiplies the number of distinct left-to-right symbol combinations (ways) for that reel column, while the physical 3-row grid height never changes."
    },

    "rules_train_multiplier_feature": {
      "file": "rules_p3.png",
      "heading": "Train Multiplier Feature",
      "quote": "The Train Multiplier Feature is triggered when a [toy train locomotive] symbol is on the screen, granting a 3x multiplier and revealing another symbol underneath. If another [train] symbol is revealed the multipliers are added i.e., 3x + 3x = 6x. All wins are then multiplied by the total multiplier achieved.",
      "locomotive_art": "a small red-and-cream toy steam locomotive with gold trim, a bell-and-holly decal on the boiler, and a green base, on a teal/emerald tile",
      "note": "Each individual train symbol always grants exactly +3x; multiple trains on screen ADD their multipliers (not multiply), and the combined total then multiplies the entire round's win. Observed live values on this playthrough: x1 (one small win) and x18 (a Super Mega Win of ‡9.84 rising to ‡ 16.59) -- see feature_coverage/train_multiplier for the frame-by-frame evidence."
    },

    "rules_free_games_feature_trigger": {
      "file": "rules_p4.png",
      "heading": "Free Games Feature",
      "quote": "The Free Game Feature is triggered when 3 or more [Gold Star] symbols appear anywhere. 3 Free Games are awarded for each [Gold Star] symbol on screen (split symbols are counted separately). [Santa/Wild] is not used in the triggering combination. The feature can be retriggered. Free games are played at the number of ways bet and the bet level of the triggering game."
    },

    "rules_free_games_feature_upgrades": {
      "file": "rules_p5.png",
      "heading": "Free Games Feature (continued)",
      "quote": "[Red 7], [Blue 7] and [Green 7] symbols can respectively upgrade to [Blue 7] and [Green 7] and [Gold Teddy Bear] symbols at random. Multiple upgrades can be triggered. The Splitting Symbol Feature can trigger after upgrades.",
      "note": "This describes a Symbol Upgrade chain available only during Free Games: Red 7 -> Blue 7 -> Green 7 -> Teddy Bear, each step random and possibly multiple per spin, and any upgraded symbol can then also split. This page was legible and complete (no blank-page defect observed here)."
    },

    "rules_super_bet": {
      "file": "rules_p6.png",
      "heading": "Super Bet",
      "quote": "The Super Bet button on screen displays the cost of each bet (‡0.20) when Super Bet is toggled on. Tap the Super Bet button to toggle Super Bet on or off. The Super Bet popup displays the conditions of the ante bet. The odds of triggering the Free Games Feature are increased. Wild symbols appear more often in the Base Game and the Free Game Feature. The odds of symbols splitting, symbols upgrading, the Train Multiplier Feature triggering and triggering additional Free Games during the Free Games Feature are all increased.",
      "note": "The ‡0.20 figure printed here is specific to the ‡0.09 anchor bet used throughout this capture (bet level 1, coin ‡0.01); Super Bet scales with the base bet as an ante multiplier (observed x2.22 at this anchor -- 0.20/0.09)."
    },

    "rules_other_rules_and_ways": {
      "file": "rules_p7.png",
      "heading": "Other Rules",
      "quote": "Play 27 - 729 ways fixed at a cost of 9 coins. Ways pay if in succession from the leftmost reel to the right. Longest combination win only on each way. Wins for different combinations are added. Way wins are multiplied by bet level."
    },

    "help_screen_general": {
      "files": ["rules_p8.png (Help page 1)", "rules_p9.png", "rules_p10.png", "rules_p11.png", "rules_p12.png", "rules_p13.png", "rules_p14.png"],
      "description": "The Help screen is a full-screen dark (near-black) overlay entitled 'Santa's Inn - Help' with a white 'X' close button top-right. Content is plain white/orange text on black, organized under bold section headers ('Game Interface', 'Auto Play', 'Game Menu', 'Game Settings', 'Disconnection Policy', 'Jackpots', 'Return To Player'); it scrolls as one continuous document (13 captured screen-heights, exhausted via scroll_capture.py).",
      "key_quotes": [
        "The player is playing with fun money.",
        "Coin can be selected as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10 & 20 (‡).",
        "Ways are fixed at 27 - 729 with total bet in coins fixed at 9.",
        "Bet level can be selected as 1, 2, 5, 7 & 10.",
        "Total bet in player currency is the total bet in coins multiplied by the coin denomination.",
        "Minimum total bet in coins is 9. Minimum total bet in player currency is ‡0.09.",
        "Maximum total bet in coins is 90. Maximum total bet in player currency is ‡1,800.00.",
        "The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.",
        "In the event of any malfunction, all game bets and payouts are rendered void.",
        "In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct."
      ],
      "game_interface_glossary": {
        "BALANCE": "The current balance in player currency.",
        "COINS": "The balance divided by the selected coin denomination.",
        "BET": "The total bet in coins.",
        "BET (message bar)": "The total bet in player currency.",
        "WIN (message bar)": "The total win in player currency including feature wins of the active game.",
        "COIN stepper": "Increment/decrement the coin denomination (if active).",
        "BET LEVEL stepper": "Increment/decrement the bet level (if active).",
        "(i) button": "View the Pay Table.",
        "Spin button": "Starts a new game at the set coin denomination, bet level and selected ways. Space bar can also spin.",
        "Skip/fast-forward button": "Skips the win presentation during play (if active).",
        "Stop button": "Stops the reels (if active); space bar can also stop.",
        "BET MAX": "Sets ways/lines and bet level to their maximum values, then starts a new game at max bet level (does NOT raise the coin denomination -- see betting/limits section for why one-click BET MAX under-reports the true maximum bet).",
        "AUTO PLAY icon": "Displays the Auto Play options; can be used to stop Auto Play when active.",
        "Fullscreen icon": "Enables/disables full screen (if visible).",
        "Sound icon": "Enables/disables sound.",
        "Lightning-bolt icon": "Enables/disables faster (turbo) game play.",
        "Gear icon": "Displays the Game Menu."
      }
    },

    "help_jackpots": {
      "files": ["rules_p15.png", "rules_p16.png", "rules_p17.png", "rules_p18.png"],
      "heading": "Jackpots / Jackpot Race™",
      "quotes": [
        "Accumulation Phase -- The Jackpot amount starts at €1,000.00 (EUR). A portion of each bet placed is allocated to the Jackpot. The Jackpot cannot be triggered during this phase.",
        "Race Phase -- The Race Phase will run for 5 minutes. A portion of each bet placed continues to be allocated to the Jackpot. The Jackpot is guaranteed to trigger before the end of the Race.",
        "Payout Phase -- The Payout Phase starts when the Jackpot is triggered. Players who place a bet closest to the trigger of the Jackpot will be assigned finish positions in the Race. A player can only win one position in the race. Once all positions are paid out, the jackpot resets to its initial amount and re-enters the Accumulation Phase.",
        "Payout Table -- Position 1: 1 place, 50%. Position 2: 1 place, 30%. Position 3: 1 place, 10%. Position 4: 2 places, 5% each.",
        "Other Information -- 1.000% of the bet is contributed to JACKPOT RACE™. The minimum qualifying bet is ‡0.10. Unpaid places are rolled over to the next event.",
        "All Jackpot Rules -- Jackpots do not have a ceiling or upper limit. Jackpots are triggered at random. Jackpots cannot be won during Fun Play or Bonus Play."
      ],
      "sum_check": "50% + 30% + 10% + (5% x 2 places) = 100% exactly -- confirms the 4th position pays 5% to EACH of its two places, not 5% split between them.",
      "rtp_cross_check": "Contribution (1.000% of bet) equals the printed Jackpot Race RTP (1.00%) exactly -- no P-H17-style doubling discrepancy on THIS title (that discrepancy is specific to the MINOR/GRAND pair on other Habanero games, not observed here because Santa's Inn uses Jackpot Race instead)."
    },

    "help_rtp_and_build": {
      "file": "rules_p19.png / rules_p20.png",
      "quotes": [
        "The theoretical RTP for Santa's Inn is 96.80%.",
        "The theoretical RTP for Santa's Inn is 96.82% if Super Bet is enabled.",
        "The theoretical RTP for JACKPOT RACE™ is 1.00%.",
        "RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise).",
        "RTP calculation is based on the average results of 2 x 500,000,000 game cycles."
      ],
      "build_stamps": {
        "file_date": "2026/09/09 03:13:22 (UTC)",
        "client_version": "1.1.23117.592",
        "server_version": "5.1.12495.0",
        "rng_version": "5.1.4478.308",
        "jackpot_version": "5.1.4326.325",
        "important_caveat": "These are build/deployment timestamps and version identifiers, NOT the game's market release date (Habanero defect P-H04: this provider prints no true release date anywhere in the client). release_date must come from an external source."
      }
    },

    "free_spins_trigger": {
      "file": "free_spins_trigger.png",
      "description": "Full-screen celebration frame: bold yellow 'FEATURE TRIGGERED' title with a red outline over the same neon motel background as the splash, Santa and the reindeer on the chopper centered below the title, and a yellow banner text 'Congratulations! You Won 15 Free Games!' near the bottom. A red circular fast-forward/skip button is centered at the very bottom.",
      "measured": {"bet": "‡0.09", "win_so_far": "‡0.15", "free_games_won": 15, "trigger_symbol": "5 x Gold Star (including split copies)"}
    },

    "free_spins_gameplay": {
      "file": "free_spins_gameplay.png",
      "description": "Same 3x3 grid and control bar as base game, but the background changes to a warm wood-beamed workshop/garage interior: exposed timber ceiling beams, a red-brick wall on the right with a vertical pipe, a wooden shelf holding liquor bottles and a strand of colored Christmas lights on the left, and a partially visible motorcycle fender in the foreground. This background swap (versus the pink neon motel of the base game) is the only environmental cue that Free Games are active besides the counter text.",
      "colorblind_note": "The base-game vs free-spins state is distinguishable by scene content and lighting (day/exterior-neon vs warm interior) as well as text, not by color alone."
    },

    "free_spins_counter": {
      "file": "free_spins_counter.png",
      "description": "A large semi-transparent watermark reading '4 Free Games Left' is overlaid diagonally across the middle of the grid during play. A gold train-locomotive symbol occupies the bottom-right grid cell in this frame (Train Multiplier Feature symbol, not yet resolved to a multiplier badge).",
      "measured": {"bet": "‡0.20 (Super Bet on)", "win_running_total": "‡0.32", "ways": 45}
    },

    "win_screen_free_games_summary": {
      "file": "win_screen.png",
      "description": "End-of-round summary overlay: a red mulled-wine glass with orange slices and cinnamon sticks, pine sprigs and blueberries, centered above the yellow-outlined red text 'YOU HAVE WON' and a large orange '1.02' total, with 'X Free Games Played' beneath it in yellow.",
      "measured": {"total_won": "‡1.02", "free_games_played": 15, "bet": "‡0.09", "balance_after": "‡2,000.75"}
    },

    "super_bet_dialog": {
      "file": "superbet_dialog.png",
      "description": "A dark blue-grey modal titled 'Super Bet' in yellow, listing the same bullet text as rules_p6.png, followed by 'Each bet will now cost: ‡0.20' in large yellow numerals and a green 'OK' button.",
      "measured": {"anchor_bet": "‡0.09", "super_bet_cost": "‡0.20", "multiplier_of_base_bet": 2.22}
    },

    "base_game_wild_expand": {
      "file": "base_game_wild_expand.png",
      "description": "The Santa/Wild portrait fills the entire middle column (all 3 cells of reel 2), overlapping into the neighboring columns' cell borders with a soft white glow/light-bulb string frame. Several 'way' payout numbers ('0.03') are printed in bold orange directly over the winning tiles.",
      "measured": {"ways": 45, "bet": "‡0.20 (Super Bet on)", "win_shown": "‡0.36"}
    },

    "base_game_train_multiplier": {
      "file": "base_game_train_multiplier.png",
      "description": "Saved frame shows the grid AFTER the Train Multiplier reveal animation has resolved: all 9 cells are filled with sevens/teddy-bear symbols (ways risen to 60 from splitting), but NO locomotive sprite or 'xN' multiplier badge is visible in this particular static capture -- the badge and train graphic had already faded to reveal the underlying symbol by the time the screenshot was taken. No 'WIN' value is shown in the status bar on this frame.",
      "caveat": "This frame documents the Train Multiplier feature's AFTERMATH state, not its visual appearance; the actual on-screen look of the feature (a teal horizontal bar bearing a red 'xN' burst, with the locomotive visible on the reel to the left of it) is captured in the free_spins_train_win_a.png and free_spins_train_x18_before.png frames instead -- see feature_coverage/train_multiplier."
    },

    "base_game_splitting": {
      "file": "base_game_splitting.png",
      "description": "Bottom-left grid cell contains three small Golden Teddy Bear icons side by side stacked inside one tile (the Splitting Symbol Feature producing a 3-way split of a single Teddy Bear symbol), while all other cells hold ordinary single sevens/bear symbols.",
      "measured": {"ways": 45, "bet": "‡0.09", "win_shown": "none (no win banner)"}
    },

    "base_game_maxbet": {
      "file": "base_game_maxbet.png",
      "description": "Grid unchanged in layout; bottom bar shows Bet Level stepped to 10 and Coin stepped to 20, yielding the maximum total bet.",
      "measured": {"ways": 48, "bet": "‡1,800.00", "bet_level": 10, "coin": "‡20.00", "balance": "‡1,996.96"},
      "method_note": "This maximum was reached by manually stepping BOTH the Bet Level stepper (to 10) AND the Coin stepper (to 20) -- the BET MAX button alone only raises Bet Level and does NOT raise Coin denomination (confirmed by Help page 11: 'Sets the lines and bet level to the respective maximum values'), so a single BET MAX click would under-report the true ceiling."
    },

    "free_spins_train_multiplier_x1_evidence": {
      "files": ["free_spins_train_win_before.png", "free_spins_train_win_a.png", "free_spins_train_win_after.png"],
      "description": "Three consecutive frames of ONE spin (no intervening Spin click): (1) a single toy-train symbol lands in the bottom-right cell, WIN still ‡4.44 (pre-resolution); (2) the train resolves into a horizontal teal bar spanning the middle row with a red burst reading 'x1' toward the right edge, with a promotional Jackpot Race popup momentarily overlapping the top of the screen ('Play any Jackpot Race™ game now! A minimum bet of ‡0.10 gives you a chance to win a share of ‡4,178.91!'); (3) WIN updates to ‡5.40 and BALANCE rises from ‡1,997.88 to ‡1,998.84, confirming this spin resulted in a real payout while carrying a Train Multiplier of x1."
    },

    "free_spins_train_multiplier_x18_evidence": {
      "files": ["free_spins_train_x18_before.png", "free_spins_train_x18_supermegawin.png", "free_spins_train_x18_after.png"],
      "description": "Three consecutive frames of ONE spin: (1) the middle grid cell shows a bright yellow burst with red 'x18' text (train already resolved to its multiplier badge here, WIN still ‡9.84); (2) a 'SUPER MEGA WIN' banner appears with an illustrated reindeer head in a Christmas wreath and the amount '5.08', the reel behind it showing all-green sevens (Ways 75, a near-full match); (3) WIN updates to ‡16.59 (up from ‡9.84) and BALANCE rises from ‡2,003.28 to ‡2,010.03, confirming the x18 Train Multiplier applied to this Super Mega Win."
    },

    "free_spins_retrigger_banner": {
      "file": "free_spins_retrigger_banner.png",
      "description": "Full-screen banner: Santa and reindeer on the chopper (same art as the trigger banner) in the wood-paneled garage setting, with large yellow '+15 Free Games' text overlaid.",
      "measured": {"bet": "‡0.20 (Super Bet on)", "win_so_far": "‡8.61", "balance": "‡2,002.05 (read by eye; the thin service strip is too small for reliable OCR)"},
      "note": "Confirms the Free Games Feature CAN be retriggered multiple times on this title, consistent with rules_p4.png ('The feature can be retriggered')."
    }
  },

  "betting_model": {
    "grid": "3x3 fixed reel height; ways vary 27 to 729 as symbols split into 2 or 3 copies (Splitting Symbol Feature); the physical column height never changes.",
    "spin_cost_coins": 9,
    "total_bet_formula": "total bet (coins) = 9 (fixed) x bet level; total bet (currency) = total bet (coins) x coin denomination",
    "coin_denominations": [0.01, 0.02, 0.05, 0.10, 0.20, 0.50, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "This is a FIXED, NON-ARITHMETIC set of five values (not a 1-10 range) -- the same {1,2,5,7,10} ladder has now been observed on three different Habanero titles (Ride 'em Cowboy, Indiana Wolf, Santa's Inn) per the provider playbook.",
    "payout_basis": {
      "value": "other",
      "why": "Ways are variable (27-729) but the spin cost is FIXED at 9 coins regardless of the current way-count, so no single 'cost per way' unit exists -- the same structural pattern the provider playbook records for Indiana Wolf, Legendary Beasts and several other titles with a printed 'Ways are fixed at X - Y with total bet in coins fixed at Z' sentence.",
      "text_confirmation": [
        "rules_p7.png (booklet, Other Rules): 'Play 27 - 729 ways fixed at a cost of 9 coins' + 'Way wins are multiplied by bet level'",
        "rules_p8.png (Help): 'Ways are fixed at 27 - 729 with total bet in coins fixed at 9.'"
      ],
      "arithmetic_support": {
        "frame": "_win_overlay_evidence.png (see provenance_and_manifest_discrepancies -- this working file, not the manifest-cited free_spins_win_evidence.png, is the one that actually shows a per-way payout overlay)",
        "bet": "‡0.09",
        "printed_overlay_value": "‡0.02",
        "matching_paytable_tier": "Low Win Symbols, Blue 7, count 3 = ‡0.02 @ anchor ‡0.09",
        "note": "Arithmetic is CONSISTENT with the text-derived 'other' basis (0.02 currency = printed tier at the 0.09 anchor bet, same value the API multiplier field would need: 0.02/0.09 = 0.222x total bet) but arithmetic alone could not have distinguished 'other' from 'per_way' here -- the printed sentences above are what actually decide the label, per the provider playbook's rule for this provider."
      }
    },
    "paytable_bet_anchor": {
      "value": 0.09,
      "note": "Coin denomination 0.01, bet level 1 = the minimum possible bet, matching the 'BET ‡0.09' printed on the same frames as paytable_p1.png / paytable_p2.png. The bet was lowered to this minimum before the paytable pages were captured, so anchor and paytable frame agree (avoiding the D-197 payout-basis degeneracy the provider playbook warns about)."
    },
    "limits": {
      "min_bet_currency": 0.09,
      "max_bet_currency": 1800.00,
      "min_bet_coins": 9,
      "max_bet_coins": 90,
      "source": "Help page (rules_p8.png: 'Minimum/Maximum total bet in coins/currency') cross-checked against a manual measurement (base_game_maxbet.png: bet level 10 x coin 20 = ‡1,800.00, matches 90 coins x ‡20 exactly)."
    },
    "super_bet_ante": {
      "enabled_cost_at_anchor": "‡0.20",
      "multiplier_of_base_bet": 2.22,
      "effect": "Increases the odds of: Free Games Feature triggering, Wild appearing (base game and Free Games), symbols splitting, symbols upgrading, Train Multiplier Feature triggering, and additional Free Games being awarded during the Free Games Feature.",
      "rtp_with_super_bet": "96.82% (vs 96.80% default)"
    }
  },

  "rtp": {
    "default": 96.80,
    "with_super_bet": 96.82,
    "jackpot_race_rtp": 1.00,
    "note": "Jackpot Race RTP is reported separately by the game and must NOT be summed with the game RTP figures above.",
    "source": "rules_p19.png (Help, Return To Player section)"
  },

  "jackpot": {
    "type": "progressive",
    "name": "Jackpot Race™",
    "currency": "EUR (€) -- a separate jackpot-network currency, distinct from the ‡ fun-money balance/bet used everywhere else in this demo",
    "seed_amount_eur": 1000.00,
    "phases": {
      "accumulation": "Jackpot grows from its €1,000.00 seed as a portion of every bet is contributed; cannot be triggered during this phase.",
      "race": "Runs for 5 minutes once triggered; the jackpot is guaranteed to be paid out before the race ends; a portion of bets continues to be contributed during the race.",
      "payout": "Players whose bets land closest to the trigger moment are assigned finish positions; each player can win only one position; once all 4 positions are paid, the jackpot resets to its €1,000.00 seed and re-enters Accumulation."
    },
    "payout_positions": [
      {"position": 1, "places": 1, "percent_of_pool": 50},
      {"position": 2, "places": 1, "percent_of_pool": 30},
      {"position": 3, "places": 1, "percent_of_pool": 10},
      {"position": 4, "places": 2, "percent_of_pool_each_place": 5}
    ],
    "sum_check": "50 + 30 + 10 + 5 + 5 = 100% -- confirms position 4's '5%' applies to EACH of its two places, not split between them.",
    "contribution_percent": 1.000,
    "min_qualifying_bet_currency": 0.10,
    "rtp_percent": 1.00,
    "winnable_in_demo": false,
    "evidence": "Help pages rules_p15.png through rules_p18.png ('Jackpots cannot be won during Fun Play or Bonus Play.')",
    "on_screen_ticker": "Top-right red oval badge labeled 'Jackpot Race™'; its pill-shaped ticker alternates between a countdown to the next race, a live jackpot amount in €, and (right after a payout) the last winner's details. The badge is frequently clipped by the game's own title bar / a promotional popup box, so its full text is not always legible on a single frame -- this is expected UI behavior, not a capture defect."
  },

  "symbols": {
    "wild": {
      "name": "Santa (Wild)",
      "substitutes_for": "all other symbols",
      "special_behavior": "Expands to cover every position on its reel/column before wins are evaluated.",
      "own_payout_currency_at_anchor": 0.10,
      "excluded_from": "Free Games Feature trigger combination (rules_p4.png: '[Santa] is not used in the triggering combination')."
    },
    "high_win": [
      {"name": "Santa (also Wild)", "count_3_payout_currency": 0.10},
      {"name": "Golden Teddy Bear", "count_3_payout_currency": 0.10},
      {"name": "Gold Star charm (Free Games scatter)", "count_3_payout_currency": 0.05}
    ],
    "low_win": [
      {"name": "Green 7", "count_3_payout_currency": 0.03},
      {"name": "Blue 7", "count_3_payout_currency": 0.02},
      {"name": "Red/Maroon 7", "count_3_payout_currency": 0.01}
    ],
    "scatter_trigger": {
      "name": "Gold Star",
      "trigger": "3 or more anywhere on screen",
      "award": "3 Free Games per Gold Star symbol on screen (split copies of the star each count separately toward this total)"
    },
    "special_feature_symbol": {
      "name": "Train Multiplier locomotive",
      "not_a_paying_symbol": "It has no listed paytable value; it only grants a +3x multiplier contribution and reveals the symbol underneath it."
    },
    "upgrade_chain_free_games_only": "Red 7 -> Blue 7 -> Green 7 -> Golden Teddy Bear, one random step per trigger, multiple upgrades possible on one spin, upgraded symbols can subsequently split.",
    "payout_value_convention": "All symbols[].payouts values above are the CURRENCY amount printed on the paytable at the ‡0.09 anchor bet (bet level 1, coin ‡0.01). To express as a multiplier of the full anchor bet, divide by 0.09 (e.g. Green 7 = 0.03/0.09 = 0.333x)."
  },

  "features": {
    "wild_expand": {
      "description": "Santa symbol substitutes for all symbols and expands to fill its entire column before pays are awarded.",
      "evidence_frame": "base_game_wild_expand.png"
    },
    "splitting_symbol": {
      "description": "After the reels land, any single symbol can split into 2 or 3 copies of itself stacked in the same cell, adding extra symbols and growing the ways count for that spin (base 27 up to a printed maximum of 729).",
      "evidence_frame": "base_game_splitting.png (27 -> 45 ways observed)"
    },
    "train_multiplier": {
      "description": "A toy-train symbol on screen grants a flat +3x multiplier and reveals the symbol that was hidden underneath it; multiple trains on the same spin ADD their multipliers (e.g. 3x+3x=6x); the combined total multiplies the ENTIRE round win.",
      "observed_values": ["x1 (win ‡4.44 -> ‡5.40)", "x18 (win ‡9.84 -> ‡16.59, coinciding with a 'SUPER MEGA WIN' banner)"],
      "evidence_frames": ["free_spins_train_win_before.png", "free_spins_train_win_a.png", "free_spins_train_win_after.png", "free_spins_train_x18_before.png", "free_spins_train_x18_supermegawin.png", "free_spins_train_x18_after.png"]
    },
    "free_games": {
      "description": "3+ Gold Star symbols anywhere trigger the feature; 3 free games are awarded per star symbol (split copies count separately); Santa/Wild does not count toward the trigger; retriggering is explicitly allowed and was observed multiple times in this capture; free games are played at the ways and bet level of the triggering spin.",
      "trigger_evidence": "free_spins_trigger.png (5 Gold Stars incl. splits -> 15 Free Games)",
      "gameplay_evidence": "free_spins_gameplay.png, free_spins_counter.png",
      "win_evidence": "win_screen.png (‡1.02 total, 15 Free Games Played)",
      "retrigger_evidence": "free_spins_retrigger_banner.png (+15 Free Games during an active round; at least 3 retriggers were confirmed across the session, contradicting a NO-retrigger rule that applies to a different Habanero title, not this one)"
    },
    "symbol_upgrade": {
      "description": "During Free Games only: Red 7, Blue 7 and Green 7 can each randomly upgrade to the next tier up (ultimately toward Golden Teddy Bear); multiple upgrades can occur on one spin; an upgraded symbol can subsequently also split.",
      "status": "DOCUMENTED FROM PRINTED BOOKLET TEXT ONLY (rules_p5.png) -- NOT captured on a live frame in this session. See not_captured for the full hunt record.",
      "no_hallucination_note": "Do not infer a visual appearance for this feature; its on-screen presentation (flash, particle effect, sound, etc.) is unknown."
    },
    "super_bet": {
      "description": "Ante-style toggle that raises the total bet from ‡0.09 to ‡0.20 (2.22x) at the anchor and increases the odds of: Free Games triggering, Wild appearing, symbols splitting/upgrading, Train Multiplier triggering, and additional Free Games during the feature. Applies to both base game and Free Games.",
      "buy_dialog_evidence": "superbet_dialog.png",
      "gameplay_evidence": "base_game_wild_expand.png, base_game_train_multiplier.png (both captured with Super Bet active)"
    },
    "jackpot_race": "See top-level jackpot object.",
    "bonus_buy": "Not present on this title -- no purchase button, badge or dialog observed anywhere in the interface, booklet or Help screen."
  },

  "provenance_and_manifest_discrepancies": [
    {
      "field": "payout_basis.evidence.frame in manifest.json",
      "claim_in_manifest": "manifest.json cites 'free_spins_win_evidence.png' as showing 'a way of 3 blue-7 symbols with a printed ‡0.02 overlay, matching the Low Win Symbols blue-7 tier'.",
      "what_the_frame_actually_shows": "free_spins_win_evidence.png (sha256 ca9688...) is visually IDENTICAL in content to win_screen.png -- an end-of-round 'YOU HAVE WON 1.02 / 15 Free Games Played' summary popup. It shows NO blue-7 way and NO '0.02' overlay. A second working file also referenced by the note's spirit, '_payout_basis_evidence.png', likewise shows a mid-animation frame of the SAME end-of-round summary (counting up to 0.30 en route to 1.02), not a per-way overlay either.",
      "where_the_real_evidence_is": "An UNPROMOTED working file in the slot folder, '_win_overlay_evidence.png' (not listed in manifest.json's shots[]), does show the claimed evidence: all 9 grid cells filled with Blue 7, several overlapping orange '0.02' payout callouts on individual cells, BET ‡0.09, WIN ‡0.60 total for the round. This is the frame that actually supports the payout_basis arithmetic; it was apparently promoted to the wrong filename or the promotion step picked up a different frame than intended.",
      "action_taken": "The betting_model.payout_basis section above cites _win_overlay_evidence.png directly and does not rely on the manifest's mislabeled evidence pointer. Recommend the capturer/TL either re-promote _win_overlay_evidence.png under a correctly named file, or correct the manifest.json evidence.frame pointer, before this slot is treated as fully verified downstream."
    },
    {
      "field": "base_game_train_multiplier.png note in manifest.json",
      "claim_in_manifest": "Describes the saved frame as showing 'a toy train with three carriages occupying the entire middle row, multiplier x2'.",
      "what_the_frame_actually_shows": "Ways=60, a fully resolved 3x3 grid of sevens/teddy bears with no locomotive sprite and no 'xN' multiplier badge visible anywhere on the frame.",
      "likely_explanation": "The train reveal animation (locomotive -> multiplier burst -> underlying symbol) had already completed by the time this particular screenshot was captured; the note appears to describe an earlier moment of the same feature rather than this exact saved file.",
      "action_taken": "Documented under screens.base_game_train_multiplier with an explicit caveat, and pointed readers to the free_spins_train_win_a.png / free_spins_train_x18_before.png frames instead, which DO show the locomotive and the multiplier badge on-screen."
    }
  ],

  "not_captured": [
    {
      "claim": "Symbol Upgrade (Red 7 -> Blue 7 -> Green 7 -> Teddy Bear, random, during Free Games) was never observed on a live frame.",
      "hunt_summary": "Two hunting passes recorded in manifest.json: an initial balance-confirmed automated hunt (scripts/providers/push/hunt_balance.py) plus manual frame-by-frame review, totalling roughly 434 confirmed base-game spins and roughly 132 confirmed Free Games spins across 6 full Free Games rounds (several played entirely with Super Bet enabled, which the booklet says increases upgrade odds). No upgrade was captured; one ambiguous frame (_upgG_11.png, a servicing file not in the manifest) showed a faint semi-transparent 'Santa's Inn' watermark over a cell during a symbol reroll, judged inconclusive (looks like an ordinary texture-shimmer effect, not a labeled upgrade animation).",
      "documentation_approach": "The mechanic is documented from the booklet's printed rule text only (rules_p5.png); no visual description of the upgrade's on-screen presentation is offered, to avoid inventing an appearance that was never observed."
    },
    {
      "claim": "max_win (overall win cap) is not printed anywhere in this build.",
      "checked": "All 20 rules/Help pages and both paytable pages were read; no 'Max Win' or 'Max Multiplier' section exists in the client.",
      "provider_defect_reference": "Consistent with P-H08 in the provider defect registry -- Habanero builds structurally omit this figure; it is left unfilled here rather than sourced from an unverifiable web listing."
    }
  ],

  "unreadable_or_uncertain": [
    "The exact live text of the top-right 'Jackpot Race™' ticker badge is frequently truncated by its own scroll animation or by promotional popups on individual frames -- its cadence (countdown vs. live amount vs. last-winner detail) is documented from the Help text instead of a single fully-legible frame.",
    "free_spins_retrigger_banner.png's balance value (‡2,002.05) was read by eye rather than OCR because the thin service strip renders at a size below reliable OCR accuracy -- flagged per manifest note, independently verified visually and accepted."
  ],

  "anomalies": [
    "Jackpot Race ticker sometimes displays a race countdown ('Race starts in ...' / '5m 26s') instead of a currency amount -- this is normal alternating ticker behavior, not a capture fault.",
    "The in-game booklet ('i' button) wraps from its final (9th) page back to page 1 when 'next' is pressed again; this wrap-around duplicate was excluded from the manifest and kept only as a working file (_dup_paytable_p10_wraps_to_p1.png)."
  ],

  "accessibility_summary": {
    "screen_reader": "Every screen is dominated by large printed numerals for Bet/Bet Level/Coin/Balance/Win in the bottom control bar and a thin service strip below it (name, balance, bet, win, clock, toggles). A screen reader implementation should announce the Ways badge value and the Super Bet badge (when present) alongside the bet, since both silently change the cost and structure of the next spin.",
    "colorblind": "The four/five 'lucky 7' tiers are the main color-coded elements (green/blue/red-maroon low tier, plus the overall grid uses green/blue/magenta/gold tile backgrounds). Every tier also has a distinct printed payout value and a fixed screen position, which should be surfaced as redundant non-color cues. Toggle switches in the Settings menu encode ON/OFF via both color (orange/grey) and knob position (right/left).",
    "hearing": "No mechanic in this game is conveyed by sound alone; Free Games triggers, retriggers, Train Multiplier reveals and Super Mega Win presentations all carry on-screen text/numeral confirmation.",
    "motor": "All controls are large, well-separated pill/circular buttons in a single horizontal bar; Space bar can both spin and stop the reels (per Help text), offering a keyboard alternative to precise mouse clicks; Auto Play with configurable stop conditions reduces the need for repetitive clicking."
  },

  "studio_evidence": {
    "text": "HABANERO",
    "frame": "base_game.png",
    "crop": [1080, 780, 1280, 800],
    "note": "Wordmark appears only in the bottom-right corner of the thin service strip; no co-branding or sub-studio mark was found on any captured frame."
  },

  "novelty": {
    "provider_known": true,
    "is_novel": false,
    "notes": "All mechanics on this title (Splitting Symbols, Train Multiplier, Wild Expand, Free Games with Symbol Upgrade, Super Bet, Jackpot Race) have been previously documented for other Habanero titles in the provider playbook; nothing here required escalation."
  }
}

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