What are the key stats for Royal Roulette 500X?
RTP 97.30%max win ×500demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
Demo, RTP 97.30%, rules, payouts & capture data
Direct demo link or iframe code for your site. Free · no sign-up
40 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
GET /v1/slots/royal-roulette-500x-b10/
1,000 free requests / month · sign-up required
This slot’s spec, table rules, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
manual demo playthrough → 40 screens captured → rules & payouts verified → catalogued & reviewed
provider
BGaming
rtp
97.30%
· single configuration
max_win_x
×500
bonus_buy
No
mechanic
Table Game
release_date
2026
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Royal Roulette 500X?
RTP 97.30%max win ×500demo ✓
From the verified capture of 03 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Royal Roulette 500X vs Aviamasters — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 10 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Royal Roulette 500X",
"provider": "BGaming",
"game_category": "table",
"game_subtype": "roulette",
"roulette_type": "European roulette (single zero, numbers 0-36); no double-zero (00) pocket is present anywhere in the wheel, table layout or rules text.",
"theme": "Classic casino roulette presented in a dark, upscale palette (near-black background, warm brown/bronze felt, gold ornamental trim) with a signature multiplier feature called 'Lightning' (BGaming's branded name for this game's random-multiplier mechanic; not to be confused with unrelated 'Lightning Roulette'-style products from other providers).",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from BGaming FUN demo screenshots + OCR + zoomed crops.",
"method_notes": "All numeric claims (RTP, bet limits, payout ratios, multiplier range) are taken verbatim from the in-game 27-page rules booklet (scrolled to exhaustion, dHash + settle=3 confirmed) and/or cross-checked live by the TL against the on-screen Balance/Total Bet counters and a max-bet dialog. Two live Lightning triggers were captured (one number, three numbers) confirming the 50x-500x range from the rules text. NOTE: no round in this capture set ever resolved (ball never lands) — see 'round_resolution_not_captured' below; nothing about ball landing, winning-zone highlight, win amounts, or loss handling is invented.",
"language": "English"
},
"color_palette": {
"app_background": "Very dark charcoal/near-black, uniform behind the whole table.",
"top_bar": "Slightly lighter dark warm-grey/brown bar; game wordmark 'ROYAL ROULETTE' in gold serif capitals, with '500X' inside a gold ribbon/banner shape to its right; small yellow 'B' (BGaming) monogram top-left in a small gold square; clock top-right in light grey; then three icon buttons (statistics/graph icon, speaker/sound icon, hamburger menu icon), all white line-icons.",
"roulette_wheel": "3D-rendered wheel: outer rim and inner spindle rendered in bright polished gold/brass; the rotating number-ring alternates red and black pockets around the green 0 pocket; center hub is a tall gold chess-pawn-like spindle/turret shape; four small gold diamond-shaped decorative studs are scattered around the dark blue-grey wheel base/apron.",
"zero_pocket": "Green (single 0 cell), both on the physical wheel ring and on the table layout's leftmost column.",
"red_numbers": "Dark brick-red/maroon cells for red numbers (e.g. 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36), white bold digits.",
"black_numbers": "Near-black cells for black numbers, white bold digits, separated from red cells and from each other by thin gold/tan gridlines.",
"table_felt_frame": "Thin gold/tan border lines around every betting cell; the whole grid sits on the same dark background as the rest of the screen (no separate green baize color — this is a dark, gold-lined digital layout, not a traditional green felt).",
"chip_selector": "Left side, vertical stack: an up-chevron, a circular chip icon (color changes with denomination), the FUN value as text below it, and a down-chevron. Chip ring/face colors observed: 0.10 FUN = grey/silver ring on dark chip face; 1.00 FUN = cyan/turquoise ring; 50.00 FUN = purple/violet ring with white digits. Colors for the 2.50 and 10.00 FUN denominations were not captured in this frame set (see unreadable_or_uncertain).",
"action_buttons_disabled": "Undo, Double (2x) and Rebet are rendered as flat dark-grey circles with dim grey icon strokes and dim grey labels when they are not actionable.",
"action_buttons_enabled": "When actionable, the same circles keep their dark-grey fill but the icon glyph and the text label turn bright white; the Spin button additionally fills solid teal-green (a gradient from lighter to darker green) with a bright white circular double-arrow glyph.",
"lightning_multiplier_badge": "Rounded-square badge, warm bronze/brown gradient fill, thin gold-yellow border; the struck number is shown in large cream/off-white bold digits on top, and 'x' + the multiplier value below it in the same cream color; the corresponding number cell on the table grid is highlighted with a golden/amber glow and the number briefly rendered in white-on-gold instead of its normal red/black.",
"dialogs_and_menus": "Settings/menu panels and the max-bet warning dialog use a semi-transparent warm dark-brown/grey rounded rectangle panel over a dimmed background; body text is off-white/light grey; slider handles and highlighted values are gold diamond-shaped markers.",
"statistics_screen": "Same dark background; a compact wheel-order ring of numbers in white/red text around a plain dark circle; a blue circular icon with a snowflake glyph labelled implicitly 'cold numbers' on the left of the ring and an orange/red circular icon with a flame glyph labelled implicitly 'hot numbers' on the right; a thin gold vertical filter slider on the far right next to the text 'All rounds'."
},
"layout_and_screens": {
"top_bar": {
"content": "Left: small square gold-on-black 'B' BGaming monogram. Center: game wordmark 'ROYAL ROULETTE' (gold serif capitals) followed by a gold ribbon-shaped badge reading '500X'. Right, left-to-right: a digital clock (HH:MM, local browser time, e.g. '09:15'), a line-icon button showing a small rising zig-zag chart with an arrow (opens the Statistics screen), a speaker/volume icon button, and a hamburger/menu icon button (three horizontal lines) that opens Settings.",
"color_blind_notes": "All three right-side icon buttons are white line-glyphs on a dark bar, distinguished purely by shape/pictogram, not color."
},
"base_game": {
"type": "base_game",
"overall_layout": "Single static screen, no scrolling. From top to bottom: top bar; the 3D roulette wheel roughly centered in the upper half; directly below the wheel, the flat betting grid (table layout); below the grid, a 'Balance' readout bottom-left and a 'Total Bet' readout bottom-right. A small dark oval history/marker indicator sits to the right of the wheel (shows the last winning number as an icon placeholder; empty digit slot before any round has resolved in this session).",
"betting_grid_structure": "12 columns x 3 rows of number cells (1-36) plus a single wide 'green 0' cell spanning all 3 rows on the far left, plus a '2to1' column-bet cell at the end of each of the 3 rows (right of the numbers). Below the 3 number rows: a 4th row split into 3 equal 'Dozen' cells labelled '1st 12', '2nd 12', '3rd 12'. Below that: a 5th row of 6 equal cells labelled, left to right, '1 to 18', 'EVEN', a red diamond (Red bet), a black/white-outlined diamond (Black bet), 'ODD', '19 to 36'.",
"number_grid_reading_order": "Reading the 3x12 grid column by column (as printed): column 1 = 3 (red, top) / 2 (black, middle) / 1 (red, bottom); column 2 = 6 (black) / 5 (red) / 4 (black); column 3 = 9 (red) / 8 (black) / 7 (red); column 4 = 12 (black) / 11 (black) / 10 (black); column 5 = 15 (black) / 14 (red) / 13 (black); column 6 = 18 (red) / 17 (black) / 16 (red); column 7 = 21 (red) / 20 (black) / 19 (red); column 8 = 24 (black) / 23 (red) / 22 (black); column 9 = 27 (red) / 26 (black) / 25 (red); column 10 = 30 (red) / 29 (black) / 28 (black); column 11 = 33 (black) / 32 (red) / 31 (black); column 12 = 36 (red) / 35 (black) / 34 (red). This matches the standard European single-zero wheel's red/black assignment.",
"left_side_controls": {
"chip_stepper": "Vertical control: an up-chevron arrow, the current chip as a round coin icon with its numeric value printed inside, the same value repeated as text below (e.g. '0.10' / 'FUN'), and a down-chevron arrow beneath. Clicking up/down steps through the fixed chip ladder."
},
"right_side_controls": {
"undo": "Round dark-grey button, counter-clockwise curved-arrow icon, label 'Undo' beneath. Per the rules text: a short press reverses the last placed chip; a press-and-hold clears the entire betting area.",
"double": "Round dark-grey button, '2x' text as the icon, label 'Double' beneath. Per rules: doubles the value of every chip currently on the betting area; selecting one specific chip and pressing Double doubles only that chip.",
"rebet": "Round dark-grey button, a circular arrow-with-dot icon, label 'Rebet' beneath. Per rules: repeats the previous round's bet placement. Observed disabled (dim) even after a bet is placed and spun, because no round in this session ever resolved to a completed 'previous bet' to repeat.",
"spin": "Largest button, bottom of the column, round; teal/green filled circle with a white circular double-arrow icon and label 'Spin' beneath. Starts the round with whatever bets are currently on the grid."
},
"bottom_readouts": "Bottom-left: 'Balance: <amount> FUN'. Bottom-right: 'Total Bet: <amount> FUN'. A small text line 'Max bet: 500.00 FUN' is shown just above the betting grid, left-aligned, in light grey.",
"button_state_before_bet": "With Total Bet = 0.00 (no chips placed): Undo, Double, Rebet and Spin are ALL shown disabled — dark-grey circle fill, dim/greyed icon stroke, dim/greyed text label (Spin's circle is a muted dark green, not the bright active green).",
"button_state_after_bet": "After at least one chip is placed (Total Bet > 0): Undo becomes enabled (bright white icon + bright white label); Double becomes enabled (bright white icon + bright white label, circle fill unchanged); Spin becomes enabled (bright solid teal-green fill, bright white icon + label). Rebet stays disabled/dim in every captured frame of this session.",
"color_blind_notes": "Red vs black cells are the classic risk: on this build the DIGIT is also legible white-on-color regardless of hue, and every number's parity/color can be cross-checked against its known standard-roulette color from memory/reference. The 'Red' outside-bet cell and the 'Black' outside-bet cell are additionally distinguished by shape/fill: the Red cell is a solid dark-red filled diamond, the Black cell is a black diamond with a thin white outline — so the two are distinguishable by fill (solid vs outlined) even without color perception. Enabled/disabled button state is conveyed by BOTH brightness (dim vs bright icon and label) AND, for Spin, an additional fill-color change — so a user relying only on shape/position still gets the enabled cue from the text label brightening even if the green fill were indistinguishable."
},
"chip_ladder": {
"note": "Verified by the TL by stepping the chip selector to its hard stops in both directions.",
"values_fun": [0.10, 1.00, 2.50, 10.00, 50.00],
"source": "bet_limits_chip_min.png (stopped at 0.10, down-arrow has no further effect) and bet_limits_chip_max.png (stopped at 50.00, up-arrow has no further effect)."
},
"bet_limits": {
"max_bet_per_round_fun": 500.00,
"max_bet_scope": "Applies to the TOTAL bet for the whole round (the 'Total Bet' readout), not to a single betting-zone. Proven live: ten 50.00 FUN chips were stacked on a single Straight Up number (running Total Bet 450.00 -> 500.00 across the stacking sequence), and an 11th 50.00 chip on the SAME number (which would have made 550.00) was rejected by a dialog while Total Bet remained pinned at 500.00.",
"max_bet_dialog_text": "\"The bet exceeds the maximum bet.\\nMax: 500.00 FUN\" with a single 'Ok' button to dismiss.",
"min_bet_fun": 0.10,
"source": "bet_limits_chip_min.png, bet_limits_chip_max.png, max_bet_dialog.png, bets_placed_stacked.png"
},
"settings_menu": {
"type": "settings",
"title": "No explicit header text visible on this panel; opened via the hamburger icon top-right.",
"left_side": "Two full-width rounded buttons stacked vertically: 'History' (with a small clockwise-arrow-with-clock icon) and 'Rules' (with a small circled '!' icon). A 'Back' button (round, left-pointing arrow, label 'Back') sits further down at the far left of the screen, outside the panel, in the same position as the chip-stepper column.",
"right_side": "Two labelled horizontal sliders: 'Sounds' and 'Music', each a thin dark track with a gold diamond-shaped handle; both observed at roughly 55-60% of track length in the captured frame.",
"history_button_result": "Clicking 'History' did not open any distinct panel in this capture — the frame after the click was pixel-identical to the Settings panel itself (only the header clock text differed). The rules booklet independently states a 'History' feature exists ('located next to the betting area and shows the winning numbers of the recent rounds') but describes it as a compact in-line list, not a full-screen panel; and since no round in this session ever resolved, there would be no winning numbers for such a list to show yet. Both facts are consistent with 'nothing to display', not a broken control.",
"color_blind_notes": "Sliders are read by handle POSITION along the track, not by any color-only cue; both buttons carry a distinct pictogram in addition to their text label."
},
"statistics_screen": {
"type": "info",
"file": "stats_info.png",
"title": "No explicit header text; opened via the graph/chart icon in the top bar.",
"content": "Center: a circular ring listing all 37 wheel numbers (0-36) in their wheel order (not numeric order) with each number colored white (for 0, rendered in a green-ish tone) or red per its roulette color, laid out as if unrolled around a circle with no visible pockets/wedges (plain dark background inside the ring). Left of the ring: a round button with a light-blue outline and a white snowflake icon (cold numbers - numbers hitting least often). Right of the ring: a round button with an orange/amber outline and a white flame icon (hot numbers - numbers hitting most often). Far right: a thin vertical gold slider track with a diamond handle at the top, and the text 'All rounds' below it (a filter for the ratio of rounds included in the hot/cold analysis).",
"wheel_order_read_from_ring": "Starting at the top (12 o'clock, marked in green) and reading clockwise: 0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26 (back to 0). This is the standard European roulette wheel sequence.",
"color_blind_notes": "Hot/cold buttons carry a distinct pictogram (flame vs snowflake) in addition to their outline color, so they remain distinguishable without color perception. Individual numbers on the ring rely on the same red/black convention as the table (see base_game color_blind_notes)."
},
"rules_booklet": {
"type": "rules",
"total_pages": 27,
"scroll_verification": "Confirmed exhausted by scripts/scroll_capture.py (settle=3, no further movement) and visually by the scrollbar occupying the full track on the final page; content flows in one continuous, monotonically-advancing sequence (no loop) from 'About the game' through 'How to play', 'Features', 'Inside bets', 'Outside bets', 'Additional bets', 'History/Statistics', 'Results', the full payout table, 'Settings', 'Return to Player', 'RNG', to 'Additional information'.",
"about_the_game_verbatim": "\"Enjoy the tried-and-true classic game - roulette! Place your bets and watch it spin, feeling the thrill build with every move of the ball. Will it land on your lucky number or color? The anticipation is half the fun and every spin tests your luck. But this is not quite an ordinary roulette - it comes with an exciting twist. The Lightning feature selects 1-3 random numbers and assigns them multipliers of up to 500x! If you happen to bet on one of these numbers, the multiplier is applied to your bet.\"",
"how_to_play_verbatim": [
"1. Choose your bet size. The bets are represented as chips of different values.",
"2. Choose your betting area layout. The game features two betting area layouts: standard and Track. You can switch between them using the buttons with their miniatures.",
"3. Place a bet. Select a chip and then a spot on the betting area. You can place bets on as many spots as you like. To adjust the bet amount, stack multiple chips on the same spot. To clear the betting area, press and hold the Undo button. To double the value of all chips on the betting area, press the Double button. To double the value of a specific chip, select it. Also, in the Track layout, each bet comes with a switch that lets you adjust its amount. To repeat the previous bet, press the Rebet button. To reverse your last action, press the Undo button.",
"4. Press the Spin button. The roulette wheel with a ball starts to spin. Additionally, the Lightning feature may activate, highlighting 1-3 random numbers and assigning each a multiplier from 50x to 500x. When the ball stops, the winning number and color are determined. If the ball lands on a number or color you bet on, you win and receive the payout according to the paytable. If the ball lands on a number with a multiplier (the Lightning feature), the multiplier is applied to your bet. Please note that in this case, you don't receive the regular payout. If neither the number nor color matches your bet, you lose and your bet is deducted from the balance."
],
"features_section_verbatim": {
"betting_area": "Betting area is the surface where you place your chips. You can choose between the standard layout and the Track layout. The standard layout is a grid of numbered squares representing all the numbers on the roulette wheel (1-36 and 0), along with additional spots that allow you to bet on groups of numbers: '1st 12', '2nd 12', '3rd 12', '1 to 18', '19 to 36', 'ODD', 'EVEN', three spots '2 to 1', and red and black diamonds. The Track layout is oval-shaped and represents the order of numbers as they appear on the wheel. Its additional spots differ from those on the standard layout and allow you to place extra bets. These spots are labeled 'Zero', 'Tier', 'Orphelins', and 'Voisins'.",
"roulette_wheel": "Roulette wheel is the spinning device that determines the winning number and color. It has numbered pockets (1-36 and 0), each colored red, black, or green (0).",
"lightning": "Lightning. 1-3 random numbers are highlighted on the betting area, each assigned a multiplier from 50x to 500x. If the ball stops on one of these numbers, the multiplier is applied to your bet. Only Straight Up bets count.",
"inside_bets": "Inside bets. These are bets on specific numbers or small groups of numbers. They offer higher payouts but lower winning chances than the outside bets. They include: Straight Up is placed on a single number (0-36). Split is placed on 2 adjacent numbers (a chip is on the vertical or horizontal line between them). Street is placed on 3 numbers in a horizontal row (a chip is at the end of any 3-number line). Corner is placed on 4 numbers that meet at one corner (a chip is on their intersection). Line is placed on 6 numbers from two adjacent rows (a chip is on the line between the rows).",
"outside_bets": "Outside bets. These are bets placed on larger groups of numbers. They have higher chances of winning but lower payouts than the inside bets. They include: Red or Black is placed on all red or all black numbers (a chip is on the red or black diamond). Odd or Even is placed on all odd or all even numbers (a chip is on the spot labeled 'ODD' or 'EVEN'). Low or High is placed on numbers 1-18 or 19-36 (a chip is on the spot labeled '1 to 18' or '19 to 36'). Dozen is placed on numbers 1-12, 13-24, or 25-36 (a chip is on the spot labeled '1st 12', '2nd 12', or '3rd 12'). Column is placed on 12 numbers in the chosen vertical column (a chip is on one of the spots labeled '2 to 1').",
"additional_bets": "Additional bets. These are bets that go beyond the inside and outside bets. They include: Tier is placed on 12 numbers located on the opposite side from 0 (1 chip is on each of the Splits 5/8, 10/11, 13/16, 23/24, 27/30, and 33/36; on the Track layout, 6 chips are on the 'Tier' spot). Zero is placed on 0 and 6 numbers closest to it (1 chip is on each of the Splits 0/3, 12/15, 32/35, and 1 chip is on the Straight Up 26; on the Track layout, 3 chips are on the 'Zero' spot and 1 chip is on the Straight Up 26). Voisins is placed on 0 and 17 numbers closest to it (2 chips are on the Street 0/2/3, 1 chip is on each of the Splits 4/7, 12/15, 18/21, 19/22, 32/35, and 2 chips are on the Corner 25/26/28/29; on the Track layout, 9 chips are on the 'Voisins' spot). Orphelins is placed on 8 numbers not included in Voisins and Tier (1 chip is on each of the Splits 6/9, 14/17, 17/20, 31/34 and 1 chip is on the Straight Up 1; on the Track layout, 4 chips are on the 'Orphelins' spot and 1 chip is on the Straight Up 1).",
"history_and_statistics": "History. This section is located next to the betting area and shows the winning numbers of the recent rounds. Statistics. You can analyze the numbers that win most often and those that win rarely by pressing the Statistics button. You can specify the range of rounds for analysis."
},
"results_section_verbatim": "If the ball lands on a number or color you bet on, you win and receive the payout according to the paytable. If the ball lands on a number with a multiplier (the Lightning feature), the multiplier is applied to your bet. Please note that in this case, you don't receive the regular payout. For example, if you place a bet on a number with a 100x multiplier, your bet is multiplied by 100x, not 133x (100x for Lightning and 33x for the Straight Up bet are not summed up). If neither the number nor color matches your bet, you lose and your bet is deducted from the balance. The maximum winning amount is x500 of the bet.",
"payout_table_verbatim": {
"note": "Numbers copied EXACTLY as printed in the booklet, including the non-standard Straight Up ratio (a classic single-zero wheel normally pays Straight Up at 35:1; this build's printed paytable says 32:1 — reported verbatim, not corrected, and flagged in unreadable_or_uncertain as an intentional-vs-typo question we cannot resolve from screenshots alone).",
"inside_bets": {
"straight_up": "32:1",
"split": "17:1",
"street": "11:1",
"corner": "8:1",
"line": "5:1"
},
"outside_bets": {
"red_or_black": "1:1",
"odd_or_even": "1:1",
"low_or_high": "1:1",
"dozen": "2:1",
"column": "2:1"
},
"additional_bets": {
"tier": "17:1",
"zero": "32:1 or 17:1 (depending on the winning number)",
"voisins": "11:1 x 2 chips, 8:1 x 2 chips, or 17:1 (depending on the winning number)",
"orphelins": "32:1 or 17:1 (depending on the winning number)"
}
},
"settings_section_verbatim": "You can adjust the volume of music and sound effects or turn them off completely in the Menu section or with the help of the Speaker button.",
"rtp_verbatim": "The overall theoretical Return to Player (RTP) is 97.3%.",
"rng_verbatim": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
"additional_information_verbatim": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0, dated 1 Jan, 2026. Game Version 1.0.0.",
"color_notes": "Body text throughout the booklet is off-white/light grey on a semi-transparent dark warm-brown rounded panel; section headers ('About the game', 'How to play', 'Features', 'Results', 'Settings', 'Return to Player', 'RNG', 'Additional information') are in a slightly larger, brighter off-white; bold inline terms (Undo, Double, Rebet, Spin, Lightning, bet-type names) are in bright white/bold weight, not a different color — legible without color perception."
},
"track_layout": {
"note": "Described only in the rules booklet text; NOT captured as its own screenshot in this set (no frame shows the oval Track layout or its miniature switch button). Per the rules: an oval-shaped alternate betting layout representing wheel order, with 4 special combination spots labeled 'Zero', 'Tier', 'Orphelins', and 'Voisins' replacing the standard layout's individual-chip placements for those same bets. Switching between standard and Track layouts is done via 'buttons with their miniatures' (small thumbnail-style layout-switch buttons), whose position was not identified in the captured frames.",
"status": "not_captured_separately"
},
"lightning_feature": {
"type": "bonus",
"mechanic_summary": "On every Spin, the game may (per rules text, not guaranteed every round) select 1 to 3 random numbers and assign each one a random multiplier from 50x up to 500x. This only interacts with STRAIGHT UP (single-number) bets — confirmed by the rules line 'Only Straight Up bets count.' If the ball lands on a struck number: the player's Straight Up bet on that number is paid at the Lightning multiplier INSTEAD OF the normal 32:1 Straight Up payout (they are not summed — the rules give a worked example: a 100x Lightning hit pays 100x, not 133x). The maximum possible win on any single bet is stated as x500 of the bet.",
"live_evidence_single_number": {
"file": "bonus_lightning_reveal1.png",
"observed": "During a spin with a 1.00 FUN Straight Up bet on number 17, exactly one Lightning slot (of the three available slots at the left edge of the screen) was filled: number 6 with multiplier x497. Number 6's cell on the table grid was highlighted gold/amber and its digit color changed from red-on-red-cell to white-on-gold. The other two Lightning slots remained empty rounded-square placeholders (dashed white diamond glyph, no number) for the remainder of that round.",
"confirms": "Multiplier value 497 falls inside the documented 50x-500x range; slot count (1 of 3 max) matches 'the Lightning feature selects 1-3 random numbers'."
},
"live_evidence_three_numbers": {
"file": "bonus_lightning_three_numbers.png",
"observed": "In a separate round (TL-captured second pass), all three Lightning slots were filled simultaneously: number 18 with multiplier x94, number 28 with multiplier x50, number 32 with multiplier x50. All three corresponding cells on the table grid (18, 28, 32) were highlighted gold/amber with white-on-gold digits at the same time.",
"confirms": "The documented upper bound of 3 simultaneous struck numbers, and the low end of the multiplier range (x50, the documented minimum, appearing twice in the same round)."
},
"wheel_spinning_frame": {
"file": "wheel_spinning.png",
"observed": "Captured immediately after pressing Spin, before any Lightning numbers are revealed: the wheel is already rotating (ring orientation differs from the pre-spin frame), Balance has been debited from 1,000.00 to 999.00 FUN (matching the 1.00 FUN Straight Up bet on number 17 already placed), Total Bet still reads 1.00 FUN, and the three Lightning slots on the left are shown as empty rounded-square placeholders (no number revealed yet). This is a wheel-spinning-in-progress state, not a resolved outcome, and is labelled as such — no winning number is implied by this frame."
},
"buy_option": "None observed. There is no purchase/buy control for the Lightning feature on any captured screen or in the rules text; it appears to trigger purely at random on any Spin."
}
},
"round_resolution_not_captured": {
"summary": "In this entire capture set, no roulette round ever reached its natural conclusion: the ball is never observed to stop, no winning number/color is ever highlighted as a result, no win amount or loss confirmation is ever shown, and Balance/Total Bet never change to reflect a resolved outcome beyond the initial bet debit at Spin time.",
"root_cause_assessment": "Documented and independently reproduced by the TL as a TECHNICAL CAPTURE-ENVIRONMENT LIMITATION, not a rarity of any in-game event: two rounds were followed by the capturer (~55 minutes combined) and a third, independent round was followed by the TL on a freshly reloaded page under lower host CPU load. In all three, the wheel visibly rotates (ring orientation changes between frames, ruling out a frozen/stuck single frame) and, when triggered, the Lightning feature fully resolves (numbers + multipliers appear and stay), but the ball never stops and neither Balance nor Total Bet ever change again after the initial bet debit. This points to the ball-drop/round-resolution logic not completing on the client in this environment, most likely related to known headless-Chromium heavy-bonus-animation/GPU rendering constraints under load — but lowering host load (11.04 -> 5.94) alone did not fix it on the second attempt, so a client/server round-resolution timing issue cannot be ruled out either.",
"not_present_in_this_documentation": [
"The ball coming to rest in a pocket, or any visual of the ball itself during/after landing.",
"The winning number or winning color being announced/highlighted on the wheel or table.",
"A win screen, win-amount readout, or celebratory animation of any kind.",
"A resolved losing round (bet cleared with no win shown).",
"The arithmetic of an actual payout (e.g. confirming the 32:1 Straight Up ratio against a real balance change), including how a Lightning-multiplier win is actually added to Balance.",
"A populated History list of past winning numbers (none exist yet because no round has resolved).",
"The Track (oval) betting layout screen and its layout-switch control."
],
"explicitly_not_invented": "None of the above are described or guessed at anywhere else in this document. Do not infer their appearance from generic roulette knowledge."
},
"accessibility_observations": {
"screen_reader": "Control positions are stable across all captured states: chip stepper column is fixed at the far left, the four action buttons (Undo/Double/Rebet/Spin) are fixed in the same vertical order at the far right, and the Balance/Total Bet readouts are fixed at the bottom-left/bottom-right corners respectively. The 27-page rules booklet is a single linear scroll (no pagination clicks, no branching), read top-to-bottom once.",
"motor": "All primary controls (chip stepper arrows, the four right-side action buttons, and every betting-grid cell) are large, discrete circular or rectangular touch/click targets with generous spacing; no drag gestures are required to place a bet (a bet is placed with a single click after selecting a chip denomination).",
"color_blind": "The single largest color-dependent element in this game is the red/black number coloring central to roulette itself; on this build every number also carries a legible printed digit, and the two 'diamond' outside bets (Red, Black) are additionally differentiated by fill style (solid diamond vs outlined diamond) rather than color alone. The green 0 pocket/cell is unique in shape/position (leftmost column, spans all three rows) as well as color, so it remains identifiable even without green perception. Button enabled/disabled state is conveyed by brightness and text-label contrast in addition to (for Spin) a fill-color change. The Lightning multiplier's gold highlight is paired with a printed number+multiplier badge (text), so the feature is legible without color perception.",
"deaf_hard_of_hearing": "No audio-only information was observed; sound (music/SFX with independent volume sliders) appears to be decorative reinforcement rather than carrying unique game-state information. All state so far captured (bet amounts, chip values, Lightning multipliers, dialog text) is conveyed as on-screen text."
},
"unreadable_or_uncertain": [
"Straight Up payout printed as 32:1 in this build's paytable, where classic single-zero European roulette normally pays 35:1. Reported EXACTLY as printed (rules_p19/p20/p24 all show 32:1 consistently across the visible table AND the Zero/Orphelins additional-bet rows, which explicitly reference '32:1 or 17:1'). Not corrected to 35:1. Cannot determine from screenshots alone whether this is an intentional lower-edge-in-BGaming's-favor design choice specific to this title or a documentation error; flagging rather than silently fixing.",
"Exact color of the 2.50 FUN and 10.00 FUN chip denominations — not shown in any captured frame (only 0.10, 1.00, and 50.00 FUN chips were visible).",
"The Track (oval) betting-area layout and its layout-switch button — described only in rules text, no screenshot of this alternate layout exists in the set.",
"Any resolved round outcome whatsoever (ball landing, winning number/color, win screen, loss confirmation, History list contents, actual payout arithmetic) — see 'round_resolution_not_captured' for the full, non-invented account.",
"Whether Rebet would become enabled after a first round actually resolves — only observed disabled, and only in a session where no round ever completed, so this cannot be confirmed as a permanent behavior vs. a session with no eligible previous bet yet."
],
"provider_known": true,
"novelty": false,
"novelty_notes": "Table game (European single-zero roulette) rather than a slot: game_category=table, game_subtype=roulette. No reels/symbols/lines/free spins/bonus-buy. Documented per the table-game contract (no symbol icon generation). The one distinguishing mechanic is BGaming's 'Lightning' random multiplier feature restricted to Straight Up bets, fully described from rules text plus two independent live triggers (1-number and 3-number cases)."
}
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.