Royal Fruits MultiLines

Demo, RTP 97.15%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 97.15%
Volatility
Max win ×3000
Grid 5×4
For webmasters & affiliates
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Asset pack

39 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Royal Fruits MultiLines

Everything pulled from Royal Fruits MultiLines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×3000
layout 5×4
paylines 100 fixed
bonus_buy No
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default headline 97.15% When 80 or 100 win lines are selected (80 is the default)
Default 97.16% When 20, 40 or 60 win lines are selected

See how this RTP compares across BGaming’s full range →

Symbols & paytable

8 symbols
8 icons (ZIP)
Scatter
Scatter
Scatter

Golden crown. Pays on any position on any reel, independent of paylines; value is already a total-bet multiplier (not divided by line count).

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 250.00 Multiplier
Wild
Wild
Wild

Red numeral 7. Substitutes for any symbol except Scatter. Value = total-bet multiplier at 100 active lines (per-line paytable tier divided by number of lines active).

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 30.00 Multiplier
Star
Star
High Pay

Highest-paying fruit symbol. Value = total-bet multiplier at 100 active lines (per-line tier divided by lines).

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Grape
Grape
High Pay

Tied with Watermelon at every tier. Value = total-bet multiplier at 100 active lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 3.00 Multiplier
Watermelon
Watermelon
High Pay

Tied with Grape at every tier. Value = total-bet multiplier at 100 active lines.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 3.00 Multiplier
Blueberry
Blueberry
Low Pay

Tied with Orange at every tier. Value = total-bet multiplier at 100 active lines.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 1.00 Multiplier
Orange
Orange
Low Pay

Tied with Blueberry at every tier. Value = total-bet multiplier at 100 active lines.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 1.00 Multiplier
Cherry
Cherry
Low Pay

Lowest-paying symbol. Value = total-bet multiplier at 100 active lines.

MatchPayoutUnit
3x 0.04 Multiplier
4x 0.10 Multiplier
5x 0.50 Multiplier

Bonus modes

6 modes
Base Game Modifier lines_20
20 Win Lines

Player selects 20 active paylines (first 20 of the fixed 100-line map) via the LINES panel. Total bet 0.20-16.00; theoretical RTP 97.16%.

Base Game Modifier lines_40
40 Win Lines

40 active paylines. Total bet 0.40-32.00; theoretical RTP 97.16%.

Base Game Modifier lines_60
60 Win Lines

60 active paylines. Total bet 0.60-48.00; theoretical RTP 97.16%.

Base Game Modifier lines_80
80 Win Lines

80 active paylines, the pre-selected default on the splash screen. Total bet 0.80-64.00; theoretical RTP 97.15%.

Base Game Modifier lines_100
100 Win Lines

Full set of 100 active paylines, the game's headline configuration (shown alongside MAX WIN 3000x). Total bet 1.00-80.00; theoretical RTP 97.15%.

Other best_stats
Best Win / Best Multiplier Tracker

Session-only passive statistics panel showing the highest single win (in FUN) and the highest win-to-total-bet ratio reached in the current session; resets each new session, no gameplay effect.

Colour system

extracted from frames · HEX
Export palette
#5E0405 base dominant 1 base
#980E06 base dominant 2 base
#DEA06A base dominant 3 base
#2D0304 base dominant 4 base
#D76516 base dominant 5 base
#E59A19 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Every symbol is identified by unique shape plus baked-in name text, not by color alone: Wild is a bold red numeral 7 with a gold outline and the word WILD; Scatter is a gold crown with a red inner lining and a pink/magenta gem with the word SCATTER; the six fruits are shape-distinct (Star = magenta faceted gem, Grape = purple grapes, Watermelon = green with pink/red wedge, Blueberry = dark blue round fruit, Orange = orange-red gradient fruit, Cherry = red pair).
  • The only color-only UI signal is the violet/purple highlight for the currently selected line count and for the CLICK TO START button. It is always paired with a non-color cue: the selected line button also has a distinct border/fill shape, and CLICK TO START is uniquely large, centered and labelled with text.
Screen Reader
  • Stable control layout across all game states: Info(i) and Settings(gear) bottom-far-left, Balance/Total-bet/bet-adjust-arrows bottom-center-left, Autoplay(A) and Spin bottom-far-right. The info booklet (33 pages total) is reached via the 'i' button and internally split into a linear paytable/lines section (money-bag icon) and a linear rules/text section (question-mark icon); a third history icon is present but appears inert in this demo build.
Motor Accessibility
  • Bet adjustment uses small up/down triangle arrows next to the Total Bet value (likely the smallest touch target in the UI). The five LINES buttons and the Spin/Autoplay buttons are large circular/rectangular targets. Spacebar can substitute for clicking Spin (enabled by default in Settings).
Hearing Accessibility
  • No audio-only information observed. Music and Sound FX are toggleable and purely decorative; all outcomes (wins, bet, balance, RTP, rules) are conveyed in on-screen text.
Low Vision
  • Balance, bet and win amounts are high-contrast white/cream/gold text on dark backgrounds throughout. Winning-payline diagrams in the info booklet use a single bright yellow/gold highlight against neutral gray, high contrast, legible even under full monochromacy.

Media & assets

3 files · 3 types
39 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/splash (line-count chooser), base game, paytable (23 pages incl. symbol payouts, features illustrations and all 100 payline diagrams), rules (10 pages), settings panel, autoplay/autospin panel, a real win screen (2 paylines summing to Total win) — 38 desktop screenshots total.
Game has no free spins / bonus round / bonus buy (confirmed absent from the Features section and the bottom control bar), so none were captured — this is a real property of the game, not a missed shot.
Exact cell-by-cell shape of all 100 individual payline diagrams was not individually transcribed (100 lines x 20 cells); only a handful of example shapes were described. Source frames (paytable_p14-p23) are complete and available if a full transcription is needed later.
Meaning of the small MM:SS numeric readout next to the top-right speaker icon is not confirmed by any on-screen label (likely an elapsed session/demo timer).
Full content of the Autospin 'Advanced' stop-condition fields ('on any win', 'if single win exceeds', 'if cash balance increases/decreases by') was not visible within the captured autoplay frame; scrolling within that panel was not attempted.
Whether the history icon (clock with circular arrow) in the paytable/rules panel has any function in this demo build is unconfirmed — tested three times with no visible response, plausibly a real-money-only feature.
Whether Wild has any reel-position restriction is unconfirmed — no restriction text was found in rules or paytable, but absence of a restriction statement is not full proof none exists.
Bet-per-line range (0.01-0.80) is implied/derived from bet_range_by_line_count divided by lines, not directly printed anywhere on screen.

Ask AI about Royal Fruits MultiLines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Royal Fruits MultiLines play? Keep it simple.

Player selects 20 active paylines (first 20 of the fixed 100-line map) via the LINES panel. Total bet 0.20-16.00; theoretical RTP 97.16%.

RTP 97.15%max win ×3000demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Royal Fruits MultiLines vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/royal-fruits-multilines-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/royal-fruits-multilines-b10/
{
  "game": {
    "name": "Royal Fruits MultiLines",
    "provider": "BGaming",
    "theme": "Classic fruit-machine / \"royal\" jeweled fruit-slot theme. No narrative characters — the theme is expressed purely through iconography: jeweled royal fruit symbols, a golden crown (Scatter) and a glowing red 7 (Wild), on a deep red/maroon casino-velvet background.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 38 desktop screenshots (1280x800), the game's own OCR-legible on-screen text, and pixel-verified zoom crops.",
    "method_notes": "All symbol payouts read directly from zoomed paytable crops (paytable_p1.png / p2.png, both fully legible, no OCR guessing needed). Numbers taken verbatim from on-screen text. The payout-basis conflict flagged by the capturer was resolved by the TL using two independent live measurements (see 'payout_mechanics' below) and is reproduced here as decided. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English (demo currency token: FUN, not real money)"
  },
  "color_palette": {
    "background_overall": "Deep dark red/maroon gradient background across nearly every screen (splash, base game, paytable frame area behind the modal, win screen), darkening toward a near-black vignette at the corners; faint soft red glowing bokeh dots scattered in the background.",
    "reel_frame": "Thick ornate gold/yellow carved frame around the 5x4 reel grid, with a darker maroon/burgundy inner border directly around the cells.",
    "reel_cells": "Warm cream/tan flat background behind each symbol (not transparent/dark like typical modern slots) — symbols sit on a light beige tile.",
    "logo_wordmark": "\"ROYAL FRUITS\" in large 3-D gold letters outlined in dark red/maroon, with a small red cherry-and-green-leaf ornament above the letter 'F'; below it a red ribbon banner reading \"MULTILINES\" in gold capital letters.",
    "lines_panel": "Vertical gold ornate frame (left side of base game / preview) on a dark red backdrop; the five number buttons (100/80/60/40/20) are dark red/brown rounded rectangles with gold numerals; the currently selected line count is highlighted with a bright purple/violet fill and white/gold border — this is the ONLY place in the UI where purple/violet is used as a selection-state color.",
    "best_win_panel": "Matching gold ornate frame on the right side of base game; two stacked red plaques labelled \"BEST WIN\" and \"BEST MULTIPLIER\" in gold text, each with an empty dark bar beneath for the numeric value.",
    "buttons_cta": "The \"CLICK TO START\" button on the splash/preview screen is a violet/purple rounded rectangle with a gold border and gold capital text — same violet hue as the selected-lines highlight, reinforcing that violet = 'active/primary selection' throughout this game.",
    "info_paytable_panel": "Dark charcoal-gray/near-black modal panel (paytable, rules) with white and light-gray text; small round white \"X\" close button top-right.",
    "settings_autoplay_panel": "Same dark charcoal-gray rounded-rectangle overlay style as the paytable modal, centered over a dimmed/darkened reel view.",
    "symbol_colors": {
      "scatter_crown": "gold/yellow crown with a red inner lining and a pink/magenta faceted gem on top; word 'SCATTER' rendered in gold 3-D letters baked into the icon art, glowing orange-red halo.",
      "wild_seven": "bold red numeral '7' with a white/cream inner highlight stroke and gold outer outline; word 'WILD' in gold 3-D letters beneath it; glowing orange-gold halo.",
      "star": "bright magenta/pink faceted gem cut in a 5-point star shape, gold metallic outline, no text on the icon.",
      "grape": "cluster of purple/violet glossy grapes with a small gold-green stem and leaf.",
      "watermelon": "green watermelon (whole, glossy) with a pink/red triangular wedge slice showing small black seeds, gold leafy stem at top.",
      "blueberry_plum": "single glossy dark-blue round fruit (reads as a blueberry or blue plum) with a small gold leaf stem.",
      "orange_peach": "single glossy fruit with an orange-to-red gradient (reads as an orange or nectarine) with a small gold leaf stem.",
      "cherry": "pair of glossy red cherries joined by a green/gold stem — the lowest-paying symbol."
    },
    "colorblind_notes": "The single color-only signal in the UI is the purple/violet highlight for 'currently selected line count' and 'primary action button'. This is always paired with a NON-color cue: the selected line button is also visually raised/framed differently and is the only one with a light border, and the CLICK TO START button is uniquely large and centered with explicit text — so the state is still readable without color discrimination. Win amounts and all numeric readouts are white/cream/gold text on dark backgrounds (high contrast), not color-coded."
  },
  "reel_and_lines_mechanics": {
    "grid": "5 reels x 4 rows, fixed (verified by two independent channels — see manifest.rows_verification): 20 fixed symbol positions, no cascading/tumbling, no cluster pays.",
    "key_mechanic_multilines": "Before the game starts, and at any time during play via a persistent left-side 'LINES' panel, the player CHOOSES the number of active paylines: 20, 40, 60, 80 or 100. This is the naming feature of the game ('MultiLines'). Changing the line count proportionally changes the Total Bet field (bet-per-line stays within the same 0.01-0.80 range regardless of line count chosen) and also slightly changes the theoretical RTP (see 'rtp_by_line_count').",
    "paylines_total": "100 fixed paylines make up the full set; a subset of 20/40/60/80 is a literal first-N-lines subset of the same fixed 100-line map (verified: Line 1, Line 2, Line 3... keep an identical fixed shape across all screenshots regardless of which count is active).",
    "payline_diagrams_source": "All 100 individual payline shapes (each drawn as a 5x4 grid with the winning-path cells highlighted in yellow/gold) are shown across paytable_p14.png through paytable_p23.png, in the 'Lines' section of the info booklet.",
    "payline_pattern_examples": [
      "Line 1: straight horizontal line across the 2nd row from the top, all 5 reels.",
      "Line 2: straight horizontal line across the 3rd row, all 5 reels.",
      "Line 3: straight horizontal line across the top (1st) row, all 5 reels.",
      "Line 4: straight horizontal line across the bottom (4th) row, all 5 reels — this is the line that pays on win_screen.png (Star-Star-Star-Wild along the bottom row).",
      "Line 5 and above: zigzag / V / W / M-shaped diagonal paths through the 4-row grid, a different shape for every one of the 100 lines (verified by directly viewing pages 14, 19, 20 and 23 — no two adjacent line diagrams repeat the same shape)."
    ],
    "not_transcribed_note": "The exact cell-by-cell shape of every one of the 100 individual paylines was NOT individually transcribed into this document (100 lines x 20 cells = 2000 data points); this is a fixed, non-random game property fully visible in the source screenshots paytable_p14.png-paytable_p23.png if a cell-exact transcription is later required for a screen-reader-specific deliverable.",
    "scatter_positioning": "The Scatter (golden crown) is the only symbol that pays regardless of payline/position — it is explicitly exempted from the payline grid entirely ('Pays on any position. Drops on any reel.')."
  },
  "payout_mechanics": {
    "basis": "per_line (multiplier of the bet-per-line value), EXCEPT for the Scatter symbol which pays as a multiplier of the TOTAL bet.",
    "decision_owner": "Resolved by the TL on Gate-1 after the capturer flagged a raw 2x discrepancy; see manifest.payout_basis for full evidence. Not re-litigated here.",
    "rule_text_source": "rules_p5.png / rules_p6.png (Spin Results section): \"All symbols pay left to right on consecutive reels of an active payline.\" / \"Coinciding wins on several active paylines are added.\" / \"Payouts are made according to the paytable.\" / \"Payline wins are multiplied by the bet per line value, except for Scatter symbols.\" / \"Note that only the highest win is paid on each of the active paylines.\" / \"The maximum winning amount is x3000 of the bet.\"",
    "interface_trap_explained": "The bottom bar shows 'Line N pays' next to 'Total win' — but 'Total win' is the sum of ALL winning lines in that spin, not the payout of line N alone. The payout of an individual symbol combination is printed directly ON the winning symbols on the reel itself (small number overlay), separate from the 'Total win' field. On win_screen.png the combination shows '2.00' printed on the winning Star, while 'Total win: 4.00 FUN' is shown at the bottom — meaning two separate paylines won that spin (2.00 + 2.00 = 4.00), not that line 4 alone paid 4.00.",
    "conversion_for_total_bet_multiplier": "Because bet-per-line (0.01-0.80) is constant across all line-count configurations while the number of active lines (20/40/60/80/100) changes the Total Bet proportionally, the multiplier of TOTAL bet for any payline symbol = (printed per-line tier value) / (number of lines currently active). This ratio is NOT a fixed game constant — it is 5x larger at 20 lines than at 100 lines for the exact same symbol combination. Values below are given both as the printed per-line multiplier (primary, stable) and as an example total-bet multiplier computed at the FULL declared line set of 100 (the value printed as the game's headline configuration on the splash screen alongside 'MAX WIN 3000x').",
    "scatter_is_different": "Scatter tier values (5x=250, 4x=10, 3x=2) are ALREADY total-bet multipliers per the rule text exemption above — do NOT divide them by the line count."
  },
  "symbols": {
    "note": "All 8 paying symbols and their exact payout tiers were read directly from clearly legible zoomed crops of paytable_p1.png/p2.png (both pages show the identical numbers, confirming the OCR-quality read). No numbers here are guessed.",
    "wild": {
      "name": "WILD (red \"7\")",
      "appearance": "Bold red numeral 7 with a white highlight stroke and gold outline, glowing orange-gold halo; the word WILD in gold 3-D letters beneath it.",
      "rules": "Substitutes for any symbol except Scatter.",
      "payouts_per_line_multiplier": {
        "5": 3000,
        "4": 400,
        "3": 100
      },
      "payouts_total_bet_multiplier_at_100_lines_example": {
        "5": 30.0,
        "4": 4.0,
        "3": 1.0
      },
      "payouts_total_bet_multiplier_at_20_lines_example": {
        "5": 150.0,
        "4": 20.0,
        "3": 5.0
      },
      "rank": "Highest-paying symbol. Its top tier also EXPLAINS the game-wide cap and shows the model is self-consistent: five Wilds fill every reel, so EVERY active line wins at once. At N lines that is N x 3000 x (total_bet / N) = x3000 of the total bet, identical for N = 20, 40, 60, 80 and 100 - which is exactly the printed MAX WIN 3000x. The cap is therefore not a separate ceiling clipping a larger number; it is the arithmetic result of the paytable itself, and it is independent of the chosen line count. (Checked by TL at Gate-1; an earlier draft of this field stated a nominal x150,000, which was an arithmetic slip - per-line tiers must be multiplied by bet PER LINE, not by the total bet.)"
    },
    "scatter": {
      "name": "SCATTER (golden crown)",
      "appearance": "Gold crown with a red inner lining and a pink/magenta faceted gem on top, orange-red glow; the word SCATTER in gold 3-D letters baked into the icon.",
      "rules": "Pays on any position on any reel (does not need to align on an active payline). Payout is a direct multiplier of the TOTAL bet (exempted from the per-line division — see payout_mechanics).",
      "payouts_total_bet_multiplier": {
        "5": 250,
        "4": 10,
        "3": 2
      }
    },
    "fruit_tiers_high_to_low": [
      {
        "name": "Star (pink/magenta jeweled star)",
        "appearance": "Bright magenta/pink faceted gem cut in a 5-point star, gold metallic outline, no text.",
        "payouts_per_line_multiplier": {
          "5": 400,
          "4": 100,
          "3": 40
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 4.0,
          "4": 1.0,
          "3": 0.4
        }
      },
      {
        "name": "Grape",
        "appearance": "Cluster of glossy purple/violet grapes with a small gold-green stem and leaf.",
        "payouts_per_line_multiplier": {
          "5": 300,
          "4": 40,
          "3": 20
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 3.0,
          "4": 0.4,
          "3": 0.2
        }
      },
      {
        "name": "Watermelon",
        "appearance": "Whole glossy green watermelon with a pink/red triangular wedge slice showing small black seeds, gold leafy stem.",
        "payouts_per_line_multiplier": {
          "5": 300,
          "4": 40,
          "3": 20
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 3.0,
          "4": 0.4,
          "3": 0.2
        },
        "note": "Tied exactly with Grape at every tier."
      },
      {
        "name": "Blueberry / blue plum",
        "appearance": "Single glossy dark-blue round fruit with a small gold leaf stem.",
        "payouts_per_line_multiplier": {
          "5": 100,
          "4": 20,
          "3": 10
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 1.0,
          "4": 0.2,
          "3": 0.1
        }
      },
      {
        "name": "Orange / nectarine",
        "appearance": "Single glossy fruit with an orange-to-red gradient, small gold leaf stem.",
        "payouts_per_line_multiplier": {
          "5": 100,
          "4": 20,
          "3": 10
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 1.0,
          "4": 0.2,
          "3": 0.1
        },
        "note": "Tied exactly with Blueberry at every tier."
      },
      {
        "name": "Cherry",
        "appearance": "Pair of glossy red cherries joined by a green/gold stem.",
        "payouts_per_line_multiplier": {
          "5": 50,
          "4": 10,
          "3": 4
        },
        "payouts_total_bet_multiplier_at_100_lines_example": {
          "5": 0.5,
          "4": 0.1,
          "3": 0.04
        },
        "rank": "lowest-paying symbol"
      }
    ],
    "royals_present": false,
    "royals_note": "No card-suit/royal symbols (A/K/Q/J/10) exist in this game — the paytable contains exactly 8 paying elements: Scatter, Wild, Star, Grape, Watermelon, Blueberry, Orange, Cherry. Confirmed by reading paytable_p1.png and p2.png in full (no additional symbols before or after this set)."
  },
  "features": {
    "free_spins": {
      "present": false,
      "evidence": "Buklet 'Features' section (rules_p4/p5, paytable_p2-p9) lists exactly three items: Scatter symbol, Wild symbol, Change of lines number — no free-spins/bonus-round feature is described anywhere. No BUY-feature/bonus-buy control exists on any of the 38 captured screens."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "Same as above; bottom control bar only has Info, Settings, Total Bet +/-, Autoplay, Spin — no purchase button."
    },
    "change_of_lines_number": {
      "description": "The game's headline feature. A persistent vertical 'LINES' selector (100/80/60/40/20) is visible on the left of the base-game screen at all times and is also presented as a mandatory first choice on the splash/preview screen ('CHOOSE THE NUMBER OF WINNING LINES'). Selecting a different line count changes the Total Bet proportionally (bet-per-line held constant) and marginally changes the theoretical RTP.",
      "source": "preview.png, base_game.png, rules_p4.png/p5.png, paytable_p8.png-p13.png"
    },
    "best_win_best_multiplier_tracker": {
      "description": "A session-only statistics panel on the right side of the base-game screen showing 'BEST WIN' (highest single win amount reached in the current session, in FUN) and 'BEST MULTIPLIER' (highest win-to-total-bet ratio reached in the current session). This is NOT an active gameplay multiplier or feature — it is a passive record/statistics display that resets each new session (both fields shown empty on a fresh base_game.png capture).",
      "source": "paytable_p10.png/p11.png/p12.png (rules text), base_game.png / win_screen.png (live values)"
    },
    "autospin_generic_stop_conditions_caveat": "The autoplay/autospin rules text (rules_p3.png/p4.png) lists a generic stop-condition 'if bonus game is won - autospin will stop when a bonus game is triggered'. This game HAS NO bonus game (see free_spins/bonus_buy above) — this line reads as provider boilerplate autospin-settings text shared across BGaming titles, not evidence of an undiscovered bonus feature. Not acted upon as a real feature."
  },
  "technical_summary": {
    "rtp_by_line_count": {
      "20_lines": "97.16%",
      "40_lines": "97.16%",
      "60_lines": "97.16%",
      "80_lines": "97.15%",
      "100_lines": "97.15%",
      "source": "rules_p8.png/p9.png: \"The overall theoretical Return to Player (RTP) in the game with 20 lines is 97.16%. RTP in the game with 40 lines is 97.16%. RTP in the game with 60 lines is 97.16%. RTP in the game with 80 lines is 97.15%. RTP in the game with 100 lines is 97.15%.\""
    },
    "max_win": "x3000 of the total bet (printed on preview.png: 'MAX WIN 3000x'; confirmed in rules_p7.png: 'The maximum winning amount is x3000 of the bet.')",
    "bet_limits_overall": {
      "min": "0.20 FUN",
      "max": "80.00 FUN",
      "source": "measured live with +/- buttons at each line-count extreme, see manifest.bet_limits_verified"
    },
    "bet_range_by_line_count": [
      {
        "lines": 20,
        "min": "0.20 FUN",
        "max": "16.00 FUN"
      },
      {
        "lines": 40,
        "min": "0.40 FUN",
        "max": "32.00 FUN"
      },
      {
        "lines": 60,
        "min": "0.60 FUN",
        "max": "48.00 FUN"
      },
      {
        "lines": 80,
        "min": "0.80 FUN",
        "max": "64.00 FUN"
      },
      {
        "lines": 100,
        "min": "1.00 FUN",
        "max": "80.00 FUN"
      }
    ],
    "bet_per_line_range": "0.01 - 0.80 (implied, constant across all line-count configurations; derived from bet_range_by_line_count / lines, not separately printed anywhere)",
    "demo_currency": "FUN token (demo play-money, not real currency). Demo starting balance observed: 1,000.00 FUN.",
    "reels": "5 reels x 4 rows, fixed grid, no cascading/tumbling.",
    "paylines": "20, 40, 60, 80 or 100 fixed paylines, player-selectable (see reel_and_lines_mechanics).",
    "wild_reel_restriction": "None documented — Wild appears to be a normal symbol that can land on any reel (unlike some slots that restrict Wild to inner reels); no restriction text found in rules or paytable.",
    "rng_statement": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p9.png)",
    "malfunction_clause": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" (rules_p10.png)",
    "rules_version": "\"This is the game rule version 1.0, dated September, 2024. Game Version 2.0.0.\" (rules_p10.png) — this is a RULES-DOCUMENT version date, not necessarily the game's original release date; not used as a release-date claim.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (Settings: 'Spacebar to spin', checked/enabled by default; confirmed also in rules_p7.png).",
    "quick_spin_availability_caveat": "rules_p7.png: \"Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.\" In the captured demo, Quick spin is OFF/unchecked in Settings and appears greyed-out/disabled ('Enable quick spin') in the Autospin settings panel — consistent with it being unavailable under this build's license configuration.",
    "session_timer_uncertain": "A small numeric readout next to the speaker/sound icon in the top-right corner (format MM:SS, e.g. '09:25' on preview.png rising to '09:46' on win_screen.png) increases across the capture session. Its exact meaning (elapsed session/demo time vs. some other counter) is not confirmed by any on-screen label — listed in unreadable_or_uncertain."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/entry screen shown before the base game loads, doubling as the mandatory line-count selector. Top-left: small square black badge with a gold 'B' letter and gold border (BGaming provider mark, not a slot-specific logo). Top-right: white speaker icon + '09:25' timer. Top-center: game logo 'ROYAL FRUITS' (gold 3-D letters, small red cherry ornament) with red 'MULTILINES' ribbon banner beneath. Below the logo, gold/cream capital text: 'CHOOSE THE NUMBER OF WINNING LINES'. Two example 5x4 reel grids side by side inside matching gold frames: the LEFT grid illustrates the Scatter (three glowing gold crowns visible across different reels/rows) with large overlaid text 'MAX WIN 3000x' and caption below reading 'SCATTER PAYS ON ANY POSITION'; the RIGHT grid illustrates the Wild (two glowing red '7 WILD' symbols plus three magenta stars) with caption below reading 'SUBSTITUTES FOR ANY SYMBOLS EXCEPT SCATTER'. Between the two grids, a vertical gold-framed 'LINES' selector with five stacked buttons (100/80/60/40/20); '80' is highlighted in violet/purple as the pre-selected default. Below everything, a large violet/purple rounded rectangle button with gold border and gold text: 'CLICK TO START'.",
      "purpose": "Entry point AND the mandatory first choice of line count (defaults to 80 if the player clicks straight through). Deep dark red/maroon background with soft glow, consistent with the rest of the game.",
      "color_blind_notes": "Scatter/Wild explanations are duplicated in plain text captions beneath each demo grid, not conveyed by color alone. The 'CLICK TO START' button is uniquely large/centered/labelled, not identified by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 4-row grid centered on screen inside a thick gold ornate frame with a maroon/burgundy inner border; cream/tan colored symbol tiles.",
      "title_banner": "Top-center, overlapping the top of the reel frame: 'ROYAL FRUITS' in large gold 3-D letters with a small red cherry ornament above the 'F', and a red ribbon banner below reading 'MULTILINES' in gold text.",
      "top_corners": "Top-left: small square black-and-gold 'B' BGaming badge. Top-right: white speaker/sound icon + numeric timer readout (e.g. '09:26'); further right, the text 'ROYAL FRUITS MULTILINES' is repeated in small gold letters running VERTICALLY (rotated 90 degrees) along the far right edge of the screen, decorative.",
      "background": "Deep dark red/maroon gradient with a darker vignette at the corners and faint soft red glow particles.",
      "left_panel_lines": "Vertical gold ornate frame labelled 'LINES' in orange text at the top; five stacked rounded-rectangle buttons reading 100, 80, 60, 40, 20 from top to bottom, dark red/brown by default; the currently active line count is filled bright violet/purple with a light border (captured frame: '60' selected).",
      "right_panel_best_stats": "Matching gold ornate frame, mirrored on the right; two stacked red plaques reading 'BEST WIN' and 'BEST MULTIPLIER', each with an empty dark bar beneath (session just started, no value recorded yet).",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — visible on the captured frame: reel 1 blueberries + a scatter crown + a star; reel 2 stars + grape + cherries; reel 3 blueberries + a watermelon; reel 4 blueberries + two Wild '7's; reel 5 cherries. NOTE: per-cell layout is a random snapshot, not a fixed game property, and is not further enumerated.",
      "bottom_bar": {
        "far_left": "Two small round white-icon buttons: 'i' (Information — opens the paytable/rules booklet) and a gear/cog (Settings).",
        "balance_and_bet": "Text 'Balance 1,000.00 FUN' in white, and to its right 'Total bet' label with the value '1.20 FUN'; small up/down triangle arrows (▲ increase / ▼ decrease) directly to the right of the bet value adjust it in fixed steps.",
        "right_controls": "Two round buttons on the far right: a circular arrow with the letter 'A' inside (Autoplay settings) and a circular double-arrow refresh icon (Spin)."
      },
      "color_blind_notes": "The only color-coded state (violet = selected line count) is paired with a distinct border/fill shape change, not color alone. Balance/bet/labels are all white or cream text on dark, high-contrast and legible without color perception."
    },
    "paytable": {
      "type": "paytable",
      "pages": "23 pages total (paytable_p1.png - paytable_p23.png), captured via scroll_capture.py to a confirmed bottom (three consecutive stationary frames).",
      "structure": "Page 1-2: Scatter and Wild cards side by side at top (icon, name, 5x/4x/3x payout figures, short rule text), followed by the six fruit symbols in a 2-row x 3-column grid with the same payout format. Pages 3-9 repeat/scroll through a 'FEATURES' text section illustrated with example reel screenshots for Scatter, Wild, and 'Change of lines number' (each illustrated with a static example reel grid showing the relevant symbol glowing/highlighted). Pages 9-13 show the 'Choose the game: LINES' selector illustration and a 'Best spin statistic' explanation panel (BEST WIN / BEST MULTIPLIER, both session-only trackers). Pages 14-23 are the 'Lines' section: 100 individual small diagrams (5x4 grid each), one per active payline (Line 1 through Line 100), each showing which of the 20 cells are part of that payline in yellow/gold highlight.",
      "navigation": "Left edge of the panel, three round icon buttons stacked vertically: a money-bag icon (paytable/payouts section), a clock-with-circular-arrow icon (history — tested three times by the capturer with no visible response in this demo build, likely inactive/real-money-only feature), and a question-mark icon (rules/info text section). A round white 'X' top-right closes the whole panel. Balance/Total-bet readout and Autoplay/Spin buttons remain visible at the bottom throughout.",
      "color_blind_notes": "Every symbol is identified by unique SHAPE and its NAME/text label (Scatter, Wild are named in-icon; fruits are visually distinct shapes), not by color alone. Winning-payline cells in the Lines diagrams are highlighted in yellow/gold against gray — a single-hue highlight, but position/shape of the highlighted path is the actual information conveyed, and contrast (bright yellow vs. dark gray) is very high so this remains legible to all color-vision types including full monochromacy."
    },
    "rules": {
      "type": "rules",
      "pages": "10 pages (rules_p1.png - rules_p10.png), same dark charcoal modal as the paytable, reached via the question-mark icon.",
      "sections_in_order": [
        "About the game",
        "How to play",
        "Autospins (with 5 stop-condition options)",
        "Features (Scatter/Wild/Change of lines number/Best win-multiplier tracker)",
        "Spin Results (payout mechanics, per-line basis, max win x3000)",
        "Settings (quick spin, spacebar, audio)",
        "Return to Player (RTP per line count)",
        "RNG statement",
        "Additional information (malfunction/24h termination clause, rules version 1.0 dated September 2024, Game Version 2.0.0)"
      ],
      "color_notes": "Plain white/light-gray body text on a dark charcoal panel; bold white sub-headers for defined terms (e.g. 'Total bet', 'Spin button', 'Confirm', 'Cancel', 'Stop Autospins')."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small centered dark charcoal-gray rounded-rectangle panel over the dimmed/darkened base-game reels; a round white 'X' closes it at the top-right of the panel header.",
      "content": "Two checkboxes: 'Quick spin' (unchecked/empty black square) and 'Spacebar to spin' (checked, black square with a white checkmark). Sub-header 'Audio'. 'Volume' label with a horizontal slider — dark red track, round white/gray handle positioned near the right end (roughly 90% of the track). Two more checkboxes below: 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by a filled checkmark glyph (shape), not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "panel_style": "Same dark charcoal rounded-rectangle overlay style as Settings, positioned lower/right over the dimmed reels.",
      "content": "Header row: 'Autospin settings' on the left, 'Advanced' label with an upward-pointing chevron/arrow on the right (indicates the advanced section is expanded). Below: a greyed-out, disabled checkbox labelled 'Enable quick spin' (text rendered in dim gray, consistent with quick spin being unavailable per the license caveat in rules_p7.png). Sub-header 'Numbers of rounds' followed by a 3x... grid of nine rounded-rectangle number buttons: row 1 reads 10, 25, 50, 100, 250; row 2 reads 500, 750, 1000, and an infinity symbol (∞) for unlimited autospins.",
      "not_captured_note": "The additional autospin stop-condition fields described in the rules text ('on any win', 'if single win exceeds', 'if cash balance increases/decreases by') were not visible within the captured frame's boundaries — likely reachable by scrolling within this panel, not captured as a separate screenshot. Listed in unreadable_or_uncertain.",
      "color_blind_notes": "Disabled state of 'Enable quick spin' is conveyed by dimmed/grayed text plus a checkbox that is not interactive-looking, not color alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A regular (non-feature) win captured mid-round on the base game screen itself (this game has no separate free-spins/bonus overlay). Bottom row (row 4) of the 5x4 grid shows: reel1 = Orange, reel2 = Blueberry, reel3 = Star (with a small '2.00' number overlaid directly on the star icon), reel4 = Wild ('7 WILD', red glowing), reel5 = Cherry. A thin gold connecting line is drawn across the winning cells on row 2-4 area indicating the paid path. Bottom bar shows: 'Balance 1,001.00 FUN', 'Total bet 0.40 FUN', 'Line 4 pays' (small gray text, left of center), 'Total win: 4.00 FUN' (larger white text, right of center). Right-side panel: 'BEST WIN 4.00 FUN' and 'BEST MULTIPLIER x10.00' (both updated by this very spin — 4.00 / 0.40 = 10.00, confirming BEST MULTIPLIER = win/total-bet ratio, not an active game multiplier). Left-side LINES panel shows '20' selected (violet highlight).",
      "interpretation": "This is a two-payline win of 2.00 FUN each (see payout_mechanics.interface_trap_explained) summing to the displayed 4.00 FUN Total win; 'Line 4 pays' identifies just ONE of the (at least two) paylines involved, and is not itself a total.",
      "color_blind_notes": "Win amount is shown as high-contrast white/gold text on a dark bar; the per-symbol '2.00' payout overlay is white text directly on the icon, legible regardless of the icon's own color."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Stable control layout across all game states: Info(i)+Settings(gear) bottom-far-left, Balance+Total-bet+bet-adjust-arrows bottom-center-left, Autoplay(A)+Spin bottom-far-right. The info booklet (paytable+rules combined, 23+10 pages) is reached via the 'i' button and internally split into a linear paytable/lines section (money-bag icon) and a linear rules/text section (question-mark icon); a third history icon appears present but inert in this demo build.",
    "motor": "Bet adjustment uses small up/down triangle arrows rather than large +/- buttons seen in many other slots — likely the smallest-target control in the UI and worth flagging for motor-impairment review. The five LINES buttons and the Spin/Autoplay buttons are comfortably large circular/rectangular targets. Spacebar can substitute for clicking Spin (enabled by default).",
    "color_blind": "Nearly all state is conveyed redundantly through shape/text/position: symbol identity by icon shape plus baked-in name text (Scatter, Wild); selected line count by violet fill AND a distinct border AND its position in the vertical stack; checkbox states by checkmark glyph; payline diagrams by highlighted-cell position, not hue variety (only one highlight color, yellow, is ever used, against neutral gray). The one place color carries meaning with a comparatively low-contrast partner is the LINES panel's non-selected buttons (dark red on dark red background) — legible but low contrast; the numerals themselves (gold on dark red) remain readable.",
    "deaf_hard_of_hearing": "No audio-only information observed. Music/Sound FX are toggleable and purely decorative; all outcomes (wins, bet, balance, RTP, rules) are conveyed in on-screen text."
  },
  "unreadable_or_uncertain": [
    "Exact meaning of the small MM:SS numeric readout next to the top-right speaker icon (e.g. '09:25' rising to '09:46' across the session) — no on-screen label identifies it; likely an elapsed session/demo timer but not confirmed.",
    "Full content of the Autospin 'Advanced' stop-condition fields ('on any win', 'if single win exceeds', 'if cash balance increases/decreases by') described in rules_p3/p4 text but not visible within the boundaries of the captured autoplay.png frame — likely requires scrolling within that specific panel, which the manifest does not record as attempted.",
    "Whether the history-icon (clock with circular arrow) in the paytable/rules panel has ANY function in this demo build — tested three times per the manifest with no visible change; plausible it is a real-money-only spin-history feature, but this is inference, not confirmed by any positive evidence.",
    "The exact cell-by-cell layout of all 100 individual payline diagrams (paytable_p14.png-p23.png) beyond the handful of examples described in reel_and_lines_mechanics.payline_pattern_examples — a deliberate scope decision given the volume (100 lines x 20 cells), not a capture gap; the source frames themselves are complete and available.",
    "Whether Wild has any reel-position restriction (e.g. appearing only on certain reels) — no restriction text was found in rules or paytable, but absence of a restriction statement is not full proof none exists."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.