Royal Drop

InOut Games

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 day, 5 hours ago Verified · 16 Aug 2026
RTP 96.00%
Volatility
Max win
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/royal-drop-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Royal Drop

Everything pulled from Royal Drop into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
7 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
layout 5×3
wins Pay Anywhere
bonus_buy Yes
mechanic Video Slot
release_date 2026

Symbols & paytable

7 symbols
7 icons (ZIP)
Blue rocket
Blue rocket
Other

Glossy blue body, white nose cone, circular blue-and-white emblem. Falls onto the crate grid and removes durability from the crate it lands on; printed number is durability removed (observed: 1), not a payout.

Green rocket
Green rocket
Other

Same rocket shape, glossy green body, orange/gold nose cone. Falls onto crate grid, removes durability from struck crate; printed number is durability removed (observed: 2), not a payout.

Purple rocket
Purple rocket
Other

Same rocket shape, glossy purple body, gold nose cone and gold accent rings, lightning-bolt emblem. Removes durability from struck crate; printed number observed: 3, not a payout.

Red rocket
Red rocket
Other

Same rocket shape, glossy red body, gold nose cone, skull-like emblem. Removes durability from struck crate; printed number observed: 4 or 5 in different frames, not a payout.

Bomb
Bomb
Other

Round dark grey/black bomb with skull-and-crossbones mark and a lit orange fuse. Appears on the reel/tracker panel; exact gameplay effect is not explained anywhere in the captured rules text and carries no visible number.

Wand / scepter
Wand / scepter
Other

Short gold wand/scepter with a blue five-pointed star at its tip. Appears on the reel/tracker panel; exact gameplay effect is not explained anywhere in the captured rules text and carries no visible number.

BONUS scatter
BONUS scatter
Scatter

Round icon of a chick's head with red comb and open orange beak on a dark-red plaque, white word BONUS beneath. 3 or more landing on the reel/tracker panel trigger the Royal Bonus free spins round.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5-reel x 3-row top grid spins rocket/bomb/wand/scatter symbols; rockets fall onto a persistent 5-column x 7-row crate grid below and remove durability from struck crates. Destroying a crate awards a prize (amount not printed); clearing all crates in a column opens that column's locked chest, awarding a win multiplier (2x/3x/4x/5x/10x/25x/50x/100x, multiple chests multiply together). No paylines/ways and no per-symbol $ paytable exist.

Base Game Modifier extra_chance
Extra Chance (Ante Bet)

Optional ante-style modifier costing 3x the total bet (observed $0.6 at a $0.2 base bet). Printed rule: 'Playing with a 3x bet increases the chance of triggering the Bonus game by 5x.' Increases the scatter/bonus-trigger probability on ordinary spins; does not itself start a bonus round.

Bonus Mode royal_bonus_buy
Royal Bonus (Buy Feature)

Guaranteed-trigger purchase costing 100x the total bet (observed $20.00 at $0.20 bet and $12.00 at $0.12 bet). Immediately starts the Royal Bonus free-spins round; confirmed across 5 separate purchases, each producing exactly 3 BONUS scatter icons on the following spin.

Free Spins free_spins
Royal Bonus Free Spins

Triggered by 3+ BONUS scatters landing, or by buying Royal Bonus. Consists of 4 free spins following base-game rules, but the crate grid is NOT regenerated between the 4 spins -- damage to crates accumulates and carries forward across all 4 spins within the round.

Colour system

extracted from frames · HEX
Export palette
#956A52 base dominant 1 base
#EBCCB1 base dominant 2 base
#652F4F base dominant 3 base
#9C5A2B base dominant 4 base
#292025 base dominant 5 base
#6B4836 base dominant 6 base
#221C1C bonus dominant 1 bonus
#E2CBAA bonus dominant 2 bonus
#CEB396 bonus dominant 3 bonus
#E7E4E4 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Key state is conveyed by text/numbers, not color alone: rocket durability values are printed as white numbers regardless of rocket color; chest multipliers show white 'xN' text; the scatter carries the printed word BONUS. The four rocket types (blue, green, purple, red) are distinguished mainly by hue, with a secondary emblem shape (circle/lightning-bolt/skull-like mark) and the printed durability number as backups for a user who cannot distinguish the hues.
Screen Reader
  • Control positions are stable across screens: Settings gear bottom-left, Balance/Bet/WIN readouts bottom-center, Spin bottom-right-of-center, hamburger Menu top-right, Buy Bonus button left of the crate grid, logo top-left. The How-to-play booklet is a single continuous scroll with no on-screen page-number indicator.
Motor Accessibility
  • Primary action targets (Spin, Buy Bonus, bet +/-) are large, high-contrast circular/rounded buttons. No keyboard-shortcut hints are printed on screen, aside from a togglable 'Space to spin & go' option in the burger menu whose captured default state is off.
Hearing Accessibility
  • No audio-only information was identified; independent Music and Sound toggles in the settings panel imply sound is decorative/optional, and all balance/win/bet state is shown as on-screen text.

Media & assets

2 files · 2 types
18 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game, 3-page how-to-play/paytable panel, game rules panel, bonus-buy dialog (Extra Chance + Royal Bonus), provably fair settings, bet history panel, settings/burger menu, win screen, logo; bet floor ($0.12) and ceiling ($100) independently verified by pushing the bet stepper.
Visual step-by-step progression of the 4 free spins inside the Royal Bonus round was not captured -- the demo client freezes on a single settled frame after the first resolving spin per page load. Checked via two channels: repeated purchase/unfreeze attempts (pixel/UI) and the bet-history panel from the same frozen session, which lists multiple distinct completed Royal Bonus rounds with different multipliers/wins, proving the server resolves each round even though the client never renders the multi-spin animation in this capture environment.
RTP is not printed anywhere in the captured screens (checked all modal panels: Provably fair settings, Game rules, My bet history, How to play?).
The exact gameplay effect of the Bomb and Wand/scepter reel symbols is not explained in any captured rules text -- only their appearance is documented.
The exact $ or multiplier prize awarded for destroying each of the 6 named crate types is never printed on any captured screen -- only that a 'corresponding prize' is awarded.

Ask AI about Royal Drop

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Royal Drop work? Keep it simple.

Triggered by 3+ BONUS scatters landing, or by buying Royal Bonus. Consists of 4 free spins following base-game rules, but the crate grid is NOT regenerated between the 4 spins -- damage to crates accumulates and carries forward across all 4 spins within the round.

RTP 96.00%demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Royal Drop vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/royal-drop-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/royal-drop-b22/
{
  "game": {
    "name": "Royal Drop",
    "provider": "InOut Games",
    "studio": null,
    "studio_note": "Footer of the burger menu (settings_menu.png) reads only 'Powered by iNOUT' -- this identifies the PROVIDER (InOut Games), not a separate sub-studio. No distinct studio name is shown anywhere in the captured screens, so this field is intentionally left empty rather than duplicating the provider name.",
    "game_kind": "video_slot",
    "theme": "A cheerful royal/fairy-tale castle setting. The game is presented as a stage set inside a sunlit stone courtyard with tall archways opening onto a blue sky and a distant fairy-tale castle with blue conical turret roofs. A comedic royal chicken mascot wearing a gold crown and purple-and-gold cape stands beside a stack of crates and locked treasure chests. Decor: purple banners with gold crown emblems, wooden barrels, a blue heraldic shield with a gold crown, and closed brown treasure chests with gold trim in both bottom corners.",
    "art_style": "Semi-3D-rendered casual mobile-game cartoon style: rounded, glossy, softly shaded 3D-look character and prop models (the chicken mascot, wooden/metal/stone crates, gold treasure chests) staged inside a flatly lit storybook stone-castle diorama background. No hard black cel-shading outlines; shading is soft gradient and specular-highlight based (visible on the crown's gold metal, the chicken's glossy eyes, the chests' metal bands) rather than flat vector fills. Lighting is bright daytime with a clear blue sky and warm golden highlights on gold trim -- no night, neon, or dramatic/cinematic lighting anywhere in the captured screens. Overall mood is cheerful, whimsical, family-friendly casual-mobile-casino, comedic (wide-eyed startled chicken expression), not dark or dramatic. Camera is a front-facing/eye-level view of the 3D diorama scene, with a flat top-down 2D icon grid overlaid on top for the reel/tracker panel and the crate stack.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 17 desktop screenshots (1280x800) captured from the InOut Games demo, plus zoomed crops of small icons.",
    "method_notes": "Visual details verified with zoomed crops (reel/tracker symbols, crate-type icons, chest multiplier icons, bonus-buy dialog, bet-history rows). Numbers taken verbatim from on-screen text. Items that could not be confirmed are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "core_mechanic": {
    "summary": "Royal Drop is NOT a classic payline/ways slot and has NO conventional $-per-symbol paytable. It is a hybrid of a 5-reel/3-row slot and a persistent grid-clearing 'crate breaker' feature, confirmed by the game's own printed text on the how-to-play panel (paytable_p1.png): 'Specify your bet amount. Press the Spin button. After that, 5 reels with 3 symbols on each will start spinning.' -- and continuing: 'Each rocket has its own durability. After all reels stop, the rockets move down onto a 5x7 game field filled with crates. Each crate has its own durability, and destroying it awards a corresponding prize.' (paytable_p1.png, item 3).",
    "top_grid": "A 5-column x 3-row grid at the top of the game area (labelled here 'reel/tracker panel') shows the outcome of the spin: numbered rockets, bombs, wands/scepters and BONUS scatter icons. Not every one of the 15 cells is necessarily filled with a symbol -- captured frames show anywhere from 5 to 9 of the 15 cells occupied, the rest left blank/empty, so blank reel stops appear to be part of the reel strip.",
    "bottom_grid": "A separate, PERSISTENT 5-column x 7-row grid of crates sits below the reel/tracker panel. It does not reset between ordinary spins (it only visibly resets when described as 'not regenerated between free spins' during the bonus round, implying it otherwise regenerates/resets for each base-game spin -- exact base-game reset behaviour between spins is not explicitly stated in the captured rule text). Rockets that land on the top grid fall down and strike this crate grid, removing durability from the crates they land on; a crate is destroyed (awarding its prize) once its durability reaches zero.",
    "locked_chests": "At the bottom of each of the 5 columns of the crate grid is a locked treasure chest (shown as closed wooden chests with gold padlocks and gold trim, base_game.png). Rules text (paytable_p3.png, item 4): 'At the bottom of each column there is a locked chest. When a column is completely cleared of crates, the chest opens. It awards a multiplier that multiplies the total win. If multiple chests are opened, their multipliers are multiplied together. Possible chest multipliers: 2x, 3x, 4x, 5x, 10x, 25x, 50x, 100x.'",
    "no_paylines_no_symbol_paytable": "There is no lines/ways mechanic and no per-symbol $ paytable anywhere in the captured screens. Wins come only from crate destruction (type of crate determines the prize) and from chest multipliers applied to the total win. `reel_layout.mechanic` is recorded as `scatter_pays` in the manifest as the closest available classification, with `declared_value` intentionally left null because no lines/ways number is printed by the game."
  },

  "reel_and_crate_symbols": {
    "note": "Identities and appearances read from the how-to-play panel (paytable_p1.png-paytable_p3.png) and from zoomed crops of the live reel/tracker panel across multiple captured frames. This game has NO $-value paytable for any of these symbols -- destroying a crate (not matching reel symbols to each other) is what pays, so no payout figures are given for any reel symbol below; stating $0 or omitting this note would be misleading.",
    "reel_symbols": [
      {
        "name": "Blue rocket",
        "appearance": "A stubby cartoon rocket with a glossy blue body, white nose cone, and a circular blue-and-white emblem near the middle; small blue side fins.",
        "role": "Falls onto the crate grid and removes durability from the crate it lands on. Carries a printed number (observed value: 1 in every captured instance) indicating how much durability it removes.",
        "source": "paytable_p1.png ('Blue rocket'); numbers observed on live reel/tracker panel across base_game.png, bonus_gameplay_settled.png, bet_limit_min.png, bet_limit_max.png."
      },
      {
        "name": "Green rocket",
        "appearance": "Same rocket silhouette with a glossy green body, orange/gold nose cone, and a circular emblem near the middle.",
        "role": "Same falling/durability-removal role as other rockets. Observed printed number: 2 in every captured instance.",
        "source": "paytable_p1.png ('Green rocket')."
      },
      {
        "name": "Purple rocket",
        "appearance": "Same rocket silhouette with a glossy purple body, gold nose cone and gold accent rings, and a lightning-bolt emblem near the middle.",
        "role": "Same falling/durability-removal role. Observed printed number: 3 in every captured instance.",
        "source": "paytable_p1.png ('Purple rocket')."
      },
      {
        "name": "Red rocket",
        "appearance": "Same rocket silhouette with a glossy red body and gold nose cone, and a skull-like circular emblem near the middle.",
        "role": "Same falling/durability-removal role. Observed printed numbers: 4 (paytable_p3.png example diagram) and 5 (bet_limit_min.png, bet_limit_max.png, bonus_bet_history evidence context) in different captured frames.",
        "source": "paytable_p1.png ('Red rocket')."
      },
      {
        "name": "Bomb",
        "appearance": "A round dark-grey/black bomb with a skull-and-crossbones mark on its body and a lit fuse (orange spark) at the top.",
        "role": "Appears on the reel/tracker panel alongside the rockets. Its exact game effect is NOT explained anywhere in the captured how-to-play text (which only describes rocket durability); in every captured instance it carries no visible number, unlike the rockets. Function is therefore uncertain -- see 'unreadable_or_uncertain'.",
        "source": "Observed on reel/tracker panel in base_game.png, bonus_gameplay_settled.png, bet_limit_min.png, bet_limit_max.png; not named/explained in paytable_p1-p3.png text."
      },
      {
        "name": "Wand / scepter",
        "appearance": "A short gold wand/scepter with a blue five-pointed star set at its tip.",
        "role": "Appears on the reel/tracker panel alongside the rockets and bomb. Like the bomb, its exact game effect is NOT explained anywhere in the captured how-to-play text; it also carries no visible number in any captured instance.",
        "source": "Observed on reel/tracker panel in bonus_gameplay_settled.png, bet_limit_min.png, bet_limit_max.png; not named/explained in paytable_p1-p3.png text."
      },
      {
        "name": "BONUS scatter",
        "appearance": "A round icon of a small chick's/chicken's head with red comb, wide eyes and an open orange beak, on a dark-red plaque with the white word 'BONUS' beneath it.",
        "role": "Scatter symbol. Rules text (paytable_p3.png, item 5): 'The bonus game is triggered when 3 scatter symbols land or when the bonus game is purchased.' Landing 3 BONUS icons on the reel/tracker panel triggers the free-spins bonus (see 'bonus_feature' below).",
        "source": "paytable_p3.png example diagram (labelled 'BONUS'); observed live in bonus_gameplay_settled.png and win_screen.png (3 BONUS icons each time, matching the trigger rule)."
      }
    ],
    "crate_types": {
      "note": "Listed in the order they appear in the how-to-play panel (paytable_p1.png through paytable_p3.png), which is presumed low-to-high durability given the progressively more reinforced appearance of each icon; the game does not print an explicit numeric durability value for any crate type.",
      "types": [
        {"name": "Wooden crate", "appearance": "Plain light-tan wood planks with visible wood grain, no metal reinforcement.", "source": "paytable_p1.png"},
        {"name": "Sturdy wooden crate", "appearance": "Darker brown wood panel with small metal corner rivets.", "source": "paytable_p1.png / paytable_p2.png"},
        {"name": "Reinforced wooden crate", "appearance": "Darker brown wood panel with larger grey metal corner brackets.", "source": "paytable_p1.png / paytable_p2.png"},
        {"name": "Metal crate", "appearance": "Grey metal-plated crate with a small red emblem/plate in the center and metal rivets at all four corners.", "source": "paytable_p2.png"},
        {"name": "Stone crate", "appearance": "Grey stone-textured crate face with a light-grey crown silhouette in the center.", "source": "paytable_p2.png"},
        {"name": "Royal crate", "appearance": "Grey metal crate with gold corner brackets/rivets and a solid gold crown emblem in the center.", "source": "paytable_p2.png / paytable_p3.png"}
      ],
      "prize_rule": "Rules text (paytable_p1.png, item 3): 'Each crate has its own durability, and destroying it awards a corresponding prize.' No $ value is printed for any individual crate type in the captured screens; the prize amount per crate type is not disclosed on-screen (see 'unreadable_or_uncertain')."
    },
    "locked_chest_multipliers": {
      "appearance": "Closed brown wooden treasure chests with gold metal bands, a gold padlock icon on the front, and gold trim; when illustrated as opened/active in the rules panel they show a large white multiplier value (e.g. 'x2', 'x5') on a dark banner.",
      "possible_values": ["2x", "3x", "4x", "5x", "10x", "25x", "50x", "100x"],
      "rule": "One locked chest sits at the bottom of each of the 5 crate-grid columns. Clearing all crates in a column opens that column's chest, awarding one of the multiplier values above, applied to the total win for the round. If more than one chest opens in the same round, their multipliers are multiplied together (paytable_p3.png, item 4).",
      "bonus_buy_dialog_display": "The 'ROYAL BONUS' purchase card (bonus_buy_dialog.png) shows three illustrative gold chests with the values 'x50', 'x100', 'x50' above them and a small gold crown above the middle chest -- this is decorative promotional artwork for the purchase option, not a guarantee of those specific multiplier values."
    }
  },

  "bet_and_win_mechanics": {
    "min_bet": "0.12 USD",
    "max_bet": "100 USD",
    "max_win": "100 000 USD",
    "max_win_is_currency_cap": "IMPORTANT: this max win is printed as a flat DOLLAR CAP ('Max win: 100 000 USD'), not a multiplier of bet. The game rules panel (rules_p1.png) does not print any 'xBet' max-win multiplier anywhere; only the currency figure is given.",
    "source": "rules_p1.png ('Game rules' panel): 'Min bet: 0.12 USD', 'Max bet: 100 USD', 'Max win: 100 000 USD', plus a footer line 'Malfunction voids all pays and plays.'",
    "bet_limits_verified": "Independently confirmed by pushing the bet stepper to its floor and ceiling in-game: bet_limit_min.png shows the bet field at '$0.12' (matches printed Min bet), bet_limit_max.png shows the bet field at '$100' (matches printed Max bet).",
    "win_readout": "During normal play the win amount is shown at the bottom center as 'WIN: $<amount>' next to the Balance and Bet fields (base_game.png). In every captured base-game/bonus frame this reads 'WIN: $0' because of the capture-environment freeze described in 'known_gaps' below -- it is not evidence that the game cannot pay a nonzero amount on-screen, only that no completed-and-rendered win was captured live.",
    "payout_basis_evidence": {
      "value": "total_bet multiplier",
      "source_frame": "info_bet_history_win_proof.png ('My bet history' panel)",
      "detail": "A row for bet $0.20 shows Mult. x0.4 and Win $0.08. Arithmetic: 0.4 x 0.20 = 0.08, matching the printed Win exactly -- confirming that the 'Mult.' column in the bet history is a multiplier of the TOTAL BET placed for that round, and that round wins are ultimately expressed as (total bet) x (round multiplier). This also demonstrates that the crate-destruction/chest-multiplier system described above resolves into a single round multiplier reported in the bet history, even though the visual step-by-step breakdown was not captured live (see 'known_gaps').",
      "bet_history_examples": "Further rows observed across info_bet_history.png / info_bet_history_win_proof.png / bonus_bet_history_evidence.png: $0.20 bet -> x0.2 -> $0.04; $0.20 bet -> x0.3 -> $0.06; $0.20 bet -> x0.53 -> $0.106 (displayed rounded as $0.11 in one row, otherwise consistent); $20 bet (Royal Bonus purchase) -> x0.74 -> $14.80; $20 bet -> x0.53 -> $10.68; $12 bet (Royal Bonus purchase) -> x0.53 -> $6.40; $12 bet -> x1.04 -> $12.45; $12 bet -> x0.15 -> $1.78. These confirm round outcomes vary and are genuinely resolved server-side even where the visual bonus-round breakdown could not be captured."
    },
    "rtp": {
      "value": null,
      "status": "NOT PRINTED anywhere in the captured screens.",
      "checked": "All 5 modal panels available from the burger menu (Provably fair settings, Game rules, My bet history, How to play?) were reviewed and none contain the word RTP or a percentage figure resembling an RTP disclosure. This is an honest gap, not an omission of a value that exists on-screen."
    }
  },

  "bonus_feature": {
    "name": "Royal Bonus (free spins)",
    "trigger": "3 or more BONUS scatter icons landing on the reel/tracker panel in a single spin, OR purchasing the bonus directly (paytable_p3.png, item 5).",
    "structure": "'The bonus game consists of 4 free spins that follow the same rules as the base game. During the bonus game, the game field is not regenerated between free spins. As a result, the same field is gradually destroyed throughout all 4 free spins, while the destruction progress is preserved between spins.' (paytable_p3.png, item 6 area / preceding text). In other words: the persistent 5x7 crate grid carries its damage forward from free spin to free spin within the same bonus round, rather than resetting each spin.",
    "purchase_options": {
      "dialog_title": "Two cards shown side by side in the bonus-buy dialog (bonus_buy_dialog.png), opened via the 'BUY BONUS' button on the main game screen (gold/amber square button with a basket icon, left of the crate grid).",
      "extra_chance": {
        "label": "EXTRA CHANCE",
        "cost_observed": "$0.6 at a base bet of $0.2 -- exactly 3x the current total bet.",
        "nature": "This is an ANTE-BET style modifier, NOT a direct bonus purchase: rules text (paytable_p3.png, item 6 -- actually printed as item 6 on the page): 'Playing with a 3x bet increases the chance of triggering the Bonus game by 5x.' Activating it multiplies the stake by 3x and increases the scatter/bonus-trigger probability on subsequent ordinary spins by a factor of 5; it does NOT immediately start a bonus round.",
        "dialog_art": "Card shows 3 illustrated chick heads with the word 'BONUS' beneath, and a row of 5 red gem icons with 3 of them lit/filled (3 of 5) below the artwork -- likely a decorative 'luck meter' for this option; its precise meaning is not explained in the captured text."
      },
      "royal_bonus": {
        "label": "ROYAL BONUS",
        "cost_observed": "$20.00 at a base bet of $0.20, and $12.00 at a base bet of $0.12 -- both exactly 100x the current total bet.",
        "nature": "A guaranteed-trigger purchase: paying 100x bet immediately starts the Royal Bonus free-spins round (3 BONUS scatters appear on the very next spin in every captured purchase).",
        "dialog_art": "Card shows a small gold crown above the title banner, and 3 illustrated gold treasure chests labelled 'x50', 'x100', 'x50' -- promotional artwork, not a guaranteed payout. A row of 5 red gem icons, all 5 lit/filled, appears below the artwork (contrast with Extra Chance's 3-of-5)."
      }
    },
    "purchase_confirmation_evidence": "5 separate Royal Bonus purchases were made across the capture session (3 at $20 bet-context, 2 at $12 bet-context); every purchase deducted the correct 100x-bet amount from the balance (visible balance deltas in base_game/bonus screenshots, e.g. $999,999.68 -> $999,979.69 after multiple purchases) and every purchase resulted in exactly 3 BONUS icons appearing on the reel/tracker panel on the following spin, consistent with the printed trigger rule."
  },

  "known_gaps": {
    "bonus_round_visual_progression_not_captured": {
      "claim": "The step-by-step VISUAL playthrough of the 4 free spins inside the Royal Bonus round (i.e. watching the crate grid take progressively more damage from spin 1 to spin 4) was NOT captured. Every one of 5 independent Royal Bonus purchases froze on a single 'settled' frame immediately after the purchase animation -- showing the reel/tracker panel with 3 BONUS icons and a partially damaged crate grid, WIN stuck at $0, and no further response to clicking Spin or the game board.",
      "why_this_is_believed_to_be_an_environment_issue_not_a_missing_game_feature": "Two independent channels of evidence were checked: (1) pixel/UI evidence -- 5 separate purchase attempts, using 3 different unfreezing techniques (full page reload with a fresh session token, reload reusing the same session token, and clicking directly on the game board instead of the Spin button), all produced the identical frozen single-frame result; (2) server-side evidence -- the 'My bet history' panel, opened from within the SAME frozen session, lists multiple DISTINCT completed Royal Bonus rounds with different multipliers and win amounts (e.g. $12 bet -> x0.53 -> $6.40; $12 bet -> x1.04 -> $12.45; $12 bet -> x0.15 -> $1.78, see bonus_bet_history_evidence.png), proving each round is genuinely played out and resolved on the server even though the client's visual rendering of the multi-spin progression never advances past the trigger frame in this capture environment.",
      "limitation_of_the_second_channel": "The bet-history panel only reports the AGGREGATE result of an entire 4-free-spin bonus round (bet / multiplier / win), not a breakdown of what happened on each of the 4 individual free spins, so it cannot substitute for the missing frame-by-frame capture."
    },
    "autoplay_panel_not_actually_captured": {
      "claim": "The screenshot labelled 'autoplay' in the frame set (autoplay.png) does NOT show an autoplay settings dialog. Visually and by OCR it is identical in content to the base-game screen at a $0.2 bet, showing the reel/tracker panel, the crate grid, and the text 'PLACE YOUR BET' at the bottom center where 'WIN: $0' normally appears -- there is no autoplay options panel, spin-count selector, or start-autoplay button visible anywhere in this frame.",
      "conclusion": "Whatever autoplay settings UI this game may have (a dedicated autoplay button was not identified in any captured frame either) was not successfully opened/captured. This section is intentionally left undocumented rather than guessed at."
    },
    "rtp_not_printed": "See bet_and_win_mechanics.rtp above -- confirmed absent from all captured panels, not merely unread.",
    "individual_crate_prize_values_not_printed": "The how-to-play panel names and shows the icon for each of the 6 crate types but never prints a $ or x-bet value for destroying any specific crate type -- only the chest-multiplier values (2x-100x) are numeric. This is a property of the game's own documentation, not a missed screenshot.",
    "bomb_and_wand_symbol_function_undocumented": "Neither the Bomb nor the Wand/Scepter reel symbol is named or explained anywhere in the captured how-to-play text (which explains only the 4 rocket colors' durability role and the BONUS scatter's trigger role). Their exact in-game effect could not be determined from the available frames."
  },

  "anomalies": [
    "The capture environment allows exactly ONE successful, fully-resolving spin per page load. After the first spin's result settles, the WIN counter remains stuck at $0 and further clicks on the Spin button (mouse or synthetic JS click) are not registered as new spins, even after 20-30 seconds of waiting. General UI clicks (burger menu, dialogs, bet +/-) continue to work normally in this state -- only the 'ready for next spin' transition is affected. Every gameplay/bonus screenshot in this set required a fresh page reload beforehand to work around this.",
    "The demo session's balance is shared/persistent across reloads within the same capture window (e.g. balance decreases visibly across unrelated screenshots such as settings_menu.png -> settings_audio.png even without an intervening documented spin), consistent with this provider's known shared-demo-session behaviour.",
    "Bet +/- and Spin buttons occasionally do not register rapid successive synthetic clicks without a short pause between them."
  ],

  "color_palette": {
    "overall": "A bright, warm, sunlit palette: cream/tan stone architecture, blue sky, deep purple banners and carpet with gold trim, and gold/brown wood and metal tones for the crates and chests.",
    "base_game_background": "A sunlit stone courtyard: warm beige/tan stone archways and pillars in the foreground, a bright blue sky visible through the arches with a distant white fairy-tale castle (blue conical turret roofs, small orange flag pennants) and green treetops. The floor is warm tan stone with a deep purple carpet runner (gold diamond-pattern trim) leading toward the reel/crate area.",
    "decor": "Tall purple banners with a gold crown emblem hang from the pillars on both left and right edges. A blue heraldic shield with a gold crown sits on a wooden stand at lower-left. Round wooden barrels with metal bands flank the play area. Closed brown wooden treasure chests with gold trim and gold padlocks sit in both bottom corners of the screen (decorative, distinct from the 5 in-grid locked chests).",
    "reel_tracker_panel": "A pale cream/parchment-colored rounded rectangle panel divided into a 5x3 grid of slightly darker tan cells with thin darker outlines.",
    "crate_grid": "Warm brown wood tones at the top rows (unbroken crates, some shown with a dark 'X' cross-brace pattern indicating an as-yet-unrevealed/placeholder state), transitioning to grey metal and stone tones with silver or gold crown emblems toward the bottom rows, sitting atop a row of gold-trimmed locked wooden chests.",
    "mascot": "The royal chicken is white-feathered with a pink-blushed face, orange beak and orange legs/feet, a red comb and red wattle. It wears a gold crown with a red gem and a red plume, and a purple cape/collar edged in gold draped over its shoulders and fastened with a gold circular clasp.",
    "logo": "'Royal Drop' wordmark top-left in bevelled gold 3D letters outlined in dark brown, with a small gold crown sitting above the text, set against the blue sky backdrop.",
    "buy_bonus_button": "A square gold/amber gradient button with a brown basket icon and the brown text 'BUY BONUS', with a darker amber drop-shadow edge giving it a raised, clickable look.",
    "bottom_bar": "Dark semi-transparent rounded rectangles house the 'Balance:' and 'Bet:' fields (white/yellow text on dark background). The Spin button is a large bright-green circle with a white two-arrow refresh/circulate icon. The Settings (gear) button is a dark circle bottom-left; a fast-forward-style double-chevron icon and a small circular icon sit to the right of Spin. The hamburger MENU icon (three white horizontal lines in a dark circle) sits at the top-right.",
    "bonus_buy_dialog": "Dark dimmed overlay behind two upright rounded cards on a cream background. 'EXTRA CHANCE' card has a blue title banner; 'ROYAL BONUS' card has a purple title banner with a small gold crown above it. Activation buttons are green (Extra Chance, '$0.6') and purple (Royal Bonus, '$20'), both with white text.",
    "modal_panels": "Game rules / Provably fair settings / My bet history / How to play? panels share a dark charcoal-grey rounded rectangle background with white and light-grey text; 'My bet history' rows highlight the Mult. column in a medium blue-grey pill, and each row has a small green shield/checkmark icon on the right (fairness-verified indicator)."
  },

  "ui_layout": {
    "base_game_bottom_bar": {
      "far_left": "Round dark 'gear' SETTINGS icon button, bottom-left corner.",
      "center_left": "'Balance:' field showing the current balance in USD, in a dark rounded rectangle.",
      "center": "'WIN: $<amount>' text, centered, plain white/light-grey text with no background box.",
      "center_right": "'Bet:' field in a dark rounded rectangle with a round '-' button on its left and a round '+' button on its right, showing the current bet value with a small '$' icon.",
      "right": "Large green circular SPIN button (two white curved arrows forming a circulate/refresh icon).",
      "far_right": "Two smaller round dark icon buttons next to Spin: one resembling a stopwatch/refresh icon, one a double-chevron 'fast' icon (likely turbo/skip -- exact function not confirmed from captured frames)."
    },
    "top_right": "A round dark hamburger MENU icon ('=' three horizontal lines) opens the side panel (settings_menu.png) listing: player avatar with 'Change avatar' link, 'Play in Full screen', a '\"Space\" to spin & go' toggle switch (off in the captured frame), then a divider, then 'Provably fair settings', 'Game rules', 'My bet history', 'How to play?' (each with a small leading icon), then a divider and 'Powered by iNOUT' branding.",
    "top_left": "'Royal Drop' game logo wordmark.",
    "left_of_crate_grid": "The 'BUY BONUS' button (opens the bonus-buy dialog with the Extra Chance / Royal Bonus cards).",
    "how_to_play_panel_navigation": "A dark modal titled 'How to play?' with a white 'X' close icon at the top-right; content scrolls vertically across (at least) 3 pages of the same continuous document (paytable_p1.png / paytable_p2.png / paytable_p3.png), ending after item 7 ('Malfunction voids all pays and plays.') on the 3rd page -- no page-number indicator (e.g. 'Page N/M') is shown on this panel, unlike some other providers' booklets.",
    "game_rules_panel": "A separate dark modal titled 'Game rules' with subtitle 'Bet limits are presented below', listing Min bet / Max bet / Max win as three stacked dark rows with the label on the left and the value right-aligned, plus a small 'Malfunction voids all pays and plays' footer line. Does not scroll (fits in a single view)."
  },

  "provably_fair": {
    "present": true,
    "source": "info_provably_fair.png",
    "content": "Panel titled 'Provably fair settings': 'This game uses Provably Fair technology to determine game result.' Shows 'Next client (Your) seed:' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic, verbatim OCR/visual transcription including the apparent typo 'form'], then 'Random on every game:' with a copyable 'Current:' hex value (e.g. 'f1322862301c2181'), then 'Next server seed SHA256:' with a copyable long hex hash. Footer text: 'You can check fairness of each bet from bets history.'"
  },

  "bet_history_panel": {
    "source": "info_bet_history.png, info_bet_history_win_proof.png, bonus_bet_history_evidence.png",
    "layout": "Modal titled 'My bet history' with a 4-column table: Date (e.g. '13:54 16-08-26'), Bet (dollar-sign icon + amount), Mult. (blue-grey pill showing e.g. 'x0.4'), Win (dollar-sign icon + amount), and a small green shield/checkmark icon at the far right of each row (fairness-verification indicator, consistently green/checked in every row observed). A green 'LOAD MORE' button sits below the visible rows to fetch older history."
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across screens: gear/Settings bottom-left, Balance/Bet/WIN readouts bottom-center, Spin bottom-right-of-center, hamburger Menu top-right, Buy Bonus button to the left of the crate grid, logo top-left. The How-to-play booklet is a single continuous scroll rather than fixed discrete pages, and it has no on-screen page-number indicator.",
    "motor": "Primary action targets (Spin, Buy Bonus, bet +/-) are large, high-contrast circular/rounded buttons. No keyboard-shortcut hints (e.g. SPACE to spin) were found printed in the captured frames, aside from a togglable '\"Space\" to spin & go' option in the burger menu whose default state (off) was captured.",
    "color_blind": "Key state is mostly conveyed by TEXT and NUMBERS rather than color alone: rocket durability values are printed white numbers on the icon regardless of the rocket's color; chest multipliers are printed as white 'xN' text; the BONUS scatter carries the printed word 'BONUS'; bet-history fairness status uses a checkmark glyph inside the shield icon, not only its green fill. Residual risk: the four rocket TYPES (Blue/Green/Purple/Red) are primarily distinguished by hue, with only a secondary shape difference in their emblem icon (circle/lightning-bolt/skull-like mark) -- a user who cannot distinguish these hues would need to rely on the small emblem shape and the printed durability number rather than the rocket's color to tell the types apart.",
    "deaf_hard_of_hearing": "No audio-only information was identified; the settings_audio.png panel shows independent 'Music' and 'Sound' toggles, implying sound is decorative/optional, and all balance/win/bet state is shown as on-screen text."
  },

  "unreadable_or_uncertain": [
    "The precise gameplay EFFECT of the Bomb and Wand/Scepter reel symbols is not stated in any captured rules text (only the 4 rocket colors' durability role and the BONUS scatter's trigger role are explained); their appearance is documented but their function is not confirmed.",
    "The exact $ or x-bet prize awarded for destroying each of the 6 named crate types (Wooden / Sturdy wooden / Reinforced wooden / Metal / Stone / Royal) is never printed on any captured screen -- only that a 'corresponding prize' is awarded.",
    "Whether rocket color is strictly tied to a fixed durability-number range (observed: Blue=1, Green=2, Purple=3, Red=4 or 5 across different frames) or whether the number is fully independent of color is not stated in the rules text -- this is reported purely as an observation from the captured frames, not a documented rule.",
    "Whether the persistent crate grid resets between ordinary BASE-GAME spins is not explicitly stated -- the rules text only explicitly says the field is NOT regenerated between the 4 free spins of the Royal Bonus round.",
    "The exact meaning of the red-gem 'luck meter' icons (3-of-5 filled for Extra Chance, 5-of-5 for Royal Bonus) shown on the bonus-buy dialog cards is not explained in any captured text.",
    "The function of the two small round icon buttons to the right of the Spin button (bottom-right of the play area) was not confirmed by opening/testing them in the captured frames.",
    "RTP is not printed anywhere in the captured screens (see 'bet_and_win_mechanics.rtp').",
    "No dedicated autoplay settings panel was successfully captured (see 'known_gaps.autoplay_panel_not_actually_captured')."
  ]
}

API documentation for this slot

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