Ronny vs Donny

Demo, RTP 96.29%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 96.29%
Volatility Medium-High
Max win ×3000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

38 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ronny-vs-donny-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

38 demo screens
38 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Ronny vs Donny

Everything pulled from Ronny vs Donny into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
38 screens captured
16 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 38 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.29% · single configuration
volatility Medium-High
max_win_x ×3000
layout 5×5
paylines 15 fixed
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2025

Symbols & paytable

16 symbols
16 icons (ZIP)
Boxing headgear
Boxing headgear
High Pay

Red leather boxing head-guard with a silver/chrome padded ear cup and metal rivets; highest-paying regular symbol.

MatchPayoutUnit
3x 15.00 Multiplier
4x 30.00 Multiplier
5x 50.00 Multiplier
Purple training mitt
Purple training mitt
High Pay

Rounded purple boxing training mitt/focus pad with a silver metal loop strap and white circular padded target center.

MatchPayoutUnit
3x 8.00 Multiplier
4x 15.00 Multiplier
5x 25.00 Multiplier
Dumbbell
Dumbbell
High Pay

Purple free-weight dumbbell with a silver/chrome center bar and grip texture; separate symbol from the training mitt despite identical payouts.

MatchPayoutUnit
3x 8.00 Multiplier
4x 15.00 Multiplier
5x 25.00 Multiplier
Stopwatch
Stopwatch
High Pay

Round green-rimmed stopwatch with a white clock face, black hands and a green top button/crown.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Spray can
Spray can
High Pay

Green liniment/cooling-spray aerosol can with a silver nozzle cap, angled slightly; separate symbol from the stopwatch despite identical payouts.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Solid blue 3D-beveled playing-card letter A with a silver/white edge highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
K
K
Low Pay

Solid blue 3D-beveled playing-card letter K with a silver/white edge highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
Q
Q
Low Pay

Solid blue 3D-beveled playing-card letter Q with a silver/white edge highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Solid blue 3D-beveled playing-card letter J with a silver/white edge highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Solid blue 3D-beveled numeral 10 with a silver/white edge highlight.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
VS scatter
VS scatter
Scatter

Gold-bordered shield split diagonally red/blue with white letters VS. No own payout; 2 anywhere trigger Glory Clash, 3+ trigger Final Showdown. Base game only, never during either bonus.

Wild
Wild
Wild

Round bronze/copper medallion with a glossy metallic rim and bold white W. Substitutes for any symbol except booster symbols (Scatter, Golden Wild, Punch Multiplier, Stage-1 counter tokens).

Golden Wild
Golden Wild
Wild

Glowing bright-gold coin/medallion with a white W. On landing it transforms into a Bronze Wild or Silver Wild. Max 1 per reel, max 5 on the field per spin.

Bronze Wild
Bronze Wild
Wild

Same bronze/copper W medallion as the plain Wild. Expands to cover the entire reel it landed on, replacing every symbol on that reel except booster symbols.

Silver Wild
Silver Wild
Wild

Round light-grey/silver W medallion carrying a multiplier tag (x2, x3, x5, x8, x10 or x20). Multiplies the winning combination it is part of; several on one line add their values before multiplying.

Punch Multiplier
Punch Multiplier
Other

Hanging bauble with a blue-to-red gradient sphere printed with a multiplier value (x2/x3/x5/x8/x10). Glory Clash only; multiplies the total spin win, several values are added before multiplying.

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 5 rows, 15 fixed paylines diagrammed individually in the rules booklet. Wins are counted strictly left to right starting from reel 1, 3+ matching symbols required; the game does not also pay right to left.

Free Spins glory_clash
Glory Clash

Triggered by 2 VS Scatters anywhere on the field; purchasable via Buy Bonus for 50x total bet. Awards 10 Free Spins during which Punch Multiplier symbols and Golden Wild (transforming into Bronze/Silver Wild) can appear. Ends automatically after 10 spins; no explicit retrigger rule stated.

Free Spins final_showdown
Final Showdown

Triggered by 3+ VS Scatters; purchasable for 100x total bet. Two sequential stages of 3 Free Spins each. Stage 1 (Booster Collection): only Wild-counter (max 20) and Multiplier-counter (max 31) tokens can land, each landing restores the remaining spin count; stage ends after 3 consecutive spins with neither token. Stage 2: no Golden Wild/Punch Multiplier appear; the collected Wild counter sets how many Wild symbols land at random every spin, and the Multiplier counter sets the win multiplier applied every spin.

Other profit_punch
Profit Punch

Manually activated per-spin bet modifier, not a discrete bonus round. Costs 5x total bet per spin while active (the displayed BET value itself changes) and increases the chance of Golden Wild and Scatter symbols landing; toggled off again via a DISABLE control. Wins are added to the normal WIN counter with no dedicated summary screen.

Bonus buy

3 options
Option Price (cost × bet) Effect
Glory Clash headline ×50.00
Profit Punch ×5.00
Final Showdown ×100.00

Colour system

extracted from frames · HEX
Export palette
#1A1122 base dominant 1 base
#1B1C50 base dominant 2 base
#57101D base dominant 3 base
#17572E base dominant 4 base
#E69C98 base dominant 5 base
#1359D8 base dominant 6 base
#1B2556 free_spins dominant 1 free_spins
#101024 free_spins dominant 2 free_spins
#1257D9 free_spins dominant 3 free_spins
#5E131D free_spins dominant 4 free_spins
#1B3790 bonus dominant 1 bonus
#C51338 bonus dominant 2 bonus
#24469D bonus dominant 3 bonus
#162762 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The recurring red (Ronny)/blue (Donny) corner coding is always reinforced by shape (different pig, different glove/short color, left/right position) and by text (character names, card titles), never by color alone.
  • In Final Showdown Stage 1 the Wild-counter tag is printed red on Donny (the blue corner) and the Multiplier-counter tag is printed blue on Ronny (the red corner) - a deliberately crossed pairing that stays readable only because each tag also carries the printed word WILD or MULTI.
  • Buy vs Activate purchase buttons in the bonus-buy dialog are distinguished by both color (gold vs green) and the printed word, not color alone.
  • Selected bet amount and toggle-ON state pair a color change with an additional cue (fill shape, black-vs-white text, handle position), so no control was found to rely on hue alone.
Motor Accessibility
  • All interactive controls are large (roughly 65-95px) circular or pill touch targets; bet ladder buttons are full-width rows; no drag gestures required anywhere in the captured flow (spin, buy, settings, autoplay, bet selection are single clicks).
Hearing Accessibility
  • No feature outcome (free-spin trigger, multiplier reveal, purchase confirmation) is communicated by sound alone - all key numbers (win amounts, spins remaining, multiplier values, counter totals) are also printed as on-screen text.
Low Vision
  • Paytable and rules booklet use bold yellow payout numbers on a solid navy background, white/light-grey body text and white bold headings - high contrast throughout.

Media & assets

6 files · 6 types
38 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, Settings, Autoplay Settings (2 pages), Bet selector (2 pages), full paytable (3 pages) and rules booklet (14 pages), Bonus Buy dialog, Glory Clash intro/gameplay/win, Final Showdown intro/Stage 1/Stage 2 transition/gameplay/win, Profit Punch activation/gameplay, base-game win screen.
Volatility rating is not printed or badge-illustrated anywhere in the captured screens (base game, full rules booklet, bet selector, autoplay panel).
Exact numeric probability increase granted by Profit Punch for Golden Wild/Scatter is described only qualitatively in the rules text.
Static (non-animating) in-reel appearance of the Final Showdown Stage-1 Wild-counter and Multiplier-counter booster tokens was not clearly resolved; only a mid-flight collection animation frame was captured.
Whether Final Showdown Stage 1 and/or Stage 2 can retrigger beyond the base 3 spins, and by what exact rule, is not stated in the rules text; inferred only indirectly from captured play totaling 17 free spins across the two stages (more than the base 3+3=6).

Ask AI about Ronny vs Donny

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Ronny vs Donny work? Keep it simple.

Triggered by 2 VS Scatters anywhere on the field; purchasable via Buy Bonus for 50x total bet. Awards 10 Free Spins during which Punch Multiplier symbols and Golden Wild (transforming into Bronze/Silver Wild) can appear. Ends automatically after 10 spins; no explicit retrigger rule stated.

RTP 96.29%Medium-High volatilitymax win ×3000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ronny vs Donny vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ronny-vs-donny-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ronny-vs-donny-b23/
{
  "game": {
    "name": "Ronny Vs Donny",
    "provider": "PoggiPlay",
    "game_code": "ronnyvsdonny",
    "game_code_source": "demo_url path segment '/static/game/pplay/ronnyvsdonny/'; NOTE the string 'e7c9a438' printed in the top status bar next to the title on every screen is a build/commit hash of the demo package (confirmed by the tech footer on rules_p17.png: 'release name : 1.0.0@production:e7c9a438a1eec201db033208fd74fc81f2cfe44a'), NOT the game code.",
    "theme": "Two cartoon boxing pigs, Ronny (red corner) and Donny (blue corner), face off in a gritty, spot-lit boxing gym/back-alley ring. The whole game is themed around a comic sports rivalry ('derby'): red-vs-blue color coding, boxing gear (headgear, gloves, dumbbells), sports-drink/liniment iconography, a 'VS' scatter badge, and comic-book victory/lightning graphics on every bonus screen.",
    "art_style": "Two distinct visual registers combined in one game. (1) Characters and full-scene promotional/bonus art (preview, bonus intros, win screens) are glossy, softly-shaded 3D CG renders with dramatic directional spot-lighting (red key light on Ronny's side, blue key light on Donny's side) against a dark, moody boxing-gym/alley backdrop at night; bonus-win screens add comic-book radial speed-lines, white lightning bolts and a diagonal red/blue halo burst — an energetic, exaggerated sports-poster mood, not photorealistic. (2) All UI chrome, the paytable/rules booklet and every symbol icon are flat 2D vector cartoon art: bold white/silver outlines, glossy but flat cel-shaded fills, simple rounded shapes, laid out on a plain solid navy-blue panel with no gradients or realistic lighting. Camera/viewpoint throughout is straight-on/front-facing (no top-down or isometric perspective). Overall tone is comedic and family-friendly-cartoonish (grinning cartoon pigs), despite the boxing/violence theme.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) of the PoggiPlay demo, OCR ground truth for every text-bearing frame, and zoomed pixel crops for paytable icons and logo-reference candidates.",
    "method_notes": "All numeric values (RTP, bet limits, payouts, line count, win multipliers, boosters counters, balances) are taken verbatim from on-screen text/OCR and cross-checked against a second on-screen source where the game repeats itself (e.g. bet-selector ladder vs. summary table; balance deltas across purchase dialogs). Two values that are printed by the demo build itself but are NOT properties of the game are intentionally excluded from every numeric field and only mentioned here as a warning: the build-hash string 'e7c9a438...' shown in the title bar, and the string 'release date : 2026-08-04T12:11:00.417Z' printed at the bottom of the rules summary page (rules_p17.png), which is the demo package's deploy timestamp, not the game's market release date.",
    "language": "English",
    "currency_note": "The demo runs on a play-money balance labeled 'FUN' (visible as 'BALANCE FUN', 'WIN FUN', 'BET FUN' in the bottom bar on every screen). This is a demo-balance label, not the game's real-money currency, and is therefore NOT recorded as a currency value anywhere in this document; PoggiPlay's own published conversion for reference is 1000 FUN = $1."
  },
  "color_palette": {
    "brand_split": "The entire game is color-coded red (Ronny / left / player-1 corner) vs. blue (Donny / right / player-2 corner) — visible on the preview screen (diagonal red/blue background split), the base-game background lighting (red lamp glow top-left, blue lamp glow top-right), the bonus-buy dialog background, and every bonus-game intro/win screen background.",
    "base_game_background": "A dark, dim boxing-gym/back-alley scene at night: brick and metal wall textures, a warm red hanging lamp glowing at the top-left above Ronny, a cool blue spotlight beam glowing at the top-right above Donny; the reel grid sits in a semi-transparent dark-navy panel in the center.",
    "reel_cells": "Dark, near-black semi-transparent square tiles with no visible dividing grid lines; symbols are large, glossy, cartoon-rendered icons that nearly fill each cell.",
    "paytable_and_rules_panels": "Flat solid navy-blue background (no texture/gradient) with a thin light-grey horizontal divider under the page title; headings in white bold text, body text in light grey/white, all payout numbers in bright yellow/gold bold text.",
    "buttons_and_toggles": "Primary interactive buttons are mid-blue filled rounded pills/circles with white icon glyphs. The single always-yellow element is the main circular SPIN button (yellow fill, thin outline) plus the currently-selected bet amount in the bet-selector list (yellow pill vs. blue pills for unselected amounts) and the two 'BUY BONUS' hanging-punch-bag icons (red/blue split sphere). Toggle switches (Settings, Autoplay) use a yellow filled track with a white circular handle when ON and a grey/dark track with the handle at the left when OFF.",
    "accent_colors": "Gold/yellow (all currency numbers, the SPIN button, selected list items, action buttons like BUY/ACTIVATE/Play), red (Ronny's corner, his gloves/shorts, the WILD-counter tag on Donny in Final Showdown, one half of the VS scatter badge), blue (Donny's corner, his gloves/shorts, the MULTI-counter tag on Ronny in Final Showdown, the other half of the VS scatter badge), bronze/copper (the plain Wild symbol and its 'Bronze Wild' expand form), silver/grey (the 'Silver Wild' multiplier form), gold (the 'Golden Wild' transformation symbol)."
  },
  "characters": {
    "note": "Ronny and Donny are permanent decorative bystanders flanking the reels in every gameplay/bonus screen; they are NOT paying reel symbols themselves.",
    "ronny": "Left side, red corner. A pink cartoon pig standing upright, wearing red boxing gloves and red shorts with a white waistband, a small pink heart-shaped mark/tattoo on his left shoulder/chest, a gold nose ring, blue eyes, and a wide open-mouthed grin showing his teeth. He is posed with fists up in the base game and reacts (e.g. throws a punch toward the shared punching bag) on the preview screen.",
    "donny": "Right side, blue corner. A pink cartoon pig standing upright, wearing blue boxing gloves and blue shorts with a white waistband, furrowed angry eyebrows, a wide grin showing teeth and a visible lower tusk, no visible nose ring. In one 'HUGE WIN' celebration screen he is shown lifting a barbell/dumbbell with yellow weight plates overhead in a bodybuilder pose.",
    "ring_card_girl": "A separate pink pig character (magenta/pink pigtail-mohawk hairstyle, eyeliner, ear piercings, a magenta bikini-style top and a magenta ruffled skirt with matching boots and elbow-length gloves) appears only on the 'TOTAL WIN' summary screens of Glory Clash and Final Showdown, holding up a large hexagonal red/blue scorecard sign that displays the round's total win and free-spin count — a boxing-ring 'round card girl' motif.",
    "shared_punching_bag": "On the preview screen and Glory Clash intro, a vertical red/blue split punching bag hangs on a chain between Ronny and Donny; on the base-game/bonus-buy screens this same red/blue split-sphere icon (a smaller ornament version, hanging on a short chain) doubles as the in-game 'BUY BONUS' button, and after Profit Punch is activated the same icon is re-labelled 'DISABLE' with a blue cross/X.",
    "team_choice_note": "There is no selectable team/side in this game. Ronny and Donny are purely thematic decoration; no control anywhere lets the player pick a side, and no payout, paytable value, or feature outcome differs between the red and blue corners."
  },
  "symbols": {
    "note": "Payout amounts are read from the in-game paytable (rules_p1.png-rules_p3.png) at the paytable's own bet anchor of 1000 FUN (paytable_bet_anchor). Each amount therefore equals (amount / 1000) times the currently selected total bet, e.g. 50000 FUN at bet=1000 = 50x total bet. Amounts are given here exactly as printed, in FUN at the 1000-FUN anchor, with the equivalent bet-multiplier in parentheses.",
    "high_value": [
      {
        "name": "Boxing headgear",
        "appearance": "A red leather boxing head-guard/ear-protector with a silver/chrome padded ear cup and metal rivets, shown at an angle.",
        "payouts_at_1000_anchor": {
          "5": "50000 FUN (50x)",
          "4": "30000 FUN (30x)",
          "3": "15000 FUN (15x)"
        },
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Purple training mitt / focus pad",
        "appearance": "A rounded purple boxing training mitt/pad shape with a silver metal loop strap across the top and a white circular padded button/target in the center.",
        "payouts_at_1000_anchor": {
          "5": "25000 FUN (25x)",
          "4": "15000 FUN (15x)",
          "3": "8000 FUN (8x)"
        },
        "rank": "tied second tier"
      },
      {
        "name": "Dumbbell",
        "appearance": "A purple free-weight dumbbell with a silver/chrome center bar and grip texture.",
        "payouts_at_1000_anchor": {
          "5": "25000 FUN (25x)",
          "4": "15000 FUN (15x)",
          "3": "8000 FUN (8x)"
        },
        "rank": "tied second tier, identical payouts to the purple training mitt"
      },
      {
        "name": "Stopwatch / round timer",
        "appearance": "A round green-rimmed stopwatch with a white clock face, black hands, and a green top button/crown.",
        "payouts_at_1000_anchor": {
          "5": "10000 FUN (10x)",
          "4": "5000 FUN (5x)",
          "3": "2000 FUN (2x)"
        },
        "rank": "tied third tier"
      },
      {
        "name": "Spray can (liniment/cooling spray)",
        "appearance": "A green aerosol spray can with a silver nozzle cap, angled slightly.",
        "payouts_at_1000_anchor": {
          "5": "10000 FUN (10x)",
          "4": "5000 FUN (5x)",
          "3": "2000 FUN (2x)"
        },
        "rank": "tied third tier, identical payouts to the stopwatch"
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "appearance": "Solid blue 3D-beveled playing-card letter 'A' with a silver/white edge highlight.",
        "payouts_at_1000_anchor": {
          "5": "4000 FUN (4x)",
          "4": "2000 FUN (2x)",
          "3": "1000 FUN (1x)"
        }
      },
      {
        "name": "K",
        "appearance": "Solid blue 3D-beveled playing-card letter 'K' with a silver/white edge highlight.",
        "payouts_at_1000_anchor": {
          "5": "4000 FUN (4x)",
          "4": "2000 FUN (2x)",
          "3": "1000 FUN (1x)"
        }
      },
      {
        "name": "Q",
        "appearance": "Solid blue 3D-beveled playing-card letter 'Q' with a silver/white edge highlight.",
        "payouts_at_1000_anchor": {
          "5": "4000 FUN (4x)",
          "4": "2000 FUN (2x)",
          "3": "1000 FUN (1x)"
        }
      },
      {
        "name": "J",
        "appearance": "Solid blue 3D-beveled playing-card letter 'J' with a silver/white edge highlight.",
        "payouts_at_1000_anchor": {
          "5": "4000 FUN (4x)",
          "4": "2000 FUN (2x)",
          "3": "1000 FUN (1x)"
        }
      },
      {
        "name": "10",
        "appearance": "Solid blue 3D-beveled numeral '10' with a silver/white edge highlight.",
        "payouts_at_1000_anchor": {
          "5": "4000 FUN (4x)",
          "4": "2000 FUN (2x)",
          "3": "1000 FUN (1x)"
        }
      }
    ],
    "note_on_royals": "All five card-value symbols (A, K, Q, J, 10) share identical payouts at every tier and are visually distinguished only by their printed glyph, all in the same solid blue color with the same silver bevel — they are five separate reel symbols, not one merged tile.",
    "scatter": {
      "name": "VS scatter",
      "appearance": "A gold-bordered shield/badge split diagonally red (left half) and blue (right half), with the white bold letters 'VS' across the center.",
      "rules": "Scatter symbols appear ONLY in the regular base game and never appear during either bonus game. They have no direct payout of their own (no entry in the payout table). 2 Scatter symbols anywhere on the field trigger Glory Clash; 3 or more Scatter symbols anywhere on the field trigger Final Showdown.",
      "source": "rules_p3.png / rules_p4.png"
    },
    "wild": {
      "name": "Wild",
      "appearance": "A round bronze/copper medallion with a glossy metallic rim and a bold white letter 'W' embossed in the center.",
      "rules": "Substitutes for any other symbol on a winning line except for the booster symbols (Scatter, Golden Wild, Punch Multiplier, and the Stage-1 Wild/Multiplier counter tokens).",
      "source": "rules_p4.png"
    },
    "golden_wild": {
      "name": "Golden Wild",
      "appearance": "A glowing bright-gold coin/medallion with a white 'W', illustrated in the rules being struck by a white boxing glove/mitt on a stick (representing its transformation).",
      "rules": "Appears in the regular base game or during Glory Clash. When a Golden Wild lands on the field it transforms into one of two Wild variants (see below). At most 1 Golden Wild can land per reel, and at most 5 can appear on the entire field in one spin.",
      "transforms_into": [
        {
          "name": "Bronze Wild",
          "appearance": "Visually the same bronze/copper 'W' medallion as the plain base Wild (shown stacked/repeated in the rules illustration to represent a full reel).",
          "rules": "Expands to cover the ENTIRE reel it landed on, replacing every symbol in that reel except booster symbols. Confirmed in captured gameplay (profit_punch_gameplay.png): reel 3 shows five bronze 'W' medallions filling all five rows of that single reel."
        },
        {
          "name": "Silver Wild",
          "appearance": "A round light-grey/silver medallion with a white 'W', carrying a small multiplier tag beneath it (e.g. 'x2').",
          "rules": "Multiplies the value of the winning combination it is part of. Possible multiplier values: x2, x3, x5, x8, x10, x20. When several Silver Wild multipliers appear on the SAME winning line, their values are ADDED together first, and the combined value multiplies that line's win. Confirmed in captured gameplay (glory_clash_gameplay.png, profit_punch_gameplay.png): Silver Wild tiles shown with 'x2' tags."
        }
      ],
      "source": "rules_p4.png-rules_p6.png"
    },
    "punch_multiplier": {
      "name": "Punch Multiplier",
      "appearance": "A round hanging bauble/pendant with a blue-to-red gradient sphere and a small silver loop at the top (like a punching-bag ornament), printed with a bold multiplier value (e.g. 'x10').",
      "rules": "Appears ONLY inside Glory Clash. When a Punch Multiplier symbol appears anywhere on the field it multiplies the TOTAL win for that spin by x2, x3, x5, x8, or x10. When multiple Punch Multiplier symbols appear in the same spin, their values are ADDED together and the combined value multiplies the total spin win.",
      "source": "rules_p6.png"
    },
    "final_showdown_boosters": {
      "wild_counter": "During Final Showdown Stage 1 ('Booster Collection'), a Wild-counter token can land on the field; each occurrence adds +1 to a running Wild counter (maximum 20) that is later spent in Stage 2.",
      "multiplier_counter": "During the same stage, a Multiplier-counter token can land; each occurrence adds +1 to a running Multiplier counter (maximum 31), later spent in Stage 2.",
      "visual_note_uncertain": "On the captured Stage-1 frame (final_showdown_stage1.png) most reel cells show a repeated blue-tinted silhouette of a pig head as filler/blank tiles, and a spinning red/white 'W'-shaped token is shown mid-flight toward the WILD counter readout — this looks like the counter-token landing animation, but the token's static (non-animating) in-reel appearance was not clearly captured; marked uncertain."
    }
  },
  "reel_and_line_mechanics": {
    "grid": "5 reels x 5 rows (fixed height, no cascading/tumbling observed).",
    "paylines": "Exactly 15 fixed paylines, each individually diagrammed (as a 5x5 dot grid with the paying positions highlighted white) on rules_p16.png (lines 1-10) and rules_p17.png (lines 6-15, continuation).",
    "payline_direction": "Winning lines are counted strictly LEFT TO RIGHT, starting from the leftmost reel; a winning combination requires 3 or more matching elements aligned on a single line starting from reel 1. The rules text explicitly says this (rules_p15.png) — the game does NOT also pay right-to-left.",
    "source": "rules_p15.png-rules_p17.png"
  },
  "technical_summary": {
    "rtp_percent": 96.292,
    "rtp_source": "Summary table on rules_p17.png: 'RTP 96.292 %'.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, badge, or flame/star scale found in the base game, rules booklet, or bet/autoplay panels). Not recorded — left uncertain rather than guessed.",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_limits_source": "Summary table on rules_p17.png ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), independently confirmed by the bet-selector ladder itself: betsel_p1.png's first button is '50' and betsel_p2.png's last button is '100 000'.",
    "bet_selector_ladder": "50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 FUN. The default/selected bet in the demo is 1000 FUN (shown as a highlighted yellow pill).",
    "default_bet": "1000 FUN",
    "starting_demo_balance": "1000000 FUN",
    "max_win_multiplier": "3000x total bet, stated twice: as a sentence on rules_p16.png ('The maximum win in the game is 3000x') and again in the rules_p17.png summary table ('Max Win Multiplier 3000 x').",
    "payout_basis": "All symbol/line payouts are multipliers of the TOTAL bet (not per-line bet), measured directly: win_screen.png shows a printed win of 1000 FUN at a total bet of 1000 FUN for a 3-of-a-kind win on a 15-line game, matching the paytable's printed 3xQ value of 1000 FUN at the same 1000-FUN bet anchor.",
    "bet_mechanic": "lines",
    "keyboard_and_controls": "No on-screen text about a spacebar shortcut was found in the rules booklet itself, but the Game Settings panel includes a 'Spacebar to spin' toggle (shown ON by default), confirming Space triggers a spin.",
    "bonus_buy": "Yes. An in-game 'Buy Bonus' menu (opened via the red/blue punching-bag icon on the right-hand button column) offers 3 purchasable options, at costs stated as bet-multipliers (rules_p14.png) and confirmed by the live purchase dialog and balance deductions (see 'features' below)."
  },
  "features": {
    "glory_clash": {
      "trigger_natural": "2 Scatter (VS) symbols anywhere on the field in the base game.",
      "trigger_buy": "Purchasable via 'Buy Bonus' menu for 50x total bet (labelled 'GLORY CLASH — Regular Bonus Game. Cost — 50x bet.' on rules_p14.png; the buy dialog shows '50000' at a 1000-FUN bet, i.e. 50x).",
      "award": "10 Free Spins.",
      "modifiers_during_feature": "Punch Multiplier symbols may land on the field (see symbols.punch_multiplier); Golden Wild can also still appear and transform into Bronze/Silver Wild.",
      "end_condition": "Ends automatically when all 10 free spins have been played (no explicit retrigger rule for Glory Clash was found in the rules text).",
      "captured_evidence": {
        "buy_dialog": "bonus_buy_dialog.png",
        "intro_screen": "glory_clash_intro.png — 'GLORY CLASH / 10 FREE SPINS' banner with Ronny and Donny either side of the red/blue punching bag showing '10', prompt 'CLICK ANYWHERE TO CONTINUE'.",
        "gameplay": "glory_clash_gameplay.png (7 spins remaining, WIN 2000, a Silver Wild 'x2' visible), glory_clash_multiplier.png (2 spins remaining, WIN 4000, a highlighted winning line of Q-Q-Wild paying 1000, a Punch Multiplier 'x3' bauble visible off to the side).",
        "win_screen": "glory_clash_win.png — 'TOTAL WIN 7000 IN 10 FREE SPINS' on a red/blue hexagonal scorecard held by the ring-card-girl character.",
        "balance_check": "Purchased at balance 1 000 000 -> 950 000 (exactly 50 000 FUN spent for a 1000-FUN bet, i.e. 50x, matching the printed cost); total win 7000 FUN credited, ending balance 957 000."
      }
    },
    "final_showdown": {
      "trigger_natural": "3 or more Scatter (VS) symbols anywhere on the field in the base game.",
      "trigger_buy": "Purchasable via 'Buy Bonus' menu for 100x total bet (labelled 'FINAL SHOWDOWN — Super Bonus Game. Cost — 100x bet.' on rules_p14.png; the buy dialog shows '100000' at a 1000-FUN bet, i.e. 100x).",
      "structure": "Consists of 2 sequential stages, each awarding 3 Free Spins.",
      "stage_1_booster_collection": {
        "description": "Only two special booster symbols can appear on the field at this stage: a Wild-counter token and a Multiplier-counter token, each worth +1 toward its own running counter (Wild counter max 20, Multiplier counter max 31) when it lands.",
        "retrigger_rule": "The appearance of EITHER booster symbol resets/restores the number of remaining Free Spins back to its original count (i.e. keeps the stage alive). Stage 1 ends only when NEITHER symbol appears on the field for 3 consecutive spins in a row.",
        "captured_evidence": "final_showdown_stage1.png — shows 3 heart/life icons (top right, tracking the 3-consecutive-miss countdown), a 'MULTI x1' tag on Ronny (blue tag, red corner) and a 'WILD' tag with an empty/zero counter icon on Donny (red tag, blue corner) — the counter-tag colors are deliberately swapped relative to each pig's own corner color; text labels ('MULTI'/'WILD') disambiguate for color-blind users."
      },
      "stage_2": {
        "description": "The player is given 3 Free Spins during which regular symbols spin, but NO Golden Wild or Punch Multiplier symbols can appear. Instead, the boosters collected in Stage 1 are converted into effects: the Wild counter value = how many Wild symbols appear at random positions on the field EVERY spin of this stage; the Multiplier counter value = the multiplier applied to the total win of EVERY spin of this stage.",
        "end_condition": "Ends automatically once all 3 Stage-2 Free Spins have been played (an implicit retrigger appeared in captured play: the round paid out across 17 total free spins, i.e. more than the base 3+3=6, meaning at least one stage was retriggered during capture).",
        "captured_evidence": {
          "stage_transition": "final_showdown_stage2_start.png — 'START FREE SPINS' banner showing the collected totals carried into Stage 2: 'WILD 5' (red tag) and 'MULTI x4' (blue tag).",
          "gameplay": "final_showdown_stage2.png — captured mid-celebration, an overlay reads 'HUGE WIN' with the amount '34500' while Donny is shown lifting a barbell overhead; ghosted reel symbols are visible behind the overlay.",
          "win_screen": "final_showdown_win.png — 'TOTAL WIN 60000 IN 17 FREE SPINS' on the same red/blue scorecard held by the ring-card-girl character."
        }
      },
      "balance_check": "Purchased at balance 957 000 -> 857 000 (exactly 100 000 FUN spent for a 1000-FUN bet, i.e. 100x, matching the printed cost); total win 60 000 FUN credited across both stages (17 free spins total), ending balance 917 000."
    },
    "profit_punch": {
      "type": "Per-spin bet modifier, NOT a discrete bonus round with its own start/end screen.",
      "trigger": "Manually activated only, via the 'Buy Bonus' menu; the card is labelled 'PROFIT PUNCH — WILD/SCATTER BOOST' with an 'ACTIVATE' button (green) rather than 'BUY' (gold), because it charges a surcharge on every following spin rather than paying once for a fixed round.",
      "cost": "5x total bet PER SPIN while active (rules_p14.png: 'Cost per spin — 5x bet.'; buy dialog shows '5000' at a 1000-FUN bet). While active, the displayed BET value itself changes to the surcharged amount (e.g. from 1000 to 5000) for every spin.",
      "effect": "Increases the chance of Golden Wild and Scatter symbols appearing on the reels (no exact probability figures are shown anywhere in the captured screens).",
      "toggle_ui": "Once activated, the round red/blue punching-bag 'BUY BONUS' icon on the right-hand button column changes to a blue punching-bag icon reading 'DISABLE' with a blue X, letting the player turn the modifier back off before the next spin.",
      "captured_evidence": {
        "activation_confirmation": "profit_punch_activated.png — BET now shows 5000 (5x the base 1000), 'DISABLE' icon visible, and this particular boosted spin landed 4 Bronze Wild 'W' medallions for a WIN of 24000; balance debited from 917 000 to 912 000 across the sequence of ACTIVATE + one spin.",
        "gameplay": "profit_punch_gameplay.png — a full reel (reel 3) of five Bronze Wild 'W' medallions (the expand effect described under symbols.golden_wild), plus a Silver Wild 'x2' and a glowing VS Scatter badge, WIN 1000 at BET 5000.",
        "no_dedicated_win_screen": "By its own mechanic (a per-spin modifier, not a discrete round), Profit Punch has no separate 'total win' summary screen — its wins are simply added to the base game's normal WIN counter, and this was confirmed by direct observation (no distinct win screen appeared after the boosted spin)."
      }
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "Splash/promo screen shown before entering the demo. Background split diagonally red (left) / blue (right). Large white bold title text 'Ronny' (top line, over red) and 'Donny' (second line, over blue) with a small 'vs' between them. A gold coin/medallion with a white 'W' and a boxing-glove-on-a-stick graphic sits lower-left over the red side. A red tag reading 'WILD 20' hangs on a chain above the shared red/blue punching bag in the center; a blue tag reading 'MULTI X30' hangs to its right. Ronny (red gloves/shorts) stands left, throwing a punch toward the bag; Donny (blue gloves/shorts) stands right with fists raised. Centered text: 'Play all the Bonus Games and win this long-awaited derby!'. Bottom-left: an empty checkbox labelled 'Dont show next time'. Bottom-right: a yellow pill button labelled 'Play' in black text.",
      "purpose": "Entry point; clicking 'Play' starts the base game.",
      "color_blind_notes": "The red/blue split is purely decorative theming, not a functional color code the player must act on; the 'Play' button is a high-contrast yellow shape with black text, readable without color."
    },
    "base_game": {
      "type": "base_game",
      "file": "base_game.png",
      "overall_layout": "5x5 reel grid in a dark semi-transparent panel, centered; Ronny stands to the left of the reels, Donny to the right, both life-size against a dim boxing-gym/alley background (red lamp glow top-left, blue spotlight glow top-right).",
      "title_banner": "Small logo top-left, above Ronny: 'RONNY' (red, bold) stacked over 'VS' (small, white-on-dark) over 'DONNY' (blue, bold), on a wrapped-bandage-style ribbon graphic.",
      "buy_bonus_icon": "Top-right area, above Donny: the red/blue split punching bag hanging on a chain, labelled 'BUY BONUS' beneath it in white bold text on a dark plaque — opens the bonus-buy dialog.",
      "bottom_bar": "Sound icon + 'BALANCE FUN' value bottom-left; 'WIN FUN' value bottom-center; 'BET FUN' value bottom-right.",
      "right_button_column": "Five stacked circular buttons top-to-bottom: (1) blue circle, lightning-in-gear icon — turbo/quick-spin toggle; (2) blue circle, circular-arrow-with-play-triangle icon — autoplay; (3) large yellow circle, circular-arrows icon — main SPIN button (this button shows a plain number instead of the arrow icon while free spins are counting down, and can briefly turn white with a star icon during certain win-reveal animations); (4) blue circle, coin-with-plus icon — opens the bet selector; (5) blue circle, hamburger-lines icon — opens a side menu.",
      "top_status_bar": "Black strip across the very top: current demo clock time + 'Ronny Vs Donny | e7c9a438' (build hash, not a game code) on the left; 'PoggiPlay' provider wordmark on the right — this is the only place the provider name is printed.",
      "color_blind_notes": "All right-column buttons are white icon glyphs on solid blue/yellow circles (shape-coded, not relying on hue alone)."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "Game Settings",
      "layout": "Full-panel list on the navy-blue rules background, six rows separated by thin grey divider lines, each with a round blue icon-button on the left and a white label on the right.",
      "rows": [
        "Fullscreen (corner-arrows icon)",
        "Sound (speaker icon)",
        "Music (musical-note icon)",
        "Home (house icon)",
        "Spacebar to spin (yellow toggle, ON by default)",
        "Welcome Screen (yellow toggle, ON by default)"
      ],
      "close_control": "Yellow circular 'X' button, top-right.",
      "color_blind_notes": "Toggle state is shown by BOTH color (yellow=on) AND handle position (right=on / left=off), so it is readable without color."
    },
    "paytable": {
      "type": "paytable",
      "pages": "3 pages (rules_p1.png-rules_p3.png), header 'Rules' / 'Game Rules' / 'Symbol Value Table'.",
      "content": "A 2-column x N-row grid of paying symbol icons, each with its own 5-of/4-of/3-of payout in FUN at the 1000-FUN bet anchor (full values under 'symbols' above). Page 3 continues the last two royals then transitions into a 'Boosters' section that begins describing the Scatter symbol.",
      "navigation": "A continuous vertical scroll (no discrete page-turn buttons observed); a thin vertical scrollbar track is visible at the right edge of the panel.",
      "color_blind_notes": "Payout numbers are printed in bold yellow text on navy blue — high contrast; symbols are additionally distinguished by shape/icon, not color alone."
    },
    "rules": {
      "type": "rules",
      "pages": "14 pages total (rules_p4.png-rules_p17.png, continuing the same scrolling 'Rules' panel as the paytable).",
      "p1_scatter_wild_golden_wild_intro": "rules_p4.png — finishes the Scatter description, introduces plain Wild (bronze medallion) and begins Golden Wild.",
      "p2_golden_wild_multipliers": "rules_p5.png — illustrates Golden Wild transforming (via a punch-glove strike animation) into a silver medallion (left arrow) or a stack of bronze medallions (right arrow); lists possible multiplier values x20/x10/x8/x5/x3/x2 with a large photo of Ronny landing a punch on Donny's face mid-illustration.",
      "p3_bronze_silver_punch_multiplier": "rules_p6.png — finishes the Bronze/Silver Wild explanation and introduces the Punch Multiplier booster (Glory-Clash-only).",
      "p4_bonus_games_intro": "rules_p7.png — 'Bonus Games' section heading, begins the Glory Clash illustration.",
      "p5_glory_clash_rule": "rules_p8.png — states the 2-Scatter trigger and 10-Free-Spins award for Glory Clash; begins the Final Showdown illustration.",
      "p6_final_showdown_rule": "rules_p9.png — states the 3-plus-Scatter trigger for Final Showdown and the 2-stage / 3-Free-Spins-per-stage structure; begins Stage 1 description.",
      "p7_stage1_illustration": "rules_p10.png — decorative illustration of the booster-collection reels.",
      "p8_stage1_limits": "rules_p11.png — states the retrigger rule (booster symbol restores remaining spins; stage ends after 3 consecutive spins with neither booster) and the counter caps (Multiplier max 31, Wild max 20); begins Stage 2 heading.",
      "p9_stage2_illustration": "rules_p12.png — decorative illustration showing 'WILD 20' and 'MULTI x31' counter cards.",
      "p10_stage2_rule_and_buy_intro": "rules_p13.png — states the Stage 2 mechanic (counters convert into per-spin Wild count / win multiplier) and end condition; begins the 'Buy Bonuses' section.",
      "p11_buy_bonuses_table": "rules_p14.png — states all three purchase costs as bet multipliers: Profit Punch 5x/spin, Final Showdown 100x, Glory Clash 50x.",
      "p12_p13_line_diagrams": "rules_p15.png-rules_p17.png — 'Element Combinations' heading with the left-to-right-only payout rule, followed by 15 numbered 5x5 dot-grid diagrams (one per payline).",
      "p14_summary_table_and_build_footer": "rules_p17.png (bottom) — RTP 96.292%, Min Bet 50 FUN, Max Bet 100000 FUN, Max Win Multiplier 3000x, followed by faint grey build/version text (facade, workbench, release name/hash, deploy timestamp) that is NOT game data.",
      "color_blind_notes": "All body text is white/light-grey on solid navy; headings white bold; numbers yellow bold — consistent high-contrast scheme throughout the whole booklet."
    },
    "bet_selector": {
      "type": "other",
      "pages": "2 pages (betsel_p1.png, betsel_p2.png), title 'Bet (FUN) / Choose bet'.",
      "layout": "A 3-column grid of blue rounded-rectangle buttons, one per available bet amount (full ladder under technical_summary.bet_selector_ladder); the currently selected amount (1000) is shown as a filled yellow pill with black text instead of blue/white.",
      "controls": "Yellow circular 'X' close button top-right; a separate yellow circular checkmark button on the right edge (confirms the highlighted selection).",
      "color_blind_notes": "Selected bet is marked by BOTH a distinct yellow fill AND black-vs-white text color, not by hue alone against an otherwise uniform blue grid."
    },
    "autoplay": {
      "type": "autoplay",
      "pages": "2 pages (autoplay_p1.png, autoplay_p2.png), title 'Autoplay Settings'.",
      "top_section": "Two OFF-by-default toggle rows: 'Stop on any win' and 'Stop if free spins is won' (toggle track grey/dark with white handle at the left when off).",
      "advanced_settings": "'If single win exceeds', 'If cash increases by', and 'If cash decreases by' — each a numeric field (placeholder text 'FUN', empty by default) flanked by a blue circular '-' button and a blue circular '+' button.",
      "bottom_control": "A blue 'Reset' pill button beneath the three numeric fields.",
      "right_side": "A single large yellow circular button with a blue play-triangle-in-circular-arrow icon, presumably the autoplay start control (separate from the standard 5-icon column seen on other screens).",
      "note": "manifest note that Advanced Settings is inactive until a round count is chosen was not directly re-verified pixel-by-pixel on these two captured frames, but no round-count selector control itself is visible in either captured page — flagged in unreadable_or_uncertain.",
      "color_blind_notes": "Toggle rows use greyed-out label text plus handle position to show the OFF state, not color alone."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "file": "bonus_buy_dialog.png",
      "background": "Same red (right) / blue (left) diagonal split as the preview screen, with faint decorative star outlines.",
      "cards": "Three vertical cards side by side, each with a dark rounded-rectangle body: 'PROFIT PUNCH' (red-bordered card over the blue background, small gold Wild-coin icon and small VS-scatter icon decorating its top corners, price '5000', green 'ACTIVATE' button), 'FINAL SHOWDOWN' (blue-bordered card straddling the diagonal split, small red and blue boxing-glove decorations plus gold stars above its title, price '100000', gold 'BUY' button), 'GLORY CLASH' (blue-bordered card over the red background, flanked by two small hanging punch-multiplier-bauble ornaments labelled 'x5' (red, left) and 'x10' (blue, right), price '50000', gold 'BUY' button).",
      "bet_control": "Centered below the cards: 'BET' label with the current total bet value (e.g. '1000'), flanked by a red square '-' button and a blue square '+' button to change the stake before purchasing.",
      "close_control": "Red square 'X' button, top-right.",
      "color_blind_notes": "Buy vs. Activate is distinguished by BOTH color (gold vs. green) AND printed word, so the difference is readable without color."
    },
    "glory_clash_intro": {
      "type": "bonus",
      "file": "glory_clash_intro.png",
      "content": "See features.glory_clash.captured_evidence.intro_screen."
    },
    "glory_clash_gameplay": {
      "type": "free_spins",
      "files": [
        "glory_clash_gameplay.png",
        "glory_clash_multiplier.png"
      ],
      "content": "See features.glory_clash.captured_evidence.gameplay."
    },
    "glory_clash_win": {
      "type": "win_screen",
      "file": "glory_clash_win.png",
      "content": "See features.glory_clash.captured_evidence.win_screen."
    },
    "final_showdown_intro": {
      "type": "bonus",
      "file": "final_showdown_intro.png",
      "content": "'FINAL' (white) / 'SHOWDOWN' (cyan/blue) stacked title over the same red/blue diagonal split, Ronny and Donny trading a mid-air punch between the two words, prompt 'CLICK ANYWHERE TO CONTINUE'."
    },
    "final_showdown_stage1": {
      "type": "bonus",
      "file": "final_showdown_stage1.png",
      "content": "See features.final_showdown.stage_1_booster_collection.captured_evidence."
    },
    "final_showdown_stage2_transition": {
      "type": "bonus",
      "file": "final_showdown_stage2_start.png",
      "content": "See features.final_showdown.stage_2.captured_evidence.stage_transition."
    },
    "final_showdown_stage2_gameplay": {
      "type": "free_spins",
      "file": "final_showdown_stage2.png",
      "content": "See features.final_showdown.stage_2.captured_evidence.gameplay."
    },
    "final_showdown_win": {
      "type": "win_screen",
      "file": "final_showdown_win.png",
      "content": "See features.final_showdown.captured_evidence via stage_2.captured_evidence.win_screen."
    },
    "profit_punch_activation": {
      "type": "bonus",
      "files": [
        "profit_punch_activated.png",
        "profit_punch_gameplay.png"
      ],
      "content": "See features.profit_punch.captured_evidence."
    },
    "win_screen_base_game": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "A normal base-game payline win: printed WIN amount 1000 FUN at BET 1000 FUN, balance stepping from 911 000 to 910 000 across the round shown, matching a 3-of-a-kind 'Q' win per the paytable at this bet anchor (used as the payout-basis evidence measurement, see technical_summary.payout_basis). The VS Scatter badge and a pair of boxing-headgear symbols are also visible on the grid in this frame; the round punching-bag 'BUY BONUS' icon (not 'DISABLE') confirms Profit Punch was not active for this particular spin."
    }
  },
  "accessibility_observations": {
    "color_only_risk_points": [
      "Ronny (red corner) vs. Donny (blue corner) is a strong recurring red/blue color code, but it is always reinforced by shape (different pig, different glove/short color, different position left/right) and by text (character names in the logo, 'PROFIT PUNCH'/'FINAL SHOWDOWN'/'GLORY CLASH' card titles) — not a color-only cue.",
      "In Final Showdown Stage 1, the Wild-counter tag is printed in RED even though it sits on Donny (the BLUE corner), and the Multiplier-counter tag is printed in BLUE even though it sits on Ronny (the RED corner) — a deliberately crossed color pairing. This is safe for color-blind users only because each tag also carries the printed word 'WILD' or 'MULTI'; a user relying on color alone to associate 'red = Ronny's stat' would be misled.",
      "Selected/highlighted UI states (chosen bet amount, active nav icon) consistently pair a color change with an additional cue (fill shape change, bold black-vs-white text), so no control in this game was found to rely on hue alone."
    ],
    "motor_accessibility": "All interactive controls are large (~65-95px) circular or pill-shaped touch targets; the bet ladder buttons are full-width rows; no drag gestures were required anywhere in the captured flow (spin, buy, settings, autoplay, bet selection are all single clicks/taps).",
    "audio_dependence": "No feature outcome (free-spin trigger, multiplier reveal, purchase confirmation) was found to be communicated by sound alone in the captured screens — all key numbers (win amounts, spins remaining, multiplier values, counter totals) are also printed as on-screen text."
  },
  "not_captured": [],
  "anomalies_and_notes": [
    "Ronny (red) vs. Donny (blue) is confirmed to be purely thematic/cosmetic. No side-selection control exists anywhere in the captured UI, and no paytable value, feature trigger, or win amount differs by corner — unlike the superficially similar 'pick a side' mechanic seen in some other boxing-themed slots.",
    "Payline direction is explicitly LEFT-TO-RIGHT ONLY per the printed rule on rules_p15.png ('starting from the leftmost element'); this game does NOT pay both directions.",
    "The string 'e7c9a438' visible in the top status bar on every screen, and the 'release date : 2026-08-04T12:11:00.417Z' footer line on rules_p17.png, are demo-build metadata (a source-commit hash and a package deploy timestamp respectively), not the game's catalog code or market release date, and are excluded from every factual field above.",
    "No sub-studio branding was found anywhere in the captured screens; only the top-level provider wordmark 'PoggiPlay' appears (top-right of every screen's status bar), so 'studio' is intentionally left unset rather than duplicating the provider name."
  ],
  "unreadable_or_uncertain": [
    "Volatility rating: not printed or badge-illustrated anywhere in the captured screens (base game, full 17-page rules booklet, bet selector, autoplay panel) — left blank rather than guessed.",
    "Exact probability increase granted by Profit Punch ('increased chance of Golden Wild and Scatter') is described only qualitatively in the rules text; no numeric odds are shown.",
    "The static (non-animating) in-reel appearance of the Stage-1 Wild-counter and Multiplier-counter booster tokens was not clearly resolved — the only captured frame shows mostly placeholder pig-head silhouette tiles plus one token caught mid-flight in a collection animation.",
    "Whether Final Showdown Stage 1 or Stage 2 (or both) can retrigger beyond the base 3 spins, and by what rule, is not explicitly stated in the rules text; it is inferred only indirectly from the captured play totaling 17 free spins across the two stages (more than the base 3+3=6).",
    "autoplay_p1.png/autoplay_p2.png did not show a distinct 'choose number of autospin rounds' selector control in the captured crops, despite the panel title 'Autoplay Settings' implying one exists; not enumerated to avoid guessing its exact appearance.",
    {
      "autoplay_round_count": {
        "resolved_by": "TL at GATE-2",
        "question": "the autoplay round-count selector was not visible in the two captured crops",
        "answer": "The panel IS captured in full, and this build simply has no round-count control inside it. Proof is the scrollbar, not an impression: on autoplay_p1.png the thumb sits against the top of its track and the first item is the 'Stop on any win' toggle; on autoplay_p2.png the thumb sits against the bottom and the last item is the 'Reset' button. Between them the panel holds exactly five controls: two toggles ('Stop on any win', 'Stop if free spins is won') and three stepper fields ('If single win exceeds', 'If cash increases by', 'If cash decreases by'), all three empty and denominated in FUN, plus Reset.",
        "scope_limit": "This proves the contents of the Autoplay Settings panel only. Whether a round count is requested elsewhere (for example after pressing the large yellow start-autoplay button on the right) was not captured and is not claimed.",
        "differs_from_provider_norm": "Other PoggiPlay builds put a round-count row at the top of this panel and keep an 'Advanced Settings' section disabled until a count is chosen. This build has neither.",
        "frames": [
          "autoplay_p1.png",
          "autoplay_p2.png"
        ]
      }
    }
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.