Roman Empire

Demo, RTP 96.05%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.05%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/roman-empire-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 70 70 Sep Oct '25: 40 40 Oct Nov '25: 30 30 Nov Dec '25: 60 60 Dec Jan '26: 20 20 Jan Feb '26: 40 40 Feb Mar '26: 70 70 Mar Apr '26: 40 40 Apr May '26: 20 20 May Jun '26: 50 50 Jun Jul '26: 20 20 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇸United States 0 0 20 0 0 20 20 0 0 0 0 20
🇵🇭Philippines 0 0 0 0 0 10 10 0 10 0 0 0
🇬🇧United Kingdom 0 0 0 10 0 0 0 0 10 0 0 10
🇬🇷Greece 0 0 0 0 0 0 0 0 10 0 10 0
🇦🇺Australia 0 0 0 0 10 0 0 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 10 0 0 0
🇫🇷France 0 0 0 0 10 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 10 0 0 0 0 0 0
🇮🇩Indonesia 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇹Italy 0 0 0 0 0 0 0 0 0 10 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 0 0 0
🇺🇦Ukraine 0 0 10 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 20 20 10 20 30 10 10 20 10 20 40
Full per-country breakdown via the API →

What we extracted from Roman Empire

Everything pulled from Roman Empire into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.05% · single configuration
volatility High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2016

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild (imperial coin)
Wild (imperial coin)
Wild

Round solid-gold coin with an engraved profile bust of a laurel-crowned head and a beaded dotted rim; shown enlarged with a bright white glow when substituting. Doubles the prize when it substitutes in a win. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.20 Multiplier
4x 8.00 Multiplier
5x 120.00 Multiplier
Scatter (the Colosseum)
Scatter (the Colosseum)
Scatter

Sepia/tan photographic image of the Colosseum's tiered stone arches under a pale blue sky sliver. Pays any position; scatter wins multiplied by TOTAL bet. Does not pay during Free Games. Anchor bet ‡0.25.

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Female profile portrait
Female profile portrait
High Pay

Side-profile portrait of a dark-haired woman with a gold-and-white beaded headband, gold drop earring, layered gold necklace, blue-and-gold draped garment; black card background. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 8.00 Multiplier
5x 60.00 Multiplier
Legionary helmet
Legionary helmet
High Pay

Silver-grey metal war helmet with a tall royal-blue crest plume, gold trim on brow and cheek-guards, gold engraved emblem; black card background. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 6.00 Multiplier
5x 40.00 Multiplier
Shield
Shield
High Pay

Dark maroon/red rectangular shield with rounded top corners, two crossed silver short-swords over a gold sunburst boss. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 4.00 Multiplier
5x 30.00 Multiplier
Fruit bowl
Fruit bowl
High Pay

Ornate silver footed bowl overflowing with green grapes, dark purple grapes, red apples and orange fruit. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
A
A
Low Pay

Chunky 3D letter 'A' filled with a green gemstone/mosaic texture and a thin gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 10.00 Multiplier
K
K
Low Pay

Chunky 3D letter 'K' filled with a duller/darker green gemstone-mosaic texture than 'A', gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 10.00 Multiplier
Q
Q
Low Pay

Chunky 3D letter 'Q' filled with a pink/rose gemstone-mosaic texture and a gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Chunky 3D letter 'J' filled with an orange/amber gemstone-mosaic texture and a gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Chunky 3D numeral '10' filled with a teal/blue gemstone-mosaic texture and a gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier
9
9
Low Pay

Chunky 3D numeral '9' filled with a pink/magenta gemstone-mosaic texture, a distinct shade from 'Q'; gold outline. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier

Bonus modes

1 mode
Free Spins free_games
Free Games

Triggered by 3+ Scatters (Colosseum) anywhere: 13 free games awarded on a 3-scatter trigger, plus 1 extra free game for every Scatter beyond the third. All prizes doubled (x2); Scatter does not pay during the feature (but still lands). Played at the triggering bet and lines. Background switches from a night sky to a bright daytime sky. No retrigger prohibition or maximum is printed in the booklet; none was reached in the single captured round.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#1E1A17 base dominant 1 base
#5B4C30 base dominant 2 base
#493627 base dominant 3 base
#685B4E base dominant 4 base
#142953 base dominant 5 base
#8B715C base dominant 6 base
#1E1917 free_spins dominant 1 free_spins
#5C4A31 free_spins dominant 2 free_spins
#4B3525 free_spins dominant 3 free_spins
#695C4F free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Every symbol is distinguished by silhouette (coin, building, face, helmet, shield, bowl, or a distinct letterform/digit), so no information depends on color alone at symbol level. Jackpot tier and toggle states are also carried by text label / knob position, not color alone. The free-spins day/night background swap includes a large brightness change alongside the color change.
Screen Reader
  • Every numeric game state (balance, bet, coin, level, line count, win, jackpot value, free-spins remaining) is rendered as on-screen text. Symbols are distinguishable by shape/silhouette alone (coin/building/face/helmet/shield/bowl/seven letterforms). The paytable and Help screen are both single continuous scrolling documents encountered in a fixed linear order.
Motor Accessibility
  • Primary actions (SPIN, BET MAX, AUTO PLAY) are large circular targets and are also keyboard-bindable: the space bar spins and stops the reels, reducing the need for precise mouse targeting. Bet/coin/level adjustment uses simple +/- steppers rather than sliders or drag gestures.
Hearing Accessibility
  • No unique game information is conveyed by sound alone; every state change also has a visual/text change. Separate Ambient and Effects sound toggles (both default on) plus a master volume slider let hard-of-hearing/deaf players mute all sound without losing functionality.
Low Vision
  • Winning symbols/lines are marked with a bright gold/white glow outline layered on the symbol frame, a brightness change large enough to notice with reduced acuity. Section headers on the Help screen use a lighter grey banner strip behind bold white text for contrast, and highlighted numeric values are always restated in plain white text nearby, not shown only in the smaller orange highlight color.

Media & assets

8 files · 8 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, a base-game line win used as the payout-basis evidence frame, the 5-page paytable booklet plus 2 continuation pages (Wild, Scatter, all 10 paying symbols, feature and jackpot rule text, Paylines diagrams), the 11-page Help screen (bet ladder, RTP, jackpot rules, build stamps), settings panel, autoplay panel, and a full Free Games round (trigger, entry, gameplay, end-of-round total).
The practical ceiling on Free Games is not measured: the booklet prints no cap on games added via extra Scatters landing during the feature, and the single captured round did not reach any limit. An earlier note claiming the booklet forbids retriggering was checked against the captured frames and withdrawn -- no such sentence exists in the captured text.
Provider defect P-H08: max_win is not printed anywhere in the booklet or Help screen; the provider's external game-listing page gives x965 with no second corroborating source, so it is not adopted here.
MINOR/GRAND jackpot win screens are structurally unreachable in fun-play demo mode (Help: 'Jackpots cannot be won during Fun Play or Bonus Play.'); only the live EUR-denominated tickers were observed.
The small circular icon with stacked coins and an up-arrow next to the SPIN button is not named or explained anywhere in the captured Help text or booklet; its function is unconfirmed. Whether the Wild can land on reels 1, 4 and 5 (only 2 and 3 were observed) is also unconfirmed, though nothing in the text restricts it.

Ask AI about Roman Empire

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Roman Empire work? Keep it simple.

Triggered by 3+ Scatters (Colosseum) anywhere: 13 free games awarded on a 3-scatter trigger, plus 1 extra free game for every Scatter beyond the third. All prizes doubled (x2); Scatter does not pay during the feature (but still lands). Played at the triggering bet and lines. Background switches from a night sky to a bright daytime sky. No retrigger prohibition or maximum is printed in the booklet; none was reached in the single captured round.

RTP 96.05%High volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Roman Empire vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/roman-empire-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/roman-empire-b29/
{
 "game": {
  "name": "Roman Empire",
  "provider": "Habanero",
  "theme": "Ancient Rome / Roman Empire: gladiator-era imperial iconography (the Colosseum, an emperor's coin, an Egyptian queen, a legionary's helmet and shield, a silver fruit bowl). The reels sit inside a carved sandstone-and-gold frame in front of a large photographic image of the Colosseum's tiered arches.",
  "art_style": "Semi-realistic / painterly digital rendering rather than flat cartoon: the Colosseum scatter symbol is a treated photograph, the coin and helmet symbols are 3D-shaded metallic objects with specular highlights and engraved detail, and the card-rank symbols (A, K, Q, J, 10, 9) are rendered as chunky 3D letters/numerals textured with colored gemstone or mosaic-like facets and outlined in gold. Camera is a fixed frontal view of the reel grid (classic reel-slot framing, no isometric or top-down perspective). Lighting is moody and atmospheric: the base game is lit at night under a starry sky with warm torch-like highlights on the stone frame, while the free-spins background switches to a bright, clear blue daytime sky behind the same Colosseum ruins. Overall mood is epic/dramatic and historical rather than cheerful or cartoonish, consistent with a classic desktop video slot rather than a mobile-casual game.",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 28 desktop screenshots (1280x800), OCR/DOM text of the Help screen and paytable booklet, and pixel-level zoomed crops of every symbol.",
  "method_notes": "Symbol identities and payouts were read from zoomed crops of the 'i' paytable booklet (paytable_p1..p5, rules_p1..p2 continuation) at the anchor bet ‡0.25 (COIN 0.01, BET LEVEL 1, 25 LINES). All scalar numbers (RTP, bet limits, coin/level ladders, jackpot contributions, paylines) come from the in-game 'Help' screen (rules_p3..rules_p13), which is plain HTML text, not OCR-guessed. Nothing in this document is invented; anything not legible or not present in the captured frames is listed in 'unreadable_or_uncertain' or 'not_captured'.",
  "language": "English",
  "currency_note": "The demo balance/bet use a placeholder currency glyph (a dagger-like symbol, transcribed here as '‡') that is a demo-mode token marker, not the game's real-money currency. It is NOT recorded as a currency value anywhere in this document; only the numeric amounts are meaningful. The jackpot tickers separately show amounts in real EUR (see 'jackpots')."
 },
 "color_palette": {
  "base_game_background": "Deep navy-blue night sky scattered with small white stars above a wide, dimly-lit sandy-tan photographic backdrop of the Colosseum's arched facade (base_game.png). During free spins the sky above the same ruins turns bright cerulean blue with soft white clouds, i.e. daytime (free_spins_1.png, free_spins_2.png, win_screen.png) — this background swap is the one reliable visual cue that a free-spins round is active besides the on-screen counter.",
  "reel_frame": "Weathered grey-tan carved stone reel housing with a thick outer bronze/gold-bevelled border; five vertical stone-pillar dividers separate the reels.",
  "reel_cells": "No individual cell background beyond the stone pillars behind the symbols; symbols float directly on the stone-and-shadow backdrop.",
  "top_banner": "Game logo 'ROMAN EMPIRE' rendered as silver-grey engraved 3D letters with a dark outline inside a bronze oval laurel-wreath crest, top-left. Centre-top: a jackpot plaque — dark maroon/brown rounded rectangle with a light-grey inner bevel, gold text label ('MINOR JACKPOT' or 'GRAND JACKPOT') above a lighter tan value strip. Immediately right of the plaque: a small square photo tile of the Colosseum with a thin gold/orange border, and beside it cream/tan text reading '3 OR MORE ANYWHERE TRIGGERS FEATURE' (on the frames captured; see 'anomalies' for the rotating second message).",
  "bottom_control_bar": "Same weathered sandstone texture as the reel frame; text labels ('BALANCE', 'BET', 'COIN', 'BET LEVEL', 'LINES') in light tan/cream, values in white/cream, all in a serif-styled UI font consistent with the Roman theme. Round bronze/gold buttons with dark brown '+'/'-' glyphs for steppers; the main SPIN button is a large circular gold/bronze disc with a dark-brown triangular play glyph, outlined in a lighter gold ring.",
  "service_strip": "A separate, darker charcoal/black strip below the main control bar (not stone-textured) carrying BALANCE / BET / WIN (message-bar echoes), a live clock, and small white monochrome icons (lightning/turbo, fullscreen diamond, speaker) plus the 'HABANERO' provider wordmark bottom-right in light grey capitals.",
  "symbol_colors": {
   "wild_coin": "Solid gold/yellow coin with a darker engraved bas-relief profile bust and a beaded/dotted rim border; framed in a bright orange-gold decorative border on the paytable.",
   "scatter_colosseum": "Sepia/sandstone-tan stone amphitheatre photograph with a pale blue sky sliver at the top; same orange-gold decorative frame on the paytable.",
   "high_symbol_female_portrait": "Dark brown/black hair, pale skin, wearing a blue-and-gold draped garment and a gold-and-white beaded headband; black background on the paytable card.",
   "high_symbol_helmet": "Silver-grey metal helmet with a vivid royal-blue crest plume, gold trim and cheek-guard engravings; black background on the paytable card.",
   "high_symbol_shield": "Dark maroon/red rectangular shield face with crossed silver short-swords and gold rivet/sunburst motif.",
   "high_symbol_fruit_bowl": "Ornate silver footed bowl holding green grapes, red apples, dark purple grapes/plums and orange fruit.",
   "low_symbols_letters": "5 card-rank symbols rendered as chunky 3D letters/number filled with a colored gem/mosaic texture and a gold outline: A = green, K = green (slightly darker/duller green than A), Q = pink/rose, J = orange/amber, 10 = teal/blue, 9 = pink/magenta (distinct shade from Q)."
  },
  "colorblind_note": "Every symbol is also distinguished by its silhouette/iconography (coin vs. building vs. face vs. helmet vs. shield vs. bowl vs. distinct letterform/digit), so no game information is conveyed by color alone at the symbol level. The two jackpot tiers ('MINOR'/'GRAND') and Sound/Quick-Spin toggle states are distinguished by text label and by toggle position (left=off/grey, right=on/orange) respectively, not by color alone."
 },
 "reel_and_bet_structure": {
  "grid": "5 reels x 3 rows, fixed rectangular grid (verified on base_game.png and every gameplay frame).",
  "paylines": {
   "count": 25,
   "type": "fixed (not player-adjustable)",
   "diagram_source": "rules_p2.png, 'Paylines' section: 25 individual 3x5 grids, each with 5 highlighted (orange) cells forming one payline across all 5 reels, in patterns including straight rows, zig-zags (V, inverted-V, W, M shapes) and mixed diagonal patterns; each pattern is numbered 1 through 25 beneath its diagram.",
   "note": "All symbols pay left-to-right (reel 1 -> reel 5) on a payline except the Scatter (Colosseum), which pays in any position ('Payouts: All symbols pay left to right except scattered [Colosseum] which pay any.', paytable_p1/p2). Only the highest win is paid per line ('Highest win only on each line', rules_p2.png); wins on different lines are added together."
  },
  "coin_values": [
   0.01,
   0.02,
   0.05,
   0.1,
   0.2,
   0.5,
   1,
   2,
   5,
   10,
   20
  ],
  "bet_levels": [
   1,
   2,
   5,
   7,
   10
  ],
  "bet_formula": {
   "total_bet_coins": "25 lines (fixed) x selected bet level",
   "total_bet_currency": "total bet in coins x selected coin denomination",
   "source": "rules_p3.png (Help): 'Total bet in coins is the number of lines multiplied by the bet level.' / 'Total bet in player currency is the total bet in coins multiplied by the coin denomination.'"
  },
  "min_max_bet": {
   "min_total_bet_coins": 25,
   "min_total_bet_currency": 0.25,
   "max_total_bet_coins": 250,
   "max_total_bet_currency": 5000.0,
   "source": "rules_p3.png (Help, exact text) and TL-verified button-limit checks (_min_bet_check2.png -> ‡0.25 at COIN 0.01/LEVEL 1; max_bet_check.png -> ‡5,000.00 at COIN 20/LEVEL 10). Arithmetic check: 25 x 1 x 0.01 = 0.25; 25 x 10 x 20 = 5,000."
  },
  "paytable_display_rule": "The Help screen states payout values shown in the Pay Table are displayed in player currency 'as the win value based on the selected bet' (rules_p3.png) — i.e. the paytable numbers scale with whatever bet is currently selected. The paytable pages captured here were taken at the anchor bet of ‡0.25 (COIN 0.01, BET LEVEL 1, 25 LINES); all payout figures quoted in 'symbols' below are at that anchor.",
  "payout_basis": {
   "value": "per_line",
   "text_evidence": [
    "rules_p2.png (booklet, Other Rules): 'Line wins are multiplied by bet per line.'",
    "paytable_p1.png (booklet, Scatter section): 'Scatter wins are multiplied by total bet.' — the booklet explicitly distinguishes a per-line unit for line wins from the total-bet unit used for Scatter, which is why per_line and not a flat total-bet basis is used for the line-paying symbols."
   ],
   "worked_example": "base_game_win.png: a 3-of-a-kind on the female-portrait symbol (reel1-row1 + reel2-row3-as-Wild + reel3-row1, a zig-zag line) paid a printed WIN of ‡0.20 at BET ‡0.25. The paytable base tier for that symbol at 3-of-a-kind is ‡0.10 (paytable_p2.png), doubled to ‡0.20 by the Wild-substitution rule ('The prize is DOUBLED when one or more Wild symbols substitute in a winning combination.', paytable_p1.png). 0.10 x 2 = 0.20, matching the printed WIN exactly.",
   "bet_per_line_note": "Bet per line = total bet / 25 (the fixed line count). At the anchor bet of ‡0.25, bet per line = ‡0.01, and BET LEVEL is 1 — so at this specific anchor the paytable's printed currency values already equal 'multiplier x bet-per-line x level-1', which is why the same value is legible directly on the paytable."
  }
 },
 "symbols": {
  "note": "All values below are the currency amounts printed on the paytable booklet at the anchor bet ‡0.25 (COIN 0.01, LEVEL 1, 25 LINES fixed). 12 distinct paying symbols in total: 1 Wild, 1 Scatter, 4 themed high-value symbols, 6 card-rank low-value symbols.",
  "wild": {
   "name": "Wild (imperial coin)",
   "appearance_idle": "A round, solid-gold coin viewed face-on, with an engraved profile bust of a laurel-crowned male head facing left/right and a beaded dotted border ring around the coin's edge (visible as a small reel symbol, e.g. max_bet_check.png reel3-row1).",
   "appearance_substituting": "When the Wild lands as part of a winning combination it is shown enlarged/highlighted as a square portrait-style bust of the same profile figure with a bright white glowing border, clearly distinguishing it from the ordinary decorative gold border used on non-winning symbol tiles (base_game_win.png reel2-row3).",
   "same_entity_note": "The idle round-coin and the highlighted square-bust presentation are the SAME symbol in two visual states, not two different symbols — the paytable booklet has only one 'Substitute' entry and no separate 'bust'/'emperor' entry.",
   "rules": "Substitutes for all other symbols except the Scatter (Colosseum). 'The prize is DOUBLED when one or more Wild symbols substitute in a winning combination.' (paytable_p1.png).",
   "reel_restriction": "No reel restriction is stated in the booklet (unlike some slots that limit Wilds to specific reels); it is captured landing on reel 2 (base_game_win.png) and reel 3 (max_bet_check.png). Its presence on reels 1, 4 and 5 is not directly confirmed within these 28 frames, but nothing in the booklet text restricts it, so it is presumed available on all 5 reels.",
   "payouts_currency": {
    "5": 30,
    "4": 2,
    "3": 0.05,
    "2": 0.02
   },
   "payout_note": "Unlike every other symbol in this game, the Wild also pays on a 2-of-a-kind combination (‡0.02); all other symbols require 3+ of a kind.",
   "source": "paytable_p1.png"
  },
  "scatter": {
   "name": "Scatter (the Colosseum)",
   "appearance": "A sepia/tan-toned photographic image of the Colosseum's tiered stone arches, with a thin sliver of pale blue sky visible at the top, framed in the same orange-gold decorative border used for all paytable symbols.",
   "rules": [
    "Pays in ANY position on the reels, not restricted to a payline ('Payouts: All symbols pay left to right except scattered [Colosseum] which pay any.', paytable_p1/p2.png).",
    "'Scatter wins are added to line wins.' (paytable_p1.png).",
    "'Scatter wins are multiplied by total bet.' (paytable_p1.png) — a different basis unit from the per-line basis used for ordinary symbols.",
    "3 or more anywhere trigger the Free Games feature (see 'features.free_games').",
    "Does NOT pay during Free Games ('[Colosseum] do not pay during free games.', rules_p1.png)."
   ],
   "payouts_currency": {
    "5": 25,
    "4": 2.5,
    "3": 1.25
   },
   "observed_trigger_payout": "free_spins_0.png shows a 3-Colosseum trigger (reels 1, 3 and 5) with an on-screen win overlay of '1.25', matching the printed 3-of-a-kind Scatter tier exactly at the ‡0.25 anchor bet.",
   "source": "paytable_p1.png / paytable_p2.png"
  },
  "high_value": [
   {
    "name": "Female profile portrait (Egyptian-styled queen)",
    "appearance": "Side-profile portrait of a dark-haired woman wearing a gold-and-white beaded headband, gold hoop/drop earring, layered gold necklace, and a blue-and-gold draped garment over the shoulder, against a plain black card background.",
    "payouts_currency": {
     "5": 15,
     "4": 2,
     "3": 0.1
    },
    "source": "paytable_p2.png"
   },
   {
    "name": "Legionary helmet",
    "appearance": "Silver-grey metal war helmet with a tall vertical royal-blue crest/plume, gold trim along the brow and cheek-guards, and a gold engraved emblem on the front cheek-piece; plain black card background.",
    "payouts_currency": {
     "5": 10,
     "4": 1.5,
     "3": 0.1
    },
    "source": "paytable_p2.png"
   },
   {
    "name": "Shield",
    "appearance": "Dark maroon/red rectangular shield with rounded top corners and a pointed bottom, bearing two crossed silver short-swords/spears over a gold sunburst boss in the centre.",
    "payouts_currency": {
     "5": 7.5,
     "4": 1,
     "3": 0.05
    },
    "source": "paytable_p2.png / paytable_p3.png"
   },
   {
    "name": "Fruit bowl",
    "appearance": "Ornate silver footed vase/bowl overflowing with green grapes, dark purple grapes, red apples and orange fruit.",
    "payouts_currency": {
     "5": 5,
     "4": 0.5,
     "3": 0.05
    },
    "source": "paytable_p3.png"
   }
  ],
  "low_value_ranked_high_to_low": [
   {
    "name": "A",
    "appearance": "Chunky 3D letter 'A' filled with a green gemstone/mosaic texture and a thin gold outline.",
    "payouts_currency": {
     "5": 2.5,
     "4": 0.25,
     "3": 0.05
    },
    "source": "paytable_p3.png"
   },
   {
    "name": "K",
    "appearance": "Chunky 3D letter 'K' filled with a green gemstone/mosaic texture (visually near-identical to 'A' but a distinct duller/darker green shade) and a gold outline.",
    "payouts_currency": {
     "5": 2.5,
     "4": 0.25,
     "3": 0.05
    },
    "source": "paytable_p3.png / paytable_p4.png"
   },
   {
    "name": "Q",
    "appearance": "Chunky 3D letter 'Q' filled with a pink/rose gemstone-mosaic texture and a gold outline.",
    "payouts_currency": {
     "5": 1,
     "4": 0.2,
     "3": 0.05
    },
    "source": "paytable_p4.png"
   },
   {
    "name": "J",
    "appearance": "Chunky 3D letter 'J' filled with an orange/amber gemstone-mosaic texture and a gold outline.",
    "payouts_currency": {
     "5": 1,
     "4": 0.2,
     "3": 0.05
    },
    "source": "paytable_p4.png"
   },
   {
    "name": "10",
    "appearance": "Chunky 3D numeral '10' filled with a teal/blue gemstone-mosaic texture and a gold outline.",
    "payouts_currency": {
     "5": 0.5,
     "4": 0.1,
     "3": 0.05
    },
    "source": "paytable_p4.png / paytable_p5.png"
   },
   {
    "name": "9",
    "appearance": "Chunky 3D numeral '9' filled with a pink/magenta gemstone-mosaic texture (a distinctly different shade of pink from 'Q', for colorblind differentiation the shapes '9' vs 'Q' also differ) and a gold outline.",
    "payouts_currency": {
     "5": 0.5,
     "4": 0.1,
     "3": 0.05
    },
    "source": "paytable_p5.png"
   }
  ]
 },
 "features": {
  "free_games": {
   "trigger": "3 or more Scatter (Colosseum) symbols appearing ANYWHERE on the 5x3 grid (not restricted to a payline).",
   "initial_award": "13 Free Games are awarded on a 3-Colosseum trigger ('13 FREE GAMES are awarded when 3 OR MORE [Colosseum] symbols appear anywhere.', paytable_p5.png).",
   "additional_scatters": "'For each and every [Colosseum] anywhere, 1 free game is awarded.' (paytable_p5.png / rules_p1.png) — read together with the 13-game baseline, this means each Scatter beyond the third adds +1 free game to the 13-game base (e.g. a 4-Scatter trigger would award 14 games).",
   "multiplier": "'All prizes are DOUBLED during these free games.' (paytable_p5.png / rules_p1.png) — a flat x2 applied to every win landed during the feature.",
   "scatter_during_feature": "'[Colosseum] do not pay during free games.' (rules_p1.png) — the Scatter's own currency payout is disabled inside the feature (it still visually appears on the reels, e.g. reel1/reel3 in free_spins_2.png, but is not shown paying out there).",
   "bet_and_lines_during_feature": "'Free games are played at the lines and bet of the triggering game.' (rules_p1.png) — confirmed on-screen: BET stays ‡0.25 with COIN 0.01/LEVEL 1/LINES 25 unchanged throughout free_spins_1.png and free_spins_2.png.",
   "retrigger": "TL re-checked this on the frames themselves (paytable_p5.png and rules_p1.png carry the whole 'Feature:' section between them) and the booklet contains NO sentence forbidding a retrigger. What it does print is: '13 FREE GAMES are awarded when 3 OR MORE [Colosseum] symbols appear anywhere', 'All prizes are DOUBLED during these free games', 'For each and every [Colosseum] anywhere, 1 free game is awarded' and '[Colosseum] do not pay during free games'. Read together, the Scatter keeps LANDING during the feature (only its own payout is disabled) and each one awards +1 free game, so a round can be extended and no cap is printed anywhere. No maximum was observed in capture either. This project's earlier note claiming the booklet says 'The feature cannot be retriggered' was NOT supported by any captured frame and has been withdrawn.",
   "visual_sequence": {
    "trigger_frame": "free_spins_0.png: 3 Colosseum symbols glow gold on reels 1, 3 and 5 (middle row); a Scatter win overlay of '1.25' is shown; the background is still the base game's night sky (the transition has not visually completed yet).",
    "entry_frame": "free_spins_1.png: a large stone-textured 'FEATURE TRIGGERED' banner covers the middle of the reels; the top banner switches from 'GRAND JACKPOT'/'3 Or More...' to a small round Free-Spins counter tile (bronze coin icon with the number '1' inside) and the text 'FREE SPINS REMAINING'; WIN ‡1.25 is shown in the bottom message bar; the background is still night-time in this frame.",
    "gameplay_frame": "free_spins_2.png: background has switched to a bright blue daytime sky over the same Colosseum ruins; the round counter tile shows '9' with the label 'FREE SPINS REMAINING'; a winning combination (highlighted with gold glow) pays WIN ‡1.75 at BALANCE ‡2,001.50.",
    "conclusion_frame": "win_screen.png: a large stone-brick-textured 'YOU HAVE WON 8.50' banner appears over the reels at the end of the round; the counter tile still shows the Free-Spins icon and 'FREE SPINS REMAINING' label (the countdown itself is not legible in this frame because it is obscured); bottom bar shows BET ‡0.25 / WIN ‡8.50, BALANCE ‡2,009.05 (up from a ‡2,000.00 session start), confirming the round was played to completion."
   },
   "source": "paytable_p5.png, rules_p1.png"
  },
  "progressive_jackpot": {
   "tiers": [
    "MINOR JACKPOT",
    "GRAND JACKPOT"
   ],
   "per_tier_note": "This appears to be a per-title jackpot configuration rather than a universal provider feature — other Habanero titles this project has documented use a different jackpot mechanic entirely (e.g. a timed 'Jackpot Race' with prize places) or have no jackpot at all, so this MINOR/GRAND structure should not be assumed to apply to other Habanero games.",
   "contribution": "0.250% of the bet is contributed to MINOR JACKPOT; 0.250% of the bet is contributed to GRAND JACKPOT (rules_p10.png).",
   "seed_values": {
    "minor": "EUR 50.00",
    "grand": "EUR 5,000.00"
   },
   "rtp_of_jackpots": {
    "minor": "0.50%",
    "grand": "0.50%"
   },
   "trigger": "'The Jackpot is triggered at random' at the conclusion of any game (rules_p1.png, rules_p11.png); 'The chances of winning a Jackpot will increase in correlation with the amount contributed.' (rules_p11.png).",
   "no_ceiling": "'Jackpots do not have a ceiling or upper limit.' (rules_p11.png).",
   "currency_handling": "Jackpot values are always shown in EUR on the top banner ticker, independent of the player's own currency; 'Jackpots can be of a different currency to the player's currency. If this is the case, the Jackpot display and win amount will be converted using exchange rates from https://openexchangerates.org/.' (rules_p11.png).",
   "reseed": "If a Jackpot is won it is re-seeded to its initial value on the server (rules_p11.png); jackpot wins are added to other wins.",
   "ticker_live_updates": "The two jackpot tickers observed live in this session moved slightly between successive frames (e.g. Grand Jackpot read €8,226.96 on preview.png and €8,228.49 on base_game.png/win_screen.png a few seconds later) — the amount increases continuously with real-money play across the whole player network and is not a fixed per-slot number; screen-reader users should be told this value is 'live' and will differ every time they open the game.",
   "not_winnable_in_demo": "'Jackpots cannot be won during Fun Play or Bonus Play.' (rules_p11.png) — see 'not_captured'."
  }
 },
 "not_present": {
  "bonus_buy": "No purchase-a-feature control exists anywhere in the interface across all ~28 captured states (preview/base_game/win_screen/autoplay all lack any BUY/PURCHASE button), and neither the paytable booklet (paytable_p1-p5, rules_p1-p2) nor the Help screen (rules_p3-p13) ever mention buying or purchasing the feature.",
  "superbet_or_side_bet": "The bottom control bar's full set of controls — '(i)', BALANCE, BET, up-arrow/coin-collect icon, SPIN, repeat/autoplay-shortcut icon, COIN -/+, BET LEVEL -/+, LINES (fixed display) — is exhaustively described by the Help screen's own 'Game Interface' section (rules_p4-p6), which lists no SuperBet or side-bet control.",
  "gamble_feature": "The Help screen explicitly states the Gamble option (if enabled elsewhere) 'will not be available for this game' in the disconnection-policy context (rules_p9.png), and no Gamble/Double-Up control is present on any captured frame."
 },
 "not_captured": [
  {
   "claim": "A jackpot-win screen (MINOR or GRAND) was not captured, because winning either jackpot is structurally impossible in this fun-play/demo session.",
   "evidence": [
    "pixels: none of the ~28 captured frames of the live game area show a jackpot-win banner or a pause on the jackpot ticker; the tickers only ever show a running current value and the standard rotating feature-description banner",
    "text: rules_p11.png states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.'"
   ]
  },
  {
   "claim": "The maximum win / win cap (a 'Max Win' or 'Max Multiplier' figure) is not printed anywhere inside this build.",
   "evidence": [
    "pixels: no captured frame (preview, base_game, autoplay, win_screen, all paytable/Help pages) contains a Max Win/Max Multiplier visual",
    "text: none of the 5 paytable pages or 13 Help pages contains a Max Win/Max Multiplier section; per this project's Habanero provider notes, this number is expected to only exist (if at all) on the provider's external marketing page, not inside the game build itself, so it is intentionally left out of this document rather than guessed"
   ]
  }
 ],
 "screens": {
  "preview": {
   "type": "preview",
   "content": "The very first frame captured on load, already showing the fully-rendered reel grid with a modal 'FUN PLAY MODE' dialog centred over it: a black rounded-rectangle panel reading 'FUN PLAY MODE' (heading), 'You are playing for fun.' and a small illegible watermark/code beneath it, with a single orange 'OK' button. Behind the modal: the standard base-game layout (logo, Grand Jackpot ticker at €8,226.96, reels, bottom bars) is already visible but not yet interactive.",
   "color_blind_notes": "The 'OK' button is a solid orange rounded rectangle with white text — text-labelled, not color-dependent."
  },
  "base_game": {
   "type": "base_game",
   "overall_layout": "5x3 symbol grid inside a carved sandstone-and-gold frame, centred in the upper two-thirds of the screen, over a night-time photographic Colosseum backdrop.",
   "top_banner": "Left: 'ROMAN EMPIRE' engraved-silver 3D wordmark inside a bronze oval laurel crest. Centre: a jackpot plaque (label + EUR value, alternating MINOR/GRAND — see 'anomalies'). Right of the plaque: a small square Colosseum photo tile in a gold/orange frame, followed by cream text '3 OR MORE ANYWHERE TRIGGERS FEATURE'.",
   "bottom_control_bar": "Left-to-right: circular bronze '(i)' info button (opens the paytable booklet); a two-row text block 'BALANCE ‡2,000.00' / 'BET ‡12.50' on a dark inset panel; a small circular icon showing stacked coins with an up-arrow (appears to be a bet/coin-view shortcut, not separately explained in this frame); the large circular gold SPIN button (dark-brown triangular play glyph); a circular 'repeat/refresh' icon (likely an autoplay/repeat-bet shortcut); a COIN stepper (-, value e.g. '0.50', +); a BET LEVEL stepper (-, value e.g. '1', +); a fixed 'LINES' box reading '25' with no +/- steppers (lines are not player-adjustable).",
   "service_strip": "Darker strip beneath the stone panel: gear/settings icon (bottom-left), 'BALANCE $2,000.00' and 'BET $12.50' echoed in plain white text, a live clock (e.g. '9:30'), then small white icons for turbo/lightning, fullscreen (diamond shape), and speaker/sound, and the 'HABANERO' wordmark at the far right.",
   "symbols_on_this_frame": "A transient random spin outcome (changes every spin) — not enumerated cell-by-cell since it is not a fixed game property; the captured frame happens to show the Legionary Helmet, '9', 'A', '10', 'K', 'J', 'Q' and other low symbols in various cells.",
   "color_blind_notes": "All bottom-bar controls are distinguished by icon shape/glyph (triangle=play, +/- glyphs, gear=settings, speaker=sound) and by text labels, not by color alone."
  },
  "base_game_win": {
   "type": "base_game",
   "content": "Same layout as base_game, captured immediately after a winning spin used as the payout-basis evidence frame. A 3-of-a-kind combination on the female-portrait symbol is highlighted with a bright gold glow outline (reel1-row1, reel2-row3 [Wild, itself glowing white], reel3-row1, forming a zig-zag payline). BET ‡0.25, WIN ‡0.20 is shown in the bottom message strip; BALANCE ‡2,008.50.",
   "color_blind_notes": "The winning line/symbols are marked by a bright gold/white glow outline (a brightness/shape change) layered on top of the normal card-shaped symbol frame, not by a hue change alone."
  },
  "paytable_booklet": {
   "type": "paytable / rules (single continuous scrolling sheet reached via the '(i)' button; captured across 5 'paytable' pages + 2 'rules' pages)",
   "chrome": "Plain black background, white heading 'Pay Table' centred at top, a white 'X' close button top-right; content scrolls vertically underneath the fixed heading.",
   "page1_substitute_and_scatter_start": "'Substitute' section: the coin Wild substitutes for all other symbols except the Colosseum Scatter; prize doubled when Wild substitutes; Wild payout row (5/4/3/2 = ‡30/‡2/‡0.05/‡0.02). 'Scatter' section begins: 'Scatter wins are added to line wins.' / 'Scatter wins are multiplied by total bet.'; Scatter payout row (5/4/3 = ‡25/‡2.50/‡1.25) begins, plus the start of a 'Payouts' section ('All symbols pay left to right except scattered [Colosseum] which pay any.').",
   "page2_payouts_high_symbols_start": "Continuation of Scatter payout row; 'Payouts' rule restated; female-portrait symbol payout row (5/4/3 = ‡15/‡2/‡0.10); Legionary-helmet payout row (5/4/3 = ‡10/‡1.50/‡0.10); start of Shield payout row.",
   "page3_shield_bowl_A_K_start": "Shield payout row (5/4/3 = ‡7.50/‡1/‡0.05); Fruit-bowl payout row (5/4/3 = ‡5/‡0.50/‡0.05); 'A' payout row (5/4/3 = ‡2.50/‡0.25/‡0.05); 'K' payout row begins.",
   "page4_K_Q_J_10_start": "'K' payout row (5/4/3 = ‡2.50/‡0.25/‡0.05); 'Q' payout row (5/4/3 = ‡1/‡0.20/‡0.05); 'J' payout row (5/4/3 = ‡1/‡0.20/‡0.05); '10' payout row begins.",
   "page5_10_9_feature": "'10' payout row (5/4/3 = ‡0.50/‡0.10/‡0.05); '9' payout row (5/4/3 = ‡0.50/‡0.10/‡0.05); 'Feature:' section begins describing the 13-Free-Games trigger.",
   "rules_page1_feature_continued_and_jackpot": "Continuation of the Feature section (double prizes, +1 game per extra Scatter, Scatter doesn't pay in feature, free games play at triggering bet/lines); 'Progressive Jackpot' section (triggered at random, added to other wins); 'Other Rules' section begins (wins on different lines added; scatter wins added to line wins and multiplied by total bet; line wins multiplied by bet per line).",
   "rules_page2_other_rules_and_paylines": "End of 'Other Rules' ('Highest win only on each line.'); 'Paylines' section: a 5x5 grid of 25 individually numbered payline diagrams (see 'reel_and_bet_structure.paylines').",
   "color_blind_notes": "All payout numbers are printed in plain white text on black; the only color-coded elements are the tier-count numbers (5/4/3/2), shown in orange, which is purely decorative since the numbers themselves (not their color) convey the count."
  },
  "help_screen": {
   "type": "rules / info (reached via gear icon -> 'Help'; a single continuous scrolling document, 11 screens captured as rules_p3..rules_p13)",
   "chrome": "Same black background/white heading style as the paytable, heading reads 'Roman Empire - Help'.",
   "sections_in_order": [
    "Fun-money notice; coin-value ladder; fixed 25 lines; bet-level ladder; total-bet formulas; min/max bet in coins and currency; paytable-value display rule; malfunction-voids-pays clause; server-is-authoritative clause (rules_p3)",
    "Game Interface: BALANCE, COINS, BET, BET (message bar), WIN (message bar) definitions (rules_p4)",
    "Game Interface continued: COIN and BET LEVEL steppers, '(i)' = View Pay Table, Play/space-bar, Skip button (rules_p5)",
    "Game Interface continued: Stop button, BET MAX, AUTO PLAY, fullscreen toggle, sound toggle (rules_p6)",
    "Game Interface continued: turbo ('faster game play'), Game Menu (gear); Auto Play section begins: number-of-spins selector, stop-on-balance-decrease, stop-on-single-win (rules_p7)",
    "Auto Play section ends; Game Menu ('How to Play' = this screen); Game Settings (Quick Spin, Volume); Disconnection Policy begins (rules_p8)",
    "Disconnection Policy in full, including the 15-day forfeiture rule; Jackpots section begins (rules_p9)",
    "Jackpots -> Regular: MINOR and GRAND jackpot names, 0.250% contribution each, EUR 50.00 and EUR 5,000.00 seed values; All Jackpot Rules begins (rules_p10)",
    "All Jackpot Rules in full: no ceiling, random trigger, odds scale with contribution, one winner at a time, re-seed on win, currency conversion via openexchangerates.org, 'Jackpots cannot be won during Fun Play or Bonus Play.'; Jackpot Disconnection Policy; Return To Player section begins (rules_p11)",
    "Return To Player: game RTP 96.05%, MINOR jackpot RTP 0.50%, GRAND jackpot RTP 0.50%, methodology note (2 x 500,000,000 game cycles); File Date section begins (rules_p12)",
    "Build stamps: File Date 2026/08/17 07:32:50 (UTC), Client Version 1.1.22842.530, Server Version 5.1.1331.93 (plus a build hash), RNG Version 5.1.4478.308 (plus a build hash), Jackpot Version 5.1.4326.325 (plus a build hash) — these are software build/deployment timestamps, not the game's public release date (rules_p13)"
   ],
   "color_blind_notes": "Section headers use a slightly lighter grey banner strip behind white bold text (a contrast/weight change, not a hue-only change); highlighted numeric values within body text are shown in orange but the surrounding sentence always states the number in plain readable text as well."
  },
  "settings": {
   "type": "settings",
   "content": "A dark rounded panel opens above the bottom control bar (reached via the gear icon in the service strip). Left column: a '?' icon with the label 'Help' above a controller/games icon labelled 'More Games!'. Right column: three toggle rows — 'Sound - Ambient' (orange, ON), 'Sound - Effects' (orange, ON), 'Quick Spin' (grey, OFF). The reels behind remain visible and frozen at their last resolved state.",
   "color_blind_notes": "Toggle state is shown by BOTH color (orange=on/grey=off) AND switch position (right=on/left=off), so it remains distinguishable without color perception."
  },
  "autoplay": {
   "type": "autoplay",
   "content": "A single dark modal panel (fits entirely in one frame, does not scroll) titled 'Number Of Spins' with six selectable count buttons: 10, 20, 30, 50 (selected/highlighted white), 100, 500. Below: 'Stop Auto Play:' with a toggle 'If FREE GAMES feature is triggered' (orange, ON). Two empty numeric input fields with a '‡' currency prefix: 'If balance decreases by' and 'If a single win exceeds'. A note: 'Auto Play will stop if a jackpot is won.' A summary bar: '‡0.25 x 50 spins = ‡12.50'. Two buttons at bottom-right: an outlined dark 'Cancel' button and a solid green 'Start Auto Play' button.",
   "color_blind_notes": "The currently-selected spin-count button is shown with a filled white background versus dark outline for the others (a fill/contrast change, not a hue change); the two action buttons are also distinguished by shape/border style (outlined vs filled) in addition to color (green fill on 'Start')."
  },
  "free_spins": {
   "type": "free_spins",
   "content": "See 'features.free_games.visual_sequence' above for the trigger / entry / gameplay frames in detail. Summary: night-time trigger -> 'FEATURE TRIGGERED' banner -> daytime free-spins background with a round bronze coin-shaped counter tile (numeral inside) labelled 'FREE SPINS REMAINING' replacing the jackpot plaque at top-centre.",
   "color_blind_notes": "The free-spins counter is a numeral inside an icon plus an explicit text label ('FREE SPINS REMAINING'), so the remaining-spins count is fully readable without relying on any color cue; the day/night background swap is a brightness change as well as a hue change, so it remains detectable even for full color-blindness."
  },
  "win_screen": {
   "type": "win_screen",
   "content": "The end-of-round summary banner for the completed Free Games round: a large stone-brick-textured plaque reading 'YOU HAVE WON' above the numeral '8.50' in a bold gold serif font, overlaid on the still-visible reel grid. Bottom bar: BET ‡0.25, WIN ‡8.50, BALANCE ‡2,009.05 (compared with the ‡2,000.00 session-start balance visible on preview.png/base_game.png).",
   "color_blind_notes": "The win amount is large gold-on-stone text with a strong brightness contrast against the surrounding scene, legible independent of color."
  }
 },
 "accessibility_summary": {
  "screen_reader": "Every numeric game state (balance, bet, coin denomination, bet level, line count, win amount, jackpot value, free-spins remaining count) is rendered as on-screen text in this build, not as a color-only or icon-only indicator, so a text-extraction based screen-reader overlay could in principle announce all of it. Symbols are visually distinct enough (coin / building / face / helmet / shield / bowl / seven letterforms) to be described by shape alone.",
  "hearing": "No unique game information observed in this capture set is conveyed by sound alone (all state changes captured also have a corresponding visual/text change); the Settings panel exposes separate Ambient and Effects sound toggles, both defaulting ON, plus a master Volume slider on the Help screen's 'Game Settings' section, giving hard-of-hearing/deaf players full control to mute all sound without losing any visible functionality.",
  "color_vision": "See the per-screen 'color_blind_notes' above. No control or state in this game relies on color as the sole differentiator: toggles use position, buttons use fill/outline and text labels, symbols use distinct shapes/silhouettes, and the free-spins day/night background swap includes a large brightness change alongside the color change.",
  "motor": "All primary actions are reachable via large circular buttons (SPIN, BET MAX, AUTO PLAY) and are also bindable to the keyboard: 'Space bar can be used to spin the reels' and 'Space bar can be used to stop the reels' (rules_p5.png/rules_p6.png Help text), reducing the need for precise mouse targeting during rapid play. Bet/coin/level adjustment uses simple +/- steppers rather than sliders or drag gestures."
 },
 "unreadable_or_uncertain": [
  "The small circular icon with stacked coins and an up-arrow to the left of the SPIN button (visible on every base-game-family frame) is not explained by name anywhere in the captured Help text or booklet; its function is not confirmed from these frames.",
  "The exact rotation timing and full wording of the second jackpot-banner message referenced in the manifest's anomalies (a 'DOUBLES THE PRIZE' caption paired with the Minor Jackpot label) was not captured in any of these 28 frames; only the 'X OR MORE ANYWHERE TRIGGERS FEATURE' caption (paired with either Minor or Grand jackpot labels across different frames) is directly visible here.",
  "Individual jackpot values shown (e.g. Grand Jackpot €8,226.96 -> €8,228.49 within seconds) are live, continuously-updating network values as of the capture session (2026-09) and will differ on any later visit; they are documented here purely as evidence that the ticker is live, not as fixed game data.",
  "The reel-restriction question for the Wild (whether it can land on reels 1, 4 and 5, not just the 2 and 3 observed) remains unconfirmed by direct observation, though nothing in the booklet text restricts it.",
  "Retrigger wording: an earlier capture note asserted the booklet says 'The feature cannot be retriggered'. The doc-writer flagged that it was not visible on any of the 28 frames, and the TL then re-read both Feature pages and confirmed the sentence is absent. The withdrawn claim is recorded here so a later pass does not resurrect it. What remains genuinely unmeasured is the practical ceiling: the booklet prints no cap on added free games, and no cap was reached in the single round captured."
 ]
}

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