Rocket Eruption: Triple Blast

Demo, RTP 96.57%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 16 Aug 2026
RTP 96.57%
Volatility Medium
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 18 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/rocket-eruption-triple-blast-b10/

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138 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Aug 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 140 140 Mar Apr '26: 130 130 Apr May '26: 140 140 May Jun '26: 130 130 Jun Jul '26: 10 10 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇶🇦Qatar 10 10 10
🇧🇷Brazil 10 10
🇮🇪Ireland 10 10
🇵🇹Portugal 10 10
🇦🇷Argentina 10
🇧🇾Belarus 10
🇲🇹Malta 10
🇳🇿New Zealand 10
🇵🇭Philippines 10
🇺🇦Ukraine 10
🇬🇷Greece 10 10 20
🇬🇧United Kingdom 10 10 10 10
🇩🇪Germany 10 10 10
🇳🇱Netherlands 10 10 10
🇦🇺Australia 10 10
🇮🇹Italy 10 10
🇸🇪Sweden 10 10
🇹🇷Turkey 10 10
🇨🇦Canada 20 20 40 20
🇺🇸United States 20 20 40
Full per-country breakdown via the API →

What we extracted from Rocket Eruption: Triple Blast

Everything pulled from Rocket Eruption: Triple Blast into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
18 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.57% · single configuration
volatility Medium
max_win_x ×5000
layout 5×3
paylines 20 fixed
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

Symbols & paytable

18 symbols
18 icons (ZIP)
WILD
WILD
Wild

Gold cracked-stone Aztec-pyramid tile with jagged 'WILD' carving on warm orange glow; substitutes all paying symbols, not mystery/instant win/collector/rockets.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
'77
'77
High Pay

Gold '77' lucky-seven lettering on purple gradient card with gold border; highest-paying regular symbol.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.20 Multiplier
5x 3.00 Multiplier
Gold bell
Gold bell
High Pay

Solid gold bell with round clapper on dark red halftone-dotted card, gold border.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier
Gold horseshoe
Gold horseshoe
High Pay

Gold horseshoe with rivet holes on orange/gold halftone-dotted card, silver-grey border.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Watermelon
Watermelon
Low Pay

Green-striped watermelon with cut red-flesh wedge on dark red halftone card; distinct symbol from cherry, shares its payout row with cherry.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.20 Multiplier
Cherry
Cherry
Low Pay

Pair of glossy red cherries on shared stem with green leaf, dark navy halftone card; distinct symbol from watermelon, shares its payout row with watermelon.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.20 Multiplier
A
A
Low Pay

Card royal letter, orange-to-red gradient lettering; lowest-paying tier shared by all five royals.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 0.80 Multiplier
K
K
Low Pay

Card royal letter, solid gold/yellow lettering; lowest-paying tier shared by all five royals.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 0.80 Multiplier
Q
Q
Low Pay

Card royal letter, bright lime-green lettering with small loop/swirl; lowest-paying tier shared by all five royals.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 0.80 Multiplier
J
J
Low Pay

Card royal letter, blue lettering with white highlight stripe; lowest-paying tier shared by all five royals.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 0.80 Multiplier
10
10
Low Pay

Card royal letter, teal/cyan lettering; lowest-paying tier shared by all five royals.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 0.80 Multiplier
Mystery symbol
Mystery symbol
Other

Green palm-leaf tile with dark-red '?'; every Mystery on a spin reveals the same underlying symbol/wild/rocket/golden-volcano; no linear payouts of its own.

Golden Volcano tile
Golden Volcano tile
Other

Gold-framed tile with glowing volcano art; intermediate Mystery reveal during Hold & Win that itself reveals an Instant Win coin; no linear payouts.

Instant Win coin
Instant Win coin
Other

Glowing orange/red fireball sphere with numeric value; lands only in Hold & Win-type play, fixed value 1x-1000x pre-bonus bet; no linear payouts.

Collector symbol
Collector symbol
Other

Gold/lava tile with volcano art and 'COLLECTOR' banner; sweeps all Instant Win coins on grid, awards 1-3 extra Hold & Win spins; no linear payouts.

Red rocket
Red rocket
Other

Glossy red missile with gold nose/fins; base-game overlay revealed only behind Mystery; collecting one may trigger 12 Bonus Spins; no linear payouts.

Green rocket
Green rocket
Other

Glossy green missile with gold nose/fins; base-game overlay revealed only behind Mystery; collecting one may trigger 12 Hold & Win Spins; no linear payouts.

Purple rocket
Purple rocket
Other

Glossy purple missile with gold nose/fins; base-game overlay revealed only behind Mystery; collecting one may trigger 12 Jackpot Spins; no linear payouts.

Bonus modes

9 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 20 fixed paylines, pays left to right starting from reel 1, only the highest win per combination is paid.

Bonus Mode bonus_spins
Bonus Spins

Triggered by collecting one red rocket overlay (revealed behind a Mystery symbol). 12 spins; every Mystery symbol nudges to fill its entire reel with the same revealed symbol, and that reel then sticks for the rest of the round.

Bonus Mode hold_win_spins
Hold & Win Spins

Triggered by collecting one green rocket overlay. 12 spins; each of the 15 grid spaces spins individually, Instant Win coins (1x-1000x) may land and stay until swept by a Collector symbol (awards 1-3 extra spins); a full-grid fill spawns a bonus Collector and 3 extra spins, uncapped.

Bonus Mode jackpot_spins
Jackpot Spins

Triggered by collecting one purple rocket overlay. 12 spins; Mystery symbols may reveal one of 5 jackpot-rocket colours (Mini=blue, Minor=green, Major=purple, Mega=yellow, Max=red); collecting the required count (3/4/5/6/7) of one colour awards that jackpot tier and resets only its own counter; any tier can repeat within the round.

Bonus Mode double_red_green
Double Bonus (Bonus Spins + Hold & Win)

Combined round when red and green rockets land on the same base-game spin. 12 spins; sticky whole-reel Mystery nudge plus Instant Win coin collection, both active simultaneously.

Bonus Mode double_red_purple
Double Bonus (Bonus Spins + Jackpot Spins)

Combined round when red and purple rockets land on the same base-game spin. 12 spins; jackpot-tier meters plus sticky whole-reel Mystery nudge, both active simultaneously.

Bonus Mode double_green_purple
Double Bonus (Hold & Win + Jackpot Spins)

Combined round when green and purple rockets land on the same base-game spin. 12 spins; jackpot-tier meters plus Instant Win coin collection, both active simultaneously.

Bonus Mode triple_bonus
Triple Bonus

Combined round when red, green and purple rockets all land on the same base-game spin (the 'Triple Blast'). 12 spins; sticky whole-reel Mystery nudge, Instant Win coin collection, and jackpot-tier meters all active at once, on a distinct dark lava backdrop.

Other feature_buy
Feature Buy

Two purchase options, both awarding 12 spins: BONUS BUY costs 100x total bet and triggers a Single, Double or Triple bonus at random; SUPER BONUS BUY costs 200x total bet and guarantees the full Triple (red+green+purple) combined bonus. May be disabled per operator/jurisdiction build.

Jackpot

Type: Fixed
MINI
10.00
Multiplier
MINOR
25.00
Multiplier
MAJOR
75.00
Multiplier
MEGA
1000.00
Multiplier
MAX
5000.00
Multiplier

Bonus buy

2 options
Option Price (cost × bet) Effect
Bonus Buy headline ×100.00
Super Bonus Buy ×200.00

Colour system

extracted from frames · HEX
Export palette
#17120A base dominant 1 base
#D8E7E7 base dominant 2 base
#9DCEE5 base dominant 3 base
#305620 base dominant 4 base
#5A1E12 base dominant 5 base
#536228 base dominant 6 base
#15140F bonus dominant 1 bonus
#5D1F06 bonus dominant 2 bonus
#A25C14 bonus dominant 3 bonus
#E89920 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Bonus type is colour-coded by base-game rocket (red = Bonus Spins, green = Hold & Win Spins, purple = Jackpot Spins), but colour is never the only channel: each rocket art sits next to its bonus name in printed text, and the three volcano labels above the reels read 'BONUS SPINS' / 'HOLD & WIN' / 'JACKPOT SPINS' in words.
  • The word 'purple' is overloaded: it names a base-game trigger rocket that maps to the entire Jackpot Spins feature, AND, separately, the in-bonus jackpot-rocket colour used only for the MAJOR tier. The five jackpot tiers also use TWO DIFFERENT colour palettes for the same names: base-game meter text is MINI cyan / MINOR green / MAJOR purple / MEGA orange / MAX red, while inside Jackpot Spins the reward-revealing rockets are Mini blue / Minor green / Major purple / Mega yellow / Max red. Every instance is paired with its printed tier name, but a colour-blind user relying on a verbal colour description alone should be told explicitly which system and which 'purple' is meant.
Screen Reader
  • Bonus-type identity and jackpot-tier identity are always paired with printed English words on screen, favourable for OCR/alt-text reliance. The jackpot ladder and the 'Total Bet' / 'Balance' / 'Total win' HUD fields keep stable positions across the base game and all bonus states.
Motor Accessibility
  • Large circular SPIN button at bottom-right of the base game; Autoplay panel offers fixed round counts (10 up to 1000, or infinite) to reduce repeated manual actions; a Turbo Spin toggle (off by default) shortens spin animation time.
Hearing Accessibility
  • No audio-only information identified; all game state (spins remaining, win amounts, jackpot progress, bonus type) is presented as on-screen text/numeric HUD fields. Music and Sound FX toggles in Settings are purely optional.

Media & assets

3 files · 3 types
42 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (14 pages), rules booklet (6 pages), settings, autoplay, bet ladder, feature buy dialog and confirmation for both options, Bonus Buy (100x) played to completion as a Double combined bonus, Super Bonus Buy (200x) played to completion as a Triple combined bonus, base game multi-line win.
Volatility is not stated anywhere in the game (paytable, rules booklet, or HUD) - omitted rather than guessed.
A naturally-occurring (non-purchased) SINGLE un-combined bonus (Bonus Spins alone, Hold & Win alone, or Jackpot Spins alone) was not observed - both purchased rounds landed as combined Double/Triple bonuses. Deliberate: the feature is purchasable, both purchase paths were bought and played to completion (together exercising all three underlying mechanics), and there is no fixed spin-count ceiling for purchasable features.
Whether the Autoplay panel's 'Advanced' section contains further options (e.g. win/loss stop limits) beyond the visible number-of-rounds grid was not confirmed - only one autoplay screenshot was captured.
Manifest/frame mismatch flagged by the documentation agent: the shot labelled 'bonus_jackpot_win.png' does not show the jackpot-win banner it was captioned for; the genuine Mini-jackpot win (10.00 FUN = 10x bet) was located instead in an unlisted probe frame. Not resolved as part of this content extraction.

Ask AI about Rocket Eruption: Triple Blast

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Rocket Eruption: Triple Blast play? Keep it simple.

5 reels x 3 rows, 20 fixed paylines, pays left to right starting from reel 1, only the highest win per combination is paid.

RTP 96.57%Medium volatilitymax win ×5000demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Rocket Eruption: Triple Blast vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 18 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/rocket-eruption-triple-blast-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/rocket-eruption-triple-blast-b10/
{
  "game": {
    "name": "Rocket Eruption: Triple Blast",
    "provider": "BGaming",
    "theme": "Jungle island volcano theme: a tropical island with palm trees and lush green foliage in the foreground, a range of dark brown volcanic mountains erupting orange fire/ash in the background, blue sky with white clouds and a distant flying pterosaur silhouette (top-right corner of most screens). Three toy-like rockets (missiles) in red, green and purple fly around the central volcano on the splash screen. The '3 unique bonuses = 3 rocket colors' motif is the core visual identity of the game.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 40 desktop screenshots (game window ~1280x800) + OCR + zoomed crops + rules-booklet text read verbatim.",
    "method_notes": "All numeric values below were read directly from paytable/rules/HUD text (OCR-anchored) or from the payout-basis arithmetic proof done by the team lead (see 'payout_basis'). Where a frame in the manifest did not show what its note claimed, the discrepancy was investigated against sibling/probe frames from the same capture session and is documented explicitly in 'anomalies' rather than silently corrected or silently trusted.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright daytime sky (light blue with white clouds) behind a dark brown volcanic mountain range; dense green palm/jungle foliage frames the left and right edges of the screen.",
    "reel_frame": "Weathered orange/tan stone-brick pillar frame (Aztec-adjacent temple-brick style, NOT feathered/Mesoamerican carving - plainer sandy brick blocks) around the 5x3 reel grid.",
    "reel_cells": "Black/near-black cell backgrounds; paying symbols sit on their own small coloured card/tile (e.g. purple card for 777, red dotted card for horseshoe/watermelon, blue dotted card for cherry) rather than a uniform cell colour.",
    "bonus_spins_background": "Deep purple/violet dusk sky with the two side volcanoes lit up, glowing embers falling as vertical light streaks; the two brick brazier bowls at the screen edges are lit with orange fire.",
    "triple_bonus_background": "Darker, more intense volcanic backdrop: charcoal-grey jagged rock formations, rivers of glowing orange/red lava running down the screen edges and pooling at the bottom, dim smoky sky (distinct from the purple Bonus-Spins-only backdrop - used only for the combined/triple round).",
    "accent_colors": {
      "gold": "Frames, symbol borders, WILD tile, COLLECTOR tile, 'BONUS BUY' plaque, jackpot value text glow.",
      "red": "Red rocket (Bonus Spins trigger colour), MAX jackpot label/value text, horseshoe/watermelon card backgrounds, CONGRATULATIONS/win banners.",
      "green": "Green rocket (Hold & Win trigger colour), HOLD & WIN label text, MINOR jackpot label text, Q royal letter, Mystery symbol '?' tile border.",
      "purple": "Purple rocket (Jackpot Spins trigger colour), JACKPOT SPINS label text, MAJOR jackpot label text, Q... (also used for the 777 symbol's card background).",
      "cyan_blue": "MINI jackpot label/value text, 10 royal letter, J royal letter (blue), cherry symbol card background.",
      "orange_gold": "MEGA jackpot label/value text, K royal letter, bell/watermelon glow."
    },
    "colorblind_note": "The three bonus-type rockets (red/green/purple) and the five jackpot tiers (cyan MINI / orange MEGA / red MAX / purple MAJOR / green MINOR) are colour-coded, but EVERY instance also carries a printed text label (word name, e.g. 'BONUS SPINS', 'MINI', numeric jackpot value) next to or on the coloured element, so colour is never the only channel carrying the information."
  },

  "reel_and_bet": {
    "grid": "5 reels x 3 rows, fixed at 3 symbols per reel (no variable reel heights observed).",
    "mechanic": "lines",
    "paylines": 20,
    "paylines_source": "help_p1.png ('Rocket Eruption Triple Blast is a 5 x 3, 20 line video slot...') and payments_p12-p14.png (line diagrams individually numbered 1 through 20, each a 5x3 grid of black/orange checker cells showing the exact zig-zag pattern of that line).",
    "pay_direction": "Pays left to right; winning combinations must occur on consecutive reels starting from the leftmost reel 1 (help_p1.png, help_p2.png). Only the highest-value win is paid per winning combination/line (help_p2.png: 'Only the highest winner paid per winning combination').",
    "bet_range": {
      "min_bet": 0.20,
      "max_bet": 260.00,
      "currency_label": "FUN (demo play-money balance)",
      "denominations": [0.20, 1.00, 2.00, 4.00, 5.00, 8.00, 10.00, 20.00, 40.00, 50.00, 80.00, 100.00, 120.00, 260.00],
      "denominations_count": 14,
      "how_verified": "Full drop-down list opened by clicking the 'Total Bet' field (bet_ladder.png); all 14 values are visible on screen simultaneously without scrolling, confirming 0.20 is the minimum and 260.00 is the maximum. 260.00 is an unusual (non-round) top value but is printed clearly at the very top of the list and is not a misread - it is genuinely the highest of the 14 discrete steps offered, not a multiple-of-bet 'special' stake."
    },
    "default_demo_bet": 1.00,
    "default_demo_balance": "100,000.00 FUN"
  },

  "max_win_and_jackpots": {
    "max_win_multiplier": 5000,
    "max_win_source": "help_p1.png ('The maximum win for this game is 5,000x the players bet') AND the persistent in-game 'MAX' jackpot plaque under the reels, which reads 'MAX 5,000' at the demo default bet of 1.00 FUN - both sources agree.",
    "jackpot_ladder": [
      {"tier": "MINI", "multiplier": 10, "hud_color": "cyan/blue text"},
      {"tier": "MINOR", "multiplier": 25, "hud_color": "green text"},
      {"tier": "MAJOR", "multiplier": 75, "hud_color": "purple/magenta text"},
      {"tier": "MEGA", "multiplier": 1000, "hud_color": "orange/gold text"},
      {"tier": "MAX", "multiplier": 5000, "hud_color": "red text, largest font of the five"}
    ],
    "jackpot_ladder_note": "The five plaques are always visible in a single horizontal row directly under the reels, in the on-screen left-to-right order MINI, MEGA, MAX, MAJOR, MINOR - this display order is NOT the ascending value order (10, 25, 75, 1000, 5000); MAX (the biggest number) is placed in the visual centre. Values shown scale with the current total bet (all captured at Total Bet = 1.00 FUN, so multiplier = printed value).",
    "jackpot_award_mechanic": "Jackpots are only awarded during Jackpot Spins (purple-rocket bonus) or a combined bonus that includes the purple rocket. During Jackpot Spins, Mystery symbols may reveal one of 5 distinct 'jackpot rocket' overlay colours (separate colour set from the base-game trigger rockets - see 'rocket_system'): Mini=Blue, Minor=Green, Major=Purple, Mega=Yellow, Max=Red. Collecting the required count of a given jackpot-rocket colour awards that jackpot and resets only that meter (help_p4.png): Mini needs 3, Minor needs 4, Major needs 5, Mega needs 6, Max needs 7. Any jackpot may be collected multiple times within the same bonus round (uncapped)."
  },

  "symbols": {
    "note": "Payout values are printed in FUN at the demo's Total Bet of 1.00 (paytable_bet_anchor). Per the team lead's reconciled payout_basis (see below), each printed value already IS the total-bet multiplier for one winning line (printed value / 1.00 bet = multiplier of total bet for that single line); the game then sums the value of every line that hits in a spin. Multiplier column below = printed value / 1.00.",
    "wild": {
      "name": "WILD",
      "appearance": "Gold, cracked-stone Aztec-pyramid-shaped tile with the word 'WILD' carved into it in a jagged gold font with a black cracked-earth outline; glowing warm orange/gold background behind the pyramid shape.",
      "payouts": [
        {"count": 5, "printed": "15.00 FUN", "multiplier_of_total_bet": "15.0x"},
        {"count": 4, "printed": "5.00 FUN", "multiplier_of_total_bet": "5.0x"},
        {"count": 3, "printed": "1.00 FUN", "multiplier_of_total_bet": "1.0x"}
      ],
      "rules": "Exists on all reels; substitutes for all paying symbols (777/bell/horseshoe/watermelon/cherry/A/K/Q/J/10). Does NOT substitute for Mystery symbols, Instant Win symbols, Collector symbols, or the red/green/purple base-game rockets (help_p3.png, payments_p2.png). Highest-paying regular symbol in the game.",
      "source": "payments_p5.png, help_p3.png"
    },
    "high_value": [
      {
        "name": "'77 (triple/lucky-seven casino symbol)",
        "appearance": "Stylised gold '77' lettering (rendered like a slot-machine '777' cherry-style logotype, apostrophe before the digits) on a purple gradient card with a thin gold border.",
        "payouts": [
          {"count": 5, "printed": "3.00 FUN", "multiplier_of_total_bet": "3.0x"},
          {"count": 4, "printed": "1.20 FUN", "multiplier_of_total_bet": "1.2x"},
          {"count": 3, "printed": "0.50 FUN", "multiplier_of_total_bet": "0.5x"}
        ]
      },
      {
        "name": "Gold bell",
        "appearance": "Solid gold bell with a round clapper, on a dark red halftone-dotted card with a gold border.",
        "payouts": [
          {"count": 5, "printed": "2.50 FUN", "multiplier_of_total_bet": "2.5x"},
          {"count": 4, "printed": "1.00 FUN", "multiplier_of_total_bet": "1.0x"},
          {"count": 3, "printed": "0.40 FUN", "multiplier_of_total_bet": "0.4x"}
        ]
      },
      {
        "name": "Gold horseshoe",
        "appearance": "Gold horseshoe with visible rivet/nail holes, on an orange/gold halftone-dotted card with a metallic silver-grey border.",
        "payouts": [
          {"count": 5, "printed": "2.00 FUN", "multiplier_of_total_bet": "2.0x"},
          {"count": 4, "printed": "0.80 FUN", "multiplier_of_total_bet": "0.8x"},
          {"count": 3, "printed": "0.30 FUN", "multiplier_of_total_bet": "0.3x"}
        ]
      }
    ],
    "fruit_pair_shared_tier": {
      "note": "Watermelon and cherry are displayed side by side sharing a SINGLE payout row centred beneath both cards (verified by zoomed crop of payments_p6.png) - i.e. they are two distinct symbol graphics that pay an IDENTICAL amount, not one merged symbol. Documented individually per audit convention.",
      "symbols": [
        {
          "name": "Watermelon",
          "appearance": "Whole green-striped watermelon with a cut wedge slice showing red flesh and black seeds, on a dark red halftone-dotted card with a red border."
        },
        {
          "name": "Cherry",
          "appearance": "Pair of glossy red cherries on a shared brown stem with one green leaf, on a dark navy-blue halftone-dotted card with a blue border."
        }
      ],
      "payouts": [
        {"count": 5, "printed": "1.20 FUN", "multiplier_of_total_bet": "1.2x"},
        {"count": 4, "printed": "0.50 FUN", "multiplier_of_total_bet": "0.5x"},
        {"count": 3, "printed": "0.20 FUN", "multiplier_of_total_bet": "0.2x"}
      ]
    },
    "royals_shared_tier": {
      "note": "All five card-royal letters share a SINGLE payout row (payments_p7.png). Lowest-paying symbol group in the game.",
      "symbols": [
        {"name": "A", "color": "orange-to-red gradient lettering"},
        {"name": "K", "color": "solid gold/yellow lettering"},
        {"name": "Q", "color": "bright lime-green lettering, styled with a small loop/swirl"},
        {"name": "J", "color": "blue lettering with a white highlight stripe"},
        {"name": "10", "color": "teal/cyan lettering"}
      ],
      "payouts": [
        {"count": 5, "printed": "0.80 FUN", "multiplier_of_total_bet": "0.8x"},
        {"count": 4, "printed": "0.30 FUN", "multiplier_of_total_bet": "0.3x"},
        {"count": 3, "printed": "0.10 FUN", "multiplier_of_total_bet": "0.1x"}
      ]
    },
    "special_no_payline_payout": [
      {
        "name": "Mystery symbol",
        "appearance": "Square tile of green palm/fern leaves with a large dark-red question mark '?' overlaid, thin lime-green border.",
        "rules": "Exists on all 5 reels. On a single spin, every Mystery symbol that lands reveals the SAME underlying symbol (a paying symbol or WILD). Revealed content may instead be a base-game rocket (red/green/purple), or - specifically during Hold & Win spins - a Golden Volcano tile that itself further reveals an Instant Win coin. In Bonus Spins (and any combined bonus that includes the red rocket's behaviour), Mystery symbols additionally 'nudge' to fill the WHOLE reel and then stick in place for the rest of the round."
      },
      {
        "name": "Golden Volcano tile",
        "appearance": "Gold-framed square tile showing a glowing lava-lit volcano illustration on a black background.",
        "rules": "An intermediate reveal only produced by a Mystery symbol during Hold & Win-type play; a Golden Volcano itself then reveals an Instant Win coin symbol underneath (payments_p4.png: 'Mystery symbols may also reveal golden symbols that in turn reveal instant win symbols')."
      },
      {
        "name": "Instant Win coin",
        "appearance": "Round, glowing orange/red fireball/lava-ball sphere with a bold white outlined number printed on it (values observed on captured frames: 1, 2 and 10; full documented range below).",
        "rules": "Lands only during Hold & Win Spins (or a combined bonus carrying Hold & Win behaviour). Each coin carries a fixed cash value of 1x, 2x, 3x, 5x, 10x, 20x, 50x, 100x, 250x, 500x or 1,000x the player's regular bet placed BEFORE the bonus was triggered (help_p3.png). Instant Win symbols remain on the grid until a Collector symbol lands and sweeps them up."
      },
      {
        "name": "Collector symbol",
        "appearance": "Gold/lava-framed square tile showing a volcano illustration with a large bold white number overlaid (the collected total) and a jagged 'COLLECTOR' wordmark banner across the lower part of the tile. A second, red-bordered variant exists for the 'grid full' special collector (payments_p10.png) which shows the same volcano art inside a bright red-orange frame with 'COLLECTOR' text but no pre-set number (its value is set dynamically to the instant-win coin it converted from).",
        "rules": "Collects every Instant Win coin currently visible on the grid and awards 1, 2 or 3 extra Hold & Win spins. If the entire 5x3 grid fills up with Instant Win / Collector symbols, the LAST symbol that landed automatically converts into a special Collector, which starts holding the value of the coin it replaced, then also sweeps up every other Instant Win/Collector symbol in view and awards 3 additional spins. There is no cap on how many times the grid may fill and re-trigger this (help_p3.png/help_p4.png)."
      },
      {
        "name": "Red rocket",
        "appearance": "Slim, pointed missile with a gold nose cone and gold tail fins, glossy red body, small orange flame/thruster glow at the base.",
        "rules": "Base-game overlay symbol; only revealed behind a Mystery symbol; covers (but does not destroy) whichever paying symbol sits underneath - once collected, the covered symbol functions/pays normally again. Visually 'flies' into a matching red brazier/volcano meter at the edge of the screen. Collecting ONE red rocket may trigger 12 Bonus Spins. The graphical collection volcanoes are cosmetic only and do not themselves influence whether a bonus is awarded (help_p2.png, explicit disclaimer)."
      },
      {
        "name": "Green rocket",
        "appearance": "Same missile shape as the red rocket, in glossy green with gold nose/fins.",
        "rules": "Same reveal/overlay rules as the red rocket. Collecting ONE green rocket may trigger 12 Hold & Win Spins."
      },
      {
        "name": "Purple rocket",
        "appearance": "Same missile shape, in glossy purple with gold nose/fins.",
        "rules": "Same reveal/overlay rules as the red rocket. Collecting ONE purple rocket may trigger 12 Jackpot Spins."
      }
    ]
  },

  "rocket_system": {
    "title": "Triple Blast - the game's core mechanic",
    "summary": "Three base-game-only rocket colours (red, green, purple) are hidden overlays that can only be uncovered by landing a Mystery symbol on top of them. Each colour maps 1:1 to one of the three named bonus features (Bonus Spins / Hold & Win Spins / Jackpot Spins). If two or all three rocket colours are collected on the very SAME base-game spin, their bonuses are merged into a single combined round instead of being played separately - this merge behaviour is what the game markets as 'Triple Blast'.",
    "single_color_triggers": [
      {"rocket_color": "red", "feature": "Bonus Spins", "spins": 12, "mechanic": "Sticky Mystery nudge: during the round, any Mystery symbol that lands nudges to fill its ENTIRE reel (all 3 cells) with the same revealed symbol, and that filled reel then sticks in place for the rest of the round."},
      {"rocket_color": "green", "feature": "Hold & Win Spins", "spins": 12, "mechanic": "Each of the 15 grid spaces spins individually; Instant Win coins and Collector symbols may land; coins stay on the grid until swept by a Collector; full-grid fill spawns a bonus Collector and 3 extra spins (see 'Instant Win coin' / 'Collector symbol' above)."},
      {"rocket_color": "purple", "feature": "Jackpot Spins", "spins": 12, "mechanic": "Mystery symbols may reveal one of 5 jackpot-rocket colours (a SEPARATE colour palette from the base-game rocket colours - see 'max_win_and_jackpots.jackpot_award_mechanic'); collecting enough of one colour awards that jackpot tier and resets only that tier's counter; any tier can be won multiple times per round."}
    ],
    "combined_bonus_rules": [
      {"colors": ["red", "green"], "plays_as": "Bonus Spins mechanic (sticky reel-fill nudge) PLUS Mystery symbols may also reveal Instant Win coins.", "spins": 12},
      {"colors": ["red", "purple"], "plays_as": "Jackpot Spins mechanic PLUS Mystery symbols nudge to fill the whole reel and stick for the rest of the round.", "spins": 12},
      {"colors": ["green", "purple"], "plays_as": "Jackpot Spins mechanic PLUS Mystery symbols may also reveal Instant Win coins.", "spins": 12},
      {"colors": ["red", "green", "purple"], "plays_as": "Jackpot Spins mechanic PLUS sticky whole-reel Mystery nudge/fill PLUS Mystery symbols may also reveal Instant Win coins - i.e. all three base mechanics running simultaneously in one round. This is the round the splash screen calls 'Triple Blast'/'up to 3 bonuses may trigger on any spin'.", "spins": 12}
    ],
    "combined_bonus_rule_source": "help_p6.png ('Combined Bonuses Rules')",
    "shared_bet_rule": "Every bonus round (single or combined) and the Feature Buy bonus round all keep the SAME total bet per spin as whatever total bet was placed in the base game immediately before the round was triggered/bought.",
    "captured_evidence": {
      "double_bonus": "Random Bonus Buy (100x) landed a 'DOUBLE BONUS' round (bonus_trigger.png: 'YOU WON 12 DOUBLE BONUS SPINS'). Gameplay frames show: a jackpot-meter progress bar (segmented dots under MINI/MEGA/MAX/MAJOR/MINOR) actively filling (bonus_double_1.png: 3/12 spins in, no segments yet; bonus_double_3.png: 9/12, MINI has begun filling), a full reel of sticky Mystery '?' tiles held in place across multiple spins (bonus_double_2.png, reel 1 fully Mystery at 7/12), and a 'YOU WON MINI JACKPOT 10.00' award banner (see 'anomalies' for the exact frame this was captured on) once 3 Mini jackpot rockets were collected. This combination of behaviours (jackpot meters + sticky whole-reel Mystery nudge, WITHOUT visible Instant Win coin spheres) matches the documented 'red + purple' combined-bonus rule. Round ended with TOTAL WIN 41.10 FUN over 12 spins (bonus_total_win.png).",
      "triple_bonus": "Super Bonus Buy (200x, guaranteed triple) landed 'YOU WON 12 TRIPLE BONUS SPINS' (super_bonus_trigger.png), on the distinct dark lava/rock background used only for the 3-way combo. Gameplay shows ALL THREE mechanics at once: glowing orange Instant Win coin spheres with numeric values 1, 2 and 1 sitting on the grid (super_bonus_gameplay1.png, 1/12), a sticky whole-reel Mystery fill on reel 1 (super_bonus_gameplay2.png, 4/12), a reel that has fully filled and stuck with gold bell symbols across reels 1-4 (super_bonus_gameplay3.png, 7/12, Total win 44.70 FUN at that point), and the MEGA/MAJOR jackpot meters visibly progressing (yellow and purple segments lit). Round ended with TOTAL WIN 196.10 FUN over 12 spins (super_bonus_total_win.png)."
    }
  },

  "feature_buy": {
    "screen": "bonus_dialog.png (selection) -> bonus_buy_confirm.png / super_bonus_confirm.png (confirmation)",
    "options": [
      {
        "name": "BONUS BUY",
        "cost_multiplier_of_total_bet": 100,
        "cost_at_demo_bet_1.00": "100.00 FUN",
        "effect": "Triggers a Single, Double or Triple bonus at random (help_p5/p6.png: 'Paying 100x the players regular bet may trigger any individual bonus or any combination of bonuses at random'). Always awards 12 spins regardless of which combination is randomly picked."
      },
      {
        "name": "SUPER BONUS BUY",
        "cost_multiplier_of_total_bet": 200,
        "cost_at_demo_bet_1.00": "200.00 FUN",
        "effect": "Guarantees the full Triple (red+green+purple) combined bonus - 12 spins with all three mechanics active."
      }
    ],
    "confirmation_dialog": "A 'FEATURE BUY' plaque with CANCEL (red plaque, returns to base game) and BUY (gold plaque, triggers at displayed price) buttons; caption 'YOUR BET AMOUNT WILL APPLY TO EACH SPIN'.",
    "availability_note": "Rules text explicitly states 'Feature buy may not be available in the game you are playing' - i.e. Feature Buy can be turned off per operator/jurisdiction build; in THIS demo build it was present and functional (BONUS BUY plaque visible bottom-left of the base game screen, base_game.png)."
  },

  "payout_basis": {
    "value": "per_line, summed across all lines that hit in the spin",
    "reconciliation": "Verified on base_game_win.png: Total Bet = 1.00 FUN, a horizontal 4-of-a-kind horseshoe combination fills reels 1-4 (all 3 rows show horseshoe on reels 1-4, i.e. more than one payline hits), and Total win = 11.20 FUN. The paytable's printed horseshoe X4 tier is 0.80 FUN at Total Bet 1.00 (payments_p6.png). 11.20 / 0.80 = 14, a whole number of paylines - consistent with several of the 20 fixed lines hitting simultaneously on a mostly-horseshoe grid and their individual line-wins (0.80 each) being summed by the game into the single Total win figure. CONVERSION RULE: the paytable prints the win IN CURRENCY at the CURRENT total bet; to get the multiplier of total bet for one line, divide the printed value by the anchor bet (1.00 here) - do NOT divide by the 20-line count (20 is the number of paylines on the board, not a divisor of the tier value)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Modal splash screen shown before the base game loads, on a bright jungle-sky background. Centre: the game's animated logo lockup - 'ROCKET ERUPTION' in large bevelled gold-orange 3D letters on a gold banner ribbon, 'TRIPLE BLAST' in smaller white/gold italic letters below it, with a red rocket, purple rocket and green rocket flying past a smoking/erupting brown volcano directly above the wordmark. Below the logo, three vertical stone-brick info panels: (1) LEFT - the three-rocket hero image (purple/red/green missiles over green jungle leaves) captioned 'COLLECT ROCKETS TO TRIGGER 1, 2 OR 3 BONUSES'; (2) CENTRE - a five-peak lava-glow mountain range labelled MINI (cyan) / MINOR (green) / MEGA (orange) / MAX (red, centre) / MAJOR (purple) captioned '5 JACKPOTS TO BE WON'; (3) RIGHT - a single glowing gold volcano with 'HOLD & WIN' (green) / 'BONUS SPINS' (yellow) / 'JACKPOT SPINS' (purple) stacked labels, captioned 'UP TO 3 BONUSES MAY TRIGGER ON ANY SPIN'. A gold 'PLAY' button sits at the bottom centre.",
      "top_left": "Small gold circular badge with a black 'B' (BGaming provider mark).",
      "top_right": "Speaker/mute icon and a small numeric readout (observed '20:16', appears to be an incrementing session clock, not a game statistic).",
      "color_blind_notes": "Each of the three jackpot/feature colour groups is paired with printed English text labels (MINI/MINOR/MEGA/MAX/MAJOR, BONUS SPINS/HOLD & WIN/JACKPOT SPINS) directly on the coloured element, so identity does not rely on colour alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centred on screen inside a sandy orange-brick pillar frame, set against the volcano/jungle background.",
      "top_left_logo": "Small game logo lockup (rocket-and-volcano icon plus 'ROCKET ERUPTION / TRIPLE BLAST' wordmark) above a gold 'B' BGaming badge.",
      "right_edge": "Vertical sideways text reading 'ROCKET ERUPTION TRIPLE BLAST' running top-to-bottom along the right margin of the window (decorative HUD element outside the reel frame, present on nearly every screen in this build).",
      "above_reels": "Three dark volcano-peak silhouettes labelled (left to right) 'BONUS SPINS' (yellow/orange jagged text), 'HOLD & WIN' (green text), 'JACKPOT SPINS' (magenta/purple text) - these correspond 1:1 to the red/green/purple rocket colours.",
      "below_reels": "Five jackpot value plaques in a single row, left to right: MINI 10 (cyan), MEGA 1,000 (orange/gold), MAX 5,000 (red, largest text), MAJOR 75 (magenta), MINOR 25 (green).",
      "bottom_left": "'BONUS BUY' wooden plaque/button (stylised lowercase 'Buý' lettering - the accent mark on the Y appears to be a font-rendering artefact of the game's custom typeface rather than an intentional accented character) opening the Feature Buy dialog.",
      "bottom_bar": {
        "far_left": "Round 'i' information button (opens the Paytable/Rules booklet) and a gear/settings icon beneath it.",
        "center_left": "'Balance 100,000.00 FUN' in white text.",
        "center": "'Total Bet' label with up/down triangle steppers flanking the numeric value ('1.00 FUN').",
        "right": "A round 'A' autoplay icon and, to its right, the main circular SPIN button (two curved white arrows forming a loop icon on a dark green circle)."
      },
      "color_blind_notes": "Bonus-type labels above the reels and jackpot labels below the reels are always accompanied by printed text names, not just colour swatches."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Dark semi-transparent modal panel, centred, with an 'X' close icon top-right. Rows: 'Turbo Spin' (square checkbox, unchecked/off), 'Spacebar to spin' (square checkbox, checked/on with a visible checkmark), 'Audio' section header, 'Volume' horizontal slider (round grey handle, set roughly 3/4 to the right), 'Music' (checked/on), 'Sound FX' (checked/on).",
      "color_blind_notes": "Checkbox state is shown by a filled checkmark glyph inside the box, not by colour alone."
    },
    "paytable_booklet": {
      "type": "paytable",
      "pages": 14,
      "navigation": "Wood-and-gold picture-frame modal; close via a small red-cross Aztec-style glyph button top-right of the frame.",
      "page_summary": [
        {"page": 1, "content": "Title card: small game logo/rocket art, 'PAYTABLE' heading, start of the WILD description text at the bottom."},
        {"page": 2, "content": "WILD symbol art and rules; introduces the three base-game rockets (red/green/purple) and states they are revealed only behind Mystery symbols and cover a paying symbol."},
        {"page": 3, "content": "Continues rocket rules: red rocket art -> 'may trigger 12 Bonus Spins'; start of green rocket text."},
        {"page": 4, "content": "Green rocket art -> 'may trigger 12 Hold & Win Spins'; purple rocket art -> 'may trigger 12 Jackpot Spins'; full jackpot value list Mini 10x/Minor 25x/Major 75x/Mega 1000x/Max 5000x."},
        {"page": 5, "content": "Mystery symbol art and rules ('reveal the same paying symbol'); Golden Volcano tile art and rule (may reveal Instant Win symbols)."},
        {"page": 6, "content": "WILD payout table (X5 15.00/X4 5.00/X3 1.00) and the top three regular symbols' 5-of-a-kind values: 777 3.00, bell 2.50, horseshoe 2.00."},
        {"page": 7, "content": "4-of-a-kind and 3-of-a-kind rows for 777/bell/horseshoe, plus the watermelon+cherry shared-tier payout row (X5 1.20/X4 0.50/X3 0.20)."},
        {"page": 8, "content": "Tail end of the fruit-pair row, then the five card royals (A/K/Q/J/10) with their shared payout row (X5 0.80/X4 0.30/X3 0.10)."},
        {"page": 9, "content": "'BONUS SPINS' section: sticky whole-reel Mystery nudge rule. 'HOLD & WIN' section begins: Instant Win + Collector symbols may land."},
        {"page": 10, "content": "Hold & Win detail: Collector sweeps all Instant Win coins in view, awards 1-3 extra spins; coins stay until collected; values 1x-1000x; shows a numbered Collector tile example ('16 COLLECTOR')."},
        {"page": 11, "content": "Full-grid special Collector rule (converts last landed Instant Win symbol, awards 3 extra spins); red-bordered special Collector tile art."},
        {"page": 12, "content": "'JACKPOT SPINS' section: overlay jackpot rockets, collection resets that tier, any jackpot can repeat; rocket-count table Mini-3/Minor-4/Major-5/Mega-6/Max-7."},
        {"page": 13, "content": "Summary graphic of all three bonus volcanoes with the sentence 'WHEN TWO OR THREE ROCKETS LAND ON THE SAME SPIN THEY MAY TRIGGER A COMBINED BONUS ROUND'; start of the 'LINES' section with line diagrams 1-5 of 20."},
        {"page": 14, "content": "Line diagrams 6-20 of 20 (each a 5x3 grid of orange/black checker cells showing that line's exact path); footer text 'MALFUNCTION VOIDS ALL PAYS AND PLAYS' and the build stamp 'V0.0.8-1.2.43'."}
      ],
      "color_blind_notes": "Line diagrams use an orange-vs-black checkerboard (shape/position of lit cells), not colour-only encoding, so the pattern is legible without colour discrimination."
    },
    "rules_booklet": {
      "type": "rules",
      "pages": 6,
      "style": "Full-screen dark overlay (distinct from the wood-frame Paytable modal) with a plain white 'X' close icon top-right and no page-turn arrows visible in the captured frames - a single continuous scroll from 'How to Play' to 'Terms and Return to Player'.",
      "page_summary": [
        {"page": 1, "content": "Title 'ROCKET ERUPTION TRIPLE BLAST / How to Play'. 'How to Play' (bet selection, spin button, spacebar controls incl. double-tap/hold for turbo, note that turbo may not be available in some builds). 'Winning Payouts' (paytable accessed via 'i' button; max win 5,000x bet). Start of 'Game Rules' (rule version 1.0, dated January 2026; 5x3 20-line video slot)."},
        {"page": 2, "content": "Continuation of 'Game Rules' (pays left-to-right, only highest win per combination paid). 'Rocket Symbol Rules' (3 base-game rocket types; overlays; revealed only behind Mystery; collection volcanoes are cosmetic only). 'Mystery Symbol Rules' (all reels, same symbol per spin, may reveal rockets or golden volcanoes). Start of 'Wild Symbol Rules'."},
        {"page": 3, "content": "'Wild Symbol Rules' (substitutes for all except mystery/instant win/collector/rockets). 'Bonus Spins Rules' (red rockets -> 12 spins; sticky whole-reel Mystery nudge; bonus round keeps the pre-trigger total bet). 'Hold & Win Spins Rules' begins (green rockets -> 12 spins; each of the 15 spaces spins individually; instant win symbol values list 1x-1,000x)."},
        {"page": 4, "content": "Continuation of Hold & Win rules (no cap on grid re-fills). 'Jackpot Spins Rules': purple rockets -> 12 spins; full jackpot value list; the 5 jackpot-rocket colours (Mini=Blue, Minor=Green, Major=Purple, Mega=Yellow, Max=Red); rocket counts needed per tier; jackpots repeatable."},
        {"page": 5, "content": "'Combined Bonuses Rules': the 4 combined-bonus recipes (red+green, red+purple, green+purple, red+green+purple) and their spin counts (12 each). 'Feature Buy Rules' begins: 2 buy options, 100x random any/combo, 200x guaranteed triple, 12 spins in every case."},
        {"page": 6, "content": "End of Feature Buy rules ('Feature buy may not be available in the game you are playing'). 'Terms and Return to Player': interruption/resume policy, bonus outcomes predetermined server-side, odds independent of prior outcomes/bet/balance/time, RTP 96.57%, 'Malfunction voids all pays and plays'."}
      ]
    },
    "bet_ladder": {
      "type": "info",
      "content": "Dropdown list overlay anchored to the 'Total Bet' field, dark grey rows on the left third of the screen, values top-to-bottom 260.00, 120.00, 100.00, 80.00, 50.00, 40.00, 20.00, 10.00, 8.00, 5.00, 4.00, 2.00, 1.00, 0.20 (14 rows total); the currently selected value (1.00) is highlighted with a darker row background."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "'Autospin Settings' panel with an 'Advanced' toggle (chevron pointing up, already expanded) in the top-right of the panel. Rows: 'Enable turbo spin' (square checkbox, unchecked). 'Number of rounds' label above two rows of square buttons: 10, 25, 50, 100, 250 (first row) and 500, 750, 1000, an infinity symbol '∞' (second row).",
      "coverage_note": "Only this single autoplay screenshot was captured; if the 'Advanced' section has further options (e.g. stop-on-win/stop-on-loss thresholds) below the visible number-of-rounds grid, they were not captured and are not documented here - not asserted to exist or not exist."
    },
    "feature_buy_dialog": {
      "type": "bonus",
      "content": "'FEATURE BUY' plaque over a two-panel stone-pillar frame. LEFT panel 'BONUS BUY': torn-paper graphic showing the three bonus name-labels (Bonus Spins/Hold & Win/Jackpot Spins) stacked, caption 'TRIGGER SINGLE, DOUBLE OR TRIPLE BONUSES AT RANDOM', price plaque '100.00'. RIGHT panel 'SUPER BONUS BUY': explosive comic-burst graphic with all three rockets converging, caption 'TRIGGER THE COMBINED TRIPLE BONUS', price plaque '200.00'.",
      "confirm_dialog": "Selecting either option opens a confirmation screen: 'FEATURE BUY' header, chosen option name, price plaque, and two buttons - red 'CANCEL' ('press cancel to return to the base game') and gold 'BUY' ('press buy to trigger at the displayed price'); caption 'YOUR BET AMOUNT WILL APPLY TO EACH SPIN'."
    },
    "bonus_trigger_screens": {
      "type": "bonus",
      "content": "Full-screen 'CONGRATULATIONS / YOU WON [N] [Single/Double/Triple] Bonus Spins' announcement on the volcano backdrop (falling ember light-streaks), with a gold 'CONTINUE' button at the bottom to enter the round. Captured examples: 'YOU WON 12 DOUBLE BONUS SPINS' (bonus_trigger.png) and 'YOU WON 12 TRIPLE BONUS SPINS' (super_bonus_trigger.png)."
    },
    "bonus_gameplay": {
      "type": "bonus",
      "hud_additions_vs_base_game": "During any bonus round the jackpot plaques below the reels grow taller and gain: (a) a small coloured volcano icon above each tier name, and (b) a horizontal row of small dot/segment counters beneath the value, coloured to match that tier (MINI=blue dots, MEGA=yellow/gold dots, MAX=red dots, MAJOR=purple dots, MINOR=green dots) - these fill in one dot at a time as matching jackpot-coloured rockets are collected. A torn-paper 'DOUBLE BONUS' or comic-burst 'TRIPLE BONUS' badge sits at the upper-left of the screen with a spin counter beneath it (e.g. '9/12'). Bottom HUD adds a 'Win:' field (this spin's win) alongside 'Total win:' (round running total) and a spins-remaining readout (e.g. 'Double bonus spins: 9/12')."
    },
    "bonus_win_summary": {
      "type": "win_screen",
      "content": "'CONGRATULATIONS / TOTAL WIN [amount] / 12 [Double/Triple] Bonus Spins Complete' banner over the round's background, with a gold 'CONTINUE' button. Captured examples: TOTAL WIN 41.10 FUN (Double, bonus_total_win.png) and TOTAL WIN 196.10 FUN (Triple, super_bonus_total_win.png)."
    },
    "base_game_win": {
      "type": "win_screen",
      "content": "A normal base-game spin result: horseshoe symbols fill reels 1-4 across all 3 rows (a strong multi-line hit), 'Total win: 11.20 FUN' shown at the bottom-centre of the HUD next to 'Total Bet 1.00 FUN'. No dedicated full-screen win celebration overlay was captured for this tier of win (the amount is shown inline in the persistent HUD rather than a modal, unlike the bonus-round completion screens)."
    }
  },

  "coverage": {
    "feature_coverage": [
      {"feature": "Bonus Buy (100x, random single/double/triple)", "result": "Landed a DOUBLE combined bonus (red+purple behaviour observed: sticky whole-reel Mystery nudge + jackpot meters, Mini jackpot won at 10.00 FUN). Fully captured: dialog, confirm, trigger, 3 gameplay stages, jackpot-win moment, round summary."},
      {"feature": "Super Bonus Buy (200x, guaranteed triple)", "result": "Landed the full TRIPLE combined bonus (red+green+purple: sticky whole-reel nudge + Instant Win coins + jackpot meters all simultaneously). Fully captured: confirm, trigger, 3 gameplay stages showing each mechanic, round summary."}
    ],
    "not_captured": [
      "A naturally-occurring (non-bought) trigger of any SINGLE, un-combined bonus (Bonus Spins alone, Hold & Win alone, or Jackpot Spins alone) was not observed - both purchased rounds happened to land as combined (double/triple) bonuses. This is an accepted, deliberate gap: because both feature-buy options are always available and were both purchased and played to completion (between them exercising every one of the three underlying mechanics - sticky Mystery nudge, Instant Win coin collection, and jackpot-meter collection), a blind spin-count hunt for the rarer single-bonus outcome was judged unnecessary, since Feature Buy is a purchasable path and there is no fixed spin-count ceiling requirement for purchasable features per project convention.",
      "Whether the Autoplay panel's 'Advanced' section contains additional options (e.g. win/loss stop limits) beyond the visible number-of-rounds grid was not confirmed - only one autoplay screenshot exists."
    ]
  },

  "accessibility_observations": {
    "screen_reader": "Bonus-type identity (Bonus Spins/Hold & Win/Jackpot Spins) and jackpot-tier identity (MINI/MINOR/MAJOR/MEGA/MAX) are always paired with printed English words on screen, not just colour or icon shape, which is favourable for reliance on OCR/alt-text pipelines. The persistent jackpot ladder and the 'Total Bet'/'Balance'/'Total win' HUD fields keep stable positions across base game and all bonus states.",
    "motor": "Large circular SPIN button at bottom-right of the base game; Autoplay panel offers fixed round counts (10 up to 1000, or infinite) reducing the number of repeated manual actions needed; Turbo Spin toggle (off by default) is available in Settings to shorten spin animation time.",
    "color_blind": "The three rocket colours (red/green/purple) and the two separate five-colour jackpot-tier palettes (base-game meter colours cyan/orange/red/purple/green vs in-bonus jackpot-rocket colours blue/green/purple/yellow/red) are the main colour-coded systems in the game. CRITICAL NOTE: the word 'purple' is overloaded - it names both a base-game TRIGGER rocket (which maps to the whole Jackpot Spins feature) and, separately, the in-bonus jackpot ROCKET colour for the MAJOR tier specifically. Every instance in-game is accompanied by its text label (rocket art next to the words 'may trigger 12 Jackpot Spins', or the tier name 'MAJOR' next to its meter), so the information is not colour-only, but a colour-blind user relying on verbal description alone should be told explicitly which 'purple' is meant in any given context.",
    "deaf_hard_of_hearing": "No audio-only information was identified; all game state (spins remaining, win amounts, jackpot progress, bonus type) is presented as on-screen text and/or numeric HUD fields. Sound/Music toggles in Settings are purely optional/decorative."
  },

  "provider_build_observations_for_playbook": {
    "note": "These are sborka/session-specific technical observations flagged by the capture agent for the BGaming playbook, not game-content facts - retained here verbatim per team-lead instruction.",
    "demo_url_form": "The launch URL https://hyperhive-demo-integrations.stg.bgaming-system.com/launch_demo?game_code=RocketEruptionTripleBlast redirects to a dedicated per-game subdomain carrying a session token: https://rocket-eruption-demo.publishing.bgaming-system.com/?token=<uuid> - documented as a FOURTH observed demo_url form (previous forms in the playbook were demo.bgaming-network.com/play/..., a stg.bgaming-system.com/launch_demo direct form, and a publishing.bgaming-system.com/?token=... form seen without the intermediate stg redirect).",
    "pixijs_click_quirk": "On this build, native mouse clicks did not activate the info-bar rail icons (paytable/history/help) inside the Paytable modal despite geometrically correct coordinates; only emulating a PixiJS-style InteractionEvent (target.emit('pointerdown'/'pointerup', {data:{global,...}})) directly on the scene object worked. The BONUS BUY button on the main screen, by contrast, eventually responded to an ordinary native click after a few attempts at slightly different coordinates within its bounds.",
    "build_version_stamp": "V0.0.8-1.2.43, printed at the bottom of the last Paytable page (payments_p14.png)."
  },

  "anomalies": [
    "MANIFEST/FRAME MISMATCH: the manifest's shot 'bonus_jackpot_win.png' is annotated as showing 'YOU WON MINI JACKPOT 10.00', but the actual saved file at that path shows the 12/12 end-of-round base grid (a horseshoe payline win of 16.00 FUN, jackpot meters visible with MINI already at 3/3 blue segments) WITHOUT the jackpot-win banner text. The genuine 'YOU WON MINI JACKPOT 10.00' banner (blue jagged burst, MINI meter fully lit at 3/3, jackpot value 10.00 FUN = 10x bet matching the printed MINI tier) was located instead in an un-listed probe frame from the same capture session, '_probe_summary1.png'. This documentation describes the Mini-jackpot win using the content of '_probe_summary1.png'; the manifest entry name/note pairing should be corrected by the team lead before upload (do not upload 'bonus_jackpot_win.png' captioned as a jackpot-win screen without first re-pointing it at the correct file, or re-labelling its free_label/note to match what it actually shows).",
    "The small flame icons that occasionally appear above the three volcano-peak silhouettes over the reels (visible in base_game_win.png, absent in the fresh base_game.png) were not explained by any rules text found; treated as a decorative/ambient animation state rather than a documented game rule, and not asserted to carry gameplay meaning.",
    "The 'BONUS BUY' plaque button text renders as 'Buý' with what looks like an accent mark over the Y; this is presumed to be a font-kerning/glyph artefact of the game's custom display typeface, not an intentional localisation/accent, but is reported as observed rather than corrected."
  ],

  "unreadable_or_uncertain": [
    "Exact identity of the base-game combined bonus observed in the Bonus Buy (100x) purchase as specifically the 'red+purple' recipe is an INFERENCE from matching observed behaviour (sticky whole-reel Mystery nudge + jackpot meters, no visible Instant Win coin spheres) against the four documented combined-bonus recipes in help_p6.png - the trigger screen itself only printed 'DOUBLE BONUS SPINS' without naming which two rocket colours combined, so this cannot be stated with full certainty.",
    "Whether the Autoplay 'Advanced' panel contains additional settings beyond the visible round-count grid (only one autoplay frame was captured).",
    "Purpose of the small flame icons above the base-game bonus volcanoes (see anomalies) - not documented in the rules booklet."
  ]
}

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