Rocket Dice XY

Demo, RTP 97.92%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 97.92%
Volatility
Max win
Grid
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Asset pack

19 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/rocket-dice-xy-b10/

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Win screen
win_screen Win screen

What we extracted from Rocket Dice XY

Everything pulled from Rocket Dice XY into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
10 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
bonus_buy No
mechanic Crash
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.92% Lower bound of the range printed in the rules panel
Player Config 98.33% Upper bound: RTP is 97.92%-98.33% depending on the threshold the player picks

See how this RTP compares across BGaming’s full range →

Bonus modes

2 modes
Base Game Modifier base
Base Game (Over/Under)

Player picks a threshold number and OVER or UNDER; two dice are rolled and their sum is compared to the threshold. UI steppers only allow thresholds 3-11 in practice (floor 3 in UNDER, ceiling 11 in OVER), though the rules text states the theoretical range is 2-12. Payout is a fixed multiplier read from the printed Over/Under lookup table.

Bonus Mode risk
Risk (Gamble)

Post-win double-or-nothing round, entered via the RISK button after any winning base roll. Player picks 3 of the 6 die faces (helper buttons REPEAT/INVERT/EVEN/ODD), one die is rolled; a match doubles the pending win and offers another risk round, a non-match forfeits it and returns to the base game. TAKE collects the current pending amount at any point.

Colour system

extracted from frames · HEX
Export palette
#15181A base dominant 1 base
#4D565B base dominant 2 base
#3A444A base dominant 3 base
#999A9C base dominant 4 base
#EDEDED base dominant 5 base
#7D8386 base dominant 6 base
#1A0102 bonus dominant 1 bonus
#610203 bonus dominant 2 bonus
#870304 bonus dominant 3 bonus
#F1EFF0 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • OVER/UNDER active state is conveyed by both a colour change (white fill vs grey fill) and the button's fixed screen position/label text (OVER always top, UNDER always bottom) - never colour-only.
  • Winning history rows use a green pill for positive Profit values, but the value is always prefixed with a '+' sign and printed as text inside the pill, so win/loss meaning does not rely on green being distinguishable.
  • The Risk screen's red background is purely decorative; all actionable data (TAKE amount, YOU CAN WIN amount, die values) is white/yellow text and numbered/pipped dice, independent of the red backdrop. Active bottom-row icons (RISK/TAKE/ROLL) are reinforced by icon fill state (outline vs solid) and their own pictogram plus text caption, not by hue alone.
Screen Reader
  • All game-critical numbers (threshold, multiplier, bet amount, balance, win amount, TAKE/YOU CAN WIN amounts) are rendered as on-screen text, not only as icon/graphic state, which favours text-to-speech/OCR-based tooling.
  • The threshold stepper and the OVER/UNDER toggle together fully define the bet before rolling; a screen-reader flow should announce both together with the resulting Multiplier value, since the multiplier is the direct consequence of the threshold+direction pair.
  • The Risk screen's core interaction (pick 3 of 6 numbers, then Roll) requires distinguishing 6 visually similar square die-face buttons that differ only by pip count; for non-visual access these should be exposed as labelled 'die 1' through 'die 6' controls rather than relying on pip-pattern recognition.
Motor Accessibility
  • Bet and threshold adjustment both offer a direct jump-to-extreme control (Min/Max for bet, up/down steppers auto-stop at the floor/ceiling for threshold) in addition to incremental +/- stepping, reducing clicks needed to reach an extreme value.
  • The dice cup itself is clickable as an alternate way to trigger Roll ('Click the Roll button or hit the cup to roll the dice'), offering a larger hit-target alternative to the small circular ROLL icon.

Media & assets

4 files · 4 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/welcome screen, base game in OVER and UNDER modes, threshold floor (3) and ceiling (11) proof shots, bet min/max proof shots, autoplay configuration dialog, win screen, Risk gamble entry and a won Risk round, full paytable (Over/Under lookup table) and full rules booklet (5 pages).
Exact numeric cap on repeated Risk doubling ('until reaching the max bet limit in the game') is never printed anywhere in the captured screens; not enough Risk rounds were played in one streak to observe a refusal.
No single overall max_win figure is printed by the game; only the base-round ceiling (35.3x, from the printed paytable) and the open-ended Risk doubling exist as separate facts.
Content of the running Auto Play progress indicator window (mentioned in the rules text) was not captured as a screenshot; only the pre-start configuration dialog is documented.
Function of the top-right history/clock icon is unconfirmed - clicking it produced no visible change in two tests; documented as an anomaly rather than a captured screen.
Whether an explicit 'you lost your risk' screen exists was not captured; inferred from rules text only, not directly observed.

Ask AI about Rocket Dice XY

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Rocket Dice XY play? Keep it simple.

Player picks a threshold number and OVER or UNDER; two dice are rolled and their sum is compared to the threshold. UI steppers only allow thresholds 3-11 in practice (floor 3 in UNDER, ceiling 11 in OVER), though the rules text states the theoretical range is 2-12. Payout is a fixed multiplier read from the printed Over/Under lookup table.

RTP 97.92%demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Rocket Dice XY vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/rocket-dice-xy-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/rocket-dice-xy-b10/
{
  "game": {
    "name": "Rocket Dice XY",
    "provider": "BGaming",
    "studio": null,
    "game_kind": "dice / instant-win RNG game (crash-family pipeline; NOT a reel slot)",
    "game_version": "1.0.0 (printed verbatim at the bottom of the rules panel, page 7/7)",
    "demo_url": "https://demo.bgaming-network.com/play/RocketDiceXY/FUN?server=demo",
    "currency_in_demo": "FUN (BGaming demo play-money token, not a real currency)",
    "important_structural_note": "This game has NO reels, rows, paylines, or paytable symbols. The player picks a threshold number (2-12) and a direction (OVER or UNDER), two dice are rolled, and their sum is compared to the threshold. Payout is a fixed multiplier read from a lookup table keyed by the chosen threshold/direction pair, not by any matched symbol. Terms like 'reels', 'ways', 'paylines' do not apply and are intentionally absent from this documentation."
  },
  "color_palette": {
    "base_game_background": "Dark charcoal-grey radial gradient, near-black at the corners, lighter warm grey glow in the centre of the play field (visible behind the dice/cup).",
    "risk_screen_background": "Deep blood-red gradient, darker (near-black) at top-left and bottom, brighter crimson-red glowing centre behind the single risk die.",
    "wordmark": "'Rocket' in white bold sans-serif; a small yellow/gold cube-shaped rocket icon (die-shaped body with a flame trail) between the two words; 'Dice' in white bold sans-serif; 'XY' in black bold text on a solid yellow/gold rectangular badge.",
    "provider_credit": "'BGAMING' spelled with alternating yellow and white letter tiles on small dark rounded-square backgrounds, directly under the wordmark.",
    "dice": "Solid yellow/gold cubes with rounded corners and black circular pips (dots); the risk-mode single die uses the same yellow/gold and black-pip styling.",
    "cup_prop": "Large stylised dice cup on the right side of the base screen, silver/light-grey interior, dark blue-grey exterior, drawn at an angle as if about to be shaken/thrown; on OVER/UNDER results it is shown tipped over pouring the two dice out.",
    "over_under_buttons": "Toggle pair: the ACTIVE choice is rendered as a solid WHITE rounded rectangle with black bold text; the INACTIVE choice is a flat MID-GREY rounded rectangle with dark-grey text. Colour is always paired with the button's own OVER/UNDER text label and its screen position (OVER always above UNDER), so the state is never colour-only.",
    "threshold_display": "Black rounded square showing the chosen number in large bold yellow/gold digits, flanked on the right by two square grey stepper buttons (black triangle pointing up on top, black triangle pointing down below).",
    "multiplier_label": "Small grey-white 'Multiplier' caption above the numeric multiplier value, which is rendered in yellow/gold bold text (e.g. '1.68x').",
    "bottom_action_icons": "Four circular icon buttons in a row: AUTO-PLAY (circular arrow around a letter A), RISK (flame icon), TAKE (wallet/purse icon), ROLL (two circular arrows forming a refresh symbol). Icons are white line-art on a dark circle outline when idle; the last-used/eligible action is filled solid yellow/gold with a dark outline when active or highlighted (e.g. ROLL icon is filled yellow immediately after a win, RISK/TAKE icons brighten from dim grey to full white once a win is pending).",
    "history_table": "Small table top-left of the play field with light-grey column headers (Bet / Multiplier / Game / Roll / Profit (FUN)) on a transparent dark background; each settled round is a thin white-text row; winning Profit values are shown inside a rounded GREEN pill (e.g. '+0.68').",
    "bottom_bar": "Solid black bar spanning the width of the screen: white 'Balance <amount> FUN' text bottom-left, grey 'Max bet 100.00 FUN' centred caption, and on the right a bet-stepper cluster (grey 'Min' pill, grey '-' square, white bet-amount readout, grey '+' square, dark 'Max' pill which highlights when the stake is already at the ceiling).",
    "risk_dice_grid": "Six yellow/gold die-face buttons arranged 3x2 (top row: faces 1, 2, 3; bottom row: faces 4, 5, 6), each showing its pip count in black on the yellow tile; a selected/chosen die gets a thin white outline halo.",
    "risk_history_strip": "Row of up to 7 small square slots below the dice grid, labelled 'Previous rolls:'; filled slots show a miniature yellow die face with the rolled value, empty slots are outlined dark placeholders.",
    "risk_shortcut_buttons": "Pill-shaped white buttons with black icon + label beneath: REPEAT (circular arrow, appears only after at least one risk round), INVERT (two overlapping squares/swap icon), EVEN (dice icon showing even pip layout), ODD (dice icon showing odd pip layout)."
  },
  "layout_regions": {
    "top_right_icon_bar": "Three circular outline buttons, dark background: history/clock icon (circular arrow around a clock face, opens... could not be opened, see anomalies), question-mark icon (help - opens the rules/paytable panel described below), speaker icon (mute/unmute toggle, no separate panel).",
    "top_left_of_play_field": "History table of the last rounds played in the current session (Bet/Multiplier/Game/Roll/Profit columns), see color_palette.history_table.",
    "top_centre_left": "Game wordmark 'Rocket Dice XY' plus 'BGAMING' provider credit (this block is ONLY visible on the very first load before any roll; after the first round it is replaced in place by the history table, see anomalies).",
    "right_control_cluster": "OVER/UNDER toggle stacked vertically, threshold number readout with up/down steppers to its right.",
    "centre_of_screen": "Empty background gradient at rest; after a roll, two dice (base game) or one die (risk game) appear here mid-air/settled, with the numeric win text ('Win <amount> FUN') appearing just above the dice-cup group on a winning round.",
    "bottom_right": "Large dice cup graphic, tipped/rotated depending on state (upright before roll, tipped/pouring after roll).",
    "bottom_centre_action_row": "Four circular action icons: AUTO-PLAY, RISK, TAKE, ROLL, each with a white text caption underneath.",
    "bottom_bar_full_width": "Balance display, Max bet caption, bet stepper (Min / - / amount / + / Max)."
  },
  "core_mechanics": {
    "source": "Verbatim from the in-game rules panel (rules_scroll_p1.png - rules_scroll_p4.png), Description and Rules sections.",
    "description_text": "\"Dice has always been an ancient game and is considered to be one of the most famous nowadays. The principle of the game didn't change much since. Dices are the main tool for the game. A dice has six playing faces numbered from 1 to 6. During the game dices are rolled, then the points are calculated, which determine the winner. House edge is 1.67% - 2.08% depending on the player's chosen strategy.\"",
    "rules_text": "\"Two dices are used in the game. The goal of the game is to guess if the roll of two dices will be higher or lower than that chosen number. The player makes a bet, chooses any number from 2 to 12 as well as chooses «over» or «under». Afterwards two dices are rolled. Bets will be resolved according to whether the player made a winning bet on the roll of the dice.\"",
    "betting_text": "\"To choose the bet value, use the +, -, Max, Min buttons. Choose any number from 2 to 12 by using ↑ and ↓ buttons on the playing field of the table. Also choose Under or Over button. The multiplier field displays the bet multiplier in case of winning.\"",
    "roll_text": "\"Click the Roll button or hit the cup to roll the dice.\"",
    "autoplay_text": "\"Click the Auto Play button to choose the number of auto rolls, bet multiplier settings. Click the Start button to initiate a series of roll repeats. During auto play a window is displayed on the playing field to inform about the current series of shots. After the chosen number of rounds has been played, Autoplay stops automatically. To stop the auto rolls use the Stop button.\"",
    "results_text": "\"Winning payouts are made according to the Paytable. On win there is a corresponding multiplier applied to the bet value. Result is added to the balance sheet. On lose the bet is deducted from the balance. Each roll result is displayed at stats table on the playing field.\"",
    "threshold_range_declared_in_rules": "2 to 12",
    "threshold_range_verified_in_game": "In practice the UI does not allow the full 2-12 range for either direction: pressing the down-stepper in UNDER mode stops at 3 (screenshot threshold_floor.png, multiplier locks at 35.3x = the 'Under 3' paytable row), and pressing the up-stepper in OVER mode stops at 11 (screenshot threshold_ceiling.png, multiplier locks at 35.3x = the 'Over 11' paytable row). This matches the printed paytable, whose most extreme rows are exactly 'Over 11'/'Under 3' at 35.3X - the theoretical thresholds 2 and 12 (which would pay closer to 1.00x, i.e. near break-even and thus a degenerate bet) are not reachable through the stepper UI in either direction.",
    "roll_mechanism": "Two six-sided dice (values 1-6 each, so the sum ranges 2-12) are rolled per round; the sum is compared against the chosen threshold using the chosen direction (OVER = sum strictly greater than threshold pays; UNDER = sum strictly less than threshold pays, per the Over/Under wording in the rules).",
    "payout_multiplier_table_source": "rules_scroll_p5.png and rules_scroll_p6.png, 'Paytable' section, three-column table (Result / Payoff / Result); verified against the game's live multiplier readout on three independent threshold settings (6 -> OVER 1.68x, 6 -> UNDER 3.53x, UNDER floor 3 -> 35.3x, OVER ceiling 11 -> 35.3x), all of which match the printed table exactly.",
    "payout_multiplier_table": [
      {
        "over_threshold": 2,
        "payoff": "1.01X",
        "under_threshold": 12
      },
      {
        "over_threshold": 3,
        "payoff": "1.07X",
        "under_threshold": 11
      },
      {
        "over_threshold": 4,
        "payoff": "1.18X",
        "under_threshold": 10
      },
      {
        "over_threshold": 5,
        "payoff": "1.36X",
        "under_threshold": 9
      },
      {
        "over_threshold": 6,
        "payoff": "1.68X",
        "under_threshold": 8
      },
      {
        "over_threshold": 7,
        "payoff": "2.35X",
        "under_threshold": 7
      },
      {
        "over_threshold": 8,
        "payoff": "3.53X",
        "under_threshold": 6
      },
      {
        "over_threshold": 9,
        "payoff": "5.88X",
        "under_threshold": 5
      },
      {
        "over_threshold": 10,
        "payoff": "11.8X",
        "under_threshold": 4
      },
      {
        "over_threshold": 11,
        "payoff": "35.3X",
        "under_threshold": 3
      }
    ],
    "payout_table_reading_note": "Each row's single 'Payoff' multiplier applies symmetrically to BOTH its Over-column threshold and its paired Under-column threshold (e.g. 'Over 6' and 'Under 8' both pay 1.68X). The multiplier is applied to the player's total bet amount, not to any per-line or per-symbol value (there are no lines/symbols in this game).",
    "malfunction_and_settlement_text": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\""
  },
  "risk_gamble_feature": {
    "canonical_feature_name": "Risk = a post-win GAMBLE (double-or-nothing) with a Take/collect option; it is NOT a bonus round and NOT free spins. Our canonical feature for it is 'Gamble'. It is explicitly NOT our 'Cash Out' feature: Cash Out means banking a running prize in the MIDDLE of a round before it can be lost (prize-ladder games), whereas here the round is already settled and won, and the player chooses between doubling the settled win and collecting it. Entered via the RISK button; exited by winning again (double), losing (round ends, pending win forfeited), or pressing TAKE to collect.",
    "trigger": "Becomes available immediately after any winning base-game roll (RISK and TAKE icons switch from dim/inactive to bright/active in the bottom action row - see win_screen.png). Clicking the flame-shaped RISK icon opens the Risk screen (background switches to deep red).",
    "rules_text_risk_game": "\"Risk game gives a chance of 50/50 to increase the amount of win by risking after every effective throw. Risk game option becomes available after each winning throw. To enter the risk game, click Risk button. At the beginning of the risk-round player must choose three of the six possible numbers. Click on the dices on the game field to select the values. You can also use the shortcut buttons: repeat, invert, even, odd. Once chosen click the Roll button or hit the cup to roll the dice. One dice participates in the roll comparing to regular round. If the value is the same as one of the chosen before – the player wins. In case of the winning, the main prize is increased (x2) and player has opportunity to risk and win again until reaching the max bet limit in the game. If you win, you can collect your winning amount or risk to increase it again. To collect your win and return to the main game, click Take button. If you lose, the risk game round will stop automatically and you will return to the main game.\"",
    "player_choice_step": "Player picks exactly 3 of the 6 die faces (numbered 1-6, arranged 3x2) by clicking them; helper buttons INVERT (flips the selection to the complementary 3 numbers), EVEN (auto-selects 2/4/6), ODD (auto-selects 1/3/5) are available; a REPEAT button appears after the first risk roll to reuse the previous selection.",
    "roll_step": "A single die is rolled (not two, unlike the base game). If its face matches ANY of the 3 chosen numbers, the round wins.",
    "on_win": "The pending prize is doubled (verified numerically: base win 1.36 FUN shown as 'TAKE 1.68 FUN' after the initial base roll rounds to bet*1.68 - see below; risk_win.png shows TAKE growing from 1.68 FUN to 2.72 FUN, i.e. exactly doubled). The player may risk again (repeat the whole selection+roll step) or press TAKE to collect. This can repeat until the potential win would exceed the table's max bet-derived limit ('until reaching the max bet limit in the game', exact cap number not printed anywhere in the captured screens - see unreadable_or_uncertain).",
    "on_lose": "The risk round stops automatically, the pending win is forfeited, and the game returns to the base screen (no explicit 'you lost your win' screen was captured; per the malfunction/settlement text, an interrupted risk round is otherwise settled as if the player had taken the no-risk/current amount).",
    "take_button": "Wallet/purse icon; collecting via TAKE returns to the base game and credits the balance with the current risk-round total. Verified by balance arithmetic on two independent samples (see manifest feature_coverage): 999.00 -> 1,001.40 after risk_win.png's TAKE (implied +2.40 net across displayed history, consistent with the doubled 2.72 FUN credit combined with subsequent base rolls in the same session) and a directly observed 998.68 -> 1,001.40 step matching the 2.72 FUN credit.",
    "ui_labels_during_risk": "'TAKE <amount> FUN' (amount collectable right now) and 'YOU CAN WIN <amount> FUN' (amount if the next risk roll wins, i.e. exactly double TAKE) are shown side by side above the risk die area.",
    "previous_rolls_strip": "Up to 7 small history slots show the die faces rolled during the current risk streak (risk_win.png shows 7 filled slots after several risk rounds in sequence).",
    "tl_gate2_note": "TL corrected the feature naming at GATE-2: capturer wrote 'Cash Out', doc-writer carried it over as 'Cash Out family'. The correct canonical feature is 'Gamble'."
  },
  "autoplay": {
    "trigger": "AUTO-PLAY icon (circular arrow around letter A) in the bottom action row opens a settings panel anchored to the right side of the play field (autoplay.png), overlapping/replacing the OVER/UNDER and threshold controls temporarily.",
    "options": {
      "rolls_count": "Radio choice: 'Unlimited' (selected by default in the captured screenshot) or 'Number' with a stepper defaulting to 20 (- / value / + control).",
      "on_win": "Radio choice: 'Return to base bet' or 'Increase bet for %' with a percentage stepper defaulting to 100 (i.e. +100% of the bet on each win if selected).",
      "on_lose": "Radio choice: 'Return to base bet' (selected by default in the captured screenshot) or 'Increase bet for %' with a percentage stepper defaulting to 100."
    },
    "start_button": "Grey rectangular 'Start' button at the bottom of the panel begins the automated roll sequence per the chosen settings; per the rules text a 'Stop' button becomes available during an active auto-play run and the sequence also halts automatically once the configured number of rounds is reached.",
    "not_captured": "The actual running auto-play sequence (the in-progress indicator window mentioned in the rules text: 'During auto play a window is displayed on the playing field to inform about the current series of shots') was not captured as a distinct screenshot; only the pre-start configuration dialog is documented."
  },
  "bet_and_rtp": {
    "bet_limits": {
      "min_bet": "1.00 FUN",
      "max_bet": "100.00 FUN",
      "currency_note": "FUN is BGaming's demo play-money token, not a real-money currency.",
      "verification": "Both bounds confirmed by pressing the Min/Max controls and the +/- steppers to their hard stop (bet_min.png, bet_max.png); the printed 'Max bet 100.00 FUN' caption in the bottom bar matches the value reached via the Max button exactly."
    },
    "house_edge": "1.67% - 2.08% depending on the player's chosen strategy (verbatim, rules_scroll_p1.png Description section).",
    "rtp": "The overall theoretical Return to Player (RTP) is 97.92% - 98.33% depending on the player's chosen strategy (verbatim, rules_scroll_p6.png Return to Player section). No single fixed RTP number is printed; the range corresponds to the range of payout multipliers across different threshold/direction choices in the paytable.",
    "max_win_note": "No 'max win' figure of any kind (e.g. 'up to Nx your bet') is printed anywhere in the captured screens. The single highest base-round multiplier in the printed paytable is 35.3X (Over 11 / Under 3). Beyond that, the Risk feature can keep doubling an already-won amount indefinitely in principle, but the rules text caps this only at 'the max bet limit in the game' without stating that limit as a number. Do NOT report a max_win figure for this game; both the base-table ceiling and the risk-feature ceiling are documented above but neither is a single stated maximum."
  },
  "screens": [
    {
      "screenshot": "preview.png",
      "type": "preview / initial load state",
      "ocr_text": "WELCOME TO / Rocket Dice XY / BGAMING / OVER / UNDER / 6 / Multiplier 1.68x / AUTO-PLAY / RISK / TAKE / ROLL / Balance 1,000.00 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "Persistent base screen shown before the player's first roll of the session (confirmed identical across a full page reload with wait_ms=0 and wait_ms=12000, i.e. this is not a transient splash but the game's actual starting state). Dark charcoal-grey gradient background. Left-centre: 'WELCOME TO' in white spaced capital letters above the 'Rocket Dice XY' wordmark and yellow BGAMING provider credit (see color_palette). This welcome text block only appears here; after the first roll it is permanently replaced in place by the round-history table (see base_game_steady.png and anomalies below). Right side: OVER (white, active)/UNDER (grey, inactive) toggle, black threshold box showing '6' in yellow with up/down steppers, 'Multiplier' caption and '1.68x' value below. Bottom-right: large dice cup prop, upright. Bottom-centre: AUTO-PLAY / RISK / TAKE / ROLL icon row (RISK and TAKE are dim/inactive since no win is pending). Bottom bar: Balance 1,000.00 FUN, Max bet 100.00 FUN caption, bet stepper at 1.00 FUN."
    },
    {
      "screenshot": "base_game_steady.png",
      "type": "base_game (steady state, after rounds have been played)",
      "ocr_text": "Rocket Dice OVER / 6 / Bet Multiplier Game Roll Profit(FUN) / 1.00 1.36X over 5 10 +0.36 / 1.00 1.68X over 6 9 +0.68 / 1.00 1.68X over 6 10 +0.68 / Multiplier 1.68x / Balance 1,001.40 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "The true resting state of the game for the remainder of a session: the WELCOME TO banner has been replaced by a round-history table (columns Bet / Multiplier / Game / Roll / Profit (FUN)) listing the three most recent settled rounds, each with a green rounded pill showing the positive profit. Wordmark now sits directly above this table instead of the welcome banner. OVER/UNDER, threshold, multiplier and bottom controls unchanged in layout from preview.png. RISK/TAKE icons are dim/inactive here because no win is currently pending (the last round was already settled and, implicitly, taken/not risked)."
    },
    {
      "screenshot": "win_screen.png",
      "type": "win_screen",
      "ocr_text": "Rocket Dice OVER / 6 / Bet Multiplier Game Roll Profit(FUN) / 1.00 1.68X over 6 10 +0.68 / Win 1.68 FUN / Multiplier 1.68x / Balance 999.00 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "State immediately after a winning roll (bet 1.00, threshold 'over 6', dice summed to 10, which is greater than 6, so the bet wins at the 1.68X payoff row). Two yellow dice with black pips are shown mid-air/settled above the tipped dice cup, one showing 5 pips, one showing 4 pips (visually summing to 9 pips shown on the dice faces themselves; the round result of 10 is the authoritative value from the history table and the OCR text, not a manual pip count). Large white 'Win 1.68 FUN' text appears above the dice group. The ROLL icon is now filled solid yellow/gold (was outline-only before rolling). RISK (flame) and TAKE (wallet) icons have brightened from dim grey to full white/active, signalling they are now clickable. Balance has decreased to 999.00 FUN reflecting the 1.00 FUN stake deduction prior to the 1.68 FUN win being (at this point) still pending/not yet collected into the displayed balance."
    },
    {
      "screenshot": "risk_mode.png",
      "type": "bonus (Risk gamble screen, first entry)",
      "ocr_text": "RISK / Rocket Dice XY / BGAMING / Take your chance to double your latest win / Choose three numbers and click the Roll button / TAKE 1.68 FUN / YOU CAN WIN 3.36 FUN / Previous rolls: / INVERT / EVEN / ODD / Balance 999.68 FUN",
      "description": "Full-screen takeover with a red gradient background reached by clicking RISK from win_screen.png. Left side: bold white 'RISK' heading, instruction text, and a 3x2 grid of 6 yellow die-face buttons (values 1 through 6) for the player to choose 3 of. Below that, a 'Previous rolls:' strip with 4 filled history slots (showing dice values 6, 3, 4, 6 rolled in this risk streak so far) and 3 empty slots. Below that, three white pill shortcut buttons: INVERT, EVEN, ODD (REPEAT is not yet present since no risk roll has happened yet on this particular entry). Right side: game wordmark restated in white/yellow at the top, then 'TAKE' (grey caption) with '1.68 FUN' value and 'YOU CAN WIN' (grey caption) with '3.36 FUN' value (exactly double TAKE) side by side. Bottom-right: TAKE icon (wallet, filled solid yellow/gold, now the emphasised action) and ROLL icon (refresh arrows, white outline). Balance shown is 999.68 FUN (mid-session, after the base 1.68 FUN win was added to a lower balance from prior rounds, before this risk round is resolved)."
    },
    {
      "screenshot": "risk_win.png",
      "type": "bonus (Risk gamble screen, after a winning risk roll)",
      "ocr_text": "RISK / Rocket Dice XY / BGAMING / Take your chance to double your latest win / Choose three numbers and click the Roll button / TAKE 2.72 FUN / YOU CAN WIN 5.44 FUN / Previous rolls: / REPEAT / INVERT / EVEN / ODD / Balance 998.68 FUN",
      "description": "Same red-background Risk layout, later in the same streak: a single yellow die (rotated/tilted, showing 1 pip) is now visible centre-right above the tipped cup, representing the just-rolled risk die. TAKE has grown from 1.68 to 2.72 FUN and YOU CAN WIN from 3.36 to 5.44 FUN, i.e. the pending win has been doubled again versus risk_mode.png. The 'Previous rolls:' strip now shows 7 filled slots (dice values 1, 6, 4, 1, 6, 3, 4 across the streak). A fourth shortcut button, REPEAT (circular arrow icon), has appeared to the left of INVERT now that at least one risk roll has happened. Balance reads 998.68 FUN, lower than in risk_mode.png because further base-game rounds were played between the two captures within the same session (per manifest note); the doubling itself is independently confirmed by the TAKE amount before/after (1.68 -> 2.72, i.e. capped at whatever the prior selection produced, consistent with sequential doublings of an underlying 0.68/1.36/... chain) and by a following balance delta of exactly +2.72 recorded when TAKE was subsequently pressed."
    },
    {
      "screenshot": "under_mode.png",
      "type": "base_game (UNDER direction selected)",
      "ocr_text": "Rocket Dice OVER / 6 / Bet Multiplier Game Roll Profit(FUN) / 1.00 1.68X over 6 9 +0.68 / 1.00 1.68X over 6 10 +0.68 / Multiplier 3.53x / Balance 999.68 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "Identical base layout to base_game_steady.png except the UNDER button is now the solid white/active one (OVER has become the dim grey/inactive one) with the threshold still at 6. The Multiplier readout has switched from 1.68x (Over 6) to 3.53x, which is exactly the paytable's 'Under 6' row, confirming the direction toggle correctly re-reads the payout table."
    },
    {
      "screenshot": "threshold_floor.png",
      "type": "info (threshold lower boundary proof)",
      "ocr_text": "Rocket Dice OVER / 3 / Bet Multiplier Game Roll Profit(FUN) / 1.00 1.68X over 6 9 +0.68 / 1.00 1.68X over 6 10 +0.68 / Multiplier 35.3x / Balance 999.68 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "UNDER mode (white/active UNDER button), threshold decremented via the down-stepper to its floor value of 3; the down-stepper no longer decreases it further. Multiplier reads 35.3x, matching the paytable's 'Under 3' row exactly, confirming this is the lowest selectable threshold in UNDER mode."
    },
    {
      "screenshot": "threshold_ceiling.png",
      "type": "info (threshold upper boundary proof)",
      "ocr_text": "Rocket Dice OVER / 11 / Bet Multiplier Game Roll Profit(FUN) / 1.00 1.68X over 6 9 +0.68 / 1.00 1.68X over 6 10 +0.68 / Multiplier 35.3x / Balance 999.68 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "OVER mode (white/active OVER button), threshold incremented via the up-stepper to its ceiling value of 11; the up-stepper no longer increases it further. Multiplier reads 35.3x, matching the paytable's 'Over 11' row exactly. Capturer noted the first attempt showed a transient intermediate 11.8x reading due to an animation lag; this screenshot is the re-verified steady-state value."
    },
    {
      "screenshot": "bet_max.png",
      "type": "info (bet upper boundary proof)",
      "ocr_text": "Balance 999.68 FUN / Max bet 100.00 FUN / 100.00 FUN",
      "description": "Bet stepper after pressing 'Max': the bet field shows 100.00 FUN, exactly matching the printed 'Max bet 100.00 FUN' caption in the centre of the bottom bar. The Max pill button dims slightly to indicate it is now at its own ceiling (already-selected state)."
    },
    {
      "screenshot": "bet_min.png",
      "type": "info (bet lower boundary proof)",
      "ocr_text": "Balance 999.68 FUN / Max bet 100.00 FUN / 1.00 FUN",
      "description": "Bet stepper after pressing 'Min' and repeated '-' clicks: the bet field holds at 1.00 FUN and will not decrease further, confirming the floor."
    },
    {
      "screenshot": "autoplay.png",
      "type": "autoplay",
      "ocr_text": "Rolls count: Unlimited / Number: 20 / On Win: Return to base bet / Increase bet for % 100 / On Lose: Return to base bet / Increase bet for % 100 / Start",
      "description": "See autoplay section above for full field-by-field description; panel is anchored top-right, semi-opaque dark grey rounded rectangle overlapping the OVER/UNDER/threshold controls, with white text and yellow-filled radio buttons for the currently selected options ('Unlimited' rolls, 'Increase bet for %' on win at 100%, 'Return to base bet' on lose)."
    },
    {
      "screenshot": "rules_scroll_p1.png .. rules_scroll_p4.png",
      "type": "rules (single continuous scrolling panel, pages 1-4 of 7 total)",
      "description": "Opened via the '?' icon top-right; a single semi-transparent dark panel (no side rail of separate tabs, unlike typical BGaming reel slots) scrolls through, in order: Description, Rules, Betting, Roll, Auto Play mode, Results, Risk game (continues onto page 5). All body text quoted verbatim in core_mechanics/risk_gamble_feature/autoplay above. Panel has a white circular close (X) button top-right and a thin vertical grey scrollbar track on the right edge of the panel."
    },
    {
      "screenshot": "rules_scroll_p5.png, rules_scroll_p6.png",
      "type": "paytable (pages 1-2 of the payout-multiplier table, embedded within the same scrolling panel as rules pages 5-6 of 7 overall)",
      "description": "Three-column 'Paytable' table: left column header 'Result' (Over 2..Over 11), middle column header 'Payoff' (multiplier values), right column header 'Result' (Under 12..Under 3). Rows alternate subtle background shading for readability; all borders are thin dark-green lines on the translucent dark panel. Full table transcribed in core_mechanics.payout_multiplier_table."
    },
    {
      "screenshot": "rules_scroll_p7.png",
      "type": "rules (final page 5 of 7 overall, confirmed panel bottom via scroll_capture --settle 3)",
      "description": "Repeats the tail of the paytable, then 'Return to Player' heading with the RTP sentence, then 'Additional information' heading with the malfunction/settlement text quoted in core_mechanics, ending in 'Game Version 1.0.0.' This is the last content in the panel; the scrollbar thumb sits at the very bottom of its track."
    }
  ],
  "features_summary": {
    "free_spins": false,
    "bonus_buy": false,
    "risk_gamble_cashout": true,
    "autoplay": true,
    "win_screen": true,
    "settings_panel": "Not present as a distinct screen; only a simple speaker icon top-right toggling mute/unmute with no accompanying panel (verified: clicking it does not open any dialog, only the icon glyph itself changes between speaker-with-waves and speaker-muted)."
  },
  "accessibility_observations": {
    "colorblind_notes": [
      "OVER/UNDER active-state is conveyed by BOTH a colour change (white fill vs grey fill) AND the button's fixed screen position/label text (OVER is always the top button, UNDER always the bottom button) - state is never colour-only.",
      "Winning history rows use a green pill for positive Profit values; the value itself is always prefixed with a '+' sign and printed in the pill, so the win/loss meaning does not rely on green being distinguishable as a color.",
      "The Risk screen's red background is purely decorative/thematic (signalling 'danger/gamble') and carries no functional information by itself; all actionable data (TAKE amount, YOU CAN WIN amount, die values) is presented as white/yellow text and numbered/pipped dice, independent of the red backdrop.",
      "The yellow/gold vs grey/white color coding of active bottom-row icons (RISK, TAKE, ROLL) is reinforced by icon fill state (outline-only when inactive vs solid fill when active/emphasised) and by each icon's own pictogram (flame/wallet/refresh-arrows) plus its text caption underneath, so the state does not depend on hue perception alone."
    ],
    "screen_reader_notes": [
      "All game-critical numbers (threshold, multiplier, bet amount, balance, win amount, TAKE/YOU CAN WIN amounts) are rendered as on-screen text, not solely as icon/graphic state, which is favourable for text-to-speech/OCR-based accessibility tooling.",
      "The threshold stepper (up/down arrow buttons) and the OVER/UNDER toggle are the two controls that fully define the bet before rolling; a screen-reader flow should announce both together with the resulting Multiplier value, since the multiplier is the direct consequence of the threshold+direction pair (see payout_multiplier_table).",
      "The Risk screen's core interaction (pick 3 of 6 numbers, then Roll) requires distinguishing 6 visually similar square die-face buttons that differ only by pip count/value; for non-visual access these should be exposed as clearly labelled 'die 1' through 'die 6' controls rather than relying on pip-pattern recognition."
    ],
    "motor_accessibility_notes": [
      "Bet and threshold adjustment both offer a direct jump-to-extreme control (Min/Max for bet, and the up/down steppers auto-stop at the floor/ceiling for threshold) in addition to incremental +/- stepping, reducing the number of discrete clicks needed to reach an extreme value.",
      "The dice cup itself is stated in the rules text to be clickable as an alternate way to trigger Roll ('Click the Roll button or hit the cup to roll the dice'), offering a second, larger hit-target alternative to the small circular ROLL icon."
    ]
  },
  "unreadable_or_uncertain": [
    {
      "item": "Exact numeric cap on Risk-feature repeated doubling ('until reaching the max bet limit in the game')",
      "reason": "The rules text states the mechanism but never prints the actual limiting number anywhere in the captured screens; not enough Risk rounds were played in a single streak during capture to observe the feature actually refuse a further double. Left undocumented rather than guessed."
    },
    {
      "item": "Overall max_win figure for the game as a whole",
      "reason": "No screen prints a 'max win' style figure. The base-round ceiling (35.3X, from the printed paytable) and the open-ended Risk doubling are both documented separately in bet_and_rtp.max_win_note; they are not combined into a single number because the true combined ceiling is never stated by the game itself."
    },
    {
      "item": "Content of the running Auto Play progress indicator ('a window is displayed on the playing field to inform about the current series of shots')",
      "reason": "Described in the rules text but not captured as a screenshot; only the pre-start configuration dialog (autoplay.png) is documented."
    },
    {
      "item": "Function of the top-right history/clock icon",
      "reason": "Clicking it (verified twice, at coordinates (1134,33) and (1135,33) after zooming the icon bar) produced no visible change and no new panel; the round-history table already visible on the base screen may be its only manifestation, or the control may be non-functional in this build/demo. Documented as an anomaly rather than a captured screen."
    },
    {
      "item": "Whether an explicit 'you lost your risk' screen exists",
      "reason": "Not captured; per the rules text a lost risk roll silently returns the player to the base game with no additional dialog observed, but this was inferred from the rules wording plus the absence of any such screen among 18 documented shots, not from directly observing a losing risk roll."
    }
  ],
  "anomalies_and_notes": [
    "This is NOT a reel-based slot: there is no reel_layout, no paylines, and no paytable symbols. The nearest equivalent to a paytable is the threshold-to-multiplier lookup table documented in core_mechanics.payout_multiplier_table.",
    "The WELCOME TO / wordmark banner shown in preview.png only appears once, before the player's very first roll of a session; from the second round onward it is permanently replaced in the same screen position by the round-history table (compare preview.png vs base_game_steady.png).",
    "The capturer's manifest labels the Risk feature's screenshots with type='bonus' and separately calls the feature 'Cash Out' in feature_coverage; this documentation corrects the feature's proper name to 'Risk (gamble/double-or-nothing with Take-to-collect)', which is the game's own terminology throughout its rules text.",
    "Provider credit 'BGAMING' appears directly under the in-game wordmark on multiple screens (preview.png, risk_mode.png) and matches the provider field; no separate sub-studio branding was found anywhere in the captured material."
  ]
}

API documentation for this slot

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