Robospin

Demo, RTP 98.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 11 Aug 2026
RTP 98.00%
Volatility
Max win ×62
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

17 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/robospin-b10/

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129 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 11 Aug 2026

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Robospin

Everything pulled from Robospin into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
6 palette colors from frames

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 98.00% · single configuration
max_win_x ×62
bonus_buy No
mechanic Instant Win
release_date 2024

Colour system

extracted from frames · HEX
Export palette
#17171C base dominant 1 base
#53585F base dominant 2 base
#374850 base dominant 3 base
#9B9B9B base dominant 4 base
#ECECEB base dominant 5 base
#DFA720 base dominant 6 base

Media & assets

3 files · 3 types
17 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Robospin

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Robospin?

RTP 98.00%max win ×62demo ✓

From the verified capture of 11 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Robospin vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/robospin-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/robospin-b10/
{
  "game": {
    "name": "Robospin",
    "provider": "BGaming",
    "game_kind": "instant_win",
    "game_kind_note": "NOT a reel slot: no reels, no symbol grid, no fixed symbol paytable. It is a BGaming 'Casual' instant-win prediction game. Confirmed verbatim by the in-game rules booklet (rules_p1.png, 'About the Game'): 'RoboSpin is a crypto inspired casino game that incorporates both slot and instant-win mechanics. The artwork is created by a program that randomly selects and combines predesigned art layers to create a unique character. With over 6 traits to choose from, this experimental and unique game lets players control their winnings.' Per pipeline convention for game_kind=instant_win, no 'symbols' section is produced (there are no discrete paying symbols/icons to enumerate; the 'odds table' the player manipulates live is the closest equivalent to a paytable and is documented under mechanics/screens instead).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 13 desktop screenshots (1280x800) plus zoomed crops and OCR ground truth.",
    "method_notes": "Every checkbox/outline state referenced below (win_screen.png, loss_result.png, bet_max_confirm.png) was individually re-verified with a 2x-3x zoom crop by this writer, not taken on the capturer's note alone -- the outcome/match-count description in this document reflects that independent pixel reading.",
    "language": "English"
  },

  "core_mechanic": {
    "premise": "Two robot mascots stand left and right of a silhouetted, question-mark-faced 'middle robot'. The middle robot's identity is produced (per the rules text) by an art-generation program that randomly combines trait layers from the left and right robots. The player's job is to predict, trait-row by trait-row, whether the LEFT or the RIGHT robot's version of that trait will end up on the mixed middle robot.",
    "trait_rows": "Exactly 6 trait rows, always in this fixed top-to-bottom order: HAT, EARS, ARMS, HEAD, BODY, BACK. Each row has one round selector pill on its left side (bound to the left robot's version of that trait) and one round selector pill on its right side (bound to the right robot's version).",
    "total_traits_control": "'TOTAL TRAITS' stepper (label top-left of the odds panel, minus/plus pill buttons flanking a bold yellow number): sets how many of the 6 trait rows the player will place a guess on. Observed range in captured frames: 2 (preview.png default) up to 6 (base_game.png, paytable.png, loss_result.png, bet_max_confirm.png all show 6).",
    "traits_to_win_control": "'TRAITS TO WIN' stepper (same minus/plus pill style, top-right of the odds panel): sets the minimum number of correct guesses (out of TOTAL TRAITS selected) required to win the round. Rules text (rules_p1.png, 'Rules') states this verbatim: 'You have a total of 6 lines, each line being a different trait. The more traits you guess correctly, the higher your odds. You also have the option to select the minimum traits to win which means that if you have selected a total of 6 traits and your traits to win is set at 3, then you only require 3 matches to win the round.'",
    "auto_select": "A single round toggle pill labelled 'AUTO-SELECT' (below the TOTAL TRAITS stepper, above the RTP readout). Off = plain dark-grey pill, no mark. On = filled gold/yellow pill with a black checkmark (seen in paytable.png, win_screen.png, loss_result.png, bet_max_confirm.png). Rules text (rules_p1.png, 'Betting'): 'If you wish for the traits to be chosen automatically for you, please enable the \"Auto-Select\" button. This makes placing bets much faster.'",
    "selector_pill_states": "Each of the 12 per-row selector pills (6 rows x left/right) has three visually distinct states, confirmed by zoomed crops of win_screen.png and loss_result.png: (1) UNSELECTED -- plain dark charcoal-grey rounded pill, no mark, trait row not part of this bet; (2) SELECTED, RESULT PENDING or SELECTED-BUT-WRONG -- solid gold/yellow pill with a black checkmark, no border; (3) SELECTED-AND-CORRECT -- the same gold/yellow checkmark pill but ringed with an extra bright green outline/halo. Rules text (rules_p3.png, 'Results') states this exactly: 'If you guess traits correctly, the button of the selected trait will flash and you will see a green outline around it... Traits that are wrong will remain yellow and will NOT contain a border of any colour.' This means the WIN/LOSS signal for each individual guessed trait is carried by the PRESENCE OF A BORDER, not by a hue change alone -- readable without color discrimination.",
    "live_odds_readout": "Four live-updating stat tiles inside a rounded dark panel to the right of the robot portraits: 'RTP' (percentage, white bold), 'WIN CHANCE' (percentage, white bold), and 'POSSIBLE WIN' (amount in FUN, white bold) plus the two stepper controls described above. All four numbers recompute immediately whenever TOTAL TRAITS, TRAITS TO WIN, or TOTAL BET is changed -- see the 'rtp_by_configuration' section below for concrete observed pairs.",
    "worked_example_from_rules": "rules_p3.png / rules_p4.png give the game's own worked example verbatim: 'If you select - Total Traits: 4, Traits to Win: 3, and the result was that only 2 are correct and 2 are wrong, you lose. Instead, if 3 are right out of the 4, you WIN.'",
    "play_button": "Large white circular button on the right edge of the screen with a right-pointing play-triangle icon (rendered outline-only/hollow while a previous round's reveal is still shown, e.g. bet_max_confirm.png; solid white fill when ready for a fresh round, e.g. base_game.png, paytable.png). Clicking/tapping it starts the mixing round with the currently configured TOTAL TRAITS / TRAITS TO WIN / per-row picks."
  },

  "worked_round_examples_from_captured_frames": [
    {
      "frame": "win_screen.png",
      "configuration": "TOTAL TRAITS 6, TRAITS TO WIN 3, AUTO-SELECT on, TOTAL BET 2.00 FUN",
      "player_picks": "All 6 rows guessed: HAT=right, EARS=right, ARMS=left, HEAD=right, BODY=left, BACK=right (verified by zoomed crop of the checkbox column).",
      "revealed_middle_robot": "Grey/gunmetal horned helmet (right-robot HAT), red corded headset earpiece (left-robot EARS), grey mechanical shoulder/arm (right-robot ARMS), grey metallic face with a green digital-waveform visor (right-robot HEAD), grey vented torso panel with a green status bar (right-robot BODY); BACK not visible from the front-facing portrait.",
      "correct_matches": "3 of 6 guesses were correct (HAT, HEAD, BACK all show the green outline in the zoomed crop); EARS, ARMS, BODY were selected but show a plain gold pill with no green outline, i.e. wrong.",
      "outcome": "WIN -- 3 correct meets the TRAITS TO WIN=3 threshold. 'Win: 2.98 FUN!' shown in the bottom bar (gold text); balance reads 100 000.98 FUN on this frame.",
      "note": "POSSIBLE WIN shown on this frame's odds panel is 2.98 FUN, i.e. the round paid exactly the pre-round POSSIBLE WIN figure at TRAITS TO WIN=3."
    },
    {
      "frame": "loss_result.png",
      "configuration": "TOTAL TRAITS 6, TRAITS TO WIN 6 (all six must match), AUTO-SELECT on, TOTAL BET 2.00 FUN",
      "player_picks": "All 6 rows guessed: HAT=left, EARS=left, ARMS=right, HEAD=right, BODY=right, BACK=left (verified by zoomed crop of the checkbox column).",
      "revealed_middle_robot": "Red baseball-style cap with a gold 'R' (left-robot HAT), red corded headset earpiece (left-robot EARS), cream/white boxy head with red angled eyes (left-robot HEAD), grey mechanical shoulder (right-robot ARMS), grey vented torso panel with a green status bar (right-robot BODY); BACK not visible from the front-facing portrait.",
      "correct_matches": "4 of 6 guesses were correct (HAT, EARS, ARMS, BODY all show the green outline in the zoomed crop); HEAD and BACK were selected but show no green outline, i.e. wrong.",
      "outcome": "LOSS -- TRAITS TO WIN=6 requires all six correct; only 4 of 6 matched. This is a materially different reading from this frame's original capture-note filename/caption ('loss_result' implying near-total mismatch) -- per policy the outcome here is described strictly from the pixels (4 correct, 2 wrong, threshold 6) rather than the filename. Balance reads 100 000.94 FUN and the stale 'Last win: 2.98 FUN' label (left over from the previous, different round) is still displayed rather than a fresh win amount -- consistent with no new win being awarded this round.",
      "note": "POSSIBLE WIN shown on this frame's odds panel is 125.44 FUN at TRAITS TO WIN=6 / bet 2.00 -- this is the amount that would have been paid had all 6 matched; it was NOT paid because the round lost."
    },
    {
      "frame": "bet_max_confirm.png",
      "note": "Same round/reveal as loss_result.png (identical checkbox states and identical revealed middle-robot portrait), captured a moment later purely to document the bet ceiling -- TOTAL BET was raised to 100.00 FUN without playing a new round. POSSIBLE WIN scales to 6 272.00 FUN at the same TRAITS TO WIN=6 configuration. Not a distinct gameplay moment."
    }
  ],

  "rtp_by_configuration": {
    "note": "RTP is NOT a fixed constant printed once in this game -- it is a live readout that changes with the player's own configuration (TOTAL TRAITS, TRAITS TO WIN, and, at the margin, TOTAL BET). This is the most unusual property of this game versus every reel slot documented so far. All values below are read directly off the 'RTP' tile of the odds panel on the cited frame.",
    "observed_pairs": [
      {"total_traits": 6, "traits_to_win": 3, "total_bet": "2.00 FUN", "rtp": "97.78%", "win_chance": "65.63%", "possible_win": "2.98 FUN", "frame": "base_game.png / win_screen.png"},
      {"total_traits": 6, "traits_to_win": 6, "total_bet": "0.60 FUN", "rtp": "97.99%", "win_chance": "1.56%", "possible_win": "37.63 FUN", "frame": "_bet_min.png (bet-floor probe)"},
      {"total_traits": 6, "traits_to_win": 6, "total_bet": "2.00 FUN", "rtp": "98.00%", "win_chance": "1.56%", "possible_win": "125.44 FUN", "frame": "loss_result.png"},
      {"total_traits": 6, "traits_to_win": 6, "total_bet": "100.00 FUN", "rtp": "98.00%", "win_chance": "1.56%", "possible_win": "6 272.00 FUN", "frame": "paytable.png / bet_max_confirm.png"},
      {"total_traits": 2, "traits_to_win": 2, "total_bet": "not shown (splash screen, default config)", "rtp": "not shown as a percentage on this frame", "win_chance": "not shown", "possible_win": "not shown", "frame": "preview.png -- only the printed headline 'MAX POSSIBLE WIN X62' is legible here, see max_win section"}
    ],
    "interpretation": "98.00% is the ceiling observed across captured frames and matches the printed maximum in the rules booklet (see below); it is reached at TRAITS TO WIN=6 (the hardest, longest-odds configuration) at ordinary/high bet sizes. WIN CHANCE drops as TRAITS TO WIN rises (65.63% at TTW=3 vs 1.56% at TTW=6, both at TOTAL TRAITS=6), and RTP rises correspondingly -- i.e. harder-to-hit configurations pay proportionally more when they do hit, which is how the live RTP stays close to the printed theoretical maximum. At the same TRAITS TO WIN=6 configuration, RTP measured very slightly BELOW the ceiling at the minimum bet (97.99% at 0.60 FUN) versus exactly at the ceiling at 2.00 FUN and 100.00 FUN -- read as a small rounding/staking-tier effect, not a data error, and documented rather than smoothed over.",
    "printed_theoretical_maximum": "rules_p6.png / rules_p8.png, section 'Return to Player', verbatim: 'The maximum theoretical Return to Player (RTP) is 98%.' This is worded as a MAXIMUM, consistent with the observed live values never exceeding 98.00% and being lower at less extreme TRAITS TO WIN settings (97.78% at TTW=3)."
  },

  "max_win": {
    "printed_on_splash": "preview.png shows the promo headline 'MAX POSSIBLE WIN X62' in bold gold text below the ROBOSPIN wordmark (rounded, one decimal implied but not shown -- printed as a rounded integer multiplier).",
    "measured_exact_value": "Confirmed independently at two different bet sizes with the same TRAITS TO WIN=6 configuration: 6 272.00 FUN possible win at 100.00 FUN bet (paytable.png / bet_max_confirm.png) = 62.72x; and 125.44 FUN possible win at 2.00 FUN bet (loss_result.png) = 62.72x. Both divisions give the identical multiplier 62.72x, confirming the splash screen's 'X62' is the same cap rounded down to an integer.",
    "conclusion": "Max win = 62.72x the total bet, reached at TOTAL TRAITS=6 / TRAITS TO WIN=6 (all six trait rows guessed, all six required to match)."
  },

  "bet_limits": {
    "currency_shown": "FUN (demo play-money token; not a real-world currency code, does not belong in a 'currency' field).",
    "min_bet": "0.60 FUN",
    "max_bet": "100.00 FUN",
    "default_bet": "2.00 FUN (base_game.png)",
    "measurement_method": "Measured directly by holding the TOTAL BET stepper's down-arrow / up-arrow past the point where the displayed value stopped changing (not read off a printed 'min/max bet' label anywhere in the UI or rules booklet -- the rules booklet does not state bet limits at all).",
    "stepper_control": "Two small triangular arrow buttons (up-arrow above, down-arrow below) stacked at the right edge of the 'TOTAL BET' value in the bottom balance bar; white/light-grey glyphs on the dark bar."
  },

  "purchases_and_autoplay": {
    "bonus_buy": "Not present. No BUY / PURCHASE control was found on any captured screen (base_game, paytable-equivalent, settings, rules, autoplay). There is no separate 'bonus' feature to buy -- the core mechanic IS the only round type.",
    "free_spins": "Not present. This game has no free-spins feature; confirmed by the absence of any such control/screen and by the rules booklet, which documents only Rules / Betting / Results / Autoplay / Settings / Return to Player / RNG / Additional information (8 pages, no free-spins section).",
    "autoplay": {
      "entry_point": "A small circular icon showing a bold letter 'A' with a looping/refresh arrow, docked at the right edge of the screen just above the big round PLAY button (visible on base_game.png, paytable.png, win_screen.png, loss_result.png, bet_max_confirm.png).",
      "dialog": "autoplay.png: a dark modal titled with two side-by-side headers, 'STOP CONDITIONS' (left) and 'AUTO PLAY' (right), closed via a white 'X' at the top-right of the modal.",
      "stop_conditions": "Left column, four rows each with its own on/off toggle pill: 'On any win' (toggle only); 'If single win exceeds' (toggle + adjacent dark numeric input field); 'If cash balance increases by' (toggle + numeric input field); 'If cash balance decreases by' (toggle + numeric input field). All four toggles are OFF (plain dark pill, no fill) in the captured frame -- no stop condition is active by default.",
      "round_count_presets": "Right column, ten dark oval buttons in a 2-column x 5-row grid, each showing a number and a small right-pointing play-triangle: 10, 20, 30, 50, 100, 200, 300, 500, 1000, and an infinity symbol '∞' (unlimited/continuous autoplay).",
      "rules_text": "rules_p4.png verbatim: 'There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the number of rounds. To stop the Automode click the Auto (A) button again. In the same menu you can also set the Stop Conditions. You can choose to stop the game: on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by.'"
    }
  },

  "top_bar_and_menu": {
    "brand_badge": "Top-left: a small yellow/gold rounded-square badge with a bold black letter 'B' (BGaming provider mark), next to the text 'ROBOSPIN' in light grey small caps, with a mm:ss timer directly below it (e.g. '01:58', '02:10') that changes between frames -- purpose not confirmed from these frames (possibly a session/round elapsed-time counter); flagged as uncertain rather than guessed.",
    "sound_icon": "Top-right area: a white speaker-with-sound-waves icon, present on every screen; toggles audio (exact on/off visual states not both captured).",
    "hamburger_menu_icon": "Top-right corner, three stacked horizontal white lines inside nothing (no circle) on base_game.png/paytable.png/win_screen.png/loss_result.png/bet_max_confirm.png. Clicking it opens a vertical icon column on the right edge with two circular buttons: a gear icon (opens SETTINGS) and a circled 'i' icon (opens the RULES booklet) -- both seen in settings.png. While that column is open, the hamburger icon in the top-right is replaced by a white 'X' close glyph.",
    "settings_panel": "settings.png: centered heading 'SETTINGS' (white, letter-spaced). Two on/off toggle pills: 'HIGH QUALITY' (graphics detail) and 'QUICK SPIN' (both OFF -- plain dark pill in the captured frame). Two horizontal sliders with a round white handle: 'SOUND FX' and 'MUSIC', both shown near the right/maximum end of their track in the captured frame.",
    "no_history_icon": "No game-history/clock icon was found anywhere in the UI across all captured frames (checked on base_game.png, settings.png, and every burst frame from the session) -- only the two icons (gear, info) exist inside the opened menu column, plus the standalone speaker icon. This absence is explicit, not an omission."
  },

  "color_palette": {
    "background": "Near-black very dark charcoal grey, uniform across every screen (base game, rules, settings, autoplay) -- there is no themed backdrop art beyond the two robot portraits and the wordmark.",
    "wordmark": "'ROBOSPIN' rendered in a bold, slightly italicised block font with a warm gold-to-orange gradient fill and a thin dark outline; used identically on the preview/splash screen and as a persistent small header on every in-game screen (settings, rules).",
    "left_robot_mascot": "Warm palette: red baseball-style cap with a gold/yellow letter 'R', cream/off-white rounded head, red angular 'eyes' (visor slits), red boot-shaped ear-cup with a thin curved microphone boom, red-and-cream banded articulated arms, white dress-shirt-and-red-vest torso with a small yellow pocket square and a name tag.",
    "right_robot_mascot": "Cool palette: brushed grey/gunmetal horned helmet with two small forward-swept spikes, dark visor slit showing a green digital heart-rate/waveform line, small green cone-shaped antenna/knob at the side, grey articulated shoulders/arms, grey chest panel with a vertical row of grey vent slats and a horizontal green status-bar light.",
    "left_robot_card_background": "Warm tan/sand rounded-square card behind the left robot's portrait.",
    "right_robot_card_background": "Cool mint/teal-green rounded-square card behind the right robot's portrait.",
    "middle_robot_card_background": "Dark charcoal-grey rounded-square card with a bold white question-mark silhouette before a round is played; after a round, the card background switches to the SAME mint/teal-green as the right robot's card regardless of which traits actually won (observed on both win_screen.png and loss_result.png).",
    "trait_row_labels": "Plain white capitalised text (HAT, EARS, ARMS, HEAD, BODY, BACK), centred between the left and right selector-pill columns.",
    "selector_pills": "Unselected = flat dark charcoal-grey. Selected = solid gold/yellow fill with a black checkmark glyph. Selected-and-correct adds a bright green ring/outline around the same gold pill (see 'selector_pill_states' above).",
    "stat_panel": "Slightly lighter dark-grey rounded rectangle housing the RTP / WIN CHANCE / POSSIBLE WIN / TOTAL TRAITS / TRAITS TO WIN / AUTO-SELECT controls; labels in muted grey, values in bold white (RTP/WIN CHANCE/POSSIBLE WIN) or bold gold-yellow (the TOTAL TRAITS and TRAITS TO WIN numbers themselves).",
    "balance_bar": "Full-width dark bar pinned to the bottom of the screen; 'BALANCE' label in muted grey with the amount in white; the transient 'Win: X FUN!' / 'Last win: X FUN' message in gold-yellow text centred in the bar; 'TOTAL BET' label in muted grey with the amount in white, flanked by small white up/down stepper arrows.",
    "play_button": "Large white circular button with a white/black play-triangle icon; ring appears solid white when ready, thinner/hollow outline style when a previous round's result is still on screen.",
    "accent_gold": "Used consistently for: the wordmark, active/selected controls, the AUTO-SELECT toggle, numeric TOTAL TRAITS/TRAITS TO WIN values, and win-amount text -- i.e. gold means 'active/selected/won' throughout the UI.",
    "accent_green": "Used consistently for: the 'correct guess' outline ring, the settings sliders/handles, and small status-light details on the right robot's torso -- i.e. green means 'confirmed correct/positive' throughout the UI, and is always paired with the border/ring shape cue described in selector_pill_states, not relied on as the only signal."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the player enters the game proper. Centred 'ROBOSPIN' wordmark near the top. Below it, gold text 'MAX POSSIBLE WIN X62'. Below that, the two robot mascots (left robot on the left in its tan card glow, right robot on the right in its cool grey/teal glow) flanking a smaller dark question-mark 'middle robot' placeholder card; two gold curved arrows point from each outer robot inward toward the middle card, illustrating the 'mixing' concept. Caption beneath: 'GUESS WHAT TRAITS WILL REMAIN AFTER MIXING'. Below that, a numeric stepper (round minus button, bold gold number '2', round plus button) captioned 'SELECT THE MINIMUM TRAITS TO WIN' -- i.e. the player can pre-set TRAITS TO WIN before even entering the game. Bottom: greyed-out text 'CLICK TO START' (entry prompt).",
      "purpose": "Entry point / default-configuration screen; clicking anywhere (per the 'CLICK TO START' prompt) proceeds into the main game screen.",
      "color_blind_notes": "Max-win headline and 'CLICK TO START' are plain high-contrast text; the stepper's function is conveyed by the minus/plus glyphs (shape), not color."
    },
    "base_game": {
      "type": "base_game",
      "layout": "Two-column layout. Left column: the three robot portraits in a row (left mascot, middle silhouette, right mascot) above the six trait rows with their left/right selector pills. Right column: the ROBOSPIN wordmark, tagline 'CHOOSE AND WIN', sub-caption 'Guess what traits will remain after mixing', and the stat/config panel (TOTAL TRAITS, TRAITS TO WIN, AUTO-SELECT, RTP, WIN CHANCE, POSSIBLE WIN). Far right edge: the autoplay 'A' icon above the large round PLAY button. Bottom: the full-width BALANCE / TOTAL BET bar.",
      "captured_values": "TOTAL TRAITS 6, TRAITS TO WIN 3, AUTO-SELECT off, RTP 97.78%, WIN CHANCE 65.63%, POSSIBLE WIN 2.98 FUN, BALANCE 100 000.00 FUN, TOTAL BET 2.00 FUN. All 12 selector pills unselected (plain dark grey) -- this is a fresh, not-yet-configured/played state."
    },
    "settings": {
      "type": "settings",
      "content": "See 'top_bar_and_menu.settings_panel' above for full control inventory."
    },
    "rules": {
      "type": "rules booklet, 8 pages, reached via the circled 'i' icon inside the opened hamburger menu",
      "page_1": "'About the Game' (game description, quoted above in game_kind_note) and start of 'Rules' (6 lines/traits, minimum-traits-to-win explanation) and start of 'Betting'.",
      "page_2": "'Betting' continued (Auto-Select instructions, 'hit the play button and let the magic of mixing commence') and start of 'Results'.",
      "page_3": "'Results' continued: correct-guess = green outline; worked example (Total Traits 4 / Traits to Win 3: 2 correct=lose, 3 correct=WIN); 'Traits that are wrong will remain yellow and will NOT contain a border of any colour.' Start of 'Autoplay' heading.",
      "page_4": "'Autoplay' section in full (Auto(A) button, round-count selection, Stop Conditions list: on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by).",
      "page_5": "'Autoplay'/'Stop Conditions' text repeated (scroll overlap) and start of 'Settings' section: 'The menu button opens a panel with the following settings: Adjusting the volume of music and sound effects. In the same menu you can also find the rules clicking the button on the right.'",
      "page_6": "'Settings' text repeated (scroll overlap), then 'Return to Player': 'The maximum theoretical Return to Player (RTP) is 98%.' Then 'RNG': 'The game is based on a certified random number generator. For more information, visit our BGaming site.' Start of 'Additional information'.",
      "page_7": "'Additional information' in full: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0 dated 31 June 2024. The Game Rules as published on this website are in English. Translations into other languages are provided as a service in good faith. In the event of ambiguity between an English version and a translation, the English version always retains priority.'",
      "page_8": "Identical content to page 7 (the scrollable panel had already reached its bottom on page 7; page 8 is the confirmed-exhausted final scroll position, same text, no new content below it). Panel confirmed exhausted per manifest ('scroll_panels', single section, 8 pages visited).",
      "anomaly_in_rules_text": "The rules booklet prints the date 'dated 31 June 2024' verbatim -- June has only 30 days, so this is an invalid calendar date as printed by the game itself. Quoted as-is rather than silently corrected; NOT to be used as a reliable release-date source because of this internal inconsistency."
    },
    "paytable_equivalent": {
      "type": "paytable (closest equivalent in this game; there is no fixed symbol-payout table)",
      "content": "Same base_game layout, captured in a fully-configured, not-yet-played state: TOTAL TRAITS 6, TRAITS TO WIN 6 (hardest/highest-payout configuration), AUTO-SELECT on, all 12 selector pills already picked (BODY+BACK on the left, HAT+EARS+ARMS+HEAD on the right -- exactly one side per row, all six rows covered), middle robot still the unrevealed question-mark silhouette. RTP 98.00%, WIN CHANCE 1.56%, POSSIBLE WIN 6 272.00 FUN, TOTAL BET 100.00 FUN. Used here in place of a symbol paytable to demonstrate how the game's odds/payout scale with configuration."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "See 'worked_round_examples_from_captured_frames' above for the full breakdown (3-of-3-plus correct at TRAITS TO WIN=3, bet 2.00 FUN, won 2.98 FUN)."
    },
    "loss_result": {
      "type": "other (round-result screen; the source filename says 'loss_result' but per policy the outcome is verified from pixels, not the filename)",
      "content": "See 'worked_round_examples_from_captured_frames' above (4-of-6 correct at TRAITS TO WIN=6, bet 2.00 FUN, LOSS)."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See 'purchases_and_autoplay.autoplay' above for the full control inventory."
    },
    "bet_ceiling_probe": {
      "type": "other",
      "content": "bet_max_confirm.png: same round/reveal as loss_result.png, TOTAL BET stepper held at 100.00 FUN (its measured ceiling), POSSIBLE WIN scaled to 6 272.00 FUN at the still-active TRAITS TO WIN=6 configuration -- used purely as bet-limit evidence, see 'bet_limits' above."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Interface is a stable two-column layout with a fixed 6-row trait list always in the same HAT/EARS/ARMS/HEAD/BODY/BACK order -- well suited to a linear reading order. Config controls (TOTAL TRAITS, TRAITS TO WIN, AUTO-SELECT) and the live odds readout (RTP, WIN CHANCE, POSSIBLE WIN) sit in one predictable panel. The rules booklet is a simple linear multi-page document (no branching), reached from one consistent 'i' icon location.",
    "motor": "All primary controls are large: round minus/plus stepper buttons, a large round PLAY button, large trait-row selector pills. Autoplay with configurable round counts (10 up to 1000, or infinite) and stop conditions reduces the number of manual actions required to play many rounds.",
    "color_blind": "The single most important state in the game -- 'was this guessed trait correct?' -- is conveyed by the PRESENCE OR ABSENCE OF A GREEN OUTLINE RING around an otherwise identically-colored gold pill, exactly as the rules text states ('Traits that are wrong will remain yellow and will NOT contain a border of any colour'). Because the cue is a border/ring (shape/contrast), not a hue swap, it should remain distinguishable to most color-blind users, though a ring that is ONLY a slightly different shade of the same hue family (green outline on gold-yellow fill) could still be low-contrast for some deuteranopia/protanopia cases -- flagged as a residual risk worth designer attention even though a shape cue exists. AUTO-SELECT and other on/off toggles use fill-vs-no-fill (shape/coverage), not color alone. Numeric readouts (RTP/WIN CHANCE/POSSIBLE WIN) are always plain white/gold text, legible regardless of color vision.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX and MUSIC are separate adjustable/toggleable elements (settings.png) and all game state (win/loss, RTP, chance, amounts) is conveyed as on-screen text."
  },

  "not_captured": [
    "The 'HIGH QUALITY' and 'QUICK SPIN' toggles in settings.png were only captured in their OFF state; their ON visual state was not captured.",
    "The exact function of the mm:ss timer under the ROBOSPIN wordmark/brand badge in the top-left of every screen was not determined from the captured frames (values seen: 01:58, 01:59, 02:00, 02:02, 02:04, 02:05, 02:10 across different frames) -- plausibly a session or promotional countdown, not confirmed.",
    "A round with TOTAL TRAITS set to a value other than 2 (preview default) or 6 (all other captured frames) was not captured, so intermediate TOTAL TRAITS configurations (3, 4, 5) and their RTP/odds were not observed directly (the rules booklet's own worked example uses Total Traits=4, Traits to Win=3, quoted verbatim above, but no matching in-game frame exists)."
  ],

  "anomalies": [
    "RTP is a live, player-configuration-dependent readout rather than a single fixed value -- see 'rtp_by_configuration' for the full evidence table. This is a structural property of the game, not a capture inconsistency.",
    "The revealed middle-robot's card background is always the same mint/teal-green after any round (both a WIN and a LOSS frame show it), even though on the WIN frame most matched traits came from the right (grey/teal-associated) robot while on the LOSS frame most matched traits came from the left (red/tan-associated) robot -- i.e. the middle card's background color does NOT track which side 'won' more traits; it appears to be a fixed post-reveal card style.",
    "Rules booklet page 7 and page 8 are pixel-identical (both show the same 'Additional information' text ending in '...priority.'); the scrollable panel had already reached bottom on page 7, and page 8 is the settle-confirmed final position rather than distinct additional content.",
    "The rules booklet prints an impossible calendar date, 'dated 31 June 2024' (June has 30 days) -- quoted verbatim in the rules section above; not used as a release-date source."
  ],

  "unreadable_or_uncertain": [
    "Purpose of the mm:ss counter under the top-left brand badge (session timer vs. round timer vs. something else) -- not stated anywhere in the rules booklet.",
    "Whether a sub-studio name (distinct from 'BGaming') exists for this title -- only the BGaming 'B' badge and the ROBOSPIN wordmark were found on every captured screen; no separate studio credit visible."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.