Rings Of Olympus

Demo, RTP 93.56%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 2 weeks, 2 days ago
✓ Working · checked 1 week, 4 days ago Verified · 23 Aug 2026
RTP 93.56%
Volatility —
Max win ×700
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · 6 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/rings-of-olympus-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 100 100 Sep Oct '25: 100 100 Oct Nov '25: 90 90 Nov Dec '25: 90 90 Dec Jan '26: 70 70 Jan Feb '26: 110 110 Feb Mar '26: 50 50 Mar Apr '26: 80 80 Apr May '26: 100 100 May Jun '26: 30 30 Jun Jul '26: 40 40 Jul Aug '26: 30 30 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇰Pakistan 20 0 0 20 0 0 20 0 0 0 0 0
🇩🇪Germany 10 0 0 0 0 0 10 0 10 10 10 0
🇬🇷Greece 0 0 0 0 10 0 10 0 10 10 10 10
🇹🇳Tunisia 0 0 0 0 0 0 10 10 10 10 10 10
🇺🇦Ukraine 0 0 0 0 0 10 10 10 10 0 0 0
🇺🇸United States 0 0 0 0 0 0 20 0 0 0 0 20
🇨🇾Cyprus 0 0 0 0 0 0 10 10 10 0 0 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 10 10 10 0
🇦🇹Austria 0 0 0 0 0 0 0 0 10 0 10 0
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 20 0
🇫🇮Finland 0 0 0 0 0 0 0 0 0 20 0 0
🇱🇺Luxembourg 0 0 0 20 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 20 0 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 10 10 0 0 0 0 0 0 0
🇵🇱Poland 0 0 0 0 0 0 0 0 0 0 10 10
🇩🇿Algeria 0 0 0 0 0 0 0 0 0 0 0 10
🇧🇷Brazil 0 0 0 0 0 10 0 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 0 0 10
🇭🇷Croatia 0 0 0 0 0 0 0 10 0 0 0 0
🇫🇷France 0 0 0 0 0 0 0 0 0 0 0 10
🇯🇴Jordan 0 0 0 0 0 0 0 0 0 10 0 0
🇲🇹Malta 0 0 0 0 0 10 0 0 0 0 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 10 0 0 0 0
🇷🇴Romania 0 0 0 10 0 0 0 0 0 0 0 0
🇻🇳Vietnam 0 0 0 10 0 0 0 0 0 0 0 0
🇿🇦South Africa 0 0 0 0 10 0 0 0 0 0 0 0
🇹🇷Turkey 0 0 0 10 0 0 0 0 0 0 0 0
🇦🇺Australia 0 10 0 0 10 0 0 0 0 0 0 0
🇳🇱Netherlands 0 10 10 0 0 0 0 0 0 0 0 0
🇮🇳India 0 20 20 20 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Rings Of Olympus

Everything pulled from Rings Of Olympus into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
6 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
max_win_x ×700
bonus_buy No
mechanic Crash
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 93.56% Lower bound of the printed RTP range 93.56%-97.16% (rules p.4).
Player Config 97.16% Upper bound, reached via cash-out on the first sector after a ring symbol.

See how this RTP compares across Turbo Games’s full range →

Symbols & paytable

6 symbols
6 icons (ZIP)
Fire / Zeus (Lightning)
Fire / Zeus (Lightning)
Other

Red circular medallion, gold lightning bolt with pale-blue sparks, at 12 o'clock of the outer ring. Fills red as sectors advance; filling all 8 sectors triggers an (unobserved) bonus game with the highest prize.

Bow / Artemis
Bow / Artemis
Other

Green circular medallion, brown bow with a drawn gold arrow, at 12 o'clock of the middle ring. Fills green as sectors advance; filling all 6 sectors instantly pays +20.5x and steps back one position.

Water / Apollo (Harp)
Water / Apollo (Harp)
Other

Blue circular medallion, gold lyre/harp with pale strings, at 12 o'clock of the inner ring. Fills blue as sectors advance; filling all 4 sectors instantly pays +7x and steps back one position.

Feather
Feather
Other

Pale white/light-blue feather with a thin gold quill spine on a deep-purple disc, silver-grey metal frame, in the center medallion. Neutral: bet is lost but all filled ring sectors remain filled.

Winning God Portrait
Winning God Portrait
Other

Semi-realistic painted god portrait shown in the center medallion after a winning ring advance (observed: Artemis, dark auburn hair, gold headband, green backdrop). Whether other gods appear per ring is unconfirmed.

Hades
Hades
Other

Appearance not captured on any frame; known only from the rules text. Moves the player back one step in every ring that already has at least one filled sector.

Bonus modes

2 modes
Base Game Modifier base
Base Round (Ring Fill)

Hold 'HOLD TO SPIN' to fill sectors of three colour-coded rings (Fire/Zeus, Bow/Artemis, Water/Apollo), each printed with its own multiplier ladder. Running Payout = sum of the current (furthest-reached) sector multiplier in each ring with >=1 filled sector, x bet (verified: hold_gameplay.png 2.5+1.55=4.05x$1). Part Payout = sum, per ring with >=2 filled sectors, of (current sector value - previous sector value); verified on loss_round.png: (12.5-3.9)+(4.85-1.55)=11.90, matching the printed Part Payout exactly. Cash Out is silent (no win banner) and resets all rings and Payout to zero; Feather is a neutral loss that preserves filled sectors.

Bonus Mode fire_bonus
Fire Ring Bonus Game

Declared by the rules booklet only (rules_p4.png): filling all 8 red Fire/Zeus sectors 'starts a bonus game with the highest prize, which will be instantly credited to your balance', after which the Fire ring resets to 0. NOT observed in this capture: across 404 confirmed real spins (balance-delta tracked) the Fire ring never advanced past 2 of 8 sectors. No bonus screen, animation, or prize table exists in the captured set -- this description is provider-stated text, not a measured mechanic.

Colour system

extracted from frames · HEX
Export palette
#60199B base dominant 1 base
#162261 base dominant 2 base
#DB9C5D base dominant 3 base
#D0A8A2 base dominant 4 base
#A9592D base dominant 5 base
#652029 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The three rings differ in fill colour (red/green/blue) but this is not colour-only: each ring also sits at a fixed, distinct radial distance from the center (outer/middle/inner) and carries a unique icon shape at its 12 o'clock medallion (lightning bolt vs bow-and-arrow vs lyre), so ring identity stays readable without colour.
Screen Reader
  • The same silent cash-out has no textual or announced confirmation for screen-reader users: there is no 'You Win' text or spoken amount, so a screen-reader user cannot detect a successful cashout except by re-reading the Balance field, which changes with no alert.
Motor Accessibility
  • The core spin action requires a sustained press-and-hold of the central 'HOLD TO SPIN' button (~1500ms observed per burst of 5 spins), a materially higher motor demand than tap-to-spin games, and may be difficult for users with tremor or limited grip stamina.
Hearing Accessibility
  • Cash-out is completely silent: no win banner, 'YOU WIN' text, sound cue, or distinct win frame appears. Balance rose from $997.20 to $1001.25 -- exactly the prior Payout value -- with no other on-screen confirmation; the only evidence a cashout occurred is the Balance figure itself changing.
Low Vision
  • Ring multiplier values are printed in bold white text with a thin dark outline radially around each band, legible at normal zoom; filled sectors also add a raised glossy highlight and glow, giving a non-colour cue for filled-vs-unfilled state.

Media & assets

6 files · 6 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game field at rest with the full printed ring paytable (base_game.png/paytable.png); mid-round hold-to-spin progression on two rings (hold_partial_state.png, hold_gameplay.png); silent cash-out proven by balance delta (win_screen.png); Feather neutral-loss round with Part Payout arithmetic verified (loss_round.png); settings menu, limits panel, and the full 6-page rules booklet scrolled to its confirmed bottom (RTP range, version info).
Fire Ring bonus game not captured: never triggered across 404 confirmed real spins in this session; no bonus screen, animation, or prize table exists in the captured set, only one sentence of rules text.
Hades symbol's on-screen appearance was never captured on any frame -- known only from the printed rules text.
Whether the center medallion shows a different god portrait per ring (Zeus for Fire, Apollo for Water) or always the same portrait is unconfirmed -- only the Artemis portrait was observed in this capture.
The (i) info tooltip next to the 'BONUS' label on the Fire ring was not opened; its content is unknown.
Exact function of the amber circular-arrow '1' rebet button was not tested by interaction, only visually inspected.
The x700 max-multiplier figure is provider-stated (showcase page) plus inferred from confirmed engine-kinship to Vortex Halloween, not measured by gameplay in this build; the rules booklet prints no 'Min & Max Multiplier' section to cross-check it.

Ask AI about Rings Of Olympus

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Rings Of Olympus play? Keep it simple.

Hold 'HOLD TO SPIN' to fill sectors of three colour-coded rings (Fire/Zeus, Bow/Artemis, Water/Apollo), each printed with its own multiplier ladder. Running Payout = sum of the current (furthest-reached) sector multiplier in each ring with >=1 filled sector, x bet (verified: hold_gameplay.png 2.5+1.55=4.05x$1). Part Payout = sum, per ring with >=2 filled sectors, of (current sector value - previous sector value); verified on loss_round.png: (12.5-3.9)+(4.85-1.55)=11.90, matching the printed Part Payout exactly. Cash Out is silent (no win banner) and resets all rings and Payout to zero; Feather is a neutral loss that preserves filled sectors.

RTP 93.56%max win ×700demo ✓

From the verified capture of 23 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Rings Of Olympus vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 6 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/rings-of-olympus-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/rings-of-olympus-b27/
{
  "game": {
    "name": "Rings Of Olympus",
    "provider": "Turbo Games",
    "game_kind": "crash",
    "device_captured": "desktop",
    "genre_note": "Not a reel slot. This is a hold-to-spin, rising-cashout game built on the same 'Vortex' concentric-ring engine Turbo Games reuses across several titles (Vortex, Vortex Halloween, Vortex Powerplay, Vortex Power Kick). There are no reels, paylines, or a separate paytable screen: the paytable is printed directly on the three concentric rings of the game field. The player holds a button to fill sectors of three colour-coded rings; each ring pays instantly once fully filled, and the player may cash out the running total at any time.",
    "theme": "Greek mythology / Mount Olympus. Three Olympian gods are mapped one-to-one onto the three rings: Zeus (lightning bolt, outer ring, 'Fire'), Artemis (bow and arrow, middle ring, 'Bow'), Apollo (lyre/harp, inner ring, 'Water/Harp'). A neutral feather symbol and, per the rules text, a 'Hades' symbol also appear in play (see Symbols & Center Medallion below). The backdrop is an idealised Mount Olympus temple scene at dusk.",
    "art_style": "Flat-shaded 2D mobile-casino illustration with painterly digital-airbrush shading (soft gradients, not cel-shaded outlines). Warm, glowing, semi-realistic fantasy rendering rather than a flat vector cartoon: the god portrait medallion (Artemis) is a semi-realistic painted character bust with soft rim lighting, gold jewellery highlights and glossy skin shading, closer to mobile-RPG splash art than a children's cartoon. The ring dial itself is rendered as a chunky, glossy gold/brass 3D-lit disc with bevelled edges and drop shadows. Scene is a warm dusk/twilight palette (deep violet sky fading to dusty pink at the horizon) with soft ambient glow around the ring and gold sun-flare highlights on the columns; overall mood is grand, mythic and warmly inviting rather than dark or cinematic-thriller. Camera is a static frontal view (no perspective/isometry) with the ring centred and Doric columns flanking it symmetrically.",
    "engine_kinship_to_vortex": {
      "claim": "Rings Of Olympus is the same underlying engine/configuration as the base 'Vortex' title, re-skinned with an Olympian-mythology theme (Zeus/Artemis/Apollo/Hades/Feather instead of Fire/Earth/Water/Wind/Skull). The word 'Vortex' does not appear anywhere in this game's name, UI, or rules text -- the relationship is only detectable by comparing numbers, not by name.",
      "evidence": [
        "RTP range matches to the decimal: 93.56%-97.16% (rules_p4.png, section 'RTP') is identical to the base Vortex RTP range.",
        "Ring multiplier ladders match position-for-position: outer/Fire/Zeus ring 3.9x, 12.5x, 28x, 52x, 85x, 133x, 200x, BONUS (8 sectors) == Vortex Fire ring; middle/Bow/Artemis ring 2.5x, 7.7x, 16x, 27.5x, 44x, +20.5x instant cashout (6 sectors) == Vortex Earth ring; inner/Water-Harp/Apollo ring 1.55x, 4.85x, 10x, +7x instant cashout (4 sectors) == Vortex Water ring.",
        "Bet/profit limits match: Min bet $0.1, Max bet $100, Max Profit $10,000 (limits.png) -- same as the base Vortex and the wider mines/vortex family from this provider.",
        "Control scheme matches: press-and-HOLD the central 'HOLD TO SPIN' button (not a single tap) -- same as base Vortex, unlike sibling title Vortex Power Kick which uses a normal tap-to-spin button.",
        "The rules booklet has no 'Min & Max Multiplier' section and no separate 'Paytable' section -- same omission pattern as the base Vortex booklet."
      ],
      "differences_from_base_vortex": [
        "Cosmetic theme only: Greek mythology (Zeus/Artemis/Apollo/Hades/Feather) replaces the elemental theme (Fire/Earth/Water/Wind/Skull) of base Vortex. The underlying ring mechanics, sector counts and multiplier values are unchanged.",
        "The provider showcase page states a single RTP figure ('96%') and a single max-win figure ('x700') where the in-game rules booklet states a RANGE (93.56%-97.16%) and prints no max-multiplier figure at all -- same discrepancy pattern documented for the whole Vortex-family lineup."
      ],
      "confidence": "Confirmed by number-matching across rules text, printed ring values and limits screens. NOT confirmed by any in-game label, credits screen, or shared file name -- the game presents itself as a wholly independent title."
    },
    "max_multiplier": {
      "value": 700,
      "printed_in_this_build": false,
      "how_determined": "The rules booklet of THIS build never prints a 'Min & Max Multiplier' figure (checked across all 6 rules pages) and the outer Fire ring itself only prints numeric sectors up to x200, with the 8th sector unlabeled ('BONUS'). The x700 figure comes from two independent, non-measurement sources: (1) the provider's own showcase page text ('Rings Of Olympus has an RTP of 96% and a maximum win of x700'), and (2) the confirmed engine-kinship to the base Vortex line, where the sibling title Vortex Halloween (already documented, slot 7fa9adfb) has the same x700 ceiling set. This build's own gameplay never reached the bonus round, so the x700 figure is NOT verified by measurement in this specific capture -- treat as provider-stated, not measured."
    }
  },

  "color_palette": {
    "background_scene": [
      "Night sky: deep violet-purple at the top of the frame, blending down into a dusty rose-pink band near the horizon (dusk/twilight gradient), scattered small white 4-point stars",
      "Distant mountain silhouettes: dark blue-grey/slate, jagged peaks, layered further back than the temple",
      "Temple columns: warm terracotta-orange sandstone with lighter honey-gold highlighted flutes and a darker rust-brown base/plinth",
      "Foreground vegetation: rounded, saturated mid-green shrubs/bushes along the bottom edge",
      "Ground/stairway: pale warm beige/cream flagstone steps leading up to the ring platform"
    ],
    "ring_dial": [
      "Ring body: warm gold/tan/bronze brushed-metal texture with darker amber shading in the grooves between the three concentric bands",
      "Printed multiplier text: bold white letters with a thin dark outline, radially arranged around each band",
      "Sector divider ticks: short white dash marks at each sector boundary",
      "Fire/Zeus ring (outer): unfilled = same gold/tan as the rest of the dial; FILLED sectors turn bright saturated red with a glowing amber outer rim",
      "Bow/Artemis ring (middle): unfilled = gold/tan; FILLED sectors turn bright saturated green with a light glowing edge",
      "Water/Apollo ring (inner): unfilled = gold/tan; FILLED sectors turn bright saturated sky-blue with a light glowing edge",
      "Icon medallions at 12 o'clock of each ring: red circle (lightning bolt, gold bolt with pale-blue electric sparks) for Fire/Zeus; green circle (brown bow with gold arrow) for Bow/Artemis; blue circle (gold lyre/harp with pale strings) for Water/Apollo -- all three ringed in a gold/orange border"
    ],
    "center_medallion": [
      "Frame: brushed silver/grey metal ring",
      "Default backdrop: solid deep purple disc",
      "Default icon (Feather / neutral / 'Wind' equivalent): pale white feather with light-blue tinted shading and a thin gold quill spine, angled diagonally",
      "Winning-symbol backdrop swaps to bright green when a god portrait is shown (observed for Artemis): portrait is a semi-realistic painted young woman, dark auburn hair with a thin gold headband/circlet, gold dangling earrings, gold beaded necklace, white draped toga/gown"
    ],
    "ui_bar": [
      "Top bar background: translucent dark violet/indigo strip over the sky",
      "Balance text: white bold '$' figure, top-left",
      "Icon row (all white line-icons on the dark strip): 'Turbo Universe' wordmark-logo with a small red dot accent, a circled question-mark (help), a lightning-bolt-with-diagonal-slash icon (quick-spin toggle, shown OFF/disabled), a speaker/volume icon (sound, shown unmuted), a 3-slider settings icon",
      "Right-edge vertical tab: dark semi-transparent panel reading 'DEMO MODE' in white letters with a small circular refresh glyph"
    ],
    "controls_cluster": [
      "Control bar body: glossy gold/brass, matching the ring dial material",
      "CASH OUT button: orange-to-amber gradient circle, bold cream/white outlined text",
      "HOLD TO SPIN button (centre, larger): purple-to-magenta gradient disc, white text arcing along the top and bottom edge, two curved white arrows forming a circular refresh/spin glyph in the middle",
      "Bet +/- buttons: small cream-white circular buttons with a dark minus/plus glyph, gold rim",
      "Rebet/repeat button (far right): amber-orange circle with a circular arrow and the numeral '1'",
      "Payout / Part Payout labels: muted gold-tan label text with a bright white value underneath ('-' dash shown when Part Payout is unavailable)"
    ],
    "logo_wordmark": [
      "'RINGS': bold letters, white-to-pale-blue vertical gradient fill, dark outline",
      "'OF': small white lettering between the two main words",
      "'OLYMPUS': bold letters, warm gold-to-yellow gradient fill, dark brown outline",
      "Backing icon: a gold ring/halo arc above the wordmark and a pair of white feathered angel wings spreading symmetrically behind/around the letters, small round purple gem/amulet beneath the wordmark on a gold ring mount"
    ],
    "colorblind_note": "Every ring is identifiable by TWO redundant non-colour cues in addition to its fill colour: (1) fixed radial position (outer/middle/inner) and (2) a unique icon silhouette (lightning bolt vs bow-and-arrow vs lyre) at its 12-o'clock medallion. A user who cannot distinguish red/green/blue can still track which ring is filling by its distance from the centre and its icon shape. The filled-vs-unfilled sector state is also NOT colour-only: filled sectors additionally show a raised glossy highlight and a soft outer glow that unfilled (plain gold) sectors do not have."
  },

  "wheel_rings": {
    "device": "A single circular dial with three concentric printed rings plus a central medallion. There are no spinning reels; the whole disc is a static printed paytable, and gameplay fills sectors of each ring one at a time as HOLD TO SPIN is held down.",
    "fire_ring_zeus": {
      "position": "outermost ring",
      "color_when_filled": "red",
      "icon": "red circular medallion, gold lightning bolt with pale-blue electric sparks (top of ring, 12 o'clock)",
      "sector_count": 8,
      "sector_values_clockwise_from_top": ["3.9x", "12.5x", "28x", "52x", "85x", "133x", "200x", "BONUS"],
      "on_full_fill": "Per rules_p4.png: 'Fill all red sectors (Lightning) to start a bonus game with the highest prize, which will be instantly credited to your balance. After the bonus game, all fire circle sectors will reset to 0.' The bonus game's own screens, prize table, and exact rules were NOT reachable in this capture -- see not_captured_or_unverified below.",
      "info_icon": "A small (i) info glyph sits next to the 'BONUS' label on the printed ring (visible in base_game.png / paytable.png) -- presumably opens an explanatory tooltip; its content was not captured."
    },
    "bow_ring_artemis": {
      "position": "middle ring",
      "color_when_filled": "green",
      "icon": "green circular medallion, brown bow with a drawn gold arrow (12 o'clock)",
      "sector_count": 6,
      "sector_values_clockwise_from_top": ["2.5x", "7.7x", "16x", "27.5x", "44x", "+20.5X (instant cashout)"],
      "on_full_fill": "Per rules_p4.png: 'Fill all green sectors (Bow) to instantly receive a 20.5x payout to your balance. After that, you will step one position back in the green circle.' Confirmed structurally consistent with the base Vortex 'Earth' ring behaviour."
    },
    "water_ring_apollo": {
      "position": "innermost ring (surrounds the center medallion)",
      "color_when_filled": "blue",
      "icon": "blue circular medallion, gold lyre/harp with pale strings (12 o'clock)",
      "sector_count": 4,
      "sector_values_clockwise_from_top": ["1.55x", "4.85x", "10x", "+7X (instant cashout)"],
      "on_full_fill": "Per rules_p4.png: 'Fill all blue sectors (Harp) to instantly receive a 7.0x payout to your balance. After that, you will step one position back in the blue circle.' Measured on hold_gameplay.png -> win_screen.png (see cashout evidence below); the +7x instant-payout mechanic itself was not separately isolated in this capture (the observed cashout used the manual CASH OUT button before the Water ring reached its final sector)."
    },
    "center_medallion_symbols": {
      "feather": {
        "role": "neutral outcome",
        "appearance": "pale white/light-blue feather on a solid deep-purple disc, silver-grey metal frame",
        "rule_text": "rules_p3.png/rules_p4.png, 'Symbols' section: 'The Feather symbol is neutral. You lose the bet, but the sectors remain filled.'",
        "measured_evidence": "loss_round.png: balance fell from $997.25 to $996.25 (exactly -$1.00, the bet), while Payout stayed unchanged at $17.35 and the previously-filled red (Fire, 2 sectors) and blue (Water, 2 sectors) arcs remained visibly filled. This directly confirms the rule text: the bet is lost but ring progress is preserved."
      },
      "hades": {
        "role": "setback / negative outcome",
        "appearance": "not captured on any frame in this set -- no screenshot shows this symbol on the center medallion",
        "rule_text": "rules_p3.png/rules_p4.png, 'Symbols' section: 'The Hades symbol moves you one step back in each sector.' -- i.e. it retreats progress by one sector in EVERY ring that already has at least one sector filled (interpreted from the rules text; not directly observed in gameplay in this capture).",
        "note": "This is taken from the printed rules text only, not from a screenshot -- flagged in unreadable_or_uncertain because the actual on-screen appearance of the Hades symbol was never captured."
      },
      "winning_god_portraits": {
        "role": "confirms a ring sector was just filled/advanced by a winning spin",
        "observed_example": "hold_gameplay.png shows a painted Artemis portrait (green backdrop) in the center medallion after the Bow ring advanced to 2.5x and the Water ring advanced to 1.55x on the same spin (Payout $4.05 = 2.5 + 1.55).",
        "unconfirmed": "Whether the medallion shows a DIFFERENT portrait per ring (Zeus for Fire, Apollo for Water) or a generic 'win' portrait regardless of which ring advanced was not confirmed -- only the Artemis portrait was captured. win_screen.png (post-cashout, Payout reset to $0.00) still displays the Artemis portrait, suggesting the medallion holds the LAST-landed symbol rather than resetting on cashout; not fully confirmed."
      }
    }
  },

  "game_mechanics": {
    "control_scheme": "Press-and-HOLD the central purple 'HOLD TO SPIN' button (a continuous physical hold, not a single tap/click) to advance the rings. Releasing/holding again triggers additional 'spins' while held. This differs from sibling title Vortex Power Kick, which uses ordinary tap-to-spin.",
    "cash_out": "Pressing the amber 'CASH OUT' button on the left of the control cluster instantly adds the full running Payout value to Balance and resets all three rings and the Payout counter to zero. THIS EVENT IS SILENT ON SCREEN: there is no win banner, no 'YOU WIN' text, and no distinct win animation frame captured -- the only evidence is the Balance figure itself changing. Measured on win_screen.png: Balance rose from $997.20 (hold_gameplay.png, immediately prior) to $1001.25, an increase of exactly $4.05, matching the Payout value ($4.05) shown on the prior frame. After cashout, Payout reads $0.00 and Part Payout reads the dash placeholder again.",
    "payout_formula": {
      "rule": "Running Payout = the sum of the CURRENT (furthest-reached) sector's multiplier value in each ring that has at least one sector filled, multiplied by the bet amount.",
      "worked_examples": [
        "hold_partial_state.png: only the Bow ring has progressed, to its first sector (2.5x). Payout = 2.5 x $1 bet = $2.50. Matches the printed Payout value exactly.",
        "hold_gameplay.png: Bow ring at 2.5x (1st sector), Water ring at 1.55x (1st sector). Payout = (2.5 + 1.55) x $1 = $4.05. Matches the printed Payout value exactly.",
        "loss_round.png: Fire ring advanced through 2 sectors, currently at 12.5x; Water ring advanced through 2 sectors, currently at 4.85x. Payout = (12.5 + 4.85) x $1 = $17.35. Matches the printed Payout value exactly."
      ]
    },
    "part_payout_formula": {
      "rule_text": "rules_p2.png: 'Press \"Part PayOut\" to receive the difference between the last and second-to-last sectors in each completed circle. \"Part PayOut\" is unavailable if only 1 sector is filled in any circle. To activate the \"Part PayOut\" button, you must fill at least 2 sectors in one circle.'",
      "worked_example": "loss_round.png: Fire ring's last two filled sectors are 12.5x (current) and 3.9x (previous) -> difference 8.6. Water ring's last two filled sectors are 4.85x (current) and 1.55x (previous) -> difference 3.3. Sum = 8.6 + 3.3 = $11.90 at $1 bet. Matches the printed Part Payout value ($11.90) exactly.",
      "availability": "base_game.png (fresh round, nothing filled) and hold_partial_state.png (only 1 sector filled total) both show Part Payout as a dash '-' placeholder, consistent with the stated 'unavailable below 2 sectors in one ring' rule."
    },
    "loss_condition": "Feather symbol: bet is lost ($1 deducted from Balance) but all already-filled ring sectors remain filled and the Payout total is unchanged -- the player can continue holding to try to advance further, or cash out the preserved Payout at any time.",
    "bet_adjustment": "Per rules_p1.png/rules_p2.png: bet amount can only be changed with the '+'/'-' buttons BETWEEN rounds ('Note that you can only change your bet after the game ends'), not mid-round.",
    "autoplay": "No autoplay/auto-bet control exists anywhere in the captured UI. The settings side-menu (settings.png) lists only: Turbo Universe, Free Bets, How to play?, My bets, Limits, Rules, Exit game -- no Autoplay entry. Confirmed absent by full DOM text search and by scene-probe object inventory (see not_captured_or_unverified)."
  },

  "features": [
    {
      "name": "hold_to_spin_rings",
      "type": "core mechanic",
      "captured": true,
      "evidence": "hold_gameplay.png, hold_partial_state.png (gameplay progression), win_screen.png (silent cashout, proven by balance delta)"
    },
    {
      "name": "part_payout",
      "type": "core mechanic (partial cash-out)",
      "captured": true,
      "evidence": "loss_round.png shows Part Payout = $11.90, formula verified against the printed rule text"
    },
    {
      "name": "bonus_game_fire_ring",
      "type": "RNG-gated bonus round (fill all 8 red Fire/Zeus sectors)",
      "captured": false,
      "evidence": "Not observed in 404 confirmed spins in this capture; see not_captured_or_unverified"
    },
    {
      "name": "bonus_buy",
      "type": "purchase option",
      "captured": false,
      "present_in_game": false,
      "evidence": "No BUY control visible in the button cluster; full-text DOM search of all open panels (rules, settings, limits) found zero occurrences of the word 'buy'"
    },
    {
      "name": "autoplay",
      "type": "automated betting",
      "captured": false,
      "present_in_game": false,
      "evidence": "Absent from the settings menu list, absent from DOM text search, absent from scene-probe interactive-object inventory"
    }
  ],

  "rules_booklet": {
    "total_pages": 6,
    "panel_behaviour": "single continuously scrollable page (not an accordion/tab set per section); bottom confirmed reached with Version info on page 6",
    "pages": [
      {
        "page": 1,
        "sections": ["Intro", "How to Play?"],
        "content": "Intro line: 'Feel the divine power in Rings of Olympus! Master the elements of Zeus, Artemis, and Apollo to conquer new heights!' How to Play bullets: (1) select bet with +/- and press the round purple 'Spin' button [labelled 'HOLD TO SPIN' in the live UI]; (2) fill the divine element sectors of Zeus, Artemis, and Apollo to get the biggest win; (3) collect full winnings via 'Cash Out', or part of them via 'Part PayOut'."
      },
      {
        "page": 2,
        "sections": ["Game Details: Place Bet, Spin, Cash Out, Part PayOut (start)"],
        "content": "Place Bet: adjust with +/- buttons. Spin: press the round purple Spin button; bet can only be changed after the round ends. Cash Out: press to collect winnings and start a new game. Part PayOut: difference between last and second-to-last sector in each completed ring; unavailable below 2 filled sectors in a ring."
      },
      {
        "page": 3,
        "sections": ["Part PayOut (cont.)", "Symbols"],
        "content": "Symbols: Lightning/Bow/Harp are winning symbols whose winnings are added to the game bank. Feather is neutral (lose the bet, sectors remain filled). Hades moves the player one step back in each sector. Filling all blue (Harp) sectors instantly pays 7.0x and steps back one position in the blue ring. Filling all green (Bow) sectors instantly pays 20.5x and steps back one position in the green ring."
      },
      {
        "page": 4,
        "sections": ["Symbols (end: Fire bonus)", "RTP", "Settings (start)"],
        "content": "Filling all red (Lightning) sectors starts a bonus game with the highest prize, credited instantly to balance; afterward all Fire-ring sectors reset to 0. RTP: 'Rings of Olympus has an RTP of 93.56%-97.16%.' Settings intro: accessed via the 3-slider icon top-right."
      },
      {
        "page": 5,
        "sections": ["Settings (cont.)", "Disconnection Policy (start)"],
        "content": "Settings lets the player: change nickname, check min/max bet limits, view maximum win limits, turn sound on/off, view bet history. Disconnection Policy intro: provider states special attention to safety/satisfaction on unexpected disconnects."
      },
      {
        "page": 6,
        "sections": ["Disconnection Policy (end)", "Version"],
        "content": "If a bet was placed after disconnection it is not sent to the server and funds are not withdrawn; if disconnection occurs mid-round, server-side state is preserved and play resumes on reconnect. Version: Game version '1.1.0', RNG version '2.0.0'. No 'Min & Max Multiplier' section and no dedicated 'Paytable' section exist anywhere in the booklet."
      }
    ]
  },

  "screens": [
    {
      "file": "preview.png",
      "type": "preview / loading splash",
      "description": "Solid black background. Centered Turbo Games provider logo: a red circle containing a white stylised 'X' cross shape, followed by the white bold wordmark 'TURBO GAMES' on two lines. No game-specific branding, no text about Rings Of Olympus.",
      "ocr_text": "TURBO GAMES"
    },
    {
      "file": "base_game.png",
      "type": "base_game (idle/round start)",
      "description": "Full game field at rest, no bet placed on any ring. Top-left: 'Balance: $1000'. Top-right icon row (Turbo Universe logo, help '?', quick-spin toggle off, sound on, settings sliders) and a vertical 'DEMO MODE' tab at the far right edge. Center: the three-ring gold dial with printed multiplier paytable (Fire/Zeus outer 3.9x-200x+BONUS, Bow/Artemis middle 2.5x-44x+20.5X, Water/Apollo inner 1.55x-10x+7X), all sectors unfilled (plain gold), center medallion shows the neutral Feather icon. Left of the ring: the 'RINGS OF OLYMPUS' logo lockup with wings and a small purple gem, over a dusk mountain/column/bush backdrop. Right of the ring: 'Bet Amount (i) $1' with +/- buttons, the CASH OUT / HOLD TO SPIN / rebet(1) button cluster, 'Payout $0.00' and 'Part Payout -' labels. Footer: 'Turbo Games - Rings of Olympus' bottom-left, capture timestamp bottom-right.",
      "ocr_text": "Balance: $1000 | Bet Amount $1 | CASH OUT | HOLD TO SPIN | Payout $0.00 | Part Payout - | RINGS OF OLYMPUS | BONUS | 200X 133X 85X 52X 28X 12.5X 3.9X | +20.5X 44X 27.5X 16X 7.7X 2.5X | +7X 10X 27.5X 4.85X 1.55X | DEMO MODE"
    },
    {
      "file": "hold_partial_state.png",
      "type": "base_game (mid-round, after 5 short holds)",
      "description": "After holding 'HOLD TO SPIN' for ~1500ms (5 spins). Balance dropped to $995 (from $1000, i.e. 5 x $1 bets consumed net of any wins). The Bow/Artemis (green, middle) ring shows its first sector filled: a bright green glowing arc spans from the top green icon clockwise to the 2.5x tick, with the boundary tick highlighted white. Fire and Water rings remain unfilled. Center medallion still shows the neutral Feather. Payout reads $2.50 (= 2.5x x $1 bet), Part Payout reads the dash placeholder (below the 2-sector threshold).",
      "ocr_text": "Balance: $995 | Payout $2.50 | Part Payout -"
    },
    {
      "file": "hold_gameplay.png",
      "type": "base_game (mid-round, further progress)",
      "description": "Balance $997.2 (mid-session, net of wins/losses from prior spins). Bow/Artemis ring (green) filled to its first sector (2.5x) as before; Water/Apollo ring (blue) now also shows its first sector filled, a glowing blue arc from the top blue icon to the 1.55x tick. Center medallion now shows the Artemis portrait (painted young woman, dark auburn hair, gold headband, green circular backdrop) instead of the Feather -- consistent with a winning ring-advance having just occurred. Payout reads $4.05 (= 2.5 + 1.55, at $1 bet). Part Payout still shows the dash placeholder (each ring individually still has only 1 sector filled).",
      "ocr_text": "Balance: $997.2 | Payout $4.05 | Part Payout -"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen (post cash-out)",
      "description": "Captured immediately after pressing CASH OUT from the hold_gameplay.png state. Balance has risen to $1001.25 (up from $997.20, i.e. +$4.05, exactly the prior Payout value). Both rings are now shown unfilled/reset (no coloured glow arcs), Payout reads $0.00, Part Payout is back to the dash placeholder. There is NO win banner, no 'YOU WIN' text, no coin/confetti animation frame, and no distinct colour change anywhere else on screen -- the balance figure is the only visible evidence that a cashout occurred. The center medallion still shows the Artemis portrait rather than reverting to the Feather, suggesting the medallion displays the last-landed symbol rather than being tied to ring-fill state (not fully confirmed across more examples).",
      "ocr_text": "Balance: $1001.25 | Payout $0.00 | Part Payout -"
    },
    {
      "file": "loss_round.png",
      "type": "base_game (Feather / neutral outcome)",
      "description": "Balance fell from $997.25 to $996.25 (exactly -$1.00, the bet amount). Fire/Zeus ring (red) shows 2 sectors filled: a red glowing arc spans from the top red icon clockwise through the 3.9x sector to the 12.5x tick. Water/Apollo ring (blue) shows 2 sectors filled: a blue glowing arc spans from the top blue icon through 1.55x to the 4.85x tick. Center medallion shows the neutral Feather icon. Payout is UNCHANGED at $17.35 (matches the previous round, proving the Feather symbol does not alter ring progress). Part Payout now reads $11.90 (both rings have >=2 sectors filled, so Part PayOut has become available), matching the printed 'last sector minus second-to-last sector, summed per ring' rule exactly: (12.5-3.9) + (4.85-1.55) = 8.6 + 3.3 = 11.9.",
      "ocr_text": "Balance: $996.25 | Payout $17.35 | Part Payout $11.90 | 3.9X 12.5X | 1.55X 4.85X"
    },
    {
      "file": "paytable.png",
      "type": "paytable (= the idle game field itself)",
      "description": "Identical composition to base_game.png at rest -- this game has no dedicated paytable screen; all payout information is permanently printed on the ring dial and is always visible during play. Confirmed by a full DOM dump of the running game: no separate paytable panel/route exists.",
      "ocr_text": "Same as base_game.png"
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Dark full-screen overlay. Top-left: 'Play time: 00:03:31' (session timer). Top-right: 'RNG version: \"2.0.0\" / Game version: \"1.1.0\"' and a close 'X'. Left card: 'Nickname' text field reading 'Constitutional Aphid' with a pencil-edit icon; 'Sound' slider (near-max, red fill, mute icon left / loud icon right); 'Music' slider (near-max, same style); 'Quick Play' toggle switch shown OFF (white knob on the left, dark track). Right column: red icon list on black background -- 'TURBO UNIVERSE' (provider hub wordmark with red gift-box style logo), 'FREE BETS' (gift icon), 'How to play?' (question-mark icon), 'My bets' (list icon), 'Limits' (radar-style icon), 'Rules' (document icon), 'Exit game' (house icon). No Autoplay entry anywhere on this panel.",
      "ocr_text": "Play time: 00:03:31 | RNG version: \"2.0.0\" | Game version: \"1.1.0\" | Nickname Constitutional Aphid | Sound | Music | Quick Play | TURBO UNIVERSE | FREE BETS | How to play? | My bets | Limits | Rules | Exit game"
    },
    {
      "file": "limits.png",
      "type": "info (Limits panel)",
      "description": "Dark full-screen overlay reached via Settings > Limits. Title 'Limits' centered, 'Back' arrow top-left, close 'X' top-right. Three stacked dark cards each with a red icon: 'Min bet: $0.1' (circular target icon), 'Max bet: $100' (banknote icon), 'Max Profit: $10000' (upward-arrow-in-circle icon). Max Profit is stated as an absolute operator money cap, independent of the printed ring multipliers.",
      "ocr_text": "Limits | Min bet: $0.1 | Max bet: $100 | Max Profit: $10000"
    },
    {
      "file": "rules_p1.png",
      "type": "rules, page 1 of 6",
      "description": "See rules_booklet.pages[0] above for full transcription. Left nav column lists all 6 sections (How to Play?, Game Details, RTP, Settings, Disconnection Policy, Version); 'How to Play?' highlighted as active.",
      "ocr_text": "see rules_booklet"
    },
    {
      "file": "rules_p2.png",
      "type": "rules, page 2 of 6",
      "description": "See rules_booklet.pages[1] above.",
      "ocr_text": "see rules_booklet"
    },
    {
      "file": "rules_p3.png",
      "type": "rules, page 3 of 6",
      "description": "See rules_booklet.pages[2] above.",
      "ocr_text": "see rules_booklet"
    },
    {
      "file": "rules_p4.png",
      "type": "rules, page 4 of 6",
      "description": "See rules_booklet.pages[3] above. Contains the only printed RTP figure in the whole booklet.",
      "ocr_text": "see rules_booklet"
    },
    {
      "file": "rules_p5.png",
      "type": "rules, page 5 of 6",
      "description": "See rules_booklet.pages[4] above.",
      "ocr_text": "see rules_booklet"
    },
    {
      "file": "rules_p6.png",
      "type": "rules, page 6 of 6 (bottom of scroll, confirmed by scroll_capture.py settle detection)",
      "description": "See rules_booklet.pages[5] above. This is the last page of the booklet.",
      "ocr_text": "see rules_booklet"
    }
  ],

  "rtp_and_limits": {
    "rtp_range": {
      "value": "93.56%-97.16%",
      "source": "rules_p4.png, 'RTP' section, printed in-app text (primary/authoritative source per project convention)",
      "showcase_conflict": "The provider's own showcase page (turbogames.io/games/ringsofolympus/) states a single figure: 'Rings Of Olympus has an RTP of 96% and a maximum win of x700.' The in-game booklet states a RANGE, not a single number. Both figures come from the same provider but disagree in FORM (range vs single point) -- a pattern already documented for this provider's whole product line. The range from the booklet is treated as authoritative for this documentation."
    },
    "min_bet": "$0.1",
    "max_bet": "$100",
    "max_profit_cap": "$10,000 (absolute operator money cap per round, independent of the printed ring multipliers)",
    "bet_change_restriction": "Bet amount can only be changed between rounds, not mid-round (rules_p2.png)."
  },

  "not_captured_or_unverified": [
    {
      "claim": "The Fire/Zeus bonus game (triggered by filling all 8 red sectors) never occurred in this capture, across 404 confirmed real spins (verified by balance-delta tracking, not just visual frame count). There is no bonus_buy option to force it. The maximum single-spin balance jump observed was $7.00 (a completed Water ring instant payout), well short of what an x700-ceiling bonus round would be expected to produce.",
      "context": "The same Fire-ring bonus has now failed to trigger across FIVE consecutive Vortex-family captures in this provider's catalogue this wave: base Vortex (499 spins), Vortex Power Kick (500 spins), two further ~500-spin sessions, and Vortex Powerplay (500 spins, same wave) where pixel-measured Fire-ring fill peaked at only 3 of 8 sectors. Roughly 2,400 spins across the family with zero triggers.",
      "what_is_known_only_from_text": "Per rules_p4.png: filling all 8 red sectors 'starts a bonus game with the highest prize, which will be instantly credited to your balance. After the bonus game, all fire circle sectors will reset to 0.' No screen, animation, prize table, or exact prize logic for this bonus round exists anywhere in this capture -- everything beyond this one sentence is unknown.",
      "methods_used_to_confirm_absence": [
        "DOM balance reading after every spin via a dedicated HTTP channel to session_server, calibrated by confirming each spin produced exactly -$1.00 balance delta absent a win",
        "visual inspection of intermediate frames -- no frame shows the Fire/red ring more than 2 of 8 sectors filled",
        "scene_probe.py --port 8903 scene-tree dump (1480 nodes total): only ONE visible interactive object exists (the central hold button, ~549,200, 98x56) -- no bonus-trigger or bonus-buy control exists in the object tree"
      ]
    },
    {
      "claim": "The exact on-screen appearance of the 'Hades' symbol (stated in rules text to move progress back one step in every ring) was never captured on any frame.",
      "methods_used": ["rules text is the only source (rules_p3.png/rules_p4.png); no gameplay frame in this set shows this symbol"]
    },
    {
      "claim": "Whether the center medallion shows a DIFFERENT god portrait depending on which ring just advanced (e.g. Zeus for Fire, Apollo for Water) versus a single generic portrait was not confirmed -- only the Artemis portrait was observed in this capture.",
      "methods_used": ["visual comparison of hold_gameplay.png and win_screen.png -- both show Artemis, no Fire-ring or Water-ring-only advance frame with a different portrait was captured"]
    },
    {
      "claim": "Autoplay does not exist as a feature of this game.",
      "methods_used": [
        "settings.png right-hand menu list does not include an Autoplay entry",
        "full DOM text dump of the open settings panel contains no 'auto' occurrence outside of the 'Turbo Universe' logo text",
        "scene_probe.py object-tree dump shows only one interactive visible object in the whole scene"
      ]
    },
    {
      "claim": "Bonus buy does not exist as a feature of this game.",
      "methods_used": [
        "visual inspection of the full button cluster (CASH OUT / HOLD TO SPIN / rebet) -- no BUY control present",
        "full-text DOM search across rules, settings and limits panels -- zero occurrences of the word 'buy'",
        "scene_probe.py object-tree dump -- no purchase-related interactive object exists"
      ]
    },
    {
      "claim": "The exact function of the small circular-arrow '1' button to the right of HOLD TO SPIN (likely a rebet/repeat-last-bet control) was not confirmed by direct interaction in this capture.",
      "methods_used": ["visual inspection only (_controls.png crop) -- icon and numeral are legible but the control was not pressed/tested"]
    },
    {
      "claim": "The Fire ring's small (i) info icon next to the 'BONUS' label (visible on the printed dial) was not opened; its tooltip content is unknown.",
      "methods_used": ["visual inspection only -- icon is present and legible but was not clicked"]
    }
  ],

  "accessibility_observations": {
    "screen_reader_and_blind_users": [
      "All numeric game-state values (Balance, Bet Amount, Payout, Part Payout) are rendered as on-screen text, not purely as graphics or color -- these can in principle be exposed to a screen reader if the underlying markup carries them as text nodes (not verified from screenshots alone).",
      "CRITICAL GAP: the cashout event has NO textual or auditory confirmation captured in this build -- no 'You Win' text, no distinct win screen, no announced amount at the moment of cashout. A screen-reader user has no way to know a cashout succeeded other than noticing the Balance figure changed, which requires actively re-reading that field.",
      "The center medallion's symbol identity (Feather / Hades / god portrait) carries game-meaningful information (neutral vs. setback vs. win-in-progress) but is communicated purely through an unlabelled icon image -- there is no on-screen text such as 'You drew: Feather' to anchor a screen-reader announcement.",
      "Ring fill state (how many sectors of each ring are filled, and which ring last advanced) is only conveyed visually via colour/glow -- no equivalent text summary (e.g. 'Fire ring: 2 of 8 filled') is printed anywhere on screen."
    ],
    "deaf_and_hard_of_hearing_users": [
      "All game-critical information observed in this capture (Balance, Payout, Part Payout, ring multipliers, rules text) is already presented visually/in text, so no audio-only information appears to be lost for deaf users based on the captured frames.",
      "Sound and Music are independently adjustable sliders in Settings (settings.png), both defaulting to a near-maximum level; a fully-muted default was not observed."
    ],
    "colorblind_users": [
      "Ring identity is NOT colour-dependent alone: each ring sits at a fixed, distinct radial distance from the center (outer/middle/inner) and is marked by a unique icon silhouette (lightning bolt vs. bow-and-arrow vs. lyre) at its 12 o'clock position, independent of hue.",
      "Filled-vs-unfilled sector state is reinforced by a secondary visual cue beyond colour: filled sectors show a raised glossy highlight and soft outer glow that plain gold (unfilled) sectors lack, and the boundary tick mark brightens to solid white.",
      "The center medallion's Feather vs. god-portrait distinction relies on shape/imagery, not colour, so it remains distinguishable to all colorblind types.",
      "The three UI status colours used elsewhere (red Fire ring / green Bow ring / blue Water ring) are a fairly standard red-green-blue triad that could be hard to fully separate for a deuteranope/protanope user relying on hue alone -- the position+icon redundancy above is the mitigation, not colour contrast itself."
    ],
    "motor_impairment_users": [
      "PRIMARY CONCERN: the core spin action requires a sustained PRESS-AND-HOLD of the central button (observed hold duration ~1500ms per burst of 5 spins), not a single tap/click. This is a materially higher motor demand than tap-to-spin games and may be difficult for users with tremors, limited grip strength/stamina, or motor fatigue.",
      "Secondary controls (Bet +/-, CASH OUT, rebet '1') are simple single-tap targets of reasonable size relative to the 1280x800 canvas.",
      "Bet amount can only be changed BETWEEN rounds, not mid-hold, which removes any need for precise timing when adjusting bet size."
    ]
  },

  "unreadable_or_uncertain": [
    "Exact function of the amber circular-arrow '1' button next to HOLD TO SPIN (likely rebet/repeat) -- not tested by interaction, only visually inspected.",
    "Content of the (i) info tooltip next to 'BONUS' on the Fire ring -- icon visible, not opened.",
    "Whether the center medallion shows god-specific portraits per ring (Zeus/Apollo) or only ever shows Artemis as observed -- only one winning example was captured.",
    "Exact visual appearance of the Hades symbol on the center medallion -- known only from rules text, never observed on a captured frame.",
    "Full mechanics, screen layout, and exact prize logic of the Fire-ring bonus round -- never triggered in 404 spins; only the one rules-text sentence describing it exists.",
    "x700 max multiplier is provider-stated (showcase page) plus inferred from confirmed engine-kinship to Vortex Halloween -- NOT measured by gameplay in this build, and no 'Min & Max Multiplier' section exists in this booklet to cross-check it against."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.