Ride 'em Cowboy

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.00%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/ride-em-cowboy-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Ride 'em Cowboy

Everything pulled from Ride 'em Cowboy into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Cowboy (Wild/Substitute)
Cowboy (Wild/Substitute)
Wild

Head-and-shoulders portrait of a young cowboy in a cream ten-gallon hat, tan hair and a blue shirt, on a sky-blue card. Appears only on reels 2, 3 and 4; substitutes for every symbol except the Scatter. No payout of its own is printed.

Bull head (Scatter)
Bull head (Scatter)
Scatter

Front-facing white/cream bull head with tan-brown curved horns, black nose and dark eyes, on a maroon card. Pays on any position; 3+ trigger Free Games. Wins are multiplied by TOTAL bet, not per line, and added to line wins. Anchor bet ‡0.25.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.00 Multiplier
4x 15.00 Multiplier
5x 100.00 Multiplier
Cowgirl (red hat)
Cowgirl (red hat)
High Pay

Smiling blonde woman in a bright red wide-brim cowboy hat and a red blouse with a small bow, on a white/cream card. The highest-paying regular symbol. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 400.00 Multiplier
Rodeo clown (green hat)
Rodeo clown (green hat)
High Pay

Man with a green wide-brim hat, white/red clown face paint and a red bandana, wearing a red-and-white striped shirt under blue star-print dungarees. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.16 Multiplier
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Horse head
Horse head
High Pay

Brown horse head in side profile with a blond/tan mane and a white/tan halter bridle. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 50.00 Multiplier
Painted clay jar
Painted clay jar
Low Pay

Rounded yellow ceramic jar/urn decorated with orange five-point stars and a narrow neck opening. No printed 2-of-a-kind tier, unlike the other symbols. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
Chaps
Chaps
Low Pay

Pair of blue-grey leather riding chaps with gold fringe trim, a red belt/buckle piece at the top and white star decorations. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 20.00 Multiplier
Saddle
Saddle
Low Pay

Brown leather western saddle with a turquoise/teal decorative pad visible underneath and tan straps. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 8.00 Multiplier
Cowboy hat (white/cream)
Cowboy hat (white/cream)
Low Pay

Plain cream-white ten-gallon cowboy hat with a thin brown band, no face. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 8.00 Multiplier
Lasso / rope
Lasso / rope
Low Pay

Coiled tan/brown rope forming a classic lariat loop. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Cowboy boots
Cowboy boots
Low Pay

Pair of pointed-toe western boots in rust-orange leather with decorative white top-stitching. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Spurs
Spurs
Low Pay

A pair of silver metal spurs with red leather straps and a spiked rowel. Line wins multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

3 modes
Other base_game
Base Game

5x3 grid with 25 fixed paylines; cost per spin is 25 coins (coin denomination x bet level). The Cowboy Wild appears only on reels 2, 3 and 4 and substitutes for every symbol except the bull-head Scatter. 3 or more Scatters anywhere trigger the Rodeo Bonus Round / Free Games. Two network jackpots (MINOR, GRAND) contribute and trigger at random but cannot be won in Fun Play.

Bonus Mode rodeo_bonus
Rodeo Bonus Round

Full-screen mini-game entered immediately after the Free Games trigger; reels and the bottom control bar disappear. A cowboy sits on a bucking bull while a TIME scoreboard counts up from a Start button press; when the cowboy is thrown, the timer freezes and the number of seconds survived becomes the number of free games awarded (result plaque: 'Free Games Won:<N>'). Only one round was captured (TIME 14 -> 14 free games); the possible range of outcomes is unknown from the captured frames. A 'Start Free Games!' button then begins the Free Games round.

Free Spins free_games
Free Games

The number of free games is set by the Rodeo Bonus Round result, not a fixed table (see above). All prizes are tripled (x3) during free games. Played at the triggering bet and the same 25 lines; the background switches to a night-time fairground scene with lavender-blue reel-column stripes. The booklet states the feature can be retriggered; no retrigger was observed in the single captured round.

Jackpot

Type: Progressive
Minor Jackpot
Progressive
Unknown
Grand Jackpot
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#E5E6CF base dominant 1 base
#F8DFAC base dominant 2 base
#CD9330 base dominant 3 base
#9F682B base dominant 4 base
#AC8F63 base dominant 5 base
#966E52 base dominant 6 base
#A06906 free_spins dominant 1 free_spins
#9CA09B free_spins dominant 2 free_spins
#E6E9E7 free_spins dominant 3 free_spins
#5C8FA4 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Symbols are told apart by silhouette and printed value rather than color (coin-portrait Wild, bull-head Scatter, and distinct character/object icons for every other symbol). The payline number badges along the reel edges use varied decorative colors, but the printed number, not the color, identifies each line. Winning lines are marked with a bright yellow outline box, and every win amount is duplicated as plain text in the status bar. The Sound-Ambient/Sound-Effects/Quick Spin toggles show state by knob position as well as by orange/grey color.
Screen Reader
  • Bottom-bar controls keep a stable left-to-right order across the whole session: info, bet, bet level, bet max, spin, auto play, coin, balance, with a settings/sound/fullscreen strip below. The Pay Table booklet and the Help screen are each a single continuous scrolling document with no page-number indicator and no next/back buttons, so each would need to be read as one long passage rather than as discrete pages.
Motor Accessibility
  • All primary controls (spin, bet max, auto play, coin and bet-level steppers) are large circular touch targets, with SPIN the largest target on the bar. Auto Play offers fixed spin counts (10/20/30/50/100/500) to reduce the number of manual actions needed. No keyboard shortcuts are documented anywhere in this build's Help text.
Hearing Accessibility
  • No game information is conveyed by sound alone: wins, remaining free spins, the rodeo timer and jackpot values are all also shown as on-screen text or graphics. Ambient music and sound effects are separately toggleable, and the Help screen documents an additional master volume control (not visible on the captured settings panel, see coverage gap).
Low Vision
  • Winning symbols and paylines are marked with a bright yellow highlight outline in addition to the printed win amount. The rodeo mini-game's TIME counter and its 'Free Games Won' result are shown as large, high-contrast white outlined digits on a plain background, and the end-of-round 'YOU HAVE WON' banner uses very large silver-outlined digits on a bright gold/orange burst background.

Media & assets

8 files · 8 types
29 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, an isolated single-payline win used as the payout-basis evidence frame, the 7-page Pay Table booklet (Wild, Scatter, all 11 paying symbols, feature and jackpot rule text, 25 payline diagrams), the 11-page Help screen (bet ladder, RTP, jackpot rules, build stamps), the settings panel, the autoplay panel, and a full Rodeo Bonus Round plus Free Games round (trigger, timer result, gameplay, end-of-round total).
Provider defect P-H08: no Max Win/Max Multiplier figure is printed anywhere in the 7-page booklet or the 11-page Help screen. The provider's game page claims x7,256 with no in-game or second corroborating source, so max_win is left empty rather than adopting an unverified web figure.
Release date is a honest omit: no first-tier source (provider launch press release or industry-press reprint) was found despite a documented search across multiple outlets. Two second-tier aggregators disagree by 2.5 years -- SlotCatalog gives 2013-06-15, VegasSlotsOnline gives 2015-12-21 -- with no arbiter available.
The number of free games is set by a real-time rodeo endurance mini-game (seconds the cowboy stays on the bull), not a fixed table. Only a single sample was captured (TIME 14 -> 14 free games); the possible range of outcomes is unknown from the captured frames.
The Help screen's Game Settings section documents a 'Volume' control ('Adjusts the master sound volume') alongside Quick Spin, but the captured settings panel shows only three toggles (Sound - Ambient, Sound - Effects, Quick Spin) and no volume slider. Whether a separate volume control exists elsewhere in the UI was not confirmed from the captured screens.

Ask AI about Ride 'em Cowboy

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Ride 'em Cowboy work? Keep it simple.

The number of free games is set by the Rodeo Bonus Round result, not a fixed table (see above). All prizes are tripled (x3) during free games. Played at the triggering bet and the same 25 lines; the background switches to a night-time fairground scene with lavender-blue reel-column stripes. The booklet states the feature can be retriggered; no retrigger was observed in the single captured round.

RTP 96.00%Medium volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Ride 'em Cowboy vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/ride-em-cowboy-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/ride-em-cowboy-b29/
{
  "game": {
    "name": "Ride 'em Cowboy",
    "provider": "Habanero",
    "provider_ref": "SGRideEmCowboy",
    "theme": "American rodeo / county-fair western theme. The reels sit inside a wooden corral fence on a sandy arena floor, with a crowd of spectators (men and women in cowboy hats of many colors) leaning on a blue-grey rail behind the game, and strings of multicoloured triangular bunting flags overhead.",
    "art_style": "Flat-shaded 2D cartoon illustration with clean black outlines and soft cel-shading (subtle gradients for volume on boots, hats, faces), bright warm daylight palette (sandy tan, sky blue, gold), cheerful/comedic character designs (exaggerated rodeo clowns, grinning cowgirl), static front-on camera on the reels with a painted-background rodeo arena behind them; no photorealism, no neon, no dark/cinematic lighting.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 28 desktop screenshots (1280x800) + OCR ground truth + zoomed crops + programmatic colour-detection of the 25 payline diagrams.",
    "method_notes": "Numbers taken verbatim from the in-game 'Help' screen (rules_p4..rules_p14, 11 pages) and from the paged Pay Table booklet (paytable_p1..p4, rules_p1..p3, 7 pages). The 25 payline diagrams on rules_p3.png were not eyeballed: a small Python script sampled the actual pixel colour of every cell of every diagram (self-calibrated box detection + colour threshold for the orange highlight) to read which of the 3 rows is lit on each of the 5 reels for all 25 lines - this is recorded verbatim in the 'paylines' section below. Anything not directly confirmed by a screenshot is listed in 'unreadable_or_uncertain' or 'coverage_gaps' rather than invented.",
    "language": "English",
    "currency_symbol_note": "The demo balance/bet currency symbol is a double-dagger-like glyph ('‡') used as the generic 'fun money' unit throughout the UI (BET, COIN, BALANCE). This is the demo/fun-play token, not a real currency - see jackpot note below."
  },

  "color_palette": {
    "base_game_background": "Warm sandy/tan dirt arena floor at the bottom; pale blue sky with white clouds at the very top edge behind the crowd stand.",
    "frame_and_reels": "Reels sit in a thick wood-plank frame painted olive/dark-green at the very top edge, with a light cream and pale-peach vertical striped background inside each reel column (alternating cream and soft-peach stripes with tiny white star dots).",
    "crowd_stand": "Multi-tier wooden bleacher/stand with light blue-grey rails; spectators wear varied colours (blue, purple, pink, tan shirts and hats).",
    "bunting_flags": "Triangular pennant strings in red, yellow/gold, teal/turquoise and purple, strung across the top of the screen.",
    "jackpot_plaques": "Dark maroon/red ornate scroll-shaped plaque with gold lettering for the jackpot name ('Grand Jackpot' / 'Minor Jackpot'); the amount itself sits in a black rectangular LCD-style panel below it.",
    "line_number_badges": "Small oval badges stacked along the left and right edges of the reels, each in a different flat colour (red, green, olive, purple, teal, magenta, blue, gold, pink...) with a bold white number - colour is decorative/varied, not semantically coded.",
    "controls_bar": "Light grey/silver gradient bottom bar; round buttons are gold/brown (info, coin, bet-max, auto play) except SPIN which is bright green, and STOP (shown mid-spin) which is red.",
    "free_spins_scene": "Background swaps to a night-time fairground: dark navy starry sky, red-painted wooden grandstand/fence structures, and the same coloured bunting flags now lit for evening; the cream/peach reel-column stripes are replaced by pale lavender-blue stripes.",
    "rodeo_bonus_scene": "Full-screen sandy arena close-up: tan dirt ground, blue rodeo chute gates with number placards (1, 2, 3), a light-blue-grey grandstand roof with red/white/blue bunting, green metal stairs on the right, a cream-and-white bull, a cowboy in a white hat and denim/grey shirt, and two rodeo clowns (one in a green hat and red/white striped shirt with blue dungarees, one in a purple/red hat with a red-and-blue outfit) standing beside blue barrels painted with yellow stars."
  },

  "symbols": {
    "note": "All identities and payouts read directly from the paged Pay Table booklet (paytable_p1..p4, high resolution, fully legible). Payouts are printed in the demo currency at the anchor bet of ‡0.25 (25 fixed lines × bet level 1 × coin ‡0.01); the multiplier-of-full-bet column below is computed as printed_value ÷ 0.25 and is what should be stored as the API 'value' for symbols[].payouts, per the provider contract. All symbols pay left-to-right on adjacent reels starting from reel 1, except the Scatter which pays 'any' position. Only the highest win per line is paid (buklet, 'Highest win only on each line').",
    "wild_substitute": {
      "name": "Cowboy (Wild/Substitute)",
      "appearance": "Head-and-shoulders portrait of a young cowboy: cream/white ten-gallon hat, tan/blond hair, blue collared shirt, on a plain sky-blue card background with a thin gold border.",
      "rules": "Appears ONLY on reels 2, 3 and 4 (buklet: 'symbols only appear on reels 2, 3 & 4'). Substitutes for all other symbols except the Scatter (bull head). Has no payout table of its own printed in the booklet.",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "Bull head (Scatter)",
      "appearance": "Front-facing white/cream bull head with tan-brown curved horns, black nose and dark eyes, framed in a maroon/dark-red card with a gold border.",
      "payouts_printed_currency": {"5": "‡25", "4": "‡3.75", "3": "‡0.75", "2": "‡0.25"},
      "payouts_multiplier_of_full_bet": {"5": "x100", "4": "x15", "3": "x3", "2": "x1"},
      "rules": "3 or more anywhere trigger the Free Games feature. Pays on ANY position (not left-to-right only). 'Scatter wins are added to line wins.' 'Scatter wins are multiplied by total bet' (this is the textual basis for treating Scatter payouts as a multiplier of the FULL bet, distinct from line symbols below).",
      "source": "paytable_p1.png, rules_p3.png"
    },
    "high_value": [
      {
        "name": "Cowgirl (redhead, red hat) - top paying regular symbol",
        "appearance": "Smiling blonde woman with a bright red wide-brim cowboy hat, red blouse/dress with a small bow, on a white/cream card.",
        "payouts_printed_currency": {"5": "‡100", "4": "‡5", "3": "‡1", "2": "‡0.05"},
        "payouts_multiplier_of_full_bet": {"5": "x400", "4": "x20", "3": "x4", "2": "x0.2"}
      },
      {
        "name": "Rodeo clown (green hat, face paint)",
        "appearance": "Man with a green wide-brim hat, white/red clown face paint, red bandana, red-and-white striped shirt under blue star-print dungarees.",
        "payouts_printed_currency": {"5": "‡25", "4": "‡2.50", "3": "‡0.50", "2": "‡0.04"},
        "payouts_multiplier_of_full_bet": {"5": "x100", "4": "x10", "3": "x2", "2": "x0.16"}
      },
      {
        "name": "Horse head",
        "appearance": "Brown horse head with a blond/tan mane and a white/tan halter bridle, side profile.",
        "payouts_printed_currency": {"5": "‡12.50", "4": "‡1.25", "3": "‡0.25", "2": "‡0.02"},
        "payouts_multiplier_of_full_bet": {"5": "x50", "4": "x5", "3": "x1", "2": "x0.08"}
      }
    ],
    "mid_value": [
      {
        "name": "Painted clay jar / water jug (yellow with orange stars)",
        "appearance": "Rounded yellow ceramic jar/urn decorated with orange 5-point stars, narrow neck opening.",
        "payouts_printed_currency": {"5": "‡5", "4": "‡0.50", "3": "‡0.10"},
        "payouts_multiplier_of_full_bet": {"5": "x20", "4": "x2", "3": "x0.4"},
        "note": "No printed 2-of-a-kind tier for this symbol (unlike Scatter, high, and low symbols)."
      },
      {
        "name": "Chaps (blue-grey leather with fringe and stars)",
        "appearance": "A pair of blue-grey leather riding chaps with gold fringe trim, a red belt/buckle piece at the top, and white star decorations.",
        "payouts_printed_currency": {"5": "‡5", "4": "‡0.50", "3": "‡0.10"},
        "payouts_multiplier_of_full_bet": {"5": "x20", "4": "x2", "3": "x0.4"}
      }
    ],
    "low_value": [
      {
        "name": "Saddle",
        "appearance": "Brown leather western saddle with a turquoise/teal decorative pad visible underneath and tan straps.",
        "payouts_printed_currency": {"5": "‡2", "4": "‡0.25", "3": "‡0.10"},
        "payouts_multiplier_of_full_bet": {"5": "x8", "4": "x1", "3": "x0.4"}
      },
      {
        "name": "Cowboy hat (white/cream)",
        "appearance": "Plain cream-white ten-gallon cowboy hat with a thin brown band, no face.",
        "payouts_printed_currency": {"5": "‡2", "4": "‡0.25", "3": "‡0.10"},
        "payouts_multiplier_of_full_bet": {"5": "x8", "4": "x1", "3": "x0.4"}
      },
      {
        "name": "Lasso / rope",
        "appearance": "Coiled tan/brown rope forming a loop, classic lariat shape.",
        "payouts_printed_currency": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"},
        "payouts_multiplier_of_full_bet": {"5": "x4", "4": "x0.6", "3": "x0.2"}
      },
      {
        "name": "Cowboy boots (brown/orange leather)",
        "appearance": "Pair of pointed-toe western boots in rust-orange leather with decorative white top-stitching.",
        "payouts_printed_currency": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"},
        "payouts_multiplier_of_full_bet": {"5": "x4", "4": "x0.6", "3": "x0.2"}
      },
      {
        "name": "Spurs",
        "appearance": "A pair of silver metal spurs with red leather straps and a spiked rowel.",
        "payouts_printed_currency": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"},
        "payouts_multiplier_of_full_bet": {"5": "x4", "4": "x0.6", "3": "x0.2"}
      }
    ]
  },

  "paylines": {
    "count": 25,
    "type": "fixed (always all 25 active; cost = 25 coins per spin regardless of bet level)",
    "source": "rules_p3.png (Paylines diagrams) - shapes verified by a colour-sampling script reading the actual highlighted cell in every one of the 5x3 grid diagrams, not read by eye",
    "row_legend": "1 = top row, 2 = middle row, 3 = bottom row; list is [reel1, reel2, reel3, reel4, reel5]",
    "lines": [
      {"line": 1, "rows": [2,2,2,2,2], "shape": "straight, middle row"},
      {"line": 2, "rows": [1,1,1,1,1], "shape": "straight, top row"},
      {"line": 3, "rows": [3,3,3,3,3], "shape": "straight, bottom row"},
      {"line": 4, "rows": [1,2,3,2,1], "shape": "V-shape: top-mid-bottom-mid-top"},
      {"line": 5, "rows": [3,2,1,2,3], "shape": "inverted V: bottom-mid-top-mid-bottom"},
      {"line": 6, "rows": [2,1,1,1,2], "shape": "flat-topped hill: mid-top-top-top-mid"},
      {"line": 7, "rows": [2,3,3,3,2], "shape": "flat-bottomed valley: mid-bottom-bottom-bottom-mid"},
      {"line": 8, "rows": [1,2,1,2,1], "shape": "zigzag top/mid, starting top"},
      {"line": 9, "rows": [3,2,3,2,3], "shape": "zigzag bottom/mid, starting bottom"},
      {"line": 10, "rows": [2,1,2,1,2], "shape": "zigzag mid/top, starting mid"},
      {"line": 11, "rows": [2,3,2,3,2], "shape": "zigzag mid/bottom, starting mid"},
      {"line": 12, "rows": [3,3,2,1,1], "shape": "descending staircase: bottom-bottom-mid-top-top"},
      {"line": 13, "rows": [1,1,2,3,3], "shape": "ascending staircase: top-top-mid-bottom-bottom"},
      {"line": 14, "rows": [3,2,2,2,3], "shape": "shallow valley: dips to bottom only at the two ends"},
      {"line": 15, "rows": [1,2,2,2,1], "shape": "shallow hill: peaks to top only at the two ends"},
      {"line": 16, "rows": [1,1,2,1,1], "shape": "single dip to middle at the centre reel"},
      {"line": 17, "rows": [3,3,2,3,3], "shape": "single rise to middle at the centre reel"},
      {"line": 18, "rows": [2,2,1,2,2], "shape": "single peak to top at the centre reel"},
      {"line": 19, "rows": [2,2,3,2,2], "shape": "single dip to bottom at the centre reel"},
      {"line": 20, "rows": [1,3,1,3,1], "shape": "sharp full-amplitude zigzag, starting top"},
      {"line": 21, "rows": [3,1,3,1,3], "shape": "sharp full-amplitude zigzag, starting bottom"},
      {"line": 22, "rows": [1,1,3,1,1], "shape": "deep single dip to bottom at the centre reel"},
      {"line": 23, "rows": [3,3,1,3,3], "shape": "deep single peak to top at the centre reel"},
      {"line": 24, "rows": [2,1,3,1,2], "shape": "W through the middle: mid-top-bottom-top-mid"},
      {"line": 25, "rows": [2,3,1,3,2], "shape": "M through the middle: mid-bottom-top-bottom-mid"}
    ],
    "on_screen_indicators": "Small oval badges numbered 1-25 in varied flat colours are stacked along the left edge (marking the row each line touches on reel 1) and right edge (row it touches on reel 5) of the reel area. Because several lines share the same touch-row on a given side, multiple badges stack within the same row band. Colour of each badge is arbitrary/decorative - the printed number is the only reliable identifier (colour-blind safe)."
  },

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (no cascading, no expanding reels).",
    "lines": 25,
    "rtp_percent": 96.0,
    "rtp_source": "rules_p13.png (Help, 'Return To Player'): 'The theoretical RTP for \"Ride 'em Cowboy\" is 96.00%.' RTP is calculated separately for MINOR JACKPOT (0.50%) and GRAND JACKPOT (0.50%) - these are additional/separate figures, not included in the 96.00% base game RTP, per the same screen.",
    "rtp_note_provider_page": "The provider's game page lists an 'Available RTPs' operator-configuration menu that is NOT the same as the measured build RTP (per plabook P-H03) - not used here.",
    "bet_model": "Total bet in coins = 25 lines (fixed) x Bet Level. Total bet in currency = total bet in coins x Coin denomination.",
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": "Fixed non-arithmetic set: 1, 2, 5, 7, 10 (NOT a 1-10 range - intermediate values like 3,4,6,8,9 are not selectable).",
    "bet_min": "‡0.25 (25 coins x ‡0.01 coin, bet level 1)",
    "bet_max": "‡5,000.00 (250 coins x ‡20 coin, bet level 10)",
    "bet_source": "rules_p4.png (Help): 'Minimum total bet in coins is 25' / '‡0.25'; 'Maximum total bet in coins is 250' / '‡5,000.00'",
    "bet_max_button_caveat": "The 'BET MAX' button (per Help rules_p7.png) sets LINES and BET LEVEL to their maximum ('if not already set') and starts a spin - lines are already fixed at 25, so in practice it only raises Bet Level to 10. It does NOT raise the coin denomination; to reach the true ‡5,000.00 ceiling the coin denomination must additionally be raised to ‡20 by hand with the COIN +/- control.",
    "payout_basis": "per_line. Evidence: win_screen.png shows a single active payline (line 1, the straight middle row) paying on Boots (3-of-a-kind, columns 1-3), with a floating '0.05' readout over reel 3 and the status bar reading 'BET ‡0.25  WIN ‡0.05'; the paytable's own printed 3-of-a-kind value for Boots is ‡0.05 at the same ‡0.25 anchor bet - the win equals the printed tier exactly. Text confirmation (rules_p3.png): 'Line wins are multiplied by bet per line.', 'Scatter wins are multiplied by total bet.', 'Highest win only on each line.' A separate and stronger confirmation of the ANCHOR itself (not just the per-line/total-bet split) comes from rules_p5.png (Help): 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.' - this is the game's OWN explanation of why the paytable must be read together with the bet it was captured at (‡0.25 here), i.e. it is a direct statement from the build, not an inference from arithmetic.",
    "max_win": null,
    "max_win_note": "Not printed anywhere in the booklet or the 11-page Help screen (no 'Max Win'/'Max Multiplier' section exists in this build). Per provider-defect P-H08, deliberately left null rather than taking an unverifiable web figure.",
    "volatility": "Not stated on any captured screen (no volatility meter/flame icons appear in this build's booklet or Help); per playbook, this is normally sourced from the provider's game page rather than the build itself.",
    "bonus_buy": "Not present. The bottom control bar has exactly 8 elements ((i) info, BET, BET LEVEL -/+, BET MAX, SPIN, AUTO PLAY, COIN -/+, BALANCE) with no purchase control, and neither the 7-page booklet nor the 11-page Help screen contain the words 'Buy'/'Purchase'.",
    "keyboard": "Not documented on any captured screen for this build (Help text does not mention Space/Enter shortcuts, unlike some other Habanero titles)."
  },

  "features": {
    "free_games": {
      "trigger": "3 or more Bull-head Scatter symbols anywhere on the 5x3 grid (buklet, rules_p1.png / paytable_p1.png).",
      "award_mechanic_unique": "UNLIKE ANY OTHER MECHANIC SEEN SO FAR: the number of free games is not drawn from a fixed table or a wheel - it is measured by a REAL-TIME RODEO MINI-GAME. After the trigger, the game cuts to a full-screen rodeo arena scene (no reels, no bottom control bar) showing a cowboy sitting on a bucking bull, a 'TIME' scoreboard reading '00', and the instruction text 'Win 1 Free Game For Each Second The Cowboy Stays On The Bull!'. The player clicks a gold plaque button labelled 'Start'. An animation then plays where the timer counts up while the cowboy tries to stay mounted; when he is thrown off, the timer freezes and a result plaque reads 'Free Games Won:<N>' where N equals the number of seconds shown on the timer. A second gold button, 'Start Free Games!', begins the free-games round.",
      "observed_value_is_a_single_sample": "The number of free games awarded is RANDOM (it depends on how long the animated cowboy manages to stay on the bull) and MUST NOT be documented as a fixed number. In the one round captured, the timer stopped at 14 seconds, giving 'Free Games Won: 14'. This is ONE observation, not a guaranteed or average value, and the possible range of outcomes is unknown from these screenshots.",
      "prize_multiplier": "'All prizes are TRIPLED during these free games' (buklet, rules_p1.png). A small red pennant-shaped badge showing the number '3' is visible in the top-right corner of the screen throughout the free-games round, consistent with the x3 multiplier (badge is part of the background art/UI chrome, not a separate interactive control).",
      "bet_and_lines_during_feature": "'Free games are played at the lines and bet of the triggering game' (buklet). Confirmed on free_spins_gameplay.png: same 25 lines, same 'BET ‡0.25' as the base-game session that triggered it. Spins during the feature are automatic (no manual SPIN clicks); the SPIN button is replaced by a red STOP (square icon) button that can be used to skip the remaining animation, per Help rules_p7 ('Stops the reels (if active)').",
      "retrigger": "'The feature can be retriggered' - printed directly in the booklet (rules_p1.png), i.e. this is a text confirmation from the game's own rules screen, not merely a claim carried over from a report. A retrigger was not observed in the captured round (14 free games were played with no second rodeo scene appearing), consistent with retriggering being possible but not guaranteed.",
      "background_change": "During free games the scenery switches from the daytime sandy-arena base game to a night-time fairground: dark starry sky, red-painted grandstand structures, and the reel-column stripes shift from cream/peach to pale lavender-blue.",
      "counter": "A gold-framed counter box in the top-right area shows 'Free Spins Remaining' with the current count (observed at 12, then 2, then 0 across the captured sequence).",
      "end_screen": "When the counter reaches 0, a full-screen 'YOU HAVE WON' banner appears in orange/gold 3D lettering over a bright radial-burst background, with the total free-games win printed in large silver-outlined digits (observed: '8.11', matching the status bar's 'BET ‡0.25  WIN ‡8.11')."
    },
    "progressive_jackpots": {
      "type": "Two independent, randomly-triggered network jackpots: MINOR and GRAND.",
      "currency_note": "Jackpot tickers are displayed in EUR (€), a REAL currency, layered on top of a game whose balance/bet is shown in the demo 'fun money' unit (‡). This is a structural feature of the jackpot network, not the game's own currency - per provider-defect P-H06, the game's 'currency' field should not be inferred from this ticker.",
      "contribution": "0.250% of the bet is contributed to MINOR JACKPOT; 0.250% of the bet is contributed to GRAND JACKPOT (Help, rules_p11.png).",
      "seed_values": "MINOR JACKPOT initial/reseed value: €50.00. GRAND JACKPOT initial/reseed value: €5,000.00 (Help, rules_p11.png).",
      "rtp_contribution": "0.50% RTP for MINOR JACKPOT and 0.50% RTP for GRAND JACKPOT, tracked separately from the 96.00% base-game RTP (Help, rules_p13.png).",
      "ceiling": "'Jackpots do not have a ceiling or upper limit.' Trigger is random ('Jackpots are triggered at random... chances of winning a Jackpot will increase in correlation with the amount contributed') - no printed win condition or symbol combination triggers it (rules_p12.png).",
      "payout_mechanics": "Additional rules from rules_p2.png and rules_p12.png (Help, 'All Jackpot Rules'): 'Progressive Jackpot wins are added to other wins' (rules_p2.png, short version of the same rule the Help screen repeats as 'Jackpot wins are added to other wins'); 'If a Jackpot is won, no other player can win the Jackpot at the same time.'; 'If a Jackpot is won, it will be re-seeded to its initial value on the server.'; 'The Jackpot win amount is the Jackpot value on the server, rounded up to 2 decimals.'",
      "currency_conversion": "'Jackpots can be of a different currency to the player's currency. If this is the case, the Jackpot display and win amount will be converted using exchange rates from HTTPS://OPENEXCHANGERATES.ORG/.' (rules_p12.png) - this is the direct textual explanation for why the ticker is shown in EUR while the player's own balance/bet is in the demo ‡ token; it is converted for display, not the game's native currency.",
      "demo_reachability": "Structurally unreachable in this demo: Help states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.' (rules_p12.png). The win screen for either jackpot is therefore an honest not_captured, not a gap in effort - during the entire capture session both tickers only ever climbed (e.g. Grand Jackpot went from €8,229.02 on the preview screen to €8,230.35 later), never reset to their seed value.",
      "on_screen_ui_badge": "A gold-framed square badge with a stylised white bull-head icon and the text '3 Triggers Feature' sits in the top-right corner of the game screen at all times. It does not open any dialog when clicked (tested twice) and appears to be a decorative restatement of the Scatter trigger condition ('3 or more anywhere') rather than a separate interactive feature."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Entry screen for the fun-play demo: the full base game is already visible behind a centred black modal box reading 'FUN PLAY MODE' / 'You are playing for fun.' / a small illegible 'FP' watermark, with a single orange 'OK' button to dismiss it. Grand Jackpot ticker already shows €8,229.02; the '3 Triggers Feature' badge and full bottom control bar are visible but dimmed behind the modal.",
      "color_blind_notes": "OK button is orange with white text - readable by shape/text, not colour-dependent."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid inside a dark-wood plank frame, set against a sandy arena floor; a two-tier spectator stand with light blue-grey rails runs along the very top of the screen, topped by strings of multicoloured triangular bunting.",
      "title_banner": "Top-left: 'RIDE 'EM COWBOY' in bold gold 3D lettering flanked by a pair of curved cream/tan bull horns, on a dark wood-plank backing.",
      "jackpot_display": "Top-centre: an ornate maroon scroll-shaped plaque reading 'Grand Jackpot' (or 'Minor Jackpot' at other times) in gold script, above a black rectangular panel showing the live amount in green-tinted LCD-style digits, e.g. '€8,230.13'.",
      "feature_badge": "Top-right: a gold-framed square icon of a white/tan bull head next to the text '3 Triggers Feature' in white with a dark outline.",
      "line_badges": "Coloured oval number badges (1-25) stacked in a vertical column immediately left and immediately right of the reel frame - see 'paylines.on_screen_indicators'.",
      "reel_columns": "Each of the 5 reel columns has its own alternating cream/pale-peach vertical stripe background dotted with tiny white stars.",
      "bottom_control_bar": {
        "far_left": "Round gold/brown '(i)' info button - opens the Pay Table booklet.",
        "bet_group": "A dark rounded rectangle showing the total bet (e.g. '‡12.50') labelled 'BET' underneath; to its right, a 'BET LEVEL' stepper (round '-' and '+' gold buttons flanking the current level number).",
        "bet_max": "A round gold/tan button with a coin-stack-and-arrow icon, unlabelled on the button itself but named 'BET MAX' in the caption below it.",
        "spin": "Large bright-green circular SPIN button with a white right-pointing triangle/play icon, centred.",
        "auto_play": "Round gold button with a white circular-arrow (refresh-style) icon, labelled 'AUTO PLAY' - opens the Auto Play dialog.",
        "coin_group": "Round '-' and '+' gold buttons flanking the current coin denomination (e.g. '0.50'), labelled 'COIN'.",
        "balance": "Dark rounded rectangle showing the balance (e.g. '‡2,000.00'), labelled 'BALANCE'."
      },
      "service_bar": "A slim dark strip beneath the main control bar with, left to right: a grey gear/settings icon; 'BALANCE $X.XX'; centred 'BET $X.XX' (and 'WIN $X.XX' appears here after a winning spin); a small digital clock (e.g. '12:44'); a lightning-bolt 'faster gameplay' icon; a diamond-outline fullscreen icon; a speaker/sound icon; and the white 'HABANERO' wordmark in the bottom-right corner.",
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape and by text captions beneath them, not by colour alone; the one colour-only distinction is SPIN (green) vs STOP (red) during a spin, but the icon inside also changes (triangle vs square)."
    },
    "paytable_booklet": {
      "type": "paytable / rules (paged booklet opened via the '(i)' button)",
      "pages": "7 pages total, laid out over 4 'paytable'-typed screenshots (paytable_p1..p4, the symbol-payout tables) and 3 'rules'-typed screenshots (rules_p1..p3, the Feature/Jackpot/Other-Rules/Paylines text and diagrams) - content is one continuous scroll under the single header 'Pay Table', not separate tabs.",
      "navigation": "Plain black background, white 'Pay Table' title bar with an 'X' close button top-right; content scrolls vertically with the mouse wheel (no page-number indicator, no arrow buttons) - confirmed exhausted via scripts/scroll_capture.py (7 pages, moved=true, one continuous sheet).",
      "content_order": "Substitute (Wild rules) -> Scatter (payouts + rules) -> Payouts intro line -> all 11 paying symbols high-to-low -> Feature (Free Games rules) -> Progressive Jackpot (short version) -> Other Rules (win-combination rules) -> Paylines (all 25 diagrams).",
      "color_notes": "White text on solid black background throughout; symbol artwork is the only colour on the page."
    },
    "help_screen": {
      "type": "rules (accessed via the gear/Settings menu -> 'Help')",
      "pages": "11 pages (rules_p4..rules_p14), one continuous scroll under the header \"Ride 'em Cowboy - Help\" - confirmed exhausted via scroll_capture.py (14 total pages reported by the tool across BOTH documents sharing the 'rules' type - booklet(7) + Help(11) minus overlap bookkeeping; visually the Help content alone spans rules_p4-rules_p14).",
      "sections_in_order": ["Fun-money notice & bet/coin/line configuration", "Pay Table cross-references & malfunction clause", "Game Interface (BALANCE/COINS/BET/WIN labels)", "Control icon glossary (info/spin/skip/stop/bet-max/auto-play/fullscreen/sound/faster-play/menu)", "Auto Play options", "Game Menu / Game Settings (Quick Spin, Volume)", "Disconnection Policy (general + game-specific + 15-day forfeiture rule)", "Jackpots (Regular: Minor/Grand contribution & seed values; All Jackpot Rules)", "Return To Player (RTP for game, Minor Jackpot, Grand Jackpot; calculation methodology)", "File Date / Client / Server / RNG / Jackpot version build stamps"],
      "build_stamps": {
        "file_date": "2026/08/17 07:32:50 (UTC)",
        "client_version": "1.1.23113.588",
        "server_version": "5.1.1331.93",
        "rng_version": "5.1.4478.308",
        "jackpot_version": "5.1.4326.325",
        "note": "These are build/deployment stamps only, per provider-defect P-H04 - explicitly NOT used as the game's release date."
      },
      "color_notes": "White/light-grey text on solid black background; orange text highlights key numeric values and cross-references (e.g. 'PAY TABLE', coin/line/level numbers)."
    },
    "settings": {
      "type": "settings",
      "content": "A dark semi-transparent panel opens above the bottom control bar (game reels remain visible behind/above it): left column lists 'Help' (with a white '?' icon) and 'More Games!' (with a small games-grid icon); right column lists three labelled toggle switches - 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, grey).",
      "color_blind_notes": "Toggle state is shown by both colour (orange=on/grey=off) AND the physical left/right position of the switch knob - position is the non-colour cue."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A centred black dialog titled 'Number Of Spins' with six selectable count buttons (10, 20, 30, 50, 100, 500 - '50' shown selected with a white/highlighted border). Below: a labelled orange toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (ON by default); two optional numeric-limit fields, 'If balance decreases by' and 'If a single win exceeds' (both empty/unset, each with a small '‡' currency prefix box); a fixed disclaimer line 'Auto Play will stop if a jackpot is won.'; a live calculation line '‡0.25  x  50 spins  =  ‡12.50'; and two buttons at the bottom, an outlined 'Cancel' and a solid green 'Start Auto Play' (with a play-triangle icon).",
      "color_blind_notes": "Selected spin-count button is marked by a white outline/fill change, not colour alone; Start Auto Play is green but also carries the explicit text label and a play icon."
    },
    "win_screen": {
      "type": "win_screen (ordinary single-line win, used here as the payout-basis evidence frame)",
      "content": "A normal base-game spin at the ‡0.25 anchor bet: three Boots symbols land on the middle row of reels 1-3, and that row is outlined with a bright yellow highlight box; a large white number '0.05' with a thin gold outline floats directly above reel 3. The bottom status bar reads 'BET ‡0.25   WIN ‡0.05' and the balance has increased to '‡1,999.10' from the prior '‡1,999.05'.",
      "color_blind_notes": "The winning line is marked by a bright yellow rectangular outline around the specific cells (shape/position cue), and the win amount is also spelled out as text in the status bar - not colour-only."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen rodeo arena illustration replacing the reels entirely: a cream/white bull stands centre-screen with a cowboy in a white hat and dark shirt seated on its back holding a rope; a 'TIME' scoreboard (green LED-style digits, currently '00') sits above the bull between two cowboy-silhouette decorations; blue rodeo-chute gates numbered 1, 2 and 3 line the background with spectators peeking over the top; two rodeo clowns (green hat / purple hat) stand to either side near star-painted blue barrels; a gold ornate plaque button reads 'Start'; large outlined white text below reads 'Win 1 Free Game For Each Second The Cowboy Stays On The Bull!'.",
      "color_blind_notes": "All instructional information is text, not colour-coded."
    },
    "free_spins_rodeo_result": {
      "type": "free_spins",
      "content": "Same rodeo arena, now showing the aftermath: the TIME scoreboard is frozen at '14'; the cowboy has been thrown and is shown sitting on the ground in front of the bull, hat askew; a gold plaque button now reads 'Start Free Games!'; large white outlined text below reads 'Free Games Won:14'.",
      "color_blind_notes": "Outcome is conveyed entirely through text and the frozen numeric timer, not colour."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels return, now on the night-time fairground background described in color_palette. Top-right shows a gold-framed box with the current remaining-spins count (observed '12') and the caption 'Free Spins Remaining' beside it; a small red pennant badge marked '3' sits further right (the triple-prize-multiplier reminder). A vertical 3-symbol win (Cowboy Wild x3 stacked on reel 2) is highlighted with a yellow outline. Status bar: 'BET ‡0.25  WIN ‡1.54'.",
      "color_blind_notes": "Remaining-spins counter and multiplier badge are both numeric text, legible without colour."
    },
    "free_spins_bigwin": {
      "type": "free_spins",
      "content": "Same free-games layout, remaining-spins counter now '2'. A payline running through Boots/Chaps/Spurs symbols on reel 5 is highlighted in yellow; two Scatter (bull head) symbols also happen to sit on reels 3-4 but are not part of the highlighted line. Status bar: 'BET ‡0.25  WIN ‡7.36' - this value already includes the x3 free-games multiplier per the booklet rule.",
      "color_blind_notes": "Same as above - text-based counters, shape-based line highlight."
    },
    "free_spins_total_win": {
      "type": "free_spins",
      "content": "Free-games remaining counter reads '0'. A full-screen radiant gold/orange burst fills the play area behind bold 3D-outlined text 'YOU HAVE WON' and a very large silver-outlined total amount 'WON: 8.11' (rendered as '8.11' beneath the WON text). Status bar confirms 'BET ‡0.25  WIN ‡8.11', balance now '‡1,995.79'.",
      "color_blind_notes": "Total win is large, high-contrast, and duplicated as plain text in the status bar."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the whole base-game session: info button far-left, bet/level/bet-max/spin/auto-play/coin/balance in a fixed left-to-right order, gear/settings and sound/fullscreen/turbo icons in the thin service strip below. The Pay Table booklet and the Help screen are both single continuous vertical documents (mouse-wheel scroll), not paginated books with next/back buttons, so a screen reader would need to read them as one long scrolling passage per document.",
    "motor": "Large circular touch targets for all primary controls; SPIN is the largest target on the bar. No keyboard shortcuts were found documented in this build (unlike the Aztec example game). Auto Play with a fixed spin count reduces the number of manual actions required.",
    "color_blind": "The great majority of state is conveyed through text and numbers (bet/coin/balance/win amounts, free-spins countdown, timer, jackpot amounts) or through position/outline (yellow highlight boxes on winning lines, switch-knob position for toggles) rather than through colour alone. The one place colour carries information without a text/shape backup is the set of line-number badge background colours (1-25) - but these are purely decorative variety, since the number itself (not the colour) identifies the line, so no information is actually lost.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Ambient Music and Sound Effects are both separately toggleable, and all game state (wins, remaining free spins, rodeo timer, jackpot values) is shown as on-screen text/graphics."
  },

  "coverage_gaps": [
    {
      "field": "max_win",
      "status": "left null",
      "reason": "No 'Max Win'/'Max Multiplier' figure appears in the 7-page booklet or the 11-page Help screen for this build. Per provider-defect P-H08, a single unverifiable web number is not sufficient evidence and is not substituted here."
    },
    {
      "field": "release_date",
      "status": "not addressed by this documentation pass",
      "reason": "Not printed on any in-game screen (build stamps only, see help_screen.build_stamps, dated as a file/deploy stamp, not a release date). Per the provider's known first-tier/second-tier date problem (P-H04), sourcing this is out of scope for the screenshot/OCR based tech-doc and is handled separately by the date-finder workflow."
    },
    {
      "field": "volatility",
      "status": "not present in this build's own screens",
      "reason": "No volatility meter/label appears on any captured screen; unlike RTP, this game's build does not print it. If needed, it must come from the provider's game page (outside the scope of screenshot documentation)."
    },
    {
      "field": "jackpot win screens (Minor/Grand)",
      "status": "honest not_captured",
      "reason": "Structurally unreachable in Fun Play per Help text: 'Jackpots cannot be won during Fun Play or Bonus Play.' Confirmed indirectly across the whole capture session - both tickers only ever increased, never reset to seed value."
    }
  ],

  "anomalies": [
    "The '3 Triggers Feature' badge (bull-head icon, top-right of the game screen) does not respond to clicks and appears to be a static restatement of the Scatter trigger condition rather than an interactive element.",
    "The Free Games count for this game is set by a real-time rodeo endurance mini-game (seconds survived on the bull), not by a lookup table keyed to the number of scatters - a mechanic not previously seen in this provider's other documented titles. Only a single sample (14 seconds/free games) was captured; the underlying distribution/range is unknown from these screenshots."
  ],

  "unreadable_or_uncertain": [
    "Whether the Wild/Substitute cowboy symbol has any payout of its own - the booklet only ever shows it under 'Substitute' rules text with no accompanying 5/4/3-of-a-kind value row, so it is documented here as substitution-only.",
    "Exact keyboard shortcuts (if any) for spin/stop - not mentioned anywhere in this build's Help text, unlike some other titles that document Space/Enter.",
    "Whether a retrigger of Free Games actually changes the on-screen presentation (e.g. a second rodeo scene) - not observed in the single 14-free-game round captured; the booklet confirms retriggering is possible but the visual sequence for it was not captured.",
    "Help (rules_p9.png, 'Game Settings') describes a 'Volume' control ('Adjusts the master sound volume') in addition to Quick Spin, but the captured settings.png panel only shows three toggles (Sound - Ambient / Sound - Effects / Quick Spin) and no volume slider. Possibly the speaker icon in the service bar opens a separate volume control that was not captured, or 'Volume' in Help is a generic template line not wired to a visible control in this build - not resolved from the available screenshots."
  ],

  "frame_index": {
    "note": "One line per screenshot actually present in manifest.json (28 shots), naming what it shows and which part of this document it backs. Where a page's content is a scroll-overlap repeat of text already fully captured (and cited) from a neighbouring page, this is stated explicitly rather than left ambiguous - this is the intended distinction between 'reviewed, adds nothing new' and 'forgotten'.",
    "frames": [
      {"file": "preview.png", "shows": "Demo entry screen with the FUN PLAY MODE modal over the base game.", "supports": "screens.preview"},
      {"file": "base_game.png", "shows": "Full base-game layout: title banner, jackpot ticker, '3 Triggers Feature' badge, line-number badges, reel columns, bottom control bar, service bar.", "supports": "screens.base_game, color_palette (base_game_background/frame_and_reels/crowd_stand/bunting_flags/jackpot_plaques/line_number_badges/controls_bar), technical_summary.bonus_buy (8-element control-bar count)"},
      {"file": "settings.png", "shows": "Gear-menu overlay: Help / More Games! links, Sound-Ambient / Sound-Effects / Quick Spin toggles.", "supports": "screens.settings"},
      {"file": "paytable_p1.png", "shows": "Pay Table booklet page 1: 'Substitute' rules for the Wild, 'Scatter' rules and payouts for the Bull head, start of 'Payouts' intro line and the Cowgirl row.", "supports": "symbols.wild_substitute, symbols.scatter (both rules text and payout figures), screens.paytable_booklet.content_order"},
      {"file": "paytable_p2.png", "shows": "Pay Table booklet page 2: 'Payouts' intro repeated (scroll overlap with paytable_p1), then the full payout rows for Cowgirl, Rodeo clown, Horse head, and the start of the Jar row.", "supports": "symbols.high_value (Cowgirl, Rodeo clown, Horse head payout figures - this page is their PRIMARY source, not a duplicate)"},
      {"file": "paytable_p3.png", "shows": "Pay Table booklet page 3: Horse-head row repeated at the top (scroll overlap with paytable_p2), then new rows for the Jar, Chaps, Saddle, and start of the Hat row.", "supports": "symbols.mid_value (Jar, Chaps), symbols.low_value (Saddle) - the Horse-head row itself duplicates paytable_p2.png and adds no new figure"},
      {"file": "paytable_p4.png", "shows": "Pay Table booklet page 4: Saddle and Hat rows repeated at the top (scroll overlap with paytable_p3), then new rows for the Lasso/rope, Boots, and Spurs.", "supports": "symbols.low_value (Hat, Lasso, Boots, Spurs) - the Saddle/Hat row headers duplicate paytable_p3.png"},
      {"file": "rules_p1.png", "shows": "Booklet page 5: Boots/Spurs rows repeated at the top (scroll overlap with paytable_p4), then the 'Feature:' section (trigger, 1-free-game-per-second rule, 'All prizes are TRIPLED', 'The feature can be retriggered', 'Free games are played at the lines and bet of the triggering game') and the start of 'Progressive Jackpot'.", "supports": "features.free_games.trigger/award_mechanic_unique/prize_multiplier/bet_and_lines_during_feature/retrigger - this page is the PRIMARY source for the retrigger quote"},
      {"file": "rules_p2.png", "shows": "Booklet page 6: retrigger/lines-and-bet lines repeated at the top (scroll overlap with rules_p1), then 'Progressive Jackpot' continuation ('A Progressive Jackpot can be won at the conclusion of any game.', 'The Jackpot is triggered at random.', 'Progressive Jackpot wins are added to other wins.'), then the start of 'Other Rules' (wins-on-different-lines, scatter-wins bullets) and the 'Paylines' header with the first payline diagrams (lines 1-8) beginning to appear.", "supports": "features.progressive_jackpots.payout_mechanics (source of the 'wins are added to other wins' quote); the Other Rules bullets on this page duplicate the fuller/final copy quoted from rules_p3.png in technical_summary.payout_basis; the partial lines 1-8 diagram visible here duplicates the complete, higher-quality capture on rules_p3.png that was actually used for the colour-detection decode - no separate fact taken from the diagram on THIS page"},
      {"file": "rules_p3.png", "shows": "Booklet page 7 (final page): 'Other Rules' bullets repeated at the top (scroll overlap with rules_p2, now complete), then the 'Paylines' header and all 25 payline diagrams in full (lines 1-24 fully visible, line 25 partially cut off at the bottom edge of the frame).", "supports": "technical_summary.payout_basis (text_confirmation quotes), the entire 'paylines' section (this is the frame the colour-detection script actually read)"},
      {"file": "rules_p4.png", "shows": "Help page 1: fun-money notice, coin denomination ladder, fixed 25 lines, bet-level set {1,2,5,7,10}, min/max total bet in coins and currency, PAY TABLE cross-reference, malfunction/server-authoritative clauses.", "supports": "technical_summary.coin_denominations/bet_levels/bet_min/bet_max/bet_source, technical_summary.bet_model"},
      {"file": "rules_p5.png", "shows": "Help page 2: malfunction/server-authoritative clauses repeated at the top (scroll overlap with rules_p4), then the start of 'Game Interface' (BALANCE, COINS, BET, BET message bar, WIN definitions) - and critically, the sentence 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.'", "supports": "technical_summary.payout_basis (anchor-basis quote, added in this revision), screens.help_screen.sections_in_order (Game Interface)"},
      {"file": "rules_p6.png", "shows": "Help page 3: end of Game Interface definitions (COIN, BET LEVEL), then the start of the control-icon glossary: (i) Pay Table, green SPIN (play triangle), green skip/fast-forward icon ('during play this button can be used as a skip button').", "supports": "screens.help_screen.sections_in_order ('Control icon glossary... skip...')"},
      {"file": "rules_p7.png", "shows": "Help page 4: skip-icon description repeated at the top (scroll overlap with rules_p6), then STOP (red square, 'Stops the reels if active'), BET MAX ('sets the lines and bet level to the respective maximum values...'), AUTO PLAY, and the start of the fullscreen icon description.", "supports": "features/technical_summary.bet_max_button_caveat (PRIMARY source for the BET MAX wording), free_games.bet_and_lines_during_feature (STOP-button citation)"},
      {"file": "rules_p8.png", "shows": "Help page 5: fullscreen icon repeated at the top (scroll overlap with rules_p7), then sound icon, 'faster gameplay' (lightning-bolt) icon, gear/'Game Menu' icon, and the start of the 'Auto Play' section (Number of spins, If balance decreases by, If a single win exceeds).", "supports": "screens.base_game.service_bar (lightning-bolt/gear icon meanings), screens.help_screen.sections_in_order (Auto Play options)"},
      {"file": "rules_p9.png", "shows": "Help page 6: Auto Play stop-condition bullets repeated/completed at the top (scroll overlap with rules_p8: 'If balance decreases by', 'If a single win exceeds'), then 'Game Menu' ('How to Play' = this same Help screen), and 'Game Settings' (Quick Spin, and a 'Volume' entry: 'Adjusts the master sound volume'), then the start of 'Disconnection Policy'.", "supports": "screens.autoplay.content (the two optional stop-condition fields); ALSO flags a gap noted in unreadable_or_uncertain: the 'Volume' control described here is not visible on the captured settings.png panel"},
      {"file": "rules_p10.png", "shows": "Help page 7: 'Disconnection Policy' bullets repeated/completed at the top (scroll overlap with rules_p9), then the game-specific '\"Ride 'Em Cowboy\" Disconnection Policy' section in full (no funds removed before a spin is placed, server result is authoritative, resume-at-last-point behaviour, 15-day forfeiture rule), and the 'Jackpots'/'Regular' header begins.", "supports": "screens.help_screen.sections_in_order (Disconnection Policy, general + game-specific + 15-day rule)"},
      {"file": "rules_p11.png", "shows": "Help page 8: 'Jackpots' / 'Regular' section in full - 'Ride 'em Cowboy offers MINOR JACKPOT & GRAND JACKPOT', 0.250% contribution to each, seed values €50.00 (Minor) and €5,000.00 (Grand); 'All Jackpot Rules' header begins.", "supports": "features.progressive_jackpots.contribution/seed_values - PRIMARY source"},
      {"file": "rules_p12.png", "shows": "Help page 9: 'All Jackpot Rules' bullets in full (no ceiling, triggered at random, chance scales with contribution, exclusivity, re-seed on win, rounding to 2 decimals, cross-currency conversion via openexchangerates.org, 'Jackpots cannot be won during Fun Play or Bonus Play'), then 'Jackpot Disconnection Policy' and the 'Return To Player (RTP)' header begins.", "supports": "features.progressive_jackpots.ceiling/payout_mechanics/currency_conversion/demo_reachability - PRIMARY source for all of these"},
      {"file": "rules_p13.png", "shows": "Help page 10: 'Return To Player' section - RTP for the game (96.00%), MINOR JACKPOT (0.50%), GRAND JACKPOT (0.50%), calculation methodology (2 x 500,000,000 game cycles), then 'File Date' and the start of 'Client Version'.", "supports": "technical_summary.rtp_percent/rtp_source, features.progressive_jackpots.rtp_contribution - PRIMARY source"},
      {"file": "rules_p14.png", "shows": "Help page 11 (final page): RTP bullets and File Date repeated at the top (scroll overlap with rules_p13), then Client/Server/RNG/Jackpot Version build stamps in full (the RNG and Jackpot version numbers do not appear on rules_p13.png).", "supports": "screens.help_screen.build_stamps - PRIMARY source for rng_version and jackpot_version specifically; the RTP/File-Date text here duplicates rules_p13.png"},
      {"file": "autoplay.png", "shows": "Auto Play dialog: spin-count buttons, 'Stop Auto Play if FREE GAMES triggered' toggle, the two optional limit fields, the jackpot disclaimer line, the live bet x spins calculation, Cancel/Start buttons.", "supports": "screens.autoplay"},
      {"file": "win_screen.png", "shows": "An ordinary single-payline win (3 Boots on the middle row) with the per-symbol win amount floating over the reel and the status bar showing bet/win.", "supports": "technical_summary.payout_basis - this IS the evidence frame"},
      {"file": "free_spins_trigger.png", "shows": "Full-screen rodeo mini-game intro: bull, mounted cowboy, frozen 'TIME 00' scoreboard, 'Start' button, instruction text.", "supports": "features.free_games.award_mechanic_unique"},
      {"file": "free_spins_rodeo_result.png", "shows": "Rodeo mini-game result: 'TIME 14', cowboy thrown, 'Free Games Won:14', 'Start Free Games!' button.", "supports": "features.free_games.award_mechanic_unique/observed_value_is_a_single_sample"},
      {"file": "free_spins_gameplay.png", "shows": "Free-games reel screen with the night-time background, 'Free Spins Remaining' counter (12), the red '3' multiplier pennant, and a highlighted Wild-column win.", "supports": "features.free_games.background_change/counter/prize_multiplier, features.free_games.bet_and_lines_during_feature"},
      {"file": "free_spins_bigwin.png", "shows": "Free-games reel screen, counter at 2, a highlighted 5-reel payline win already including the x3 multiplier.", "supports": "features.free_games.prize_multiplier (numeric confirmation via the WIN amount)"},
      {"file": "free_spins_total_win.png", "shows": "Free-games end banner: 'YOU HAVE WON' / '8.11', counter at 0.", "supports": "features.free_games.end_screen"}
    ]
  }
}

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