RetroVerse

Demo, RTP 96.24%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.24%
Volatility High
Max win ×10000
Grid 6×9
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/retroverse-b28/

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7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 40 40 Mar Apr '26: 650 650 Apr May '26: 510 510 May Jun '26: 240 240 Jun Jul '26: 240 240 Jul Aug '26: 120 120 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇦Ukraine 10 10 10
🇸🇪Sweden 10 10 10 30 70
🇨🇦Canada 20 20 20 20 20
🇳🇱Netherlands 10 10 10 30 40
🇬🇧United Kingdom 10 10 10 10 50 10
🇱🇻Latvia 10 10 40 10 10
🇩🇰Denmark 10 10 10 10 30
🇧🇪Belgium 20 20 20
🇬🇷Greece 10 10 20 10 10
🇳🇴Norway 10 10 10 10 20
🇨🇭Switzerland 30 30
🇦🇺Australia 10 10 10
🇲🇽Mexico 10 10 10
🇪🇸Spain 10 10 10
🇧🇬Bulgaria 10 10
🇨🇾Cyprus 10 10
🇭🇺Hungary 10 10
🇮🇩Indonesia 10 10
🇮🇪Ireland 10 10
🇱🇺Luxembourg 20
🇵🇪Peru 10 10
🇵🇱Poland 10 10
🇵🇹Portugal 10 10
🇸🇮Slovenia 10 10
🇨🇷Costa Rica 10
🇭🇷Croatia 10
🇭🇰Hong Kong 10
🇯🇵Japan 10
🇲🇹Malta 10
🇸🇰Slovakia 10
🇹🇷Turkey 10
🇩🇪Germany 10 10 10 10
🇮🇹Italy 10 10 10 10
🇦🇹Austria 10 10 10
🇧🇷Brazil 10 10 10
🇪🇪Estonia 10 10 10
🇳🇿New Zealand 10 10 10
🇵🇭Philippines 10 10 10
🇫🇷France 10 10
🇷🇴Romania 10 10
🇫🇮Finland 20 40 20 100 60 20
🇺🇸United States 20 20 20
Full per-country breakdown via the API →

What we extracted from RetroVerse

Everything pulled from RetroVerse into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
16 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility High
max_win_x ×10000
layout 6×9
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.24%
Ante Bet 96.42% Push Bet - Boost (1.5x Base Bet)
Bonus Buy 96.41% Bonus Buy - Super Free Spins (280x Base Bet)
Bonus Buy 96.32% Bonus Buy - Free Spins (120x Base Bet)
Ante Bet 96.30% Push Bet - Mega Boost (2.5x Base Bet)

See how this RTP compares across Push Gaming’s full range →

Retro series

where this game sits among its own

Its 96.24% is the lowest RTP of the 3 games in the family.

Game Released RTP
RetroVerse you are here Apr 2026 96.24%
Retro Sweets May 2024 96.49%
Retro Tapes Nov 2022 96.47%
See all 3 games in this series →

Symbols & paytable

16 symbols
16 icons (ZIP)
Red console
Red console
High Pay

Angular red handheld console with pink/magenta trim, dark screen 'eyes' and a striped speaker grille; top payout tier, tied with Orange console; ranged tiers use the lower bound as match_count.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.20 Multiplier
9x 1.50 Multiplier
10x 2.00 Multiplier
11x 5.00 Multiplier
13x 10.00 Multiplier
15x 50.00 Multiplier
17x 250.00 Multiplier
Orange console
Orange console
High Pay

Rounded orange console with triangular ear-tabs, an oval cream screen with a toothy cartoon grin; top payout tier, tied with Red console; ranged tiers use the lower bound as match_count.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.20 Multiplier
9x 1.50 Multiplier
10x 2.00 Multiplier
11x 5.00 Multiplier
13x 10.00 Multiplier
15x 50.00 Multiplier
17x 250.00 Multiplier
Purple console
Purple console
Low Pay

Rounded violet console with an oval-eyed screen, a D-pad-like control cluster and ribbon-shaped bumps below the screen; mid payout tier, tied with Green gamepad; ranged tiers use the lower bound as match_count.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
11x 2.00 Multiplier
13x 5.00 Multiplier
15x 10.00 Multiplier
17x 25.00 Multiplier
Green gamepad
Green gamepad
Low Pay

Green D-pad-and-joystick gamepad with a cross D-pad, a round central joystick and ear-like bumps; mid payout tier, tied with Purple console; ranged tiers use the lower bound as match_count.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
11x 2.00 Multiplier
13x 5.00 Multiplier
15x 10.00 Multiplier
17x 25.00 Multiplier
Blue gamepad
Blue gamepad
Low Pay

Blue gamepad with a plus-shaped D-pad, two vertical pill buttons and small oval cartoon eyes; lowest payout tier, tied with Grey/silver controller; ranged tiers use the lower bound as match_count.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.50 Multiplier
10x 0.60 Multiplier
11x 1.00 Multiplier
13x 2.00 Multiplier
15x 4.00 Multiplier
17x 8.00 Multiplier
Grey/silver controller
Grey/silver controller
Low Pay

Flat metallic grey/silver rectangular controller with a square and a round purple button plus small cartoon eyes; lowest payout tier, tied with Blue gamepad; confirmed as the total-bet payout-basis frame (5-symbol cluster paid 0.05 fun at 0.50 fun bet).

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.50 Multiplier
10x 0.60 Multiplier
11x 1.00 Multiplier
13x 2.00 Multiplier
15x 4.00 Multiplier
17x 8.00 Multiplier
Wild (Arcade Symbol)
Wild (Arcade Symbol)
Wild

Gold cartridge-shaped console with a red 'x' and pixel numeral on its screen; substitutes all except Scatter, Magnet, Light Gun, Multiplicator, Collector and Wild Mystery; carries its own x1-x10 multiplier, sticks in place and grows +1 per win.

Wild Mystery Symbol
Wild Mystery Symbol
Wild

Gold treasure-chest box with pink/magenta side panels and a pixel 'W'; a blue strip tracks 3 base-game levels; substitutes like the Arcade Wild; once filled reveals a Wild, Scatter, Magnet, or (in Free Spins) Instant Prize, Multiplicator or Collector.

Instant Prize Symbol
Instant Prize Symbol
Other

Round coin tile (bronze/silver/gold) or a blue-gold square for the top value, printed with its own numeral; bet-multiplier from x1 to x500; clusters of 5+ Instant Prize symbols pay their combined value at the end of the Free Spins Feature.

Magnet Symbol
Magnet Symbol
Other

3-D pixel-block letter-C/horseshoe-magnet shape in green/purple/orange with flanking pink lightning bolts; randomly attracts matching Paying or Instant Prize symbols to form a win there; not observed landing live in this session.

Light Gun Symbol
Light Gun Symbol
Other

Angular blue/purple/green ray-gun shape with a yellow/orange beam, on an amber tile; randomly removes 2 types of regular Paying Symbols from the grid; not observed landing live.

Scatter (BNS)
Scatter (BNS)
Scatter

Red/white/blue retro console with racing-stripe panels, a yellow 'BNS' logotype and a yellow glow halo; 3+ anywhere trigger the Free Spins Feature (3=6, 4=8, 5=10, 6=12 spins).

Extra Spin Symbol
Extra Spin Symbol
Other

8-bit pixel-art red heart with a white '+1'; awards 1 or 2 extra Free Spins, then transforms into a random-value Instant Prize Symbol.

Collector Symbol
Collector Symbol
Other

Gold coin badge with a small green ribbon tag marked 'C' and a printed value (observed 8-157); Free-Spins-only, revealed by the Wild Mystery Symbol; collects all Instant Prize values from its winning cluster.

Multiplicator Symbol
Multiplicator Symbol
Other

Green cartridge-shaped tile with a red/orange star and a pixel asterisk-numeral (observed '*5'); Free-Spins-only x2/x3/x5/x10 multiplier applied to adjacent Instant Prize and Collector symbols, then becomes a random Instant Prize.

Blank Symbol
Blank Symbol
Other

Plain dark-navy tile with a faint grey pixel-art mountain-skyline silhouette; Free-Spins-only filler for empty grid positions, does not stick and does not pay.

Bonus modes

5 modes
Base Game Modifier base
Base Game

6 columns x 9 rows Cluster Pays grid with cascading/tumbling symbols; 5+ adjacent same-symbol clusters (horizontal or vertical) win; RTP 96.24%; win cap 10,000x the current Base Bet per round.

Free Spins fs
Free Spins Feature

Organic trigger: 3+ Scatter (BNS) symbols land anywhere (3=6, 4=8, 5=10, 6=12 spins). Also purchasable for 120x Base Bet (60.00 fun at 0.50 base); RTP 96.32%.

Free Spins fs_super
Super Free Spins Feature

Purchasable for 280x Base Bet (140.00 fun at 0.50 base); RTP 96.41%.

Base Game Modifier push_bet_boost
Push Bet - Boost

Toggle raising Total Bet to 1.5x Base Bet (0.75 fun at 0.50 base); increases the chance of triggering the Free Spins Feature; wins still evaluated on Base Bet, not the inflated Total Bet; RTP 96.42%.

Base Game Modifier push_bet_mega_boost
Push Bet - Mega Boost

Toggle raising Total Bet to 2.5x Base Bet (1.25 fun at 0.50 base); increases the chance of triggering the Free Spins Feature; wins still evaluated on Base Bet, not the inflated Total Bet; RTP 96.30% -- lower than Boost despite costing more, printed as-is.

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×120.00
Super Free Spins ×280.00

Colour system

extracted from frames · HEX
Export palette
#0F294E base dominant 1 base
#17515F base dominant 2 base
#19599A base dominant 3 base
#0C1A26 base dominant 4 base
#1D9E9E base dominant 5 base
#5A6996 base dominant 6 base
#0A0B21 free_spins dominant 1 free_spins
#121E54 free_spins dominant 2 free_spins
#4F105A free_spins dominant 3 free_spins
#1D259B free_spins dominant 4 free_spins
#151C24 bonus dominant 1 bonus
#182E50 bonus dominant 2 bonus
#FBFAFA bonus dominant 3 bonus
#195058 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • No two same-tier symbols rely on hue alone: tier is also signalled by the cluster-size payout printed in the paytable and by distinct symbol silhouettes/faces; Wild, Wild Mystery, Scatter, Instant Prize, Collector, Magnet, Light Gun, Extra Spin, Multiplicator and Blank symbols are shape- and icon-distinct from the 6 paying symbols and from each other.
  • The base-game-vs-Free-Spins cabinet re-theme (teal vs magenta) is the one clearly color-reliant cue, but it is always paired with the explicit 'Free Spins: N/M' on-screen counter, so it is never the only signal.
Screen Reader
  • Every meaningful game state prints its key numbers as plain on-screen text (Balance, Total Bet, WIN, Free Spins N/M, RTP, prices) rather than encoding them only in color or animation.
Motor Accessibility
  • All actions are single clicks/taps (Spin, Buy, OK, toggles); Space bar is offered as a keyboard alternative to Spin; Autoplay (10-1000 rounds) and Quick Play (click-anywhere to skip animations) reduce the number of repeated actions needed.
Hearing Accessibility
  • The game is fully playable with sound off -- the 'Enable Sounds' prompt defaults to a no-audio-required flow, and every win/award/feature event has on-screen text and/or a full-screen overlay in addition to any sound effect.
Low Vision
  • Balance, Total Bet, WIN and the Free Spins counter are always presented as plain white/gold text with a thin dark outline for contrast against the busy background.

Media & assets

15 files · 15 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (incl. a measured cluster win), 10-page paytable, 12-page rules booklet, settings, bet select panel, info summary ('Know The Game'), autoplay list, sounds/brand splash preview, bonus buy dialog (Free Spins + Super Free Spins), Free Spins award/gameplay in both cabinet themes, and win screen (branded overlay and plain in-grid counter).
Volatility rating is not printed anywhere in this build (checked all 10 paytable pages, all 12 rules pages, settings, info and autoplay panel).
Magnet Symbol and Light Gun Symbol were not observed landing live across roughly 98 base-game and roughly 66 Free Spins/Super Free Spins spins this session; documented from paytable/rules text only.
Wild (Arcade Symbol)'s distinct gold-cartridge/'xN' appearance was not confirmed on any captured live frame -- every live 'W'-lettered tile matched the Wild Mystery Symbol's chest/box appearance instead; documented from paytable/rules text only.
Exact mapping of Instant Prize coin color (bronze/silver/gold) to each specific value tier is not fully determinable -- the printed value list (x1 to x500) has more values than illustrated coin colors.
No separate absolute cash/'max profit' win-cap figure was found distinct from the 10,000x Base Bet multiplier cap.

Ask AI about RetroVerse

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in RetroVerse work? Keep it simple.

Organic trigger: 3+ Scatter (BNS) symbols land anywhere (3=6, 4=8, 5=10, 6=12 spins). Also purchasable for 120x Base Bet (60.00 fun at 0.50 base); RTP 96.32%.

RTP 96.24%High volatilitymax win ×10000demo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: RetroVerse vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/retroverse-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/retroverse-b28/
{
  "game": {
    "name": "RetroVerse",
    "in_game_wordmark": "RETRO VERSE (two-line stacked wordmark, subtitle 'CLUSTER LINK' underneath in a small trademark-style badge)",
    "provider": "Push Gaming",
    "provider_ref": "retroverse-96",
    "theme": "1980s arcade / retro video-game cabinet. The whole game is staged as if the player is looking into a neon-lit arcade cabinet: the reel grid sits inside a glowing cabinet frame with joystick and buttons drawn at the very bottom, and the paying symbols are cartoon handheld game consoles and gamepads with faces (cartoon eyes, some with mouths).",
    "art_style": "Flat 2D vector cartoon with thick black outlines and glossy cel-shaded highlights (bevelled, toy-like plastic look on every symbol). Chunky 8-bit/pixel-art lettering and numerals (the 'W', 'BNS', 'x10', '+1' glyphs are all built from visible square pixels) mixed with smooth vector symbol bodies. Saturated neon color palette (cyan/teal, magenta/pink, gold/amber, purple) against a dark navy arcade-cabinet backdrop; heavy use of glow/halo effects around symbols and panels. Straight-on, flat frontal view of the reel grid (no perspective/isometric tilt); mood is upbeat, playful, casual-arcade rather than dark or photorealistic. Not a flat-color-only minimalist style -- surfaces have glossy highlights and soft drop shadows, but nothing photoreal or 3D-rendered.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users), built from 43 desktop screenshots (1280x800) captured across base game, the 10-page paytable, the 12-page rules booklet, settings/bet/autoplay panels, both Bonus Buy variants and both Free-Spins-family features.",
    "method_notes": "All numbers below were read directly off full-resolution and zoomed crops of the captured frames (see documentation/examples methodology); nothing was inferred from memory of other Push Gaming titles. Anything not clearly legible or not actually observed live is listed in 'unreadable_or_uncertain' rather than guessed.",
    "language": "English"
  },

  "color_palette": {
    "base_game_cabinet": "Cyan/teal glossy plastic arcade-cabinet side panels (left and right of the reels), each printed with a faint pale-blue pixel-art alien-spaceship silhouette; a brass/gold joystick and two round buttons are drawn at the very bottom of each panel.",
    "reel_frame": "Reels sit inside a rounded rectangular frame with a bright cyan/turquoise glowing inner edge and a gold/brass outer trim; a soft magenta/pink glow surrounds the whole frame.",
    "reel_cells": "Dark navy-blue cells separated by thin lighter-blue divider lines; symbols are drawn on individual rounded dark-blue tiles that sit slightly inset within each cell.",
    "free_spins_cabinet": "During the Free Spins Feature the whole cabinet re-colors to warm magenta/pink and purple, with orange 8-bit star/sparkle decorations scattered over the side panels -- a strong non-textual visual cue (reinforced by the on-screen 'Free Spins: N/M' counter) that the feature is active.",
    "logo_wordmark": "'RETRO' in hot-pink/magenta neon-outlined 3D letters, 'VERSE' in bright yellow neon-outlined 3D letters underneath, both on a dark rounded rectangular badge with a thin pink glow; a small pill-shaped sub-badge below reads 'CLUSTER LINK' in white on dark purple.",
    "symbol_tiers_by_color": "The 6 paying symbols split into 3 payout tiers, each tier using 2 different color skins: HIGH tier = red and orange consoles; MID tier = purple console and green gamepad; LOW tier = blue and grey/silver gamepads.",
    "special_symbol_accents": "Wild Mystery Symbol = gold treasure-chest body with pink/magenta side panels and a bright yellow pixel 'W'; Wild (Arcade) Symbol = gold cartridge-shaped console with red 'x' and pixel numeral; Scatter = red/white/blue console with yellow 'BNS' lettering and a yellow glow halo; Instant Prize coins = bronze/copper (low values), silver, and gold coloring plus a blue-and-gold square tile for the top value; Collector symbol = gold coin badge with a small green ribbon tag; Extra Spin = green 8-bit heart with white '+1'; Multiplicator = green cartridge-shaped tile with a red/orange star and pixel asterisk-numeral.",
    "ui_accents": "Buttons and controls are white icons on dark semi-transparent circular backgrounds; the spin button is a large white double-arrow circle; the Bonus Buy ('star') button is a white star on a black circle with a red ring; balance/bet/win text is white/gold with a thin dark outline for contrast against the busy background."
  },

  "reel_and_grid": {
    "mechanic": "Cluster Pays with tumbling/cascading symbols (no paylines, no ways-to-win count).",
    "grid": "6 columns x 9 rows (54 symbol positions), fixed rectangular grid, confirmed verbatim in-game: rules_p1.png states 'RetroVerse is a 9-row, 6 column matching symbol game.'",
    "cluster_rule": "Cluster Wins are formed by 5 or more of the same paying symbol connected adjacently, horizontally OR vertically (not diagonally); a symbol can contribute to more than one cluster at once. Quoted verbatim (rules_p1/p2): 'Cluster Wins are achieved by matching adjacent symbols, horizontally or vertically. Symbols can contribute to multiple Cluster Wins. The highest cluster win value is always awarded in a single cluster.'",
    "cascade": "At the start of every round all symbols are cleared and new ones drop in from the top. After each Cluster Win, the winning symbols are removed, the remaining symbols on the board collapse downward, and new symbols drop from the top to refill all empty positions; this repeats until no further clusters form. Quoted (rules_p2): 'When Cluster Wins occur, symbols that contribute to any Cluster Win are removed, and all remaining symbols on the board Collapse downwards... new symbols drop from the top of the screen to fill all available positions on the board.'",
    "cluster_size_tiers": "Payouts are tiered by cluster size in 10 steps: 5, 6, 7, 8, 9, 10, 11-12, 13-14, 15-16, 17+ symbols (same tier boundaries for every paying symbol)."
  },

  "payout_basis": {
    "value": "total_bet (Base Bet, since Push Bet/Push-Up was off on every measured frame -- Base Bet and Total Bet were equal)",
    "anchor_bet": "0.50 fun (paytable header on every page: 'All wins shown are in fun and valid for the current Base Bet of 0.50 fun')",
    "measured_evidence": "base_game_cluster_win.png shows a mid-cascade highlighted cluster of exactly 5 cells (4 white/silver 'controller' symbols + 1 Wild substituting) with '0.05' printed directly over the cluster, at Total Bet 0.50 fun. The grey/silver controller's own paytable tier for a 5-symbol cluster (paytable_p2.png) is exactly 0.05 fun -- confirming the basis directly, independent of the game's own text confirmations below.",
    "text_confirmation": "rules_p9.png: 'The paytable reflects the current bet configuration, based on the Base Bet.' paytable_p1.png header, quoted above.",
    "conversion_rule": "To get a payout as a multiplier of the total bet, divide the printed currency value by the paytable's bet anchor (0.50 fun in this capture). All symbol payout tables below give both the printed currency figure (at the 0.50 fun anchor) and the derived multiplier."
  },

  "symbols": {
    "note": "There are no playing-card/royal symbols in this game -- all 6 paying symbols are retro handheld game consoles or gamepads, each drawn with a cartoon face (eyes, sometimes a mouth). They fall into 3 payout tiers of 2 color-skins each. Payouts read from paytable_p1.png/paytable_p2.png at the 0.50 fun bet anchor; multiplier = currency value / 0.50.",
    "high_value": [
      {
        "name": "Red console",
        "appearance": "Angular red handheld game console with pink/magenta trim; rectangular screen shows two square dark 'eyes'; a purple/pink striped speaker grille sits below the screen; two dark round side buttons.",
        "payouts_fun_at_0.50_anchor": {"17+": 125.00, "15-16": 25.00, "13-14": 5.00, "11-12": 2.50, "10": 1.00, "9": 0.75, "8": 0.60, "7": 0.50, "6": 0.40, "5": 0.25},
        "payouts_x_total_bet": {"17+": 250, "15-16": 50, "13-14": 10, "11-12": 5, "10": 2, "9": 1.5, "8": 1.2, "7": 1, "6": 0.8, "5": 0.5}
      },
      {
        "name": "Orange console",
        "appearance": "Rounded orange handheld console with small triangular ear-like tabs at the top; oval cream-colored screen with oval cartoon eyes and a wide toothy grin; a round brown D-pad-like button on the left side.",
        "payouts_fun_at_0.50_anchor": {"17+": 125.00, "15-16": 25.00, "13-14": 5.00, "11-12": 2.50, "10": 1.00, "9": 0.75, "8": 0.60, "7": 0.50, "6": 0.40, "5": 0.25},
        "payouts_x_total_bet": {"17+": 250, "15-16": 50, "13-14": 10, "11-12": 5, "10": 2, "9": 1.5, "8": 1.2, "7": 1, "6": 0.8, "5": 0.5},
        "note": "Same payout table as the red console -- both are the game's 'top' payout tier."
      }
    ],
    "mid_value": [
      {
        "name": "Purple console",
        "appearance": "Rounded violet/purple handheld console; oval screen with oval cartoon eyes; a D-pad-like control cluster on the left, round buttons on the right, small ribbon/bow-shaped decorative bumps below the screen.",
        "payouts_fun_at_0.50_anchor": {"17+": 12.50, "15-16": 5.00, "13-14": 2.50, "11-12": 1.00, "10": 0.50, "9": 0.40, "8": 0.30, "7": 0.25, "6": 0.20, "5": 0.15},
        "payouts_x_total_bet": {"17+": 25, "15-16": 10, "13-14": 5, "11-12": 2, "10": 1, "9": 0.8, "8": 0.6, "7": 0.5, "6": 0.4, "5": 0.3}
      },
      {
        "name": "Green gamepad",
        "appearance": "Green D-pad-and-joystick gamepad shape with a cross-shaped D-pad on the left, a round central joystick, two round buttons top-right, and cartoon oval eyes plus ear-like bumps at the top.",
        "payouts_fun_at_0.50_anchor": {"17+": 12.50, "15-16": 5.00, "13-14": 2.50, "11-12": 1.00, "10": 0.50, "9": 0.40, "8": 0.30, "7": 0.25, "6": 0.20, "5": 0.15},
        "payouts_x_total_bet": {"17+": 25, "15-16": 10, "13-14": 5, "11-12": 2, "10": 1, "9": 0.8, "8": 0.6, "7": 0.5, "6": 0.4, "5": 0.3},
        "note": "Same payout table as the purple console -- both are the game's 'mid' payout tier."
      }
    ],
    "low_value": [
      {
        "name": "Blue gamepad",
        "appearance": "Blue gamepad with a plus-shaped D-pad on the left, two vertical pill-shaped buttons on the right, and small oval cartoon eyes at the top center.",
        "payouts_fun_at_0.50_anchor": {"17+": 4.00, "15-16": 2.00, "13-14": 1.00, "11-12": 0.50, "10": 0.30, "9": 0.25, "8": 0.20, "7": 0.15, "6": 0.10, "5": 0.05},
        "payouts_x_total_bet": {"17+": 8, "15-16": 4, "13-14": 2, "11-12": 1, "10": 0.6, "9": 0.5, "8": 0.4, "7": 0.3, "6": 0.2, "5": 0.1}
      },
      {
        "name": "Grey/silver controller",
        "appearance": "Flat metallic grey/silver rectangular controller with one square button on the left and one round purple button on the right, plus small oval cartoon eyes; simpler, less 'characterful' shape than the other 5 symbols.",
        "payouts_fun_at_0.50_anchor": {"17+": 4.00, "15-16": 2.00, "13-14": 1.00, "11-12": 0.50, "10": 0.30, "9": 0.25, "8": 0.20, "7": 0.15, "6": 0.10, "5": 0.05},
        "payouts_x_total_bet": {"17+": 8, "15-16": 4, "13-14": 2, "11-12": 1, "10": 0.6, "9": 0.5, "8": 0.4, "7": 0.3, "6": 0.2, "5": 0.1},
        "note": "Same payout table as the blue gamepad -- both are the game's 'low' payout tier (the game's lowest-paying symbol). This is the exact symbol/tier used as the payout_basis measurement evidence above."
      }
    ],
    "wild_arcade_symbol": {
      "name": "Wild (Arcade Symbol)",
      "appearance": "Gold/amber handheld-console-shaped cartridge, angular like the red console; a red 'x' plus a red pixel-art numeral is shown on its screen; a teal/blue chevron-shaped 'mouth' grille below the screen with two round gold side buttons; small red cartoon heart-shaped 'nose/mouth' detail at the very bottom center.",
      "rules": "Substitutes for all other symbols EXCEPT the Scatter, Magnet, Light Gun, Multiplicator, Collector and Wild Mystery symbols. Every Wild instance carries its own multiplier value, randomly one of x1, x2, x3, x4, x5, x6, x7, x8, x9 or x10 when it lands. When a Wild contributes to a Cluster Win it stays stuck in place (does not get removed) and its own multiplier is applied to that win; if more than one Wild contributes to the same cluster, each Wild's multiplier is applied to the win one after another. Whenever a Wild participates in 1+ cluster wins its multiplier increases by 1. It spins off the grid only once it stops participating in any cluster win. New Wilds landing during the Free Spins Feature award 2 additional free spins.",
      "source": "paytable_p3.png/paytable_p4.png, rules_p3.png/rules_p4.png",
      "observation_note": "IMPORTANT HONEST GAP: this exact gold-cartridge/'xN' appearance was NOT positively identified on any captured live gameplay frame (base game or Free Spins). Every 'W'-lettered tile actually observed live on base_game.png, free_spins_cluster.png, free_spins_wilds.png and super_free_spins_gameplay.png matched the separate Wild Mystery Symbol's magenta treasure-chest appearance (see below) with a small numeral in a blue strip underneath -- not the gold cartridge/'x' shape shown in the paytable. It is possible the true Wild (Arcade Symbol) simply did not land during this session's captured frames (its landing is random); this note only says its distinct paytable appearance was not confirmed live, not that the symbol doesn't exist -- the paytable/rules text is explicit and consistent across 3 separate pages."
    },
    "wild_mystery_symbol": {
      "name": "Wild Mystery Symbol ('the Box Symbol')",
      "appearance": "Gold treasure-chest-shaped box with pink/magenta beveled side panels and pink corner rivets; a large yellow 8-bit pixel-art letter 'W' with a purple drop-shadow on its gold lid; a horizontal blue strip below the lid divided into 3 red segments, showing a numeral. Positively observed live (base_game.png, free_spins_wilds.png, super_free_spins_gameplay.png, free_spins_cluster.png) with numerals such as 1, 2, 5, 6, 7, 8 in the strip, and also with the strip empty/unfilled (fresh instance, 0 progress).",
      "rules": "Substitutes for all other symbols on the grid EXCEPT Scatter, Magnet, Light Gun, Multiplicator, Collector and Wild (Arcade) symbols. In the Base Game it has 3 levels to achieve, tracked by the number of cluster wins it participates in (this is what the numeral in the blue strip is tracking). Once all 3 levels are achieved it can reveal: a Wild Symbol with initial multiplier x2-x10, the Scatter Symbol, or the Magnet Symbol; if the maximum number of Scatter symbols is already on the grid it instead reveals an Instant Prize Symbol worth x25/x50/x100/x250/x500. In the Free Spins Feature it only opens once the win cluster it is part of contains the specific number of Instant Prize and Collector symbols indicated on the Wild Mystery symbol itself, at which point it can reveal an Instant Prize (high value x25-x500), a Wild (x2-x10), the Magnet Symbol, the Multiplicator Symbol, or the Collector Symbol.",
      "source": "paytable_p4.png/paytable_p5.png, rules_p4.png/rules_p5.png"
    },
    "scatter_symbol": {
      "name": "Scatter ('the Console Symbol', labelled BNS)",
      "appearance": "Red, white and blue retro handheld console (racing-stripe diagonal red/blue panels on the body) with a yellow 8-bit 'BNS' logotype on its screen and a bright yellow glow halo around the whole symbol; red and blue side grips/handles.",
      "rules": "3 or more Scatter symbols landing anywhere on the grid trigger the Free Spins Feature. Award table by scatter count: 3 = 6 free spins, 4 = 8 free spins, 5 = 10 free spins, 6 = 12 free spins.",
      "source": "paytable_p7.png/paytable_p8.png, rules_p6.png/rules_p7.png"
    },
    "instant_prize_symbols": {
      "name": "Instant Prize Symbols",
      "appearance": "A family of round coin tiles in different metal colors (bronze/copper for low values, silver, and gold) plus one distinct blue-and-gold rounded-square tile for the top value; each shows its numeral value printed in the center.",
      "rules": "Each Instant Prize Symbol is a bet multiplier. Values observed printed: x1, x2, x5, x10 (silver coin), x100 (gold coin), and x500 (blue/gold square tile); paytable text lists the full possible set as x1, x2, x5, x10, x25, x50, x100, x250, x500. When Instant Prize Symbols form a cluster of at least 5, that cluster's total value is paid out. Each Instant Prize Symbol that lands stays fixed in its position for the rest of the Free Spins Feature; all Instant Prize clusters are evaluated together at the very end of the feature.",
      "source": "paytable_p5.png/paytable_p6.png, rules_p5.png/rules_p6.png"
    },
    "magnet_symbol": {
      "name": "Magnet Symbol",
      "appearance": "Colorful 3D pixel-block letter-C / horseshoe-magnet shape, split into green (top), purple (middle) and orange (bottom) segmented blocks with a black outline, set on a magenta/purple gradient background tile; small pink lightning-bolt icons flank it on both sides. No text on this symbol.",
      "rules": "Randomly selects one type of Paying Symbol and attracts all matching symbols from across the grid to its own position, creating a cluster win there. Can also attract Instant Prize Symbols when at least 4 of them are visible on the grid, and can attract the Wild and Wild Mystery symbols together with Paying or Instant Prize symbols. After a cluster is created this way, the Magnet Symbol itself transforms into the matching Paying Symbol or into an Instant Prize Symbol with a random value.",
      "source": "paytable_p6.png, rules_p5.png/rules_p6.png",
      "observation_note": "Not observed landing live in this session (see 'unreadable_or_uncertain' -- paytable text confirms it is a Free-Spins-only pool member)."
    },
    "light_gun_symbol": {
      "name": "Light Gun Symbol",
      "appearance": "A stylized ray-gun-like shape built from angular blue, purple and green geometric blocks with a beam of yellow/orange light shooting diagonally from its barrel, on an orange/amber tile background. Describing its shape for accessibility purposes only -- see the reference-image caution below; this shape was never used as a logo reference crop.",
      "rules": "Randomly removes 2 types of regular Paying Symbols from the grid. Can only remove regular Paying Symbols (not Wilds, Scatter, Instant Prize, Magnet, Multiplicator, Collector or Wild Mystery symbols).",
      "source": "paytable_p6.png/paytable_p7.png, rules_p6.png",
      "observation_note": "Not observed live in this session -- see 'unreadable_or_uncertain'."
    },
    "extra_spin_symbol": {
      "name": "Extra Spin Symbol",
      "appearance": "An 8-bit pixel-art red heart with a white '+1' numeral inside it, on a green tile with a magenta pixel-pattern border.",
      "rules": "Awards an additional 1 or 2 Free Spins; once awarded it transforms into an Instant Prize Symbol with a random value.",
      "source": "paytable_p8.png/paytable_p9.png, rules_p7.png/rules_p8.png"
    },
    "collector_symbol": {
      "name": "Collector Symbol",
      "appearance": "A gold coin badge similar in shape to the Instant Prize coins, but with a small green ribbon/flag tag marked 'C' in its top-left corner and a larger printed value; observed live with values 8, 10, 68, 136, 151 and 157.",
      "rules": "Can only be revealed by the Wild Mystery Symbol during the Free Spins Feature. When it shows up in a winning cluster it collects all of the values from every Instant Prize Symbol within that cluster (all of which are then removed from the reels); it does NOT collect the value of a previous Collector, only the raw Instant Prize values.",
      "source": "paytable_p9.png/paytable_p10.png, rules_p8.png/rules_p9.png"
    },
    "multiplicator_symbol": {
      "name": "Multiplicator Symbol",
      "appearance": "A green cartridge/console-shaped tile (same general body silhouette as the Wild and Multiplicator-family symbols) with a red/orange star icon and a pixel-art asterisk-numeral (observed live as '*5'); has an orange/gold glow when active.",
      "rules": "During Free Spins, may appear when revealed by a Wild Mystery Symbol or after a Collector Symbol action. Can hold values of x2, x3, x5 or x10. When it appears it multiplies the values of all adjacent Instant Prize and Collector symbols. After the feature ends it transforms into a random Instant Prize Symbol.",
      "source": "paytable_p10.png, rules_p9.png/rules_p10.png"
    },
    "blank_symbol": {
      "name": "Blank Symbol",
      "appearance": "A plain unlit dark-navy tile with a faint grey pixel-art mountain/skyline silhouette icon -- a visibly 'empty' placeholder look distinct from every paying/special symbol.",
      "rules": "Used only to fill empty positions during the Free Spins Feature. Does not stick to the grid and does not pay any prizes.",
      "source": "paytable_p8.png, rules_p7.png; observed live filling unused grid positions throughout every Free Spins frame captured."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.24,
    "rtp_source": "rules_p12.png: 'The theoretical average return to player (RTP) is 96.24%.'",
    "additional_rtps": [
      {"variant": "Push Bet - Boost (1.5x Base Bet)", "rtp": 96.42, "source": "rules_p11.png"},
      {"variant": "Push Bet - Mega Boost (2.5x Base Bet)", "rtp": 96.30, "source": "rules_p11.png"},
      {"variant": "Bonus Buy - Free Spins (120x Base Bet)", "rtp": 96.32, "source": "rules_p10.png"},
      {"variant": "Bonus Buy - Super Free Spins (280x Base Bet)", "rtp": 96.41, "source": "rules_p10.png"}
    ],
    "volatility": "Not printed anywhere in this build (checked all 10 paytable pages, all 12 rules pages, settings, info/'Know The Game' summary and autoplay panel). Not documented here -- see 'unreadable_or_uncertain'.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun",
    "bet_source": "BET SELECT panel scrolled to both ends of the Base Bet list (bet_select_panel.png shows 0.50 fun selected mid-list; the manifest's dedicated min/max frames confirm 0.10 fun at the top and 100.00 fun at the bottom of the list with nothing beyond either end).",
    "demo_default_bet": "0.50 fun",
    "demo_credit": "1,000.00 fun",
    "grid": "6 columns x 9 rows, Cluster Pays with cascading/tumbling symbols (see 'reel_and_grid').",
    "win_cap": {
      "value": "10,000x the current Base Bet, per game round",
      "printed_three_times_verbatim": [
        "rules_p2.png, section 'Win Cap': 'This game has a win cap of 10,000x the current Base Bet amount per game round.'",
        "paytable_p2.png/paytable_p3.png, section 'MAX WIN': 'The maximum payout per game round is 10,000x the current Base Bet amount.'",
        "rules_p12.png, end of booklet: 'This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.'"
      ],
      "note": "The showcase-page style 'HIGHEST OBSERVED WIN' figure (a different, marketing metric) was NOT used for this field per provider playbook guidance; only the figure printed inside the game build's own paytable/rules is recorded here."
    },
    "push_bet": {
      "name_on_screen": "Push Bet (tumbler with two levels, 'Boost' and 'Mega Boost')",
      "cost": {"boost": "0.75 fun (= 1.5x the 0.50 fun Base Bet)", "mega_boost": "1.25 fun (= 2.5x the 0.50 fun Base Bet)"},
      "effect": "Increases the chance of triggering the Free Spins Feature; does NOT change the Win Cap or the payout basis -- wins are still evaluated against the Base Bet, not the inflated Total Bet, when Push Bet is active (rules_p11.png: 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount.').",
      "rtp_effect": "Raises RTP in both directions observed: 96.24% base -> 96.42% (Boost) -> 96.30% (Mega Boost); note Mega Boost's RTP is LOWER than Boost's despite costing more -- read as printed, not assumed monotonic.",
      "toggle_note": "Can be switched off only at the end of a game round; if Autoplay is running, Autoplay must be turned off first before Push Bet can be deactivated.",
      "source": "bet_select_panel.png, rules_p11.png, info.png"
    },
    "bonus_buy": {
      "access": "A round black 'star' icon on a red-ringed circle, on the right-hand vertical control bar of the base game, opens the Bonus Buy dialog.",
      "variants": [
        {"name": "Free Spins", "price_fun": 60.00, "price_x_base_bet": 120, "rtp_percent": 96.32, "awarded_spins_observed": [10, 12, 8], "source": "bonus_buy_dialog.png, rules_p10.png"},
        {"name": "Super Free Spins", "price_fun": 140.00, "price_x_base_bet": 280, "rtp_percent": 96.41, "awarded_spins_observed": [12, 12], "source": "bonus_buy_dialog.png, rules_p10.png"}
      ],
      "note": "Both prices scale with the currently-selected Base Bet (the dialog also shows a +/- Base Bet stepper below the two purchase cards)."
    },
    "session_and_versions": {
      "auto_resolve": "Incomplete game rounds are automatically resolved after 48 hours; any winnings from an automatic resolve are paid to the player's account. Where a round cannot be resolved, the stake is returned to the player.",
      "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. (printed in bold at the very end of the rules booklet)",
      "reel_config_note": "'Different reel configurations are used, depending on the progression in the Free Spins Feature.' (rules_p12.png)",
      "server_version": "1.0.1",
      "client_version": "2.0.13 30-06-2026",
      "source": "rules_p12.png"
    },
    "controls": {
      "spin": "Large circular white double-arrow icon, bottom-right of the reel frame.",
      "autoplay": "Round icon above the spin button (single play-triangle inside a circular arrow); opens a panel offering Off / 10 / 20 / 50 / 100 / 250 / 500 / 1000 rounds, plus an OK button.",
      "bet_select": "Stacked-coins icon above autoplay; opens the BET SELECT panel with the Push Bet Boost/Mega Boost cards on top and a scrollable Base Bet list (0.10 to 100.00 fun) below, plus OK.",
      "bonus_buy": "Star-in-red-circle icon, topmost of the right-hand icon stack.",
      "menu": "Hamburger icon (3 horizontal lines) top-right of the game frame; opens bottom navigation with 4 icons: grid (paytable), question mark (rules/'GAME INFO'), gear (settings), shield (info/'KNOW THE GAME' summary).",
      "sound": "Speaker icon immediately left of the hamburger menu, top-right.",
      "keyboard": "Space bar starts/stops a spin (per rules_p1.png 'How to Play'); pressing anywhere on screen during a round skips/speeds up animations (Quick Play)."
    }
  },

  "screens": {
    "preview_sounds": {
      "type": "preview",
      "content": "First screen on load: a plain near-black panel with white text 'Enable Sounds' (heading) and 'Would you like to enable sounds?' (question), two equal-width dark-grey rectangular buttons labelled 'YES' and 'NO' side by side, and a small grey headphones icon with the caption 'For the ultimate experience use headphones' below the buttons.",
      "color_blind_notes": "No color-only information; both buttons are labelled with text."
    },
    "preview_splash": {
      "type": "preview",
      "content": "Brand/feature splash shown after answering the sounds prompt, before the base game. Centered at top: the RETRO VERSE CLUSTER LINK logo. Below it, 3 side-by-side pink-bordered glowing plaques on a dark cabinet background, each with a small icon grid, a bold orange/gold title, and a one-line grey/white tagline: (1) 'INSTANT PRIZES' -- 'LAND 5 OR MORE IN A CLUSTER TO WIN INSTANT PRIZES', showing a 2x3 grid of Instant Prize coin icons; (2) 'WILD MYSTERY SYMBOL' -- 'REVEAL SPECIAL SYMBOLS AND INSTANT PRIZES', showing a small star/x5 icon, the Light Gun icon, the Magnet icon and the Wild Mystery 'W' box; (3) 'FREE SPINS FEATURE' -- 'CHAIN TO BUILD HUGE VALUE WINS', showing a 2x3 grid mixing Instant Prize coins and a Collector-style '3' tile. 'CLICK TO CONTINUE' in grey caps at the bottom center.",
      "color_blind_notes": "Each plaque is identified by its bold text title as well as its icon set, not by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 9-row grid of dark navy tiles centered on screen, inside a gold-trimmed, cyan-glowing cabinet frame; teal/cyan arcade-cabinet side panels (with joystick + button graphics at the bottom of each) flank the reels left and right.",
      "top_left": "RETRO VERSE CLUSTER LINK logo badge, floating over the left cabinet panel.",
      "top_right": "Speaker (mute/unmute) icon and hamburger menu icon, both white on dark circles.",
      "right_vertical_bar": "From top to bottom: star-in-red-circle Bonus Buy button; play-arrow Autoplay button; stacked-coins Bet Select button; large double-arrow circular Spin button at the very bottom.",
      "occasional_banner": "A 'PUSH BET(tm)' pink/purple gradient banner with a small white shield-tick logo can appear docked to the right edge of the reels, reading 'INCREASE chance to win feature' underneath -- a promotional callout for the Push Bet tumbler, not always visible.",
      "bottom_bar": "Bottom-left: 'Balance: <amount> fun' in white/gold bold text. Bottom-right: 'Total Bet: <amount> fun' in white/gold bold text. During/after a winning round a centered 'WIN: <amount> fun' counter appears between them.",
      "symbols_on_frame": "A random mix of the 6 paying console/gamepad symbols plus occasional Wild Mystery ('W') boxes, Instant Prize coins and Scatter ('BNS') consoles -- this layout is random per spin and not documented cell-by-cell.",
      "color_blind_notes": "Symbol identity is distinguishable by shape/face as well as color (e.g. the two 'top tier' symbols have visibly different console silhouettes and facial expressions, not just different hues); all numeric UI text (Balance/Total Bet/WIN) is plain white/gold text, not color-coded."
    },
    "base_game_cluster_win": {
      "type": "base_game",
      "content": "A single Cluster Win captured mid-cascade at Total Bet 0.50 fun: the first-resolved cluster (4 grey/silver controller symbols + 1 substituting Wild) is shown fully lit/undimmed while the rest of the 54-cell grid is darkened, with the win value '0.05' printed directly in bold outlined text over the cluster before it is removed and the board refills. Used as the payout-basis measurement evidence (see 'payout_basis')."
    },
    "paytable": {
      "type": "paytable",
      "pages": 10,
      "page_by_page": {
        "1": "Header 'Symbols', bet-anchor note ('valid for the current Base Bet of 0.50 fun'), payout table for the red, orange and purple symbols (cluster sizes 17+ down to 5), and the top of the green/blue/grey table.",
        "2": "Full payout table for the green, blue and grey symbols; 'Features > MAX WIN' section illustrating a slot-machine graphic showing '10000' with the text 'The maximum payout per game round is 10,000x the current Base Bet amount.'",
        "3": "MAX WIN section repeated at the top; 'WILD SYMBOL' section (Arcade Symbol, 'x10' cartridge icon) with substitution and multiplier rules.",
        "4": "Wild multiplier-stacking rule continued; 'WILD MYSTERY SYMBOL' section (Box Symbol, 'W' icon) intro, 3 base-game levels.",
        "5": "Wild Mystery Symbol rules continued (reveal list); 'INSTANT PRIZE SYMBOLS' section with the 4-icon coin illustration and value list.",
        "6": "Instant Prize rules continued; 'MAGNET SYMBOL' section; start of 'LIGHT GUN SYMBOL' section.",
        "7": "Light Gun Symbol rules continued; 'SCATTER SYMBOL' section (Console Symbol, 'BNS' icon); start of 'FREE SPINS FEATURE' section with the empty-position symbol-pool grid illustration.",
        "8": "Free Spins Feature rules continued; start of 'EXTRA SPIN SYMBOL' section (heart '+1' icon).",
        "9": "Extra Spin rules continued; 'COLLECTOR FEATURE' section with a 3x3 illustration of coin values and the gold Collector badge.",
        "10": "Collector rules continued; 'MULTIPLICATOR FEATURE' section with an illustration of the green star/asterisk tile multiplying adjacent Instant Prize and Collector symbols (scroll panel exhausted here)."
      }
    },
    "rules": {
      "type": "rules",
      "pages": 12,
      "page_by_page": {
        "1": "'GAME INFO' header; opening statement 'RetroVerse is a 9-row, 6 column matching symbol game.'; 'How to Play', 'Autoplay', 'Quick Play' and start of 'Payout Rules' sections.",
        "2": "Payout Rules continued; 'Cascading and Collapsing' section; 'Win Cap' section (10,000x Base Bet, 1st of 3 printed instances).",
        "3": "'Wild Symbol' section (full rules, matches paytable_p3/4).",
        "4": "Wild Symbol rules continued; 'Wild Mystery Symbol' section start.",
        "5": "Wild Mystery Symbol rules continued (reveal list); 'Instant Prize Symbols'; 'Magnet Symbol' section start.",
        "6": "Magnet Symbol rules continued; 'Light Gun Symbol'; 'Scatter Symbol'; 'Free Spins Feature' section start.",
        "7": "Free Spins Feature rules with the full scatter-count award table (3=6, 4=8, 5=10, 6=12 free spins) and the empty-position symbol pool list.",
        "8": "Free Spins Feature rules continued (auto-completion rule); 'Extra Spin Symbol'; 'Collector Feature' section start.",
        "9": "Collector Feature rules continued; 'Multiplicator Feature' section start; 'Paytable' note ('reflects the current bet configuration, based on the Base Bet').",
        "10": "Multiplicator rules continued; 'Bonus Buy' section (how it works + both variants' price/RTP); 'Base Bet' definition.",
        "11": "'Push Bet' section (Boost/Mega Boost price, effect, RTP, toggle rules); start of 'Additional Information'.",
        "12": "Additional Information continued (48h auto-resolve); 'MALFUNCTION VOIDS ALL PAYS AND PLAYS'; base RTP 96.24%; maximum win 10,000x (3rd printed instance); reel-configuration note; Server/Client version numbers (scroll panel exhausted here)."
      }
    },
    "settings": {
      "type": "settings",
      "content": "Panel titled 'SETTINGS' with 3 rows -- 'All Sounds', 'Sound Effects', 'Music' -- each with a speaker-mute icon toggle on the right. Bottom navigation bar (grid/question/gear/shield icons) common to every info-style panel.",
      "color_blind_notes": "Each row is text-labelled; toggle state is an icon (muted speaker with an 'x'), not a color change."
    },
    "bet_select_panel": {
      "type": "settings",
      "content": "Panel titled 'BET SELECT' with the 'PUSH BET(tm)' logo and a '?' help icon at top. Two side-by-side cards show the Push Bet levels: 'Boost' at 0.75 fun (toggle OFF) and 'Mega Boost' at 1.25 fun (toggle OFF), each illustrated with a small 'BNS' scatter-console thumbnail. Below, a 'Base Bet' heading and a scrollable vertical list of stake values (0.30/0.40/0.50 [highlighted white, selected]/0.60/0.70 fun visible in this frame) with a red 'OK' button at the bottom.",
      "color_blind_notes": "The selected bet row is shown in solid white with black text (high contrast), distinguishable by fill and position, not hue alone."
    },
    "info": {
      "type": "info",
      "content": "Single-page panel titled 'KNOW THE GAME' summarizing: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS', RTP 96.24%, the 10,000x maximum-win/restriction note, both Bonus Buy options with price and RTP, and both Push Bet levels with price and RTP -- essentially a condensed digest of the last few rules pages."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Panel titled 'AUTOPLAYS' with a vertical list of round-count options: 'Off' (highlighted white/selected), 10, 20, 50, 100, 250, 500, 1000, and a red 'OK' button at the bottom. Single screen, no further scrollable content."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Panel titled 'BONUS BUY' with two stacked purchase cards. Top card: 'Free Spins', price '60.00 fun', red 'BUY' button, thumbnail art of the glowing 'BNS' scatter console flanked by two pink question-mark icons. Bottom card: 'Super Free Spins', price '140.00 fun', red 'BUY' button, thumbnail art of the same scatter console plus two small Wild Mystery 'W' boxes with question marks, also flanked by pink question marks. Below both cards: a 'BASE BET' stepper row with minus/plus circular buttons around the current Base Bet value (0.50 fun)."
    },
    "free_spins_award": {
      "type": "free_spins",
      "content": "Full-screen award overlay over a dimmed cabinet background: the RETRO VERSE CLUSTER LINK logo at top with 4 small gold coin/token graphics flying outward from it; below, 'YOU HAVE BEEN AWARDED' in bold gold-on-black outlined caps, then a large gold 8-bit pixel-art numeral ('8' in the captured Free Spins purchase instance) with sparkle/particle effects, then 'FREE SPINS' in the same gold pixel style; 'CLICK TO CONTINUE' at the very bottom."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Base-game-style cyan/teal cabinet view (this particular Free Spins purchase instance had not yet re-colored to the pink Free Spins theme at the captured moment) with several 'BNS' Scatter consoles and a Wild Mystery box visible on the grid; right-hand vertical control bar (star/autoplay/bet-select/spin) still present, WIN counter and Total Bet shown at the bottom."
    },
    "free_spins_pink_theme_gameplay": {
      "type": "free_spins",
      "content": "Free Spins Feature gameplay once the pink/magenta cabinet re-theme has kicked in: warm magenta/purple cabinet panels with orange 8-bit stars, a bottom-center 'Free Spins: N/12' (or /10) counter, WIN value, and Total Bet. Empty grid positions show the grey 'mountain-skyline' Blank-symbol placeholder tile rather than being visually empty. Instant Prize coins (values such as 1, 2, 5, 7, 8, 10), Collector badges (values such as 8, 10, 68, 136, 151, 157) and Wild Mystery 'W' boxes with progress numerals are all visible scattered across the grid in these frames."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Two different presentations were captured for round-end totals: (a) a branded full-screen overlay ('super_free_spins_win.png') with the RETRO VERSE CLUSTER LINK logo, gold coin graphics, 'CONGRATULATIONS YOU HAVE WON' in gold pixel-outlined caps, a large gold pixel numeral total ('126.00' in the captured instance), 'DURING FREE SPINS' underneath, a translucent 'PUSH GAMING' shield-logo watermark near the bottom, and 'CLICK TO CONTINUE'; (b) for one low-value Free Spins purchase round the branded overlay was missed during capture and only the settled base-game screen was recorded, showing the plain in-grid 'WIN: 4.00 fun' counter and updated Balance -- still numerically verified via the balance delta, just without the celebratory overlay art."
    }
  },

  "accessibility_summary": {
    "screen_reader": "Every meaningful game state prints its key numbers as plain on-screen text (Balance, Total Bet, WIN, Free Spins N/M, RTP, prices) rather than encoding them only in color or animation; all paying and special symbols are visually distinguishable by shape/face as well as color. The one clearly color-reliant cue is the base-game-vs-free-spins cabinet re-theme (teal vs magenta), but this is always paired with the explicit 'Free Spins: N/M' text counter, so it is never the only signal.",
    "color_blind": "No two same-tier symbols rely on hue alone to be told apart from a different tier: tier is also signalled by cluster-size payout printed in the paytable and by distinct symbol silhouettes/faces. Wild, Wild Mystery, Scatter, Instant Prize, Collector, Magnet, Light Gun, Extra Spin, Multiplicator and Blank symbols are all shape- and icon-distinct from the 6 base paying symbols and from each other.",
    "motor": "All actions are single clicks/taps (Spin, Buy, OK, toggles); Space bar is offered as a keyboard alternative to clicking Spin; Autoplay (10 to 1000 rounds) and Quick Play (click-anywhere to skip animations) reduce the number of repeated actions needed.",
    "deaf_hard_of_hearing": "The game is fully playable with sound off -- the 'Enable Sounds' prompt defaults to a no-audio-required flow, and every win/award/feature event has on-screen text and/or a full-screen graphic overlay in addition to any sound effect."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in this build (paytable x10, rules x12, settings, info, autoplay all checked) -- omitted rather than guessed; per provider playbook this provider sometimes only states volatility on its public website, which is out of scope for in-game documentation.",
    "Magnet Symbol and Light Gun Symbol: both are described in the paytable/rules text but were not observed actually landing on the grid across roughly 98 confirmed base-game spins plus roughly 66 confirmed Free-Spins/Super-Free-Spins spins this session; per rules_p8.png text, Magnet is a Free-Spins-pool-only member, which is consistent with not finding it in base-game spins specifically.",
    "Wild (Arcade Symbol)'s distinct gold-cartridge/'xN' appearance: not positively identified on any captured live frame; every live 'W'-lettered tile matched the separate Wild Mystery Symbol's chest/box appearance instead. Documented under 'symbols.wild_arcade_symbol.observation_note' rather than asserted as unconfirmed-to-exist -- the paytable/rules text describing it is explicit, consistent, and repeated across 3 separate pages (paytable_p3/p4, rules_p3/p4).",
    "Exact mapping of Instant Prize coin color (bronze/silver/gold) to specific value tiers: the 4-icon paytable illustration shows a bronze '2', a gold '100', a silver '10' and a blue/gold '500' tile, but the full printed value list (x1, x2, x5, x10, x25, x50, x100, x250, x500) has more values than illustrated coin colors, so the color-to-value mapping for every value is not fully determinable from the captured frames.",
    "No separate 'max profit'/absolute cash win-cap figure was found distinct from the 10,000x multiplier cap; only the multiplier-based Win Cap is documented."
  ]
}

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