Retro Trader

Demo, RTP 99.06%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 5 days, 6 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 12 Aug 2026
RTP 99.06%
Volatility Low
Max win
Grid
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Asset pack

26 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/retro-trader-b10/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 12 Aug 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Retro Trader

Everything pulled from Retro Trader into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
6 palette colors from frames
13 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 99.06% · single configuration
volatility Low
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

2 modes
Base Game Modifier manual
Manual Round

Two-stage round loop, ~4-8 seconds total: Betting Stage (gold label, bright/enabled UP-DOWN buttons, 3-5 second countdown) during which the player bets UP or DOWN with +/-/MAX bet controls; then The Round (green label, UP/DOWN buttons muted/disabled) where a live price line moves and settles. Money is cashed out automatically at round end, 2% commission applied after payout.

Other auto
Autoplay

Opened via the round 'A' icon, only during Betting Stage. Choose direction (Only UP bet / Only DOWN bet / Random UP or DOWN bet), number of rounds (10/25/100/750/1000/unlimited), and optional stop conditions (on any win; if single win exceeds a set amount; if cash balance increases by a set amount; if cash balance decreases by a set amount), confirmed with OK.

Colour system

extracted from frames · HEX
Export palette
#313133 base dominant 1 base
#5F5D54 base dominant 2 base
#505438 base dominant 3 base
#A25B63 base dominant 4 base
#A5975E base dominant 5 base
#99AA8C base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • UP vs DOWN is redundantly coded by text label ('UP'/'DOWN'), by a diagonal arrow icon (pointing up-right for UP, down-right for DOWN), and by fixed screen position (UP is always on the right, DOWN is always on the left) -- usable even with color removed entirely.
  • Positive vs negative percentage values are marked with an explicit '+' or '-' sign and an up- or down-pointing black triangle glyph on every history tile, in addition to the green (positive) or pink/red (negative) tile color.
  • Enabled vs disabled DOWN/UP buttons are distinguished by contrast and saturation -- bright saturated fill with solid black icon and text when enabled (a bet can be placed), versus dull desaturated fill with low-contrast grey icon and text when disabled (Round in progress) -- not by hue alone.
  • On the price chart, the bright green line marks the price currently above its round-start value and the red/crimson line marks it below; this is paired with an explicit +/- sign in the live delta pill next to the line, not color alone.
Screen Reader
  • A full round lasts roughly 4-8 seconds and the Betting Stage window is only about 3-5 seconds long; a screen reader would need to announce phase changes (Betting Stage opened / N seconds left / Round started / WAIT) promptly and unambiguously for a blind user to place a bet in time.
  • All core game-state information also exists as text: 'Betting Stage' / 'Round' / 'WAIT' labels, the numeric countdown, 'UP'/'DOWN' button labels, percentage values with explicit +/- signs, 'BET Amount:' / 'Balance:' labels, and the RTP/fee sentences in the How-to-play booklet.
  • The Order Pool badges at the top of the screen and the per-player avatar tokens beneath them are decorative crowd/social-proof and could be summarized as a single 'N% of players bet DOWN, M% bet UP' announcement rather than reading every individual token.
Motor Accessibility
  • DOWN and UP are large, full-height, full-column buttons on the far left and right edges of the screen -- large, easy-to-hit targets.
  • Bet amount can be set with a single 'MAX' tap instead of repeated '+' presses; a '-' step-down button is also available.
  • Autoplay (selectable direction, round count up to 1000 or unlimited, and optional auto-stop conditions) removes the need to repeatedly interact within each short ~4-8 second round, useful for players with slower reaction or click time.
Hearing Accessibility
  • Music and Sounds are two independently adjustable sliders in Settings (default about 80% of the track) with a mute/speaker icon top-left; no outcome or instruction in the captured material is conveyed by audio alone -- the win banner, Round Stats table and the error dialog are all also shown as on-screen text.
Low Vision
  • Countdown seconds, percentage values, bet amount and balance are printed in a small blocky pixel font; every one of these values is duplicated as a full-word text label ('Betting Stage'/'Round'/'WAIT', 'UP'/'DOWN'), so the state is not dependent on reading the small numerals alone.
  • None of the core mechanics rely on icon shape or color alone: UP/DOWN outcome, enabled/disabled buttons, and win/loss results are all also given as explicit text and explicitly signed numbers.

Media & assets

4 files · 4 types
26 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Logo; base game in all three round states (Betting Stage open, Round in progress, WAIT transition); win banner; autoplay configuration dialog; settings menu (theme, music/sound sliders); Round Stats panel with one win and one loss row; error dialog (bet attempted outside Betting Stage); minimum-bet and maximum-bet limit screens; full 6-card tutorial sequence; full 8-page How-to-play booklet (about the game, how to play, betting stage, the round, results, example calculation, autoplay, settings, return to player, RNG, additional information).
Maximum win / payout multiplier cap is not declared anywhere in the game's own text -- all 6 tutorial cards and the complete 8-page How-to-play booklet were read in full and contain no such figure; payout is presented purely as a linear function of the percentage price move with no stated ceiling.
Meaning of the occasional bright-yellow/gold history tile (vs. the normal green tile) in the 10-tile history row under the chart is not explained anywhere in the game's own text and could not be determined from the captured frames.
Exact rule governing the chart panel's outer glow color (observed as red-orange, gold, green and pink/red across different frames) could not be tied to a single consistent variable (round outcome, stage, or Order Pool leader) from the available sample.
Whether the Round-stage countdown number counts up or down across the duration of a round was not determined -- only two mid-range values (5, 6 seconds) were observed in different rounds, insufficient to establish direction.
The 'History' button in the Settings menu did not open any panel in this demo build (verified with 4 repeated on-target clicks); round history is mentioned in the game's own text but was not explorable in this capture.
The single captured win banner ('YOU WON 0.00 FUN') was almost certainly caught mid count-up animation rather than showing the settled final amount; compensated by the Round Stats panel, which gives a clean numeric win (+2.09 FUN) and loss (-1.53 FUN) row.

Ask AI about Retro Trader

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Retro Trader play? Keep it simple.

Two-stage round loop, ~4-8 seconds total: Betting Stage (gold label, bright/enabled UP-DOWN buttons, 3-5 second countdown) during which the player bets UP or DOWN with +/-/MAX bet controls; then The Round (green label, UP/DOWN buttons muted/disabled) where a live price line moves and settles. Money is cashed out automatically at round end, 2% commission applied after payout.

RTP 99.06%Low volatilitydemo ✓

From the verified capture of 12 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Retro Trader vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/retro-trader-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/retro-trader-b10/
{
  "game": {
    "name": "Retro Trader",
    "provider": "BGaming",
    "provider_engine_code": "BInvestLive (seen in demo_url path: /play/BInvestLive/FUN?server=demo)",
    "game_kind": "crash / live-market prediction game (NOT a reel slot). No paytable, no symbols, no reels.",
    "theme": "Retro pixel-art stock-trading terminal. A single live line chart represents a stock/asset price; players bet on whether the price will be higher (UP) or lower (DOWN) than its starting point when the round ends. Visual language is 8-bit/retro-computing: blocky pixel font for all numbers and the logo, flat colored rectangular buttons with black pixel-art icons, a dark 'trading terminal at night' color scheme.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 25 desktop screenshots (1280x800), OCR ground truth and zoomed crops.",
    "method_notes": "Every screenshot was opened and read directly (vision), not inferred from filenames or from the capturer's notes. Numbers are taken verbatim from on-screen text. Two frames in the manifest (base_game_betting.png / base_game_wait.png) were found to show game content that contradicts their filenames; this is documented below under 'manifest_content_correction' and the game is described by what is actually visible, not by the filename.",
    "language": "English"
  },

  "color_palette": {
    "app_background": "Solid black (menus, tutorial cards, How-to-play booklet) or dark charcoal grey (#-ish neutral dark grey, base game screen behind the chart panel).",
    "chart_panel_background": "Vertical gradient from darker navy-blue (top) to a slightly lighter steel-blue (bottom), overlaid with thin horizontal dashed grey gridlines and percentage scale labels in green (positive, top half, e.g. '100%','80%'...'0%') and red (negative, bottom half, e.g. '-20%'...'-60%').",
    "chart_panel_border": "A thick glowing rounded-rectangle border around the chart. Its color changes with game state and was observed as: reddish-orange glow (idle/reset state, 0 SEC, 0 players), gold/yellow glow (mid-round in some tutorial frames), bright green glow (Betting Stage open, base_game_wait.png), and pink/red glow (win_screen.png, round settled). The exact rule mapping border color to game state could not be fully pinned down from the available frames and is marked uncertain (see 'unreadable_or_uncertain').",
    "price_line_up": "Bright green jagged line with a small diamond marker at its current end, used when the round's price is currently above its start.",
    "price_line_down": "Red/crimson jagged line with a small diamond marker at its current end, used when the round's price is currently below its start.",
    "live_delta_badge": "A small rounded pill next to the diamond marker showing the live percentage change, e.g. green pill with black up-triangle and '+4%'/'+5%' text, or red pill with black down-triangle and '-7%'/'-46%' text.",
    "down_pool_badge_and_button": "Rose/salmon pink (muted pink '#e08a99'-like when disabled, brighter coral-pink '#f26d81'-like when enabled).",
    "up_pool_badge_and_button": "Light/medium green, similarly muted when disabled and brighter, more saturated when enabled.",
    "history_tile_positive": "Pale green tile, black bold percentage text, small black upward-pointing triangle glyph.",
    "history_tile_negative": "Pale red/pink tile, black bold percentage text, small black downward-pointing triangle glyph.",
    "history_tile_highlighted": "One tile in the row occasionally renders in bright yellow/gold instead of green or red (still shows an upward triangle and a positive percentage). Meaning uncertain, see notes.",
    "timer_ring": "A circular gauge around the countdown number; the visible arc is colored either red-to-green gradient (early/idle frames) or plain light-green (most base-game frames), sweeping clockwise as time elapses/counts.",
    "logo_wordmark": "RETRO TRADER, in bold blocky grey/off-white pixel letters, top-right corner, with a small bright-green zigzag up-trend arrow icon between the two words.",
    "brand_badge": "Top-left corner: a small gold/yellow square with a black bold letter 'B' (BGaming badge), and a white speaker/sound icon immediately to its right.",
    "menu_button": "Dark grey rounded-rectangle button, top-left, with a white 3-line hamburger icon ('=').",
    "betting_stage_icon": "A stack of 4 flat golden/amber ellipses (coin stack), used next to the 'Betting Stage' label.",
    "round_icon": "A small bright-green zigzag arrow pointing up-right (identical style to the UP button icon), used next to the 'Round' label.",
    "modal_dialogs": "Tutorial cards and error dialog use a warm mustard-yellow / dark-grey panel respectively; How-to-play and Settings/Round-Stats use a neutral dark-grey panel with a lighter grey header bar and a white 'X' close button top-right.",
    "notes_for_colorblind_users": "Every place where color carries meaning (UP vs DOWN, positive vs negative, enabled vs disabled) is paired with a redundant non-color cue: text label ('UP'/'DOWN'), a differently-shaped arrow icon (diagonal up-right vs down-right), an explicit +/- sign in the percentage number, or a change in text/icon contrast (bold black vs dim grey) for enabled/disabled state."
  },

  "screen_layout_base_game": {
    "top_left": "Gold 'B' badge (BGaming) and a white speaker icon (sound on/off), stacked with a hamburger MENU button directly below (opens Settings).",
    "top_right": "A plain white real-time clock showing the current wall-clock time (e.g. '07:11', '07:39'). This is a system/browser clock, NOT a game timer or round counter; it advances continuously and is unrelated to round countdowns. Positioned above the 'RETRO TRADER' wordmark.",
    "top_center_left_badge": "A rose/pink rounded rectangle: top line shows the number of players who bet DOWN this round (integer, e.g. '1,023'), bottom line shows that count as a percentage of all bettors this round (e.g. '51%'). This is the DOWN side of the 'Order Pool'.",
    "top_center_right_badge": "Mirror of the above in green, for players who bet UP (e.g. '962' / '49%').",
    "top_center_status_widget": "Between the two Order Pool badges: an icon+label pair (coin-stack + 'Betting Stage' in gold, OR green zigzag arrow + 'Round' in green) to the left of a circular countdown gauge. The gauge shows either a white pixel-font number with 'SEC' underneath, or literally the word 'WAIT' in the center when between rounds. To the right of the gauge, small grey/white text reads '2% Fee' at all times.",
    "left_column": "A dark panel below the DOWN Order Pool badge, header 'N players', showing a grid of small circular avatar tokens (random 2-letter initials, random background colors, with a staked FUN amount printed underneath each) representing the (simulated) crowd of players who bet DOWN this round. Below the panel, a full-width DOWN button.",
    "right_column": "Mirror of the left column in green for players who bet UP, with a full-width UP button at the bottom.",
    "center_chart": "The main chart panel (see color_palette). A row of exactly 10 small square tiles sits along the bottom edge of the chart panel, each showing a past round's percentage result (see 'order_pool_and_history_semantics').",
    "bottom_bar": "A horizontal control strip below the chart: a round 'A' auto-mode icon button (opens Autoplay config), a '-' button, a dark rectangular field showing the current bet amount and currency (e.g. '3.00 FUN'), a '+' button, and a 'MAX' button. Below that strip, a full-width dark bar reads 'BET Amount: X FUN' (left) and 'Balance: Y FUN' (right)."
  },

  "round_lifecycle": {
    "source": "Directly observed across base_game_betting.png, base_game_wait.png, base_game_down_placed.png, error_dialog.png, tutorial cards, and confirmed textually on how_to_play_p2/p3 ('The gameplay consists of the two stages: Betting Stage and the Round itself.').",
    "stage_betting": {
      "label": "'Betting Stage', gold/amber text next to a gold coin-stack icon (bright/active color).",
      "timer": "Circular gauge counts down a small number of seconds (observed value: 3) with 'SEC' below it.",
      "buttons": "DOWN and UP buttons are in their bright/saturated colors and show black, high-contrast text and icons -> enabled, a bet can be placed.",
      "chart": "Shows the finished price line of the PREVIOUS round (a full zig-zag line with a marker at the end) rather than an empty chart, so players can see the latest result while a new round is being opened for bets.",
      "evidence_frame": "base_game_wait.png (despite its filename) -- see 'manifest_content_correction'."
    },
    "stage_round": {
      "label": "'Round', green text next to a green up-trend zigzag icon.",
      "timer": "Circular gauge shows a number (observed values: 5, 6) with 'SEC' below it; whether this counts up or down within the round could not be established with certainty from the available frames.",
      "buttons": "DOWN and UP buttons switch to a muted/desaturated color with grey (low-contrast) text and icon -> disabled, no further bets accepted for this round.",
      "chart": "A NEW line is drawn live from a flat/short starting point, with a diamond marker tracking the current price and a colored delta pill (green/red) showing the live percentage change.",
      "evidence_frames": "base_game_betting.png (despite its filename) and base_game_down_placed.png -- see 'manifest_content_correction'."
    },
    "stage_wait_transition": {
      "label": "The countdown circle displays the literal word 'WAIT' instead of a number; the 'Betting Stage' label beside it is present but rendered dim/greyed (not yet active).",
      "buttons": "DOWN and UP remain muted/disabled.",
      "purpose": "Brief pause between a round's settlement and the next Betting Stage opening; betting is not yet possible.",
      "evidence_frame": "error_dialog.png (the WAIT state is visible in the background behind the error modal)."
    },
    "results": {
      "win_banner": "A horizontal yellow/gold bar overlays the bottom of the chart reading 'YOU WON  <amount> FUN' in bold black text after a winning bet (win_screen.png). On the captured frame the amount reads '0.00 FUN', which is very likely a mid-animation artifact of the counting-up number effect rather than the true payout: the account balance on the same frame rose from 997.16 to 1002.09 FUN (+4.93 FUN), and a separate, numerically clean confirmation of both a win and a loss is given by round_stats.png (UP bet, +73% price move -> +2.09 FUN profit; DOWN bet, +50% price move against the bet -> -1.53 FUN loss).",
      "auto_cashout": "Per how_to_play text: 'At the end of the round the player's money is cashed out automatically' -- no manual collect/cash-out action is required or shown."
    }
  },

  "order_pool_and_history_semantics": {
    "source_quote": "how_to_play_p2.png, verbatim: 'The stock price moves dynamically throughout the round. The Order Pool (red and green squares next to the timer) displays how other players have placed their bets. Players can view past round results by clicking on any of the squares below the chart.'",
    "top_badges_order_pool": "The pink (left) and green (right) percentage badges at the top of the screen, together with the crowd of small avatar tokens beneath them, represent the CURRENT round's Order Pool: the share of participating (simulated) players who bet DOWN vs UP. This is a distribution of OTHER PLAYERS' bets, NOT a payout multiplier and NOT the price chart's own movement.",
    "bottom_row_history_tiles": "The 10 small square tiles under the chart are PAST ROUNDS' results, expressed as the percentage price change of that round (e.g. '-96%', '30%', '-27%', '67%'). Each is clickable ('Players can view past round results by clicking on any of the squares'), which was not exercised in this capture. This row is NOT a distribution of bets and NOT a live multiplier -- it is a scrolling history ticker; new results appear to enter from the right side of the row over time.",
    "avatar_tokens": "Circular badges inside the left/right player-count panels showing 2 random uppercase letters and a random staked FUN amount (e.g. 'CA / 10.00 FUN'). Background colors are assigned randomly per token (purple, orange, olive, pink, teal, etc.) and carry no game-mechanical meaning -- purely a crowd/social-proof visualization of simulated participants."
  },

  "betting_and_limits": {
    "currency_in_demo": "FUN (BGaming's standard demo play-money token).",
    "min_bet": "1.00 FUN -- measured directly: the '-' button was pressed until it became inactive (dim glyph, low contrast, confirmed by zoomed crop) at a displayed bet amount of '1.00 FUN' (bet_limit_min.png).",
    "max_bet": "10,000.00 FUN -- measured directly: the 'MAX' button was pressed, driving the bet field to '10,000.00 FUN' and turning both '+' and 'MAX' inactive/dim (bet_limit_max.png). This ceiling is not limited by the demo balance shown (1,000.56 FUN at the time), i.e. it is the platform bet cap, not a balance cap.",
    "bet_adjustment_controls": "A dark rectangular field displaying the current bet amount, flanked by a '-' step-down button, a '+' step-up button, and a 'MAX' button that jumps straight to the maximum bet. A separate round 'A' icon opens the Autoplay configuration dialog.",
    "default_bet_seen": "3.00 FUN (most base-game and tutorial frames)."
  },

  "payout_formula": {
    "source": "Verbatim text on how_to_play_p2.png / p3.png (identical text repeated on p4-p6 as the panel is scrolled): 'Each 1% of the change in the stock value in the correct direction gives the player a payout of 1% of the bet. And on the contrary, the player loses 1% of the bet for each 1% of the change in the stock value in the wrong direction. For example, if a player bet down, and the stock cost for the round increased by 10%, the player lost 10% of the bet and gets 90% of the bet to the balance. At the end of the round the player's money is cashed out automatically. Please note that the game charges a 2% commission after your payout.'",
    "worked_example_from_game": "Verbatim 'Example Calculation' text (how_to_play_p3.png onward): 'The player bets 100 cents on the graph increasing. The graph rises by 138% (So, the first multiplier is 100% of the user bet +138% of the graph = 2.38). The casino commission is 2% (So, the second multiplier is 100% - 2% = 98%). The winnings are calculated using the formula: 100 x 2.38 x 0.98 = 233.24 cents.'",
    "derived_formula": "payout = bet_amount x (1 + price_change_percent/100) x 0.98, for a WINNING direction. For a partially/fully losing bet the multiplier (1 + price_change_percent/100) falls below 1 (or to 0 if the adverse move reaches -100%), and the 2% fee is still applied to whatever remains.",
    "fee": {
      "percent": 2,
      "label": "'2% Fee', shown as small persistent text on the main game screen between the countdown gauge and the UP order-pool badge on essentially every base_game frame.",
      "when_applied": "After the payout is computed, per the how_to_play text quoted above ('charges a 2% commission after your payout')."
    },
    "rtp": {
      "value_percent": 99.06,
      "label": "'The overall theoretical Return to Player (RTP) is 99.06%.'",
      "evidence_frames": ["how_to_play_p6.png", "how_to_play_p7.png", "how_to_play_p8.png"],
      "note": "Identical sentence appears on all three pages as the scrolled panel re-renders the 'Return to Player' section; read directly by the documenter, not copied from a third party."
    },
    "max_win_or_multiplier_cap": {
      "declared_in_game": false,
      "note": "No printed cap on winnings/multiplier ('max win Nx' or similar) was found anywhere in the captured material: all 6 tutorial cards and the complete 8-page How-to-play booklet (About the game / How to play / Betting Stage / The Round / Results / Example Calculation / Autoplay / Settings / Return to Player / RNG / Additional information) were read in full and contain no such figure. Third-party web sources disagree with each other (provider material states one cap, an unrelated review site states a much larger one) and neither figure appears verbatim in the game's own text, so NEITHER is recorded here. Payout is presented in the game purely as a linear function of the percentage price move (see 'payout_formula'), with no stated ceiling."
    }
  },

  "autoplay": {
    "trigger": "The round 'A' icon button in the bet-adjustment strip; per how_to_play text, 'It can be activated only during the Betting Stage.'",
    "dialog_title_area": "No explicit title text at the very top of the panel; two labeled columns: 'Number of rounds' (left) and 'Stop autoplay' (right).",
    "direction_choice": "Three mutually exclusive checkbox options (square checkbox, filled green when selected): 'Only UP bet', 'Only DOWN bet', 'Random UP or DOWN bet' (selected/green in the captured frame).",
    "round_count_choice": "Six rectangular buttons in a 3x2 grid: 10, 25, 100, 750, 1000, and an infinity symbol (unlimited). '100' was selected/highlighted in amber in the captured frame.",
    "stop_conditions": "Four checkbox rows, each an independent optional stop condition: 'On any win', 'If single win exeeds' [sic, typo in game text] (numeric input, default 0), 'If cash balance increases by' (numeric input, default 0), 'If cash balance decreases by' (numeric input, default 0). None were checked in the captured frame.",
    "confirm_close": "A green 'OK' button at the bottom-right confirms the configuration; a white 'X' in a dark square at the top-right closes the dialog without saving (not verified)."
  },

  "settings_menu": {
    "trigger": "Hamburger menu button, top-left of the base game screen.",
    "left_column_buttons": "'How to play' (opens the 8-page booklet), 'Round Stats' (opens a personal per-round results table), 'History' (observed to NOT open any dialog in this build -- see 'anomalies').",
    "right_column_sliders": "'Music' and 'Sounds' horizontal sliders, both shown with the handle at roughly 80% of the track, filled portion in green.",
    "theme_toggle": "Two buttons, 'Light' and 'Dark'; 'Dark' was shown selected/highlighted (lighter grey fill) in the captured frame, and all other captured screens use the dark theme, consistent with this setting.",
    "close": "White 'X' inside a dark square, top-right of the panel."
  },

  "round_stats_panel": {
    "trigger": "'Round Stats' in the Settings menu.",
    "columns": "'Direction' | 'Result' | 'Profit'.",
    "rows_captured": [
      {"direction": "DOWN", "direction_color": "red/pink text", "result": "+50%", "profit": "-1.53 FUN", "profit_color": "grey/white text", "interpretation": "Player bet DOWN, but the price rose +50% (wrong direction), so the bet lost value -> negative profit."},
      {"direction": "UP", "direction_color": "green text", "result": "+73%", "profit": "2.09 FUN", "profit_color": "yellow/gold text", "interpretation": "Player bet UP and the price rose +73% (correct direction) -> positive profit, highlighted in gold."}
    ],
    "note": "This table is the cleanest numeric evidence in the capture set of both a winning and a losing outcome, and is used above to cross-check the win_screen.png banner amount."
  },

  "tutorial_cards": {
    "trigger_context": "Shown automatically over the game on first load (6 sequential modal cards, warm mustard-yellow panel, dark bold text, page indicator 'n / 6', with '< ' / 'PLAY' / 'NEXT >' buttons; the leftmost '<' is hidden on card 1 and 'PLAY' presumably closes the tutorial early).",
    "card_1": "'The chart has constant random movement.' (idle/reset background state, 0 SEC / 0% / 0 players).",
    "card_2": "'Each 1% stock price change in the predicted direction earns 1%.' (background shows a live round with an UP-trending green line and a '+4%'-style badge).",
    "card_3": "'In the opposite direction, it loses 1%.' (background shows a live round with a DOWN-trending red line).",
    "card_4": "'Select your bet' -- highlights the '-', '+', 'MAX' controls and the bet amount field with a yellow outline box.",
    "card_5": "'Join UP if you think chart going UP' -- highlights the green UP button and right-hand player panel with a yellow outline.",
    "card_6": "'Join DOWN if you think chart going DOWN' -- highlights the pink/red DOWN button and left-hand player panel with a yellow outline."
  },

  "how_to_play_booklet": {
    "panel": "A single scrollable dark panel (header 'How to play', white 'X' close button top-right) overlaying the dimmed base game; 8 pages worth of content, confirmed exhausted at page 8 (see 'scroll_panel_note').",
    "scroll_panel_note": "The panel was scrolled to a true bottom at page 8: the last new paragraph (about connection speed/quality) and the version line both appear only from page 8 onward, and six further scroll captures (formerly labelled pages 9-14) were pixel-identical to page 8 in the modal content area and were removed from the manifest as duplicates. Details of this verification are recorded in manifest.json under 'scroll_panels'.",
    "sections_in_order": [
      "About the game -- flavor text introducing 'Retro Trader' as a virtual-trading game; 'Players take on the role of virtual traders ... Place bets on 'Up' or 'Down' ... Your profit or loss depends on the percentage change in the value.'",
      "How to play -- defines the two-stage loop (Betting Stage / The Round), as quoted in 'round_lifecycle'.",
      "Betting Stage -- explains placing a bet with +/-/MAX and clicking Up or Down; bet amount is deducted immediately.",
      "The Round -- explains the live-moving price, the Order Pool badges, and the clickable history squares (quoted in full above).",
      "Results -- the 1%-in/1%-out payout rule and the 2% commission (quoted in full above).",
      "Example Calculation -- the 100-cent / +138% / x2.38 / x0.98 = 233.24-cent worked example (quoted in full above).",
      "Autoplay -- Manual vs Automode; Automode is opened via the Auto button, only during Betting Stage; choose number of rounds and optional stop conditions, confirm with OK.",
      "Settings -- opened via the Menu button top-right (in-game text says top-right; the actual button observed is top-left, see 'unreadable_or_uncertain'); choose light/dark background, adjust music/sound effects; rules and rounds history also live here.",
      "Return to Player -- 'The overall theoretical Return to Player (RTP) is 99.06%.'",
      "RNG -- 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
      "Additional information -- connection-loss handling ('a pop-up informing about the connection loss is shown, and the bet is returned to the player'), 'Malfunction voids all plays and pays!', 'All unfinished rounds will be terminated every 24 hours', a note that if the game requires a 'Collect' action it will be triggered automatically and the win added to the balance, and that 'If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
      "Closing paragraph -- 'The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player.'",
      "Rules version line -- 'This is the game rule version 1.0 dated March 9, 2025.' This is the rules DOCUMENT'S version/revision date, not the game's release date, and must not be reported as a release date."
    ]
  },

  "manifest_content_correction": {
    "issue": "Two base_game frames show content that contradicts their filenames. Verified by opening both frames and by zoomed crops of the status-label icon/text and the DOWN button color/contrast.",
    "base_game_betting.png": "Filename implies 'Betting Stage', but the frame actually shows the 'Round' label (green zigzag icon, green text) and MUTED/disabled DOWN and UP buttons (grey desaturated icon+text on dull pink/green) -- i.e. this is a Round-in-progress frame, betting is CLOSED.",
    "base_game_wait.png": "Filename implies a 'WAIT' state, but the frame actually shows the 'Betting Stage' label (gold coin-stack icon, gold text, active/bright) and BRIGHT/enabled DOWN and UP buttons (black high-contrast icon+text on saturated pink/green) -- i.e. betting is OPEN.",
    "handling_in_this_document": "All descriptions above are based on the actual visible content of each frame, not on its filename. The filenames themselves are left unchanged in the manifest (renaming was out of scope here); this note exists so the discrepancy is not silently repeated."
  },

  "anomalies_and_build_observations": [
    {
      "observation": "'Woops, an error has occurred. Please contact support referring to the error code 351.' modal with a green 'Ok' button (error_dialog.png).",
      "interpretation": "Not evidence of a dead/broken demo. It reproduces specifically when a bet click lands during the brief 'WAIT' transition between rounds (countdown circle literally reads 'WAIT', the 'Betting Stage' label is present but dim/inactive). The player's balance on this frame (1,000.56 FUN) is unchanged, confirming no bet was taken. Bets placed strictly during an active, bright 'Betting Stage' succeeded elsewhere in the capture (see round_stats.png)."
    },
    {
      "observation": "The 'History' button in the Settings menu does not open any panel in this demo build.",
      "interpretation": "Verified with 4 repeated clicks precisely on the button's coordinates (confirmed on-target via a zoomed crop); the Settings panel simply remains open each time. Documented as a build limitation of this demo, not a designed absence of a history feature (the How-to-play text explicitly says round history lives in this menu)."
    },
    {
      "observation": "The whole screen tints toward indigo/purple in error_dialog.png compared with the neutral dark-grey of other base_game frames.",
      "interpretation": "Likely a semi-transparent dark overlay used behind ALL modal dialogs (tutorial cards similarly darken/warm-tint the background); not a distinct game 'mode'."
    }
  ],

  "not_captured": [
    "A live 'YOU WON/YOU LOST' banner captured mid-animation with its final counted-up FUN amount already settled (the one banner captured, win_screen.png, shows '0.00 FUN' which is very likely a transitional animation frame -- see 'round_lifecycle.results'). This is compensated by round_stats.png, which gives exact numeric win and loss outcomes for both bet directions."
  ],

  "unreadable_or_uncertain": [
    "Meaning of the occasional bright-yellow/gold history tile in the 10-tile row under the chart (e.g. '134%' in the early tutorial frames, '122%' in the later bet-limit/autoplay frames -- a DIFFERENT value each time, so it is not a fixed record/high-score marker). It always shows a positive percentage and an upward triangle like a normal green tile, just rendered in gold instead of green. Possibly a transient highlight for the most-recently-appended history entry before it settles into the standard green/red coloring; not explained anywhere in the game's own text.",
    "Exact rule governing the glowing color of the chart panel's outer border (observed as red-orange, gold, green and pink/red across different frames) -- could not be tied to a single consistent variable (round outcome, stage, or Order Pool leader) from the available sample.",
    "Whether the round-phase countdown number (label 'Round') counts up or down across the duration of a round; only two mid-range values (5, 6 seconds, in different rounds) were observed, which is insufficient to determine direction.",
    "How-to-play text states the Settings menu is opened 'clicking on the Menu button at the top right of the screen', but the actual hamburger menu button observed in every capture is at the TOP LEFT. Documented as a discrepancy between the in-game text and the actual build; the top-left button is what was verified to work (settings_menu.png)."
  ],

  "accessibility_notes": {
    "screen_reader_blind_low_vision": [
      "The single most important accessibility gap for a screen-reader user is TIME PRESSURE: a full round lasts roughly 4-8 seconds (per the capturer's live testing) and the Betting Stage window is only a few seconds long (observed countdown values of 3-5). A screen reader would need to announce phase changes (Betting Stage opened / N seconds left / Round started / WAIT) promptly and unambiguously for a blind user to place a bet in time.",
      "All game-state information that is carried visually also exists as text on screen: 'Betting Stage' / 'Round' / 'WAIT' labels, the numeric countdown, 'UP'/'DOWN' button labels, the percentage numbers with explicit +/- signs, 'BET Amount:' / 'Balance:' labels, and the RTP/fee sentences in the How-to-play booklet. None of the core mechanics rely on color or icon shape alone.",
      "The Order Pool badges (top of screen) and the per-player avatar tokens are decorative/social-proof and could be summarized for a screen reader as a single 'N% of players bet DOWN, M% bet UP' announcement rather than reading every individual token."
    ],
    "deaf_hard_of_hearing": [
      "Music and Sounds are both independently adjustable sliders in Settings (default ~80%), and a mute icon is present top-left; no outcome or instruction in the captured material appeared to be conveyed by audio alone -- all results (win banner, round stats, error dialog) are also shown as on-screen text."
    ],
    "color_blind_all_types": [
      "UP vs DOWN is redundantly coded by: text label ('UP'/'DOWN'), icon shape (diagonal arrow pointing up-right vs down-right), and screen position (right side is always UP, left side is always DOWN) -- safe even with color removed entirely.",
      "Positive vs negative percentage values are redundantly coded by an explicit '-' sign on negative values and by the up/down triangle glyph on every history tile, in addition to the green/pink tile color.",
      "Enabled vs disabled buttons (DOWN/UP during Round vs Betting Stage) are redundantly coded by contrast/saturation (bright saturated color + solid black icon/text when enabled, versus dull desaturated color + low-contrast grey icon/text when disabled), not by hue alone."
    ],
    "motor_impairment": [
      "DOWN and UP are large, full-height, full-column buttons on the far left/right edges of the screen -- large, easy-to-hit targets.",
      "Bet amount can be set with a single 'MAX' tap instead of repeated '+' presses.",
      "Autoplay (with selectable direction, round count up to 1000 or unlimited, and optional auto-stop conditions) removes the need to repeatedly interact within each short ~4-8 second round, which is likely to be important given the tight Betting Stage window for anyone with slower reaction/click time."
    ]
  },

  "provider_and_meta_ui": {
    "brand_badge_top_left": "Gold square 'B' icon (BGaming) and a white speaker/sound icon beside it, present on every in-game frame (not present inside the How-to-play/Settings modals' own header, which only shows the modal title and close button).",
    "logo_wordmark": "'RETRO TRADER' -- top-right, bold blocky grey/off-white pixel-style letters on two lines ('RETRO' / 'TRADER'), with a small bright-green zigzag/up-trend arrow icon placed after 'RETRO'.",
    "system_clock": "Plain white real-time clock, top-right corner above the logo, unrelated to game timers (see 'screen_layout_base_game.top_right')."
  }
}

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