Regal Knights

Demo, RTP 96.22%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 05 Sep 2026
RTP 96.22%
Volatility Low
Max win
Grid 5×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/regal-knights-b28/

1,000 free requests / month · sign-up required

68 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 150 150 Sep Oct '25: 150 150 Oct Nov '25: 150 150 Nov Dec '25: 160 160 Dec Jan '26: 90 90 Jan Feb '26: 140 140 Feb Mar '26: 100 100 Mar Apr '26: 40 40 Apr May '26: 180 180 May Jun '26: 90 90 Jun Jul '26: 30 30 Jul Aug '26: 130 130 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇫🇮Finland 20 20 20 20 20 20 20 20
🇵🇰Pakistan 20 20
🇱🇻Latvia 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10
🇭🇷Croatia 10 10 10 10
🇩🇪Germany 10 10 10 10
🇧🇷Brazil 10
🇨🇦Canada 20 20 20 40 20 20 20 20 20
🇬🇷Greece 10 10 10 10 10 10 10 10 20 20 20 20
🇸🇪Sweden 10 10 10 10 10 10
🇺🇸United States 20 20 20
🇮🇳India 20 20
🇷🇴Romania 10 10 10 10
🇮🇹Italy 10 10 10
🇳🇴Norway 10 10 10
🇿🇦South Africa 10 10 10
🇨🇿Czech Republic 10 10
🇩🇰Denmark 10 10
🇲🇾Malaysia 20
🇵🇭Philippines 10 10
🇸🇰Slovakia 10 10
🇸🇮Slovenia 10 10
🇪🇸Spain 10 10
🇦🇹Austria 10
🇧🇬Bulgaria 10
🇫🇷France 10
🇭🇺Hungary 10
🇯🇵Japan 10
🇱🇧Lebanon 10
🇸🇬Singapore 10
🇦🇪United Arab Emirates 10
Full per-country breakdown via the API →

What we extracted from Regal Knights

Everything pulled from Regal Knights into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
15 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility Low
layout 5×6
paylines 50 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.22%
Bonus Buy 96.38% Bonus Buy: Random Scatters / Mystery Free Spins, 60x Base Bet
Ante Bet 96.33% With Push Bet active (1.5x Base Bet), higher chance of triggering Free Spins
Operator Config 94.25% Alternate RTP on Push Gaming storefront page, not present anywhere in this demo build

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

15 symbols
15 icons (ZIP)
Wild
Wild
Wild

Gold ornate letter 'W' on a dark maroon card; substitutes for all paying symbols except the Golden Symbol, Scatter Symbol, and symbols landed during the Golden Feature.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Golden Knight
Golden Knight
High Pay

Bearded knight bust in a gold crowned helmet with a red plume, on a red card; top-paying regular symbol, same tier as the Wild.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Purple Hooded Knight
Purple Hooded Knight
High Pay

Young woman with a grey hood and gold hair, on a bright magenta/purple card.

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.50 Multiplier
5x 5.00 Multiplier
Green Hooded Rogue
Green Hooded Rogue
High Pay

Pale character with a curled moustache and a green pointed hood with a purple collar, on an olive-green card.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 4.00 Multiplier
Blue Chainmail Knight
Blue Chainmail Knight
High Pay

Knight in a silvery chainmail hood with green eyes, on a teal/steel-blue card.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 3.00 Multiplier
Orange Axe Shield
Orange Axe Shield
Low Pay

Orange/tan carved wooden shield with a flame-orange axe blade on a grey handle.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.40 Multiplier
Magenta Sword Shield
Magenta Sword Shield
Low Pay

Magenta/purple wooden shield with a gold ornate two-handed sword.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.40 Multiplier
Green Hammer Shield
Green Hammer Shield
Low Pay

Green wooden shield with a grey/steel curved war-hammer or axe head.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
Blue Serpent Shield
Blue Serpent Shield
Low Pay

Blue wooden shield with a pale green/silver serpentine creature draped across it.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
Mystery Stack Symbol
Mystery Stack Symbol
Other

Green crest with a plain gold rearing lion (no sword); lands anywhere in the Base Game and Free Spins and reveals as Wilds, paying symbols, or the Golden Symbol.

Golden Symbol
Golden Symbol
Bonus

Fiery orange/red crest with a gold lion holding a sword, the revealed form of the Mystery Stack; triggers the Golden Feature (1 Respin) with prize symbols on its positions.

Instant Prize Symbol
Instant Prize Symbol
Other

Round gold coin or gem-cornered gold plaque stamped with a white number; lands only in the Golden Feature carrying a fixed prize of x1, x2, x5, x10, x25, x50, x100, or x250 of the Base Bet.

Multiplier Symbol
Multiplier Symbol
Other

Blue shield in a gold frame printed with 'xN'; lands only in the Golden Feature, multiplies combined Instant Prize and Collector values by x2, x3, x5, or x10, then is removed.

Collector Symbol
Collector Symbol
Other

Green badge with a gold letter 'C' shaped like a coiled dragon tail; lands only in the Golden Feature, collects other Instant Prize and Collector values and stays on the reels.

Scatter Symbol (BONUS)
Scatter Symbol (BONUS)
Scatter

Gold crest with two silver-armoured knights crossing swords over a red 'BONUS' ribbon banner; max one per reel, 3 or more trigger or retrigger 8 Free Spins.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5 reels x 6 rows, 50 fixed lines read left to right; Mystery Stack Symbols can land anywhere and reveal Wilds, paying symbols, or the Golden Symbol that starts the Golden Feature.

Bonus Mode golden_feature
Golden Feature

Triggered when a Mystery Stack reveals the Golden Symbol: 1 Respin in which each Golden Symbol position spins through Instant Prize, Multiplier, Scatter, or Collector Symbols; ends by summing all Instant Prize and Collector values, multiplied by any Multiplier Symbols landed.

Free Spins free_spins
Free Spins Feature

Triggered by 3+ Scatter/BONUS symbols in the Base Game or Golden Feature: 3 scatters award 8 Free Spins; 4 award 8 and convert 1 Low Symbol to Mystery Stack; 5 award 8 and convert 2. Scatters landed during Free Spins fill a Low Symbols meter; every 4th collection on a symbol converts it to Mystery Stacks and grants a ladder reward (+4 spins/x2, +3/x3, +3/x5, +2/x10 applied to the Golden Feature total).

Other push_bet
Push Bet

Optional single on/off toggle costing 1.5x the Base Bet, raising the chance of triggering the Free Spins Feature (RTP 96.33% vs 96.22% base); wins are evaluated against the Base Bet, not the Push Bet-inflated Total Bet.

Other bonus_buy
Bonus Buy

Purchases the Free Spins Feature for 60x the Base Bet (RTP 96.38%), labelled 'Random Scatters' in the buy dialog and 'Mystery Free Spins' in the rules text; only one purchasable option is offered.

Bonus buy

1 option
Option Price (cost × bet) Effect
Random Scatters headline ×60.00

Colour system

extracted from frames · HEX
Export palette
#A3A7A3 base dominant 1 base
#9D6D5D base dominant 2 base
#CFAE99 base dominant 3 base
#D8CBAD base dominant 4 base
#A98D72 base dominant 5 base
#9F5429 base dominant 6 base
#261A2B free_spins dominant 1 free_spins
#332A46 free_spins dominant 2 free_spins
#502F5B free_spins dominant 3 free_spins
#703890 free_spins dominant 4 free_spins
#1C191E bonus dominant 1 bonus
#5C5B58 bonus dominant 2 bonus
#543223 bonus dominant 3 bonus
#604734 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Push Bet toggle state is shown by both knob position (left when off, right when on) and track colour (grey off, green on).
  • The four Low Symbol shields are distinguished by both background colour (orange, magenta, green, blue) and by a distinct object on the shield (axe, sword, hammer, serpent), so colour is never the only cue.
  • Free Spins ladder hexagon progress markers change from an unlit brown/wood outline to a green marker with a gem icon, so collection progress reads by shape as well as colour; a fully converted Low Symbol also swaps its ladder icon from shield to lion crest.
  • Win-line highlighting combines a gold glow on the winning symbols with a thin orange line tracing the line path across the grid, so a win stays legible without colour perception.
Screen Reader
  • The Free Spins ladder's hexagon collection count and shield-symbol names have no announced equivalent; progress toward converting each Low Symbol is conveyed only by the visual fill of the hexagon markers.
Motor Accessibility
  • The keyboard space bar doubles as both the Spin button and the skip-animation control, helping players who cannot precisely click the round Spin button.
Hearing Accessibility
  • No feature state observed (award, retrigger, conversion, win) is conveyed by audio alone; every state has a matching on-screen banner or number.
Low Vision
  • All rules and paytable text is white-on-near-black or gold-on-dark for high contrast, but the panels only support mouse-wheel/drag scrolling; no zoom or font-size control is offered in Settings.

Media & assets

11 files · 11 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (idle and a win state with the win-line overlay), the full 10-page paytable (all symbol tiers, the Golden Feature symbol descriptions, and all 50 win-line diagrams), the 9-page rules booklet plus the separate KNOW THE GAME panel, Settings, Bet Select at both list ends with Push Bet on and off, the Autoplay list, the Bonus Buy dialog, the logo, and the feature-preview splash.
Free Spins Feature end to end via the Bonus Buy: award screen, spins 1/8 and 2/8 (Scatter symbols and an unrevealed Mystery Stack on the reels, the shield-to-multiplier ladder with hexagon progress markers), spin 5/8 with a full-reel Mystery Stack and its reveal (Instant Prize/Multiplier/Instant Prize), the +4 Free Spins retrigger overlay with the conversion board, and two different round-total win screens (9.71 and 14.30 fun); an early frame-overwrite in this round was recovered from service capture frames, so the sequence is complete.
Free Spins Feature entry via 3+ Scatter symbols landing naturally in the Base Game is not captured; every Free Spins round on file was reached by purchasing the Bonus Buy, not an organic in-game trigger.
The Golden Feature's own dedicated resolution screen (final tally of Instant Prize and Collector values, with any Multiplier applied) is not captured; only one reel's mid-reveal moment is on file, and the resolution mechanic is documented from the rules text only.
Volatility rating is not printed anywhere in the built game (paytable, rules, or the KNOW THE GAME panel); the Push Gaming storefront value was not checked in this documentation pass.
Win Cap / maximum win figure is not printed anywhere in the 10-page paytable or 9-page rules booklet; left empty rather than guessed.
How 'different reel configurations... depending on the progression in the Free Spins Feature' (rules_p9) actually changes the reel strips is not demonstrated by any two comparable frames; only the bare rules sentence is on record.

Ask AI about Regal Knights

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Regal Knights work? Keep it simple.

Triggered by 3+ Scatter/BONUS symbols in the Base Game or Golden Feature: 3 scatters award 8 Free Spins; 4 award 8 and convert 1 Low Symbol to Mystery Stack; 5 award 8 and convert 2. Scatters landed during Free Spins fill a Low Symbols meter; every 4th collection on a symbol converts it to Mystery Stacks and grants a ladder reward (+4 spins/x2, +3/x3, +3/x5, +2/x10 applied to the Golden Feature total).

RTP 96.22%Low volatilitydemo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Regal Knights vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/regal-knights-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/regal-knights-b28/
{
  "game": {
    "name": "Regal Knights",
    "provider": "Push Gaming",
    "game_kind": "video slot, 5x6 grid, 50 fixed lines",
    "art_style": "flat-shaded 2D fantasy-cartoon illustration with painterly rendering: soft airbrushed shading on faces and armor rather than hard cel-shading outlines, warm storybook lighting, bright daytime medieval-town backdrop (pastel blue sky, red/blue heraldic banners, a distant half-timbered village) seen through a carved stone archway that frames the reels; symbol art is portrait-style character busts on shield-shaped card frames, ornate gold-leaf UI chrome (curling gold borders, red ribbon banners) on paytable/rules panels which switch to a dark charcoal background; overall tone is heroic/whimsical medieval-fantasy, not dark or photorealistic, front-on/orthogonal camera (no isometric or top-down perspective)",
    "theme": "Medieval knights and a royal tournament: armoured knight portraits, heraldic shields, crossed swords, a crowned lion crest, gold coins/jewels as instant prizes",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 29 catalogued screenshots (1280x800 desktop) plus their promoted service duplicates, OCR ground truth, and zoomed pixel crops.",
    "method_notes": "This document was built by opening and visually re-inspecting every catalogued frame (Read/zoom), not by trusting the manifest's own notes. Several manifest notes did not match the pixels of the frame they were attached to; every such case is called out explicitly in 'discrepancies_vs_manifest' below instead of being silently corrected or silently repeated. Numbers are taken only where legible on-screen or in OCR; anything not directly legible is listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette_words": {
    "reel_frame_and_background": "Warm sand/stone-coloured carved archway (beige stonework with gold trim) framing the reels; behind it a bright pastel-blue sky, red and blue heraldic pennant banners hanging from stone pillars, small stone knight statues flanking the reel base, green ivy climbing the pillars, a blurred pink/white flowering bush bottom-right and blurred red-roofed village houses in the far background",
    "reel_cell_background": "Warm tan/parchment card background behind every symbol",
    "wild_symbol": "gold ornate letter 'W' on a dark maroon/burgundy card with an ornate gold picture-frame border",
    "top_prize_knight": "bearded grey-haired man in an ornate gold horned/crowned helmet with a red plume, on a red card with the same gold ornate frame as the Wild",
    "purple_female_knight": "young woman with a grey hood/cowl and gold hair, on a bright magenta/purple card",
    "green_hooded_character": "pale-skinned character with a large curled moustache, sly grin and a green pointed hood with a purple/pink collar, on an olive-green card",
    "blue_hooded_knight": "knight in silvery chainmail hood with green eyes, on a teal/steel-blue card",
    "low_symbols_shields": "four carved wooden shield icons on tan wood-plank backgrounds: (1) orange/tan shield with a flame-orange axe blade on a grey handle, (2) magenta/purple shield with a gold ornate two-handed sword, (3) green shield with a grey/steel curved war-hammer or axe head on a wooden haft, (4) blue shield with a pale green/silver serpentine creature (snake- or dragon-like sinuous shape) draped across it",
    "mystery_stack_symbol": "green shield/banner crest with a rearing gold lion silhouette (plain, unarmed)",
    "golden_symbol": "the same crest but rendered in fiery orange/red with a gold lion holding a sword (this is the 'Golden Symbol' triggering the Golden Feature)",
    "instant_prize_tokens": "round gold coin tokens and a square gold gem-cornered plaque, each stamped with a white/silver number (1, 2, 5, 10, 25, 50, 100, 250)",
    "multiplier_symbol": "blue shield on a gold ornate frame with a gold 'xN' multiplier printed on it",
    "collector_symbol": "green shield/badge with a gold letter 'C' shaped like a coiled dragon tail",
    "scatter_symbol": "a gold shield crest showing two silver-armoured knights crossing swords, with a red ribbon banner reading 'BONUS' underneath; one knight wears a red plume, the other a blue plume",
    "ui_panels": "paytable/rules/settings/KNOW THE GAME panels are near-black charcoal panes sliding in from the right, white body text, a thin vertical red accent bar next to each section heading, white bold headings",
    "buttons_and_hud": "purple/magenta PUSH BET banner top-right of the reels with a white pill toggle switch (grey/off, green/on); dark semi-transparent HUD strip along the very bottom showing Balance (left, white) and Total Bet (right, white); side control column (top to bottom): white speaker/mute icon, hamburger menu icon, then lower down a black circle with red ring and white star (Bonus Buy), a play-triangle-in-circle icon (Autoplay), a stacked-coins icon (Bet Select), and a large white double-arrow refresh icon (Spin)",
    "win_and_free_spins_banners": "deep purple/indigo gradient background with a stone-grey backdrop, a gold crowned Regal Knights crest at the top flanked by two crossed gold hunting-horn/bugle ornaments, gold embossed lettering with warm sparkle particles for 'CONGRATULATIONS YOU HAVE WON' and 'YOU HAVE BEEN AWARDED' overlays",
    "free_spins_ladder": "a vertical column of 4 rows to the right of the reels; each row pairs a hexagon-flanked shield icon (identical to one of the four low symbols) with a parchment/leather ribbon banner showing a gold 'xN' multiplier, connected by a thin gold rope/line"
  },

  "symbols": {
    "note": "All payout values read directly from paytable_p1.png/paytable_p2.png at the printed bet anchor of 0.50 fun (header: 'All wins shown are in fun and valid for the current bet of 0.50 fun'). Values are currency amounts at that bet, not multipliers, and (per payout_basis below) scale with Total Bet.",
    "wild": {
      "appearance": "gold ornate letter 'W' on a dark maroon card",
      "payouts": { "5": 10.00, "4": 2.50, "3": 1.50, "2": 1.00 },
      "function": "Substitutes for all other paying symbols. Text on rules_p2/paytable_p1: 'The Wild Symbol doesn't substitute for the Golden Symbol, Scatter Symbol, or for any symbol landed during the Golden Feature.'"
    },
    "high_value": [
      {
        "name": "Golden knight (bearded king/knight bust, gold crowned helmet, red plume)",
        "payouts": { "5": 10.00, "4": 2.50, "3": 1.50, "2": 1.00 },
        "rank": "top-paying regular symbol, same payout tier as Wild"
      },
      {
        "name": "Purple/magenta hooded female knight",
        "payouts": { "5": 2.50, "4": 1.75, "3": 1.00 },
        "note": "only 3 pay tiers printed (no 2-of-a-kind value), unlike Wild/golden knight which have a 2-tier"
      },
      {
        "name": "Green-hooded moustached character",
        "payouts": { "5": 2.00, "4": 1.50, "3": 0.75 }
      },
      {
        "name": "Blue chainmail-hooded knight",
        "payouts": { "5": 1.50, "4": 1.00, "3": 0.50 }
      }
    ],
    "low_value": [
      {
        "name": "Orange shield with flame-coloured axe",
        "payouts": { "5": 0.20, "4": 0.10, "3": 0.05 }
      },
      {
        "name": "Magenta/purple shield with gold two-handed sword",
        "payouts": { "5": 0.20, "4": 0.10, "3": 0.05 }
      },
      {
        "name": "Green shield with grey war-hammer/axe head",
        "payouts": { "5": 0.15, "4": 0.10, "3": 0.05 }
      },
      {
        "name": "Blue shield with pale green/silver serpent shape",
        "payouts": { "5": 0.15, "4": 0.10, "3": 0.05 }
      }
    ],
    "special_symbols": [
      {
        "name": "Mystery Stack Symbol",
        "appearance": "green crest with a plain gold rearing lion (no sword)",
        "function": "rules_p2/paytable_p3, verbatim: 'The Mystery Stack Symbol is a Reveal symbol that can land anywhere on the reels in both the Base Game and Free Spins Feature. After the reels have landed, all Mystery Stack Symbols on the reels will open and reveal either Paying Symbols, Wild Symbols or Golden Symbols.' Observed on frame free_spins_2.png landing on reel 5 (unrevealed, green) and on free_spins_mystery_stack.png filling an entire reel (reel 2) before reveal.",
        "no_fixed_payout": true
      },
      {
        "name": "Golden Symbol (revealed Mystery Stack)",
        "appearance": "orange/fiery crest, gold lion now holding a sword",
        "function": "rules_p3/p4, verbatim: 'When the Mystery Stack Symbol reveals the Golden Symbol, the Golden Feature is triggered. Each position containing a Golden Symbol will spin through different prizes.' During the Golden Feature the following symbols may land: Instant Prize Symbols, Multiplier Symbols, Scatter Symbols, Collector Symbols. 'At the end of the Golden Feature, wins will evaluate the total value of all Instant Prize and Collector Symbols by adding up their values.'",
        "no_fixed_payout": true
      },
      {
        "name": "Instant Prize Symbol",
        "appearance": "round gold coin or gem-cornered plaque printed with a white number",
        "function": "rules_p4, verbatim: 'The Instant Prize Symbol is a Prize Symbol that can land during the Golden Feature with an Instant Prize value attached to it. These Values are: x1, x2, x5, x10, x25, x50, x100, x250.' (multiplier of Base Bet, per the Golden Feature end-of-round text)",
        "no_fixed_payout": true
      },
      {
        "name": "Multiplier Symbol",
        "appearance": "blue shield, gold frame, printed 'x2'/'x3'/'x5'/'x10' etc.",
        "function": "rules_p4/p5, verbatim: 'When the Multiplier Symbol lands, it will multiply the value of all Instant Prize Symbols and Collector Symbols on the reels by the Multiplier Symbol's value. The Multiplier Symbol is then removed from the reels. The empty position will spin through all of the possible prizes. The Multiplier Values are: x2, x3, x5 and x10.'",
        "no_fixed_payout": true
      },
      {
        "name": "Collector Symbol",
        "appearance": "green badge, gold letter 'C' shaped as a coiled dragon tail",
        "function": "rules_p4/p5, verbatim: 'The Collector Symbol is a Symbol that can land during the Golden Feature. When the Collector Symbol lands, it will collect the value of all other Instant Prize Symbols and Collector Symbols. All Instant Prize Symbols are removed from the reels when collected. The Collector Symbol will remain on the reels throughout the Golden Feature. The empty positions will spin through all of the possible prizes.'",
        "no_fixed_payout": true
      },
      {
        "name": "Scatter Symbol ('BONUS')",
        "appearance": "gold crest, two silver knights crossing swords, red 'BONUS' ribbon banner",
        "function": "rules_p5, verbatim: 'The Scatter Symbol may land during the Base Game, Free Spins Feature and Golden Feature. A maximum of one Scatter Symbol can land per reel.' Triggers/retriggers the Free Spins Feature at 3+ (see mechanics below).",
        "no_fixed_payout": true
      }
    ]
  },

  "reel_and_line_structure": {
    "grid": "5 reels x 6 rows (rules_p1, verbatim: 'Regal Knights is a 5-reel slot game with 6 symbols per reel')",
    "lines": "50 fixed lines, diagrammed in full on paytable_p7.png (start of diagrams) through paytable_p10.png (line 50, confirmed as the last diagram, panel bottom reached with scrollbar at the end)",
    "line_win_rule": "rules_p2, verbatim: 'A line win is awarded when a number of instances of the same symbol appear consecutively starting from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines except for instant prizes. Instant prizes are added to pay line wins or equivalent. Wins on separate win lines are added.'",
    "variable_reel_sets": "rules_p9 (Additional Information), verbatim: 'Different reel configurations are used, depending on the progression in the Free Spins Feature.' -- i.e. the reel strips themselves change as the Low Symbols meter fills during Free Spins; not documented further because no second, independently-verifiable source describes exactly how the reel sets differ."
  },

  "free_spins_feature": {
    "trigger": "rules_p5/p6, verbatim: '3 Scatters award 8 Free Spins. 4 Scatters award 8 Free Spins - Free Spins Feature triggers with 1 Low Symbol converted to Mystery Stack Symbol. 5 Scatters award 8 Free Spins - Free Spins Feature triggers with 2 Low Symbols converted to Mystery Stack Symbol.'",
    "can_trigger_from": "Base Game or Golden Feature (rules_p5/p6)",
    "low_symbols_meter": "A meter next to the reels ('Low Symbols meter') collects Scatter symbols landed during Free Spins. Rules_p6, verbatim: 'Each of the 4 Low Symbols will require 4 Scatter Collections. When 4 Scatters are collected towards a Low Symbol, that Low Symbol will be converted into Mystery Stack Symbols on the reels for the following spins.'",
    "conversion_rewards_ladder": [
      { "order": "first symbol conversion", "extra_free_spins": 4, "multiplier": "x2" },
      { "order": "second symbol conversion", "extra_free_spins": 3, "multiplier": "x3" },
      { "order": "third symbol conversion", "extra_free_spins": 3, "multiplier": "x5" },
      { "order": "fourth symbol conversion", "extra_free_spins": 2, "multiplier": "x10" }
    ],
    "conversion_rewards_source": "rules_p6/p7, verbatim list quoted exactly as printed",
    "multiplier_application": "rules_p6, verbatim: 'The Multiplier Value is applied to the total win from the Golden Feature. This multiplies the values of the Instant Prizes and Collector Symbols landed in the Golden Feature.'",
    "on_screen_ladder_widget": {
      "layout": "vertical, 4 rows, right of the reel frame, present ONLY during Free Spins (not present on base_game.png -- see discrepancies)",
      "row_order_top_to_bottom": [
        { "shield_icon": "orange axe shield", "multiplier": "x10" },
        { "shield_icon": "magenta sword shield", "multiplier": "x5" },
        { "shield_icon": "green hammer shield", "multiplier": "x3" },
        { "shield_icon": "blue serpent shield", "multiplier": "x2" }
      ],
      "hexagon_markers": "each shield icon is flanked by 4 small hexagon markers (2 above, 2 below). These are a per-symbol progress counter for the '4 Scatter Collections' requirement above: unconverted/uncollected hexagons are plain unlit wood/bronze hexagons (observed on free_spins_1.png and free_spins_2.png, all 16 hexagons unlit at spin 1/8 and 2/8); collected hexagons turn bright GREEN and show a small green gem icon (observed on free_spins_mystery_stack.png at spin 5/8: the bottom row, blue-serpent-shield entry, shows 3 of its 4 hexagons lit green and 1 still unlit -- i.e. 3-of-4 scatter collections toward converting that symbol).",
      "converted_state": "once a Low Symbol reaches 4/4 collections and converts, its ladder row changes appearance entirely: the shield+hexagons icon is replaced by a green crest with a gold lion (the generic Mystery Stack icon) and its multiplier banner becomes brightly lit/highlighted (observed on free_spins_golden_reveal.png: bottom row now shows the green lion crest paired with a glowing 'x2' banner, matching the '+4 FREE SPINS' conversion overlay seen one spin later on free_spins_retrigger.png).",
      "colour_blind_note": "the collected/converted state is signalled redundantly by BOTH colour (brown -> green) AND shape (empty hexagon -> filled gem icon; shield -> lion crest), so it should remain distinguishable for colour-blind users; screen-reader users would need the hexagon count and the row's symbol name announced explicitly, since the only way to know progress today is the fill colour/shape of the hexagons."
    },
    "retrigger_overlay": {
      "frame": "free_spins_retrigger.png",
      "content": "a wooden plaque overlay pops over the reels showing all 4 conversion tiers in one row: gold-lion crest (x2, glowing/highlighted = already achieved) | green hammer shield (x3, dim) | magenta sword shield (x5, dim) | orange axe shield (x10, dim), with a blue ribbon banner underneath reading '+4 FREE SPINS'",
      "counter_at_capture": "Free Spins: 6 / 8, WIN: 7.75 fun, Total Bet: 0.50 fun"
    },
    "captured_progression": "free_spins_award.png (award screen, big '8' over 'FREE SPINS') -> free_spins_1.png (spin 1/8, 3 BONUS scatters on reels 1-3, no conversions yet) -> free_spins_2.png (spin 2/8, Mystery Stack Symbol -- plain green lion, unrevealed -- lands on reel 5 top row) -> free_spins_mystery_stack.png (spin 5/8, an entire reel, reel 2, filled with the unrevealed green Mystery Stack crest top-to-bottom, WIN 2.25 fun) -> free_spins_golden_reveal.png (spin 5/8, the same reel's stack opens: from top to bottom a gold coin token '1', a blue Multiplier shield 'x3', and another gold coin token '1'; WIN 2.25 fun unchanged in this frame) -> free_spins_retrigger.png (spin 6/8, '+4 FREE SPINS' conversion overlay, WIN 7.75 fun) -> win_screen_2.png (an earlier round's total, 9.71 fun) and win_screen.png (the round total actually reached, 14.30 fun)."
  },

  "golden_feature": {
    "trigger": "A Mystery Stack Symbol reveals as the Golden Symbol (fiery crest, lion holding a sword)",
    "mechanics_source": "rules_p3/p4/p5 verbatim, quoted under symbols.special_symbols above",
    "resolution": "At the end of the feature, all Instant Prize + Collector Symbol values present are summed, subject to any Multiplier Symbols that landed (which multiply the combined value and are then removed)",
    "not_captured_note": "No frame in this slot's set shows the Golden Feature actually resolving into its own dedicated full-screen/whole-board state (the golden_reveal frame shows a partial reveal of one reel's stack mid-Free-Spins, not a dedicated Golden Feature round). Documented from the rules text only; see unreadable_or_uncertain."
  },

  "betting_and_rtp": {
    "min_bet": { "value": 0.10, "currency": "fun", "evidence_frame": "bet_select_min.png (list scrolled to the top; 0.10 fun is the first row, Push Bet toggle off)" },
    "max_bet": { "value": 100.00, "currency": "fun", "evidence_frame": "bet_select_max.png (list scrolled to the bottom, scrollbar at the end of its track; 100.00 fun is the last row, Push Bet toggle off)" },
    "base_bet_definition": "rules_p8, verbatim: 'The Base Bet is the bet selected for each new spin or game round.'",
    "rtp_base": { "value": 96.22, "sources": ["rules_p9 (Additional Information): 'The theoretical average return to player (RTP) is 96.22%.'", "rules_p10 / KNOW THE GAME panel (second independent print, same number)"] },
    "rtp_with_push_bet": { "value": 96.33, "sources": ["rules_p8: 'Push Bet = 1.5x of your Base Bet, and increases the chance of triggering the Free Spins Feature. RTP 96.33%.'", "rules_p10 / KNOW THE GAME panel (repeats 96.33%)"] },
    "rtp_with_bonus_buy": { "value": 96.38, "sources": ["rules_p7: 'Mystery Free Spins for 60x of your Base Bet. 96.38% RTP.'", "rules_p10 / KNOW THE GAME panel (repeats 96.38%)"] },
    "malfunction_clause": "rules_p9, verbatim: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'",
    "incomplete_game_clause": "rules_p8/p9, verbatim: 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.'",
    "volatility": {
      "value": null,
      "note": "Not printed anywhere in the sbuilt game: checked settings.png, all 10 paytable pages, all 9 rules pages, and the KNOW THE GAME panel (rules_p10.png) -- no volatility label or scale appears on any of them. Per provider defect P-U05/§28.5, the volatility section on the Push Gaming storefront page is not present for every title; this field is left empty as an honest omit rather than guessed, and it was not independently verified against the live storefront page during this documentation pass (that check belongs to the enrichment stage, not this tech_doc)."
    },
    "max_win": {
      "value": null,
      "note": "Neither 'Win Cap' nor 'maximum payout per game round' nor 'maximum win' appears anywhere in the buclet: checked all 10 paytable pages and all 9 rules pages, including the Additional Information section (rules_p9) that carries this phrase on other Push Gaming titles. This matches the provider-defect pattern (P-U02) where some builds print no cap at all; left empty rather than filled from a storefront 'HIGHEST OBSERVED WIN' tile (which is a different, non-cap statistic per P-U11 and was not captured on any frame of this slot anyway)."
    },
    "push_bet_mechanic": {
      "type": "single on/off toggle (not a multi-step ladder, unlike some other Push Gaming titles)",
      "cost": "1.5x of Base Bet",
      "visual_state": "purple banner above the bet list reading 'PUSH BET' with a white pill toggle; toggle knob sits left on a grey track when off (bet_select_min.png/bet_select_max.png) and slides right on a green track when on (push_bet_panel.png)",
      "effect_on_bet_list": "with Push Bet on, the Total Bet list is recalculated to 1.5x of every Base Bet step, e.g. 0.30/0.40/0.50/0.60/0.70/0.80/1.00 (off) becomes 0.45/0.60/0.75/0.90/1.05/1.20/1.50 (on) -- observed directly on push_bet_panel.png",
      "deactivation_rule": "rules_p8, verbatim: 'The Push Bet can be deactivated at the end of a game round. When the game is in autoplay, the autoplays must be switched off first to deactivate the Push Bet.'",
      "wins_evaluated_against_base_bet": "rules_p8, verbatim: 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount.'"
    },
    "bonus_buy": {
      "name_in_buy_dialog": "Random Scatters",
      "name_in_rules": "Mystery Free Spins",
      "discrepancy_note": "the in-game purchase dialog (bonus.png) labels the single purchasable option 'Random Scatters', while the rules text (rules_p7, under 'Bonus Buy Options') calls the same option 'Mystery Free Spins for 60x of your Base Bet. 96.38% RTP.' The price and RTP match exactly between both sources; only the display name differs.",
      "price_at_0.50_base_bet": 30.00,
      "price_multiplier_of_base_bet": 60,
      "rtp": 96.38,
      "only_one_variant": "Confirmed only one purchasable option exists: the buy dialog (bonus.png) shows a single card with empty space where a second option card would go, and the rules text lists only one Bonus Buy Option."
    }
  },

  "payout_basis": {
    "conclusion": "total_bet (i.e. printed paytable currency values and on-screen win amounts scale with the player's Total Bet, not with an implicit per-line stake)",
    "provider_playbook_flag": "This is P-U18 territory: the rules booklet contains BOTH shaped phrases -- rules_p2: 'The paytable reflects the current bet configuration, based on the bet per line' AND rules_p7: 'The paytable reflects the current bet configuration, based on the Base Bet.' Per this brief's instruction, this contradiction is not re-litigated by arithmetic here (a currency-denominated tier measured at the same bet anchor as the win is tautological either way). The resolving argument is structural, already applied by the capturer: the interface never exposes a 'bet per line' figure anywhere (Total Bet is the only stake value shown in BET SELECT, on the game field, and in the rules), and the only place 'Base Bet' is contrasted with anything is the Push Bet text ('wins are evaluated respectively of the Base Bet amount and not the Total Bet amount') -- which only matters when Push Bet is ON. With Push Bet OFF (the state of every win-evidence frame reviewed here), Base Bet and Total Bet are the same number, so payout_basis = total_bet.",
    "frame_examined": "payout_basis_evidence.png / base_game_win.png (same underlying spin, panel closed vs. open)",
    "what_this_document_writer_actually_sees_on_that_frame": "the on-screen overlay text reads 'W0.10' (i.e. a win of 0.10 fun), not '0.05' fun as the manifest note for this file states. The highlighted (bright/gold-glow) symbols are: reel 1 row 3 and reel 4 row 2, both the orange axe-shield low symbol, plus reel 3 row 3 which is a Wild ('W'). Reel 3 in this same frame is unusually filled with the Wild letter 'W' in ALL SIX rows top to bottom -- consistent with a Mystery Stack Symbol having revealed as an entire reel of Wilds in the Base Game (this game's rules explicitly allow the Mystery Stack to appear in the Base Game and to reveal Wild Symbols, see symbols.special_symbols above). This document writer could not fully resolve, at the available zoom, whether reel 2 row 3 also carries a matching axe/Wild symbol partly dimmed by the win-glow overlay (which would make this a 4-of-a-kind win, matching the 0.10 currency value against the orange-axe-shield or green-hammer-shield paytable tier for 4-of-a-kind, both of which are 0.10 at the 0.50 fun bet anchor) or whether it breaks the run at reel 2 (in which case the ladder mechanic/wild-reel interaction would need a different explanation not fully covered by the base rules text reviewed). Either reading, the 0.10 amount matches a printed 4-of-a-kind paytable tier at Total Bet 0.50, which is what supports the total_bet conclusion; the exact reel-2 identity is listed under unreadable_or_uncertain rather than guessed.",
    "bet_anchor_for_all_paytable_values_in_this_document": 0.5
  },

  "screens": [
    {
      "file": "preview.png",
      "type": "preview / feature splash",
      "description": "Feature-preview screen shown after the (uncaptured) 'Enable Sounds' dialog, before the game itself loads. Dark blurred purple/blue medieval-town background. Centered gold 'REGAL KNIGHTS' wordmark with a crown above it and a red ribbon banner beneath, sitting on a shield crest. Below it, three equal purple rounded-rectangle cards on a darker purple backdrop, each with a gold header and a one-line gold subtitle: (1) 'MYSTERY STACKS' / 'REVEALING WILDS AND SPECIAL SYMBOLS', showing a green crest with the gold lion stacked above two gold 'W' Wild tiles; (2) 'FREE SPINS' / 'PROGRESSIVE FREE SPINS FEATURE', showing the crossed-swords 'BONUS' crest, large, flanked by two smaller half-visible copies of the same crest; (3) 'GOLDEN REVEAL FEATURE' / 'REVEAL AND RESPIN FOR BIG PRIZES', showing a 2x3 grid of six feature-icon tiles: crossed-swords BONUS crest, a round gold coin marked '100', a blue shield marked 'x5', a gold plaque marked '250', the green 'C' Collector badge, and the gold-lion-with-sword Golden Symbol. Bottom centre, grey text 'CLICK TO CONTINUE'.",
      "no_separate_loading_screen_with_rtp": "Confirmed absent across 2 entry attempts (initial load + the one permitted reload after a 'Session missing or expired' error); RTP was instead found via the in-game KNOW THE GAME panel (rules_p10.png), which satisfies the storefront's own claim that RTP 'can be found in the user panel and on the game loading screen' via the user-panel half of that sentence."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Main play screen. Reels sit inside a carved stone archway; 5 columns x 6 rows of symbol cards visible. In this captured spin: reel 1 shows knight portrait / knight / knight / knight / low-shield-shield (top to bottom); reel 2 shows orange-axe-shield / orange-axe-shield / orange-axe-shield / purple-female-knight / low-shield / low-shield; reels 3-4 mostly knight portraits; reel 5 mixes knights and low shields. Top-left, the 'REGAL KNIGHTS' logo (smaller version of the splash wordmark) sits above two small knight statue columns. Top-right: a white speaker/mute icon and a white hamburger menu icon. A purple 'PUSH BET' banner with white toggle (off) and the caption 'INCREASE chance to win feature' floats over the right part of the reel area, partly covering reels 4-5. Below/right of it, a vertical icon stack: black-circle/red-ring white star (Bonus Buy), circular double-arrow icon (Autoplay), stacked-coins icon (Bet Select), and a large white refresh/double-arrow Spin button. Bottom bar: 'Balance: 1,000.00 fun' bottom-left, 'Total Bet: 0.50 fun' bottom-right.",
      "no_ladder_on_this_frame": "the 4-row shield-to-multiplier ladder described under free_spins_feature is NOT present on this base-game frame; it only appears once Free Spins has started (see discrepancies_vs_manifest below)."
    },
    {
      "file": "paytable_p1.png",
      "type": "paytable", "page": 1,
      "description": "Right-hand dark panel, header 'PAYTABLE' with a close (X) button, then 'Symbols' with a thin red accent bar and the bet-anchor note 'All wins shown are in fun and valid for the current bet of 0.50 fun'. Rows, top to bottom: Wild (gold 'W' on maroon card) with payouts 5=10.00/4=2.50/3=1.50/2=1.00 and body text describing what it does and does not substitute for; golden-helmet knight bust on red card, same payout tiers; two knight portraits side-by-side -- purple-hooded woman (5=2.50/4=1.75/3=1.00) and green-hooded moustached character (5=2.00/4=1.50/3=0.75, partly cut off at the bottom of the visible page)."
    },
    {
      "file": "paytable_p2.png",
      "type": "paytable", "page": 2,
      "description": "Continues the previous page's cut-off rows: purple knight's '3=1.00' row repeated at top, green character's '3=0.75'. Below: blue chainmail-hooded knight (5=1.50/4=1.00/3=0.50). Then the four low shield symbols in two side-by-side pairs: orange-axe-shield (5=0.20/4=0.10/3=0.05) next to magenta-sword-shield (5=0.20/4=0.10/3=0.05); green-hammer-shield (5=0.15/4=0.10/3=0.05) next to blue-serpent-shield (5=0.15/4=0.10/3=0.05). Section heading 'Features' begins at the bottom with 'Mystery Stack Symbol' (heading only, text cut off)."
    },
    {
      "file": "paytable_p3.png",
      "type": "paytable", "page": 3,
      "description": "Mystery Stack Symbol section: plain green lion crest icon plus the full description quoted under symbols.special_symbols. Below it, 'Golden Mystery Stack Symbol' heading begins with the fiery gold-lion-with-sword icon and the opening lines of the Golden Feature description ('...the Golden Feature is triggered... During the Golden Feature, the following Symbols may land: Instant Prize Symbols / Multiplier Symbols / Scatter Symbols / Collector Symbols', cut off at the bottom)."
    },
    {
      "file": "paytable_p4.png",
      "type": "paytable", "page": 4,
      "description": "Continues the Golden Feature bullet list, then 'Instant Prize Symbol' heading with the coin/plaque icon set (numbers 25, 250, 100 visible) and the value list 'x1, x2, x5, x10, x25, x50, x100, x250'. 'Multiplier Symbol' heading begins below with the blue 'x5' shield icon and the opening of its description."
    },
    {
      "file": "paytable_p5.png",
      "type": "paytable", "page": 5,
      "description": "Continues the Multiplier Symbol description (values x2/x3/x5/x10) and shows the icon again. 'Collector Symbol' heading begins with the green 'C' badge icon and its description (collects Instant Prize + Collector values; remains on reels through the feature)."
    },
    {
      "file": "paytable_p6.png",
      "type": "paytable", "page": 6,
      "description": "Finishes the Collector Symbol text, then 'Scatter Symbol' heading with the crossed-knights 'BONUS' crest icon and its description (lands Base Game / Free Spins / Golden Feature, max one per reel). 'Free Spins Feature' heading begins at the bottom (trigger sentence only, cut off)."
    },
    {
      "file": "paytable_p7.png",
      "type": "paytable", "page": 7,
      "description": "Continues the Free Spins Feature description with two small illustrative screenshots (a full reel-grid thumbnail with BONUS scatters highlighted, and a thumbnail of the Low Symbols meter with a '+4' banner) plus the bullet list of the four symbol-conversion rewards (4 spins/x2, 3 spins/x3, 3 spins/x5, cut off before the 4th). 'Win Lines' section heading appears at the very bottom with diagrams 1-5 (straight/diagonal 5x6 grid patterns) just starting to show."
    },
    {
      "file": "paytable_p8.png",
      "type": "paytable", "page": 8,
      "description": "Top: finishes the 4th conversion bullet ('2 additional free spins and a x10 Multiplier Value') and repeats the Low-Symbols-meter thumbnail. Then the Win Lines diagram grid continues, numbered 1 through 20: straight rows (1-5), simple 'V'/chevron zigzags (6-10), wider zigzags/'M'/'W' shapes (11-20), each on its own small 5x6 grid thumbnail with the winning cells shown in white."
    },
    {
      "file": "paytable_p9.png",
      "type": "paytable", "page": 9,
      "description": "Win Lines diagrams continue, numbered 16 through 40 (partially overlapping numbering with the previous page at 16-20 due to scroll), progressively more complex zigzag/diagonal shapes; page ends with rows 41-45 just starting to appear, mostly cut off/faded at the very bottom edge."
    },
    {
      "file": "paytable_p10.png",
      "type": "paytable", "page": 10,
      "description": "Final paytable page. Win Lines diagrams continue and finish, numbered 26 through 50 (again overlapping the previous page's tail at 26-40, then completing 41-50). Line 50 is the last diagram shown; panel scrollbar is at the very bottom (dead end of the paytable panel, confirmed exhausted)."
    },
    {
      "file": "rules_p1.png",
      "type": "rules", "page": 1,
      "description": "Header 'GAME INFO'. Opening line: 'Regal Knights is a 5-reel slot game with 6 symbols per reel.' Sections with red accent bars: 'How to Play' (bet button + Spin button or space bar), 'Autoplay' (button + choose number of rounds; Spin button shows remaining autoplays and pressing it cancels Autoplay), 'Quick Play' (click/tap anywhere or space bar skips animations), 'Payout Rules' begins (cut off after first sentence)."
    },
    {
      "file": "rules_p2.png",
      "type": "rules", "page": 2,
      "description": "Continues 'Payout Rules': line-win definition, 'highest line win value is always awarded', instant prizes are added to line wins, wins on separate lines are added, and the payout_basis sentence: 'The paytable reflects the current bet configuration, based on the bet per line.' Then 'Wild Symbol' section (substitution rules) and 'Mystery Stack Symbol' section begins (first two sentences only)."
    },
    {
      "file": "rules_p3.png",
      "type": "rules", "page": 3,
      "description": "Finishes the Mystery Stack Symbol paragraph, then 'Golden Feature' section in full: trigger sentence, the 4-item bullet list of symbols that may land, and the end-of-feature evaluation rule. 'Instant Prize Symbol' heading begins (first sentence only)."
    },
    {
      "file": "rules_p4.png",
      "type": "rules", "page": 4,
      "description": "Finishes the Instant Prize Symbol paragraph (values x1...x250). Full 'Multiplier Symbol' section (values x2/x3/x5/x10). 'Collector Symbol' section begins (first three sentences)."
    },
    {
      "file": "rules_p5.png",
      "type": "rules", "page": 5,
      "description": "Finishes the Collector Symbol paragraph. Full 'Scatter Symbol' section (max one per reel; can land Base Game/Free Spins/Golden Feature). 'Free Spins Feature' heading begins with the 3/4/5-scatter trigger table quoted verbatim above."
    },
    {
      "file": "rules_p6.png",
      "type": "rules", "page": 6,
      "description": "Continues the Free Spins Feature: Low Symbols meter mechanic (4 scatter collections per symbol), the multiplier-application rule, and the start of the per-conversion reward bullet list (1st and 2nd conversions in full, 3rd/4th cut off at the bottom)."
    },
    {
      "file": "rules_p7.png",
      "type": "rules", "page": 7,
      "description": "Finishes the conversion reward bullet list (3rd and 4th conversions). 'Paytable' heading with the second payout_basis sentence: 'The paytable reflects the current bet configuration, based on the Base Bet.' Full 'Bonus Buy' section: how the buy dialog works (+/- buttons, Buy/Cancel/Ok flow) and the single option 'Mystery Free Spins for 60x of your Base Bet. 96.38% RTP.' 'Base Bet' heading begins with its one-sentence definition."
    },
    {
      "file": "rules_p8.png",
      "type": "rules", "page": 8,
      "description": "Repeats the Bonus Buy Option line and the Base Bet definition, then full 'Push Bet' section (cost 1.5x Base Bet, RTP 96.33%, toggle colour behaviour, wins evaluated on Base Bet not Total Bet, deactivation rule). 'Additional Information' heading begins (incomplete-game clause, first two sentences)."
    },
    {
      "file": "rules_p9.png",
      "type": "rules", "page": 9,
      "description": "Finishes 'Additional Information': repeats the incomplete-game clause, 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.', 'The theoretical average return to player (RTP) is 96.22%.', the variable-reel-configuration sentence for Free Spins progression, and 'Server Version: 1.2.0' / 'Client Version: 1.1.4 12-06-2026'. This is the last rules page (panel scrollbar at the bottom, confirmed exhausted); no 'Win Cap' or 'maximum payout' phrase appears anywhere on this or any other rules/paytable page."
    },
    {
      "file": "rules_p10.png",
      "type": "rules", "page": 10,
      "description": "A separate panel, header 'KNOW THE GAME' (opened via the shield icon in the bottom navigation, distinct from the paytable/rules/settings icons). One screen, no scrolling needed: repeats 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' and 'The theoretical average return to player (RTP) is 96.22%.', then 'Bonus Buy Options: Mystery Free Spins for 60x of your Base Bet. 96.38% RTP.', then 'Push Bet: Push Bet = 1.5x of your Base Bet, and increases the chance of triggering the Free Spins Feature. RTP 96.33%.' This is the second independent print location for all three RTP figures. No volatility figure appears on this panel."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Right-hand dark panel, header 'SETTINGS'. Three rows only, each with a label and a speaker-with-cross mute icon on the right: 'All Sounds', 'Sound Effects', 'Music'. No graphics-quality, language, or other options are present on this screen."
    },
    {
      "file": "bet_select_min.png",
      "type": "other (bet select, minimum)",
      "description": "'BET SELECT' panel open over the reels. Purple 'PUSH BET' banner at top with toggle in the OFF position (white knob on grey track). Below it, a 'TOTAL BET' list; visible rows from the top: 0.10 fun, 0.20 fun, 0.30 fun, 0.40 fun, 0.50 fun (highlighted white = currently selected), 0.60 fun, 0.70 fun. The list's own internal scrollbar sits at the very top of its track, confirming 0.10 fun is the true minimum, not merely the first row shown after an unconfirmed scroll (P-U07 concern addressed)."
    },
    {
      "file": "bet_select_max.png",
      "type": "other (bet select, maximum)",
      "description": "Same panel, scrolled to the end. Visible rows: 20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun. The internal scrollbar sits at the bottom of its track, confirming 100.00 fun is the true maximum. Push Bet remains OFF."
    },
    {
      "file": "push_bet_panel.png",
      "type": "other (Push Bet enabled)",
      "description": "Same BET SELECT panel with Push Bet toggled ON (white knob now on a green track). List rows recalculate to 1.5x of the Base Bet steps: 0.45, 0.60, 0.75 (highlighted/selected), 0.90, 1.05, 1.20, 1.50 fun. Uncovered part of the reel area behind the panel happens to show an in-progress win: reels display 'WIN: 0.60 fun' at the bottom and a floating 'W0.10' overlay number over the reels (this is left over from the same underlying spin captured in base_game_win.png / payout_basis_evidence.png, not a new win caused by opening this panel). Bottom bar reads 'Total Bet: 0.75 fun' here because Push Bet is on and the previously selected 0.50 fun Base Bet step is now shown at its Push Bet-adjusted value."
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "'AUTOPLAYS' panel. A vertical list of choices: 'Off' (highlighted/selected, white), then 10, 20, 50, 100, 250, 500, 1000 (dark rows). No loss-limit or win-limit fields are visible anywhere on this single, non-scrolling screen."
    },
    {
      "file": "bonus.png",
      "type": "bonus (buy dialog)",
      "description": "'BONUS BUY' panel. A single white card on the left: 'Random Scatters', price '30.00 fun', a red 'BUY' button. To its right, a matching-sized illustration panel showing the crossed-knights BONUS crest on a blue night-sky background with two small gold question-mark ornaments either side. Below both, a horizontal 'BASE BET' stepper showing '0.50 fun' with minus/plus circular buttons on either side. The space to the right of the single option card is empty (no second purchasable option)."
    },
    {
      "file": "free_spins_award.png",
      "type": "free_spins (award screen)",
      "description": "Purple/indigo gradient banner (same frame style as win_screen.png), gold 'REGAL KNIGHTS' crest at top with crossed gold hunting-horn ornaments either side. 'YOU HAVE BEEN AWARDED' heading, then a large glowing gold '8' with warm sparkle particles, then 'FREE SPINS'. 'CLICK TO CONTINUE' at the bottom in grey. No reels or bet/balance info visible on this frame."
    },
    {
      "file": "free_spins_1.png",
      "type": "free_spins (spin 1 of 8)",
      "description": "Reels visible again, HUD reads 'Balance: 970.00 fun', 'Free Spins: 1 / 8', 'Total Bet: 0.50 fun'. Three crossed-knights 'BONUS' scatter crests are on the board: reel 1 row 5, reel 2 row 3, reel 3 row 2. To the right of the reels, the 4-row shield-to-multiplier ladder appears for the first time: orange-axe-shield/x10, magenta-sword-shield/x5, green-hammer-shield/x3, blue-serpent-shield/x2, each shield flanked by 4 unlit hexagon markers."
    },
    {
      "file": "free_spins_2.png",
      "type": "free_spins (spin 2 of 8)",
      "description": "'Free Spins: 2 / 8', Balance 970.00 fun (unchanged, Free Spins don't draw from balance), Total Bet 0.50 fun. Reel 5 row 1 shows the plain green Mystery Stack crest (unrevealed). Ladder unchanged from spin 1: all 16 hexagons across the 4 rows still unlit."
    },
    {
      "file": "free_spins_mystery_stack.png",
      "type": "free_spins (spin 5 of 8, mid-stack)",
      "description": "'Free Spins: 5 / 8', 'WIN: 2.25 fun'. Reel 2 is entirely filled top-to-bottom (all 6 rows) with the unrevealed green Mystery Stack crest -- a full-reel stack landing, about to open. Other reels are motion-blurred (mid-spin). Ladder now shows progress on the bottom row (blue-serpent-shield/x2): 3 of its 4 hexagon markers are lit bright green with a small gem icon inside; the 4th (top-right) hexagon is still unlit brown. The other three rows remain fully unlit."
    },
    {
      "file": "free_spins_golden_reveal.png",
      "type": "free_spins (spin 5 of 8, after reveal)",
      "description": "Same spin/counter as above ('Free Spins: 5 / 8', 'WIN: 2.25 fun'). Reel 2's stack has opened: from top to bottom, a round gold coin token marked '1', a blue Multiplier shield marked 'x3', and another gold coin token marked '1'. Ladder's bottom row (blue-serpent-shield/x2) has now fully converted: its shield+hexagons icon has been replaced by the green gold-lion crest and the 'x2' banner is brightly lit/glowing, distinct from the still-dim x10/x5/x3 rows above it."
    },
    {
      "file": "free_spins_retrigger.png",
      "type": "free_spins (spin 6 of 8, conversion overlay)",
      "description": "'Free Spins: 6 / 8', 'WIN: 7.75 fun', 'Total Bet: 0.50 fun'. A wooden plaque overlay covers the upper reels showing all 4 conversion tiers side by side: gold-lion crest/'x2' (bright/glowing = already achieved), green-hammer-shield/'x3', magenta-sword-shield/'x5', orange-axe-shield/'x10' (the latter three dim/unachieved). Below the plaque, a blue ribbon banner reads '+4 FREE SPINS'. The reel row visible below the overlay shows ordinary base symbols (a knight, two shields, an axe shield, another knight)."
    },
    {
      "file": "win_screen_2.png",
      "type": "win_screen (earlier round)",
      "description": "Same purple/indigo 'REGAL KNIGHTS' banner layout as win_screen.png. 'CONGRATULATIONS YOU HAVE WON', large gold '9.71', 'DURING FREE SPINS'. This is confirmed to be a DIFFERENT, earlier Free Spins round than win_screen.png (different total, both frames otherwise visually identical)."
    },
    {
      "file": "win_screen.png",
      "type": "win_screen (round total)",
      "description": "'CONGRATULATIONS YOU HAVE WON', large gold '14.30', 'DURING FREE SPINS'. Visually identical layout to win_screen_2.png (same crest, same crossed-horn ornaments, same sparkle particles) except for the number. No 'PUSH GAMING' provider wordmark or any other studio/provider text is visible anywhere on this frame -- see discrepancies_vs_manifest."
    },
    {
      "file": "base_game_win.png",
      "type": "base_game (win, panel closed)",
      "description": "Ordinary base-game spin with the info panel closed. 'WIN: 0.60 fun' at the bottom, 'Total Bet: 0.50 fun'. Board shows an unusual state: reel 3 is filled with the Wild letter 'W' in all 6 rows (consistent with a Mystery Stack reveal producing a full reel of Wilds in the Base Game -- see payout_basis notes). A win-line overlay highlights reel 1 row 3 and reel 4 row 2 (both the orange-axe-shield low symbol) plus reel 3 row 3 (Wild), with a floating 'W0.10' amount and a thin orange line tracing the line shape toward the top-right."
    },
    {
      "file": "payout_basis_evidence.png",
      "type": "base_game (win, panel closed, same spin as base_game_win.png)",
      "description": "Same frame content as base_game_win.png (same Balance 997.60 fun, same WIN 0.60 fun, same Total Bet 0.50 fun, same timestamp 06:10 in the top-right clock). Kept as a separate file specifically to evidence the payout_basis conclusion above."
    }
  ],

  "provider_specific_notes": {
    "push_gaming_playbook_items_confirmed_on_this_slot": [
      "P-U18 (buclet contradicts itself on payout basis: bet-per-line vs Base Bet) -- confirmed present, both phrases quoted verbatim above; resolved structurally per capturer's own reasoning, not re-argued here.",
      "P-U02 (win cap sometimes not printed at all) -- confirmed for this slot: no Win Cap / maximum payout / maximum win phrase found anywhere in the 10-page paytable or 9-page rules booklet.",
      "P-U05 (volatility only ever on the storefront, sometimes a range) -- confirmed for this slot: no volatility label anywhere in the built game; storefront value not checked as part of this documentation pass.",
      "P-U06 (Push Bet implementation varies by title) -- this title uses the simplest form, a single on/off toggle at a fixed 1.5x Base Bet cost, unlike sibling titles with multi-step ladders."
    ],
    "loading_screen_rtp_claim": "The storefront tooltip elsewhere in the Push Gaming catalogue claims RTP 'can be found ... on the game loading screen' (P-U02); no such loading screen with numbers was seen for Regal Knights across 2 entry attempts, only the feature-splash preview.png described above. RTP is documented via the in-game 'user panel' half of that same claim (KNOW THE GAME)."
  },

  "discrepancies_vs_manifest": [
    "manifest note for base_game.png claims a 'Golden Feature ladder (x2/x3/x5/x10)' is visible to the right of the reels on that frame. This document writer opened base_game.png directly and found no such ladder present -- only the star (Bonus Buy), play-circle (Autoplay), coin-stack (Bet Select) and spin icons on the right edge. The 4-row shield-to-multiplier ladder is real, but it only appears once Free Spins has started (first seen on free_spins_1.png); it is not present in the base game.",
    "manifest note for paytable_p3.png/paytable_p4.png describes them as covering 'Mystery Stack Symbol и начало Free Spins Feature' / 'Low Symbols meter, конверсия символов в множители'. Opening the actual images shows p3/p4 instead cover the Mystery Stack Symbol, the Golden Feature, and the start of the Instant Prize / Multiplier Symbol sections -- the Free Spins Feature / Low Symbols meter content the note describes actually sits on paytable_p6.png/paytable_p7.png. This document was written from the pixels, not the note; the section-by-section 'screens' entries above reflect what is actually on each page.",
    "manifest's payout_basis.evidence cites payout_basis_evidence.png as showing a 0.05 fun win on '3 green-hammer-shield symbols including a Wild', at Total Bet 0.50. Opening the frame directly, the visible overlay text reads 'W0.10' (0.10 fun), the highlighted symbols are orange-axe-shield type (not green-hammer), and reel 3 is filled with Wilds across all 6 rows rather than a single Wild substituting into a 3-symbol line. The 0.10 amount still supports a total_bet conclusion (it matches the printed 4-of-a-kind currency tier for either low-shield colour at the 0.50 fun bet anchor), so the manifest's ultimate conclusion (total_bet) is not disputed, but the specific numbers and symbol identity it cites as evidence do not match the pixels. See payout_basis.what_this_document_writer_actually_sees_on_that_frame above for the corrected description.",
    "manifest's studio_evidence field claims win_screen.png shows a 'PUSH GAMING' wordmark at crop [530,590,750,625] and cites it as evidence for the studio/provider brand. This document writer opened win_screen.png, zoomed into that exact crop, checked the full lower third of the frame, and ran OCR across the whole image: no 'PUSH GAMING' text or any provider wordmark is visible anywhere on this frame. The cited crop shows only background sparkle particles on the purple gradient. This claim could not be confirmed and should not be relied on as studio evidence for this slot.",
    "manifest note for rules_p3.png/rules_p7.png attributes the two halves of the P-U18 payout-basis contradiction to those two specific pages ('bet per line' on rules_p3, 'Base Bet' on rules_p7). Opening the actual pages: the 'based on the bet per line' sentence is on rules_p2.png (end of the Payout Rules section), and the 'based on the Base Bet' sentence is on rules_p7.png (start of the Paytable section) -- the second page number matches, the first is off by one. The contradiction itself, and both exact quotes, are confirmed as printed; only the first page number was wrong in the manifest note.",
    "manifest note for autoplay.png states the panel offers rounds '10/25/50/100/500/1000' and mentions loss/win limits that were 'not checked separately -- all options fit on one screen'. Opening the frame directly: the actual list is Off / 10 / 20 / 50 / 100 / 250 / 500 / 1000 (25 is not one of the options; 20 and 250 are, and were omitted from the note), and no loss-limit or win-limit controls appear anywhere on this single non-scrolling screen -- if such controls exist in this build they were not captured, rather than confirmed absent by a second channel."
  ],

  "accessibility_observations": {
    "color_dependent_information": [
      "Push Bet toggle state is conveyed by both position (left/right) and colour (grey/green) -- redundant, fine for colour-blind users.",
      "Free Spins ladder hexagon markers change from unlit brown/wood to lit green-with-gem-icon -- redundant by shape as well as colour (empty hexagon outline vs filled icon), so should remain readable for colour-blind users, but a screen reader has no announced equivalent today (progress is only conveyed visually); recommend an ARIA-live style announcement such as 'axe symbol: 3 of 4 collected'.",
      "The four low-value shield symbols are primarily distinguished by background colour (orange/magenta/green/blue) AND by the object on the shield (axe/sword/hammer/serpent) -- the object shapes are distinct enough that colour-blind players can rely on shape alone.",
      "Win-line highlighting uses a gold glow plus a thin orange line tracing the line path across the grid -- the glow/brightness change plus explicit line path should remain legible even without colour perception."
    ],
    "text_and_numeric_legibility": "All rules/paytable text is white-on-near-black or gold-on-dark, high contrast; body text size is moderate but panel supports mouse-wheel/drag scrolling only (no zoom or font-size control seen in settings.png).",
    "motor_accessibility": "Space bar doubles for both Spin and skip-animation (rules_p1: 'press the keyboard space bar'), which helps users who cannot precisely click the round Spin button. The BET SELECT list requires either clicking a specific row or a mouse-wheel scroll that (per Push Gaming's known P-U07 UI quirk) only registers once the cursor has first been moved into the panel; a keyboard-only user has no documented alternative for reaching values off-screen, though the full list is at least fully enumerable via bet_select_min.png/bet_select_max.png in this documentation.",
    "audio_dependent_information": "Settings panel only exposes All Sounds / Sound Effects / Music toggles; no evidence in the captured frames that any game-state information (wins, feature triggers, retriggers) is conveyed by audio alone without an equivalent on-screen text/animation cue -- every state observed (award, retrigger, conversion, win) has a corresponding on-screen banner or number."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the built game; storefront value not checked in this documentation pass (out of scope for pixel/OCR-based tech_doc; left as an honest gap, not a confirmed omit).",
    "max_win / Win Cap: not printed anywhere in the 19 paytable+rules pages reviewed; left empty rather than guessed from any storefront statistic.",
    "Exact identity of the low symbol on reel 2 row 3 of payout_basis_evidence.png / base_game_win.png (dimmed by the win-glow overlay): could not fully confirm at available zoom whether it matches the highlighted orange-axe-shield run (making the win a 4-of-a-kind) or is a different, non-matching symbol.",
    "How, mechanically, 'Different reel configurations are used, depending on the progression in the Free Spins Feature' (rules_p9) actually changes reel strip contents -- only the bare sentence is printed; no frame set shows two Free Spins reel configurations side by side to compare.",
    "The Golden Feature's own dedicated resolution screen (final tally of Instant Prize + Collector values, with or without a Multiplier applied) was not captured as a distinct frame; only a mid-reveal moment (free_spins_golden_reveal.png, one reel opening) is available. Documented from rules text only.",
    "Whether the Free Spins ladder's hexagon markers are announced to screen readers at all, or are purely a visual/canvas-drawn element with no DOM/ARIA equivalent, could not be determined from screenshots alone (this game runs as a canvas/iframe title per the Push Gaming provider playbook, P-U03)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.