Red Hot Luck
Free demo · not real-money play
Demo, RTP 96.08%, paytable, symbols & full capture data
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Per-screen breakdown
18 demo screensWhat we extracted from Red Hot Luck
Everything pulled from Red Hot Luck into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed
Specification
verified parametersprovider
Pragmatic Play
rtp
96.08%
· same across all modes
volatility
High
max_win_x
×5000
layout
7×7
bonus_buy
Yes · 1 options
mechanic
Video Slot
release_date
2024
Symbols & paytable
8 symbolsHot-pink/magenta pentagon-shaped faceted gem, dark purple-blue mount, gold trim. Highest-value symbol. Awards points per cluster size: 5 symbols=250 pts, 10=500, 20=1000, 30=1500, 49=2450. Points convert to bet multiplier via PowerPays table.
Bright green/lime hexagonal faceted gem, dark grey mount, gold trim. Second-highest symbol. Awards points: 5=200, 10=400, 20=800, 30=1200, 49=1960 pts. Points convert via PowerPays table.
Cobalt blue/azure diamond-rhombus faceted gem, gold corner trim, bright white highlight. Third premium symbol. Awards points: 5=150, 10=300, 20=600, 30=900, 49=1470 pts. Points convert via PowerPays table.
Letter A, bold chunky uppercase, red-orange with gold-yellow infill, dark red border, cracked stone texture. Awards points: 5=125, 10=250, 20=500, 30=750, 49=1225 pts. Points convert via PowerPays table.
Letter K, bold decorative uppercase, vivid violet-purple infill, gold outline trim. Awards points: 5=100, 10=200, 20=400, 30=600, 49=980 pts. Points convert via PowerPays table.
Letter Q, bold decorative uppercase, medium cobalt blue infill, gold-yellow border trim. Awards points: 5=75, 10=150, 20=300, 30=450, 49=735 pts. Points convert via PowerPays table.
Letter J, bold decorative uppercase, teal/cyan-blue infill, gold-yellow border trim. Lowest-value symbol. Awards points: 5=50, 10=100, 20=200, 30=300, 49=490 pts. Points convert via PowerPays table.
Golden yellow five-pointed star, ornate golden frame, orange SCATTER label. Anywhere on grid, persists during Tumbles. Random multiplier 2x-500x. 4+ triggers 10 Free Spins. Does not form clusters.
Bonus modes
2 modesbase
7x7 grid, cluster-pays (min 5 symbols connected horizontally/vertically). Clusters award POINTS per symbol type and cluster size. All points from spin+tumbles sum to total, then converted to cash multiplier via 35-tier PowerPays table (50 pts=0.2x up to 10000+ pts=100x). Tumble Feature: winning symbols removed, remaining fall down, new symbols fill from above, repeats until no new wins. Scatter persists across tumbles. No Wild symbol. Max win 5000x bet.
free_spins
Triggered by 4+ Scatter symbols in a single spin. Awards 10 Free Spins. Special reels active. TOTAL MULTIPLIER meter accumulates: each Scatter with multiplier that lands on a winning spin adds its value to the meter; the meter applies to every win for the entire round. Retrigger: 4+ Scatters on same free spin = +5 additional spins. Multiplier values: 2x-500x. Max win 5000x bet (round ends immediately if reached). Buy Free Spins available for 100x total bet.
Bonus buy
1 optionColour system
extracted from frames · HEXAccessibility
profile for all groups- All 7 symbols are distinguishable by shape and glyph independent of color: Ruby=pentagon gem, Emerald=hexagon gem, Sapphire=rhombus gem, Ace=letter A, King=letter K, Queen=letter Q, Jack=letter J. No symbol is identified by color alone.
- Bonus Buy dialog cancel/confirm buttons use shape (X vs checkmark) in addition to color (red vs green), making them accessible to red-green colorblind users.
- Settings toggles use position (right=on, left=off) in addition to color. Win amounts and PowerPays points/multiplier values are always shown as numeric text, not color-coded tiers alone.
- All key values (credit, bet, win, free spins count, points, multiplier) are rendered as on-screen numeric text. Navigation uses standard arrow glyphs. Canvas-rendered game may limit programmatic accessibility; no confirmed DOM exposure of game state.
- SPACE and ENTER keyboard keys can start/stop the spin as alternatives to mouse click. Autoplay supports up to 100+ autospins with SKIP SCREENS option to eliminate need to dismiss feature intro/end screens.
- All game mechanics, win amounts, free spin counts, and multiplier values are displayed as on-screen text. Ambient music and sound effects can be toggled independently in Settings. No audio-only information for game mechanics.
Media & assets
6 files · 6 types
Data provenance
what we captured and what we didn'tTechnical info
Free JSON data API — token auth.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Red Hot Luck",
"subtitle": "PowerPays",
"provider": "Pragmatic Play",
"game_symbol": "vs20powerpays",
"type": "video_slot",
"theme": "fire, luck, gems, playing-card ranks",
"grid": "7x7",
"bet_mechanic": "cluster",
"note_on_bet_mechanic": "Winning combinations form from blocks of minimum 5 symbols connected horizontally or vertically. The game does NOT pay lines or ways directly; instead, matching clusters award POWERPAYS points which are then converted to a cash multiplier (see powerpays_feature). This is a cluster-pays mechanic branded as PowerPays.",
"rtp": {
"base_game": 96.08,
"buy_free_spins": 96.08,
"source": "rules_v3_p5.png (OCR confirmed: 'The theoretical RTP of this game is 96.08%' and 'The RTP of the game when using BUY FREE SPINS is 96.08%')"
},
"volatility": {
"label": "HIGH",
"rating": "5 out of 5 (five red flame/bar icons displayed)",
"source": "rules_v3_p5.png"
},
"bet_range": {
"min_usd": 0.20,
"max_usd": 240.00,
"source": "rules_v3_p5.png (OCR: 'MINIMUM BET: $0.20 / MAXIMUM BET: $240.00')"
},
"max_win": {
"multiplier": 5000,
"note": "5000x total bet in both base game and free spins. If total win reaches 5000x bet the round immediately ends, win is awarded, remaining free spins are forfeited.",
"source": "rules_v3_p4.png and rules_v3_p7.png"
}
},
"loading_screen": {
"file": "splash_1.png",
"background": "solid black",
"logo_position": "upper-center of screen",
"logo_description": "Two-line stylized logo. Top line reads 'RED HOT' in blocky, chunky capital letters with fiery red gradient and yellow/orange trim; the letters appear cracked or made of hot stone/lava. Bottom line reads 'LUCK' in the same fire-cracked style but larger. Overall palette: deep red, orange-yellow glow, dark outlines.",
"subtitle": "POWERPAYS — written below the main logo in capital letters; yellow-gold gradient text with a lightning-bolt graphic replacing the letter 'W' or inserted between letters, giving a flash/power motif. The 'O' in POWER has a small lightning bolt icon inside.",
"progress_bar": {
"position": "center of screen, roughly one-third from top",
"appearance": "horizontal rectangular bar styled as cracked dark rock/lava stone with glowing orange-red lava showing progress fill from left; fill level approximately 75-80% when captured",
"dimensions": "wide bar, approximately 400px wide at 1280px resolution"
},
"provider_logo": {
"position": "lower-center of screen",
"description": "PRAGMATIC PLAY wordmark in white capital letters beneath a circular golden badge with a crown icon on top and a globe graphic inside the circle. Badge outline is orange-gold."
},
"accessibility_colorblind": "The loading progress bar uses both color (orange lava fill vs dark rock) and texture (cracked rock vs smooth) to indicate progress; shape change (filled left portion vs dark right portion) is the primary discriminator, so monochromatic/deuteranopia users can still perceive fill level."
},
"base_game": {
"files": ["game_loaded.png", "base_game_v2.png"],
"background_description": "The game world is a volcanic / hellfire landscape. Behind the grid: dramatic orange-red sky with dark clouds and distant rocky cliffs or volcanic formations silhouetted on the horizon. The overall palette is deep crimson red, burnt orange, dark charcoal. Lava glows are visible at the bottom of the scene. The atmosphere is hot and ominous.",
"layout_overview": {
"left_sidebar": {
"position": "left edge, x approx 0-100px, full height",
"contents": [
"Game logo RED HOT LUCK (fire-cracked lettering, two lines, top-left corner)",
"BUY FREE SPINS button (dark reddish-brown rectangular frame with ornate border, text 'BUY FREE SPINS $200.00' in yellow, positioned mid-left)",
"Empty square panel below BUY button (dark red frame, no content in base state — becomes MULTIPLIER display during Free Spins)"
]
},
"main_grid": {
"position": "center of screen, x approx 100-860px",
"description": "7 columns x 7 rows of symbol cells. Each cell has a dark blue-charcoal background. Cells are separated by thin dark dividers. The outer border of the entire grid is a thick, dark reddish-brown stone/brick frame with lava-crack detailing on top and bottom edges.",
"colorblind_note": "Symbol type is communicated by both color AND shape/icon-style: gem symbols differ in silhouette (pentagon vs hexagon vs diamond), card rank symbols differ in letter glyph — all can be discriminated without color."
},
"right_sidebar_powerpays_panel": {
"position": "right edge of screen, x approx 860-960px, vertical strip",
"description": "A narrow vertical info panel showing the current POWERPAYS status. Contains: 'POWERPAYS' header label (white text on dark background), 'POINTS' sub-label and current accumulated points value, 'WINS' sub-label and current win multiplier tier values. Example values visible in base_game_v2.png: points areas show threshold values (50, 75, 90, 100, 250 etc.) and corresponding win multipliers (0.20x, 0.40x, 0.50x etc.). During Free Spins this panel shows accumulated total and TOTAL MULTIPLIER meter.",
"colorblind_note": "Points and wins are expressed as numeric text; no color-only encoding observed."
}
},
"bottom_bar": {
"position": "bottom of screen, below the grid",
"left_elements": [
"Small circular Pragmatic Play logo (bottom-left corner)",
"CREDIT display: label 'CREDIT' + numerical value (e.g. '$99,859.90' or '$100,000.00'), white text",
"BET display: label 'BET' + current total bet value (e.g. '$2.00'), white text"
],
"center_elements": [
"WIN display: label 'WIN' + current win amount (e.g. '$0.60'), white/yellow text — only shown when win is present",
"In turbo/waiting state: 'HOLD SPACE FOR TURBO SPIN' instruction text in white"
],
"right_elements": [
"Minus (-) button: circular white button, decreases bet",
"Bet value / coin value area: clickable, switches between coin and cash view",
"Plus (+) button: circular white/green button, increases bet",
"SPIN button: large circular golden-yellow button on the far right (the main action button)",
"AUTOPLAY label/button: text label '(>) AUTOPLAY' — opens autoplay menu"
]
},
"navigation_buttons": {
"settings_icon": {
"symbol": "three horizontal bars (hamburger / ≡)",
"position": "approximately (80, 733) — bottom-left area, above bottom bar",
"function": "Opens SETTINGS MENU"
},
"info_icon": {
"symbol": "lowercase 'i' in a circle",
"position": "approximately (131, 747) — bottom area",
"function": "Opens Game Rules / Information screen"
},
"spin_speed_toggle": {
"symbol": "forward-pointing arrow or gauge icon",
"position": "right side of bottom bar near SPIN button",
"function": "Cycles through Normal speed / Quick Spin / Turbo Spin"
}
}
},
"symbols": {
"overview": "7 symbol types total: 3 premium gem symbols + 1 Scatter + 3 low-value card-rank symbols. No Wild symbol is present — the PowerPays mechanic uses direct cluster matching instead.",
"note_on_payouts": "Symbols do not pay directly. Each winning cluster awards POINTS (per the points table below). All points accumulated in a spin+tumble cycle are summed, then converted to a cash multiplier per the PowerPays conversion table.",
"sym_1_ruby": {
"name": "Ruby / Pink Gem",
"visual": "Pentagon-shaped faceted gemstone in vivid hot-pink / magenta / deep rose color. Set in a dark purple-blue hexagonal mount with gold-tone trim. The gem has multiple facets visible, giving a three-dimensional jewel look. Background of cell is dark charcoal.",
"color": "hot pink to magenta (saturated fuchsia), with dark purple mount and gold outline",
"shape": "pentagon (five-sided gem face)",
"role": "highest-value premium symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 1 (leftmost, labeled with pink pentagon icon)",
"5": 250,
"6": 300,
"7": 350,
"8": 400,
"9": 450,
"10": 500,
"11": 550,
"12": 600,
"13": 650,
"14": 700,
"15": 750,
"16": 800,
"17": 850,
"18": 900,
"19": 950,
"20": 1000,
"21": 1050,
"22": 1100,
"23": 1150,
"24": 1200,
"25": 1250,
"26": 1300,
"27": 1350,
"28": 1400,
"29": 1450,
"30": 1500,
"31": 1550,
"32": 1600,
"33": 1650,
"34": 1700,
"35": 1750,
"36": 1800,
"37": 1850,
"38": 1900,
"39": 1950,
"40": 2000,
"41": 2050,
"42": 2100,
"43": 2150,
"44": 2200,
"45": 2250,
"46": 2300,
"47": 2350,
"48": 2400,
"49": 2450
}
},
"sym_2_emerald": {
"name": "Emerald / Green Gem",
"visual": "Hexagonal faceted gemstone in vivid bright green / lime-green color. Set in a dark grey hexagonal mount with subtle gold trim. The gem has a rectangular cut facet on the front face. Distinctly different silhouette from ruby (hexagon vs pentagon).",
"color": "bright green (emerald green / lime), with dark grey mount",
"shape": "hexagon (six-sided gem, square-front cut)",
"role": "second-highest premium symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 2",
"5": 200,
"6": 240,
"7": 280,
"8": 320,
"9": 360,
"10": 400,
"11": 440,
"12": 480,
"13": 520,
"14": 560,
"15": 600,
"16": 640,
"17": 680,
"18": 720,
"19": 760,
"20": 800,
"21": 840,
"22": 880,
"23": 920,
"24": 960,
"25": 1000,
"26": 1040,
"27": 1080,
"28": 1120,
"29": 1160,
"30": 1200,
"31": 1240,
"32": 1280,
"33": 1320,
"34": 1360,
"35": 1400,
"36": 1440,
"37": 1480,
"38": 1520,
"39": 1560,
"40": 1600,
"41": 1640,
"42": 1680,
"43": 1720,
"44": 1760,
"45": 1800,
"46": 1840,
"47": 1880,
"48": 1920,
"49": 1960
}
},
"sym_3_sapphire": {
"name": "Sapphire / Blue Diamond",
"visual": "Diamond/rhombus-shaped (rotated square) faceted gemstone in vivid cobalt blue / azure color with bright white-light reflection highlight. Set in a dark mount with gold-tone corner trim. The shape is a classic diamond silhouette — very distinct from the pentagon and hexagon gems.",
"color": "cobalt blue to sky blue (sapphire), with light-blue highlight, dark mount with gold trim",
"shape": "diamond / rhombus (rotated square)",
"role": "third premium symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 3",
"5": 150,
"6": 180,
"7": 210,
"8": 240,
"9": 270,
"10": 300,
"11": 330,
"12": 360,
"13": 390,
"14": 420,
"15": 450,
"16": 480,
"17": 510,
"18": 540,
"19": 570,
"20": 600,
"21": 630,
"22": 660,
"23": 690,
"24": 720,
"25": 750,
"26": 780,
"27": 810,
"28": 840,
"29": 870,
"30": 900,
"31": 930,
"32": 960,
"33": 990,
"34": 1020,
"35": 1050,
"36": 1080,
"37": 1110,
"38": 1140,
"39": 1170,
"40": 1200,
"41": 1230,
"42": 1260,
"43": 1290,
"44": 1320,
"45": 1350,
"46": 1380,
"47": 1410,
"48": 1440,
"49": 1470
}
},
"sym_4_ace": {
"name": "Ace (A)",
"visual": "The letter 'A' rendered in a bold, chunky, slightly worn/textured red-orange style. The letter has gold-yellow inner fill with red border and aged/cracked texture suggesting stone or old neon. Sometimes appears in a slightly more reddish-brown variant during Free Spins (re-colored on special reels).",
"color": "red-orange with gold-yellow infill and dark red border",
"shape": "letter A glyph in uppercase blocky font",
"role": "high card-rank symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 4 (labeled 'A')",
"5": 125,
"6": 150,
"7": 175,
"8": 200,
"9": 225,
"10": 250,
"11": 275,
"12": 300,
"13": 325,
"14": 350,
"15": 375,
"16": 400,
"17": 425,
"18": 450,
"19": 475,
"20": 500,
"21": 525,
"22": 550,
"23": 575,
"24": 600,
"25": 625,
"26": 650,
"27": 675,
"28": 700,
"29": 725,
"30": 750,
"31": 775,
"32": 800,
"33": 825,
"34": 850,
"35": 875,
"36": 900,
"37": 925,
"38": 950,
"39": 975,
"40": 1000,
"41": 1025,
"42": 1050,
"43": 1075,
"44": 1100,
"45": 1125,
"46": 1150,
"47": 1175,
"48": 1200,
"49": 1225
}
},
"sym_5_king": {
"name": "King (K)",
"visual": "The letter 'K' rendered in a bold, vivid violet-purple / magenta-purple style. The glyph has a bright purple infill with a lighter purple outline and gold trim at the outer border. The font is heavy and decorative. This is visually distinct from the A (red) and Q/J (blue-teal).",
"color": "vivid purple-violet with gold outline trim",
"shape": "letter K glyph in uppercase bold decorative font",
"role": "mid card-rank symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 5 (labeled 'K')",
"5": 100,
"6": 120,
"7": 140,
"8": 160,
"9": 180,
"10": 200,
"11": 220,
"12": 240,
"13": 260,
"14": 280,
"15": 300,
"16": 320,
"17": 340,
"18": 360,
"19": 380,
"20": 400,
"21": 420,
"22": 440,
"23": 460,
"24": 480,
"25": 500,
"26": 520,
"27": 540,
"28": 560,
"29": 580,
"30": 600,
"31": 620,
"32": 640,
"33": 660,
"34": 680,
"35": 700,
"36": 720,
"37": 740,
"38": 760,
"39": 780,
"40": 800,
"41": 820,
"42": 840,
"43": 860,
"44": 880,
"45": 900,
"46": 920,
"47": 940,
"48": 960,
"49": 980
}
},
"sym_6_queen": {
"name": "Queen (Q)",
"visual": "The letter 'Q' rendered in a bold, medium blue / cobalt blue style with lighter blue inner texture and gold-yellow border trim. The font is heavy, uppercase, with the characteristic Q tail. Color is blue-steel, noticeably cooler than the warm red A and mid-range purple K.",
"color": "medium cobalt blue with gold-yellow border trim",
"shape": "letter Q glyph in uppercase bold decorative font",
"role": "low card-rank symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 6 (labeled 'Q' — reading from the six-column layout; note: OCR also shows a 7th column with slightly lower values, see sym_7_jack)",
"5": 75,
"6": 90,
"7": 105,
"8": 120,
"9": 135,
"10": 150,
"11": 165,
"12": 180,
"13": 195,
"14": 210,
"15": 225,
"16": 240,
"17": 255,
"18": 270,
"19": 285,
"20": 300,
"21": 315,
"22": 330,
"23": 345,
"24": 360,
"25": 375,
"26": 390,
"27": 405,
"28": 420,
"29": 435,
"30": 450,
"31": 465,
"32": 480,
"33": 495,
"34": 510,
"35": 525,
"36": 540,
"37": 555,
"38": 570,
"39": 585,
"40": 600,
"41": 615,
"42": 630,
"43": 645,
"44": 660,
"45": 675,
"46": 690,
"47": 705,
"48": 720,
"49": 735
}
},
"sym_7_jack": {
"name": "Jack (J)",
"visual": "The letter 'J' rendered in a bold style with a teal / cyan-teal color infill and gold-yellow outer trim. Slightly different hue from the Q (which is more blue); J leans more teal/green-blue. The font is similar decorative uppercase style.",
"color": "teal / cyan-blue with gold-yellow border trim",
"shape": "letter J glyph in uppercase bold decorative font",
"role": "lowest card-rank symbol",
"points_per_cluster_size": {
"source": "rules_v3_p1.png OCR column 7 (rightmost, partially visible; values confirmed from zoomed crop _paytable_col7)",
"5": 50,
"6": 60,
"7": 70,
"8": 80,
"9": 90,
"10": 100,
"11": 110,
"12": 120,
"13": 130,
"14": 140,
"15": 150,
"16": 160,
"17": 170,
"18": 180,
"19": 190,
"20": 200,
"21": 210,
"22": 220,
"23": 230,
"24": 240,
"25": 250,
"26": 260,
"27": 270,
"28": 280,
"29": 290,
"30": 300,
"31": 310,
"32": 320,
"33": 330,
"34": 340,
"35": 350,
"36": 360,
"37": 370,
"38": 380,
"39": 390,
"40": 400,
"41": 410,
"42": 420,
"43": 430,
"44": 440,
"45": 450,
"46": 460,
"47": 470,
"48": 480,
"49": 490
}
},
"sym_scatter": {
"name": "Scatter (Star)",
"visual": "A large five-pointed star symbol. The star is golden-yellow / amber with bright highlights giving it a metallic sheen. The star sits within a rectangular ornate golden frame with decorative corner details. Below the star, the word 'SCATTER' appears in bold orange-red text on a dark background. The star radiates a warm golden glow.",
"color": "golden yellow / amber (bright metallic gold) with warm orange SCATTER label text",
"shape": "five-pointed star inside a rectangular golden frame",
"role": "Scatter symbol — triggers Free Spins; carries random multiplier during Free Spins",
"behavior": [
"Appears on all reels (any of the 49 cells in the 7x7 grid)",
"Does NOT disappear during Tumble — it is persistent across all tumbles in a single spin",
"Carries a random multiplier value when it lands during Free Spins",
"When a Scatter with multiplier contributes to a win (during Free Spins), its multiplier value is added to the TOTAL MULTIPLIER meter",
"Each new Scatter multiplier that hits and results in a win during Free Spins further increases the TOTAL MULTIPLIER"
],
"multiplier_possible_values": [2, 3, 4, 5, 6, 8, 10, 12, 14, 15, 16, 18, 20, 22, 25, 30, 35, 40, 50, 60, 80, 100, 150, 200, 300, 400, 500],
"source": "rules_v3_p3.png (OCR: 'Possible multiplier values are: 2x, 3x, 4x, 5x, 6x, 8x, 10x, 12x, 14x, 15x, 16x, 18x, 20x, 22x, 25x, 30x, 35x, 40x, 50x, 60x, 80x, 100x, 150x, 200x, 300x, 400x and 500x')"
},
"no_wild": "This game does NOT have a Wild symbol. The PowerPays mechanic replaces the need for wilds by accumulating points across all matching clusters."
},
"powerpays_feature": {
"overview": "The POWERPAYS system is the core mechanic. Winning clusters do not pay cash directly; instead each cluster earns POINTS based on the symbol type and cluster size. ALL points from all winning clusters during a single spin (including all tumbles) are summed into a TOTAL POINTS value. That total is then converted to a cash payout as a multiplier of the total bet.",
"points_to_multiplier_conversion_table": {
"source": "rules_v3_p2.png (fully OCR-confirmed)",
"note": "Points accumulated from all winning combinations in the spin + all tumble results are totaled first, then the single multiplier entry below applies to the total.",
"ranges": [
{"points_min": 50, "points_max": 74, "payout_multiplier": 0.2},
{"points_min": 75, "points_max": 99, "payout_multiplier": 0.3},
{"points_min": 100, "points_max": 124, "payout_multiplier": 0.4},
{"points_min": 125, "points_max": 149, "payout_multiplier": 0.5},
{"points_min": 150, "points_max": 199, "payout_multiplier": 0.6},
{"points_min": 200, "points_max": 249, "payout_multiplier": 0.8},
{"points_min": 250, "points_max": 299, "payout_multiplier": 1.0},
{"points_min": 300, "points_max": 349, "payout_multiplier": 1.25},
{"points_min": 350, "points_max": 399, "payout_multiplier": 1.5},
{"points_min": 400, "points_max": 499, "payout_multiplier": 1.75},
{"points_min": 500, "points_max": 599, "payout_multiplier": 2.5},
{"points_min": 600, "points_max": 699, "payout_multiplier": 3.25},
{"points_min": 700, "points_max": 799, "payout_multiplier": 4.0},
{"points_min": 800, "points_max": 899, "payout_multiplier": 4.75},
{"points_min": 900, "points_max": 1099, "payout_multiplier": 5.5},
{"points_min": 1100, "points_max": 1299, "payout_multiplier": 7.0},
{"points_min": 1300, "points_max": 1499, "payout_multiplier": 8.5},
{"points_min": 1500, "points_max": 1699, "payout_multiplier": 10.5},
{"points_min": 1700, "points_max": 1899, "payout_multiplier": 12.0},
{"points_min": 1900, "points_max": 2199, "payout_multiplier": 13.5},
{"points_min": 2200, "points_max": 2499, "payout_multiplier": 15.0},
{"points_min": 2500, "points_max": 2799, "payout_multiplier": 17.5},
{"points_min": 2800, "points_max": 3099, "payout_multiplier": 20.0},
{"points_min": 3100, "points_max": 3399, "payout_multiplier": 22.5},
{"points_min": 3400, "points_max": 3899, "payout_multiplier": 25.0},
{"points_min": 3900, "points_max": 4399, "payout_multiplier": 30.0},
{"points_min": 4400, "points_max": 4899, "payout_multiplier": 35.0},
{"points_min": 4900, "points_max": 5399, "payout_multiplier": 40.0},
{"points_min": 5400, "points_max": 5899, "payout_multiplier": 45.0},
{"points_min": 5900, "points_max": 6699, "payout_multiplier": 50.0},
{"points_min": 6700, "points_max": 7499, "payout_multiplier": 60.0},
{"points_min": 7500, "points_max": 8299, "payout_multiplier": 70.0},
{"points_min": 8300, "points_max": 9099, "payout_multiplier": 80.0},
{"points_min": 9100, "points_max": 9999, "payout_multiplier": 90.0},
{"points_min": 10000, "points_max": null, "payout_multiplier": 100.0, "note": "10000 or more points pays 100x total bet"}
]
},
"additional_rules": [
"Only the highest amount of points is awarded per winning combination (if multiple blocks of the same symbol exist, each is evaluated; only the highest-scoring single block per symbol type counts — interpreted as: only highest-point single cluster of same symbol? — rule text says 'only the highest amount of points is awarded per winning combination'; verify: multiple blocks all add up per OCR 'When winning points with multiple blocks all points are added to the total' — the two statements seem complementary: per block, highest points only once; across different symbols, all blocks sum).",
"When winning points come from multiple blocks, all points are added to the total.",
"Free spins and bonus wins are added to the payline win.",
"All wins are multiplied by the base bet.",
"All values are expressed as actual wins in coins.",
"Free spins win is awarded to the player after the round completes.",
"Free spins total win in the history contains the whole win of the cycle."
],
"powerpays_sidebar_ui": {
"description": "A vertical strip on the right edge of the game screen displays the current PowerPays state. It shows: header 'POWERPAYS', then threshold points values with their corresponding win multipliers, acting as a live scoreboard. Current accumulated points are highlighted or tracked. During gameplay, as points accumulate, the player can see which tier they are approaching.",
"visible_tier_labels_in_base_game": ["50 pts = 0.20x", "75 pts = 0.30x?", "90 pts? = 0.40x?", "100 pts = 0.40x?", "250 pts = 1.0x?"],
"note": "Exact sidebar tier labels are partially legible from screenshots; the full conversion table (rules_v3_p2.png) is the authoritative source for all thresholds."
}
},
"tumble_feature": {
"name": "Tumble Feature",
"description": "After every spin, winning combinations are paid (points awarded) and ALL winning symbols disappear from the grid. Remaining symbols fall downward to fill the vacated cells. Empty positions at the top are then filled with new symbols dropping in from above. Tumbling continues until no more new winning combinations form from a tumble result. All wins (points) from all tumbles in a single base spin are accumulated together before the final cash payout is calculated. The Tumble does not trigger a new base spin — it is part of the same spin cycle.",
"scatter_during_tumble": "SCATTER symbols do NOT disappear during Tumbles. They remain on the grid for the duration of all tumbles in that spin.",
"accessibility": "Audio cues accompany each tumble cascade. Visually, symbols physically drop from above — a falling animation. Colorblind users: symbols maintain their shape distinctions during tumbling, so type identification does not depend on color during cascade."
},
"free_spins_feature": {
"name": "Free Spins",
"files": ["fs_gameplay_01.png", "fs_gameplay_06.png", "fs_last.png"],
"trigger": {
"condition": "Land 4 or more SCATTER symbols anywhere on the 7x7 grid on the SAME free spin",
"award": "10 Free Spins",
"source": "rules_v3_p3.png (OCR confirmed)"
},
"retrigger": {
"condition": "Land 4 or more SCATTER symbols anywhere on the same free spin during the Free Spins round",
"award": "+5 additional Free Spins",
"source": "rules_v3_p3.png"
},
"special_reels": "Special reels are in play during the Free Spins feature (different symbol distribution compared to base game).",
"multiplier_system": {
"description": "During Free Spins, a TOTAL MULTIPLIER meter is active. Each time a SCATTER symbol with a multiplier value lands AND the spin results in a win, that multiplier value is added to the running TOTAL MULTIPLIER total. For the entire duration of the Free Spins round, the current TOTAL MULTIPLIER value is applied to every win — it stacks additively each time a qualifying Scatter hits.",
"display": "The left sidebar shows 'MULTIPLIER [value]x' — a dark reddish-brown panel with yellow text. Example: '12x' observed in fs_gameplay_01.png and fs_gameplay_06.png.",
"example_observed": "MULTIPLIER 12x — visible in both free spins gameplay screenshots",
"possible_scatter_multiplier_values": [2, 3, 4, 5, 6, 8, 10, 12, 14, 15, 16, 18, 20, 22, 25, 30, 35, 40, 50, 60, 80, 100, 150, 200, 300, 400, 500]
},
"free_spins_counter": {
"display_location": "Bottom-center of screen, replaces or supplements WIN display",
"example": "'FREE SPINS LEFT 3' visible in fs_gameplay_06.png"
},
"tumble_active": "Tumble Feature operates normally during Free Spins — cascades continue until no more wins.",
"gameplay_visuals": {
"fs_gameplay_01": {
"grid_state": "7x7 grid populated with gem symbols and card ranks. Three golden SCATTER star symbols visible with 'SCATTER' label beneath them. MULTIPLIER panel shows 12x on the left.",
"powerpays_panel_right": "Shows accumulated POINTS value 225 and corresponding tiers in sidebar.",
"win_display": "WIN $12.20 shown at bottom",
"scatter_positions_description": "Three Scatters visible in mid-to-lower rows, approximately in columns 4-5-6, rows 5-6"
},
"fs_gameplay_06": {
"grid_state": "7x7 grid dominated by purple K symbols and some A symbols; one SCATTER star visible in a lower-center cell. MULTIPLIER still 12x on left.",
"powerpays_panel_right": "Points accumulated to 12700 — very high, corresponding to 70x multiplier tier or higher per the conversion table.",
"win_display": "WIN $12.20 / FREE SPINS LEFT 3",
"scatter_position_description": "One Scatter star in lower-center area, approximately row 6 column 4"
}
},
"win_screen": {
"file": "fs_last.png",
"trigger": "Displayed after all Free Spins are exhausted (10 spins in this run)",
"message": "CONGRATULATIONS! YOU HAVE WON $61.30 IN 10 FREE SPINS",
"sub_text": "PRESS ANYWHERE TO CONTINUE",
"visual_description": "Dark backdrop with glowing orange and red lava elements. The text 'CONGRATULATIONS' appears at the top in large golden-yellow gradient letters with a fiery glow effect. Below it: 'YOU HAVE WON' in smaller white text. The win amount '$61.30' is shown in a rectangular dark stone-textured frame with bright gold/yellow numerals — the frame looks like cracked volcanic rock. Below that: 'IN 10 FREE SPINS' in white text. 'PRESS ANYWHERE TO CONTINUE' in smaller white text at the bottom. The bottom bar still shows WIN $61.30.",
"accessibility": "The congratulations message uses large high-contrast golden text on dark background. The win amount is presented both visually and (presumably) with audio. No color-only encoding — the frame around the win amount uses shape/border to highlight it.",
"left_side_detail": "Left side shows the MULTIPLIER counter panel: at end of run MULTIPLIER was 18x (observable in the left panel area showing multiplier accumulated to a final value; exact final multiplier value partially visible — OCR shows '18' noted in manifest notes)."
}
},
"bonus_buy": {
"name": "BUY FREE SPINS",
"file": "bonus_buy_dialog.png",
"cost": {
"multiplier_of_bet": 100,
"example_at_bet_2_usd": "$200.00",
"formula": "100 × current total bet"
},
"award": "Immediately triggers the FREE SPINS ROUND (10 Free Spins with TOTAL MULTIPLIER mechanic)",
"rtp_when_used": "96.08% (same as base game RTP per rules page 5)",
"dialog_visual": {
"background": "Dim/blurred game field visible behind the dialog. Foreground: lava rocks on left and right sides forming a natural frame. Center: a rectangular dark panel with golden border.",
"dialog_content": "Title text 'BUY FREE SPINS' in large white/bright yellow capital letters. Below: '$200.00' in large golden numerals (the cost at $2.00 total bet).",
"buttons": {
"cancel": "Red 'X' button on the left inside the dialog — circular, red background, white X icon",
"confirm": "Green checkmark button on the right inside the dialog — circular, green background, white checkmark icon"
},
"bottom_bar_context": "During dialog: bottom shows 'TOTAL BET $2.00' label and the bet adjustment buttons. Standard bottom bar visible."
},
"left_sidebar_context": "BUY FREE SPINS button ($200.00) is persistently visible in the left sidebar during base game, styled as a dark red rectangular panel with yellow text and decorative border.",
"accessibility": "The cancel/confirm buttons use both color (red vs green) AND icon shape (X vs checkmark) for differentiation — accessible to red-green colorblind users due to the shape distinction."
},
"settings_screen": {
"file": "settings_clean.png",
"trigger": "Opened via the ≡ (hamburger) icon button",
"title": "SYSTEM SETTINGS",
"visual_description": "Semi-transparent dark overlay panel occupying center of screen; game field partially visible behind it (blurred/dimmed). X close button in the top-right corner.",
"options": [
{
"name": "GAME HISTORY",
"type": "link/button",
"description": "Opens the game history page. Shown as text with a small arrow/link icon.",
"position": "left column, top row"
},
{
"name": "TOTAL BET",
"type": "value selector",
"description": "Shows current total bet value (e.g. '$2.00'). Has minus (–) and plus (+) buttons flanking the value for adjustment.",
"position": "left column, below GAME HISTORY"
},
{
"name": "BATTERY SAVER",
"type": "toggle switch",
"description": "Toggle (on/off switch). Label says 'BATTERY SAVER'. Sub-label: 'SAVE BATTERY, CAN AFFECT SPEED'.",
"position": "right column, top row",
"default_state": "OFF (toggle in off/left position)"
},
{
"name": "AMBIENT MUSIC",
"type": "toggle switch",
"description": "Toggle for ambient sound/music. Label 'AMBIENT MUSIC'. Sub-label: 'TURN ON OR OFF THE GAME MUSIC'.",
"position": "right column, middle row",
"default_state": "ON (toggle in on/right position, colored green or blue)"
},
{
"name": "SOUND FX",
"type": "toggle switch",
"description": "Toggle for sound effects. Label 'SOUND FX'. Sub-label: 'TURN ON OR OFF THE GAME SOUNDS'.",
"position": "right column, bottom row",
"default_state": "ON"
}
],
"close_button": "X button top-right of the dialog panel",
"accessibility": "Toggle switches use both color (green/colored = on, grey = off) and position (right = on, left = off) to communicate state — accessible to colorblind users via position alone."
},
"autoplay_screen": {
"file": "autoplay_clean.png",
"trigger": "Opened via AUTOPLAY button in bottom bar",
"title": "AUTOPLAY SETTINGS",
"visual_description": "Semi-transparent dark overlay panel in center of screen, similar styling to settings. Game field partially visible behind. X close button top-right.",
"options": [
{
"name": "TURBO SPIN",
"type": "checkbox",
"description": "Enables turbo spin speed. Checkbox with label 'TURBO SPIN'. Unchecked in screenshot.",
"state_in_screenshot": "unchecked (empty checkbox)"
},
{
"name": "QUICK SPIN",
"type": "checkbox",
"description": "Enables quick spin. Checkbox with label 'QUICK SPIN'. Unchecked in screenshot.",
"state_in_screenshot": "unchecked"
},
{
"name": "SKIP SCREENS",
"type": "checkbox",
"description": "Checkbox with label 'SKIP SCREENS'. When enabled, auto-skips feature introduction and end screens after a short period of time. Checked (enabled) in screenshot.",
"state_in_screenshot": "checked (blue/colored checkmark visible)"
},
{
"name": "NUMBER OF AUTOSPINS",
"type": "numeric input / preset selector",
"description": "Shows the selected number of automatic spins. Value '100' visible in screenshot.",
"value_in_screenshot": 100
}
],
"start_button": {
"label": "START AUTOPLAY (100)",
"appearance": "Large rectangular button with green background and white text spanning the bottom of the dialog. The number in parentheses reflects the selected autospin count.",
"position": "bottom of the autoplay dialog"
},
"rules_description": "Click on the buttons showing the number of possible auto-spins to start Autoplay. SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.",
"accessibility": "Checkboxes use both visual state (filled/empty) and typically a checkmark glyph — state is not color-only."
},
"information_screen": {
"files": ["rules_v3_p1.png through rules_v3_p8.png"],
"total_pages": 8,
"navigation": {
"description": "The info panel overlays the game. Navigation arrows are located at the bottom-left of the panel.",
"left_arrow": "◄ — goes to previous page; position approximately (67, 633)",
"close_button": "X — closes the information screen; position approximately (163, 633)",
"right_arrow": "► — goes to next page; position approximately (262, 633)",
"note": "Non-standard position for Pragmatic Play — usually navigation is center-bottom; here it is bottom-left. This is documented as an anomaly in the manifest."
},
"page_map": [
{"page": "1/8", "file": "rules_v3_p1.png", "manifest_type": "paytable", "content": "Game Rules header, POWERPAYS FEATURE intro, full symbol points table for all 7 symbols × cluster sizes 5-49"},
{"page": "2/8", "file": "rules_v3_p2.png", "manifest_type": "paytable", "content": "POWERPAYS points-to-multiplier conversion table (full range from 50 pts / 0.2x to 10000+ pts / 100x)"},
{"page": "3/8", "file": "rules_v3_p3.png", "manifest_type": "rules", "content": "SCATTER symbol description, Tumble Feature rules, Free Spins trigger and retrigger rules, TOTAL MULTIPLIER mechanic explanation"},
{"page": "4/8", "file": "rules_v3_p4.png", "manifest_type": "rules", "content": "MAX WIN rule (5000x cap, round ends when reached), BUY FREE SPINS description (100x bet cost)"},
{"page": "5/8", "file": "rules_v3_p5.png", "manifest_type": "rules", "content": "GAME RULES: volatility HIGH (5/5), general win rules, RTP 96.08% (both base and buy FS), MIN BET $0.20, MAX BET $240.00, malfunction notice"},
{"page": "6/8", "file": "rules_v3_p6.png", "manifest_type": "rules", "content": "HOW TO PLAY: bet buttons, SPIN button, main game interface icons (≡ settings, spin-speed, sound, i info, CREDIT/BET labels, autoplay)"},
{"page": "7/8", "file": "rules_v3_p7.png", "manifest_type": "rules", "content": "SETTINGS MENU description (Intro Screen, Ambient, Sound FX, Game History), INFORMATION SCREEN navigation, BET MENU description, max win 5000x reminder"},
{"page": "8/8", "file": "rules_v3_p8.png", "manifest_type": "rules", "content": "AUTOPLAY: description of autoplay buttons and SKIP SCREENS option"}
]
},
"how_to_play": {
"source": "rules_v3_p6.png and rules_v3_p7.png",
"bet_adjustment": "Click the minus (−) or plus (+) buttons to change the bet value and open the bet menu. Select the desired bet.",
"spin": "Press the SPIN button (large circular button, far right of bottom bar) to play. SPACE and ENTER keyboard keys also start/stop the spin.",
"turbo_spin": "Hold SPACE for Turbo Spin (message visible in base_game: 'HOLD SPACE FOR TURBO SPIN'). The spin speed toggle cycles: Normal → Quick → Turbo.",
"sound_toggle": "Speaker icon toggles sound and music on/off.",
"settings_menu": "≡ (hamburger) icon opens Settings; ► / ◄ scroll between info pages; X closes info screen.",
"credit_bet_display": "CREDIT and BET labels show current balance and total bet. Clicking on them switches between coin view and cash view.",
"autoplay": "AUTOPLAY button opens the autoplay menu with spin count options. Stop it again with the same button."
},
"ui_accessibility_notes": {
"colorblind": [
"Symbol type is communicated by SHAPE + LETTER + COLOR — all three independently identify each symbol. Gem symbols: pentagon (ruby/pink), hexagon (emerald/green), rhombus (sapphire/blue). Card ranks: A (red), K (purple), Q (blue), J (teal). Deuteranopic/protanopic users can distinguish all symbols by shape and glyph.",
"Toggle switches use position (right=on, left=off) in addition to color.",
"Cancel/Confirm in Bonus Buy dialog: X shape vs checkmark shape — color-independent.",
"Win amounts are always displayed as numeric text alongside any visual glow."
],
"screen_reader": [
"All key values (credit, bet, win, free spins count, points, multiplier) are rendered as numeric text on-screen — legible to OCR-based screen readers if the canvas content is accessible.",
"Navigation arrows use ◄ ► glyphs — recognizable symbols.",
"Button states: checkboxes and toggles may not be programmatically exposed through standard DOM (canvas-rendered game), which limits screen reader access. Players may need provider-level accessibility mode."
],
"motor_impairment": [
"SPACE and ENTER keyboard keys can start/stop the spin — alternatives to mouse click.",
"AUTOPLAY allows hands-free extended play with configurable number of spins (up to 100+ observed).",
"SKIP SCREENS autoplay option eliminates need to dismiss feature intro/end screens."
],
"deaf_hard_of_hearing": [
"All game information is displayed visually as text and numbers — no audio-only information for mechanics.",
"Sound effects and ambient music can be toggled independently in Settings.",
"Win amounts, free spin counts, and multiplier values are shown on-screen at all times during relevant game states."
]
},
"visual_design_summary": {
"theme": "Fire, volcanic, luck/fortune, hot gems",
"color_palette": [
"dominant: deep crimson red, burnt orange, charcoal black",
"accent gem colors: hot pink/magenta (ruby), bright green (emerald), cobalt blue (sapphire)",
"card rank colors: red-orange (A), violet-purple (K), cobalt blue (Q), teal (J)",
"UI chrome: dark reddish-brown stone frames, gold-yellow trim and text highlights",
"sky/background: deep purple-red with orange lava glow at horizon"
],
"animation_style": "Gems have faceted 3D renders with light reflections. Tumble feature has physical fall animation. Win screen has glowing text and lava-crack ambience.",
"logo_on_game_screen": "Top-left corner of main game view — two-line 'RED HOT / LUCK' in fire-cracked stone lettering, red-orange-gold palette, same as splash screen but smaller."
},
"technical_notes": {
"grid_structure": "7 columns × 7 rows = 49 cells total",
"cluster_minimum": "5 symbols connected horizontally or vertically (4-connectivity, not diagonal)",
"multiple_blocks_rule": "When multiple winning blocks exist simultaneously (e.g. two separate clusters of the same symbol), all their points are added to the total",
"highest_points_per_combination": "Only the highest amount of points is awarded per winning combination (per OCR of rules page 5; in context of multiple blocks: each block's worth is calculated independently, and all sum)",
"win_calculation_flow": "Spin lands → all clusters evaluated → POINTS awarded per cluster size+type table → scatter persists → winning symbols removed → remaining fall (tumble) → new symbols fill → new clusters evaluated → more POINTS added → repeat until no new wins → TOTAL POINTS calculated → converted to cash multiplier per tier table → cash = multiplier × total_bet → in Free Spins: TOTAL MULTIPLIER also applied → final win = cash × TOTAL MULTIPLIER",
"malfunction": "Malfunction voids all pays and plays (standard disclaimer, confirmed on rules page 5)"
},
"unreadable_or_uncertain": [
"The exact number display within the POWERPAYS right-sidebar during base game (showing live POINTS and tier values) was not clearly legible from zooms — the sidebar appears very narrow at the 960px canvas width. The information is functionally redundant with the full conversion table on rules page 2.",
"The 7th symbol (J / Jack) — visual confirmation was obtained from base_game screenshots (teal letter J), and points values were read from the paytable zoom (_paytable_col7.png) but the column was partially cut off in some views. Points for sizes 5-49 were extrapolated from OCR: values start at 50 (size 5) and increment by 10 per size, confirmed by visible range pattern.",
"Exact final TOTAL MULTIPLIER value at end of the observed Free Spins round: manifest notes '12x/18x observed', the win screen (fs_last.png) shows left multiplier panel partially — value stated as 18x in manifest notes, not independently confirmed from OCR of fs_last.png.",
"Whether the Q (Queen) and J (Jack) use separate columns in the paytable or share — confirmed separate by visual zoom (_paytable_right2): two distinct columns visible, K on left and partially-cropped 7th column on right. Values assigned as Q=column6 and J=column7 based on OCR pattern (column6 values ~75-735 range, column7 values ~50-490).",
"Some POWERPAYS conversion table boundary behavior at the 10000+ tier — table says '10000 or more points pays 100x total bet' (maximum tier); capped by the 5000x max win rule."
]
}
API documentation for this slot
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.