Rave Party Fever

Demo, RTP 96.73%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 06 Nov 2026
RTP 96.73%
Volatility Medium
Max win ×5000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/rave-party-fever-b30/

10,000 free requests / month · sign-up required

64 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 10 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Nov 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 250 250 Oct Nov '25: 350 350 Nov Dec '25: 240 240 Dec Jan '26: 350 350 Jan Feb '26: 280 280 Feb Mar '26: 270 270 Mar Apr '26: 130 130 Apr May '26: 120 120 May Jun '26: 190 190 Jun Jul '26: 120 120 Jul Aug '26: 160 160 Aug Sep '26: 180 180 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇧🇷Brazil 50 30 30 20 30 30 30 40 110 70 110 70
🇹🇭Thailand 10 0 10 10 10 10 10 10 10 10 10 10
🇲🇽Mexico 10 0 0 0 0 0 0 10 10 10 10 10
🇹🇳Tunisia 10 0 0 0 0 0 0 0 10 10 10 0
🇻🇳Vietnam 10 0 0 10 0 0 0 0 0 0 0 0
🇮🇹Italy 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 10 10 10 10 10 10 10 10 20 10 20 10
🇵🇰Pakistan 0 0 0 20 20 0 0 20 20 20 20 0
🇪🇪Estonia 0 0 0 10 10 0 10 0 0 0 10 10
🇨🇱Chile 0 0 0 0 0 0 0 0 10 10 10 10
🇯🇵Japan 0 0 0 10 0 0 0 10 0 0 10 10
🇦🇺Australia 0 0 0 0 0 0 0 0 0 10 10 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 10 0 10
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 0 20
🇬🇷Greece 0 0 0 10 0 10 0 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 0 0 0 0 0 0 20 0
🇳🇱Netherlands 0 0 0 0 0 10 0 0 0 0 10 0
🇵🇪Peru 0 0 0 0 0 0 10 0 0 10 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 10 10 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 0 0 10 10 0
🇸🇬Singapore 0 0 0 0 0 0 10 0 0 0 10 0
🇹🇷Turkey 0 0 0 10 0 10 0 0 0 0 0 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 0 0 10 10
🇺🇸United States 0 0 0 0 0 0 0 20 0 0 0 0
🇦🇷Argentina 0 0 0 0 0 0 0 0 10 0 0 0
🇧🇭Bahrain 0 0 0 0 0 0 0 0 10 0 0 0
🇩🇪Germany 0 0 0 0 0 10 0 0 0 0 0 0
🇭🇰Hong Kong 0 0 0 0 0 10 0 0 0 0 0 0
🇱🇻Latvia 0 0 0 10 0 0 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 0 0 0 0 0 0 0 10
🇿🇦South Africa 0 0 0 10 0 0 0 0 0 0 0 0
🇪🇸Spain 0 0 0 0 0 0 0 0 0 0 10 0
🇺🇦Ukraine 0 0 0 0 0 0 0 10 0 0 0 0
🇮🇩Indonesia 10 20 10 20 20 10 10 10 90 30 20 50
🇮🇳India 60 100 60 40 20 20 180 140 40 20 40 20
Full per-country breakdown via the API →

What we extracted from Rave Party Fever

Everything pulled from Rave Party Fever into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
10 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.73% · single configuration
volatility Medium
max_win_x ×5000
layout 7×7
bonus_buy No
mechanic Video Slot
release_date 2023

Symbols & paytable

9 symbols
9 icons (ZIP)
Wild
Wild
Wild

Red-haired DJ girl with blue headband and yellow cat-ear headphones, WILD banner. Substitutes for all symbols; no own pays; Wild Deejay adds 7.

Disco Ball
Disco Ball
High Pay

Round mirrored disco ball with gold-amber tiles and violet rim. Top payer. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 10.00 Multiplier
7x 50.00 Multiplier
9x 100.00 Multiplier
13x 250.00 Multiplier
17x 400.00 Multiplier
21x 500.00 Multiplier
25x 3000.00 Multiplier
Turntable
Turntable
High Pay

Tilted purple record-player box with gold ring around black vinyl disc. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 8.00 Multiplier
7x 30.00 Multiplier
9x 80.00 Multiplier
13x 200.00 Multiplier
17x 300.00 Multiplier
21x 350.00 Multiplier
25x 2000.00 Multiplier
Headphones
Headphones
High Pay

Over-ear headphones, dark magenta-purple band, electric-blue cushions. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 5.00 Multiplier
7x 20.00 Multiplier
9x 50.00 Multiplier
13x 150.00 Multiplier
17x 200.00 Multiplier
21x 250.00 Multiplier
25x 500.00 Multiplier
Microphone
Microphone
High Pay

Vintage studio microphone, teal-green body, grille head, curled cable. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 5.00 Multiplier
7x 20.00 Multiplier
9x 50.00 Multiplier
13x 150.00 Multiplier
17x 200.00 Multiplier
21x 250.00 Multiplier
25x 500.00 Multiplier
A
A
Low Pay

Glitchy outlined letter A in pale yellow-gold with cyan and pink fringe. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 1.00 Multiplier
7x 2.00 Multiplier
9x 5.00 Multiplier
13x 15.00 Multiplier
17x 20.00 Multiplier
21x 25.00 Multiplier
25x 100.00 Multiplier
K
K
Low Pay

Glitchy outlined letter K in dusty rose-pink with cyan and pink fringe. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 1.00 Multiplier
7x 2.00 Multiplier
9x 5.00 Multiplier
13x 15.00 Multiplier
17x 20.00 Multiplier
21x 25.00 Multiplier
25x 100.00 Multiplier
Q
Q
Low Pay

Glitchy outlined letter Q in pale blue-cyan with cyan and pink fringe. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 1.00 Multiplier
7x 2.00 Multiplier
9x 5.00 Multiplier
13x 15.00 Multiplier
17x 20.00 Multiplier
21x 25.00 Multiplier
25x 100.00 Multiplier
J
J
Low Pay

Glitchy outlined letter J in lilac-violet with cyan and pink fringe. Cluster tiers 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ (match_count = tier lower bound).

MatchPayoutUnit
5x 1.00 Multiplier
7x 2.00 Multiplier
9x 5.00 Multiplier
13x 15.00 Multiplier
17x 20.00 Multiplier
21x 25.00 Multiplier
25x 100.00 Multiplier

Bonus modes

4 modes
Base Game Modifier bass
Bass Blast

Activated by a win involving the symbol with the yellow activation spot: all A, K, Q and J symbols are removed and cascades follow.

Base Game Modifier transform
Mass Transform

Activated by a win involving the symbol with the green spot: 10 symbols, each randomly Disco Ball, Turntable, Headphones or Microphone, are added to the reels.

Base Game Modifier deejay
Wild Deejay

Activated by a win involving the symbol with the red spot: 7 Wild symbols are randomly added to the reels.

Bonus Mode bonus
Bonus Feature

Triggered when 65 winning symbols are collected in one spin (collection bar), in the round with no win. All three mini features activate at start; win multiplier starts at x1 and rises by 1 after each winning cascade round with no printed cap; ends with a Total Win banner.

Colour system

extracted from frames · HEX
Export palette
#2C0D5C base dominant 1 base
#6351AE base dominant 2 base
#552F9E base dominant 3 base
#6C5ED0 base dominant 4 base
#9465D0 base dominant 5 base
#582A66 base dominant 6 base
#211C30 bonus dominant 1 bonus
#2B105B bonus dominant 2 bonus
#532A9D bonus dominant 3 bonus
#6DE98E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Activation spots differ only by ring color on the symbol (yellow, green, red-pink); a second cue is position of the glowing DJ deck: left deck for Bass Blast, centre pad for Mass Transform, right deck for Wild Deejay.
  • Premium symbols are told apart by shape (ball, record player, headphones, microphone, girl with WILD banner); letters by glyph shape.
  • Winning cells get a gold-amber square background and non-winning cells darken, readable by brightness contrast.
  • Collection bar fills as a pink gradient from the left and repeats the count as text n / 65.
Screen Reader
  • Canvas-based Cocos build; Paytable and Rules panels are real DOM text. A minimum-bet toast appears in Chinese even with English locale (capturer note).
Motor Accessibility
  • Spin by tap or Space; hold Space repeats; auto spin 10 to 1000; small round minus/plus buttons are disabled during rounds.
Hearing Accessibility
  • Game is music-driven with a sound toggle in the menu; no gameplay information is delivered only by sound per the rules text, not tested.
Low Vision
  • Letter symbols are low-saturation pastels (pale yellow, rose, pale blue, lilac) on a light-violet checkerboard with low contrast; the chromatic fringe makes thin strokes harder to read.
  • Win overlays use strong glow, light beams and sparks; no photosensitivity warning was seen.

Media & assets

4 files · 4 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
7x7 cluster base game with cascades, paytable, rules, bet options, autoplay, Bass Blast, Mass Transform, Wild Deejay, Bonus Feature including total, Big Win
RTP is not printed in this build
Maximum win is not printed in this build
Volatility is not printed
Currency intentionally not recorded (demo balance label is a capture artifact)
BIG WIN / MEGA WIN thresholds are not printed; only one BIG WIN frame
Whether a cap exists on the Bonus Feature multiplier: none printed
How Mass Transform places the added symbols (replace or insert) is not provable from one frame
Whether diagonal neighbours count in clusters is not tested; rules say horizontally or vertically
Chinese minimum-bet toast comes from the capturer note and was not found on a final frame
Exact multiplier shown in the Bonus Feature play frame not re-read

Ask AI about Rave Party Fever

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Rave Party Fever play? Keep it simple.

Activated by a win involving the symbol with the yellow activation spot: all A, K, Q and J symbols are removed and cascades follow.

RTP 96.73%Medium volatilitymax win ×5000demo ✓

From the verified capture of 06 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Rave Party Fever vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 10 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 10 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/rave-party-fever-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/rave-party-fever-b30/
{
  "game": {
    "name": "Rave Party Fever",
    "wordmark_in_game": "RAVE PARTY FEVER (splash: RAVE PARTY in large gold-to-pink metallic letters, FEVER in red-pink brush script across the lower right)",
    "wordmark_differs_from_catalog_name": false,
    "provider": "PG Soft (Pocket Games Soft)",
    "type": "video slot, 7x7 cluster pays with cascades",
    "theme": "neon nightclub rave party with a red-haired female DJ wearing cat-ear headphones at a glowing DJ booth",
    "art_style": "glossy 3D-rendered stylized illustration, soft glowing gradients and neon rim light, saturated purple-magenta-cyan night-club lighting with gold highlights, energetic party mood, frontal portrait view, polished mobile-casual look",
    "orientation": "portrait (build window 760x1360)",
    "engine_note": "Cocos Creator canvas build; panels (Paytable, Rules) are real DOM text",
    "source_frames": ["preview.png", "base_game.png"]
  },
  "color_palette": {
    "dominant_colors": ["deep violet", "electric purple", "hot magenta-pink", "cyan-blue", "gold"],
    "accent_colors": ["gold", "hot pink", "neon green", "cyan"],
    "accent_colors_where": "Gold: disco ball, turntable rim, headline text and win numbers. Hot pink: right DJ deck glow, WILD label, spin button arrows, selected Bet Amount value. Neon green: Mass Transform highlight and the DJ pad. Cyan: the BIG WIN banner and the plain win strip. Yellow/green/red rings mark activation spots (see mechanics).",
    "background": "violet-to-magenta gradient club scene: DJ booth with two decks at top (left deck labelled with A K Q J, right deck with a pink W logo), crowd silhouettes at the bottom during bonus, light beams on splash",
    "ui_panels": "dark navy translucent panels with lighter violet borders; selected values in light pink; paytable numbers in yellow-gold on dark grey"
  },
  "screens": {
    "preview": {
      "frame": "preview.png",
      "description": "Splash: game wordmark at top, red-haired DJ girl with yellow cat-ear headphones and iridescent jacket centre, confetti and light beams, promo text 'Collect winning symbols to trigger the Bonus Feature with increasing multiplier! Win with various features!', blue rounded GET STARTED button centre-lower, footer with PG SOFT logo, 'Licensed in Malta' + MGA mark, 'Certified by GA / BMM' + marks, line 'PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED'.",
      "ocr_text_verbatim_visible": "Collect winning symbols to trigger the Bonus Feature with increasing multiplier! Win with various features! GET STARTED Licensed in Malta Certified by GA / BMM PGSOFT.COM 2026 PG SOFT ALL RIGHTS RESERVED"
    },
    "base_game": {
      "frames": ["base_game.png", "base_game_win_line.png"],
      "description": "Top: DJ girl behind a booth; left turntable deck shows a gold circular logo with letters A K Q J, centre pad is a green square-grid pad, right deck shows a pink W logo. Below the booth a rounded violet collection bar reads '0 / 65' with a music-note icon at its right end. Below it the 7 columns x 7 rows playing grid on a light-violet checkerboard. Under the grid a glowing blue-cyan ticker strip (scrolling hint 'Bass Blast Feature removes A K Q J' with a gold circle icon; shows WIN amount after a win). Below that three dark pills left to right: wallet balance (wallet icon), bet amount (coin-stack icon), win amount (WIN icon). Bottom row left to right: TURBO (lightning icon in circle), minus button, large round spin button with two pink arrows, plus button, AUTO (play icon in circle), hamburger menu at right edge.",
      "default_state": "bet amount 6.00 (0.30 x 2 x 10), collection bar 0/65, three coloured activation rings visible on the grid (yellow, green, red), turbo off",
      "activation_rings_on_base_frame": "yellow glow on top-left microphone, green ring on the second-column microphone in row 2, red/pink ring on a disco ball in the middle of row 3",
      "grid": "7 columns x 7 rows, regular, 49 cells; per-spin symbol layout is random and not documented"
    },
    "bet_options": {
      "frames": ["settings_bet_default.png", "settings_bet_min.png", "settings_bet_max.png"],
      "description": "Bottom sheet titled 'Bet Options' with close (X) button. Four wheel columns: Bet Size, Bet Level, Base Bet, Bet Amount (the last in light pink). Formula row: Bet Size x Bet Level x Base Bet = Bet Amount. Buttons: 'Max Bet' (outlined pink) and 'Confirm' (solid pink).",
      "bet_size_values_seen": [0.03, 0.1, 0.3, 0.9],
      "bet_level_range": "1 to 10 (rules: 'bet level of 1 to 10')",
      "base_bet_column": "10 (fixed), the payout divisor",
      "min_total_bet": "0.03 x 1 x 10 = 0.30 (settings_bet_min.png)",
      "default_total_bet": "0.30 x 2 x 10 = 6.00 (settings_bet_default.png)",
      "max_total_bet": "0.90 x 10 x 10 = 90.00 (settings_bet_max.png)"
    },
    "autoplay": {
      "frame": "autoplay.png",
      "description": "Bottom sheet 'Auto Spin' with close X. Label 'Number of Auto Spins' and five option tiles: 10, 30, 50, 80, 1000. Wide 'Start Auto Spin' button (dim violet until an option is selected). Counters row at bottom.",
      "options": [10, 30, 50, 80, 1000]
    },
    "win_screen": {
      "frame": "win_screen.png",
      "description": "Full-screen BIG WIN overlay: DJ girl with yellow headphones in a white triangle/circle of light, cyan-blue 'BIG WIN' letters, gold amount 1.82 counting up (the strip below already shows WIN 1.92), green light-bar runway going down, rainbow light beams. Turbo shown OFF.",
      "ocr_text_verbatim_visible": "BIG WIN 1.82 100,000.06 1.92 OFF",
      "thresholds": null,
      "thresholds_note": "BIG WIN threshold (multiple of bet) is not printed in the build and not derivable from one frame"
    },
    "paytable_panel": {
      "frames": "paytable_p1.png ... paytable_p10.png",
      "description": "Scrollable panel titled 'Paytable' (pink title, X at right). Sections: 'Symbol Payout Values' (wild + 8 symbols), general bullet rules, 'Feature Activation' with an illustrative picture (yellow, green, red spot rings), feature rules, Bass Blast / Mass Transform / Wild Deejay / Bonus Feature texts. Verbatim DOM text kept in _ref_paytable.txt.",
      "pages": 10
    },
    "rules_panel": {
      "frames": "rules_p1.png ... rules_p10.png",
      "description": "Scrollable panel 'Rules' with game rules, feature descriptions and a button-function glossary; verbatim DOM text kept in _ref_rules.txt.",
      "pages": 10
    },
    "turbo_and_toasts": {
      "description": "TURBO button toggles; toasts 'Turbo Spin Enabled' / 'Turbo Spin Disabled' appeared on first/second click after a load (turbo starts OFF; frames show an OFF label in the turbo icon). During spin and features the minus, plus and AUTO buttons are dimmed and the TURBO icon is shown crossed with an OFF label."
    }
  },
  "grid_and_mechanics": {
    "layout": {"columns": 7, "rows": 7, "mechanic": "cluster pays (rules: '7 by 7 symbols combination')", "reel_layout_heights": [7, 7, 7, 7, 7, 7, 7]},
    "win_rule": "Any group of 5 or more identical symbols touching horizontally or vertically is a winning combination (diagonal touch is not stated). Wild substitutes for all symbols.",
    "payout_formula": "Rules: 'A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet level.' Therefore cash win = table value x bet size x bet level, and as a multiple of total bet = table value / 10 (base bet divisor 10).",
    "payout_basis_check": "base_game_win_line.png: cluster of 5 K, tier 5~6 = 1, total bet 0.30 (0.03 x 1 x 10), printed win 0.03 = 1 x 0.03 x 1. Matches.",
    "cascades": "After each payout all winning symbols explode, symbols above fall down, and new winning combinations are tallied each round until none remains.",
    "collection_bar": {
      "name": "collection bar above the grid",
      "behaviour": "Winning symbols that explode in any main-game spin are accumulated; the bar resets to zero at the start of any spin. Observed counters: 0/65 at start, 5/65 after the first explosion in the Bass Blast frame, 11/65 and 38/65 in later frames.",
      "target": 65,
      "trigger": "If 65 winning symbols are collected, the Bonus Feature is triggered during the round with no winning combination."
    },
    "activation_spots": {
      "rule": "At the start of any main-game spin, 3 activation spots are randomly positioned on the reels behind the symbols. Any win involving the symbol with a spot activates the matching feature.",
      "yellow": "Bass Blast Feature (left deck lights up gold)",
      "green": "Mass Transform Feature (centre pad lights up green)",
      "red": "Wild Deejay Feature (right deck lights up red-pink)",
      "order": "When there are no more wins on the reels and at least one feature is activated, activated features trigger in the fixed sequence Bass Blast, Mass Transform, Wild Deejay.",
      "limit": "Each of the three can only be triggered once each in the main game spin.",
      "after_trigger": "After any feature is triggered, its activation spot returns to a random position on the reels."
    },
    "features_count": 4
  },
  "features": {
    "bass_blast": {
      "name": "Bass Blast Feature",
      "activation": "A win involving the symbol with the yellow activation spot",
      "effect": "All Ace, King, Queen and Jack symbols on the reels are removed (the four letter symbols explode, symbols above cascade down and may form new wins). The in-game ticker under the grid advertises 'Bass Blast Feature removes A K Q J'.",
      "visual": "left DJ deck glows yellow/gold with sparks; in play frame all letter symbols turn gold-framed and explode, the other symbols darken; the DJ hand touches the left deck; collection bar rose to 5/65.",
      "frames": ["bonus_bass_blast_trigger.png", "bonus_bass_blast_play.png"],
      "observed_values": "trigger frame: WIN 0.03, balance 99,999.07, bet 0.30; play frame: collection 5/65, WIN 0.03",
      "reason_it_helps": "Removing the low-pay letters makes room for premium icons and wilds to fall in (inference from rules, not printed)."
    },
    "mass_transform": {
      "name": "Mass Transform Feature",
      "activation": "A win involving the symbol with the green activation spot",
      "effect": "10 symbols, each randomly one of Disco Ball, Turntable, Headphones or Microphone, are added to the reels (the premium symbols).",
      "visual": "green glow on the centre pad of the booth with a headphone icon displayed on the pad; grid darkens and the affected cells light up with bright green square frames; in the frame the DJ hands rise to the pad.",
      "frames": ["bonus_mass_transform_play.png"],
      "observed_values": "collection 11/65, WIN strip 0.24, wins counter 0.27, balance 99,998.41",
      "uncertain": "Whether the added symbols replace existing cells in place or are inserted after removal is described only as 'added'; frame shows highlighted cells scattered across grid including letter cells K and J."
    },
    "wild_deejay": {
      "name": "Wild Deejay Feature",
      "activation": "A win involving the symbol with the red activation spot",
      "effect": "7 Wild symbols are randomly added to the reels.",
      "visual": "right DJ deck glows red-pink and the WIN strip glows hot pink; play frame shows exactly 7 WILD girl symbols on the grid.",
      "frames": ["bonus_wild_deejay_trigger.png", "bonus_wild_deejay_play.png"],
      "observed_values": "trigger frame: collection 38/65, round win 1.29; play frame: collection 38/65, strip WIN 0.15, balance 100,000.33"
    },
    "bonus_feature": {
      "name": "Bonus Feature",
      "activation": "Collection bar reaches 65 winning symbols exploded in a single main-game spin including its cascades (bar resets to zero at the start of every spin). Triggered in the round that has no winning combination.",
      "start": "All three mini features (Bass Blast, Mass Transform, Wild Deejay) are activated at the start of the Bonus Feature, then trigger in the usual sequence.",
      "multiplier": "Win multiplier starts at x1. During the Bonus Feature, whenever there are one or more winning symbols on the reels, after wins are paid and the new symbols have cascaded down, the win multiplier increases by 1 (so x1, x2, x3 ... with no printed cap in the rules).",
      "end": "The Bonus Feature ends when there is no winning combination and no activated feature.",
      "visual": "Start frame: big pink-gold X1 in the lower area, crowd silhouettes at the bottom, centre pad and right deck lit, grid at full size without the collection bar; end frame: orange Total Win banner with the amount.",
      "frames": ["bonus_feature_start.png", "bonus_feature_play.png", "bonus_feature_total.png"],
      "observed_values": "start: multiplier x1, WIN 0.03, round counter 3.96, balance 99,995.41; play: Mass Transform inside bonus at multiplier x1; total: Total Win 4.59, win counter 4.59, balance 99,996.04",
      "uncertain": "Which of the bonus frames belong to the same round and balance arithmetic across the frames; not claimed."
    },
    "free_spins": "none",
    "bonus_buy": "none (no button, no rules text, no feature_buy nodes in the scene tree: three channels)",
    "jackpot": "none",
    "gamble": "none seen",
    "max_win_rule": "none printed in the build"
  },
  "symbols": {
    "note": "Paytable page 1 values are printed as multipliers of bet size x bet level (see payout_formula); cluster tier labels are 5~6, 7~8, 9~12, 13~16, 17~20, 21~24, 25+ symbols. Order of columns on the page: ball, turntable, headphones, microphone; and A, K, Q, J. Wild is not a payer by itself on the paytable.",
    "wild": {
      "name": "Wild",
      "appearance": "A red-haired DJ girl with a blue headband and yellow cat-ear headphones, shown from the shoulders up. The word WILD is printed in a pink-gold outlined banner across the bottom of the tile.",
      "rule": "Wild symbol substitutes for all symbols. Added in sevens by Wild Deejay.",
      "pays": null,
      "frames": ["paytable_p1.png", "bonus_wild_deejay_play.png"]
    },
    "paying": [
      {
        "name": "Disco Ball",
        "rank": "highest",
        "appearance": "A round mirrored disco ball with small square gold-amber tiles, orange-gold sheen and a violet rim.",
        "payouts": {"5~6": 10, "7~8": 50, "9~12": 100, "13~16": 250, "17~20": 400, "21~24": 500, "25+": 3000}
      },
      {
        "name": "Turntable",
        "rank": "second",
        "appearance": "A tilted purple record-player box with a gold ring around a black vinyl disc and a small tone-arm at the top-left corner.",
        "payouts": {"5~6": 8, "7~8": 30, "9~12": 80, "13~16": 200, "17~20": 300, "21~24": 350, "25+": 2000}
      },
      {
        "name": "Headphones",
        "rank": "third (equal to Microphone)",
        "appearance": "Over-ear headphones with dark magenta-purple band and bright electric-blue ear cushions.",
        "payouts": {"5~6": 5, "7~8": 20, "9~12": 50, "13~16": 150, "17~20": 200, "21~24": 250, "25+": 500}
      },
      {
        "name": "Microphone",
        "rank": "third (equal to Headphones)",
        "appearance": "A vintage studio microphone with teal-green metal body, grille head and a curled cable at the base.",
        "payouts": {"5~6": 5, "7~8": 20, "9~12": 50, "13~16": 150, "17~20": 200, "21~24": 250, "25+": 500}
      },
      {
        "name": "Ace (A)",
        "appearance": "A glitchy outlined capital letter A in pale yellow-gold with cyan and pink chromatic offset edges.",
        "payouts": {"5~6": 1, "7~8": 2, "9~12": 5, "13~16": 15, "17~20": 20, "21~24": 25, "25+": 100}
      },
      {
        "name": "King (K)",
        "appearance": "A glitchy outlined capital letter K in dusty rose-pink with cyan and pink chromatic offset edges.",
        "payouts": {"5~6": 1, "7~8": 2, "9~12": 5, "13~16": 15, "17~20": 20, "21~24": 25, "25+": 100}
      },
      {
        "name": "Queen (Q)",
        "appearance": "A glitchy outlined capital letter Q in pale blue-cyan with chromatic offset edges.",
        "payouts": {"5~6": 1, "7~8": 2, "9~12": 5, "13~16": 15, "17~20": 20, "21~24": 25, "25+": 100}
      },
      {
        "name": "Jack (J)",
        "appearance": "A glitchy outlined capital letter J in lilac-violet with chromatic offset edges.",
        "payouts": {"5~6": 1, "7~8": 2, "9~12": 5, "13~16": 15, "17~20": 20, "21~24": 25, "25+": 100}
      }
    ],
    "equal_payout_note": "Headphones and Microphone pay identically; A, K, Q and J pay identically. They are separate symbols (different pictures) and are documented separately.",
    "payouts_in_total_bet_terms": "Divide table value by 10 to get the multiple of total bet (e.g. Disco Ball 25+ = 3000 / 10 = 300x total bet), per payout_basis check above.",
    "frames": ["paytable_p1.png"]
  },
  "payout_basis": {
    "type": "cluster",
    "base_bet_units": 10,
    "base_bet_column_header": "Base Bet",
    "formula_printed_in_rules": "A combination win in cash is equal to the value shown in the \"Paytable\" multiplied by bet size and bet level. The game is played with 10 base bet (fixed).",
    "measurement": {"frame": "base_game_win_line.png", "symbol": "K cluster of 5", "tier_value": 1, "total_bet": 0.3, "printed_win": 0.03}
  },
  "bet_and_limits": {
    "base_bet": 10,
    "bet_size_values": [0.03, 0.1, 0.3, 0.9],
    "bet_level_range": [1, 10],
    "min_total_bet": 0.3,
    "max_total_bet": 90.0,
    "default_total_bet": 6.0,
    "max_bet_button": "sets Bet Size and Bet Level to maximum",
    "autoplay_options": [10, 30, 50, 80, 1000],
    "turbo": "Turbo Spin toggle reduces reel spin duration in the main game; off by default in the captured session",
    "rtp": null,
    "rtp_note": "RTP is not printed in the build (both panels read in full)",
    "max_win": null,
    "max_win_note": "No maximum-win statement anywhere in splash, rules or paytable. The only 'maximum' in rules concerns Max Bet",
    "volatility": null,
    "volatility_note": "Not printed in the build"
  },
  "controls": {
    "spin": "Large round centre button with two curved pink arrows; becomes dimmed/grey with grey arrows during spin and features. Tap during spin to stop reels. PC: Space starts spin; hold Space repeats spins; Space during spin skips animation; when exactly one on-screen button is available Space activates it.",
    "turbo": "Left of the minus button: lightning icon with caption TURBO (OFF state: lightning crossed, caption OFF)",
    "minus_plus": "Round buttons left and right of the spin button, reduce / increase Bet Amount; dimmed while a round is running",
    "auto": "Right of plus: play icon with caption AUTO; while auto is running the button becomes Stop showing the remaining number of spins",
    "menu": "Hamburger icon at the right edge opens More Settings: Sound, Paytable, Rules, History",
    "wallet_balance": "Left pill: balance of the wallet (tap to show available wallets); rules call it Cash Wallet",
    "bet_amount": "Centre pill: tap opens Bet Options",
    "win_amount": "Right pill: tap opens Game History",
    "history_panel": "Shows details of previously played games with date selector; scroll to the end to load more records"
  },
  "text_rules_other": [
    "Malfunction voids all pays and plays.",
    "In the event of disputes over game results, all game results shown in the game history page are absolute and final.",
    "All wins shown in cash."
  ],
  "accessibility": {
    "colorblind": {
      "activation_spots": "Activation spots are distinguished only by ring colour on the symbol (yellow, green, red-pink) in-grid; the paytable text pairs each colour with a feature name, but on the grid itself there is no shape or label difference between the three rings. The DJ decks give a second cue: left deck (letters A K Q J) glows for Bass Blast, centre pad for Mass Transform, right deck (W logo) for Wild Deejay, so position as well as colour identifies the feature.",
      "symbols": "Premium symbols are distinguished by shape (ball, record player, headphones, microphone, girl with WILD banner); letter symbols by glyph shape, so colour is not required to read them. Letter colours (pale yellow, rose, pale blue, lilac) are low-saturation pastels on a light-violet checkerboard and have low contrast; the chromatic fringe makes thin strokes harder to read.",
      "wins": "Winning cells get a gold/amber square background and non-winning cells darken, so highlighted wins are readable by brightness contrast; amounts are printed as numbers in the win strip and WIN pill.",
      "collection_bar": "The fill of the bar is a pink gradient from the left; the numeric counter 'n / 65' repeats it as text."
    },
    "audio_dependence": "Game is music-driven; sound toggle is in More Settings; no gameplay information is delivered only by sound according to the rules text, but this was not tested.",
    "motor": "Spin by tap or Space key; hold Space for continuous spins; auto-spin options 10 to 1000; minus/plus bet buttons are small round targets in a bottom row, disabled during rounds.",
    "text_size": "Number text in the paytable is about 25 px at window width 760; counters on pills are medium size and legible; the in-grid ticker text scrolls.",
    "language": {
      "interface": "English (DOM text of rules read in full, no Cyrillic; checked in two channels by the capturer)",
      "mixed_language_toast": "The minimum-bet notification toast appears in Chinese (最小投注, 'Min bet') even with the English locale. Reported by the capturer from the session; not visible on any of the final frames I examined, so I rely on the capturer's note. This is a localisation gap for screen-reader and translation users: only that toast, not the other UI, is untranslated.",
      "evidence": "manifest anomalies entry"
    },
    "flashing_effects": "Win overlays use strong glow, light beams and sparks; no explicit photosensitivity warning was seen on captured frames."
  },
  "provider_and_certification": {
    "footer_text": "PG SOFT / POCKET GAMES SOFT, 'PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED', 'Licensed in Malta' with MGA mark, 'Certified by GA / BMM' with GA and bmm testlabs marks",
    "game_code_gi": 1420892
  },
  "capture_observations": {
    "transaction_failed_once": "A Transaction Failed toast (error code S1024UEGUCV06) happened once mid-feature during the capturer's hunt; after reload the balance returned to 100,000.00 (round rolled back).",
    "turbo": "off after every load",
    "frames_total": 36
  },
  "unreadable_or_uncertain": [
    "RTP: not printed in the game (P-S09); null.",
    "Max win / win cap: not printed anywhere in the build; null.",
    "Volatility: not printed in the build; null.",
    "Currency: intentionally not recorded (demo balance label is a capture artefact).",
    "BIG WIN / MEGA WIN thresholds: not printed; only one BIG WIN frame (1.82 on bet 0.30, about 6x total bet) exists.",
    "Whether a cap exists on the Bonus Feature multiplier: rules print none, so no cap is claimed.",
    "How Mass Transform places the 10 added symbols relative to existing cells (replace vs insert): rules say 'added to the reels'; frame shows a scattering of lit cells, exact mechanic not provable from one frame.",
    "Whether diagonal neighbours count: rules say horizontally or vertically only; not tested beyond that.",
    "Interpretation that Bass Blast removal helps premium symbols is inference, not printed.",
    "Chinese toast 最小投注 comes from the capturer's note; I did not find it on a final frame.",
    "Exact multiplier of bonus frames: bonus_feature_play.png is labelled x1 by the capturer; I did not re-read the multiplier counter there.",
    "Paytable pages 4-10 and rules pages 2-10 were not re-OCRed one by one; I relied on the verbatim DOM text files _ref_paytable.txt and _ref_rules.txt, which cover all text of both panels."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.