Raiden Shogun

Demo, RTP 96.62%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 2 weeks ago
✓ Working · checked 3 weeks, 5 days ago Verified · 10 Sep 2026
RTP 96.62%
Volatility Very High
Max win —
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/raiden-shogun-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Sep 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 570 570 Sep Oct '25: 620 620 Oct Nov '25: 570 570 Nov Dec '25: 500 500 Dec Jan '26: 530 530 Jan Feb '26: 470 470 Feb Mar '26: 430 430 Mar Apr '26: 510 510 Apr May '26: 390 390 May Jun '26: 370 370 Jun Jul '26: 340 340 Jul Aug '26: 380 380 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇨🇭Switzerland 30 0 0 0 0 30 0 0 0 0 0 0
🇫🇮Finland 20 0 0 0 20 20 20 20 20 20 20 20
🇧🇪Belgium 20 0 20 0 0 20 20 0 20 20 20 20
🇵🇰Pakistan 20 0 0 0 0 0 0 0 20 0 20 20
🇦🇷Argentina 10 0 10 10 10 10 10 10 0 10 10 10
🇸🇬Singapore 10 0 10 0 10 0 10 10 10 10 10 10
🇹🇭Thailand 10 0 10 10 10 0 10 10 10 0 10 10
🇯🇵Japan 10 0 0 10 0 10 0 0 10 10 10 10
🇭🇺Hungary 10 0 0 0 10 0 10 0 0 10 0 10
🇱🇻Latvia 10 0 10 0 0 10 0 0 0 10 0 0
🇯🇴Jordan 10 0 0 0 0 0 0 0 0 0 0 0
🇮🇳India 20 20 20 20 20 20 20 20 40 40 20 20
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20 20 20
🇲🇾Malaysia 20 20 20 20 20 20 20 20 20 20 20 20
🇵🇭Philippines 10 10 10 10 20 20 20 30 20 20 40 20
🇮🇩Indonesia 10 10 10 10 10 10 30 30 20 20 20 20
🇧🇷Brazil 10 10 10 10 10 10 10 10 20 10 30 20
🇹🇷Turkey 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 0 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 0 10 10 10 10 10 10
🇲🇽Mexico 10 10 0 10 10 10 10 10 10 10 10 10
🇸🇦Saudi Arabia 10 10 10 0 10 10 10 10 10 10 10 10
🇫🇷France 0 0 10 10 10 10 10 10 10 10 10 10
🇪🇸Spain 10 10 0 10 10 0 10 10 10 10 10 10
🇨🇿Czech Republic 10 10 0 10 10 0 10 0 10 0 10 10
🇳🇿New Zealand 10 10 0 10 10 10 10 0 0 0 10 10
🇻🇳Vietnam 0 0 10 10 10 10 10 10 0 10 10 0
🇬🇷Greece 0 0 10 0 0 10 10 10 0 10 10 10
🇷🇴Romania 0 0 0 10 10 10 0 10 10 0 10 10
🇦🇪United Arab Emirates 10 10 0 10 0 10 0 10 0 10 10 0
🇱🇺Luxembourg 0 0 20 20 20 0 0 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 10 0 10 0 10 10 10 10
🇩🇰Denmark 0 0 0 10 10 10 10 0 0 10 0 0
🇮🇪Ireland 0 0 10 0 0 10 10 0 10 0 0 10
🇿🇦South Africa 0 0 0 10 10 0 0 10 10 10 0 0
🇦🇹Austria 0 0 10 10 10 0 10 0 0 0 0 0
🇨🇱Chile 0 0 10 0 0 0 0 10 0 10 0 10
🇨🇷Costa Rica 0 0 0 0 10 0 0 0 10 0 10 10
🇲🇦Morocco 0 0 10 0 0 0 0 10 0 10 0 10
🇵🇪Peru 0 0 0 0 0 0 10 10 0 10 10 0
🇵🇷Puerto Rico 0 0 0 0 0 0 0 20 0 0 20 0
🇸🇰Slovakia 0 0 0 0 0 0 10 10 10 0 10 0
🇩🇿Algeria 0 0 0 0 0 10 0 0 0 10 0 10
🇨🇾Cyprus 0 0 0 10 0 0 10 0 0 10 0 0
🇭🇰Hong Kong 0 0 0 0 10 0 0 10 0 0 10 0
🇰🇿Kazakhstan 0 0 0 0 10 10 0 10 0 0 0 0
🇵🇹Portugal 0 0 0 10 10 0 0 0 0 10 0 0
🇪🇬Egypt 0 0 0 0 0 0 0 0 0 10 10 10
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 10 0 10 0
🇪🇪Estonia 0 0 0 0 0 0 0 0 0 0 10 10
🇭🇳Honduras 0 0 10 0 0 0 0 0 0 10 0 0
🇵🇦Panama 0 0 0 0 10 0 0 0 0 0 10 0
🇹🇳Tunisia 0 0 0 0 0 10 0 10 0 0 0 0
🇧🇭Bahrain 0 0 0 0 0 0 0 10 0 0 0 0
🇲🇹Malta 0 0 0 0 0 0 0 0 0 0 0 10
🇳🇬Nigeria 0 0 0 0 0 0 0 0 0 10 0 0
🇺🇦Ukraine 0 0 10 0 0 0 0 0 0 0 0 0
🇩🇪Germany 0 10 10 10 10 10 10 0 10 10 10 10
🇳🇱Netherlands 0 10 0 10 10 10 10 10 10 10 10 0
🇨🇴Colombia 0 10 0 0 10 0 10 10 10 10 0 0
🇳🇴Norway 0 10 10 0 0 0 0 0 10 0 0 10
🇰🇷South Korea 0 10 0 10 0 0 0 0 0 0 10 0
🇩🇴Dominican Republic 0 10 0 0 0 0 0 10 0 0 0 0
🇵🇱Poland 10 30 10 10 10 10 10 10 10 10 10 10
🇺🇸United States 20 60 40 40 80 40 40 80 60 80 80 100
Full per-country breakdown via the API →

What we extracted from Raiden Shogun

Everything pulled from Raiden Shogun into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
9 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
layout 5×5
ways 259
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.62% —
Ante Bet 96.67% Super Bet enabled
Bonus Buy 96.64% Feature Buy enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
SCATTER
SCATTER
Scatter

Pair of aged gold/cream scroll parchments bound with a dark wooden dowel, printed with red-and-gold kanji genji; pays anywhere on the grid, also triggers Free Games.

MatchPayoutUnit
3x 5.00 Multiplier
4x 50.00 Multiplier
5x 500.00 Multiplier
Golden lion / foo-dog guardian head
Golden lion / foo-dog guardian head
High Pay

Ornate carved golden lion (foo-dog/shishi guardian) head with a flowing golden mane on a purple card; highest-paying regular symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 12.00 Multiplier
5x 25.00 Multiplier
Samurai kabuto helmet with crossed war-fans
Samurai kabuto helmet with crossed war-fans
High Pay

Purple-and-gold lacquered samurai war-helmet with a gold crescent crest, crossed with red-and-gold war fans, on a dark green woven-mat background.

MatchPayoutUnit
3x 0.60 Multiplier
4x 6.00 Multiplier
5x 12.00 Multiplier
Crossed katana swords
Crossed katana swords
High Pay

Pair of crossed katana swords with silver blades and red-wrapped hilts, over a green tatami-mat background with a red splash.

MatchPayoutUnit
3x 0.40 Multiplier
4x 4.00 Multiplier
5x 6.00 Multiplier
Oni demon mask
Oni demon mask
High Pay

White/pale-grey snarling oni demon mask with a red mouth, on a purple/pink background with green leaf accents; lowest-paying of the high-value tier.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
Red paper lantern
Red paper lantern
Low Pay

Round red/pink paper lantern with an orange tasselled fringe, decorated with a white heart-shaped ornamental swirl.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
Purple paper lantern
Purple paper lantern
Low Pay

Round purple paper lantern with an orange tasselled fringe, decorated with a white swirling clover/paisley ornament.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 1.60 Multiplier
Gold/orange paper lantern
Gold/orange paper lantern
Low Pay

Round gold/orange paper lantern with an orange tasselled fringe, decorated with a glowing white/gold heart-like swirl; similar motif to the red lantern, told apart mainly by hue.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.60 Multiplier
5x 1.20 Multiplier
Green paper lantern
Green paper lantern
Low Pay

Round green paper lantern with an orange tasselled fringe, decorated with a white four-pointed star/shuriken ornament; lowest-paying symbol in the game.

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 0.80 Multiplier
WILD
WILD
Wild

Round gold medallion with a gold sunburst emblem on a red-and-gold WILD ribbon, flanked by crossed katanas; substitutes all except SCATTER, does not pay on its own.

Bamboo mystery symbol
Bamboo mystery symbol
Other

Cell filled with dense green vertical bamboo-stalk shapes; only lands grouped on reels 1, 3 and 5, then an animated samurai slashes it, revealing WILD (base game/Free Games) or a X1-X3 multiplier (Free Games only).

Bonus modes

4 modes
Base Game Modifier base
Base Game

5x5 grid, 259 Connected Ways (fixed, declared value, not reel-height product). Total bet = 25 coins x coin denomination x bet level. Ways pay left to right for connected symbol groups (not separated by an empty column or row).

Free Spins free_games
Free Games

Triggered by 3, 4 or 5 SCATTER symbols landing anywhere: 8, 18 or 38 Free Games respectively. Bamboo mystery symbols can reveal X1/X2/X3, added to a persistent multiplier that never resets within the round. Played at the ways and bet of the triggering spin; feature can be retriggered (award table not printed).

Bonus Mode buy_feature
Buy Feature

Purchases direct entry into the Free Games feature (3-5 Scatter equivalent) for a fixed multiple of total bet (observed about 3.99x, consistent across bet levels tested). Button renders greyed-out/watermarked above roughly bet 210 until the bet is lowered.

Other super_bet
Super Bet

Ante-bet toggle that doubles the cost of every spin (2.0x, confirmed at two bet levels). Increases the odds of triggering Free Games and makes the bamboo mystery symbol appear more often during Free Games; raises theoretical RTP from 96.62% to 96.67%.

Jackpot

Type: Progressive
1st place (50% of pot)
Progressive
Unknown
2nd place (30% of pot)
Progressive
Unknown
3rd place (10% of pot)
Progressive
Unknown
4th place, 2 winners (5% each of pot)
Progressive
Unknown

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Feature headline ×55.96

Colour system

extracted from frames · HEX
Export palette
#201B23 base dominant 1 base
#572A26 base dominant 2 base
#9C5D2B base dominant 3 base
#665028 base dominant 4 base
#5F585E base dominant 5 base
#9A5C50 base dominant 6 base
#1B1412 free_spins dominant 1 free_spins
#542A17 free_spins dominant 2 free_spins
#684A1F free_spins dominant 3 free_spins
#906322 free_spins dominant 4 free_spins
#1F1C22 bonus dominant 1 bonus
#552B23 bonus dominant 2 bonus
#263045 bonus dominant 3 bonus
#654D25 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The red and gold/orange low-value lanterns share a near-identical white heart-like swirl motif and are told apart mainly by hue; the green lantern (white star/shuriken) and purple lantern (white clover) are shape-distinct from the other two and from each other.
  • Buy Feature (red/maroon) and Super Bet (cyan/blue) buttons are colour-differentiated but also carry distinct text labels and a fixed vertical stacking order, so colour is not the only cue.
  • Settings toggle switches use handle position (left = off, right = on) in addition to an orange fill colour.
  • The selected Auto Play spin-count preset is shown by a filled white background against the other buttons' dark background, not by a colour change alone.
  • Free Games win highlight uses a bright yellow high-luminance glow outline around winning cells rather than relying on hue alone.
Screen Reader
  • The in-canvas rules booklet is rendered pixels with no underlying text; the separate DOM 'Help' overlay is a single scrollable page with real text and labelled section headers, which is friendlier to a screen reader.
Motor Accessibility
  • Space bar both starts and stops a spin (keyboard-operable). During an active round the SPIN button also functions as SKIP, so a player with limited fine motor control tapping it again can unintentionally skip through automatic Free Games spins. Autoplay supports configurable loss/win stop-limits.
Hearing Accessibility
  • No audio-only information was identified. Sound toggles (Ambient/Effects/Swoosh) are purely decorative feedback; all game state (bet, win, multiplier, spins remaining, jackpot countdown) is conveyed through on-screen text and numerals.
Low Vision
  • Payout tiers are printed as white numerals (5/4/3) beside each currency value; multiplier and win amounts are shown as large embossed, high-contrast numerals legible without colour discrimination.

Media & assets

6 files · 6 types
37 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game, 3-page paytable, 9-page rules booklet, 13-page DOM Help overlay, settings panel, autoplay dialog, Buy Feature dialog and purchase, Super Bet toggle and dialog, Free Games trigger plus two full purchased rounds, a stacked WILD reveal on reel 3, win screen, and bet-limit probing up to the printed max total bet.
Volatility rating/scale not found on any captured screen (booklet, Help overlay, or HUD).
Max win multiplier not printed anywhere in this build (booklet or Help); provider marketing figure is a known provider defect and was not used.
Free Games retrigger award table (exact extra-spins count per retrigger) not printed; booklet only states the feature can be retriggered.
Formula/probability for the bamboo multiplier increment during Free Games not printed; an observed jump of +3 in one spin is recorded only as an observation, not a rule.
Stacked-WILD reveal was captured only on reel 3; reels 1 and 5 (also named by the rules as eligible) were not observed within the capture session.
Rules booklet page 7 was not captured as a distinct file (manifest indicates a dedupe with a Help page); its standalone content was not independently verified.
Jackpot Race minimum qualifying bet is printed as 0.10, but whether it applies per-coin or per-total-bet was not found on the captured Help pages.

Ask AI about Raiden Shogun

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Raiden Shogun work? Keep it simple.

Triggered by 3, 4 or 5 SCATTER symbols landing anywhere: 8, 18 or 38 Free Games respectively. Bamboo mystery symbols can reveal X1/X2/X3, added to a persistent multiplier that never resets within the round. Played at the ways and bet of the triggering spin; feature can be retriggered (award table not printed).

RTP 96.62%Very High volatilitydemo ✓

From the verified capture of 10 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Raiden Shogun vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/raiden-shogun-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/raiden-shogun-b29/
{
  "game": {
    "name": "Raiden Shogun",
    "provider": "Habanero",
    "theme": "Feudal-Japan samurai battle theme. A masked samurai warrior (visible fighting a demonic figure in the torn title-banner artwork and, mid-round, slashing through 'bamboo' mystery symbols on the reels) defends a mountain temple. Iconography: katana swords, a kabuto war-helmet, an oni demon mask, a golden lion/foo-dog guardian-statue head, paper lanterns, and a scroll bearing the kanji '源氏' (Genji). NOTE: the provider's own catalogue page additionally lists 'double horse symbols' and a 'Hold and Ride feature' for this title -- that text was verified (booklet 9/9 pages + Help 13/13 pages, both read in full) to belong to a DIFFERENT Habanero game and is NOT part of this build; no horses and no Hold and Ride mechanic exist in Raiden Shogun. See 'discrepancies_vs_provider_page'.",
    "art_style": "Semi-realistic hand-painted/digitally-painted illustration (soft gradients, directional highlights, drop shadows and glossy specular highlights on metal and lacquer), NOT flat vector cartoon. Symbols are rendered as glossy 3D-lit props (metal katana blades, lacquered kabuto helmet, woven paper lanterns with hanging tassels) mounted on parchment-style paytable plaques. Straight-on, static top-down view of the 5x5 reel grid, framed inside an ornate red-lacquer-and-gold pagoda/temple border with green dragon-carved roof beams. Lighting/mood is dark and dramatic: the base game sits under an overcast blue-grey mountain sky with a torn, blood-red splatter effect behind the logo; the Free Games background switches to a near-black night scene lit only by warm orange paper lanterns and a pale blue moonlit window. Overall tone is serious/cinematic (battle theme), not cheerful or cartoonish.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 36 desktop screenshots (1280x800) + OCR/DOM ground truth + zoomed crops.",
    "method_notes": "Paytable/rules read directly off the in-game canvas booklet (9 pages) and the DOM-based 'Help' overlay (13 pages, scrolled to exhaustion). Numeric payouts verified by zoomed crop against the anchor bet printed on the same page (BET ‡0.25). Cross-checked against slot_id manifest.json, which the capturer/TL filled with additional measured evidence (payout_basis arithmetic, bet-limit probing, RTP screenshots). Anything not legible on a frame is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "frame_and_ui": "Ornate red-lacquer wood frame with gold trim and green jade/dragon-carved roof beams at the very top (pagoda-temple motif). Control buttons are dark bronze/green jade ovals with white glyphs.",
    "base_game_background": "Overcast blue-grey mountain/temple backdrop (visible left and right of the frame) with a small red pagoda silhouette on the left and two dark hooded/sinister figures standing on a rocky outcrop on the right. A torn red 'blood spatter' banner sits directly behind the title logo at the top.",
    "reel_cells": "Dark near-black cells with a subtle orange/red flame-smoke texture behind the symbols; thin dark-gold cell dividers.",
    "free_spins_background": "Shifts to a near-black night scene: red temple pillars with lit warm-orange paper lanterns hanging at the left and right edges, a pale blue moonlit round window visible top-centre. High-contrast change from the base game's cool daylight palette.",
    "accent_colors": "Gold/yellow (headings, currency numbers, frame ornamentation), red (title banner, Buy Feature button, pillars), cyan/light-blue (Super Bet button, active-state highlight), green (SPIN button, confirmation/OK buttons, nav arrows in booklet), orange (lantern glow, flame texture, multiplier plaque outline).",
    "symbol_colors": "High-value symbols use gold (lion head), muted purple/gold (kabuto helmet), green/red (crossed katana on a green mat), purple/silver (oni mask). Low-value 'lantern' symbols are colour-coded red, purple, gold/orange and green, each additionally carrying a distinct white ornamental motif (see symbols.low_value colorblind notes)."
  },

  "reel_and_win_mechanic": {
    "grid": "5 reels x 5 rows (25 cells), counted directly off base_game.png column by column. NOTE: the provider's own game page prints 'Reels: 5x3' -- that figure is WRONG for this build (known provider defect P-H05 -- Habanero's 'Reels' field regularly misreports); trust the counted 5x5 grid.",
    "mechanic_name": "'Connected Ways' (the game's own name for its win mechanic, printed on rules_p3.png and confirmed by the Help overlay).",
    "declared_ways_value": 259,
    "ways_value_note": "259 is a FIXED, provider-declared number of ways, not the arithmetic product of reel heights (5^5 = 3125, which does not equal 259). Two independent in-game text sources state this: booklet rules_p3.png -- 'Connected Ways / Playing 259 ways. Symbols pay if connected (not separated by a column or row)'; Help rules_help_p1.png -- 'Ways are fixed at 259 with total bet in coins fixed at 25.' The documentation records this as a DECLARED property of the game, not a value derived by us -- our own reel-height model does not explain the number 259.",
    "aggregation_rules": "From the booklet's 'Other Rules' page (rules_p6.png), verbatim: 'Ways pay if in succession from the leftmost reel to the right'; 'Longest combination win only on each way'; 'Wins for different combinations are added'; 'Only the highest winning combination for each Scatter symbol is paid'.",
    "connectivity_diagram": "rules_p3.png shows a green check-mark example grid where a symbol group is connected through adjacent cells (not blocked by an empty column/row) and a red X example where the group is broken by a gap -- illustrating 'symbols pay if connected, not separated by a column or row'.",
    "bet_structure": "Total bet = 25 coins x coin denomination x bet level. Coin denominations selectable: 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20 (Help rules_help_p1.png). Bet level selectable: 1, 2, 5, 7, 10. There is no per-way or per-line stake -- the whole 25-coin spin cost is fixed, so a single 'bet per way' does not structurally exist."
  },

  "payout_basis": {
    "value": "other (not total_bet, not way, not line -- see explanation)",
    "reasoning": "Because the spin costs a FIXED 25 coins regardless of the number of connected ways formed, there is no single-way stake to divide by. Paytable values are printed directly in player currency at the currently selected bet (Help rules_help_p1.png: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'). All paytable numbers documented below were read at the BET ‡0.25 anchor (25 coins x ‡0.01 coin denomination x bet level 1) -- this anchor bet must always accompany any payout value quoted from this document, otherwise the number is meaningless.",
    "evidence_frame": "payout_evidence_connected_win.png -- BET ‡0.25, printed WIN ‡0.10, a connected 3-symbol combination of the crossed-katana symbol (column1-row1, column2-row1, column2-row2, an L-shaped adjacency), matching exactly the '3: ‡0.10' tier printed on paytable_p2.png at the same ‡0.25 anchor."
  },

  "symbols": {
    "note": "All payouts below read at BET ‡0.25 (25 coins x ‡0.01 coin x bet level 1), verified by zoomed crop of paytable_p1/p2/p3.png. All values are '5-of-a-kind / 4-of-a-kind / 3-of-a-kind' connected-combination payouts.",
    "scatter": {
      "name": "SCATTER",
      "appearance": "A pair of aged golden/cream scroll-parchment sheets bound with a dark wooden dowel, each printed with the red-and-gold kanji characters '源氏' (Genji), with 'SCATTER' printed in gold letters below.",
      "payouts": {"5": "‡125", "4": "‡12.50", "3": "‡1.25"},
      "rule": "'Pay anywhere' -- printed directly under the scatter paytable entry (paytable_p1.png). Does not need to be connected; any 3, 4 or 5 scatters anywhere on the grid pay and also trigger Free Games.",
      "source": "paytable_p1.png"
    },
    "wild": {
      "name": "WILD",
      "appearance": "A round gold medallion/coin with a stylised gold sunburst emblem at its centre, mounted on a red-and-gold ribbon banner reading 'WILD', flanked by two crossed katana swords with red-wrapped hilts.",
      "rules": "Substitutes for all symbols except SCATTER. WILD symbols do not pay on their own (no wild-only combination payout). Wild does not appear directly from the reel RNG as a normal symbol -- it is revealed from a 'bamboo' mystery symbol (see 'special_symbols.bamboo_mystery').",
      "source": "rules_p1.png"
    },
    "special_symbols": {
      "bamboo_mystery": {
        "name": "Bamboo mystery symbol (unnamed on-screen; referred to here descriptively)",
        "appearance": "A cell filled with a dense cluster of green vertical bamboo-stalk shapes/leaves (fibrous green striped texture), replacing a normal symbol tile. Observed directly on free_spins_3.png (top of reel 1) before it transforms.",
        "rules": "Can land grouped ONLY on reels 1, 3 and 5 (rules_p1.png: '[bamboo] symbols can land grouped on reels 1 | 3 and 5'). After landing, an animated samurai figure appears and slashes through the bamboo symbols; each slashed bamboo cell is REVEALED as either a WILD symbol (base game and Free Games) or, ONLY during Free Games, as a multiplier value of X1, X2 or X3 which is added to the persistent Free-Games multiplier before pays are calculated (rules_p2.png). This is a mystery/transform symbol, not a simple 'stacked Wild' -- the reels never show a raw stacked-Wild reel; the Wild is always the reveal-result of a slashed bamboo cell.",
        "observed": "free_spins_4.png (promoted frame) shows the reveal result: three cells in a vertical run on reel 3 (rows 1-3) displaying 'WILD' banners with crossed katana, immediately below/beside a bamboo cell still mid-reveal on reel 1 -- i.e. a stacked run of WILD across 3 consecutive rows on reel 3 was captured as the OUTCOME of a bamboo-slash event. Reels 1 and 5 stacked-Wild outcomes were not captured within the observation window (not a priority gap -- reel 3 outcome is fully documented).",
        "source": "rules_p1.png, rules_p2.png, free_spins_3.png, free_spins_4.png"
      }
    },
    "high_value": [
      {
        "name": "Golden lion / foo-dog guardian head",
        "appearance": "An ornate carved golden lion (foo-dog / shishi guardian statue) head with a flowing golden mane, shown on a purple card background.",
        "payouts": {"5": "‡6.25", "4": "‡3", "3": "‡0.25"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Samurai kabuto helmet with crossed war-fans",
        "appearance": "A purple-and-gold lacquered samurai war-helmet (kabuto) with a curved gold crescent crest, crossed with a pair of red-and-gold folding war fans, on a dark green woven-mat background.",
        "payouts": {"5": "‡3", "4": "‡1.50", "3": "‡0.15"}
      },
      {
        "name": "Crossed katana swords",
        "appearance": "A pair of crossed katana swords with silver blades and red-wrapped hilts, over a green tatami-mat background with a splash of red.",
        "payouts": {"5": "‡1.50", "4": "‡1", "3": "‡0.10"},
        "evidence_note": "This symbol's '3' tier (‡0.10 at ‡0.25 anchor) is the measured payout_basis.evidence example (payout_evidence_connected_win.png)."
      },
      {
        "name": "Oni demon mask",
        "appearance": "A white/pale-grey snarling oni demon mask with a red mouth and grimacing expression, on a purple/pink background with green leaf accents.",
        "payouts": {"5": "‡1", "4": "‡0.50", "3": "‡0.10"},
        "rank": "lowest-paying of the high-value tier"
      }
    ],
    "low_value": [
      {
        "name": "Red paper lantern (heart motif)",
        "appearance": "A round red/pink woven paper lantern with an orange tasselled fringe at the bottom, decorated with a white heart-shaped ornamental swirl.",
        "payouts": {"5": "‡0.50", "4": "‡0.25", "3": "‡0.05"}
      },
      {
        "name": "Purple paper lantern (clover/paisley motif)",
        "appearance": "A round purple paper lantern with an orange tasselled fringe, decorated with a white swirling clover/paisley-shaped ornament.",
        "payouts": {"5": "‡0.40", "4": "‡0.20", "3": "‡0.05"}
      },
      {
        "name": "Gold/orange paper lantern (heart-glow motif)",
        "appearance": "A round gold/orange paper lantern with an orange tasselled fringe, decorated with a glowing white/gold heart-like ornamental swirl -- visually similar in SHAPE to the red lantern's motif, differing mainly by the lantern's own hue (gold vs red).",
        "payouts": {"5": "‡0.30", "4": "‡0.15", "3": "‡0.03"}
      },
      {
        "name": "Green paper lantern (four-point star motif)",
        "appearance": "A round green paper lantern with an orange tasselled fringe, decorated with a white four-pointed star/shuriken-shaped ornament -- the most visually distinct motif of the four lanterns.",
        "payouts": {"5": "‡0.20", "4": "‡0.10", "3": "‡0.03"},
        "rank": "lowest-paying symbol in the game"
      }
    ],
    "colorblind_risk_note": "The red and gold/orange lanterns carry near-identical ornamental motifs (both heart-like swirls) and are differentiated mainly by hue, which is a residual risk for red-green color-blind users; the green lantern (star/shuriken) and purple lantern (clover) are shape-distinct from the other three and from each other. All four lanterns' exact payout tier can still be read from the printed currency numbers in the paytable regardless of colour."
  },

  "features": {
    "free_games": {
      "trigger": "3, 4 or 5 SCATTER symbols landing anywhere on the grid award 8, 18 or 38 Free Games respectively (rules_p2.png, verbatim: '8, 18 or 38 FREE GAMES are awarded respectively when 3, 4 or 5 [Scatter] symbols appear ANYWHERE'). Observed in-session: 3 scatters -> 8 Free Games (free_spins_trigger.png: 'Congratulations! You Won 8 Free Games!').",
      "multiplier": "Free Games start at a X1 multiplier (rules_p2.png). During the feature, bamboo mystery symbols can additionally reveal X1, X2 or X3, which is ADDED to the running game multiplier before that spin's pays are calculated, and the multiplier is RETAINED for the rest of the Free-Games round (it never resets between spins within the round). Observed multiplier progression across the two purchased rounds: round 1 -- X1 -> X2 -> X3 (session then fast-forwarded past intervening spins, see anomalies); round 2 -- a run of X2, X2, X5 observed consecutively (a jump of +3 in one spin was observed; the booklet does not print a formula for the multiplier increment, so this progression is recorded purely as an OBSERVATION, not a derived rule).",
      "bet_and_ways": "Free Games are played 'at the number of ways and bet of the triggering game' (rules_p2.png) -- i.e. the stake and 259-ways structure carry over unchanged from the triggering spin.",
      "retrigger": "'The feature can be retriggered' (rules_p2.png) -- exact re-award table not printed on the booklet/Help pages captured; not documented further (uncertain).",
      "visual_state": "During Free Games the top-right HUD replaces 'Jackpot Race' countdown with a 'Multiplier X<n>' plaque (dark-red banner, gold border) and the background switches to the night/lantern palette described in color_palette.free_spins_background.",
      "observed_rounds": "Purchased twice via Buy Feature (both 3-scatter / 8-game triggers). Round 1: capturer inadvertently clicked SPIN during a reel-slam animation, which acted as a SKIP and fast-forwarded through games 4-8 straight to the round summary (total win ‡1.46) -- games 4-8's individual grids were not captured (see anomalies). Round 2: no clicks were made between spins; the game auto-advanced through all 8 Free Games unattended (this is the feature's normal autoplay behaviour), ending on 'YOU HAVE WON ‡5.85 / 8 Free Games Played' (win_screen.png). A stacked WILD reveal on reel 3 was captured mid-round-2 (free_spins_4.png).",
      "source": "rules_p2.png, free_spins_trigger.png, free_spins_1.png..free_spins_4.png, win_screen.png"
    },

    "buy_feature": {
      "label": "Buy Feature",
      "cost_formula": "Priced at a fixed multiple of the current total bet -- observed ‡55.96x total bet: price ‡13.99 at bet ‡0.25 (bonus_buy_dialog.png). NOTE: the purchase dialog prints only the PRICE, never a multiplier; the '3 - 5' shown on that dialog is the SCATTER COUNT ('3 - 5 Scatter symbols will land'), not a cost multiplier (bonus_buy_dialog.png), and ‡699.50 at bet=‡12.50 (~55.96x, consistent with the same multiplier). Price is shown on the on-screen button and re-confirmed inside the popup.",
      "dialog_text": "'3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature.' (bonus_buy_dialog.png)",
      "ui_state_note": "Known provider quirk (documented in the Habanero playbook as P-H10, reconfirmed here a third time): at a high total bet (observed ‡12.50) the Buy Feature button renders semi-transparent/greyed-out with a watermark once its cost crosses roughly ‡210, even though the feature can still technically be purchased at lower bets. The bet must be lowered before the button becomes fully opaque/clickable (confirmed clickable and purchased successfully at bet ‡0.25).",
      "source": "rules_p4.png, bonus_buy_dialog.png, base_game.png"
    },

    "super_bet": {
      "label": "Super Bet",
      "mechanic": "An ante-bet toggle (not a separate purchasable round). Verbatim dialog text: 'The odds of triggering the Free Games Feature are increased. [bamboo icon] symbol appears more often in Free Games.' Toggling it on doubles the cost of every spin (observed ‡0.25 -> ‡0.50, and separately ‡12.50 -> ‡25 at a higher bet level -- a consistent 2.0x multiplier).",
      "visual_state": "Off: a cyan/blue pill button labelled 'Super Bet ‡<price>' sits on the left edge of the screen, below the Buy Feature button. On: the same button turns solid cyan and the main BET field updates to the doubled cost (super_bet_active.png shows BET ‡0.50 with Super Bet highlighted).",
      "rtp_impact": "Raises theoretical RTP from 96.62% (base) to 96.67% (Help rules_help_p13.png/rules_help_p12.png).",
      "source": "rules_p5.png, bonus_buy_dialog.png (Super Bet popup shown on the same probe), super_bet_active.png"
    },

    "jackpot_race": {
      "name": "Jackpot Race™",
      "type": "A time-boxed communal jackpot event, NOT a MINOR/GRAND fixed-tier jackpot (this is a distinct jackpot design from other Habanero titles in this catalogue).",
      "hud": "Persistent banner at the top-right of the game frame showing either a countdown to the next race (e.g. '1d 5h 6m') during the Accumulation Phase, or the live jackpot amount in EUR (e.g. '€2,126.97') once a Race Phase is active.",
      "accumulation_phase": "Jackpot seeds at €1,000.00 (EUR); a portion of every qualifying bet is added; cannot trigger during this phase.",
      "race_phase": "Runs for 5 minutes; jackpot is GUARANTEED to trigger before the race ends; a portion of each bet continues to be added during the race.",
      "payout_table": "4 finish positions: 1st = 50% of the pot (1 place), 2nd = 30% (1 place), 3rd = 10% (1 place), 4th = 5% each for 2 places (5%+5% = 10% total) -- percentages sum to exactly 100%.",
      "contribution_and_rtp": "1.000% of every qualifying bet is contributed to Jackpot Race (Help rules_help_p11.png), theoretical RTP for Jackpot Race is 1.00% (Help rules_help_p13.png) -- these two figures are consistent with each other for this title (unlike the provider's MINOR/GRAND jackpot games, where the two figures have been found to diverge -- see provider defect P-H17).",
      "minimum_qualifying_bet": "‡0.10 (Help rules_help_p11.png).",
      "demo_availability": "Cannot be won in Fun Play or Bonus Play -- stated explicitly in Help (rules_help_p11.png: 'Jackpots cannot be won during Fun Play or Bonus Play') and confirmed behaviourally: across the full capture session (dozens of spins at bet levels from ‡0.25 up to the ‡5,000 max), the Jackpot Race ticker never paid out. This is a documented structural property of the demo, not a missed capture.",
      "source": "rules_help_p9.png, rules_help_p10.png, rules_help_p11.png, base_game.png, super_bet_active.png (ticker visible)"
    }
  },

  "technical_summary": {
    "rtp_percent": [
      {"variant": "default", "value": 96.62, "source": "rules_help_p12.png"},
      {"variant": "with Feature Buy enabled", "value": 96.64, "source": "rules_help_p12.png / rules_help_p13.png"},
      {"variant": "with Super Bet enabled", "value": 96.67, "source": "rules_help_p12.png / rules_help_p13.png"}
    ],
    "rtp_note": "Jackpot Race RTP (1.00%) is a SEPARATE figure for the jackpot side-game and is not part of the base-game RTP above.",
    "rtp_methodology": "'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.' (rules_help_p13.png)",
    "volatility": "Not printed on any captured screen (uncertain -- no volatility indicator/flame-scale was found on the booklet, Help overlay, or HUD).",
    "bet_min": "‡0.25",
    "bet_max": "‡5,000.00",
    "bet_max_method": "Verified empirically by driving Coin (up to 20) and Bet Level (up to 10) to their on-screen maximums: 25 coins x 20 x 10 = 5,000 coins, matching the printed Help value (bet_limits_max.png, rules_help_p1.png).",
    "coin_denominations": "0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20 (Help rules_help_p1.png).",
    "bet_levels": "1, 2, 5, 7, 10 (Help rules_help_p1.png).",
    "total_bet_formula": "25 coins (fixed) x coin denomination x bet level.",
    "reels_grid": "5 reels x 5 rows (25 cells) -- see reel_and_win_mechanic for the caveat about the provider page's wrong '5x3' claim.",
    "ways_or_connections": "259 Connected Ways (fixed, declared value -- see reel_and_win_mechanic).",
    "max_win": "Not printed anywhere in this build's booklet, Help overlay, or HUD (checked all 9 booklet pages + all 13 Help pages). NOT documented as a fact of the game; do not invent it. (Provider defect P-H08: this provider's marketing pages regularly advertise a max-win multiplier that the client build itself never prints.)",
    "bonus_buy": "Yes -- 'Buy Feature' purchases entry directly into the Free Games feature (see features.buy_feature).",
    "ante_bet": "Yes -- 'Super Bet' (see features.super_bet).",
    "keyboard": "Space bar starts a spin and can also be used to stop the reels (Help rules_help_p3.png/rules_help_p4.png). The round SPIN button doubles as a skip button during an active round (Help rules_help_p4.png, and confirmed empirically -- see anomalies).",
    "malfunction_clause": "'Malfunction voids all pays and plays' (printed on every booklet page); Help additionally states 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.'",
    "currency_symbol": "The demo displays amounts with a double-dagger-like currency glyph '‡' rather than a normal currency symbol -- a demo-account artefact, not a real currency (consistent with the Habanero demo convention noted in this provider's playbook)."
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "top_banner": "Centre-top: the game logo 'RAIDEN SHOGUN' in a red-and-silver katana-blade emblem, set against a torn, blood-red splatter backdrop. Top-right: the 'Jackpot Race™' HUD pill (countdown timer or live EUR jackpot amount, see features.jackpot_race).",
      "reel_frame": "5x5 grid of dark reel cells inside the red-lacquer-and-gold pagoda frame described in color_palette.",
      "left_edge_buttons": "Two vertically-stacked pill buttons float over the left edge of the reel area: 'Buy Feature ‡<price>' (red/maroon, may appear washed-out/watermarked at higher bets -- see features.buy_feature ui_state_note) above 'Super Bet ‡<price>' (cyan-blue).",
      "bottom_control_bar": "An 'i' (information/paytable) button at the far left inside a dark-green jade oval; a 'Bet' field with left/right arrow steppers; a 'Bet Level' field with left/right arrow steppers; a large green circular SPIN button (curved play-triangle icon) at the centre, which also serves as an AUTOPLAY-options icon (small circular refresh glyph beside it) and a max-bet icon (coin-stack glyph); a 'Coin' field with left/right arrow steppers; a 'Balance' field on the right.",
      "bottom_status_strip": "A thin dark bar beneath the control bar shows, left to right: game name 'RAIDEN SHOGUN' + a gear/settings icon, 'Balance' label, centred 'BET ‡<amount>' message text (also shows 'WIN ‡<amount>' after a win), a clock (session time), a lightning-bolt 'faster gameplay' icon, a fullscreen icon, a speaker/sound icon, and the 'HABANERO' provider wordmark at the far right.",
      "color_blind_notes": "Buy Feature vs Super Bet buttons are differentiated by both colour (red vs cyan) AND text label AND vertical position, not colour alone. Bet/Coin/Balance fields are distinguished by text labels beneath each field."
    },

    "paytable": {
      "pages": "3 pages, reached via the 'i' info button.",
      "page_1_scatter": "Header 'Scatter'. Left: the scroll/kanji Scatter symbol. Right: its 5/4/3 payout box plus 'pay anywhere' note. Bottom-left navigation: a left triangle (previous page) and right triangle (next page), both in red circular buttons; a row of small circular page-indicator dots beneath the bar (one highlighted). A separate close control is not visible on this page crop.",
      "page_2_high_win": "Header 'High Win Symbols'. A 2x2 grid of the four high-value symbol cards with their 5/4/3 payouts (see symbols.high_value).",
      "page_3_low_win": "Header 'Low Win Symbols'. A 2x2 grid of the four lantern symbol cards with their 5/4/3 payouts (see symbols.low_value).",
      "footer_every_page": "'Malfunction voids all pays and plays   For more information, see How to Play   Last modified 2026/02/03 20:29:59 (UTC)' -- this is a build/content timestamp, not the game's release date.",
      "color_blind_notes": "Payout tiers are labelled with white numerals (5/4/3) to the left of each currency value -- legible without colour discrimination."
    },

    "rules_booklet": {
      "pages": "9 in-canvas booklet pages reached from the same 'i' button as the paytable (continues the page sequence): Wild (rules_p1), Free Games Feature (rules_p2), Connected Ways (rules_p3), Buy Feature (rules_p4), Super Bet (rules_p5), Other Rules (rules_p6), [page 7 not separately captured -- content likely duplicates Other Rules per manifest dedup note], Malfunction/How to Play continuation (rules_p8, captured under bet ‡5,000 test state).",
      "wild_page": "See symbols.wild and symbols.special_symbols.bamboo_mystery for full text.",
      "free_games_page": "See features.free_games.",
      "connected_ways_page": "See reel_and_win_mechanic.",
      "buy_feature_page": "See features.buy_feature.",
      "super_bet_page": "See features.super_bet.",
      "other_rules_page": "See reel_and_win_mechanic.aggregation_rules.",
      "navigation": "Two red circular buttons (left/right triangle) at the bottom-centre step through pages; a green circular icon between them returns to the game; a row of small circular dots beneath indicates page position (one filled/highlighted per page)."
    },

    "help_overlay": {
      "access": "Opened via the gear/settings icon -> 'How to Play', a separate DOM overlay (NOT the canvas booklet) titled 'Raiden Shogun - Help', dark background, white/orange text, scrollable, 13 pages worth of content captured to exhaustion.",
      "sections_observed": "Game rules & bet structure (coin/level/min/max), Game Interface glossary (Balance/Coins/Bet/Win field definitions), Button glossary (Pay Table, Spin/Skip, Stop, Bet Max, Auto Play, fullscreen, sound, fast-play, settings), Pay Table Interface navigation, Auto Play options glossary, Game Menu glossary, Disconnection Policy, Jackpots -> Jackpot Race (Accumulation/Race/Payout phases, Payout Table, Other Information, All Jackpot Rules, Jackpot Disconnection Policy), Return To Player (RTP) figures, File Date / Client / Server / RNG / Jackpot version stamps.",
      "close_control": "White 'X' at the top-right of the overlay.",
      "color_blind_notes": "Pure white-on-black text throughout; orange is used only for hyperlinked terms (e.g. 'PAY TABLE', 'View past results') and for numeric highlights -- all also distinguishable by underline/context, not colour alone."
    },

    "settings": {
      "type": "settings",
      "trigger": "Gear icon in the bottom status strip.",
      "layout": "A dark dropdown-style panel anchored above the gear icon (not a full modal), listing four toggle rows with an orange rounded switch each: 'Sound - Ambient', 'Sound - Effects', 'Swoosh Effects - Performance', 'Quick Spin' (this last one shown OFF/left-aligned white in the captured frame, others ON/orange). Below the toggles: a '?' Help icon and label, and a controller-like 'More Games!' icon and label.",
      "color_blind_notes": "Toggle state is shown by switch handle POSITION (left = off, right = on) in addition to the orange fill colour -- position is the non-colour cue."
    },

    "autoplay": {
      "type": "autoplay",
      "trigger": "Circular refresh/autoplay icon next to the SPIN button.",
      "layout": "A dark panel titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500 -- '50' shown selected/highlighted white). Below: 'Stop Auto Play' section with a toggle 'If FREE GAMES feature is triggered' (shown ON/orange) and two optional numeric-limit fields, greyed out/empty: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___'. A note: 'Auto Play will stop if a jackpot is won.' A summary line shows the total stake for the run, e.g. '‡0.25 x 50 spins = ‡12.50'. Bottom buttons: white-outlined 'Cancel' and a green 'Start Auto Play' button with a play-triangle icon.",
      "color_blind_notes": "Selected spin-count preset is shown by a filled WHITE background (not merely a colour change) against the other buttons' dark background -- shape/fill based, safe. Toggle state again uses switch position."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A centred dark popup titled 'Buy Feature' with a close 'X' at top-right. Shows the Scatter card with a '3 - 5' range label, the text '3 - 5 Scatter symbols will land and play as per the rules of the Free Game Feature.', the total price in large gold digits, a green 'Buy' button, and (below the popup, still on the base game) a bet-adjust row with a white '-' button, the current bet value, and a green '+' button so the player can lower the bet before buying.",
      "color_blind_notes": "Price and Buy action rely on text/shape (button labelled 'Buy'), not colour alone."
    },

    "super_bet_dialog": {
      "type": "bonus",
      "content": "A centred dark popup titled 'Super Bet' with a close 'X'. Body text: 'The odds of triggering the Free Games Feature are increased.' plus the bamboo-symbol icon and 'symbol appears more often in Free Games.' A divider, then 'Each bet will now cost:' followed by the new bet amount in large gold digits, and a green 'OK' button.",
      "source": "rules_p8.png"
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A large gold ribbon/banner reading 'FEATURE TRIGGERED' with a crossed-katana motif behind it, glowing gold light rays radiating outward over the dimmed reel grid (scatters visible highlighted with 'SCATTER' labels beneath them). Below the banner: 'Congratulations! You Won 8 Free Games!' in bright gold text.",
      "color_blind_notes": "Message is large high-contrast white/gold text on a dark background -- legible without colour discrimination."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "layout": "Same 5x5 grid, now on the night/lantern background (see color_palette.free_spins_background). Top-right HUD replaced by a dark-red 'Multiplier X<n>' plaque with gold border and lettering, in place of the Jackpot Race ticker. Winning connected symbol groups are highlighted with a bright yellow glow outline around each contributing cell; the bottom status strip shows the running 'WIN ‡<amount>' for the feature.",
      "color_blind_notes": "Multiplier value is printed as a white numeral inside the plaque (legible regardless of the plaque's red colour); win-highlight uses a bright yellow GLOW (high luminance contrast against the dark cells) rather than relying on hue alone."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Games summary overlay: a circular ornate bronze/gold medallion reading 'YOU HAVE WON' at the top, a large embossed gold total win amount beneath it, and 'N Free Games Played' in gold text at the bottom. Captured frame (second Buy Feature purchase, fully auto-played) reads 'YOU HAVE WON 5.85' / '8 Free Games Played', matching the bottom status-bar readout 'WIN ‡5.85' exactly.",
      "color_blind_notes": "Win amount is large embossed gold-on-dark text -- legible without colour discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across states: info/paytable button far left of the control bar, SPIN centred, Coin/Balance to the right, Buy Feature and Super Bet as two stacked pills on the left screen edge. The in-canvas booklet is a linear page sequence (left/right triangle to move); the separate DOM 'Help' overlay is a single long scroll with clearly labelled section headers, which is friendlier to a screen reader than the canvas booklet (real DOM text vs. rendered pixels).",
    "motor": "Large circular touch targets for SPIN, Buy Feature and Super Bet. Space bar can both start AND stop a spin (keyboard-operable). Caution: during an active round the SPIN button also functions as a SKIP button -- a player with limited fine motor control who taps it again out of habit can unintentionally skip through several automatic Free-Games spins (observed first-hand, see anomalies). Autoplay with configurable loss/win stop-limits reduces the number of required interactions.",
    "color_blind": "Most functional state is duplicated by text/shape/position: toggle switches use handle position, selected autoplay preset uses a filled/unfilled state, payout tiers are numbered, multiplier and win amounts are printed as legible numerals. Residual risk: the red and gold/orange low-value lantern symbols share a near-identical white heart-like motif and are told apart mainly by hue (see symbols.colorblind_risk_note); Buy Feature (red) and Super Bet (cyan) buttons are also colour-differentiated but carry distinct text labels and are stacked in a fixed vertical order, mitigating the risk.",
    "deaf_hard_of_hearing": "No audio-only information was identified. Sound toggles (Ambient / Effects / Swoosh) are purely decorative feedback; all game state (bet, win, multiplier, spins remaining, jackpot countdown) is conveyed through on-screen text and numerals."
  },

  "discrepancies_vs_provider_page": [
    "Provider catalogue page for Raiden Shogun lists 'Reels: 5x3' -- WRONG; the actual build is 5x5 (counted directly, known provider defect P-H05).",
    "Provider catalogue page lists 'Special Feature: Wilds, double horse symbols, Hold and Ride feature' -- this text belongs to a DIFFERENT (equestrian-themed) Habanero title and has NO relation to Raiden Shogun; verified by reading the entire in-game booklet (9/9 pages) and Help overlay (13/13 pages) with no mention of horses or a 'Hold and Ride' mechanic anywhere.",
    "Provider marketing materials advertise a maximum-win multiplier that is not printed anywhere inside this client build (booklet or Help); not treated as a fact of the game per this provider's known defect P-H08."
  ],

  "manifest_cross_check_note": "screenshots/1c3d0c9c-8d77-41dc-8fbc-3e15861abaee/manifest.json attaches a note to win_screen.png claiming the on-screen overlay reads 'YOU HAVE WON 3.96'. On direct inspection of win_screen.png the overlay digits read '5.85', identically matching the bottom status-bar 'WIN ‡5.85' readout on the same frame -- there is no '3.96' anywhere on this image. This documentation uses the value actually visible on the frame (‡5.85) and flags the manifest note's '3.96' figure as a transcription error for the TL's attention; it does not affect any other manifest field (the balance arithmetic and ‡1.40 scatter-trigger-pay reasoning in that same note are unaffected by this correction).",

  "unreadable_or_uncertain": [
    "Volatility rating/scale: not found on any captured screen (booklet, Help overlay, or HUD) -- left uncertain rather than invented.",
    "Free Games retrigger award table (exact number of extra spins per retrigger scatter count): booklet only states 'The feature can be retriggered' without a numeric table on the captured pages.",
    "Exact formula/probability for the bamboo-symbol multiplier increment during Free Games (why an observed jump was +3 in one spin) -- not printed anywhere; recorded strictly as an observation, not a rule.",
    "Stacked-Wild outcomes on reels 1 and 5 specifically (rules state bamboo/Wild can land grouped on reels 1, 3 and 5; only a reel-3 stacked outcome was captured within the session).",
    "rules_p7.png: not present as a distinct file in the capture set (manifest indicates a dedupe with a Help page); its standalone content was not independently verified.",
    "Minimum qualifying bet for Jackpot Race beyond the printed ‡0.10 figure -- no further detail (e.g. whether it applies per-coin or per-total-bet) was found on the captured Help pages."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —