Queen of Gold Scratchcard

Demo, RTP 76.50%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 weeks, 1 day ago
✓ Working · checked 3 weeks, 6 days ago Verified · 09 Jul 2026
RTP 76.50%
Volatility
Max win ×100000
Grid
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

11 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/queen-of-gold-scratchcard-b7/

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59 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Jul 2026 View capture log

Per-screen breakdown

11 demo screens
11 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Queen of Gold Scratchcard

Everything pulled from Queen of Gold Scratchcard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
11 screens captured
11 symbols catalogued · payouts OCR-verified
6 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 11 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 76.50% · single configuration
max_win_x ×100000
bonus_buy No
mechanic Scratch Card
release_date 2020

Symbols & paytable

11 symbols
11 icons (ZIP)
Prize Cell $100,000 (Top Tier)
Other

Navy medallion cell (queen profile, vulture/cobra headdress); fixed $100,000.00 prize in red-orange text with gold outline + gold border highlight (cosmetic top-tier marker, see coverage); match 3 to win; Tier 1 (1 of 10,000,000 tickets).

Prize Cell $50,000
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $50,000.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 2 (3 of 10,000,000 tickets).

Prize Cell $5,000
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $5,000.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 3 (35 of 10,000,000 tickets).

Prize Cell $1,000
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $1,000.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 4 (200 of 10,000,000 tickets).

Prize Cell $500
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $500.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 5 (1,000 of 10,000,000 tickets).

Prize Cell $50
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $50.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 6 (12,000 of 10,000,000 tickets).

Prize Cell $10
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $10.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 7 (120,000 of 10,000,000 tickets).

Prize Cell $5
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $5.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 8 (325,000 of 10,000,000 tickets).

Prize Cell $2
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $2.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 9 (950,000 of 10,000,000 tickets).

Prize Cell $1
Other

Navy medallion cell, queen's profile relief with vulture/cobra headdress; white/silver dollar text $1.00; match 3 identical amounts anywhere in 3x3 grid to win; Tier 10 (1,200,000 of 10,000,000 tickets).

Unscratched Cell (Pharaoh Mask)
Other

Gold/amber/mustard-yellow cell with embossed relief of a pharaoh's death mask (ribbed nemes headdress) and fine gold scan-lines; the pre-reveal foil covering all 9 panels before SCRATCH! is pressed; carries no prize value.

Bonus modes

1 mode
Other scratch
Scratch Card

3x3 grid (9 cells) per card, buy 1/5/10/25/50 tickets at $1.00 each (25 save 5% = $23.75; 50 save 10% = $45.00). SCRATCH! reveals all 9 cells via an animated row-by-row wipe; match any 3 identical dollar amounts anywhere in the grid to win that amount once. Prize tiers across 10,000,000 total tickets: T1 $100,000.00 (x1), T2 $50,000.00 (x3), T3 $5,000.00 (x35), T4 $1,000.00 (x200), T5 $500.00 (x1,000), T6 $50.00 (x12,000), T7 $10.00 (x120,000), T8 $5.00 (x325,000), T9 $2.00 (x950,000), T10 $1.00 (x1,200,000). Theoretical RTP range 76.5%-85%. Reveal options: SCRATCH! button (instant reveal of all 9 cells), or AUTOPLAY (sequential auto-purchase/scratch of loaded tickets with a STOP control and running TOTAL WIN). No free spins, bonus round, bonus buy, or multiplier exist in this game.

Colour system

extracted from frames · HEX
Export palette
#D49C19 base dominant 1 base
#A86C0E base dominant 2 base
#0C060D base dominant 3 base
#B9870D base dominant 4 base
#1F1B56 base dominant 5 base
#F0DA56 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • All 10 prize tiers use the same navy medallion cell art (queen's profile with vulture/cobra headdress) distinguished only by the printed dollar-amount text, not by color or shape — a numeric-literacy dependency rather than a color dependency, so it is broadly consistent across color-blind types but remains a legibility burden (no shape/position/connecting-line cue marks the winning trio of 3 matching cells). A gold border highlight + red-orange text is applied to whichever cell(s) show the card's own single highest-value tier present (observed on $100,000 cells); this is COSMETIC ONLY (marks 'biggest prize printed on this card'), NOT a win indicator — confirmed by a losing card with one highlighted $100,000 cell and no WIN text, and by winning cards with unrelated highlighted cells. The sole reliable win indicator is the text 'WIN $X.XX' readout at the bottom of the screen.
Screen Reader
  • All game state readable as text: CREDIT balance, TICKETS LEFT count, persistent 'MATCH 3 TO WIN!' instruction, TOTAL WIN and WIN amounts appear only after a winning card. Prize table is a structured 3-column text table (Tier / Prizes Available / Award) with total tickets (10,000,000) and theoretical RTP range (76.5%-85%) stated as text on a single static page. Each revealed cell shows the dollar prize value as text beneath/on the relief. Purchase bundle rows are labeled with quantity, discount, and total price in text (e.g. '25 games (save 5%) $23.75').
Motor Accessibility
  • Minimal interaction: select a bundle radio button, click BUY NOW, then either click SCRATCH! (reveals all 9 cells at once, no cell-by-cell clicking required) or press AUTOPLAY once to auto-resolve every purchased ticket in the session hands-free. A single STOP button halts AUTOPLAY at any point. No time pressure or rapid input required.
Hearing Accessibility
  • AMBIENT and SOUND FX audio toggles are independently controllable in the Settings dropdown (gear icon). All outcomes — prize values, win/loss state, ticket count, and instructions — are conveyed via visible text; no game information is audio-only.

Media & assets

5 files · 5 types
11 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Ticket-purchase dialog (all 5 bundle options 1/5/10/25/50 at $1.00 each with bulk discounts); unscratched 3x3 card; mid-animation row-by-row scratch reveal; fully revealed losing card (no 3-match); full single-page paytable (all 10 tiers, total tickets 10,000,000, RTP range 76.5%-85%); settings dropdown (Ambient/Sound FX toggles, Game History button); autoplay running state (STOP button) and autoplay session-end summary (TOTAL WIN across a 50-ticket bundle); two genuine 3-of-a-kind win screens ($2.00 Tier 9 match, $1.00 Tier 10 match, both with textual WIN/TOTAL WIN readout).
Anomaly documented: the gold border highlight and red-orange prize text seen on one or two cells per card (always the card's own highest-value tier present, observed on $100,000 cells) is cosmetic only and does NOT indicate a win or match — proven by a losing card showing a single highlighted $100,000 cell with no WIN text and unchanged credit, and by two winning cards where the actual matching trio was a different, lower-value amount than the highlighted cell(s).
Win screens for Tiers 1-8 not captured (Prize Cell $100,000/$50,000/$5,000/$1,000/$500/$50/$10/$5): RNG did not produce a matching 3-of-a-kind for these tiers in the roughly 60 cards scratched during the capture session (bundles of 1, 5, and 50 tickets observed).
GAME HISTORY screen not captured: the button exists in Settings but clicking it produced no distinct screen during the session; may be inactive in this demo build or require a real-money account.
A separate autoplay options dialog (spin-count slider or turbo/skip-screens controls, as seen in Pragmatic Play reel slots) was not observed — AUTOPLAY appears to simply resolve whatever tickets are already purchased/loaded when pressed, with no distinct quantity-selection step captured.
Free spins, bonus round, bonus buy, and multiplier features are genuinely absent by design — confirmed by the complete absence of any bonus-buy control or bonus-round prompt across all captured screens. A dedicated rules/how-to-play page also does not exist as a separate screen: all rules (Match 3 to Win, ticket pool, RTP range) are embedded in the single-page paytable, captured in full.
Volatility rating not stated anywhere in the captured screens (unlike Pragmatic Play reel slots, which show a flame-icon volatility meter). Whether MATCH 3 pays only on exactly 3 matches or also on 4+ identical values in the same 9-cell grid is not confirmed — no card with 4+ identical values was captured.

Ask AI about Queen of Gold Scratchcard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Queen of Gold Scratchcard play? Keep it simple.

3x3 grid (9 cells) per card, buy 1/5/10/25/50 tickets at $1.00 each (25 save 5% = $23.75; 50 save 10% = $45.00). SCRATCH! reveals all 9 cells via an animated row-by-row wipe; match any 3 identical dollar amounts anywhere in the grid to win that amount once. Prize tiers across 10,000,000 total tickets: T1 $100,000.00 (x1), T2 $50,000.00 (x3), T3 $5,000.00 (x35), T4 $1,000.00 (x200), T5 $500.00 (x1,000), T6 $50.00 (x12,000), T7 $10.00 (x120,000), T8 $5.00 (x325,000), T9 $2.00 (x950,000), T10 $1.00 (x1,200,000). Theoretical RTP range 76.5%-85%. Reveal options: SCRATCH! button (instant reveal of all 9 cells), or AUTOPLAY (sequential auto-purchase/scratch of loaded tickets with a STOP control and running TOTAL WIN). No free spins, bonus round, bonus buy, or multiplier exist in this game.

RTP 76.50%max win ×100000demo ✓

From the verified capture of 09 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Queen of Gold Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/queen-of-gold-scratchcard-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/queen-of-gold-scratchcard-b7/
{
  "game": {
    "name": "Queen of Gold Scratchcard",
    "provider": "Pragmatic Play",
    "game_type": "Digital instant-win scratch card (NOT a reel/slot game — no reels, paylines, ways or free spins exist in this game by design).",
    "theme": "Ancient Egypt at sunset. A golden winged 'QUEEN OF GOLD' logo, pyramids silhouetted against a fiery sky, a river with small sailboats and a shark fin, and two Egyptian-styled scratch-card face designs: a gold pharaoh death-mask (unscratched state) and a queen's profile wearing a vulture/cobra headdress (scratched state).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 12 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Visual details verified with zoomed crops (card face relief, prize-table rows). Numbers taken verbatim from on-screen text. Unclear/uncaptured items are listed in 'unreadable_or_uncertain' and 'not_captured' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Full-screen Egyptian sunset sky: gradient from bright yellow at the top through orange to pink/magenta near the horizon; dark maroon/brick-red triangular pyramid silhouettes with thin gold/yellow outline edges on both left and right sides of the screen; below the horizon a purple-blue river/water band with pale blue horizontal light streaks (reflections) and small dark-purple silhouettes of sailboats; a dark blue-purple shark fin silhouette is visible cutting the water at the bottom-right of the screen; dark green low foliage/reed silhouettes along the shoreline at the very bottom.",
    "card_panel_frame": "Large ornate frame around the 3x3 card grid: gold/amber with a repeating diagonal zig-zag (rope/step) border pattern and small red-and-gold pyramid corner ornaments at all four corners.",
    "unscratched_cell": "Solid gold/amber/mustard-yellow background with a raised (embossed) relief of a pharaoh's death mask (nemes headdress with vertical ribbed stripes, human face, no visible eyes-color — same gold tone as background) and fine horizontal gold scan-lines suggesting a foil/metallic scratch surface; each cell has a thin light-grey/silver rounded-square border.",
    "scratched_cell": "Dark navy-blue background with an embossed relief of a woman's face in profile/frontal view wearing an Egyptian vulture-and-cobra (Nekhbet/uraeus) headdress with folded wings and a beaded/braided wig, set inside a circular medallion-like border with a notched (coin-edge) ring; a white/silver dollar amount is overlaid on top of the relief in a bold rounded font, with the cents shown smaller as a superscript ('.00'); the current top prize amount ($100,000) on a card is rendered instead in red-orange text with a gold outline and the whole cell gets a bright gold border highlight (see 'anomalies' below).",
    "buy_dialog_panel": "Dark navy-blue rectangular panel with a thin gold ornate border (same zig-zag rope pattern as the card frame) for the 'BUY CARDS TO PLAY!' overlay and the 'PAYTABLE' overlay.",
    "logo": "'QUEEN OF GOLD' wordmark in bold yellow/gold letters outlined in blue, sitting on a pair of spread golden wings; '100,000' beneath it in bright yellow letters outlined in red.",
    "buttons": "Wood/bronze-textured rounded rectangular buttons with a gold beveled border and orange/red glossy text (SCRATCH!, AUTOPLAY, BUY NOW, BUY MORE TICKETS, PLAY NEXT, PAYTABLE, BACK, STOP).",
    "info_readouts": "TICKETS LEFT counter: dark navy plaque with gold border, large orange number and orange 'TICKETS LEFT' label. CREDIT / TOTAL WIN / WIN labels: white text, values in bold white. 'MATCH 3 TO WIN!' instructional text: orange-to-red gradient bold letters with a darker red outline, stacked on 3 lines ('MATCH' / '3' / 'TO WIN!')."
  },

  "screens": {
    "preview_buy_dialog": {
      "type": "preview",
      "source": "preview.png",
      "content": "Shown immediately on demo load, before any card is purchased. Top-left: a round gear/settings icon button. Left side: the 'QUEEN OF GOLD' winged logo with '100,000' beneath it, and the current CREDIT '$100,000.00' at the very bottom-left. Bottom-left: a 'PAYTABLE' button (wood-textured, orange text) that opens the prize table without buying. Top-right: small grey 'PRAGMATIC PLAY' watermark text. Center: the 'BUY CARDS TO PLAY!' modal panel (heading in red text with gold outline) listing 5 selectable ticket bundles as a vertical list of radio-button rows: '1 game — $1.00' (pre-selected, filled gold radio dot), '5 games — $5.00', '10 games — $10.00', '25 games (save 5%) — $23.75', '50 games (save 10%) — $45.00'. Each row shows the quantity/discount on the left and the total price on the right, separated by thin horizontal divider lines. Below the list, a centered 'BUY NOW' button confirms the selected bundle.",
      "purpose": "Entry point / ticket-purchase screen. Selecting a quantity and pressing BUY NOW deducts the price from CREDIT and loads that many tickets ('TICKETS LEFT') into the base game.",
      "color_blind_notes": "Selected vs unselected radio buttons are distinguished by fill (dot present/absent) — a shape/fill cue, not only color. Prices are plain white numeric text, high contrast on dark blue."
    },

    "base_game_unscratched": {
      "type": "base_game",
      "source": "base_game.png",
      "overall_layout": "3x3 grid of square scratch panels centered on screen inside the ornate gold Aztec-style Egyptian frame described above.",
      "state": "All 9 panels unscratched: solid gold panels showing the repeated embossed pharaoh-mask relief, no prize amounts visible yet.",
      "top_left_icons": "A round gear/SETTINGS icon and, below/right of it, a round SOUND (speaker) icon — both white glyphs on dark translucent circles.",
      "logo_and_credit": "Same 'QUEEN OF GOLD 100,000' logo as the preview screen, top-left; 'CREDIT $99,999.00' at the bottom-left (shown here after 1 ticket was purchased for $1.00 from a starting $100,000.00 balance).",
      "right_side_panel": "Top: 'TICKETS LEFT' counter in a dark plaque, value '0' in this captured frame (the single purchased ticket is already loaded onto the grid, none queued beyond it). Middle: the 3-line 'MATCH 3 TO WIN!' instructional text. Bottom: two stacked wood-textured buttons — 'SCRATCH!' (large, top) and 'AUTOPLAY' (smaller, below it).",
      "bottom_bar": "'PAYTABLE' button bottom-left (present on every gameplay screen); 'CREDIT $X.XX' bottom-left next to it; small grey 'PRAGMATIC PLAY' watermark top-right.",
      "color_blind_notes": "SCRATCH!/AUTOPLAY are distinguished by label text and stacked position (top/bottom), not color. Gear vs speaker icon distinguished by glyph shape."
    },

    "base_game_scratch_animation": {
      "type": "base_game",
      "source": "scratch_animation_partial.png",
      "content": "A mid-animation frame captured during an automatic 'SCRATCH!'/autoplay reveal: the top two rows of the 3x3 grid are already fully revealed (dark-blue queen-relief panels with dollar amounts), while the bottom row is still covered by the gold pharaoh-mask foil, with a jagged gold 'erosion' edge visible at the boundary between revealed and unrevealed rows (small gold particle/drip flecks along the edge) — indicating the scratch reveal animates row-by-row from top to bottom rather than instantly.",
      "values_visible": "Top row: $50,000.00, $1.00, $100,000.00 (this last cell has the gold highlight border and red-orange text, see anomalies). Middle row: $50.00, $2.00, $5,000.00.",
      "right_side_panel": "TICKETS LEFT '5' (mid-autoplay session); bottom-right shows 'STOP' button instead of SCRATCH!/AUTOPLAY (autoplay is running).",
      "bottom_readout": "CREDIT '$99,954.00'; TOTAL WIN '$24.00' — this is the running cumulative win across the current autoplay session (previous cards), not necessarily this specific card, since this card's reveal is still in progress.",
      "color_blind_notes": "Reveal progress is conveyed by the physical boundary/edge position, not color alone."
    },

    "base_game_card_fully_revealed_loss": {
      "type": "base_game",
      "source": "card_revealed_loss.png",
      "content": "A fully scratched card with no 3-of-a-kind match (a losing card). Values, reading row by row: Row 1 = $1,000.00, $500.00, $500.00. Row 2 = $2.00, $1.00, $2.00. Row 3 = $5.00, $100,000.00 (gold-highlighted cell), $1.00. No 'WIN' text appears anywhere on screen and CREDIT stays at '$99,999.00' (unchanged from the pre-purchase balance minus the $1.00 ticket cost).",
      "right_side_panel": "TICKETS LEFT '0'; buttons are 'BUY MORE TICKETS' (top) and 'AUTOPLAY' (bottom, appears dimmed/inactive in this state since there is no active ticket to autoplay).",
      "notes": "This screenshot is the key evidence for the anomaly entry below: the $100,000 cell is gold-outlined and red-text even though it appears only once on the card and there is no win."
    },

    "paytable": {
      "type": "paytable",
      "source": "paytable_p1.png",
      "page": "1 of 1 (single static page, opened via the 'PAYTABLE' button; overlays on top of whichever screen was active — captured here over the buy-dialog background)",
      "heading": "No explicit title text at the very top of the panel; the table starts directly with column headers.",
      "table_columns": "Three columns: 'Tier', 'Prizes Available', 'Award'.",
      "prize_table": [
        {"tier": 1, "prizes_available": 1, "award": "$100,000.00"},
        {"tier": 2, "prizes_available": 3, "award": "$50,000.00"},
        {"tier": 3, "prizes_available": 35, "award": "$5,000.00"},
        {"tier": 4, "prizes_available": 200, "award": "$1,000.00"},
        {"tier": 5, "prizes_available": 1000, "award": "$500.00"},
        {"tier": 6, "prizes_available": 12000, "award": "$50.00"},
        {"tier": 7, "prizes_available": 120000, "award": "$10.00"},
        {"tier": 8, "prizes_available": 325000, "award": "$5.00"},
        {"tier": 9, "prizes_available": 950000, "award": "$2.00"},
        {"tier": 10, "prizes_available": 1200000, "award": "$1.00"}
      ],
      "footer_text": [
        "Total tickets 10,000,000",
        "Inside the game, the top prize stated in the game name is converted to the current currency",
        "The theoretical RTP range of this game is: 76.5% - 85%"
      ],
      "navigation": "A single 'BACK' wood-textured button centered at the bottom of the panel closes the paytable and returns to whatever screen was open before it. No page-forward/page-back arrows are present because the entire table fits on one static page (confirmed via scroll_capture.py — the panel does not scroll, nothing is cut off).",
      "color_blind_notes": "All prize-table data is plain white/gold text on dark navy background, high contrast, numeric — no color-coding is used to convey meaning here."
    },

    "settings": {
      "type": "settings",
      "source": "settings_p1.png",
      "title": "GAME SETTINGS",
      "panel_style": "Small compact dropdown panel (not a full-screen overlay) anchored just below the gear icon, dark semi-transparent black background with a thin border; opens over whichever screen was active (captured here over the buy-dialog background, partially covering the 'QUEEN OF GOLD' logo).",
      "content": "Header 'GAME SETTINGS'. Sub-heading 'AUDIO' with two checkbox rows beneath it: 'AMBIENT' (checked, green check mark) and 'SOUND FX' (checked, green check mark). Below the audio section, a separate 'GAME HISTORY' button (appears visually dimmer/greyed relative to the checkboxes).",
      "notes": "Clicking GAME HISTORY did not produce any additional captured screen in this session; it may be non-functional or restricted in this demo build (see not_captured).",
      "color_blind_notes": "Checkbox state (on/off) shown by presence/absence of a checkmark glyph inside the box, not by color alone (though the checkmark itself renders green)."
    },

    "autoplay_running": {
      "type": "autoplay",
      "source": "autoplay_p1.png",
      "content": "Same 3x3 grid layout as base_game, captured mid-autoplay-session on a fully revealed card. Values: Row 1 = $1.00, $500.00, $50,000.00. Row 2 = $100,000.00 (gold-highlighted), $2.00, $1.00. Row 3 = $10.00, $100,000.00 (gold-highlighted, second independent occurrence), $5.00.",
      "right_side_panel": "TICKETS LEFT '47' (autoplay in progress, counting down from a larger bundle); 'STOP' button replaces SCRATCH!/AUTOPLAY at the bottom-right while autoplay is active.",
      "notes": "Confirms the anomaly: two DIFFERENT cells both show the $100,000 gold highlight on the same card even though they do not form a matching trio together (only 2 of them, and they are not adjacent) — the highlight is applied independently per-cell to whichever cell holds the card's single highest-tier amount instance(s), not as a win/match indicator.",
      "color_blind_notes": "N/A beyond base_game notes."
    },

    "autoplay_session_summary": {
      "type": "autoplay",
      "source": "autoplay_session_summary.png",
      "content": "End-of-autoplay-session state after a 50-ticket bundle finished playing. Grid shows the last card's fully revealed values: Row 1 = $5.00, $10.00, $2.00. Row 2 = $500.00, $50.00, $50,000.00. Row 3 = $50.00, $500.00, $5,000.00 (no highlighted cell on this particular last card, since none of its values equals this card's own top tier in a way that triggers the highlight — see anomalies).",
      "right_side_panel": "TICKETS LEFT '0'; buttons return to 'BUY MORE TICKETS' (top) and 'AUTOPLAY' (bottom, dimmed).",
      "bottom_readout": "CREDIT '$99,984.00'; TOTAL WIN '$30.00' — the cumulative win across the entire 50-ticket autoplay session (started from a credit of $99,954.00 after the $45.00 bundle purchase, per the bundle price for 50 games with 10% save).",
      "color_blind_notes": "Session outcome conveyed via plain numeric text (TOTAL WIN), not color."
    },

    "win_screen_mid_session": {
      "type": "win_screen",
      "source": "win_screen.png",
      "content": "A genuine 3-of-a-kind match caught manually (not via autoplay). Grid: Row 1 = $5,000.00, $2.00, $2.00. Row 2 = $10.00, $2.00, $5.00. Row 3 = $50,000.00, $100,000.00 (gold-highlighted), $50.00. Three cells show '$2.00' (row1-col2, row1-col3, row2-col2) — this is the matching trio.",
      "bottom_readout": "CREDIT '$99,974.00'; TOTAL WIN '$2.00'; a THIRD label 'WIN' also appears with value '$2.00' — this per-round 'WIN' readout is the ONLY explicit win indicator in the whole game; there is no separate win overlay, celebratory animation screen, or sound-independent visual burst captured.",
      "right_side_panel": "TICKETS LEFT '6' (more tickets remain); buttons are 'PLAY NEXT' (top) and 'AUTOPLAY' (bottom) instead of 'BUY MORE TICKETS', since the session is not yet exhausted.",
      "color_blind_notes": "The winning trio of cells is NOT specially outlined, highlighted, circled, or connected by lines on screen — the only way to know a win occurred is the text 'WIN $2.00' at the bottom and recognizing the three matching dollar-amount cells by reading their numbers. This is a genuine accessibility gap for low-vision users who cannot easily compare 9 small numeric cells (see accessibility_observations)."
    },

    "win_screen_session_end": {
      "type": "win_screen",
      "source": "win_screen_session_end.png",
      "content": "A second genuine match, on the last ticket of a session. Grid: Row 1 = $10.00, $1.00, $100,000.00 (gold-highlighted). Row 2 = $100,000.00 (gold-highlighted, second independent occurrence), $1.00, $50,000.00. Row 3 = $5.00, $10.00, $1.00. Three cells show '$1.00' (row1-col2, row2-col2, row3-col3) — the matching trio.",
      "bottom_readout": "CREDIT '$99,977.00'; TOTAL WIN '$3.00'; WIN '$1.00'.",
      "right_side_panel": "TICKETS LEFT '0' — this frame combines a genuine win with the end of the ticket session, so 'BUY MORE TICKETS' and dimmed 'AUTOPLAY' are already shown even though a win just occurred.",
      "notes": "Again confirms the anomaly: two separate $100,000 cells are both gold-highlighted despite not being part of any matching trio (the actual win here is the $1.00 trio)."
    }
  },

  "mechanics": {
    "purchase": "Player selects a ticket bundle (1 / 5 / 10 / 25 / 50 games) from the 'BUY CARDS TO PLAY!' dialog and presses 'BUY NOW'. Larger bundles carry a discount: 25 games save 5% ($23.75 vs $25.00 face value), 50 games save 10% ($45.00 vs $50.00 face value). Single-game and 10-game bundles have no discount ($1.00 and $10.00 respectively, i.e. exactly $1.00/ticket).",
    "ticket_price": "$1.00 per individual ticket/card (base denomination; all bundle prices are exact multiples of $1.00 minus the stated bulk discount).",
    "grid": "Each purchased ticket loads a 3x3 grid of 9 square scratch panels, all initially covered by a gold pharaoh-mask foil layer.",
    "reveal": "Pressing 'SCRATCH!' reveals all 9 panels via an animated wipe (observed proceeding row-by-row, top to bottom) exposing a dollar amount on each of the 9 panels (drawn from the prize tiers in the paytable, including possible non-winning filler amounts to fill 9 cells per card).",
    "win_condition": "MATCH 3: if any 3 (or more, not otherwise distinguished in captured frames) of the 9 revealed cells show the SAME dollar amount, that amount is paid out once as the round's 'WIN'. This is the only stated win rule ('MATCH 3 TO WIN!', shown persistently on every gameplay screen).",
    "autoplay": "Pressing 'AUTOPLAY' begins automatically buying/scratching through the remaining loaded tickets one after another without further clicks; the SCRATCH!/AUTOPLAY button pair is replaced by a single 'STOP' button while running; a running 'TOTAL WIN' accumulates across all cards scratched in that session.",
    "session_end": "When 'TICKETS LEFT' reaches 0, the button pair changes to 'BUY MORE TICKETS' / 'AUTOPLAY' (dimmed until a new bundle is bought), inviting another purchase.",
    "play_next": "When tickets remain after a manually-scratched card resolves (win or loss), a 'PLAY NEXT' button (instead of 'BUY MORE TICKETS') advances to the next already-purchased ticket."
  },

  "technical_summary": {
    "rtp_percent_range": "76.5% - 85% (stated as a theoretical RTP RANGE, not a single fixed value; source: paytable panel, 'The theoretical RTP range of this game is: 76.5% - 85%')",
    "rtp_source": "paytable_p1.png",
    "total_tickets_in_pool": 10000000,
    "prize_pool_note": "The paytable's 'Prizes Available' column (1 / 3 / 35 / 200 / 1,000 / 12,000 / 120,000 / 325,000 / 950,000 / 1,200,000) describes the theoretical distribution of winning tickets across the stated total pool of 10,000,000 tickets, not a live/decrementing counter shown anywhere in the UI.",
    "ticket_price": "$1.00 (base, per game/card)",
    "bundle_prices": {"1_game": "$1.00", "5_games": "$5.00", "10_games": "$10.00", "25_games": "$23.75 (save 5%)", "50_games": "$45.00 (save 10%)"},
    "demo_starting_credit": "$100,000.00",
    "max_single_prize": "$100,000.00 (top tier, 1 of these prizes exists per the stated pool of 10,000,000 tickets)",
    "min_prize": "$1.00",
    "grid_size": "3 columns x 3 rows = 9 scratch panels per card",
    "win_rule": "Match 3 identical dollar amounts anywhere among the 9 panels of a single card = win that amount once.",
    "bonus_features": "None. There is no free-spins mode, no bonus round, no bonus-buy option, and no multiplier — the only purchasable thing is the ticket bundle itself (see 'BUY CARDS TO PLAY!').",
    "volatility": "Not stated anywhere in the captured screens (no volatility indicator/flame icons were observed, unlike Pragmatic Play's reel slots).",
    "keyboard_or_alt_input": "Not observed/not captured; no on-screen hint for keyboard shortcuts was visible on any captured frame.",
    "currency_view": "Only a single $ (USD) view was observed; no coins/cash toggle control was seen (unlike PP reel slots)."
  },

  "ui_elements_reference": {
    "always_visible": ["gear/SETTINGS icon (top-left)", "SOUND icon (top-left, base game only, absent on the pre-purchase preview screen)", "'QUEEN OF GOLD 100,000' logo (left side)", "CREDIT readout (bottom-left)", "'PAYTABLE' button (bottom-left, wood-textured)", "'PRAGMATIC PLAY' watermark (top-right, small grey text)", "'MATCH 3 TO WIN!' instructional text (right side, orange/red gradient, 3 stacked lines)", "'TICKETS LEFT' counter (top-right, dark plaque with orange number/label)"],
    "contextual_buttons_bottom_right": {
      "tickets_loaded_not_scratched": "'SCRATCH!' (top) + 'AUTOPLAY' (bottom)",
      "autoplay_running": "single 'STOP' button",
      "card_resolved_tickets_remaining": "'PLAY NEXT' (top) + 'AUTOPLAY' (bottom)",
      "no_tickets_left": "'BUY MORE TICKETS' (top) + 'AUTOPLAY' (bottom, appears dimmed/inactive)"
    },
    "win_readouts_bottom_bar": "Up to three labelled numeric fields can appear along the bottom: 'CREDIT $X.XX' (always), 'TOTAL WIN $X.XX' (session-cumulative, appears once any card in the session has produced a win), 'WIN $X.XX' (this specific card's win amount, appears only immediately after a winning card is revealed)."
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions across all states: gear+sound icons top-left, logo below them, PAYTABLE bottom-left, CREDIT bottom-left, TICKETS LEFT top-right, instructional text right-of-center, action button(s) bottom-right. The paytable is a single static page (no pagination to navigate).",
    "motor": "Very few required interactions: choose a bundle, BUY NOW, then either repeatedly press SCRATCH!/PLAY NEXT or press AUTOPLAY once to auto-resolve all purchased tickets without further input — AUTOPLAY meaningfully reduces click count for motor-impaired users.",
    "color_blind": "Most controls are distinguished by text labels and icon shape rather than color (gear vs speaker glyph, checkbox check-mark, button text). RISK: the win condition itself (3 matching numeric cells) requires reading/comparing 9 small numbers with no shape, position-highlight, or connecting-line cue for the matching trio — this is a numeric-literacy dependency rather than a color dependency, so it is broadly consistent across color-blind types, but still a legibility burden. The gold 'top prize on this card' highlight is an additional color+outline cue (gold border, red-orange text) layered on top of the number itself, so it remains identifiable by outline/shape even without color perception, but see the anomaly note about it NOT signalling a win.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all state (CREDIT, TICKETS LEFT, WIN, TOTAL WIN) is conveyed as on-screen text. AMBIENT and SOUND FX are purely decorative toggles in Settings."
  },

  "anomalies": [
    "The gold border highlight + red-orange text color applied to one or two cells per card (always observed on cells showing the card's own single highest-value tier present, e.g. $100,000) is COSMETIC ONLY — it marks 'the biggest prize printed on this card' and is applied independently to each qualifying cell, NOT as a match/win indicator. Proof: card_revealed_loss.png shows a single, lone $100,000 cell highlighted while the card is an explicit loss (no WIN text, credit unchanged); autoplay_p1.png and win_screen_session_end.png each show TWO separately-highlighted $100,000 cells on the same card that are neither adjacent nor part of any 3-of-a-kind trio. The only reliable win indicator in this game is the textual 'WIN $X.XX' readout at the bottom of the screen (see win_screen_mid_session)."
  ],

  "coverage": {
    "captured": ["ticket-purchase dialog (all 5 bundle options)", "unscratched base game state", "mid-animation scratch reveal", "fully-revealed losing card", "full 1-page paytable/prize table", "settings dropdown (audio toggles + game history button)", "autoplay running state", "autoplay session-end summary", "two genuine 3-of-a-kind win states (manual play)"],
    "not_captured": [
      "A dedicated 'rules' / 'how to play' page: none exists as a separate screen in this game — all rules (Match 3 to Win, ticket pool size, RTP range, currency-conversion note for the top prize) are embedded directly in the single-page PAYTABLE panel, which was captured in full.",
      "A dedicated autoplay options dialog (e.g. a spin-count slider or turbo/skip-screens checkboxes as seen in PP reel slots): not observed. AUTOPLAY appears to simply resolve however many tickets are already loaded/purchased when pressed, with no separate quantity-selection step captured.",
      "GAME HISTORY screen: the button exists in Settings but clicking it did not produce a distinct captured screen; it may be inactive in this demo build or require a real-money account.",
      "Free spins / bonus round / bonus buy: genuinely absent by design — this is a straightforward scratch-and-match instant-win game with no such features, confirmed by the complete absence of any bonus-buy control or bonus-round prompt across all captured screens."
    ]
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not displayed anywhere in the captured screens (unlike PP's reel slots which show a flame-icon volatility meter); left as not applicable rather than guessed.",
    "Whether MATCH 3 pays only on exactly 3 matches or also on 4+ identical values appearing in the same 9-cell grid: the on-screen text only ever states 'MATCH 3 TO WIN!'; no card with 4+ identical values was captured to confirm behavior, so this is not stated as fact.",
    "Exact live/remaining count of each prize tier during actual play (the paytable's 'Prizes Available' figures read as the total theoretical pool, not a decrementing live counter — no live counter UI was observed).",
    "Whether a discrete 'no-win' end-of-card visual/sound differs from a 'win' end-of-card beyond the presence/absence of the 'WIN $X.XX' text line — no distinct loss-specific screen element (e.g. greyed overlay) was observed beyond the simple absence of the WIN readout."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.