Purple Fox

Demo, RTP 94.88%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 94.88%
Volatility Very High
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/purple-fox-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Purple Fox

Everything pulled from Purple Fox into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
18 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.88% · single configuration
volatility Very High
max_win_x ×5000
layout 5×3
paylines 15 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

9 symbols
9 icons (ZIP)
Purple Fox
Purple Fox
High Pay

Top-paying symbol, the title character: purple-and-white cartoon fox with lavender muzzle, amber-gold eyes, purple tail with white tip

MatchPayoutUnit
3x 3.30 Multiplier
4x 10.00 Multiplier
5x 35.00 Multiplier
Farm dog
Farm dog
High Pay

White-and-brown spotted terrier guarding the coop, blue collar with round gold 'DOG' tag

MatchPayoutUnit
3x 2.00 Multiplier
4x 7.50 Multiplier
5x 30.00 Multiplier
Rooster
Rooster
High Pay

Orange-tan rooster, dark green tail/wing feathers, red comb; seen tail-on it can resemble a root vegetable but is the same symbol

MatchPayoutUnit
3x 1.60 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Grey hen
Grey hen
High Pay

Pale grey/white plump sitting hen, tiny red comb dot, orange beak

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.50 Multiplier
5x 17.50 Multiplier
White standing bird
White standing bird
Low Pay

Flat plain white bird, wings spread to the sides, closed sleepy eyes, tiny red comb mark

MatchPayoutUnit
3x 0.70 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Two chicks with egg
Two chicks with egg
Low Pay

Two yellow fuzzy chicks beside a whole and a broken salmon-pink egg, in golden straw

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Eggs in nest
Eggs in nest
Low Pay

Three plain salmon-pink eggs piled in straw, no characters, lowest-paying symbol

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.20 Multiplier
5x 6.00 Multiplier
Wild
Wild
Wild

Weathered wooden crate boards with 'WILD' in dripping magenta paint; substitutes all except Bonus Scatter, 5-of-a-kind Wild is not a win

Bonus Scatter
Bonus Scatter
Scatter

Silver bear-trap/crown trap under blue-grey 'BONUS SCATTER' letters; 3+ anywhere on the reels activates the Bonus Game

Bonus modes

12 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 15 fixed paylines, wins pay left-to-right starting from the leftmost reel only

Bonus Mode bonus_game
Bonus Game

Triggered by 3+ Bonus Scatter symbols. Assigns one random booster (of 9) to the Super Game Counter for the round. Rules text states it grants 3 free spins; the one live round captured was assigned and played 5 free spins with the 'Win Box Wild' booster, TOTAL WIN 11400 FUN (both figures recorded, unresolved discrepancy).

Bonus Mode super_game
Super Game

Not captured live (rules text only). Unlocked once the 3-slot Super Game Counter is filled by 3 separate Bonus Game triggers; the next 3+ Bonus Scatter trigger then activates Super Game, which uses all three collected boosters at the same time and grants 5 free spins. Bet-change rule printed in the rules panel (added by TL at the gate): collected boosters are RESET if the bet is decreased, and the player cannot return to the bet at which the boosters were obtained -- lowering the stake destroys accumulated Super Game progress.

Other booster_jog_the_reel
Jog The Reel

Bonus Game 1 booster. On a winning spin the bottom row of elements is jogged away, remaining elements fall, a new row appears above, and results are recounted; repeats while there are wins, ends on a no-win respin or after more than 10 rows removed.

Other booster_win_box_wild
Win Box Wild

Bonus Game 1 booster. All winning elements in the spin are replaced with Wilds; new wins are then counted and added to the previous win total. Booster active in the one captured live Bonus Game round.

Other booster_win_box
Win Box

Bonus Game 1 booster. Winning elements are counted and destroyed, their cell gains +1 to its own win multiplier, remaining elements fall, new elements drop in, and the count repeats.

Other booster_top_element_respin
Top Element Respin

Bonus Game 2 booster. During free spins gives a chance for a rare Respin Element to appear; when it does, all regular non-Wild elements are destroyed, remaining elements fall, new elements appear, and wins are counted.

Other booster_sticky_wild
Sticky Wild

Bonus Game 2 booster. One reel of elements is replaced with Wild elements that remain in place until the end of free spins.

Other booster_plus15_lines
+15 Lines

Bonus Game 2 booster. The spin plays as usual, but 15 additional bet lines (the separate '+15 Booster Lines' diagram set) also grant wins for that spin.

Other booster_x3_wild
x3 Wild

Bonus Game 3 booster. All winning lines that contain a Wild grant x3 rewards; multiple Wilds on one line do not stack beyond the single x3.

Other booster_super_x2_element
Super x2 Element

Bonus Game 3 booster. All elements grant x2 rewards while this booster is active.

Other booster_more_free_spins
More Free Spins

Bonus Game 3 booster. Grants x2 Free Spins for the Bonus Game.

Colour system

extracted from frames · HEX
Export palette
#231A1E base dominant 1 base
#1F642B base dominant 2 base
#512F2A base dominant 3 base
#645B5B base dominant 4 base
#9C6452 base dominant 5 base
#21538D base dominant 6 base
#1F1A1F bonus dominant 1 bonus
#9D5918 bonus dominant 2 bonus
#58311C bonus dominant 3 bonus
#A39F9D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Base game background: clear blue sky with white clouds, green grass strip, grey rocks, dark pink/maroon bush, pale pink windmill in the distance; switches to a dark navy sky with warm orange lamp glow during the Bonus Game.
  • Coop structure: dark reddish-brown wood-shingle roof, brick-red/terracotta stone pillars, amber-glowing hanging bulbs. Reel cells are dark maroon crates with tan straw; higher-value cells (fox, dog, Wild) are additionally marked by a silver chain-link overlay and a gold/yellow border, a non-colour cue.
  • Purple Fox symbol: purple body, lavender/white muzzle-chest-paws, white-and-purple ears with pale pink inner ear, black nose, red/orange mouth, amber-gold eyes, purple tail with white tip.
  • Farm dog symbol: white body with brown/tan patches, pink mouth with red tongue, blue collar with a round gold 'DOG' tag.
  • Rooster symbol: orange-tan body, dark green tail/wing feathers, red comb, orange beak, white cheek patches; from behind the green feathers over the orange body can look like a root vegetable but it is the same symbol seen from an unusual pose.
  • Grey hen symbol: pale grey/white plump body with faint blue-grey wing shading, small red comb dot, orange beak.
  • White standing bird symbol: flat plain white body, wings spread, tiny red comb mark, orange beak, closed sleepy eyes.
  • Two chicks with egg symbol: two yellow fuzzy chicks beside a whole and a broken salmon-pink egg in golden straw.
  • Eggs in nest symbol: three plain salmon-pink eggs piled in straw, no characters.
  • Wild symbol: weathered orange/tan wooden crate boards with 'WILD' painted in dripping magenta paint, identified by printed text and shape, not colour alone.
  • Bonus Scatter symbol: silver bear-trap/crown-shaped trap in straw under blue-grey 'BONUS SCATTER' 3D letters, identified by printed text, not colour alone.
  • Super Game Counter column (right of reel 5): purple/lilac strip with 3 round chrome discs, blank/unlit when empty and replaced by a coloured badge once a booster is won; the booster's name is always printed as text on the badge, not colour-coded only.
  • Bottom bar: dark brown/near-black strip with white 'BALANCE'/'WIN'/'BET' labels and bright yellow numeric values, distinguished by fixed left/centre/right position and label text, not colour alone.
  • Toggle switches in Game Settings and Autoplay stop-conditions are dual-coded: knob position (left=off, right=on) plus fill colour (grey=off, yellow=on).
  • Residual colour-only cue: in the bet selector the 'currently applied' bet is highlighted solid yellow while a previously browsed bet is highlighted solid white, with no additional shape or text cue distinguishing the two states on that screen.
Screen Reader
  • Right-hand control column keeps a stable top-to-bottom order (turbo, autoplay, spin, bet, menu) across every base-game and Bonus Game frame; rules/paytable/booster/paylines content is a single linear scroll reached via the '?' icon.
Motor Accessibility
  • Right-hand control column and primary controls use large circular touch targets, with SPIN the largest; bet and autoplay round-count selection use large pill buttons rather than fine sliders, though the autoplay numeric stop-condition fields use small +/- steppers.
Hearing Accessibility
  • No audio-only information observed; Sound and Music are independently toggleable in Game Settings. All game state (win amounts, free spins remaining, booster assignment, RTP/bet limits) is conveyed as on-screen text and numbers.

Media & assets

6 files · 6 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game: 5x3 grid, single-line win, multi-line win, large cascading-tally win screen ('NICE 15700')
Rules/paytable scrolling panel, all 14 pages exhausted: symbol payouts, Wild/Bonus rules, boosters (9), Super Game requirement, 15 main paylines + 15 booster paylines diagrams, RTP/bet-limits summary table
Bonus Game: intro (booster assignment, free-spins counter), gameplay, win summary plaque ('TOTAL WIN 11400 IN 5 FREE SPINS'), post-bonus Super Game Counter badge persistence
Preview/intro splash screen (9-booster chain), Game Settings, Autoplay settings (3 pages), bet selector (2 pages), logo
Super Game not captured live: only 1 of the 3 Super Game Counter slots was ever filled in 233 confirmed spins; documented from rules text only ('grants 5 free spins', uses all three boosters at once)
Bonus Game free-spins-count discrepancy: rules text says a single-booster Bonus Game grants 3 free spins, but the one live round captured was assigned and played 5 free spins; both figures recorded, not resolved
Volatility is not stated anywhere in the game's own rules booklet or screens
RTP discrepancy: in-game rules booklet prints RTP 94.88%, while PoggiPlay's provider catalogue page advertises 96.8%; the in-game figure was used, the catalogue figure not further investigated (may reflect a different market build)
Exact wording of the 4th (partially scrolled-past) numeric stop-condition row in Autoplay Advanced Settings, cut off between the captured autoplay pages

Ask AI about Purple Fox

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Purple Fox play? Keep it simple.

5x3 fixed grid, 15 fixed paylines, wins pay left-to-right starting from the leftmost reel only

RTP 94.88%Very High volatilitymax win ×5000demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Purple Fox vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/purple-fox-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/purple-fox-b23/
{
  "game": {
    "name": "Purple Fox",
    "provider": "PoggiPlay",
    "provider_ref": "purplefox",
    "provider_ref_note": "Code taken from the demo URL path (.../pplay/purplefox/) and confirmed as the game's own identifier. The string '946221d9' printed in the top-left debug bar and in the tech footer of the rules booklet (rules_p14.png: 'release name: 1.0.0@production:946221d98075eae4acc4d0964a5e6ff64afd4edc') is a BUILD/COMMIT hash of the demo wrapper, NOT the game code, and must not be used as provider_ref.",
    "theme": "A comic farmyard heist: a mischievous purple-and-white cartoon fox ('Purple Fox', shown sitting on a hay bale bottom-left of the reels and as the top-paying symbol) tries to steal chickens, eggs and chicks from a wooden farm coop guarded by a loyal spotted terrier dog. A 'WANTED' poster with a raccoon-like silhouette and a bounty ('4200$', partly worn/faded) hangs to the left of the reels, reinforcing the fox-as-outlaw theme. A windmill turns in the distance behind the coop.",
    "art_style": "Flat-shaded 3D cartoon rendering (glossy toy-like character models with simple round eyes and exaggerated expressions), NOT 2D vector and NOT photorealistic. Thick, soft-edged forms with subtle gradient shading rather than flat cel fills; no hard black outlines on characters. Bright, saturated, family-friendly daytime palette during base game (clear blue sky, green grass, warm wood tones) that shifts to a dim night-time palette (dark navy sky, warm orange lamp glow) during the Bonus Game. Straight-on, slightly low, static camera framing the coop like a stage set (not top-down, not isometric). Overall mood is playful and comedic/casual-mobile, not dramatic or cinematic.",
    "method_notes": "Documented from 29 catalogued screenshots (1280x800 desktop) plus zoomed pixel crops of the paytable, boosters, bet/autoplay panels and reel grid. Numbers were read directly from on-screen pixels and cross-checked with pytesseract OCR on the RTP/bet-limits summary row and the debug header bar (both matched). Where the reel grid showed a symbol whose payout could not be located anywhere in the fully-read 14-page rules booklet, that symbol is reported as observed-but-unconfirmed rather than assigned an invented value.",
    "language": "English"
  },
  "color_palette": {
    "base_game_background": "Clear medium-to-dark blue sky with soft white clouds at the top; flat mid-green grass strip along the very bottom of the frame, scattered light-grey round rocks and a small dark-pink/maroon low bush at ground level. A pale pink/rose windmill with white sails is visible in the distance on the right, partially behind the coop structure.",
    "coop_structure": "Dark reddish-brown corrugated wood-shingle roof; brick-red/terracotta stone side pillars framing the reel window on both sides; warm amber-glowing hanging light bulbs (3 bulbs strung on a black cable above the reels) that are lit orange/yellow both in daytime base game and, more brightly, at night during the Bonus Game.",
    "reel_cells": "Each of the 15 cells is its own small wooden crate/cage: dark maroon corrugated-metal back wall, light tan straw/hay bedding at the bottom of each cell, and a warm honey-brown wood frame. Several cells (fox, dog, WILD, purple-fox-again cells) additionally have a diamond-pattern silver chain-link fence overlay in front of the character, and those chain-link cells are outlined in a thin gold/yellow border.",
    "wordmark": "'PURPLE FOX' logo above the reels: the word 'PURPLE' in solid medium purple, bold, rounded 3D letters; the word 'FOX' directly below it in solid white, bold, rounded 3D letters of the same style, with a large glossy purple oval (stylised fox body/tail shape) sitting behind/right of the wordmark. The whole logo sits on the dark wood roof beam.",
    "purple_fox_character": "Body medium-to-bright purple with a lighter lavender/white muzzle, chest and paws; large white-and-purple pointed ears with pale pink/white inner ear; black button nose; red/orange open mouth (tongue); amber-gold eyes with black pupils; long purple tail with a white tip.",
    "dog_symbol": "White body with warm brown/tan patches (ears, one eye patch, tail base, one front leg); pink open mouth with red tongue hanging out; blue fabric collar with a small round gold/yellow tag reading 'DOG'.",
    "rooster_symbol": "Orange-tan body, dark green wing/tail feathers, red comb on the head, orange beak, white cheek patches, wide surprised white eyes.",
    "grey_hen_symbol": "Pale grey/white plump rounded body with faint blue-grey wing shading, small red comb dot on top of the head, orange beak, sitting/standing pose.",
    "white_bird_symbol": "Flat, ghost-like plain white body (no visible wings folded out, arms/wing-stubs spread to the sides), tiny red comb mark on the head, orange beak, eyes closed/sleepy expression.",
    "chicks_symbol": "Two bright yellow fuzzy chicks (one larger, one smaller) standing beside a whole salmon-pink egg and broken salmon-pink eggshell pieces, sitting in golden straw.",
    "eggs_nest_symbol": "Three smooth salmon-pink/coral eggs piled in golden straw, no characters.",
    "wild_symbol": "Weathered orange/tan wooden planks (a broken crate) with the word 'WILD' painted across it in thick dripping magenta/purple paint, plus a few visible nail heads.",
    "bonus_scatter_symbol": "A silver bear-trap/crown-shaped metal trap sitting in straw, with the words 'BONUS' and 'SCATTER' in blue-grey 3D letters above it on the dark wood back panel.",
    "unidentified_symbol": "An orange-red bulb/root shape (like a turnip or carrot top) with bright green pointed leaves, sitting in straw. Seen at reel 4 / middle row in base_game.png and again visible faintly in the Bonus Game reels (bonus_win.png). Its payout could not be found anywhere across the fully-read 14-page rules/paytable booklet (see unreadable_or_uncertain).",
    "ui_panel_background": "Rules/settings/autoplay/bet overlay panels: solid deep aubergine/dark-purple background, white headings, yellow-gold body accents, yellow circular close (X) button top-right.",
    "ui_buttons_right_column": "Vertical stack of round buttons at far right of the base game: a purple circle with a lightning/gear 'turbo' glyph (turns white while a spin/feature is active), a purple circle with a circular-arrow 'autoplay' glyph, a large yellow circle with a two-arrow 'spin' glyph (turns white while spinning), a purple circle with a coin-and-plus 'bet' glyph, and a purple circle with a three-line hamburger 'menu' glyph.",
    "booster_counter_column": "A vertical purple/lilac speckled plastic strip between the reels and the right-side buttons, holding 3 round silver/chrome disc slots (Super Game Counter) — blank/unlit chrome discs when empty, replaced by a booster's own coloured badge (e.g. gold 'WIN BOX WILD' medallion) once that slot is filled.",
    "bottom_bar": "Dark brown/near-black translucent strip along the very bottom: white 'BALANCE'/'WIN'/'BET' labels with grey 'FUN' unit text and bright yellow numeric values; a grey/yellow speaker icon at the far bottom-left."
  },
  "reel_and_lines": {
    "grid": "5 reels x 3 rows (fixed, no cascading of the base grid itself; each cell is a single fixed farm-crate slot). Confirmed by direct count on base_game.png.",
    "important_note": "A separate vertical strip of 3 round discs sits to the right of reel 5 (the 'Super Game Counter' booster tracker). It is NOT a 6th reel: it does not spin, does not hold paying symbols, and only ever shows either blank chrome discs or booster badges (source: rules_p4.png 'Super Game Counter' section; visually confirmed static across every base_game/bonus frame).",
    "paylines_main": {
      "count": 15,
      "source": "rules_p10.png ('Winning Bet Lines / Main Game Bet Lines') and rules_p11-13.png (line diagrams numbered 1 through 15).",
      "active_when": "Always active, base game and Bonus/Super Game alike."
    },
    "paylines_booster": {
      "count": 15,
      "label": "'+15 Booster Lines'",
      "source": "rules_p12.png / rules_p13.png, own separate set of 15 numbered line diagrams.",
      "active_when": "Verbatim (rules_p12.png): \"These lines are counted only during Bonus Game or Super Game, and only if +15 Lines Booster is active.\" I.e. these 15 extra lines are conditional on the player having collected the '+15 Lines' booster AND currently being in a Bonus Game or Super Game round; they do not apply in ordinary base-game spins.",
      "do_not_sum_note": "The two sets are separate rule tables with separate diagrams and must not be added into a flat '30 lines' figure; the game's base/declared line count is 15."
    },
    "win_direction": "Left-to-right only. Verbatim (rules_p10.png): \"All combinations must start from the leftmost reel. All combinations must occur on bet lines. Only the highest win per bet line is awarded.\" No right-to-left or 'both directions' wording appears anywhere in this game's rules panel."
  },
  "symbols": {
    "note": "Payout figures below are printed at the paytable's own bet anchor of 1000 FUN (see payout_basis). Total-bet multiplier = amount shown / 1000.",
    "high_value": [
      {
        "name": "Purple Fox",
        "appearance": "Purple-and-white cartoon fox character, top-paying symbol, matches the game's title character",
        "payouts": {
          "5": {
            "fun": 35000,
            "multiplier": 35
          },
          "4": {
            "fun": 10000,
            "multiplier": 10
          },
          "3": {
            "fun": 3300,
            "multiplier": 3.3
          }
        },
        "source": "rules_p1.png",
        "rank": "highest-paying symbol"
      },
      {
        "name": "Farm dog",
        "appearance": "White-and-brown spotted terrier with a blue collar and round gold 'DOG' tag, guarding the coop",
        "payouts": {
          "5": {
            "fun": 30000,
            "multiplier": 30
          },
          "4": {
            "fun": 7500,
            "multiplier": 7.5
          },
          "3": {
            "fun": 2000,
            "multiplier": 2
          }
        },
        "source": "rules_p1.png"
      },
      {
        "name": "Rooster",
        "appearance": "Orange-tan rooster with dark green tail/wing feathers and a red comb",
        "payouts": {
          "5": {
            "fun": 25000,
            "multiplier": 25
          },
          "4": {
            "fun": 5000,
            "multiplier": 5
          },
          "3": {
            "fun": 1600,
            "multiplier": 1.6
          }
        },
        "source": "rules_p1.png"
      },
      {
        "name": "Grey hen",
        "appearance": "Pale grey/white plump sitting hen with a tiny red comb dot and orange beak",
        "payouts": {
          "5": {
            "fun": 17500,
            "multiplier": 17.5
          },
          "4": {
            "fun": 3500,
            "multiplier": 3.5
          },
          "3": {
            "fun": 1000,
            "multiplier": 1
          }
        },
        "source": "rules_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "White standing bird",
        "appearance": "Flat white plain-bodied bird with wings spread to the sides, closed sleepy eyes, tiny red comb mark, orange beak",
        "payouts": {
          "5": {
            "fun": 15000,
            "multiplier": 15
          },
          "4": {
            "fun": 2500,
            "multiplier": 2.5
          },
          "3": {
            "fun": 700,
            "multiplier": 0.7
          }
        },
        "source": "rules_p2.png"
      },
      {
        "name": "Two chicks with egg",
        "appearance": "Two yellow fuzzy chicks (one bigger, one smaller) next to a whole and a broken salmon-pink egg, in straw",
        "payouts": {
          "5": {
            "fun": 7500,
            "multiplier": 7.5
          },
          "4": {
            "fun": 1500,
            "multiplier": 1.5
          },
          "3": {
            "fun": 500,
            "multiplier": 0.5
          }
        },
        "source": "rules_p2.png"
      },
      {
        "name": "Eggs in nest",
        "appearance": "Three plain salmon-pink eggs piled in straw, no characters",
        "payouts": {
          "5": {
            "fun": 6000,
            "multiplier": 6
          },
          "4": {
            "fun": 1200,
            "multiplier": 1.2
          },
          "3": {
            "fun": 400,
            "multiplier": 0.4
          }
        },
        "source": "rules_p2.png / rules_p3.png (top row is the tail end of this same entry after the scroll)"
      }
    ],
    "wild": {
      "name": "Wild",
      "appearance": "Weathered orange wooden crate boards with the word 'WILD' painted in dripping magenta/purple paint",
      "rules": "Substitutes for all symbols except the Bonus Scatter symbol. Five Wild symbols on a bet line do NOT form a winning combination (verbatim from rules_p3.png).",
      "source": "rules_p3.png"
    },
    "bonus_scatter": {
      "name": "Bonus Scatter",
      "appearance": "Silver bear-trap/crown-shaped trap sitting in straw beneath blue-grey 3D letters reading 'BONUS SCATTER'",
      "rules": "3+ Bonus Scatter elements appearing on the reels activate the Bonus Game (verbatim from rules_p3.png).",
      "source": "rules_p3.png"
    },
    "unidentified_symbol_WITHDRAWN": {
      "status": "withdrawn by TL at GATE-2 — not a separate symbol",
      "see": "anomalies / unidentified_symbol_resolved",
      "original_entry": {
        "name": "Root vegetable / sprout (identity and payout NOT confirmed)",
        "appearance": "Orange-red bulb shape with bright green pointed leaves on top, sitting in straw, occupying a full reel cell exactly like the other paying symbols",
        "observed_at": [
          "base_game.png (reel 4, middle row)",
          "bonus_win.png (visible faded in the background, both side columns)"
        ],
        "status": "Searched every one of the 14 pages of the rules/paytable scroll panel (rules_p1.png through rules_p14.png plus the confirmed-identical extra scroll frame) and found no payout row matching this appearance. Reported here as an observed reel symbol with UNKNOWN payout rather than inventing a value. Flagged for TL / possible missing paytable page."
      }
    }
  },
  "payout_basis": {
    "value": "total_bet",
    "paytable_bet_anchor": 1000,
    "evidence": "base_game_win.png: 3-of-a-kind Farm dog on one payline, printed win = 2000 FUN at BET = 1000 FUN. Matches the dog's printed '3 = 2000 FUN' paytable row exactly (2000 / 1000 = 2x total bet), not a per-line-unit figure.",
    "how_to_read_table_values": "Every symbol payout figure above (in FUN) divided by the 1000 FUN anchor bet gives the total-bet multiplier."
  },
  "technical_summary": {
    "rtp_percent": 94.88,
    "rtp_source": "rules_p13.png / rules_p14.png summary table, duplicated on both pages of the final rules panel screen: 'RTP 94.88 %'. Confirmed independently by pytesseract OCR on the same crop.",
    "rtp_discrepancy_note": "PoggiPlay's provider catalogue card for this game advertises RTP 96.8%, roughly 1.9 percentage points above the in-game figure. The number recorded in this document (94.88%) is the one printed inside the game's own rules booklet, which takes precedence; the catalogue figure is noted here only as an observed discrepancy, not as an alternative value.",
    "min_bet": {
      "value": 50,
      "unit": "FUN"
    },
    "max_bet": {
      "value": 100000,
      "unit": "FUN"
    },
    "bet_limits_source": "rules_p13.png / rules_p14.png summary table ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), independently confirmed with the in-game bet selector: bet_select_p1.png shows the lowest selectable tile = 50, bet_select_p2.png shows the highest selectable tile = 100000.",
    "bet_step_ladder_partial": "Visible bet tiles from the selector (not exhaustive, both pages): 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000 (default, highlighted yellow), 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000 (highlighted white = last opened bet), 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000.",
    "max_win_multiplier": "5000x total bet. Source: rules_p13.png/rules_p14.png, 'Max Win Multiplier: 5000 x', duplicated as its own sentence: 'Max win for the game is 5000x.'",
    "currency_note": "The in-game balance/bet/win figures are denominated in 'FUN', the demo-play credit label used by this build. This is a demo-balance marker, not the game's real-money currency, and is intentionally NOT recorded as a 'currency' field.",
    "reels_layout": "5 reels x 3 rows, fixed grid (no cascade of the base reels; cascading only happens as part of specific Bonus Game boosters, see below).",
    "bet_mechanic": "lines (fixed paylines)",
    "bet_mechanic_value": 15,
    "keyboard_and_controls": "No SPACE/ENTER hint text observed on captured screens; a 'Spacebar to spin' toggle exists in Game Settings and is ON by default (settings.png).",
    "bonus_buy": "Not available. No BUY/purchase control appears on any captured screen (base game, settings, autoplay, bet selector, rules); the Bonus Game was reached only by organic 3+ Bonus Scatter trigger after 233 confirmed spins."
  },
  "boosters": {
    "intro_text": "Splash screen (preview.png): 'Win Bonus Game to collect and try one of 9 unique boosters! Activate them all during Super Game!'",
    "mechanism": "Every time the player triggers a Bonus Game, ONE random booster (out of 9) is assigned for that round and fills one slot of the 3-slot Super Game Counter. The booster stays in the Super Game Counter permanently after the Bonus Game ends (confirmed live: bonus_super_counter.png shows the 'WIN BOX WILD' badge still lit in the counter after returning to the base game). Accumulated boosters are reset if the bet is increased; if the bet is decreased, the player cannot return to the bet level at which the boosters were obtained (verbatim, rules_p4.png).",
    "list": [
      {
        "group": "Bonus Game 1",
        "name": "Jog The Reel",
        "appearance": "Red circular badge, gold egg icon, text 'JOG THE REEL'",
        "effect": "If there are wins on the spin with this booster active: the bottom row of elements gets jogged away, the remaining elements fall down, a new row of elements appears above them, and results are counted again. Process repeats while there are wins; ends if there are no wins after a respin, or if more than 10 rows have been removed.",
        "source": "rules_p5.png"
      },
      {
        "group": "Bonus Game 1",
        "name": "Win Box Wild",
        "appearance": "Purple/silver circular badge, gold egg icon, text 'WIN BOX WILD'",
        "effect": "All winning elements in the spin get replaced with Wilds; new wins are then counted and added to the previous win total.",
        "source": "rules_p5.png / rules_p6.png"
      },
      {
        "group": "Bonus Game 1",
        "name": "Win Box",
        "appearance": "Green circular badge, gold egg icon, text 'WIN BOX'",
        "effect": "All winning elements in the spin get counted and destroyed; their cell gets +1 added to its own win multiplier. Remaining elements fall down, new elements drop from above, and the count repeats.",
        "source": "rules_p6.png"
      },
      {
        "group": "Bonus Game 2",
        "name": "Top Element Respin",
        "appearance": "Blue circular badge, orange flame icon, text 'TOP ELEMENT RESPIN'",
        "effect": "During free spins, gives a chance for a rare Respin Element to appear. When it does, all regular (cheap, non-Wild) elements get destroyed, remaining elements fall down, new elements appear, and wins are counted.",
        "source": "rules_p6.png / rules_p7.png"
      },
      {
        "group": "Bonus Game 2",
        "name": "Sticky Wild",
        "appearance": "Grey/silver circular badge, gold nail/peg icon, text 'STICKY WILD'",
        "effect": "One reel of elements gets replaced with Wild elements that remain in place until the end of free spins.",
        "source": "rules_p7.png"
      },
      {
        "group": "Bonus Game 2",
        "name": "+15 Lines",
        "appearance": "Cyan/blue circular badge, text '+15 LINES'",
        "effect": "The spin works as usual, but 15 additional bet lines grant wins for that spin (the '+15 Booster Lines' set described above).",
        "source": "rules_p7.png"
      },
      {
        "group": "Bonus Game 3",
        "name": "x3 Wild",
        "appearance": "Purple circular badge, text 'x3 WILD'",
        "effect": "All winning lines that contain a Wild grant x3 rewards. Multiple Wild symbols on one winning line do not stack: any amount of Wilds on one winning bet line still only multiplies that line's win by 3.",
        "source": "rules_p8.png"
      },
      {
        "group": "Bonus Game 3",
        "name": "Super x2 Element",
        "appearance": "Gold circular badge with small white sparkle dots, text 'SUPER x2 ELEMENT'",
        "effect": "All elements grant x2 rewards while this booster is active.",
        "source": "rules_p8.png"
      },
      {
        "group": "Bonus Game 3",
        "name": "More Free Spins",
        "appearance": "Green circular badge with a small antenna/flag dot, text 'MORE FREE SPINS'",
        "effect": "Grants x2 Free Spins for the Bonus Game.",
        "source": "rules_p8.png / rules_p9.png"
      }
    ],
    "grouping_note": "The rules booklet groups the 9 boosters under headings 'Bonus Game 1' / 'Bonus Game 2' / 'Bonus Game 3' (3 boosters each). This heading is a catalogue/ordering label in the rules text, not a claim that a specific numbered Bonus Game trigger always grants a booster from that specific group; the captured live Bonus Game (assigned 'Win Box Wild', a 'Bonus Game 1' booster) was this player's very first Bonus Game trigger of the session, consistent with the grouping."
  },
  "bonus_game_feature": {
    "trigger": "3 or more Bonus Scatter symbols anywhere on the reels (rules_p3.png). In this capture session it triggered organically after 233 confirmed spins; no bonus-buy option exists in this build.",
    "declared_award_per_rules_text": "Verbatim (rules_p4.png): 'Every bonus game activates one random booster on the Super Game Counter and grants player 3 free spins with that booster.'",
    "captured_award_discrepancy": "The actually captured Bonus Game round was awarded and played 5 free spins, not 3: bonus_intro.png shows the spins counter starting at '5' (zoomed and confirmed), and bonus_win.png's end screen explicitly reads 'TOTAL WIN 11400 IN 5 FREE SPINS'. This contradicts the rules text's stated '3 free spins' for a single-booster Bonus Game (the rules reserve '5 Free Spins' specifically for the Super Game, which combines all three boosters and was NOT the mode played here - only one booster, 'Win Box Wild', was active). The printed on-screen figure (5) is recorded as the true value for this run; the rules-text figure (3) is kept alongside as a flagged, unresolved contradiction rather than silently overwritten.",
    "flow": [
      {
        "stage": "trigger/intro",
        "frame": "bonus_intro.png",
        "description": "Full-screen close-up of a large grey cartoon pigeon/dove head (blue eyelids, orange beak, red wattle) in front of the coop, now lit by warm night-time amber light against a dark navy sky. Pink/tan eggs float around the frame. A pink 3D 'BONUS GAME' label appears top-right. A purple/gold 'WIN BOX WILD' medallion badge is shown assigned for this round (the booster picked for this Bonus Game). The free-spins counter on the right-hand column reads '5'. The Super Game Counter shows 0 of 3 slots filled (2 blank chrome discs visible; this Bonus Game's own slot fills in only after the round ends)."
      },
      {
        "stage": "gameplay",
        "frame": "bonus_trigger.png",
        "description": "Reels playing out under the Bonus Game with the WIN BOX WILD booster: 3 free spins remaining, running total win 11400 FUN already accumulated. Background remains the dark night-time coop scene. Right-hand counter shows '1' with a turbo icon disabled (white) indicating an active spin in progress."
      },
      {
        "stage": "win summary",
        "frame": "bonus_win.png",
        "description": "End-of-Bonus-Game plaque: 'TOTAL WIN' / '11400' / 'IN 5 FREE SPINS' in bold purple/gold 3D text over a bright golden light-burst, with 'CLICK ANYWHERE TO HIDE' prompt below. Colourful poker-chip-style icons (PoggiPlay branding) fly in from the top of the screen as a celebration effect."
      },
      {
        "stage": "post-bonus persistence",
        "frame": "bonus_super_counter.png",
        "description": "Back in the base game (daytime sky restored), the 'WIN BOX WILD' badge is now shown permanently lit in the TOP slot of the 3-slot Super Game Counter column, with the other 2 slots still blank chrome discs - direct visual confirmation of the 'booster stays in the Super Game Counter' rule."
      }
    ]
  },
  "super_game": {
    "requirement": "Verbatim (rules_p9.png): 'If your Super Game Counter is full the next 3 bonus scatter elements will activate Super Game. Super Game uses all three boosters at the same time and grants 5 free spins!' I.e. the player must trigger 3 separate Bonus Games (filling all 3 Super Game Counter slots with 3 different boosters), then land a 4th Bonus Scatter trigger (3+ scatters) to enter the Super Game itself.",
    "captured": false,
    "not_captured_reason": "Only ONE Bonus Game trigger occurred in 233 confirmed spins of this session (the Super Game Counter had 0 of 3 slots filled at the start of the captured Bonus Game). Reaching a Super Game requires roughly 2-3x more spins than the single-Bonus-Game hunt already needed, well beyond this game's non-buyable RNG-feature hunting ceiling, and there is no bonus-buy option to force it. Documented here from the rules text only; no live gameplay frame exists for it. See not_captured entry."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen on solid dark violet/purple background. Large white 'Purple' / 'Fox' wordmark top-left (same styling as the in-game logo but rendered in plain white here rather than purple+white). Center: a chain of 8 circular booster badges strung on a curved line rising toward a farmer character - the badges visible are 'SUPER x2 ELEMENT', '+15 LINES' (partially obscured), 'x3 WILD', 'TOP ELEMENT RESPIN', 'STICKY WILD', 'MORE FREE SPINS', 'JOG THE REEL' (with a small circular '10' counter above it), plus one more badge cut off at the very left edge. Gold-yellow 'SUPER GAME' 3D text sits among the badges. A stylised orange-red farmer character (black cap with 'P' logo, red nose, plaid shirt, blue dungarees, pitchfork in hand) stands center-left. The large purple-and-white 'Purple Fox' character (ears, tail, feathers floating around it) stands on the right side of the screen. Two lines of white body text below the badges: 'Win Bonus Game to collect and try one of 9 unique boosters! Activate them all during Super Game!' Bottom-left: an unchecked square checkbox labelled 'Don't show next time'. Bottom-right: a rounded yellow 'Play' button with black text.",
      "purpose": "Entry/marketing screen shown before the base game loads; explains the booster/Super Game concept up front.",
      "color_blind_notes": "Booster names are always printed as text on their badges (not colour-coded only); the 'Play' button is distinguished by shape/position and the word 'Play', not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 grid of individual wooden farm-crate cells inside a barn/coop facade, centered on screen, under a corrugated dark-brown roof.",
      "title_banner": "'PURPLE FOX' wordmark (purple 'PURPLE' over white 'FOX', with a glossy purple oval fox-tail shape) mounted on the roof beam, centered above the reels.",
      "background": "Daytime blue sky with clouds, green grass strip at the bottom, scattered rocks, a small maroon bush, a pale windmill visible in the distance behind the coop's right side. A 'WANTED' poster with a faded raccoon/fox silhouette and worn bounty text hangs on the left support pillar. The Purple Fox character himself sits on a hay bale at the bottom-left corner of the screen, outside the reel frame, grinning at the player.",
      "reel_cells": "Each cell is a dark maroon crate with straw bedding; several cells (occupied by the fox or dog symbols, and the WILD symbol) additionally show a silver diamond chain-link fence overlay with a gold/yellow cell border, evoking a 'caged' look for the higher-value cells.",
      "booster_counter": "Purple/lilac vertical strip to the right of reel 5 holding 3 round chrome discs (Super Game Counter) - all 3 blank/unlit at the very start of a fresh session.",
      "right_controls": "Top to bottom: purple 'turbo' button (lightning/gear glyph), purple 'autoplay' button (circular-arrow glyph), large yellow round 'SPIN' button (two-arrow circular glyph, turns white while spinning), purple 'bet' button (coin + plus glyph), purple hamburger 'menu' button (three lines).",
      "bottom_bar": "Dark translucent strip: speaker/sound icon bottom-left; 'BALANCE', 'WIN', 'BET' labels (white text, grey 'FUN' unit) with bright yellow numeric values, evenly spaced left/center/right.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - the captured frame shows rooster, dog, rooster, white-standing-bird, Bonus Scatter (top row); fox, WILD, eggs-in-nest, the unidentified root-vegetable symbol, dog (middle row); grey hen, dog, two-chicks-pair, two-chicks-pair, eggs-in-nest (bottom row). This is a random snapshot, not a fixed game property, and is not treated as game data.",
      "color_blind_notes": "All right-side controls use distinct glyph shapes (lightning, circular arrow, spin arrows, coin, hamburger lines) on similarly-coloured purple/yellow circles - shape and position carry the meaning, not hue alone. BALANCE/WIN/BET are distinguished by fixed left/center/right position and label text, not colour."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "panel_style": "Full-width dark-purple list panel with a yellow circular 'X' close button top-right.",
      "rows": [
        {
          "icon": "expand-arrows glyph",
          "label": "Fullscreen"
        },
        {
          "icon": "speaker glyph",
          "label": "Sound"
        },
        {
          "icon": "musical-note glyph",
          "label": "Music"
        },
        {
          "icon": "house glyph",
          "label": "Home"
        },
        {
          "icon": "toggle switch (ON, yellow, knob right)",
          "label": "Spacebar to spin"
        },
        {
          "icon": "toggle switch (ON, yellow, knob right)",
          "label": "Welcome Screen"
        }
      ],
      "color_blind_notes": "Toggle state is shown by knob position (left=off/right=on) as well as fill colour (grey=off/yellow=on) - position is the non-colour cue."
    },
    "rules_panel": {
      "type": "rules/paytable, single scrolling panel opened via the '?' button, 14 pages deep, confirmed exhausted at the bottom (scrollbar reaches the end of its track and content repeats)",
      "page_by_page": {
        "p1_p3_top": "'Rules' header, 'Game Rules' / 'Symbol payout Values' section: the 7 paying symbols and their 5/4/3-of-a-kind payouts (see symbols above).",
        "p3_bottom_p4_top": "'Wild' and 'Bonus' rule text, then 'Bonus Game' header and the Super Game Counter explanation.",
        "p4_p9": "'Available Boosters' section, grouped 'Bonus Game 1' / 'Bonus Game 2' / 'Bonus Game 3', 3 boosters each (see boosters above), followed by the 'Super Game' section and requirement text.",
        "p9_p10": "'Winning Bet Lines' / 'Main Game Bet Lines' header, left-to-right win-direction rule text, then the start of the 15 numbered main paylines diagrams (white dots on a 5x3 dark grid).",
        "p10_p13": "Completion of the 15 main paylines diagrams, then '+15 Booster Lines' header, its activation-condition text, and its own 15 numbered line diagrams.",
        "p13_p14": "'Maximum Win' section ('Max win for the game is 5000x'), then the 4-column summary table: RTP 94.88%, Min Bet 50 FUN, Max Bet 100000 FUN, Max Win Multiplier 5000x. A small grey technical footer appears only on the very last page: 'facade: 8.53.1', 'workbench: 5.20.1', 'release name: 1.0.0@production:946221d98075eae4acc4d0964a5e6ff64afd4edc', 'release date: 2026-08-03T14:21:52.955Z' - this is demo-wrapper build metadata, not the game's release date, and is excluded from any release_date field."
      },
      "panel_style": "Deep aubergine/purple background, white section headings, yellow-gold numeric highlights, yellow circular 'X' close button top-right, thin vertical grey scrollbar track on the right edge of the panel."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "rounds_selector": "'Choose number of rounds' with a 3x3 grid of pill-shaped round-count buttons: 10 (selected, filled yellow), 25, 50, 100, 250, 500, 750, 1000 (all unselected, filled dark purple). A 'v' chevron below labelled 'Advanced Settings' expands the rest of the panel.",
      "advanced_settings": "Two toggle rows at the top ('Stop on any win', 'Stop if free spins is won' - both OFF, white knob left on grey track) followed by four numeric stop-condition rows, each a text field flanked by a purple '-' and purple '+' round button: 'If single win exceeds', 'If cash increases by', 'If cash decreases by' (a fourth row is implied by the visible scrollbar but the field itself scrolls past in the captured pages). All value fields are empty, showing only the placeholder unit 'FUN'.",
      "reset_control": "A wide purple pill-shaped 'Reset' button at the bottom of the Advanced Settings list.",
      "start_control": "A large yellow circular button with a play-triangle-in-circular-arrow glyph, fixed on the right edge of the panel across all pages (starts autoplay with the current settings).",
      "color_blind_notes": "Selected round-count and toggle states are shown by both fill colour AND position/knob-side, so they remain distinguishable without colour vision."
    },
    "bet_select": {
      "type": "settings (bet selector)",
      "title": "Bet (FUN)",
      "subheading": "Choose bet",
      "layout": "3-column grid of pill-shaped bet-value buttons, scrollable; current bet (1000) shown highlighted solid yellow; a bet value opened/previewed elsewhere in this session (25000) shown highlighted solid white, distinct from the yellow 'currently applied' highlight.",
      "range_confirmed": "First page's lowest tile = 50 FUN; last page's highest tile = 100000 FUN, matching the rules-panel summary table exactly.",
      "confirm_control": "Yellow circular checkmark button fixed on the right edge of the panel, confirms the highlighted bet.",
      "color_blind_notes": "The 'applied' (yellow) vs 'previewed' (white) bet states use two different fill colours with no additional non-colour cue on this screen - a residual colour-only distinction; all values are also legible as plain numeric text regardless of which is picked."
    },
    "win_screen_bonus": {
      "type": "win_screen",
      "content": "See bonus_game_feature.flow 'win summary' entry above (bonus_win.png): 'TOTAL WIN 11400 IN 5 FREE SPINS' plaque with flying poker-chip celebration icons."
    }
  },
  "anomalies": [
    "Win-tally lag: after one base-game spin the reels appeared fully settled (frame captured mid-lag showed WIN=0 despite a visually resolved board), and the cascading/multi-line tally kept computing in the background for a noticeable stretch before surfacing as a 'NICE 15700' popup (base_game_big_win.png). Balance arithmetic (979800 -> 995500) confirms this was the win from a single spin, not extra untracked spins; no stray background process was found running during the gap.",
    "RTP discrepancy: the game's own rules booklet prints RTP 94.88% (rules_p13.png/p14.png, OCR-confirmed), while PoggiPlay's provider catalogue card for this title advertises 96.8% - a near-2-point gap. The in-game figure is the one recorded in this document; the catalogue figure is noted only as an observed conflict. Max Win Multiplier (5000x) matches between both sources.",
    "Bonus Game free-spins count discrepancy: the rules text states a (non-Super) Bonus Game 'grants player 3 free spins' (rules_p4.png), but the one Bonus Game actually captured live was assigned and played 5 free spins (bonus_intro.png counter and bonus_win.png's 'IN 5 FREE SPINS' both read 5, with only a single booster - 'Win Box Wild' - active, i.e. not the Super Game mode). This is flagged as an unresolved rules-text-vs-build contradiction, not silently resolved in either direction.",
    "An unidentified reel symbol (orange root-vegetable with green leaves) appears on the live reels (base_game.png, bonus_win.png) with no matching entry anywhere in the fully-read 14-page rules/paytable panel. See symbols.unidentified_symbol.",
    {
      "unidentified_symbol_resolved": {
        "resolved_by": "TL at GATE-2",
        "claim_withdrawn": "The draft reported an 8th reel symbol -- an orange root-vegetable/sprout -- with no payout row anywhere in the 14-page rules panel.",
        "what_it_actually_is": "It is the ROOSTER, the symbol already documented with tiers 5=25000 / 4=5000 / 3=1600 FUN, seen from BEHIND. Reel symbols are animated 3D props and idle in poses that do not match their paytable icon: tail-on, the rooster shows its green tail feathers pointing up over its orange body, which reads convincingly as a carrot with leaves. Compared side by side at 3x zoom: the same cell type on reel 3 top row shows the identical prop front-on, with the red comb, eyes and beak visible.",
        "why_the_payout_row_looked_missing": "The rooster's payout row STRADDLES a scroll-page boundary: its 5-tier (25000) sits at the bottom of rules_p1.png, while its 4- and 3-tiers (5000 / 1600) appear at the top of rules_p2.png showing only the lower half of the icon -- the same tail-on view. Reading either page alone gives an unmatched picture or an unmatched pair of numbers.",
        "frames": [
          "base_game.png",
          "rules_p1.png",
          "rules_p2.png"
        ],
        "lesson": "A symbol seen only in an unusual pose can pass for a new symbol, and a payout row split across two scroll pages can pass for a missing one. Both were true at once here, which is why the wrong conclusion looked well-founded."
      }
    }
  ],
  "accessibility_observations": {
    "screen_reader": "Right-hand control column has a stable top-to-bottom order (turbo, autoplay, spin, bet, menu) across every base-game and bonus-game frame observed. The rules/paytable/booster/lines content is a single long linear scroll (not paged tabs), reachable via the '?' icon among the right-hand buttons seen in settings.png's icon set (gear icon).",
    "motor": "Large circular touch targets throughout (spin button is the largest on screen); bet and autoplay round-count selection use big pill buttons rather than fine sliders/steppers for the primary values (autoplay advanced-settings numeric fields do use small +/- steppers).",
    "color_blind": "Most game state is dual-coded: toggle switches use both fill colour and knob position; booster identity is always printed as text on its badge, never colour-only; symbol identity relies on shape/character art, not colour coding, given the paytable includes both a purple fox and a grey-toned hen that could otherwise be confused by hue alone. One residual colour-only cue was found: the bet selector's 'currently applied' (yellow) vs 'previously opened/browsed' (white) highlight states, which are not otherwise labelled.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are independently toggleable (settings.png). All game state (win amounts, free spins remaining, booster assignment, RTP/bet/limits) is conveyed as on-screen text/numbers."
  },
  "not_captured": [
    {
      "claim": "Super Game (the combined-all-three-boosters round after filling the Super Game Counter with 3 separate Bonus Game triggers) was not captured.",
      "methods": [
        "233 confirmed spins in this session produced exactly ONE Bonus Game trigger (Super Game Counter was 0/3 filled going into it); reaching a Super Game needs the counter filled by 3 separate triggers, i.e. roughly 2-3x the spin volume already needed for the single (successfully captured) Bonus Game, well past the non-buyable-feature hunting ceiling, and there is no bonus-buy option in this build to force it.",
        "Documented instead from the rules text itself (rules_p9.png): 'If your Super Game Counter is full the next 3 bonus scatter elements will activate Super Game. Super Game uses all three boosters at the same time and grants 5 free spins!'"
      ]
    }
  ],
  "unreadable_or_uncertain": [
    "Identity and payout of the orange root-vegetable/sprout symbol seen live on the reels (base_game.png, bonus_win.png) - not found in any of the 14 rules/paytable pages; not assigned a value.",
    "Whether the Bonus Game 'free spins granted' figure is really 3 (per rules text) or 5 (per the one captured live round) - both are printed values from the game itself and are recorded side by side rather than resolved.",
    "Exact wording/contents of the 4th (partially scrolled-past) numeric stop-condition row in Autoplay Advanced Settings, cut off between autoplay_p1.png and autoplay_p2.png captures.",
    "Whether PoggiPlay's provider-catalogue RTP figure (96.8%) reflects a different game configuration/market build than this demo (94.88% printed in-game) - not investigated further, in-game figure used.",
    {
      "unidentified_symbol_resolved": {
        "resolved_by": "TL at GATE-2",
        "claim_withdrawn": "The draft reported an 8th reel symbol -- an orange root-vegetable/sprout -- with no payout row anywhere in the 14-page rules panel.",
        "what_it_actually_is": "It is the ROOSTER, the symbol already documented with tiers 5=25000 / 4=5000 / 3=1600 FUN, seen from BEHIND. Reel symbols are animated 3D props and idle in poses that do not match their paytable icon: tail-on, the rooster shows its green tail feathers pointing up over its orange body, which reads convincingly as a carrot with leaves. Compared side by side at 3x zoom: the same cell type on reel 3 top row shows the identical prop front-on, with the red comb, eyes and beak visible.",
        "why_the_payout_row_looked_missing": "The rooster's payout row STRADDLES a scroll-page boundary: its 5-tier (25000) sits at the bottom of rules_p1.png, while its 4- and 3-tiers (5000 / 1600) appear at the top of rules_p2.png showing only the lower half of the icon -- the same tail-on view. Reading either page alone gives an unmatched picture or an unmatched pair of numbers.",
        "frames": [
          "base_game.png",
          "rules_p1.png",
          "rules_p2.png"
        ],
        "lesson": "A symbol seen only in an unusual pose can pass for a new symbol, and a payout row split across two scroll pages can pass for a missing one. Both were true at once here, which is why the wrong conclusion looked well-founded."
      }
    }
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.