Pumpkin Patch

Demo, RTP 96.74%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.74%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

38 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/pumpkin-patch-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

38 demo screens
38 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 150 150 Sep Oct '25: 140 140 Oct Nov '25: 130 130 Nov Dec '25: 70 70 Dec Jan '26: 90 90 Jan Feb '26: 40 40 Feb Mar '26: 60 60 Mar Apr '26: 40 40 Apr May '26: 30 30 May Jun '26: 90 90 Jun Jul '26: 90 90 Jul Aug '26: 50 50 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 0 0 0 0 0 0 0 20 0 20 20 20
🇺🇸United States 0 0 0 0 0 0 0 0 0 0 20 20
🇦🇷Argentina 0 0 0 0 0 0 0 0 0 0 0 10
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 0 0 0 10
🇨🇿Czech Republic 0 0 0 0 0 10 0 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 0 0 0 0 10 0
🇿🇦South Africa 50 90 90 30 40 50 40 70 70 110 90 90
Full per-country breakdown via the API →

What we extracted from Pumpkin Patch

Everything pulled from Pumpkin Patch into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
38 screens captured
14 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 38 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.74% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Symbols & paytable

14 symbols
14 icons (ZIP)
Scarecrow (pumpkin-headed character)
Scarecrow (pumpkin-headed character)
Wild

Round orange jack-o'-lantern head with a jagged mouth, a purple witch's hat with a teal band and a purple cape. Substitutes for all symbols; ALSO triggers Free Games at 3+ anywhere (the plain WILD banner does not count toward this trigger).

MatchPayoutUnit
3x 0.80 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
"WILD" text banner
"WILD" text banner
Wild

Gold 3D 'WILD' block lettering with a thin green leafy/vine border on a dark plaque. Substitutes for all symbols; explicitly excluded from the Free Games scatter-trigger count (only Scarecrows count).

MatchPayoutUnit
3x 0.80 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Pumpkin
Pumpkin
High Pay

Plump orange pumpkin with vertical ridges and a curly purple/green vine stem. Highest-paying regular symbol; converted into Wild symbol(s) when a Squirrel or Crow lands adjacent to it.

MatchPayoutUnit
3x 0.80 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
Crow (beetle-like creature)
Crow (beetle-like creature)
High Pay

Round red-and-gold pinwheel-patterned body with curly yellow-tipped antennae and a curved orange beak; the booklet has no name for it, provider's game page calls it a Crow. Adjacent to a Pumpkin, expands that whole reel into Wilds.

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Squirrel
Squirrel
High Pay

Brown squirrel sitting upright with a large fluffy curled tail and cream belly. Adjacent to a Pumpkin, turns that single Pumpkin into one Wild symbol.

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 18.00 Multiplier
Basket / brazier
Basket / brazier
High Pay

Woven wicker basket with glowing orange embers and rising smoke, a wooden stick handle projecting from the top-right.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 16.00 Multiplier
Acorn
Acorn
High Pay

Brown, horizontally-striped acorn with a small curled brown stem on top.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.60 Multiplier
5x 10.00 Multiplier
Corn cob
Corn cob
High Pay

Plump yellow corn cob wrapped at the base by two green husk leaves. Free Games accumulator: any Corn in a winning combo adds to the 'Free Games Collected' counter (starts at 8, saved per bet configuration; 30+ collected triggers Free Games).

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
A
A
Low Pay

Bold orange letter 'A' with an orange-plaid/tartan texture fill and a dark-brown 3D outline. One of six playing-card symbols distinguished only by printed glyph, not color.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
K
K
Low Pay

Bold orange letter 'K', same plaid texture and dark-brown outline style as the other card symbols.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 3.20 Multiplier
Q
Q
Low Pay

Bold orange letter 'Q', same plaid texture and dark-brown outline style as the other card symbols.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.80 Multiplier
J
J
Low Pay

Bold orange letter 'J', same plaid texture and dark-brown outline style as the other card symbols.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 2.40 Multiplier
10
10
Low Pay

Bold orange number '10', same plaid texture and dark-brown outline style as the other card symbols.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier
9
9
Low Pay

Bold orange number '9', same plaid texture and dark-brown outline style as the other card symbols; lowest-paying symbol.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.60 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines evaluated in BOTH directions (left-to-right and right-to-left); only the higher-paying direction is paid per line, and wins on different lines are added. Wins are multiplied by bet level.

Other wild_feature
Wild Feature

A Squirrel adjacent to a Pumpkin turns that single Pumpkin into one Wild; a Crow adjacent to a Pumpkin expands the whole reel that Pumpkin sits on into Wilds. Both resolve after the reels stop and before pays are awarded; if several triggers occur on one spin, they resolve in a random order.

Free Spins free_games
Free Games

Triggered by 3+ Scarecrow symbols anywhere in the base game (the WILD banner is excluded), or by collecting more than 30 Corn symbols across winning base-game combinations (counter starts at 8, saved per bet configuration). Awards 8 Free Games with a flat x3 win multiplier, played at the triggering bet; 3+ Scarecrows during the feature award a further 8 games (retrigger).

Jackpot

Type: Progressive
GRAND
Progressive
Unknown
MINOR
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5C9B07 base dominant 1 base
#2E6307 base dominant 2 base
#A5FAF4 base dominant 3 base
#F49B16 base dominant 4 base
#5EE9F4 base dominant 5 base
#ED6D0E base dominant 6 base
#EBA311 free_spins dominant 1 free_spins
#16585F free_spins dominant 2 free_spins
#232B8C free_spins dominant 3 free_spins
#F9D811 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • The six playing-card low symbols (A/K/Q/J/10/9) share the same orange plaid treatment and are distinguished purely by printed glyph, safe for all forms of color blindness. Free Games are signalled by a background palette shift AND a changing text label ('FREE GAMES COLLECTED' to 'FREE GAMES LEFT') AND an icon change on the spin button, not by color alone. Toggle switches show slider position in addition to color.
Screen Reader
  • The game's own bottom bar is stable and left-to-right ordered: info -> bet -> bet level -> bet max -> spin (largest, centered) -> autoplay -> coin -> balance. The Help screen is a genuine scrollable HTML document with real section headers, and the paytable/rules booklet is a strictly linear 8-page sequence navigable with just two directional controls plus one close/home control.
Motor Accessibility
  • The central SPIN button is the largest target on the bar. Space bar can both start and stop the reels, reducing the need for precise pointer clicks. Autoplay offers configurable stop conditions (feature-triggered, balance-decrease, single-win-exceeds), further reducing the number of required interactions.
Hearing Accessibility
  • No information observed is conveyed by audio alone. The Settings panel exposes independent Sound - Ambient and Sound - Effects toggles plus a master Volume slider, and every state change (wins, feature triggers, counters, jackpot amounts) is also rendered as on-screen text or numerals.

Media & assets

11 files · 11 types
38 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview with the FUN PLAY MODE modal, base game, the full 8-page paytable/rules booklet, all 16 scrolled Help-screen sections (bet limits, RTP, jackpot rules, build stamps), settings, autoplay panel, both Wild Feature variants live (Squirrel single-tile and Crow full-reel), a Free Games trigger with mid-round and end-of-round frames, a BIG WIN screen, bet-limit floor/ceiling checks, and a single-payline win frame establishing the per_line payout basis.
Max win: the provider's game page for SGPumpkinPatch states Max Multiplier x1,316; there is no second independent source and no max-win banner appears anywhere in this build's UI/paytable/Help screen, so max_win is left empty rather than trusting a single source.
The Free Games trigger path via Corn accumulation (more than 30 Corn symbols collected across winning combinations) is documented from the booklet but was not isolated live in this capture session - only the faster 3+ Scarecrow scatter trigger was captured.
Whether the 'Free Games Collected' counter reliably resets to 8 immediately after a completed Free Games round at the SAME bet configuration was not confirmed - the only captured end-of-round frame was at a different bet configuration than the one where that round was triggered.
Whether the MINOR/GRAND jackpot label alternates on a fixed timer, on each spin, or by some other rule was not determined - both labels were observed across different frames in the session, but the switching trigger/interval is not documented in the booklet or Help screen.
A Progressive Jackpot (MINOR/GRAND) win screen cannot exist in this build by design: the Help screen states verbatim that jackpots cannot be won during Fun Play or Bonus Play.

Ask AI about Pumpkin Patch

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Pumpkin Patch work? Keep it simple.

Triggered by 3+ Scarecrow symbols anywhere in the base game (the WILD banner is excluded), or by collecting more than 30 Corn symbols across winning base-game combinations (counter starts at 8, saved per bet configuration). Awards 8 Free Games with a flat x3 win multiplier, played at the triggering bet; 3+ Scarecrows during the feature award a further 8 games (retrigger).

RTP 96.74%Medium volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Pumpkin Patch vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/pumpkin-patch-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/pumpkin-patch-b29/
{
 "game": {
  "name": "Pumpkin Patch",
  "provider": "Habanero",
  "provider_ref": "SGPumpkinPatch",
  "theme": "Autumn / Halloween-adjacent harvest-festival theme: a sunlit pumpkin farm populated by a cheerful pumpkin-headed scarecrow, a friendly squirrel, and a colorful beetle-like creature, decorated throughout with festival bunting flags.",
  "art_style": "Flat, brightly-lit 2D cartoon illustration with thick dark outlines and warm, saturated cel-shaded fills; no photorealism or dramatic/night lighting in the base game (a distinct cooler night-blue palette is used only for the Free Games backdrop). Cute, rounded, child-friendly character design (big googly eyes, soft proportions). Straight-on / slightly-elevated frontal camera angle typical of a fixed-reel casino slot, not an isometric or top-down view. Overall mood is cheerful and casual-mobile-game rather than eerie or cinematic, despite the pumpkin/scarecrow imagery.",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 37 desktop screenshots (1280x800) + OCR/verbatim on-screen text + zoomed crops of every paying symbol and every interactive icon.",
  "method_notes": "All numeric fields (RTP, bet limits, jackpot seeds/contributions, build stamps) were read verbatim from the in-game 'Help' screen (rules_p6..rules_p21) rather than any third-party source, per the Habanero provider playbook. Symbol identities and payouts were read from zoomed paytable crops (paytable_p1..p3) and cross-checked against a live single-payline win frame (payout_basis_evidence.png). Wild-feature and free-games mechanics were verified against BOTH the booklet text (rules_p1..p3) and live captured gameplay frames (wild_feature_squirrel.png, wild_feature_crow.png, free_spins_trigger.png/_1/_summary). Currency glyph '‡' printed throughout the demo UI is the platform's demo-balance placeholder, not a real currency code, and is reproduced here exactly as shown rather than being interpreted.",
  "language": "English"
 },
 "color_palette": {
  "base_game_background": "Bright daytime scene: pale-to-deep blue sky with soft white clouds over rolling bright-green hills; small orange pumpkins scattered on the left-hand hillside; a large stylised green ornamental gourd sits at the bottom-center edge of the reel frame.",
  "free_spins_background": "The same hills, but recolored to a deep night blue-indigo sky filled with small white stars and softer teal-green ground tones - a clear, non-color-dependent visual cue (in addition to on-screen text) that the Free Games feature is active.",
  "reel_symbols": "Warm autumnal palette: orange (pumpkins, playing-card letters/numbers), brown/tan (squirrel, acorn, wicker basket), yellow-gold (corn husk, WILD banner text), red-and-gold (beetle creature), purple/teal (scarecrow's hat and cape).",
  "top_bar": "Wood-plank brown plaques with gold text; the jackpot readout sits in a blue denim-textured pill; bunting flags across the very top alternate orange, purple and green triangles on a thin brown string.",
  "bottom_control_bar": "Wood-grain brown pill-shaped buttons with gold/cream text and gold circular icon buttons with dark-brown outlines; the game's own toolbar sits just above a separate darker olive-green service strip that shows BALANCE/BET/clock/icons/the HABANERO wordmark.",
  "overlays": "Settings and Autoplay panels are near-black semi-transparent rounded rectangles with white/orange text; the paytable/rules booklet is a wood-framed rounded card layered over a blurred/dimmed version of the base-game background, with gold heading text and white/gold body text.",
  "accent_colors": "Gold/orange (headings, buttons, currency figures), green (positive banner text such as 'FEATURE TRIGGERED' and 'YOU HAVE WON', toggle-on switches, paytable-page background trim), purple/teal (scarecrow wardrobe, WILD-page hat), blue (jackpot plaque background, night free-spins sky)."
 },
 "reel_and_bet_structure": {
  "grid": "5 reels x 3 rows, fixed size (no reel-height variation observed).",
  "paylines": "25 fixed paylines (cannot be adjusted); each payline diagram is shown individually on the booklet's 'Paylines' page (rules_p5.png), numbered 1-25, drawn as a 5x3 grid with the winning cell pattern highlighted (straight rows, V-shapes, zig-zags, etc.).",
  "pay_direction": "Unusual/notable rule (rules_p4.png, 'Other Rules'): 'Line wins pay if in succession from the leftmost reel to the right, OR if in succession from the rightmost reel to the left. Only the highest win on each selected line from both directions is paid.' i.e. every one of the 25 lines is evaluated in BOTH directions each spin, and the better of the two results is paid for that line (this does not double the number of paylines, it doubles how each existing line is read).",
  "line_win_aggregation": "Wins on different lines are added together (rules_p4.png).",
  "bet_configuration": "'A bet configuration is the combined selection of coin [denomination] and bet level' (rules_p4.png). Total bet in coins = 25 (fixed lines) x bet level. Total bet in player currency = total bet in coins x coin denomination. 'Wins are multiplied by bet level' (rules_p4.png).",
  "coin_denominations": [
   0.01,
   0.02,
   0.05,
   0.1,
   0.2,
   0.5,
   1,
   2,
   5,
   10,
   20
  ],
  "bet_levels": [
   1,
   2,
   5,
   7,
   10
  ],
  "min_bet": {
   "coins": 25,
   "currency": 0.25,
   "source": "rules_p6.png (Help: 'Minimum total bet in coins is 25.' / 'Minimum total bet in player currency is ‡0.25.'); verified live in bet_limits_min.png (coin lowered to 0.01, level 1, BET reads ‡0.25)."
  },
  "max_bet": {
   "coins": 250,
   "currency": 5000.0,
   "source": "rules_p6.png (Help: 'Maximum total bet in coins is 250.' / 'Maximum total bet in player currency is ‡5,000.00.'); verified live in bet_limits_max.png (BET MAX pressed then coin raised to 20, BET reads ‡5,000.00 = 25 lines x 20 coin x 10 level)."
  },
  "demo_starting_balance": "‡2,000.00 (visible on base_game.png, autoplay.png, bet_limits_min/max.png).",
  "default_demo_bet_anchor": "‡12.50 (coin 0.50, bet level 1, 25 lines) - this is the exact configuration at which paytable_p1/p2/p3 and payout_basis_evidence.png were captured; ALL printed paytable currency values below are only valid at this bet."
 },
 "payout_basis": {
  "value": "per_line",
  "reasoning": "The booklet states a fixed cost per line ('Play 25 lines fixed at a cost of 25 coins') and separately states 'Wins are multiplied by bet level', i.e. the unit of account for line wins is the line, not the whole spin/bet. The paytable prints tier values directly in player currency AT THE CURRENT BET CONFIGURATION (Help: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet'), so the arithmetic is degenerate (same predicted number under any basis at a fixed bet) - the wording of the rules is what actually decides the basis, per the Habanero playbook.",
  "evidence_frame": "payout_basis_evidence.png: a single highlighted payline reads '10 - 10 - Scarecrow(wild-substitute)'; the win overlay and the bottom bar both read 'WIN ‡2.50' at BET ‡12.50 (coin 0.50, level 1, 25 lines) - this exactly matches the '10' symbol's printed 3-of-a-kind tier of ‡2.50 on paytable_p3.png at the same bet configuration.",
  "text_confirmation": [
   "rules_p4.png ('Other Rules'): \"Play 25 lines fixed at a cost of 25 coins\"",
   "rules_p4.png: \"Line wins pay if in succession from the leftmost reel to the right, or if in succession from the rightmost reel to the left\"",
   "rules_p4.png: \"Only the highest win on each selected line from both directions is paid\"",
   "rules_p4.png: \"Wins on different lines are added\"",
   "rules_p4.png: \"Wins are multiplied by bet level\"",
   "rules_p4.png: \"A bet configuration is the combined selection of coin and bet level\"",
   "rules_p6.png (Help): \"The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.\""
  ]
 },
 "rtp_and_jackpots": {
  "base_rtp_percent": 96.74,
  "rtp_source": "rules_p19.png (Help > Return To Player (RTP)): \"The theoretical RTP for Pumpkin Patch is 96.74%.\" This is the value printed in THIS demo build; per the Habanero playbook, RTP is operator-configurable and this number should not be assumed universal across all operator deployments.",
  "rtp_methodology_note": "rules_p19.png: \"RTP calculation is based on the statistical analysis of the game logic and can not be affected by the player strategy (unless stated otherwise).\" / \"RTP calculation is based on the average results of 2 x 500,000,000 game cycles.\"",
  "jackpots": {
   "count": 2,
   "names": [
    "MINOR JACKPOT",
    "GRAND JACKPOT"
   ],
   "currency": "EUR (printed with the euro sign, e.g. €76.36, €8,228.07), independent of the player's own demo-currency glyph; Help states jackpot amounts are converted to player currency via openexchangerates.org when currencies differ.",
   "contribution_percent_each": 0.25,
   "seed_minor_eur": 50.0,
   "seed_grand_eur": 5000.0,
   "rtp_minor_percent": 0.5,
   "rtp_grand_percent": 0.5,
   "rtp_note": "Jackpot RTP is SEPARATE from and NOT included in the 96.74% base-game RTP figure (rules_p19.png lists all three as distinct lines).",
   "mechanics": [
    "Triggered entirely at random on any 'debit action' (i.e. any bet placed), independent of reel outcome (rules_p17/18.png: 'Jackpots are triggered at random.').",
    "No ceiling or upper limit; chances of winning increase with cumulative contribution (rules_p17.png).",
    "Only one player can win a given jackpot at a time; on a win it re-seeds to its initial value (rules_p18.png).",
    "Jackpot win amount is the server-side jackpot value rounded up to 2 decimals; jackpot wins are added to other wins (rules_p18.png).",
    "'Jackpots cannot be won during Fun Play or Bonus Play' (rules_p18.png) - this makes a jackpot win screen structurally IMPOSSIBLE to capture in this fun-play demo; not_captured for this reason, not a hunting shortfall."
   ],
   "display": "Both tickers update live (visible incrementing by hundredths of a currency unit between consecutive frames, e.g. MINOR JACKPOT €76.36 -> €76.94 -> €77.45 across successive frames); only one of the two labels (MINOR or GRAND) is shown at the top of the screen at any given moment, apparently alternating/cycling automatically - both were observed across the capture session."
  },
  "build_stamps": {
   "file_date_utc": "2026/08/17 07:32:50",
   "client_version": "1.1.22842.530",
   "server_version": "5.1.3282.259",
   "rng_version": "5.1.4478.308",
   "jackpot_version": "5.1.4326.325",
   "note": "These are BUILD/deployment timestamps of this software instance, read from rules_p20.png/rules_p21.png. They are NOT the game's public release date and must not be reported as such (Habanero playbook P-H04)."
  }
 },
 "symbols": {
  "note": "All payout figures below are printed directly in player currency ('‡') at the anchor bet of ‡12.50 (coin 0.50, bet level 1, 25 lines); see payout_basis and default_demo_bet_anchor. Read from zoomed crops of paytable_p1.png (Wild), paytable_p2.png (High Win Symbols) and paytable_p3.png (Low Win Symbols).",
  "wild_symbols": [
   {
    "name": "Scarecrow (pumpkin-headed character)",
    "appearance": "A round orange jack-o'-lantern-style pumpkin head with a jagged carved mouth and half-closed eyes, wearing a tall purple witch's hat with a teal band, a small green four-leaf-clover charm on the hat brim, and a purple tattered cape over a white shirt, green plaid vest and light-blue bow tie; holds a small stick/wand in one hand.",
    "payouts": {
     "5": "‡500",
     "4": "‡125",
     "3": "‡10"
    },
    "rules": "Substitutes for all symbols (paytable_p1.png). ALSO functions as the Free Games trigger symbol: 3 or more anywhere in the base game triggers Free Games, and 3+ during Free Games award a further 8 Free Games (retrigger) - see features.free_games.",
    "also_appears_as": "A larger, full-body decorative version of this same character stands permanently beside the reels on every base_game/free_spins/win_screen frame (not itself a reel symbol - a stationary mascot); its pose/expression changes slightly between frames (e.g. mouth open during free spins, holding a phone-like object on the bet_limits_max.png frame).",
    "source": "paytable_p1.png (page 1/8 of the booklet: 'Wild'); mechanic text on rules_p1.png ('Wild Feature') and rules_p2.png ('Free Games'); confirmed live in free_spins_trigger.png (3 Scarecrows landed on row 3, columns 2-4, triggering 'FEATURE TRIGGERED')."
   },
   {
    "name": "\"WILD\" text banner",
    "appearance": "The word 'WILD' in bold gold 3D block letters with a thin green leafy/vine filigree border, on a dark rounded plaque.",
    "payouts": {
     "5": "‡500",
     "4": "‡125",
     "3": "‡10"
    },
    "rules": "Substitutes for all symbols (paytable_p1.png). Explicitly does NOT count toward the Free Games scatter trigger: rules_p2.png states the 3-or-more trigger symbol count is taken 'excluding WILD symbols' - i.e. this plain WILD banner is a pure substitute and is distinct from the Scarecrow (which triggers Free Games despite also being a Wild).",
    "source": "paytable_p1.png (page 1/8: 'Wild')."
   }
  ],
  "high_value": [
   {
    "name": "Pumpkin",
    "appearance": "A plump orange pumpkin with vertical ridges and a small curly purple-and-green vine stem on top.",
    "payouts": {
     "5": "‡375",
     "4": "‡125",
     "3": "‡10"
    },
    "rank": "Highest-paying regular (non-wild) symbol.",
    "special_role": "This is the symbol acted upon by the Wild Feature: when a Squirrel or the beetle-like creature lands adjacent to a Pumpkin, that Pumpkin is converted into WILD symbol(s) before pays are calculated (see features.wild_feature)."
   },
   {
    "name": "Beetle-like creature (referred to in capture notes as 'Crow')",
    "appearance": "A round, red-and-gold pinwheel-patterned body with two curly antenna-like stalks tipped in yellow balls, large white googly eyes, and a long curved orange beak/mouth with a small pink tongue; small purple leg/wing markings on the underside.",
    "payouts": {
     "5": "‡250",
     "4": "‡50",
     "3": "‡10"
    },
    "special_role": "When this symbol appears adjacent to a Pumpkin, it expands that Pumpkin's ENTIRE REEL into WILD symbols covering all 3 positions on that reel before pays are awarded (Wild Feature, full-reel variant). Confirmed live in wild_feature_crow.png, where the middle reel shows three stacked 'WILD' banner tiles after a beetle creature landed adjacent to a pumpkin on that reel.",
    "identity_note": "Visually this creature does not resemble a bird/crow (no wings or feathers are visible; it looks more like a round beetle or ladybug with antennae and a beak). Its exact intended real-world identity is not stated anywhere in the booklet or Help text; described here purely by appearance for accessibility purposes."
   },
   {
    "name": "Squirrel",
    "appearance": "A brown squirrel sitting upright on its haunches, with a large fluffy curled tail, cream-colored belly/chest, and a cheerful open-mouthed smile.",
    "payouts": {
     "5": "‡225",
     "4": "‡37.50",
     "3": "‡10"
    },
    "special_role": "When this symbol appears adjacent to a Pumpkin, it turns that SINGLE Pumpkin into ONE Wild symbol (single-tile variant of the Wild Feature) before pays are awarded. Confirmed live in wild_feature_squirrel.png."
   },
   {
    "name": "Basket / brazier",
    "appearance": "A woven wicker basket with glowing orange embers and rising smoke inside, and a long straight wooden stick/handle projecting diagonally out of the top-right.",
    "payouts": {
     "5": "‡200",
     "4": "‡25",
     "3": "‡5"
    }
   },
   {
    "name": "Acorn",
    "appearance": "A brown, horizontally-striped acorn with a small curled brown stem at the top.",
    "payouts": {
     "5": "‡125",
     "4": "‡20",
     "3": "‡5"
    }
   },
   {
    "name": "Corn cob",
    "appearance": "A plump yellow corn cob with kernels in a grid pattern, wrapped at the base by two green husk leaves.",
    "payouts": {
     "5": "‡75",
     "4": "‡12.50",
     "3": "‡5"
    },
    "special_role": "This is the Free Games accumulator symbol: any Corn appearing in a WINNING combination in the Base Game adds to the 'Free Games Collected' counter shown at the top of the screen; see features.free_games for the full accumulation rule."
   }
  ],
  "low_value": [
   {
    "name": "A",
    "appearance": "Bold orange letter 'A' with an orange-plaid/tartan texture fill and a dark-brown 3D outline.",
    "payouts": {
     "5": "‡50",
     "4": "‡10",
     "3": "‡2.50"
    }
   },
   {
    "name": "K",
    "appearance": "Bold orange letter 'K', same plaid texture and outline style as 'A'.",
    "payouts": {
     "5": "‡40",
     "4": "‡10",
     "3": "‡2.50"
    }
   },
   {
    "name": "Q",
    "appearance": "Bold orange letter 'Q', same plaid texture and outline style.",
    "payouts": {
     "5": "‡35",
     "4": "‡7.50",
     "3": "‡2.50"
    }
   },
   {
    "name": "J",
    "appearance": "Bold orange letter 'J', same plaid texture and outline style.",
    "payouts": {
     "5": "‡30",
     "4": "‡7.50",
     "3": "‡2.50"
    }
   },
   {
    "name": "10",
    "appearance": "Bold orange number '10', same plaid texture and outline style.",
    "payouts": {
     "5": "‡25",
     "4": "‡5",
     "3": "‡2.50"
    }
   },
   {
    "name": "9",
    "appearance": "Bold orange number '9', same plaid texture and outline style.",
    "payouts": {
     "5": "‡20",
     "4": "‡5",
     "3": "‡2.50"
    }
   }
  ],
  "distinct_symbol_count": 14,
  "colorblind_note": "All six low-value symbols (A/K/Q/J/10/9) share the same orange plaid color treatment and are distinguished purely by their printed GLYPH (letter/number shape), which is safe for all forms of color blindness. The two Wild symbols and the six high-value symbols are each a unique illustrated character/object (distinguished by shape/silhouette, not color)."
 },
 "features": {
  "wild_feature": {
   "summary": "Two related but distinct sub-mechanics that convert a Pumpkin symbol into Wild symbol(s) AFTER the reels stop and BEFORE pays are awarded, depending on which creature lands adjacent to the Pumpkin.",
   "squirrel_variant": {
    "rule_text": "\"Any [Squirrel] symbol appearing adjacent to a [Pumpkin] symbol, turns the [Pumpkin] symbol into a WILD symbol before pays are awarded.\" (rules_p1.png)",
    "effect": "Converts exactly ONE Pumpkin tile into one WILD (text-banner) tile.",
    "live_evidence": "wild_feature_squirrel.png: a 'WILD' banner tile appears where a Pumpkin would otherwise have been, with a Squirrel symbol in the adjacent reel of the same row; captured as part of a winning payline (bottom bar reads 'BET ‡0.25  WIN ‡0.15')."
   },
   "crow_beetle_variant": {
    "rule_text": "\"Any [beetle-creature] symbol appearing adjacent to a [Pumpkin] symbol, expands the [Pumpkin] symbol into WILD symbols to cover all positions on the reel before pays are awarded.\" (rules_p1.png)",
    "effect": "Converts the ENTIRE REEL that the Pumpkin sits on (all 3 row positions) into WILD (text-banner) tiles.",
    "live_evidence": "wild_feature_crow.png: the middle reel shows three stacked gold 'WILD' banner tiles occupying all 3 rows, with the beetle-like creature symbol present in an adjacent reel."
   },
   "resolution_order": "\"Multiple combinations appearing on screen are performed in a random sequence\" (rules_p1.png) - if several Wild Feature triggers occur on the same spin, the order in which they resolve/animate is randomized."
  },
  "free_games": {
   "trigger_scatter": "3 or more Scarecrow symbols (the same symbol used as a Wild - see symbols.wild_symbols), EXCLUDING the plain 'WILD' text-banner symbol, landing anywhere in the Base Game triggers the Free Games Feature (rules_p2.png). Confirmed live in free_spins_trigger.png (3 Scarecrows on reels 2-4, row 3) with an on-screen 'FEATURE TRIGGERED' banner; 8 Free Games were awarded and the triggering spin itself also paid ‡660.00 (combination of the scatter pay plus other line wins at bet ‡12.50).",
   "trigger_accumulation": "Separately, any Corn cob symbol landing in a WINNING combination in the Base Game is added to a 'Free Games Collected' running count (shown top-right on a basket/nest icon). This count is saved per bet configuration, starts at 8 for each bet configuration, and 'More than 30 [Corn] symbols collected in the Base Game triggers the Free Games Feature' (rules_p3.png, 'Free Games (Continued)'). This accumulation path was documented from the booklet but not isolated live in this capture session (the faster scatter-trigger path was used instead; both paths lead to the same Free Games round).",
   "retrigger": "3 or more Scarecrow symbols (excluding WILD) appearing anywhere DURING Free Games award an additional 8 Free Games (rules_p2.png). This is an explicit contrast with the sibling Habanero title 'Happy Ape', where retriggering is explicitly disabled - retrigger behavior must be checked per-game, not assumed.",
   "in_feature_corn_rule": "During Free Games, any Corn symbol appearing in a winning combination is instead added directly to the 'Free Games Left' count (rather than to the 30-symbol accumulation threshold that applies in the Base Game) (rules_p3.png).",
   "prize_multiplier": "\"All prizes are Tripled during these free games\" (rules_p2.png) - a flat x3 multiplier applies to all wins during the Free Games round.",
   "bet_lock": "\"Free games are played at the bet of the triggering game\" (rules_p2.png) - the bet cannot be changed during the feature.",
   "counter_reset": "\"At the end of the Free Games Feature the count for [Corn] is reset to 8 for the bet configuration\" (rules_p3.png).",
   "visual_presentation": "Background switches immediately from the bright daytime green-hills scene to a dark blue/indigo starry-night version of the same landscape; the top-right label switches from 'FREE GAMES COLLECTED' to 'FREE GAMES LEFT' and counts down each spin; the central PLAY button is replaced by a square STOP icon while the feature auto-plays through its awarded spins.",
   "live_evidence": [
    "free_spins_trigger.png - trigger banner 'FEATURE TRIGGERED', 8 Free Games awarded, bet ‡12.50, night background begins.",
    "free_spins_1.png - mid-round gameplay, 'FREE GAMES LEFT 5', full night backdrop, STOP button visible.",
    "free_spins_summary.png - end-of-feature summary at a SEPARATE hunt at bet ‡0.25: 'YOU HAVE WON 3.75', '8 FREE GAMES PLAYED'; daytime background restored."
   ],
   "discrepancy_note": "At the exact instant captured in free_spins_summary.png, the 'FREE GAMES COLLECTED' counter reads 0, not the 8 that the booklet rule (rules_p3.png) says it should be reset to at the end of the feature. This may be a transitional/animation state (e.g. the reset-to-8 animation plays only after the summary banner is dismissed) rather than a contradiction of the printed rule; flagged here as observed-but-unresolved rather than asserted as an error in either source."
  },
  "bonus_buy": {
   "present": false,
   "evidence": [
    "Full-field pixel inspection of base_game.png and every other captured game-field frame shows no BUY FEATURE / purchase badge anywhere on the toolbar or reel area.",
    "The Help screen's 'Game Interface' section (rules_p8.png-rules_p11.png) exhaustively lists every interactive control (BALANCE, COINS, BET, BET message bar, WIN message bar, COIN, BET LEVEL, info/Pay Table, PLAY, SKIP, STOP, BET MAX, AUTO PLAY, fullscreen, sound, turbo, gear/Game Menu) with no purchase control listed."
   ]
  }
 },
 "screens": {
  "preview": {
   "type": "preview",
   "content": "The demo opens directly into the base game (no separate splash/promo screen for this title) with a 'FUN PLAY MODE' modal already open on top: a black semi-transparent rounded box centered on screen reading 'FUN PLAY MODE' (white, bold) / 'You are playing for fun.' (white) / a small grey 'FP' label / an orange 'OK' button. The dimmed base-game reels, top banner ('PUMPKIN PATCH' logo, MINOR JACKPOT €76.36, FREE GAMES COLLECTED 8) and bottom control bar are all visible but partially obscured behind the modal.",
   "action": "Clicking 'OK' dismisses the modal and reveals the fully interactive base game underneath (same layout as base_game.png)."
  },
  "base_game": {
   "type": "base_game",
   "layout": "5 columns x 3 rows of large tile symbols centered in the screen, no ornate frame border (unlike some other Habanero titles) - the reel symbols float directly over the daytime hillside background with no separating grid lines.",
   "title_banner": "Top-left: 'PUMPKIN PATCH' logo in bold 3D block letters - 'PUMPKIN' in green with a brown outline and small leaf accents, 'PATCH' in yellow-gold with a brown outline - set against the sky; thin string of colored bunting/pennant flags (alternating orange, purple, green triangles) runs across the very top edge of the screen from corner to corner.",
   "jackpot_display": "Top-center: a wood-grain plaque with a blue denim-textured inset reading 'MINOR JACKPOT' (or 'GRAND JACKPOT', alternating) above the live EUR amount (e.g. '€76.36').",
   "free_games_counter": "Top-right: 'FREE GAMES COLLECTED' label above a woven basket/nest icon containing a blue circular badge with the current count (e.g. '8') in orange digits; during Free Games this label changes to 'FREE GAMES LEFT'.",
   "mascot": "Bottom-right, outside the reel area: a full-body Scarecrow character standing on a wooden post, dressed identically to the in-reel Wild/Scarecrow symbol (purple witch hat with teal band, purple cape, white shirt, green plaid vest/skirt, light-blue bow tie); present on every game-field frame with small pose variations.",
   "bottom_bar": {
    "info_button": "Round gold 'i' icon button, far left, opens the paytable/booklet.",
    "bet_pill": "'BET' pill showing the total bet (e.g. '‡12.50') with the label 'BET' printed below it.",
    "bet_level_control": "'BET LEVEL' pill with round '-' and '+' buttons flanking the numeric level (e.g. '1'), labeled 'BET LEVEL' below.",
    "bet_max_button": "Round icon button showing a stack of coins with an upward arrow (BET MAX).",
    "spin_button": "Large central round button with a right-pointing triangular play icon; the largest button on the bar. Changes to a double-chevron 'skip' icon during certain autoplay states and to a square 'stop' icon while spinning/auto-advancing through Free Games.",
    "autoplay_button": "Round icon button with a circular-arrows (refresh/loop) glyph, opens the Auto Play panel; label 'AUTOPLAY' area implied by icon (no separate text label visible in this build's bottom bar beyond the icon itself).",
    "coin_control": "'COIN' pill with round '-' and '+' buttons flanking the coin denomination (e.g. '0.50'), labeled 'COIN' below.",
    "balance_pill": "'BALANCE' pill showing the player's balance (e.g. '‡2,000.00'), labeled 'BALANCE' below."
   },
   "service_strip": "A separate, darker olive-green strip beneath the game's own bar: gear/settings icon (bottom-left, opens the platform Game Menu overlay shown in settings.png), 'BALANCE' readout, 'BET' readout (center), a live clock (e.g. '5:28', ticking every second - must be excluded from any 'did the frame change' comparison), a lightning-bolt (turbo) icon, a diamond-shaped fullscreen icon, a speaker (sound) icon, and the 'HABANERO' wordmark at the far right.",
   "color_blind_notes": "All bottom-bar buttons are distinguished by icon SHAPE/glyph (play triangle, +/- signs, coin stack, circular arrows, speaker, gear, diamond) rather than color alone. The MINOR/GRAND jackpot distinction and the FREE GAMES COLLECTED/LEFT distinction are both conveyed by TEXT LABEL, not color."
  },
  "paytable_booklet": {
   "type": "paytable / rules (shared booklet, 8 total pages, paginated with dot indicators, NOT a scroll panel)",
   "navigation": "Bottom-center: a left-pointing triangular '◀' (previous page), a house/home icon (closes the booklet and returns to the game), and a right-pointing triangular '▶' (next page); a row of 8 small dot indicators above the nav buttons shows the current page (filled red/orange) among the total (amber). A large 'X' close button also sits in the top-right corner of the game frame.",
   "footer_every_page": "'Malfunction voids all pays and plays   For more information, see How to Play   Last modified 2026/02/03 20:28:14 (UTC)' - the 'Last modified' date is a BUILD/content-authoring stamp for the booklet, not the game's public release date.",
   "pages": [
    {
     "page": 1,
     "type": "paytable",
     "title": "Wild",
     "content": "Both Wild symbols (Scarecrow character and 'WILD' text banner) with their shared 5/4/3-of-a-kind payouts and 'substitutes for all symbols' captions."
    },
    {
     "page": 2,
     "type": "paytable",
     "title": "High Win Symbols",
     "content": "Pumpkin, beetle-creature, Squirrel, Basket/brazier, Acorn, Corn cob, each with 5/4/3-of-a-kind payouts."
    },
    {
     "page": 3,
     "type": "paytable",
     "title": "Low Win Symbols",
     "content": "A, K, Q, J, 10, 9 letters/numbers, each with 5/4/3-of-a-kind payouts."
    },
    {
     "page": 4,
     "type": "rules",
     "title": "Wild Feature",
     "content": "Text description of the Squirrel-single-tile and beetle-full-reel Wild conversion mechanics, plus the random-resolution-order note."
    },
    {
     "page": 5,
     "type": "rules",
     "title": "Free Games",
     "content": "Base-game scatter trigger (3+ Scarecrow), in-feature retrigger (3+ Scarecrow awards 8 more), the x3 prize multiplier, and the 'played at the triggering bet' rule."
    },
    {
     "page": 6,
     "type": "rules",
     "title": "Free Games (Continued)",
     "content": "The Corn-accumulation trigger (>30 collected), the per-bet-configuration save/reset of the counter (starts at 8, resets to 8), and the in-feature Corn-adds-spins rule."
    },
    {
     "page": 7,
     "type": "rules",
     "title": "Other Rules",
     "content": "25 fixed lines at 25 coins, both-directions line evaluation with best-of-two paid, line-win summation, bet-level multiplier, and the bet-configuration definition."
    },
    {
     "page": 8,
     "type": "rules",
     "title": "Paylines",
     "content": "All 25 payline diagrams (5x3 grids with the winning-pattern cells highlighted in pale yellow), each numbered 1-25 above its diagram."
    }
   ]
  },
  "help_screen": {
   "type": "rules (in-game 'Help' overlay, plain HTML document, 16 screenfuls captured via continuous scroll, pages rules_p6-rules_p21 in this manifest)",
   "style": "Solid black background, white heading 'Pumpkin Patch - Help' centered at top with a white 'X' close button at the top-right; body text in light grey/white on black, with key numeric values highlighted in orange; section sub-headers on darker-grey horizontal bands.",
   "sections_in_order": [
    "General/fun-money notice, coin list, line count, bet-level list, bet-configuration math, min/max bet in coins and currency, paytable display rule, malfunction-voids-pays notice, server-is-authoritative notice (rules_p6-p7)",
    "Game Interface: definitions of BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN +/-, BET LEVEL +/-, info/Pay-Table button, PLAY/spin (+ Space bar), SKIP button, STOP button (+ Space bar), BET MAX, AUTO PLAY, fullscreen toggle, sound toggle, turbo/faster-play toggle, Game Menu gear (rules_p7-p11)",
    "Pay Table Interface: previous/next/home icon meanings (rules_p11-p12)",
    "Auto Play: number-of-spins selector, stop-on-balance-decrease, stop-on-single-win-exceeds (rules_p12-p13)",
    "Game Menu: How to Play link (rules_p13)",
    "Game Settings: Quick Spin toggle, master Volume slider (rules_p13-p14)",
    "Disconnection Policy (general, then game-specific 'Pumpkin Patch' policy: pre-bet disconnect refunds nothing removed, mid-round disconnect resolves server-side and is visible in game history, 15-day forfeiture rule) (rules_p14-p16)",
    "Jackpots: MINOR/GRAND overview, 0.250% contribution each, seed values (€50.00 / €5,000.00), All Jackpot Rules (no ceiling, random trigger, one winner at a time, re-seed on win, 2-decimal rounding, currency-conversion note, cannot be won in Fun Play/Bonus Play), Jackpot Disconnection Policy (rules_p16-p19)",
    "Return To Player (RTP): base game 96.74%, MINOR 0.50%, GRAND 0.50%, methodology note, 2x500,000,000-cycle simulation basis (rules_p19-p20)",
    "File Date and Client/Server/RNG/Jackpot build-version stamps with hash strings (rules_p20-p21)"
   ]
  },
  "settings": {
   "type": "settings",
   "trigger": "Gear icon in the bottom service strip.",
   "layout": "Black rounded overlay panel positioned bottom-left over the (still-visible) dimmed reels.",
   "left_column": "'Help' (with a white '?' icon, opens the Help screen) and 'More Games!' (with a small game-controller icon).",
   "right_column_toggles": "'Sound - Ambient' (pill toggle, ON/orange in the captured frame), 'Sound - Effects' (pill toggle, ON/orange), 'Quick Spin' (pill toggle, OFF/grey).",
   "color_blind_notes": "Each toggle's ON/OFF state is also conveyed by the physical slider position (right=on, left=off), not color alone."
  },
  "autoplay": {
   "type": "autoplay",
   "trigger": "The circular-arrows icon button on the game's own bottom bar.",
   "layout": "Black rounded overlay panel centered over dimmed reels.",
   "spin_count_selector": "Header 'Number Of Spins' above six pill buttons: 10, 20, 30, 50, 100, 500 (the value '50' is shown selected/highlighted in white in the captured frame, the rest dark grey).",
   "stop_conditions": "'Stop Auto Play:' toggle 'If FREE GAMES feature is triggered' (ON/orange in the captured frame); two additional empty numeric fields, both prefixed with the '‡' currency glyph: 'If balance decreases by' and 'If a single win exceeds' (both left blank/unset).",
   "info_note": "Small centered text: 'Auto Play will stop if a jackpot is won.'",
   "summary_line": "A dark readout bar showing the multiplication: '‡12.50 x 50 spins = ‡625.00'.",
   "action_buttons": "'Cancel' (dark grey/black) and 'Start Auto Play' (teal/green, high-contrast) side by side at the bottom.",
   "color_blind_notes": "The selected spin-count pill is distinguished by a filled WHITE background against dark-grey unselected pills (contrast/shape-based, not hue-based); the primary action button carries explicit text ('Start Auto Play')."
  },
  "wild_feature_frames": {
   "squirrel_variant": "wild_feature_squirrel.png: base game at minimum bet (‡0.25, coin 0.01, level 1); a gold 'WILD' text-banner tile occupies one reel position with a Squirrel symbol in a neighboring reel of the same row; three cells (the WILD tile, a 'J', and the Scarecrow character) are outlined in a bright yellow highlight box indicating the winning payline; bottom bar reads 'BET ‡0.25  WIN ‡0.15'.",
   "crow_variant": "wild_feature_crow.png: same minimum-bet session; the entire middle reel (all 3 rows) displays stacked gold 'WILD' text-banner tiles, with the beetle-like creature symbol visible in an adjacent reel of the top row."
  },
  "win_screen": {
   "type": "win_screen",
   "content": "A large gold sunburst/rays graphic bursts from the center of the reel area; green 3D bold text 'BIG WIN' sits above a much larger number '36.45' rendered in a yellow-to-orange gradient with a dark-teal outline and small animated coin sprites around it (no currency symbol is printed in the big number itself). The Scarecrow mascot and squirrel appear at the top-left of the burst; three small Scarecrow-character icons are lined up beneath the number as decorative flourishes.",
   "context": "Bottom bar at the moment of capture: BET ‡12.50, COIN 0.50, BET LEVEL 1, BALANCE ‡1,967.75; the service strip duplicates BALANCE ‡1,967.75 and BET ‡12.50. Top banner shows GRAND JACKPOT €8,228.07 and FREE GAMES COLLECTED 8 still visible behind/around the burst.",
   "note": "The number is transcribed exactly as printed - '36.45' with no leading currency glyph - even though the surrounding UI uses the '‡' glyph elsewhere; this is a genuine difference in how this particular banner renders versus the bottom-bar/top-bar readouts, not a transcription choice."
  },
  "bet_limits_frames": {
   "bet_limits_max.png": "COIN raised to its maximum denomination (20) and BET MAX pressed (bet level jumps to its maximum of 10); BET pill and bottom-bar BET readout both show '‡5,000.00', matching the Help-stated maximum.",
   "bet_limits_min.png": "COIN lowered to its minimum denomination (0.01) via repeated '-' clicks, bet level left at 1 (25 lines fixed); BET pill and bottom-bar BET readout both show '‡0.25', matching the Help-stated minimum."
  }
 },
 "accessibility_observations": {
  "screen_reader": "Control layout on the game's own bottom bar is stable and left-to-right ordered: info -> bet -> bet level -> bet max -> spin (largest, centered) -> autoplay -> coin -> balance. The Help screen is a genuine scrollable HTML document with real section headers (BALANCE, COINS, BET, Game Interface, Auto Play, Game Menu, Game Settings, Disconnection Policy, Jackpots, RTP, build stamps), which is unusually screen-reader-friendly compared to a canvas-only interface. The paytable/rules booklet is a strictly linear 8-page sequence navigable with just two directional controls plus a single close/home control.",
  "motor": "The central SPIN button is the largest target on the bar. Space bar can start AND stop the reels (rules_p10.png: 'Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels'), reducing the need for precise pointer clicks. Autoplay (with configurable stop conditions on feature-trigger, balance-decrease, or single-win-exceeds) further reduces the number of required interactions.",
  "color_blind": "Key state changes are doubled with non-color cues: Free Games are signalled by a background palette shift (day-blue-green to night-blue) AND by changing text labels ('FREE GAMES COLLECTED' to 'FREE GAMES LEFT') AND by an icon change on the main button (play triangle to stop square). The two Jackpot tiers and the low-value playing-card symbols are distinguished by TEXT/GLYPH rather than hue. Toggle switches (Settings, Autoplay stop-conditions) show position in addition to color.",
  "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; the Settings panel exposes independent 'Sound - Ambient' and 'Sound - Effects' toggles plus a master Volume slider (Help, rules_p14-p15), and every game state change identified in this session (wins, feature triggers, counters, jackpot amounts) is also rendered as on-screen text or numerals."
 },
 "unreadable_or_uncertain": [
  "Identity of the second high-value symbol (paytable_p2.png): from the frames alone it is ambiguous - a round red-and-purple striped body with curly yellow-tipped antennae, a long orange beak and small legs, which reads as easily as a beetle as it does as a stylised bird. The booklet names none of the symbols (its Wild Feature page uses ICONS, not words - see rules_p1.png), so the frames cannot settle it. TL resolution from a second channel OUTSIDE the frames: the provider's own game page for SGPumpkinPatch says 'A Crow next to a Pumpkin expands all in the Pumpkins reel to Wilds', i.e. the studio calls this symbol a Crow. Documented as Crow, with the appearance described literally so a reader who sees a beetle is not misled.",
  "free_spins_summary.png shows 'FREE GAMES COLLECTED' at 0 right after an 8-free-game round, while the booklet (rules_p3.png) says the count resets to 8 at the end of the feature. TL narrowed this: the booklet ALSO says the corn count is saved SEPARATELY FOR EACH BET CONFIGURATION and starts on 8 for each - and the two frames are at different configurations (base_game.png at coin 0.50 / bet 12.50 shows 8; the summary is at coin 0.01 / bet 0.25). The summary frame is also captured before the round is dismissed, so the most likely reading is a transient pre-reset state on a counter that is per-configuration. Still not asserted as fact: no frame was captured after the return to base game at that same bet configuration.",
  "Whether the MINOR/GRAND jackpot label alternates on a timer, on each spin, or by some other rule was not determined - both labels were observed across different frames in the same session, but the exact switching trigger/interval is not documented anywhere in the booklet or Help screen.",
  "Per-cell content of any base-game reel snapshot is a random, transient outcome of that particular spin and is intentionally not enumerated as a fixed game property."
 ]
}

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