Potion Spells

Demo, RTP 96.30%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 08 Aug 2026
RTP 96.30%
Volatility Very High
Max win ×12000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

62 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/potion-spells-b10/

1,000 free requests / month · sign-up required

136 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

62 demo screens
62 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Potion Spells

Everything pulled from Potion Spells into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
62 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 62 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×12000
layout 7×7
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.30%
Bonus Buy 96.01% Buy Bonus purchase directly triggers THE POT feature

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
WILD
WILD
Wild

Weathered scroll tile with gold 3-D letter 'W'; substitutes for any of the 8 regular symbols; no own payout; unaffected by Detonation/Reduction/Separation/Promotion.

Frog
Frog
High Pay

Cartoon green tree frog, cream belly, orange eyes, no bottle/cork (only creature symbol without a container); highest-paying regular symbol. Cluster-size tiers 10-11/12-14/15+ are banded ranges.

MatchPayoutUnit
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
15x 750.00 Multiplier
Mushroom
Mushroom
High Pay

Red-and-white fly-agaric toadstool cap on a white stalk. Payout ladder cross-checked via in-game tooltip vs paytable booklet (identical numbers). Banded tiers 10-11/12-14/15+.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
15x 300.00 Multiplier
Purple snail
Purple snail
High Pay

Glossy magenta/purple coiled spiral shell, no visible snail body/eyes; distinguished from Purple potion by shape (shell vs round bottle+cork). Banded tiers 10-11/12-14/15+.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
15x 150.00 Multiplier
Eye
Eye
High Pay

Pale blue-white eyeball, dark blue iris, black pupil, no cork/bottle; distinguished from Blue potion by shape (eyeball vs bottle). Banded tiers 10-11/12-14/15+.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 75.00 Multiplier
Green potion
Green potion
Low Pay

Round glass bottle, green liquid, gold cork stopper. Shares an identical payout ladder with Red potion. Banded tiers 10-11/12-14/15+.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Red potion
Red potion
Low Pay

Round glass bottle, red liquid, gold cork stopper. Shares an identical payout ladder with Green potion. Banded tiers 10-11/12-14/15+.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Purple potion
Purple potion
Low Pay

Round glass bottle, purple/violet liquid, gold cork stopper; shape-identical to the other three potions, differs only by liquid color. Shares an identical payout ladder with Blue potion.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Blue potion
Blue potion
Low Pay

Round glass bottle, blue liquid, gold cork stopper; shape-identical to the other three potions, differs only by liquid color. Shares an identical payout ladder with Purple potion.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier

Bonus modes

10 modes
Base Game Modifier base
Base Game

7x7 grid (49 cells), Cluster Pays: 5+ same symbols adjacent vertically or horizontally form a winning cluster, which pays and disappears; empty cells refill from above, repeating within the same spin until no more winning clusters form. No paylines/ways.

Other countdown
Progress Bar (Countdown)

Rack of 4 glass flasks above the cauldron. Counter starts at 100 and drops 1 point per symbol that becomes part of a winning combination. Every 25 points a flask overturns and fires one of 4 random sub-features (Detonation/Reduction/Separation/Promotion, can repeat); at 0 the last flask overturns and The Pot fires (guaranteed, not random). Not purchasable on its own.

Other detonation
Detonation

Countdown sub-feature: 3 to 6 symbols turn into Wilds, each destroying the 4 symbols around it (above/below/left/right) without payment. Blue plaque, blue potion-flask icon, cyan-blue 3D text.

Other reduction
Reduction

Countdown sub-feature: all low (potion-bottle) symbols on the board are destroyed without payment. Green plaque, green shield/down-arrow icon, bright green 3D text.

Other separation
Separation

Countdown sub-feature: a Wild is created in the center of the field; all symbols along that Wild's diagonal turn into one and the same randomly chosen symbol (existing Wilds on the diagonal remain Wild). Purple/violet plaque, lightning-bolt icon, purple/magenta 3D text.

Other promotion
Promotion

Countdown sub-feature: one randomly chosen symbol converts itself and all its copies on the board into another randomly chosen symbol. Orange/red plaque, pink up-arrow icon, pink-red 3D text.

Bonus Mode the_pot
The Pot

Bonus round triggered when the Countdown reaches 0, or purchasable via Buy Bonus for exactly 100x total bet (verified at both bet extremes, 0.20 and 20.00). A 3x3 Wild block (9 cells) drops; on the round's 2nd refill the Wild supply becomes 2 separate 2x2 blocks; on the 3rd refill, 9 individual single-cell Wilds. Winning Wilds pay and disappear.

Other big_symbol
Big Symbol

If 4 identical symbols drop adjacent in a 2x2 square they merge into one Big Symbol carrying a fixed x2 win multiplier (does not apply to Wild). Multiple Big Symbols in the same winning combination MULTIPLY their multipliers together, not add (e.g. two x2 Big Symbols in one win = x4). During refill a Big Symbol can split back into 4 normal symbols. Not purchasable separately.

Other backlit
Backlit symbol

After every spin, randomly chosen matching low (potion) symbols glow with a yellow halo. If the glowing symbols form a winning cluster, they disappear and exactly 2 new Wild symbols appear in their place (max 2 Wilds per refill, cap confirmed live). Not purchasable separately.

Other second_chance
Second Chance

On any spin that resulted in zero wins, a random number of symbols can turn into Wilds and the win is recalculated; can break/interrupt a Big Symbol. Independent of the Countdown state. No announcement banner is shown for this feature.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus (The Pot) headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#542310 base dominant 1 base
#2F1D1A base dominant 2 base
#9B5C26 base dominant 3 base
#9E1E0B base dominant 4 base
#EEA115 base dominant 5 base
#684C25 base dominant 6 base
#2C0A06 bonus dominant 1 bonus
#4A200D bonus dominant 2 bonus
#C69852 bonus dominant 3 bonus
#A86530 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Same-hue symbol pairs are also distinguished by silhouette/shape: Blue potion (round bottle+cork) vs Eye (eyeball with pupil); Purple potion (bottle) vs Purple snail (coiled shell). The four Countdown sub-features are each coded by color AND a distinct icon shape (flask/shield-arrow/lightning bolt/arrow) AND a printed word.
  • Honest gap: the four potion-bottle symbols (green/red/purple/blue) are shape-identical (round bottle, gold cork) and differ ONLY by liquid color. This does not change payout within a pair (Green=Red ladder, Purple=Blue ladder), but a color-blind player cannot tell the two ladders apart by shape alone if hue perception fails.
  • Win-tier escalation (BIG WIN green/yellow gradient, MEGA WIN green/yellow-green gradient, TOTAL WIN orange/red gradient) is also conveyed by the printed words themselves, not by color alone.
Screen Reader
  • Bottom control bar has stable, always-in-the-same-place controls: Info(i) and Settings at far left, Balance/Total-bet center-left, Autospin(A) and Spin/refresh at far right. Buy Bonus button and price are always in a fixed banner above the top-right of the reel grid. Paytable/Rules booklets are single continuously-scrollable panels (no next/prev pagination), reachable via 3 stacked icon buttons on the panel's left edge.
Motor Accessibility
  • Bet amount is adjusted with small up/down triangle buttons rather than a slider, which is easy to mis-click. Spacebar-to-spin is available and enabled by default, reducing the need for precise mouse clicks. Autoplay presets (10 up to infinite) reduce required repeated clicks.
Hearing Accessibility
  • No audio-only information was observed on any captured screen; all state (wins, bonus active, feature name, RTP, bet) is shown as on-screen text/numbers. Settings panel exposes independent Music and Sound FX toggles plus a master Volume slider, so audio can be fully disabled without losing any information.

Media & assets

2 files · 2 types
62 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game (7x7 cluster-pays grid), min/max bet ladder measured to both physical limits (0.20-20.00), Buy Bonus dialog and price scaling (exactly 100x total bet at both ends).
Paytable/Features booklet (25 pages, confirmed bottom of scroll) and separate Rules booklet (14 pages, confirmed bottom of scroll) - full text of all mechanics, RTP (96.3% base / 96.01% Buy Bonus), malfunction clause.
Splash/info screen, 4 tabs (Countdown/The Pot/Big Symbol/Backlit) with captions and max win 12000x.
Settings panel and Autospin settings panel.
Live The Pot bonus round (Bonus Active banner, cascade win-list) - caveat: the captured frame shows a partially-resolved cascade state (2 leftover Wild tiles), not the intact initial 3x3 Wild block.
Live Big Symbol feature: three simultaneous 2x2 Big Symbols with x2 badges, a plain Wild correctly left unbadged, and a live cluster confirming the x2 payout multiplier applied.
Live Backlit full cycle: indicator (glowing potions) -> trigger (winning cluster collapses) -> result (2 new Wild tiles appear), 2-Wild-per-refill cap confirmed pixel-for-pixel.
Live announcement banners for all four Countdown sub-features: Detonation, Reduction, Separation, Promotion.
Win screen progression: BIG WIN -> MEGA WIN -> settled TOTAL WIN 11.46 FUN / 57x bet, verified against post-round balance arithmetic.
Second Chance (random Wild insertion on a losing spin, win recalculated) has no announcement banner - its result on a settled frame is visually indistinguishable from a Wild that landed on the board on its own, so no live example could be captured; documented from rule text only.
Volatility rating is not printed anywhere in the captured screens (no meter or label) - left unspecified rather than guessed.
The Pot feature's intact initial 3x3 Wild block was not captured cleanly - the available frame shows a later cascade state with only 2 leftover Wild tiles after several clusters had already resolved.
Purpose of the small mm:ss timer next to the speaker icon in the top bar (values 06:34-09:39 seen across captures) is not confirmed from the available screens.

Ask AI about Potion Spells

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Potion Spells play? Keep it simple.

7x7 grid (49 cells), Cluster Pays: 5+ same symbols adjacent vertically or horizontally form a winning cluster, which pays and disappears; empty cells refill from above, repeating within the same spin until no more winning clusters form. No paylines/ways.

RTP 96.30%Very High volatilitymax win ×12000demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Potion Spells vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/potion-spells-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/potion-spells-b10/
{
  "game": {
    "name": "Potion Spells",
    "provider": "BGaming",
    "theme": "A cosy witch's cabin / alchemy workshop. Wooden plank walls and floor, a witch's broom leaning in the bottom-left corner, and a large glowing golden cauldron bubbling with green potion to the right of the reels. A rack of four glass flasks connected to the cauldron by pipes sits above the cauldron and visually tracks the 'Progress Bar' countdown feature. All symbols are witch-craft ingredients: potion bottles, a frog, a toadstool, a snail shell and an eyeball.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 61 desktop screenshots (1280x800) + verbatim OCR + zoomed crops of the paytable and live feature frames.",
    "method_notes": "All rules text is read twice: once from the in-game paytable/features booklet (paytable_p6-p25) and once from the separate Rules booklet (rules_p5-p10), which is a word-for-word duplicate of the feature descriptions - both were read and they agree exactly, so wording is quoted with confidence. Symbol payout ladders were cross-checked against a second, independent channel: clicking directly on the Mushroom symbol in the base game opens an in-game tooltip (paytable_tooltip_mushroom.png) that reproduces the exact same numbers as the paytable booklet page. The Big Symbol multiplier-aggregation rule (multiply vs add) was NOT assumed - it is quoted verbatim from the rule text, which explicitly says multipliers from several Big Symbols in one win are 'multiplied with each other'. Numbers are taken only where legible; nothing is invented.",
    "language": "English",
    "currency_note": "The in-game balance/bet/win amounts are shown with the label 'FUN' (e.g. 'Balance 1,000.00 FUN'). This is BGaming's generic demo-mode play-credit label, NOT an ISO currency code and NOT the game's real-money currency - it must not be recorded as a currency anywhere. All monetary figures in this document are given exactly as printed, i.e. as 'FUN' amounts at the stated bet, purely to preserve the ratios between symbols/tiers."
  },

  "color_palette": {
    "overall_background": "Warm brown/tan wood-plank cabin interior; a witch's broom (dark brush, golden handle) leans in the bottom-left corner of the base game and paytable screens.",
    "reel_frame": "Dark wood outer frame around the 7x7 grid with a lighter wood 'shelf' shape at the top.",
    "reel_cells": "No visible grid lines between symbols beyond faint dark separators; the play field background behind the symbols is near-black/dark charcoal.",
    "right_side_panel": "A glowing golden cauldron with green bubbling potion (the 'Pot') sits bottom-right; above it a rack of 4 clear glass flasks with gold caps, connected to the cauldron by teal-grey pipes carrying green liquid - this is the visual 'Progress Bar' / Countdown tracker.",
    "top_bar": "Golden/brown parchment-style banner above the reels showing the Buy Bonus price and the BUY BONUS button (orange with dark text) or, once bought, a green 'BONUS ACTIVE' pill.",
    "bottom_bar": "Dark maroon/wine-red horizontal bar across the full width holding balance, bet and spin controls.",
    "logo_wordmark": "'POTION SPELLS' logo top-left of the base game and centered on the splash/info screens: 'POTION' in orange-to-yellow gradient letters, 'SPELLS' in bright green gradient letters with green potion bubbles rising above it, on a brown wooden signboard with rope-like scroll ends.",
    "feature_announcement_colors_by_subfeature": {
      "detonation": "Blue - a blue-bordered wooden plaque with a blue glowing background and white sparkle particles; icon is a light-blue potion flask on a wood-plank tile; the word 'DETONATION' is rendered in bright cyan-blue 3D letters.",
      "reduction": "Green - a green-bordered wooden plaque with a green glowing background; icon is a green downward-pointing shield/arrow on a wood-plank tile; the word 'REDUCTION' is rendered in bright green 3D letters.",
      "separation": "Purple/violet - a purple-bordered wooden plaque with a purple/magenta glowing background; icon is a purple lightning-bolt shape on a wood-plank tile; the word 'SEPARATION' is rendered in bright purple/magenta 3D letters.",
      "promotion": "Orange-red - an orange-bordered wooden plaque with an orange/red glowing background; icon is a pink/red upward-pointing arrow on a wood-plank house-shaped tile; the word 'PROMOTION' is rendered in bright pink-red 3D letters.",
      "accessibility_note": "Each of the four sub-features is coded by BOTH a distinct color AND a distinct icon SHAPE (flask / shield-arrow-down / lightning bolt / arrow-up) AND a distinct printed word, so the feature is identifiable without color vision."
    }
  },

  "grid_and_mechanic": {
    "grid": "7 columns x 7 rows = 49 cells, confirmed by direct pixel count on base_game.png.",
    "mechanic": "Cluster Pays (tumble/cascade). Quoted rule (rules_p9.png / paytable_p1.png OCR): '5 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination. It is paid and then disappears. The empty spaces are filled with the symbols coming from above.' Refilling repeats within the same spin until no more winning clusters are formed (rules_p5.png, 'Refilling').",
    "no_paylines": "There is no paylines/ways count anywhere in the UI or rules text - this is expected for a cluster-pays game and is not a missing value.",
    "illustrative_grid_warning": "The splash tabs and the feature-illustration pictures inside the paytable (info_p2.png, info_p4.png, paytable_p9-p25.png) show a small 3x3 or 6x3 sample grid purely to explain a mechanic close-up. That illustration is NOT the real board size; the real board, confirmed on every base_game/bonus screenshot, is 7x7."
  },

  "symbols": {
    "note": "The paytable shows no text names for the 8 regular symbols - identities below are visual descriptions. Payout figures are read at the paytable's own anchor bet of 0.20 total bet (paytable_bet_anchor). The paytable buckets high cluster sizes into ranges rather than listing every count: '15+' pays a flat amount for any cluster of 15 or more, '12+' for a cluster of 12-14, '10+' for a cluster of 10-11, and then exact counts 9, 8, 7, 6, 5 are listed individually. That gives 8 payout tiers per symbol, all captured (well under the 12-tier ceiling).",
    "high_value": [
      {
        "name": "Frog",
        "appearance": "A cartoon green tree frog sitting upright, cream-white belly, large orange/yellow eyes with black pupils, no bottle or cork (the only 'creature' symbol without a container).",
        "rank": "Highest-paying regular symbol.",
        "payouts_at_bet_0.20": {"15_plus": "150.00", "12_to_14": "10.00", "10_to_11": "4.00", "9": "1.60", "8": "1.00", "7": "0.60", "6": "0.40", "5": "0.20"},
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Mushroom (red-and-white toadstool)",
        "appearance": "A red mushroom cap covered in white spots on a short white stalk - a classic fly-agaric toadstool shape.",
        "payouts_at_bet_0.20": {"15_plus": "60.00", "12_to_14": "5.00", "10_to_11": "2.00", "9": "0.80", "8": "0.60", "7": "0.40", "6": "0.20", "5": "0.16"},
        "source": "paytable_p2.png / paytable_p3.png; independently confirmed by the in-game tooltip paytable_tooltip_mushroom.png (identical numbers)"
      },
      {
        "name": "Purple/magenta snail shell",
        "appearance": "A glossy coiled spiral shape resembling a snail's shell viewed from the side, colored magenta/purple with lighter pink highlights; no visible snail body, eyes or antennae - just the shell.",
        "payouts_at_bet_0.20": {"15_plus": "30.00", "12_to_14": "2.00", "10_to_11": "1.00", "9": "0.60", "8": "0.40", "7": "0.20", "6": "0.16", "5": "0.12"},
        "source": "paytable_p2.png / paytable_p3.png; live cluster of 11 paid 1.00 on bonus_pot_wild3x3.png, matching the 10-11 tier exactly"
      },
      {
        "name": "Eye",
        "appearance": "A pale blue-white round eyeball with a dark blue iris and large black pupil - no cork/bottle, just the eye shape.",
        "payouts_at_bet_0.20": {"15_plus": "15.00", "12_to_14": "1.00", "10_to_11": "0.60", "9": "0.40", "8": "0.30", "7": "0.20", "6": "0.14", "5": "0.10"},
        "source": "paytable_p2.png / paytable_p3.png; live cluster of 11 paid 0.60 on bonus_pot_wild3x3.png, matching the 10-11 tier exactly"
      }
    ],
    "low_value_potions": [
      {
        "name": "Green potion",
        "appearance": "A round glass bottle filled with green liquid, gold cork stopper on top.",
        "payouts_at_bet_0.20": {"15_plus": "2.00", "12_to_14": "0.60", "10_to_11": "0.20", "9": "0.16", "8": "0.12", "7": "0.08", "6": "0.04", "5": "0.03"},
        "source": "paytable_p5.png / paytable_p6.png; live cluster of 10 paid 0.20 on bonus_pot_wild3x3.png"
      },
      {
        "name": "Red potion",
        "appearance": "A round glass bottle filled with red liquid, gold cork stopper on top.",
        "payouts_at_bet_0.20": {"15_plus": "2.00", "12_to_14": "0.60", "10_to_11": "0.20", "9": "0.16", "8": "0.12", "7": "0.08", "6": "0.04", "5": "0.03"},
        "source": "paytable_p5.png / paytable_p6.png"
      },
      {
        "name": "Purple potion",
        "appearance": "A round glass bottle filled with purple/violet liquid, gold cork stopper on top. Distinguished from the purple SNAIL by shape (round bottle+cork vs. coiled spiral shell) even though both are purple-family colors.",
        "payouts_at_bet_0.20": {"15_plus": "0.60", "12_to_14": "0.20", "10_to_11": "0.16", "9": "0.12", "8": "0.06", "7": "0.04", "6": "0.03", "5": "0.02"},
        "source": "paytable_p5.png / paytable_p6.png; live cluster of 13 paid 0.20 on bonus_pot_wild3x3.png, matching the 12-14 tier"
      },
      {
        "name": "Blue potion",
        "appearance": "A round glass bottle filled with blue liquid, gold cork stopper on top. Distinguished from the blue-white EYE symbol by shape (round bottle+cork vs. eyeball with pupil) even though both are blue-family colors.",
        "payouts_at_bet_0.20": {"15_plus": "0.60", "12_to_14": "0.20", "10_to_11": "0.16", "9": "0.12", "8": "0.06", "7": "0.04", "6": "0.03", "5": "0.02"},
        "source": "paytable_p5.png / paytable_p6.png; live cluster of 6 with a x2 Big Symbol multiplier paid 0.06 (base 0.03 x2) on bonus_pot_wild3x3.png"
      }
    ],
    "lowest_value_note": "Purple potion and Blue potion share an identical payout ladder (both the lowest-paying regular symbols); Green potion and Red potion also share an identical, slightly higher ladder. This is a genuine paytable property (verified on two separate pages), not a documentation error.",
    "wild": {
      "name": "WILD (labeled 'W')",
      "appearance": "A weathered wooden/parchment scroll tile with a large gold 3-D letter 'W' on it, gold trim at the scroll ends.",
      "rules": "Substitutes for any of the 8 regular symbols. Quoted: 'Substitutes for any symbol. Is not affected by four additional features (Detonation, Reduction, Separation and Promotion).' No fixed payout table of its own is shown for the Wild symbol.",
      "source": "paytable_p1.png / rules_p5.png"
    }
  },

  "features": {
    "refilling": {
      "name": "Refilling (cascade mechanic)",
      "rule": "Quoted: 'When winning combinations are formed and winning symbols disappear, the remaining symbols move down, and the empty spaces are filled with new symbols coming from above. Within one spin the process is repeated until no more winning combinations are formed.'",
      "source": "rules_p5.png"
    },
    "progress_bar_countdown": {
      "name": "Progress Bar (labelled 'COUNTDOWN' on the splash screen)",
      "visual_indicator": "A row of 4 glass flasks with gold caps sitting above the cauldron, connected to it by pipes; green liquid visibly flows from the cauldron toward the flasks. At the very start of a session (bar = 100) the flasks are shown grey/unlit.",
      "rule": "Quoted: 'Every symbol that becomes a part of a winning combination adds 1 point to the progress bar. The progress bar counter initially contains 100 points, which corresponds to 4 flasks with potion. It counts downwards, i.e. every winning symbol lowers the value of the counter. Every 25 points from the progress bar activate the flask's overturn and 1 additional feature. The first four additional features are Detonation, Reduction, Separation and Promotion. They are chosen randomly. When the number of symbols in the progress bar achieves 0, the last flask is turned over, and the additional Pot feature is activated.'",
      "mapping": "100 -> 75 points spent: 1st flask overturns, one of Detonation/Reduction/Separation/Promotion fires (chosen randomly, can repeat). 75 -> 50: 2nd flask overturns, another random one of the four fires. 50 -> 25: 3rd flask overturns, another random one fires. 25 -> 0: 4th (last) flask overturns and THE POT is activated (guaranteed, not random).",
      "not_purchasable_separately": "Buy Bonus purchases THE POT directly (the payout of reaching 0); the countdown itself and its four random sub-features cannot be bought - they are only ever reached by accumulating winning symbols in normal/bought play.",
      "source": "paytable_p6.png-p8.png / rules_p6.png-p8.png (identical wording in both booklets)"
    },
    "countdown_subfeatures_list": [
      {
        "name": "Detonation",
        "rule": "Quoted: 'From 3 to 6 symbols are turned into Wild symbols, and each of them destroys 4 symbols around it (above, below, right and left) without payment.'",
        "icon_color": "Blue plaque, blue potion-flask icon, cyan-blue text.",
        "live_capture": "subfeature_detonation.png - announcement banner shown mid-round.",
        "source": "paytable_p18.png-p19.png / rules_p8.png"
      },
      {
        "name": "Reduction",
        "rule": "Quoted: 'All the low symbols are destroyed without payment.' ('Low symbols' = the 4 potion-bottle symbols, i.e. everything except Frog/Mushroom/Snail/Eye.)",
        "icon_color": "Green plaque, green shield-with-downward-arrow icon, bright green text.",
        "live_capture": "subfeature_reduction.png.",
        "source": "paytable_p23.png / rules_p8.png"
      },
      {
        "name": "Separation",
        "rule": "Quoted: 'A Wild symbol is created in the center of the field, and all the symbols along the diagonal of this symbol are turned into one and the same randomly chosen symbol. In case along the diagonal of this symbol there are Wild symbols, they remain Wild symbols.'",
        "icon_color": "Purple/violet plaque, purple lightning-bolt icon, purple/magenta text.",
        "live_capture": "subfeature_separation.png.",
        "source": "paytable_p22.png / rules_p8.png"
      },
      {
        "name": "Promotion",
        "rule": "Quoted: 'A randomly chosen symbol turns itself and all its copies into the other same symbols.' (i.e. every copy of one randomly picked symbol on the board is converted into another randomly picked symbol.)",
        "icon_color": "Orange/red plaque, pink upward-arrow icon, pink-red text.",
        "live_capture": "subfeature_promotion.png.",
        "source": "paytable_p20.png / rules_p8.png"
      }
    ],
    "countdown_subfeatures_capture_method_note": "All four live announcement frames were captured by the TL using a color-threshold detector on the flask-rack area rather than by chance/OCR, after two prior blind spin-hunts (~97 spins) failed to catch them; the stylised announcement font is not reliably OCR-readable, so identification here is by icon color+shape+text-shape, cross-checked against the rule text.",
    "the_pot": {
      "name": "THE POT",
      "rule": "Quoted: 'The feature is triggered when the value of the progress bar achieves 0. A Wild symbol 3x3 appears. In the second refill it is divided into 2 Wild symbols 2x2. In the third refill - into 9 individual Wild symbols. The winning Wild symbols disappear.'",
      "interpretation": "Stage 1: a single contiguous 3x3 block of Wilds (9 cells) drops onto the board. Any Wilds that end up part of a winning cluster pay out and disappear immediately; Wilds not yet part of a win persist through the cascade. Stage 2 (on the feature's second refill): the Wild supply reappears as 2 separate 2x2 blocks (8 cells total). Stage 3 (third refill): as 9 separate single-cell Wilds scattered on the board.",
      "buy_bonus": {
        "available": true,
        "variants": 1,
        "price_rule": "Buy Bonus always costs exactly 100x the current total bet (verified: 20.00 FUN at 0.20 bet, 2,000.00 FUN at 20.00 bet - exact 100x ratio at both ends of the bet range).",
        "dialog_text": "Confirmation dialog reads 'BUY BONUS' / price / an image of the cauldron / two buttons: orange 'NO' (cancel) and green 'YES' (confirm).",
        "rule_quote": "'A player can buy the Pot feature clicking on the Buy Bonus button. The next spin after the purchase triggers the feature.'",
        "source": "bonus_buy_dialog.png, base_game.png, bet_limits_max.png, rules_p9.png"
      },
      "live_capture": "bonus_pot_wild3x3.png - see note below on frame content.",
      "frame_content_caveat": "IMPORTANT / discrepancy found: the file bonus_pot_wild3x3.png (and its manifest note) is labelled as showing the initial 3x3 Wild block, but pixel inspection (zoomed crop) shows only 2 individual, vertically-adjacent 'W' tiles on the board, not a contiguous 3x3 block of 9. The floating '+2.00' / '+0.06' win labels and the cascade win-history list on the left (13/11/11/10/6-symbol clusters) show that several winning clusters - very likely including most of the original 3x3 Wild block - had ALREADY resolved and disappeared by the time this frame was captured (consistent with the rule 'the winning Wild symbols disappear'). The 2 remaining Wild tiles are plausibly the non-winning leftover of that same cascade sequence, not a distinct new stage. The feature (Bonus Active banner, correct bet-scaled cascade payouts) is genuinely THE POT round; only the specific claim 'shows an intact 3x3 wild block' does not match the pixels. Recommend re-labelling this frame's free_label/note to 'The Pot feature, mid-cascade after partial Wild resolution' rather than 'wild3x3 block' if it is kept as-is; a cleaner frame catching the pot at the instant of the intact 3x3 drop was not captured in this manifest.",
      "win_confirmation": "The round that included this Pot purchase settled at TOTAL WIN 11.46 FUN = 57x bet (win_screen.png), and balance after settlement (991.46 FUN) exactly equals the post-purchase balance (980.00 FUN, i.e. 1000 - 20 buy price) plus the win (11.46), confirming the final number is genuine and not a mid-animation value.",
      "source": "paytable_p9.png-p11.png / rules_p9.png"
    },
    "big_symbol": {
      "name": "Big Symbol",
      "rule": "Quoted: 'If 4 same symbols drop adjacent in the form of a square, they turn into a single big symbol 2x2. In case such a big symbol becomes a part of a winning combination, the win amount for it is doubled. In case several big symbols become a part of a winning combination, their multipliers are multiplied with each other and applied to the win amount. During the Refill such a big symbol can be divided into 4 usual symbols. The feature does not apply to Wild symbols.'",
      "aggregation_rule_confirmed": "MULTIPLICATIVE, not additive - the rule text explicitly says multiple Big Symbol multipliers in one winning combination are 'multiplied with each other' (e.g. two x2 Big Symbols in the same win would combine to x4, not x2+x2=x4-by-addition-coincidence at n=2, diverging from addition at n=3+: three x2's multiply to x8 but would only add to x6). Every Big Symbol carries a fixed x2 multiplier per the illustration text and the live capture below; no higher per-symbol multiplier value was observed or claimed anywhere.",
      "live_capture": "bonus_bigsymbol_live.png shows THREE simultaneous Big Symbols (a 2x2 Frog block, a 2x2 Green-potion block, a 2x2 Blue-potion block), each labelled with a gold 'X2' badge, occurring in the same Pot-bonus round as bonus_pot_wild3x3.png. A plain Wild ('W') tile is also visible and is correctly NOT marked with any multiplier badge, consistent with 'the feature does not apply to Wild symbols.' The cascade win-list captured in the same round (bonus_pot_wild3x3.png) shows a 6-symbol Blue-potion cluster paying '0.06' where the base 6-tier value for Blue potion is 0.03 - exactly a x2 multiplier, confirming the Big Symbol double is applied per-cluster as documented.",
      "not_purchasable_separately": true,
      "source": "paytable_p12.png-p14.png / rules_p6.png"
    },
    "backlit_symbol": {
      "name": "Backlit symbol",
      "rule": "Quoted: 'After every spin randomly chosen same low symbols start shining. In case these shining symbols form a winning combination, they disappear, and 2 Wild symbols appear on their place. If more than one winning combination is formed in such a way, the rule applies once to all the combinations on the screen. The transformation is made till the next spin, during refilling the shining symbols do not change. In one refill a player can get only 2 Wild symbols.'",
      "visual_indicator": "The chosen matching low symbols (always potions, i.e. the 4 lowest-value symbols) are drawn with a soft warm-yellow glowing halo/outline around them, visible even before any match happens.",
      "full_cycle_captured": [
        "bonus_backlit_indicator.png - normal base-game spin (Total bet 0.20, settled win 0.84) with exactly 2 Blue-potion symbols glowing with a yellow halo (top row and mid-left) - the 'indicator' state, forward-looking to the next spin.",
        "bonus_backlit_trigger_pre.png - the moment a vertical column of glowing Eye symbols collapses (green particle burst along the column) as they form a winning cluster.",
        "bonus_backlit_trigger.png - result frame: exactly 2 new 'W' Wild tiles appear stacked vertically in the same column where the Eye symbols just cleared, with '+0.12' and '+0.04' win labels floating above them - a literal, pixel-level confirmation of 'they disappear, and 2 Wild symbols appear on their place' and of the 'only 2 Wild symbols per refill' cap."
      ],
      "not_purchasable_separately": true,
      "source": "paytable_p15.png-p17.png / rules_p6.png"
    },
    "second_chance": {
      "name": "Second Chance",
      "rule": "Quoted: 'In every spin that did not result in a win the random number of symbols can turn into Wild symbols. In this case the win is recalculated. The feature can break Big Symbol.'",
      "note": "This is NOT one of the four Progress-Bar/Countdown sub-features (it is listed separately in 'About the game' as one of the 'main features' alongside Wild/Big Symbol/Backlit) - it can fire on ANY losing spin, independent of the countdown state.",
      "not_captured_live": "No losing-spin-rescued-by-Second-Chance frame is present in this manifest; the mechanic is documented from rule text only (paytable_p24.png / rules_p6.png, worded identically in both booklets). Flagged here rather than invented - if a live example is needed, it requires catching a spin with zero natural wins that is then rescued by a random Wild insertion.",
      "source": "paytable_p24.png / rules_p6.png"
    }
  },

  "technical_summary": {
    "rtp_base_percent": 96.3,
    "rtp_buy_bonus_percent": 96.01,
    "rtp_source": "rules_p12.png, quoted verbatim: 'The overall theoretical Return to Player (RTP) is 96.3%. RTP in the Buy Bonus feature is 96.01%.'",
    "bet_min": "0.20",
    "bet_max": "20.00",
    "bet_source": "Ladder measured to both physical limits with the +/- buttons: base_game.png shows 0.20 (down-arrow stops responding), bet_limits_max.png shows 20.00 (up-arrow stops responding after 40+ extra clicks).",
    "buy_bonus_price_ratio": "Exactly 100x total bet at both ends of the ladder (20.00 at 0.20 bet; 2,000.00 at 20.00 bet) - only one Buy Bonus variant exists, it always buys THE POT.",
    "max_win": "12,000x bet, printed on the splash screen (info_p1.png, 'MAX WIN 12000x'). Not observed anywhere else (e.g. not repeated in the Rules/RTP booklet page), so this is the only source for the figure.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, no flame/star meter). Left as not legible rather than guessed.",
    "reels_mechanic": "7x7 grid, Cluster Pays (5+ adjacent same symbols, vertical or horizontal adjacency), cascading refill.",
    "rng": "Quoted: 'The game is based on a certified random number generator.' (rules_p12.png)",
    "malfunction_clause": "Quoted: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p13.png)",
    "game_rule_version": "Rule text states: 'This is the game rule version 1.0, dated December, 2022. Game Version 1.0.0.' (rules_p13.png) - this is the RULE DOCUMENT'S own dated version stamp, not independently confirmed as the game's release date; treated as informational only.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (confirmed both in Settings panel checkbox 'Spacebar to spin', checked by default, and in rules text).",
    "quick_spin_availability": "Settings panel shows a 'Quick spin' checkbox, UNCHECKED/off by default; rules text notes 'Depending on license requirements, this feature may not be available' - i.e. its presence can vary by jurisdiction."
  },

  "screens": {
    "splash_info_tabs": {
      "type": "info",
      "pages": "info_p1.png - info_p4.png, four tabs of one splash/intro screen: COUNTDOWN, THE POT, BIG SYMBOL, BACKLIT (Second Chance and Wild/refilling are not shown as their own splash tab).",
      "common_layout": "'POTION SPELLS' logo centered top. Below it, a 2-column x 3-row grid of small feature-relevant icons on the left, a larger animated illustration (the cauldron, or a sample grid) on the right, with an orange/gold speech-bubble caption describing that tab's mechanic. Left/right big wooden arrow icons at the screen edges to move between tabs. Tab names 'COUNTDOWN / THE POT / BIG SYMBOL / BACKLIT' listed in a row near the bottom, with the active tab underlined and colored (green for Countdown/Pot tabs, green also for Big Symbol/Backlit tabs when active - the OTHER three inactive tab names are shown in dim orange). An orange 'CLICK TO START' button at the very bottom-center, and 'MAX WIN 12000x' printed bottom-right in white/gold.",
      "per_tab_caption_text": {
        "countdown": "'COUNTDOWN WHEN WINNING AND TRIGGERS UP TO FOUR RANDOM FEATURES' (this caption text is partially overlapped/see-through behind the logo in the capture but legible).",
        "the_pot": "'THE POT HELPS BY DROPPING WILDS, AND CAN APPEAR AS A 3X3 WILD SYMBOL'",
        "big_symbol": "'BIG SYMBOL WILL DOUBLE WINS' (partially overlapped by the logo in the capture, legible from context and from the identical wording in the rules booklet)",
        "backlit": "'BACKLIT SYMBOLS LEAVE WILDS BEHIND'"
      },
      "color_blind_notes": "Each tab's caption is also fully spelled out in text, and each tab shows literal example icons (e.g. two 'W' wild tiles and a frog for The Pot tab) - the mechanic is never conveyed by color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "7x7 symbol grid centered on a dark wood-look board, inside a lighter wood carved frame with a shelf-like top ornament. Logo top-left. Cauldron+flask-rack assembly to the right of the grid. Full-width dark maroon control bar at the bottom.",
      "top_right_of_reels": "A parchment-scroll banner reading the Buy Bonus price (e.g. '20.00 FUN') above an orange 'BUY BONUS' button; the word 'POTION SPELLS' is also printed vertically along the far right edge of the screen.",
      "top_left_of_reels": "A small square black-and-gold 'B' badge (likely a menu/provider icon) and, further right along the very top edge, a speaker/volume icon next to a small mm:ss timer readout (values seen range from 06:34 to 09:39 across different captures) - purpose not certain from these screens alone; possibly a demo-session or balance-replenish countdown, not part of core gameplay math.",
      "bottom_bar_left_to_right": "A small round 'i' Information button and a gear Settings button (both dark circles with white icon) at the far left, next to text 'Balance 1,000.00 FUN'. Center: 'Total bet' label above a value field ('0.20 FUN') with small up/down triangle buttons to its right for stepping the bet. Far right: a circular 'A' Autospin-settings icon and a circular refresh/spin icon (two curved arrows forming a loop).",
      "color_blind_notes": "Bet +/- are shape-coded triangles (up/down), not color-coded; Buy Bonus button is always orange regardless of price, distinguished by its printed text and position, not hue."
    },
    "paytable_features_booklet": {
      "type": "paytable",
      "pages": "paytable_p1.png - paytable_p25.png (25 pages total, confirmed exhausted/bottom-of-scroll by the capture tool).",
      "navigation": "A dark overlay panel over a dimmed reel background, with the game logo centered at top and an 'X' close button top-right. On the left edge, 3 small round icon buttons stacked vertically (approx. y=641/672/703): (1) a mesh-bag/sack icon = this Paytable/Features panel (the one documented here); (2) a clock icon = a 'History' style panel that did not change content across two separate open attempts in this demo (very likely a disabled/no-real-account placeholder, not evidence of missing content); (3) a question-mark icon = the separate plain-text Rules panel (see below). There is a thin vertical scrollbar on the right edge of the panel; the panel is scrolled by mouse wheel (no arrow buttons are shown, unlike some other BGaming titles).",
      "content_summary": "Page 1: Wild + Progress-Bar intro. Pages 2-5: all 8 regular symbols with full payout ladders (Frog, Mushroom, Purple snail, Eye, then Green/Red/Purple/Blue potions). Pages 6-8: 'FEATURES' header and full Progress Bar / Countdown text with cauldron-and-flasks illustration. Pages 9-11: THE POT text + illustration. Pages 12-14: BIG SYMBOL text + illustration. Pages 15-17: BACKLIT SYMBOL text + illustration. Pages 18-25: the four Countdown sub-features (Detonation, Promotion, Separation, Reduction) each with a colored icon tile and one-paragraph rule text, ending near a duplicate/continuation of the Second Chance and Separation/Reduction text at the very bottom (page 25 confirmed as true bottom, no new content beyond it)."
    },
    "rules_text_booklet": {
      "type": "rules",
      "pages": "rules_p1.png - rules_p14.png (14 pages, confirmed exhausted/bottom-of-scroll).",
      "content_summary": "Page 1: 'About the game' overview + 'How to play' + start of Autospins. Pages 2-3: rest of Autospins (Stop-autospin conditions: on any win / if single win exceeds / if cash balance increases by / if cash balance decreases by) + start of 'Features'. Pages 4-8: full text of Refilling, Wild symbol, Big Symbol, Backlit symbol, Second Chance, Progress Bar, Detonation, Reduction, Separation, Promotion, The Pot, Buy Bonus - wording is identical to the Paytable/Features booklet, i.e. a second independent read of the same rules. Page 9: cluster definition ('5 or more same symbols...') + Spin Results + pointer to the Information button for payouts. Pages 10-11: Settings section (Quick spin license caveat, Spacebar to spin, volume/music/SFX toggles). Page 12: 'Return to Player' - RTP 96.3% base / 96.01% Buy Bonus. Page 12 also: 'RNG' certification statement. Page 13: Additional information (malfunction clause, 24h round-termination, Collect behavior) + game rule version stamp (v1.0, December 2022, Game Version 1.0.0). Page 14: confirmed bottom of panel, no further content.",
      "typography": "White body text on a plain dark charcoal background, bold white section headers, bold inline keywords (e.g. 'Total bet', 'Spin button', feature names) - no color-only emphasis, all emphasis is also conveyed by bold weight."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark rounded rectangle overlay centered over the dimmed reels, with an 'X' close button top-right of the panel.",
      "content": "Two checkboxes: 'Quick spin' (unchecked/off by default) and 'Spacebar to spin' (checked/on by default). Below, an 'Audio' section: a horizontal 'Volume' slider (shown near maximum, filled light-grey track with a white circular handle), and two more checkboxes 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "All toggles are checkbox squares with a visible check-mark glyph when on, not color-only; the slider position (not color) conveys the volume level."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel anchored to the right side of the screen over the reels, with a 'Basic' dropdown selector top-right of the panel header.",
      "content": "'Stop autospin' section with 4 unchecked checkboxes and labels: 'On any win', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance increases by' (adjacent empty field), 'If cash balance decreases by' (adjacent empty field). Below: an 'Enable quick spin' checkbox (unchecked). 'Numbers of rounds' section: a 3x3 grid of preset buttons - 10, 25, 50, 100, 250 / 500, 750, 1000, and an infinity symbol (unlimited autospins).",
      "color_blind_notes": "All options are text-labelled checkboxes and numeric buttons; no information is color-only."
    },
    "buy_bonus_dialog": {
      "type": "bonus",
      "content": "A parchment scroll graphic centered over the dimmed reels. Header 'BUY BONUS' in green 3D letters, price below in dark brown text (e.g. '20.00 FUN'), a small cauldron icon in the middle, and two wood-textured buttons at the bottom: orange 'NO' (left) and green 'YES' (right).",
      "color_blind_notes": "Confirm/cancel are also distinguished by their text label (YES/NO) and position (right/left), not only by orange/green color."
    },
    "the_pot_live": {
      "type": "bonus",
      "frame": "bonus_pot_wild3x3.png",
      "content": "Top-right banner changes from the price/Buy-Bonus button to a green 'BONUS ACTIVE' pill on the same parchment scroll. Left side of the reel frame shows a running list of the cascade's resolved clusters this round (count, symbol icon, and multiplier tag where relevant, and the FUN amount paid), e.g. '13 [purple potion] 0.20', '11 [magenta snail] 1.00', '11 [eye] 0.60', '10 [green potion] 0.20', '6 [blue potion] x2 0.06'. See features.the_pot.frame_content_caveat above for the exact discrepancy between this frame's expected content (an intact 3x3 Wild block) and what the pixels actually show (2 leftover Wild tiles after partial resolution)."
    },
    "big_symbol_live": {
      "type": "bonus",
      "frame": "bonus_bigsymbol_live.png",
      "content": "Same Pot-bonus round. Three 2x2 blocks of identical symbols (Frog, Green potion, Blue potion) each carry a gold 'X2' badge in their top-left cell. A plain 'W' Wild tile sits nearby, correctly unbadged."
    },
    "backlit_live_sequence": {
      "type": "bonus",
      "frames": ["bonus_backlit_indicator.png", "bonus_backlit_trigger_pre.png", "bonus_backlit_trigger.png"],
      "content": "See features.backlit_symbol.full_cycle_captured above for the play-by-play."
    },
    "countdown_subfeature_announcements": {
      "type": "bonus",
      "frames": ["subfeature_detonation.png", "subfeature_reduction.png", "subfeature_separation.png", "subfeature_promotion.png"],
      "common_layout": "A large centered rectangular plaque over the dimmed reels, colored per-feature (see color_palette.feature_announcement_colors_by_subfeature), containing a small icon tile and the feature's name in large 3D outlined letters below the plaque. The dimmed reels behind still show the current board and left-side cascade win-list from that round."
    },
    "win_screens": {
      "type": "win_screen",
      "progression": "The same round's win animates through an escalating counter and celebration screens: win_screen_bigwin.png shows 'BIG WIN' with the counter mid-animation at 4.36 FUN (not final); win_screen_megawin.png shows an escalation to 'MEGA WIN' with the counter at 10.64/11.46 FUN transition, footer already showing the eventual final number 11.46 (mid-animation, counter overlay not yet caught up); win_screen.png is the settled final screen: 'TOTAL WIN 11.46 FUN' with '57x BET' printed below in gold, over a graphic of a red banner and a pile of gold coins.",
      "verification": "Balance after settlement is 991.46 FUN, which equals the post-Buy-Bonus balance of 980.00 FUN (1,000.00 starting balance minus the 20.00 FUN purchase) plus the 11.46 FUN win - confirming 11.46 is the true final number, not an intermediate counter value.",
      "color_blind_notes": "BIG WIN plaque uses green/yellow gradient text, MEGA WIN uses green/yellow-green gradient text, TOTAL WIN (final) uses orange/red gradient text on a red banner - three different escalation tiers are also distinguished by the printed WORDS ('BIG WIN' / 'MEGA WIN' / 'TOTAL WIN'), not color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has stable, always-in-the-same-place controls: Info(i)+Settings at far left, Balance/Total-bet in the center-left, Autospin(A) and Spin/refresh at far right. The Buy Bonus button and its price are always in a fixed banner above the top-right of the reel grid. The paytable/rules booklet is a single continuously-scrollable panel (not paginated with next/prev buttons), reachable via 3 stacked icon buttons on its left edge.",
    "motor": "Bet amount is adjusted with small up/down triangle buttons rather than a slider, which is easy to mis-click; Spacebar-to-spin is available and enabled by default, reducing the need for precise mouse clicks to spin. Autoplay presets (10 up to infinite) reduce required repeated clicks.",
    "color_blind": "Same-hue symbol pairs are always also distinguished by silhouette/shape: potion-bottle-with-cork vs. creature/object (e.g. blue potion vs. eye; purple potion vs. purple snail; green potio vs. frog; red potion vs. mushroom). The four Countdown sub-features are each coded by color AND icon shape AND a printed word. Win-tier escalation (Big Win/Mega Win/Total Win) is conveyed by printed words, not color alone.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; all state (wins, bonus active, feature name, RTP, bet) is shown as on-screen text/numbers. Settings panel exposes independent Music and Sound FX toggles plus a master Volume slider, so audio can be fully disabled without losing any information."
  },

  "not_captured_or_uncertain": [
    "Second Chance feature: no live example of a losing spin being rescued by a random Wild insertion was captured; documented from rule text only (quoted in features.second_chance).",
    "Volatility rating: not printed anywhere in the captured screens (unlike some other titles that show a flame/star meter); left unspecified rather than guessed.",
    "The small mm:ss timer next to the speaker icon in the top bar (values seen: 06:34-09:39 across different captures): purpose not confirmed from the available screens; plausibly a demo balance-refresh or session countdown, not part of core game math, so not asserted as fact.",
    "The exact intact-3x3-Wild-block moment of THE POT feature was not captured cleanly; the available frame (bonus_pot_wild3x3.png) shows a later, partially-resolved cascade state instead (see features.the_pot.frame_content_caveat)."
  ],

  "qa_discrepancies_for_tl": [
    "bonus_pot_wild3x3.png / its manifest note claim an intact '3x3 wild block'. Zoomed pixel inspection shows only 2 individual Wild ('W') tiles on the board (vertically adjacent, roughly column 2, rows 6-7), not a contiguous 3x3 (9-cell) block. The visible win-history list and floating win labels indicate several clusters from this Pot round (very likely including most of the original 3x3 block) had already paid and disappeared before this frame was captured. The feature itself (Bonus Active banner, cluster payouts consistent with the paytable and with a x2 Big Symbol multiplier) is genuinely THE POT bonus round - only the specific 'shows the 3x3 block' claim does not match the pixels. Recommend either re-labelling the frame's description to 'Pot feature, mid-cascade' or, if an intact-3x3 shot is required for the record, capturing one more Pot purchase and grabbing the very first post-drop frame before any cascade/win resolves.",
    "All other manifest claims cross-checked (grid 7x7, RTP 96.3/96.01, bet 0.20-20.00, Buy Bonus = 100x bet exactly, max win 12000x, all 8 symbol payout ladders via two independent sources, Big Symbol multiplicative aggregation via rule text, Backlit full cycle, all four Countdown sub-feature colors/icons/text) were verified against pixels/OCR and found ACCURATE - no other discrepancies found."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.