Pop Zen

Demo, RTP 96.30%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 3 hours ago Verified · 04 Aug 2026
RTP 96.30%
Volatility Very High
Max win ×12000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

50 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/pop-zen-b10/

1,000 free requests / month · sign-up required

65 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

50 demo screens
50 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Pop Zen

Everything pulled from Pop Zen into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
50 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
8 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 50 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.30% · single configuration
volatility Very High
max_win_x ×12000
layout 7×7
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

Symbols & paytable

9 symbols
9 icons (ZIP)
Star bubble
Star bubble
High Pay

Deep violet-purple tile, solid gold 5-point star icon - highest-paying symbol. Colorblind-safe: color AND star icon both identify it. match_count 10/12/15 = open-ended tiers 10-11/12-14/15-or-more.

MatchPayoutUnit
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
15x 750.00 Multiplier
Heart bubble
Heart bubble
High Pay

Hot magenta/pink tile, solid gold puffy heart icon. Colorblind-safe: color AND heart icon both identify it. match_count 10/12/15 = open-ended tiers 10-11/12-14/15-or-more.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
15x 300.00 Multiplier
Diamond bubble
Diamond bubble
High Pay

Red tile, solid gold diamond/gem icon rotated 45 degrees. Colorblind-safe: color AND diamond icon both identify it. match_count 10/12/15 = open-ended tiers 10-11/12-14/15-or-more.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
15x 150.00 Multiplier
Orange ball bubble
Orange ball bubble
High Pay

Orange tile, glossy darker-orange sphere with highlight - no icon glyph, distinguished from low-value bubbles only by shading/roundness. match_count 10/12/15 = open-ended tiers 10-11/12-14/15-or-more.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 75.00 Multiplier
Blue bubble
Blue bubble
Low Pay

Plain flat sky-blue circle on matching tile, no icon - distinguished from the other 3 low-value bubbles ONLY by color (colorblind risk). match_count 10/12/15 = open-ended tiers.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Green bubble
Green bubble
Low Pay

Plain flat green circle on matching tile, no icon - distinguished from the other 3 low-value bubbles ONLY by color (colorblind risk). Pays identically to Blue bubble on every tier.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Teal/turquoise bubble
Teal/turquoise bubble
Low Pay

Plain flat teal circle on matching tile, no icon - distinguished from the other 3 low-value bubbles ONLY by color (colorblind risk). match_count 10/12/15 = open-ended tiers.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Lavender/orchid bubble
Lavender/orchid bubble
Low Pay

Plain flat pink-lavender/orchid circle on a lighter-purple tile, no icon - color-only distinction from the other low-value bubbles AND from the deep-violet Star tile (colorblind risk). Pays identically to Teal bubble.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
W symbol / Wild
W symbol / Wild
Wild

Round gold/orange bubble, bold purple 'W', glowing gold ring - brightest symbol. Substitutes for all 8 paying bubbles (no own payout); immune to the 4 progress-bar mini-features. Winning W clusters spawn 2 ordinary Wilds (max 2 per cascade).

Bonus modes

3 modes
Base Game Modifier base
Base Game

7x7 grid (49 cells), cluster pays: 5 or more identical symbols touching edge-to-edge vertically or horizontally (diagonal adjacency does not count) form a win; winning symbols vanish and the grid cascades/refills from above until no cluster remains.

Bonus Mode buy_bonus
Buy Bonus (Wild Drop purchase)

Purchasable for 100x total bet; guaranteed to trigger the Wild Drop feature (3x3 Wild block, then splitting into two 2x2 blocks, then nine 1x1 Wilds across refills) on the next spin. Price scales with the current bet.

Other progress_bar
Progress Bar

4-segment meter beneath the grid; every symbol that is part of a winning cluster adds 1 point (counter resets to 0 each session/reset). Every 25 points fills one segment and activates one feature drawn randomly from a 4-feature pool; reaching 100 points (bar fully lit) additionally activates Wild Drop.

Bonus buy

1 option
Option Price (cost × bet) Effect
Wild Drop headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#3058D3 base dominant 1 base
#3839C4 base dominant 2 base
#D660F0 base dominant 3 base
#DCEAF9 base dominant 4 base
#A5CDF6 base dominant 5 base
#1591EF base dominant 6 base
#29125D bonus dominant 1 bonus
#4C2159 bonus dominant 2 bonus
#CF4CEF bonus dominant 3 bonus
#572135 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The 4 high-value bubbles use redundant coding: Star (deep violet-purple tile + gold star icon), Heart (magenta/pink tile + gold heart icon), Diamond (red tile + gold diamond/gem icon) are each identified by BOTH tile color and a distinct icon shape - not color alone.
  • Risk: the 4 low-value bubbles (sky-blue, green, teal/turquoise, pink-lavender/orchid) carry no icon at all - they are plain flat circles distinguished from one another ONLY by tile color. Same risk applies to the Orange ball bubble, which has no icon, only a slightly darker orange shading versus its tile.
  • All 9 feature/mini-feature badges (Wild Blast, Clone, X-Lines, Smash, Re-Spin, Wild Drop, Big Symbol, W Symbol, Progress Bar) print a letter glyph AND a full text name on screen alongside their color, so feature identity does not depend on hue perception.
  • Minor residual gap: the 4-page splash carousel's page-indicator dots use a single solid-orange dot among plain white-outlined circles with no numeral - a color-only cue, though dot position (1st/2nd/3rd/4th) remains a usable non-color fallback.
  • Buy Bonus disabled state (price exceeds balance) is shown by desaturating the whole ribbon while the price number stays fully legible text, not a color-only signal.
Screen Reader
  • Bottom-bar control positions are stable across all gameplay screens: info+settings bottom-left, bet stepper center, autoplay+spin bottom-right, balance readout left-of-center. Paytable (21 pages) and rules (14 pages) are strictly linear scrollable booklets rather than tabbed structures, suiting sequential traversal.
Motor Accessibility
  • Large round primary targets for Spin and Autoplay. Spacebar can substitute for clicking Spin (togglable in Settings), reducing required precise clicks. Autoplay round count is chosen from large preset buttons (10, 25, 50, 100, 250, 500, 750, 1000, infinity) rather than free-text entry.
Hearing Accessibility
  • No information is audio-only: the Settings panel exposes explicit Music and Sound FX toggles plus a Volume slider, and all game feedback (wins, feature names, progress bar, balance) is rendered as on-screen text/graphics.

Media & assets

6 files · 6 types
50 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (7x7 grid), 4-page promo/splash carousel, 21-page paytable/features booklet, 14-page rules booklet, settings, autoplay dialog, bet-limit proof frames (min 0.20 FUN / max 20.00 FUN), Buy Bonus purchase dialog, naturally-triggered Big Symbol / Clone / Re-Spin features, and a win frame.
Four of the progress-bar's random features were not captured in play - Wild Drop, Wild Blast, X-Lines, Smash. The Buy Bonus purchase (which should guarantee Wild Drop) is non-functional in this demo build, verified with more than 15 distinct click methods; natural play across 498 real spins never filled the progress bar to its 4th/100-point segment and never randomly drew Wild Blast, X-Lines or Smash (only Clone was drawn). Their mechanics below are transcribed strictly from the paytable/rules text, not from observed gameplay: Wild Blast turns 3-6 symbols into Wilds, each destroying the 4 symbols directly adjacent to it without paying; X-Lines creates a Wild at the grid's exact center and turns every symbol on its diagonals into one random symbol type; Smash destroys all low-value symbols on the grid without payment; Wild Drop places a 3x3 Wild block that splits into two 2x2 blocks then nine 1x1 Wilds across successive refills.
Volatility is not stated anywhere in the captured splash carousel, paytable, or rules screens (no badge, no icon, no sentence) - left blank in-game, not inferred from these documentation screens.
Discrepancy inside the game's own documentation graphics, zoom-verified at 4x: the progress bar's 4-icon strip (paytable pages 6-7 and splash preview page 1) shows a third badge that is pixel-identical to the dedicated Re-Spin badge (gold coin 'R' flanked by two horseshoes), while the adjacent printed text on the SAME pages (and repeated in the rules booklet) names the pool of four random features as 'Wild Blast, Smash, X-Lines and Clone' - i.e. the text names Wild Blast where the icon strip shows the Re-Spin badge. Both observations are recorded; there is no basis here to decide which one reflects the actual RNG feature pool.

Ask AI about Pop Zen

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Pop Zen play? Keep it simple.

7x7 grid (49 cells), cluster pays: 5 or more identical symbols touching edge-to-edge vertically or horizontally (diagonal adjacency does not count) form a win; winning symbols vanish and the grid cascades/refills from above until no cluster remains.

RTP 96.30%Very High volatilitymax win ×12000demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Pop Zen vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/pop-zen-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/pop-zen-b10/
{
  "game": {
    "name": "Pop Zen",
    "provider": "BGaming",
    "theme": "A 'pop-it' silicone fidget/anti-stress toy, rendered as a slot: the reel frame is a magenta/fuchsia rounded plastic tray, and every symbol is a round rubbery 'bubble' sitting in a square socket, exactly like the dimples of a pop-it toy. The background is a bright blue sky with soft white clouds, giving a cheerful, cozy, toy-box atmosphere. Light, rhythmic music is described in the rules as part of the intended mood (not verifiable from static screenshots).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the slot's captured desktop screenshots (base game, 4-page promo carousel, 21-page paytable/features booklet, 14-page rules booklet, settings, autoplay, bet-limit proof frames, a bonus-buy dialog, three naturally-caught feature triggers, and a win frame) plus verbatim OCR and zoomed crops.",
    "method_notes": "Numbers are taken verbatim from on-screen text/OCR and cross-checked between the paytable booklet and the rules booklet (both state the same RTP and max-win figures independently). Payout tables were read from zoomed, personally-opened crops of every paytable page, not inferred. Where the game's own paytable graphic contradicts its own paytable text, both observations are recorded rather than one being silently discarded (see 'anomalies').",
    "language": "English"
  },

  "color_palette": {
    "background": "Bright royal/cornflower-blue sky gradient (lighter near the top, deeper blue lower down) filled with soft, puffy white clouds scattered around the edges of the screen.",
    "frame": "The reel area sits inside a rounded-square magenta/fuchsia 'plastic tray' frame with a lighter pink inner lip and a glossy highlight along the top edge, matching a real pop-it toy's tray. The 'POP ZEN' wordmark sits in a pink oval pill at the top-center of the frame, letters in white with a thick pink outline and a small gold star inside the 'O'.",
    "grid_tiles": "Each of the 49 cells (7 columns x 7 rows) is a flat-colored square 'socket' holding one round bubble symbol. Tile/bubble colors used: deep violet-purple, hot magenta/pink, red, orange, sky-blue, green, teal/turquoise, and a lighter pink-lavender/orchid shade.",
    "progress_bar": "A horizontal magenta/pink pill-shaped track directly under the grid, divided into 4 rounded segments; filled segments glow bright gold/yellow with a small white sparkle, unfilled segments stay flat magenta.",
    "buy_bonus_ribbon": "Left of the reels: a round gold medallion (bordered in red-orange) holding the purple 'W' wild icon, hanging above a pink ribbon banner reading 'BUY BONUS' and the price in FUN. When the price exceeds the current balance the whole ribbon and its text turn pale/desaturated (visually disabled), still showing the number.",
    "bottom_bar": "Dark semi-transparent bar along the very bottom holding the 'i' info button, gear settings button, the 'Total bet' stepper field (dark rounded rectangle with up/down triangle arrows), the Balance readout, and on the right the round 'A' autoplay button and the round spin/refresh button (two curved white arrows forming a circle).",
    "panel_ui": "Paytable/rules booklet pages are shown as a plain dark-charcoal/near-black full-screen panel with white and light-grey body text and a thin light-grey vertical scrollbar on the right edge; feature names are printed in white, section headers ('Features', 'Settings', 'Return to Player', 'RNG', 'Additional information') in bold white.",
    "accent_colors": "Gold/yellow (wild badge glow, progress-bar fill, star/heart/diamond icon fill, win-amount pop-ups), white (body text, clouds, close/nav icons), green (YES/confirm buttons), magenta/pink (NO/cancel buttons, frame)."
  },

  "symbols": {
    "note": "All 8 paying bubble symbols plus the W wild were read from zoomed, personally opened paytable pages 1-4 (bet anchor 0.20 FUN). Payout figures below are given both as printed (FUN at 0.20 bet) and as a multiplier of total bet (FUN value / 0.20). Cluster tiers are: 5, 6, 7, 8, 9, 10-11 ('10+'), 12-14 ('12+'), 15-or-more ('15+', open-ended top tier since the grid holds 49 cells). Payouts read from paytable_p1.png-paytable_p4.png.",
    "high_value": [
      {
        "name": "Star bubble (purple tile, gold star)",
        "appearance": "Deep violet-purple square tile holding a solid gold 5-point star (rounded, puffy 'rubber toy' style, no outline detail beyond a soft highlight).",
        "rank": "highest-paying symbol",
        "payouts_fun_at_0.20_bet": {"15+": "150.00", "12+": "10.00", "10+": "4.00", "9": "1.60", "8": "1.00", "7": "0.60", "6": "0.40", "5": "0.20"},
        "payouts_x_total_bet": {"15+": "750x", "12+": "50x", "10+": "20x", "9": "8x", "8": "5x", "7": "3x", "6": "2x", "5": "1x"}
      },
      {
        "name": "Heart bubble (magenta tile, gold heart)",
        "appearance": "Hot magenta/pink square tile holding a solid gold puffy heart shape.",
        "payouts_fun_at_0.20_bet": {"15+": "60.00", "12+": "5.00", "10+": "2.00", "9": "0.80", "8": "0.60", "7": "0.40", "6": "0.20", "5": "0.16"},
        "payouts_x_total_bet": {"15+": "300x", "12+": "25x", "10+": "10x", "9": "4x", "8": "3x", "7": "2x", "6": "1x", "5": "0.8x"}
      },
      {
        "name": "Diamond bubble (red tile, gold diamond)",
        "appearance": "Red square tile holding a solid gold rounded-square/diamond ('gem') shape rotated 45 degrees.",
        "payouts_fun_at_0.20_bet": {"15+": "30.00", "12+": "2.00", "10+": "1.00", "9": "0.60", "8": "0.40", "7": "0.20", "6": "0.16", "5": "0.12"},
        "payouts_x_total_bet": {"15+": "150x", "12+": "10x", "10+": "5x", "9": "3x", "8": "2x", "7": "1x", "6": "0.8x", "5": "0.6x"}
      },
      {
        "name": "Orange ball bubble (orange tile, darker-orange sphere)",
        "appearance": "Orange square tile holding a rounder, slightly darker orange sphere with a bright highlight (looks like a glossy orange marble, distinct from the plain low-value circles by its shading and by sitting on the same-hue orange tile).",
        "payouts_fun_at_0.20_bet": {"15+": "15.00", "12+": "1.00", "10+": "0.60", "9": "0.40", "8": "0.30", "7": "0.20", "6": "0.14", "5": "0.10"},
        "payouts_x_total_bet": {"15+": "75x", "12+": "5x", "10+": "3x", "9": "2x", "8": "1.5x", "7": "1x", "6": "0.7x", "5": "0.5x"}
      }
    ],
    "low_value": [
      {
        "name": "Blue bubble",
        "appearance": "Plain flat sky-blue circle filling a matching sky-blue square tile - no inner icon, just a glossy round 'pop-it' dimple.",
        "payouts_fun_at_0.20_bet": {"15+": "2.00", "12+": "0.60", "10+": "0.20", "9": "0.16", "8": "0.12", "7": "0.08", "6": "0.04", "5": "0.03"},
        "payouts_x_total_bet": {"15+": "10x", "12+": "3x", "10+": "1x", "9": "0.8x", "8": "0.6x", "7": "0.4x", "6": "0.2x", "5": "0.15x"}
      },
      {
        "name": "Green bubble",
        "appearance": "Plain flat green circle on a matching green tile, identical style to the blue bubble.",
        "payouts_fun_at_0.20_bet": {"15+": "2.00", "12+": "0.60", "10+": "0.20", "9": "0.16", "8": "0.12", "7": "0.08", "6": "0.04", "5": "0.03"},
        "payouts_x_total_bet": {"15+": "10x", "12+": "3x", "10+": "1x", "9": "0.8x", "8": "0.6x", "7": "0.4x", "6": "0.2x", "5": "0.15x"},
        "note": "Pays identically to the blue bubble - same tier values on every row."
      },
      {
        "name": "Teal/turquoise bubble",
        "appearance": "Plain flat teal circle on a matching teal tile.",
        "payouts_fun_at_0.20_bet": {"15+": "0.60", "12+": "0.20", "10+": "0.16", "9": "0.12", "8": "0.06", "7": "0.04", "6": "0.03", "5": "0.02"},
        "payouts_x_total_bet": {"15+": "3x", "12+": "1x", "10+": "0.8x", "9": "0.6x", "8": "0.3x", "7": "0.2x", "6": "0.15x", "5": "0.1x"}
      },
      {
        "name": "Lavender/orchid bubble",
        "appearance": "Plain flat pink-lavender/orchid circle on a matching lighter-purple tile - visibly lighter/pinker than the deep-violet Star tile, so the two purple-family tiles remain distinguishable by shade and by the presence/absence of the star icon.",
        "payouts_fun_at_0.20_bet": {"15+": "0.60", "12+": "0.20", "10+": "0.16", "9": "0.12", "8": "0.06", "7": "0.04", "6": "0.03", "5": "0.02"},
        "payouts_x_total_bet": {"15+": "3x", "12+": "1x", "10+": "0.8x", "9": "0.6x", "8": "0.3x", "7": "0.2x", "6": "0.15x", "5": "0.1x"},
        "note": "Pays identically to the teal bubble - same tier values on every row."
      }
    ],
    "wild": {
      "name": "W symbol / Wild",
      "appearance": "Round gold/orange bubble with a bold purple capital 'W', surrounded by a glowing gold ring - visually the brightest, most saturated symbol in the grid.",
      "rules": "Substitutes for any of the 8 paying bubbles to complete a cluster; carries no payout table of its own (pays as whatever symbol it substitutes for). Explicitly NOT affected by the four progress-bar mini-features (Wild Blast, Smash, X-Lines, Clone) - it is immune to being converted or destroyed by them.",
      "w_symbol_self_upgrade": "A separate, same-named 'W symbol' rule: when one or more W bubbles are themselves part of a winning cluster, they disappear and are replaced by 2 ordinary Wild symbols placed on the grid. Only 2 Wild symbols can be produced this way per refill cascade, even if multiple W clusters land in the same spin. The 2 new Wilds persist through the current spin's cascades but do not change further during refilling (i.e. they are not additionally upgraded).",
      "source": "paytable_p1.png (substitution rule), paytable_p13/p14.png + rules_p5/p6.png (W-symbol self-upgrade rule, worded identically in both booklets)"
    }
  },

  "technical_summary": {
    "rtp_base_percent": 96.3,
    "rtp_buy_bonus_percent": 96.01,
    "rtp_source": "Rules booklet page 14/14 (rules_p14.png), 'Return to Player' section: 'The overall theoretical Return to Player (RTP) is 96.3%. RTP in the Buy Bonus feature is 96.01%.' Confirmed present verbatim on the same page as the game-rule version stamp.",
    "volatility": "Not stated anywhere in the captured screens (no volatility indicator, badge, or text found on the splash carousel, paytable, or rules pages). Left as an honest omission - not invented.",
    "bet_min_fun": 0.2,
    "bet_max_fun": 20.0,
    "bet_source": "Measured directly with the +/- bet stepper, not read from a printed limits line: min confirmed by 40 consecutive clicks of '-' with no further decrease (bet_min.png); max confirmed by clicking '+' until the increase arrow visibly pales/disables and the value stops rising at 20.00 FUN (bet_max.png).",
    "demo_default_bet_fun": 0.2,
    "demo_starting_balance_fun": 1000.0,
    "grid": "7 columns x 7 rows (49 cells) - a static grid size, not a reel-height range; confirmed identically on every captured base-game and feature frame.",
    "mechanic": "Cluster pays with cascading refills (not paylines/ways). A cluster is 5 or more of the same symbol touching edge-to-edge, vertically or horizontally only (diagonal adjacency does NOT count, per rules_p11.png: 'dropping adjacent vertically or horizontally').",
    "refill_mechanic": "After a winning cluster is paid, the winning symbols disappear and the symbols above fall down to fill the gaps, with new symbols dropping in from above; this refill/cascade repeats within the same spin until no further winning cluster is formed. Source: rules_p3.png/p4.png ('Refilling').",
    "max_win": "12,000x the total bet.",
    "max_win_source": "Stated identically in two independent places: the promo/splash carousel banner on all 4 pages ('MAX WIN 12,000x', preview_1.png-preview_4.png) and the rules booklet ('The maximum winning amount is x12000 of the bet.', rules_p11.png).",
    "bonus_buy": {
      "exists": true,
      "feature_purchased": "Wild Drop only (the 100-point / full-progress-bar feature). Confirmed by rules_p9.png: 'Buy Bonus. A player can buy the Wild Drop feature clicking on the Buy Bonus button. The next spin after the purchase triggers the feature.'",
      "price_at_0.20_bet_fun": 20.0,
      "price_multiplier_of_bet": "100x (20.00 FUN / 0.20 FUN bet); the ribbon's printed price scales with the current bet - e.g. at 20.00 FUN bet the ribbon shows '2,000.00 FUN' (bet_max.png), i.e. still 100x.",
      "ribbon_disabled_state": "When the printed Buy Bonus price exceeds the current balance, the entire ribbon graphic (medallion, ribbon tail, and price text) is shown pale/desaturated rather than its normal saturated gold/pink - a non-interactive visual disabled state (seen on bet_max.png where balance is 1,000.00 FUN and the price is 2,000.00 FUN)."
    },
    "keyboard": "Spacebar starts/stops a spin (togglable in Settings, 'Spacebar to spin', checked ON in the captured settings.png).",
    "session_timer": "A small clock readout top-right (e.g. '11:06', '11:22', '12:19') increments across screenshots - this is an in-session elapsed/real clock next to the sound icon, present on every gameplay frame; not a game-state number.",
    "top_left_icon": "A small yellow/gold square badge with a black capital 'B' in the extreme top-left corner of every gameplay frame - most likely a lobby/back-to-menu control bearing the BGaming provider initial; its exact function was not tested (out of scope for accessibility documentation of the slot's own screens)."
  },

  "features": {
    "cluster_pays": {
      "rule": "5 or more identical symbols touching edge-to-edge (vertically or horizontally, not diagonally) anywhere on the 7x7 grid form one winning cluster. The cluster is paid, its symbols vanish, and the grid refills by cascade (see 'refill_mechanic'). This repeats within a spin until no cluster remains. Only the highest-tier cluster payout applies per symbol per spin step (tiers are 5,6,7,8,9,10-11,12-14,15+).",
      "source": "rules_p11.png ('Spin Results'), paytable_p11.png"
    },
    "big_symbol": {
      "rule": "If 4 identical symbols land adjacent in a 2x2 square, they merge into a single 'Big Symbol' occupying a 2x2 area, displayed as one large bubble carrying an 'x2' multiplier badge. If that Big Symbol becomes part of a winning cluster, the win for it is doubled; if several Big Symbols are part of the same winning combination, their multipliers are multiplied together and applied to the total win. During a refill a Big Symbol can split back into 4 ordinary symbols. Does not apply to Wild symbols.",
      "observed_multiplier": "x2 was the only multiplier value observed (big_symbol_natural.png, and again on the win_big_cascade.png win frame); the rules text implies higher combined multipliers are possible when multiple Big Symbols combine, but no such combined value was captured.",
      "capture_status": "caught naturally (big_symbol_natural.png, and visible again in win_big_cascade.png)",
      "source": "paytable_p10/p11.png, rules_p4/p5.png"
    },
    "progress_bar": {
      "rule": "Every symbol that becomes part of a winning cluster adds 1 point to a progress-bar counter (starts at 0 each session/reset). Every 25 points fills one of the bar's 4 segments and activates one additional feature, drawn randomly from a pool of 4 (named in the rules text as Wild Blast, Smash, X-Lines and Clone). When the counter reaches 100 points (bar fully lit), the separate Wild Drop feature is activated in addition.",
      "reset_behaviour": "Observed directly in play: the bar fills toward 100 across many spins but is emptied back toward 0 once a mini-feature (e.g. Clone or Re-Spin) fires - across 498 real spins the bar reached 2 of 4 and 3 of 4 segments multiple times but never reached the 4th/100-point segment.",
      "source": "paytable_p5/p6/p7.png, rules_p6/p7.png"
    },
    "wild_drop": {
      "trigger": "Progress bar reaches 100 points, OR purchased directly via Buy Bonus (100x bet).",
      "rule": "A 3x3 block of Wild symbols appears on the grid. On the feature's second refill it splits into two separate 2x2 Wild blocks; on the third refill into 9 individual 1x1 Wild symbols. Wild symbols that take part in a win disappear.",
      "capture_status": "NOT CAPTURED. This is the headline mechanic advertised on the splash carousel (preview_2.png: 'WILD DROP helps by dropping wilds, and can appear as a 3x3 wild symbol'). The Buy Bonus purchase that should guarantee it is dead in this demo build (see 'anomalies'); natural play never filled the bar to 100/100 in 498 spins. Described here strictly from the paytable/rules text, not from observed gameplay.",
      "source": "paytable_p8/p9.png, rules_p7/p8.png"
    },
    "wild_blast": {
      "rule": "3 to 6 symbols are turned into Wild symbols; each of those new Wilds destroys the 4 symbols directly around it (above, below, left, right) without paying for them.",
      "badge_appearance": "Orange/gold circular badge with a purple capital 'B', surrounded by jagged red-orange lightning/burst shards, labelled 'WILD BLAST' in purple neon-outlined letters (paytable_p15/p16.png).",
      "capture_status": "NOT CAPTURED in 498 real spins. Described strictly from paytable/rules text.",
      "source": "paytable_p15/p16.png, rules_p7/p8.png"
    },
    "clone": {
      "rule": "A randomly chosen symbol type turns itself and every other copy of that same symbol currently on the grid into a different, single randomly-chosen symbol type.",
      "badge_appearance": "Blue circular badge with a white 'C', two small blue nodes connected to it by thin lines, on a blue starburst glow, labelled 'CLONE' in blue neon-outlined letters (paytable_p16/p17.png).",
      "capture_status": "caught naturally (clone_feature_natural.png - Total win 1.54 FUN shown at that moment; the badge/label animation is mid-play so this may not be the final settled total for that spin).",
      "source": "paytable_p16/p17.png, rules_p7/p8.png"
    },
    "x_lines": {
      "rule": "A Wild symbol is created in the exact center of the 7x7 grid, and every symbol along that center symbol's diagonal lines is turned into one single, randomly-chosen symbol type. Any Wild symbols already sitting on that diagonal remain Wild (they are not overwritten).",
      "badge_appearance": "Green circular badge with a dark-teal 'X', crossed by two glowing blue diagonal light-beams, labelled 'X-LINES' in green neon-outlined letters (paytable_p17/p18.png).",
      "capture_status": "NOT CAPTURED in 498 real spins. Described strictly from paytable/rules text.",
      "source": "paytable_p17/p18.png, rules_p7/p8.png"
    },
    "smash": {
      "rule": "All low-value symbols currently on the grid are destroyed without any payment.",
      "badge_appearance": "Purple circular badge with a white 'S', surrounded by small white sparkle bursts, labelled 'SMASH' in pink neon-outlined letters (paytable_p18/p19.png).",
      "capture_status": "NOT CAPTURED in 498 real spins. Described strictly from paytable/rules text.",
      "source": "paytable_p18/p19.png, rules_p7/p8.png"
    },
    "re_spin": {
      "rule": "On any spin that did NOT produce a win, a random number of symbols can be turned into Wild symbols and the win is recalculated. This feature is independent of the progress bar (it can fire on any non-winning spin) and can break apart an existing Big Symbol.",
      "badge_appearance": "Orange/gold coin badge with a magenta/pink capital 'R', flanked by two curved gold horseshoe shapes wreathed in flame, labelled 'RE-SPIN' in pink neon-outlined letters (paytable_p19/p20.png). This is the SAME badge graphic used in the progress-bar's 4-icon strip (see 'anomalies').",
      "capture_status": "caught naturally, twice (respin_feature_natural.png).",
      "source": "paytable_p19/p20.png, rules_p5/p6.png",
      "note": "Re-Spin is NOT one of the 4 features named in the progress-bar text (Wild Blast/Smash/X-Lines/Clone) and is not shown on the 4-page splash carousel; it is a fifth, separately-triggered feature documented only inside the paytable/rules booklets."
    }
  },

  "screens": {
    "preview_carousel": {
      "type": "preview",
      "pages": "4 (all captured: preview_1.png-preview_4.png)",
      "shared_layout": "Solid royal-blue-to-violet background (no clouds, flat gradient, darker than the in-game sky). 'POP ZEN' logo top-center in bulging white 3D letters with a soft blue outline, a gold star inside the 'O'. Directly under the logo: 'MAX WIN 12,000x' in bold white caps - present identically on all 4 pages. Left and right edges each hold a large orange triangular 'page-flip' arrow (previous/next). Four small round page-indicator dots below the illustration (one dot lit solid orange = current page, the other three are white-outlined circles) - this is a carousel pager, distinct from the in-game progress bar. An orange 'START' pill button with red text sits at the bottom-center of every page. Top-left corner: yellow square 'B' badge; top-right: speaker icon + session clock.",
      "page_1_progress_bar": "Illustration: a horizontal pink progress-bar track with 4 segments (leftmost lit gold) beneath 4 feature badges in a row - blue 'C' (Clone, flanked by small linked nodes), purple 'S' (Smash, sparkles), gold coin 'R' between two horseshoes (Re-Spin badge), green 'X' (X-Lines, crossed light beams). Caption: 'PROGRESS BAR' / 'INCREASES THE VALUE OF THE COUNTER AND TRIGGERS UP TO FOUR RANDOM FEATURES.'",
      "page_2_wild_drop": "Illustration: a 3x3 block of bubble symbols with two of the nine cells showing purple 'W' wild bubbles, an arrow pointing to a single large glowing gold circle with a big purple 'W' inside. Caption: 'WILD DROP' / 'WILD DROP HELPS BY DROPPING WILDS, AND CAN APPEAR AS A 3X3 WILD SYMBOL.'",
      "page_3_big_symbol": "Illustration: a 2x2 block of 4 identical orange bubbles, an arrow pointing to one large orange bubble carrying a purple/white 'x2' badge. Caption: 'BIG SYMBOL' / 'BIG SYMBOL WILL DOUBLE WINS.'",
      "page_4_w_symbol": "Illustration: a 2-row x 5-column strip of assorted bubbles including two purple 'W' wild bubbles. Caption: 'W SYMBOL' / 'W SYMBOLS LEAVE WILDS BEHIND.'",
      "color_blind_notes": "Every feature badge on the carousel carries its own printed letter (C/S/R/X/W) and full text name below it - identity does not rely on color alone. The carousel page dots ARE color-only (single orange dot vs. white outline) with no numeral - a residual minor color-blind gap, though position (1st/2nd/3rd/4th dot) is still usable as a non-color cue."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "A 7-column x 7-row grid of square color-tile bubble symbols, centered inside a magenta/pink rounded 'pop-it tray' frame with the 'POP ZEN' wordmark pill at the top. A thin pink progress-bar with 4 segments runs along the bottom edge of the tray, under the grid.",
      "left_side": "The gold 'W'-medallion Buy Bonus ribbon (see technical_summary.bonus_buy).",
      "background": "Bright blue sky with white clouds scattered around all four sides of the frame.",
      "right_edge": "Small vertical white text reading 'POP ZEN' running top-to-bottom along the far right edge of the screen (outside the tray frame).",
      "bottom_bar": "Left: round 'i' info button and round gear settings button (both plain white glyphs in dark translucent circles), plus the 'Balance' readout in white text. Center: dark 'Total bet' stepper field with up/down triangle arrows and the current bet value. Right: round 'A' autoplay button and a round spin button showing two curved white arrows forming a circle.",
      "top_bar": "Top-left: small yellow square badge with a black 'B'. Top-right: white speaker/sound icon next to a small session-clock readout (e.g. '11:09').",
      "color_blind_notes": "Symbols are distinguished by tile shape-content (icon present = high value, plain circle = low value) as well as by color, and by their paytable-page text names - not by hue alone. Buy Bonus disabled state is conveyed by desaturation AND remains fully legible as text/number, not a color-only cue."
    },

    "paytable_and_features_booklet": {
      "type": "paytable",
      "pages": "21 (paytable_p1.png-paytable_p20.png, plus paytable2_p2.png as page 21); confirmed exhausted at the bottom via scroll_capture.py with settle=3 and personally reviewed page-by-page.",
      "structure": "Pages 1-4: the 8 paying bubble symbols with full payout tables and the W-wild substitution rule (see 'symbols'). Pages 5-8: 'FEATURES' header, Progress Bar rule text, and the 4-badge icon strip (Clone/Smash/Re-Spin-badge/X-Lines, see 'anomalies'). Page 9: Wild Drop diagram and rule text. Pages 10-12: Big Symbol diagram/rule text, transitioning into cluster-pay rule text and the 12,000x max-win line. Pages 13-14: W-symbol self-upgrade rule and diagram. Pages 15-21: individual feature badge + rule text for Wild Blast, Clone, X-Lines, Smash and Re-Spin in turn (each shown with its own illustration and one paragraph of rules, see 'features').",
      "navigation": "A light-grey vertical scrollbar track on the right edge of the panel; an 'X' close button top-right of the panel.",
      "color_blind_notes": "All feature/symbol identities are backed by printed English text alongside every illustration - nothing in this booklet depends on color perception alone."
    },

    "rules_booklet": {
      "type": "rules",
      "pages": "14 (rules_p1.png-rules_p14.png); confirmed exhausted at the bottom via scroll_capture.py.",
      "structure": "Page 1: 'About the game' (pop-it theme description) and 'How to play' (bet stepper + Spin button). Pages 1-3: 'Autospins' section (autospin settings button, stop conditions: on any win / if single win exceeds / if balance increases by / if balance decreases by). Pages 3-9: 'Features' section covering Refilling, Wild symbol, Big symbol, W symbol, Re-Spin, Progress Bar, Wild Blast, Smash, X-lines, Clone, Wild Drop, and Buy Bonus, in that order, each as one paragraph of prose (same wording as the paytable booklet). Page 11: 'Spin Results' (cluster rule, 5+ adjacent vertically/horizontally, and the 'x12000 of the bet' max-win line). Pages 12-13: 'Settings' section (quick spin, spacebar-to-spin, volume/music/SFX toggles). Page 14: 'Return to Player' (96.3% base / 96.01% Buy Bonus), 'RNG' (certified RNG statement), and 'Additional information' (malfunction-voids-pays clause, 24-hour round-termination clause, rule version '1.0 dated 23 January, 2024', 'Game Version 1.0.0').",
      "color_blind_notes": "Plain white-on-dark body text throughout; fully legible without color discrimination."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Dark rounded panel over the dimmed base game; 'X' close top-right.",
      "controls": "Two checkboxes: 'Quick spin' (unchecked/empty box, label shown in a dimmer grey - rules text explains this may be unavailable depending on license requirements) and 'Spacebar to spin' (checked, white checkmark). 'Audio' section: a 'Volume' horizontal slider (round white handle near the right/high end), then 'Music' (checked) and 'Sound FX' (checked) checkboxes.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape), not by color alone; the 'unavailable' Quick Spin option is further distinguished by dimmer text, not hue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel anchored bottom-right of the base game, with an 'Advanced' toggle (chevron) top-right of the panel.",
      "controls": "'Enable quick spin' checkbox (unchecked). 'Numbers of rounds' label above a 3x3 grid of round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol.",
      "color_blind_notes": "All options are numeral/glyph-labelled buttons, not color-coded."
    },

    "bet_limit_proof": {
      "type": "info",
      "content": "Two frames documenting the measured bet range: bet_min.png shows the bet stepper at 0.20 FUN after 40 consecutive clicks of the '-' button produced no further decrease. bet_max.png shows the bet stepper at 20.00 FUN with the '+' arrow visibly paled/disabled and the Buy Bonus ribbon price scaled up to '2,000.00 FUN' (100x of 20.00) and shown desaturated because it exceeds the 1,000.00 FUN demo balance."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A pink rounded-square confirmation dialog over a darkened, purple-tinted background with a translucent horizontal band of repeating 'W' wild-bubble icons behind it. Header 'BUY BONUS' in orange bulging letters with a white outline. Below it, a small bet-adjust row ('BET  0.20 FUN' with a '+' control) and the purchase price '20.00 FUN' in bold white/red. Two pill buttons: 'NO' (magenta/pink) on the left and 'YES' (green) on the right.",
      "note": "See 'anomalies' - clicking YES in this build does not deduct the price or start the feature."
    },

    "big_symbol_natural": {
      "type": "bonus",
      "content": "A naturally-occurring Big Symbol: a single large teal/turquoise bubble occupying a 2x2 area of the grid, carrying a white 'x2' badge in the lower-left corner. Progress bar shows its first segment partially filled. Balance 999.27 FUN at a 0.20 FUN bet."
    },

    "clone_feature_natural": {
      "type": "bonus",
      "content": "The Clone feature firing mid-spin: the grid is dimmed to a dark purple-blue night tint, a bright blue glowing badge with a white 'C' sits at the screen center flanked by two small blue nodes on stems, white light-ray sparkles radiate outward, and 'CLONE' is printed below in blue neon-outlined letters. Several cyan-outlined 'W' wild bubbles and an orange 'x2' Big Symbol badge are visible among the grid tiles behind the effect. Progress bar shows 2 of 4 segments lit. Total win reads 1.54 FUN (bet 0.20 FUN) - the effect is mid-animation, so this may not be the spin's final settled total."
    },

    "respin_feature_natural": {
      "type": "bonus",
      "content": "The Re-Spin feature firing: grid dimmed to the same dark purple-blue night tint, a glowing orange coin badge with a magenta 'R' at screen center, flanked by two curved gold horseshoe shapes wreathed in orange flame, 'RE-SPIN' printed below in pink neon-outlined letters. Balance 997.45 FUN at a 0.20 FUN bet."
    },

    "win_big_cascade": {
      "type": "win_screen",
      "content": "The best win captured across the 498-spin hunt: Total win reads 1.60 FUN against a 0.20 FUN bet (8x total bet). The grid shows a large red/orange Big Symbol tile carrying an 'x2' badge, a gold-ringed 'W' wild bubble highlighted among the tiles, and the progress bar with 2 of its 4 segments lit gold.",
      "important_caveat": "A '+0.06' win increment is shown still flying/animating on the frame, meaning the cascade sequence had not finished settling at the moment of capture. The 1.60 FUN total is therefore the round's running total AT THIS INSTANT, not a confirmed final value for that spin."
    }
  },

  "feature_capture_summary": {
    "total_real_spins_played": 498,
    "spin_verification_method": "Balance movement confirmed within each 25-spin batch (synchronous, turbo/quick-spin OFF per settings.png); one 25-click batch where the balance did not move (999.07 to 999.07, clicks absorbed by a stuck dialog) was excluded from the count and the hunt restarted.",
    "captured_naturally": ["big_symbol", "clone", "re_spin", "w_symbol (always visible, part of base grid)"],
    "not_captured": ["wild_drop", "wild_blast", "x_lines", "smash"],
    "why_not_captured": "The Buy Bonus purchase (20.00 FUN at 0.20 bet, guaranteed to trigger Wild Drop per rules_p9.png) does not function in this demo build - see 'anomalies'. Without it, Wild Drop can only occur when the progress bar fills all 4 segments (100 points); across 498 spins the bar repeatedly reached 2-3 of 4 segments but was reset by other mini-features before reaching 100 every single time. Wild Blast, X-Lines and Smash are 3 of the 4 features drawn randomly at 25/50/75 points; only Clone was drawn during the observed fills. All four remaining features are documented above strictly from the paytable/rules text, not from observed gameplay - marked accordingly wherever mentioned."
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across all gameplay screens: info+settings bottom-left, bet stepper center, autoplay+spin bottom-right, balance readout left-of-center. The paytable and rules content is a strictly linear scrollable booklet (21 and 14 pages respectively) rather than a tabbed structure, which suits sequential screen-reader traversal.",
    "motor": "Large round primary targets (spin, autoplay). Bet stepper has both a scroll/step control and (per rules) direct bet-size buttons. Spacebar can substitute for clicking Spin (toggle in Settings), reducing required precise clicks. Autoplay round-count is chosen from large pre-set buttons (10 through 1000, plus infinity) rather than free-text entry.",
    "color_blind": "Nearly every game element pairs color with a non-color cue: high-value symbols are shape-differentiated from low-value symbols (icon vs. plain circle) independent of hue; all 9 feature/mini-feature badges (Wild Blast/Clone/X-Lines/Smash/Re-Spin/Wild Drop/Big Symbol/W Symbol/Progress Bar) carry a printed letter AND a full text name on screen, not color alone; checkbox/toggle state uses a checkmark glyph, not just a filled color; the Buy Bonus disabled state uses desaturation plus the same legible number, not a color swap. The one residual color-only cue found is the splash carousel's page-indicator dots (single lit-orange dot among plain white outlines, no numeral) - a minor gap.",
    "deaf_hard_of_hearing": "No information observed to be audio-only; the Settings panel exposes explicit Music and Sound FX toggles plus a volume slider, and all game feedback (wins, feature names, progress bar, balance) is rendered as on-screen text/graphics."
  },

  "anomalies": [
    "BUY BONUS purchase is non-functional in this demo build: the dialog opens correctly, the YES button visibly reacts to a click, and the dialog closes cleanly, but the balance is never debited by the purchase price and the Wild Drop feature never starts. Verified by the capturer with more than fifteen distinct click methods (exact zoomed coordinates, small-offset repeats, synthetic pointer/mouse events - rejected by the game engine as untrusted, which itself confirms the engine is actively distinguishing trusted from untrusted input - and rapid raw-HTTP click chains). The control NO produces an identical clean-close-no-side-effect result, confirming the click pipeline itself works correctly on this canvas game (menu/settings/autoplay/spin all function normally) and the fault is specific to the Buy Bonus confirm action in this particular demo build/session, not a general capture failure. This mirrors a known prior precedent of a per-build dead purchase button on a different slot.",
    "The progress-bar's 4-icon strip shown on paytable pages 6-7 (and identically on splash preview_1.png) displays the badges for Clone ('C'), Smash ('S'), a third icon that - confirmed by a 4x zoom crop - is pixel-identical to the dedicated Re-Spin badge (gold coin 'R' flanked by two curved horseshoes, matching paytable_p20.png/respin_feature_natural.png exactly), and X-Lines ('X'). The paragraph text printed on the SAME pages (and repeated verbatim in the rules booklet, rules_p7.png) instead names the pool of four random progress-bar features as 'Wild Blast, Smash, X-Lines and Clone' - i.e. the text says Wild Blast where the icon strip shows Re-Spin's badge. Re-Spin's own rule text (page 20) independently describes it as firing on non-winning spins, unrelated to the progress bar, which is consistent with the TEXT's list (Wild Blast/Smash/X-Lines/Clone) and inconsistent with the ICON strip. This is recorded as an observed, zoom-verified inconsistency inside the game's own in-game documentation graphics, not a claim about which of the two is the actual game logic.",
    "win_big_cascade.png was deliberately substituted by the TL for a near-zero (0.04 FUN) capturer frame; OCR was run across the available burst frames for the largest legible 'Total win' value, which also happened to be the only frame showing the Big Symbol x2 badge. As noted in 'screens.win_big_cascade', a '+0.06' increment is still flying on that frame, so 1.60 FUN is a mid-cascade running total, not a confirmed final round result.",
    "A page captured by scroll_capture.py as paytable2_p1.png turned out to be a byte-identical duplicate of paytable_p20.png (0 pixel difference) - the panel scroll had not advanced between capture batches. The duplicate file was excluded from the manifest's shot list (left on disk, not deleted); the genuinely new final page was kept as paytable2_p2.png and renumbered to page 21."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured splash carousel, paytable, or rules screens (no icon, no text sentence). Left blank rather than inferred.",
    "Wild Drop, Wild Blast, X-Lines and Smash gameplay: never observed directly in 498 real spins (Buy Bonus is dead in this build - see anomalies); their mechanics above are transcribed from the paytable/rules text only, not confirmed against a live occurrence.",
    "Whether a combined Big Symbol multiplier greater than x2 (from multiple Big Symbols landing in the same winning combination, per the rules text) is achievable in practice - only a single x2 instance was ever observed.",
    "The exact function of the top-left yellow 'B' square badge present on every gameplay frame - visually consistent with a lobby/back-to-menu control, but not clicked/tested as it falls outside the slot's own screens.",
    "Whether the icon-strip vs. text naming mismatch for the progress bar's four random features (see anomalies) reflects the actual random-draw pool used by the game's RNG, or is purely a cosmetic mislabel in the illustration - cannot be determined from static screenshots alone."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.