Plinko AZTEC

Demo, RTP 98.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 98.00%
Volatility —
Max win ×100
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

2 embed plays · 1 month, 1 week ago
Asset pack

22 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/plinko-aztec-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

22 demo screens
22 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 250 250 Sep Oct '25: 280 280 Oct Nov '25: 230 230 Nov Dec '25: 140 140 Dec Jan '26: 80 80 Jan Feb '26: 70 70 Feb Mar '26: 90 90 Mar Apr '26: 90 90 Apr May '26: 110 110 May Jun '26: 90 90 Jun Jul '26: 40 40 Jul Aug '26: 50 50 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇰Pakistan 20 0 0 0 0 0 0 0 20 20 20 20
🇳🇱Netherlands 10 0 0 0 0 10 0 10 10 10 10 0
🇮🇳India 20 20 20 20 20 20 20 20 20 20 20 40
🇮🇹Italy 0 0 10 0 10 10 10 0 10 10 10 10
🇧🇷Brazil 0 0 0 10 0 10 0 0 10 10 10 10
🇫🇮Finland 0 0 0 0 0 0 0 0 0 20 20 20
🇩🇪Germany 0 0 0 10 0 0 10 0 10 10 10 10
🇬🇷Greece 0 0 10 0 0 10 0 0 0 10 10 10
🇵🇱Poland 0 0 0 0 10 0 0 0 10 10 10 10
🇦🇷Argentina 0 0 0 0 10 0 0 0 10 10 10 0
🇪🇸Spain 0 0 0 0 10 10 0 0 0 0 10 10
🇩🇰Denmark 0 0 0 0 0 0 0 0 10 10 10 0
🇭🇺Hungary 0 0 0 0 0 0 0 10 0 10 10 0
🇵🇹Portugal 0 0 0 0 0 0 10 0 0 10 10 0
🇷🇴Romania 0 0 0 0 0 0 10 0 0 10 10 0
🇹🇳Tunisia 0 0 0 10 10 0 10 0 0 0 0 0
🇬🇧United Kingdom 0 0 10 0 0 10 0 0 0 0 0 10
🇦🇺Australia 0 0 0 10 0 0 0 0 0 0 0 10
🇨🇦Canada 0 0 0 0 0 0 0 0 0 0 0 20
🇨🇿Czech Republic 0 0 0 0 0 0 0 0 0 10 10 0
🇫🇷France 0 0 0 0 0 0 0 0 0 0 10 10
🇱🇺Luxembourg 0 0 0 20 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 0 20 0 0 0 0 0 0 0 0 0
🇳🇴Norway 0 0 0 0 0 0 0 0 0 10 10 0
🇵🇭Philippines 0 0 0 0 10 0 0 10 0 0 0 0
🇸🇬Singapore 0 0 0 10 0 0 0 10 0 0 0 0
🇸🇮Slovenia 0 0 10 0 0 0 0 0 0 10 0 0
🇸🇪Sweden 0 0 0 0 0 0 0 0 0 10 10 0
🇺🇦Ukraine 0 0 0 10 0 10 0 0 0 0 0 0
🇺🇸United States 0 0 0 0 0 0 0 0 0 0 0 20
🇦🇹Austria 0 0 0 0 0 0 0 0 0 0 10 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 0 10 0
🇨🇴Colombia 0 0 0 0 0 0 0 0 10 0 0 0
🇭🇷Croatia 0 0 0 0 0 0 0 0 0 0 0 10
🇬🇭Ghana 0 0 0 0 0 0 0 0 0 0 10 0
🇱🇧Lebanon 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 0 10 0 0
🇸🇦Saudi Arabia 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 10 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 0 0 10
🇮🇩Indonesia 0 10 0 10 0 0 0 10 10 10 10 20
🇿🇦South Africa 0 10 10 0 10 0 0 0 0 0 10 0
Full per-country breakdown via the API →

What we extracted from Plinko AZTEC

Everything pulled from Plinko AZTEC into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
22 screens captured
10 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 98.00% · single configuration
max_win_x ×100
bonus_buy No
mechanic Instant Win
release_date 2025

Bonus modes

6 modes
Base Game Modifier base
Base Game

Ball-drop Plinko round: total BET = BET PER BALL x BALL PER DROP (BALL PER DROP fixed at 10, 20 or 50). Each dropped ball falls through a pin grid and lands in one of 14 payout cells on the bottom row (0.2x/0.5x/2x/10x/20x/100x, mirrored left-right) or the non-paying center SPIN gate; round payout is the sum across all dropped balls of (cell multiplier x BET PER BALL), confirmed by a bet-history round of x4.91 total that matches no single printed cell value.

Other fast_game
Fast Game Toggle

On/off switch on the bottom bar that speeds up the ball-drop physics animation. No mechanical or payout effect was found in the captured text; it is a presentation-speed setting only.

Other autoplay
Autoplay

Preset picker with 8 automatic drop-count options: 5, 10, 15, 20, 25, 50, 75, 100. No loss-limit, win-limit or stop-on-feature options were observed in the panel.

Bonus Mode free_spin_wheel
Free Spin Wheel

Triggered once the FREE SPIN progress bar fills from balls landing in the center SPIN gate. A 7-segment wheel is spun (100x, FREE BONUS, 5x, 20x, 10x, 0.5x, 1x per the capture manifest, with 100x/FREE BONUS/5x/20x visually confirmed on the captured frame). Six segments award a straight cash multiplier once; the FREE BONUS segment instead launches the bonus round via a second wheel.

Bonus Mode bonus_round
Bonus Round (Free Balls)

Entered via the FREE BONUS wheel segment (and, per the in-game rules text, also directly by filling a separate bumper-hit 'bonus meter' - this second trigger path was not independently confirmed on screen). A 'FREE BALLS' wheel with values observed in the 20-100 range (20/30/40/50/60/70/80/90/100 read across captured rotation frames) sets the number of free ball drops awarded (70 in this capture). The board is re-skinned gold; the same 15-cell multiplier row and 3 bumper positions remain. A 9-step doubling ladder (1-2-4-8-16-32-64-128-256) arcs over the idol - hitting bumpers during the round advances the ladder and grants ADDITIONAL free balls (it does not multiply the win). The round ends when free balls run out.

Bonus Mode bonus_exit_wheel
Bonus Exit Wheel

A third wheel-of-fortune, same styling as the Free Spin Wheel, shown when the SPIN gate inside the golden bonus field fills again during the bonus round. Segments confirmed legible: 0.5x (uncertain leading digit), 1x, 2x, 5x, 20x; observed resolving once the free-ball counter reaches 0, applying a final multiplier to the round's accumulated bonus win.

Colour system

extracted from frames · HEX
Export palette
#16151D base dominant 1 base
#122854 base dominant 2 base
#604D4F base dominant 3 base
#4C3233 base dominant 4 base
#204E90 base dominant 5 base
#22446B base dominant 6 base
#0C111B bonus dominant 1 bonus
#9D6954 bonus dominant 2 bonus
#635453 bonus dominant 3 bonus
#25344A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Multiplier board never relies on color alone: all 14 payout cells and the SPIN gate carry their value/label as printed text. The board's color gradient runs magenta/hot-pink at the outer '100' cells, through pink-red, red-orange, orange-red, orange, yellow-orange, to pale yellow near the center, with the center SPIN gate in cyan/sky-blue, distinctly different from every payout cell.
  • The three bonus-meter bumpers are distinguishable from the plain grey pin dots by color (bright orange/gold vs pale grey), by shape and size (larger glossy circle with an internal sun/gear glyph vs a small flat dot), and by fixed position (always the same triangular cluster in the upper-middle of the board) - redundant cues beyond color alone.
Screen Reader
  • The game is entirely canvas-rendered, so no native DOM text exists for a screen reader to read; every element described in this documentation (bet/win amounts, board labels, wheel outcomes) would need to be exposed via an accessibility overlay layer. Monetary values (BET/WIN/balance) are always paired with a small circular '$' coin icon rather than relying on symbol placement alone.
Motor Accessibility
  • Bet adjustments (BET PER BALL, BALL PER DROP) are only via small stepper up/down arrow buttons - no keyboard or free-text entry alternative exists. Reaching extreme values (e.g. BET PER BALL from 0.01 to 10) may require many repeated taps; no hold-to-repeat or drag-to-set behavior was confirmed.
Hearing Accessibility
  • Sound and Music are OFF by default. No gameplay-critical information appears to depend on audio in the captured frames - wheel results, drop results and bonus awards are all also shown as on-screen text/numbers.
Low Vision
  • The FAST GAME toggle and the settings-menu Sound/Music/Animation toggles use both track color (grey=off vs green=on) and the position of the white circle (left=off, right=on), so switch state can be read by position even where color contrast is hard to perceive.

Media & assets

8 files · 8 types
22 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game board (pyramid, idol, pins, bumpers, 15-cell multiplier row, FREE SPIN progress bar), bottom bet panel, and win screen
Settings/burger menu (sound/music/animation toggles, provably fair, game rules, bet history entries)
Game rules panel (min/max bet, max win) and How-to-play rules panel (7 numbered steps)
Provably fair settings panel and My bet history table (with a round showing an aggregate x4.91 multiplier)
Autoplay preset panel (8 drop-count presets) and Fast Game toggle in both states
Bet-limit probe frames at all three BALL PER DROP settings (10/20/50), min and max BET PER BALL at each
Full bonus sequence in one run: Free Spin wheel trigger (FREE BONUS outcome), Free Balls wheel spin and result (70 drops), bonus award screen, golden bonus-round gameplay field with the 9-step multiplier ladder, and the bonus exit wheel
Final TOTAL WIN screen closing out a completed bonus round was not captured - session froze mid-animation on headless Chromium during the second bonus attempt (known heavy-bonus-animation issue with this provider); core bonus mechanics were still fully captured from a different bonus round before the freeze
No dedicated provider loading/splash screen was observed on either page load, even at wait_ms=0 (game was already in base_game state on first frame); it is uncertain whether this build has no splash screen at all or whether it was simply missed
Full 7-segment layout and payout basis of the base Free Spin wheel and the bonus exit wheel not fully confirmed - only 5-6 of 7 segments were legible per wheel across the captured rotation frames, remainder inferred from the capture manifest rather than independently re-verified
Whether a dedicated on-screen 'bonus meter' (filled by bumper hits, distinct from the FREE SPIN bar) exists at all, and whether it can trigger the bonus round directly as literally described in the rules text, bypassing the Free Spin wheel - no such indicator was found on any captured base-game frame
Exact mapping from bonus-round multiplier-ladder level (1/2/4/8/16/32/64/128/256) to the number of additional free balls each level grants - not legible from captured frames
RTP is not present anywhere in the game UI (checked base game, both rules panels, provably fair settings, bet history, and full-text page scan); only an external provider-catalogue figure (98%) exists and is not sourced from a screenshot

Ask AI about Plinko AZTEC

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Plinko AZTEC play? Keep it simple.

Ball-drop Plinko round: total BET = BET PER BALL x BALL PER DROP (BALL PER DROP fixed at 10, 20 or 50). Each dropped ball falls through a pin grid and lands in one of 14 payout cells on the bottom row (0.2x/0.5x/2x/10x/20x/100x, mirrored left-right) or the non-paying center SPIN gate; round payout is the sum across all dropped balls of (cell multiplier x BET PER BALL), confirmed by a bet-history round of x4.91 total that matches no single printed cell value.

RTP 98.00%max win ×100demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Plinko AZTEC vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/plinko-aztec-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/plinko-aztec-b22/
{
  "game": {
    "name": "Plinko AZTEC",
    "catalog_name_note": "This is the exact display name under which the title is listed in the operator/provider catalogue and is what sits next to the generated logo in the card. Launch code (from demo_url query param gameMode=) is 'plinko-aztec'.",
    "in_game_wordmark": "PLINKO AZTEC",
    "wordmark_discrepancy_note": "The in-game top-left wordmark does NOT read 'Plinko AZTEC' plainly. It reads a large stylised 'PLINKO' (yellow ball icon as the dot of the 'i') with a small orange rounded badge reading '1000' tucked under/overlapping the 'O' of PLINKO, followed by 'AZTEC' in a slightly smaller weight to the right (base_game.png, top-left, approx x20-290,y10-40). So the full in-game lockup effectively shows 'PLINKO [1000-badge] AZTEC'. This mirrors the sibling title 'Plinko 1000' from the same provider: the '1000' badge is a shared sub-brand marker across this provider's Plinko-family games, not part of this specific game's own name. Catalog name 'Plinko AZTEC' is what should be treated as the game's name for the logo; the '1000' badge is a discrepancy worth flagging, not a second candidate name.",
    "provider": "InOut Games",
    "studio": null,
    "studio_note": "Burger menu footer reads 'Powered by iNOUT' (settings.png) - this identifies the provider itself (InOut Games), not a separate sub-studio. Per project rule, studio == brand is forbidden, so this field is left empty.",
    "game_category": "instant_win",
    "category_note": "Not a reel/line slot: no reels, no paylines, no card symbols. It is a physics/RNG ball-drop (Plinko) game with a wheel-of-fortune bonus round, matching the established category precedent used for the sibling title 'Plinko 1000' from the same provider.",
    "theme": "Moonlit Mesoamerican (Aztec/Maya) jungle temple at night. A stone step-pyramid rises center-screen with a large full moon behind it, dark blue night sky, silhouetted palm fronds framing both sides, and faint glowing fireflies/sparkles drifting in the air. The pyramid's summit is carved into a stone idol face (see below) that swallows the dropped balls.",
    "art_style": "Flat-shaded 2.5D cartoon illustration with soft cel-shading and painted highlights (not flat vector, not photoreal) - stone textures on the pyramid have visible directional light/shadow modelling and a subtle rim-light (pale blue) outlining silhouettes against the night sky, giving mild depth without full 3D rendering. Bold, rounded, high-contrast UI chrome (dark navy/near-black panels, saturated flat-color buttons) typical of casual mobile-style instant-win games. Straight-on/front-elevation view of the pyramid (not isometric, not top-down). Overall mood is atmospheric adventure/treasure-hunt at night rather than dark or horror-toned - lighting is moody but the palette stays warm (browns, golds, oranges) against a cool blue night sky, no neon, no photorealistic lighting or gradients-heavy sci-fi look."
  },

  "screens": {
    "preview_modal": {
      "frame": "preview.png",
      "description": "First captured frame (wait_ms=0) already shows the fully loaded base game behind a centered dark modal dialog with a rounded border. No separate provider loading/splash screen was observed on either of the two page loads during this session (see anomalies note - possibly a build without a dedicated loading splash, matching a known pattern for some of this provider's titles).",
      "modal_contents": "Top: a framed illustration of the temple idol (identical art to the main board) with a bright yellow circular ring highlighting the three bumper icons on the board. Below the image, white centered text reads 'Collect energy to start the bonus game.' Below that, a small unchecked checkbox with label 'Don't show next time'. At the bottom, a full-width green rounded button reading 'CLOSE' in white bold caps.",
      "purpose": "One-time (or repeatable, since the checkbox is unchecked by default) onboarding tooltip explaining the bonus-trigger mechanic before first play."
    },

    "base_game": {
      "frame": "base_game.png",
      "top_bar": {
        "left": "Wordmark 'PLINKO [1000 badge] AZTEC' in white bold caps with a small yellow/gold circular ball icon acting as the dot of the letter 'i' in PLINKO (dark navy/near-black bar background, full width).",
        "center_right": "'(i) How to play?' button - dark navy rounded pill with a white outlined circular info icon and white text, opens the How-to-play rules modal.",
        "balance_pill": "Dark navy rounded pill showing the current real-money-style demo balance as a plain number followed by a small white circular '$' coin icon, e.g. '1 000 000' (base_game.png), drifting over the session (see anomalies).",
        "far_right_icons": "A white square-brackets 'fullscreen' icon button, and a white 3-line hamburger 'menu' icon button that opens the settings/burger panel (settings.png)."
      },
      "board": {
        "structure": "A stone step-pyramid Plinko board viewed head-on. A vertical funnel/ramp at the very top (between two stone side-walls) drops the ball(s) onto a triangular grid of small round pale-grey pin dots (obstacles) arranged in staggered rows, widening from a narrow top to a wide bottom, ending at the row of numbered multiplier slots.",
        "idol": "At the top of the pyramid, an ornate stone archway shaped like a stylised skull/face idol. A golden carved hand-with-spiral-palm emblem sits centered above the arch on a stone tablet (see logo_refs). Inside the arch's dark alcove is a heap of small round pale beige/gold balls representing the 'stock' of plinko balls waiting to drop. Below the alcove, the idol's face has two large round dark eye-socket hollows and a wide rectangular open mouth (a dark gap through which balls exit onto the board).",
        "side_gates": "Two carved stone plaques flank the idol face: 'FREE' on the left, 'BONUS' on the right, both in weathered brown-on-stone relief lettering (base_game.png, y approx 190-215). These label the two ways into the bonus features referenced in the rules text (FREE SPIN wheel via the center gate, and the BONUS segment on that same wheel).",
        "bumpers": "Three extra obstacle icons distinct from the plain pin dots: two side-by-side plus one centered slightly below them, forming a small triangle in the upper-middle of the board. Each is a glossy orange-to-gold gradient circle with a white 8-point sun/gear glyph in the middle and a soft drop shadow (zoomed crop screenshots/497155a8-ab37-4d89-95ab-886567074d10/_base_gamebumpers.png). Per the 'How to play' text these are the 'bumpers' that fill a bonus/energy meter.",
        "pins": "Plain small solid pale grey/off-white circular dots, arranged in horizontal rows that get progressively wider going down the board (classic Galton-board / Plinko peg layout)."
      },
      "multiplier_board": {
        "frame": "base_game.png (zoomed: _base_gameboard_row.png)",
        "layout": "One horizontal row of 15 slots directly under the pin grid, each a rounded-top pill shape with a color gradient fading from bright at the bottom of the pill up into the dark background. Left to right: 100, 50, 20, 10, 2, 0.5, 0.2, SPIN, 0.2, 0.5, 2, 10, 20, 50, 100.",
        "cell_count": "15 total: 14 payout cells + 1 non-paying center gate cell (SPIN).",
        "color_coding": "Perfectly symmetric gradient from the outer edges to the center: the two outermost '100' cells are magenta/hot-pink, stepping inward through pink-red (50), red-orange (20), orange-red (10), orange (2), yellow-orange (0.5), pale yellow (0.2), and the single center cell (SPIN) is bright cyan/sky-blue, distinctly different in hue from every payout cell. Every cell also carries its numeric value (or the word SPIN) as printed white/dark text, so the multiplier value is never conveyed by color alone - a colorblind player can read the exact number on every cell.",
        "spin_gate": "Center cell, cyan-blue, labeled 'SPIN' in white bold caps. Landing a ball here does not pay a multiplier directly; it advances the FREE SPIN meter (see below) and, per the how-to-play text, also contributes to filling the bonus meter via the bumpers mechanic."
      },
      "free_spin_indicator": {
        "frame": "base_game.png / bet_max_bpd20.png / autoplay.png",
        "description": "Lower-right of the board, a label 'FREE SPIN' in orange/tan bold caps above a horizontal pill-shaped progress bar (dark track) that fills left-to-right in bright cyan as balls land in the center SPIN gate. At the right end of the bar sits a small circular multi-colored roulette-style icon (visible colors on zoom: green, magenta, orange, yellow, and a light-blue center gem) - a miniature preview of the FREE SPIN wheel that will be shown once the bar is full.",
        "states_observed": "Empty/near-empty (base_game.png, preview.png), lightly filled after a couple of small wins (win_screen.png - a thin cyan sliver near the left edge), roughly 25-30% filled (autoplay.png, bet_max_bpd20.png)."
      },
      "bottom_panel": {
        "layout": "Full-width dark navy bar docked at the bottom, containing (left to right): a 'FAST GAME' toggle switch, a two-column readout of BET and WIN, a 'BET PER BALL' stepper, a 'BALL PER DROP' stepper, a square icon button (two arrows forming a refresh/circular loop, opens the autoplay-count picker), and a large green rounded 'PLAY' button with a white right-pointing triangle icon.",
        "fast_game_toggle": "Rounded pill switch labeled 'FAST GAME' in white caps to its left; toggle circle is white and sits on the left (off/dark grey track) in base_game.png, and shown green track with the circle on the right (on) in autoplay.png - a simple binary on/off speeds up ball-drop animations.",
        "bet_readout": "'BET :' label above the currently staked total amount with a small white circular '$' icon (e.g. '1 $' in base_game.png); 'WIN :' label above the last round's payout with the same '$' icon (e.g. '0 $').",
        "bet_per_ball_stepper": "Dark navy box outlined in a thin orange/tan border, labeled 'BET PER BALL' with small up/down chevron arrow buttons at top-right, and the current numeric value large and bold below the label (e.g. '0.1').",
        "ball_per_drop_stepper": "Same visual style as BET PER BALL, labeled 'BALL PER DROP', with up/down chevrons and current value (e.g. '10').",
        "autoplay_button": "Square dark button with a circular double-arrow (loop/refresh) icon; clicking opens a floating panel of preset autoplay drop counts (see autoplay screen).",
        "play_button": "Large green rounded rectangle with a white right-pointing triangle (play/spin icon), no text label. During the bonus round this same slot is replaced by an orange/gold button showing a plain number (the remaining free-ball count, e.g. '70') instead of the triangle icon (bonus_gameplay.png)."
      }
    },

    "settings_menu": {
      "frame": "settings.png",
      "description": "Burger-menu icon opens a dark rounded dropdown panel anchored top-right, overlapping the board. Top row shows a small circular grey avatar icon and a truncated username 'Cyan Occup...' next to an orange 'Change avatar' link. Below, three toggle rows with icon + label + circular switch: 'Sound' (speaker icon, off/white circle on dark track), 'Music' (musical-note icon, off/white circle on dark track), 'Animation' (chain-link icon, ON/green track with white circle on the right). Below a divider: three menu rows each with a small outline icon and label - a shield icon for 'Provably fair settings', a document icon for 'Game rules', and a clock icon for 'My bet history'. At the very bottom, small grey 'Powered by' text next to the provider's own 'iNOUT' wordmark logo (yellow circle + white 'iNOUT' lettering)."
    },

    "rules_game_rules": {
      "frame": "rules_p1.png",
      "title": "'Game rules', subtitle 'Bet limits are presented below'.",
      "content": "Three dark rounded rows, each with a bold white label on the left and a bold white value on the right: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Small grey footer text: 'Malfunction voids all pays and plays'. Close 'X' icon top-right.",
      "reliability_note": "This printed panel is provider boilerplate reused across multiple games from this provider (identical 0.12 / 200 / 20 000 trio appears verbatim on other titles in the same wave with different real limits). Empirically measured min bet via the UI steppers is 0.2 USD, not 0.12 USD, so this panel is NOT treated as the source of truth for min bet (see mechanics.bet_limits below). Max bet (200) and Max win (20 000) happen to match/are consistent with what was measured/observed and are used as reported, but only Max win is taken from this panel alone (it was never contradicted by gameplay and there is no other in-game source for it)."
    },

    "rules_how_to_play": {
      "frame": "rules_p2.png",
      "title": "'How to play?'",
      "numbered_steps": [
        "1. Select your bet and the number of balls per drop. Press the PLAY button.",
        "2. Collect enough balls in the SPIN gate to activate FREE SPIN.",
        "3. Hit the bumpers to fill the bonus meter.",
        "4. The bonus game starts when the bonus meter is fully filled or by hitting BONUS on the FREE SPIN wheel.",
        "5. During the bonus game, hit the bumpers to collect energy and earn more free balls.",
        "6. The bonus game ends when the balls run out and the bonus meter is not filled.",
        "7. Malfunction voids all pays and plays."
      ],
      "interpretation": "There are two independent progress mechanics running during normal play: (a) the visible 'FREE SPIN' bar filled by balls landing in the center SPIN gate, which awards a spin of the FREE SPIN wheel (7 segments incl. one FREE BONUS segment that jumps straight into the bonus round); and (b) an ungated 'bonus meter' filled by the ball hitting the three orange bumper icons on the board, which - per this text - can ALSO trigger the bonus round directly once full, independent of the wheel. No dedicated on-screen bar/indicator for this second 'bonus meter' was identified on any captured base-game frame (only the FREE SPIN bar is visually present); this is flagged in unreadable_or_uncertain since its exact fill state cannot be read from the screenshots collected."
    },

    "provably_fair_settings": {
      "frame": "provably_fair.png",
      "title": "'Provably fair settings', subtitle 'This game uses Provably Fair technology to determine game result'.",
      "content": "Section 'Next client (Your) seed:' with explanatory grey text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic - typo 'form' present verbatim in the game's own text]. Section 'Random on every game:' with a dark input-style row 'Current: c790836f2c25b264' and a copy icon. Section 'Next server seed SHA256:' with a dark input-style row showing a long hex hash '0635a7a72ca1bf5c29cb3a475eade3712942427d0107fd76...' (truncated by the copy icon) and a copy icon. Footer grey text: 'You can check fairness of each bet from bets history'."
    },

    "bet_history": {
      "frame": "bet_history.png",
      "title": "'My bet history'",
      "table_columns": ["Date", "Bet", "Mult.", "Win"],
      "rows_observed": [
        {"date": "07:15 18-08-26", "bet_usd": 0.2, "multiplier": "x4.91", "win_usd": 0.98, "verified_row": true},
        {"date": "07:15 18-08-26", "bet_usd": 0.2, "multiplier": "x0.33", "win_usd": 0.06},
        {"date": "07:14 18-08-26", "bet_usd": 0.2, "multiplier": "x0.1", "win_usd": 0.02}
      ],
      "row_styling": "Multiplier value shown inside a small orange/amber rounded pill. Each row ends with a small green shield-checkmark icon indicating the provably-fair verification passed.",
      "footer": "Full-width dark green 'LOAD MORE' button.",
      "critical_evidence": "This table is the proof that the on-board multiplier labels (100/50/20/.../0.2) are NOT the round multiplier when BALL PER DROP > 1: the 'x4.91' round shown here was staked at total BET 0.2 (BET PER BALL 0.02 x BALL PER DROP 10, per the concurrent base_game state), and 4.91 does not equal any printed board value - it is an aggregate across all 10 dropped balls, each individually landing in one of the 14 payout cells and being multiplied against BET PER BALL, then summed."
    },

    "win_screen": {
      "frame": "win_screen.png",
      "description": "Regular base-game round result, board and pyramid otherwise identical to base_game.png. Bottom panel shows BET: 0.2 $, WIN: 0.05 $, BET PER BALL stepper reading 0.02, BALL PER DROP stepper reading 10. FREE SPIN bar shows a thin cyan fill starting from the left edge (one or more balls landed in the SPIN gate this round). Balance pill top-right reads '1 000 000.65 $', i.e. incremented by the 0.05 win over the prior 1 000 000 baseline."
    },

    "bonus_sequence": {
      "trigger_free_spin_wheel": {
        "frame": "free_spin_wheel.png",
        "description": "Full-screen takeover, board fades to background. Large bronze/tan embossed title text 'FREE SPIN' at top. A large circular wheel-of-fortune fills the lower half of the screen, made of unequal colored pie wedges, with a downward-pointing triangular blue gem pointer fixed above it and a faceted blue gem hub at its center (see logo_refs for a clean crop of this gem). Wedges visible in this frame (partially rotated, more wedges exist below the visible crop, since the manifest documents 7 segments total: 100x/FREE BONUS/5x/20x/10x/0.5x/1x): '100x' (crimson red wedge), 'FREE BONUS' (green wedge, this is the winning/highlighted segment here, indicated by a lit glow and being aligned under the pointer), '5x' (brown/rust wedge), '20x' (mustard-yellow wedge), plus '10x', '0.5x' and '1x' on the lower portion of the wheel not fully visible in this crop. Bottom panel: WIN 0.01 $, BET PER BALL 0.02, BALL PER DROP 10; FREE SPIN bar on the right now shows a full/near-full cyan bar (it just triggered). A second square dark button (double-arrow loop icon) sits to the right of the autoplay button, likely a 'skip/fast-forward the wheel spin' control.",
        "outcome_this_capture": "FREE BONUS (green wedge) - this segment does not pay a cash multiplier itself, it instead launches the second 'FREE BALLS' wheel to award the bonus round directly."
      },
      "free_balls_wheel_spin": {
        "frames": ["bonus_trigger.png", "free_balls_wheel.png"],
        "description": "Full-screen takeover on a plain dark Aztec-pattern stone-block background (repeating carved diamond/spiral relief tiles). Bronze embossed title 'FREE BALLS'. A second, differently-colored wheel (green wedges on a darker green track, same blue-gem pointer and hub styling as the first wheel) spins beneath the title; visible numeric wedge labels across the two captured rotation frames: 20, 30, 40, 50, 60, 70, 80, 90, 100 (per manifest, 8 wedges total: 20/70/50/100/90/60/30/40). This wheel determines how many free balls/drops are awarded for the bonus round."
      },
      "free_balls_result": {
        "frame": "free_balls_result.png",
        "description": "Same 'FREE BALLS' wheel screen, later rotation frame showing wedges 20, 70, 50, 100, 60, 30 at different angles - captured mid-spin, not the final resting position."
      },
      "bonus_award": {
        "frame": "bonus_award.png",
        "description": "Full-screen result screen on the same stone-block background. Large bronze/orange embossed text 'CONGRATULATIONS!' with an outer glow, and below it in pale tan bold caps 'YOU WON 70 DROPS'. Small grey instructional text at the bottom: 'Press anywhere to start a bonus game'.",
        "value": "70 free ball drops awarded (matches the '70' wedge read off the FREE BALLS wheel)."
      },
      "bonus_round_gameplay": {
        "frame": "bonus_gameplay.png",
        "description": "The pyramid and idol reappear, but re-skinned entirely in gold: the stone masonry is replaced by golden/bronze brickwork, two lit torches with orange flame sprites flank the base of the pyramid, and the idol's face and eyes are golden with the mouth/eye sockets now glowing cyan. The multiplier board row and the 'FREE'/'BONUS' side plaques are unchanged in position (same 15-cell row, same SPIN gate). The three orange bumper icons remain in the same board position as in base game.",
        "multiplier_ladder": "A new element appears arcing over the top of the idol, replacing the plain pile-of-balls alcove: nine small circular badges strung in an arc, reading (left to right / bottom to top) 1 (currently lit, bright yellow/gold circle, larger and glowing - the active/current level), 2, 4, 8, 16, 32 (across the top of the arc), then descending on the right side 64, 128, 256 (all these non-active levels are shown as green circles, dimmer than the active yellow '1'). This is a doubling ladder (1-2-4-8-16-32-64-128-256) that the player climbs by hitting bumpers during the bonus round.",
        "bottom_panel_bonus_state": "BET readout is replaced (no stake control needed during the free round): only 'WIN :' remains, reading 0 $ at the start of this capture. BET PER BALL still shown/locked at 0.02 (inherited from the triggering bet). BALL PER DROP is locked to 1 (bonus balls appear to drop one at a time rather than in the batch size chosen for the base game). The green PLAY triangle button is replaced by a solid orange/gold rounded button showing just the plain white number '70' - the counter of remaining free ball drops, counting down as balls are used instead of a clickable spin trigger."
      },
      "bonus_round_win_multiplier_wheel": {
        "frame": "win_multiplier_wheel.png",
        "description": "A THIRD wheel-of-fortune, triggered when the SPIN gate inside the golden bonus field fills up again during the bonus round. Same bronze embossed 'FREE SPIN' title and blue-gem pointer/hub styling as the very first wheel, but with a different color/value set: '2x' (red wedge, aligned under the pointer/highlighted in this capture), '1x' (magenta wedge), a cut-off wedge at the bottom edge showing only a fragment '...0' (blue, most likely '0.5x' based on the base-game board's own 0.2/0.5 pairing convention, but the digit before the decimal is not fully legible in this crop - treated as uncertain), '20x' (yellow/gold wedge), '5x' (rust/orange wedge); remaining segments (likely '10x' and '100x' to complete a 7-segment set matching the first wheel) are not visible in this rotation frame.",
        "state": "WIN : 0.74 $ (accumulated bonus-round winnings so far), BET PER BALL 0.02, BALL PER DROP 1, free-drop counter button reads '0' (drops exhausted at the moment this wheel resolves - this appears to be a final bonus-exit multiplier applied once balls run out, awarding a last multiplier on top of the accumulated win, consistent with rules step 6 'the bonus game ends when the balls run out').",
        "purpose_summary": "Distinct from the doubling ladder (which raises how many MORE free balls/energy the player can earn while balls remain), this third wheel appears to be an end-of-bonus multiplier applied to the round's accumulated WIN total once the free balls run out."
      }
    },

    "autoplay_panel": {
      "frame": "autoplay.png",
      "description": "Opened via the square loop-icon button next to PLAY. A dark rounded floating panel appears above the bottom bar with 8 preset buttons in a 4x2 grid: row 1 reads 5, 10, 15, 20; row 2 reads 25, 50, 75, 100 - these are preset counts of automatic ball drops to queue. FAST GAME toggle is shown ON (green track, white circle moved to the right) in this same capture. Balance pill shows '987 191.58 $', illustrating the shared/drifting demo balance noted in anomalies."
    },

    "bet_limit_probe_frames": {
      "purpose": "A set of base_game-style frames captured specifically to find the true min/max BET PER BALL at each of the three BALL PER DROP settings, by pressing the stepper arrows until they visibly disable/stop responding (not by reading any printed limit).",
      "frames": {
        "bet_min_bpd10.png": "BALL PER DROP 10, BET PER BALL floor 0.02 -> BET 0.2 $",
        "bet_max_bpd10.png": "BALL PER DROP 10, BET PER BALL ceiling 10 -> BET 100 $",
        "bet_min_bpd20.png": "BALL PER DROP 20, BET PER BALL floor 0.01 -> BET 0.2 $",
        "bet_max_bpd20.png": "BALL PER DROP 20, BET PER BALL ceiling 10 -> BET 200 $ (verified directly by TL, screenshot shows BET: 200 $, BET PER BALL 10, BALL PER DROP 20)",
        "bet_min_bpd50.png": "BALL PER DROP 50, BET PER BALL floor 0.01 -> BET 0.5 $ (verified directly by TL, screenshot shows BET: 0.5 $, BET PER BALL 0.01, BALL PER DROP 50)"
      }
    }
  },

  "mechanics": {
    "game_type": "Instant-win Plinko / ball-drop game with an RNG wheel-of-fortune bonus round. No reels, no paylines, no card-style symbols, no scatter/wild concept.",
    "bet_structure": {
      "formula": "BET (total stake) = BET PER BALL x BALL PER DROP",
      "ball_per_drop_steps": "Exactly 3 discrete values: 10, 20, 50 (not a free-form range - confirmed by the up-arrow visibly disabling after reaching 50 from 10 via single clicks).",
      "bet_per_ball": "Adjustable via stepper only (no free-text entry field exists anywhere in the UI); its own min/max floor and ceiling change depending on which BALL PER DROP is currently selected (see table below)."
    },
    "bet_limits_table": [
      {"ball_per_drop": 10, "bet_per_ball_min": 0.02, "bet_per_ball_max": 10, "total_bet_min_usd": 0.2, "total_bet_max_usd": 100},
      {"ball_per_drop": 20, "bet_per_ball_min": 0.01, "bet_per_ball_max": 10, "total_bet_min_usd": 0.2, "total_bet_max_usd": 200},
      {"ball_per_drop": 50, "bet_per_ball_min": 0.01, "bet_per_ball_max": 1, "total_bet_min_usd": 0.5, "total_bet_max_usd": 50}
    ],
    "bet_limits_summary": {
      "global_min_bet_usd": 0.2,
      "global_max_bet_usd": 200,
      "currency": "USD",
      "note": "The relationship between BALL PER DROP and the achievable total-bet range is NON-monotonic: the global maximum (200 USD) is reached only at the MIDDLE step (BALL PER DROP = 20), not at either extreme. This was only discovered by testing all three steps individually, not by extrapolating from the two boundary values. The in-game printed 'Game rules' panel states Min bet 0.12 USD / Max bet 200 USD, which is provider boilerplate shared verbatim with other titles in the same release wave and is only partially consistent with measurement (max happens to match, min does not - measured floor is 0.2 USD, not 0.12 USD). Measured-by-UI values are used as the source of truth throughout this document, not the printed panel."
    },
    "multiplier_board": {
      "applies_to": "BET PER BALL, per individual ball, not to the total round BET.",
      "cells": ["100", "50", "20", "10", "2", "0.5", "0.2", "SPIN(gate, non-paying)", "0.2", "0.5", "2", "10", "20", "50", "100"],
      "payout_cell_count": 14,
      "gate_cell_count": 1,
      "round_payout": "Sum, across every ball dropped in the round (1 to 50 balls depending on BALL PER DROP), of (cell multiplier landed x BET PER BALL). Confirmed by bet_history.png: a round staked at total BET 0.2 (0.02 BET PER BALL x 10 BALL PER DROP) resolved to a round multiplier of 'x4.91' relative to the TOTAL bet - a value that appears nowhere on the 14-cell board, proving it is an aggregate of 10 independent per-ball outcomes, not a single board-cell hit.",
      "max_single_ball_multiplier": {
        "value": 100,
        "basis": "Applies to BET PER BALL, printed identically on the two outermost cells of the board (base_game.png, cross-checked by zoom on both the left and right '100' cells)."
      }
    },
    "free_spin_feature": {
      "trigger": "Balls landing in the center 'SPIN' gate of the board fill a horizontal 'FREE SPIN' progress bar (bottom-right of the board). Once full, a wheel-of-fortune ('FREE SPIN' wheel, 7 segments: 100x, FREE BONUS, 5x, 20x, 10x, 0.5x, 1x per capturer's manifest note, cross-checked visually on 5 of the 7 segments in free_spin_wheel.png) is spun automatically.",
      "outcomes": "6 of the 7 segments award a straight cash multiplier (0.5x/1x/5x/10x/20x/100x, basis not explicitly re-confirmed against BET PER BALL vs total BET on this particular wheel - see unreadable_or_uncertain) applied once. The 7th segment, 'FREE BONUS' (green), instead launches the bonus round via a second wheel."
    },
    "bonus_round": {
      "second_trigger_path": "Per the in-game 'How to play' text, the bonus round can ALSO be triggered directly (without going through the FREE SPIN wheel) by filling a separate 'bonus meter' via the three orange bumper icons on the board - independent of the SPIN-gate/FREE SPIN-bar mechanic. No dedicated visual meter for this second path was identified in the captured base-game frames (see unreadable_or_uncertain).",
      "award_wheel": "A 'FREE BALLS' wheel (8 segments: 20, 30, 40, 50, 60, 70, 80, 90, 100 per capturer manifest cross-checked against 6 distinct values read directly off free_balls_wheel.png/bonus_trigger.png/free_balls_result.png) determines the number of free ball drops awarded for the bonus round. This capture landed on 70 (bonus_award.png: 'YOU WON 70 DROPS').",
      "play_field": "Visually identical pyramid/board re-skinned gold, same 15-cell multiplier row and same 3 bumper positions as the base game.",
      "multiplier_ladder": "A 9-step doubling ladder (1, 2, 4, 8, 16, 32, 64, 128, 256) is displayed arcing over the idol. Hitting bumpers during the bonus round ('collect energy' per the rules text) advances the current highlighted level up this ladder and awards additional free balls (per rules step 5, 'earn more free balls'); BALL PER DROP is observed to increase from 1 to a higher value at higher ladder levels in the manifest's feature_coverage note, though the exact ladder-level-to-extra-balls mapping is not independently legible from the screenshots collected and is flagged as uncertain.",
      "bonus_exit_wheel": "When the SPIN gate inside the bonus field fills again, a third wheel-of-fortune is shown (win_multiplier_wheel.png, visually the same style as the first FREE SPIN wheel but with segments 0.5x/1x/2x/5x/20x confirmed legible plus 2 more segments inferred to complete a likely 7-segment set matching the base FREE SPIN wheel). This resolves once the free-ball counter reaches 0, and appears to apply a final multiplier to the round's accumulated WIN."
    },
    "fast_game_toggle": "A simple on/off switch (bottom-left of the board) that speeds up ball-drop physics animation. No mechanical/payout effect implied by any captured text - purely a presentation-speed setting.",
    "autoplay": "Opens a picker of 8 preset automatic-drop counts (5/10/15/20/25/50/75/100). No loss-limit, win-limit, or stop-on-feature configuration options were observed in this panel.",
    "provably_fair": "The game states results are determined by a combination of a server seed (SHA256 hash shown pre-round) and a client seed plus 'the first 3 bets of the round' (exact verbatim text, including its own typo 'form' for 'from'). Full bet-level verification is available from 'My bet history'.",
    "rtp": {
      "value": null,
      "status": "Not stated anywhere inside the game UI. Checked and absent from: base_game, both rules panels (Game rules / How to play), Provably fair settings, My bet history, and a full-text scan of the page (no 'RTP' substring found), plus the game's own runtime config object (window.env) which on some of this provider's other titles does carry an RTP_VALUE key but does not on this one.",
      "external_reference": "The provider's own public game catalogue lists this title's RTP as 98% - reported here only as an EXTERNAL reference, explicitly not sourced from any captured screenshot, and not to be treated as equivalent to an in-game-confirmed figure."
    },
    "max_win": {
      "value": 20000,
      "currency": "USD",
      "source": "Printed on the 'Game rules' panel (rules_p1.png): 'Max win: 20 000 USD'. This is the only in-game source for this figure; unlike min bet it was not contradicted by any measurement, so it is reported as-is."
    }
  },

  "accessibility_notes": {
    "color_and_shape_redundancy": "The multiplier board never relies on color alone: every one of the 14 payout cells and the SPIN gate carries its value/label as printed text, so color-blind players can read exact multipliers directly. The board's color gradient is still described in words above for completeness (magenta/pink at the extremes down to pale yellow near the center, cyan for the SPIN gate) since sighted low-vision users may rely on the gradient as a quick visual anchor for 'how close to the edge/center' a ball landed.",
    "bumpers_vs_pins": "The three bonus-meter 'bumpers' are distinguishable from the plain grey pin dots by BOTH color (bright orange/gold vs pale grey) and shape/size (larger, glossy circle with an internal sun/gear glyph vs small flat dot) and by fixed position (always the same triangular cluster in the upper-middle of the board) - multiple redundant cues for color-blind and low-vision players.",
    "on_off_toggle_states": "FAST GAME and the settings-menu Sound/Music/Animation toggles use BOTH track color (grey=off vs green=on) AND the position of the white circle (left=off, right=on) - position redundancy protects color-blind users.",
    "screen_reader_considerations": "All monetary values (BET/WIN/balance) are paired with a small circular '$' coin icon rather than relying on currency symbol placement alone; a screen reader implementation should announce the numeric value together with the explicit 'USD'/'$' label. The game is entirely canvas-rendered (typical of this provider), so no native DOM text exists for a screen reader to pick up - all information described in this document would need to be exposed through an accessibility layer/overlay rather than being natively readable.",
    "motor_accessibility": "All betting adjustments are via small stepper arrow buttons (no keyboard/text entry alternative was found for BET PER BALL); users with fine-motor difficulty repeatedly tapping a stepper to reach extreme values (e.g. 0.01 to 10 in fine increments) may need a large number of taps - no 'hold to repeat' or drag-to-set behavior was verified in the captured frames.",
    "audio_dependence": "Sound and Music are OFF by default (settings.png); no gameplay-critical information appeared to depend on audio in the captured frames (all outcomes - wheel results, drop results, bonus awards - are also shown as on-screen text/numbers), so the game does not appear to lock deaf/hard-of-hearing users out of any information, though this could not be exhaustively verified without audio capture."
  },

  "unreadable_or_uncertain": [
    "Exact fill state / whether a dedicated visual 'bonus meter' (distinct from the FREE SPIN bar) exists on screen at all - the how-to-play text describes it but no base-game frame shows a second progress indicator besides the FREE SPIN bar.",
    "Whether the bumper-hit 'bonus meter' can trigger the bonus round directly from the base game (bypassing the FREE SPIN wheel) as literally stated in rules step 4, or whether in practice the only observed trigger path in this session was via the FREE SPIN wheel's FREE BONUS segment.",
    "Exact mapping from bonus-round multiplier-ladder level (1/2/4/8/16/32/64/128/256) to how many additional free balls each level grants.",
    "Full 7-segment layout and payout basis (BET PER BALL vs total BET) of the base FREE SPIN wheel and the bonus-exit wheel - only 5-6 of 7 segments were legible per wheel in the captured rotation frames; the remaining 1-2 segments are inferred from the manifest's prior read rather than independently re-verified pixel-by-pixel by this pass.",
    "The exact digit before the decimal point on one wedge of the bonus-exit wheel (win_multiplier_wheel.png), read as fragment '...0' and assumed but not confirmed to be '0.5x' by analogy with the base board's 0.2/0.5 pairing.",
    "The final TOTAL WIN summary screen of a completed bonus round was not captured (session froze mid-animation on headless Chromium during the second bonus attempt, a known class of issue with this provider's heavier bonus animations); the bonus mechanics themselves (trigger, both wheels, gameplay field, ladder, exit wheel) are otherwise fully documented from frames.",
    "RTP percentage - not present in-game at all; only an external catalogue figure (98%) exists, explicitly not verified against this specific build."
  ],

  "not_captured": [
    {
      "item": "Final TOTAL WIN screen closing out a bonus round",
      "reason": "Headless Chromium animation freeze on the second bonus attempt (known provider-build class of issue); page was reloaded to continue capturing remaining screens. Core bonus mechanics (trigger wheel, free-balls wheel, award screen, gold gameplay field with ladder, exit wheel) were fully captured in a different bonus round before the freeze."
    },
    {
      "item": "Dedicated loading/splash screen with provider branding",
      "reason": "Not observed on either of two page loads even at wait_ms=0; the very first frame already showed the fully loaded base game under the onboarding modal. Possibly this build has no separate splash screen (a pattern already seen on other titles from this provider)."
    }
  ],

  "sources": {
    "manifest": "screenshots/497155a8-ab37-4d89-95ab-886567074d10/manifest.json",
    "frames_reviewed_directly": [
      "preview.png", "base_game.png", "settings.png", "rules_p1.png", "rules_p2.png",
      "provably_fair.png", "win_screen.png", "free_spin_wheel.png", "bonus_trigger.png",
      "free_balls_wheel.png", "free_balls_result.png", "bonus_award.png", "bonus_gameplay.png",
      "win_multiplier_wheel.png", "autoplay.png", "bet_history.png", "bet_max_bpd20.png",
      "bet_min_bpd50.png"
    ],
    "zoom_crops_generated": [
      "_base_gameboard_row.png (multiplier board row, x3)",
      "_base_gameidol_full.png / _base_gameidol_face.png / _base_gameidol_face2.png (idol detail)",
      "_base_gamehand_emblem.png (golden hand emblem)",
      "_free_spin_wheelwheel_gem.png (wheel center gem, used for logo_refs)",
      "_base_gamebumpers.png (bonus-meter bumper icons)",
      "_base_gamefreespin_icon.png (mini wheel icon on the FREE SPIN bar)"
    ],
    "bet_limit_frames_taken_on_faith_from_manifest_but_two_spot_checked": [
      "bet_min_bpd10.png", "bet_max_bpd10.png", "bet_min_bpd20.png"
    ]
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.