Plinko 1000

InOut Games

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 18 hours ago
✓ Working · checked 1 day, 1 hour ago Verified · 16 Aug 2026
RTP 96.00%
Volatility
Max win ×1000
Grid
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

14 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/plinko-1000-b22/

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31 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 16 Aug 2026

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings

What we extracted from Plinko 1000

Everything pulled from Plinko 1000 into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
6 palette colors from frames

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
max_win_x ×1000
bonus_buy No
mechanic Instant Win
release_date 2023

Bonus modes

3 modes
Base Game Modifier low_risk
Blue (low risk)

Lowest-risk bucket row, selected by betting with the blue button. Multipliers from the edges inward: 15x, 6x, 2x, 1.3x, 1.2x, 1.1x, 1.1x, 1x, 0.5x in the centre. The ball almost always returns something, and the ceiling is the smallest of the three rows.

Base Game Modifier medium_risk
Green (medium risk)

Middle row, selected by betting with the green button. Multipliers from the edges inward: 200x, 50x, 20x, 5x, 2x, 1.5x, 1x, 0.5x, 0.2x in the centre.

Base Game Modifier high_risk
Red (high risk)

Highest-risk row, selected by betting with the red button. Multipliers from the edges inward: 1000x, 135x, 20x, 10x, 3.5x, 2x, 0.2x, 0.2x, 0.2x in the centre. This row carries the game's maximum multiplier and also the widest band of near-total losses.

Colour system

extracted from frames · HEX
Export palette
#1E2B38 base dominant 1 base
#304857 base dominant 2 base
#51AF65 base dominant 3 base
#3868EE base dominant 4 base
#EC474D base dominant 5 base
#545D69 base dominant 6 base

Media & assets

5 files · 5 types
14 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Plinko 1000

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Plinko 1000 play? Keep it simple.

Lowest-risk bucket row, selected by betting with the blue button. Multipliers from the edges inward: 15x, 6x, 2x, 1.3x, 1.2x, 1.1x, 1.1x, 1x, 0.5x in the centre. The ball almost always returns something, and the ceiling is the smallest of the three rows.

RTP 96.00%max win ×1000demo ✓

From the verified capture of 16 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Plinko 1000 vs Mine Slot 2 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/plinko-1000-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/plinko-1000-b22/
{
  "game": {
    "name_catalog": "Plinko 1000",
    "wordmark_in_game": "PLINKO",
    "wordmark_discrepancy_note": "The game's own logotype in the top-left corner reads only 'PLINKO' (see preview.png splash and the header of every other frame). The provider's catalog entry is titled 'Plinko 1000'. The two names are not contradictory: '1000' almost certainly refers to the maximum multiplier of the red (high-risk) bucket row, printed in-game as '1000x'. This is stated as an observed fact, not as a claim about which name is 'correct'.",
    "provider": "InOut Games",
    "studio": null,
    "studio_evidence": "The bottom of the burger/hamburger menu (menu_panel.png) reads 'Powered by iNOUT' next to the iNOUT logo. This identifies InOut Games as the PROVIDER (matches the catalog provider field), not a separate sub-studio. Per project convention studio==provider is forbidden, so this field is left empty.",
    "game_kind": "instant_win",
    "game_kind_evidence": "The player sets a bet amount, a number of balls, and clicks one of three colored bet buttons (risk level). A ball instantly drops through the peg board and lands in a bucket; the payout multiplier and result are resolved in that same action. There is no cash-out button anywhere in the UI, no growing/rising multiplier under player control, and no further decision after the drop starts. 'How to play?' step 3 literally reads 'Choose your risk level to start a round and wait for the result.' This is a single-action, instant-resolution game, not a reel slot and not a crash/cash-out game.",
    "art_style": "Flat 2D vector illustration, no gradients beyond soft ambient glows, dark navy/midnight-blue night scene (not a bright daylight cartoon). The peg board is a large flat dark-blue triangular silhouette dotted with small solid white circles (pegs) in a symmetric pyramid arrangement. Background is a deep navy sky sparsely scattered with simple four-pointed white/light-grey sparkle-star decorations and two diagonal comet/shooting-star streaks with tapered light trails. In the lower-right of the board, flat dark silhouettes of Egyptian-themed scenery sit against the navy sky: a stepped/segmented pyramid (visible brick-course divisions) and a tall gate/pylon structure with a pointed obelisk-like column in its centre, plus a small dark camel silhouette (legs and humped back) at the very bottom edge. Everything is rendered as flat solid silhouettes/fills, no outlines drawn in a cartoon-ink style, no 3D shading or specular highlights, no realistic lighting. Bucket tiles are small rounded-rectangle flat-color chips (blue/green/red) with bold white multiplier text, no bevels or gloss. The single ball game piece is a plain flat-shaded solid sphere with a faint highlight, colored to match its risk-level row. Overall mood is calm, minimal and slightly mysterious/nocturnal rather than cheerful or cinematic-dramatic; camera is a static frontal/orthographic view of the board (no isometric or top-down perspective, no camera movement implied).",
    "theme": "Ancient Egypt at night — pyramid, gated obelisk structure and camel silhouette set against a starry midnight sky, purely decorative background behind the numeric peg board (no Egyptian characters, hieroglyph symbols or narrative elements anywhere in the UI).",
    "language_seen": "English",
    "currency_seen": "USD",
    "name": "Plinko 1000",
    "name_note": "ТЛ: поле name добавлено вручную для gen_logo.py — документатор записал имя как name_catalog/wordmark_in_game, а генератор логотипа таких синонимов не знает и отказывается работать. В логотип идёт ИМЯ КАТАЛОГА (Plinko 1000): именно оно стоит рядом с логотипом в карточке и на странице провайдера, а собственный вордмарк игры короче — просто PLINKO."
  },
  "structure": {
    "type": "plinko board (peg drop)",
    "peg_rows": 16,
    "peg_arrangement": "Triangular pyramid of small solid white circular pegs, one extra peg per row going down from the apex, 16 rows total, widening symmetrically left-to-right. Confirmed by direct pixel count on base_game.png.",
    "buckets_per_row": 17,
    "note_no_reels_no_paylines": "There are no reels, no paylines, no ways, no symbol paytable and no scatter/wild mechanics in this game. Do not describe reel/line structure — it does not exist here.",
    "ball_drop_mechanic": "On bet, one (or a batch of) ball(s) spawns at the apex of the board and falls, deflecting off pegs, until it settles into one of the 17 buckets along the bottom edge. The landed bucket's printed multiplier, applied to the total stake, is the round's payout. Resolution is immediate; no player input during the fall.",
    "board_is_fixed": "The 16-row peg board itself does not change between risk levels — only which multiplier table (bucket row) applies to the drop changes with the selected risk-level button."
  },
  "risk_levels": {
    "how_selected": "Three bet buttons are shown SIMULTANEOUSLY and permanently in the left-hand panel, one per risk level, stacked vertically: blue (top), green (middle), red (bottom). Each is labelled 'Bet: <amount> $' and clicking one both places the bet AND selects that risk level's multiplier table for the drop. There is no separate risk-level selector/dropdown; risk level is chosen by which colored button is pressed.",
    "labels_in_game": "The game does NOT print the words 'Low/Medium/High' anywhere. Risk is only conveyed by button/bucket color (blue, green, red) and by the visibly different spread of the three multiplier rows.",
    "colorblind_note": "Risk level is currently distinguished ONLY by color (blue/green/red) across the three bet buttons and the three bucket rows — there is no accompanying text label ('Low/Medium/High') or icon/shape differentiator on the buttons themselves. A colorblind player must rely on button VERTICAL POSITION (top=blue, middle=green, bottom=red) and on reading the printed multiplier numbers, which do remain legible as text regardless of color perception. This is a genuine color-only affordance gap worth flagging.",
    "bucket_tables_left_to_right": {
      "verification": "All 17 values per row were read directly off base_game.png and confirmed with a 4x zoom crop of the bucket strip (_base_gamemult_rows.png). Each row was checked for left-right mirror symmetry (bucket i must equal bucket 18-i) as a self-check: all three rows ARE perfectly symmetric around their centre bucket (position 9 of 17).",
      "blue": [
        "15x",
        "6x",
        "2x",
        "1.3x",
        "1.2x",
        "1.1x",
        "1.1x",
        "1x",
        "0.5x",
        "1x",
        "1.1x",
        "1.1x",
        "1.2x",
        "1.3x",
        "2x",
        "6x",
        "15x"
      ],
      "green": [
        "200x",
        "50x",
        "20x",
        "5x",
        "2x",
        "1.5x",
        "1x",
        "0.5x",
        "0.2x",
        "0.5x",
        "1x",
        "1.5x",
        "2x",
        "5x",
        "20x",
        "50x",
        "200x"
      ],
      "red": [
        "1000x",
        "135x",
        "20x",
        "10x",
        "3.5x",
        "2x",
        "0.2x",
        "0.2x",
        "0.2x",
        "0.2x",
        "0.2x",
        "2x",
        "3.5x",
        "10x",
        "20x",
        "135x",
        "1000x"
      ],
      "symmetry_check_result": "Confirmed symmetric for all three rows: blue centre=0.5x, green centre=0.2x, red centre has five consecutive 0.2x buckets (positions 7-11) forming a flat low-value plateau around the middle, edges rising sharply to 1000x."
    },
    "risk_spread_summary": "Blue (top button) has the narrowest spread (min 0.5x, max 15x) — most outcomes cluster near 1x-1.3x, low variance. Green (middle button) is wider (min 0.2x, max 200x). Red (bottom button) is the most extreme (min 0.2x, max 1000x), with a wide flat floor of 0.2x across five centre buckets and only the two outermost buckets on each side paying big (1000x edge, 135x next-to-edge)."
  },
  "bet_and_balls_controls": {
    "bet_amount_panel": "Left sidebar, 'Bet amount' heading. A numeric field showing the current stake, flanked by 'MIN' (left) and 'MAX' (right) buttons that jump straight to the printed bet floor/ceiling. Below the field, four quick-amount preset chips are visible: 2, 3, 8, 20 (each with a coin/dollar icon), letting the player jump to a fixed stake with one click.",
    "balls_amount_selector": "A dropdown labelled 'Balls amount' below the bet panel, default '1 ball'. Opening it (balls_amount_options.png) reveals four choices: '1 ball', '5 balls', '10 balls', '50 balls'.",
    "balls_amount_effect": "Selecting more than 1 ball only launches multiple independent, simultaneous drops per click (a batch) — it does NOT change the multiplier tables, the board, or the odds of any individual ball. This was inferred from the UI (no separate math is shown per ball count) and stated as such, not measured statistically.",
    "animation_speed_toggle": "Bottom-right of the board area, a two-way switch 'Simple / Fast' controls only the visual speed/style of the ball-drop animation (equivalent to a turbo/quick-spin toggle in reel slots) — no effect on the mathematical outcome.",
    "auto_toggle": "Bottom-left, a single pill-shaped switch labelled 'Auto' (amber/orange when off in autoplay_enabled.png header state before starting, appears same amber-orange color whether toggled on or in the 'running' state — the switch itself does not change color between armed and running, only the buttons above it change). Turning it on changes all three bet buttons' text from 'Bet: 3 $' to 'Auto 3 $' (the '3' here is the current bet stake amount, not a spin count). Clicking a colored 'Auto 3 $' button starts continuous auto-drops on that risk level; while running, that SAME button's label changes to 'Cancel: Auto' (autoplay_running.png) so the player can stop it. Unlike other InOut/PP titles seen previously, there is NO separate autoplay dialog/modal offering a preset number of spins, loss limits or stop conditions in this build — the toggle plus per-color button is the entire autoplay UI."
  },
  "bet_limits": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 200,
    "currency": "USD",
    "source": "info_game_rules.png ('Game rules' modal: 'Min bet: 0.12 USD', 'Max bet: 200 USD')",
    "verification": "Clicking the 'MAX' button on the bet-amount field set the stake field to exactly 200 (bet_limits_verified.png), matching the printed Max bet exactly — no discrepancy found for this slot (unlike other InOut titles in the same wave where the printed panel disagreed with the measured button behaviour).",
    "max_win_usd_cap": 20000,
    "max_win_multiplier_cap": "1000x",
    "max_win_reconciliation": "Both figures are printed and both are real, describing different things, not conflicting: the RED (high-risk) row's two outermost buckets show '1000x' directly on the board (base_game.png) — this is the hard ceiling on the per-drop MULTIPLIER. Separately, 'Game rules' prints 'Max win: 20 000 USD' — a currency-denominated cap on the payout regardless of multiplier. The two only start to bind against each other once the stake exceeds 20 USD (20 x 1000 = 20,000); below that stake the 1000x multiplier cap is the binding constraint, above it the 20,000 USD cash cap is. This is the first InOut Games title observed in this pipeline where the max-win ceiling is expressed as an in-game multiplier rather than only as a printed money cap."
  },
  "payout_basis": {
    "basis": "multiplier x total stake (equivalent to total_bet basis; no lines/ways concept applies here)",
    "evidence_source": "info_bet_history.png ('My bet history' modal), 4 rows visible, arithmetic verified on every row",
    "rows_verified": [
      {
        "bet_usd": 3,
        "risk_color": "blue",
        "multiplier": "x1",
        "win_usd": 3,
        "arithmetic_check": "3 x 1 = 3, matches"
      },
      {
        "bet_usd": 3,
        "risk_color": "blue",
        "multiplier": "x1.1",
        "win_usd": 3.3,
        "arithmetic_check": "3 x 1.1 = 3.3, matches"
      },
      {
        "bet_usd": 3,
        "risk_color": "red",
        "multiplier": "x0.2",
        "win_usd": 0.6,
        "arithmetic_check": "3 x 0.2 = 0.6, matches"
      },
      {
        "bet_usd": 3,
        "risk_color": "green",
        "multiplier": "x1",
        "win_usd": 3,
        "arithmetic_check": "3 x 1 = 3, matches"
      }
    ]
  },
  "how_to_play_rules_text": {
    "source": "rules_p1.png, modal titled 'How to play?', reached via the 'How to play?' header button (icon: white circled 'i' inside a rounded chip). Entire text fits on one screen, no scroll needed (confirmed exhausted, single section).",
    "steps": [
      "1. Specify a bet amount",
      "2. Choose a number of balls to launch",
      "3. Choose your risk level to start a round and wait for the result",
      "4. Malfunction voids all pays and plays"
    ]
  },
  "game_rules_panel_text": {
    "source": "info_game_rules.png, modal titled 'Game rules', subtitle 'Bet limits are presented below', reached via burger menu > 'Game rules'. Single screen, no scroll.",
    "rows": [
      "Min bet: 0.12 USD",
      "Max bet: 200 USD",
      "Max win: 20 000 USD"
    ],
    "footnote": "Malfunction voids all pays and plays"
  },
  "provably_fair": {
    "value": "yes",
    "source": "info_provably_fair.png, modal titled 'Provably fair settings', reached via burger menu > 'Provably fair settings'",
    "description": "The modal states 'This game uses Provably Fair technology to determine game result'. It shows a 'Next client (Your) seed' section with explanatory text 'Round result is determined from combination of server seed and first 3 bets of the round', a 'Random on every game' field showing a current client seed hash (e.g. '6cd868fa6510b95d'), and a 'Next server seed SHA256' field showing a long hex hash (e.g. '775f608534aa6307264a88feaebe6c99d07ea1424491eb4...', truncated by the UI with a copy-icon). Footer text: 'You can check fairness of each bet from bets history'. Entire text fits without scrolling."
  },
  "menu_and_navigation": {
    "top_bar": "Fixed header present on every screen: game wordmark 'PLINKO' (white bold italic-slanted lettering with a small blue dot over the 'i') top-left; 'How to play?' pill button (light-blue outline, info-circle icon) and the balance chip (dark rounded rectangle showing amount + white dollar-coin icon) top-right; a fullscreen-expand icon button; a hamburger/burger menu icon (three horizontal lines) at the far right.",
    "burger_menu_contents": "menu_panel.png: player avatar row with a circular avatar icon, a truncated player name ('Cyan Occup...') and a 'Change avatar' link; a 'Sound' row with a toggle switch; a 'Music' row with a toggle switch; divider; 'Provably fair settings' row (shield icon); 'Game rules' row (document icon); 'My bet history' row (clock icon); footer text 'Powered by iNOUT' with the small iNOUT logo mark.",
    "bet_history_panel": "info_bet_history.png, modal titled 'My bet history', reached via burger menu > 'My bet history'. Table columns: Date, Bet, Mult., Win. Each row also carries a small green shield/checkmark icon on the right (provably-fair verification indicator per bet). Only 4 rows are shown by default; a 'LOAD MORE' button (solid amber/brown, full width) at the bottom paginates by ACTION (click), not by scrolling — confirmed this is not a scroll panel."
  },
  "colors": {
    "background": "Deep midnight navy blue, uniform across the whole app chrome and board.",
    "header_bar": "Slightly lighter dark slate-blue than the page background, forming a visually distinct top strip.",
    "wordmark_PLINKO": "White bold italic lettering with a small blue accent dot above the letter 'i'.",
    "how_to_play_button": "Dark slate-blue pill with a light steel-blue circular info icon and white text; on the rules modal open state the icon and border turn a pale yellow-green (see rules_p1.png) to indicate the active/pressed state.",
    "balance_chip": "Dark navy rounded rectangle, white bold numeral text, a small white circular dollar-sign coin icon.",
    "left_panel_background": "Same deep navy as page background, no separate panel color, just section dividers via whitespace and headings.",
    "bet_field_box": "Dark charcoal-navy rounded rectangle with white numeral text; MIN/MAX buttons are slightly lighter slate-blue rounded chips with white text.",
    "preset_amount_chips": "Slate-blue rounded rectangles (2 $ / 3 $ / 8 $ / 20 $) with white text and a small white/yellow coin icon.",
    "balls_amount_dropdown": "Dark navy rounded rectangle with white text and a white chevron; open state shows a dropdown list with a red/orange bottom accent bar under the highlighted option.",
    "bet_button_blue": "Solid medium/royal blue rounded rectangle, white bold text 'Bet: <amount> $' (or 'Auto <amount> $' / 'Cancel: Auto' in autoplay states).",
    "bet_button_green": "Solid medium green rounded rectangle, same white text pattern.",
    "bet_button_red": "Solid red/crimson rounded rectangle, same white text pattern.",
    "board_background": "Dark navy triangular silhouette (slightly lighter than the page background) forming the pyramid peg field, set against the even darker navy sky.",
    "pegs": "Small solid white filled circles, uniform size, arranged in the 16-row triangular grid.",
    "sparkle_decorations": "Pale grey/white four-pointed sparkle/star glyphs scattered in the sky area above and beside the board.",
    "comet_decorations": "Two diagonal light-grey/white streaking comet trails with a small round head and a tapering line tail, positioned upper-left and upper-right of the board.",
    "egyptian_silhouettes": "Flat dark navy-on-navy silhouettes (pyramid with visible course/brick divisions, a gated pylon structure with a pointed obelisk-like centre column, and a small camel silhouette) in the lower-right background, distinguished from the sky only by a very subtle tone difference — a low-vision/low-contrast accessibility note.",
    "ball": "Small solid sphere colored to match the active risk level (blue ball shown for the blue/low-risk drop in fs_gameplay_blue_0.png and fs_gameplay_blue_2.png), with a faint lighter highlight for a minimal sense of volume; a grey 'ghost' dot sometimes visible near the ball marking a peg it just left.",
    "bucket_row_blue": "Solid medium/royal blue rounded-rectangle chips, bold white multiplier text (e.g. '15x').",
    "bucket_row_green": "Solid medium green rounded-rectangle chips, bold white multiplier text.",
    "bucket_row_red": "Solid red/crimson rounded-rectangle chips, bold white multiplier text.",
    "auto_toggle_switch": "Pill-shaped switch, amber/orange fill with a white circular knob, both when armed (autoplay_enabled.png) and while running (autoplay_running.png) — color does not change between these two states, only the button labels above it do.",
    "simple_fast_toggle": "Two-segment pill switch, dark navy background; the active segment ('Simple' by default) has a lighter slate-blue highlighted background with white text, the inactive segment ('Fast') is plain grey text on transparent background.",
    "modals": "All modals (How to play?, Game rules, Provably fair settings, My bet history) share the same dark slate-navy rounded-rectangle card design, white bold heading text, grey subtitle/body text, and a white 'x' close icon top-right; the rest of the game view behind the modal is dimmed/darkened.",
    "load_more_button": "Solid amber/dark-gold rounded rectangle, white bold uppercase text 'LOAD MORE'.",
    "verification_shield_icon": "Small green shield-with-checkmark icon per bet-history row indicating a provably-fair verified result.",
    "splash_screen": "Near-black navy background; centered iNOUT logo (orange/amber angular shield-like 'iN' mark plus white bold italic 'OUT' lettering) with a soft white glow halo behind it; below, a white circular spinner icon and grey 'Loading...' text."
  },
  "accessibility_notes": {
    "color_only_signals": [
      "Risk level (blue/green/red) is the one place in this UI where color is the PRIMARY differentiator without a redundant text label on the control itself — mitigated partially by vertical stacking order (top/middle/bottom is consistent) and fully by the printed multiplier numbers on every bucket, which remain legible independent of color vision.",
      "The auto-toggle switch's amber/orange fill does not itself convey on/off or armed/running state (it looks the same in both enabled states shown) — state is conveyed through TEXT on the bet buttons ('Bet' vs 'Auto N' vs 'Cancel: Auto'), which is accessible.",
      "Ball color match to risk level (e.g. blue ball for a blue/low-risk drop) is a nice-to-have visual confirmation but not the only cue — the active risk level was already committed by which button was clicked."
    ],
    "motor_accessibility": "All interactive controls (bet buttons, MIN/MAX, preset chips, balls-amount dropdown, toggles, menu items) are conventional rectangular click targets of reasonable size (buttons span most of the ~360px-wide left panel and are roughly 45-50px tall); no drag-and-drop or precise timing input is required to play — a single click on a bet button both sets the wager and resolves the round.",
    "text_legibility": "All UI text (bet amounts, multipliers, rules, seeds) is white or near-white on dark navy backgrounds, high contrast; bucket multiplier text is small (roughly 10-12px at native 1280x800 resolution) but bold and high-contrast, legible on zoom.",
    "audio": "Two independent toggles for 'Sound' and 'Music' exist in the burger menu, allowing a player to mute all audio/music independently; no screenshot captured audio content itself (not observable via static frames), but the presence of clearly separated on/off switches is itself a positive accessibility feature for players sensitive to game audio."
  },
  "not_present_in_this_game": [
    "No reels, no paylines/ways/megaways/cluster mechanic, no symbol paytable.",
    "No wild/scatter symbols, no free spins, no bonus buy, no jackpot tiers.",
    "No cash-out button or rising/collectible multiplier under player control (rules out the crash/cash-out genre despite superficial similarity to other InOut instant-win titles).",
    "No modal win-popup/celebration screen was found for any drop outcome; checked via two channels — visual (burst screenshot series immediately after multiple bets on all three risk colors, and a dedicated 8-frame win-hunt burst) and DOM text search for the word 'win' right after a round resolves. Feedback is silent: only the balance ticking and the bet-history row update."
  ],
  "unreadable_or_uncertain": [
    "Exact risk-level names (Low/Medium/High) are an inference from convention (standard Plinko terminology) and from the visibly different payout spreads — the game itself never prints these words. Marked as label_guess, not fact.",
    "Whether the 'balls amount' selector purely batches independent draws vs. subtly altering per-ball odds could not be statistically verified from static screenshots (would require large-sample spin analysis); documented as the most likely reading of the UI, not as a measured fact.",
    "Full SHA256 hash strings in the Provably Fair panel are truncated by the UI's own layout (ellipsis) and were transcribed as shown, not decoded further.",
    "RTP (return to player) percentage is not printed anywhere in the 13 captured screens (How to play?, Game rules, Provably Fair settings panels were all checked and do not mention RTP). Not fabricated; left as a documented gap for enrichment via provider/catalog sources outside this capture."
  ],
  "screens_captured": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "iNOUT loading splash screen: near-black navy background, centered glowing orange/white iNOUT logo, spinner + 'Loading...' text."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Default idle base game screen: full bet panel, balls-amount selector, three risk-level bet buttons, and the complete 16-row peg board with all three bucket multiplier rows visible simultaneously. Balance shown 1,000,000 (demo balance)."
    },
    {
      "file": "fs_gameplay_blue_0.png",
      "type": "base_game",
      "description": "Instant after clicking the blue (low-risk) bet button: a small blue ball has just spawned at the apex of the board, about to begin its fall."
    },
    {
      "file": "fs_gameplay_blue_2.png",
      "type": "base_game",
      "description": "The same blue ball mid-fall, roughly at peg row 8, deflecting off a peg (a faint grey ghost dot marks the peg it is passing)."
    },
    {
      "file": "balls_amount_options.png",
      "type": "settings",
      "description": "Open 'Balls amount' dropdown showing the four selectable batch sizes: 1 ball / 5 balls / 10 balls / 50 balls."
    },
    {
      "file": "menu_panel.png",
      "type": "settings",
      "description": "Open burger menu: avatar/change-avatar row, Sound and Music toggles, Provably fair settings / Game rules / My bet history links, 'Powered by iNOUT' footer."
    },
    {
      "file": "autoplay_enabled.png",
      "type": "autoplay",
      "description": "Auto toggle switched on (still idle): all three bet buttons now read 'Auto 3 $' instead of 'Bet: 3 $'."
    },
    {
      "file": "autoplay_running.png",
      "type": "autoplay",
      "description": "Autoplay actively running on the blue risk level: that button now reads 'Cancel: Auto', while green/red still read 'Auto 3 $'; a ball is mid-fall on the board."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "'How to play?' modal, the complete 4-step instructions, single screen, no scrolling required."
    },
    {
      "file": "info_game_rules.png",
      "type": "info",
      "description": "'Game rules' modal: Min bet / Max bet / Max win table plus malfunction footnote."
    },
    {
      "file": "bet_limits_verified.png",
      "type": "info",
      "description": "Bet field after clicking 'MAX': shows 200, matching the printed Max bet exactly (verification frame)."
    },
    {
      "file": "info_provably_fair.png",
      "type": "info",
      "description": "'Provably fair settings' modal with client seed and next-server-seed SHA256 hash fields and explanatory copy."
    },
    {
      "file": "info_bet_history.png",
      "type": "info",
      "description": "'My bet history' modal, 4 visible rows used to establish and verify the payout-basis arithmetic (multiplier x total stake), plus a 'LOAD MORE' pagination button."
    }
  ],
  "excluded_helper_files_note": "Files prefixed with '_' (e.g. _burst*, _splash*, _zoom_*, _sheet_*, _work*.py) in the slot folder are TL working crops/scratch captures, not part of the documented screen set, and are intentionally not described above.",
  "sources_cross_checked": {
    "bucket_multipliers": "Read directly off base_game.png at native resolution and re-verified via a 4x zoom crop of the bucket strip; symmetry self-check passed on all three rows.",
    "bet_limits": "Printed value (info_game_rules.png) cross-checked against measured behavior of the MAX button (bet_limits_verified.png) — matched exactly, no discrepancy.",
    "payout_basis": "Derived from and verified against four independent bet-history rows via direct arithmetic (bet x multiplier = win) — all four rows matched.",
    "max_win": "Cross-checked in-game printed multiplier cap (1000x, on-board) against the in-game printed money cap (20,000 USD, Game rules modal); reconciled as two different, non-conflicting ceilings rather than a source disagreement."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.