Pink Beard

Demo, RTP 94.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 94.50%
Volatility Medium
Max win ×1090
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/pink-beard-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 8 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Pink Beard

Everything pulled from Pink Beard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
10 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
9 accessibility groups profiled
8 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.50% · single configuration
volatility Medium
max_win_x ×1090
layout 5×3
paylines 10 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

Symbols & paytable

10 symbols
10 icons (ZIP)
Pink Beard (pirate-octopus captain head)
Pink Beard (pirate-octopus captain head)
High Pay

Octopus-headed pirate captain: black tricorn hat with white skull-and-crossbones badge, black eyepatch, pink octopus-tentacle beard. Highest-paying regular symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 60.00 Multiplier
Green rum bottle
Green rum bottle
High Pay

Green glass bottle with a cork stopper and a brown cross-stitched bandaged label around its middle.

MatchPayoutUnit
3x 1.50 Multiplier
4x 8.00 Multiplier
5x 30.00 Multiplier
Orange pirate compass
Orange pirate compass
High Pay

Open brass/orange pocket compass with a red-and-blue needle on a white dial face.

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 15.00 Multiplier
Blue skull bombs (pair)
Blue skull bombs (pair)
High Pay

Two dark-blue cannonball-style bombs tied together, each stamped with a white skull-and-crossbones and a lit fuse.

MatchPayoutUnit
3x 0.80 Multiplier
4x 3.00 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

Hot-pink coral/barnacle-textured 3D bubble letter with small purple dot accents.

MatchPayoutUnit
3x 0.60 Multiplier
4x 2.00 Multiplier
5x 7.00 Multiplier
K
K
Low Pay

Gold/yellow coral/barnacle-textured 3D bubble letter with small purple dot accents.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.50 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Green coral/barnacle-textured 3D bubble letter with small purple dot accents.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Teal/cyan coral/barnacle-textured 3D bubble letter with small purple dot accents.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 3.00 Multiplier
10
10
Low Pay

Purple coral/barnacle-textured 3D bubble numeral with small pink dot accents.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Wild (treasure chest)
Wild (treasure chest)
Wild

Grey/silver treasure chest with printed white 'W'. Lands only on reels 2-4, expands over the reel, substitutes any symbol. Opening a chest in a win may reveal a x2/x3/x4/x5 multiplier; multiple Wild multipliers in one win are summed.

Bonus modes

3 modes
Base Game Modifier base
Base Game (Cascading Wins)

5 reels x 3 rows, 10 fixed paylines. Winning combinations may start from either the leftmost or the rightmost reel (both-ways win direction), per the general 'Matching Elements' rule; a narrower sentence about Wild specifically restates that Wild-containing wins also read both directions. Wins cascade: winning symbols explode and new symbols drop in to fill the empty spaces; when several combinations match simultaneously in the same spin, only the single combination with the biggest win explodes/cascades.

Free Spins fs_natural
Free Spins

Naturally triggered when three Wild symbols expand/open within the same spin (practically all of reels 2, 3 and 4 showing an expanded Wild), awarding a random 5 to 15 Free Spins. The first free spin guarantees the entire center reel (reel 3) is Wild. Wild appearance rate is increased during the feature (no numeric probability given). A Wild that has already contributed to a win is removed before the next spin; an unused ('sticky') Wild persists on the reels until it is used in a win.

Other buy_fs
Buy Bonus (Free Spins Purchase)

Purchase of a fixed 10 Free Spins for 50000 FUN at a 1000 FUN bet (50x total bet). Only one purchase tier/price is offered in this build's Buy Bonus dialog.

Bonus buy

1 option
Option Price (cost × bet) Effect
10 Free Spins headline ×50.00

Colour system

extracted from frames · HEX
Export palette
#243461 base dominant 1 base
#231D26 base dominant 2 base
#5F535E base dominant 3 base
#334673 base dominant 4 base
#536196 base dominant 5 base
#936C66 base dominant 6 base
#233360 free_spins dominant 1 free_spins
#1F1B25 free_spins dominant 2 free_spins
#334770 free_spins dominant 3 free_spins
#625560 free_spins dominant 4 free_spins
#223361 bonus dominant 1 bonus
#55A8D6 bonus dominant 2 bonus
#221E28 bonus dominant 3 bonus
#355D97 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity never depends on color alone: every paying symbol is also a distinct pictogram or letterform (pirate head, bottle, compass, bombs, A-K-Q-J-10 coral letters), and Wild is always the treasure-chest shape with a printed 'W'.
  • Wild chest multiplier values (x2/x3/x4/x5) are printed as white numerals on the chest lid, readable independent of any color cue.
  • Toggle switches (Sound, Music, Spacebar to spin, Welcome Screen, autoplay stop conditions) show state by knob position (left=off, right=on) in addition to the color fill.
  • The right-hand payline-number column (1-10) is rendered as plain white numerals on blue-grey circles, not color-differentiated.
Screen Reader
  • The right-side control column has five stable stacked round buttons in a fixed order (turbo, loop/autoplay, SPIN, buy-bonus, menu); the payline-number column sits between the reels and the right-side parrot decoration.
Motor Accessibility
  • The SPIN button is the largest button on screen; autoplay offers configurable stop conditions (win exceeds / cash increases / cash decreases / free spins won) to reduce required taps; the bonus-buy path needs only two confirms (Buy Bonus sign, then checkmark) to reach the feature.
Hearing Accessibility
  • Sound and Music are independently toggleable in Game Settings; all game state (win amounts, spins remaining, multipliers, purchase price, balance) is shown as on-screen text/numerals, no audio-only information observed.
Low Vision
  • Selected bet amount is marked by a solid yellow pill fill AND black instead of white text, a double cue beyond color alone.
  • Win amounts are shown as large high-contrast cyan-blue 3D numerals with a white glow burst behind them, legible independent of color discrimination.

Media & assets

9 files · 9 types
41 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game and a base-game win, settings, paytable (6 pages, all symbol tiers), rules (17 pages: wild expand/substitute/both-ways rule, chest opening + multiplier illustrations, free spins section, matching-elements/cascade rule, 10 payline diagrams, RTP/bet-limits summary), bet selector (3 pages, full stake ladder), autoplay settings (3 pages), bonus buy dialog, and a full purchased free-spins round end-to-end (intro, guaranteed center-column wild first spin, cascading gameplay, multiplier chest, big win, total-win summary).
Volatility rating is not stated anywhere on the captured frames (no meter, bolt/flame icon, or descriptive sentence in the rules booklet or splash screen).
Max win multiplier/cap is not stated anywhere on the captured frames; the rules summary block prints only RTP, Min Bet and Max Bet.
Numeric probability behind 'the chance of Wild symbols appearing increases' during Free Spins is not given anywhere in the rules text.
Whether a visually distinct pink-tentacle-wrapped 'sticky wild' sprite (as drawn in a rules-page illustration) ever appears on the live reels, versus the plain grey/silver 'W' chest seen in every captured base-game and free-spins frame, could not be confirmed.
A second highlighted bet value (25000, shown in white rather than yellow) on the bet selector pages could not be confirmed as a real second selection state versus a hover/keyboard-focus artifact of the capture.
A top-right control-column icon change observed between base-game and free-spins frames (e.g. a cloud-shaped icon replacing the turbo/spark icon) could not be confidently identified as a specific disabled/alternate control versus an animation-particle occlusion artifact.
The natural three-Wild free spins trigger was not captured live (only the buy-triggered free spins round was captured end-to-end); the natural trigger is described from rules text only.
In-game RTP (94.5%, printed on rules_p23.png) differs from the PoggiPlay provider catalogue page (94.58%) by 0.08 percentage points; the in-game printed value is used as authoritative and the discrepancy is not otherwise reconciled by any captured source.

Ask AI about Pink Beard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Pink Beard work? Keep it simple.

Naturally triggered when three Wild symbols expand/open within the same spin (practically all of reels 2, 3 and 4 showing an expanded Wild), awarding a random 5 to 15 Free Spins. The first free spin guarantees the entire center reel (reel 3) is Wild. Wild appearance rate is increased during the feature (no numeric probability given). A Wild that has already contributed to a win is removed before the next spin; an unused ('sticky') Wild persists on the reels until it is used in a win.

RTP 94.50%Medium volatilitymax win ×1090demo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Pink Beard vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 8 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 8 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/pink-beard-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/pink-beard-b23/
{
  "game": {
    "name": "Pink Beard",
    "provider": "PoggiPlay",
    "provider_ref": "pinkbeard",
    "provider_ref_source": "code segment in demo_url (.../pplay/pinkbeard/?...); the string 'd8cdda87' shown next to the title in the demo harness header bar on every frame is NOT the game code -- it is a build/commit hash of the demo wrapper (also appears verbatim in the technical footer of rules_p23.png as part of 'release name: 1.0.0@production:d8cdda8705cd58250b6899c47d5b12dcb463c8eb').",
    "theme": "Cartoon pirate-at-sea theme centered on 'Pink Beard', a pirate captain whose head is a pink octopus -- his 'beard' is a cluster of pink octopus tentacles hanging from his chin/jaw. He wears a black tricorn hat with a white skull-and-crossbones badge, a black eyepatch over one eye, a blue captain's coat with gold-trimmed cuffs and a gold belt buckle, over a blue-and-white horizontally striped shirt. He stands on the wooden deck/bow of a pirate ship at night, next to an old bronze/purple cannon on wooden wheels, holding a curved silver cutlass; a red-and-white parrot perches on a ship's anchor chain on the opposite side of the screen. Loose gold skull-faced coins and wooden treasure chests are scattered around the deck.",
    "art_style": "Glossy 3D-rendered cartoon (toy/claymation-like character models with soft rounded shapes and thick painted outlines on the UI icons), bright saturated candy-like palette (hot pink, gold, teal, purple) against a cool dark-navy night sky. Reels sit over a semi-realistic painted pirate-ship-deck background with a pale moon and silhouette palm trees/islands -- so lighting is nocturnal/moonlit rather than daylight, but the character and symbol art itself is cheerful, rounded and non-threatening (casual mobile-slot look, no gore or realistic violence despite pirate weapons). Camera is a fixed 3/4 front view of the reels with the character posed beside them, not top-down or isometric.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 40 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops of the paytable, wild-symbol rules and payline diagrams.",
    "method_notes": "All numeric values (paytable payouts, RTP, bet limits, payline count, free-spins counts/multipliers, purchase price) were read directly from in-game text and cross-checked with pytesseract OCR on cropped regions. The payline diagrams (rules_p22/rules_p23) were re-read from a 2x zoomed crop dot-by-dot. Nothing in this document was inferred from memory of other slots. Items that stayed ambiguous are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "wordmark_in_game": "The in-game logo shown on the reel background and on feature/intro screens reads 'Pink Beard' on a two-line wood-plank sign, split 'PINK' / 'BEARD' (pink and light-blue bubble letters), with a small pink octopus-tentacle flourish and a gold coin decorating the top-right corner of the sign. The splash screen (preview.png) uses the same name as plain white sans-serif text 'Pink Beard' (word-wrapped 'Pink' / 'Beard') without the wood-sign graphic. Both agree with the catalog name 'Pink Beard' -- no discrepancy between catalog name and in-game wordmark for this title."
  },

  "color_palette": {
    "base_game_background": "Dark navy-blue night sky fading to deep blue at the horizon; a pale yellow-white full moon glows top-left; flat dark-blue/black silhouettes of palm trees and a distant island along the left and right edges. The reel area sits on a warm medium-brown wooden ship deck with visible plank lines; a shallow trough of gold skull-faced coins is piled along the very bottom of the deck in front of the reels.",
    "reel_cells": "No visible cell borders/frame around the 5x3 grid -- symbols float directly over the wooden deck background with soft drop shadows; symbols are not separated by grid lines.",
    "feature_screens": "During Free Spins the reel area is framed by a large open purple/magenta octopus-mouth arch (Pink Beard's own mouth, giant-sized) with two pairs of white cartoon eyes and white fangs along the rim, replacing the plain deck-and-sky backdrop; scattered soft blue sparkle particles drift over the reels. Win/announcement text uses bright cyan-blue 3D numerals with a white glow burst behind them; the big-win banner text is hot pink with a white outline; multiplier and total-win banners reuse the same hot-pink 'CLICK ANYWHERE' subtext.",
    "accent_colors": "Gold/yellow (coins, the round SPIN button, the selected bet-amount pill, the Buy-10-Free-Spins wood sign), hot pink (character's tentacle beard, 'PINK' half of the logo, win banners, the pink coral 'A' symbol), sky blue / teal ('BEARD' half of the logo, several UI icon circles, the teal coral 'J' symbol, multiplier track numbers), purple (giant octopus-mouth frame during Free Spins, purple coral 'Q'... note: Q is green, see symbols), grey-blue metal (chain borders around the paying-symbol icons, the wild treasure chest's metal bands).",
    "buttons_right_column": "Five stacked circles on the right edge of the base-game screen, from top to bottom: a mid-blue circle with a white lightning-bolt-in-gear icon (turbo/spin-speed), a mid-blue circle with a white circular-arrow icon (loop/replay), a large yellow circle with two white curved arrows forming a circular motion (the main SPIN button, noticeably bigger than its neighbors), a mid-blue circle with a white '+' and a coin icon (Buy Bonus quick-access), and a mid-blue circle with three horizontal white lines (hamburger MENU, opens Game Settings).",
    "bottom_bar_text": "Three white/yellow text labels along the very bottom: 'BALANCE' (label in white) with the value in yellow, 'WIN' (white label) with the value in yellow, and 'BET' (white label) with the value in yellow; each is preceded by a smaller grey 'FUN' unit label. A small speaker/sound icon sits at the bottom-left corner.",
    "colorblind_notes": "Symbol identity never depends on color alone -- every paying symbol is also a distinct pictogram or letterform (pirate head / bottle / compass / bombs / A-K-Q-J-10 coral letters) and the Wild is always the treasure-chest shape with a printed 'W'. The right-hand payline-number column (1-10) is rendered as plain white numerals on blue-grey circles, not color-differentiated. Wild multiplier values (x2/x3/x4/x5) are printed as white numerals on the chest lid, readable independent of any color cue."
  },

  "symbols": {
    "note": "All payouts read from the in-game paytable (rules_p1.png through rules_p10.png, header 'Symbol payout Values') at the demo's paytable bet anchor of 1000 FUN (confirmed by manifest.paytable_bet_anchor and by the base_game_win.png cross-check: a 3-of-a-kind pink 'A' win printed 600 FUN at a 1000 FUN bet, matching the paytable's 3-count tier for 'A' exactly). Payout basis is a multiplier of TOTAL BET, not of a single line's stake (per manifest.payout_basis, evidence frame base_game_win.png). Multiplier columns below = FUN value / 1000 (the anchor bet).",
    "high_value": [
      {
        "name": "Pink Beard (pirate-octopus captain head, top symbol)",
        "appearance": "Circular icon in a chrome chain-link border: the same octopus-headed pirate captain as the main character art -- black tricorn hat with white skull-and-crossbones badge, black eyepatch, pink octopus-tentacle beard, pale skin, red/pink nose.",
        "payouts_fun": {"5": "60000 FUN", "4": "10000 FUN", "3": "2000 FUN"},
        "payouts_total_bet_multiplier": {"5": "60x", "4": "10x", "3": "2x"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Green rum bottle",
        "appearance": "Circular icon, chain-link border: a green glass bottle with a cork stopper and a brown cross-stitched/bandaged patch label wrapped around its middle.",
        "payouts_fun": {"5": "30000 FUN", "4": "8000 FUN", "3": "1500 FUN"},
        "payouts_total_bet_multiplier": {"5": "30x", "4": "8x", "3": "1.5x"}
      },
      {
        "name": "Orange pirate compass",
        "appearance": "Circular icon, chain-link border: an open brass/orange pocket compass with a red-and-blue needle on a white dial face.",
        "payouts_fun": {"5": "15000 FUN", "4": "4000 FUN", "3": "1000 FUN"},
        "payouts_total_bet_multiplier": {"5": "15x", "4": "4x", "3": "1x"}
      },
      {
        "name": "Blue skull bombs (pair)",
        "appearance": "Circular icon, chain-link border: two round dark-blue cannonball-style bombs tied together, each stamped with a white skull-and-crossbones and a lit fuse.",
        "payouts_fun": {"5": "10000 FUN", "4": "3000 FUN", "3": "800 FUN"},
        "payouts_total_bet_multiplier": {"5": "10x", "4": "3x", "3": "0.8x"}
      }
    ],
    "royals_low_value": [
      {
        "name": "A",
        "color": "hot pink, coral/barnacle-textured 3D bubble letter with small purple dot accents",
        "payouts_fun": {"5": "7000 FUN", "4": "2000 FUN", "3": "600 FUN"},
        "payouts_total_bet_multiplier": {"5": "7x", "4": "2x", "3": "0.6x"}
      },
      {
        "name": "K",
        "color": "gold/yellow, coral/barnacle-textured 3D bubble letter with small purple dot accents",
        "payouts_fun": {"5": "5000 FUN", "4": "1500 FUN", "3": "400 FUN"},
        "payouts_total_bet_multiplier": {"5": "5x", "4": "1.5x", "3": "0.4x"}
      },
      {
        "name": "Q",
        "color": "green, coral/barnacle-textured 3D bubble letter with small purple dot accents",
        "payouts_fun": {"5": "4000 FUN", "4": "1000 FUN", "3": "400 FUN"},
        "payouts_total_bet_multiplier": {"5": "4x", "4": "1x", "3": "0.4x"}
      },
      {
        "name": "J",
        "color": "teal/cyan, coral/barnacle-textured 3D bubble letter with small purple dot accents",
        "payouts_fun": {"5": "3000 FUN", "4": "500 FUN", "3": "200 FUN"},
        "payouts_total_bet_multiplier": {"5": "3x", "4": "0.5x", "3": "0.2x"}
      },
      {
        "name": "10",
        "color": "purple, coral/barnacle-textured 3D bubble numeral with small pink dot accents",
        "payouts_fun": {"5": "2000 FUN", "4": "500 FUN", "3": "200 FUN"},
        "payouts_total_bet_multiplier": {"5": "2x", "4": "0.5x", "3": "0.2x"}
      }
    ],
    "wild": {
      "name": "Wild (treasure chest)",
      "appearance": "A closed wooden treasure chest with grey/silver metal bands and a padlock-shaped clasp printed with a white 'W'. Source rules text (rules_p10.png, 'Wild Symbol'): \"Chest symbol is a Wild Symbol. It appears on any reel except leftmost and rightmost and expands over the reel. The Wild Symbol substitutes for any symbol on the winning line.\"",
      "position_rule": "Appears only on reels 2, 3 or 4 (never on the leftmost reel 1 or the rightmost reel 5) and expands to fill the whole reel (all 3 rows) when it lands.",
      "substitution": "Substitutes for any of the 9 paying symbols above on a winning line.",
      "opening_and_multipliers": "When a winning combination that includes a Wild forms, the chest 'opens'. Verbatim from rules_p16/17: \"If a combination with Wild Symbol appears on the field, a chest opens. It may be empty, in which case the symbol functions just as a Wild. Alternatively, the chest can contain coins. If this is the case, a multiplier appears at the top of the chest, which means that the winnings received from the combination will multiply by the specified amount. Possible multipliers are x2, x3, x4 and x5. If a winning combination contains several Wilds their multipliers get summed together. If Wild substitutes for more than one combination (e.g., three lines pass through the same Wild Symbol) - only the combination with the most expensive elements that form the biggest winnings is counted. Wild multipliers do not affect the choice of the most expensive line, as they appear as soon as the line is found. After that Wild Symbol becomes inactive and does not participate in matching anymore. Both used and unused Wild Symbols persist through element explosions and only get removed after the spin ends.\" Sticky-wild rules illustration icon: a chest wrapped in pink octopus tentacles, labeled 'Sticky Wild symbols remain on the reels until they are played' (rules_p19/p20).",
      "note": "No separate scatter/bonus symbol exists in this game -- the Wild itself is also the natural Free Spins trigger (see features.free_spins). The pink-tentacle-wrapped chest icon appears only as a rules-page illustration of the 'sticky' concept; the actual gameplay frames captured (base_game.png, free_spins_1..4.png) show the plain grey/silver chest icon with 'W' in both the base game and Free Spins, so it is uncertain whether a visually distinct tentacle-wrapped sticky-wild sprite ever appears on the live reels or the illustration is purely conceptual."
    }
  },

  "reel_and_line_mechanics": {
    "grid": "5 reels x 3 rows, fixed (not a variable-height Megaways-style grid). Confirmed both by the 10 numbered payline diagrams (each a 5-column x 3-row dot grid, rules_p22.png/rules_p23.png) and by every captured gameplay frame (base_game.png, base_game_win.png, free_spins_1..4.png) showing exactly 5 columns of 3 symbols.",
    "paylines": {
      "count": 10,
      "source": "rules_p22.png / rules_p23.png, 'Winning Bet Lines' section, header 'Only the highest win per bet line is awarded.'",
      "direction_rule": "Two rules apply together, read from rules_p21.png ('Matching Elements') and rules_p10.png ('Wild Symbol'). The GENERAL rule (Matching Elements, rules_p21.png) is: \"All combinations must start from the leftmost or rightmost reels. All combinations must occur on bet lines.\" This is a general, unqualified statement about ALL winning combinations, not just ones containing a Wild. A SECOND, narrower sentence about Wild specifically (rules_p10.png, end of the Wild Symbol paragraph) reads: \"Winning combinations with Wild can be from both leftmost to right and rightmost to left.\" Read together, the general Matching Elements rule already establishes that combinations may start from EITHER end for the whole game; the Wild sentence is a clarifying restatement for the Wild case, not a narrower exception that only Wild-containing wins pay both ways. Conclusion: payline direction is BOTH WAYS (left-to-right and right-to-left) for all winning combinations, not restricted to Wild-containing ones.",
      "diagrams": {
        "note": "Read pixel-by-pixel from a 2x zoomed crop of rules_p22.png/rules_p23.png. Grid = 5 columns (reels 1-5) x 3 rows (top/middle/bottom).",
        "line_1": "straight top row (all 5 positions on the top row)",
        "line_2": "top row on reels 1,2,4,5; dips to the middle row on reel 3 (top-top-middle-top-top)",
        "line_3": "V-shape: top on reel 1, middle on reel 2, bottom on reel 3, middle on reel 4, top on reel 5",
        "line_4": "arch shape: middle row on reels 1 and 5, top row on reels 2,3,4 (middle-top-top-top-middle)",
        "line_5": "straight middle row (all 5 positions on the middle row)",
        "line_6": "zigzag alternating top/middle: middle on reel 1, top on reel 2, middle on reel 3, top on reel 4, middle on reel 5",
        "line_7": "arch shape one row lower than line 4: middle row on reels 1 and 5, bottom row on reels 2,3,4 (middle-bottom-bottom-bottom-middle)",
        "line_8": "inverted V (peak in the middle): bottom on reel 1, middle on reel 2, top on reel 3, middle on reel 4, bottom on reel 5",
        "line_9": "shallow hump from the bottom row: bottom on reels 1,2,4,5, rising to middle row on reel 3 (bottom-bottom-middle-bottom-bottom)",
        "line_10": "straight bottom row (all 5 positions on the bottom row)"
      }
    },
    "cascade_mechanic": {
      "name": "Explode-and-fall cascade (tumble)",
      "rule": "Verbatim from rules_p21.png, 'Matching Elements': \"If symbols form a winning combination, they explode (in case of several matches, only the combination with the biggest winnings will explode), symbols above them fall down, and new elements take up empty spaces.\"",
      "important_detail": "Only ONE combination explodes per resolution step -- if several matches occur simultaneously, the game keeps/pays the one with the biggest winnings and only that combination's symbols explode/cascade; this is stated explicitly and should not be simplified to 'all winning combinations cascade at once'."
    },
    "payout_basis": {
      "value": "total_bet multiplier",
      "evidence": "base_game_win.png: bet 1000 FUN, printed win 600 FUN on a 3-of-a-kind pink 'A' combination, which matches the paytable's 3-count tier for 'A' (600 FUN at the 1000 FUN anchor) exactly. All symbol payouts in this document are expressed both as the raw FUN value at the 1000 FUN anchor and as the equivalent total-bet multiplier (FUN value / 1000)."
    }
  },

  "features": {
    "free_spins": {
      "natural_trigger": "Verbatim (rules_p17-p18): \"Free Spins start when three Wild symbols are opened during a spin (the player is randomly awarded between 5 and 15 Free Spins)...\" -- i.e. three EXPANDED Wild reels resolving/opening within the same spin, not a scatter-symbol count. Because the Wild only lands on reels 2, 3 and 4, this practically means all three of reels 2/3/4 show an expanded Wild in the same spin.",
      "buy_trigger": "\"...or when purchased from the in-game menu to the left of the reels (the player is awarded a fixed 10 Free Spins).\" Only ONE bonus-buy option exists in this game (fixed 10 Free Spins for a fixed price) -- there are no additional tiers/prices in the Buy Bonus dialog.",
      "in_feature_wild_rate": "\"When Free Spins are active, the chance of Wild symbols appearing increases.\" (No numeric probability is given anywhere in the rules; not quantifiable from the available frames.)",
      "wild_persistence_in_feature": "\"During Free Spins, Wild symbols that have been played are removed from the reels for the next spin\" and \"Sticky Wild symbols remain on the reels until they are played.\" Read together: an opened/expanded Wild that has already contributed to a win is cleared before the next spin, while one that has not yet been used in a winning combination stays ('sticky') on the reels across spins until it does contribute to a win.",
      "guaranteed_first_spin": "\"During the first Free Spin, all symbols are guaranteed to be Wild on the center column.\" (rules_p21.png) -- confirmed visually on free_spins_1.png, where the whole center reel (reel 3, all 3 rows) is the expanded Wild chest.",
      "background_change": "During Free Spins the reel frame changes from the plain night-sky/deck backdrop to a giant open purple/magenta octopus-mouth arch (two pairs of cartoon eyes, white fangs along the rim) surrounding the top of the reel area, with drifting blue sparkle particles -- a strong non-color visual cue (shape + motion) that the feature is active, in addition to the on-screen Free Spins counter.",
      "spins_counter": "A small numeric badge in blue-grey on the right-hand control column counts down remaining spins (observed values 9, 7, 6, 4 across the captured sequence, decreasing spin by spin from the initial 10).",
      "buy_price": {
        "label": "10 Free Spins",
        "price_fun": 50000,
        "price_total_bet_multiplier": "50x",
        "evidence": "bonus_buy_dialog.png shows 'BUY 10 FREE SPINS FOR 50000' at a 1000 FUN bet; balance dropped from 1 000 000 FUN (base_game.png) to 950 000 FUN (free_spins_1.png) immediately after confirming the purchase, i.e. exactly 50 000 FUN debited = 50x the 1000 FUN bet.",
        "dialog_controls": "Two round buttons below the wood-sign purchase banner: a pink circle with a white 'X' (cancel) and a green circle with a white checkmark (confirm)."
      },
      "captured_round_summary": "Full purchased round captured end-to-end: bonus_buy_dialog.png (purchase confirmation) -> free_spins_intro.png ('AWESOME! YOU HAVE WON 10 FREE SPINS, CLICK ANYWHERE TO CONTINUE') -> free_spins_1.png (first spin, guaranteed all-Wild center column, 9 spins left) -> free_spins_2.png (win 2800, cumulative WIN 8100, 7 spins left) -> free_spins_3_multiplier.png (win 800, cumulative WIN 10 200, 6 spins left, multiple Wild chests visible on reels 3-4) -> free_spins_4_bigwin.png (single-spin win 4500 shown mid-count reaching 'BIG WIN 54500', cumulative WIN 12 000 shown at the moment of capture, x2 multiplier chest visible, 4 spins left) -> free_spins_total_win.png ('TOTAL WIN 74000 IN 10 FREE SPINS'). Balance before purchase 1 000 000 FUN, after purchase 950 000 FUN, after the completed Free Spins round 1 024 000 FUN (950 000 + 74 000), all values printed on screen and internally consistent."
    }
  },

  "betting": {
    "min_bet_fun": 50,
    "max_bet_fun": 100000,
    "source": "rules_p23.png, summary table: 'RTP 94.5 % / Min Bet 50 FUN / Max Bet 100000 FUN'. Cross-checked by scrolling the in-game Bet(FUN) selector to its first step (50, bet_selector_p1.png) and its last step (100000, bet_selector_p3.png).",
    "bet_selector_ladder_fun": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "default_demo_bet_fun": 1000,
    "starting_demo_balance_fun": 1000000,
    "currency_note": "The demo balance/bet/win figures are all labeled with the unit 'FUN' next to the BALANCE/WIN/BET readouts. This is the demo/free-play credit label used by this build, not a real-world game currency, and is not recorded as a currency value in this document.",
    "max_win_multiplier": null,
    "max_win_note": "The rules booklet's summary block (rules_p23.png) lists exactly three fields -- RTP, Min Bet, Max Bet -- and no 'Max Win' / 'Win up to Nx' figure appears on any captured screen (splash, base game, rules, or feature screens). Not stated by this build; not invented."
  },

  "rtp": {
    "value_percent": 94.5,
    "source": "rules_p23.png, 'RTP 94.5 %' (one decimal place printed; OCR crop confirms '94.5 % 50 FUN 100000 FUN'). No third decimal digit is shown anywhere in the game.",
    "provider_page_discrepancy": "PoggiPlay's provider/catalog page for this title lists RTP 94.58%, which differs from the in-game figure by 0.08 percentage points. The in-game rules booklet (94.5%) is the value recorded as authoritative in this document; the discrepancy is noted here rather than silently reconciled.",
    "volatility": "Not stated anywhere in the captured frames (no volatility label, flame/bolt meter, or descriptive text found in the rules booklet or on the splash screen)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game, solid mid-blue background with a soft purple glow behind the character. Left: 'Pink Beard' logo as plain white text, word-wrapped 'Pink' over 'Beard' (large bold sans-serif). Center: two open wooden treasure chests -- a smaller one on the left front spilling gold skull-coins with a hot-pink 'x2' multiplier tag, a taller one behind/right spilling more coins with a hot-pink 'x3' tag and a chest lid marked 'W'; loose gold coins float around both chests; pink octopus tentacles drape from behind the chests. Right: the Pink Beard character standing, gold hook prosthetic on his left hand, right hand holding a coin near a bronze cannon at his feet, more gold coins scattered/falling around him. Below the art, two lines of white text: 'Wild expands over the whole reel!' and 'Wins with wilds get bonus multipliers!'. Bottom-left: an unchecked square checkbox labeled 'Don't show next time'. Bottom-right: a yellow oval 'Play' button with dark text.",
      "purpose": "Entry point; explains the two headline mechanics (expanding Wild, Wild-multiplier chests) before the player starts.",
      "color_blind_notes": "The x2/x3 multiplier tags are printed as text/numerals on the chest art (not color-only cues); the Play button is high-contrast yellow with dark text."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 symbol grid centered on a wooden ship-deck backdrop under a dark starless night sky with a pale moon top-left; no ornate frame or border around the reels (unlike many slots, the grid floats directly on the scene).",
      "title_banner": "Top-center: the two-line wood-plank 'PINK / BEARD' sign logo described in game.wordmark_in_game, positioned just above the reels.",
      "left_side": "The Pink Beard character stands at the left edge holding a curved silver cutlass; a weathered bronze/purple cannon on wooden wheels sits at his feet. Above him, a brown wood-plank sign reading 'BUY BONUS' in blue bubble text (opens the bonus_buy_dialog).",
      "right_side": "A red-and-white parrot perches on a grey ship's anchor and chain at the right edge, beside the reels; the five stacked round control buttons run down the far right edge (see color_palette.buttons_right_column); a vertical column of ten small blue-grey circles numbered 1-10 (the payline indicator) sits between the reels and the parrot.",
      "reel_cells": "No dividing lines between symbols; symbols cast a soft shadow on the wooden deck. Bottom of the reel area blends into a shallow trough of gold skull-faced coins piled along the front of the deck.",
      "symbols_on_this_frame": "Transient random mix, changes every spin -- captured frame shows royals J, Q, 10 (row 1), K, A, the Pink Beard character symbol, K, 10 (row 2), the green bottle, the blue bombs, K, J, A (row 3). Per project convention this per-spin layout is not treated as a fixed game property and is not enumerated as such.",
      "bottom_bar": "Bottom-left: small white speaker/sound icon. Center-left: 'BALANCE FUN' label with value '1 000 000' in yellow. Center: 'WIN FUN' label with value '0' in yellow. Right: 'BET FUN' label with value '1 000' in yellow.",
      "color_blind_notes": "Right-column buttons are white glyphs on dark-blue circles, distinguished by icon shape (lightning/gear, loop arrow, dual-arrow spin, +/coin, hamburger lines), not by color; only the SPIN button uses a distinct color (yellow) and it is also the largest button, doubling shape+size as the non-color cue."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Same layout as base_game, captured mid-payout: a horizontal light-beam/glow effect crosses the middle row where a 3-of-a-kind pink 'A' combination landed (green bottle, blue bombs and pink A visible along the beam), with a large cyan-blue 3D '600' win amount displayed over the beam. Bottom bar shows 'WIN FUN 600' and 'BALANCE FUN 1 022 600' (post previous rounds), 'BET FUN 1 000' unchanged.",
      "purpose": "Used in this document as the payout-basis evidence frame (see reel_and_line_mechanics.payout_basis)."
    },
    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Full-screen dark-navy panel replacing the reels. Title 'Game Settings' centered at top; a yellow circular 'X' close button top-right.",
      "rows": "Four icon+label rows, each a round dark-blue icon circle on the left with a white glyph and a bold white label on the right, separated by thin horizontal divider lines: 'Fullscreen' (expand-arrows icon), 'Sound' (speaker icon), 'Music' (musical-note icon), 'Home' (house icon). Below them, two toggle-switch rows: 'Spacebar to spin' and 'Welcome Screen', both shown ON (yellow pill switch, white knob pushed to the right).",
      "right_side_icon_column": "A separate vertical stack of small icons runs down the right edge, from top: a highlighted mid-blue circle with a lightning-bolt/gear glyph (appears to be the active tab, matching this Settings panel), a smaller plain grey gear glyph with no circle background, a mid-blue circle with a clock/reverse-arrow glyph (likely Game History), and a white circle with a grey question-mark glyph (Help/Rules). Per manifest.anomalies, the spark/gear icon and the '?' icon were both found to open the identical Rules content when tested, suggesting redundant navigation in this build rather than two distinct sections.",
      "bottom_bar": "Same BALANCE / WIN / BET readout as the base game, unchanged.",
      "color_blind_notes": "Toggle state is shown by switch position (knob right = on) in addition to the yellow fill, so it remains readable without color perception."
    },
    "paytable": {
      "type": "paytable",
      "pages": "6 pages (rules_p1.png-rules_p6.png), header 'Rules' with subheading 'Game Rules' / 'Symbol payout Values' on page 1. Two symbols per row, each shown as its icon, the count (5/4/3) and the FUN payout; the panel is a continuous scroll (no 'Page N/M' indicator) inside the same modal used for the rules text -- see manifest.scroll_panels for how the single scroll was split into paytable (pages 1-6) vs rules (pages 7-23) by content, not by any in-game page break.",
      "navigation": "A thin vertical scrollbar track runs down the right edge of the panel body (visible as a short light-grey bar); no left/right paging arrows are present in this build -- scrolling is the only navigation.",
      "color_blind_notes": "Every payout row pairs the icon with printed count and FUN numerals; no information is color-only."
    },
    "rules": {
      "type": "rules",
      "pages": "17 pages (rules_p7.png-rules_p23.png, continuation of the same scroll panel as the paytable). Content in order: end of the paytable (10 and Wild Symbol description, rules_p7-p10), the Wild-symbol expand/substitute/both-directions rule and four illustrative diagram frames showing the chest opening into an empty vs coin-filled (x2/x3) chest (rules_p10-p18), 'Free Spins' section (natural trigger, buy trigger, wild-appearance-rate note, wild removal/sticky rule, guaranteed first-spin center-column Wild) (rules_p17-p21), 'Bonus Buy Feature' one-liner (rules_p21), 'Matching Elements' (start-from-either-end rule + cascade/explode rule) (rules_p21), 'Winning Bet Lines' + the 10 numbered payline diagrams (rules_p21-p23), and finally the RTP/Min Bet/Max Bet summary block plus a small grey technical footer ('facade: 8.37.0-alpha.21', 'workbench: 5.13.4', 'release name: 1.0.0@production:d8cdda8705cd58250b6899c47d5b12dcb463c8eb', 'release date: 2026-05-27T12:54:08.633Z') (rules_p23). The footer's 'release date' is the deployment timestamp of this demo build, not the game's market release date, and is not used as such in this document.",
      "color_blind_notes": "Body text is white/light-grey on the same dark-navy background throughout; headings are bold white, no color-coded warnings or states appear in this section."
    },
    "bet_selector": {
      "type": "other",
      "pages": "3 pages (bet_selector_p1..p3.png), title 'Bet (FUN)', subheading 'Choose bet'. A grid of blue pill buttons in 3 columns listing every selectable stake from 50 up to 100 000 FUN; the currently selected stake (1000 on the captured frames) is highlighted solid yellow with dark text; one other value (25 000) is shown highlighted white -- likely a hover/keyboard-focus state rather than a second selection, since only one BET value is shown in the bottom bar at a time.",
      "navigation": "Yellow 'X' close circle top-right; a yellow circle with a white checkmark on the right edge (confirm selection). Vertical scrollbar visible at the panel's right edge on page 1.",
      "color_blind_notes": "Selected value is marked by both a solid yellow fill AND black instead of white text (double cue, not color-only)."
    },
    "autoplay": {
      "type": "autoplay",
      "pages": "3 pages (autoplay_rounds.png, autoplay_p1.png, autoplay_p2.png), title 'Autoplay Settings'.",
      "page_1_rounds": "Subheading 'Choose number of rounds' above 8 blue pill buttons in a 3-column grid: 10, 25, 50 / 100, 250, 500 / 750, 1000; '10' is selected (solid yellow, dark text). Below the grid, a collapsed 'Advanced Settings' section with a downward chevron.",
      "page_2_advanced_top": "After expanding Advanced Settings: two off/on toggle rows 'Stop on any win' and 'Stop if free spins is won' (both OFF -- white knob pushed left on a grey track, in the captured frame), then two numeric-limit rows with placeholder unit text 'FUN' and round blue '-'/'+' stepper buttons on each side: 'If single win exceeds' and 'If cash increases by' (both fields empty/unset in the captured frame).",
      "page_3_advanced_bottom": "Continuation of the same panel scrolled further: 'If cash increases by' and 'If cash decreases by' numeric rows (same '-'/'+'/'FUN' layout, both unset), followed by a blue pill 'Reset' button.",
      "action_button": "A yellow circular button on the far right edge with a white play-triangle-in-loop icon, present on all three autoplay pages, used to start autoplay with the current settings.",
      "color_blind_notes": "Toggle rows are distinguished by knob position (left=off/right=on), not color alone; stepper buttons use +/- glyphs rather than color coding."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Overlay dialog over the dimmed reels: a wood-plank sign in the center reading 'BUY 10 FREE SPINS FOR 50000' (white 'BUY' text, large blue bubble '10', blue 'FREE SPINS' text, white 'FOR', blue '50000'), lit by a radial white/blue glow burst behind it. Below the sign, two round buttons: a pink circle with a white 'X' (cancel, left) and a green circle with a white checkmark (confirm, right).",
      "background_visible": "The dimmed base-game scene (character, cannon, reels with royals/bottle/bombs icons, parrot, payline column) remains visible behind the dialog, confirming this is a modal over the live game rather than a separate screen.",
      "color_blind_notes": "Cancel vs confirm are also distinguished by icon glyph ('X' vs checkmark), not color alone."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "content": "Full-screen announcement replacing the reels: giant purple octopus-mouth arch frame (as in the feature background) around the 'Pink Beard' wood-sign logo; centered white/hot-pink text 'AWESOME! YOU HAVE WON', a large cyan-blue '10', and hot-pink 'FREE SPINS' beneath a stylized ship's wheel graphic behind the numeral; white subtext 'CLICK ANYWHERE TO CONTINUE'. Right-hand control column shows a white circle with a yellow star icon in place of the usual loop/replay icon.",
      "purpose": "Confirms the awarded spin count before feature gameplay begins."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "5x3 reels inside the giant purple octopus-mouth frame with drifting blue sparkle particles. A small numeric badge on the right control column counts down remaining spins (9 -> 7 -> 6 -> 4 across the captured frames). Win amounts appear as large cyan-blue 3D numerals with a white glow burst directly over the winning symbols (observed: 2800, 800/mid-count-to-4500, culminating in a pink 'BIG WIN' banner with '54500'). Bottom bar 'WIN FUN' shows the running cumulative total for the feature round (8100 -> 10200 -> 12000 shown at time of the BIG WIN capture), 'BET FUN 1000' unchanged, 'BALANCE FUN 950000' unchanged during the round (balance only updates once the round ends).",
      "color_blind_notes": "Feature state is signalled by the octopus-mouth frame shape and the spins-left numeral, not by a background color change alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Final Free Spins summary over the same reel/backdrop as base_game (Buy Bonus sign and Pink Beard logo visible top-left/top-center, dimmed reels behind): centered hot-pink 'TOTAL WIN' text over a ship's-wheel graphic, a large cyan-blue '74000' numeral, and hot-pink 'IN 10 FREE SPINS' beneath it; white subtext 'CLICK ANYWHERE TO HIDE'. Bottom bar shows 'BALANCE FUN 1 024 000' and 'WIN FUN 74 000' (950 000 balance-before-round + 74 000 total win = 1 024 000, internally consistent), 'BET FUN 1 000' unchanged.",
      "color_blind_notes": "Win amount is large high-contrast cyan-blue text with a white glow, legible without color discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across the base game: 5 stacked round buttons on the far right (turbo, loop/autoplay, SPIN, buy-bonus, menu), sound icon at bottom-left, payline-number column between reels and the right-side parrot decoration. The rules/paytable booklet is a single continuous vertical scroll (no page-by-page 'Next' controls in this build), reached via the '?' or spark/gear icon inside Game Settings.",
    "motor": "Large round tap targets throughout (SPIN button is the largest on screen); autoplay with configurable stop conditions (win exceeds / cash increases / cash decreases / free spins won) reduces the number of required taps for extended play; the bonus-buy path needs only two confirms (Buy Bonus sign -> checkmark) to reach the feature.",
    "color_blind": "Symbol identity, Wild multiplier values, toggle on/off state, and win/lose outcomes are all conveyed via shape, printed numerals, or icon glyphs in addition to color, per the per-screen notes above. No control observed in the captured frames relies on color as the sole differentiator.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Sound and Music are independently toggleable in Game Settings, and all game state (win amounts, spins remaining, multipliers, purchase price, balance) is conveyed as on-screen text/numerals."
  },

  "not_captured": [],

  "unreadable_or_uncertain": [
    "Volatility rating is not stated anywhere on the captured frames (no meter, bolt/flame icon, or descriptive sentence found in the rules booklet or splash screen) -- omitted rather than guessed.",
    "Max win multiplier / max win cap is not stated anywhere on the captured frames -- the rules summary block prints only RTP, Min Bet and Max Bet -- omitted rather than guessed.",
    "Numeric probability behind 'the chance of Wild symbols appearing increases' during Free Spins is not given anywhere in the rules text.",
    "Whether a visually distinct 'sticky wild' sprite (pink-tentacle-wrapped chest, as drawn in the rules-page illustration) ever appears on the live reels, versus the plain grey/silver 'W' chest seen in every captured base-game and free-spins frame, could not be confirmed from the available screenshots.",
    "The apparent second highlighted value (25000, shown in white rather than yellow) on bet_selector_p2.png/p3.png could not be confirmed as a real second selection state versus a hover/keyboard-focus artifact of the capture.",
    "Top-right control-column icon changes observed between base-game and free-spins frames (e.g. a cloud-shaped icon replacing the turbo/spark icon in free_spins_3_multiplier.png and free_spins_4_bigwin.png) could not be confidently identified as a specific disabled/alternate control versus an animation-particle occlusion artifact."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.