Piggy Bank Hold&Win

Demo, RTP 96.98%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 8 hours ago Verified · 07 Aug 2026
RTP 96.98%
Volatility Medium-Low
Max win ×2500
Grid 3R
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

35 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/piggy-bank-hold-win-b10/

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71 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

35 demo screens
35 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Piggy Bank Hold&Win

Everything pulled from Piggy Bank Hold&Win into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
35 screens captured
8 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
10 palette colors from frames
8 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 35 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium-Low
max_win_x ×2500
reels 3
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.98%
Bonus Buy 97.02% Buy Bonus: Piggy Trio
Bonus Buy 96.99% Buy Bonus: Piggy Frenzy
Bonus Buy 96.98% Buy Bonus: Piggy Surprise

See how this RTP compares across BGaming’s full range →

Symbols & paytable

8 symbols
8 icons (ZIP)
Standard Coin
Standard Coin
Other

Glossy gold coin printed with a bold white multiplier (e.g. x1, x1.8, x2); base value range is 1x-4x of total bet. Pays only inside the Hold&Win bonus, summed with all other coins on the grid at round end.

Sticky Coin
Sticky Coin
Other

Solid magenta coin, no gold rim; value range 5x-9x of total bet. Landing in the base game makes it sticky until the bonus starts, then it transfers into the Hold&Win grid (not transferred if it lands during a purchased round).

Mini Jackpot Coin
Mini Jackpot Coin
Other

Green-ringed jackpot coin; landing it wins the Mini Jackpot and it then keeps acting as a coin holding that value until round end. Rules text and the live jackpot ladder agree on 10x; the paytable art shows an illustrative x25 badge instead.

MatchPayoutUnit
1x 10.00 Multiplier
Minor Jackpot Coin
Minor Jackpot Coin
Other

Blue-ringed jackpot coin; landing it wins the Minor Jackpot and it then keeps acting as a coin holding that value until round end. Rules text and the live jackpot ladder agree on 20x; the paytable art shows an illustrative x50 badge instead.

MatchPayoutUnit
1x 20.00 Multiplier
Major Jackpot Coin
Major Jackpot Coin
Other

Purple-ringed jackpot coin; landing it wins the Major Jackpot and it then keeps acting as a coin holding that value until round end. Rules text and the live jackpot ladder agree on 50x; the paytable art shows an illustrative x125 badge instead.

MatchPayoutUnit
1x 50.00 Multiplier
Collect Symbol
Collect Symbol
Other

Gold coin with a blue 'COLLECT' label band. Sums the values of all symbols currently on the grid and ends the Hold&Win round, paying that total at the round's total bet.

Mystery Symbol
Mystery Symbol
Other

Faceted teal/jade gem, sits in a cell like a coin but gem-shaped. Reveals itself at the end of the Hold&Win round and can turn into any other symbol except the Sticky Coin.

Mystery Jackpot
Mystery Jackpot
Other

Faceted blue gem, same cut as the Mystery Symbol but blue. Reveals itself at the end of the Hold&Win round and can turn into the Mini, Minor or Major Jackpot coin.

Bonus modes

5 modes
Base Game Modifier base
Base Game

3x3 coin grid. Coins carry no cash value by themselves here; landing 3 Coin symbols on the center horizontal row (permanently marked with a light-blue glow) triggers the Hold&Win Bonus.

Bonus Mode hold_win
Hold&Win Bonus

Landed symbols lock in place. Round starts with 3 respins; any new symbol resets the counter to 3, an empty spin decrements it by 1, round ends at 0. At round end all coin/jackpot values on the grid are summed and paid at the triggering spin's total bet (max win 2500x bet). Three piggy mascots can modify the round: green SAVE resets respins to 3, pink X-SHOOT applies a 1x-8x multiplier to a coin, blue EXTEND expands the grid to 3x5. Grand Jackpot (500x) pays if all 9 cells of the 3x3 grid fill; Royal Jackpot (2000x, paytable art shows 2500x) pays if all 15 cells of the expanded 3x5 grid fill.

Bonus Mode buy_piggy_surprise
Buy Bonus: Piggy Surprise

Cost 30x bet (60.00 FUN at a 2.00 total bet). Activates 1 to 3 of the piggy mascots at random before the Hold&Win round starts.

Bonus Mode buy_piggy_trio
Buy Bonus: Piggy Trio

Cost 60x bet (120.00 FUN at a 2.00 total bet). Guarantees all 3 piggies (Save, X-Shoot, Extend) are activated for the round.

Bonus Mode buy_piggy_frenzy
Buy Bonus: Piggy Frenzy

Cost 200x bet (400.00 FUN at a 2.00 total bet). Guarantees all 3 piggies are activated and guarantees a multiplier appears on every spin of the round.

Jackpot

Type: Fixed
Mini Jackpot
10.00
Multiplier
Minor Jackpot
20.00
Multiplier
Major Jackpot
50.00
Multiplier
Grand Jackpot
500.00
Multiplier
Royal Jackpot
2000.00
Multiplier

Bonus buy

3 options
Option Price (cost × bet) Effect
Piggy Surprise headline ×30.00
Piggy Trio ×60.00
Piggy Frenzy ×200.00

Colour system

extracted from frames · HEX
Export palette
#281B5C base dominant 1 base
#130D2E base dominant 2 base
#635EDE base dominant 3 base
#48339A base dominant 4 base
#6F132E base dominant 5 base
#544AAF base dominant 6 base
#12101E bonus dominant 1 bonus
#2D3142 bonus dominant 2 bonus
#FECD28 bonus dominant 3 bonus
#535765 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Bonus vs base state is shown by a hue shift (cool purple base background vs warm magenta bonus background) but is always paired with explicit 'BONUS ACTIVE' text and a Respins counter, so it does not rely on color alone.
  • Jackpot tiers are named in text on every plaque (MINI/MINOR/MAJOR/GRAND/ROYAL with their value) in addition to plaque color (green/blue/purple/orange-red gradient), so tier identity does not depend on color discrimination.
  • Piggy mascot identity uses color (SAVE teal-green, X-SHOOT magenta-pink, EXTEND light blue/periwinkle) plus a printed name label under each character and a fixed left-to-right order, so it can be read without color discrimination.
  • The center-row trigger zone, where 3 Coins must land to start the bonus, is marked by a light blue-white glow outline as well as by its fixed middle-row position, independent of color.
Screen Reader
  • Control layout is stable across screens: hamburger menu bottom-left, Balance/Total-bet readout center-left with an adjacent +/- bet stepper, autoplay/turbo/spin stacked on the far right, BUY BONUS icon above them; the info booklet has a fixed 4-tab structure (Paytable/About the game/Settings/Rounds history).
Motor Accessibility
  • Large circular tap targets for the SPIN button and the BUY BONUS icon; autoplay with configurable stop conditions reduces the number of required interactions; bet can be chosen from an explicit button list or via a +/- stepper.
Hearing Accessibility
  • No audio-only information is used; Music and Sound FX are togglable/decorative, and all game state (balance, bet, respins remaining, bonus cost, win amount, jackpot ladder) is shown as on-screen text or numerals.
Low Vision
  • Win amount and multiplier are shown as very large, high-contrast white/blue numerals on a dark background; checkbox and active-bet states use a large gold fill plus a white checkmark or bold text, not a subtle color-only change.

Media & assets

3 files · 3 types
35 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, autoplay panel, bet selector dialog, settings tab and buy-bonus dialog were captured; both paytable pages were scrolled to confirmed exhaustion and read.
The 18-page 'About the game' rules booklet was scrolled to confirmed exhaustion (settle=3) and read in full, including RTP, the 3 buy-bonus RTP variants, the RNG statement and the malfunction clause.
All 3 Buy Bonus variants (Piggy Surprise, Piggy Trio, Piggy Frenzy) were purchased; Hold&Win gameplay, the collect moment and the win screen were captured for each.
Volatility rating is not stated anywhere in the 34 captured screens (no icon or descriptive text found even in the full rules booklet).
Royal Jackpot value conflicts in-game: rules text and the live jackpot ladder both say 2000x, but the paytable plaque art prints 2500x; Jackpot Coin badges likewise show x25/x50/x125 on the paytable art vs 10x/20x/50x in rules text and the live ladder. Verified with zoomed crops, not a misread; rules text + live ladder used as authoritative (see symbols notes).
The Sticky Coin caption on paytable page 1 is cut off by the tab bar; its content is fully covered instead by the rules booklet, so no factual gap remains beyond the paytable graphic itself.

Ask AI about Piggy Bank Hold&Win

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Piggy Bank Hold&Win play? Keep it simple.

3x3 coin grid. Coins carry no cash value by themselves here; landing 3 Coin symbols on the center horizontal row (permanently marked with a light-blue glow) triggers the Hold&Win Bonus.

RTP 96.98%Medium-Low volatilitymax win ×2500demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Piggy Bank Hold&Win vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/piggy-bank-hold-win-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/piggy-bank-hold-win-b10/
{
  "game": {
    "name": "Piggy Bank Hold&Win",
    "provider": "BGaming",
    "theme": "Cute cartoon piggy-bank / coin-collecting theme. Three anthropomorphic piggy-bank characters (green, pink, blue) act as helper mascots above the play field. Palette is dominated by deep purple/indigo backgrounds in the base game and a warm magenta-to-dark-red gradient background during the Hold&Win bonus round.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 34 desktop (1280x800) screenshots + verbatim OCR + zoomed crops of the paytable, rules booklet and the coin grid during real bonus rounds.",
    "method_notes": "Numbers were cross-checked against TWO in-game sources wherever possible (see 'jackpot_value_conflict' and 'payout_base_proof'). Anything not printed anywhere in the captured screens is listed in 'unreadable_or_uncertain', never invented.",
    "language": "English",
    "game_type_note": "This is NOT a classic payline/ways/megaways/cluster/scatter-pays video slot. It is a grid-based 'coin collector' Hold&Win game: a 3-column x 3-row grid of cells fills with Coin symbols that carry no cash value by themselves outside the bonus round; the win is the SUM of all coin values present on the grid at the moment a COLLECT symbol appears, paid once per bonus round. `bet_mechanic` in the API taxonomy is expected to be recorded as 'other' with this note; `rows` is intentionally left blank because the grid height changes (3 -> 5) mid-round via the blue EXTEND piggy."
  },

  "color_palette": {
    "base_game_background": "Deep indigo/purple radial glow, darker (near-black navy) at the screen corners, brightening to violet/blue toward the center behind the coin grid.",
    "bonus_background": "Warm magenta-to-dark-maroon radial gradient (bright pink-magenta glow behind the grid, fading to near-black at the corners) - visually distinct from the cool purple base game so the bonus state is recognisable even without reading text.",
    "grid_frame": "Dark red/maroon panel with a thin gold/bronze metallic border; the grid is divided into cells by faint darker-red vertical/horizontal seams.",
    "center_row_highlight": "The middle horizontal row of the base-game grid (the row where 3 Coins must land to trigger the bonus) is visually distinguished by a pale blue-white glowing rounded-rectangle outline overlaid on it, contrasting with the plain dark-red cells of the top and bottom rows - a non-color, position/shape-based cue in addition to any color difference.",
    "jackpot_ladder_colors": "Five stacked plaques on the left of the base-game screen, bottom to top: MINI = green plaque, white text; MINOR = blue plaque, white text; MAJOR = purple/violet plaque, white text; GRAND and ROYAL share one taller plaque with an orange-to-red gradient background and gold/cream lettering (ROYAL on top, larger; GRAND below it, smaller).",
    "piggy_colors": "Three mascot piggy banks, shown as glossy 3-D characters: SAVE = teal/mint green with a matching 'SAVE' label in blue-grey; X-SHOOT = magenta/hot-pink with a pink 'X-SHOOT' label; EXTEND = light blue/periwinkle with a lavender 'EXTEND' label. Each has black cartoon eyes, a coin-slot notch on top of the head, and stands on small light-grey feet.",
    "buttons_and_ui": "Buttons are dark, semi-transparent charcoal/navy circles with white glyphs (no color-only affordances observed). 'BUY BONUS' control is a large pink/magenta pig-nose icon with cream outlined 'BUY' / 'BONUS' text stacked above/below it. Balance and bet text is white on a dark pill-shaped field.",
    "coin_symbols": "Standard coins are glossy orange/gold discs with a darker orange emblem (a shield/badge silhouette) embossed in the middle and a white multiplier value (e.g. '×1', '×0.6') printed across the front in bold white text with a thin dark outline.",
    "jackpot_coin_badges": "Jackpot coins are the same gold coin shape but with a colored inner ring and colored bold text matching the jackpot tier: MINI = green ring/text, MINOR = blue ring/text, MAJOR = purple ring/text (also seen with an outer teal/gold ring in one crop).",
    "sticky_coin": "A solid magenta/hot-pink circular coin with a darker pink emblem, visually distinct from the gold standard coins (color+shape both differ - it lacks the gold metallic rim).",
    "mystery_symbols": "Mystery symbol = a faceted teal/jade acorn-shaped gem. Mystery Jackpot = a faceted blue crystal/gem of similar cut. Both are gem-shaped rather than coin-shaped, which is itself a non-color distinguishing cue from ordinary coins.",
    "collect_symbol": "A gold coin identical in shape to standard coins but printed with a vertical bar/'I'-like collect glyph and the word 'COLLECT' in blue-outlined white capital letters across a light-blue rounded label band.",
    "win_screen": "Deep blue/indigo background with radiating warm gold/pink light beams; large white win amount, blue 'x Bet' ribbon banner, and bold white 'SUPER WIN' / other tier text with a thin gold outline."
  },

  "symbols": {
    "note": "This game has NO traditional 5/4/3-of-a-kind paytable. 'Most of the symbols in the game are Coin symbols. Each of them has its own value. All the Coins pay only in the Hold&Win Bonus game.' (paytable_p1.png, verbatim). All numeric symbol values below are taken verbatim from the rules booklet (rules_p6/p9/p10, 'About the game' tab) as ranges/fixed values, not per-kind payout tables.",
    "standard_coin": {
      "appearance": "Glossy gold/orange coin with an embossed dark-orange shield emblem and a bold white multiplier value printed on the face (observed on-screen values include x1, x1.8, x0.6, x0.8, x0.4, x0.2, x1.4, x2, x7, x8, etc.).",
      "value_range": "1x - 4x of the total bet (rules_p5.png: 'Standard Coin - has the value in the range of 1x - 4x').",
      "note": "Values above 4x seen on screenshots (e.g. x7, x8) occur after the pink X-SHOOT piggy applies its own 1x-8x multiplier to a coin - see 'piggies' below; the base coin value itself stays within its printed range before that multiplier is applied."
    },
    "sticky_coin": {
      "appearance": "Solid magenta/pink circular coin, no gold rim, darker pink emblem in the center.",
      "value_range": "5x - 9x of the total bet (rules_p5.png).",
      "rules": "If this coin appears in the MAIN game (outside the bonus), it becomes sticky until the Bonus game starts and is then transferred into the Hold&Win grid. If a Sticky Coin lands before a purchased Bonus game begins, it is NOT transferred; instead it returns to the reels once the purchased Bonus game ends and becomes sticky then (rules_p6.png, verbatim)."
    },
    "jackpot_coins": {
      "note": "Three Jackpot Coins exist: Mini, Minor and Major. Landing one on the reels wins that jackpot; it then continues to act as an ordinary coin (holding its jackpot value) until the round ends, and the jackpot payout is added during the final Collect calculation (rules_p9/p10.png, verbatim for each tier).",
      "tiers_from_rules_text": [
        {"name": "Mini Jackpot", "value": "10x", "color": "green ring/plaque"},
        {"name": "Minor Jackpot", "value": "20x", "color": "blue ring/plaque"},
        {"name": "Major Jackpot", "value": "50x", "color": "purple ring/plaque"}
      ],
      "tiers_from_live_jackpot_ladder_on_base_game_screen": "ROYAL 2000 / GRAND 500 / MAJOR 50 / MINOR 20 / MINI 10 (base_game.png, read directly off the on-screen ladder) - matches the rules text exactly for Mini/Minor/Major."
    },
    "grand_and_royal_jackpots": {
      "note": "These are round-completion jackpots, not individual coin symbols.",
      "grand_jackpot": "500x of the total bet; won when ALL cells of the 3x3 field are filled with symbols (rules_p10.png, verbatim; also printed as 'GRAND JACKPOT 500x' on the paytable plaque, paytable_p2.png - the two sources AGREE).",
      "royal_jackpot": "Rules text (rules_p10/p11.png) states 'has the value of 2000x' and is won when ALL cells of the EXPANDED 3x5 field are filled with symbols. See 'jackpot_value_conflict' below for a discrepancy with the paytable art."
    },
    "collect_symbol": {
      "appearance": "Gold coin with a blue 'COLLECT' label band across it.",
      "rules": "Collects (sums) the values of all symbols currently on the grid and ends the bonus round with that total paid out (paytable_p2.png / rules_p6.png, verbatim: 'Collect Coin - collects the values of all the symbols on the reels')."
    },
    "mystery_symbol": {
      "appearance": "Faceted teal/jade acorn-shaped gem, sits in a grid cell like a coin but is gem-shaped rather than round/coin-shaped.",
      "rules": "Reveals itself at the END of the Bonus game. Can turn into any symbol EXCEPT the Sticky Coin (rules_p6/p7.png, verbatim)."
    },
    "mystery_jackpot": {
      "appearance": "Faceted blue crystal/gem, same general cut as the Mystery symbol but blue instead of teal.",
      "rules": "Reveals itself at the end of the Bonus game. Can turn into Mini, Minor or Major Jackpot (rules_p6/p7.png, verbatim)."
    },
    "piggies": {
      "note": "Three helper mascots shown above the play field at all times; NOT grid symbols themselves. They are activated randomly (or guaranteed, depending on the Buy Bonus variant chosen) at the moment the Hold&Win bonus is triggered, and their effect applies for the whole bonus round. A small vertical stack of 3 nose-shaped indicator icons on the right side of the bonus screen shows activation state per piggy: a plain dark maroon circle = not activated this round, a bright pink/glowing nose-shaped icon = activated (shape+brightness cue, not color alone).",
      "green_piggy_save": "Label 'SAVE'. Effect: increases the number of remaining respins in the Bonus game back to 3 whenever the respin counter would reach 0 (rules_p8.png, verbatim).",
      "pink_piggy_x_shoot": "Label 'X-SHOOT'. Effect: shoots out a multiplier in the range of 1x - 8x that is applied to a coin during the final calculation at the end of the Bonus game (rules_p8.png, verbatim). This explains multiplier badges seen on coins that exceed their own printed base range (e.g. a coin glowing pink with 'x2' applied on top).",
      "blue_piggy_extend": "Label 'EXTEND'. Effect: increases the playing field from 3x3 to 3x5, giving a chance to win the Royal Jackpot (rules_p8.png, verbatim)."
    }
  },

  "grid_and_trigger_mechanic": {
    "base_grid": "3 columns x 3 rows. In the base game only the Coin symbol type appears (visually, with random x-value multipliers), but per the rules 'All the Coins pay only in the Hold&Win Bonus game' - base-game coin landings have no cash value by themselves.",
    "trigger": "The Hold&Win Bonus game activates when 3 Coin symbols appear on the CENTRAL horizontal row of the grid (paytable_p1.png and rules_p4/p5.png, verbatim: 'It is activated when 3 Coins appear on the central horizontal reel'). This center row is visually marked with a light-blue glow outline in the base game even before the feature triggers, functioning as a permanent visual hint of the trigger zone.",
    "hold_and_win_bonus_round": "All symbols that land stay locked in place for the rest of the round. The round starts with 3 respins. Landing ANY new symbol during a spin resets the respin counter back to 3. An empty spin (no new symbol lands) decreases the respin counter by 1; the round ends when the counter reaches 0 (or is reset again by the SAVE piggy). At round end, the value of every symbol on the grid is summed and paid as the total win (rules_p6.png, verbatim).",
    "grid_expansion": "The grid can expand from 3x3 to a taller 3x5 grid mid-round if the blue EXTEND piggy was activated for that round, unlocking eligibility for the Royal Jackpot (which requires all 15 cells of the 3x5 grid to be filled)."
  },

  "payout_base_proof": {
    "question": "Are the printed coin multipliers (e.g. 'x1.8', 'x0.6') multiples of the TOTAL bet, or of some other base (line bet, coin value, etc.)?",
    "rule_text_evidence": "rules_p13.png, 'Spin Results' section, verbatim: 'A spin can result in triggering Hold&Win feature. It is played at the same bet as the spin that activated the feature. When the Hold&Win feature is over, all the Coin values are summed up and the game pays the total amount.' There is no per-symbol exception to this base anywhere in the rules booklet (unlike some other titles where an individual symbol/scatter is explicitly paid from a different base) - every coin/jackpot value description above is phrased as '...x' with no separate divisor.",
    "arithmetic_evidence": "win_screen.png: round played at Total bet = 2.00 FUN (visible on-screen throughout the Piggy Frenzy round captured, e.g. hold_and_win_full_grid_pf.png). Win screen shows amount '138.80' FUN and a banner reading '69x Bet'. 138.80 / 2.00 = 69.4, which matches the displayed '69x Bet' banner once truncated/rounded to a whole number for the banner text. This directly confirms: win amount = (sum of coin multiplier values) x TOTAL BET.",
    "conclusion": "Payout base = the TOTAL BET of the round that triggered the Hold&Win feature (not a per-line or per-coin-denomination base; the game has no lines/ways concept at all). This holds for every coin type described above (standard, sticky, jackpot coins) since the rules apply one uniform 'x' unit to all of them and the Spin Results text describes a single game-wide payment rule with no stated exception."
  },

  "jackpot_value_conflict": {
    "description": "An in-game discrepancy exists between two printed sources for the Royal Jackpot and for the three Jackpot Coin badges. Both readings were verified with zoomed crops; neither is a misread.",
    "royal_jackpot": {
      "rules_text": "rules_p10.png / rules_p11.png, verbatim: 'Royal Jackpot - has the value of 2000x and is won when all the cells of the 3x5 field are filled with symbols.'",
      "live_jackpot_ladder": "base_game.png on-screen ladder prints 'ROYAL 2000' directly above 'GRAND 500' - agrees with the rules text.",
      "paytable_plaque": "paytable_p2.png prints a large plaque icon reading 'ROYAL JACKPOT 2500x' - disagrees with both of the above by +500x.",
      "resolution_used_in_this_documentation": "2000x is treated as the authoritative/active value, because it is confirmed by TWO independent in-game sources (rules text AND the live jackpot ladder rendered on the actual game field), against a single illustrative paytable plaque."
    },
    "jackpot_coin_badges": {
      "rules_text": "Mini = 10x, Minor = 20x, Major = 50x (rules_p9.png, verbatim, matches the live ladder on base_game.png exactly).",
      "paytable_badges": "paytable_p1.png 'COINS' row prints badges reading 'x25 MINI', 'x50 MINOR', 'x125 MAJOR' - each is exactly 2.5x the rules-text value (25/10 = 50/20 = 125/50 = 2.5), a ratio with no stated basis anywhere in the rules.",
      "explanation": "The rules explain that a coin's printed face value CAN be modified: the pink X-SHOOT piggy 'shoots out a multiplier in the range of 1x - 8x that will be applied to the coin during the final calculation' (rules_p9.png). This is consistent with the splash screen (preview.png) showing an example coin reading 'MAJOR x2' - i.e. jackpot coin badges shown in promotional/paytable art can carry an extra illustrative multiplier baked into the artwork and are not literal fixed payout tables.",
      "resolution_used_in_this_documentation": "10x / 20x / 50x (Mini/Minor/Major) are treated as the base/active jackpot values, for the same reason as Royal Jackpot above: confirmed by rules text AND the live in-game jackpot ladder, two independent sources that agree exactly, versus illustrative paytable art."
    },
    "max_win_cross_check": "Separately, the 'Spin Results' rules page states in plain prose (not an icon): 'The maximum winning amount in the game is x2500 of the bet' (rules_p12/p13.png, verbatim). This is a directly-stated ceiling, not a jackpot-tier value, and it is consistent with (larger than) a 2000x Royal Jackpot because the Royal Jackpot payout is only awarded when ALL 15 cells of the expanded grid are filled, and the total win additionally sums the individual values of every coin/jackpot symbol occupying those 15 cells on top of the 2000x jackpot itself - so a full-grid Royal round can legitimately exceed 2000x and approach the stated 2500x ceiling."
  },

  "technical_summary": {
    "rtp_percent_base": 96.98,
    "rtp_source": "rules_p16/p17.png ('About the game' tab), verbatim: 'The overall theoretical Return to Player (RTP) is 96.98%.'",
    "rtp_buy_bonus_variants": {
      "piggy_surprise": "96.98%",
      "piggy_trio": "97.02%",
      "piggy_frenzy": "96.99%",
      "source": "rules_p16/p17.png, verbatim, immediately below the overall RTP line."
    },
    "bet_min": "0.10 FUN",
    "bet_max": "100.00 FUN",
    "bet_source": "bet_selector.png ('SELECT BET FUN' dialog) lists the complete, exhaustive set of selectable bet buttons: 0.10, 0.20, 0.30, 0.50, 0.70, 1.00, 1.50, 2.00, 2.50, 3.00, 5.00, 10.00, 15.00, 20.00, 30.00, 50.00, 70.00, 100.00 - this is the full button list, not a printed MIN/MAX line, so it is treated as definitive for both ends of the range.",
    "demo_default_bet": "2.00 FUN",
    "demo_starting_balance": "1000.00 FUN",
    "grid": "3 columns x 3 rows in the base game and for most of the Hold&Win bonus; expands to 3 columns x 5 rows mid-bonus if the blue EXTEND piggy is activated.",
    "bet_mechanic": "Not lines/ways/megaways/cluster/scatter_pays - a coin-collector Hold&Win grid game (see 'grid_and_trigger_mechanic'). No printed lines/ways count exists anywhere in the game because the concept does not apply.",
    "max_win": "x2500 of the bet, stated in plain text (rules_p12/p13.png, verbatim: 'The maximum winning amount in the game is x2500 of the bet'). This is larger than the 2000x Royal Jackpot value by design - see 'jackpot_value_conflict.max_win_cross_check'.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, flame/bolt icon, or descriptive text was found in the base game, splash screen, or the full 18-page 'About the game' rules tab). Left as unreadable_or_uncertain rather than inferred.",
    "bonus_buy": {
      "available": true,
      "entry_point": "Pink pig-nose 'BUY BONUS' button, permanently visible on the right edge of the base-game screen.",
      "variants_and_cost_at_2.00_bet": [
        {"name": "Piggy Surprise", "cost": "60.00 FUN (30x bet)", "effect": "Activates 1 to 3 Piggies at random (bonus_buy_dialog.png, rules_p11.png)."},
        {"name": "Piggy Trio", "cost": "120.00 FUN (60x bet)", "effect": "Guarantees activation of all 3 Piggies."},
        {"name": "Piggy Frenzy", "cost": "400.00 FUN (200x bet)", "effect": "Guarantees activation of all 3 Piggies AND guarantees a multiplier appears in every spin of the round (rules_p11.png, verbatim: '...multipliers appear in every spin')."}
      ],
      "source": "bonus_buy_dialog.png (prices/labels) cross-checked with rules_p11.png/p12.png text descriptions - names and effects match exactly; only the FUN prices come from the live dialog (rules text does not print cash costs)."
    },
    "keyboard_and_controls": "Spacebar-to-spin is a toggleable setting (enabled by default per settings.png). No explicit ENTER-key mention was found in the rules text.",
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p17/p18.png, verbatim).",
    "rules_document_version": "Game rule version 1.0 dated March 2026; Game Version 2.0.0 (rules_p17/p18.png, verbatim) - this is the RULES DOCUMENT revision date printed inside the booklet, not a verified game release date; not to be used as release_date."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown immediately on demo load (captured with wait_ms=0; identical across repeated bursts, i.e. static, not animated). Deep purple background with a bright white/gold starburst glow behind the centered artwork. Top: game logo 'PIGGY BANK' in gold 3-D letters with a small blue crystal/globe icon replacing the 'O', and a red ribbon banner below reading 'HOLD & WIN'. Below the logo: the three piggy mascots (SAVE green, X-SHOOT pink, EXTEND blue) standing side by side. Lower-left: a large gold coin badge showing 'MAJOR x2' (illustrative jackpot-coin-with-multiplier example). Lower-center: 3 small pink pig-nose icons (2 of them appear lit/glowing, 1 dim) - an illustrative piggy-activation-state example, mirroring the in-bonus HUD indicator described under 'symbols.piggies'. Lower-right: a 'ROYAL JACKPOT' plaque icon (stacked gold coins with pink/gold text). Bottom-center: a large gold-gradient 'START' button with white lettering and a dark outline.",
      "purpose": "Entry point; clicking START enters the base game.",
      "color_blind_notes": "Piggy identity is conveyed by both color AND the printed label text (SAVE/X-SHOOT/EXTEND) beneath each character, and by body shape/position (always left-to-right in the same order) - safe for all color-blindness types."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Centered 3x3 dark-red coin grid inside a gold-bordered panel, with the three piggy mascots perched directly above it and the 'PIGGY BANK / HOLD & WIN' logo in the top-left corner of the play area.",
      "left_side_jackpot_ladder": "Five stacked value plaques described in 'color_palette.jackpot_ladder_colors' and 'symbols.jackpot_coins', reading top to bottom: ROYAL 2000, GRAND 500, MAJOR 50, MINOR 20, MINI 10.",
      "right_side": "A pink pig-nose 'BUY BONUS' icon/button with 'BUY' above and 'BONUS' below in cream capital letters with a brown/maroon outline.",
      "top_right_icon_column": "Three stacked round dark buttons: a small circle with an 'A' inside a circular arrow (autoplay), a smaller circle with a '>>' double-chevron (turbo/quick spin), and a large circle with a bold circular arrow (the main SPIN button) at the bottom of the stack.",
      "bottom_bar": "Far left: round hamburger-menu button ('≡', three horizontal white bars). Center-left: a dark pill reading 'Balance FUN' with the numeric balance below it (e.g. '1000.00'), followed by a separate dark box reading 'Total bet FUN' with the bet value below it (e.g. '2.00') and a small up/down chevron pair immediately to its right for adjusting the bet.",
      "coin_cells": "Cells fill with glossy gold coins each showing a bold white '×' multiplier value; empty cells show only the plain dark-red panel texture with a faint darker crest/emblem watermark.",
      "center_row_cue": "The middle row of the 3x3 grid carries a light blue-white glow outline at all times (see color_palette.center_row_highlight) - a constant visual hint of where 3 Coins must land to trigger the bonus.",
      "color_blind_notes": "Jackpot tiers are distinguished by BOTH plaque color AND printed name+number text (MINI/MINOR/MAJOR/GRAND/ROYAL with their values) - safe. Piggy identity relies on color plus a printed name label under each character."
    },

    "paytable": [
      {
        "page": "1 of 2 (booklet tab 'Paytable')",
        "content": "Header: 'PIGGY BANK / HOLD & WIN' logo. Section 'COINS': four coin icons in a row - a plain gold coin (no label), then three jackpot badges labelled 'x25 MINI' (green ring), 'x50 MINOR' (blue ring), 'x125 MAJOR' (purple ring); caption text 'Most of the symbols in the game are Coin symbols. Each of them has its own value. All the Coins pay only in the Hold&Win Bonus game.' Section 'HOLD&WIN BONUS GAME': an illustrative red-bordered mini-grid showing a MAJOR jackpot coin (x125 badge), a blue crystal (Mystery Jackpot), and a pink 'COLLECT 75.00' coin, with caption 'The Bonus game is activated when 3 symbols appear on the central horizontal reel.' Section 'STICKY COIN' begins at the bottom of the page (icon only visible; descriptive text is cut off by the tab bar but its content is repeated/covered by the rules booklet, see symbols.sticky_coin).",
        "navigation": "Bottom tab bar with 4 tabs: 'Paytable' (highlighted gold, active), 'About the game', 'Settings', 'Rounds history'. Top-right 'X' closes the booklet. Vertical scrollbar visible at the right edge of the panel.",
        "color_blind_notes": "Active tab is marked by BOTH a gold color change AND the icon+label remaining static text - shape/position also indicates which tab is open (leftmost of four)."
      },
      {
        "page": "2 of 2 (booklet tab 'Paytable', scrolled to bottom)",
        "content": "Top strip: small icons repeating the teal Mystery gem + 'MINI/MINOR/MAJOR' badges and the blue Mystery-Jackpot gem + 'MINI/MAJOR' badges (illustrating what these two Mystery symbols can turn into). Section 'COLLECT SYMBOL': three coins with values '×125 MAJOR', '75.00', '50.00' pointing via arrows into a gold 'COLLECT' coin icon; caption 'Collects the values of all the symbols on the reels.' Section 'GRAND JACKPOT AND ROYAL JACKPOT': two large gold-coin-stack plaques, left reading 'GRAND JACKPOT 500x', right reading 'ROYAL JACKPOT 2500x' (see jackpot_value_conflict); caption 'These Jackpots can be won if all the cells in the Hold&Win bonus game are filled with symbols. If all the cells in the 3x3 field are filled with symbols, you get a Grand Jackpot. If all the cells in the 3x5 field are filled with symbols, you get a Royal Jackpot.'",
        "scroll_confirmation": "Panel confirmed exhausted (scroll_capture.py, settle=3) - this is the bottom of the Paytable tab; no further content below."
      }
    ],

    "about_the_game_rules": {
      "type": "rules",
      "tab_name": "About the game (second booklet tab, 18 pages total when scrolled, exhausted=true)",
      "sections_in_order": [
        "About the Game (flavor text describing the piggies and the possibility of Grand/Royal Jackpots)",
        "How to play (bet selection via Total Bet field, spin button, quick spins, mobile spin-button dragging, Total Cost field shown when buying/activating features)",
        "Autospins (number-of-rounds selection; stop conditions: on any win, if bonus game is won, if single win exceeds an amount, if cash balance increases/decreases by an amount; Quick spins and Don't-stop-on-pop-ups checkboxes; remaining-spins counter on the autoplay button)",
        "Features (trigger condition + full Hold&Win Bonus game mechanic + all Symbols definitions, see 'symbols' above)",
        "Piggies (all 3 piggy effects, see 'symbols.piggies')",
        "Jackpots (all 5 jackpot values + fill conditions, see 'symbols.jackpot_coins' / 'jackpot_value_conflict')",
        "Buy Bonus (the 3 purchasable variants and their guarantees, see 'technical_summary.bonus_buy')",
        "Spin Results (base-bet rule + max win x2500 statement, see 'payout_base_proof' / 'max_win_cross_check')",
        "Settings (Quick spins, Spacebar to spin, Volume, Music, Sound effects, Don't stop the game on pop-ups, Spin button lock [mobile only], Battery saver mode [mobile only])",
        "Return to Player (overall RTP 96.98% + 3 Buy-Bonus-variant RTPs)",
        "RNG (certified RNG statement, link to 'BGaming site')",
        "Additional information (malfunction clause, 24h auto-termination of unfinished rounds, rules doc version/date, game version)"
      ],
      "color_notes": "Body text is white/light-grey on a dark charcoal-navy panel; section headers are bold white, slightly larger; bullet lists use a small round bullet point, not color coding."
    },

    "settings_tab": {
      "type": "settings",
      "content": "Third booklet tab. A single, non-scrolling screen with 6 checkbox/slider controls, vertically centered: 'Quick spin' (checkbox, unchecked in the captured state), 'Spacebar to spin' (checkbox, checked/gold), a 'Volume' horizontal slider (filled gold to the far right = max), 'Music' (checked/gold), 'Sound FX' (checked/gold), 'Don't stop the game on pop-ups' (unchecked).",
      "color_blind_notes": "Checked state is shown by BOTH a gold fill AND a white checkmark glyph inside the box - shape-based, safe."
    },

    "autoplay_panel": {
      "type": "autoplay",
      "content": "Opened via the top-right autoplay icon (circle with 'A'). Header 'AUTOSPINS'. 'NUMBER OF ROUNDS' row of 8 round pill buttons: 10, 25, 50, 100, 250, 500, 750, 1000, plus a separate infinity ('∞') pill on its own row below them. Two checkboxes: 'Don't stop the game on pop-ups', 'Quick spin'. 'STOP AUTOSPIN' section with 5 checkbox conditions: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent empty numeric field), 'If cash balance decreases by' (numeric field), 'If cash balance increases by' (numeric field).",
      "color_blind_notes": "All options are text-labelled checkboxes/number fields; no color-only affordances."
    },

    "bet_selector_dialog": {
      "type": "info",
      "content": "'SELECT BET FUN' modal listing all 18 selectable bet values in a 3-column grid (see technical_summary.bet_min/bet_max for the full list). The currently active bet (2.00 in the captured frame) is highlighted with a solid gold/yellow pill and black text; all other values are dark pills with white text.",
      "color_blind_notes": "Active selection is marked by BOTH a strong color change (gold vs dark) AND remains in the same grid position with the same text - identifiable even without color discrimination since it is the only filled/bright pill."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "'BUY FEATURES' modal with 3 side-by-side cards (Piggy Surprise / Piggy Trio / Piggy Frenzy), each showing a distinct icon (Surprise = a pink piggy silhouette with two large white question marks; Trio = 3 piggy silhouettes together; Frenzy = 3 piggy silhouettes with sparkle/motion marks), the variant name, a one-line effect description, the FUN price, and an individual gold 'Buy' button. Below the cards: a Total-Bet stepper ('-' / value / '+') and the current 'Balance ... FUN' readout.",
      "color_blind_notes": "The 3 buy options are distinguished by icon shape (question marks / trio / sparkle) and printed name/price text, not by color alone."
    },

    "bonus_trigger": {
      "type": "bonus",
      "content": "Full-screen overlay shown identically for all 3 Buy-Bonus variants (and, per the rules, also for an organically-triggered feature): dimmed game behind, 'PIGGY BANK / HOLD & WIN' logo at top, bold white 'CONGRATULATIONS' then 'YOU HAVE WON HOLD&WIN', a light-blue faceted piggy-bank icon with a large white '3' inside it, and 'RESPINS' beneath, then 'click to continue' prompt.",
      "note": "Only one such frame exists in the manifest by design (see feature_coverage) because the trigger screen text/art is identical regardless of which Buy Bonus variant was purchased."
    },

    "hold_and_win_gameplay": {
      "type": "bonus",
      "shared_layout": "Same jackpot ladder and BUY BONUS icon as the base game remain visible on the sides. The 'Balance/Total bet' bottom-left readout is joined by a 'Total cost FUN' field (shows the feature purchase price) and a 'Respins' counter appears at the bottom-right, decrementing toward 0. A 'BONUS ACTIVE ... FUN' plaque appears on the right, showing the total amount wagered/at stake for the purchased round. The three piggies above the grid change from flat/solid to visibly GLOWING with a colored halo once activated; a column of 3 small nose-shaped icons on the right (below the BONUS ACTIVE plaque) shows per-piggy activation state (bright pink glowing nose = activated; plain dark maroon circle = not activated).",
      "piggy_surprise_capture": "hold_and_win_gameplay.png: only 1 of the 3 nose-indicator icons is lit, matching the 'random 1-3' rule; grid shows a MINI jackpot badge plus several standard coins and Mystery-symbol gems.",
      "piggy_trio_capture": "hold_and_win_gameplay_pt.png: field already expanded to 3x5 (EXTEND was one of the guaranteed-active piggies); all 3 nose icons show glowing/active; one coin is shown mid-multiplier-application with a bright pink halo reading 'x2', illustrating the X-SHOOT piggy effect described in symbols.piggies.pink_piggy_x_shoot.",
      "piggy_frenzy_capture": "hold_and_win_gameplay_pf.png / hold_and_win_full_grid_pf.png: field expanded to 3x5, densely filled with coins each showing an individual multiplier badge (x1 through x8 observed) attached to nearly every empty AND filled cell, visually confirming the rules text 'multipliers appear in every spin'; the green SAVE piggy is shown mid-flash/very bright, indicating an active respin-counter reset event."
    },

    "hold_and_win_collect": {
      "type": "bonus",
      "content": "The moment the COLLECT symbol appears: it is shown centered inside the highlighted middle row, with the remaining revealed coin/jackpot symbols still visible elsewhere on the grid (e.g. hold_and_win_collect.png shows a '×2' coin and a green-ringed 'MINI' jackpot badge; hold_and_win_collect_pt.png shows '×0.4' and '×0.2' coins next to the COLLECT icon).",
      "note": "These are momentary animation frames (the collect sequence tallies values symbol-by-symbol), so the balance number visible on these particular frames should not be used to reconstruct the exact round total - the clean, unambiguous confirmation of the payout formula is the dedicated win_screen.png frame (see payout_base_proof)."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-bonus-round summary (captured for the Piggy Frenzy round): 'PIGGY BANK / HOLD & WIN' logo at top, a large light-blue piggy-bank character illustration, the win amount '138.80' in very large white numerals with 'FUN' beneath it in smaller white text, a blue ribbon banner reading '69x Bet', and bold white outlined text 'SUPER WIN' followed by smaller 'click to continue' prompt.",
      "color_blind_notes": "Win amount and multiplier are both large high-contrast white/blue text on a dark background, legible without color discrimination; the win-tier label ('SUPER WIN') is also plain text, not a color-only cue."
    }
  },

  "documentation_booklet_structure": {
    "tabs_total": 4,
    "content_sections": 3,
    "note": "The booklet's 4th tab, 'Rounds history', is NOT a documentation section - it is an outbound link to the player's own round-history log (confirmed via the game's own configuration object and a direct HTTP request to that link, which returns an HTML page titled 'Games History' with a Date/Time | Bet | Total Win | Profit table, i.e. player data, not game documentation). Only 'Paytable' (2 pages), 'About the game' (18 pages) and 'Settings' (1 static page) contain documentation content, and all three were scrolled to their confirmed, verified end."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: hamburger menu bottom-left, Balance/Total-bet readout center-left, bet +/- stepper immediately right of it, autoplay/turbo/spin stacked vertically on the far right, BUY BONUS icon above them. The info booklet is a fixed 4-tab structure (Paytable/About the game/Settings/Rounds history) with the first three being genuinely scrollable documentation panels.",
    "motor": "Large circular tap targets for the main SPIN button and BUY BONUS icon; autoplay reduces the number of required interactions; bet selection can be done either by a full explicit list (SELECT BET dialog) or by +/- stepper.",
    "color_blind": "Most state changes are backed by a second, non-color cue: the bonus-vs-base background is a hue shift AND is always accompanied by explicit 'BONUS ACTIVE' text and a Respins counter; jackpot tiers are named in text on every plaque; piggy activation uses icon SHAPE (nose vs plain circle) in addition to a brightness/glow change; checkboxes use a checkmark glyph, not color alone. Residual note: the center-row trigger-zone highlight and some coin-multiplier 'glow' halos rely partly on a blue/pink color shift with no separate text label at that instant - but the underlying rule (3 coins in the center row trigger the bonus; X-SHOOT applies a random multiplier) is fully documented in text elsewhere in the booklet.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are togglable and decorative. All game state (balance, bet, respins remaining, bonus-active cost, win amount, jackpot ladder) is conveyed as on-screen text/numerals."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the 34 captured screens (no flame/bolt icon, no descriptive 'volatility' text was found even across the full 18-page About-the-game tab). Not inferred.",
    "Exact full text of the 'STICKY COIN' description on paytable page 1 - the heading and illustrative icons are visible, but the caption text is cut off at the bottom edge of the page by the tab bar; the same information is nonetheless fully covered in prose by the rules booklet (rules_p5/p6.png), so no factual gap remains, only a partially-obscured paytable graphic.",
    "Royal Jackpot value (2000x per rules text + live jackpot ladder vs 2500x on the paytable plaque icon) and Jackpot Coin badge values (10x/20x/50x per rules text + live ladder vs x25/x50/x125 printed on the paytable coin badges) - both are genuine in-game discrepancies, not misreads; resolution used in this document is documented in 'jackpot_value_conflict' with the reasoning shown.",
    "Exact balance arithmetic on the two 'collect' mid-animation frames (hold_and_win_collect.png / hold_and_win_collect_pt.png) is not used as payout-base evidence because those frames capture the collect sequence mid-tally (and, per the capture notes, one includes an extra intervening normal spin) - the clean win_screen.png frame was used instead for the arithmetic proof."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.