Phoenix Forge

Demo, RTP 96.51%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 6 days, 21 hours ago
✓ Working · checked 1 week, 5 days ago Verified · 04 Sep 2026
RTP 96.51%
Volatility Medium
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

19 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/phoenix-forge-b7/

1,000 free requests / month · sign-up required

58 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Sep 2026 View capture log

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 340 340 Sep Oct '25: 280 280 Oct Nov '25: 240 240 Nov Dec '25: 190 190 Dec Jan '26: 170 170 Jan Feb '26: 210 210 Feb Mar '26: 150 150 Mar Apr '26: 290 290 Apr May '26: 120 120 May Jun '26: 210 210 Jun Jul '26: 130 130 Jul Aug '26: 100 100 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇦🇷Argentina 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10
🇱🇧Lebanon 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10
🇭🇷Croatia 10
🇿🇦South Africa 10 10 30 20 40 40 10 20 20 70 90 90
🇨🇿Czech Republic 10 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20
🇮🇩Indonesia 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 20 10
🇨🇦Canada 20 20 20
🇮🇳India 20 20 20
🇵🇰Pakistan 20 20 20
🇨🇴Colombia 10 10 20
🇩🇰Denmark 10 10 10 10
🇮🇹Italy 10 10 10 10
🇷🇴Romania 10 10 10 10
🇲🇽Mexico 10 10 10
🇧🇬Bulgaria 10 10
🇫🇮Finland 20
🇫🇷France 10 10
🇮🇸Iceland 10 10
🇱🇹Lithuania 10 10
🇱🇺Luxembourg 20
🇸🇪Sweden 10 10
🇩🇿Algeria 10
🇨🇱Chile 10
🇨🇾Cyprus 10
🇸🇻El Salvador 10
🇪🇪Estonia 10
🇭🇺Hungary 10
🇰🇪Kenya 10
🇲🇦Morocco 10
🇳🇿New Zealand 10
🇵🇦Panama 10
🇸🇰Slovakia 10
🇦🇪United Arab Emirates 10
🇹🇷Turkey 10
🇺🇦Ukraine 10
🇧🇷Brazil 10 20 10 10 10 10 30 10 10 10 10 30
🇬🇷Greece 10 20 10 10 10 10 20 10 20 10 20
🇩🇪Germany 10 10 10 10 10 10 10 10
🇵🇭Philippines 10 10 10 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10
🇮🇪Ireland 10
🇨🇭Switzerland 30 30 30 30
Full per-country breakdown via the API →

What we extracted from Phoenix Forge

Everything pulled from Phoenix Forge into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.51% · single configuration
volatility Medium
max_win_x ×5000
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

9 symbols
9 icons (ZIP)
Red gem
Red gem
High Pay

Deep-red faceted octagonal gem in a bronze cross/shield medallion with scroll engravings. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 1.25 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Amber/gold triangular gem
Amber/gold triangular gem
High Pay

Faceted amber-gold triangular gem in a matching gold triangular beveled frame. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Green gem
Green gem
High Pay

Bright emerald-green faceted gem in a silver shield medallion with chevron engraving. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 0.75 Multiplier
4x 2.50 Multiplier
5x 12.50 Multiplier
Blue gem
Blue gem
Low Pay

Sapphire-blue faceted gem in a silver pentagon (house-shaped) medallion. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Purple/magenta gem
Purple/magenta gem
Low Pay

Magenta-pink faceted gem in a silver diamond (rhombus) medallion. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Orange gem
Orange gem
Low Pay

Orange faceted gem in a silver angular shard frame tilted diagonally. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.50 Multiplier
5x 3.75 Multiplier
Turquoise/teal gem
Turquoise/teal gem
Low Pay

Teal faceted gem in a silver rounded hexagon medallion with engraved border. Printed as multiplied by bet per line (20 lines); value normalized here to a multiplier of total bet.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.50 Multiplier
5x 3.75 Multiplier
WILD
WILD
Wild

Textured golden egg on a pedestal, 'WILD' engraved across the lower half. Substitutes for all paying symbols except BONUS. Appears only on reels 2, 3 and 4.

BONUS
BONUS
Bonus

Golden phoenix/eagle-owl head medallion with blue eyes and flame-shaped feather tufts. Appears on all 5 reels, pays on any position. 3+ anywhere trigger Free Spins. Pays as printed x total bet (not per line).

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 20 fixed paylines, symbols pay left to right on adjacent reels from the leftmost reel. Tumble Feature: winning symbols explode and new ones fall in, repeating until no new win forms; all tumbles of one spin are summed and paid together. Hot Spot Multiplier: every exploded winning-symbol position gets marked with a 1x multiplier (starting at 0), incrementing by 1x each time a new win forms on a marked spot; a winning combination's payout is multiplied by the sum of the multipliers on the cells it contains. Multipliers reset after the next bet.

Free Spins fs
Free Spins

Triggered by 3+ BONUS symbols anywhere (3=10, 4=15, 5=20 spins); 3+ BONUS during the round awards 5 more spins. Special reels are used. Hot Spot multipliers persist and keep accumulating for the whole round instead of resetting each spin, per printed rules. Not observed in this capture (see coverage gap) -- behaviour during the round is documented from booklet text only.

Colour system

extracted from frames · HEX
Export palette
#18191D base dominant 1 base
#5C2312 base dominant 2 base
#9D561F base dominant 3 base
#E59E16 base dominant 4 base
#255062 base dominant 5 base
#625857 base dominant 6 base
#1B191C bonus dominant 1 bonus
#5B2412 bonus dominant 2 bonus
#9D591C bonus dominant 3 bonus
#DD9C1D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity is doubly coded: gem hue plus a distinctly-shaped metal medallion per symbol (cross/red, triangle/amber, shield/green, pentagon/blue, diamond/purple, tilted shard/orange, hexagon/turquoise), so similar hues like green vs turquoise or blue vs purple remain distinguishable by frame shape alone. Toggle switches encode on/off by both color and handle position. Win/feature state is also conveyed by on-screen text and numbers, not by color alone.
Screen Reader
  • Control positions are stable: menu+sound stacked far-left, a separate 'i' info button just to their right, bet -/+ flanking the central spin button, autoplay directly below spin. The info booklet is a strictly linear 6-page sequence with an explicit 'Page N/6' readout on every page.
Motor Accessibility
  • Large circular touch targets for SPIN/menu/sound/info/autoplay. SPACE and ENTER also start/stop a spin. Autoplay (slider-adjustable spin count) reduces the number of repeated actions needed.
Hearing Accessibility
  • No audio-only information was found. AMBIENT MUSIC and SOUND FX are separately toggle-able and purely decorative; every observed game-state change (wins, Hot Spot multiplier values, RTP/limits) is conveyed through on-screen text or numbers.

Media & assets

5 files · 5 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
2-slide preview carousel, base game, full paytable (currency + coin view), 6-page rules booklet, settings, autoplay, bet menu at min/max, a real payline win frame and two Hot Spot Multiplier states in the base game, and a base-game win screen.
Free Spins round (trigger, gameplay, win/summary screen) did not occur across roughly 505 real spins of hunting; the game has no Bonus Buy, so hunting was the only path available.
Hot Spot Multiplier behaviour specifically WITHIN a Free Spins round was not observed -- only its base-game behaviour (which resets after every bet) was seen; the rules text states multipliers are sticky/cumulative for the whole FS round instead.
The 20-payline diagram printed in the booklet is present but its individual line paths are too small to read at capture resolution; only the count (20, fixed lines) is confirmed.
Which specific reel cells' Hot Spot multiplier values summed to the printed 'x3' figure on one win frame could not be determined from that single static frame.
No RNG/game-version string was found anywhere in the 18 captured frames.

Ask AI about Phoenix Forge

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Phoenix Forge work? Keep it simple.

Triggered by 3+ BONUS symbols anywhere (3=10, 4=15, 5=20 spins); 3+ BONUS during the round awards 5 more spins. Special reels are used. Hot Spot multipliers persist and keep accumulating for the whole round instead of resetting each spin, per printed rules. Not observed in this capture (see coverage gap) -- behaviour during the round is documented from booklet text only.

RTP 96.51%Medium volatilitymax win ×5000demo ✓

From the verified capture of 04 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Phoenix Forge vs Gates of Olympus Super Scatter — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/phoenix-forge-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/phoenix-forge-b7/
{
  "game": {
    "name": "Phoenix Forge",
    "catalog_name": "Phoenix Forge",
    "provider": "Pragmatic Play",
    "internal_launcher_code_name": "Phoenix Fire",
    "internal_code_name_note": "The demo launcher redirect names this game gname='Phoenix Fire', but the in-game wordmark rendered on every screen ('PHOENIX FORGE' in gold letters on a dark-green ribbon banner) and the provider catalog both say 'Phoenix Forge'. This is an internal build/codename mismatch (comparable to Heart of Venus / Sugar Rush in the provider playbook), NOT a wrong-game redirect: the wordmark was verified visually on base_game.png and every other screenshot.",
    "theme": "A forge/temple guarded by a golden phoenix (owl-eagle-like fire bird). The reels are framed as a stone shrine housing glowing gem tiles and a molten-gold phoenix idol; treasure chests and coin piles flank the screen.",
    "art_style": "Semi-realistic, richly rendered 3D-style fantasy iconography with strong specular highlights on metal and gem surfaces (not flat/cartoon vector, not pixel art). Symbols are individually lit faceted gems set inside heavy carved bronze/silver/gold medallions, each medallion a different geometric shape (octagon-with-cross, triangle, shield, pentagon, diamond, hexagon). Camera is a fixed frontal view of a 5x3 reel grid. Lighting is dramatic and directional: warm amber glow radiates from the outer frame and from coin piles at bottom-left/bottom-right, while the reel background behind the grid is a cooler dark teal/blue stone chamber with faint vertical light rays and distant stone archways. Overall mood is cinematic-fantasy / treasure-vault, aimed at core slot players rather than a casual or children's audience. No flat cel-shading; surfaces show gradients, reflections and glow effects.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 18 desktop screenshots (1280x800) + OCR ground truth + zoomed paytable crops.",
    "method_notes": "Numbers cross-checked between the currency-view and coin-view paytable pages, and independently re-derived from two separate real win frames (payline_win_evidence.png and hotspot_basegame_2.png). Unclear items are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },
  "color_palette": {
    "base_game_background": "Cool dark teal/blue stone chamber behind the reel grid, with faint vertical light shafts and a dim stone archway visible on the far right; deep-red/maroon floor tiles visible below the reel frame.",
    "frame": "Heavy carved dark-gold/bronze rectangular border with a subtle diamond-lattice engraving; a wing-shaped teal-and-gold ribbon banner sits at the top center carrying the wordmark.",
    "reel_cells": "Near-black flat stone tiles, each symbol sitting on its own dark cell with no dividing gridlines other than the stone-block texture.",
    "outer_surround": "Warm orange/amber ambient light bordering the whole frame; open treasure chests and heaped gold coins occupy the bottom-left and bottom-right corners of the screen.",
    "wins_and_hotspot_overlay": "Winning symbols glow with a bright cyan/white outline during a hit; Hot Spot-marked cells get a solid gold-orange rectangular border with a large gold multiplier number ('1x'/'2x'/'3x'/etc.) printed over the tile.",
    "ui_text": "CREDIT and BET labels in warm gold/amber text; WIN readout in bright yellow; feature/promo headlines in gold with dark outline; navigation arrows and confirmatory buttons in bright green; toggle switches green when on, grey/white when off."
  },
  "symbols": {
    "note": "Grid is 5 reels x 3 rows (verified symbol-by-symbol on base_game.png; the provider's own website text '3x5' is the reverse of what the capture shows and is treated as a provider error, not corrected here). All paying symbols are gems/shapes housed in a metal medallion of a DISTINCT shape, so symbol identity is redundantly coded by both gem color and medallion silhouette -- important for color-blind accessibility, since 'green vs turquoise' and 'blue vs purple' are pairs that some color-vision deficiencies could confuse by hue alone. Payouts read from the currency-view paytable (paytable_p1.png, anchor bet $2.00) and cross-verified against the coin-view of the same page (paytable_p1_coinview.png, bet $7.00/140 coins, coin value $0.05): every tier matches ($1.00 currency-tier x 7.00/2.00 = $3.50 = 70 coins x $0.05).",
    "payout_basis": "All multiplier/monetary values below are the win for one payline at the stated bet, NOT a multiplier of total bet (see 'mechanics.payout_basis' for the full derivation and evidence).",
    "high_value": [
      {
        "name": "Red gem",
        "appearance": "A deep-red faceted octagonal gem set in a bronze medallion shaped like a cross/shield with four flared arms, decorated with small engraved scroll motifs around the rim.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$50.00",
          "4": "$10.00",
          "3": "$2.50"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "3500",
          "4": "700",
          "3": "175"
        },
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Amber/gold triangular gem",
        "appearance": "A faceted amber-gold triangular gem set inside a matching gold triangular frame with beveled edges.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$40.00",
          "4": "$8.00",
          "3": "$2.00"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "2800",
          "4": "560",
          "3": "140"
        }
      },
      {
        "name": "Green gem",
        "appearance": "A bright emerald-green faceted gem in a silver shield-shaped medallion with an engraved chevron/lattice pattern and a thin bronze underline at the bottom of the shield.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$25.00",
          "4": "$5.00",
          "3": "$1.50"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "1750",
          "4": "350",
          "3": "105"
        }
      }
    ],
    "mid_value": [
      {
        "name": "Blue gem",
        "appearance": "A sapphire-blue faceted gem in a silver pentagon (house-shaped) medallion with engraved corner ornaments.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$10.00",
          "4": "$2.50",
          "3": "$0.80"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "700",
          "4": "175",
          "3": "56"
        }
      },
      {
        "name": "Purple/magenta gem",
        "appearance": "A magenta-pink faceted gem in a silver diamond (rhombus) medallion.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$10.00",
          "4": "$2.50",
          "3": "$0.80"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "700",
          "4": "175",
          "3": "56"
        }
      }
    ],
    "low_value": [
      {
        "name": "Orange gem",
        "appearance": "An orange faceted gem set in a silver, angular shard/diamond frame tilted diagonally like a jagged crystal shard (visually distinct from the upright turquoise hexagon below despite the identical payout).",
        "payouts_currency_at_anchor_2usd": {
          "5": "$7.50",
          "4": "$1.00",
          "3": "$0.30"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "525",
          "4": "70",
          "3": "21"
        }
      },
      {
        "name": "Turquoise/teal gem",
        "appearance": "A teal faceted gem in a silver rounded hexagon/heptagon medallion with an engraved border.",
        "payouts_currency_at_anchor_2usd": {
          "5": "$7.50",
          "4": "$1.00",
          "3": "$0.30"
        },
        "payouts_coins_at_7usd_bet": {
          "5": "525",
          "4": "70",
          "3": "21"
        },
        "note": "This symbol is featured in payline_win_evidence.png (4-of-a-kind on Line 8, real observed win $3.50 at $7.00 bet), the primary evidence frame for the payout-basis derivation."
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A textured golden egg (speckled/scaled shell pattern) standing upright on a small gold pedestal, with the word 'WILD' engraved in gold letters across its lower half.",
      "rules": "Substitutes for all paying symbols except BONUS. Appears ONLY on reels 2, 3 and 4 (confirmed both by the paytable text and visually in hotspot_basegame_1.png and win_screen.png, where the egg is seen on reel 4).",
      "source": "paytable_p1.png"
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A golden phoenix/eagle-owl head medallion: bright blue eyes, flame-shaped golden-orange feather tufts forming 'eyebrows' that curve upward, a hooked golden beak, set inside a round bronze coin frame with a laurel/wing motif at the base.",
      "rules": "Appears on all 5 reels, pays on ANY position (not restricted to a payline). 3 or more anywhere trigger Free Spins. 5x BONUS pays 20x TOTAL bet; 4x BONUS pays 5x TOTAL bet; 3x BONUS pays 2x TOTAL bet.",
      "payout_basis_note": "Unlike the seven gem symbols above, the BONUS symbol's payout is explicitly printed as a multiplier of TOTAL bet, not per-line -- this is the deciding textual clue used to resolve the payout-basis question for the regular symbols (see mechanics.payout_basis).",
      "source": "paytable_p1.png"
    }
  },
  "mechanics": {
    "grid": "5 reels x 3 rows, fixed size (not expanding). Verified symbol-by-symbol on base_game.png.",
    "win_type": "20 fixed paylines (declared in rules_p2.png and in the live bet menu 'BETTING ON 20 LINES'; a small 20-line diagram is shown on rules_p2.png, individual line paths not legible at capture resolution).",
    "tumble_feature": "After every winning spin, all winning symbols explode/disappear and new symbols fall from above to fill the empty positions; this repeats ('tumbles') until no new winning combination forms. All wins from one base spin's tumble sequence are summed and paid together after tumbling ends. Source: rules_p1.png verbatim.",
    "hot_spot_multiplier": {
      "rule_text": "After every win and subsequent tumble, the position of every winning symbol that exploded is marked and a 1x multiplier is added, starting from 0. Every time a new winning combination forms with symbols in marked spots, after tumble, the multiplier increases by 1x. The win of every combination is multiplied by the SUM of all multipliers it contains. All multipliers are reset after the next bet.",
      "source": "rules_p1.png verbatim",
      "observed_base_game_evidence_1": "hotspot_basegame_1.png: an early state, several cells marked with gold-bordered '1x'/'2x' tiles (phoenix icon shown as a placeholder inside empty marked cells awaiting a new symbol).",
      "observed_base_game_evidence_2": "hotspot_basegame_2.png: a more developed state with '1x'/'2x'/'3x' marked cells and an explicit on-screen calculation footer: 'LINE 5 PAYS $8.75 x 3 = $26.25' for a 4-of-a-kind blue-gem combination at BET $7.00. Base per-line pay $8.75 independently reproduces the per-line paytable tier for the blue gem (4-of-a-kind = $2.50 at the $2.00 anchor; $2.50 x 7.00/2.00 = $8.75 exactly) -- this is a THIRD, independent confirmation of the per-line payout basis (see mechanics.payout_basis), found by the documenter beyond the two pieces of evidence already in the manifest.",
      "multiplier_x3_caveat": "The printed 'x3' suffix is presumed to be the sum of Hot Spot multiplier values sitting on the cells that make up this specific winning combination (per the rule text quoted above), but the exact per-cell contribution to that sum cannot be reconstructed with certainty from a single static frame — several marked cells with different values (1x/2x/3x) are visible simultaneously and it is not established from the image alone which specific cells belonged to the winning line.",
      "free_spins_status": "NOT observed in the Free Spins round in this capture set — see 'not_captured'. Rules text (rules_p1.png) states multipliers from all positions are KEPT until the end of the Free Spins round and keep increasing at every tumble, i.e. they behave stickier/cumulatively across the whole feature round rather than resetting per spin as in the base game."
    },
    "payout_basis": {
      "value": "per_line",
      "resolution_summary": "The TL corrected the capturer's original per-line-vs-total-bet ambiguity. Deciding evidence: rules_p2.png prints 'All wins are multiplied by bet per line' verbatim, AND the same booklet separately and explicitly states the BONUS scatter pays 'x total bet' -- a distinct unit called out ONLY for the one symbol that is genuinely scored on total bet. If every symbol paid from total bet, singling out BONUS this way would be redundant. A pure arithmetic replay of the printed tiers cannot by itself distinguish the two hypotheses (both produce the identical formula payout = tier x bet/anchor once the anchor-bet ratio is applied), so the textual asymmetry is what breaks the tie.",
      "independent_corroboration_found_by_documenter": "hotspot_basegame_2.png prints its own intermediate value ('LINE 5 PAYS $8.75') for a 4-of-a-kind blue gem at BET $7.00, and it reproduces the paytable tier scaled from the $2.00 anchor ($2.50 x 3.5 = $8.75), independently of payline_win_evidence.png. WHAT THIS DOES AND DOES NOT SHOW (TL correction): it is a second confirmation that the printed tiers scale linearly with the bet and that our anchor reading is right -- valuable in itself. It does NOT discriminate per_line from total_bet: as resolution_summary states, both hypotheses predict the same number here. The basis is settled by the booklet's wording and by the BONUS symbol being singled out as 'x total bet', not by these two frames.",
      "evidence_frame_1": "payline_win_evidence.png -- Line 8 pays $3.50 for 4 turquoise gems at BET $7.00; turquoise 4-of-a-kind tier is $1.00 at the $2.00 anchor; $1.00 x 7.00/2.00 = $3.50.",
      "evidence_frame_2": "hotspot_basegame_2.png -- Line 5 base pay $8.75 for 4 blue gems at BET $7.00, before the x3 Hot Spot multiplier is applied; blue 4-of-a-kind tier is $2.50 at the $2.00 anchor; $2.50 x 7.00/2.00 = $8.75."
    },
    "free_spins": {
      "trigger": "3 or more BONUS symbols anywhere on the reels.",
      "spins_awarded": {
        "3_bonus": 10,
        "4_bonus": 15,
        "5_bonus": 20
      },
      "retrigger": "3 or more BONUS symbols during the Free Spins round award 5 more free spins.",
      "special_reels": "The rules state 'Special reels are in play during the free spins round' (i.e. a different reel/symbol-weight set than the base game); this could not be visually confirmed because no Free Spins round occurred during capture.",
      "multiplier_persistence": "During Free Spins, all Hot Spot multipliers from all positions are KEPT until the end of the round and continue increasing on every tumble triggered by any free spin (they do not reset spin-to-spin as they would after a base-game bet).",
      "payout_timing": "Free Spins win is added to the payline win and is awarded to the player only after the whole Free Spins round completes; the history entry for a Free Spins round shows the whole cumulative win of the round.",
      "source": "rules_p1.png and rules_p2.png verbatim",
      "status": "NOT captured — see not_captured for why."
    },
    "bonus_buy": "Not present in this build. Verified negatively across two independent channels: (1) the full 6-page rules booklet contains no purchase/buy-feature page or price table; (2) the live base-game control bar (base_game.png) has no BUY/purchase button anywhere alongside spin/bet/autoplay controls.",
    "max_win_cap": "5,000x bet. If a Free Spins round's total win reaches 5,000x bet, the round ends immediately, the win is awarded up to the cap, and all remaining free spins are forfeited. Source: rules_p2.png and rules_p4.png (stated twice, consistently).",
    "keyboard": "SPACE and ENTER keys start/stop the spin (rules_p2.png).",
    "currency_coin_toggle": "Clicking the CREDIT or BET label toggles the whole UI (balance, bet, and paytable) between cash/currency view and coins view. Demonstrated live: paytable_p1.png (currency, $2.00 anchor) vs paytable_p1_coinview.png (coins, 10 coins/line x $1.20-derived value... actually observed at coins-per-line=7, coin value=$0.05, total bet 140 coins = $7.00); values are mutually consistent (see symbols note)."
  },
  "bet_and_rtp": {
    "min_bet": "$0.20",
    "max_bet": "$240.00",
    "min_bet_evidence": "bet_min_dialog.png — live bet menu at the '-' floor: COINS PER LINE 1, COIN VALUE $0.01, TOTAL BET $0.20, the '-' arrow on Total Bet is greyed out (floor reached). Matches the printed MINIMUM BET $0.20 in rules_p2.png.",
    "max_bet_evidence": "bet_limits.png — live bet menu at the '+' ceiling: COINS PER LINE 10, COIN VALUE $1.20, TOTAL BET $240.00, all '+' arrows greyed out (ceiling reached). Matches the printed MAXIMUM BET $240.00 in rules_p2.png. Both bet-menu screenshots show the header 'BETTING ON 20 LINES', confirming the 20-line count directly.",
    "special_bet_modes": "None found. No ANTE/SUPER-BET toggle appears anywhere in the live bet menu (bet_limits.png, bet_min_dialog.png) or in the rules booklet; the printed MAXIMUM BET already equals the measured hard ceiling with no separate mode active, so the Pragmatic 'ante inflates printed max bet' trap (playbook section 5) does not apply here.",
    "rtp_percent": 96.51,
    "rtp_source": "rules_p2.png, verbatim: 'The theoretical RTP of this game is 96.51%.' Only one RTP figure is printed; no separate ante/bonus-buy RTP variant exists because those modes are absent.",
    "volatility": "MEDIUM — shown ONLY as a text badge with a small sine-wave icon ('MEDIUM VOLATILITY'), NOT as a discrete bolt/flame scale. Text: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' Because there is no bolt scale in this build, the provider's half-bolt miscounting trap (playbook section 4, count_bolts.py) is structurally not applicable here — there is nothing to miscount.",
    "volatility_source": "rules_p2.png and both promo slides (preview_1.png, preview_2.png) show the same wave-icon 'MEDIUM VOLATILITY' badge, consistent across all three frames."
  },
  "screens": {
    "preview_1": {
      "type": "preview",
      "page": "1 of 2",
      "content": "Promo carousel slide 1/2, shown before the base game loads. Wordmark 'PHOENIX FORGE' banner at top. Center: a 5x3 grid mock-up where most cells show a gold multiplier number (9x, 10x, 10x, 2x, 12x, 6x, 5x, 2x, 6x, 5x, 8x, 2x) overlaid on gem/phoenix icons, illustrating the Hot Spot Multiplier concept rather than a real reel state. Two small circular carousel-position dots below the grid (left dot filled dark/navy = not-current, right dot filled gold = current slide). Bottom-left headline: 'HOT SPOT MULTIPLIERS ARE STICKY IN FREE SPINS'. Bottom-right: 'MEDIUM VOLATILITY' badge and an unchecked 'DON'T SHOW NEXT TIME' checkbox. A circular white double-arrow 'enter/continue' icon sits to the right of the grid.",
      "color_blind_notes": "All multiplier values are printed as white/gold NUMBERS on the tiles — legible without color discrimination. Carousel position is shown by dot FILL (empty ring vs solid gold), a shape/state cue in addition to color."
    },
    "preview_2": {
      "type": "preview",
      "page": "2 of 2",
      "content": "Promo carousel slide 2/2. Same wordmark banner. Center: a 5x3 grid showing regular gems/triangle plus one WILD egg on reel 1 (row1) and one WILD egg on reel 5 (row2), and two phoenix BONUS medallions (reel3/row2, reel4/row3) — an illustrative, not necessarily achievable, layout. Large gold headline across the bottom: 'WIN UP TO 5,000 X BET' (this is the max-win figure, matches rules_p2.png's printed cap). Same 'MEDIUM VOLATILITY' badge and 'DON'T SHOW NEXT TIME' checkbox bottom-right; carousel dots now show the LEFT dot solid gold (current) and right dot dark (visited).",
      "color_blind_notes": "Max-win text is large, high-contrast gold-on-dark and needs no color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows grid centered on screen inside a dark-gold rectangular stone frame; wordmark ribbon banner ('PHOENIX FORGE' in 3D gold letters on a dark-teal ribbon with gold wing ornaments) sits above the frame.",
      "background": "Cool dark teal/blue temple-chamber wall behind the reels with faint light rays; warm red/orange floor and side-glow outside the frame; open treasure chests and gold-coin piles in the lower-left and lower-right corners.",
      "reel_cells": "Flat near-black stone tiles, symbols sit centered on each cell, thin stone-seam lines between rows/columns.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — this captured frame happens to show, among others, a BONUS phoenix medallion on reel1/row1 and reel1/row3, several gem symbols, and no WILD egg. This is a random snapshot and not a fixed property of the game, so it is not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_vertical": "A round hamburger MENU button ('=', three horizontal lines) opens SYSTEM SETTINGS; a round speaker SOUND icon below it toggles audio.",
        "info_button": "A separate round 'i' INFORMATION button to the right of the menu/speaker column opens the 6-page paytable/rules booklet.",
        "balance_labels": "Center-left: 'CREDIT $100,000.00' and 'BET $2.00' in gold text, both clickable to toggle coins/cash view.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in white text, centered.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circle), flanked by an oval '-' (decrease bet) on its left and oval '+' (increase bet) on its right; an 'AUTOPLAY' pill button with a small fast-forward icon sits directly below SPIN.",
        "branding": "'PRAGMATIC PLAY' in small grey text at the very bottom-left — the only studio credit visible anywhere in the capture set; no sub-studio name found."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark translucent circles (icon/shape-coded, not color-coded). CREDIT/BET are gold text on a dark red/brown bar."
    },
    "paytable_p1": {
      "type": "paytable",
      "page": "1 of 6 (booklet header 'GAME RULES')",
      "view": "currency, at anchor bet $2.00",
      "content": "Header instruction: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of 7 paying gem symbols with their 5/4/3-of-a-kind currency payouts (full detail in 'symbols'), followed below by the WILD egg (rules text) and the BONUS phoenix medallion (rules text + its own total-bet-based payout table).",
      "navigation": "Bottom-left: three GREEN controls, left-triangle (previous page), a green X (CLOSE, center), right-triangle (next page). 'Page 1/6' printed bottom-right. A separate grey X at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav glyphs are differentiated by SHAPE (triangle-left / cross / triangle-right), not color alone — safe for color-blind navigation."
    },
    "paytable_p1_coinview": {
      "type": "other",
      "page": "same content page as paytable_p1, toggled to coin view",
      "view": "coins, coins-per-line=7 (implied), coin value $0.05, total bet 140 coins = $7.00 (CREDIT shown as raw coin count 2001911, BET shown as 140)",
      "content": "Identical layout to paytable_p1.png but all payout numbers are printed as whole-coin counts instead of currency (e.g. red gem 5-3500/4-700/3-175 coins). Used purely for cross-verification; see 'symbols' for the reconciled values.",
      "color_blind_notes": "Same as paytable_p1."
    },
    "rules_p1": {
      "type": "rules",
      "page": "2 of 6",
      "content": "TUMBLE FEATURE section (full text quoted in mechanics.tumble_feature). HOT SPOT MULTIPLIER section (full text quoted in mechanics.hot_spot_multiplier). FREE SPINS RULES section: trigger (3+ BONUS), award table (3=10, 4=15, 5=20 spins), multiplier persistence during the round, retrigger (+5 spins on 3+ more BONUS), and 'Special reels are in play during the free spins round.'",
      "color_notes": "White body text on a dark, semi-transparent panel; section headers in white, bold, larger."
    },
    "rules_p2": {
      "type": "rules",
      "page": "3 of 6",
      "content": "Header 'GAME RULES' with the 'MEDIUM VOLATILITY' wave-icon badge. Paragraph: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' A 20-cell payline diagram (numbered 1-20, small line-path icons, not legible at capture resolution — see unreadable_or_uncertain). Rules paragraph: 'All symbols pay from left to right on selected paylines. Free Spins win is added to the payline win. All wins are multiplied by bet per line. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win. Free spins win is awarded to the player after the round completes. Free spins total win in the history contains the whole win of the cycle.' MAX WIN section: 'The maximum win amount is limited to 5,000x bet. If the total win of a FREE SPINS ROUND reaches 5,000x the round immediately ends, win is awarded and all remaining free spins are forfeited.' RTP: 'The theoretical RTP of this game is 96.51%.' MINIMUM BET $0.20 / MAXIMUM BET $240.00. 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.' 'Malfunction voids all pays and plays.'",
      "color_notes": "Same white-on-dark panel style; the volatility badge text is gold/amber."
    },
    "rules_p3": {
      "type": "rules",
      "page": "4 of 6",
      "content": "'HOW TO PLAY' and 'MAIN GAME INTERFACE' sections, each pairing a small icon glyph with a one-line explanation: +/- buttons change bet and open the bet menu; SPIN button starts play; hamburger-menu icon opens SETTINGS; a 'cycle' icon cycles spin speed (normal/quick/turbo); speaker icon toggles sound and music; 'i' icon opens the Information page; CREDIT/BET labels are clickable to switch coins/cash view; the circular double-arrow icon starts the game; AUTOPLAY button opens/stops the automatic play menu."
    },
    "rules_p4": {
      "type": "rules",
      "page": "5 of 6",
      "content": "'SETTINGS MENU' section lists exactly: INTRO SCREEN (toggles the introductory screen), AMBIENT (toggles ambient sound/music), SOUND FX (toggles game sound effects), GAME HISTORY (opens game history page). Note: the LIVE settings panel (settings.png) additionally shows a 'BATTERY SAVER' toggle and a 'SLOTS PROMOTIONS' toggle that are NOT mentioned in this booklet page — see anomalies. 'INFORMATION SCREEN' section: left/right green arrows scroll info pages, green X closes. 'BET MENU' section: shows number of lines and current total bet in both coins and cash; +/- buttons change COINS PER LINE and COIN VALUE. Repeats the 5,000x max-win/forfeit rule verbatim."
    },
    "rules_p5": {
      "type": "rules",
      "page": "6 of 6 (final page)",
      "content": "'AUTOPLAY' section: 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.' No symbol/gem thumbnails are shown on this page (they are faded to near-black in the dimmed background)."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS (live panel, opened via the hamburger menu icon)",
      "left_side": "'GAME HISTORY' link with an external-link glyph (greyed/inactive look in this render); a 'TOTAL BET' stepper: white round '-' button, dark field showing '$2.00', green round '+' button.",
      "right_side_toggles": "Five labelled on/off switches, top to bottom: 'BATTERY SAVER' (save battery by reducing animation speed) shown OFF (white circle on left, grey track); 'AMBIENT MUSIC' (turn on or off the game music) shown ON (green track, toggle on right); 'SOUND FX' (turn on or off the game sounds) shown ON; 'INTRO SCREEN' (show the intro screen before starting the game) shown ON; 'SLOTS PROMOTIONS' (display promo badge) shown ON.",
      "color_blind_notes": "Every toggle's state is ALSO shown by switch-handle POSITION (left=off, right=on), redundant with the green/grey color coding.",
      "anomaly": "BATTERY SAVER and SLOTS PROMOTIONS appear on this live panel but are absent from the rules_p4.png 'SETTINGS MENU' booklet text, which only documents INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY. The booklet page is evidently a generic template not fully updated for this build (consistent with the provider playbook's note that this booklet section is a shared boilerplate across PP titles)."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS (live panel)",
      "layout": "Dark rounded panel centered over the dimmed reels; grey X closes it top-right.",
      "options": "Three square checkboxes in a row, all UNCHECKED in this capture: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS' (manually unchecked by the capturer for an honest hunt, per manifest).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider; green filled track from the left up to a green square handle roughly 60% of the way across, value '100' printed to the right.",
      "action": "Large green 'START AUTOPLAY (100)' button spans the panel width at the bottom.",
      "color_blind_notes": "Checkbox state uses a check-mark glyph (shape), not color alone; the primary action button carries explicit text, not just color."
    },
    "bet_limits": {
      "type": "other",
      "content": "Live bet menu flyout, right side of screen, header 'BETTING ON 20 LINES'. Rows: 'COINS PER LINE' with -/+ steppers showing '10' (both '+' arrows in the whole panel are greyed/disabled, confirming ceiling); 'COIN VALUE' showing '$1.20'; 'TOTAL BET' showing '$240.00'. Green 'BET MAX' button at the bottom.",
      "verification": "10 x $1.20 x 20 lines = $240.00, matches printed MAXIMUM BET exactly."
    },
    "bet_min_dialog": {
      "type": "other",
      "content": "Same bet menu flyout at the opposite extreme: 'COINS PER LINE' = '1' ('-' arrows across the panel greyed/disabled, confirming floor), 'COIN VALUE' = '$0.01', 'TOTAL BET' = '$0.20'.",
      "verification": "1 x $0.01 x 20 lines = $0.20, matches printed MINIMUM BET exactly."
    },
    "payline_win_evidence": {
      "type": "other",
      "content": "Base game, mid-tumble-sequence win state. Four turquoise gems on reels 1-4 (row1 and row2) glow with a bright cyan outline. Footer readout: 'WIN $1.14' running total, small turquoise-gem icon x4 with text 'Line 8 Pays $3.50', CREDIT $99,923.00, BET $7.00. Autoplay/turbo indicator icon (a small square outline) shown in place of the spin arrows, indicating a spin is mid-resolution.",
      "purpose": "Primary payout-basis evidence frame — see mechanics.payout_basis."
    },
    "hotspot_basegame_1": {
      "type": "bonus",
      "content": "Base game, mid-round Hot Spot state, an early tumble. Several cells carry a gold-bordered rectangular overlay with a large gold multiplier number: reel1/row1 '2x' (over the amber triangle), reel3/row1 '2x' (over a purple gem, partly obscured), reel5/row1 '1x' (over a phoenix-shaped placeholder icon, i.e. this marked cell currently holds no real symbol image other than the generic phoenix glyph used as an empty-hotspot placeholder), reel3/row2 and reel4/row2 both '1x' (phoenix placeholders), reel1/row3 through reel5/row3 mostly '1x' with a WILD egg unmarked on reel4/row3. Footer text: 'GOOD LUCK!' (idle-between-tumbles message), CREDIT $99,892.55, BET $7.00.",
      "note": "Confirms Hot Spot marking happens in the BASE GAME (not just Free Spins) and that a marked-but-currently-empty cell is rendered with a small gold phoenix silhouette rather than a blank tile."
    },
    "hotspot_basegame_2": {
      "type": "bonus",
      "content": "Base game, a later, more developed Hot Spot state within the same or a subsequent round. Marked cells show '2x' (reel1/row1, teal gem), '3x' (reel2/row1, blue gem), '1x' (reel3/row1, blue gem), '1x' (reel4/row1, orange gem), '1x' (reel1/row2, orange gem), '1x' (reel2/row2, blue gem), '1x' (reel3/row2, teal gem), '1x' (reel4/row2, blue gem), '1x' (reel5/row2, triangle), '2x' (reel1/row3, blue gem), '1x' (reel4/row3, orange gem). Footer: running 'WIN $164.74', a turquoise/blue-gem icon x4 with text 'LINE 5 PAYS $8.75 x 3 = $26.25', CREDIT $99,666.80, BET $7.00.",
      "note": "Second, independent numeric confirmation of the per-line payout basis (see mechanics.hot_spot_multiplier.observed_base_game_evidence_2)."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-tumble-sequence state for the round shown in hotspot_basegame_1.png (same reel layout carried through to its clean, un-marked, non-glowing final state — the Hot Spot overlay tiles from hotspot_basegame_1 are gone because the round has resolved). A WILD egg is visible on reel4/row3. Footer: 'WIN $224.00' in large yellow text, CREDIT $100,116.55, BET $7.00.",
      "balance_cross_check": "Balance before this round (from hotspot_basegame_1.png) was $99,892.55; $100,116.55 - $99,892.55 = $224.00, exactly matching the printed win — confirms this is the true final round total, not an intermediate tumble step."
    }
  },
  "features_present": {
    "tumble_feature": true,
    "hot_spot_multiplier": true,
    "free_spins": "present per rules text, NOT captured (see not_captured)",
    "bonus_buy": false,
    "win_screen": true,
    "ante_or_special_bet": false
  },
  "accessibility_observations": {
    "screen_reader": "Control positions are stable: menu+sound stacked far-left, a separate 'i' info button just to their right, bet -/+ flanking the central spin button, autoplay directly below spin. The info booklet is a strictly linear 6-page sequence navigated by two green triangle arrows plus a green X close, with an explicit 'Page N/6' readout on every page for orientation.",
    "motor": "Large circular touch targets for SPIN/menu/sound/info/autoplay. SPACE and ENTER also start/stop a spin (keyboard-operable, confirmed in rules_p2.png), reducing reliance on precise pointer clicks. Autoplay (up to 100 spins in this capture, slider-adjustable) reduces the number of repeated actions needed.",
    "color_blind": "Symbol identity is doubly coded: gem HUE plus a distinctly-shaped metal medallion per symbol (octagon-cross/red, triangle/amber, shield/green, pentagon/blue, diamond/purple, tilted-shard/orange, hexagon/turquoise) so two visually similar hues (green vs turquoise, blue vs purple) remain distinguishable by frame shape alone. Toggle switches in SETTINGS and AUTOPLAY encode on/off by BOTH color (green/grey) and handle position. Win/feature state is also conveyed by explicit on-screen TEXT and NUMBERS (WIN $, Line N Pays $, multiplier value on each Hot Spot tile), not by color alone. Residual risk: green is reused for both booklet navigation arrows and 'on'/confirm buttons throughout the UI, but in every case it is paired with a distinguishing glyph, position or label, so no control depends on color alone.",
    "deaf_hard_of_hearing": "No audio-only information was found. AMBIENT MUSIC and SOUND FX are separately toggle-able and purely decorative; every game-state change observed (wins, Hot Spot multiplier values, free-spins-left, RTP/limits) is conveyed through on-screen text or numbers."
  },
  "not_captured": [
    "Free Spins round (trigger screen + gameplay + its own win/summary screen) did NOT occur across approximately 505 real spins of honest hunting, split into two segments: ~305 spins before an unrelated browser/session crash (Playwright TargetClosedError), and ~200 spins after the session was restarted. Bonus Buy does not exist in this build (confirmed by the full 6-page booklet and the live control bar), so hunting was the only available path, and ~505 spins reaches the feature's standard hunting ceiling for a non-purchasable feature.",
    "Hot Spot Multiplier specifically WITHIN a Free Spins round was therefore also not captured — the mechanic IS confirmed to exist and to behave as described (sticky/cumulative across the whole round per rules_p1.png), but only its BASE-GAME behaviour (which resets after every bet) was directly observed on screen.",
    "The 20-payline diagram printed on rules_p2.png is present but its individual line paths are too small to read at capture resolution; only the overall count (20) and the fact that it is a fixed-line, not ways/scatter-pays, game are confirmed."
  ],
  "unreadable_or_uncertain": [
    "Exact shapes of the 20 individual payline diagrams on rules_p2.png (line numbers 1-20 are legible, the mini line-path icons next to each number are not).",
    "Which specific reel cells' Hot Spot multiplier values summed to the 'x3' figure printed in hotspot_basegame_2.png's win line — the rule (sum of marked-cell multipliers within the winning combination) is textually clear, but the frame alone does not disambiguate which of the several simultaneously-marked cells contributed.",
    "Whether 'Special reels are in play during the free spins round' (rules_p1.png) means a different reel-strip weighting, a different visual skin, or both — no Free Spins round was captured to observe this directly.",
    "Exact free-spins award table for BONUS symbol counts beyond 3/4/5 (e.g. whether 6+ BONUS is possible and what it would award) — not printed anywhere in the booklet, and not observed (no round with more than the minimum trigger occurred)."
  ],
  "anomalies": [
    "Internal launcher codename mismatch: demo redirect names the game gname='Phoenix Fire' while the in-game wordmark and catalog name are 'Phoenix Forge' — documented above under game.internal_launcher_code_name, treated as a benign build-codename artifact, not a wrong-game redirect (wordmark verified visually).",
    "Payout basis (per_line vs total_bet): resolved to per_line by the TL based on the booklet's explicit 'bet per line' wording plus the BONUS symbol's textually singled-out 'x total bet' exception. The documenter independently found a THIRD piece of numeric evidence supporting per_line (hotspot_basegame_2.png's printed pre-multiplier line pay of $8.75 exactly reproduces the per-line paytable tier for 4 blue gems at a $7.00 bet), strengthening this resolution beyond the two frames already in the manifest.",
    "settings.png (live panel) shows two toggles — 'BATTERY SAVER' and 'SLOTS PROMOTIONS' — that are not documented anywhere in the 6-page rules booklet's own 'SETTINGS MENU' page (rules_p4.png), which only lists INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY. Treated as the booklet being a shared template not fully updated for this build, consistent with the provider playbook's caution about generic booklet boilerplate.",
    "Grid orientation: the provider's own marketing text elsewhere reportedly states '3x5', which is the reverse of the 5 reels x 3 rows actually shown on every captured frame (verified symbol-by-symbol on base_game.png and on every other base-game/feature screenshot). The capture is treated as authoritative per the provider playbook's standing guidance to trust the in-game frame over provider text.",
    "No RNG/game-version string was found on any of the 18 screenshots (splash, booklet all 6 pages, settings, autoplay) — this field is recorded as absent, not omitted from search."
  ],
  "provider_known": true,
  "novelty": false,
  "novelty_notes": ""
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.