Penalty Duel with Júlio César

Demo, RTP 96.14%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 6 hours ago Verified · 04 Aug 2026
RTP 96.14%
Volatility Medium
Max win ×4860
Grid
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Asset pack

30 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Penalty Duel with Júlio César

Everything pulled from Penalty Duel with Júlio César into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
1 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium
max_win_x ×4860
bonus_buy Yes · 1 options
mechanic Crash
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.14%
Ante Bet 96.10% Chance x5 toggle active (0.5x bet surcharge per shot)
Bonus Buy 96.10% Buy Bonus (5-shot series, 100x bet)

See how this RTP compares across BGaming’s full range →

Bonus modes

3 modes
Base Game Modifier base
Base shot

Single-mode arcade penalty game: player is always the taker, Julio Cesar is the fixed goalkeeper. Click the ball or a numbered goal zone to fire one shot; if it scores in the chosen zone, win = bet x that zone's printed multiplier. Confirmed live: bet 1.00 FUN, x2 zone hit, WIN 2.00 FUN.

Other chance_x5
Chance x5

Optional persistent per-shot toggle, cost 0.5x current bet added to every shot while ON (confirmed at 0.10/1.00/2.00/50.00 FUN bets), stated to increase the probability of the ball turning golden. Golden ball is claimed to multiply all 10 zone payouts x5, but this was not conclusively confirmed live in this build (~55 shots, 4 golden observations, none clearly boosted); confirmed live in a sibling BGaming title.

Bonus Mode buy_bonus
Buy Bonus (5-shot series)

One-time purchase, cost 100x current bet (confirmed 100.00 FUN at 1.00 FUN bet), re-skins the scene to a beach theme and grants a series of 5 shots whose SCORED shots' zone multipliers multiply together into one total win (bet x product). Live example: 100.00 FUN purchase at 1.00 bet, TOTAL WIN 18.00 FUN (18x Bet); exact shot-by-shot breakdown not isolated.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#69A413 base dominant 1 base
#315C9D base dominant 2 base
#1E2763 base dominant 3 base
#EAEAE4 base dominant 4 base
#099DE5 base dominant 5 base
#4D6DA5 base dominant 6 base
#172021 bonus dominant 1 bonus
#1E2C53 bonus dominant 2 bonus
#31481A bonus dominant 3 bonus
#205065 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • All 10 goal-zone multipliers are conveyed purely by printed white numerals on identically-colored tiles - no color-coding of value anywhere, fully colorblind-safe by design. The Chance x5 toggle's ON/OFF state is conveyed by both a color change and the physical left/right position of the switch handle.
  • Residual gap: the golden-ball state is conveyed only by an orange glow versus the ball's normal blue/white appearance, with no accompanying text or shape cue in this build - a genuine accessibility gap for players who cannot perceive that color distinction.
Screen Reader
  • The goal is a fixed 10-zone target layout with the goalkeeper's body occupying the true center (no zone there). Reading top-to-bottom, left-to-right: TOP ROW - top-left corner x12, top-center (above goalkeeper's head) x6, top-right corner x15. MIDDLE ROW - mid-left large panel x3, mid-right large panel x3 (true center blocked by goalkeeper). LOWER ROW - lower-left large panel x2, lower-right large panel x2. BOTTOM EDGE - bottom-left corner x8, bottom-center (between goalkeeper's legs) x4, bottom-right corner x9. Each zone carries its own printed numeral that could be announced directly, e.g. 'zone, times twelve, top-left corner'. Only 4 other stable interactive controls exist per screen: bet stepper (bottom-left), the ball/shot button (bottom-center, largest target), Chance x5 toggle, and Bonus Buy button (bottom-right).
Motor Accessibility
  • The ball is the largest and most forgiving click target (~200px) and can be clicked instead of aiming at a specific zone. The four small corner badges (x12, x15, x8, x9) and two small edge badges (x6, x4) are visually smaller than the large x3/x2 side panels and may be harder to target precisely for motor-impaired users.
Hearing Accessibility
  • No audio-only information was observed in any captured frame; all outcomes (WIN banners, TOTAL COST, balance changes, feature prompts) are conveyed through on-screen text, sound is purely decorative.

Media & assets

6 files · 6 types
30 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (win and in-flight loss), settings, 10-page rules (exhausted), bet-limit floor/ceiling (0.10-50.00 FUN via +/- to disabled state), Buy Bonus purchase dialog + gameplay + win screen, Chance x5 toggle with total-cost readout, Golden Ball idle-glow visual state hunted across ~55 shots, base-game win arithmetic confirmed exactly (bet 1.00 FUN x2 zone = WIN 2.00 FUN).
Golden Ball x5 payout multiplier is stated in the rules and in the printed paytable's 'GOLDEN BALL PAYOUT' column, but was NOT confirmed live: ~55 shots taken with Chance x5 active, golden idle-glow observed 4 times (3 losses, 1 win of exactly 2.00 FUN at bet 1.00 on an x2 zone - an unboosted result). Independently confirmed live in a sibling BGaming title (slot id 5308d2a4); treated as claimed-but-unresolved here, not as broken.
The HISTORY button in Settings did not open any bet-history content in this FUN/demo build; only one observation channel (pixel click) was available, a second channel (scene_probe.py) failed structurally because the engine is not PIXI-based, so the finding is recorded as inconclusive rather than a confirmed bug.
Exact targeting mechanism when clicking the plain ball instead of a numbered zone (random vs default aim) is not explained in the rules and was not isolated in the capture set.
Whether the player manually aims each of the 5 Buy Bonus shots or the RNG selects zones automatically was not conclusively observed; only the entry prompt and shot-1-in-flight frames were captured.
Shot-by-shot breakdown of the Buy Bonus round (which of the 5 shots scored, on which zones) behind the 18.00 FUN / 18x Bet total was not captured, only the final summary screen.
Volatility/variance is not stated anywhere in the rules booklet or preview slides; honest omit.

Ask AI about Penalty Duel with Júlio César

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What it looks like

How does Penalty Duel with Júlio César play? Keep it simple.

Single-mode arcade penalty game: player is always the taker, Julio Cesar is the fixed goalkeeper. Click the ball or a numbered goal zone to fire one shot; if it scores in the chosen zone, win = bet x that zone's printed multiplier. Confirmed live: bet 1.00 FUN, x2 zone hit, WIN 2.00 FUN.

RTP 96.14%Medium volatilitymax win ×4860demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Penalty Duel with Júlio César vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/penalty-duel-with-j-lio-c-sar-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/penalty-duel-with-j-lio-c-sar-b10/
{
  "game": {
    "name": "Penalty Duel with Julio Cesar",
    "provider": "BGaming",
    "theme": "Football/soccer penalty-shootout arcade game set in a bright Brazilian stadium. The player always plays the role of the penalty TAKER, shooting against a fixed AI goalkeeper character named Julio Cesar. There is no reel grid, no paylines, no ways, and no symbol paytable in the traditional slot sense.",
    "game_kind": "Instant-win arcade/target game (NOT a reel slot). Confirmed visually on every gameplay frame: a football goal divided into 10 numbered multiplier zones stands in for reels; the player clicks the ball or a zone to take one shot, the round resolves immediately (goal or miss), no spinning reels, paylines or ways exist anywhere in the capture set.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 29 desktop screenshots (1280x800) + OCR ground truth (noisy on the stylized display font, cross-checked against direct visual reading of every number) + zoomed crops.",
    "method_notes": "All multiplier values, prices and RTP figures were read directly off zoomed frames by the technical-lead reviewer and cross-checked against the raw pytesseract OCR dump. Where OCR and direct visual reading disagreed (e.g. an OCR-hallucinated '96.19%' vs the visually unambiguous '96.1%' on rules_p8.png/rules_p9.png, seen identically on two independent pages), the direct visual reading was trusted and the OCR artifact is noted below.",
    "language": "English"
  },

  "modes": {
    "note": "This game has exactly ONE playable mode. There is no goalkeeper-controlled mode, no player-vs-player mode, and no separate 'sudden death' mode. Do not assume a sibling-game structure.",
    "striker_mode": {
      "description": "The only mode. The player is always the penalty taker; Julio Cesar (an NPC) is always the fixed goalkeeper. Every capture in this game (base game, Buy Bonus feature, Chance x5) is the SAME core action -- click the ball or a goal zone, watch the ball fly, see goal/save/miss -- re-skinned with different backgrounds and, in the Buy Bonus feature, a different resolution rule (see 'features.buy_bonus').",
      "no_alternate_roles": "Nothing in the 10 rules pages, the 4 preview slides, or any captured screen offers a 'play as goalkeeper' option or any other role."
    }
  },

  "color_palette": {
    "base_game_background": "Bright sky-blue outdoor football stadium at the top (with white circular floodlight clusters glowing in the four corners), transitioning to a vivid green pitch in the lower third with faint white penalty-box lines drawn in perspective toward the viewer.",
    "stadium_details": "Blurred crowd silhouettes fill the stands in mixed warm colors (indistinct, out of focus); dark-blue LED-style advertising boards ring the pitch reading '¡GOL!' (Spanish/Portuguese for 'GOAL!') and 'JÚLIO CÉSAR' repeated around the perimeter; a dark statue silhouette resembling Rio de Janeiro's Christ the Redeemer sits faintly on the horizon behind the goal, reinforcing the Brazilian setting.",
    "goal_and_frame": "Goalposts and crossbar are painted a solid golden-yellow/orange; the net area behind the numbered zones is a dark semi-transparent blue with a subtle white hexagon (honeycomb) pattern texture.",
    "multiplier_zone_badges": "Each of the 10 zones is a translucent dark-blue rounded rectangle/tile with a thin lighter-blue border, containing white bold text (e.g. 'x12'). All 10 badges share the identical color treatment -- multiplier VALUE is conveyed purely by the printed number, not by any color-coding of the tile.",
    "goalkeeper_kit": "Bright solid yellow goalkeeping jersey, shorts and knee-high socks with a small dark badge/crest and the number '12' in a darker yellow/gold tone on the chest; yellow gloves with blue accents at the wrist; yellow-and-blue cleats.",
    "cheerleaders_base_game": "Two women in green tank tops printed 'BRASIL' in white/yellow, holding yellow pompoms, flanking the goal on the pitch (one with dark curly hair and a yellow flower accessory on the left, one with long straight dark hair on the right).",
    "beach_bonus_background": "Warm sandy beach with turquoise sea, a rocky green jungle-topped mountain behind the goal, pink/orange high-rise buildings along a curved coastline on the right, palm trees on both sides, a parked yellow-orange vintage camper van with a rooftop speaker and hand-painted 'GOAL!' graffiti on the left.",
    "beach_bonus_figures": "The two side characters become bikini-clad women (green bikinis) instead of the stadium cheerleaders; the goalkeeper appears shirtless in yellow shorts (bare-chested beach-football version of the same character).",
    "ball": "Classic black-and-white-style football rendered in blue and white pentagon/hexagon panels (blue panels, white panels), sitting inside a bold white circular ring with two short curved white 'motion bracket' arcs at the lower-left and lower-right of the ring.",
    "golden_ball_state": "The same ball rendered as a solid warm orange-to-amber gradient sphere with a soft white glow, no visible panel pattern -- described further under 'features.golden_ball'.",
    "buttons_and_ui": "Bet +/- controls are white rounded-hexagon buttons with a dark '-'/'+' glyph on a light-blue 'BET' pill. CHANCE x5 is a dark-navy pill with orange/red text and an orange toggle switch. BONUS is a dark-navy pill with an orange 'BUY' button below it (red text) or, once purchased, a solid orange-yellow 'BONUS ACTIVE' pill with red text. Top-left shows a yellow rounded-square badge with a black letter 'B' (BGaming) next to a dark pill showing a clock-style two-part number.",
    "win_and_congratulation_text": "'WIN' banners appear in large yellow/gold 3D lettering with a warm orange outline, overlaid directly on top of the game title banner at the top of the screen. The Buy Bonus 'TOTAL WIN' summary card uses gold text on a dark honeycomb-patterned navy plaque with a glowing 3D gold trophy icon (blue and green ribbons) above it and colorful confetti scattered across the screen."
  },

  "top_bar_and_persistent_ui": {
    "top_left": "A yellow rounded-square badge containing a bold black letter 'B' (this is the only studio/brand mark visible anywhere in the game -- see 'studio_evidence'), immediately followed by a dark rounded pill showing a small white clock-style readout, e.g. '20:03' (format MM:SS or HH:MM). See 'unreadable_or_uncertain' -- its exact purpose is not explained anywhere in the rules text.",
    "top_right": "Two dark circular icon buttons: a speaker/sound icon (left) and a hamburger-menu icon of three horizontal lines (right, opens the SETTINGS panel).",
    "title_banner": "Centered at the top: a football graphic with white light rays radiating outward, above bold 3D lettering 'PENALTY DUEL' in gold/orange with a darker orange outline, with a smaller line 'with' and 'Júlio César' below it in a green script-style font with an orange outline.",
    "bottom_bar_base_game": {
      "far_left": "Bet stepper: a white rounded-hexagon '-' button, a light-blue pill showing 'BET' label and the current bet value (e.g. '2.00 FUN'), and a white rounded-hexagon '+' button. Below it, in light-grey text: 'Balance: <amount> FUN'.",
      "center": "The football itself, large (roughly 200px across), inside a white glowing ring -- this IS the primary action button; clicking it (or clicking a numbered goal zone) fires a shot.",
      "right_of_ball": "'CHANCE x5' dark-navy pill with an orange toggle switch beneath it and the current feature price in small grey text (e.g. '1.00 FUN' at bet 2.00). Further right: 'BONUS' dark-navy pill with an orange 'BUY' button beneath it and the current purchase price in small grey text (e.g. '200.00 FUN' at bet 2.00)."
    },
    "total_cost_indicator": "When the CHANCE x5 toggle is ON, a small grey line 'TOTAL COST <amount> FUN' appears directly above the BET pill, showing bet + the Chance x5 surcharge combined (e.g. 'TOTAL COST 1.50 FUN' at BET 1.00 FUN)."
  },

  "goal_multiplier_zones": {
    "count": 10,
    "verified_by": "golden_ball_active.png (zoomed and read directly by the technical lead), cross-checked identically against base_game.png, win_screen.png, chance_x5_active.png, both bet-limit frames, and the rules booklet's own Paytable table (rules_p6/rules_p7), which lists the same 10 values: x2, x2, x3, x3, x4, x6, x8, x9, x12, x15.",
    "layout_description_for_screen_readers": "The goal is presented as a 3-column arrangement with the goalkeeper's body physically standing in the middle, blocking two of the notional center cells (there is no multiplier printed or clickable at true-center and center-low -- those spots are occupied by the goalkeeper). Reading top-to-bottom, left-to-right as a sighted player would scan the goal: TOP ROW (three small inset badges along the very top edge of the goal) -- top-left corner = x12, top-center (directly above the goalkeeper's head) = x6, top-right corner = x15. MIDDLE ROW (two large tall panels) -- mid-left (to the goalkeeper's right / viewer's left) = x3, mid-right (to the goalkeeper's left / viewer's right) = x3; the true middle-center position has no zone (goalkeeper's torso occupies it). LOWER ROW (two large panels) -- lower-left = x2, lower-right = x2. BOTTOM EDGE (three small inset badges) -- bottom-left corner = x8, bottom-center (visible between/below the goalkeeper's legs) = x4, bottom-right corner = x9.",
    "zone_list_reading_order_top_left_to_bottom_right": [
      {"position": "top-left corner", "multiplier": "x12"},
      {"position": "top-center (above goalkeeper's head)", "multiplier": "x6"},
      {"position": "top-right corner", "multiplier": "x15"},
      {"position": "middle-left (large panel)", "multiplier": "x3"},
      {"position": "middle-right (large panel)", "multiplier": "x3"},
      {"position": "lower-left (large panel)", "multiplier": "x2"},
      {"position": "lower-right (large panel)", "multiplier": "x2"},
      {"position": "bottom-left corner", "multiplier": "x8"},
      {"position": "bottom-center (between goalkeeper's feet)", "multiplier": "x4"},
      {"position": "bottom-right corner", "multiplier": "x9"}
    ],
    "interaction": "Per preview_p1.png: 'To start the game, click the ball or choose a multiplier spot on the goalposts.' Clicking a specific numbered zone aims the shot at that zone; clicking the plain ball appears to fire a shot without a pre-chosen target (the exact targeting algorithm in that case is not explained in the rules and was not isolated in the capture set -- see unreadable_or_uncertain).",
    "payout_rule": "If the shot scores in the chosen zone, the win = bet x that zone's printed multiplier. Confirmed arithmetically: win_screen.png shows 'WIN 2.00 FUN' at BET 1.00 FUN, matching the x2 zone value exactly."
  },

  "screens": {
    "preview": [
      {
        "type": "preview",
        "page": 1,
        "content": "Loading-carousel slide 1/4. Shows a static crop of the goal with all 10 zone badges visible and the x12 top-left zone highlighted with a cyan glow and a white cursor/pointer-hand icon pressing it, illustrating the click interaction. Caption text: 'To start the game, click the ball or choose a multiplier spot on the goalposts'. A row of four small diamond dots (carousel page indicator) sits below the illustration; the first dot is lit brighter. A yellow-orange 'START' button sits at the very bottom.",
        "ocr_anchor": "x12 x6 x15 / x3 ... x3 / x2 ... x2 / x8 x4 x9 / To start the game, click the ball or choose a multiplier spot on the goalposts"
      },
      {
        "type": "preview",
        "page": 2,
        "content": "Slide 2/4. Illustration of the goalkeeper diving and catching/deflecting the ball, ball highlighted with a green glow ring. Caption: 'If you score a goal, the payout is your bet x the goal multiplier.' This is the clearest in-game statement of the payout formula.",
        "ocr_anchor": "If you score a goal, the payout is your bet x the goal multiplier"
      },
      {
        "type": "preview",
        "page": 3,
        "content": "Slide 3/4. Illustration of the beach-themed bonus goal (same 10 badge positions and values, re-skinned with palm trees/beach). Caption: 'In the bonus game, you get 5 shots. The goal multipliers are multiplied together.' This is the only in-game statement of the Buy Bonus resolution rule.",
        "ocr_anchor": "In the bonus game, you get 5 shots. The goal multipliers are multiplied together"
      },
      {
        "type": "preview",
        "page": 4,
        "content": "Slide 4/4. Illustration of a glowing orange/gold ball with a bold white 'x5' printed directly on its surface (this printed 'x5' badge is a PREVIEW-ONLY illustration device -- the actual in-game golden ball, seen on golden_ball_active.png/golden_ball_idle_2.png, has NO printed number on it, just a plain glow). Caption: 'With Golden Ball, all goals are multiplied by ×5.'",
        "ocr_anchor": "With Golden Ball, all goals are multiplied by x5"
      }
    ],

    "base_game": {
      "type": "base_game",
      "content": "The default resting state described in detail under 'top_bar_and_persistent_ui' and 'goal_multiplier_zones'. Captured at BET 2.00 FUN, Balance 1,000.00 FUN, CHANCE x5 OFF (grey pill, handle at left, price shown 1.00 FUN), BONUS BUY priced at 200.00 FUN.",
      "color_blind_notes": "All 10 zone multipliers are distinguished purely by printed numeral text on identically-colored tiles -- fully colorblind-safe by design. Bet +/- are distinguished by glyph shape, not color."
    },

    "settings": {
      "type": "settings",
      "title": "SETTINGS (dark-navy header banner over a lighter blue rounded panel, centered over a dimmed/blurred base-game background)",
      "content": "Two full-width white rounded-rectangle buttons stacked vertically: 'HISTORY' (with a circular-arrow/clock icon) and 'HOW TO PLAY' (with a circled '(i)' icon). Below them, two horizontal sliders: a speaker icon (muted, crossed-out on the left / unmuted on the right) controlling sound-effects volume, and a musical-note icon (small note on the left / larger note on the right) controlling music volume; both sliders show roughly one-quarter of the track filled with orange/yellow. A light-blue circular back-arrow button sits below the panel, dimmed by the overlay, to close it.",
      "color_blind_notes": "Both sliders use position along the track (not color) as the primary cue; icon size/shape (small vs large note, muted vs unmuted speaker) also encodes the min/max ends."
    },

    "history": {
      "type": "settings",
      "content": "Identical SETTINGS panel to the one above, captured immediately after clicking the 'HISTORY' button twice from two different sessions. No additional history list, table or overlay ever appeared -- the panel and background are pixel-for-pixel the same layout as settings.png (only the balance/timer values in the background differ, consistent with time having passed). Session balance visible faintly behind the dimmed overlay: 875.50 FUN.",
      "finding": "In this FUN/demo build, the HISTORY button does not open any bet-history content. Recorded as a not_captured/inconclusive claim (see 'not_captured' below), not asserted as a confirmed bug, because only one observation channel (pixel click + visual confirmation) was available -- a second channel via scene_probe.py failed structurally (engine is not PIXI-based)."
    },

    "rules": {
      "type": "rules, 10 pages, one continuously-scrolling panel (verified exhausted via scroll_capture.py, scrollbar reaches the bottom on page 10)",
      "panel_style": "A dark, mostly-transparent rounded panel over a dimmed/blurred base-game background, headed by the game title logo graphic at the top and a light-blue 'X' close button at the top-right. Section headers are teal-blue horizontal bars with white bold text; body text is plain white on the dark panel.",
      "sections_verbatim": {
        "about_the_game": "Lucky you! Few get the chance to go one-on-one with the legendary goalkeeper Julio Cesar. In this game, you do! Would you be able to score against such a remarkable opponent and impress Julio? Give it a try — the stadium is cheering for you! [page 1] -- NOTE: no (c)/(tm)/license/copyright/trademark wording accompanies this text or appears anywhere else in the 10 pages.",
        "how_to_play": "Before starting the game, adjust your bet using the +/- buttons in the Bet field. Click the Ball button or a multiplier spot on the goalposts to start playing. [page 1-2]",
        "features_golden_ball": "Golden Ball. During the game, the ball may randomly turn golden. In this case, goal multipliers increase by x5. [page 1-3]",
        "features_chance_x5": "Chance x5. There is a possibility to activate Chance x5. It increases the chance of triggering Golden Ball. The price is displayed on the Chance x5 button, which also allows you to toggle the feature on and off. The price depends on the bet – if the bet changes, the price changes as well. [page 2-4]",
        "features_buy_bonus": "Buy Bonus. There is a possibility to buy a bonus – a series of 5 shots, where goal multipliers multiply together. The price is shown on the Buy Bonus button. It depends on the bet — if the bet changes, the price changes as well. [page 2-4]",
        "results": "You win if the goalkeeper fails to catch the ball. You lose if: the goalkeeper makes a save / the ball hits the post / you miss. For each failed shot, your bet is deducted from the balance. The maximum winning amount is x4860 of the bet. [page 3-5]",
        "paytable_table": "Two columns headed 'REGULAR WIN PAYOUT' and 'GOLDEN BALL PAYOUT', 10 rows, printed in this exact order: x3/x15, x6/x30, x3/x15, x2/x10, x4/x20, x2/x10, x8/x40, x9/x45, x12/x60, x15/x75. [page 5-7] Every Golden Ball value is exactly 5x its Regular value, matching the rules-text claim; the SET of 10 regular values {2,2,3,3,4,6,8,9,12,15} is identical to the set of 10 on-screen zone badges, confirming the on-screen goal layout and the printed paytable describe the same 10 zones (table row order does not correspond 1:1 to the on-screen spatial order).",
        "settings_section": "You can adjust the volume of music and sound effects by clicking the Sound button or in the Menu section. [page 7-9]",
        "rtp_section": "The overall theoretical Return to Player (RTP) is 96.14%. RTP in the Buy Bonus feature is 96.1%. RTP in the Chance x5 feature is 96.1%. [page 8-10] (Read directly off two independent frames, rules_p8.png and rules_p9.png, both showing '96.1%' unambiguously for both features; the pytesseract OCR dump hallucinated an extra digit -- '96.19%' -- on both pages, which is an OCR artifact on the stylized font, not a real reading; direct visual inspection is trusted here.)",
        "rng_section": "The game is based on a certified random number generator. For more information, visit our BGaming site. [page 9-10]",
        "additional_information": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. [page 10]",
        "versioning": "This is the game rule version 1.0, dated May 19, 2026. Game Version 1.0.0. [page 10, final line of the booklet]"
      },
      "license_and_series_text_search": "Read every one of the 10 pages in full (see quotes above). NO license/copyright/trademark text for the 'Julio Cesar' name or likeness anywhere. NO mention of a 'Penalty Duel' product lineup/series anywhere (not in About the game, not in Features, not in Additional information, not on any preview slide, not in settings)."
    },

    "win_screen_base_game": {
      "type": "win_screen",
      "content": "The base-game goal scene remains fully visible and unchanged; only the title banner area is overwritten with large gold/orange 3D text reading 'WIN <amount> FUN' in place of the normal 'PENALTY DUEL / with Julio Cesar' title graphic. Captured example: BET 1.00 FUN, zone hit = x2 (mid-left/mid-right panel), banner reads 'WIN 2.00 FUN', Balance shown as 1,000.00 FUN (post-win balance).",
      "color_blind_notes": "Win amount is large high-contrast gold-on-dark text, fully legible without color discrimination; the exact zone that paid can additionally be inferred from the multiplier grid still visible underneath."
    },

    "bet_limits": {
      "method": "Clicked the +/- bet buttons repeatedly until each button visually greyed out/disabled.",
      "min_bet": {"value": 0.10, "currency": "FUN", "evidence_frame": "_bet_min_0.10.png", "chance_x5_price_at_this_bet": "0.05 FUN", "bonus_buy_price_at_this_bet": "10.00 FUN"},
      "max_bet": {"value": 50.00, "currency": "FUN", "evidence_frame": "_bet_max_50.00.png", "chance_x5_price_at_this_bet": "25.00 FUN", "bonus_buy_price_at_this_bet": "5,000.00 FUN"},
      "price_scaling_confirmed": "At every observed bet (0.10 / 1.00 / 2.00 / 50.00 FUN) Chance x5 price is exactly 0.5x the bet and Bonus Buy price is exactly 100x the bet, confirmed across four independent frames."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A confirmation dialog overlays the dimmed base-game background: a bare-chested illustration of the goalkeeper character (Julio Cesar) leaning on the top of a large blue rounded-rectangle price card reading 'BUY FREE SHOTS' / '100.00' (large) / 'FUN' (small), holding a football in one hand and wearing a yellow-and-blue goalkeeper glove on the other. A small blue 'X' close icon floats to the upper-right of the character. Below the price card, a full-width orange-yellow 'BUY' button (dark-red text) confirms the purchase. Below that, the normal bet stepper (-/BET 1.00 FUN/+) remains visible and adjustable, showing the price is tied to the currently selected bet.",
      "cost_confirmed": "100.00 FUN at bet 1.00 FUN = exactly 100x bet."
    },

    "buy_bonus_feature_gameplay": {
      "type": "bonus",
      "entry_screen": "bonus_0.png: the whole scene re-skins to the beach theme (see color_palette.beach_bonus_background/figures). Balance shown as 900.00 FUN (1,000.00 - 100.00 purchase price). A bright orange-yellow 'BONUS ACTIVE' pill (red text) replaces the normal BONUS/BUY control in the bottom-right. On-screen prompt text, large and centered: 'Click the ball to start the bonus game.' The 10 zone badges are visible on the beach goal in the same positions/values as the base game, rendered slightly more faded/low-contrast against the lighter blue net texture.",
      "shot_gameplay": "bonus_1.png: the ball is captured mid-flight (motion-blur trail visible) toward the goal; a small grey rounded badge reading '1/5' floats just above/behind the ball, indicating this is shot 1 of the purchased 5-shot series. CHANCE x5 remains visible and still priced (0.50 FUN) but its toggle state during a purchased bonus round was not clearly isolated in the capture set.",
      "targeting_during_bonus": "Not conclusively observed: neither bonus_0.png nor bonus_1.png shows the player clicking a specific numbered zone before the shot is fired; whether the player still aims each of the 5 shots manually (as in the base game) or the target zone is chosen automatically by the RNG during the bonus is uncertain (see unreadable_or_uncertain).",
      "final_screen": {
        "type": "win_screen",
        "content": "bonus_win.png: the beach background is dimmed/blurred behind a glowing gold 3D trophy icon with a blue ribbon on one side and a green ribbon on the other, confetti pieces (pink, yellow, green, blue) scattered across the frame. Below the trophy, a dark honeycomb-textured plaque reads 'TOTAL WIN' then, in large gold text, '18.00 FUN', with a smaller line directly beneath it reading '18x Bet' (bet was 1.00 FUN) inside/near a small football icon, and 'CLICK TO CONTINUE' prompt text below that.",
        "arithmetic_note": "18x bet is far too low to be the product of all 5 purchased shots' zone multipliers if every shot scored (the five smallest zone values 2,2,3,3,4 alone multiply to 144). The most consistent explanation, given the rules text 'the goal multipliers are multiplied together', is that only the SCORED shots' multipliers are multiplied (e.g. a x2 and a x9 zone, or a x3 and a x6 zone, or x2 x3 x3) while missed shots among the 5 simply do not contribute a factor. This is a reasoned inference from the rules wording and the observed total, not a frame-by-frame confirmed breakdown of which of the 5 shots scored -- flagged in unreadable_or_uncertain."
      }
    },

    "chance_x5_toggle": {
      "type": "bonus",
      "content": "chance_x5_active.png: same base-game scene, CHANCE x5 pill now shows a red-to-orange gradient background with its toggle handle slid to the right (ON state); the small price label below it still reads '0.50 FUN'. A new grey line 'TOTAL COST 1.50 FUN' appears directly above the BET pill (bet 1.00 FUN + 0.50 FUN surcharge). Balance shown as 918.00 FUN mid-session.",
      "effect_confirmed": "Text-only claim from rules_p2.png/rules_p3.png: 'it increases the chance of triggering Golden Ball.' It is a persistent per-shot toggle (not a one-time purchase) -- it stays ON across shots until the player toggles it off, each shot while ON costing bet x1.5 total."
    },

    "golden_ball_feature": {
      "type": "bonus",
      "claimed_effect_per_rules": "'Golden Ball. During the game, the ball may randomly turn golden. In this case, goal multipliers increase by x5.' (rules_p1.png/rules_p2.png). The printed Paytable table (rules_p6/rules_p7) independently lists a full 'GOLDEN BALL PAYOUT' column that is exactly 5x the 'REGULAR WIN PAYOUT' column for all 10 zones.",
      "visual_state_captured": "golden_ball_active.png and golden_ball_idle_2.png: the ball at rest (waiting to be shot) renders as a solid warm orange/amber gradient sphere with a soft glow, replacing its normal blue-and-white panelled appearance. No numeral or 'x5' text is printed on the ball itself in this live state (unlike the illustrative preview_p4.png slide, which does print 'x5' on its golden-ball graphic).",
      "live_confirmation_status": "NOT CONCLUSIVELY CONFIRMED. Approximately 55 shots were taken with the CHANCE x5 toggle active. The golden idle-glow state was observed 4 times total: 3 resulted in a loss, and 1 resulted in a win of exactly 2.00 FUN at bet 1.00 FUN on what the surrounding multiplier grid identifies as an x2 zone -- i.e. an ordinary, non-boosted payout (a genuinely-boosted golden shot on an x2 zone would be expected to pay at least 10.00 FUN under the stated x5 rule).",
      "technical_lead_verdict": "This is NOT treated as a confirmed bug and NOT treated as a confirmed working feature. In all four observed cases, the ball visibly reverted to its normal blue/white coloring once it was actually in flight (captured via back-to-back screenshots taken immediately after the click, with no delay) -- meaning the golden glow seen while the ball is idle, waiting to be shot, is most plausibly an anticipatory/lagging animation cue rather than a reliable indicator that the UPCOMING shot itself will be paid at the boosted rate. The same visual ambiguity (a gold-glow cue that does not reliably predict the outcome of the very next shot) was independently observed in a sibling BGaming title, 'Penalty Duel' (captured separately, slot id 5308d2a4), where the x5 boost WAS conclusively confirmed by arithmetic on a different occasion (0.10 bet x 3-zone x 5 boost = 1.50 win). That precedent establishes the feature genuinely exists in this game family; it simply was not caught paying out at the boosted rate within this capture's ~55-shot sample. Do not state the multiplier is 'confirmed' and do not state it is 'broken' -- both are unsupported by the evidence gathered here.",
      "hunt_statistics": "~55 total shots recorded with Chance x5 active (11 + 9 + 21 via a synchronous automated click-and-shoot script, plus ~7 earlier manual shots before the script started). Golden state observed 4 times (~7% of shots), which is at least consistent with the rules claim that Chance x5 raises the golden-trigger probability, even though the resulting payout multiplier remains unconfirmed."
    },

    "loss_example": {
      "type": "other",
      "content": "_loss_shot_flight.png: the (non-golden) ball is captured mid-air, in flight toward the goal with a light motion trail, the goalkeeper crouched and alert in the center of the goal preparing to react. This frame is mid-animation (does not itself show the resolved loss banner); balance shown (999.01 FUN) reflects an in-progress state and is not tied to a specific arithmetic check in this capture."
    }
  },

  "features_summary": {
    "golden_ball": "Random ball-state during any shot (base game or Buy Bonus); rules claim all 10 zone multipliers are increased x5 when active. See 'screens.golden_ball_feature' for full live-testing detail -- claimed but not conclusively confirmed on camera in THIS capture, though confirmed in a sibling title.",
    "chance_x5": "Optional persistent toggle, cost = 0.5x current bet per shot while ON, increases (unquantified) probability of triggering Golden Ball. Not a purchase of a feature round -- it modifies the odds of ordinary shots.",
    "buy_bonus": "One-time purchase, cost = 100x current bet, grants a themed 5-shot series (beach re-skin) whose SCORED shots' zone multipliers are stated to multiply together into a single total win, paid as bet x (product of scored multipliers). See 'screens.buy_bonus_feature_gameplay.final_screen.arithmetic_note' for the reasoning behind this interpretation.",
    "no_free_spins_no_wild_no_scatter": "This game has no reels, so has no free spins, no wild symbol, no scatter symbol, and no paylines/ways/cluster mechanic in the traditional slot sense. features_present.free_spins=false (per manifest) is correct for this reason, not because a free-spins-style feature is missing -- the Buy Bonus 5-shot round is the closest structural analogue to a bonus round."
  },

  "technical_summary": {
    "rtp_percent_overall": 96.14,
    "rtp_percent_buy_bonus": 96.1,
    "rtp_percent_chance_x5": 96.1,
    "rtp_source": "rules_p8.png and rules_p9.png (two independent frames, identical wording, read directly)",
    "min_bet": 0.10,
    "max_bet": 50.00,
    "bet_currency_in_demo": "FUN",
    "bet_source": "measured by clicking +/- to the disabled state, see 'screens.bet_limits'",
    "max_win_multiplier": "x4860 of the bet",
    "max_win_source": "rules_p4.png/rules_p5.png: 'The maximum winning amount is x4860 of the bet.'",
    "payout_basis": {
      "basis": "total bet (stake), not a coin/monetary base value",
      "evidence": [
        "win_screen.png: bet 1.00 FUN, banner 'WIN 2.00 FUN' = exactly the x2 zone value x bet",
        "bonus_win.png: bet 1.00 FUN, 'TOTAL WIN 18.00 FUN' explicitly sub-labeled '18x Bet'",
        "preview_p2.png in-game text: 'the payout is your bet x the goal multiplier'"
      ]
    },
    "volatility": "Not stated anywhere in the captured rules booklet or preview slides. Not inferable from a fixed multiplier table the way a reel-slot's volatility badge would be. Honest omission -- do not guess.",
    "bonus_buy_price_ratio": "100x bet (Buy Bonus / Free Shots)",
    "chance_x5_price_ratio": "0.5x bet (adds to total cost per shot while toggled on)",
    "keyboard_or_alternate_input": "Not observed in the capture set; no on-screen hint for keyboard shortcuts was seen (unlike some Pragmatic Play titles which show a SPACE/ENTER hint). Treated as uncertain/not confirmed either way.",
    "session_clock_widget": "Top-left dark pill next to the 'B' badge shows a value such as '20:03', '19:56', '20:45', '20:48' across different frames, increasing roughly in step with real elapsed capture time. Most consistent with a live wall-clock/session-time display; its exact function is not explained anywhere in the rules text -- treated as uncertain, see unreadable_or_uncertain."
  },

  "studio_evidence": {
    "text": "Only a yellow rounded-square badge with a black letter 'B' (the BGaming brand mark) is visible, top-left corner of every single screen with no exceptions found (base game, bonus, preview, settings, rules, win screens). No additional sub-studio wordmark or text was found in any corner of any frame.",
    "frame": "base_game.png",
    "crop": [0, 0, 200, 60]
  },

  "license_and_series_search": {
    "julio_cesar_license_text": "NOT FOUND anywhere. All 10 rules pages were read in full (verbatim quotes above); the only text referencing the character is flavor copy in 'About the game': 'the legendary goalkeeper Julio Cesar' / 'such a remarkable opponent'. No (c)/(tm)/license/copyright/trademark wording appears next to the name on any rules page, preview slide, or settings panel.",
    "penalty_duel_series_mention": "NOT FOUND anywhere in-game (rules, preview, settings). The game never refers to itself as part of a lineup or series. This is consistent with external evidence (a BGaming press release calling this title 'our latest #Casual title' without naming a series) -- provided separately, not itself part of this in-game capture."
  },

  "not_captured": [
    {
      "claim": "The HISTORY button (Settings panel) does not open any bet-history content in this FUN/demo build.",
      "methods": [
        "pixel/coordinate click on the HISTORY button, twice, in two separate sessions, with visual confirmation the click landed on the correct labeled button both times",
        "scene_probe.py --port 8882 was attempted as a second observation channel and failed structurally with 'PIXI stage not found among window globals' (this game's rendering engine is not PIXI-based), so a genuine second channel could not be established; the finding is recorded as inconclusive rather than a confirmed bug, per project policy on negative claims needing two independent channels"
      ]
    },
    {
      "claim": "No separate autoplay/turbo/quick-spin control exists anywhere in the UI.",
      "methods": [
        "visual inspection of base_game.png's full bottom bar (bet stepper, ball, Chance x5, Bonus Buy only -- no autoplay icon) and settings.png's full panel (History, How to Play, two volume sliders only -- no autoplay submenu)",
        "scene_probe.py attempted as a second channel, failed structurally for the same non-PIXI-engine reason noted above -- treated as a reasonably confident but not fully two-channel-verified honest omission"
      ]
    },
    {
      "claim": "No standalone 'paytable' screen exists separate from the Rules booklet -- the win-multiplier table is one section (headed 'Paytable') embedded inside the single continuously-scrolling Rules panel, captured in full as rules_p6.png/rules_p7.png.",
      "methods": [
        "scroll_capture.py exhausted=true confirms the Rules panel is a single sequential document (About the game / How to Play / Features / Results / Paytable / Settings / Return to Player / RNG / Additional information), directly visible on the rules frames",
        "visual inspection: no separate paytable button/icon exists in base_game.png's bottom bar or settings.png's panel"
      ]
    },
    {
      "claim": "Whether the player selects a target zone before each of the 5 Buy Bonus shots (as in the base game) or the RNG picks the target automatically was not conclusively observed.",
      "methods": [
        "bonus_0.png shows only a generic 'Click the ball to start the bonus game' prompt, no zone highlight",
        "bonus_1.png shows shot 1/5 already mid-flight; no zone-selection click was isolated between the two frames"
      ]
    },
    "The Golden Ball x5 payout multiplier stated in the rules is a CLAIMED feature, NOT confirmed live in this capture. ~55 shots were taken with Chance x5 active; the golden idle-glow state appeared 4 times (3 losses, 1 win of exactly 2.00 FUN at bet 1.00 on an x2 zone -- an unboosted result). See 'screens.golden_ball_feature' for the full arithmetic and the technical-lead verdict (not a bug claim, not a confirmation claim -- an honestly unresolved observation, with the feature independently confirmed live in a sibling BGaming title)."
  ],

  "anomalies": [
    "Not a reel slot: this is a penalty-shootout arcade/instant-win game. reel_layout, paylines, ways and a symbol paytable are not applicable and are intentionally absent from this documentation rather than padded with invented placeholder values.",
    "Golden Ball x5 multiplier: claimed by rules text and by the printed Paytable table, but not conclusively confirmed live in this capture across ~55 Chance-x5-active shots (4 golden observations, none clearly boosted). See 'screens.golden_ball_feature' for full detail. This is documented neutrally as an open question, not as a bug and not as a confirmed mechanic.",
    "Buy Bonus final win arithmetic (18.00 FUN = 18x bet on a 5-shot series) is lower than the product of all 5 zone multipliers would allow if every shot scored, implying missed shots among the 5 do not contribute a multiplier factor to the final product -- a reasoned inference from the rules wording ('the goal multipliers are multiplied together') and the observed total, not a frame-by-frame confirmed shot-by-shot breakdown."
  ],

  "accessibility_observations": {
    "screen_reader": "Only 4 stable interactive zones exist per screen state: the bet stepper (bottom-left), the ball/shot button (bottom-center, largest target on screen), the Chance x5 toggle (bottom-right-of-center), and the Bonus Buy button (bottom-right). The 10 goal-zone multipliers are additional clickable targets layered over the goal graphic itself, each carrying its own printed numeral that a screen reader could announce directly (e.g. 'zone, times twelve, top-left corner'). The Settings/History/How-to-Play/Rules flow is a single linear panel reachable from one top-right menu icon.",
    "motor": "The ball itself is the largest and most forgiving click target (~200px). The four corner-badge zones (x12, x15, x8, x9) and the two small edge badges (x6, x4) are visually smaller than the two large x3 and two large x2 side panels, which may be harder to target precisely for users with motor impairments -- clicking the plain ball remains available as a lower-precision alternative to aiming at a specific small zone.",
    "color_blind": "All 10 goal-zone multipliers are conveyed by printed white numerals on identically-colored tiles -- there is no color-coding of value anywhere in the multiplier grid, making this element fully colorblind-safe by design. The Chance x5 toggle's ON/OFF state is conveyed by BOTH a color change (grey vs red/orange) AND the physical left/right position of the switch handle -- non-color-reliant. The only area of residual color-only signaling observed is the golden-ball glow itself (orange glow vs normal blue/white ball), which is inherently visual and has no accompanying text or shape cue in this build -- a genuine accessibility gap for users who cannot perceive the orange/blue distinction, worth flagging to the provider.",
    "deaf_hard_of_hearing": "No audio-only information was observed in any captured frame; all outcomes (WIN banners, TOTAL COST, balance changes, feature prompts) are conveyed through on-screen text. Sound appears purely decorative (music/SFX volume sliders in Settings)."
  },

  "unreadable_or_uncertain": [
    "Top-left clock-style readout (e.g. '20:03') next to the 'B' badge: values increase across frames roughly in step with real capture time; most plausibly a live wall-clock or session-elapsed display, but its purpose is never explained in the rules text and was not clicked/tested directly.",
    "Whether the small 'B' badge on the goalkeeper's yellow jersey (visible on close zoom, e.g. _logoref_keeper2.png) is a fictional team crest (part of the character's costume) or a repeat of the BGaming brand mark rendered in-world -- treated as costume detail, not a second brand mark, but not explicitly confirmed either way.",
    "Exact targeting mechanism when the player clicks the plain ball rather than a specific numbered zone (does it pick a zone at random, or is there a 'default' aim?) -- not explained in rules text and not isolated in the capture set.",
    "Whether the player manually aims each of the 5 Buy Bonus shots or the RNG selects zones automatically during the bonus round -- see 'not_captured'.",
    "Precise shot-by-shot breakdown (which of the 5 Buy Bonus shots scored vs missed, and on which zones) behind the observed 'TOTAL WIN 18.00 FUN = 18x Bet' result -- only the final summary screen was captured, not an intermediate per-shot log.",
    "Whether the Chance x5 toggle remains active/priced during a purchased Buy Bonus round (bonus_0.png/bonus_1.png show the Chance x5 pill still present and priced at 0.50 FUN, but it was not confirmed whether it has any effect on bonus-round golden-ball odds).",
    "Volatility rating: not stated anywhere in the captured material. Not to be inferred or invented.",
    "Whether any keyboard shortcuts exist for firing a shot (SPACE/ENTER, as seen in some other providers' titles) -- no on-screen hint was observed, but this was not exhaustively tested by keyboard input in this capture."
  ],

  "provenance": {
    "slot_id": "ed3d0e93-c9a2-40ac-b9e1-d28f9051839b",
    "frames_analyzed": 29,
    "capture_complete": true,
    "capture_progress_summary": "Per capture_progress.json: all base mechanics covered (base game win/loss, bet limits, Buy Bonus purchase+gameplay+win, Chance x5 toggle, Golden Ball visual state hunted across ~55 shots), rules panel fully scrolled (10/10 pages, exhausted=true), license/series search completed with negative results documented, HISTORY/autoplay absence documented with best-effort two-channel methodology."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.