What are the key stats for Panda Gold Scratchcard?
RTP 85.59%max win ×20000demo ✓
From the verified capture of 28 Jul 2026 — not from the AI’s memory.
Demo, RTP 85.59%, paytable, symbols & full capture data
Direct demo link or iframe code for your site. Free · no sign-up
13 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up
GET /v1/slots/panda-gold-scratchcard-b7/
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.
mcp.i-gaming.tools/mcp
manual demo playthrough → 13 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
Pragmatic Play
rtp
85.59%
· single configuration
max_win_x
×20000
bonus_buy
No
mechanic
Scratch Card
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Panda Gold Scratchcard?
RTP 85.59%max win ×20000demo ✓
From the verified capture of 28 Jul 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Panda Gold Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Panda Gold Scratchcard",
"in_client_title": "Panda Gold 10,000",
"catalog_title": "Panda Gold Scratchcard",
"provider": "Pragmatic Play",
"category": "scratch_card",
"category_note": "This is NOT a reel-drum video slot. There are no reels, paylines, ways, megaways, spins or free spins in this product. The core loop is: buy one or more scratch tickets, reveal a 3x3 grid of covered panels by scratching, and win if any 3 panels reveal the same value/symbol anywhere on the grid (no adjacency or line requirement).",
"theme": "Giant panda / bamboo jungle. Key visual: a photorealistic giant panda character (cream-white face and body, dark charcoal-black ear patches, eye patches, muzzle and limbs, holding green bamboo leaves in its mouth) set against a moonlit blue-green bamboo forest background at night. Decorative frame elements are bamboo poles (yellow-green with darker green segment rings) tied with red rope/cord crosses at the corners. Side panels and info boxes use a bamboo-plaque motif (tan/gold wood-grain plaques with rope-tied ends).",
"source_frames": ["preview.png", "paytable_p1.png", "base_game.png"]
},
"wordmark_and_branding": {
"in_game_wordmark": "Reads 'PANDA' (red block letters with gold outline, red bamboo-leaf accent above the A) then 'Gold' (white/cream cursive script with gold outline) then '10,000' (gold block numerals on a dark blue bamboo-plaque banner). Visible top-left on every screen (preview.png, paytable_p1.png, base_game.png, etc.).",
"catalog_name_note": "The Rig/catalog listing calls the product 'Panda Gold Scratchcard'; the in-client wordmark and splash both read 'Panda Gold 10,000' where 10,000 denotes the top prize tier name (converted to local currency per the in-game disclaimer, see paytable).",
"provider_footer_logo": "'PRAGMATIC PLAY' wordmark, small grey semi-transparent text, fixed top-right corner on every screen.",
"settings_gear_icon": "Small circular icon, top-left below the wordmark, white gear/cog symbol on a dark circular background; opens GAME SETTINGS.",
"sound_icon": "Small circular icon next to the gear, speaker/audio symbol; present on paytable_p1.png/base_game.png but NOT on the very first preview.png frame (appears once the settings row is fully loaded)."
},
"entry_flow": {
"no_promo_splash": "Verified personally by TL via goto(wait_ms=0) burst capture: the very first frame (preview.png) is already the ticket-purchase screen 'BUY CARDS TO PLAY!'. There is no separate loading/key-art splash screen before it in this build.",
"first_screen": "preview.png / equivalently paytable purchase screen: title banner 'BUY CARDS TO PLAY!' (green bamboo-style lettering with dark red outline) over a magenta/dark-pink bamboo-mat panel. Five radio-button rows list ticket bundle options (see purchasing section). A green bamboo-plaque button reading 'BUY NOW' sits below the list. Bottom-left shows 'CREDIT $100,000.00' (white text) — this is the demo starting balance."
},
"purchasing_and_stake": {
"ticket_price_is_fixed": true,
"single_ticket_price_usd": 0.5,
"note": "Unlike a reel slot, there is no adjustable 'bet' in the classic sense. The price of ONE scratch ticket is fixed at $0.50. The only player choice is how many tickets to buy in one purchase (bundle size), which comes with a volume discount on larger bundles. Confirmed on preview.png / paytable_p1.png (bundle list) and ticket_bundle_max.png (50-game bundle selected).",
"bundles": [
{"tickets": 1, "price_usd": 0.5, "discount_pct": 0, "label": "1 game"},
{"tickets": 5, "price_usd": 2.5, "discount_pct": 0, "label": "5 games"},
{"tickets": 10, "price_usd": 5.0, "discount_pct": 0, "label": "10 games"},
{"tickets": 25, "price_usd": 11.87, "discount_pct": 5, "label": "25 games (save 5%)", "note": "Printed price $11.87 is 25 x $0.50 = $12.50 minus 5% = $11.875, rounded down/displayed as $11.87."},
{"tickets": 50, "price_usd": 22.5, "discount_pct": 10, "label": "50 games (save 10%)", "note": "Printed price $22.50 = 50 x $0.50 x 0.90 exactly."}
],
"selection_ui": "Each bundle row is a labelled radio button (hollow circle, turns solid bright green with a darker green ring when selected) followed by the row label in yellow-green text and the total price in cream/white text on the right, separated from the next row by a thin yellow horizontal rule. Default selection on first load is '1 game' (preview.png). ticket_bundle_max.png shows the '50 games' row selected instead (green filled radio) and CREDIT reduced to $99,999.50 confirming a real-money debit of $0.50 already occurred from a prior single-ticket purchase, independent of the bundle currently highlighted for the NEXT purchase.",
"buy_button": "Green bamboo-plaque button, bottom-center, reads 'BUY NOW' in bright green outlined text; confirms the highlighted bundle purchase.",
"max_win_relative_to_ticket": "Top prize $10,000.00 on a $0.50 ticket = 20000x the single-ticket price."
},
"rtp": {
"printed_text": "The theoretical RTP range of this game is: 85.59% - 95.1%",
"source_frame": "paytable_p1.png (bottom of prize table panel)",
"interpretation": "Printed and read as a RANGE, not two conflicting point values — Pragmatic Play scratch titles commonly ship multiple math configurations per operator/jurisdiction, and only a min-max band is disclosed in this demo build. Do not collapse to a single RTP number; do not treat 85.59% and 95.1% as separate disputed readings.",
"volatility": "NOT displayed anywhere in this build — no lightning-bolt meter, no volatility badge, no descriptive sentence found on any of the 12 captured screens (checked preview, paytable, settings, base_game states, autoplay, win screens). Treated as not stated, not inferred from feel."
},
"prize_table": {
"source_frame": "paytable_p1.png",
"columns": ["Tier", "Prizes Available (out of 1,000,000 tickets)", "Award"],
"total_tickets_in_series": 1000000,
"tiers": [
{"tier": 1, "prizes_available": 1, "award_usd": 10000.0, "award_label": "$10,000.00", "note": "Top prize; this is the number shown in the game's client wordmark '10,000'."},
{"tier": 2, "prizes_available": 10, "award_usd": 1000.0, "award_label": "$1,000.00"},
{"tier": 3, "prizes_available": 100, "award_usd": 100.0, "award_label": "$100.00"},
{"tier": 4, "prizes_available": 400, "award_usd": 50.0, "award_label": "$50.00"},
{"tier": 5, "prizes_available": 950, "award_usd": 25.0, "award_label": "$25.00"},
{"tier": 6, "prizes_available": 8250, "award_usd": 10.0, "award_label": "$10.00"},
{"tier": 7, "prizes_available": 20000, "award_usd": 5.0, "award_label": "$5.00"},
{"tier": 8, "prizes_available": 55000, "award_usd": 1.0, "award_label": "$1.00"},
{"tier": 9, "prizes_available": 105000, "award_usd": 0.5, "award_label": "$0.50"},
{"tier": 10, "prizes_available": 150000, "award_usd": null, "award_label": "Freeplay", "note": "Non-cash tier: awards a free replay rather than a fixed dollar amount. Observed in play (win_screen_1.png / autoplay_session_end.png): a ticket revealing three 'FREE PLAY' panels added +$18.00 to the running 'TOTAL WIN' counter of an autoplay session by session end, and the CREDIT balance was confirmed increased by exactly that amount once the autoplay session finished (see accessibility/behaviour notes below). The exact per-hit cash-equivalent of a single Freeplay tier is not explicitly itemised on any captured screen, only the session-aggregate effect."}
],
"footer_text_verbatim": [
"Total tickets 1,000,000",
"Inside the game, the top prize stated in the game name is converted to the current currency",
"The theoretical RTP range of this game is: 85.59% - 95.1%"
]
},
"grid_and_mechanic": {
"grid_size": "3x3 (3 columns x 3 rows), nine covered panels total",
"panel_closed_state": "Each unrevealed panel shows an identical greyscale (black/white/grey) circular medallion illustration of a panda face — same artwork repeated nine times, giving no advance information about what value lies beneath (base_game.png, autoplay.png closed grid not shown but same asset used).",
"reveal_methods": [
"Manual scratch: clicking/dragging on a panel peels back the grey overlay along the cursor path in a diagonal magenta-colored scratch stroke, revealing fragments of the underlying green dollar-value or 'FREE PLAY' text before the whole panel is cleared (partial_scratch.png shows a single diagonal swipe crossing three panels, revealing partial glimpses of '0', '$', and '10,00...').",
"Auto-reveal: clicking the 'SCRATCH!' button instantly clears all nine panels at once (revealed_lose.png / win_screen_1.png / win_screen_2.png all show fully revealed grids)."
],
"win_rule": "Printed on-screen, right side, in large green/red bamboo-styled text: 'MATCH 3 TO WIN!'. Any three panels anywhere on the 3x3 grid sharing the same revealed value (a dollar amount or 'FREE PLAY') constitute a win of that tier's award; position/adjacency does not matter (verified: win_screen_2.png wins with three $1.00 panels at grid positions row2-col1, row2-col3 and row3-col1 — not in a line).",
"revealed_panel_visuals": {
"cash_values": "Bright green bold numerals with a dollar sign, drop-shadowed/outlined in dark green, on a magenta/dark-pink bamboo-mat panel background (e.g. '$50.00', '$10,000.00').",
"freeplay_value": "Two-line green outlined text reading 'FREE' over 'PLAY' in the same font family as the cash values, same panel background.",
"matched_panel_highlight": "On a winning ticket the three matching panels are rendered on a visibly redder/warmer panel background than the plain magenta of the non-matching panels (compare win_screen_1.png: the three 'FREE PLAY' panels sit on noticeably red-tinted backgrounds vs the magenta backgrounds behind $5.00/$10,000/$0.50/$5.00/$1,000/$1,000; win_screen_2.png: the three $1.00 panels each show a warm reddish-orange glow radiating behind the digits vs the flatter magenta glow behind non-matching values). This color cue is redundant with the numeric/text match itself (a player can identify the win by counting three identical printed values without relying on the color difference) — colorblind-safe by design."
},
"buttons_beside_grid": {
"scratch_button": "Magenta bamboo-plaque button labelled 'SCRATCH!' in gold-outlined pink/white text; visible while an unrevealed or partially revealed ticket is active (base_game.png, partial_scratch.png).",
"autoplay_button": "Matching bamboo-plaque button below SCRATCH!, labelled 'AUTOPLAY'.",
"post_reveal_buttons": "Once a ticket is fully revealed with tickets remaining in the purchased batch, the SCRATCH! button area is replaced. Observed states: 'BUY MORE TICKETS' button appears when the batch is exhausted (revealed_lose.png, autoplay_session_end.png show 0 TICKETS LEFT plus 'BUY MORE TICKETS'/'AUTOPLAY'); a 'STOP' button (magenta plaque, pink/white text) appears in place of SCRATCH! while autoplay is actively running (autoplay.png, win_screen_1.png)."
},
"tickets_left_counter": "Blue bamboo-plaque box, top-right, green numerals over green text 'TICKETS LEFT', tracks remaining tickets in the current purchased batch. Observed values across the session: 0 (base_game.png, revealed_lose.png — single 1-game purchase, already used), 48 (autoplay.png, early in a 50-ticket autoplay run), 3 (win_screen_1.png, near end of that run), 0 (autoplay_session_end.png, run finished), 46 (win_screen_2.png, a different/subsequent 50-ticket batch)."
},
"observed_ticket_outcomes": [
{
"frame": "base_game.png",
"state": "Freshly purchased, fully unrevealed ticket",
"grid": "All nine panels show the closed greyscale panda-medallion artwork, no values visible yet.",
"credit": "$99,999.50 (one $0.50 ticket already debited from the $100,000.00 starting balance)",
"tickets_left": 0
},
{
"frame": "partial_scratch.png",
"state": "Mid-reveal via manual drag",
"grid": "Diagonal magenta scratch stroke crosses top-left, center and bottom-middle panels, exposing partial glyphs ('0', a '$' sign, and '10,00...'); remaining six panels still closed.",
"credit": "$99,999.50 (unchanged, ticket not settled yet)"
},
{
"frame": "revealed_lose.png",
"state": "Fully revealed via SCRATCH! button, LOSING ticket",
"grid_values": ["$50.00", "$5.00", "$10.00", "$50.00", "$5.00", "$10.00", "$100.00", "$10,000.00", "$1.00"],
"grid_layout_note": "Row1: $50/$5/$10, Row2: $50/$5/$10 (identical pair to row 1), Row3: $100/$10,000/$1. Two of each of $50, $5 and $10 appear (2-of-a-kind, not the required 3-of-a-kind) — correctly no win since MATCH 3 is required.",
"credit": "$99,999.50 (unchanged — no win)",
"button_state": "SCRATCH! replaced by 'BUY MORE TICKETS'"
},
{
"frame": "autoplay.png",
"state": "Autoplay running, mid-session, LOSING ticket shown",
"grid_values": ["$25.00", "$1,000.00", "$5.00", "FREE PLAY", "$5.00", "$10,000.00", "$10.00", "FREE PLAY", "$1.00"],
"grid_layout_note": "No three-of-a-kind present.",
"credit": "$99,977.00",
"tickets_left": 48,
"button_state": "STOP button visible (autoplay actively running, no manual controls)"
},
{
"frame": "win_screen_1.png",
"state": "Autoplay running, WINNING ticket (Freeplay tier)",
"grid_values": ["FREE PLAY", "$5.00", "$10,000.00", "$0.50", "$5.00", "FREE PLAY", "$1,000.00", "$1,000.00", "FREE PLAY"],
"matched_tier": "Freeplay (tier 10) — three FREE PLAY panels at row1-col1, row2-col3, row3-col3",
"on_screen_labels": "TOTAL WIN $18.00 shown bottom-center",
"caution": "TOTAL WIN $18.00 is the RUNNING SESSION TOTAL accumulated across the whole autoplay batch up to this point, NOT the payout of this single Freeplay ticket. Do not read it as 'this ticket paid $18'. No per-ticket 'WIN $x' label is shown on this frame (contrast with win_screen_2.png below, which does show a per-ticket WIN line for a genuine cash tier).",
"credit": "$99,977.00",
"tickets_left": 3
},
{
"frame": "autoplay_session_end.png",
"state": "Autoplay session finished (batch exhausted), last revealed ticket shown is a LOSING ticket",
"grid_values": ["FREE PLAY", "$25.00", "$1,000.00", "$100.00", "$5.00", "$100.00", "FREE PLAY", "$25.00", "$5.00"],
"grid_layout_note": "Two FREE PLAY, two $100, two $25 pairs but no 3-of-a-kind on this final ticket — no win from this ticket itself.",
"on_screen_labels": "TOTAL WIN $18.00 (unchanged from win_screen_1.png, confirming no further wins occurred between that Freeplay hit and session end)",
"credit": "$99,995.00",
"tickets_left": 0,
"credit_reconciliation": "Credit rose from $99,977.00 (autoplay.png, mid-session) to $99,995.00 at session end, a delta of exactly +$18.00 matching TOTAL WIN — confirms the Freeplay-tier win from win_screen_1.png is settled/credited as a real $18.00 cash addition to balance at the end of the autoplay batch (Freeplay does not grant a literal extra spin in this build, it converts to a session win amount).",
"button_state": "BUY MORE TICKETS / AUTOPLAY buttons restored"
},
{
"frame": "win_screen_2.png",
"state": "Manually revealed via SCRATCH! button (separate 50-ticket batch), WINNING ticket (real cash tier)",
"grid_values": ["$1,000.00", "$1,000.00", "FREE PLAY", "$1.00", "$100.00", "$1.00", "$1.00", "$5.00", "$50.00"],
"matched_tier": "$1.00 (tier 8) — three $1.00 panels at row2-col1, row2-col3, row3-col1 (NOT in a straight line, confirming match-anywhere-on-grid rule)",
"on_screen_labels": "Bottom bar shows three distinct labels: 'CREDIT $99,977.50', 'TOTAL WIN $1.00', 'WIN $1.00' — here WIN and TOTAL WIN agree because this is evidently the first win of a fresh batch.",
"tickets_left": 46,
"button_state": "AUTOPLAY button visible (manual mode, ticket settled, ready for next action)"
}
],
"settings_menu": {
"source_frames": ["settings.png", "game_history.png"],
"trigger": "Click the gear/cog icon, top-left.",
"panel_style": "Dark charcoal/black dropdown box with thin white border, appears below-left of the gear icon, overlapping the top-left corner of the game canvas.",
"title": "GAME SETTINGS (white bold text)",
"audio_section": {
"label": "AUDIO (white text)",
"toggles": [
{"name": "AMBIENT", "state_observed": "checked (white checkmark in a small square checkbox)", "meaning": "background/ambient sound"},
{"name": "SOUND FX", "state_observed": "checked (white checkmark)", "meaning": "sound effects, e.g. scratch/reveal/win sounds"}
],
"checkbox_style": "Small square outline; checked state shows a white checkmark inside; both were ON/checked in every captured frame."
},
"game_history_button": {
"label": "GAME HISTORY",
"style": "Rounded dark pill-shaped button below the audio toggles.",
"state": "Text rendered in a lighter grey than the crisp white of the toggle labels, consistent with a disabled/inactive control in this demo build.",
"behavior_observed": "Clicking it did not open any distinct history screen — the settings dropdown remained open over the game canvas with no visible change (game_history.png is visually identical to settings.png except a Freeplay win screen with TOTAL WIN $18.00 is visible underneath instead of the plain base_game grid, confirming this was captured moments after the win_screen_1.png Freeplay hit, not that a history panel opened)."
}
},
"buttons_and_ui_glossary": [
{"element": "Gear icon", "location": "top-left, below wordmark", "function": "opens GAME SETTINGS"},
{"element": "Speaker icon", "location": "top-left, next to gear", "function": "presumed quick audio mute toggle; not captured being clicked, only its presence"},
{"element": "CREDIT display", "location": "bottom-left", "style": "white bold text, dollar amount", "function": "current real-money demo balance"},
{"element": "TOTAL WIN display", "location": "bottom-center, appears only after at least one win in the current session", "function": "running cumulative win total for the active play/autoplay session"},
{"element": "WIN display", "location": "bottom-center-right of TOTAL WIN, appears on a per-ticket win", "function": "the payout of the single most recently settled ticket"},
{"element": "TICKETS LEFT counter", "location": "top-right blue plaque box", "function": "remaining unscratched tickets in the current purchased batch"},
{"element": "MATCH 3 TO WIN! reminder", "location": "top-right, below TICKETS LEFT, green/red bamboo text", "function": "persistent on-screen rule reminder"},
{"element": "SCRATCH! button", "location": "right side, magenta plaque", "function": "auto-reveals all nine panels of the active ticket instantly"},
{"element": "AUTOPLAY button", "location": "right side, below SCRATCH!/BUY MORE TICKETS", "function": "starts consuming the remaining tickets in the batch automatically, one after another, without further clicks"},
{"element": "STOP button", "location": "replaces SCRATCH!/AUTOPLAY while autoplay is running", "function": "halts the autoplay sequence"},
{"element": "BUY MORE TICKETS button", "location": "replaces SCRATCH! once the current batch is exhausted (0 tickets left)", "function": "returns to the BUY CARDS TO PLAY purchase screen"},
{"element": "PAYTABLE plaque", "location": "left rail, below the panda character portrait, red bamboo plaque with green text 'PAYTABLE'", "function": "opens the prize table screen (paytable_p1.png)"},
{"element": "BACK button", "location": "bottom-center of the paytable screen, green bamboo plaque", "function": "returns from the prize table to the previous screen"}
],
"color_palette_words": {
"wordmark": "red block capitals with gold/yellow outline (PANDA), cream-white cursive script with gold outline (Gold), gold block numerals on navy-blue plaque (10,000)",
"backgrounds": "deep blue and teal-green moonlit bamboo forest illustration (menus/entry screens); dark charcoal-grey scratch-panel mat (unrevealed grid state)",
"prize_panel_mat": "magenta / dark pink vertical-ribbed bamboo-mat texture, brighter pink glow toward the panel center",
"cash_values": "bright green bold digits with darker green drop shadow/outline and a thin gold cents suffix ('.00')",
"freeplay_text": "same bright green outlined lettering as cash values, two lines 'FREE' / 'PLAY'",
"buttons": "magenta/pink bamboo-plaque buttons (SCRATCH!, STOP, BUY MORE TICKETS) with pink/white gold-outlined text; green bamboo-plaque buttons (BUY NOW, PAYTABLE, BACK) with green gold-outlined text",
"frame_border": "yellow-green bamboo poles with darker green ring segments, tied at corners with red rope/cord X-crosses",
"info_plaques": "tan/gold wood-grain plaque panels (TICKETS LEFT box uses a dark navy-blue inset instead)",
"panda_character": "cream-white face/body fur, dark charcoal-black ear tips, eye patches, muzzle, and limb/paw fur, green bamboo leaves held in the mouth/paws",
"credit_and_win_text": "white bold sans-serif numerals for CREDIT/TOTAL WIN/WIN labels, always on a dark green/black ground bar at the very bottom of the canvas"
},
"accessibility_notes": {
"colorblind": "The core win signal (three matching printed values or three 'FREE PLAY' texts) is conveyed through TEXT/NUMBER matching, not color alone — a colorblind player can identify a win by reading and comparing the nine printed values without needing to distinguish the green/pink panel tinting used as a secondary highlight. The reddish glow behind matched panels is a redundant (non-essential) cue.",
"low_vision": "Cash values and FREE PLAY text are rendered in large, bold, high-contrast green lettering with dark outlines against a magenta background — good local contrast. Smaller supporting text (RTP disclaimer, bundle discount percentages, TICKETS LEFT counters) is comparatively small and may need zoom for low-vision users.",
"motor": "Two equivalent reveal paths are offered: precise manual scratching/dragging (fine motor control required) or a single click of the SCRATCH! button for instant full reveal, plus an AUTOPLAY mode that removes the need for repeated per-ticket clicking entirely — this is favorable for players with limited motor precision or endurance.",
"audio_deaf_hoh": "AMBIENT and SOUND FX are both toggle-able independently and default ON; no game-critical information (wins, prize identification) is conveyed by audio alone — all outcomes are fully legible from on-screen text/graphics, so the game is playable muted.",
"cognitive": "The 'MATCH 3 TO WIN!' rule is persistently displayed on-screen at all times during ticket play (not just in a help/rules screen), reducing memory burden. However, no separate dedicated 'Rules'/'How to Play' page was found in the 12 captured frames — the only rule text present is this persistent on-screen reminder plus the prize-table footer text; see unreadable_or_uncertain."
},
"not_present_or_not_applicable": [
"No reels, no paylines, no ways/megaways bet mechanic (this is a scratch card, not a reel slot).",
"No free spins feature and no spin count of any kind.",
"No bonus buy / feature buy mechanic of any kind was found or offered.",
"No jackpot (progressive or fixed-tiered-ladder) feature beyond the flat prize table above.",
"No adjustable per-spin bet slider — only fixed $0.50 ticket price with bundle-size/discount selection.",
"No wild/scatter/multiplier symbols — the only symbols are dollar-value tiles and the FREE PLAY tile."
],
"unreadable_or_uncertain": [
"Exact cash-equivalent value credited per single Freeplay-tier hit is not itemized anywhere on screen; only the aggregate session TOTAL WIN delta (+$18.00 across the whole 50-ticket autoplay batch, which contained at least one Freeplay hit) could be reconciled from credit-before/credit-after arithmetic. Whether Freeplay always yields the same fixed dollar value or a variable amount is not shown.",
"No dedicated 'Rules'/'How to Play'/'Info' page beyond the persistent 'MATCH 3 TO WIN!' reminder and the paytable footer text was found among the 12 captured frames — if such a page exists in the live client it was not captured; documented from what is visible (persistent on-screen rule + paytable footer).",
"The exact behavior of the speaker/mute icon (top-left, next to the gear) was not exercised/captured — presence only.",
"Whether the GAME HISTORY button is genuinely disabled-by-design in the demo, or simply requires a real-money/logged-in session, could not be determined from pixels alone — behaviorally it did nothing observable.",
"Volatility rating is not displayed in this build at all (confirmed absence, not a reading failure) — recorded as not stated per game rather than inferred."
],
"screens_index": [
{"file": "preview.png", "type": "preview", "content": "First frame on load: BUY CARDS TO PLAY! ticket purchase screen, 1 game bundle pre-selected, CREDIT $100,000.00"},
{"file": "paytable_p1.png", "type": "paytable", "content": "Full 10-tier prize table + total tickets + RTP range disclaimer"},
{"file": "settings.png", "type": "settings", "content": "GAME SETTINGS dropdown: AMBIENT/SOUND FX toggles (both on), GAME HISTORY button (inactive)"},
{"file": "game_history.png", "type": "settings", "content": "Same settings dropdown after clicking GAME HISTORY; no distinct screen opened, underlying Freeplay win visible behind it"},
{"file": "ticket_bundle_min.png", "type": "info", "content": "Purchase screen, same as preview.png with 1 game bundle selected (kept for reference, not a separately labelled manifest entry)"},
{"file": "ticket_bundle_max.png", "type": "info", "content": "Purchase screen with 50 games (save 10%) bundle selected, CREDIT already reduced to $99,999.50 from a prior ticket"},
{"file": "base_game.png", "type": "base_game", "content": "Freshly purchased, fully unrevealed 3x3 ticket (closed grey panda medallions)"},
{"file": "partial_scratch.png", "type": "base_game", "content": "Same ticket mid-manual-scratch, diagonal reveal stroke across 3 panels"},
{"file": "revealed_lose.png", "type": "base_game", "content": "Same ticket fully revealed via SCRATCH! button, no 3-match, no win"},
{"file": "autoplay.png", "type": "autoplay", "content": "Autoplay running, 48 tickets left, losing ticket shown, STOP button visible"},
{"file": "win_screen_1.png", "type": "win_screen", "content": "Autoplay running, winning ticket on the Freeplay tier (3x FREE PLAY), TOTAL WIN $18.00 session counter, 3 tickets left"},
{"file": "autoplay_session_end.png", "type": "autoplay", "content": "Autoplay batch exhausted (0 tickets left), credit settled at $99,995.00 confirming the +$18.00 Freeplay win was credited"},
{"file": "win_screen_2.png", "type": "win_screen", "content": "Manually scratched ticket from a new batch, winning $1.00 tier via 3x $1.00 panels (non-linear positions), 46 tickets left"}
],
"ocr_excerpts": {
"paytable_p1.png": "Tier Prizes Available Award / 1 1 $10,000.00 / 2 10 $1,000.00 / 3 100 $100.00 / 4 400 $50.00 / 5 950 $25.00 / 6 8,250 $10.00 / 7 20,000 $5.00 / 8 55,000 $1.00 / 9 105,000 $0.50 / 10 150,000 Freeplay / Total tickets 1,000,000 / Inside the game, the top prize stated in the game name is converted to the current currency / The theoretical RTP range of this game is: 85.59% - 95.1%",
"base_game.png_left_rail": "CREDIT $99,999.50",
"base_game.png_right_panel": "0 TICKETS LEFT / MATCH 3 TO WIN! / SCRATCH!"
}
}
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.