Panda Gold Scratchcard

Demo, RTP 85.59%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 28 Jul 2026
RTP 85.59%
Volatility
Max win ×20000
Grid
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

13 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/panda-gold-scratchcard-b7/

1,000 free requests / month · sign-up required

55 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 28 Jul 2026

Per-screen breakdown

13 demo screens
13 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Panda Gold Scratchcard

Everything pulled from Panda Gold Scratchcard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
13 screens captured
6 palette colors from frames

manual demo playthrough → 13 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 85.59% · single configuration
max_win_x ×20000
bonus_buy No
mechanic Scratch Card

Colour system

extracted from frames · HEX
Export palette
#121912 base dominant 1 base
#585959 base dominant 2 base
#E2E2DF base dominant 3 base
#A0A0A0 base dominant 4 base
#185518 base dominant 5 base
#135760 base dominant 6 base

Media & assets

5 files · 5 types
13 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Ask AI about Panda Gold Scratchcard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Panda Gold Scratchcard?

RTP 85.59%max win ×20000demo ✓

From the verified capture of 28 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Panda Gold Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/panda-gold-scratchcard-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/panda-gold-scratchcard-b7/
{
  "game": {
    "name": "Panda Gold Scratchcard",
    "in_client_title": "Panda Gold 10,000",
    "catalog_title": "Panda Gold Scratchcard",
    "provider": "Pragmatic Play",
    "category": "scratch_card",
    "category_note": "This is NOT a reel-drum video slot. There are no reels, paylines, ways, megaways, spins or free spins in this product. The core loop is: buy one or more scratch tickets, reveal a 3x3 grid of covered panels by scratching, and win if any 3 panels reveal the same value/symbol anywhere on the grid (no adjacency or line requirement).",
    "theme": "Giant panda / bamboo jungle. Key visual: a photorealistic giant panda character (cream-white face and body, dark charcoal-black ear patches, eye patches, muzzle and limbs, holding green bamboo leaves in its mouth) set against a moonlit blue-green bamboo forest background at night. Decorative frame elements are bamboo poles (yellow-green with darker green segment rings) tied with red rope/cord crosses at the corners. Side panels and info boxes use a bamboo-plaque motif (tan/gold wood-grain plaques with rope-tied ends).",
    "source_frames": ["preview.png", "paytable_p1.png", "base_game.png"]
  },
  "wordmark_and_branding": {
    "in_game_wordmark": "Reads 'PANDA' (red block letters with gold outline, red bamboo-leaf accent above the A) then 'Gold' (white/cream cursive script with gold outline) then '10,000' (gold block numerals on a dark blue bamboo-plaque banner). Visible top-left on every screen (preview.png, paytable_p1.png, base_game.png, etc.).",
    "catalog_name_note": "The Rig/catalog listing calls the product 'Panda Gold Scratchcard'; the in-client wordmark and splash both read 'Panda Gold 10,000' where 10,000 denotes the top prize tier name (converted to local currency per the in-game disclaimer, see paytable).",
    "provider_footer_logo": "'PRAGMATIC PLAY' wordmark, small grey semi-transparent text, fixed top-right corner on every screen.",
    "settings_gear_icon": "Small circular icon, top-left below the wordmark, white gear/cog symbol on a dark circular background; opens GAME SETTINGS.",
    "sound_icon": "Small circular icon next to the gear, speaker/audio symbol; present on paytable_p1.png/base_game.png but NOT on the very first preview.png frame (appears once the settings row is fully loaded)."
  },
  "entry_flow": {
    "no_promo_splash": "Verified personally by TL via goto(wait_ms=0) burst capture: the very first frame (preview.png) is already the ticket-purchase screen 'BUY CARDS TO PLAY!'. There is no separate loading/key-art splash screen before it in this build.",
    "first_screen": "preview.png / equivalently paytable purchase screen: title banner 'BUY CARDS TO PLAY!' (green bamboo-style lettering with dark red outline) over a magenta/dark-pink bamboo-mat panel. Five radio-button rows list ticket bundle options (see purchasing section). A green bamboo-plaque button reading 'BUY NOW' sits below the list. Bottom-left shows 'CREDIT $100,000.00' (white text) — this is the demo starting balance."
  },
  "purchasing_and_stake": {
    "ticket_price_is_fixed": true,
    "single_ticket_price_usd": 0.5,
    "note": "Unlike a reel slot, there is no adjustable 'bet' in the classic sense. The price of ONE scratch ticket is fixed at $0.50. The only player choice is how many tickets to buy in one purchase (bundle size), which comes with a volume discount on larger bundles. Confirmed on preview.png / paytable_p1.png (bundle list) and ticket_bundle_max.png (50-game bundle selected).",
    "bundles": [
      {"tickets": 1, "price_usd": 0.5, "discount_pct": 0, "label": "1 game"},
      {"tickets": 5, "price_usd": 2.5, "discount_pct": 0, "label": "5 games"},
      {"tickets": 10, "price_usd": 5.0, "discount_pct": 0, "label": "10 games"},
      {"tickets": 25, "price_usd": 11.87, "discount_pct": 5, "label": "25 games (save 5%)", "note": "Printed price $11.87 is 25 x $0.50 = $12.50 minus 5% = $11.875, rounded down/displayed as $11.87."},
      {"tickets": 50, "price_usd": 22.5, "discount_pct": 10, "label": "50 games (save 10%)", "note": "Printed price $22.50 = 50 x $0.50 x 0.90 exactly."}
    ],
    "selection_ui": "Each bundle row is a labelled radio button (hollow circle, turns solid bright green with a darker green ring when selected) followed by the row label in yellow-green text and the total price in cream/white text on the right, separated from the next row by a thin yellow horizontal rule. Default selection on first load is '1 game' (preview.png). ticket_bundle_max.png shows the '50 games' row selected instead (green filled radio) and CREDIT reduced to $99,999.50 confirming a real-money debit of $0.50 already occurred from a prior single-ticket purchase, independent of the bundle currently highlighted for the NEXT purchase.",
    "buy_button": "Green bamboo-plaque button, bottom-center, reads 'BUY NOW' in bright green outlined text; confirms the highlighted bundle purchase.",
    "max_win_relative_to_ticket": "Top prize $10,000.00 on a $0.50 ticket = 20000x the single-ticket price."
  },
  "rtp": {
    "printed_text": "The theoretical RTP range of this game is: 85.59% - 95.1%",
    "source_frame": "paytable_p1.png (bottom of prize table panel)",
    "interpretation": "Printed and read as a RANGE, not two conflicting point values — Pragmatic Play scratch titles commonly ship multiple math configurations per operator/jurisdiction, and only a min-max band is disclosed in this demo build. Do not collapse to a single RTP number; do not treat 85.59% and 95.1% as separate disputed readings.",
    "volatility": "NOT displayed anywhere in this build — no lightning-bolt meter, no volatility badge, no descriptive sentence found on any of the 12 captured screens (checked preview, paytable, settings, base_game states, autoplay, win screens). Treated as not stated, not inferred from feel."
  },
  "prize_table": {
    "source_frame": "paytable_p1.png",
    "columns": ["Tier", "Prizes Available (out of 1,000,000 tickets)", "Award"],
    "total_tickets_in_series": 1000000,
    "tiers": [
      {"tier": 1, "prizes_available": 1, "award_usd": 10000.0, "award_label": "$10,000.00", "note": "Top prize; this is the number shown in the game's client wordmark '10,000'."},
      {"tier": 2, "prizes_available": 10, "award_usd": 1000.0, "award_label": "$1,000.00"},
      {"tier": 3, "prizes_available": 100, "award_usd": 100.0, "award_label": "$100.00"},
      {"tier": 4, "prizes_available": 400, "award_usd": 50.0, "award_label": "$50.00"},
      {"tier": 5, "prizes_available": 950, "award_usd": 25.0, "award_label": "$25.00"},
      {"tier": 6, "prizes_available": 8250, "award_usd": 10.0, "award_label": "$10.00"},
      {"tier": 7, "prizes_available": 20000, "award_usd": 5.0, "award_label": "$5.00"},
      {"tier": 8, "prizes_available": 55000, "award_usd": 1.0, "award_label": "$1.00"},
      {"tier": 9, "prizes_available": 105000, "award_usd": 0.5, "award_label": "$0.50"},
      {"tier": 10, "prizes_available": 150000, "award_usd": null, "award_label": "Freeplay", "note": "Non-cash tier: awards a free replay rather than a fixed dollar amount. Observed in play (win_screen_1.png / autoplay_session_end.png): a ticket revealing three 'FREE PLAY' panels added +$18.00 to the running 'TOTAL WIN' counter of an autoplay session by session end, and the CREDIT balance was confirmed increased by exactly that amount once the autoplay session finished (see accessibility/behaviour notes below). The exact per-hit cash-equivalent of a single Freeplay tier is not explicitly itemised on any captured screen, only the session-aggregate effect."}
    ],
    "footer_text_verbatim": [
      "Total tickets 1,000,000",
      "Inside the game, the top prize stated in the game name is converted to the current currency",
      "The theoretical RTP range of this game is: 85.59% - 95.1%"
    ]
  },
  "grid_and_mechanic": {
    "grid_size": "3x3 (3 columns x 3 rows), nine covered panels total",
    "panel_closed_state": "Each unrevealed panel shows an identical greyscale (black/white/grey) circular medallion illustration of a panda face — same artwork repeated nine times, giving no advance information about what value lies beneath (base_game.png, autoplay.png closed grid not shown but same asset used).",
    "reveal_methods": [
      "Manual scratch: clicking/dragging on a panel peels back the grey overlay along the cursor path in a diagonal magenta-colored scratch stroke, revealing fragments of the underlying green dollar-value or 'FREE PLAY' text before the whole panel is cleared (partial_scratch.png shows a single diagonal swipe crossing three panels, revealing partial glimpses of '0', '$', and '10,00...').",
      "Auto-reveal: clicking the 'SCRATCH!' button instantly clears all nine panels at once (revealed_lose.png / win_screen_1.png / win_screen_2.png all show fully revealed grids)."
    ],
    "win_rule": "Printed on-screen, right side, in large green/red bamboo-styled text: 'MATCH 3 TO WIN!'. Any three panels anywhere on the 3x3 grid sharing the same revealed value (a dollar amount or 'FREE PLAY') constitute a win of that tier's award; position/adjacency does not matter (verified: win_screen_2.png wins with three $1.00 panels at grid positions row2-col1, row2-col3 and row3-col1 — not in a line).",
    "revealed_panel_visuals": {
      "cash_values": "Bright green bold numerals with a dollar sign, drop-shadowed/outlined in dark green, on a magenta/dark-pink bamboo-mat panel background (e.g. '$50.00', '$10,000.00').",
      "freeplay_value": "Two-line green outlined text reading 'FREE' over 'PLAY' in the same font family as the cash values, same panel background.",
      "matched_panel_highlight": "On a winning ticket the three matching panels are rendered on a visibly redder/warmer panel background than the plain magenta of the non-matching panels (compare win_screen_1.png: the three 'FREE PLAY' panels sit on noticeably red-tinted backgrounds vs the magenta backgrounds behind $5.00/$10,000/$0.50/$5.00/$1,000/$1,000; win_screen_2.png: the three $1.00 panels each show a warm reddish-orange glow radiating behind the digits vs the flatter magenta glow behind non-matching values). This color cue is redundant with the numeric/text match itself (a player can identify the win by counting three identical printed values without relying on the color difference) — colorblind-safe by design."
    },
    "buttons_beside_grid": {
      "scratch_button": "Magenta bamboo-plaque button labelled 'SCRATCH!' in gold-outlined pink/white text; visible while an unrevealed or partially revealed ticket is active (base_game.png, partial_scratch.png).",
      "autoplay_button": "Matching bamboo-plaque button below SCRATCH!, labelled 'AUTOPLAY'.",
      "post_reveal_buttons": "Once a ticket is fully revealed with tickets remaining in the purchased batch, the SCRATCH! button area is replaced. Observed states: 'BUY MORE TICKETS' button appears when the batch is exhausted (revealed_lose.png, autoplay_session_end.png show 0 TICKETS LEFT plus 'BUY MORE TICKETS'/'AUTOPLAY'); a 'STOP' button (magenta plaque, pink/white text) appears in place of SCRATCH! while autoplay is actively running (autoplay.png, win_screen_1.png)."
    },
    "tickets_left_counter": "Blue bamboo-plaque box, top-right, green numerals over green text 'TICKETS LEFT', tracks remaining tickets in the current purchased batch. Observed values across the session: 0 (base_game.png, revealed_lose.png — single 1-game purchase, already used), 48 (autoplay.png, early in a 50-ticket autoplay run), 3 (win_screen_1.png, near end of that run), 0 (autoplay_session_end.png, run finished), 46 (win_screen_2.png, a different/subsequent 50-ticket batch)."
  },
  "observed_ticket_outcomes": [
    {
      "frame": "base_game.png",
      "state": "Freshly purchased, fully unrevealed ticket",
      "grid": "All nine panels show the closed greyscale panda-medallion artwork, no values visible yet.",
      "credit": "$99,999.50 (one $0.50 ticket already debited from the $100,000.00 starting balance)",
      "tickets_left": 0
    },
    {
      "frame": "partial_scratch.png",
      "state": "Mid-reveal via manual drag",
      "grid": "Diagonal magenta scratch stroke crosses top-left, center and bottom-middle panels, exposing partial glyphs ('0', a '$' sign, and '10,00...'); remaining six panels still closed.",
      "credit": "$99,999.50 (unchanged, ticket not settled yet)"
    },
    {
      "frame": "revealed_lose.png",
      "state": "Fully revealed via SCRATCH! button, LOSING ticket",
      "grid_values": ["$50.00", "$5.00", "$10.00", "$50.00", "$5.00", "$10.00", "$100.00", "$10,000.00", "$1.00"],
      "grid_layout_note": "Row1: $50/$5/$10, Row2: $50/$5/$10 (identical pair to row 1), Row3: $100/$10,000/$1. Two of each of $50, $5 and $10 appear (2-of-a-kind, not the required 3-of-a-kind) — correctly no win since MATCH 3 is required.",
      "credit": "$99,999.50 (unchanged — no win)",
      "button_state": "SCRATCH! replaced by 'BUY MORE TICKETS'"
    },
    {
      "frame": "autoplay.png",
      "state": "Autoplay running, mid-session, LOSING ticket shown",
      "grid_values": ["$25.00", "$1,000.00", "$5.00", "FREE PLAY", "$5.00", "$10,000.00", "$10.00", "FREE PLAY", "$1.00"],
      "grid_layout_note": "No three-of-a-kind present.",
      "credit": "$99,977.00",
      "tickets_left": 48,
      "button_state": "STOP button visible (autoplay actively running, no manual controls)"
    },
    {
      "frame": "win_screen_1.png",
      "state": "Autoplay running, WINNING ticket (Freeplay tier)",
      "grid_values": ["FREE PLAY", "$5.00", "$10,000.00", "$0.50", "$5.00", "FREE PLAY", "$1,000.00", "$1,000.00", "FREE PLAY"],
      "matched_tier": "Freeplay (tier 10) — three FREE PLAY panels at row1-col1, row2-col3, row3-col3",
      "on_screen_labels": "TOTAL WIN $18.00 shown bottom-center",
      "caution": "TOTAL WIN $18.00 is the RUNNING SESSION TOTAL accumulated across the whole autoplay batch up to this point, NOT the payout of this single Freeplay ticket. Do not read it as 'this ticket paid $18'. No per-ticket 'WIN $x' label is shown on this frame (contrast with win_screen_2.png below, which does show a per-ticket WIN line for a genuine cash tier).",
      "credit": "$99,977.00",
      "tickets_left": 3
    },
    {
      "frame": "autoplay_session_end.png",
      "state": "Autoplay session finished (batch exhausted), last revealed ticket shown is a LOSING ticket",
      "grid_values": ["FREE PLAY", "$25.00", "$1,000.00", "$100.00", "$5.00", "$100.00", "FREE PLAY", "$25.00", "$5.00"],
      "grid_layout_note": "Two FREE PLAY, two $100, two $25 pairs but no 3-of-a-kind on this final ticket — no win from this ticket itself.",
      "on_screen_labels": "TOTAL WIN $18.00 (unchanged from win_screen_1.png, confirming no further wins occurred between that Freeplay hit and session end)",
      "credit": "$99,995.00",
      "tickets_left": 0,
      "credit_reconciliation": "Credit rose from $99,977.00 (autoplay.png, mid-session) to $99,995.00 at session end, a delta of exactly +$18.00 matching TOTAL WIN — confirms the Freeplay-tier win from win_screen_1.png is settled/credited as a real $18.00 cash addition to balance at the end of the autoplay batch (Freeplay does not grant a literal extra spin in this build, it converts to a session win amount).",
      "button_state": "BUY MORE TICKETS / AUTOPLAY buttons restored"
    },
    {
      "frame": "win_screen_2.png",
      "state": "Manually revealed via SCRATCH! button (separate 50-ticket batch), WINNING ticket (real cash tier)",
      "grid_values": ["$1,000.00", "$1,000.00", "FREE PLAY", "$1.00", "$100.00", "$1.00", "$1.00", "$5.00", "$50.00"],
      "matched_tier": "$1.00 (tier 8) — three $1.00 panels at row2-col1, row2-col3, row3-col1 (NOT in a straight line, confirming match-anywhere-on-grid rule)",
      "on_screen_labels": "Bottom bar shows three distinct labels: 'CREDIT $99,977.50', 'TOTAL WIN $1.00', 'WIN $1.00' — here WIN and TOTAL WIN agree because this is evidently the first win of a fresh batch.",
      "tickets_left": 46,
      "button_state": "AUTOPLAY button visible (manual mode, ticket settled, ready for next action)"
    }
  ],
  "settings_menu": {
    "source_frames": ["settings.png", "game_history.png"],
    "trigger": "Click the gear/cog icon, top-left.",
    "panel_style": "Dark charcoal/black dropdown box with thin white border, appears below-left of the gear icon, overlapping the top-left corner of the game canvas.",
    "title": "GAME SETTINGS (white bold text)",
    "audio_section": {
      "label": "AUDIO (white text)",
      "toggles": [
        {"name": "AMBIENT", "state_observed": "checked (white checkmark in a small square checkbox)", "meaning": "background/ambient sound"},
        {"name": "SOUND FX", "state_observed": "checked (white checkmark)", "meaning": "sound effects, e.g. scratch/reveal/win sounds"}
      ],
      "checkbox_style": "Small square outline; checked state shows a white checkmark inside; both were ON/checked in every captured frame."
    },
    "game_history_button": {
      "label": "GAME HISTORY",
      "style": "Rounded dark pill-shaped button below the audio toggles.",
      "state": "Text rendered in a lighter grey than the crisp white of the toggle labels, consistent with a disabled/inactive control in this demo build.",
      "behavior_observed": "Clicking it did not open any distinct history screen — the settings dropdown remained open over the game canvas with no visible change (game_history.png is visually identical to settings.png except a Freeplay win screen with TOTAL WIN $18.00 is visible underneath instead of the plain base_game grid, confirming this was captured moments after the win_screen_1.png Freeplay hit, not that a history panel opened)."
    }
  },
  "buttons_and_ui_glossary": [
    {"element": "Gear icon", "location": "top-left, below wordmark", "function": "opens GAME SETTINGS"},
    {"element": "Speaker icon", "location": "top-left, next to gear", "function": "presumed quick audio mute toggle; not captured being clicked, only its presence"},
    {"element": "CREDIT display", "location": "bottom-left", "style": "white bold text, dollar amount", "function": "current real-money demo balance"},
    {"element": "TOTAL WIN display", "location": "bottom-center, appears only after at least one win in the current session", "function": "running cumulative win total for the active play/autoplay session"},
    {"element": "WIN display", "location": "bottom-center-right of TOTAL WIN, appears on a per-ticket win", "function": "the payout of the single most recently settled ticket"},
    {"element": "TICKETS LEFT counter", "location": "top-right blue plaque box", "function": "remaining unscratched tickets in the current purchased batch"},
    {"element": "MATCH 3 TO WIN! reminder", "location": "top-right, below TICKETS LEFT, green/red bamboo text", "function": "persistent on-screen rule reminder"},
    {"element": "SCRATCH! button", "location": "right side, magenta plaque", "function": "auto-reveals all nine panels of the active ticket instantly"},
    {"element": "AUTOPLAY button", "location": "right side, below SCRATCH!/BUY MORE TICKETS", "function": "starts consuming the remaining tickets in the batch automatically, one after another, without further clicks"},
    {"element": "STOP button", "location": "replaces SCRATCH!/AUTOPLAY while autoplay is running", "function": "halts the autoplay sequence"},
    {"element": "BUY MORE TICKETS button", "location": "replaces SCRATCH! once the current batch is exhausted (0 tickets left)", "function": "returns to the BUY CARDS TO PLAY purchase screen"},
    {"element": "PAYTABLE plaque", "location": "left rail, below the panda character portrait, red bamboo plaque with green text 'PAYTABLE'", "function": "opens the prize table screen (paytable_p1.png)"},
    {"element": "BACK button", "location": "bottom-center of the paytable screen, green bamboo plaque", "function": "returns from the prize table to the previous screen"}
  ],
  "color_palette_words": {
    "wordmark": "red block capitals with gold/yellow outline (PANDA), cream-white cursive script with gold outline (Gold), gold block numerals on navy-blue plaque (10,000)",
    "backgrounds": "deep blue and teal-green moonlit bamboo forest illustration (menus/entry screens); dark charcoal-grey scratch-panel mat (unrevealed grid state)",
    "prize_panel_mat": "magenta / dark pink vertical-ribbed bamboo-mat texture, brighter pink glow toward the panel center",
    "cash_values": "bright green bold digits with darker green drop shadow/outline and a thin gold cents suffix ('.00')",
    "freeplay_text": "same bright green outlined lettering as cash values, two lines 'FREE' / 'PLAY'",
    "buttons": "magenta/pink bamboo-plaque buttons (SCRATCH!, STOP, BUY MORE TICKETS) with pink/white gold-outlined text; green bamboo-plaque buttons (BUY NOW, PAYTABLE, BACK) with green gold-outlined text",
    "frame_border": "yellow-green bamboo poles with darker green ring segments, tied at corners with red rope/cord X-crosses",
    "info_plaques": "tan/gold wood-grain plaque panels (TICKETS LEFT box uses a dark navy-blue inset instead)",
    "panda_character": "cream-white face/body fur, dark charcoal-black ear tips, eye patches, muzzle, and limb/paw fur, green bamboo leaves held in the mouth/paws",
    "credit_and_win_text": "white bold sans-serif numerals for CREDIT/TOTAL WIN/WIN labels, always on a dark green/black ground bar at the very bottom of the canvas"
  },
  "accessibility_notes": {
    "colorblind": "The core win signal (three matching printed values or three 'FREE PLAY' texts) is conveyed through TEXT/NUMBER matching, not color alone — a colorblind player can identify a win by reading and comparing the nine printed values without needing to distinguish the green/pink panel tinting used as a secondary highlight. The reddish glow behind matched panels is a redundant (non-essential) cue.",
    "low_vision": "Cash values and FREE PLAY text are rendered in large, bold, high-contrast green lettering with dark outlines against a magenta background — good local contrast. Smaller supporting text (RTP disclaimer, bundle discount percentages, TICKETS LEFT counters) is comparatively small and may need zoom for low-vision users.",
    "motor": "Two equivalent reveal paths are offered: precise manual scratching/dragging (fine motor control required) or a single click of the SCRATCH! button for instant full reveal, plus an AUTOPLAY mode that removes the need for repeated per-ticket clicking entirely — this is favorable for players with limited motor precision or endurance.",
    "audio_deaf_hoh": "AMBIENT and SOUND FX are both toggle-able independently and default ON; no game-critical information (wins, prize identification) is conveyed by audio alone — all outcomes are fully legible from on-screen text/graphics, so the game is playable muted.",
    "cognitive": "The 'MATCH 3 TO WIN!' rule is persistently displayed on-screen at all times during ticket play (not just in a help/rules screen), reducing memory burden. However, no separate dedicated 'Rules'/'How to Play' page was found in the 12 captured frames — the only rule text present is this persistent on-screen reminder plus the prize-table footer text; see unreadable_or_uncertain."
  },
  "not_present_or_not_applicable": [
    "No reels, no paylines, no ways/megaways bet mechanic (this is a scratch card, not a reel slot).",
    "No free spins feature and no spin count of any kind.",
    "No bonus buy / feature buy mechanic of any kind was found or offered.",
    "No jackpot (progressive or fixed-tiered-ladder) feature beyond the flat prize table above.",
    "No adjustable per-spin bet slider — only fixed $0.50 ticket price with bundle-size/discount selection.",
    "No wild/scatter/multiplier symbols — the only symbols are dollar-value tiles and the FREE PLAY tile."
  ],
  "unreadable_or_uncertain": [
    "Exact cash-equivalent value credited per single Freeplay-tier hit is not itemized anywhere on screen; only the aggregate session TOTAL WIN delta (+$18.00 across the whole 50-ticket autoplay batch, which contained at least one Freeplay hit) could be reconciled from credit-before/credit-after arithmetic. Whether Freeplay always yields the same fixed dollar value or a variable amount is not shown.",
    "No dedicated 'Rules'/'How to Play'/'Info' page beyond the persistent 'MATCH 3 TO WIN!' reminder and the paytable footer text was found among the 12 captured frames — if such a page exists in the live client it was not captured; documented from what is visible (persistent on-screen rule + paytable footer).",
    "The exact behavior of the speaker/mute icon (top-left, next to the gear) was not exercised/captured — presence only.",
    "Whether the GAME HISTORY button is genuinely disabled-by-design in the demo, or simply requires a real-money/logged-in session, could not be determined from pixels alone — behaviorally it did nothing observable.",
    "Volatility rating is not displayed in this build at all (confirmed absence, not a reading failure) — recorded as not stated per game rather than inferred."
  ],
  "screens_index": [
    {"file": "preview.png", "type": "preview", "content": "First frame on load: BUY CARDS TO PLAY! ticket purchase screen, 1 game bundle pre-selected, CREDIT $100,000.00"},
    {"file": "paytable_p1.png", "type": "paytable", "content": "Full 10-tier prize table + total tickets + RTP range disclaimer"},
    {"file": "settings.png", "type": "settings", "content": "GAME SETTINGS dropdown: AMBIENT/SOUND FX toggles (both on), GAME HISTORY button (inactive)"},
    {"file": "game_history.png", "type": "settings", "content": "Same settings dropdown after clicking GAME HISTORY; no distinct screen opened, underlying Freeplay win visible behind it"},
    {"file": "ticket_bundle_min.png", "type": "info", "content": "Purchase screen, same as preview.png with 1 game bundle selected (kept for reference, not a separately labelled manifest entry)"},
    {"file": "ticket_bundle_max.png", "type": "info", "content": "Purchase screen with 50 games (save 10%) bundle selected, CREDIT already reduced to $99,999.50 from a prior ticket"},
    {"file": "base_game.png", "type": "base_game", "content": "Freshly purchased, fully unrevealed 3x3 ticket (closed grey panda medallions)"},
    {"file": "partial_scratch.png", "type": "base_game", "content": "Same ticket mid-manual-scratch, diagonal reveal stroke across 3 panels"},
    {"file": "revealed_lose.png", "type": "base_game", "content": "Same ticket fully revealed via SCRATCH! button, no 3-match, no win"},
    {"file": "autoplay.png", "type": "autoplay", "content": "Autoplay running, 48 tickets left, losing ticket shown, STOP button visible"},
    {"file": "win_screen_1.png", "type": "win_screen", "content": "Autoplay running, winning ticket on the Freeplay tier (3x FREE PLAY), TOTAL WIN $18.00 session counter, 3 tickets left"},
    {"file": "autoplay_session_end.png", "type": "autoplay", "content": "Autoplay batch exhausted (0 tickets left), credit settled at $99,995.00 confirming the +$18.00 Freeplay win was credited"},
    {"file": "win_screen_2.png", "type": "win_screen", "content": "Manually scratched ticket from a new batch, winning $1.00 tier via 3x $1.00 panels (non-linear positions), 46 tickets left"}
  ],
  "ocr_excerpts": {
    "paytable_p1.png": "Tier Prizes Available Award / 1 1 $10,000.00 / 2 10 $1,000.00 / 3 100 $100.00 / 4 400 $50.00 / 5 950 $25.00 / 6 8,250 $10.00 / 7 20,000 $5.00 / 8 55,000 $1.00 / 9 105,000 $0.50 / 10 150,000 Freeplay / Total tickets 1,000,000 / Inside the game, the top prize stated in the game name is converted to the current currency / The theoretical RTP range of this game is: 85.59% - 95.1%",
    "base_game.png_left_rail": "CREDIT $99,999.50",
    "base_game.png_right_panel": "0 TICKETS LEFT / MATCH 3 TO WIN! / SCRATCH!"
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.