Panda Fortune Rush

BGaming Playzia

Demo, RTP 96.03%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 96.03%
Volatility Medium-Low
Max win ×1750
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

41 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/panda-fortune-rush-b10/

1,000 free requests / month · sign-up required

69 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

41 demo screens
41 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Panda Fortune Rush

Everything pulled from Panda Fortune Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
41 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 41 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
engine Playzia
rtp 96.03% · single configuration
volatility Medium-Low
max_win_x ×1750
layout 7×7
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

Symbols & paytable

9 symbols
9 icons (ZIP)
SCATTER
SCATTER
Scatter

Red-and-gold lacquered treasure chest with gold lock plate and rivets. Appears on all reels; 12+ anywhere trigger 10 Free Spins; 12+ again during Free Spins retrigger 10 more. Top tier 48-49: 14.00.

MatchPayoutUnit
12x 1.00 Multiplier
15x 2.00 Multiplier
18x 3.00 Multiplier
21x 4.00 Multiplier
24x 5.00 Multiplier
27x 6.00 Multiplier
30x 7.00 Multiplier
33x 8.00 Multiplier
36x 9.00 Multiplier
39x 10.00 Multiplier
42x 11.00 Multiplier
45x 12.00 Multiplier
WILD
WILD
Wild

Glowing gold coin/medallion embossed with a large gold paw print, 'WILD' in gold block letters. Substitutes for all symbols except SCATTER; no standalone payout table.

Panda
Panda
High Pay

Round gold-ringed circular badge portrait of a smiling giant panda, black-and-white fur, black eye patches, brown/amber eyes, biting a green bamboo stalk. Highest-paying regular symbol. Top tier 48-49: 35.00.

MatchPayoutUnit
12x 2.50 Multiplier
15x 5.00 Multiplier
18x 7.50 Multiplier
21x 10.00 Multiplier
24x 12.50 Multiplier
27x 15.00 Multiplier
30x 17.50 Multiplier
33x 20.00 Multiplier
36x 22.50 Multiplier
39x 25.00 Multiplier
42x 27.50 Multiplier
45x 30.00 Multiplier
Dragon
Dragon
High Pay

Red-and-gold Chinese dragon head in profile, glowing red eye, gold horns/mane, on a dark red/black rectangular card. Top tier 48-49: 14.00.

MatchPayoutUnit
12x 1.00 Multiplier
15x 2.00 Multiplier
18x 3.00 Multiplier
21x 4.00 Multiplier
24x 5.00 Multiplier
27x 6.00 Multiplier
30x 7.00 Multiplier
33x 8.00 Multiplier
36x 9.00 Multiplier
39x 10.00 Multiplier
42x 11.00 Multiplier
45x 12.00 Multiplier
Elder
Elder
High Pay

Elderly bald man with a long white beard and mustache, orange/red robe with pale blue-green collar, gentle smile, portrait card on dark blue background. Top tier 48-49: 14.00.

MatchPayoutUnit
12x 1.00 Multiplier
15x 2.00 Multiplier
18x 3.00 Multiplier
21x 4.00 Multiplier
24x 5.00 Multiplier
27x 6.00 Multiplier
30x 7.00 Multiplier
33x 8.00 Multiplier
36x 9.00 Multiplier
39x 10.00 Multiplier
42x 11.00 Multiplier
45x 12.00 Multiplier
Fortune king
Fortune king
High Pay

Grinning dark-bearded man with a tall gold pointed crown with a red gem, red temple ornaments, red-and-gold robe, portrait card on green background. Top tier 48-49: 14.00.

MatchPayoutUnit
12x 1.00 Multiplier
15x 2.00 Multiplier
18x 3.00 Multiplier
21x 4.00 Multiplier
24x 5.00 Multiplier
27x 6.00 Multiplier
30x 7.00 Multiplier
33x 8.00 Multiplier
36x 9.00 Multiplier
39x 10.00 Multiplier
42x 11.00 Multiplier
45x 12.00 Multiplier
Club
Club
Low Pay

Stylized gem-cut club suit icon, bright sky-blue gemstone facets inside a gold frame. Top tier 48-49: 7.00.

MatchPayoutUnit
12x 0.50 Multiplier
15x 1.00 Multiplier
18x 1.50 Multiplier
21x 2.00 Multiplier
24x 2.50 Multiplier
27x 3.00 Multiplier
30x 3.50 Multiplier
33x 4.00 Multiplier
36x 4.50 Multiplier
39x 5.00 Multiplier
42x 5.50 Multiplier
45x 6.00 Multiplier
Heart
Heart
Low Pay

Stylized gem-cut heart suit icon, deep red gemstone facets inside a gold frame. Top tier 48-49: 7.00.

MatchPayoutUnit
12x 0.50 Multiplier
15x 1.00 Multiplier
18x 1.50 Multiplier
21x 2.00 Multiplier
24x 2.50 Multiplier
27x 3.00 Multiplier
30x 3.50 Multiplier
33x 4.00 Multiplier
36x 4.50 Multiplier
39x 5.00 Multiplier
42x 5.50 Multiplier
45x 6.00 Multiplier
Spade
Spade
Low Pay

Stylized gem-cut spade suit icon, purple-to-magenta gemstone facets inside a gold frame. Top tier 48-49: 7.00.

MatchPayoutUnit
12x 0.50 Multiplier
15x 1.00 Multiplier
18x 1.50 Multiplier
21x 2.00 Multiplier
24x 2.50 Multiplier
27x 3.00 Multiplier
30x 3.50 Multiplier
33x 4.00 Multiplier
36x 4.50 Multiplier
39x 5.00 Multiplier
42x 5.50 Multiplier
45x 6.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

Fixed 7x7 grid (49 cells). Game brands itself 'cluster pay' in its UI copy, but its own rule text and an observed win frame both show a pay-anywhere model: 12+ matching symbols anywhere on the grid pay, regardless of position/adjacency ('regardless of their position'). Each round 1 to 3 different symbol types (never Scatter/Wild) each receive a uniform per-type multiplier (x2/x3/x5/x10/x50) applied to every cell of that type.

Free Spins fs
Free Spins

Triggered by 12+ SCATTER (treasure chest) symbols anywhere on the grid; awards a fixed 10 Free Spins. 12+ Scatters again during the round retrigger another fixed 10 Free Spins. Each individual free spin guarantees exactly 3 of the 7 regular symbol types receive a per-type multiplier (x2/x3/x5/x10/x50), same mechanic as base game. Can be bought directly for 25x the current total bet (single price tier, no alternate options).

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Spins headline ×25.00

Colour system

extracted from frames · HEX
Export palette
#1C624C base dominant 1 base
#172A21 base dominant 2 base
#175034 base dominant 3 base
#2C905B base dominant 4 base
#5E5226 base dominant 5 base
#5E6559 base dominant 6 base
#111B18 free_spins dominant 1 free_spins
#9D651D free_spins dominant 2 free_spins
#572815 free_spins dominant 3 free_spins
#62511F free_spins dominant 4 free_spins
#111C15 bonus dominant 1 bonus
#1C492C bonus dominant 2 bonus
#452F10 bonus dominant 3 bonus
#514A21 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Scatter Bar Meter conveys state through BOTH gold-fill extent (position-based, thermometer-like) AND printed numerals on every cell (1-12) - count is readable as text, not inferred from a red/gold color split.
  • Per-type multiplier badges are shown as text ('Xn', e.g. 'X10') on a dark ribbon over the symbol art, not as a color code; ribbon hue varies slightly with the underlying card color but the 'X'+number text format stays constant and readable regardless of hue.
  • Residual risk: the three low-value card suits are differentiated primarily by hue (purple spade / sky-blue club / red heart), with shape (spade/club/heart silhouette) as the more reliable secondary cue, remaining distinguishable in greyscale.
  • The green 'natural win' highlight glow on winning cells is color-based but is reinforced by a numeric win-amount overlay and a 'Symbol Pays' text caption.
Screen Reader
  • Bottom bar keeps a stable left-to-right order across every game state (info/settings icons, Balance, Total bet, Win/Total win, Free spins counter during the feature, Autoplay, Spin) - controls do not move between states. The info booklet is a strictly linear single-column scroll (Payouts vs Rules via two distinct icon buttons), not a paged left/right-arrow booklet.
Motor Accessibility
  • Large circular Spin/Autoplay targets; autoplay offers up to unlimited spins plus five stop conditions (Advanced mode) to minimize repeated manual input; Quick Spin toggle reduces per-spin wait time (where license permits); a single-price Buy Bonus button skips the need to grind for the feature.
Hearing Accessibility
  • No audio-only information found on any captured screen; all game state (win amounts, free-spins count, Scatter count via the meter, multiplier values) is expressed as on-screen text/numerals. Sound is decorative (Music & Ambience / Sound Effects toggles in Settings, independently mutable).

Media & assets

8 files · 8 types
41 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game idle/spin/win, buy free spins dialog + purchase result, free spins gameplay (2 frames), win screen, preview/splash (x2), autoplay basic+advanced, bet range dropdown, settings, full 21-page Payouts booklet and 5-page Rules booklet scroll-captured to a confirmed settled bottom.
Volatility rating is not stated anywhere on any captured screen (no flame-icon meter or text in preview/paytable/rules) - both info-panel sections were scrolled to a confirmed bottom, so this is a genuine absence, not a missed capture.
x50 multiplier value is listed in the rule text as part of the possible set (x2/x3/x5/x10/x50) but was not observed actually applied on any captured live-gameplay grid frame; highest value visually confirmed in play is x10.
Purpose of the small top-left 'B' square button seen on every in-game screenshot was never clicked/tested in the captured session and is not explained in the rules text.

Ask AI about Panda Fortune Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Panda Fortune Rush work? Keep it simple.

Triggered by 12+ SCATTER (treasure chest) symbols anywhere on the grid; awards a fixed 10 Free Spins. 12+ Scatters again during the round retrigger another fixed 10 Free Spins. Each individual free spin guarantees exactly 3 of the 7 regular symbol types receive a per-type multiplier (x2/x3/x5/x10/x50), same mechanic as base game. Can be bought directly for 25x the current total bet (single price tier, no alternate options).

RTP 96.03%Medium-Low volatilitymax win ×1750demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Panda Fortune Rush vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/panda-fortune-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/panda-fortune-rush-b10/
{
  "game": {
    "name": "Panda Fortune Rush",
    "provider": "BGaming",
    "studio": "Playzia (sub-studio; preview.png shows a separate 'playzia' logo with the caption 'POWERED BY BGAMING' directly underneath it — Playzia is the developer, BGaming is the aggregator/brand distributing the game). No other captured screen repeats the Playzia mark; in-game screens only ever show the BGaming-style top-left 'B' icon button (see ui_bottom_bar_and_chrome.top_left_b_button).",
    "theme": "East-Asian 'fortune' bamboo-forest theme. A cartoon giant panda mascot (round-bellied, black-and-white fur, chewing a green bamboo stalk) is the hero and top-paying symbol. Supporting cast: a red-gold Chinese dragon head, a white-bearded forest elder/sage in flowing red-and-teal robes, and a grinning bearded 'fortune king' wealth-god figure in a red-and-gold robe with a pointed gold crown. Gem-cut playing-card suits (spade, club, heart) act as low-value symbols. A red-and-gold lacquered treasure chest is the Scatter, and a glowing gold paw-print coin is the Wild. Background art: a torii-style wooden gate deep in a glowing green bamboo forest with stone lantern statues, firefly-like sparkle particles, and warm lantern glow at the frame edges; the Free Spins round recolors the same forest to a darker, night-time palette.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 40 desktop screenshots (device desktop) + pytesseract OCR ground truth + zoomed pixel crops of the 7x7 grid, paytable pages, and the Scatter Bar Meter.",
    "method_notes": "All symbol payouts were read directly, page by page, from the 21-page scrollable PAYOUTS booklet (paytable_p1..p21), which was scroll-captured to a confirmed bottom (scroll_capture.py --settle 3, sections.visited=2/2 in manifest.json covering both the money-bag 'Payouts' icon and the '?' 'Rules' icon). Grid mechanics (per-type multiplier badges, Scatter Bar Meter fill) were verified by zooming actual gameplay frames (base_game_spin.png, free_spins_1.png, base_game_win.png) cell by cell, not assumed from marketing copy. Numbers are taken verbatim from on-screen text/OCR; RTP 96.03% was independently OCR-confirmed on two separate pages (paytable_p21.png and rules_p4.png). Anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Deep, saturated forest green: tall bamboo stalks fill the left and right thirds of the screen, a dark wooden torii-style gate glows faintly behind the reel frame, small warm-white/gold firefly sparkle particles drift over the foliage, and two black stone lantern statues with lit orange-yellow lamps flank the reel area lower-left/right.",
    "free_spins_background": "The same bamboo-forest composition but recolored to night: deep navy-green foliage, dimmer gate, the same gold lantern glints now more prominent against the darker backdrop.",
    "reel_frame": "Ornate lacquered wood-and-gold frame around the 7x7 grid: warm amber/orange-gold wood grain with darker brown shading, decorated with small square gold rivet/stud ornaments along every edge and at the corners (like a treasure chest lid).",
    "reel_cells": "Dark near-black semi-transparent square tiles, separated by thin gold/amber grid lines.",
    "wordmark": "'PANDA' rendered in a bold yellow-to-orange gradient with a thick red outline and drop shadow (3D relief lettering); 'FORTUNE RUSH' underneath in bright yellow-to-lime-green gradient letters with a blue outline. Same two-tone treatment on the splash screen (large, centered) and the in-game top-left banner (smaller).",
    "scatter_bar_meter_idle": "Vertical pill-shaped panel with a royal-blue outer border and thin gold inner trim; each of the 12 numbered cells (1 at the bottom to 12 at the top) has a dark maroon/red gradient fill with white-outlined white numerals, separated by thin gold divider bars, when zero Scatters have landed.",
    "scatter_bar_meter_active": "The same panel, but cells from 1 up to the count of Scatters landed that spin switch to a bright amber/gold radial-gradient fill with the numeral rendered as a gold-outlined darker numeral on the gold background (numbers stop being plain white and instead look 'embossed' in gold); cells above the landed count stay in the idle dark-red state.",
    "buy_bonus_button": "Oval button, blue gradient fill with an ornate gold rope/scroll border, bright yellow 'BUY BONUS' text.",
    "buy_free_spins_dialog": "Centered panel using the same gold rivet-and-wood frame as the reels; inner window has a dark navy-teal gradient background; title 'BUY FREE SPINS' in cyan/light-blue letters with dark outline; the red-and-gold treasure-chest Scatter icon and yellow 'SCATTER' wordmark beneath it; price shown in yellow-green digits on a dark rounded pill ('25.00 FUN'); oval blue 'BUY' button with gold border and yellow text; small white circular 'X' close button top-right.",
    "win_and_free_spins_award_screens": "Large gold rivet-framed rectangular plaque on a dimmed/darkened version of the base background; 'CONGRATULATIONS!' and 'YOU HAVE WON' in yellow-gold letters with blue outline; the numeric award (spins count or cash amount) in larger orange-gold digits; an oval blue 'CONTINUE' button with gold scrollwork border and yellow text.",
    "settings_panel": "Dark charcoal-grey, semi-transparent rounded rectangle; white heading and labels; black square checkboxes with a white checkmark when enabled; a horizontal grey volume slider track with a light-grey circular handle.",
    "autoplay_panel": "Near-black, semi-transparent rounded rectangle; white headings/labels; a grey pill toggle top-right switching between 'Basic' and 'Advanced' views; spin-count options as dark-grey square buttons with white numerals (10/25/50/100/250/500/750/1000) plus an infinity symbol '∞' for unlimited autoplay; unlabeled dark text-entry boxes next to the Advanced stop-conditions for numeric thresholds.",
    "accent_colors": "Gold/amber (frame, buttons, wordmark outlines, active meter cells), red (dragon, king robe, elder robe accents, heart suit, treasure chest), teal/blue (elder collar, wild coin card background, buy dialog window, bamboo-forest shadow tones), purple/magenta (spade suit gem), sky-blue (club suit gem), bright green (bamboo stalk held by the panda, 'FORTUNE RUSH' wordmark base color)."
  },

  "grid_and_core_mechanics": {
    "grid": "Fixed 7 columns x 7 rows of symbol cells (49 cells total), all reels the same height — not a variable-height reel set. Source: manifest reel_layout.heights = [7,7,7,7,7,7,7]; visually confirmed on every base_game/free_spins frame.",
    "declared_mechanic_label": "The game repeatedly calls itself a 'cluster pay' game, in its own words, on THREE separate screens: paytable_p21.png ('The game is a cluster pay.'), rules_p1.png / rules_p3.png ('The game is a cluster pay.'), and rules_p3.png again under the 'Spin Results' heading.",
    "declared_win_definition_verbatim": "From rules_p3.png, under 'Spin Results': \"Cluster Pays is a payout mechanic where wins are awarded for groups of matching symbols that appear anywhere on the game grid. Unlike traditional paylines, symbols do not need to follow any fixed line or pattern to create a winning combination.\" Immediately followed by: \"Payouts are made according to number of symbols in the Paytable, regardless of their position.\" The same 'regardless of their position' sentence is repeated verbatim in the General Rules block on paytable_p21.png.",
    "observed_behavior_on_a_real_win_frame": "base_game_win.png shows a genuine in-game win: the winning symbol (the purple/magenta spade) is highlighted with a bright green square glow in NON-adjacent, scattered cells across all 7 columns and multiple non-consecutive rows (e.g. row 1 columns 2/5/7, row 2 column 6, row 3 column 1, row 4 columns 2/6, row 6 columns 2/7, row 7 column 2), with two gold-outlined WILD paw-coin cells also glowing green (row 3 col 4 and row 7 col 4) as contributing substitutes. None of the highlighted cells are orthogonally touching one another. This visually confirms the rule text: the payout is a straight count of matching symbols anywhere on the 49-cell grid, not a connected/adjacent cluster.",
    "mechanic_conflict_note_for_TL": "There is a direct terminology conflict: the game brands itself 'cluster pay' in its own UI copy, but its own rule text and the observed win frame both describe/show a 'count symbols anywhere, position irrelevant' payout model, which is the behavior normally labeled 'pays anywhere' / 'scatter pays' rather than an adjacency-based cluster. This documentation reports both the game's own label and the observed behavior verbatim so the bet_mechanic classification decision can be made with full evidence; it does not resolve the classification itself.",
    "minimum_symbols_to_pay": "12 matching symbols anywhere on the grid is the minimum required for that symbol to pay (lowest paytable tier is always labeled '12-14'). This same number, 12, is also the minimum Scatter count required to trigger Free Spins — i.e. 12 is used as the universal 'anywhere on 49 cells' threshold for both a symbol payout and the bonus trigger.",
    "wild_rule_verbatim": "'WILD symbol substitutes for all symbols except SCATTER Symbol.' (paytable_p4.png / rules_p2.png). The Wild has no payout table of its own in the 21-page Payouts booklet — it only substitutes; it does not pay standalone counts.",
    "dynamic_paytable": "General Rules state: 'The game is played with a dynamic paytable.' All payout figures documented below are read at the demo's default Total bet of 1.00 FUN (manifest paytable_bet_anchor = 1.00); real-money payouts scale proportionally with the bet.",
    "cumulative_wins": "General Rules: 'Simultaneous or coinciding wins are cumulative.' — if more than one symbol type reaches 12+ occurrences in the same spin, all such wins are added together into the Total win.",
    "malfunction_clause": "General Rules / Additional information: 'Malfunction voids all pays and plays.' Also: 'All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" — \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from the player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p5.png). The same page states: 'This is the game rule version 1.0 dated December 2025.'",
    "rng_statement": "'The game is based on a certified random number generator. For more information visit our BGaming site.' (rules_p4.png)."
  },

  "multiplier_mechanic": {
    "declared_rule_verbatim": "'In each round, 1 to 3 different symbols will each receive a multiplier (x2, x3, x5, x10, x50) except Scatter and Wild.' (paytable_p1.png, rules_p2.png 'Multiplier' entry). For Free Spins specifically: 'In each Free Spins, 3 different symbols out of the 7 symbols will each receive a multiplier (x2, x3, x5, x10, x50).' (paytable_p19.png, rules_p3.png).",
    "observed_behavior": "The multiplier is assigned per SYMBOL TYPE for the whole spin, not per individual cell at random. Verified by zooming full grids: in base_game_spin.png, every single Dragon-head cell on the board (7 occurrences found) carries an 'X2' ribbon, while no other symbol type on that frame carries a multiplier badge. In free_spins_1.png, every Panda cell (6 occurrences found) carries 'X10', every King/'fortune king' cell (7 occurrences found) carries 'X2', and the one visible Heart cell carries 'X5' — i.e. up to 3 symbol types simultaneously each get their own uniform multiplier applied to EVERY cell of that type on the grid that round, matching the '1 to 3 different symbols... each receive a multiplier' wording exactly. This is fundamentally different from a per-cell random multiplier mechanic: it is impossible for two cells of the same symbol type to show two different multiplier values in the same round.",
    "multiplier_values_confirmed_visually": "x2 (dragon in base_game_spin.png; king/fortune-king in free_spins_1.png/free_spins_2.png), x3 (dragon in free_spins_2.png), x5 (heart and spade in free_spins_1.png/free_spins_2.png), x10 (panda and elder in free_spins_1.png/free_spins_2.png).",
    "multiplier_x50_uncertain": "The text on multiple screens lists 'x2, x3, x5, x10, x50' as the full set of possible multiplier values, but no captured frame happens to show an x50 badge in play. Listed here as textually confirmed but not visually observed — see unreadable_or_uncertain.",
    "badge_appearance": "A small dark rectangular ribbon overlaid across the lower portion of the symbol art, with a bold gold-outlined 'Xn' (e.g. 'X10') in white/gold lettering; ribbon color varies slightly with the underlying symbol card color (dark red on Dragon/King cards, dark blue on card-suit cells) but the text format 'X' + number is constant and readable regardless of hue — this is a non-color-coded, text-based multiplier cue."
  },

  "scatter_bar_meter": {
    "location": "A tall vertical pill/capsule panel positioned immediately to the right of the 7x7 grid, roughly centered vertically alongside it, clearly separate from both the reels and the right-edge decorative bamboo/lantern art.",
    "content": "Twelve stacked numbered cells reading, top to bottom, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1 — i.e. the highest count (12, the Free Spins trigger threshold) is at the top and 1 is at the bottom.",
    "declared_purpose_verbatim": "'Scatter Bar Meter: During base game and Free Spins, each time a Scatter symbol lands on the reels, the Scatter Bar meter shows the number of Scatters landed during that spin.' (rules_p2.png / rules_p3.png / paytable_p17.png).",
    "idle_state": "base_game.png (0 Scatters landed): all 12 cells show the dark maroon/red idle fill with plain white numerals — nothing lit.",
    "active_state_verified": "base_game_spin.png: the actual grid was zoomed and manually recounted cell by cell, finding 8 'SCATTER' treasure-chest symbols on the board (at row1/col1, row2/col3, row3/col7, row4/col2, row5/col7, row7/col2, row7/col4, row7/col5, using row1=top/col1=left). The Scatter Bar Meter on the SAME frame shows exactly cells 1 through 8 lit in the bright gold/amber active fill, with 9-12 remaining in the idle dark-red state — i.e. the number of lit cells equals the actual Scatter count on the grid, confirming the meter behaves exactly as the rule text states. NOTE: the capturer's manifest note for this frame says '7 скаттеров' (7 scatters); the independently recounted, zoom-verified figure is 8, which also matches the 8 lit meter cells — the manifest note appears to be an informal undercount and should not be relied on over this pixel-level recount.",
    "visual_encoding": "The meter conveys its state through BOTH the extent of the gold fill (position-based, reads top-to-bottom like a thermometer) AND the printed numerals on every cell — a color-blind or low-vision user can read the exact count as text, not just infer it from a red/gold color split."
  },

  "symbols": {
    "note": "There are exactly 7 regular paying symbols in the base paytable (confirmed by the rules text '3 different symbols out of the 7 symbols'), plus Scatter and Wild, which do not have/need standalone counts of their own beyond what is described above. All payout figures below are the values shown in the 21-page scrollable Payouts booklet at the demo default bet of 1.00 FUN, and are identical whichever page range they came from — every tier column (12-14, 15-17, 18-20, 21-23, 24-26, 27-29, 30-32, 33-35, 36-38, 39-41, 42-44, 45-47, 48-49) was read in full for each symbol.",
    "wild": {
      "name": "WILD",
      "appearance": "A glowing gold coin/medallion embossed with a large gold paw print (five-toed animal paw, panda-themed), with 'WILD' spelled out in bold gold block letters beneath it on the reel cell.",
      "rule": "Substitutes for all symbols except SCATTER.",
      "payouts": "No standalone payout table shown — substitution only.",
      "source": "paytable_p3.png / paytable_p4.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A red-and-gold lacquered treasure chest with a prominent gold lock plate, gold corner straps and rivets, and the word 'SCATTER' in bold gold block letters beneath it on the reel cell.",
      "rule": "Appears on all reels; 12+ anywhere trigger 10 Free Spins; 12+ again during Free Spins retrigger 10 more Free Spins.",
      "payouts": {"12-14": "1.00 FUN", "15-17": "2.00 FUN", "18-20": "3.00 FUN", "21-23": "4.00 FUN", "24-26": "5.00 FUN", "27-29": "6.00 FUN", "30-32": "7.00 FUN", "33-35": "8.00 FUN", "36-38": "9.00 FUN", "39-41": "10.00 FUN", "42-44": "11.00 FUN", "45-47": "12.00 FUN", "48-49": "14.00 FUN"},
      "source": "paytable_p1.png / paytable_p2.png"
    },
    "high_value": [
      {
        "name": "Panda (top-paying symbol)",
        "appearance": "A round, gold-ringed circular badge portrait of a smiling giant panda (black-and-white fur, black eye patches, brown/amber eyes) biting a green bamboo stalk held in both black paws; same character as the hero on the splash screen.",
        "payouts": {"12-14": "2.50 FUN", "15-17": "5.00 FUN", "18-20": "7.50 FUN", "21-23": "10.00 FUN", "24-26": "12.50 FUN", "27-29": "15.00 FUN", "30-32": "17.50 FUN", "33-35": "20.00 FUN", "36-38": "22.50 FUN", "39-41": "25.00 FUN", "42-44": "27.50 FUN", "45-47": "30.00 FUN", "48-49": "35.00 FUN"},
        "rank": "Highest-paying regular symbol; also the only symbol confirmed to receive the x10 multiplier badge on captured frames.",
        "source": "paytable_p4.png / paytable_p5.png / paytable_p6.png"
      },
      {
        "name": "Dragon",
        "appearance": "A red-and-gold Chinese dragon head in profile, glowing red eye, gold horns/mane, shown on a dark red/black rectangular card.",
        "payouts": {"12-14": "1.00 FUN", "15-17": "2.00 FUN", "18-20": "3.00 FUN", "21-23": "4.00 FUN", "24-26": "5.00 FUN", "27-29": "6.00 FUN", "30-32": "7.00 FUN", "33-35": "8.00 FUN", "36-38": "9.00 FUN", "39-41": "10.00 FUN", "42-44": "11.00 FUN", "45-47": "12.00 FUN", "48-49": "14.00 FUN"},
        "source": "paytable_p6.png / paytable_p7.png"
      },
      {
        "name": "Elder / forest sage (white-bearded old man)",
        "appearance": "An elderly bald man with a long white beard and mustache, wearing an orange/red robe with a pale blue-green collar, gentle smiling expression, portrait card with a dark blue background.",
        "payouts": {"12-14": "1.00 FUN", "15-17": "2.00 FUN", "18-20": "3.00 FUN", "21-23": "4.00 FUN", "24-26": "5.00 FUN", "27-29": "6.00 FUN", "30-32": "7.00 FUN", "33-35": "8.00 FUN", "36-38": "9.00 FUN", "39-41": "10.00 FUN", "42-44": "11.00 FUN", "45-47": "12.00 FUN", "48-49": "14.00 FUN"},
        "source": "paytable_p8.png / paytable_p9.png"
      },
      {
        "name": "Fortune king (grinning bearded man with gold crown)",
        "appearance": "A grinning, dark-bearded man wearing a tall gold pointed crown with a red gem, red pointed ear-like ornaments at the temples, and a red-and-gold robe; portrait card on a green background. Likely intended as a Chinese wealth-god/fortune-king figure rather than a literal European king.",
        "payouts": {"12-14": "1.00 FUN", "15-17": "2.00 FUN", "18-20": "3.00 FUN", "21-23": "4.00 FUN", "24-26": "5.00 FUN", "27-29": "6.00 FUN", "30-32": "7.00 FUN", "33-35": "8.00 FUN", "36-38": "9.00 FUN", "39-41": "10.00 FUN", "42-44": "11.00 FUN", "45-47": "12.00 FUN", "48-49": "14.00 FUN"},
        "source": "paytable_p9.png / paytable_p10.png"
      }
    ],
    "low_value_card_suits": [
      {
        "name": "Club (blue)",
        "appearance": "A stylized gem-cut club suit icon, bright sky-blue gemstone facets inside a gold frame.",
        "payouts": {"12-14": "0.50 FUN", "15-17": "1.00 FUN", "18-20": "1.50 FUN", "21-23": "2.00 FUN", "24-26": "2.50 FUN", "27-29": "3.00 FUN", "30-32": "3.50 FUN", "33-35": "4.00 FUN", "36-38": "4.50 FUN", "39-41": "5.00 FUN", "42-44": "5.50 FUN", "45-47": "6.00 FUN", "48-49": "7.00 FUN"},
        "source": "paytable_p11.png / paytable_p12.png"
      },
      {
        "name": "Heart (red)",
        "appearance": "A stylized gem-cut heart suit icon, deep red gemstone facets inside a gold frame.",
        "payouts": {"12-14": "0.50 FUN", "15-17": "1.00 FUN", "18-20": "1.50 FUN", "21-23": "2.00 FUN", "24-26": "2.50 FUN", "27-29": "3.00 FUN", "30-32": "3.50 FUN", "33-35": "4.00 FUN", "36-38": "4.50 FUN", "39-41": "5.00 FUN", "42-44": "5.50 FUN", "45-47": "6.00 FUN", "48-49": "7.00 FUN"},
        "source": "paytable_p13.png / paytable_p14.png"
      },
      {
        "name": "Spade (purple/magenta)",
        "appearance": "A stylized gem-cut spade suit icon, purple-to-magenta gemstone facets inside a gold frame.",
        "payouts": {"12-14": "0.50 FUN", "15-17": "1.00 FUN", "18-20": "1.50 FUN", "21-23": "2.00 FUN", "24-26": "2.50 FUN", "27-29": "3.00 FUN", "30-32": "3.50 FUN", "33-35": "4.00 FUN", "36-38": "4.50 FUN", "39-41": "5.00 FUN", "42-44": "5.50 FUN", "45-47": "6.00 FUN", "48-49": "7.00 FUN"},
        "source": "paytable_p15.png / paytable_p16.png"
      }
    ],
    "no_diamond_suit": "Only three card suits (club, heart, spade) exist in this game — no diamond suit symbol appears anywhere in the 21-page Payouts booklet nor on any of the four captured live gameplay grids. This is consistent with the rules text stating there are exactly '7 symbols' total (Panda + Dragon + Elder + Fortune king + Club + Heart + Spade = 7), which leaves no room for a fourth suit."
  },

  "technical_summary": {
    "rtp_percent": 96.03,
    "rtp_source": "Printed twice, independently OCR-confirmed both times: paytable_p21.png General Rules ('The overall game theoretical RTP is 96.03%.') and rules_p4.png Return to Player section ('The theoretical RTP is 96.03%.').",
    "volatility": "Not stated anywhere on any captured screen (no volatility label, flame-icon meter, or text found on preview, paytable, or rules pages). Left as an honest omission — not inferred.",
    "bet_min": "0.20 FUN",
    "bet_max": "260.00 FUN",
    "bet_source": "info_bet_range.png — full Total bet dropdown list read top to bottom: 260.00, 120.00, 100.00, 80.00, 50.00, 40.00, 20.00, 10.00, 8.00, 5.00, 4.00, 2.00, 1.00, 0.20 (14 discrete steps; manifest confirms scrolling further did not reveal additional values, i.e. 260.00 is the genuine top of the list).",
    "demo_default_bet": "1.00 FUN",
    "demo_currency": "FUN (demo/play-money currency; illustrative screenshots baked into the info booklet, e.g. paytable_p18.png-p20.png, show 'EUR' because those are the game engine's own static example screenshots, not this play session).",
    "demo_starting_balance": "100,000.00 FUN",
    "grid": "Fixed 7 columns x 7 rows (49 cells); reel_layout.mechanic recorded as 'cluster' in the manifest per the game's own label — see mechanic_conflict_note_for_TL above for the position-independent behavior actually observed.",
    "max_win": "Up to 1750x bet.",
    "max_win_source": "preview_2.png ('BIGGER CLUSTERS. BIGGER WINS. MAX WIN UP TO 1750X'), rules_p1.png ('The maximum win is 1750x your bet.'), rules_p3.png ('The maximum winning amount in the game is 1750x your bet.') — three independent confirmations.",
    "bonus_buy": {
      "available": true,
      "price": "25.00 FUN at a 1.00 FUN total bet, i.e. exactly 25x the current total bet.",
      "price_rule_verbatim": "'The FREE SPINS round can be instantly triggered from the base game by buying it for 25x the current total bet.' (paytable_p19.png / paytable_p20.png / rules_p3.png).",
      "tiers": "Only a single price tier / single option observed — no alternate 'cheap vs guaranteed bigger win' bonus-buy variants like some other titles.",
      "source": "bonus_buy_dialog.png"
    },
    "autoplay": "Basic mode: spin-count presets 10/25/50/100/250/500/750/1000/unlimited (infinity symbol) plus an 'Enable Quick Spin' checkbox. Advanced mode adds four stop conditions with numeric-entry fields: 'On any win', 'If bonus game is won', 'If single win exceeds', 'If cash balance increases by', 'If cash balance decreases by'; each has its own checkbox and (except the first two) a value field.",
    "quick_spin": "A single 'Quick Spin' checkbox exists both in the in-game Settings panel and inside the Autospin settings panel; text notes 'Depending on the license requirements, the feature may not be available.'"
  },

  "features": {
    "free_spins": {
      "trigger": "12 or more Scatter (treasure chest) symbols landing anywhere on the 7x7 grid in a single spin.",
      "spins_awarded": "A fixed 10 Free Spins (no variable-award wheel or ladder — simplest possible award, always exactly 10).",
      "retrigger": "12+ Scatters again during the Free Spins round adds another fixed 10 Free Spins ('Additionally, if 12 or more Scatter symbols appear again during the Free Spins round, it will retrigger 10 more Free Spins.').",
      "bet_value_during_feature": "'Free Spins are played with the same bet value as the triggering spin.' (paytable_p19.png).",
      "multiplier_in_feature": "Each individual Free Spin re-rolls which 3 of the 7 regular symbols (never Scatter/Wild) receive a per-type multiplier of x2/x3/x5/x10/x50, applied uniformly to every cell of that symbol type — same underlying mechanic as the base game (see multiplier_mechanic above), just guaranteed 3 symbol types instead of 'up to 3'.",
      "visual_change": "Reel background switches from the bright daytime bamboo-forest scene to a darker, night-time palette of the same scene; a 'GOOD LUCK!' banner briefly appears centered above the bottom UI bar at the start of a spin (seen in free_spins_2.png); the bottom bar gains a 'Free spins: N/10' counter between 'Total win' and the autoplay/spin icons.",
      "trigger_screen": "free_spins_trigger.png — gold-framed plaque: 'CONGRATULATIONS! YOU HAVE WON 10 FREE SPINS', oval blue 'CONTINUE' button.",
      "purchase_route": "Same 10-spin award can be bought directly from the base game for 25x total bet via the BUY BONUS button — skips the need to land 12+ Scatters naturally.",
      "end_of_round_screen": "win_screen.png — same gold-framed plaque style: 'CONGRATULATIONS! YOU HAVE WON 3.00 FUN', bottom bar confirms 'Free spins: 0/10', 'Total win: 3.00 FUN'. (In the captured/purchased round the total Free Spins payout, 3.00 FUN, was less than the 25.00 FUN buy price — an ordinary, non-jackpot outcome, documented as observed, not as a general statement about expected value.)",
      "source": "paytable_p1.png, paytable_p18.png-p20.png, rules_p2.png-p3.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "content": "First loading screen shown immediately on demo load (wait_ms=0). Centered wordmark 'PANDA FORTUNE RUSH' (see color_palette.wordmark) over a blurred/dimmed bamboo-forest-and-torii-gate background. Below it, the developer logo: a blue abstract swirl/leaf icon followed by the word 'playzia' in white lowercase letters. Below that, a horizontal loading progress bar (blue fill on a dark maroon track, roughly 45% filled in the captured frame). At the very bottom, small grey 'POWERED BY' text above the BGaming logo rendered as individual boxed letters 'B G A M I N G', the 'B' box highlighted yellow.",
      "color_blind_notes": "All key identity elements (game name, studio, 'POWERED BY BGAMING') are rendered as large legible text, not color-coded."
    },
    "preview_2": {
      "type": "preview",
      "file": "preview_2.png",
      "content": "Second splash screen (reached via a CONTINUE click). Left side: a preview of the 7x7 grid entirely filled with placeholder panda icons each labeled 'X50' (a static promo mock-up, not a real spin outcome), with the Scatter Bar Meter (numbers 1-12) shown to its right in the same style as in-game, and three small circular page-indicator dots below the grid (2 dark/unfilled, 1 filled yellow — showing this is one of several splash panels). Caption text beneath the grid: 'BIGGER CLUSTERS. BIGGER WINS. MAX WIN UP TO 1750X.' Right side: the panda hero mascot bust (see logo_refs), the 'PANDA FORTUNE RUSH' wordmark again, an oval blue-and-gold 'CONTINUE' button, and a small square checkbox with the label \"DON'T SHOW NEXT TIME\". Top-left corner: a small dark square button with a white 'B' letter; top-right: a speaker/mute icon and a real-time clock readout ('10:23' in the captured frame).",
      "color_blind_notes": "Max-win and feature-name text is large, high-contrast white/yellow on dark — legible without color discrimination; the 'X50' placeholder labels are printed digits, not color-only cues."
    },
    "base_game": {
      "type": "base_game",
      "file": "base_game.png",
      "overall_layout": "7x7 symbol grid inside the ornate gold rivet frame, centered-right of the play area, with the Scatter Bar Meter immediately to its right and the bamboo-forest scene with lantern statues framing both sides.",
      "top_left_banner": "In-game wordmark 'PANDA FORTUNE RUSH' in the same two-tone gold/red + yellow/blue treatment as the splash screen, smaller scale, top-left corner of the play area.",
      "vertical_side_label": "The text 'PANDA FORTUNE RUSH' also appears printed sideways (rotated 90 degrees) along the right edge of the screen, next to a lantern illustration.",
      "buy_bonus_button": "Oval 'BUY BONUS' button, lower-left of the grid (see color_palette.buy_bonus_button).",
      "bottom_bar": {
        "left": "Small circular 'i' (information) button and gear/settings icon, then 'Balance' label with the amount ('100,000.00 FUN' in the captured frame) in white.",
        "center": "'Total bet' label with up/down triangle stepper arrows and the current bet value beneath ('1.00 FUN').",
        "right_of_center": "'Total win:' label (empty/blank when no win is pending).",
        "far_right": "Two circular icon buttons: one showing a circular arrow around the letter 'A' (Autoplay settings), and one showing a plain circular double-arrow (Spin)."
      },
      "top_right": "Speaker/mute icon and a real-time clock readout.",
      "top_left_b_button": "A small dark square button showing a white 'B' letter in the extreme top-left corner of the screen, present on every in-game screenshot; its function was not tested/labeled in any captured frame and is not explained in the rules text.",
      "color_blind_notes": "Bottom-bar controls are icon+text based (speaker glyph, gear glyph, 'i' glyph, explicit word labels 'Balance'/'Total bet'/'Total win'), not reliant on color alone."
    },
    "base_game_spin": {
      "type": "base_game",
      "file": "base_game_spin.png",
      "content": "A completed ordinary spin result (no feature triggered). 8 Scatter (treasure chest) symbols landed scattered non-adjacently across the grid (recount — see scatter_bar_meter.active_state_verified), which is below the 12-symbol threshold, so no Free Spins were awarded. Every Dragon-head cell on this frame (7 of them) carries an 'X2' multiplier ribbon; no other symbol type on this frame carries a multiplier badge. Balance decremented by the 1.00 FUN stake to 99,977.00 FUN across the sequence of spins leading to this frame."
    },
    "base_game_win": {
      "type": "base_game",
      "file": "base_game_win.png",
      "content": "A genuine natural win in the base game. The Spade suit symbol pays out; multiple non-adjacent Spade cells across all 7 columns (and 2 Wild paw-coin cells acting as substitutes) are outlined with a bright green glowing square border. A large orange/gold '0.50' amount is overlaid in the center of the grid, and the status line beneath the frame reads 'Symbol Pays 0.50 FUN'. Bottom bar shows 'Total win: 1.50 FUN'. This frame is the primary visual evidence for the pay-anywhere/'regardless of position' behavior documented in mechanic_conflict_note_for_TL."
    },
    "paytable": {
      "type": "paytable",
      "pages": "21 pages total, reached via the round 'i' Information button then the money-bag 'Payouts' section icon (bottom-left column of two icons visible on every info-panel screenshot: money-bag = Payouts, question mark = Rules). Scroll-captured to a confirmed, settled bottom (scroll_capture.py --settle 3; manifest sections.total=2, sections.visited=2).",
      "structure": "p1: 'PAYOUTS' header, 'BASE GAME' sub-header, the base-game Scatter/Wild-on-all-reels bullet and the '1 to 3 different symbols... multiplier' bullet, then the Scatter symbol art begins. p2: full Scatter payout table. p3: Wild symbol art + substitution rule, Payouts sub-header, start of Panda art. p4-p5: Panda payout table. p6-p7: Dragon art + table. p8-p9: Elder art + table. p9-p10: Fortune-king art + table. p11-p12: Club art + table. p13-p14: Heart art + table. p15-p16: Spade art + table. p17: 'SCATTER BAR METER' header with an illustrative annotated screenshot and its rule text. p18: same rule text repeated as body copy, then 'FREE SPINS' header with an illustrative screenshot. p19: Free Spins rule bullets. p20: 'BUY BONUS' header, illustrative screenshot, rule text, start of 'GENERAL RULES'. p21: full General Rules bullet list including the RTP figure (bottom of the Payouts section, confirmed as the true end of this section by settle=3).",
      "navigation_chrome": "A small round white 'X' close button top-right of every info page; the bottom app bar (Balance/Total bet/Total win/autoplay/spin icons) remains visible, dimmed, behind every info page.",
      "color_blind_notes": "All payout figures are printed as plain white/blue text tables (blue = count range column, white = FUN amount column) — legible without color discrimination; the distinguishing information (the range numbers) is text, not color."
    },
    "rules": {
      "type": "rules",
      "pages": "5 pages, reached via the '?' icon in the same info panel (second of the two section icons). Scroll-captured to a confirmed, settled bottom.",
      "structure": "p1: 'About the game' (theme summary, verbatim quoted in game.theme/mechanic notes), 'How to play', 'Max Win' (1750x), start of 'Autoplay'. p2: rest of Autoplay (Basic/Advanced stop conditions), 'Features' header with Wild/Scatter/Scatter Bar Meter/Multiplier entries. p3: Free Spins entry, Buy Bonus entry, 'Spin Results' header with the verbatim Cluster-Pays definition, start of 'Settings'. p4: rest of Settings (Quick spin, volume, music, sound-effects toggles), 'Return to Player (RTP)' = 96.03%, 'RNG' statement, start of 'Additional information'. p5: rest of Additional information (malfunction/24h auto-terminate/Collect clause, 'game rule version 1.0 dated December 2025')."
    },
    "settings": {
      "type": "settings",
      "file": "settings.png",
      "title": "'Settings' panel, centered dark overlay over the dimmed reels.",
      "content": "A single 'Quick Spin' checkbox (checked in the captured frame — the capturer notes it was deliberately turned OFF for feature-hunting elsewhere, so state varies by session), an 'AUDIO' sub-header, a horizontal 'Volume' slider (near-max in the captured frame), then three more checkboxes: 'Music & Ambience', 'Sound Effects', and 'Show Start Page' (all checked in the captured frame). Small white 'X' close button top-right.",
      "color_blind_notes": "Checkbox state is shown by a white check-mark glyph inside a filled/unfilled box, not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "file": "autoplay.png",
      "title": "'Autospin settings' panel, opened over the dimmed reels, with a 'Basic'/'Advanced' toggle pill in the top-right of the panel (Basic view shown here).",
      "content": "'Enable Quick Spin' checkbox, 'Number of Spins' header, then a 3x3 grid of spin-count buttons (10/25/50/100/250/500/750/1000/infinity-symbol).",
      "color_blind_notes": "Options are plain white numerals/text on dark squares."
    },
    "autoplay_2": {
      "type": "autoplay",
      "file": "autoplay_2.png",
      "title": "Same panel, 'Advanced' view selected via the top-right toggle.",
      "content": "Five labeled stop-condition rows, each with its own checkbox: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent numeric-entry field), 'If cash balance increases by' (numeric-entry field), 'If cash balance decreases by' (numeric-entry field); below that, the same 'Enable Quick Spin' checkbox and 'Number of Spins' button grid as the Basic view.",
      "color_blind_notes": "Same as autoplay — text/checkbox based, not color reliant."
    },
    "info_bet_range": {
      "type": "info",
      "file": "info_bet_range.png",
      "content": "The Total-bet value opened as a scrollable dropdown list over the dimmed reels, listing every selectable bet value from 260.00 (top) down to 0.20 (bottom) in a single grey semi-transparent column; the currently selected value (1.00) is shown in a slightly lighter-grey highlighted row near the bottom of the list.",
      "color_blind_notes": "Selected value is distinguished by a lighter shade AND by list position; values themselves are plain white numerals."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "file": "bonus_buy_dialog.png",
      "content": "See color_palette.buy_free_spins_dialog. Single price option: 25.00 FUN. Blue oval 'BUY' button at the bottom confirms the purchase.",
      "color_blind_notes": "Price and action are both plain text; the 'BUY' button is distinguished by position/shape/label, not color alone."
    },
    "free_spins_trigger": {
      "type": "bonus",
      "file": "free_spins_trigger.png",
      "content": "See features.free_spins.trigger_screen. Balance line at the bottom already shows the 25.00 FUN purchase deducted (100,000.00 -> 99,975.00 FUN)."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "files": "free_spins_1.png (Free spins 9/10), free_spins_2.png (Free spins 3/10)",
      "content": "See features.free_spins.visual_change and multiplier_mechanic.observed_behavior for detailed per-frame analysis. Bottom bar during the feature reads, left to right: Balance, Total bet (unchanged, greyed stepper arrows), 'Win:' (this spin's win), 'Total win:' (cumulative for the round), 'Free spins: N/10' counter, then the Autoplay/Spin icons (still visible though the round auto-advances)."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "See features.free_spins.end_of_round_screen."
    }
  },

  "ui_bottom_bar_and_chrome": {
    "consistent_elements": "Across every in-game screenshot (base_game, free_spins, bonus dialogs), the bottom bar keeps the same left-to-right order: info(i)/settings(gear) icon pair -> Balance -> Total bet (+ up/down steppers) -> Win/Total win -> (Free spins counter, only during the feature) -> Autoplay('A') icon -> Spin icon. This positional consistency is a useful screen-reader/motor-accessibility anchor: controls do not move between game states.",
    "top_left_b_button": "See screens.base_game.top_left_b_button — present everywhere, purpose undetermined from captured frames.",
    "top_right_chrome": "Speaker/mute glyph toggle and a real-time clock readout are present in the same top-right position on every screenshot."
  },

  "accessibility_observations": {
    "screen_reader": "Stable, position-anchored bottom bar (see ui_bottom_bar_and_chrome); the info booklet is a strictly linear, single-column scroll (Payouts vs Rules selected by two distinct icon buttons) rather than a paged left/right-arrow booklet, which is straightforward to narrate section by section.",
    "motor": "Large circular Spin/Autoplay targets; autoplay offers up to 'unlimited' spins plus five different stop conditions (Advanced mode) to minimize repeated manual input; Quick Spin toggle (where license permits) reduces per-spin wait time; a single-price Buy Bonus button skips the need to grind for the feature.",
    "color_blind": "Most game-state information is conveyed through explicit printed numerals/text rather than color alone: the Scatter Bar Meter prints the numeral on every cell regardless of lit/unlit state; multiplier badges print 'Xn' as text; the Free Spins counter, Win and Total win amounts are plain numeric text; checkboxes use a check-mark glyph, not color, to show on/off. Residual risk: the three low-value card suits are differentiated primarily by hue (purple spade / sky-blue club / red heart) with shape as the more reliable secondary cue (spade vs club vs heart silhouettes remain distinguishable in greyscale); the green 'natural win' highlight glow on base_game_win.png is color-based but is reinforced by the numeric win amount overlay and the 'Symbol Pays' text caption.",
    "deaf_hard_of_hearing": "No audio-only information was found on any captured screen; all game state (win amounts, free-spins count, Scatter count via the meter, multiplier values) is expressed as on-screen text/numerals. Sound is decorative (Music & Ambience / Sound Effects toggles in Settings, both independently mutable)."
  },

  "anomalies_and_provenance_notes": [
    "Studio attribution: 'Playzia' only appears once, on the very first loading frame (preview.png), directly above 'POWERED BY BGAMING'. No other captured screen carries the Playzia mark, so this documentation records Playzia as the developer/studio strictly on the strength of that single frame.",
    "Currency mismatch on illustrative screenshots: paytable pages 18-20 embed static example screenshots of the Scatter Bar Meter / Free Spins / Buy Bonus features that show 'EUR' currency and different balances (e.g. '12,094.71 EUR', '999.00 EUR') — these are the game engine's own canned illustration images baked into the rules booklet, not artifacts of this FUN-currency demo session, which was confirmed to run entirely in FUN throughout (100,000.00 FUN starting balance, 1.00 FUN default bet).",
    "The manifest's informal note on base_game_spin.png ('7 скаттеров') undercounts the actual, zoom-verified Scatter total of 8 on that frame; the Scatter Bar Meter reading (8 lit cells) independently corroborates 8, not 7 — see scatter_bar_meter.active_state_verified.",
    "'Game rule version 1.0 dated December 2025' appears on rules_p5.png; this is a version/date string printed inside the rules text itself, not necessarily the game's public release date, and is reported here only as a literal on-screen fact, not interpreted further."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not present on any captured screen (no flame-icon meter or volatility text found anywhere in preview/paytable/rules) — treated as a genuine absence, not a missed capture, since both info-panel sections were scrolled to a confirmed bottom.",
    "The x50 multiplier value is stated in the rules/paytable text as part of the possible set (x2, x3, x5, x10, x50) but was not observed actually applied to any symbol on any of the captured live-gameplay grid frames (base_game_spin.png, base_game_win.png, free_spins_1.png, free_spins_2.png) — the highest multiplier actually visually confirmed on a live frame is x10.",
    "Exact count of highlighted (winning) cells on base_game_win.png: a manual zoomed recount found roughly 10 glowing Spade cells plus 2 glowing Wild cells, but the large '0.50' win-amount overlay obscures at least one central cell, so the precise total count could not be pinned down with certainty; the qualitative fact that matters for the mechanic (non-adjacent cells across multiple columns/rows) is fully legible and not in doubt.",
    "Purpose of the small top-left 'B' square button seen on every in-game screenshot was never clicked/tested in the captured session and is not explained in the rules text.",
    "Whether the free-spins per-spin multiplier selection is fully random each spin, or influenced by prior spins/streaks, is not stated in the rules text beyond '3 different symbols out of the 7 symbols will each receive a multiplier' — no further mechanic detail (e.g. weighting) is given anywhere in the captured material."
  ]
}

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