Pamper Me

Demo, RTP 95.98%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 23 Sep 2026
RTP 95.98%
Volatility —
Max win —
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/pamper-me-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Sep 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Pamper Me

Everything pulled from Pamper Me into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 95.98% · single configuration
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild
Wild
Wild

Stylish woman portrait: upswept auburn hair, green eyes, pink blush/lipstick, pearl choker, fur-trimmed collar; gold-bordered blue-striped tile. Substitutes for all except the Scatter poodle; doubles the prize of any combination it substitutes into.

MatchPayoutUnit
1x 0.08 Multiplier
2x 0.40 Multiplier
3x 12.00 Multiplier
4x 120.00 Multiplier
5x 500.00 Multiplier
Scatter (poodle)
Scatter (poodle)
Scatter

Groomed apricot/cream poodle with a purple collar and gold bell charm; gold-bordered blue-striped tile. Pays anywhere, added to line wins, multiplied by total bet. 3+ anywhere trigger 12 Free Games, retriggerable.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 10.00 Multiplier
5x 250.00 Multiplier
Box of chocolates
Box of chocolates
High Pay

Open gold gift box with pink ribbon bows at the corners, filled with assorted chocolates, truffles and a cupcake-like sweet. Highest-paying regular symbol; wins are multiplied by bet per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Diamond ring
Diamond ring
High Pay

Gold ring with a raised crown-shaped setting holding three pale-blue gem stones, on a pink cushioned tile.

MatchPayoutUnit
2x 0.08 Multiplier
3x 4.00 Multiplier
4x 8.00 Multiplier
5x 40.00 Multiplier
Perfume bottle
Perfume bottle
High Pay

Round amethyst/purple glass perfume bottle with a gold atomizer pump and a red tassel cord.

MatchPayoutUnit
2x 0.08 Multiplier
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
High-heel mule shoe
High-heel mule shoe
High Pay

Peach/tan open-toe high-heeled mule with a blue polka-dot strap and a large pink/purple pom-pom.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Hairbrush
Hairbrush
Low Pay

Oval wooden-bristle hairbrush with a blue polka-dot handle band and gold trim. No printed 2-of-a-kind tier; lowest tier is 3 symbols.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Shopping bags
Shopping bags
Low Pay

Pair of gift/shopping bags, one green with a swirl pattern and one pink, shown side by side with looped handles. No printed 2-of-a-kind tier.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Lipstick
Lipstick
Low Pay

Open lipstick tube, bright pink/magenta bullet in a gold-and-purple striped case. No printed 2-of-a-kind tier.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
Bouquet of roses
Bouquet of roses
Low Pay

Bouquet of pink roses wrapped in blue paper with a ribbon bow. No printed 2-of-a-kind tier.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
Drop earrings
Drop earrings
Low Pay

Pair of gold hook earrings with round white-diamond studs and a hanging teardrop-cut gem, on a pink cushioned tile. No printed 2-of-a-kind tier.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
Love letter
Love letter
Low Pay

White envelope with a lipstick-kiss mark on the flap, beside a folded handwritten 'XOXO' letter. No printed 2-of-a-kind tier; lowest-paying regular symbol, tied with Drop earrings.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Other base_game
Base Game

Default 5x3 grid, 25 fixed paylines. Wild substitutes for all symbols except the Scatter poodle and doubles any combination it takes part in.

Free Spins free_games
Free Games

Triggered by 3+ Scatter poodle symbols appearing anywhere; awards 12 free spins played at the triggering bet and lines. All prizes are tripled (x3) during the feature. Retriggerable; a retrigger was observed during capture with the Free Spins Remaining counter jumping from 12 to 18.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#E1E5D4 base dominant 1 base
#F8DEA1 base dominant 2 base
#6C0E4A base dominant 3 base
#94105F base dominant 4 base
#E4AE9E base dominant 5 base
#A6A3A7 base dominant 6 base
#F59F1A free_spins dominant 1 free_spins
#EDA060 free_spins dominant 2 free_spins
#94105F free_spins dominant 3 free_spins
#6D0E49 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Toggle switches (Sound Ambient/Effects, Quick Spin) show state by knob position as well as color. The selected Auto Play spin-count preset uses a fill/contrast change, not color alone. Feature entry is signalled by a full background shift (pink theatre stage to sunlit garden) plus explicit 'Free Spins Remaining' text, not color alone.
Screen Reader
  • Canvas-rendered game with no native DOM/ARIA structure; a screen reader cannot access game state directly. Control layout is stable across screens (info button and Bet field far-left, Bet Level/Bet Max/Spin/Auto Play/Coin centered, Balance far-right), and both the paytable booklet and the Help screen are single continuous documents, simplifying a manual linear read-order.
Motor Accessibility
  • Large circular touch targets for Spin, Bet Max, Auto Play and the info button. Space bar can both start and stop a spin. Auto Play offers preset spin counts (10-500) plus stop-if-feature-triggered, stop-if-balance-decreases-by and stop-if-single-win-exceeds conditions, reducing the number of manual actions needed.
Hearing Accessibility
  • All feature state (jackpot totals, free spins remaining, win amounts, retriggers, feature triggers) is conveyed through on-screen text and numerals; sound (Ambient/Effects) is optional and independently toggleable in the settings menu.
Low Vision
  • Win and feature banners ('FEATURE TRIGGERED', 'BIG WIN', 'YOU HAVE WON') use large bold gold-on-red 3D lettering with a bright white/yellow sunburst glow behind them, giving strong contrast against the base game's curtain and garden backgrounds.

Media & assets

9 files · 9 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Maximum win / max multiplier is not printed anywhere in the captured build (11-page Help, 7-page paytable booklet). The provider's public page claims x751; recorded only as an unverified provider-page claim, not as a measured build fact.
Volatility is not printed anywhere in the captured build. The provider's public page claims VERY LOW, a value with no equivalent in the rig's volatility enum; not asserted as a build fact.
The provider's public catalog page describes the trigger as '3 or more of either Scatters anywhere', implying two scatter symbols (defect P-H23). All 7 paytable pages and 11 Help pages define exactly ONE scatter symbol (the poodle). Documented per the in-game evidence; the page wording is treated as a provider-page defect, not a second symbol.
The end-of-round total for the third free-games round was not captured: the session was interrupted by a platform 'User session expired' dialog at Free Spins Remaining = 18. Treated as a property of the test stand, not of the game; the retrigger itself (12 to 18 remaining) was captured cleanly beforehand.
MINOR and GRAND progressive jackpots are structurally unreachable in this demo: the Help screen states explicitly that 'Jackpots cannot be won during Fun Play or Bonus Play.'
Release date is not available from the captured build (only deployment/build-version stamps, explicitly not a release date); no first-tier source was found.
The Help screen's jackpot economics do not reconcile: it states both a 0.250% bet contribution AND a 0.50% RTP for each of the MINOR/GRAND tiers individually, exactly double. Both figures are recorded verbatim; the true value could not be determined from the build.

Ask AI about Pamper Me

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Pamper Me work? Keep it simple.

Triggered by 3+ Scatter poodle symbols appearing anywhere; awards 12 free spins played at the triggering bet and lines. All prizes are tripled (x3) during the feature. Retriggerable; a retrigger was observed during capture with the Free Spins Remaining counter jumping from 12 to 18.

RTP 95.98%demo ✓

From the verified capture of 23 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Pamper Me vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/pamper-me-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/pamper-me-b29/
{
  "game": {
    "name": "Pamper Me",
    "in_game_wordmark": "Pamper Me!",
    "name_note": "The catalog/record name is 'Pamper Me'; the in-game wordmark (splash screen and top-left banner on every game screen) is printed as 'Pamper Me!' with a trailing exclamation mark, rendered in a bold gold cursive/fantasy font with an orange-red outline glow. Both refer to the same title; the exclamation mark is decorative styling, not a separate title.",
    "provider": "Habanero",
    "theme": "A glamorous beauty-and-pampering/spa theme centered on a stage-show 'vanity' aesthetic: cosmetics, jewelry, perfume, shopping and a pampered poodle mascot. Base game is framed as a theatre stage behind deep-pink velvet curtains with gold rope tassels and a chandelier/spotlight ceiling; the Free Games feature moves the action to a sunlit mansion garden (ivy-covered brick walls, arched windows, rose bushes) as if the 'pampering' has moved outdoors.",
    "art_style": "Bright, flat-shaded 2D vector cartoon illustration typical of a classic reel-slot skin: thick clean black/dark outlines around every object, glossy cel-shaded highlights on jewelry, glass and lipstick cases, and simple soft drop shadows (no realistic lighting or 3D rendering). The base game uses a warm theatrical palette (deep pink/magenta curtains, gold trim) under bright stage light; the free-spins background switches to a softer, sunnier daylight palette (cream brick, green ivy, orange/pink roses). Character portraits (the Wild woman and the Scatter poodle) are painted in a soft airbrushed cartoon-pin-up style with large expressive eyes. Overall mood is cheerful, feminine and casual-mobile-slot in tone, viewed front-on/top-down with no camera perspective or depth.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 29 captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops of the paytable booklet and Help screen.",
    "method_notes": "Numbers taken verbatim from the in-game 'Help' screen (11 pages, plain-text HTML overlay) and the 'i' paytable booklet (7 pages). Every payout tier was read directly from zoomed paytable crops, not inferred. Cross-checked against the manifest's evidence frames (payout_basis, bet_limits_verified, feature_coverage). Anything not legible or not present in the captured build is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Deep magenta/burgundy velvet stage curtains with gold-tasseled rope pulls along both edges; a soft pink stage-light glow and a hint of a crystal chandelier/spotlight rig visible at the very top of the frame.",
    "frame_and_reel_area": "The 5x3 reel grid sits inside a powder-blue and gold ornate frame; individual reel cells are pale cream/ivory with a faint blue damask pattern, separated by thin gold borders; each symbol sits on a peach or pink cushioned tile background.",
    "free_spins_background": "Warm sunlit garden/mansion scene: cream and tan brick wall with green ivy climbing up, arched blue-framed windows, and orange/pink rose bushes along the bottom edges of the screen; reel cells switch to a cooler pale-blue tone (versus cream in the base game).",
    "ui_bottom_bar": "Light grey/silver gradient bar. BET and BALANCE fields are dark charcoal boxes with white/gold text; BET LEVEL and COIN adjusters use round gold/bronze '-' and '+' buttons; the SPIN button is a large green circle with a white triangular play icon (turns into a double-chevron 'skip' icon during an active spin, shown pale olive-green).",
    "jackpot_ticker": "A gold-framed plaque with a black display window and orange/amber digits; label text ('MINOR JACKPOT' or 'GRAND JACKPOT') is printed in red-outlined gold lettering above the digits.",
    "feature_badge": "Top-right corner shows a small square portrait (either the cream poodle or the auburn-haired woman) next to red block-capital text reading 'N Triggers Feature' / 'N Retriggers Feature' or 'Doubles The Prize', depending on which symbol's promo the game is currently cycling through.",
    "decorative_side_rails": "Both the left and right edges of the reel frame carry a vertical column of small rounded rectangular tiles, each a different flat color (red, yellow-green, orange, teal, magenta, cyan, blue, pale yellow, grey, green, pink) with a bold dark number printed on it (values observed: left column 4, 8, 2, 13, 11, 6, 1, 7, 10, 12, 3, 9, 5; right column 15, 16, 21, 23, 18, 24, 1, 25, 19, 22, 20, 17, 14). These read like a decorative roulette/bingo-chip number strip; they do not correspond to the payline numbers used in the paytable booklet and appear to be purely decorative theming (vanity-mirror bulb board / dressing-room motif), not a functional game element.",
    "win_text": "Line-win and feature-win overlays are large orange/gold 3D numerals with a dark red outline and a bright white glow/starburst behind them; the 'BIG WIN' and 'FEATURE TRIGGERED' banners use the same gold-on-red 3D lettering style over a radiating yellow sunburst.",
    "accent_colors": "Gold (frames, borders, chandelier, buttons), deep pink/magenta (curtains, cushions), pale blue (reel-cell tint, free-spins sky/window trim), green (shopping bag, ivy, positive UI accents)."
  },

  "symbols": {
    "note": "Payout values are read directly from the paytable booklet ('i' button) at the anchor bet used during capture: total bet ‡0.25 (COIN 0.01, BET LEVEL 1, 25 fixed lines). Values shown are the currency amount printed in the booklet for that count of matching symbols; per the Help screen, 'the payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet' (rules_help_p1.png), and per the booklet, 'All symbols pay left to right except scattered [poodle], which pay any' and 'Line wins are multiplied by bet per line' (paytable_p2.png / paytable_p7.png). Twelve total symbols: 1 wild, 1 scatter, 10 regular pay symbols. None of the regular symbols is a 'royal' letter/suit card (A/K/Q/J/10) -- this game uses only pampering/beauty-themed icons, so the D-49 royals-merge concern does not apply.",
    "wild_substitute": {
      "name": "Wild / Substitute (woman portrait)",
      "appearance": "A stylish woman's head-and-shoulders portrait: upswept auburn/copper hair with a loose curl, bright green eyes, pink blush and lipstick, a pearl choker necklace, and a dark fur-trimmed dress collar; framed in a gold-bordered blue-striped tile.",
      "payouts": {"5": "‡125", "4": "‡30", "3": "‡3", "2": "‡0.10", "1": "‡0.02"},
      "rules": "Substitutes for all other symbols except the Scatter (poodle). Unusual for this provider: it pays even on a SINGLE matching symbol (1x = ‡0.02) -- most Habanero symbols require 2+ to pay. The prize is DOUBLED whenever one or more Wild symbols substitute within a winning combination.",
      "source": "paytable_p1.png ('Substitute' section)"
    },
    "scatter": {
      "name": "Scatter (poodle)",
      "appearance": "A groomed apricot/cream-colored poodle with a big fluffy coat, wearing a purple collar with a small gold bell charm; same gold-bordered blue-striped tile framing as the other symbols.",
      "payouts": {"5": "‡62.50", "4": "‡2.50", "3": "‡0.75", "2": "‡0.50"},
      "rules": "Pays ANYWHERE on the grid (not restricted to a payline). 'Scatter wins are added to line wins' and 'Scatter wins are multiplied by total bet' (paytable_p1.png / paytable_p7.png) -- i.e. the scatter's unit is the FULL bet, unlike the line symbols which are multiplied by the bet PER LINE. 3 or more anywhere trigger the Free Games feature.",
      "source": "paytable_p1.png ('Scatter' section)",
      "provider_page_discrepancy": "The provider's catalog page (per the TL brief) describes the trigger as '3 or more of either Scatters anywhere', which reads as if there were two distinct scatter symbols. All 7 pages of the in-game booklet and all 11 pages of the Help screen were reviewed and only ONE scatter symbol (the poodle) is defined anywhere in the build. This is treated as a Habanero catalog-page wording artifact (родня P-H02, platform boilerplate on the provider's website), not a second in-game symbol."
    },
    "regular_pay_symbols": [
      {
        "name": "Box of chocolates (candy assortment)",
        "appearance": "An open gold gift box with pink ribbon bows at the corners, filled with an assortment of chocolates, truffles and a cupcake-like sweet.",
        "payouts": {"5": "‡25", "4": "‡2.50", "3": "‡1.25", "2": "‡0.05"},
        "rank": "highest-paying regular symbol",
        "source": "paytable_p2.png"
      },
      {
        "name": "Diamond ring",
        "appearance": "A gold ring with a raised crown-shaped setting holding three pale-blue diamond/gem stones, on a pink cushioned tile.",
        "payouts": {"5": "‡10", "4": "‡2", "3": "‡1", "2": "‡0.02"},
        "source": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Perfume bottle",
        "appearance": "A round amethyst/purple glass perfume bottle with a gold atomizer pump and a red tassel cord.",
        "payouts": {"5": "‡5", "4": "‡1.25", "3": "‡0.50", "2": "‡0.02"},
        "source": "paytable_p3.png"
      },
      {
        "name": "High-heel mule shoe",
        "appearance": "A peach/tan open-toe high-heeled mule with a blue polka-dot strap and a large pink/purple pom-pom.",
        "payouts": {"5": "‡3", "4": "‡1", "3": "‡0.25", "2": "‡0.02"},
        "source": "paytable_p3.png"
      },
      {
        "name": "Hairbrush",
        "appearance": "An oval wooden-bristle hairbrush with a blue polka-dot handle band and gold trim.",
        "payouts": {"5": "‡2", "4": "‡0.40", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier; the lowest printed tier is 3 symbols.",
        "source": "paytable_p3.png / paytable_p4.png"
      },
      {
        "name": "Shopping bags",
        "appearance": "A pair of gift/shopping bags, one green with a swirl pattern and one pink, shown side by side with looped handles.",
        "payouts": {"5": "‡2", "4": "‡0.40", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier.",
        "source": "paytable_p4.png"
      },
      {
        "name": "Lipstick",
        "appearance": "An open lipstick tube, bright pink/magenta bullet in a gold-and-purple striped case.",
        "payouts": {"5": "‡1.25", "4": "‡0.20", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier.",
        "source": "paytable_p4.png"
      },
      {
        "name": "Bouquet of roses",
        "appearance": "A bouquet of pink roses wrapped in blue paper with a ribbon bow.",
        "payouts": {"5": "‡1.25", "4": "‡0.20", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier.",
        "source": "paytable_p4.png / paytable_p5.png"
      },
      {
        "name": "Drop earrings",
        "appearance": "A pair of gold hook earrings with round white-diamond studs and a hanging teardrop-cut gem, on a pink cushioned tile.",
        "payouts": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier.",
        "source": "paytable_p5.png"
      },
      {
        "name": "Love letter (envelope)",
        "appearance": "A white envelope with a lipstick-kiss mark on the flap, beside a folded handwritten letter reading 'XOXO'.",
        "payouts": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"},
        "note": "No printed 2-of-a-kind tier. Lowest-paying regular symbol, tied with Drop earrings.",
        "source": "paytable_p5.png"
      }
    ]
  },

  "reel_and_bet_structure": {
    "grid": "5 reels x 3 rows, fixed (no variable/expanding reels observed or described).",
    "paylines": "25 fixed paylines. All 25 payline shapes are diagrammed as small 5x3 grids on paytable_p7.png (zig-zags, W/M shapes, diagonals, etc.), numbered 1-25.",
    "payout_basis": "per_line (confirmed textually, not just arithmetically -- see manifest payout_basis.text_confirmation). Booklet: 'Line wins are multiplied by bet per line' (paytable_p7.png). The Scatter is explicitly called out as the exception: 'Scatter wins are multiplied by total bet.' 'Highest win only on each line' (paytable_p7.png) -- only the best combination per line is paid, and wins on different lines are added together.",
    "bet_construction": "Total bet in coins = number of lines (25, fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. (rules_help_p1.png)",
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": {
      "values": [1, 2, 5, 7, 10],
      "note": "Non-standard, non-arithmetic set (same pattern documented elsewhere for this provider) -- NOT a simple 1-10 range. There are only 5 selectable levels."
    },
    "min_max_bet": {
      "min_total_bet_coins": 25,
      "min_total_bet_currency": 0.25,
      "max_total_bet_coins": 250,
      "max_total_bet_currency": 5000.0,
      "source": "rules_help_p1.png, cross-checked by manually driving COIN and BET LEVEL to their floor/ceiling (bet_limits_verified in manifest): COIN down to 0.01 at BET LEVEL 1 gave BET ‡0.25; BET MAX (BET LEVEL 10) plus COIN up to 20 gave BET ‡5,000.00. Note: the BET MAX button alone only raises BET LEVEL to its maximum at the CURRENT coin denomination -- reaching the true ceiling requires separately raising COIN to its own maximum (a known pattern for this provider)."
    },
    "paytable_bet_anchor": "‡0.25 (COIN 0.01, BET LEVEL 1) -- confirmed by the nested-panel screenshot showing BET ‡0.25 at the moment the paytable booklet was captured."
  },

  "rtp": {
    "value_percent": 95.98,
    "source": "rules_help_p11.png, 'Return To Player (RTP)' section: 'The theoretical RTP for \"Pamper Me\" is 95.98%.' RTP calculation is stated to be based on the average results of 2 x 500,000,000 game cycles (same page).",
    "note": "This is the RTP of the build actually captured. The provider's public catalog page is known (per this provider's playbook) to print a menu of alternate operator-configurable RTP values that do NOT necessarily include this number; no such list was captured here, so it is simply omitted rather than reconciled."
  },

  "jackpot": {
    "type": "progressive (networked)",
    "currency_note": "Jackpot values are shown in EUR (€) even though the player's balance/bet is shown in the demo currency marker '‡' -- these are two different units on the same screen; the € figures are NOT the game's play currency.",
    "tiers": [
      {
        "name": "MINOR JACKPOT",
        "seed_value": "€50.00",
        "contribution_percent_of_bet": 0.25,
        "rtp_percent": 0.50,
        "observed_ticker_value": "€66.01 (settings.png / base_game_win_line.png)"
      },
      {
        "name": "GRAND JACKPOT",
        "seed_value": "€5,000.00",
        "contribution_percent_of_bet": 0.25,
        "rtp_percent": 0.50,
        "observed_ticker_value": "€8,827.75 (base_game.png)"
      }
    ],
    "discrepancy_note": "The Help screen states BOTH numbers for each tier verbatim in different sections and they do not reconcile: the 'Regular' jackpots section (rules_help_p8.png) says '0.250% of the bet is contributed to MINOR JACKPOT' / 'GRAND JACKPOT', while the separate 'Return To Player' section (rules_help_p10-p11.png) says 'The theoretical RTP for MINOR JACKPOT is 0.50%' / 'GRAND JACKPOT is 0.50%' -- exactly double the stated contribution. Both numbers are recorded here as printed; this is a known characteristic of this provider's MINOR/GRAND jackpot pairing and is not something this documentation attempts to reconcile or explain away.",
    "unreachable_in_demo": "Help screen states explicitly: 'Jackpots cannot be won during Fun Play or Bonus Play' (rules_help_p11.png). A jackpot-win screen is therefore structurally impossible to capture in this demo build, regardless of how many spins are played, and is honestly marked not_captured for that reason.",
    "other_jackpot_rules": [
      "A portion of the bet is allocated to the jackpots on every spin.",
      "Jackpots update with every debit action.",
      "Jackpots do not have a ceiling or upper limit.",
      "Jackpots are triggered at random; the chance of winning increases in correlation with the amount contributed.",
      "If a jackpot is won it is re-seeded to its initial value on the server, and no other player can win it at the same time.",
      "Jackpot wins are added to other wins."
    ]
  },

  "features": {
    "free_games": {
      "trigger": "3 or more Scatter (poodle) symbols appearing anywhere on the grid.",
      "spins_awarded": 12,
      "trigger_source": "paytable_p5.png: '12 FREE GAMES are awarded when 3 OR MORE [poodle] symbols appear anywhere.'",
      "multiplier": "All prizes are TRIPLED (x3) during free games (paytable_p5.png banner confirmed visually on free_spins_bigwin.png).",
      "retrigger": {
        "allowed": true,
        "source": "paytable_p6.png: 'The feature can be retriggered.'",
        "observed_evidence": "free_spins_retrigger.png: the 'Free Spins Remaining' counter reads 18, which is higher than the base award of 12 and higher than any value the counter could reach by simply counting down -- i.e. a natural in-round retrigger was captured (3+ scatters landed again mid-feature)."
      },
      "bet_carryover": "Free games are played at the lines and bet of the triggering game (paytable_p6.png).",
      "flow": "On trigger, a full-screen 'FEATURE TRIGGERED' banner appears over a radiating gold sunburst (free_spins_trigger.png). The scene then transitions from the pink theatre-curtain stage to a sunlit garden/mansion background for the duration of the feature (free_spins_entry.png onward), with a 'Free Spins Remaining' counter shown top-right in a small gold-framed white tile. A promotional badge in the top-right corner switches its wording per round, e.g. '3 Retriggers Feature' (observed on free_spins_entry.png) versus the base game's '3 Triggers Feature' (base_game.png) -- both refer to the same 3-scatter threshold, just worded for 'first trigger' vs 'inside the feature'.",
      "round_end": "When the counter reaches 0, a 'YOU HAVE WON <amount>' banner is shown over the same gold sunburst effect (win_screen.png), printing the total win for the whole free-games round. On the captured round this read '‡8.46', matching the bottom status-bar WIN field on the same frame exactly (both banner and status-bar number agree, confirming the animation had finished and the number is final).",
      "not_captured": "The end-of-round total for the THIRD free-games round played was not obtained: the session was interrupted by a platform error dialog ('User session expired') at Free Spins Remaining = 18, with the balance display resetting to 0.00 and the SPIN control no longer responding afterward. This is treated as a test-stand/platform fault, not a game-design property (see anomalies). The retrigger to 18 spins itself WAS captured cleanly before the interruption (free_spins_retrigger.png)."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No 'Buy Feature' / 'Super Bet' control exists anywhere on the bottom bar, in the settings/gear menu, in the 7-page paytable booklet, or across the 11-page Help screen. Confirmed by the same two-channel method used elsewhere in this documentation (full UI inventory + full document read)."
    },
    "gamble": {
      "present": false,
      "evidence": "Help screen states directly, in the Disconnection Policy section: 'The Gamble option (if enabled) will not be available for this game' (rules_help_p6.png / rules_help_p7.png)."
    }
  },

  "interface": {
    "bottom_bar_left_to_right": [
      "'i' (information) button -- round gold circle with a white 'i' icon; opens the 7-page paytable booklet.",
      "BET field -- dark rounded rectangle showing the total bet in player currency (e.g. '‡0.25').",
      "BET LEVEL stepper -- round gold '-' and '+' buttons around a white number (1, 2, 5, 7, or 10).",
      "BET MAX button -- round gold circle with an upward-cupped-hands icon; jumps bet level (and lines, if not already max) to their maximum at the current coin size.",
      "SPIN button -- large green circle with a white triangular play arrow; becomes a green double-chevron 'skip' icon while a spin/feature is animating.",
      "AUTO PLAY button -- round gold circle with a circular-arrows icon; opens the Auto Play settings dialog.",
      "COIN stepper -- round gold '-' and '+' buttons around a white coin-denomination value (e.g. '0.01').",
      "BALANCE field -- dark rounded rectangle showing the current balance in player currency (e.g. '‡2,000.00')."
    ],
    "service_strip": "A thin dark strip below the main bar shows, left to right: a gear/settings icon opening the Game Menu, the word 'BALANCE' with its value, 'BET' with its value, 'WIN' with its value (appears only after a win), a session clock, and small icons for turbo/fast-play, full-screen and sound, followed by the 'HABANERO' wordmark bottom-right.",
    "settings_menu": {
      "trigger": "gear icon in the service strip",
      "content": "A dark popup panel anchored bottom-left listing 'Help' (question-mark icon) and 'More Games!' (grid icon) as clickable links, plus three toggle switches: 'Sound - Ambient', 'Sound - Effects' (both default ON, shown as an orange filled pill with the knob to the right) and 'Quick Spin' (default OFF, grey pill with the knob to the left).",
      "color_blind_notes": "Toggle state is shown by knob POSITION (left = off, right = on) as well as an orange/grey color change -- the position cue is redundant and colorblind-safe."
    },
    "autoplay_dialog": {
      "content": "A dark modal titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500; 50 shown selected/highlighted white). Below: a 'Stop Auto Play' section with an orange toggle for 'If FREE GAMES feature is triggered' (default ON) and two empty numeric fields for 'If balance decreases by' and 'If a single win exceeds'. A note reads 'Auto Play will stop if a jackpot is won.' A summary line shows the live calculation, e.g. '‡0.25 x 50 spins = ‡12.50'. Two buttons at the bottom: a plain outlined 'Cancel' and a solid green 'Start Auto Play' with a play-triangle icon.",
      "color_blind_notes": "The primary action (Start Auto Play) is both green AND carries explicit text/icon; the selected spin-count preset is shown by a filled white background versus the black background of the others (contrast/position cue, not color-only)."
    },
    "keyboard": "The Help screen documents Space bar as usable to both start and stop the spin ('Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels', rules_help_p3.png/p4.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen: solid black background with a soft dark-brown radial glow behind the center. The 'Pamper Me!' wordmark is shown large in bold gold cursive script with an orange-red 3D outline/glow. Below it, a thin horizontal loading bar (black track, small orange filled segment at the left end when captured). At the bottom center, the Habanero flame-shield logo icon (red/orange flame on a dark red hexagon) beside the white 'HABANERO™' wordmark.",
      "purpose": "Shown briefly while the game assets load, before the base game becomes interactive."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen, framed in powder-blue and gold, set against deep-pink theatre curtains with gold tassels; a chandelier/spotlight rig is faintly visible at the very top.",
      "title_banner": "Top-left: 'Pamper Me!' in the same gold cursive/red-outline style as the splash screen, smaller.",
      "jackpot_ticker": "Top-center: gold-framed 'GRAND JACKPOT' plaque with the live value in a black window with amber digits (observed '€8,827.75').",
      "feature_badge": "Top-right: a small square portrait of the poodle scatter symbol next to red text 'N Triggers Feature' (observed '3 Triggers Feature') -- this badge is observed to alternate with a Wild-portrait / 'Doubles The Prize' version on other screens (see autoplay.png), i.e. the game rotates a promo callout between its two special symbols.",
      "decorative_side_rails": "See color_palette.decorative_side_rails -- flat-colored numbered tiles bordering the reels on both sides; decorative, not payline indicators.",
      "reel_cells": "Cream/ivory tiles on a faint blue damask pattern, each symbol shown on its own peach or pink cushion background.",
      "color_blind_notes": "All controls are white glyph icons on solid dark-gold/green circles (shape-based, not color-coded); the BET/COIN +/- steppers are distinguished by the +/- glyph itself, not color."
    },
    "paytable_booklet": {
      "type": "paytable / rules (7 pages via the 'i' button)",
      "navigation": "A single continuous scrolling panel (no page-dot indicator observed; confirmed exhausted via scroll_capture.py, one continuous section) titled 'Pay Table' with a large 'X' close button top-right.",
      "page_by_page_summary": {
        "p1": "'Substitute' section (Wild woman portrait + rules) and start of 'Scatter' section (poodle + rules).",
        "p2": "End of Scatter rules ('Scatter wins are added to line wins' / 'multiplied by total bet'); start of 'Payouts' section header ('All symbols pay left to right except scattered [poodle] which pay any'); box-of-chocolates and diamond-ring tiers begin.",
        "p3": "Diamond ring (continued), perfume bottle, high-heel shoe, hairbrush (partial) payout rows.",
        "p4": "Hairbrush (continued), shopping bags, lipstick, bouquet of roses payout rows.",
        "p5": "Bouquet (continued), earrings, love letter payout rows; start of 'Free Games' section (all prizes tripled; 12 free games on 3+ scatter).",
        "p6": "Free Games rules (continued: retriggerable, played at triggering bet/lines); 'Progressive Jackpot' section (can be won at the conclusion of any game, triggered at random, added to other wins); start of 'Other Rules'.",
        "p7": "'Other Rules' (wins on different lines added, line wins x bet per line, scatter wins added to line wins x total bet, highest win only per line) and the 'Paylines' section showing all 25 numbered payline diagrams as small 5x3 grids."
      }
    },
    "help_screen": {
      "type": "rules / info (11 pages via the gear-menu 'Help' link, plain-text overlay in the same document, no iframe)",
      "navigation": "One continuous scrolling panel titled 'Pamper Me - Help' with an 'X' close button top-right; confirmed exhausted via scroll_capture.py.",
      "content_summary": "Bet/coin/line mechanics and limits (p1); PAY TABLE cross-references and malfunction clause (p1-p2); full 'Game Interface' control glossary -- BALANCE, COINS, BET, BET (message bar), WIN (message bar), COIN stepper, BET LEVEL stepper, info/spin/skip/stop/BET MAX/AUTO PLAY/fullscreen/sound icons (p2-p5); Auto Play options glossary (p5-p6); Game Menu / Game Settings / Disconnection Policy (p6-p8); full Jackpots section for MINOR/GRAND (p8-p9); Jackpot general rules and Jackpot Disconnection Policy (p9-p10); Return To Player percentages for the game and both jackpot tiers (p10-p11); build stamps -- File Date, Client/Server/RNG/Jackpot version numbers with hashes (p11, last page)."
    },
    "settings": {
      "type": "settings",
      "trigger": "gear icon in the service strip, opened while base game is in view.",
      "content": "See interface.settings_menu above."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See interface.autoplay_dialog above."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-width 'FEATURE TRIGGERED' banner in gold-on-red 3D lettering over a radiating yellow sunburst, shown over the dimmed base-game reels immediately after 3 poodle-scatters land (columns 1, 3 and 5 in the captured frame). Jackpot ticker and feature badge remain visible ('GRAND JACKPOT €8,827.75', '3 Triggers Feature'). Bottom bar shows BET ‡0.25, WIN ‡0.75 and the SPIN button replaced by the green skip/fast-forward icon."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels now on the sunlit garden background; top-right shows a small gold-framed counter tile reading the number of 'Free Spins Remaining' (observed values from 5 down to higher numbers after a retrigger). A line-win overlay appears as large orange/gold 3D digits directly over the winning symbols (e.g. '0.15'). Bottom bar accumulates the round's running WIN total (observed '‡3.00').",
      "color_blind_notes": "Feature state is signalled by BOTH a full palette shift (pink stage -> sunlit garden) AND explicit text (the 'Free Spins Remaining' counter) -- not color alone."
    },
    "free_spins_bigwin": {
      "type": "free_spins",
      "content": "A 'BIG WIN' banner in the same gold-on-red 3D style over a radiating sunburst, with the win amount for that single spin shown large underneath (observed '0.33'); small colored gem/confetti particles animate outward from the burst. Bottom bar shows the accumulating round WIN (observed '‡4.92')."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-free-games summary: 'YOU HAVE WON' in gold-on-red 3D letters over a radiating sunburst, with the total round win printed large underneath (observed '8.46'). The 'Free Spins Remaining' counter shows 0. The bottom status bar's WIN field reads '‡8.46', matching the banner exactly -- confirms the number is final, not mid-animation."
    },
    "free_spins_retrigger": {
      "type": "free_spins",
      "content": "A clean gameplay frame (no overlay text) showing the 'Free Spins Remaining' counter jumping to 18 -- higher than the base award of 12 -- which is the positive evidence that a retrigger occurred (3+ new poodle scatters landed during the feature). Three poodle symbols are visible on the grid itself in this frame. A line-win overlay '1.61' is shown over the winning row; bottom bar WIN reads '‡1.50' (running total, not the overlay amount -- these can legitimately differ within a multi-line win frame)."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all base-game and free-spins screens: info button and BET field far-left, BET LEVEL/BET MAX/SPIN/AUTO PLAY/COIN centered, BALANCE far-right. The paytable booklet and Help screen are both single continuous documents (no paged navigation to track), which simplifies linear reading-order description for a screen reader.",
    "motor": "Large circular touch targets throughout (SPIN, BET MAX, AUTO PLAY, info). Space bar can both start and stop a spin, reducing required mouse precision. Auto Play (10/20/30/50/100/500 spins) plus 'stop if FREE GAMES triggered' / 'stop if balance decreases by X' / 'stop if a single win exceeds X' further reduce the number of manual actions needed.",
    "color_blind": "Most state is conveyed redundantly: toggle switches use knob POSITION as well as color; the Auto Play selected preset uses a fill/contrast change, not only color; jackpot tier names and free-spin counts are always accompanied by printed text/numbers, never color-coded alone. The one residual risk is the decorative side-rail number tiles, which use many different flat colors purely for variety -- but they carry no functional meaning, so this is not an accessibility risk in practice.",
    "deaf_hard_of_hearing": "No audio-only information was observed. All feature state (jackpot totals, free-spins remaining, win amounts, retriggers) is conveyed through on-screen text and numerals; sound is decorative only (Ambient/Effects toggles exist in Settings, and are explicitly optional)."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the captured build (not on the Help screen, not in the paytable booklet). Not invented; simply absent from this documentation.",
    "Maximum win / max multiplier: not printed anywhere in the captured build. Not invented.",
    "Exact end-of-round total win for the third (interrupted) free-games round: the session ended with a platform 'User session expired' dialog before a final banner/status-bar number could be captured. See features.free_games.not_captured and anomalies.",
    "Whether the top-right promotional badge (poodle+'Triggers Feature' vs woman+'Doubles The Prize') ever shows a THIRD variant: only two variants were observed across the 29 captured frames; a third cannot be ruled out but was not seen."
  ],

  "anomalies": [
    "The provider's catalog page (per the TL brief, not itself a captured in-game screen) describes the scatter trigger as '3 or more of either Scatters anywhere', implying two distinct scatter symbols. All 7 pages of the in-game paytable booklet and all 11 pages of the in-game Help screen were reviewed and define exactly ONE scatter symbol (the poodle), always in the singular. This documentation follows the in-game evidence: there is one scatter symbol. The discrepancy is recorded here rather than silently resolved.",
    "The demo/test platform (hosted at app-test.insvr.com per this provider's known redirect behavior) interrupted the third free-games round with a 'User session expired' dialog partway through, resetting the visible BALANCE to 0.00 and leaving the SPIN control unresponsive afterward. This happened while the round's Free Spins Remaining counter stood at 18 and BALANCE was around ‡2,000 -- i.e. not at any documented Fun Play spend limit. Treated as a property of the test stand, not of the game itself; the round's retrigger (12 -> 18 remaining spins) was, however, captured cleanly on a separate frame before the interruption.",
    "The Help screen's own numbers for jackpot economics do not reconcile with each other (0.250% bet contribution per tier vs. 0.50% stated RTP per tier -- exactly double). Both figures are printed verbatim on different pages of the same document; this documentation records both without attempting to resolve the contradiction (see jackpot.discrepancy_note)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.