Orbs of Atlantis

Demo, RTP 96.58%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 05 Sep 2026
RTP 96.58%
Volatility Medium
Max win —
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/orbs-of-atlantis-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Sep 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 230 230 Sep Oct '25: 240 240 Oct Nov '25: 220 220 Nov Dec '25: 430 430 Dec Jan '26: 190 190 Jan Feb '26: 130 130 Feb Mar '26: 120 120 Mar Apr '26: 100 100 Apr May '26: 110 110 May Jun '26: 70 70 Jun Jul '26: 60 60 Jul Aug '26: 80 80 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 20 0 0 0 0 0 0 0 20 0 20 40
🇿🇦South Africa 40 40 50 50 90 90 110 140 260 210 140 140
🇲🇽Mexico 10 10 10 10 0 10 0 10 110 0 10 0
🇹🇳Tunisia 10 10 10 10 10 10 20 10 10 0 10 10
🇳🇴Norway 0 0 0 0 0 10 0 20 10 10 0 0
🇲🇾Malaysia 0 0 0 20 0 0 0 0 0 0 20 0
🇺🇸United States 0 0 0 0 0 0 0 0 0 0 20 20
🇮🇩Indonesia 0 0 0 10 0 0 0 10 0 0 0 0
🇵🇰Pakistan 0 0 0 0 0 0 0 0 0 0 20 0
🇩🇪Germany 0 0 0 10 0 0 0 0 0 0 0 0
🇯🇵Japan 0 0 0 0 0 0 0 0 10 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 10 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 0 0 0 0 10
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 0 0 0 10
Full per-country breakdown via the API →

What we extracted from Orbs of Atlantis

Everything pulled from Orbs of Atlantis into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
7 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Medium
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2021

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.58% —
Bonus Buy 96.77% Buy Feature option '4': exactly 4 Scatters land, fixed 25 initial Free Games
Bonus Buy 96.67% Buy Feature option '3-8': 3-8 Scatters land at random, 10-500 initial Free Games
Bonus Buy 96.57% Buy Feature option '5': exactly 5 Scatters land, fixed 50 initial Free Games

See how this RTP compares across Habanero’s full range →

Symbols & paytable

7 symbols
7 icons (ZIP)
Wild (flaming brazier/torch orb)
Wild (flaming brazier/torch orb)
Wild

Golden brazier with orange-yellow flames, dark reddish-brown border. Substitutes for all but Scatter; seeded onto the path at random from the 2nd cascade on. Pays same as the top regular symbol. Multiplier of full bet (anchor 7.50).

MatchPayoutUnit
5x 0.67 Multiplier
6x 8.00 Multiplier
7x 16.00 Multiplier
8x 26.67 Multiplier
9x 50.00 Multiplier
10x 80.00 Multiplier
11x 100.00 Multiplier
12x 133.33 Multiplier
13x 333.33 Multiplier
Scatter (eye symbol)
Scatter (eye symbol)
Scatter

Light-blue/teal eye with a dark pupil, darker teal border. Pays anywhere regardless of path/adjacency; added to other pays, explicitly multiplied by TOTAL BET (a different unit than other symbols). Also the Free Games trigger symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 3.00 Multiplier
6x 7.00 Multiplier
7x 10.00 Multiplier
8x 20.00 Multiplier
9x 50.00 Multiplier
High Win Symbol - white/black starburst orb
High Win Symbol - white/black starburst orb
High Pay

Round orb, white 8-pointed starburst/sun shape on black, thin black rim. Pays identical amounts to the Wild at every tier -- the top-paying regular symbol. Multiplier of full bet (anchor 7.50).

MatchPayoutUnit
5x 0.67 Multiplier
6x 8.00 Multiplier
7x 16.00 Multiplier
8x 26.67 Multiplier
9x 50.00 Multiplier
10x 80.00 Multiplier
11x 100.00 Multiplier
12x 133.33 Multiplier
13x 333.33 Multiplier
High Win Symbol - golden bearded face (Poseidon)
High Win Symbol - golden bearded face (Poseidon)
High Pay

Sculpted golden/bronze relief of a bearded man's face with long wavy hair, eyes closed, matching the guardian statues in the game frame art. Printed per bet level at anchor bet 7.50, converted here to a per-full-bet multiplier.

MatchPayoutUnit
5x 0.53 Multiplier
6x 1.33 Multiplier
7x 2.67 Multiplier
8x 6.67 Multiplier
9x 10.00 Multiplier
10x 16.67 Multiplier
11x 26.67 Multiplier
12x 40.00 Multiplier
13x 133.33 Multiplier
High Win Symbol - red/maroon animal mask
High Win Symbol - red/maroon animal mask
High Pay

Stylized dark-red/maroon armored animal-head mask (bull- or ram-like) with a pale metallic ridge and small side horns, metallic silver rim details. Printed per bet level at anchor bet 7.50, converted here to a per-full-bet multiplier.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.53 Multiplier
7x 1.00 Multiplier
8x 1.33 Multiplier
9x 4.00 Multiplier
10x 5.33 Multiplier
11x 8.00 Multiplier
12x 20.00 Multiplier
13x 66.67 Multiplier
Low Win Symbol - green tentacled amulet
Low Win Symbol - green tentacled amulet
Low Pay

Stylized green mask/amulet resembling a squid or octopus head with dark tentacle-like markings and black outline. Printed per bet level at anchor bet 7.50, converted here to a per-full-bet multiplier.

MatchPayoutUnit
5x 0.13 Multiplier
6x 0.33 Multiplier
7x 0.67 Multiplier
8x 1.00 Multiplier
9x 2.00 Multiplier
10x 3.33 Multiplier
11x 5.00 Multiplier
12x 16.67 Multiplier
13x 33.33 Multiplier
Low Win Symbol - pale blue goddess mask
Low Win Symbol - pale blue goddess mask
Low Pay

Pale blue-and-white stylized female face/mask (goddess or priestess) with a headdress, cool icy color scheme distinct from the golden male-face high symbol. Printed per bet level at anchor bet 7.50, converted here to a per-full-bet multiplier.

MatchPayoutUnit
5x 0.07 Multiplier
6x 0.13 Multiplier
7x 0.33 Multiplier
8x 0.47 Multiplier
9x 1.33 Multiplier
10x 2.67 Multiplier
11x 3.33 Multiplier
12x 13.33 Multiplier
13x 26.67 Multiplier

Bonus modes

4 modes
Base Game Modifier cascade
Cascade

No reel grid: symbols travel along two mirrored fixed paths (up to 40 symbols) and pay when adjacent on the same path. Winning symbols are removed and replaced; each new cascade in the round raises a per-round multiplier (x1, x2, x3, x5 and further cascades stay at x5). From the 2nd cascade onward, 2 symbols are randomly seeded as Wild. Wins on different paths are added together; a chain longer than the printed 13-tier keeps extending the top value (14th and 15th of a kind pay 5,000 and 7,500 respectively for the starburst symbol).

Free Spins free_games
Free Games

Triggered by 3-9+ Scatter (eye) symbols landing anywhere: 10, 25, 50, 100, 250 or 500 Free Games for 3-8 Scatters respectively, 1000 Free Games for 9 or more. Can be retriggered while already in Free Games. Played at the triggering bet. The path shape widens to 4 paths (2 outer up to 21 symbols, 2 inner up to 16 symbols) and the background switches to a bright daytime scene. The cascade multiplier ladder becomes x1, x3, x5, x9, x15 (5th and further cascades stay at x15); 4 symbols are seeded as Wild from the 2nd cascade onward.

Bonus Mode buy_feature
Buy Feature

A 'Buy Feature' popup, opened via a diamond badge on the game frame, offers three purchasable options that scale with the current bet: '3-8' (3-8 Scatters land at random, 10-500 initial Free Games), '4' (exactly 4 Scatters, fixed 25 initial Free Games), '5' (exactly 5 Scatters, fixed 50 initial Free Games). One ordinary base-game spin plays before the feature starts. Purchase becomes unavailable (greyed 'Bet above X.XX') once its price at the current bet exceeds roughly 210 in player currency.

Bonus Mode progressive_jackpot
Progressive Jackpot

Two-tier networked jackpot, MINOR and GRAND, shown as continuously ticking EUR amounts regardless of player action. Triggered entirely at random 'at the conclusion of any game', added to other wins, with no ceiling. 0.25% of each bet is contributed to each tier; MINOR reseeds at EUR 50.00, GRAND at EUR 5,000.00. Cannot be won during Fun Play or Bonus Play (demo mode), so no win state is reachable in this build.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Bonus buy

3 options
Option Price (cost × bet) Effect
3-8 Scatters (10-500 Free Games) headline ×30.00
4 Scatters (25 Free Games) ×43.33
5 Scatters (50 Free Games) ×73.33

Colour system

extracted from frames · HEX
Export palette
#5D94A9 base dominant 1 base
#143055 base dominant 2 base
#275365 base dominant 3 base
#98E0EE base dominant 4 base
#246795 base dominant 5 base
#61AFCD base dominant 6 base
#52A0D6 free_spins dominant 1 free_spins
#2AA2D8 free_spins dominant 2 free_spins
#2F689A free_spins dominant 3 free_spins
#24516D free_spins dominant 4 free_spins
#1F2634 bonus dominant 1 bonus
#5E9AA5 bonus dominant 2 bonus
#295361 bonus dominant 3 bonus
#596263 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Controls are white/pale icon glyphs on dark-navy circles, distinguished by shape and position rather than color. MINOR and GRAND jackpots are labelled by name in addition to their green/purple text color. BET, BALANCE and COIN fields are distinguished by printed text labels, not color. Settings toggles use handle position in addition to an orange/grey fill change. Wild orbs carry a unique flame icon and glow ring, not identified by hue alone.
Screen Reader
  • Stable bottom bar order: info (i) far left, then BET, BET LEVEL -/+, a coin-menu button, SPIN centered, AUTOPLAY next to it, COIN -/+, BALANCE far right. The paginated 12-page booklet uses a strictly linear previous/home/next sequence with a page-dot indicator; the separate Help screen is a single long, linearly ordered scroll of labelled sections.
Motor Accessibility
  • All primary controls are large filled circular targets, with SPIN the largest. Autoplay offers configurable spin counts and stop conditions (including 'stop if Free Games triggered' and 'stop if jackpot won'), reducing the number of required interactions. Bet/coin adjustment uses simple +/- steppers, not sliders or drag gestures.
Hearing Accessibility
  • No information is conveyed by audio alone; music, effects and background-fish animation are independently mutable toggles in the settings panel. Every state change observed (feature trigger, win amounts, free games remaining, buy-feature cost) is shown as on-screen text or numerals.
Low Vision
  • The Help screen renders as plain high-contrast white/orange text on a black background with no color-only meaning at all, the most legible screen in the game. Bottom-bar fields (BET, BALANCE, COIN, jackpot MINOR/GRAND) are labelled with printed words, not color alone, and primary controls are large filled circles rather than small icons.

Media & assets

14 files · 14 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, the full 12-page paytable-and-rules booklet plus the 12-page Help screen (RTP, bet ladder, jackpot rules, disconnection/currency-conversion policy), settings panel, autoplay panel, bet limits at min and max, the jackpot ticker, and real gameplay for the Buy Feature across all three purchase options (3-8 / 4 / 5 scatters) including trigger, in-round play and round-end totals, plus a natural win-screen example showing seeded Wild orbs.
max_win is not printed anywhere in the 12-page booklet or the 12-page Help screen. The provider's own game page contradicts itself (Overview text says 'up to 9300x the player bet', the Max Multiplier table field says 'x2,080'); neither figure is adopted.
Progressive jackpot (MINOR/GRAND) win screen cannot be captured in this build by design: the Help screen states verbatim that jackpots cannot be won during Fun Play or Bonus Play.

Ask AI about Orbs of Atlantis

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Orbs of Atlantis work? Keep it simple.

Triggered by 3-9+ Scatter (eye) symbols landing anywhere: 10, 25, 50, 100, 250 or 500 Free Games for 3-8 Scatters respectively, 1000 Free Games for 9 or more. Can be retriggered while already in Free Games. Played at the triggering bet. The path shape widens to 4 paths (2 outer up to 21 symbols, 2 inner up to 16 symbols) and the background switches to a bright daytime scene. The cascade multiplier ladder becomes x1, x3, x5, x9, x15 (5th and further cascades stay at x15); 4 symbols are seeded as Wild from the 2nd cascade onward.

RTP 96.58%Medium volatilitydemo ✓

From the verified capture of 05 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Orbs of Atlantis vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/orbs-of-atlantis-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/orbs-of-atlantis-b29/
{
 "game": {
  "name": "Orbs of Atlantis",
  "provider": "Habanero",
  "in_game_wordmark": "ORBS OF ATLANTIS (identical to catalog name, no discrepancy)",
  "theme": "Sunken city of Atlantis, guarded by carved stone statues of a bearded sea-god (Poseidon-like) and living octopus/kraken creatures wrapped around the game frame.",
  "art_style": "Semi-realistic painted digital illustration (not flat vector): soft airbrushed gradients, volumetric light shafts through water, detailed stone/coral/skin texture shading on statues and octopus tentacles. Base game is a night-time underwater scene (cool dark teal/navy blue with visible light rays and small drifting fish silhouettes); the Free Game switches to a bright daytime exterior of the same city rendered in pale sky-blue and white marble with red confetti/petals falling. Camera is a flat, symmetrical front-on view (no perspective/isometry). Overall mood is mythological/adventure, not cartoonish or neon; UI buttons are glossy blue-and-gold circular 'jewel' style typical of a classic video-slot chrome, not flat/minimal.",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 41 desktop screenshots (1280x800) plus OCR/vision reading and the manifest.json facts already verified by the TL/capturer (Help-screen numbers, RTP, bet limits).",
  "method_notes": "Numbers taken verbatim from in-game text (paytable booklet pages and the HTML 'Help' screen) and cross-checked against manifest.json's help_facts_output. Two discrepancies between manifest shot-notes and the actual saved frame content were found during review and are called out explicitly below (see 'manifest_note_discrepancies') rather than silently repeated. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
  "language": "English"
 },
 "manifest_note_discrepancies": [
  "manifest.json shot note for free_spins_cascade_multiplier.png claims 'cascade in progress with x9 multiplier badge visible, win 3.06'. The actual saved frame shows a 'BIG WIN' gold-coin celebration overlay reading '19.96' with footer 'BET ‡110.00  WIN ‡ 36.60' (during the 5-Scatter buy-feature round) - no x9 badge or '3.06' figure is visible anywhere on this frame. The X15/X9/X5/X3/X1 free-game cascade-multiplier ladder itself IS confirmed, but from the booklet text on rules_p5.png, not from this frame.",
  "manifest.json shot note for free_spins_3_win.png claims 'YOU HAVE WON 7.40, 10 FREE GAMES PLAYED'. The actual saved frame shows the plain base-game background (no 'YOU HAVE WON' banner) with footer 'BET ‡1.50  WIN ‡7.40' - the round's outcome (7.40) and the return-to-base-game state are confirmed, but the celebratory banner text/the '10 FREE GAMES PLAYED' line is NOT visible on this particular frame (it must have already faded before the shot was taken)."
 ],
 "mechanic_overview": {
  "no_classic_reel_grid": "This game has NO rectangular reel grid, no paylines, no ways-to-win count, and no rows/columns. This is Habanero's 'Big Reels' path-pay mechanic (confirmed by booklet page 'Big Reels', rules_p1.png).",
  "paths": "Symbols travel along fixed circular/nested-arc PATHS drawn as a thick pale outline. Base game: outline is shaped like a wide shield/heart with two mirrored halves (2 paths total), each holding up to 40 symbols (rules_p3.png: '40 symbols can appear on both paths in the Base Game'). Free Game: the outline changes shape to a wider double-wing/W silhouette with 4 paths - 2 outer paths (up to 21 symbols each) and 2 inner paths (up to 16 symbols each) (rules_p5.png). Visually confirmed on free_spins_2.png: the daytime background shows a visibly different, wider nested-arc outline than the night-time base_game.png outline.",
  "win_rule": "Symbols that land ADJACENT to each other on the SAME path pay according to the paytable (rules_p1.png, 'Big Reels' page: 'Symbols on the same path that appear adjacent pay according to the paytable'). The Scatter (eye symbol) is the only exception - it pays anywhere on screen regardless of path/adjacency (paytable_p2.png: 'pay anywhere'). Only the single highest-value combination on each path is paid per path, but if multiple different paths win simultaneously, those wins are added together (rules_p8.png 'Other Rules': 'Wins for different combinations are added').",
  "long_chain_rule": "If a winning chain is longer than the longest tier printed in the paytable (13-of-a-kind), the paytable's highest printed value keeps being extended: rules_p1.png gives a worked example for the white/black starburst symbol - '14 and 15 of [starburst symbol] pays ‡5,000 and ‡7,500 respectively' (i.e. roughly +‡2,500 per extra symbol beyond the 13-tier value of ‡2,500 for that symbol).",
  "cascade": "After a win, the winning symbols are removed and replaced by new/existing symbols falling into place (rules_p2.png 'Cascade' page); this repeats for as long as new wins keep occurring. A per-round 'game multiplier' increases with every new cascade until it hits its maximum, and resets to the initial value once a spin produces no further wins (rules_p2.png).",
  "cascade_multiplier_ladder_base_game": "Base Game: x1 (1st/initial cascade), x2 (2nd), x3 (3rd), x5 (4th and any further cascade in the same round) - rules_p3.png, directly read and legible, not OCR-derived.",
  "cascade_multiplier_ladder_free_game": "Free Game: x1 (1st/initial), x3 (2nd), x5 (3rd), x9 (4th), x15 (5th and any further cascade) - rules_p5.png, directly read and legible. NOTE: the on-screen text prints 'X15' clearly; this was double-checked visually because OCR software is known to misread this particular glyph as 'X18' - the correct value confirmed by eye is X15.",
  "wild_seeding": "Starting from the 2nd cascade of a round, a fixed number of on-screen symbols are randomly replaced with the Wild (flaming brazier/torch orb): 2 symbols in the Base Game, 4 symbols in the Free Game (rules_p3.png / rules_p5.png). Directly observed as glowing orange-outlined fire-orb icons mixed into the path on win_screen.png and free_spins_2.png.",
  "free_game_trigger": "3, 4, 5, 6, 7 or 8 Scatter (eye) symbols landing anywhere award 10, 25, 50, 100, 250 or 500 Free Games respectively; 9 or more Scatters award 1000 Free Games (rules_p4.png, verbatim: '10, 25, 50, 100, 250 or 500 Free Games are awarded respectively when 3, 4, 5, 6, 7 or 8 [Scatter] appear anywhere' / '1000 Free Games are awarded when 9 Or More [Scatter] appear anywhere'). The feature CAN be retriggered while in Free Games, and Free Games are always played at the bet of the triggering spin (rules_p4.png). [CORRECTED BY TL: an earlier draft of this document reported a gap at 7 scatters and a top tier of 250; the printed line renders '6, 7' with a tight comma and was misread. Verified by TL at 3x zoom on the frame itself - there are six counts and six awards, and the top pre-9 tier is 500 Free Games.]",
  "buy_feature": "A 'Buy Feature' popup can be opened any time via the diamond-shaped 'BUY FEATURE' button on the right of the game frame (blue diamond, red/yellow 3D text). Three purchasable options, each shown as a card with an eye/Scatter icon, a description, a price in player currency and a green 'Buy' button (bonus_buy_dialog.png): '3-8' (3-8 Scatters land at random, awarding 10-500 initial Free Games), '4' (exactly 4 Scatters land, fixed 25 initial Free Games), '5' (exactly 5 Scatters land, fixed 50 initial Free Games). Price scales with the current bet and is shown live at the bottom of the popup next to '-' / bet value / '+' steppers. Booklet page rules_p6.png ('Buy Feature'): 'When triggering the feature with the Buy Feature popup, the base game will play before the feature' - i.e. one ordinary spin plays first, then the feature starts.",
  "progressive_jackpot": "MINOR and GRAND progressive jackpots, both shown as constantly-ticking-up EUR amounts in two stacked gold-framed plaques on the lower-left of the game frame (labels 'MINOR' in green text, 'GRAND' in purple/violet text). rules_p7.png (booklet): 'A Progressive Jackpot can be won at the conclusion of any game. The Jackpot is triggered at random. Progressive Jackpot wins are added to other wins.' The Help screen additionally states jackpots 'cannot be won during Fun Play or Bonus Play' (rules_help_p9.png) and gives contribution/seed values (see 'jackpot' section below)."
 },
 "color_palette": {
  "base_game_background": "Night-time underwater scene: deep teal-to-navy blue gradient with visible pale light shafts descending from the top, small dark fish silhouettes drifting, and a ruined stone temple/ziggurat with columns in the far background.",
  "free_game_background": "Daytime exterior of the same Atlantis city: pale sky-blue and off-white marble buildings and towers with blue-and-gold dome roofs, winged-lion/griffin statues, red confetti/rose-petal particles falling, bright white glow.",
  "path_outline": "Thick, glowing pale-white/ice-blue nested arc lines forming the shield (base game) or double-wing (free game) shape that the orbs travel along.",
  "frame_and_gate": "Large circular stone 'gate' or archway with carved hieroglyph-like reliefs, rendered in the same blue-grey stone tone as the background, forming a portal effect behind the path outline.",
  "guardian_statues": "Two identical grey/blue stone statues of a muscular bearded man (arms crossed / hand on hip), one at the far-left edge and one at the far-right edge of the frame, partly cropped by the screen edge.",
  "guardian_octopuses": "A dark red/maroon octopus with pale cream-colored sucker-lined tentacles curls up from the bottom-left corner; a green octopus with the same pale suckers curls up from the bottom-right corner. Both have large pale eyes with dark pupils.",
  "buttons_bottom_bar": "Glossy dark-navy-blue circular buttons with gold ring borders; icons and numerals inside are white or pale yellow. The central SPIN button is the largest, a blue circle with a right-pointing yellow/white triangle play icon.",
  "buy_feature_badge": "Diamond/rhombus badge, bright cyan-blue fill, with 'BUY' in red 3D letters and 'FEATURE' in yellow 3D letters, orange outer glow outline.",
  "jackpot_plaques": "Rounded gold-bordered dark plaques: 'MINOR' label in green gradient text, 'GRAND' label in purple/violet gradient text; both amounts shown in black text on a pale yellow/cream ticket-style background.",
  "win_celebration_text": "'BIG WIN' in white-to-cyan gradient letters with dark outline; win amounts in large orange-to-yellow gradient numerals with black outline and radiating white light-burst background; falling gold/silver spiral coin graphics.",
  "paytable_panel": "Dark blue rounded rectangle panel with a bright gold/yellow border, set over the blurred temple background; all category headings ('Wild', 'Scatter', 'High Win Symbols', 'Low Win Symbols', etc.) are in bold yellow text; paytable numbers in yellow, pay-count numerals in white to their left.",
  "help_screen_panel": "Plain flat black HTML panel (this is literally an in-browser HTML document, not game-engine art) with a thin white top border, white 'Orbs of Atlantis - Help' title, white close 'X' at top-right, white body text, and orange/amber highlighted numeric values and hyperlink text."
 },
 "symbols": {
  "note": "All payout figures below are printed IN PLAYER CURRENCY on the paytable at the anchor bet used for capture: BET ‡7.50 (COIN ‡0.50, BET LEVEL 1, 15 coins fixed - confirmed on-screen and in manifest.json paytable_bet_anchor). Per the game's own rule (rules_p8.png, 'Other Rules'): 'All wins except Scatter wins are multiplied by the bet level' and 'Scatter wins are multiplied by total bet' - two different scaling units, which is why payout_basis is recorded as 'other' rather than per_line/per_way/total_bet (see manifest.json payout_basis block). The 'full_bet_multiplier' figures added below (printed value ÷ 7.50) are a reference computation for whoever finalizes the catalog's numeric fields later - they are NOT a claim about which unit the game itself uses.",
  "wild": {
   "name": "Wild (flaming brazier/torch orb)",
   "appearance": "Round orb icon: a golden bowl-shaped brazier holding tall orange-and-yellow cartoon flames, dark reddish-brown circular border.",
   "rules": "Substitutes for all symbols except the Scatter (eye) symbol (paytable_p1.png: 'substitutes for all symbols except [Scatter icon]'). Seeded onto the path at random positions starting from the 2nd cascade of a round (see mechanic_overview.wild_seeding).",
   "payouts_currency": {
    "5": "‡5",
    "6": "‡60",
    "7": "‡120",
    "8": "‡200",
    "9": "‡375",
    "10": "‡600",
    "11": "‡750",
    "12": "‡1,000",
    "13": "‡2,500"
   },
   "full_bet_multiplier": {
    "5": 0.67,
    "6": 8.0,
    "7": 16.0,
    "8": 26.67,
    "9": 50.0,
    "10": 80.0,
    "11": 100.0,
    "12": 133.33,
    "13": 333.33
   },
   "source": "paytable_p1.png"
  },
  "scatter": {
   "name": "Scatter (eye symbol)",
   "appearance": "Round orb icon: a stylized light-blue/teal eye with a dark pupil, ringed by a darker teal border.",
   "rules": "Pays anywhere on screen regardless of path or adjacency; scatter pays are ADDED to other pays; scatter wins are multiplied by TOTAL BET (not bet level); once a spin has no more winning combinations available, remaining scatter symbols only pay once (paytable_p2.png, four bullet lines read directly). Also the Free Game trigger symbol (see mechanic_overview.free_game_trigger).",
   "payouts_currency": {
    "3": "‡7.50",
    "4": "‡15",
    "5": "‡22.50",
    "6": "‡52.50",
    "7": "‡75",
    "8": "‡150",
    "9": "‡375"
   },
   "full_bet_multiplier": {
    "3": 1.0,
    "4": 2.0,
    "5": 3.0,
    "6": 7.0,
    "7": 10.0,
    "8": 20.0,
    "9": 50.0
   },
   "source": "paytable_p2.png"
  },
  "high_value": [
   {
    "name": "High Win Symbol A - white/black starburst orb",
    "appearance": "Round orb with a stylized white 8-pointed starburst/sun shape on a black background, thin black rim.",
    "payouts_currency": {
     "5": "‡5",
     "6": "‡60",
     "7": "‡120",
     "8": "‡200",
     "9": "‡375",
     "10": "‡600",
     "11": "‡750",
     "12": "‡1,000",
     "13": "‡2,500"
    },
    "full_bet_multiplier": {
     "5": 0.67,
     "6": 8.0,
     "7": 16.0,
     "8": 26.67,
     "9": 50.0,
     "10": 80.0,
     "11": 100.0,
     "12": 133.33,
     "13": 333.33
    },
    "note": "Pays IDENTICAL amounts to the Wild symbol at every tier - the top-paying regular (non-wild) symbol.",
    "source": "paytable_p3.png"
   },
   {
    "name": "High Win Symbol B - golden bearded face (Poseidon/sea-god)",
    "appearance": "Round orb, a sculpted golden/bronze relief of a bearded man's face with long wavy hair and a full beard, eyes closed, matching the guardian statues in the game frame art.",
    "payouts_currency": {
     "5": "‡4",
     "6": "‡10",
     "7": "‡20",
     "8": "‡50",
     "9": "‡75",
     "10": "‡125",
     "11": "‡200",
     "12": "‡300",
     "13": "‡1,000"
    },
    "full_bet_multiplier": {
     "5": 0.53,
     "6": 1.33,
     "7": 2.67,
     "8": 6.67,
     "9": 10.0,
     "10": 16.67,
     "11": 26.67,
     "12": 40.0,
     "13": 133.33
    },
    "source": "paytable_p3.png"
   },
   {
    "name": "High Win Symbol C - red/maroon animal mask",
    "appearance": "Round orb, a stylized dark-red/maroon armored animal-head mask (bull- or ram-like, with a pale metallic ridge down the center and small side horns/ears), metallic silver rim details.",
    "payouts_currency": {
     "5": "‡1.50",
     "6": "‡4",
     "7": "‡7.50",
     "8": "‡10",
     "9": "‡30",
     "10": "‡40",
     "11": "‡60",
     "12": "‡150",
     "13": "‡500"
    },
    "full_bet_multiplier": {
     "5": 0.2,
     "6": 0.53,
     "7": 1.0,
     "8": 1.33,
     "9": 4.0,
     "10": 5.33,
     "11": 8.0,
     "12": 20.0,
     "13": 66.67
    },
    "source": "paytable_p3.png"
   }
  ],
  "low_value": [
   {
    "name": "Low Win Symbol A - green tentacled/squid amulet",
    "appearance": "Round orb, a stylized green mask/amulet resembling a squid or octopus head with dark tentacle-like markings, black outline details.",
    "payouts_currency": {
     "5": "‡1",
     "6": "‡2.50",
     "7": "‡5",
     "8": "‡7.50",
     "9": "‡15",
     "10": "‡25",
     "11": "‡37.50",
     "12": "‡125",
     "13": "‡250"
    },
    "full_bet_multiplier": {
     "5": 0.13,
     "6": 0.33,
     "7": 0.67,
     "8": 1.0,
     "9": 2.0,
     "10": 3.33,
     "11": 5.0,
     "12": 16.67,
     "13": 33.33
    },
    "source": "paytable_p4.png"
   },
   {
    "name": "Low Win Symbol B - pale blue/white goddess mask",
    "appearance": "Round orb, a pale blue-and-white stylized female face/mask (goddess or priestess) with a headdress, cool icy color scheme distinct from the golden male-face high symbol.",
    "payouts_currency": {
     "5": "‡0.50",
     "6": "‡1",
     "7": "‡2.50",
     "8": "‡3.50",
     "9": "‡10",
     "10": "‡20",
     "11": "‡25",
     "12": "‡100",
     "13": "‡200"
    },
    "full_bet_multiplier": {
     "5": 0.07,
     "6": 0.13,
     "7": 0.33,
     "8": 0.47,
     "9": 1.33,
     "10": 2.67,
     "11": 3.33,
     "12": 13.33,
     "13": 26.67
    },
    "source": "paytable_p4.png"
   }
  ],
  "count_summary": "8 distinct paying symbols total: 1 Wild + 1 Scatter + 3 High Win Symbols + 2 Low Win Symbols listed above = 7 named tiers; paytable_p3/p4 headings explicitly group them as 'High Win Symbols' (3 icons) and 'Low Win Symbols' (2 icons), for 5 regular symbols + Wild + Scatter = 7 total symbol types confirmed across the 4 paytable pages captured (paytable_p1 through paytable_p4)."
 },
 "technical_summary": {
  "rtp_percent_base": 96.58,
  "rtp_source": "rules_help_p10.png (Help screen, 'Return To Player (RTP)' section): 'The theoretical RTP for Orbs of Atlantis is 96.58%.'",
  "rtp_percent_buy_variants": {
   "3-8_scatters": 96.67,
   "4_scatters": 96.77,
   "5_scatters": 96.57
  },
  "rtp_buy_source": "rules_help_p10.png, three consecutive lines each naming the buy-feature option.",
  "rtp_jackpots_separate": {
   "minor": 0.5,
   "grand": 0.5
  },
  "rtp_jackpots_note": "Printed as separate RTP contributions on rules_help_p10.png/p11.png; per provider-defect P-H03 these are NOT added to the base RTP figure.",
  "volatility": "Not stated as a labelled 'volatility' meter/word anywhere in the 12-page booklet or the 12-page Help screen that were fully captured for this slot (unlike some other Habanero titles). Left unset here; see unreadable_or_uncertain.",
  "bet_min": "‡0.15",
  "bet_max": "‡3,000.00",
  "bet_source": "rules_help_p1.png (Help): 'Minimum total bet in player currency is ‡0.15.' / 'Maximum total bet in player currency is ‡3,000.00.' Cross-confirmed by manually stepping the COIN and BET LEVEL in-game controls (manifest.json bet_limits_verified).",
  "coin_values": [
   "0.01",
   "0.02",
   "0.05",
   "0.1",
   "0.2",
   "0.5",
   "1",
   "2",
   "5",
   "10",
   "20"
  ],
  "bet_levels": [
   "1",
   "2",
   "5",
   "7",
   "10"
  ],
  "fixed_cost_unit": "15 coins per spin, always (rules_p8.png 'Other Rules': 'Play for 15 coins only'; Help: 'Total bet in coins is 15 multiplied by the bet level'). There is no lines/ways count to select - the '15 coins' is a fixed structural cost, not a player-adjustable line count.",
  "min_max_bet_arithmetic_check": "15 coins x bet level 1 x coin 0.01 = ‡0.15 (matches minimum). 15 coins x bet level 10 x coin 20 = ‡3,000.00 (matches maximum). Both check out exactly.",
  "max_win": null,
  "max_win_note": "DELIBERATELY left empty. The 12-page in-game booklet and the 12-page Help screen (both captured in full) contain NO 'Max Win' / 'Max Multiplier' figure anywhere. The provider's own web page for this game contradicts itself (Overview text says 'up to 9300x the player bet', the Max Multiplier table field says 'x2,080') and third-party aggregators disagree even more sharply - none of these numbers is adopted, per provider-defect P-H08. Both raw numbers are preserved in manifest.json's max_win_conflict block for a future pass.",
  "bonus_buy": "Yes - see mechanic_overview.buy_feature. Purchase price is disabled (shown as a greyed 'Bet above X.XX' pill) once the computed cost at the current bet exceeds roughly ‡210 (manifest.json 'anomalies', empirically measured by capturer).",
  "keyboard": "Not tested/observed on any captured frame.",
  "demo_currency_marker": "The demo balance uses the generic Habanero demo-token glyph '‡' (a double-dagger-like symbol) rather than a real currency symbol, e.g. '‡7.50'; this is a fun-play marker, not a real-world currency, and is NOT recorded as the game's 'currency'.",
  "jackpot_currency_marker": "Separately, the MINOR/GRAND jackpot tickers are always shown in real EUR ('€') regardless of the demo-token balance - e.g. '€121.81' / '€8,186.16' visible on nearly every gameplay frame. This EUR figure belongs to a shared cross-casino jackpot network, not to the demo session's currency."
 },
 "jackpot": {
  "type": "Two-tier networked/progressive jackpot: MINOR and GRAND.",
  "tickers_seen": "MINOR ticker observed rising from €121.71 to €121.81 across frames; GRAND observed rising from €8,186.10 to €8,186.16 across frames - both tick up continuously in the background regardless of player action.",
  "contribution_rate": "0.250% of each bet is contributed to MINOR JACKPOT; 0.250% of each bet is contributed to GRAND JACKPOT (rules_help_p11/p12.png, read directly).",
  "seed_values": "MINOR JACKPOT initial/reseed value: €50.00 (EUR). GRAND JACKPOT initial/reseed value: €5,000.00 (EUR) (rules_help_p12.png).",
  "trigger": "Triggered entirely at random 'at the conclusion of any game' - not tied to any symbol combination (rules_p7.png booklet page 'Progressive Jackpot'; rules_help_p9.png Help section).",
  "no_ceiling": "Help screen states jackpots 'do not have a ceiling or upper limit' and update with every debit action (rules_help_p9.png).",
  "currency_conversion": "If the jackpot's currency differs from the player's currency, the Help screen states the display/win amount is converted using exchange rates from openexchangerates.org (rules_help_p9.png) - printed verbatim as a clickable-looking orange link in the plain-text Help document.",
  "demo_unreachable": "Jackpots CANNOT be won during Fun Play or Bonus Play (rules_help_p9.png, exact quote). This is a structural exclusion of the demo mode, not a rarity - across every captured frame (base game, all 3 purchased bonus rounds, natural spins) the tickers only ever count upward and never once switch to a win/celebration state, consistent with this textual rule. See manifest.json 'not_captured' entry."
 },
 "screens": {
  "preview": {
   "type": "preview",
   "content": "First frame shown on load: base-game background already visible behind a centered black modal box titled 'FUN PLAY MODE' with body text 'You are playing for fun.' and a small greyed-out 'FP' watermark, and a single orange 'OK' button below. Game title logo 'ORBS OF ATLANTIS' (metallic silver-blue letters with a dark outline, a small round blue-and-white emblem between the two words) sits at the very top-center, already over the underwater temple scene. The BUY FEATURE diamond badge and both jackpot plaques and both octopus guardians are already visible/partially obscured by the modal.",
   "purpose": "Mandatory acknowledgement of demo/fun-play mode before the player can interact with the game; clicking OK dismisses the modal and reveals the normal base_game view.",
   "color_blind_notes": "The single actionable control (OK) is a solid orange pill button with black text - high contrast, distinguishable by position/shape alone."
  },
  "base_game": {
   "type": "base_game",
   "overall_layout": "No reel grid. A large circular stone archway fills the center of the screen; a glowing pale path outline (2 mirrored arcs forming a shield/heart silhouette) sits inside the archway, populated with round orb symbols. Title logo 'ORBS OF ATLANTIS' sits centered above the archway.",
   "left_right_decoration": "Grey stone guardian-man statues at the far left/right screen edges (cropped by the frame); a dark red octopus curling up from the bottom-left corner; a green octopus curling up from the bottom-right corner.",
   "jackpot_plaques": "Bottom-left, stacked: 'MINOR' (green text) over its EUR amount, then 'GRAND' (purple text) over its EUR amount, each in a gold-bordered pale plaque.",
   "buy_feature_badge": "Bottom-right: diamond-shaped cyan 'BUY FEATURE' badge.",
   "bottom_bar_left_to_right": "Round 'i' info button (opens the paginated booklet) -> 'BET' pill showing the total bet in player currency with its label underneath -> 'BET LEVEL' stepper with round '-' and '+' buttons and the current level number between them -> a small coin-stack icon button (opens a bet/coin menu) -> large circular SPIN button (right-pointing play triangle) -> a smaller circular AUTOPLAY/repeat-arrow button to its right -> 'COIN' stepper with round '-' and '+' buttons and the current coin denomination -> 'BALANCE' pill showing the demo balance.",
   "second_status_bar": "A slim dark strip along the very bottom edge of the screen showing (left to right): a small grey gear/settings icon, 'BALANCE' + amount, 'BET' + amount, a clock reading the local time (e.g. '17:14'), a lightning/turbo icon, a diamond/fullscreen icon, a speaker/sound icon, and the 'HABANERO' wordmark in grey capital letters at the far right.",
   "color_blind_notes": "All controls are white/pale icon glyphs on dark-navy circles (shape-based, not color-coded); MINOR vs GRAND jackpot are also distinguished by the printed word, not only by their green/purple color; BET vs BALANCE vs COIN are distinguished by their text labels underneath, not by color."
  },
  "paytable_and_rules_booklet": {
   "type": "paytable (paytable_p1-p4) + rules (rules_p1-p8), all part of ONE paginated in-game booklet opened via the 'i' button",
   "navigation": "Bottom-center of every booklet page: a round blue '<' (previous) button, a round blue house/home icon (closes the booklet) button, a round blue '>' (next) button, and a row of small white dot indicators (12 dots total) below them with the current page's dot highlighted gold/yellow.",
   "pages_in_order": [
    "1: 'Big Reels' (rules) - explains the path/adjacency win rule and the extended-chain example.",
    "2: 'Cascade' (rules) - explains the cascade mechanic and the per-round increasing multiplier.",
    "3: 'Wild' (paytable) - Wild symbol art, its 5-13 payout ladder, and its substitution rule.",
    "4: 'Scatter' (paytable) - Scatter symbol art, its 3-9 payout ladder, and its 4 special-rule bullet points.",
    "5: 'High Win Symbols' (paytable) - 3 symbol columns (starburst / golden face / red mask) each with a 5-13 ladder.",
    "6: 'Low Win Symbols' (paytable) - 2 symbol columns (green amulet / pale-blue mask) each with a 5-13 ladder.",
    "7: 'Base Game' (rules) - base-game cascade multiplier ladder (x1/x2/x3/x5), path capacity (40 symbols), and wild-seeding rule (2 wilds from 2nd cascade).",
    "8: 'Free Game' trigger table (rules) - scatter counts 3/4/5/6/8/9+ -> free-game counts 10/25/50/100/250/1000, retrigger allowed, played at triggering bet.",
    "9: 'Free Game' multiplier ladder (rules) - x1/x3/x5/x9/x15 cascade multiplier ladder, path capacity (21 outer / 16 inner), wild-seeding rule (4 wilds from 2nd cascade).",
    "10: 'Buy Feature' (rules) - how the popup works and that one base-game spin plays before the feature starts.",
    "11: 'Progressive Jackpot' (rules) - random trigger, added to other wins.",
    "12: 'Other Rules' (rules) - fixed 15-coin cost, bet-level vs total-bet scaling distinction, wins-for-different-combinations-are-added rule."
   ],
   "footer_every_page": "Small yellow-green text along the bottom of the panel, present on every page: 'Malfunction voids all pays and plays   For more information, see How to Play   Last modified 2026/02/03 20:24:03 (UTC)' - this last-modified date is a BUILD stamp, not the game's release date (see version/build_stamps below).",
   "color_blind_notes": "The three navigation buttons ('<', home, '>') are differentiated by icon shape, not by color (all three are the same blue). The current-page dot indicator is distinguished by its larger size and brighter gold fill in addition to color."
  },
  "settings": {
   "type": "settings",
   "title": "No explicit title text; opened via the small grey gear icon in the bottom status bar.",
   "layout": "A dark semi-transparent dropdown panel anchored above the gear icon, over the dimmed base-game background.",
   "left_column_links": "'Help' (question-mark icon - opens the Help screen documented separately) and 'More Games!' (game-controller/joystick icon - presumably an operator lobby link, not tested).",
   "right_column_toggles": "Three orange/white pill toggle switches with labels to their right: 'Sound - Ambient' (on, orange, handle right), 'Sound - Effects' (on, orange, handle right), 'Background Fish Animations' (on, orange, handle right), and a fourth toggle 'Quick Spin' (off, white/grey, handle left).",
   "color_blind_notes": "Each toggle's on/off state is shown by BOTH color (orange vs grey) AND handle position (right vs left) - a color-blind-safe design."
  },
  "help_screen": {
   "type": "rules (rules_help_p1 - rules_help_p12)",
   "content": "A plain black-background HTML document (not game-canvas art) titled 'Orbs of Atlantis - Help' with a white 'X' close button top-right. Body is a long single-column scrolling list of short white sentences separated by thin grey divider lines, with numeric values and key terms highlighted in orange, and occasional bold white section headers on a dark grey bar (e.g. 'Game Interface', 'Jackpot Disconnection Policy', 'Return To Player (RTP)', 'All Jackpot Rules').",
   "sections_covered_across_the_12_captured_pages": "Coin/bet-level ladders and min/max bet in coins and currency; a statement that the player is playing with fun money; paytable/malfunction disclaimers; game-interface control descriptions; jackpot mechanics (contribution %, seed values, disconnection policy, currency-conversion policy); the full RTP disclosure (base + all 3 buy-feature variants + both jackpot RTPs); and, on the final page, build/version stamps.",
   "scroll_method": "This panel scrolls (plain HTML scroll), unlike the paginated booklet; fully captured to the true bottom, confirmed by scroll_capture.py per manifest.json scroll_panels.",
   "color_blind_notes": "All information here is plain white/orange text on black - no color-only meaning is used at all, making this the most screen-reader/color-blind-friendly screen in the whole game."
  },
  "autoplay": {
   "type": "autoplay",
   "layout": "A dark rounded panel centered over the dimmed base-game background.",
   "spin_count_selector": "'Number Of Spins' label above a row of 6 square buttons: 10, 20, 30, 50, 100, 500 (50 shown selected/highlighted white in the captured frame).",
   "stop_conditions": "'Stop Auto Play:' section with one enabled-by-default orange toggle 'If FREE GAMES feature is triggered', plus two empty numeric input fields labelled 'If balance decreases by' and 'If a single win exceeds' (both preceded by the ‡ currency-glyph placeholder). A fixed note below reads 'Auto Play will stop if a jackpot is won.'",
   "live_cost_preview": "A dark strip shows a live-updating equation, e.g. '‡1.50 x 50 spins = ‡ 75.00'.",
   "action_buttons": "A white-outlined 'Cancel' button and a green 'Start Auto Play' button (with a small play-triangle icon) side by side at the bottom.",
   "color_blind_notes": "The selected spin-count button is shown by a white fill vs the other buttons' dark fill (shape/fill-based, not hue-based); the enabled stop-condition toggle uses the same orange/grey + position pattern as the settings-screen toggles."
  },
  "free_spins_trigger": {
   "type": "free_spins",
   "content": "A full-screen light-burst transition: white/cyan radiating light rays from the center, sparkle particles, and large bold light-blue-outlined-in-black text reading 'FEATURE TRIGGERED', over the still-visible base-game background and its guardian octopus/statue art. Both jackpot plaques remain visible bottom-left; a translucent watermark of the 'BUY FEATURE' badge is visible bottom-right (a rendering artifact of the badge fading out, not a normal readable state).",
   "footer": "Bottom bar keeps showing the purchase bet and an already-accumulating WIN figure (e.g. 'BET ‡45.00  WIN ‡6.60') because, per the Buy Feature rule, one ordinary base-game spin plays before the feature screen appears.",
   "color_blind_notes": "The transition is announced entirely through text ('FEATURE TRIGGERED') plus a generic bright flash, not through any color-coded meaning."
  },
  "free_spins_gameplay": {
   "type": "free_spins",
   "background": "Bright daytime version of the Atlantis city (see color_palette.free_game_background), with the wider 4-path double-wing symbol outline (2 outer, 2 inner paths) instead of the base game's 2-path shield outline.",
   "counter": "No permanent on-screen remaining-spins counter. Instead, a large centered semi-transparent overlay text like '45 FREE GAMES LEFT' / '7 FREE GAMES LEFT' briefly appears between spins over the path outline, then fades - confirmed on free_spins_4scatter_counter.png and free_spins_5scatter_play.png.",
   "spin_control_state": "During Free Games the central round button shows a square 'stop' icon (pause/skip current animation) instead of the base game's play-triangle, since spins auto-advance.",
   "win_summary_per_round": "At the end of the whole Free Games round, a light-burst screen (same style as the trigger screen) shows 'YOU HAVE WON <amount>' in large cyan/white letters over an orange-gradient amount, with 'N FREE GAMES PLAYED' printed underneath in smaller white text (free_spins_5scatter_win.png: 'YOU HAVE WON 165.90' / '50 FREE GAMES PLAYED'; free_spins_4scatter_win.png: 'YOU HAVE WON 30.20' / '25 FREE GAMES PLAYED'). NOTE: one captured buy-variant round (the '3-8 scatters' purchase) does not show this banner on its saved frame - see manifest_note_discrepancies above; only the underlying WIN figure (7.40) in the footer is confirmed for that round.",
   "mid_round_big_win": "A separate 'BIG WIN' celebration (white-to-cyan 'BIG WIN' text, large orange/yellow numeral, falling gold/silver coin graphics, bright white light-burst) can appear mid-round for a single large cascade result, distinct from the end-of-round 'YOU HAVE WON' summary - confirmed on free_spins_cascade_multiplier.png ('BIG WIN' / '19.96', mid-round during the 5-scatter purchase, footer WIN ‡36.60, i.e. a running/partial total, not the final 165.90).",
   "color_blind_notes": "Feature state is signalled by a full background/palette change (night blue vs bright daytime) AND explicit text ('FREE GAMES LEFT', 'YOU HAVE WON') - not by color alone."
  },
  "win_screen": {
   "type": "win_screen",
   "content": "An ordinary (non-feature) base-game settle frame, captured at bet ‡1.50 with WIN ‡0.30 and balance ‡1,943.80 shown in the footer. The path outline shows two glowing orange-ringed Wild fire-orb symbols seeded among the other orbs (result of the 2nd-cascade wild-seeding rule) alongside the usual mix of colored orb symbols.",
   "purpose": "Documents a small natural win outcome and gives a directly-visible example of the wild-seeding rule rather than a large celebratory win banner (no 'BIG WIN'/'YOU HAVE WON' text is on this particular frame).",
   "provenance": "Promoted from a burst-capture frame (_burst/basewin_5.png) via scripts/promote_frame.py, per manifest.json 'promoted_frames'.",
   "color_blind_notes": "The Wild symbols are distinguishable from ordinary orbs by their bright orange glow ring AND their unique flame icon shape, not by hue alone."
  },
  "bonus_buy_dialog": {
   "type": "bonus",
   "content": "A centered dark blue-purple modal titled 'Buy Feature' with a white 'X' close button top-right, containing 3 side-by-side option cards (see mechanic_overview.buy_feature for full text/prices) and, below them, a bet-adjustment row: white '-' button, dark bet-amount field, green '+' button - changing this bet live-recalculates all 3 prices shown above.",
   "color_blind_notes": "Each option's scatter-count is shown as a large yellow numeral heading ('3-8' / '4' / '5') in addition to the identical eye-icon artwork, so the three options remain distinguishable without color."
  }
 },
 "version": {
  "client": "1.1.22842.530",
  "server": "5.1.7660.374",
  "rng": "5.1.4478.308",
  "jackpot": "5.1.4326.325",
  "file_date": "2026/08/17 07:32:50 (UTC)",
  "booklet_last_modified": "2026/02/03 20:24:03 (UTC)",
  "note": "Both dates are BUILD/deployment stamps, not the game's market release date (provider-defect P-H04) - they are roughly 6 months apart from each other, confirming neither can be trusted as 'release date'. Release date must come from an external source per the playbook's §0-ter; not attempted as part of this documentation pass (outside doc-writer's scope)."
 },
 "accessibility_observations": {
  "screen_reader": "Stable, consistently-positioned bottom bar: 'i' info far-left, then BET/BET LEVEL, coin-stack menu, SPIN centered, AUTOPLAY next to it, COIN stepper, BALANCE far-right. Settings (gear) and the linear Help document are reachable from a fixed gear icon at the bottom-left of the second status strip. The paginated booklet is a strictly linear 12-page sequence with 3 consistent nav buttons and a page-dot indicator, easing predictable navigation.",
  "motor": "All primary buttons are large filled circles; SPIN is the single biggest target. Autoplay (with configurable stop conditions) reduces the number of required interactions considerably. Bet/coin adjustment uses simple +/- steppers rather than sliders or drag gestures.",
  "color_blind": "Nearly all functional information is duplicated by shape, icon, position, or printed text rather than color alone: toggle switches use handle position + color; the three booklet nav buttons use distinct icon shapes; MINOR/GRAND jackpots and BET/BALANCE/COIN fields are labelled with words, not just color; Wild orbs are identified by a unique flame icon and a glow ring, not by hue. The one screen with zero color-dependent affordances at all is the plain-text Help document.",
  "deaf_hard_of_hearing": "No audio-only information was observed; music/effects/ambient sound are all optional toggles (settings panel). Every game state change observed (feature trigger, win amounts, spins remaining, buy-feature cost) is conveyed through on-screen text/numerals, not sound alone."
 },
 "unreadable_or_uncertain": [
  "No labelled 'volatility' rating (words or icon meter) was found anywhere in the 12-page booklet or the 12-page Help screen that were captured for this game - left unset rather than guessed.",
  "The game's true release date is not printed anywhere in-game; only two mutually-inconsistent build/deployment stamps exist (see version.note) - external research is required and is outside this pass's scope.",
  "Max win / max multiplier: genuinely absent from all captured in-game material; the two provider-page figures (9,300x text vs x2,080 table field) directly contradict each other and neither is adopted (see technical_summary.max_win_note).",
  "Exact identity of the two guardian octopuses (e.g. any in-fiction names) is not stated on any captured screen - documented purely by their visual appearance and position.",
  "Keyboard shortcuts (space/enter to spin, etc.) were not tested/observed on any captured frame, unlike some other titles' documentation.",
  "The two manifest.json shot-note vs actual-frame-content discrepancies listed at the top of this document (free_spins_cascade_multiplier.png and free_spins_3_win.png) - flagged for TL awareness, not silently corrected or hidden."
 ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.

Discuss this slot

Our breakdown is live on —