OOF The Goldmine Planet

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 05 Aug 2026
RTP 97.00%
Volatility Medium-Low
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

51 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/oof-the-goldmine-planet-b10/

1,000 free requests / month · sign-up required

66 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

51 demo screens
51 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from OOF The Goldmine Planet

Everything pulled from OOF The Goldmine Planet into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
51 screens captured
13 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 51 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium-Low
max_win_x ×5000
layout 5×3
paylines 10 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Bonus Buy 97.00% RTP in the Buy Bonus feature, per rules_p10/p11.png

See how this RTP compares across BGaming’s full range →

Symbols & paytable

13 symbols
13 icons (ZIP)
WILD
WILD
Wild

orange ringed-planet symbol; substitutes for any symbol except Scatter, appears on any reel

MatchPayoutUnit
3x 25.00 Multiplier
4x 200.00 Multiplier
5x 500.00 Multiplier
SCATTER
SCATTER
Scatter

orange-to-magenta cratered planet; pays on 2+ anywhere on the grid, 3+ triggers/retriggers Free Spins with sticky wins

MatchPayoutUnit
2x 2.00 Multiplier
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 500.00 Multiplier
Asteroid
Asteroid
High Pay

orange-to-purple pockmarked rocky sphere (asteroid/moon); highest-paying regular symbol

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 12.50 Multiplier
5x 50.00 Multiplier
Spaceship
Spaceship
High Pay

pink/magenta sci-fi mining ship with twin thruster pods

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 15.50 Multiplier
5x 45.00 Multiplier
Scanner device
Scanner device
High Pay

hand-held blue-grey scanner/detector tool with small green display

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 35.00 Multiplier
Blaster gun
Blaster gun
High Pay

teal/cyan ray-gun with red grip

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 25.00 Multiplier
Spider
Spider
High Pay

pink-and-purple multi-legged alien arachnid/crab-like creature

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 17.50 Multiplier
Dynamite
Dynamite
High Pay

pair of orange spherical charges strapped together with blue tape/wire

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 12.50 Multiplier
BAR
BAR
Low Pay

two stacked gold ingots embossed with the word BAR; ties with letter A at 10.00x for 5-of-a-kind

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.50 Multiplier
5x 10.00 Multiplier
A
A
Low Pay

pink/magenta rock-textured 3D letter A; ties with BAR at 10.00x for 5-of-a-kind

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
K
K
Low Pay

purple/violet rock-textured 3D letter K

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 7.50 Multiplier
Q
Q
Low Pay

blue/teal rounded coin-like tech chip with stylised Q notch and faint circuit-line detail

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 5.00 Multiplier
J
J
Low Pay

teal/cyan rock-textured 3D letter J; only royal-tier letter that also pays on 2-of-a-kind

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.50 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5-reel x 3-row grid, 10 fixed paylines. Wins pay left to right starting from reel 1 on consecutive reels of an active line; coinciding wins on several active lines are added together; only the highest win is paid per line. WILD substitutes for any symbol except Scatter.

Free Spins fs
Free Spins with Sticky Wins

Triggered by 3, 4 or 5 SCATTER symbols anywhere on the 5x3 display (not tied to a payline), awarding 10 Free Spins. During the round every winning combination that lands (except the Scatter combination itself) becomes sticky: it locks into its exact position and keeps paying again on every subsequent spin for the rest of the round; newly landed symbols that extend an already-sticky combination also become sticky. Landing 3+ Scatters again during the round retriggers +10 Free Spins. Round is played at the same total bet and same 10 lines as the triggering spin.

Other buy_bonus
Buy Bonus

Single-tier purchase: pay 87x the current total bet (confirmed identical at 0.10/1.50/50.00 FUN bet levels) to instantly enter the Free Spins with Sticky Wins round on the next spin; the Buy button is disabled while a purchased round is active. RTP in Buy Bonus is stated as 97%, same as the base RTP.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×87.00

Colour system

extracted from frames · HEX
Export palette
#040309 base dominant 1 base
#080454 base dominant 2 base
#542B06 base dominant 3 base
#F39F30 base dominant 4 base
#E7651C base dominant 5 base
#0D0A97 base dominant 6 base
#050303 free_spins dominant 1 free_spins
#F6F5F4 free_spins dominant 2 free_spins
#E7A52F free_spins dominant 3 free_spins
#FDDB2B free_spins dominant 4 free_spins
#15042F bonus dominant 1 bonus
#1A0E52 bonus dominant 2 bonus
#9A56AE bonus dominant 3 bonus
#6758A8 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD (orange ringed planet) and SCATTER (orange-to-magenta cratered planet) are marked mainly by an orange/red glow halo around the icon, but both also spell out their name in bold white text (WILD / SCATTER) on the icon itself, so color is not the only cue.
  • Buy Bonus / Bonus Active state is conveyed by explicit text labels (orange 'BUY BONUS' vs yellow-orange 'BONUS ACTIVE') always shown in the same top-right position, not by color alone; the bonus-buy dialog's red CANCEL / green BUY buttons are also text-labelled and fixed left/right.
  • The currently selected preset in the Autospin 'Numbers of rounds' button grid (10/25/50/100/250/500/750/1000/unlimited) is distinguished only by a subtle fill-shade difference, with no clear text or shape selection indicator visible in the captured frame - a residual color-only risk.
Screen Reader
  • Control layout is stable across screens: info 'i' and settings gear stacked bottom-left, Balance/Total bet center, Autospin 'A' and Spin stacked bottom-right. The paytable and rules are each a single continuous scrolling document (not paginated with next/prev arrows), which suits sequential reading and should be exposed as one continuous text block per booklet.
Motor Accessibility
  • Total bet +/- uses small stepper arrows (a possible small-target concern) versus the large round Spin/Autospin buttons; Autoplay offers preset round counts from 10 up to unlimited, reducing the number of manual clicks needed.
Hearing Accessibility
  • No information observed is conveyed by audio only; Settings exposes independent Music and Sound FX toggles, and all win/feature state (Total win, Free spins counter, Bonus Active) is duplicated in on-screen text.
Low Vision
  • Base game runs on a very dark near-black/navy-purple starfield background with no reel-cell borders; symbols float directly on it as glossy neon-lit 3D icons in orange, pink/magenta, teal/cyan and purple, each wrapped in a soft blue glow halo (WILD and SCATTER add an extra orange/red glow) to help them stand out against the dark backdrop.
  • Paytable, rules and settings panels use a near-black charcoal background with bold white section headers and light-grey body text (high contrast); payout values are printed as yellow/gold numerals next to each symbol icon.

Media & assets

6 files · 6 types
51 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, full paytable (26 pages: WILD/SCATTER + 10 paying symbols with payout ladders, 10 payline diagrams, 33-symbol reel-strip illustrations), full rules (11 pages), settings, autoplay (basic/advanced), Buy Bonus confirmation dialog, and Free Spins with Sticky Wins gameplay (entry overlay, sticky-win highlight frame, retrigger overlay) were captured and read in full.
No genuine 'Free Spins round complete / Total Win Xx bet' summary screen was found among the captured frames; the frame labelled free_spins_total_win.png is on inspection a base-game win frame, not this summary - existence of such a screen could not be confirmed either way.
No naturally-occurring (non-purchased) Free Spins trigger was captured - both observed Free Spins entries follow a Buy Bonus purchase.
Volatility (Medium Low) is not stated on any in-game screen (no volatility meter/wording on paytable or rules); it is carried over from an external reference and was not independently verified in this capture batch.
Whether the two pairs of free-spins frames (Balance 869.50 FUN vs 877.00 FUN) belong to one or two separate Free Spins rounds could not be fully confirmed without an unbroken spin-by-spin sequence.
Demo currency is BGaming's play-money 'FUN' unit, not a real-world currency - no USD/EUR sign observed, so the currency field is omitted rather than guessed.

Ask AI about OOF The Goldmine Planet

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in OOF The Goldmine Planet work? Keep it simple.

Triggered by 3, 4 or 5 SCATTER symbols anywhere on the 5x3 display (not tied to a payline), awarding 10 Free Spins. During the round every winning combination that lands (except the Scatter combination itself) becomes sticky: it locks into its exact position and keeps paying again on every subsequent spin for the rest of the round; newly landed symbols that extend an already-sticky combination also become sticky. Landing 3+ Scatters again during the round retriggers +10 Free Spins. Round is played at the same total bet and same 10 lines as the triggering spin.

RTP 97.00%Medium-Low volatilitymax win ×5000demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: OOF The Goldmine Planet vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/oof-the-goldmine-planet-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/oof-the-goldmine-planet-b10/
{
  "game": {
    "name": "OOF The Goldmine Planet",
    "provider": "BGaming",
    "theme": "Retro sci-fi space mining. A distant alien planet where gold is mined by robotic prospecting equipment (scanner devices, blaster guns, dynamite, spaceships). Palette is dominated by deep space blues/purples with hot neon orange, pink and cyan accents; symbols are rendered as glossy 3D neon-lit objects floating in dark space over a purple/blue nebula backdrop.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from screenshots of the desktop demo (1280x800) + verbatim OCR + zoomed pixel-level crops of the paylines diagram.",
    "method_notes": "All 26 paytable pages and all 11 rules pages were opened and read (symbols/paylines/reels pages verified visually because pytesseract badly mis-reads the stylised sci-fi digit font, e.g. '0' as '@'/'a', '5' as 'S' - vision reading was used as the authoritative source, OCR only as a rough cross-check). The 10-payline diagram (paytable_p13) was additionally zoom-cropped per line at 6x to resolve the exact grid cells. Numbers are taken from on-screen text; anything not clearly legible is listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "demo_url": "https://demo.bgaming-network.com/play/Oof/FUN?server=demo",
    "demo_currency_note": "Demo balance/bets are denominated in 'FUN' (BGaming's standard play-money demo currency), not USD."
  },

  "color_palette": {
    "base_game_background": "Deep space: near-black at the corners fading into dark navy-blue/purple in the center, with a soft blue glow behind the reel area and a warm amber/orange glow bleeding in from the top-right corner (behind the BUY BONUS indicator).",
    "logo_wordmark": "'OOF' in large chunky purple-to-magenta 3D block letters with a glitch/scanline red-and-white streak effect behind it; below it a thin magenta bar with 'THE GOLDMINE PLANET' in small pink capital letters.",
    "symbol_glow": "Every symbol sits inside a soft blue halo on the reels; the two WILD symbols glow with an additional orange/red halo.",
    "ui_panel_background": "Info/paytable/rules panels use a near-black charcoal background (not pure black) with white/light-grey body text and white section headers.",
    "buttons": "BUY / round action buttons are glossy green (radial light-to-dark green sphere) for the confirming action and glossy red for CANCEL; the in-fiction 'BUY' button inside the purchase console illustration is a small green oval.",
    "accent_text_colors": "Gold/yellow for monetary values and the 'BUY BONUS' amount; orange for the 'BUY BONUS' / 'BONUS ACTIVE' label text; white for symbol name labels (WILD, SCATTER) and dialog text; light blue for the 'FREE SPINS WITH STICKY WINS' preview tagline and the MAX WIN callout."
  },

  "symbols": {
    "note": "Payouts read directly from the paytable (bet anchor 1.00 FUN, i.e. values shown are the win in FUN at a 1.00 FUN total bet). Values are multiplied by the player's actual bet. 12 distinct symbols in total: WILD, SCATTER and 10 paying symbols. All 5-of-a-kind values are the top row 'S:' in the paytable UI (S = 5-of-a-kind), followed by 4, 3 and (where present) 2-of-a-kind.",
    "wild": {
      "name": "WILD",
      "appearance": "A ringed orange/rust-colored sphere (styled like a small cratered planet with a ring, echoing the SCATTER planet) with the word 'WILD' across it in bold white letters with a thin dark outline.",
      "payouts": {"5": "500.00 FUN", "4": "200.00 FUN", "3": "25.00 FUN"},
      "rules": "Substitutes for any symbol except Scatter. Can appear on any of the 5 reels (confirmed both by paytable text 'Wild substitutes any symbol except Scatter' and by rules page 4: 'Wild symbol. Can appear on any reels. Substitutes for any symbol except Scatter to complete a winning combination.').",
      "source": "paytable_p1.png, rules_p3.png/p4.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A glossy orange-to-magenta cratered planet (the 'goldmine planet' of the title) with a thin gold/yellow ring around its equator and the word 'SCATTER' in bold white letters across the ring.",
      "payouts": {"5": "500.00 FUN", "4": "20.00 FUN", "3": "5.00 FUN", "2": "2.00 FUN"},
      "rules": "Pays on its own for 2+ (unlike the other symbols, which need 3+) - '3, 4 or 5 Scatters in any part of the display activate Free Spins'; rules page states it can appear on reels 1-5, and 3+ anywhere (not restricted to a payline) triggers the Free Spins round. 3+ Scatters landing again during the Free Spins round retrigger it (10 additional spins).",
      "source": "paytable_p1.png, rules_p3.png/p4.png"
    },
    "high_value": [
      {"name": "Asteroid / cratered moon", "appearance": "Small orange-to-purple pockmarked rocky sphere (an asteroid or moon), no text on the icon", "payouts": {"5": "50.00 FUN", "4": "12.50 FUN", "3": "2.50 FUN", "2": "0.20 FUN"}, "rank": "highest-paying regular symbol"},
      {"name": "Spaceship", "appearance": "Small pink/magenta sci-fi mining ship with two rear thruster pods and a forward fin, dark-blue/red trim", "payouts": {"5": "45.00 FUN", "4": "15.50 FUN", "3": "2.50 FUN", "2": "0.20 FUN"}},
      {"name": "Scanner device", "appearance": "Hand-held blue-grey scanner/detector tool with a small green display screen and antenna, held like a flashlight", "payouts": {"5": "35.00 FUN", "4": "10.00 FUN", "3": "2.00 FUN"}},
      {"name": "Blaster gun", "appearance": "Teal/cyan ray-gun with a red grip and dark barrel accents", "payouts": {"5": "25.00 FUN", "4": "7.50 FUN", "3": "1.50 FUN"}},
      {"name": "Spider (alien arachnid)", "appearance": "Pink-and-purple multi-legged alien spider/crab-like creature with glossy carapace and small red eyes", "payouts": {"5": "17.50 FUN", "4": "7.50 FUN", "3": "1.50 FUN"}},
      {"name": "Dynamite / twin explosive charges", "appearance": "Pair of orange spherical charges strapped together with blue tape/wire, a mining-explosive prop", "payouts": {"5": "12.50 FUN", "4": "5.00 FUN", "3": "1.00 FUN"}}
    ],
    "royals_low_value": [
      {"name": "BAR", "appearance": "Two stacked gold ingots each embossed with the word 'BAR' in dark lettering", "payouts": {"5": "10.00 FUN", "4": "3.50 FUN", "3": "1.00 FUN"}},
      {"name": "A", "color": "pink/magenta, rock-textured 3D letter", "payouts": {"5": "10.00 FUN", "4": "2.50 FUN", "3": "0.50 FUN"}},
      {"name": "K", "color": "purple/violet, rock-textured 3D letter", "payouts": {"5": "7.50 FUN", "4": "2.50 FUN", "3": "0.50 FUN"}},
      {"name": "Q", "color": "blue/teal, rounded coin-like tech chip with a stylised Q notch and faint circuit-line detail", "payouts": {"5": "5.00 FUN", "4": "1.50 FUN", "3": "0.50 FUN"}},
      {"name": "J", "color": "teal/cyan, rock-textured 3D letter", "payouts": {"5": "2.50 FUN", "4": "1.00 FUN", "3": "0.50 FUN", "2": "0.20 FUN"}, "note": "Unlike A/K/Q, J also pays on 2-of-a-kind (0.20 FUN) - the only royal-tier letter with a 2-symbol payout, same as the two lowest thematic symbols (asteroid, spaceship)."}
    ],
    "payout_ranking_5x": "Asteroid 50.00 > Spaceship 45.00 > Scanner 35.00 > Blaster 25.00 > Spider 17.50 > Dynamite 12.50 > BAR = A (10.00, tie) > K 7.50 > Q 5.00 > J 2.50 (excluding WILD 500.00 and SCATTER 500.00, which are the two special symbols)."
  },

  "paylines": {
    "count": 10,
    "type": "10 FIXED paylines on a 5-reel x 3-row grid (NOT ways-to-win) - confirmed by paytable_p13.png showing all 10 line diagrams simultaneously, and by rules text 'The game features win lines.' and 'All symbols pay left to right on consecutive reels of an active payline.'",
    "grid_reference": "Each line below is described reel-by-reel (reel 1 = leftmost ... reel 5 = rightmost) using row positions top/middle/bottom. Read from the zoomed payline-diagram crops (6x zoom on paytable_p13.png).",
    "lines": [
      {"line": 1, "path": "middle, middle, middle, middle, middle", "shape": "straight line across the middle row"},
      {"line": 2, "path": "top, top, top, top, top", "shape": "straight line across the top row"},
      {"line": 3, "path": "bottom, bottom, bottom, bottom, bottom", "shape": "straight line across the bottom row"},
      {"line": 4, "path": "top, middle, bottom, middle, top", "shape": "V shape (dips to the bottom on reel 3)"},
      {"line": 5, "path": "bottom, middle, top, middle, bottom", "shape": "inverted-V / peak shape (rises to the top on reel 3)"},
      {"line": 6, "path": "middle, top, middle, bottom, middle", "shape": "zigzag: up on reel 2, down on reel 4"},
      {"line": 7, "path": "middle, bottom, middle, top, middle", "shape": "zigzag: down on reel 2, up on reel 4 (mirror of line 6)"},
      {"line": 8, "path": "top, top, middle, bottom, bottom", "shape": "descending staircase (top-top-middle-bottom-bottom)"},
      {"line": 9, "path": "bottom, bottom, middle, top, top", "shape": "ascending staircase (bottom-bottom-middle-top-top, mirror of line 8)"},
      {"line": 10, "path": "top, bottom, top, bottom, top", "shape": "alternating zigzag top/bottom/top/bottom/top"}
    ],
    "win_rules": "Wins pay left to right starting from reel 1 on consecutive reels of an active line. Coinciding wins on several active paylines are added together. Payline wins are multiplied by the bet-per-line value (except Scatter, which pays on total bet regardless of line/position). Only the highest win is paid per active payline. Source: rules_p5.png/p6.png."
  },

  "reels": {
    "layout": "5 reels x 3 visible rows (5x3 grid), fixed paylines (see 'paylines').",
    "strip_length": "Each of the 5 reels' underlying symbol strip is 33 symbols long ('Each reel is 33 symbols long' - paytable_p14.png).",
    "strip_composition_note": "The paytable shows the full 33-symbol strip for each reel as a scrolling illustration (paytable_p14.png through paytable_p26.png). Per the project convention this per-position strip listing is NOT enumerated symbol-by-symbol here (it is a long fixed list, not the random per-spin display), but a structural observation is noted: WILD and SCATTER icons are visually clustered together in specific bands of the strip (WILD appears as a run across all 5 reels around one strip segment, SCATTER in a separate run further down), while the bulk of each 33-symbol strip is filled with the lower-paying letters (A/K/Q/J) and BAR, consistent with a low/medium volatility design.",
    "source": "paytable_p14.png (header text) through paytable_p26.png (bottom of scroll panel, confirmed exhausted)."
  },

  "features": {
    "free_spins_with_sticky_wins": {
      "trigger": "3, 4 or 5 SCATTER symbols anywhere on the 5x3 display (any position, not tied to a payline) award 10 Free Spins.",
      "spins_awarded_on_trigger": 10,
      "core_mechanic": "During the Free Spins round, every winning combination that appears (except the 3+ Scatter combination that triggers/retriggers the round) becomes STICKY: it locks into its exact reel position and keeps paying out again on every subsequent spin for the remainder of the round. If a winning combination appears on the SAME spin as the 3+ Scatters that triggered the feature, that combination is also immediately made sticky. If newly-landed symbols complete/extend an already-sticky combination, the newly-landed symbols also become sticky and the extended combination pays. Sticky symbols/combinations remain locked until the round ends (they are NOT reset between the 10 spins).",
      "retrigger": "If 3 or more Scatter symbols land again during the Free Spins round, 10 additional Free Spins are granted (same 3+ anywhere rule as the base trigger).",
      "excluded_from_sticky": "Scatter symbols themselves never become sticky - only paying (line) combinations do.",
      "round_length": "10 spins per award (10 on trigger, +10 per retrigger); free spins are played at the same total bet and same 10 active lines as the spin that triggered the round.",
      "source": "paytable_p9.png/p10.png/p11.png (illustrated + full text), rules_p4.png/p5.png/p6.png (matching text), preview.png (short tagline version)."
    },
    "buy_bonus": {
      "availability": "Single Buy Bonus option (only one price tier, no choice of a bigger/smaller bonus package).",
      "cost_multiplier": "87x the current total bet (x87), confirmed identically at three different bet levels: 0.10 FUN bet -> 8.70 FUN cost (bet_min.png); 1.50 FUN bet -> 130.50 FUN cost (bonus_buy_dialog.png); 50.00 FUN bet -> 4,350.00 FUN cost (bet_max.png). All three divide out to exactly x87.",
      "flow": "Clicking BUY BONUS opens a themed confirmation dialog (an illustrated sci-fi control console with a glowing green physical 'BUY' button prop, a text readout 'FREE SPINS <price> FUN', and two round action buttons: red 'CANCEL' and green 'BUY'). Confirming purchase deducts the cost from the balance immediately; per the rules text, 'The next spin after the purchase triggers the bonus round. During the round the Buy button is disabled.'",
      "rtp_in_buy_bonus": "97% (stated identically to the base RTP - see 'technical_summary').",
      "source": "bonus_buy_dialog.png, rules_p6.png/p7.png"
    }
  },

  "free_spins_frame_analysis": {
    "instruction_context": "TL flagged that free_spins_intro.png and free_spins_retrigger.png look visually identical (same '10 FREE SPINS / ALL WINS ARE STICKY (EXCEPT SCATTERS)' overlay) but have different Balance and Total win values (9.00 vs 30.00). This section documents the pixel-level differentiation.",
    "free_spins_intro_png": {
      "role": "ENTRY screen into the Free Spins round (right after a Buy Bonus purchase).",
      "evidence": [
        "Balance shown is 869.50 FUN, which is EXACTLY 1,000.00 FUN (the pre-purchase balance visible on bonus_buy_dialog.png / base_game.png) minus the 130.50 FUN Buy Bonus cost at a 1.50 FUN total bet (1000.00 - 130.50 = 869.50). This ties the frame directly to the moment immediately after the purchase was confirmed.",
        "No 'Click to continue' prompt text is visible on this frame (present on the retrigger frame - see below).",
        "The dimmed reels visible behind the overlay show exactly 3 SCATTER planet icons (plus BAR/BAR/BAR and royals), matching the minimum trigger condition '3 Scatters' for the base award.",
        "Total win reads 9.00 FUN - the lowest total-win value seen across all captured free-spins frames, consistent with this being the very start of the round (before or at the very first spin's result)."
      ]
    },
    "free_spins_retrigger_png": {
      "role": "A RETRIGGER event reached DURING an active Free Spins round (a second '10 FREE SPINS' award landing mid-round), not the initial entry.",
      "evidence": [
        "A 'Click to continue' prompt is visible below the sticky-wins text (absent on the intro frame).",
        "Balance reads 877.00 FUN and Total win reads 30.00 FUN - both HIGHER than on free_spins_intro.png (869.50 / 9.00), i.e. this state was reached after intro, not before it.",
        "The dimmed reels behind the overlay show 4 visible SCATTER planet icons (exceeding the 3-Scatter minimum), consistent with the rules text 'If 3 or more Scatters appear during the round 10 additional free spins are granted' - a retrigger, not the original 3-Scatter base trigger."
      ],
      "caveat": "The Balance value (877.00) does not sit on the simple arithmetic path from the 869.50 FUN post-purchase balance seen on free_spins_intro.png/free_spins_sticky.png. The capturer's own manifest note for the near-duplicate frame free_spins_scatters.png explicitly records this as being from a 'second purchase' of the bonus. The most consistent reading is that free_spins_intro.png and free_spins_sticky.png belong to ONE Free Spins round (bought first, balance frozen at 869.50 through that round), while free_spins_retrigger.png / free_spins_scatters.png belong to a SEPARATE, later Free Spins round bought afterwards (hence the different balance baseline of 877.00). This cross-round mixing is stated as the most likely explanation, not a fully proven fact - flagged in 'unreadable_or_uncertain'."
    },
    "duplicate_frames_found": "free_spins_scatters.png and free_spins_retrigger.png are, on pixel inspection, the SAME overlay screen (identical text, identical Balance 877.00 FUN, identical Total win 30.00 FUN, identical dimmed reel symbols/scatter positions, identical 'Click to continue' prompt), captured one second apart (in-game clock 13:56 vs 13:57 in the top-right system time readout). They document the same retrigger event twice rather than two different moments (e.g. 'scatters landing' vs 'retrigger confirmed') as the manifest notes for each file suggest."
  },

  "sticky_gameplay_frame": {
    "file": "free_spins_sticky.png",
    "content": "A completed spin during the round: a full horizontal line of 'BAR' symbols (top row, all 5 reels) is highlighted with blue connecting rays and a lock/'sticky' visual treatment; the win amount '17.99' is shown large in the center. Bottom bar shows Balance 869.50 FUN (same as free_spins_intro.png, i.e. still within that first round - balance had not changed since entering), Total bet 1.50 FUN, Win: (unlabeled, the 17.99 popup), Total win: 120.00 FUN, Free spins: 10/10.",
    "caveat": "The manifest note for this file claims 'Total win 49.50 FUN' and '6th spin of 10' - this does NOT match what is actually printed on the frame, which reads Total win 120.00 FUN and Free spins 10/10. The pixel value (120.00) is treated as ground truth here; the manifest note appears to be inaccurate (possibly copied from a different capture attempt) and should not be relied on."
  },

  "base_game_win_frames": {
    "note": "free_spins_total_win.png and win_screen_base.png were both nominally captured as separate events, but pixel inspection shows they are two moments of the SAME base-game win presentation, not a Free Spins round summary.",
    "evidence": [
      "Both frames show the label 'BUY BONUS' (orange text) with '130.50 FUN' underneath in the top-right corner - this is the standard BASE GAME purchase-button readout (matches bet_max.png/bet_min.png/base_game.png format exactly). During an active Free Spins round the same corner instead reads 'BONUS ACTIVE' (yellow text) - seen consistently on free_spins_intro.png, free_spins_sticky.png, free_spins_retrigger.png, free_spins_scatters.png. This is strong evidence BOTH frames are in the BASE GAME, not inside the Free Spins feature.",
      "Both frames show identical Balance (973.30 FUN), identical Total bet (1.50 FUN) and identical Total win (96.30 FUN); they differ only in the 'Last win: 23.85 FUN / Line N pays' readout (Line 2 in free_spins_total_win.png, Line 10 in win_screen_base.png) and in which reel positions are highlighted with a floating '0.30' sub-amount.",
      "This pattern (same Total win, same amount 23.85 repeated, different line number) matches the game's own stated win-presentation rule: 'Coinciding wins on several active paylines are added' and multiple winning lines are highlighted and paid out on the same spin, with 'Total win' showing the SUM across all of that spin's winning lines while the game cycles through announcing each contributing line in turn."
    ],
    "conclusion": "free_spins_total_win.png is a MISLABEL: despite its filename and its type='free_spins' entry in the manifest, its actual content is a base-game multi-line win presentation, essentially a duplicate of win_screen_base.png captured a moment earlier in the same line-cycling animation (not the end of a Free Spins round). No true 'Free Spins round finished, Total Win = X (Yx bet)' summary/congratulations screen was found among the captured frames - see 'not_captured' below."
  },

  "technical_summary": {
    "rtp_percent": 97,
    "rtp_source": "rules_p10.png (also rules_p11.png repeats it): 'The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature is 97%.'",
    "volatility": "Not stated inside the game UI/rules screens captured (no volatility meter or wording found on any info/rules page). TL-supplied reference: BGaming's official game page lists it as 'Medium Low'.",
    "reels_rows": "5 reels x 3 rows, 10 fixed paylines (see 'paylines').",
    "bet_min": "0.10 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "bet_min.png (Total bet 0.10 FUN, decrease arrow greyed out/disabled) and bet_max.png (Total bet 50.00 FUN, increase arrow greyed out/disabled).",
    "bet_max_cross_check": "The BUY BONUS price is always exactly 87x the total bet at every observed bet level (8.70 / 130.50 / 4,350.00 FUN for 0.10 / 1.50 / 50.00 FUN bets respectively), which corroborates that 50.00 FUN is the real bet ceiling and not an inflated special-bet mode (the game has no ante/special-bet toggle in any captured screen).",
    "max_win": "5000x bet ('MAX WIN 5000x' on the preview/splash screen; also stated in rules_p8.png/p9.png: 'The maximum winning amount in the game is x5000.').",
    "demo_default_balance": "1,000.00 FUN",
    "demo_default_bet": "1.00 FUN",
    "release_date_note": "Not printed anywhere in the captured screens. TL-supplied reference date: 2024-05-02. The in-game 'Additional information' footer instead gives the RULES-DOCUMENT version/date: 'This is the game rule version 1.0, dated November 11, 2023. Game Version 1.0.0.' - this is the date the rules text was written/last revised, NOT the game's public release date, and must not be confused with it.",
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules_p10.png/p11.png)",
    "rng_statement": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules_p10.png)",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png checkbox 'Spacebar to spin', enabled by default; rules_p8.png).",
    "quick_spin": "A 'Quick spin' toggle exists in Settings and in the Autospin panel, but is shown greyed out/disabled in the captured screenshots with the note 'Depending on license requirements, this feature may not be available' (rules_p8.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Purple 'OOF' 3D wordmark with red glitch-streak effect and 'THE GOLDMINE PLANET' subtitle banner. Below it, light-blue glowing tagline 'FREE SPINS WITH STICKY WINS'. Center: a blurred/soft-focus background collage of spaceship and planet icons framing a bright orange WILD symbol (bottom-left) with descriptive white text: 'All winning combinations, except scatters, become sticky during the free spins. Once win is appeared, it stays on its position and pays each spin till the end of the feature.' Bottom-right: light-blue slanted text 'MAX WIN 5000x'. Top bar: small yellow 'B' provider badge (top-left), sound icon + system clock + vertical 'OOF' text (top-right).",
      "color_blind_notes": "Max-win and feature tagline text are large, high-contrast light-blue-on-black - legible without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 symbol grid centered on a plain dark space background (no ornate frame around the reels - symbols float directly over the starfield/nebula background with soft glow halos, no visible reel-cell borders).",
      "title_banner": "Top-center: the 'OOF' wordmark + 'THE GOLDMINE PLANET' subtitle banner, smaller than on the preview screen, purple-magenta with the same glitch-streak effect.",
      "top_right": "'BUY BONUS' in orange text with the current price in yellow beneath it (e.g. '87.00 FUN' at the 1.00 FUN default bet); small speaker/mute icon, system clock, vertical 'OOF' watermark text further right/top edge.",
      "top_left": "Small yellow-on-black rounded square badge containing a bold black 'B' (BGaming provider mark).",
      "bottom_bar": {
        "left": "Round 'i' INFORMATION button (opens the paytable/rules booklet) and a round gear SETTINGS button, stacked; 'Balance <amount> FUN' text label beneath them.",
        "center": "'Total bet' label with the current bet value and small up/down triangle stepper arrows to increase/decrease it.",
        "right": "A round 'A' AUTOSPIN button (circular arrow icon with letter A) and a round SPIN button (circular refresh/spin-arrows icon)."
      },
      "color_blind_notes": "Buy Bonus price uses orange label / yellow value (redundant with position, always top-right); Balance/Total bet are plain white-on-dark text, not color-coded; Spin/Autospin/Settings/Info are distinguished by icon shape, not color."
    },
    "paytable": {
      "type": "paytable (info booklet opened via the 'i' button)",
      "pages": "26 pages, scrolling panel (confirmed exhausted at the bottom).",
      "page_map": {
        "p1-p8": "Symbol paytable: WILD and SCATTER first (top of p1), then the 10 regular symbols in descending value order (asteroid, spaceship, scanner, blaster, spider, dynamite, BAR, A, K, Q, J), 2 symbols per row, each with its 5/4/3(/2) payout ladder in FUN at a 1.00 FUN bet.",
        "p8-p10": "'Features' header, 'Free Spins with sticky wins' sub-header, illustrated feature artwork (reels of spaceship symbols with two large WILD planets, blue 'STICK'/'STICK' flash text), followed by the full sticky-wins rules paragraph.",
        "p11-p12": "'Buy bonus' section text, then 'Lines' header starting the 10 payline diagrams (Line 1-4 shown first).",
        "p13": "All 10 payline diagrams shown together on one screen (used as the primary source for decoding the line shapes).",
        "p14": "End of the payline diagrams (Lines 5-10 recap) + 'Reels' header: 'Each reel is 33 symbols long. Reels contain next symbols:' + start of the 5-column strip illustration.",
        "p15-p26": "Continuous scrolling illustration of the full 33-symbol strip for each of the 5 reels (read to the bottom, confirmed exhausted)."
      },
      "navigation": "Bottom-left icon column: a curved-arrow icon (likely 'back'/history), a circular icon with dot (unclear), and a '?' question-mark icon; a 'X' close button top-right of the panel; a thin vertical scrollbar track on the right edge of the panel showing scroll position.",
      "color_blind_notes": "Payout values are printed as plain yellow/gold numeric text next to each symbol icon with clear 'S:/4:/3:/2:' row labels - legible without relying on symbol color; payline diagrams use blue-filled vs grey cells (shape/position is the primary cue: exactly one cell per column is filled)."
    },
    "rules": {
      "type": "rules (info booklet opened via the '?' button)",
      "pages": "11 pages, scrolling panel (confirmed exhausted at the bottom).",
      "page_map": {
        "p1": "'About the game' (theme blurb) + 'How to play' + start of 'Autospins'.",
        "p2-p5": "Full 'Autospins' section (settings (A) button, stop-autospin conditions: on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by) + 'Features' header (Wild symbol, Scatter symbol, Free Spins full text, Buy Bonus text).",
        "p6-p7": "'Spin Results' section (left-to-right pay rule, coinciding wins added, payline wins multiplied by bet-per-line except Scatter, only highest win per line, free spins played at triggering bet/lines, 'The maximum winning amount in the game is x5000') + 'Settings' header.",
        "p8-p9": "Settings detail (Quick spin note re: license availability, Spacebar to spin, volume/music/SFX toggles).",
        "p10-p11": "'Return to Player' (RTP 97% base and Buy Bonus) + 'RNG' (certified RNG statement) + 'Additional information' (malfunction/Collect clause, rules document version 1.0 dated November 11, 2023, Game Version 1.0.0)."
      },
      "color_blind_notes": "Section headers are bold white, body text is light grey on the dark charcoal panel - high contrast, not color-dependent."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Centered dark-grey modal dialog over the dimmed reels; 'X' close icon top-right of the dialog.",
      "controls": "Two checkboxes: 'Quick spin' (unchecked/greyed - disabled) and 'Spacebar to spin' (checked, black checkmark in white box). 'Audio' sub-header with a 'Volume' horizontal slider (grey track, round white handle, set near maximum). Two further checkboxes: 'Music' (checked) and 'Sound FX' (checked).",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph inside a filled/outlined box (shape), not by color alone."
    },
    "autoplay": {
      "type": "autoplay (opened via the round 'A' button)",
      "basic_tab": {
        "content": "'Autospin settings' header with a 'Basic'/'Advanced' toggle (top-right, Basic selected here shows a dropdown arrow). 'Stop autospin' checklist: On any win / If bonus game is won / If single win exceeds (with an editable amount field) / If cash balance increases by (amount field) / If cash balance decreases by (amount field) - all unchecked in the captured frame. Below: 'Enable quick spin' checkbox (unchecked). 'Numbers of rounds' preset grid of buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited)."
      },
      "advanced_tab": {
        "content": "Same panel with the toggle switched to 'Advanced' (shown as a dropdown, chevron pointing up), otherwise showing the identical Stop-autospin/quick-spin/rounds controls - the two captured screenshots (autoplay.png = Advanced view collapsed, autoplay_advanced.png = Basic label with dropdown open) appear to represent the same settings panel with the Basic/Advanced selector in its two states rather than functionally different option sets."
      },
      "color_blind_notes": "Selected round-count button vs unselected are distinguished only by a subtle fill-shade difference in the captured frames - no strong non-color cue was visible for the currently selected preset; flagged as a possible accessibility gap in 'accessibility_observations'."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation dialog framed as an in-fiction control console illustration: a sci-fi workbench/terminal with visible (decorative, non-functional) code-editor-style green text snippets on a screen in the upper-left of the console art, a glowing green physical 'BUY' button prop embedded in the console, and a paper/readout labelled 'FREE SPINS' with the price in large text, e.g. '130.50 FUN'. Below the illustration: two round action buttons, red 'CANCEL' (left) and green 'BUY' (right).",
      "color_blind_notes": "CANCEL/BUY are both text-labelled in addition to the red/green color coding, and are also distinguished by left/right position."
    },
    "free_spins": {
      "type": "free_spins",
      "trigger_or_retrigger_overlay": "Full-screen overlay: dimmed reels visible behind, large 3D white number ('10') centered on a glowing orange ringed planet graphic, 'FREE SPINS' in bold yellow-gold letters beneath it, 'ALL WINS ARE STICKY' in white, '(EXCEPT SCATTERS)' in smaller white text. See 'free_spins_frame_analysis' for how the two captured variants (entry vs retrigger) were told apart.",
      "gameplay": "Same 5x3 grid as base game; top-right shows 'BONUS ACTIVE' (yellow-orange label) with the round's buy-in price beneath it instead of 'BUY BONUS'. Bottom bar adds a 'Free spins: X/10' counter and a 'Total win' readout (distinct from the base game's simpler bar) alongside Balance/Total bet.",
      "sticky_win_highlight": "A won/sticky combination is shown with blue laser-like connecting lines between the matched symbols and a large white bold win amount centered over the grid (see 'sticky_gameplay_frame')."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "No dedicated 'end of round' congratulations/summary screen was captured (see 'base_game_win_frames' and 'not_captured'). win_screen_base.png shows an ordinary base-game multi-line win in progress: reels with a floating white win amount ('0.30') over one line's symbols, and the bottom bar showing 'Last win: 23.85 FUN / Line 10 pays' plus 'Total win: 96.30 FUN'.",
      "color_blind_notes": "Win amounts are large white/yellow high-contrast numerals - legible without color discrimination."
    }
  },

  "feature_coverage": [
    {"feature": "Buy Bonus / Free Spins with sticky wins", "buy_dialog": "bonus_buy_dialog.png", "gameplay": "free_spins_intro.png, free_spins_sticky.png, free_spins_scatters.png, free_spins_retrigger.png", "win": "not captured as a distinct round-summary screen - see 'not_captured'"}
  ],

  "not_captured": [
    "A true 'Free Spins round complete' summary/congratulations screen (e.g. 'TOTAL WIN X, Yx BET') was not found among the captured frames. free_spins_total_win.png, despite its name and manifest label, is on inspection a base-game win frame (see 'base_game_win_frames'), not this summary screen. If such a screen exists in this game it was not captured.",
    "No naturally-occurring (non-bought) Free Spins trigger was captured - both observed Free Spins entries appear to follow a Buy Bonus purchase (balance drops by exactly the 87x buy price immediately beforehand)."
  ],

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: info ('i') and settings (gear) stacked bottom-left, Balance/Total bet center-left/center, Autospin ('A') and Spin stacked bottom-right. The paytable and rules booklets are each a single long scrolling document (not paginated with next/prev arrows in the captured frames - navigated by scrolling), which is friendly to sequential screen-reader reading but should be exposed as one continuous text block per booklet.",
    "motor": "Bet +/- uses small stepper arrows (a possible small-target concern) rather than large buttons; Spin/Autospin are large round targets. Autoplay with preset round counts (10 up to unlimited) reduces the number of manual clicks needed.",
    "color_blind": "Most numeric/state information is conveyed via text and position rather than color alone (payout ladders are labelled '5:/4:/3:/2:', Buy Bonus/Bonus Active labels are always top-right with explicit words, CANCEL/BUY dialog buttons are text-labelled). Two residual color-only risks: (1) the WILD/SCATTER special-symbol halo (orange/red glow) is the main visual cue that a symbol is 'special' beyond its printed name - the printed name text (WILD/SCATTER) mitigates this; (2) the currently-selected autospin round-count preset in the Autospin panel did not show an obvious non-color/shape selection indicator in the captured frame.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio only; Settings exposes independent Music and Sound FX toggles, and all win/feature state (Total win, Free spins counter, Bonus Active) is duplicated in on-screen text."
  },

  "anomalies": [
    "Manifest note for free_spins_sticky.png states 'Total win 49.50 FUN' and 'spin 6 of 10', but the value actually printed on the frame is 'Total win: 120.00 FUN' with 'Free spins: 10/10'. The printed pixel value (120.00 / 10/10) is used as ground truth in this document; the manifest note text does not match the image and should be treated as unreliable.",
    "free_spins_scatters.png and free_spins_retrigger.png are pixel-identical in all readable respects (same overlay text, same Balance 877.00 FUN, same Total win 30.00 FUN, same 'Click to continue' prompt, same dimmed reel contents) aside from a 1-second difference in the in-game clock (13:56 vs 13:57) - they document the same single retrigger event twice, not two distinct moments as their manifest notes ('4 scatters appeared' vs 'retrigger screen') suggest.",
    "free_spins_total_win.png is mislabeled: its content (top-right 'BUY BONUS' label instead of 'BONUS ACTIVE', reels/Balance/Total win identical to win_screen_base.png) shows it is a BASE GAME multi-line win presentation frame, not a Free Spins round summary. It is effectively a near-duplicate of win_screen_base.png (same spin, different payline being highlighted: Line 2 vs Line 10, same 96.30 FUN total, same 23.85 FUN per-line win).",
    "Balance progression across the four 'free_spins' typed frames is not monotonic in a single-round sense (869.50 on intro/sticky, then 877.00 on scatters/retrigger) - most consistent explanation is that these frames span TWO separate Free Spins rounds (two separate Buy Bonus purchases), not one continuous round, matching the capturer's own note of a 'second purchase' on free_spins_scatters.png. See 'free_spins_frame_analysis' for full reasoning.",
    "Game features FIXED paylines (10 lines), not a ways-to-win or cluster mechanic - confirmed directly by the paytable's own 'Lines' diagrams (paytable_p12.png-p14.png), consistent with the TL's prior finding.",
    "RTP 97% overall and 97% in Buy Bonus, and max win x5000, are both stated in-game (rules_p10/p11.png and preview.png respectively) exactly matching the values TL had already established.",
    "The in-game rules-document date 'November 11, 2023' (rules_p11.png, 'Additional information') is explicitly a rules-text revision date, not the game's public release date - confirmed as a distinct fact from TL's supplied release_date (2024-05-02); the two should not be conflated."
  ],

  "unreadable_or_uncertain": [
    "Whether free_spins_intro.png and free_spins_sticky.png on one hand, and free_spins_retrigger.png/free_spins_scatters.png on the other, truly belong to two SEPARATE Free Spins rounds (two Buy Bonus purchases) rather than one round with an unexplained balance jump mid-round - the balance/total-win evidence strongly suggests two rounds (see 'free_spins_frame_analysis'), but this could not be fully confirmed without an unbroken sequence of every spin in between.",
    "Whether a genuine 'Free Spins round complete / Total Win X (Yx bet)' summary screen exists in this game at all - it was not present among the captured frames, so its existence/appearance cannot be confirmed either way.",
    "The exact function of the two small unlabeled icons at the bottom-left of the paytable/rules panels (next to the 'i' and '?' icons) - a curved-arrow icon and a circular dotted icon - their tooltip text was not legible/visible in any capture.",
    "Whether 'Numbers of rounds' preset buttons in the Autospin panel show a distinct selected-state visual beyond a subtle shade difference - could not be confirmed from the captured frame alone.",
    "Exact volatility rating is not sourced from an in-game screen (no volatility indicator/text was found on any captured rules/paytable page); the 'Medium Low' value is carried over from the TL's brief (BGaming's official site) rather than verified independently in this batch of screenshots."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.