Olympus Unleashed

Demo, RTP 96.32%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 02 Sep 2026
RTP 96.32%
Volatility
Max win ×2340
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 23 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/olympus-unleashed-b28/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Sep 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 120 120 Sep Oct '25: 170 170 Oct Nov '25: 80 80 Nov Dec '25: 50 50 Dec Jan '26: 30 30 Jan Feb '26: 70 70 Feb Mar '26: 40 40 Mar Apr '26: 110 110 Apr May '26: 60 60 May Jun '26: 30 30 Jun Jul '26: 60 60 Jul Aug '26: 40 40 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇳🇱Netherlands 10 10 10 10 10
🇺🇦Ukraine 10
🇮🇪Ireland 10 10 10 10 50 20 30 10 10 30 70 40
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10
🇫🇮Finland 20 20 20
🇱🇻Latvia 10 10 10 10
🇬🇧United Kingdom 10 10 10 10
🇧🇷Brazil 10 10 10
🇪🇸Spain 10 10 10
🇩🇪Germany 10 10
🇭🇺Hungary 10 10
🇮🇹Italy 10 10
🇳🇴Norway 10 10
🇸🇪Sweden 10 10
🇦🇺Australia 10
🇦🇹Austria 10
🇳🇿New Zealand 10
🇷🇴Romania 10
🇸🇰Slovakia 10
🇿🇦South Africa 10
🇫🇷France 10
🇵🇱Poland 10
🇧🇪Belgium 20
Full per-country breakdown via the API →

What we extracted from Olympus Unleashed

Everything pulled from Olympus Unleashed into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
23 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
rtp 96.32% · single configuration
max_win_x ×2340
layout 5×5
paylines 50 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

23 symbols
23 icons (ZIP)
Wild (Gorgon Mask)
Wild (Gorgon Mask)
Wild

Teal-blue and gold gorgon/Medusa mask with narrow amber eyes and serpent coils framing the face; substitutes for all other paying symbols and can land with an addable x2/x3/x5 multiplier badge.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Red Warrior (Base Tier)
Red Warrior (Base Tier)
High Pay

Orange-red armored warrior portrait, angular red/orange helmet, plain border (base payout tier); can be upgraded up to twice by the Upgrade feature symbol.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Red Warrior (Upgrade I)
Red Warrior (Upgrade I)
High Pay

Same red warrior redrawn in a richer, more saturated red/gold color inside an ornate gold corner-bracket frame - first upgrade tier of the red High Paying Symbol.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.80 Multiplier
5x 15.00 Multiplier
Red Warrior (Upgrade II)
Red Warrior (Upgrade II)
High Pay

Golden-red winged/crested helmet portrait (cream plume, red/gold face plate) in the same ornate gold frame - fully upgraded, maximum tier of the red High Paying Symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Blue Warrior (Base Tier)
Blue Warrior (Base Tier)
High Pay

Blue-armored bearded warrior portrait on a dark blue/violet tile, plain border (base payout tier); can be upgraded up to twice by the Upgrade feature symbol.

MatchPayoutUnit
3x 0.90 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Blue Warrior (Upgrade I)
Blue Warrior (Upgrade I)
High Pay

Same character in a blue-and-gold winged helmet, richer color, inside an ornate gold corner-bracket frame - first upgrade tier of the blue High Paying Symbol.

MatchPayoutUnit
3x 1.40 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Blue Warrior (Upgrade II)
Blue Warrior (Upgrade II)
High Pay

Blue-and-gold winged/crested helmet portrait in the same ornate gold frame - fully upgraded, maximum tier of the blue High Paying Symbol.

MatchPayoutUnit
3x 1.80 Multiplier
4x 4.00 Multiplier
5x 16.00 Multiplier
Green Heroine (Base Tier)
Green Heroine (Base Tier)
High Pay

Green-armored female warrior portrait, glowing pale-green eyes, dark ponytail, plain border (base payout tier); can be upgraded up to twice by the Upgrade feature symbol.

MatchPayoutUnit
3x 0.80 Multiplier
4x 1.50 Multiplier
5x 6.00 Multiplier
Green Heroine (Upgrade I)
Green Heroine (Upgrade I)
High Pay

Same heroine in a green-and-gold visor helmet, richer color, inside an ornate gold corner-bracket frame - first upgrade tier of the green High Paying Symbol.

MatchPayoutUnit
3x 1.20 Multiplier
4x 2.30 Multiplier
5x 9.00 Multiplier
Green Heroine (Upgrade II)
Green Heroine (Upgrade II)
High Pay

Olive-green/bronze winged helm portrait in the same ornate gold frame - fully upgraded, maximum tier of the green High Paying Symbol.

MatchPayoutUnit
3x 1.60 Multiplier
4x 3.00 Multiplier
5x 12.00 Multiplier
Red Spiked Orb
Red Spiked Orb
Low Pay

Round metallic red-orange spiked sphere/mine on a short mechanical bracket, resembling a mace-head; mid-value paying symbol, no upgrade tiers.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
Blue Axe Blade
Blue Axe Blade
Low Pay

Angular blue-silver armor-plate blade with teal glowing accent lines, mounted diagonally like a cleaver head; mid-value paying symbol, no upgrade tiers.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.90 Multiplier
5x 2.00 Multiplier
Royal A
Royal A
Low Pay

Futuristic bevelled-metal letter A tinted red/silver with an inner glow; low-value paying symbol, shares its payout schedule with K, Q and J.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Royal K
Royal K
Low Pay

Futuristic bevelled-metal letter K tinted purple/magenta with an inner glow; low-value paying symbol, shares its payout schedule with A, Q and J.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Royal Q
Royal Q
Low Pay

Futuristic bevelled-metal letter Q tinted cyan/teal with an inner glow; low-value paying symbol, shares its payout schedule with A, K and J.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Royal J
Royal J
Low Pay

Futuristic bevelled-metal letter J tinted green with an inner glow; low-value paying symbol, shares its payout schedule with A, K and Q.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Power-Up Symbol
Power-Up Symbol
Other

Purple-and-gold badge with a silver lightning-bolt glyph; spins through Feature Symbols (Expand/Surround/Upgrade in the base game, plus Shift/Additional Row in the Unleashed Feature), then itself becomes a High Paying Symbol. No printed payout.

Expand Symbol
Expand Symbol
Other

Red-glowing badge with a red gladiator-helmet emblem; in the base game turns the whole reel into the chosen High Paying Symbol (can override a Wild only on reel 1); in the Unleashed Feature it fills unoccupied reel positions instead. No printed payout.

Surround Symbol
Surround Symbol
Other

Magenta/pink-glowing badge with a shield-and-boss emblem; in the base game turns surrounding positions into the chosen High Paying Symbol (Wilds stay unchanged); in the Unleashed Feature it fills surrounding unoccupied positions. No printed payout.

Upgrade Symbol
Upgrade Symbol
Other

Orange/gold-glowing badge with a clenched-fist emblem; raises the currently active High Paying Symbol's payout by one tier, up to two upgrades per symbol. No printed payout.

Shift Symbol
Shift Symbol
Other

Cyan/blue-glowing badge with a zig-zag double-chevron arrow glyph; moves all reel symbols one position to the left. Unleashed Feature only, no printed payout.

Additional Row Symbol
Additional Row Symbol
Other

Green-glowing badge with a double-down-chevron over a short bar; adds a High-Paying-Symbol-filled row to the bottom of the grid, up to 3 per round (grid grows from 5 to 8 rows then reverts). Unleashed Feature only, no printed payout.

Blank Symbol
Blank Symbol
Other

Unfilled dark charcoal grid tile with an X-and-diamond embossed texture; lands during the Unleashed Feature spin cycle, does not stick to the grid and pays nothing.

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 5 rows, up to 50 fixed win lines; a line win requires matching symbols consecutively from the leftmost reel, only the highest value per line pays, and wins on separate lines are added. Power-Up symbols can trigger Expand, Surround or Upgrade feature effects that transform or upgrade High Paying Symbols.

Free Spins unleashed
Unleashed Feature

Triggered by landing 5 matching High Paying Symbols or the Expand Symbol on reel 1. The triggering High Paying Symbols and any Wilds lock in place; the spin counter starts at 3 and gains one extra spin for every non-blank symbol that lands. Power-Up landings can also award Shift (shifts the grid left) or Additional Row effects (grid grows from 5 up to 8 rows, up to 3 times, reverting to 5 rows when the feature ends). Ends when no spins remain.

Colour system

extracted from frames · HEX
Export palette
#121E2E base dominant 1 base
#253150 base dominant 2 base
#5B609C base dominant 3 base
#2B4B68 base dominant 4 base
#2F6297 base dominant 5 base
#552C5A base dominant 6 base
#212623 free_spins dominant 1 free_spins
#1E5726 free_spins dominant 2 free_spins
#2B654A free_spins dominant 3 free_spins
#9E5B23 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Symbol identity never relies on color alone: the gorgon-mask Wild, each helmeted warrior, the lettered royal cards and the mechanical low symbols are all distinct illustrated shapes; payout tier (base vs. upgraded) is shown structurally by a plain square border versus an ornate gold picture-frame border, not by color saturation.
Screen Reader
  • Balance, Total Bet, WIN amount and the Free Spins counter ('n / m') are always printed as plain numerals in the bottom bar rather than conveyed only by icon animation, so they can be read directly by a screen-reader overlay.
Motor Accessibility
  • Spin can be triggered by a single space-bar press instead of a precise click on the small spin button; Quick Play (tap anywhere) skips in-round animations, and Autoplay supports up to 1000 rounds without repeated input.
Hearing Accessibility
  • All feature outcomes (Expand/Surround/Upgrade/Shift/Additional Row, Unleashed Feature progress) are shown as on-screen text banners such as 'AWARDS A FEATURE:' and 'INCREASES THE [symbol] PAYOUT'; Settings lets All Sounds, Sound Effects and Music be muted independently, so a round can be followed with sound off.
Low Vision
  • The Base Game arena glows purple/magenta with a light steel-blue reel frame; the Unleashed Feature re-tints the whole arena acid-green and swaps the reel frame to warm bronze-copper, giving a large-scale material/frame change as a non-color cue that the game state has switched.

Media & assets

7 files · 7 types
37 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (14 pages), rules/game info (9 pages), settings, autoplay panel, bet-limit min/max, Unleashed Feature start/mid/upgrade/win moments, a base-game Power-Up win screen, preview/splash screen, and the KNOW THE GAME info panel.
The exact moment of entry into the Unleashed Feature (trigger banner/transition) was not captured; only the base-game Power-Up 'AWARDS A FEATURE:' banner and the feature's first spin afterward are on file.
The round-ending TOTAL WIN summary screen of the Unleashed Feature was not captured - the round was cut short by a provider session error right after the last spin, so the true final total-win figure is unconfirmed.
Volatility is not printed anywhere inside this build; only an external storefront claim of 'Low' exists and is not treated as an in-game fact.
The counting logic of the 3-bolt vertical side meter shown during the Unleashed Feature could not be confirmed against any rules text.
The full bet-step ladder between 0.10 and 100.00 fun was not exhaustively transcribed; only the anchor bet (0.50) and its immediate neighbours are confirmed.

Ask AI about Olympus Unleashed

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Olympus Unleashed work? Keep it simple.

Triggered by landing 5 matching High Paying Symbols or the Expand Symbol on reel 1. The triggering High Paying Symbols and any Wilds lock in place; the spin counter starts at 3 and gains one extra spin for every non-blank symbol that lands. Power-Up landings can also award Shift (shifts the grid left) or Additional Row effects (grid grows from 5 up to 8 rows, up to 3 times, reverting to 5 rows when the feature ends). Ends when no spins remain.

RTP 96.32%max win ×2340demo ✓

From the verified capture of 02 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Olympus Unleashed vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 23 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/olympus-unleashed-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/olympus-unleashed-b28/
{
  "game": {
    "name": "Olympus Unleashed",
    "provider": "Push Gaming",
    "game_kind": "video_slot",
    "theme": "Sci-fi re-imagining of Greek mythology: a gladiatorial arena on a futuristic Olympus, with armored 'god-warrior' hero characters (red, blue, green) and a golden gorgon/Medusa-mask Wild fighting inside a neon-lit coliseum. Combines classical motifs (winged Corinthian-style helmets, laurel/ornate gold picture frames, a gorgon face) with hard sci-fi materials (chrome, neon piping, glowing energy columns, holographic playing-card symbols).",
    "art_style": "Semi-realistic digital-painted 2D character portraits (heavily shaded, comic/concept-art rendering with strong rim-lighting) set against a flat-shaded 3D-rendered sci-fi arena background; thick glowing neon outlines on UI frames and feature callouts; dramatic, moody night-time lighting (deep navy/purple base game, saturated green during the bonus) rather than bright cartoon daylight; no gradients-free flat-cartoon look - the symbols are painterly and semi-photorealistic while the arena/UI shell is clean vector-metallic sci-fi; overall tone is serious/epic 'sci-fi gladiator' rather than casual or comedic.",
    "grid": "5 reels x 5 rows, fixed 5 symbols per reel (confirmed by direct symbol count on base_game.png and by the 5x5 grids of every win-line diagram on paytable_p11-p14)",
    "paylines": "Up to 50 fixed win lines, all drawn on the 5x5 grid (paytable_p11-p14, diagrams numbered 1-50). Text on rules_p1.png, verbatim: \"Olympus Unleashed is a 5 reel slot game with 5 symbols per reel and up to 50 win lines.\"",
    "rtp": {
      "value_percent": 96.32,
      "source": "printed verbatim 'The theoretical average return to player (RTP) is 96.32%.' on rules_p8.png, rules_p9.png and info.png (KNOW THE GAME panel)",
      "note": "only one RTP value was observed anywhere in this build; no alternate/ante-bet RTP variant is offered"
    },
    "max_round_payout": {
      "value": "2340x the current bet amount",
      "source": "rules_p9.png verbatim: 'The maximum payout per game round is 2340x the current bet amount.'"
    },
    "bet_limits": {
      "min_bet": 0.1,
      "max_bet": 100.0,
      "currency_unit_in_demo": "fun",
      "source": "bet_limit_min.png ('Total Bet: 0.10 fun') and bet_limit_max.png ('Total Bet: 100.00 fun'), reached by scrolling the bet-select list to its true top and bottom and confirming the selection"
    },
    "bet_steps_observed": "0.30 / 0.40 / 0.50 / 0.60 / 0.70 / 0.80 / 1.00 / 1.50 / 2.00 fun visible in the bet-select panel around the anchor bet of 0.50 fun (per manifest.json payout_basis evidence); the full step list between 0.10 and 100.00 was not exhaustively transcribed",
    "paytable_bet_anchor": "0.50 fun (Total Bet). The paytable panel states verbatim: '(All wins shown are in fun and valid for the current bet of 0.50 fun)' - paytable_p1.png",
    "payout_basis": "TOTAL BET, not bet-per-line. Resolved by the TL across 4 independent channels (interface has no per-line bet control; the live 'Base Bet' definition text pairs with the interface; currency units in the paytable; and win-screen arithmetic). Every symbol payout below is the value literally printed at the 0.50 fun anchor bet; the corresponding total-bet multiplier is printed alongside it (multiplier = printed value / 0.50).",
    "reel_configuration_note": "rules_p9.png states verbatim: 'Different reel configurations are used, depending on the progression in the Unleashed Feature.' - i.e. the reel strips used to fill empty positions change as the feature round progresses; no further numeric detail is printed.",
    "software_versions": {
      "server_version": "1.2.0",
      "client_version": "1.2.2 12-06-2026",
      "source": "rules_p9.png, bottom of the GAME INFO panel"
    },
    "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. (rules_p8.png / info.png, printed in bold caps)",
    "incomplete_game_clause": "rules_p8.png verbatim: 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.'",
    "volatility_external_note": "NOT observed printed anywhere inside this build's screens/panels. The provider's public storefront lists this game as 'Low' volatility, but that is an EXTERNAL claim, not something captured from the demo itself, and is not treated as a verified in-game fact.",
    "bonus_buy": "Not present in this build. No purchase/buy button, price panel or bonus-buy toggle was found anywhere in the UI (checked base game bar, settings, autoplay, bet-select and info panels); the only route into the Unleashed Feature observed is the natural in-reel trigger."
  },

  "color_palette": {
    "base_game_background": "Deep navy-blue to dark purple sci-fi coliseum interior; two large stone/metal support columns flank the reels, each glowing with an internal magenta-purple neon light strip running down its core; tall vertical pink-violet light beams shoot upward behind the columns; a dim, dark silhouette of a stadium crowd is visible at the very bottom edge of the background; scattered small white stars/particles in the upper background suggest open sky/space.",
    "reel_frame": "Light steel-blue / cyan brushed-metal border with a glowing cyan horizontal bar across the very top of the reel housing; the reel window itself has a dark charcoal-navy backdrop behind the symbols.",
    "free_spins_background": "The whole arena is re-tinted bright acid/emerald green: the same columns and light-beam layout as the base game, but now glowing green instead of purple, with a green-tinted crowd silhouette. The reel frame border changes from blue metal to a warm bronze/copper-orange carved wood-and-metal trim.",
    "logo_wordmark": "\"OLYMPUS UNLEASHED\" in a bevelled gold/yellow metallic font with a dark red-orange outline and drop shadow, sitting inside/below a small blue gem-and-wing ornament (splash screen, preview.png) or as a compact badge top-left of the reels (base_game.png).",
    "ui_bar": "Dark navy/near-black bottom bar; white text for labels (\"Balance\", \"Total Bet\"), bold white numerals for amounts, small \"fun\" currency suffix in a lighter weight.",
    "paytable_panel": "Near-black panel background (#-level dark grey/charcoal, described here in words as very dark neutral grey) sliding in from the right; white/light-grey header text \"PAYTABLE\"/\"GAME INFO\"; red vertical accent bars mark each subsection heading (Wild Symbol, Power-Up Symbol, Expand Feature, etc.); body text is light grey.",
    "symbol_color_coding": "Each hero/warrior symbol family carries its own dominant color that is consistent across all its payout tiers: red-and-gold for one warrior line, blue-and-gold/blue-violet for a second, green-and-bronze for a third; the Wild (gorgon/Medusa mask) is teal-blue and gold; royals are color-coded futuristic metal letters - A is red/silver, K is purple/magenta, Q is cyan/teal, J is green.",
    "colorblind_note": "Color is never the only differentiator: every symbol also has a unique illustrated face/shape (gorgon mask vs. helmeted warrior vs. lettered card vs. mechanical mace/axe), and every payout tier is framed differently (plain square border for base tier, ornate gold picture-frame border for upgraded tiers) as well as carrying different printed currency values, so red-green color blindness does not block symbol or tier identification."
  },

  "symbols": {
    "note": "All payout values below are read directly from the scrolling PAYTABLE panel (paytable_p1.png - paytable_p4.png) at the printed anchor bet of 0.50 fun. The multiplier of total bet (value / 0.50) is given alongside each tier for accessibility purposes (screen readers cannot infer division). Icon coordinates were re-zoomed and re-read individually to avoid confusing adjacent rows during the scrolling capture.",
    "wild": {
      "appearance": "A stylised gorgon/Medusa face: teal-blue and gold ornate mask with narrow amber/orange eyes, a snarling open mouth showing teeth, and twisting light-blue serpent/cable coils framing the face like hair on both sides. Sits in a gold-trimmed square frame.",
      "function": "Substitutes for all other paying symbols. Can land carrying a multiplier badge (a small red circular \"x2\"/\"x3\"/\"x5\" tag shown under the mask on paytable_p5.png). Possible multiplier values: x2, x3, x5 (rules_p2.png / paytable_p1.png, verbatim). Multipliers are ADDABLE if more than one multiplier-carrying Wild lands on the same win line (rules_p2.png verbatim: 'The multipliers are addable if more than one Wild Symbol with the multiplier is part of a single win line.').",
      "payouts": [
        {"match": 5, "printed_value": 10.00, "bet_multiplier": 20.0},
        {"match": 4, "printed_value": 2.50, "bet_multiplier": 5.0},
        {"match": 3, "printed_value": 1.00, "bet_multiplier": 2.0}
      ],
      "source_frame": "paytable_p1.png"
    },
    "high_paying_symbols": {
      "note_on_tiers": "Each of the 3 hero characters below is a 'High Paying Symbol' with THREE printed payout tiers on the paytable: a base (plain-bordered) portrait, and two successive 'upgraded' portraits in an ornate gold picture-frame border. This matches rules_p6.png verbatim: 'Up to 2 upgrades are possible for each High Paying Symbol. Each payout level is visually different.' Values scale in a clean 1x / 1.5x / 2x ratio to the base tier for every hero (e.g. red: 5.00 -> 7.50 -> 10.00). Base tier and first-upgrade tier are shown as a side-by-side PAIR in the paytable; the second-upgrade (max) tier is shown afterwards as a single larger entry with the same ornate gold frame and a winged/crested helmet portrait.",
      "red_warrior": {
        "appearance_base": "Orange-red armored humanoid head-and-shoulders portrait, angular red/orange plated helmet with a narrow eye-slit, no ornamental frame around the icon.",
        "appearance_upgrade_1": "Same red warrior redrawn with a richer, more saturated red/gold color scheme, set inside a decorative gold corner-bracket picture frame.",
        "appearance_upgrade_2": "A distinct golden-red winged/crested helmet portrait (cream-colored plume, red/gold face plate) inside the same ornate gold frame - the character's fully upgraded form.",
        "payouts": [
          {"tier": "base", "match": 5, "printed_value": 5.00, "bet_multiplier": 10.0},
          {"tier": "base", "match": 4, "printed_value": 1.25, "bet_multiplier": 2.5},
          {"tier": "base", "match": 3, "printed_value": 0.50, "bet_multiplier": 1.0},
          {"tier": "upgrade_1", "match": 5, "printed_value": 7.50, "bet_multiplier": 15.0},
          {"tier": "upgrade_1", "match": 4, "printed_value": 1.90, "bet_multiplier": 3.8},
          {"tier": "upgrade_1", "match": 3, "printed_value": 0.75, "bet_multiplier": 1.5},
          {"tier": "upgrade_2", "match": 5, "printed_value": 10.00, "bet_multiplier": 20.0},
          {"tier": "upgrade_2", "match": 4, "printed_value": 2.50, "bet_multiplier": 5.0},
          {"tier": "upgrade_2", "match": 3, "printed_value": 1.00, "bet_multiplier": 2.0}
        ],
        "source_frame": "paytable_p1.png"
      },
      "blue_warrior": {
        "appearance_base": "Blue-armored bearded warrior head-and-shoulders portrait on a dark blue/violet background tile, plain border.",
        "appearance_upgrade_1": "Same character in a blue-and-gold winged helmet, richer color, ornate gold corner-bracket frame.",
        "appearance_upgrade_2": "A distinct blue-and-gold winged/crested helmet portrait (matches the TL cross-check numbers below) in the same ornate gold frame - fully upgraded form.",
        "payouts": [
          {"tier": "base", "match": 5, "printed_value": 4.00, "bet_multiplier": 8.0},
          {"tier": "base", "match": 4, "printed_value": 1.00, "bet_multiplier": 2.0},
          {"tier": "base", "match": 3, "printed_value": 0.45, "bet_multiplier": 0.9},
          {"tier": "upgrade_1", "match": 5, "printed_value": 6.00, "bet_multiplier": 12.0},
          {"tier": "upgrade_1", "match": 4, "printed_value": 1.50, "bet_multiplier": 3.0},
          {"tier": "upgrade_1", "match": 3, "printed_value": 0.70, "bet_multiplier": 1.4},
          {"tier": "upgrade_2", "match": 5, "printed_value": 8.00, "bet_multiplier": 16.0, "tl_cross_check": "matches TL-supplied anchor x5=16.00"},
          {"tier": "upgrade_2", "match": 4, "printed_value": 2.00, "bet_multiplier": 4.0, "tl_cross_check": "matches TL-supplied anchor x4=4.00"},
          {"tier": "upgrade_2", "match": 3, "printed_value": 0.90, "bet_multiplier": 1.8, "tl_cross_check": "matches TL-supplied anchor x3=1.80"}
        ],
        "source_frame": "paytable_p2.png"
      },
      "green_heroine": {
        "appearance_base": "Green-armored female warrior head-and-shoulders portrait, glowing pale-green eyes, dark ponytail, plain border, dark background tile.",
        "appearance_upgrade_1": "Same heroine in a green-and-gold visor helmet, richer color, ornate gold corner-bracket frame.",
        "appearance_upgrade_2": "A distinct olive-green/bronze winged helm portrait in the same ornate gold frame - fully upgraded form (this is the symbol shown being upgraded on win_screen.png, where 3 base-tier copies appear stacked in reel 2 next to an 'INCREASES THE [heroine icon] PAYOUT' banner).",
        "payouts": [
          {"tier": "base", "match": 5, "printed_value": 3.00, "bet_multiplier": 6.0},
          {"tier": "base", "match": 4, "printed_value": 0.75, "bet_multiplier": 1.5},
          {"tier": "base", "match": 3, "printed_value": 0.40, "bet_multiplier": 0.8},
          {"tier": "upgrade_1", "match": 5, "printed_value": 4.50, "bet_multiplier": 9.0},
          {"tier": "upgrade_1", "match": 4, "printed_value": 1.15, "bet_multiplier": 2.3},
          {"tier": "upgrade_1", "match": 3, "printed_value": 0.60, "bet_multiplier": 1.2},
          {"tier": "upgrade_2", "match": 5, "printed_value": 6.00, "bet_multiplier": 12.0},
          {"tier": "upgrade_2", "match": 4, "printed_value": 1.50, "bet_multiplier": 3.0},
          {"tier": "upgrade_2", "match": 3, "printed_value": 0.80, "bet_multiplier": 1.6}
        ],
        "source_frame": "paytable_p2.png / paytable_p3.png"
      }
    },
    "low_mid_symbols": {
      "red_spiked_orb": {
        "appearance": "A round metallic red-orange sphere/mine studded with conical spikes, mounted on a short mechanical bracket - resembles a mace-head or spiked mine, not a bladed weapon.",
        "payouts": [
          {"match": 5, "printed_value": 1.50, "bet_multiplier": 3.0},
          {"match": 4, "printed_value": 0.50, "bet_multiplier": 1.0},
          {"match": 3, "printed_value": 0.20, "bet_multiplier": 0.4}
        ],
        "source_frame": "paytable_p3.png"
      },
      "blue_axe_blade": {
        "appearance": "An angular blue-silver armor-plate/blade shape with teal glowing accent lines, mounted diagonally like a tool head - a stylised cleaver/axe-blade silhouette.",
        "payouts": [
          {"match": 5, "printed_value": 1.00, "bet_multiplier": 2.0},
          {"match": 4, "printed_value": 0.45, "bet_multiplier": 0.9},
          {"match": 3, "printed_value": 0.15, "bet_multiplier": 0.3}
        ],
        "source_frame": "paytable_p3.png"
      }
    },
    "royals": {
      "appearance_common": "Futuristic beveled-metal playing-card letters (A, K, Q, J) with an inner colored glow, each letter tinted a different color: A is red/silver, K is purple/magenta, Q is cyan/teal, J is green.",
      "payouts_all_four": [
        {"match": 5, "printed_value": 0.50, "bet_multiplier": 1.0},
        {"match": 4, "printed_value": 0.15, "bet_multiplier": 0.3},
        {"match": 3, "printed_value": 0.05, "bet_multiplier": 0.1}
      ],
      "note": "All four royals (A, K, Q, J) share the identical payout schedule above - confirmed by reading each letter's row individually on paytable_p3.png, not a guess from a single row.",
      "tl_cross_check": "matches TL-supplied anchors x3=0.10, x4=0.30, x5=1.00",
      "source_frame": "paytable_p3.png"
    }
  },

  "power_up_and_feature_symbols": {
    "power_up_symbol": {
      "appearance": "A purple-and-gold circular badge in a square gold frame, with a bold silver lightning-bolt ('Z'-shaped) glyph glowing white-pink in the center.",
      "function": "Available in both the Base Game and the Unleashed Feature. Each grid position containing a Power-Up Symbol spins through a short animation cycling different Feature Symbols before landing on one (rules_p3.png / paytable_p5.png verbatim). After any Power-Up Feature Symbol effect is applied, the Power-Up Symbol itself transforms into a High Paying Symbol (rules_p3.png verbatim).",
      "base_game_pool": ["Expand Symbol", "Surround Symbol", "Upgrade Symbol"],
      "unleashed_feature_pool": ["Expand Symbol", "Surround Symbol", "Upgrade Symbol", "Shift Symbol", "Additional Row Symbol"]
    },
    "expand_symbol": {
      "appearance": "Red-glowing badge showing a red spartan/gladiator helmet emblem (angular helmet with a stylised T-shaped face guard), gold corner frame.",
      "function_base_game": "When it lands, all High Paying Symbols spin through inside the Expand Symbol's position; once one is selected, ALL symbols on that same reel transform into that High Paying Symbol. If the reel already contains a Wild Symbol it is left unchanged, UNLESS the Expand Symbol lands on the first reel, in which case it CAN override a Wild there (rules_p4.png verbatim).",
      "function_unleashed_feature": "When it lands, all currently unoccupied positions on that reel are filled with the High Paying Symbol (instead of transforming the whole reel).",
      "source_frame": "paytable_p6.png / rules_p4.png"
    },
    "surround_symbol": {
      "appearance": "Magenta/pink-glowing badge showing a shield-with-circular-boss emblem, gold corner frame.",
      "function_base_game": "When it lands, all High Paying Symbols spin through inside its position; once one is selected, all symbols directly SURROUNDING that position change into the same High Paying Symbol. Any Wild Symbols among the surrounded positions remain unchanged.",
      "function_unleashed_feature": "When it lands, all surrounding UNOCCUPIED positions are filled with the High Paying Symbol.",
      "source_frame": "paytable_p7.png / rules_p4-p5.png"
    },
    "upgrade_symbol": {
      "appearance": "Orange/gold-glowing badge showing a clenched raised fist emblem, gold corner frame. The same fist glyph reappears in the small in-round banner 'INCREASES THE [symbol] PAYOUT' (seen on win_screen.png).",
      "function": "Upgrades the currently active High Paying Symbol, increasing its payout value by one tier (up to 2 upgrades total per symbol, per the tier structure documented above). Available identically in both the Base Game and the Unleashed Feature.",
      "source_frame": "paytable_p7-p8.png / rules_p5.png"
    },
    "shift_symbol": {
      "appearance": "Cyan/blue-glowing badge showing a zig-zag double-chevron arrow glyph, gold corner frame.",
      "function": "Moves all symbols on the reels one position to the left. Unleashed-Feature-only (not offered in the base-game Power-Up pool).",
      "source_frame": "paytable_p8.png / rules_p5.png"
    },
    "additional_row_symbol": {
      "appearance": "Green-glowing badge showing a double-down-chevron ('V') arrow glyph over a short vertical bar, gold corner frame.",
      "function": "Adds one extra row to the BOTTOM of the grid, pre-filled with High Paying Symbols. Up to 3 Additional Row Symbols can apply during a single Unleashed Feature round (i.e. the grid can grow from 5 rows to at most 8 rows). After the Unleashed Feature ends, the grid reverts to 5 rows (rules_p5-p6.png verbatim). Unleashed-Feature-only.",
      "source_frame": "paytable_p9.png / rules_p5-p6.png"
    }
  },

  "features": {
    "wild_multiplier": {
      "text": "See symbols.wild above. Multiplier values x2, x3, x5; multiple multiplier-Wilds on one win line ADD their values together rather than multiplying."
    },
    "unleashed_feature": {
      "trigger": "rules_p6.png verbatim: 'The Unleashed Feature is triggered when 5 High Paying Symbols of the same type land or the Expand Symbol lands on the leftmost reel.' The base-game UI also shows a persistent hint banner at the bottom of the reels reading 'FULL STACK OF THE [current example symbol] ON THE 1ST REEL TRIGGERS THE FEATURE' (base_game.png).",
      "carry_over": "Once triggered, all High Paying Symbols of the type that activated the Feature, plus any Wild Symbols already on the reels, stay in their positions and transfer into the Unleashed Feature; that stack of High Paying Symbols is then LOCKED IN PLACE for the whole Feature round.",
      "spin_mechanic": "During the Feature, every empty grid position repeatedly spins through possible outcomes until it lands on one of: (1) the High Paying Symbol of the type that activated the Feature, (2) a Wild Symbol (behaves exactly as in the base game, including multiplier badges), (3) a Power-Up Symbol (immediately spins through the 5-symbol Unleashed pool and awards one of Expand/Surround/Upgrade/Shift/Additional Row), or (4) a Blank Symbol (does not stick to the grid and pays nothing). Each symbol that lands stays in place for the rest of the round.",
      "spin_counter": "Starts with 3 spins. Every time a non-blank symbol lands during a Feature spin, the counter gains one extra spin. The Feature ends when no spins remain, or is auto-completed early once no empty positions are left for a symbol to land on. Observed in captured frames: free_spins_start.png shows 'Free Spins: 1 / 3' (the very first spin, counter still at its starting value of 3); free_spins_gameplay.png shows '7 / 7' and free_spins_upgrade.png shows '9 / 10' - i.e. the counter had already been extended well past the starting 3 by repeated non-blank landings, consistent with the described mechanic.",
      "additional_rows": "Up to 3 Additional Row Symbols can land during one Unleashed Feature round, each adding a High-Paying-Symbol-prefilled row to the bottom of the grid (5 rows -> up to 8 rows). The grid reverts to its normal 5 rows once the Feature ends.",
      "resolution": "Once all spins have concluded, all wins on the fully-populated grid are evaluated at once (across up to 50 - or more, if rows were added - win lines).",
      "side_meter_ui": {
        "appearance": "A vertical bronze/copper capsule mounted beside each of the two arena support columns during the Feature, containing 3 stacked lightning-bolt icons.",
        "certainty": "uncertain - the rules text never explicitly describes this meter, so its exact counting function (e.g. remaining base spins vs. retriggers reached) could not be confirmed from the captured frames alone; free_spins_start.png (1/3) shows 2 of the 3 bolts in a brighter/lit state and 1 dim, but this reading was not cross-verified against a rules statement.",
        "source_frame": "free_spins_start.png, free_spins_gameplay.png, free_spins_upgrade.png, free_spins_win.png"
      }
    },
    "payout_rule": {
      "text": "rules_p1-p2.png verbatim: 'A line win is awarded when a number of instances of the same symbol appear consecutively starting from the leftmost reel. Only one line win may be awarded on a single win line. The highest line win value is always awarded. All wins occur on win lines. Wins on separate win lines are added.'"
    }
  },

  "screens": {
    "preview": {
      "file": "preview.png",
      "description": "Splash/loading screen. Centered gold 'OLYMPUS UNLEASHED' wordmark with a small blue winged-gem ornament above it, on a dark navy sci-fi arena backdrop with faint purple light beams and stars. Below it, a large rounded rectangle panel titled with two side-by-side sub-panels: LEFT panel headed 'POWER-UP' shows 5 colored badge icons (see power_up_and_feature_symbols above) around the caption 'REVEAL THE SYMBOL AND INCREASE THE PAYOUT'; RIGHT panel headed 'UNLEASHED FEATURE' shows 3 vertical hero portraits (green heroine, blue warrior, red warrior, each lit inside a colored glass-pane frame matching their theme color) above the caption 'LAND FULL STACK ON THE 1ST REEL TO ENTER'. Bottom center: 'CLICK TO CONTINUE' in white capital letters.",
      "ocr_anchor": "OLYMPUS UNLEASHED / POWER-UP / REVEAL THE SYMBOL AND INCREASE THE PAYOUT / UNLEASHED FEATURE / LAND FULL STACK ON THE 1ST REEL TO ENTER / CLICK TO CONTINUE"
    },
    "base_game": {
      "file": "base_game.png",
      "description": "Main 5x5 reel grid centered on screen, framed in light-blue brushed metal with a glowing cyan top bar, flanked by two tall glowing purple-lit stone/metal columns against a dark navy starfield arena background with a dim crowd silhouette at the bottom. Top-left: compact gold 'OLYMPUS UNLEASHED' logo badge. Top-right: a white speaker/mute icon and a white 3-line hamburger menu icon. Right side, vertically stacked below the reel top edge: a white circular 'autoplay' icon (play-triangle inside a ring) and a white 'coin stack / paytable' icon; lower-right: a large white circular double-arrow spin button. Bottom bar (dark navy strip): 'Balance: 1,000.00 fun' on the left, 'Total Bet: 0.50 fun' on the right. A persistent banner directly under the reels reads 'FULL STACK OF THE [small heroine icon] ON THE 1ST REEL TRIGGERS THE FEATURE'.",
      "ocr_anchor": "Balance: 1,000.00 fun / Total Bet: 0.50 fun / FULL STACK OF THE ... ON THE 1ST REEL TRIGGERS THE FEATURE"
    },
    "paytable": {
      "pages": 14,
      "file_pattern": "paytable_p1.png ... paytable_p14.png",
      "description": "Right-hand slide-in dark panel (roughly the right half of the screen) titled 'PAYTABLE', with a close (X) button top-right; the left half of the screen keeps showing the blurred live reels behind it. Content scrolls through, in order: (1) the note that all values are for the 0.50 fun bet, (2) Wild Symbol payouts + description, (3) the 3 High Paying hero families with their base/upgrade-1/upgrade-2 payout tiers, (4) 2 low-mid symbols, (5) 4 royal-letter symbols, (6) a 'Features' section documenting Wild Symbol, Power-Up Symbol (with its 5-icon pool image), Expand Feature, Surround Feature, Upgrade Feature, Shift Feature, Additional Row Feature and Unleashed Feature each with a short illustrative reel-mockup image and paragraph text, and (7) a 'Win Lines' section showing all 50 numbered win-line diagrams as small 5x5 grids with the winning cells highlighted in white.",
      "bottom_of_panel": "paytable_p14.png shows win line diagrams 31-50, confirmed as the true end of the scroll (scroll_panels.exhausted=true in manifest.json, 14 pages total)."
    },
    "rules": {
      "pages": 9,
      "file_pattern": "rules_p1.png ... rules_p9.png",
      "description": "Same right-hand slide-in dark panel, titled 'GAME INFO'. Content in order: game description (5x5, 50 lines), How to Play, Autoplay, Quick Play, Payout Rules, Wild Symbol, Power-Up Symbol (with the base/unleashed pool lists), Expand/Surround/Upgrade/Shift/Additional Row Feature descriptions (text-only, no images - unlike the paytable panel's illustrated versions), Unleashed Feature description (trigger, carry-over, spin mechanic, spin counter, resolution), Paytable basis note, Base Bet definition, Additional Information (48-hour incomplete-game clause), Malfunction clause, RTP, Max payout, reel-configuration note, and server/client version numbers.",
      "bottom_of_panel": "rules_p9.png ends with the Server/Client version lines and blank space below, confirmed as the true end of the scroll (scroll_panels.exhausted=true, 9 pages total)."
    },
    "settings": {
      "file": "settings.png",
      "description": "Dark 'SETTINGS' panel with 3 rows: 'All Sounds', 'Sound Effects', 'Music', each with a speaker-mute toggle icon on the right (all shown muted/crossed-out at capture time). No graphics-quality, currency or other options are present."
    },
    "info": {
      "file": "info.png",
      "description": "A short 'KNOW THE GAME' panel containing only the malfunction clause and the RTP line ('MALFUNCTION VOIDS ALL PAYS AND PLAYS.' / 'The theoretical average return to player (RTP) is 96.32%.') - a condensed summary, otherwise empty."
    },
    "autoplay": {
      "file": "autoplay.png",
      "description": "Dark 'AUTOPLAYS' panel listing selectable round counts as a vertical list of rounded rectangle buttons: Off (pre-selected, shown in white/highlighted), 10, 20, 50, 100, 250, 500, 1000, followed by a red 'OK' confirm button at the bottom. The whole list fit on screen without scrolling. No loss-limit, win-limit or single-win-limit stop conditions are shown in this panel."
    },
    "bet_limit_min": {
      "file": "bet_limit_min.png",
      "description": "Base game view with the bet-select list scrolled to its true top; bottom bar shows 'Total Bet: 0.10 fun'."
    },
    "bet_limit_max": {
      "file": "bet_limit_max.png",
      "description": "Base game view with the bet-select list scrolled to its true bottom; bottom bar shows 'Total Bet: 100.00 fun'."
    },
    "free_spins_start": {
      "file": "free_spins_start.png",
      "description": "First spin of an Unleashed Feature round. Reel 1 is fully occupied by a single stacked/expanded green heroine symbol (5 copies filling the whole reel). Reels 2-5 are entirely empty, rendered as a dark charcoal grid pattern (X-and-diamond embossed tile texture) rather than blank white, signalling 'not yet landed'. Bottom-center counter reads 'Free Spins: 1 / 3'. Bottom bar: 'Balance: 993.75 fun' (left, already debited relative to the 1,000.00 base-game balance) and 'Total Bet: 0.50 fun' (right). The vertical 3-bolt side meter shows 2 of 3 segments in a brighter lit state."
    },
    "free_spins_gameplay": {
      "file": "free_spins_gameplay.png",
      "description": "Mid-round Unleashed Feature state. Reel 1 still fully stacked with the green heroine. Several other positions across reels 3-5 have landed additional green heroine copies and 2 golden/blue-armored gorgon-styled icons (framed in an orange/gold border, appearing to be an upgraded tier), while many positions remain the dark unfilled grid texture. Counter reads 'Free Spins: 7 / 7' (i.e. the counter has already been extended from its starting value of 3 up to 7 by repeated non-blank landings). Balance: 993.75 fun, Total Bet: 0.50 fun."
    },
    "free_spins_upgrade": {
      "file": "free_spins_upgrade.png",
      "description": "Later Unleashed Feature state, immediately after an Upgrade Power-Up effect. All landed green heroine copies on the grid are now shown in the richer gold-framed 'upgraded' portrait style (no plain-bordered base-tier copies remain visible). A magenta/pink glowing selection outline highlights one empty cell (top row, reel 2), suggesting an active selection/targeting animation. Counter reads 'Free Spins: 9 / 10'. Balance: 993.75 fun, Total Bet: 0.50 fun."
    },
    "free_spins_win": {
      "file": "free_spins_win.png",
      "description": "The last captured moment of the same Unleashed Feature round: counter reads 'Free Spins: 10 / 10' (the counter's current maximum reached during this round). A large win-line overlay of cyan lines connects the winning green-heroine symbols across the grid, with a large gold '3.00' win amount displayed centrally. Bottom bar shows 'WIN: 3.00 fun', 'Free Spins: 10 / 10', 'Total Bet: 0.50 fun'. Balance still reads 993.75 fun (not yet credited on this frame).",
      "caveat": "Per manifest.json this round was cut short by a provider session error immediately after this frame; the true final total-win figure for the round was not confirmed on any captured frame."
    },
    "win_screen": {
      "file": "win_screen.png",
      "description": "A base-game spin result showing a completed Upgrade Power-Up effect. Bottom banner reads '[clenched-fist icon] INCREASES THE [green heroine icon] PAYOUT'. Three green heroine (base-tier) symbols appear stacked vertically in reel 2 (rows 2-4); reel 1 shows an upgraded blue-and-gold winged-helmet symbol highlighted with a bright magenta selection outline in its top cell. Bottom bar: 'Balance: 994.15 fun', 'WIN: 0.20 fun', 'Total Bet: 0.50 fun'.",
      "caveat": "Per manifest.json the win amount (0.20 fun at a 0.50 fun total bet) is consistent with a J-symbol (base tier, 3-of-a-kind = 0.05 fun per line) paying out across 4 win lines simultaneously; the balance had not yet been incremented by the win amount on this frame."
    },
    "free_spins_trigger_note": {
      "file": "free_spins_trigger.png",
      "type_correction": "Retyped by the TL from 'free_spins_trigger' to 'other' before this documentation pass. Shows the BASE-GAME Power-Up mechanic in progress (reels still spinning/blurred, banner reads 'AWARDS A FEATURE:' next to a small feature-symbol icon) - this is NOT the moment of entry into the Unleashed Feature and is documented here only for completeness, not as a free-spins screen."
    }
  },

  "interface_and_controls": {
    "spin": "Large white circular icon with a double-arrow/refresh glyph, bottom-right of the reels. Also triggerable with the keyboard space bar (rules_p1.png).",
    "bet_select": "Accessed via a small 'coin stack' icon; opens a 'BET SELECT / Base Bet' list of preset values from 0.10 to 100.00 fun.",
    "autoplay": "Accessed via a circular play-icon button; opens the AUTOPLAYS panel (Off/10/20/50/100/250/500/1000 rounds). The Spin button displays the number of autoplays remaining while active, and pressing it again cancels Autoplay (rules_p1.png verbatim).",
    "quick_play": "Tapping anywhere on the screen (or pressing space bar) skips certain in-round animations (rules_p1.png verbatim).",
    "settings_menu": "Hamburger icon top-right opens a menu (not itself captured as a standalone screen beyond settings.png/info.png/autoplay.png) exposing Settings (sound toggles), Autoplays, Bet Select, Paytable/Game Info ('?' icon) and a shield icon (KNOW THE GAME / responsible-play info)."
  },

  "accessibility_observations": {
    "screen_reader": "All key round state is duplicated as on-screen text, not color/icon alone: Balance, Total Bet, WIN amount, and the Free Spins counter ('n / m') are all printed as plain numerals in the bottom bar, which a screen-reader-friendly overlay could read directly.",
    "colorblind": "Symbol identity never relies on color alone - see color_palette.colorblind_note. Payout tier (base vs. upgrade) is also encoded structurally via the picture-frame border style, not only by the character's color saturation, so tier confusion for color-blind players is unlikely.",
    "deaf_hard_of_hearing": "All feature outcomes (Expand/Surround/Upgrade/Shift/Additional Row/Unleashed Feature trigger) are accompanied by an on-screen text banner (e.g. 'AWARDS A FEATURE:', 'INCREASES THE [x] PAYOUT', 'Free Spins: n / m') so the round can be followed without audio; Settings also allows muting All Sounds/Sound Effects/Music independently.",
    "motor": "Spin can be triggered by a single key press (space bar) as an alternative to a precise mouse click on the small spin button, and Autoplay allows setting up long streaks (up to 1000 rounds) without repeated input; Quick Play (tap-anywhere) reduces the number of precise interactions needed per round."
  },

  "unreadable_or_uncertain": [
    "Full bet-step ladder between 0.10 and 100.00 fun was not exhaustively transcribed frame-by-frame; only the anchor bet (0.50) and its immediate neighbours were confirmed from the bet-select panel evidence in manifest.json.",
    "The exact counting logic of the 3-bolt vertical side meter shown during the Unleashed Feature (free_spins_* frames) could not be confirmed against any rules text - flagged uncertain in features.unleashed_feature.side_meter_ui.",
    "The precise trigger condition wording ('5 High Paying Symbols of the same type land') was not cross-checked against a live capture of the actual trigger moment - the base-game banner phrasing ('FULL STACK OF THE ... ON THE 1ST REEL') and the rules-panel phrasing were both recorded verbatim, but per manifest.json no frame shows the trigger moment itself (not_captured).",
    "The true final win total of the Unleashed Feature round captured in free_spins_win.png is unconfirmed - the round was cut short by a provider session error immediately after that frame (per manifest.json anomalies/feature_coverage).",
    "Game/RNG version numbers (as distinct from the printed Server/Client build versions) were not found on any captured screen.",
    "Volatility rating is not printed anywhere inside the demo build; only an external storefront claim ('Low') exists, and it is explicitly NOT treated as an in-game fact here (see game.volatility_external_note).",
    "Max Exposure / max win in absolute currency (as opposed to the 2340x bet-multiple figure) was not found printed anywhere in the captured screens."
  ],

  "method_notes": "Built from 36 desktop (1280x800) screenshots plus zoomed crops of the paytable/feature-illustration icons (scripts/zoom.py) to disambiguate the Power-Up sub-symbol glyphs (Expand/Surround/Upgrade/Shift/Additional Row) that looked similar at native resolution. The payout basis (total bet vs. bet-per-line) was pre-resolved by the TL per manifest.json and is treated here as settled fact, not re-litigated. All numeric values in this document were read directly off a screenshot; none were inferred, extrapolated or carried over from outside sources unless explicitly marked 'external' (see game.volatility_external_note)."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.