Neon Cash City

Demo, RTP 96.35%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 04 Sep 2026
RTP 96.35%
Volatility Medium
Max win
Grid 8×8
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

33 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/neon-cash-city-b28/

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69 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Sep 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Neon Cash City

Everything pulled from Neon Cash City into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
8 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility Medium
layout 8×8
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 4 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.35%
Bonus Buy 96.33% Random Bonus Symbols buy (65x Base Bet)
Ante Bet 96.24% Push Bet active (1.2x Base Bet stake, increases Free Spins trigger chance)
Operator Config 94.37% Alternative RTP configuration published by the provider; the demo serves the default build

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

8 symbols
8 icons (ZIP)
Red cash tile (HIGH 1)
Red cash tile (HIGH 1)
High Pay

Rounded-square tile with the thickest gold bevel of the six tiers, printed with a bold white currency number; highest cash-paying tier, cluster wins range x10-x100 total bet.

Orange cash tile (HIGH 2)
Orange cash tile (HIGH 2)
High Pay

Octagonal coin/gem tile printed with a bold white currency number; second-highest cash-paying tier, cluster wins range x5-x50 total bet.

Purple/violet cash tile (MID 1)
Purple/violet cash tile (MID 1)
High Pay

Hexagonal gem tile in deep purple, printed with a bold white currency number; cluster wins range x1-x25 total bet.

Pink/magenta cash tile (MID 2)
Pink/magenta cash tile (MID 2)
Low Pay

Hexagonal gem tile in pink/magenta, same shape as the Purple tier, printed with a bold white currency number; cluster wins range x0.5-x10 total bet.

Green cash tile (LOW 1)
Green cash tile (LOW 1)
Low Pay

Round coin/token with a scalloped rim, green, printed with a bold white currency number; cluster wins range x0.2-x5 total bet.

Blue cash tile (LOW 2)
Blue cash tile (LOW 2)
Low Pay

Round coin/token with a scalloped rim, blue, printed with a bold white currency number; lowest cash-paying tier, cluster wins range x0.1-x2 total bet; the first tier removed as the Free Spins level meter advances.

Jackpot symbol
Jackpot symbol
Bonus

Five small orange coins around a larger gold dollar-sign coin, tinted in any tier color; in a same-color cluster win it triggers the Jackpot Wheel, awarding one of Mini/Minor/Major/Mega; multiple jackpot symbols in a cluster all pay.

BONUS scatter symbol
BONUS scatter symbol
Scatter

Pair of glossy gold 3-D dice with red pips on the word BONUS in yellow-gold 3-D lettering with a red outline, warm red-orange glow; 3+ landing anywhere trigger Free Spins; carries no cluster payout of its own.

Bonus modes

5 modes
Base Game Modifier base
Base Game

8x8 grid, cluster pays: 5+ adjacent identical cash-paying symbols, horizontally or vertically. Winning cluster pays the sum of the printed values of every tile in it; cluster is removed and replaced via a column-by-column cascade. No paylines or ways, single Total Bet control. Base RTP 96.35%.

Free Spins fs
Free Spins

3/4/5 Scatter (BONUS dice) symbols anywhere award 10 Free Spins, with the level meter pre-filled by 0/1/2 levels respectively. Each Scatter landed during the feature fills a level meter; every 4 Scatters advance a level, granting +2 Free Spins and permanently removing one low-paying cash tier from the reels starting with Blue, then Green, Pink, Purple, Orange (Red is never removed).

Bonus Mode jackpot_wheel
Jackpot Wheel

The Jackpot ($) symbol can land in any of the six tier colors; it must be part of a winning cluster of its own color to trigger the Jackpot Wheel, which spins through all four fixed jackpots (Mini x5, Minor x20, Major x100, Mega x500 of total bet) and awards one. If more than one Jackpot symbol is part of the winning cluster, all of the corresponding jackpot wins are paid.

Bonus Mode bonus_buy
Random Bonus Symbols (Bonus Buy)

Purchasable Free Spins entry for x65 the Base Bet (96.33% RTP), guaranteeing the Free Spins Feature triggers on the purchased round; adjustable via +/- on the Base Bet stepper before buying.

Other push_bet
Push Bet

Toggleable ante-style bet increase to 1.2x the Base Bet that raises the chance of triggering the Free Spins Feature (96.24% RTP); while active, wins are evaluated against the Base Bet rather than the Total Bet. Can only be switched off at the end of a round, and autoplay must be stopped first to deactivate it.

Jackpot

Type: Fixed
MEGA
500.00
Multiplier
MAJOR
100.00
Multiplier
MINOR
20.00
Multiplier
MINI
5.00
Multiplier

Bonus buy

1 option
Option Price (cost × bet) Effect
Random Bonus Symbols headline ×65.00

Colour system

extracted from frames · HEX
Export palette
#18265F base dominant 1 base
#0E486D base dominant 2 base
#5B299F base dominant 3 base
#5C51A6 base dominant 4 base
#2D3596 base dominant 5 base
#A51604 base dominant 6 base
#1D1356 free_spins dominant 1 free_spins
#0B0728 free_spins dominant 2 free_spins
#59219F free_spins dominant 3 free_spins
#571467 free_spins dominant 4 free_spins
#181A23 bonus dominant 1 bonus
#242052 bonus dominant 2 bonus
#582210 bonus dominant 3 bonus
#FAF9F9 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The six cash-symbol value tiers are distinguished by outline shape as well as color - scalloped round coin for the two lowest tiers (Blue, Green), hexagon for the two mid tiers (Pink, Purple), octagon/rounded-square for the two highest tiers (Orange, Red) - and every tile also prints its value as a bold white number.
  • The four jackpot tiers (Mega/Major/Minor/Mini) are labelled by name text in addition to plaque color, and always sit in the same fixed vertical stacking order with the highest value at the top, so tier identity does not depend on color perception.
  • The Free Spins level meter shows a removed cash tier with a crossed-out (X) overlay and a filled/unfilled marker state rather than color alone, and the numeric 'Free Spins: N/M' counter gives the same progress independently of the meter graphic.
  • Mute state on the Settings panel (All Sounds/Sound Effects/Music) is shown by an icon shape change - a cross through the speaker icon - rather than by color alone.
Hearing Accessibility
  • Independent mute toggles are provided for All Sounds, Sound Effects and Music, so audio can be fully silenced; all gameplay information (wins, spin counter, level progress) is also shown as on-screen numeric text.

Media & assets

10 files · 10 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/loading splash, base game (idle, a natural win with visible jackpot and scatter symbols, mid-cascade), full 8-page paytable, full 11-page rules booklet, settings panel, autoplay panel, bet selector at min (0.10) and max (100.00), Push Bet banner in the OFF position, and the static Bonus Buy dialog.
A complete natural Free Spins round end-to-end: trigger screen (10 Free Spins), gameplay progression with the running spin/win counters, a live level-up (Blue tier crossed out on the meter at 8/12 spins), and the round-completion win-total screen.
The Bonus Buy purchase click-through (Buy -> confirm -> balance deduction -> entering a purchased round) was not captured: a natural Scatter trigger fired before the Buy button was pressed, and the session then dropped with 'Session missing or expired' before a second attempt could be made. The feature's own mechanics were still fully verified via the natural trigger.
The Jackpot Wheel spin and a completed jackpot award were not captured - no observed winning cluster included a Jackpot symbol matching the cluster's own color during the capture sessions.
Maximum win / max-profit cap is not printed on any captured screen or anywhere in the 11-page rules booklet, so it is left unset rather than inferred.
Push Bet was only captured in the OFF position; the active/ON banner state was not captured.
The demo session ended twice with a provider-side 'Session missing or expired' error (documented Push Gaming defect P-U10) - once right after a Bonus Buy confirmation attempt, and once after the natural Free Spins round while returning to the base game - cutting both capture sessions short.

Ask AI about Neon Cash City

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Neon Cash City work? Keep it simple.

3/4/5 Scatter (BONUS dice) symbols anywhere award 10 Free Spins, with the level meter pre-filled by 0/1/2 levels respectively. Each Scatter landed during the feature fills a level meter; every 4 Scatters advance a level, granting +2 Free Spins and permanently removing one low-paying cash tier from the reels starting with Blue, then Green, Pink, Purple, Orange (Red is never removed).

RTP 96.35%Medium volatilitydemo ✓

From the verified capture of 04 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Neon Cash City vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/neon-cash-city-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/neon-cash-city-b28/
{
  "game": {
    "name": "Neon Cash City",
    "catalog_name": "Neon Cash City",
    "subtitle_on_logo": "CASH CLUSTER",
    "provider": "Push Gaming",
    "theme": "A neon-lit, nighttime pop-art city skyline (silhouettes recalling the Eiffel Tower, a Ferris wheel, a rocket/needle tower and skyscrapers, with palm trees in front) — a 'money city' theme built entirely around cash: every reel symbol is a coin/gem stamped with a cash value, jackpot tiers are named after paper cash bundles (MEGA/MAJOR/MINOR/MINI), and the free-spins trigger is a pair of glowing gold dice reading 'BONUS'.",
    "art_style": "Flat 2D vector cartoon with thick black/dark outlines and glossy cel-shaded highlights on every icon (coins, gems, dice, cash bundles); no photorealistic textures or soft realistic lighting. Palette is saturated neon: hot pink, magenta, purple, blue, cyan and gold on a dark violet/indigo night-sky backdrop with layered city-silhouette parallax and a bright cyan neon outline around the reel frame. Straight-on, symmetrical front view of the reel grid (no perspective/isometry). Mood is upbeat, casual, mobile-casino 'neon nightlife' rather than dramatic or cinematic — closer to arcade/vector-flat than 3D render.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 32 captured desktop screenshots (1280x800), the manifest's per-frame notes, and zoomed crops of dense UI (jackpot ladder, level meter, paytable icon column).",
    "method_notes": "Numbers are taken verbatim from on-screen text/printed labels. Where a value could not be read with confidence it is listed in 'unreadable_or_uncertain' rather than guessed. Cash-symbol denominations shown throughout this document (e.g. 0.05-50.00) are the values actually printed on the reel tiles at Total Bet 0.50 fun, captured on base_game.png / base_game_win.png / free_spins gameplay frames.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Dark indigo/violet night sky behind a neon-outlined reel frame; a stylised purple-blue city skyline (Eiffel-Tower-like lattice tower on the left, a tall rocket/needle spire and angular skyscrapers on the right, dark palm-tree silhouettes at the bottom corners) glows faintly under magenta and cyan up-lighting.",
    "reel_frame": "Bright cyan/electric-blue neon outline (a rounded-rectangle 'glass' border) around the 8x8 grid; frame glow shifts to hot pink/magenta during Free Spins.",
    "reel_cells": "Dark blue-grey tiles; each cell holds one round or hexagonal/octagonal coin-gem icon in one of six denomination colors (see 'cash_paying_symbols').",
    "jackpot_ladder": "Vertical stack of four flag/bunting-style cash-bundle plaques on the left of the reels: MEGA (red plaque, gold trim), MAJOR (purple/violet plaque), MINOR (green plaque), MINI (blue plaque) — each printed with its currency value in white on a dark banner.",
    "ui_bar": "Near-black translucent bottom/side bars; white line-art icons (speaker, hamburger menu, star for Bonus Buy, circular play-arrows for Autoplay, stacked coins for bet selector, refresh/spin circular-arrow icon).",
    "side_panel_paytable_rules_settings": "Near-black panel sliding in from the right with a thin white 'PAYTABLE'/'GAME INFO'/'SETTINGS' header; red vertical accent bars mark section headings; body text is white/light-grey on near-black.",
    "free_spins_screens": "Warm magenta-to-orange gradient background with a purple/violet neon-bordered card for trigger and win-total announcement screens; gold embossed lettering for the headline numbers ('10 FREE SPINS', '2.45').",
    "accent_colors": "Gold/amber (jackpot values, BONUS dice, win amounts), hot pink/magenta (neon glow, Free Spins frame), electric blue/cyan (base-game frame), red (highest cash-symbol tier and MEGA jackpot plaque)."
  },

  "cash_paying_symbols": {
    "note": "There are no traditional character/animal/fruit symbols in this game — every paying symbol on the reels is a coin- or gem-shaped tile with its own currency value printed on it in bold white numerals. 'Cluster Wins are achieved by matching a minimum 5 adjacent symbols of the same type, horizontally or vertically' (rules_p1.png/rules_p2.png). Six color tiers exist, each covering a different value range; the paytable panel lists the full multiplier ladder per tier as multiples of Base Bet, and the OCR/screenshots confirm the actual printed currency values at Total Bet 0.50 fun.",
    "source_frames": ["base_game.png", "base_game_win.png", "free_spins_gameplay_1.png", "free_spins_gameplay_2.png", "paytable_p1.png", "paytable_p2.png", "rules_p2.png", "rules_p3.png"],
    "tiers_low_to_high": [
      {
        "internal_name": "LOW 2",
        "color": "Blue",
        "shape": "Round coin/token with a scalloped rim",
        "cluster_multipliers_x_base_bet": ["x0.1", "x0.2", "x0.5", "x1", "x2"],
        "observed_printed_values_at_0.50_bet": ["0.05", "0.10", "0.25", "0.50", "1.00"]
      },
      {
        "internal_name": "LOW 1",
        "color": "Green",
        "shape": "Round coin/token, same scalloped-rim shape as Blue",
        "cluster_multipliers_x_base_bet": ["x0.2", "x0.5", "x1", "x2", "x5"],
        "observed_printed_values_at_0.50_bet": ["0.10", "0.25", "0.50", "1.00", "2.50"]
      },
      {
        "internal_name": "MID 2",
        "color": "Pink/magenta",
        "shape": "Hexagonal gem",
        "cluster_multipliers_x_base_bet": ["x0.5", "x1", "x2", "x5", "x10"],
        "observed_printed_values_at_0.50_bet": ["0.25", "0.50", "1.00", "2.50", "5.00"]
      },
      {
        "internal_name": "MID 1",
        "color": "Purple/violet",
        "shape": "Hexagonal gem, same shape as Pink but deeper purple",
        "cluster_multipliers_x_base_bet": ["x1", "x2", "x5", "x10", "x15", "x20", "x25"],
        "observed_printed_values_at_0.50_bet": ["0.50", "1.00", "2.50", "5.00", "7.50", "10.00", "12.50"]
      },
      {
        "internal_name": "HIGH 2",
        "color": "Orange",
        "shape": "Octagonal coin/gem",
        "cluster_multipliers_x_base_bet": ["x5", "x10", "x15", "x20", "x25", "x40", "x50"],
        "observed_printed_values_at_0.50_bet": ["2.50", "5.00", "7.50", "10.00", "12.50", "20.00", "25.00"]
      },
      {
        "internal_name": "HIGH 1",
        "color": "Red",
        "shape": "Rounded square, thickest gold bevel/frame of all tiers (highest-value tile)",
        "cluster_multipliers_x_base_bet": ["x10", "x25", "x40", "x50", "x70", "x85", "x100"],
        "observed_printed_values_at_0.50_bet": ["5.00", "12.50", "20.00", "25.00", "35.00", "42.50", "50.00"]
      }
    ],
    "payout_rule_text": "'A winning cluster consists of 5 or more identical Cash-Paying symbols. The total payout is determined by the sum of the values of all Cash-Paying symbols within the winning cluster.' (rules_p2.png / rules_p3.png / paytable_p1.png, paytable_p8.png). This means a single cluster win is the SUM of each tile's own printed value, not a single fixed per-cluster amount.",
    "color_blind_notes": "Each of the six value tiers is ALSO distinguished by outline SHAPE (scalloped round coin for the two lowest tiers, hexagon for the two mid tiers, octagon/rounded-square for the two highest tiers) and by the bold white NUMBER printed on every tile, so value can be read without relying on color alone."
  },

  "jackpot_symbol_and_wheel": {
    "symbol_appearance": "A cluster of five small orange octagonal coins arranged around one larger glowing gold coin embossed with a dollar sign ($); this larger coin can appear tinted in any of the six cash-symbol colors (seen blue, green, purple and gold/orange on captured frames) rather than being tied to one color.",
    "rule_text": "'Jackpot Symbols can land anywhere on the reels. The Jackpot Symbols can land in different colours that correspond to the Cash Paying Symbols. The Jackpot Symbol is not tied to a specific colour. The Jackpot Symbol must land on the reels as part of a winning cluster of the same colour to trigger the Jackpot Wheel. The Jackpot Wheel will spin through all the available Jackpots and award one. If more than one Jackpot Symbol is a part of a win cluster, all Jackpot wins are paid out.' (rules_p3.png/rules_p4.png, paytable_p3.png)",
    "tiers_low_to_high": [
      {"name": "Mini", "multiplier_x_base_bet": "x5", "printed_value_at_0.50_bet": "2.50"},
      {"name": "Minor", "multiplier_x_base_bet": "x20", "printed_value_at_0.50_bet": "10.00"},
      {"name": "Major", "multiplier_x_base_bet": "x100", "printed_value_at_0.50_bet": "50.00"},
      {"name": "Mega", "multiplier_x_base_bet": "x500", "printed_value_at_0.50_bet": "250.00"}
    ],
    "multiplier_derivation": "Printed currency values were divided by the Total Bet shown on the same frame (0.50 fun, base_game.png) to obtain the multiplier of the OVERALL/total stake: MEGA 250.00/0.50=500x, MAJOR 50.00/0.50=100x, MINOR 10.00/0.50=20x, MINI 2.50/0.50=5x. These round multiples of the total bet corroborate the total_bet payout basis (see 'payout_basis').",
    "onscreen_ladder": "Left of the reels, four vertically stacked flag/bunting plaques display these four tiers in fixed screen positions top-to-bottom: MEGA (red plaque, top) > MAJOR (purple plaque) > MINOR (green plaque) > MINI (blue plaque, bottom); each plaque prints its live currency value below the tier name and rescales automatically with the selected Total Bet.",
    "color_blind_notes": "Each jackpot tier is labelled with its NAME (MEGA/MAJOR/MINOR/MINI) in addition to its plaque color and its fixed vertical position in the ladder (highest value always at top), so tier identity does not depend on color perception."
  },

  "scatter_bonus_symbol": {
    "appearance": "A pair of glossy gold 3-D dice with red/maroon pips, sitting on the word 'BONUS' in bold yellow-gold 3-D lettering with a red outline, surrounded by a warm red/orange neon glow.",
    "rule_text": "'The Scatter Symbol can land anywhere on the reels in the Base Game and the Free Spins Feature. Landing 3 or more Scatter Symbols anywhere on the reels will trigger the Free Spins Feature.' (rules_p5.png, paytable_p5.png)",
    "no_payout": "The Scatter/BONUS symbol carries no cluster payout of its own — it only triggers the Free Spins Feature; it is not listed among the cash-paying-symbol tiers."
  },

  "free_spins_feature": {
    "trigger_table": {
      "3_scatters": "Awards 10 Free Spins.",
      "4_scatters": "Awards 10 Free Spins with the 1st level of the meter pre-filled.",
      "5_scatters": "Awards 10 Free Spins with the 1st and 2nd levels of the meter pre-filled.",
      "source": "rules_p6.png / paytable_p6.png (verbatim)"
    },
    "level_meter_mechanic": {
      "rule_text": "'During the feature, each Scatter Symbol that lands will fill the Level meter. It requires 4 Scatter Symbols to advance to the next level. Reaching a new level grants an additional 2 Free Spins, and one of the low-paying symbol types will be removed from the reels for all subsequent spins.' (rules_p6.png/rules_p7.png, paytable_p7.png)",
      "onscreen_widget": "A vertical ladder track on the right edge of the reel frame during Free Spins, bordered by small decorative hexagonal rivet icons along both sides. It carries five round/gem tier-icon markers (bottom to top): Blue circle (LOW 2), Green circle (LOW 1), Pink/magenta hexagon (MID 2), Purple hexagon (MID 1), Orange octagon (HIGH 2) — the HIGH 1 (Red) tier is never shown on the ladder and is never removed.",
      "removed_tier_state_verified_live": "On free_spins_level_up.png (Free Spins counter at 8/12, i.e. one level-up already happened, 10+2=12), the BOTTOM marker on the ladder (Blue/LOW 2) is rendered pale/translucent with a diagonal cross (X) through it, and is flanked by two small gold diamond/gem icons — confirming the Blue LOW 2 tile has been removed from the reels for the rest of the round. This was independently cross-checked against the reel grid: no plain blue-coin tiles with values 0.05/0.10/0.25/0.50/1.00/2.00 remain visible from this point onward in the captured gameplay.",
      "color_blind_notes": "Level progress is shown by a FILLED/UNFILLED state per marker AND by a crossed-out (X) overlay on removed tiers, not by color alone; the Free Spins counter text ('Free Spins: N/10' growing to 'N/12') gives the same progress numerically."
    },
    "spin_counter_and_win_meter": "Bottom bar during Free Spins reads, left to right: 'Balance: <amount> fun', 'WIN: <amount> fun' (running total for the current spin, center), 'Free Spins: <current>/<total>' (e.g. '1/10', later '8/12' after a level-up increased the total), 'Total Bet: <amount> fun' (right).",
    "reel_reconfiguration": "Booklet states 'Different reel configurations are used, depending on the progression in the Free Spins Feature.' (rules_p10.png) — i.e. reel weighting changes as levels are cleared, consistent with low-tier symbols being physically removed from play.",
    "natural_round_observed": "A full Free Spins round was captured end-to-end via a NATURAL in-game trigger (3 Scatter symbols landing in the base game, base_game_win.png), not via the paid Bonus Buy: trigger screen 'YOU HAVE BEEN AWARDED 10 FREE SPINS' (free_spins_trigger.png) -> gameplay with growing spin counter and win meter (free_spins_gameplay_1.png at 1/10, free_spins_gameplay_2.png at 2/10) -> a 4th Scatter symbol collected mid-feature triggered a level-up, captured at 8/12 with the Blue tier already crossed out (free_spins_level_up.png) -> round completion screen 'FEATURE COMPLETE — YOU HAVE WON 2.45 DURING FREE SPINS' (free_spins_win_total.png)."
  },

  "bonus_buy": {
    "option_name": "Random Bonus Symbols",
    "printed_price_at_0.50_base_bet": "32.50 fun",
    "price_multiplier_of_base_bet": "x65 (rules_p8.png: 'Random Bonus Symbols for x65 your Base Bet. 96.33% RTP.')",
    "dialog_layout": "'BONUS BUY' header; a white card on the left with the option name, price ('32.50 fun'), and a red 'BUY' button; an art panel on the right shows two glowing gold dice over the word 'BONUS' flanked by two large yellow question marks on a dark red/orange city-silhouette background. Below both, a 'BASE BET' stepper with round -/+ buttons and the current base bet value (0.50 fun).",
    "rule_text": "'By pressing or clicking on the [star] button, you will be presented with the option to buy the Game Features. You can reduce or increase your Base Bet by pressing the \"+\" or \"-\" buttons. If you click the Buy button you will have the option to confirm you wish to buy the Game Feature by clicking or pressing the Ok button, which will start the Game Feature and will deduct the total stated Feature Cost from your balance...' (rules_p7.png/rules_p8.png)",
    "guarantee": "'The Free Spins Feature guarantees a game round with the corresponding feature triggered.' (rules_p8.png) — buying always enters Free Spins directly.",
    "purchase_action_not_captured": "The BUY click -> confirmation -> balance deduction -> entry into a PURCHASED round was not captured in either capture session: a natural Scatter trigger fired on the very first spin of this session before the Buy button was ever pressed, and the game session then dropped with 'Session missing or expired' (see 'reliability_notes') before a second attempt could be made. The static dialog is documented above from bonus_buy_dialog.png, and the Free Spins mechanics themselves are fully documented from the natural round (see 'free_spins_feature')."
  },

  "push_bet": {
    "toggle_location": "A purple banner reading 'PUSH BET ™ INCREASE chance to win feature' sits directly above the Total Bet dropdown list, with an on/off slider switch (white circle) at its top-right corner; captured in the OFF position (circle at left) on _bet_min.png/_bet_max.png.",
    "rule_text": "'Increase Chance To Win Feature. Push Bet mode = 1.2x of your Base Bet. Increases the chance of triggering the Free Spins Feature. RTP 96.24%. The Push Bet can be activated or deactivated by clicking or tapping the toggle above the available bets. When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount. The Push Bet can be deactivated at the end of a game round. When the game is in autoplay, the autoplays must be switched off first to deactivate the Push Bet.' (rules_p9.png/rules_p10.png)",
    "effective_cost_multiplier": "1.2x of Base Bet while active (confirmed twice, rules_p9.png and rules_p10.png)."
  },

  "technical_summary": {
    "grid_and_mechanic": "8 columns x 8 rows, all reels the same height (no irregular reel heights observed). Cluster pays: 'Neon Cash City is a 8x8 grid slot with cluster pays. Cluster Wins are achieved by matching a minimum 5 adjacent symbols of the same type, horizontally or vertically.' (rules_p1.png). There are no paylines and no 'ways' in this game — the only stake control is the single Total Bet value.",
    "cascade_tumble": "Winning clusters are removed and replaced via a column-by-column cascade animation (confirmed live on base_game_cascade.png, captured mid-animation with per-column values already different from the preceding and following frame at the same grid position).",
    "rtp_percent_base": 96.35,
    "rtp_source": "rules_p10.png/rules_p11.png: 'The theoretical average return to player (RTP) is 96.35%.'",
    "rtp_alternate_configs": {
      "push_bet_on": "96.24% (rules_p9.png/rules_p10.png)",
      "bonus_buy_random_bonus_symbols": "96.33% (rules_p8.png)"
    },
    "volatility": "2 of 5 bars lit on the 'VOLATILITY' bar-chart icon (top-left of the splash/loading screens, preview.png and preview_loading.png) — low-to-medium volatility. Bars ascend in height left to right; only the SECOND (2nd-shortest) bar is filled solid gold, the rest are unfilled outlines only. No text volatility label (e.g. 'low'/'medium') was printed alongside it on any captured screen.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun",
    "bet_source": "Total Bet dropdown scrolled to both limits: top row '0.10 fun' with scrollbar at the very top (_bet_min.png), bottom row '100.00 fun' with scrollbar at the very bottom (_bet_max.png). No separate 'Limits' dialog exists in this build.",
    "demo_default_bet": "0.50 fun",
    "demo_starting_balance": "1,000.00 fun",
    "max_win_or_max_profit": "Not printed on any captured screen (no splash 'WIN OVER Nx BET' banner, no cap figure in the booklet) — see 'unreadable_or_uncertain'.",
    "keyboard_shortcuts": "Space bar starts a spin and also triggers Quick Play (skips certain in-round animations when pressed during a round). 'To select a bet, press the [coin-stack] button... To start a game round, press the Spin button. Alternatively, press the keyboard space bar.' (rules_p1.png)",
    "server_version": "1.0.1",
    "client_version": "5.51.4",
    "client_version_date": "07-08-2026",
    "version_source": "rules_p11.png",
    "malfunction_clause": "'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (rules_p10.png)",
    "incomplete_game_policy": "'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' (rules_p10.png)"
  },

  "payout_basis": {
    "value": "total_bet",
    "reasoning": "The game has no paylines or 'ways' concept ('8x8 grid slot with cluster pays' — cluster pays only), so a per-line reading is structurally impossible. Independent arithmetic confirmation: at Total Bet 0.50 fun the four jackpot plaques print MEGA 250.00 / MAJOR 50.00 / MINOR 10.00 / MINI 2.50, which are exactly 500x / 100x / 20x / 5x the total bet — round, clean multipliers of the OVERALL stake (base_game.png).",
    "known_contradiction_in_booklet": "rules_p7.png contains a boilerplate line in the Paytable section: 'The paytable reflects the current bet configuration, based on the bet per line.' This is a leftover template phrase from a paylines-style Push Gaming booklet (documented provider defect P-U18) and directly contradicts the game's own stated mechanic one paragraph earlier, since Neon Cash City has no lines at all — only a single Total Bet control. It is recorded here for completeness but not treated as evidence for a per-line basis."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "First screen after the sound-permission dialog. Top-left: small white 'PUSH GAMING' shield logo and a 'VOLATILITY' bar-chart icon (2 of 5 bars lit). Center: game logo lockup 'NEON CA$H CITY' (the dollar sign replaces the 'S' in CASH) with a small 'CASH CLUSTER (tm)' sub-banner, over a scattering of coins and folded cash notes. Below, three purple-framed panels on a magenta/purple gradient card: (1) 'JACKPOTS' — five orange/gold coins printed 5/10/10/5/20 around a larger '$' coin, caption 'MATCH THE JACKPOT SYMBOLS WITH CLUSTERS TO WIN'; (2) 'FREE SPINS FEATURE' — a vertical blue conveyor-belt/track icon with colored gem markers, caption 'PROGRESSIVE FREE SPINS'; (3) 'INSTANT PRIZE SYMBOLS' — six denomination coins (1 blue, 5 green, 10 purple hex, 20 purple hex, 50 orange, 100 red), caption 'MATCH 5 OR MORE CLUSTERS OF THE SAME TYPE AND WIN INSTANT PRIZES.' 'CLICK TO CONTINUE' at the bottom.",
      "purpose": "Feature-explainer splash shown once before the loading screen."
    },
    "preview_loading": {
      "type": "preview",
      "content": "Loading/logo screen: same 'PUSH GAMING' shield and 'VOLATILITY' (2/5) icons top-left; centered large game logo 'NEON CA$H CITY' with coins and cash notes fanned above it, on a translucent card. Behind it, a dim purple/indigo night-time city skyline (Eiffel-Tower-like lattice tower far left, Ferris wheel silhouette, a tall needle/rocket spire and blocky skyscrapers on the right, palm-tree silhouettes at the bottom corners) with faint upward light beams. 'CLICK TO CONTINUE' centered at the bottom.",
      "purpose": "Loading/transition screen into the base game."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "8x8 grid of coin/gem tiles centered inside a bright cyan neon-outlined rounded frame, on the dark city-skyline background.",
      "left_side": "Game logo lockup top-left, then the four-tier jackpot ladder plaques stacked vertically below it: MEGA (red, top) 250.00, MAJOR (purple) 50.00, MINOR (green) 10.00, MINI (blue, bottom) 2.50 — values shown at Total Bet 0.50 fun.",
      "right_side_controls_top_to_bottom": "Speaker/mute icon and a hamburger-menu (three lines) icon top-right; a red circular star button (opens Bonus Buy); a circular button with a play/right-pointing triangle inside a ring (opens Autoplays); a stacked-coins icon button (opens the Total Bet selector); a large circular refresh/loop-arrows SPIN button at the bottom-right.",
      "bottom_bar": "'Balance: <amount> fun' bottom-left; 'Total Bet: <amount> fun' bottom-right.",
      "push_bet_banner": "A purple pill-shaped banner ‘PUSH BET ™ — INCREASE chance to win feature’ can appear docked to the right edge of the reels with its own on/off toggle switch.",
      "color_blind_notes": "Jackpot tiers are identified by their printed NAME text (MEGA/MAJOR/MINOR/MINI) as well as plaque color and fixed stacking order; cash-symbol values are always printed as numerals on the tile itself."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Natural (non-purchase) base-game win captured live. A jackpot ($) symbol cluster is visible in column 8 (two stacked jackpot tiles) and three static BONUS scatter dice tiles are visible on the grid (column 1 row 3, column 2 row 4, column 6 row 7) — these three scatters are what triggered Free Spins on the very next spin. Balance rose from 999.50 to 1,002.60 fun on a 0.50 fun Total Bet (a +3.10 fun win)."
    },
    "base_game_cascade": {
      "type": "base_game",
      "content": "Mid-cascade frame: a highlighted gold-outlined column (column 6) is mid-animation, with three glowing BONUS dice tiles stacked/falling inside it and a small 'BONUS' word visible sliding into place; other cells already show different values than the previous/following frame at the same grid position, confirming the tumble/cascade replacement mechanic that follows every cluster win."
    },
    "paytable": {
      "type": "paytable",
      "pages": 8,
      "page_by_page": {
        "1": "Header 'PAYTABLE' > 'Symbols' > 'All wins are shown as Base Bet Multipliers.' > 'Base Bet' definition ('the bet selected for each new spin or game round... A winning cluster consists of 5 or more identical Cash-Paying symbols. The total payout is determined by the sum of the values of all Cash-Paying symbols within the winning cluster.') Below, the start of the color-coded multiplier ladder in a blue neon-bordered box: Red x10..x100, Orange x5..x50, Purple x1..x25, Pink x0.5..x10 (partially visible at the bottom edge).",
        "2": "Continuation of the same ladder box, now showing all six tiers top to bottom: Red, Orange, Purple, Pink, Green (x0.2..x5), Blue (x0.1..x2). Below it, 'Jackpot Symbols' section begins.",
        "3": "'Jackpot Symbols' full text (symbol can land in any color; must be part of a same-color winning cluster to trigger the Jackpot Wheel; multiple jackpot symbols in one cluster all pay); jackpot icon illustration (5 coins + central $ coin, plus a 'MEGA' wheel/reel icon below it).",
        "4": "Full fixed jackpot value list: Mini x5, Minor x20, Major x100, Mega x500 (as multiples of Base Bet). 'Scatter Symbol' section begins with the BONUS dice icon.",
        "5": "Scatter Symbol text (can land in base game and Free Spins; 3+ anywhere triggers Free Spins). 'Free Spins Feature' section begins.",
        "6": "Free Spins Feature illustration: the four jackpot-tier chips (MINI 5 / MINOR 20 / MAJOR 100 / MEGA 500) sitting above a small level-meter track, and a sample 8x8 grid of cash tiles with two BONUS dice symbols landed on it; trigger table text (3/4/5 scatters -> 10 spins, with 0/1/2 meter levels pre-filled).",
        "7": "Continuation: level-meter mechanic text (4 scatters per level, +2 spins and one low-paying tier removed per level-up); illustration of two BONUS symbols dropping onto the meter track with animated motion-trail arcs; start of 'Cash Paying Symbols' section.",
        "8": "'Cash Paying Symbols' text ('Each colour represents a different value range... A winning cluster consists of 5 or more identical Cash-Paying symbols... total payout is the sum of the values of all Cash-Paying symbols within the winning cluster.') with a 6-icon color/value legend: 1 (blue), 5 (green), 10 (purple hex), 20 (darker purple/violet hex), 50 (orange), 100 (red) — illustrative example values for each color tier, not literal in-game credit amounts."
      }
    },
    "rules": {
      "type": "rules",
      "pages": 11,
      "page_by_page": {
        "1": "Header 'GAME INFO' > 'Neon Cash City is a 8x8 grid slot with cluster pays.' > 'How to Play' (bet selector button, Spin button or space bar) > 'Autoplay' (autoplay button, chosen number of rounds, Spin button shows/cancels remaining autoplays) > 'Quick Play' (tap screen or space bar to skip round animations) > start of 'Payout Rules'.",
        "2": "Continuation of Payout Rules (cluster = 5+ adjacent, horizontal/vertical) > 'Symbols' > 'Cash Paying Symbols' intro and start of the named tier list (LOW 2 Blue, LOW 1 Green, start of MID 2 Pink).",
        "3": "Full named Cash Paying Symbols list with exact multiplier ladders per tier (see 'cash_paying_symbols'); start of 'Jackpot Symbols' ('not tied to a specific colour').",
        "4": "Jackpot Symbols full text and fixed value list: Mini x5, Minor x20, Major x100, Mega x500.",
        "5": "Repeat of the jackpot value list; 'Scatter Symbol' section; start of 'Free Spins Feature'.",
        "6": "Free Spins Feature trigger table (3/4/5 scatters) and the level-meter rule ('4 Scatter Symbols to advance... an additional 2 Free Spins, and one of the low-paying symbol types will be removed from the reels for all subsequent spins.').",
        "7": "'Paytable' section with the boilerplate 'based on the bet per line' phrase (see payout_basis.known_contradiction_in_booklet); start of 'Bonus Buy' section (star button, +/- adjusts Base Bet, OK deducts Feature Cost).",
        "8": "Continuation of Bonus Buy text ('Bonus Buy Options: Free Spins Features... guarantees a game round with the corresponding feature triggered. Random Bonus Symbols for x65 your Base Bet. 96.33% RTP.'); start of 'Base Bet' section.",
        "9": "'Base Bet' definition; 'Push Bet' section (1.2x Base Bet, increases free-spins trigger chance, RTP 96.24%, wins evaluated on Base Bet not Total Bet, toggle above bet list, deactivatable only at round end / after stopping autoplay).",
        "10": "Repeat of Push Bet text; 'Additional Information' (48-hour auto-resolve of incomplete rounds, stake returned if unresolvable, 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.'); base RTP 96.35%; note that reel configurations change with Free Spins progression.",
        "11": "Tail of the previous paragraph; RTP 96.35% repeated; 'Server Version: 1.0.1'; 'Client Version: 5.51.4 07-08-2026'. Panel is empty below this text with the scrollbar resting at the bottom of its track (confirmed end of panel)."
      }
    },
    "settings": {
      "type": "settings",
      "content": "'SETTINGS' header. Three rows, each with a label and a speaker-with-cross (muted) icon toggle: 'All Sounds', 'Sound Effects', 'Music'. All three were captured in the muted/off state. No Turbo Spin or Skip Screens toggle exists on this panel.",
      "color_blind_notes": "Mute state is shown by an icon SHAPE change (speaker with an 'x' cross through it) rather than color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "'AUTOPLAYS' header with a red underline. A vertical list of selectable rows: 'Off' (highlighted/selected, white background), then 10, 20, 50, 100, 250, 500, 1000 (dark rows). The entire list fits on screen without scrolling (confirmed with mouse-wheel — no further options revealed)."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See 'bonus_buy' section above for full detail."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Purple neon-framed card centered on the darker city background. Game logo 'NEON CA$H CITY / CASH CLUSTER' at the top. Headline text 'YOU HAVE BEEN AWARDED' then a huge gold embossed '10' and 'FREE SPINS'. A glowing pink die (with a small pink club-suit icon and pink heart-suit icon nearby) sits at bottom-left and a glowing cyan/blue die (with a small red diamond-suit icon nearby) sits at bottom-right. 'CLICK TO CONTINUE' at the very bottom."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 8x8 cluster grid as the base game but the neon frame glows hot pink/magenta instead of cyan, and the background shifts to a warm red/orange gradient city silhouette. The jackpot ladder (MEGA/MAJOR/MINOR/MINI) remains visible on the left in its usual position. The vertical Level meter ladder (five gem markers) appears on the right edge of the frame. Bottom bar shows 'Balance', 'WIN: <amount> fun' (center), 'Free Spins: <n>/<total>' and 'Total Bet' (right)."
    },
    "free_spins_level_up": {
      "type": "free_spins",
      "content": "Gameplay frame at 'Free Spins: 8/12' (i.e. after one level-up, 10 base + 2 bonus spins). The right-edge Level meter shows (bottom to top): a pale/translucent Blue circle crossed out with a diagonal X (LOW 2 removed) flanked by two small gold diamond icons, then a lit Green circle, a lit Pink hexagon, a lit Purple hexagon, and an unlit Orange octagon at the top. On the grid itself, a BONUS dice symbol sits in row 1 and three '$' jackpot-symbol tiles (tinted purple, green and purple) are visible mid-cluster."
    },
    "free_spins_win_total": {
      "type": "win_screen",
      "content": "Purple neon-framed card, same layout family as the trigger screen. Game logo at top, then 'FEATURE COMPLETE' / 'YOU HAVE WON' headline, then a large gold-embossed win amount '2.45' and 'DURING FREE SPINS'. Decorative glowing icons scattered around the card: a magenta hexagonal '$' gem (top-left), a pink diamond-suit outline and heart-suit outline, a green circular '$' coin, a club-suit outline, and a blue circular '$' coin (bottom-right). 'CLICK TO CONTINUE' at the bottom.",
      "amount_provenance": "The 2.45 fun figure is printed directly on this frame; cross-checked against the balance delta across the whole natural Free Spins round (999.50 fun before the triggering spin -> 1,002.60 fun after triggering spin + full feature, i.e. the balance already reflects the feature's total win by the time this screen was captured, per this provider's animated-counter behaviour)."
    },
    "bet_selector_min_max": {
      "type": "base_game",
      "content": "Total Bet dropdown list with a 'PUSH BET' banner and its on/off toggle docked above it. At the top of the list (scrolled to the minimum): 0.10, 0.20, 0.30, 0.40, 0.50 (selected/highlighted white row), 0.60, 0.70 fun, scrollbar resting at the very top of its track. At the bottom of the list (scrolled to the maximum): ...20.00, 25.00, 30.00, 40.00, 50.00, 60.00, 100.00 fun, scrollbar resting at the very bottom of its track."
    }
  },

  "reliability_notes": {
    "session_drops": "The demo session ended with a 'Session missing or expired' error TWICE across two separate capture sessions (documented provider defect P-U10, a recurring Push Gaming issue with an 11+ occurrence count as of wave 256): once immediately after confirming a Bonus Buy purchase (a prior session, before any purchased spin could be captured), and once in this session AFTER a full natural Free Spins round had already been played through to completion, while attempting to return to the base game. On the second occurrence there had been no preceding 429/rate-limit response — the error came directly from the game server on an otherwise normal session. Per instructions, no further browser actions were attempted after either drop."
  },

  "unreadable_or_uncertain": [
    "Maximum win / max-profit cap: not printed on any captured screen (no splash 'WIN OVER Nx BET' banner and no cap figure anywhere in the 11-page rules booklet); left null rather than inferred.",
    "The exact tier value of a single symbol inside a winning cluster (as opposed to the round's total win) could not be isolated from a single frame — cash values are printed on every tile at all times, but the specific tile(s) that formed a given win are not marked or highlighted distinctly enough to attribute one printed value to 'the win' versus 'symbols not part of the win'; the round's total win is read from the WIN counter / balance delta instead.",
    "Whether the two small gold diamond icons flanking the crossed-out tier marker on the Level meter (free_spins_level_up.png) are a fixed decorative element of the ladder or a per-level indicator specific to that meter position — not stated in the booklet; described visually rather than functionally.",
    "The exact click-through purchase sequence for Bonus Buy (Buy -> confirm -> balance deduction -> entering a purchased round) was not captured — see 'bonus_buy.purchase_action_not_captured' and 'reliability_notes'. The feature's own mechanics were nonetheless fully verified via a natural trigger."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.