Mystic Shaman

Demo, RTP 96.89%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 17 Sep 2026
RTP 96.89%
Volatility Very High
Max win ×10016
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mystic-shaman-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Sep 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 50 50 Oct Nov '25: 240 240 Nov Dec '25: 340 340 Dec Jan '26: 290 290 Jan Feb '26: 260 260 Feb Mar '26: 180 180 Mar Apr '26: 90 90 Apr May '26: 110 110 May Jun '26: 110 110 Jun Jul '26: 90 90 Jul Aug '26: 170 170 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 170 70 90 110 90 170 210 210 320 140 10 0
🇵🇦Panama 0 0 0 0 0 0 0 10 10 10 10 0
🇧🇷Brazil 0 0 0 0 0 0 0 10 10 0 0 0
🇫🇮Finland 0 0 0 0 0 0 0 0 0 20 0 0
🇲🇾Malaysia 0 0 0 0 0 0 20 0 0 0 0 0
🇵🇰Pakistan 0 0 0 0 0 0 0 0 0 20 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 10 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 10 0 0 0 0
🇩🇪Germany 0 0 0 0 0 10 0 0 0 0 0 0
🇬🇷Greece 0 0 0 0 0 0 10 0 0 0 0 0
🇯🇵Japan 0 0 0 0 0 0 0 0 0 10 0 0
🇱🇻Latvia 0 0 0 0 0 0 10 0 0 0 0 0
🇱🇹Lithuania 0 0 0 0 0 0 10 0 0 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 10 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 10 0 0
🇵🇭Philippines 0 0 0 0 0 0 0 10 0 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇳India 0 20 20 0 0 0 0 20 0 20 20 0
Full per-country breakdown via the API →

What we extracted from Mystic Shaman

Everything pulled from Mystic Shaman into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
10 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
max_win_x ×10016
layout 5×3
paylines 25 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.89% —
Bonus Buy 96.54% Feature Buy (bonus buy) enabled
Ante Bet 96.00% Super Bet (ante) enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Wild (horned demon mask)
Wild (horned demon mask)
Wild

Snarling grey-green horned mask with blue-green tongue, wrapped in yellow flame; substitutes all symbols except Scatter and Hot Strike; only placed on the grid by the Wild Transform Feature, never lands naturally

MatchPayoutUnit
5x 60.00 Multiplier
Scatter (ice-blue wolf spirit head)
Scatter (ice-blue wolf spirit head)
Scatter

Glowing ice-blue wolf/lynx head; pays anywhere on the grid, not tied to a payline; triggers Free Games (10/20/30 spins for 3/4/5). Multiplied by total bet -- same normalization as regular line symbols at this anchor

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 100.00 Multiplier
Voodoo doll (red)
Voodoo doll (red)
High Pay

Red cloth voodoo-doll figure with stitched button eyes and a pin through the chest, wrapped in red flame

MatchPayoutUnit
3x 0.20 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Mortar and pestle (green)
Mortar and pestle (green)
High Pay

Carved wooden mortar bowl with herbs and a pestle, wrapped in green mystical flame/smoke

MatchPayoutUnit
3x 0.20 Multiplier
4x 4.00 Multiplier
5x 16.00 Multiplier
Clawed totem shield (orange)
Clawed totem shield (orange)
High Pay

Round orange-and-turquoise pinwheel-patterned shield charm hung with small claws, wrapped in orange flame; the symbol seen most often on the base reels

MatchPayoutUnit
3x 0.20 Multiplier
4x 2.80 Multiplier
5x 12.00 Multiplier
Skull hand-drum (teal)
Skull hand-drum (teal)
High Pay

Small hand-drum decorated with a glowing blue-eyed skull face and trailing teal ribbons, wrapped in cyan flame

MatchPayoutUnit
3x 0.20 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
A
A
Low Pay

Stylised angular letter A carved in pink/magenta wood with gold inlay edge

MatchPayoutUnit
3x 0.12 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

Stylised angular letter K carved in golden-brown wood with a tribal notch pattern

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
Q
Q
Low Pay

Stylised rounded letter Q carved in sky-blue wood/stone with gold diamond inlay accents

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.60 Multiplier
5x 3.00 Multiplier
J
J
Low Pay

Stylised blocky letter J carved in green wood/jade with gold edge highlights

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier

Bonus modes

5 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines; RTP 96.89% (96.54% with Feature Buy enabled, 96.00% with Super Bet enabled)

Free Spins free_games
Free Games

3/4/5 Scatter symbols anywhere award 10/20/30 Free Games; retriggerable, +5 games for 3-or-more Scatters landing again during the feature; a Collected Multiplier starts at x1 and only grows (never resets) when a Wild placed by Wild Transform reveals an x1 bump; played at the triggering line/bet; purchasable via Buy Feature at roughly 64x the current total bet

Other wild_transform
Wild Transform Feature

Triggered at random on any spin, base game or Free Games: up to 3 symbols on the grid, excluding Scatter and Hot Strike, are randomly replaced with a Wild

Other super_bet
Super Bet

Ante bet, fixed 2.0x multiplier of the current total bet; increases the odds of triggering Free Games and of Wild Transform during Free Games; overall theoretical RTP drops to 96.00% (vs 96.89% base) despite the improved trigger odds

Other hot_strike
Hot Strike

Fixed-prize badge, rendered purely as flame-lettered 'HOT STRIKE' text rather than a pictorial symbol, not part of the regular paytable. 3 Hot Strike symbols landing on reels 2, 3 and 4 pay a fixed 10,000x the total bet with Super Bet off. Super Bet doubles the stake but the printed Hot Strike prize does not double, halving the effective multiple to 5,000x of the new total bet. Not observed triggering across roughly 332 clean base-game spins

Jackpot

Type: Progressive
Jackpot Race position 1 (1 place, 50%)
Progressive
Unknown
Jackpot Race position 2 (1 place, 30%)
Progressive
Unknown
Jackpot Race position 3 (1 place, 10%)
Progressive
Unknown
Jackpot Race position 4 (2 places, 5% each)
Progressive
Unknown

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Games Feature headline ×63.96

Colour system

extracted from frames · HEX
Export palette
#522F22 base dominant 1 base
#332018 base dominant 2 base
#6A4A2F base dominant 3 base
#9B5C27 base dominant 4 base
#956454 base dominant 5 base
#D59428 base dominant 6 base
#523124 free_spins dominant 1 free_spins
#664B2F free_spins dominant 2 free_spins
#30251E free_spins dominant 3 free_spins
#9A5D25 free_spins dominant 4 free_spins
#2C2120 bonus dominant 1 bonus
#522E20 bonus dominant 2 bonus
#655229 bonus dominant 3 bonus
#222E45 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every symbol is distinguishable by shape, not color alone: the four card symbols (A/K/Q/J) are different letterforms; the four high symbols are different object silhouettes (doll figure, mortar-and-pestle, round clawed shield, drum-with-skull); Wild is the only horned, open-fanged mask; Scatter is the only animal-head icon; Hot Strike is the only symbol rendered as flame-lettered text rather than a pictorial icon
  • Super Bet's ON/OFF state is conveyed by brightness/saturation of the same green-family hue (dull teal vs bright green) rather than a hue change -- the state should be announced explicitly rather than inferred from color
Screen Reader
  • Every numeric readout the player needs (BET, WIN, BALANCE, COIN, prize tickers) is canvas-drawn text, not real DOM text, and requires a synthetic description layer anchored to the fixed bottom control-bar positions
Motor Accessibility
  • All actions are single-click/tap on fixed-position diamond buttons on a static bottom bar (no drag, no timed reflex input, no multi-touch gestures); the Space bar is also bound to spin/stop, giving a keyboard-only alternative
Hearing Accessibility
  • No mechanic in this game is communicated by sound alone -- every trigger (Wild Transform, Free Games, Hot Strike, Super Bet, Jackpot Race) has a paired visual cue: banner text, a glowing symbol, or a colored badge state change
Low Vision
  • The in-game Help screen renders plain white text on black with orange highlighted numbers/keywords, giving high native contrast

Media & assets

5 files · 5 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (4 pages), rules booklet (11 pages), Help screen (13 pages), autoplay panel, settings menu, Free Games (bought and a natural retrigger under Super Bet), Wild Transform trigger and win, Super Bet confirmation dialog and active state, Jackpot Race ticker
Hot Strike 3-symbol trigger (reels 2, 3, 4 simultaneously) was not observed across roughly 332 clean base-game spins; closest approach was 2-of-3 required symbols on reels 2 and 3
Jackpot Race win screen not captured -- structurally unreachable in Fun Play/demo mode per the Help screen's own text
The exact appearance of the Hot Strike symbol as it sits landed on the reel grid (as opposed to its large booklet-page rendering) was not captured -- the full trigger never occurred

Ask AI about Mystic Shaman

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mystic Shaman work? Keep it simple.

3/4/5 Scatter symbols anywhere award 10/20/30 Free Games; retriggerable, +5 games for 3-or-more Scatters landing again during the feature; a Collected Multiplier starts at x1 and only grows (never resets) when a Wild placed by Wild Transform reveals an x1 bump; played at the triggering line/bet; purchasable via Buy Feature at roughly 64x the current total bet

RTP 96.89%Very High volatilitymax win ×10016demo ✓

From the verified capture of 17 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mystic Shaman vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mystic-shaman-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mystic-shaman-b29/
{
  "game": {
    "name": "Mystic Shaman",
    "in_game_wordmark": "MYSTIC SHAMAN (matches catalog name exactly, no discrepancy -- seen on preview.png splash art and as the wooden-sign logo above the reels on every gameplay/booklet screen)",
    "provider": "Habanero",
    "provider_ref": "SGMysticShaman",
    "game_kind": "video_slot",
    "grid": "5 reels x 3 rows, all reels the same height (rectangular grid, not a variable-ways layout)",
    "paylines": "25 fixed paylines (cannot be adjusted; confirmed by rules_p6.png 'Play 25 lines fixed' and by the 25-line diagram booklet page rules_p7.png)",
    "theme": "Tribal/shamanic mysticism set in a warm desert-and-jungle village. The hero is an elderly shaman meditating cross-legged in a glowing jungle on the loading splash (closed eyes, tobacco pipe, dreadlocks, gold jewellery), while the in-game NPC standing beside the reels is a masked shaman drummer in gold ceremonial regalia. Symbols are all tribal ritual objects: a voodoo doll, a mortar and pestle with herbs, a clawed totem/shield charm, a skull hand-drum, a horned demon-mask Wild, and a glowing ice-blue wolf/lynx spirit-head Scatter. The playing-card symbols (A/K/J/Q) are carved out of wood and turquoise/coral inlay to match the tribal art style rather than plain typography.",
    "art_style": "Painterly 2.5D mobile-casino illustration (not flat vector, not photoreal 3D): symbols and characters have soft airbrushed shading and highlights with visible brushwork, set against a flat-shaded wood-carved UI frame with tribal zig-zag border ornaments. Warm, saturated, bright-daylight palette (ochre sand, warm wood browns, turquoise accents) on the base-game background (desert village of straw-roofed huts) contrasting with a cooler teal/violet magical jungle background during Free Games. Symbols on the reels carry glowing flame (Wild, Hot Strike icon, orange totem) or glowing ice/energy (Scatter) auras to signal their special status. Overall mood is adventurous and mystical rather than dark or horror-themed; straight-on flat view of the reel grid with a 3/4-view standing NPC character posed beside it.",
    "demo_url": "https://habanerosystems.com/Games/PrePlayApp?keyname=SGMysticShaman (redirects to app-test.insvr.com per P-H07)",
    "device": "desktop",
    "window": "1280x800",
    "studio_evidence": "Only the 'HABANERO' wordmark appears (service strip bottom-right of every gameplay screen, and beneath the title lock-up on preview.png). No sub-studio or 'Powered by' credit found on any captured frame."
  },

  "reel_and_bet_mechanics": {
    "mechanic": "lines",
    "reel_layout": {"columns": 5, "rows_per_column": [3, 3, 3, 3, 3], "note": "uniform rectangular 5x3 grid, verified by counting cells on base_game.png and cross-checked against 'Play 25 lines fixed' text"},
    "bet_formula": "Total bet (coins) = 25 lines (fixed) x BET LEVEL. Total bet (currency) = total bet in coins x COIN denomination. Both formulas printed verbatim on the in-game Help screen (rules_help_p1.png).",
    "coin_values": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": {
      "values": [1, 2, 5, 7, 10],
      "note": "NON-ARITHMETIC set (only 5 discrete levels, not a 1-10 range) -- printed verbatim on Help: 'Bet level can be selected as 1, 2, 5, 7 & 10.' A screen reader must announce these 5 values explicitly, not describe it as 'level up to 10'."
    },
    "min_bet": {"value": 0.25, "how": "COIN 0.01 x BET LEVEL 1 x 25 lines = 0.25; confirmed by Help 'Minimum total bet in player currency is ℅0.25' and by capturer's kadr _coin_min.png"},
    "max_bet": {"value": 5000.0, "how": "COIN 20 x BET LEVEL 10 x 25 lines = 5000; confirmed by Help 'Maximum total bet in player currency is ℅5,000.00' and by capturer's kadr _max_bet_check2.png showing BET ℅5,000.00"},
    "bet_max_button_caveat": "The BET MAX button (coin-stack icon on the bottom bar) does NOT jump straight to the true ℅5,000.00 ceiling in one press. Per the in-game Help (rules_help_p4.png): 'Sets the lines and bet level to the respective maximum values, if not already set.' It only forces BET LEVEL to its maximum (10); the COIN denomination is a separate control and must be raised by hand with the COIN +/- steppers to reach the printed max_bet. This matches provider defect P-H12.4.",
    "payout_basis": {
      "value": "per_line",
      "evidence_frame": "win_screen.png -- single winning payline (3x J, green rune letter) highlighted, overlay reads '1.50', bottom status bar reads BET ℅12.50 WIN ℅1.50",
      "tier_match": "1.50 matches the printed 3xJ tier on paytable_p4.png (Low Win Symbols) exactly -- a degenerate/uninformative arithmetic case (D-197), so the basis is decided by TEXT, not arithmetic",
      "text_confirmation": [
        "rules_p6.png (Other Rules): 'Line wins pay if in succession from the leftmost reel to the right.'",
        "rules_p6.png (Other Rules): 'Longest win only on each line.'",
        "Help (paytable_display_rule): 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.'"
      ],
      "note": "No explicit 'Scatter wins multiplied by total bet' sentence was found anywhere in the booklet (checked paytable_p2.png and rules_p6.png) -- unlike some other Habanero titles. The per_line call rests on the two 'per line' rules above, not on a scatter-vs-line contrast. Flagged honestly as a partial textual basis, per the capturer's own note."
    },
    "paytable_bet_anchor": {
      "value": 12.5,
      "how": "All four paytable pages (paytable_p1..p4.png) and the Hot Strike/rules pages were captured while the bottom bar read BET ℅12.50 (COIN 0.50, BET LEVEL 1, 25 lines fixed); also textually confirmed by rules_p6.png 'Play for ℅12.50 only'. The payout_basis evidence frame (win_screen.png) was captured at the SAME ℅12.50 stake, so the anchor and the arithmetic check are not mismatched (playbook §13.6)."
    }
  },

  "rtp": {
    "note": "The in-game Help screen (Return To Player section, rules_help_p12.png/p13.png) prints FOUR different RTP figures for this one title -- all four are documented, none are averaged or mixed.",
    "base_default": {"value": 96.89, "condition": "normal play, no Feature Buy, no Super Bet", "source_quote": "'The theoretical RTP for Mystic Shaman is 96.89%'"},
    "with_feature_buy": {"value": 96.54, "condition": "Feature Buy (bonus buy) enabled", "source_quote": "'The theoretical RTP for Mystic Shaman is 96.54% if Feature Buy is enabled.'"},
    "with_super_bet": {"value": 96.0, "condition": "Super Bet (ante) enabled", "source_quote": "'The theoretical RTP for Mystic Shaman is 96.00% if Super Bet is enabled.'"},
    "jackpot_race": {"value": 1.0, "note": "This is the RTP of the separate Jackpot Race(TM) prize pool, NOT part of the slot's own RTP -- printed both in the RTP section ('The theoretical RTP for JACKPOT RACE(TM) is 1.00%') and in the Jackpots/Other Information section ('1.000% of the bet is contributed to JACKPOT RACE(TM)'). These two figures for Jackpot Race AGREE with each other (1.000% contribution vs 1.00% RTP), unlike the MINOR/GRAND-style jackpots seen on some other Habanero titles where the two figures are printed as double one another (provider defect P-H17)."},
    "provider_page_caveat": "Habanero's own game-listing page prints an 'Available RTPs' menu of operator-configurable values that has nothing to do with the figures actually printed inside this build (provider defect P-H03) -- the Help screen above is the only trustworthy source and is what this document uses exclusively.",
    "rtp_calculation_basis": "Help screen states RTP calculation is based on the average of 2 x 500,000,000 simulated game cycles and cannot be affected by player strategy unless stated otherwise."
  },

  "max_win_and_hot_strike": {
    "headline_value": "10,000x the BASE total bet (Super Bet OFF)",
    "how_derived": "No 'Max Win' figure is printed anywhere inside the game itself. The number is calculated from the Hot Strike feature's own printed rule on rules_p1.png: 'Win ℅0125,000 when 3 HOT STRIKE symbols appear on reels 2, 3 and 4' -- printed at the paytable_bet_anchor stake of ℅12.50, so 125,000 / 12.50 = 10,000x.",
    "linearity_check": "The capturer measured the same Hot Strike prize ticker (top-left corner of every gameplay screen) at three different stakes and confirmed it scales linearly with the SAME 10,000x ratio: ℅2,500 at ℅0.25 stake, ℉125,000 at ℅12.50 stake, ℅1,250,000 at ℉125.00 stake.",
    "web_cross_check": "Habanero's provider page independently states 'Max Multiplier: x10,016', which is close to but not identical to the in-game 10,000x figure. The 16-multiple gap is plausible as an ordinary small line-pay on the same spin that triggered Hot Strike (the booklet explicitly separates the two: 'Any active game multipliers are not applied to Hot Strike wins' -- meaning multipliers don't apply, but a normal line win on the same spin is a separate additive amount, not subtracted).",
    "super_bet_trap": {
      "finding": "Turning Super Bet ON doubles the stake (℅12.50 -> ℅25.00) but does NOT raise the printed Hot Strike prize -- the ticker still reads ℉125,000.00 with Super Bet active. That means the SAME event is worth only 5,000x of the now-doubled total bet, i.e. exactly half the headline multiple.",
      "evidence": "Read manually at high zoom (not OCR) on two separate frames that both show Super Bet ON: bonus_super_bet_active.png (BET ℅25.00, Hot Strike ticker ℉125,000.00) and bonus_super_bet_win.png (same BET ℅25.00, same ticker ℉125,000.00). Two independent frames agree, ruling out a stale/unrefreshed ticker.",
      "why_it_matters": "Anyone measuring the Hot Strike multiplier while Super Bet happens to be switched on would record 5,000x and understate the true game maximum by half. The 10,000x headline only holds with Super Bet OFF."
    },
    "hot_strike_symbol_appearance": "The Hot Strike symbol is NOT a pictorial creature or object like the other paying symbols -- it is a badge-style icon consisting of the words 'HOT STRIKE' rendered in a fiery orange/yellow flame-lettering font inside a wood-and-flame frame (seen at full size on rules_p1.png). On the reels it would appear as a small version of this same flaming wordmark badge, distinguishable from the Wild (a horned fanged mask) and from the orange claw/shield totem symbol (a round shield icon) by its literal text content rather than a face or object silhouette.",
    "trigger_event_not_captured": "The actual 3-Hot-Strike-symbol trigger (reels 2, 3 and 4 simultaneously) was NOT observed on any captured frame; see coverage_and_gaps below.",
    "not_a_pay_table_symbol": "Hot Strike does not appear on paytable_p1..p4.png -- it has its own dedicated booklet page (rules_p1.png / page 1 of 11) and is explicitly excluded from Wild's substitution list ('Wild substitutes for all symbols except Scatter and Hot Strike symbols', paytable_p1.png)."
  },

  "symbols": {
    "wild": {
      "name": "Wild (horned demon/beast mask)",
      "appearance": "A snarling grey-green horned mask wrapped in yellow flame inside a rope border: wide fanged mouth with a protruding blue-green tongue, two large curved cream-colored horns, orange face markings. The word 'WILD' appears in bold orange/yellow lettering beneath the icon on the paytable page.",
      "payouts": {"5": 750, "note": "Only one payout tier is printed (5-of-a-kind = ℉750 at the ℅12.50 anchor, i.e. 60x total bet); no 3- or 4-of-a-kind tier is shown for Wild on paytable_p1.png."},
      "behavior": "Substitutes for all symbols EXCEPT Scatter and Hot Strike. Does NOT appear naturally on the reels -- it is only placed onto the grid by the Wild Transform Feature (see mechanics). Confirmed both by paytable_p1.png ('The WILD symbol only appears when the Wild Transform Feature triggers') and by direct observation: no Wild tile was seen on any base-game frame except bonus_wild_transform_trigger.png / _win.png, where it had just been placed by the feature."
    },
    "scatter": {
      "name": "Scatter (ice-blue wolf/lynx spirit head)",
      "appearance": "A roaring wolf-or-lynx head rendered in glowing ice-blue and white fur tones inside a rope-bordered circle, teal energy wisps swirling around it, open purple mouth with white fangs, glowing white eye markings. The word 'SCATTER' appears in bold orange/yellow lettering beneath the icon.",
      "payouts": {"5": 1250, "4": 62.5, "3": 12.5},
      "behavior": "Pays ANYWHERE on the grid (not restricted to a payline) -- printed directly under the paytable entry: 'pay anywhere'. Triggers the Free Games Feature (10/20/30 free games for 3/4/5 scatters) and, during Free Games, additional +5 games for 3-or-more scatters landing again. rules_p6.png also notes 'Only the highest winning combination for each Scatter symbol is paid.'"
    },
    "high_win_symbols": [
      {"name": "Voodoo doll (red)", "appearance": "A cloth voodoo-doll figure with button-like stitched eyes and a pin through the chest, wrapped in red flame, inside a rope-bordered circle.", "payouts": {"5": 250, "4": 75, "3": 2.5}},
      {"name": "Mortar and pestle (green)", "appearance": "A carved wooden mortar bowl with herbs/leaves and a pestle, wrapped in green mystical flame/smoke, inside a rope-bordered circle.", "payouts": {"5": 200, "4": 50, "3": 2.5}},
      {"name": "Clawed totem shield (orange)", "appearance": "A round orange-and-turquoise pinwheel-patterned shield charm hung with small curved claws/fangs, wrapped in orange flame, inside a rope-bordered circle. This is the icon seen most often on base_game.png reels.", "payouts": {"5": 150, "4": 35, "3": 2.5}},
      {"name": "Skull hand-drum (teal)", "appearance": "A small hand-drum decorated with a glowing blue-eyed skull face and trailing teal ribbons, wrapped in cyan flame/energy, inside a rope-bordered circle.", "payouts": {"5": 100, "4": 25, "3": 2.5}}
    ],
    "low_win_symbols": [
      {"name": "A", "appearance": "Stylised angular letter A carved in pink/magenta wood with gold inlay edge, diamond-shaped negative space.", "payouts": {"5": 75, "4": 12.5, "3": 1.5}},
      {"name": "K", "appearance": "Stylised angular letter K carved in golden-brown wood with tribal notch pattern.", "payouts": {"5": 50, "4": 10, "3": 1.5}},
      {"name": "Q", "appearance": "Stylised rounded letter Q carved in sky-blue wood/stone with gold diamond inlay accents.", "payouts": {"5": 37.5, "4": 7.5, "3": 1.5}},
      {"name": "J", "appearance": "Stylised blocky letter J carved in green wood/jade with gold edge highlights.", "payouts": {"5": 25, "4": 5, "3": 1.5}}
    ],
    "hot_strike": {
      "name": "Hot Strike (non-paytable fixed-prize badge)",
      "see": "max_win_and_hot_strike block above for full detail",
      "not_in_regular_paytable": true
    },
    "payout_values_note": "All payout numbers above are printed in player currency (℉) at the ℅12.50 anchor stake, per the in-game Help rule that the pay table displays currency values based on the CURRENTLY selected bet, not a fixed coin multiplier. To convert any tier to a bet-multiplier, divide by 12.50 (e.g. 5xWild = 750/12.50 = 60x total bet).",
    "colorblind_note": "Every symbol is distinguishable by silhouette/shape and not by color alone: the four card symbols (A/K/Q/J) are different letterforms; the four high-symbols are different object silhouettes (doll figure vs. mortar-and-pestle vs. round clawed shield vs. drum-with-skull); Wild is the only horned, open-fanged mask; Scatter is the only animal-head icon; Hot Strike is the only symbol rendered purely as flame-lettered TEXT rather than a pictorial icon. Screen-reader users should be given the shape/object name, not just the color, for each symbol."
  },

  "mechanics": {
    "free_games_feature": {
      "trigger": "3, 4 or 5 Scatter symbols landing anywhere award 10, 20 or 30 Free Games respectively (rules_p3.png, matches paytable_p2.png scatter tiers).",
      "retrigger": "The feature CAN be retriggered: '+5 extra free games are awarded when 3 or more Scatter symbols appear anywhere' during the feature (rules_p3.png). This is the OPPOSITE of some other Habanero titles where retrigger is explicitly forbidden -- read the rule per-game, do not assume.",
      "multiplier": "A 'Collected Multiplier' starts at x1 for the feature. During Free Games, when a Wild is created by the Wild Transform Feature it can ALSO reveal an x1 bump, which is ADDED to the running game multiplier and RETAINED for the rest of the feature (i.e. it only ever grows within one Free Games session, never resets mid-feature). Observed growing x1 -> x2 (free_spins_1.png) and, in a separate natural round, up to x6 (bonus_super_bet_freegames_midwin.png).",
      "final_spin_bonus": "'+1 extra free game(s) are awarded if a multiplier is triggered on the final spin and no retrigger is awarded' (rules_p3.png) -- a small consolation extension.",
      "bet_carryover": "'Free games are played at the lines and bet of the triggering game' (rules_p3.png) -- confirmed visually: bonus_super_bet_freegames_* frames all keep BET ℅25.00 (the Super Bet stake) throughout the whole free-games round.",
      "buy_feature": {
        "available": true,
        "options_offered": "3-5 Scatter symbols will land and play as per the rules of the Free Game Feature (single option, not tiered by scatter count)",
        "price_at_anchor": {"currency_bet": 0.25, "price": 15.99, "multiple_of_bet": "63.96x", "frame": "bonus_buy_dialog.png"},
        "price_at_default_bet": {"currency_bet": 12.5, "price": 799.5, "frame": "base_game.png (Buy Feature ghost badge, top-left)"},
        "ghost_state_defect": "Matches provider defect P-H10 (second manifestation, no printed warning text): the 'Buy Feature' plaque on the game field becomes a semi-transparent watermark and stops responding to clicks once its price exceeds roughly ℉210 -- which already happens at the game's own default stake of ℅12.50 (price ℉799.50). It only becomes fully opaque and clickable again once the stake is lowered to the minimum ℅0.25 (price ℅15.99). There is no 'Bet above X.XX' text on this build, only the visual ghosting -- an accessibility trap, since a blind/low-vision user relying on the button's clickability rather than its (absent) label has no textual cue that the price, not the bet floor, is the blocker."
      },
      "also_triggers_naturally": "Free Games triggered naturally (without buying) TWICE during the hunt for Hot Strike, confirming the feature is not purchase-only."
    },
    "wild_transform_feature": {
      "trigger": "'Triggered at random any spin' (rules_p2.png) -- a base-game-and-free-games mechanic, not tied to any specific symbol landing.",
      "effect": "Up to 3 symbols on the grid, EXCLUDING Scatter and Hot Strike, are randomly selected and replaced with a Wild symbol (rules_p2.png).",
      "observed": "Occurred naturally on the base game at roughly spin 29 of ~45 base spins played during other measurements (bonus_wild_transform_trigger.png shows one demon-mask Wild freshly placed on reel 3, row 1; bonus_wild_transform_win.png shows the same Wild contributing to a WIN ℅2.50 line payout).",
      "free_games_interaction": "During Free Games, a transformed Wild can additionally reveal an x1 bump that feeds the Collected Multiplier (see free_games_feature above)."
    },
    "super_bet": {
      "type": "ante bet, fixed 2.0x multiplier of the current total bet",
      "toggle": "A teal/dark-green 'Super Bet' badge sits on the left edge of the game field, above the field's bottom-left corner, showing the current SURCHARGED bet price (e.g. '℉25' at the ℉12.50 anchor). Tapping it opens a confirmation dialog (bonus_super_bet_dialog.png: 'Each bet will now cost: ℉25.00', OK button) before toggling on.",
      "visual_states": "OFF: badge shows a dull/muted teal-green diamond tile (seen throughout base_game.png, paytable pages, etc., always showing the OFF price e.g. '℉0.50' at minimum stake). ON: badge turns BRIGHT, saturated green and the bottom-bar BET field shows the doubled amount (bonus_super_bet_active.png: badge bright green, BET ℉25.00 vs. the ℉12.50 anchor).",
      "effect": "'The odds of triggering the Free Games Feature are increased' and 'The odds of triggering the Wild Transform Feature during the Free Games Feature are increased' (rules_p5.png). Overall RTP with Super Bet enabled drops slightly to 96.00% (vs. 96.89% base) -- a lower RTP despite the improved trigger odds, implying the base-game per-spin value is reduced to compensate.",
      "observed_win": "A plain non-feature spin under Super Bet: 4x K symbols, WIN ℉10.00 at BET ℉25.00 (bonus_super_bet_win.png).",
      "observed_free_games_under_super_bet": "A natural (non-bought) Free Games retrigger occurred while Super Bet was active: bonus_super_bet_freegames_midwin.png shows an in-progress 'BIG WIN 151.20' overlay with Collected Multiplier at x6 (BET ℉25.00, running WIN ℉1,525.50); bonus_super_bet_freegames_total_win.png shows the same round concluded at WIN ℉1,975.50 over 11 Free Games, BALANCE ℉3,441.97.",
      "hot_strike_interaction": "See max_win_and_hot_strike.super_bet_trap -- Super Bet doubles the stake but the Hot Strike fixed prize ticker does NOT double, halving its effective bet-multiple."
    },
    "hot_strike": {"see": "max_win_and_hot_strike block above for full description"},
    "jackpot_race": {
      "display": "Independent ticker in the top-right corner of every gameplay screen, labelled 'Jackpot Race(TM)', showing either a countdown ('Race starts in 1d 6h 6m' / 'Next race in 1d 5h') during the Accumulation Phase or a live EUR amount (e.g. '€1,440.64') during the Race Phase, or a short countdown like '4m' near the end of a race.",
      "currency": "The Jackpot Race pool and its ticker are in EUR (€), a REAL currency, entirely separate from the demo-token balance (℉) used for the player's own bets and balance -- do not conflate the two currency symbols.",
      "mechanics_from_help": [
        "Accumulation Phase: pool starts at €1,000.00, grows from a portion of every bet placed, cannot be triggered during this phase.",
        "Race Phase: runs for exactly 5 minutes; the jackpot is GUARANTEED to trigger before the race ends; a portion of every bet placed continues to feed the pool.",
        "Payout Phase: begins when the jackpot triggers. Players whose bets landed closest to the trigger moment are assigned 4 finish positions: 1st = 50% of pool (1 winner), 2nd = 30% (1 winner), 3rd = 10% (1 winner), 4th = 5% (2 winners, split). A player can win only one position per race. Unpaid places roll over to the next scheduled event (or are retained by the casino if no event is scheduled).",
        "Contribution and RTP: 1.000% of every bet is contributed to Jackpot Race; the RTP for Jackpot Race is printed separately as 1.00% -- these two figures AGREE (see rtp.jackpot_race note on P-H17)."
      ],
      "min_qualifying_bet": 0.1,
      "demo_limitation": "Jackpots cannot be won during Fun Play or Bonus Play (Help screen, verbatim) -- structurally unreachable in this demo, not a coverage gap from insufficient spins."
    }
  },

  "ui_layout": {
    "top_bar": [
      {"element": "Hot Strike prize ticker", "position": "top-left, wood-framed plaque", "content": "Fixed prize amount in ℉, scales with current stake (e.g. ℉125,000.00 at ℉12.50)"},
      {"element": "Game title lock-up", "position": "top-center", "content": "'MYSTIC SHAMAN' wordmark in orange/red carved-wood lettering with teal diamond ornaments"},
      {"element": "Jackpot Race(TM) ticker", "position": "top-right, wood-framed plaque", "content": "Countdown or live € pool amount, see mechanics.jackpot_race"}
    ],
    "bottom_control_bar": [
      {"element": "Info button (i)", "shape": "diamond tile with a lowercase 'i' key icon", "action": "opens the paginated rules/paytable booklet"},
      {"element": "BET display + level steppers", "content": "shows total bet in ℉ with a '-' / '+' pair to change BET LEVEL (label 'Bet Level' beneath, and current level number, e.g. '1')"},
      {"element": "Buy Feature button", "shape": "coin-stack/upward-arrow diamond icon", "action": "opens bonus_buy_dialog.png"},
      {"element": "SPIN button", "shape": "large circular play-triangle in the center, becomes a square stop icon mid-spin, and a double-chevron skip icon once a result is landing", "action": "starts/stops/skips a spin; keyboard Space bar is also bound to it per Help"},
      {"element": "AUTO PLAY button", "shape": "diamond tile with a circular-arrow/replay icon", "action": "opens the autoplay.png options overlay"},
      {"element": "COIN display + steppers", "content": "'-' / '+' pair around the coin denomination value, label 'Coin' beneath"},
      {"element": "BALANCE display", "content": "current ℉ balance, right edge of the bar, label 'Balance' beneath"}
    ],
    "left_edge_stack": [
      {"element": "Buy Feature price plaque", "content": "second, taller plaque duplicating the Buy Feature price and ghosting when unaffordable (see mechanics.free_games_feature.buy_feature.ghost_state_defect)"},
      {"element": "Super Bet badge", "content": "toggle + surcharge price, see mechanics.super_bet.visual_states"}
    ],
    "right_side": {"element": "NPC shaman drummer character", "content": "decorative, non-interactive; stands beside the reel frame playing a hand drum, matches preview.png's design language but is a separate, upright, masked figure (distinct from the seated closed-eyed elder on the loading splash)"},
    "service_strip": {
      "position": "very bottom edge of the window",
      "elements": ["settings gear icon (bottom-left)", "BALANCE text readout", "BET text readout", "WIN text readout (appears only on a winning spin)", "session clock (e.g. '4:47')", "turbo/lightning-bolt icon", "fullscreen icon", "sound icon", "'HABANERO' wordmark (bottom-right)"]
    },
    "settings_menu": {
      "trigger": "gear icon in the service strip",
      "content": "Opens a dark rounded panel bottom-left with two icon links ('Help' with a '?' icon, 'More Games!' with a controller icon) and three toggle switches on the right: 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, grey) -- captured on settings.png"
    },
    "autoplay_menu": {
      "trigger": "AUTO PLAY diamond button",
      "content": "Modal overlay (autoplay.png) titled 'Number Of Spins' with six preset buttons (10/20/30/50/100/500, '50' pre-selected), a toggle 'Stop Auto Play: If FREE GAMES feature is triggered' (ON, orange), two blank numeric fields ('If balance decreases by', 'If a single win exceeds'), a fixed disclaimer 'Auto Play will stop if a jackpot is won', a running cost summary ('℉12.50 x 50 spins = ℉25.00' -- NOTE: this arithmetic display was captured while resetting to base bet levels, see anomaly below), and 'Cancel' / green 'Start Auto Play' buttons."
    },
    "help_screen": {
      "note": "A full-page black HTML overlay ('Mystic Shaman - Help'), NOT the game canvas, reached via the settings-menu 'Help' link. It is the primary numeric source for this document (bet ladders, RTPs, jackpot rules, build stamps) and is scrollable (13 captured pages). Text is plain white-on-black with orange highlighted numbers/keywords, high native contrast for low-vision users."
    }
  },

  "coverage_and_gaps": {
    "features_fully_captured_with_trigger_and_win": ["free_games_feature (bought)", "free_games_feature (natural retrigger under Super Bet)", "wild_transform_feature", "super_bet"],
    "hot_strike_not_captured": "The full 3-symbol-on-reels-2/3/4 Hot Strike trigger did NOT occur across 345 base-game spins observed during this capture (45 mixed-stake spins during limit/basis checks + 300 synchronized minimum-stake spins in a dedicated hunt, each spin confirmed by a balance change). About 13 of those spins were absorbed by two natural Free Games triggers, during which Hot Strike is structurally impossible ('Hot Strike symbols only appear during the Base Game'), leaving roughly 332 clean base-game spins of exposure. The closest observed approach was 2-of-3 required symbols on reels 2 and 3 (not promoted to a named frame). There is no in-game purchase route for Hot Strike. Given the feature's calculated rarity (~1-in-10,000x-scale prize), a few hundred spins is not expected to catch it; the hunt was accepted as sufficient and closed rather than continued to the ~500-spin soft cap.",
    "jackpot_race_win_not_captured": "Structurally unreachable in demo/fun play (see mechanics.jackpot_race.demo_limitation); a not_captured entry, not a hunting failure.",
    "buy_feature_price_options": "Only a single '3-5 Scatter' buy option is offered (no tiered 3-only / 4-only / 5-only options like some other titles) -- confirmed by both the booklet (rules_p4.png) and the live dialog (bonus_buy_dialog.png)."
  },

  "anomalies_and_notes": [
    "Buy Feature button/plaque visually GHOSTS (semi-transparent watermark, unresponsive to clicks) once its price exceeds roughly ℉210 -- already true at the game's own default ℉12.50 stake (price ℉799.50). No 'Bet above X.XX' warning text is printed on this build; the only cue is the visual transparency change. Matches provider defect P-H10 (second manifestation). The constant price ratio is ~63.96x the current stake.",
    "Hot Strike is printed and tracked in the demo token (℉), unlike the EUR-denominated MINOR/GRAND jackpots seen on some sibling titles -- it is a plain fixed multiplier of the player's own stake, not a pooled/networked prize.",
    "Two frames whose manifest notes describe a 'YOU HAVE WON ...' / 'N Free Games Played' banner overlay (free_spins_total_win.png, bonus_super_bet_freegames_total_win.png) do NOT show that banner text as visible pixels in the delivered screenshot itself -- only the cumulative WIN figure in the bottom status bar is visible, and that figure numerically matches the manifest's stated total. This document reports the numbers as given by the capturer (cross-checked against the visible BALANCE deltas) but flags that the banner text itself was not independently confirmed on-frame by this pass -- most likely the overlay had already auto-dismissed by the time the frame was saved.",
    "One promoted frame (bonus_super_bet_freegames_bigwin.png) was already corrected by the capturer after a self-review: it is NOT a distinct mid-round BIG WIN moment but effectively the same final screen as bonus_super_bet_freegames_total_win.png (only particle-animation positions differ); the true mid-round BIG WIN frame is bonus_super_bet_freegames_midwin.png. Recorded here so the near-duplicate pair is not mistaken for two different events.",
    "The autoplay.png cost-summary line reads '℉12.50 x 50 spins = ℉625.00' — read correctly this is 12.50 x 50 = 625.00, i.e. correct arithmetic at the ℉12.50 anchor stake (not an error; included for completeness since the two numbers sit close together on the modal and could be misread)."
  ],

  "provenance_and_build": {
    "file_date_utc": "2026/09/10 06:11:10",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.16783.0",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "note": "Per provider defect P-H04, these are BUILD/DEPLOYMENT timestamps and version strings, not the game's release date. The booklet's own footer separately prints 'Last modified 2026/02/03 20:18:41 (UTC)' -- a THIRD, different build timestamp. None of these three should be used as release_date; release_date must come from an external dated source per the Habanero playbook."
  },

  "booklet_and_help_pagination": {
    "in_game_booklet": {
      "access": "'i' info button, bottom-left of the control bar",
      "form": "Paginated 'book' with a home icon (closes to game), left/right chevrons, and 11 dot indicators at the bottom",
      "pages_in_order": ["Hot Strike", "Wild", "Scatter", "High Win Symbols", "Low Win Symbols", "Wild Transform Feature", "Free Games Feature", "Buy Feature", "Super Bet", "Other Rules", "Paylines 1-25"],
      "exhaustion_proof": "All 11 pages captured, and clicking the right-chevron on page 11 (Paylines) wraps back to page 1 (Hot Strike), confirmed with a capture-side kadr (_p12.png)."
    },
    "help_screen": {
      "access": "gear icon -> 'Help' link",
      "form": "single continuous scrolling HTML panel (no separate section tabs), exhausted via scroll_capture.py to 13 pages",
      "content_sections_in_order": ["General rules & malfunction clause", "Game Interface glossary (BALANCE/COINS/BET/WIN/COIN/BET LEVEL/buttons)", "Pay Table Interface controls", "Auto Play controls", "Game Menu / Game Settings / Disconnection Policy", "Jackpots -> Jackpot Race(TM) (Accumulation/Race/Payout phases, payout table, All Jackpot Rules, Jackpot Disconnection Policy)", "Return To Player (4 RTP figures)", "File Date / Client / Server / RNG / Jackpot version build stamps"]
    }
  },

  "accessibility_summary": {
    "screen_reader": "Every numeric readout the player needs (BET, WIN, BALANCE, COIN, BET LEVEL, prize tickers) is rendered as large on-canvas text in a high-contrast font (cream/orange on dark wood), but it is CANVAS-drawn, not real DOM text -- a screen reader cannot read it directly; a synthetic description layer is required, anchored to the fixed bottom-bar positions listed in ui_layout.bottom_control_bar.",
    "deaf_hard_of_hearing": "No mechanic in this game is communicated by sound alone -- all triggers (Wild Transform, Free Games, Hot Strike, Super Bet, Jackpot Race) have a paired visual cue (banner text, glowing symbol, colored badge state) per the mechanics section above.",
    "colorblind": "See symbols.colorblind_note. Additionally: Super Bet's ON/OFF state is conveyed by brightness/saturation of the same green-family hue (dull teal vs. bright green) rather than a hue change -- a colorblind user should be told the STATE explicitly ('Super Bet: ON/OFF') rather than relying on the color shift; the Buy Feature ghost-vs-solid state is a transparency change, which IS colorblind-safe since it doesn't depend on hue.",
    "motor": "All actions are single-click/tap on fixed-position diamond buttons on a static bottom bar (no drag, no timed reflex input, no multi-touch gestures); Space bar is also bound to spin/stop per the Help screen, giving a keyboard-only alternative to the two most frequent actions."
  },

  "unreadable_or_uncertain": [
    "max_profit / an explicit in-game 'Max Win' label: not printed anywhere in the booklet or Help; the 10,000x figure in this document is a derived calculation from the Hot Strike rule text and the paytable_bet_anchor, not a native printed maximum-win figure (see max_win_and_hot_strike).",
    "The exact visual appearance of the Hot Strike symbol AS IT SITS ON THE REEL GRID (as opposed to its large booklet-page rendering) was not captured -- no base-game frame in this set shows it landed on the reels, since the full trigger never occurred and partial 1-2 symbol landings were not promoted to named frames.",
    "The 'YOU HAVE WON ...' / 'N Free Games Played' overlay banner text described by the capture manifest for the two Free-Games total-win frames was not visible as on-screen pixels in the delivered images themselves (see anomalies_and_notes); the win totals themselves are corroborated by the visible bottom-bar WIN figure and are treated as reliable, but the banner's exact wording/design was not independently verified by this documentation pass.",
    "Exact cell-by-cell layout of all 25 paylines was not transcribed individually (per project convention, per-line cell diagrams are not documented as they are visible in full on rules_p7.png and do not constitute a stable game property beyond 'there are 25 fixed lines, patterns 1-25 shown in the booklet')."
  ]
}

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