Mummy's Gold

Demo, RTP 96.96%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 06 Aug 2026
RTP 96.96%
Volatility Low
Max win ×5000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

47 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mummy-s-gold-b10/

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62 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

47 demo screens
47 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Mummy's Gold

Everything pulled from Mummy's Gold into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
47 screens captured
10 symbols catalogued · payouts OCR-verified
14 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 47 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.96% · single configuration
volatility Low
max_win_x ×5000
layout 5×3
paylines 15 fixed
bonus_buy No
mechanic Video Slot
release_date 2023

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD (Mummy)
WILD (Mummy)
Wild

Bandaged mummy with glowing red eyes on a red gradient scroll card. Substitutes for any symbol except Scatter; TRIPLES the payline win when used as a substitute; uniquely pays from 2-of-a-kind.

MatchPayoutUnit
2x 40.00 Multiplier
3x 200.00 Multiplier
4x 800.00 Multiplier
5x 5000.00 Multiplier
SCATTER (Pyramid)
SCATTER (Pyramid)
Scatter

Golden scroll bearing three orange/yellow pyramids on a purple/blue gem-studded frame. 3+ anywhere award 10 Free Spins (retriggerable); scatter wins add to active paylines.

MatchPayoutUnit
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Eye of Horus
Eye of Horus
High Pay

Green square tile with a stylised blue Eye-of-Horus/Wedjat icon outlined in red-orange, spiral eyebrow marking.

MatchPayoutUnit
2x 9.00 Multiplier
3x 50.00 Multiplier
4x 125.00 Multiplier
5x 500.00 Multiplier
Ankh-cross ornament
Ankh-cross ornament
High Pay

Green/teal square tile; ornate teal-and-blue Ankh (key-of-life) gem shape with gold trim and a green gem accent at the top.

MatchPayoutUnit
2x 6.00 Multiplier
3x 25.00 Multiplier
4x 75.00 Multiplier
5x 300.00 Multiplier
Winged headdress / crown
Winged headdress / crown
High Pay

Dark-blue square tile with a gold border; blue winged pharaoh-style headdress/crown with gold trim and two small teal gem accents.

MatchPayoutUnit
2x 3.00 Multiplier
3x 10.00 Multiplier
4x 50.00 Multiplier
5x 100.00 Multiplier
Blue hieroglyph glyph
Blue hieroglyph glyph
Low Pay

Sand/tan square tile; solid royal-blue geometric glyph resembling a mirrored, stacked spiral hieroglyph.

MatchPayoutUnit
3x 8.00 Multiplier
4x 30.00 Multiplier
5x 75.00 Multiplier
Teal ring / loop
Teal ring / loop
Low Pay

Sand/tan square tile; turquoise/teal circular ring or loop shape resembling a bracelet or a 'shen' eternity-ring amulet.

MatchPayoutUnit
3x 8.00 Multiplier
4x 30.00 Multiplier
5x 75.00 Multiplier
Green triangular amulet
Green triangular amulet
Low Pay

Sand/tan square tile; green rounded-triangle/pyramid outline with a small diamond-shaped notch near its centre.

MatchPayoutUnit
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Red double-hook glyph ('99')
Red double-hook glyph ('99')
Low Pay

Sand/tan square tile; two mirrored red hook shapes resembling the numerals '99'. Exact hieroglyphic identity uncertain, described by shape only.

MatchPayoutUnit
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Purple zigzag glyph
Purple zigzag glyph
Low Pay

Sand/tan square tile; purple/magenta double-chevron zigzag shape (two stacked 'W' strokes). Lowest-paying regular symbol.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 25.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 15 fixed paylines; symbols pay left to right on consecutive reels starting from reel 1; only the highest win per active payline is paid, wins on different paylines are summed.

Free Spins fs
Free Spins

Triggered by 3+ Scatter (Pyramid) landing anywhere on a single spin; awards a fixed 10 Free Spins, retriggerable during the feature; same 5x3 grid and 15 paylines with a dark tomb-interior background.

Bonus Mode gamble
Gamble Round

Optional risk round available after any base-game win. Guess the hidden card's COLOR (2x current win) or exact SUIT (4x current win); can chain guesses (ladder) or collect via a cash-out icon; round auto-closes once the next potential win would exceed a ceiling of 1/4 of the maximum win.

Colour system

extracted from frames · HEX
Export palette
#E69E4F base dominant 1 base
#A05B27 base dominant 2 base
#DB902E base dominant 3 base
#632C19 base dominant 4 base
#A26F4C base dominant 5 base
#CF6D31 base dominant 6 base
#4E2E19 free_spins dominant 1 free_spins
#29221A free_spins dominant 2 free_spins
#E69C53 free_spins dominant 3 free_spins
#A05A2C free_spins dominant 4 free_spins
#210202 bonus dominant 1 bonus
#602010 bonus dominant 2 bonus
#E79955 bonus dominant 3 bonus
#A0582E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Gamble round's suit/colour choice is never colour-only: BLACK/RED buttons carry text labels, and the four suit tiles use distinct pictograms (spade/club/diamond/heart) in addition to black/red colouring, so the player can act on shape and text alone. Winning paylines are called out by both a highlighted line and an explicit 'Line N pays' text readout. Scatter and high-value symbols are additionally distinguished by unique tile colours AND unique silhouettes, not colour alone.
Screen Reader
  • Bottom-bar control positions are stable across every screen: info(i)+settings(gear) far left with Balance beneath; Total bet stepper centre-left; Autospins(A)+Spin far right. The Information panel is a two-tab, continuously-scrollable document (money-bag = paytable/lines/gamble text, question-mark = rules text) closed by a single top-right 'X'; a third, non-functional history tab exists but leads nowhere in this demo.
Motor Accessibility
  • Primary actions use large circular targets (Spin, Autospins). The bet stepper is a simple two-arrow control with a clear disabled state (dimmed arrow) at each limit, so no destination confirmation is needed to know when a limit is reached. Spacebar can substitute for clicking Spin.
Hearing Accessibility
  • No information observed to be conveyed by audio only; Music and Sound FX are separately toggleable, and every audible cue noted in the rules has an on-screen text/animation confirmation (win amounts, 'Line N pays', free-spins counter, gamble result reveal).

Media & assets

6 files · 6 types
47 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
base_game, paytable, rules, info_panel_navigation, settings, autoplay, free_spins_trigger, free_spins_award, free_spins_gameplay, free_spins_summary, win_screen, bonus_gamble_entry, bonus_gamble_result, bonus_gamble_collect (46 desktop screenshots total).
Losing outcome in the Gamble round not captured on screen - the visual fate of the staked win (forfeit vs. partial) is not documented from a frame.
'Advanced' sub-panel of Autospin settings (chevron control) was not expanded/captured.
Retrigger free-spins award count not observed in play; rules confirm retriggering is possible but print no specific retrigger-award number.
Volatility rating not printed anywhere in the 12-page rules booklet or any UI screen in this build - left blank rather than inferred.
Precise numeric ceiling of the Gamble round ladder not printed as a single figure; rules state the limit is '1/4 of the maximum win' without explicitly equating 'maximum win' to the 5000x-bet cap printed elsewhere - treating them as equal (~1250x bet) is an inference, not a printed number.
Exact real-world/hieroglyphic identity of two low-value symbols ('red double-hook 99-shaped glyph' and 'purple zigzag glyph') is uncertain - payouts and colours are certain, described by shape only.

Ask AI about Mummy's Gold

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mummy's Gold work? Keep it simple.

Triggered by 3+ Scatter (Pyramid) landing anywhere on a single spin; awards a fixed 10 Free Spins, retriggerable during the feature; same 5x3 grid and 15 paylines with a dark tomb-interior background.

RTP 96.96%Low volatilitymax win ×5000demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mummy's Gold vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mummy-s-gold-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mummy-s-gold-b10/
{
  "game": {
    "name": "Mummy's Gold",
    "provider": "BGaming",
    "theme": "Ancient-Egyptian tomb-raiding adventure. A male explorer (brown wide-brim hat, beige/cream long-sleeve shirt rolled to the elbows, brown leather suspenders and belt, brown trousers, brown boots, short dark beard) stands to the left of the reels holding a small gold object (a coin/idol in most frames, a gold goblet/cup after collecting a gamble win). The reels are framed by a sandstone temple gateway; a bandaged mummy with glowing red eyes is the Wild symbol and also appears as a large character in the Free Spins background.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 46 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of paylines, symbols, gamble UI and bet-stepper arrows.",
    "method_notes": "Numbers are taken verbatim from on-screen text, cross-checked against pytesseract OCR of the same crop. Payline diagrams, bet-stepper arrow states, symbol identities and the gamble-round card were verified with scripts/zoom.py crops (3x-5x) rather than guessed. Anything not legible or ambiguous is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "provenance_facts_from_task_brief": [
      "No splash/preview screen exists in this build (proven by an unbroken frame-by-frame capture through the load transition: pure black frames, then the base game fading in, with no intermediate wordmark screen in between; the file once labeled preview.png was pixel-identical to base_game.png and was removed from the manifest as a duplicate).",
      "Bet range verified with the +/- stepper driven to its floor and ceiling: 0.15 FUN (down arrow dims) to 15.00 FUN (up arrow dims). Re-verified independently in this session by zooming the arrow icons (see 'betting' section) - at 0.15 FUN the up arrow is bright/active and the down arrow is pale/disabled; at 15.00 FUN the up arrow is pale/disabled and the down arrow is bright/active.",
      "Some third-party web sources state a maximum bet of 45; this document reports only what the game itself displays (15.00 FUN at the stepper ceiling) and flags the discrepancy explicitly (see 'betting').",
      "There is no bonus-buy / feature-purchase control anywhere in the UI or in the 12-page rules text.",
      "The third icon of the info panel (a clock/circular-arrow 'history' icon) does not open any content in this demo; the two functional tabs are the money-bag icon (paytable + lines + gamble explanation) and the question-mark icon (rules text)."
    ]
  },

  "color_palette": {
    "base_game_background": "Pale blue sky gradient at the very top, giving way to a warm sandy-orange desert horizon; the reel frame is built from tan/light-brown sandstone blocks (a stylised temple gateway) with two thick side pillars.",
    "reel_cells": "Warm sand/parchment-tan square tiles with a torn-paper texture and darker brown edges; each symbol sits on this tan tile except where the symbol has its own coloured tile (see symbols).",
    "free_spins_background": "Dark red-brown stone tomb interior; two stone torches with orange/yellow flame animate at the far left and far right edges; an open wooden treasure chest overflowing with gold coins sits at the bottom-left; the bandaged mummy character (grey-white bandages, glowing red eyes) stands at the right edge, partly cropped by the frame.",
    "gamble_background": "Near-black/dark maroon stone alcove (same sandstone gateway frame, but the inner area is unlit and dark reddish-brown rather than sky-lit).",
    "info_rules_panel": "Near-black/charcoal panel background with white and light-grey body text; section headings in bold white; the game's gold wordmark 'MUMMY'S GOLD' repeats at the top of every info/rules page.",
    "ui_bottom_bar": "Semi-transparent dark brown/black bar across the bottom of the game screen; button glyphs are white line icons; the 'Total bet' value and 'Balance' are in white text.",
    "accent_colors": "Gold/yellow for the game name, win amounts and 'SCATTER' scroll icon; red for the Wild mummy's card backing and glowing eyes and for the RED gamble button/diamond/heart suit tiles; dark grey/near-black for the BLACK gamble button and spade/club suit tiles; teal/turquoise for several regular symbols (ring, Ankh-cross, Eye of Horus pupil) and for the card-back Eye-of-Horus emblem; purple/magenta for the lowest-paying zigzag symbol and for the Scatter symbol's outer frame.",
    "colorblind_notes_general": "Suit choice in the gamble round is doubly coded: colour (black tiles/button vs red tiles/button) AND shape (spade/club icon shapes vs diamond/heart icon shapes) AND text label ('BLACK'/'RED'), so a colour-blind player can still act on shape+text alone. Symbol identity in the paytable is coded by both colour and distinct silhouette/shape, and every payout is printed as text next to the icon rather than conveyed by colour alone."
  },

  "reels_and_lines": {
    "grid": "5 reels x 3 rows (5 columns, 3 visible symbol positions per column), fixed grid size (no expanding reels observed).",
    "mechanic": "15 fixed paylines ('win lines'); source: rules page 1 ('About the game'): \"Mummy's Gold is a 5-reel 15-payline slot\", and the paytable's 'Lines' section (paytable pages 17-21) which draws all 15 line diagrams end to end - second independent confirmation of the count of 15.",
    "win_rule": "All symbols pay left to right on consecutive reels of an active payline, starting from reel 1; only the highest win is paid per active payline (rules page 7/8, 'Spin Results'); wins on different paylines are summed. Scatter wins are added to active paylines separately.",
    "line_diagrams": {
      "note": "Row 1 = top row of the 5x3 grid, Row 2 = middle row, Row 3 = bottom row. Each line visits exactly one row per reel (column). Read from the 'Lines' section of the paytable (paytable_p17.png through paytable_p21.png), verified with 3x zoom crops for lines 4-15.",
      "line_1": "Row 2 straight across all 5 reels (a straight horizontal line through the middle row).",
      "line_2": "Row 1 straight across all 5 reels (a straight horizontal line through the top row).",
      "line_3": "Row 3 straight across all 5 reels (a straight horizontal line through the bottom row).",
      "line_4": "Row 1-2-3-2-1: a downward-then-upward 'V' shape - top corners, dipping to the bottom-middle reel, back up to top.",
      "line_5": "Row 3-2-1-2-3: an upward-then-downward peak/mountain ('^' / inverted V) shape - bottom corners, rising to the top-middle reel, back down.",
      "line_6": "Row 2-1-1-1-2: a shallow dome/arch across the top - starts and ends at the middle row, rises to the top row for reels 2-3-4.",
      "line_7": "Row 2-3-3-3-2: a shallow valley across the bottom - starts and ends at the middle row, dips to the bottom row for reels 2-3-4.",
      "line_8": "Row 1-1-2-3-3: a descending staircase from top-left to bottom-right (top, top, middle, bottom, bottom).",
      "line_9": "Row 3-3-2-1-1: an ascending staircase from bottom-left to top-right (bottom, bottom, middle, top, top) - mirror image of line 8.",
      "line_10": "Row 2-3-2-1-2: a zigzag dipping to the bottom on reel 2 and rising to the top on reel 4, middle row on reels 1, 3 and 5.",
      "line_11": "Row 2-1-2-3-2: a zigzag rising to the top on reel 2 and dipping to the bottom on reel 4, middle row on reels 1, 3 and 5 - mirror image of line 10.",
      "line_12": "Row 1-2-2-2-1: a shallow arch spanning the top and middle rows only - top corners, middle row for reels 2-3-4.",
      "line_13": "Row 3-2-2-2-3: a shallow arch spanning the bottom and middle rows only - bottom corners, middle row for reels 2-3-4 - mirror of line 12 using the bottom row instead of the top.",
      "line_14": "Row 1-2-1-2-1: a tight zigzag alternating only between the top and middle rows (top, middle, top, middle, top).",
      "line_15": "Row 3-2-3-2-3: a tight zigzag alternating only between the bottom and middle rows (bottom, middle, bottom, middle, bottom) - mirror of line 14."
    }
  },

  "symbols": {
    "note": "Payouts read directly from the zoomed paytable icons (paytable_p1.png - paytable_p4.png) and cross-checked with OCR of the same pages. All payout numbers are multipliers of the total bet ('5x 5000' = 5-of-a-kind pays 5000x total bet, etc.), as printed - the paytable does not show currency amounts, only the multiplier tables next to each icon.",
    "wild": {
      "name": "WILD (Mummy)",
      "appearance": "A bandaged mummy character (beige/grey linen wrappings, glowing red eyes, dark clothing visible at the shoulders) on a red gradient card with an ornate tan scroll-shaped border; the word 'WILD' in gold letters at the bottom of the icon.",
      "payouts": {"5": "5000x", "4": "800x", "3": "200x", "2": "40x"},
      "rules": "Substitutes for any symbol except the Scatter (Pyramid). If a Wild is part of a winning combination on a payline, that line's winnings are TRIPLED (rules page 4/5 and paytable: \"Winnings are TRIPLED if one of the symbols in a payline has been substituted by Wild\"). Unique among the regular symbols in paying from 2-of-a-kind."
    },
    "scatter": {
      "name": "SCATTER (Pyramid)",
      "appearance": "A golden parchment scroll bearing three orange/yellow stepped pyramids, on a purple/blue gem-studded square frame with rounded corners; the word 'SCATTER' in orange letters across the scroll.",
      "payouts": {"5": "100x", "4": "20x", "3": "5x"},
      "rules": "3 or more Scatters in any position on the reels award 10 Free Spins. Scatter wins are added to the active paylines. Free Spins can be retriggered during the feature (rules page 4, paytable pages 11-12)."
    },
    "high_value_regular": [
      {
        "name": "Eye of Horus",
        "appearance": "Green square tile; a stylised blue Wedjat/Eye-of-Horus icon outlined in red-orange, with a spiral eyebrow/eyeliner marking.",
        "payouts": {"5": "500x", "4": "125x", "3": "50x", "2": "9x"}
      },
      {
        "name": "Ankh-cross ornament",
        "appearance": "Green/teal square tile; an ornate teal-and-blue cross-like gem shape (Ankh/key-of-life silhouette) with gold trim and a green gem at the top.",
        "payouts": {"5": "300x", "4": "75x", "3": "25x", "2": "6x"}
      },
      {
        "name": "Winged headdress / crown",
        "appearance": "Dark-blue square tile with a gold border; a blue winged pharaoh-style headdress/crown icon with gold trim and two small teal gem accents.",
        "payouts": {"5": "100x", "4": "50x", "3": "10x", "2": "3x"}
      }
    ],
    "low_value_regular": [
      {
        "name": "Blue hieroglyph glyph",
        "appearance": "Sand/tan square tile; a solid royal-blue geometric glyph resembling a mirrored, stacked scroll or spiral hieroglyph.",
        "payouts": {"5": "75x", "4": "30x", "3": "8x"}
      },
      {
        "name": "Teal ring / loop",
        "appearance": "Sand/tan square tile; a turquoise/teal circular ring or loop shape (resembles a bracelet or a 'shen' eternity-ring amulet), lit with a light highlight on the upper edge.",
        "payouts": {"5": "75x", "4": "30x", "3": "8x"}
      },
      {
        "name": "Green triangular amulet",
        "appearance": "Sand/tan square tile; a green rounded-triangle/pyramid outline with a small diamond-shaped notch near its centre.",
        "payouts": {"5": "50x", "4": "20x", "3": "5x"}
      },
      {
        "name": "Red double-hook glyph ('99')",
        "appearance": "Sand/tan square tile; two mirrored red hook/comma shapes that visually resemble the numerals '99' (identity uncertain - possibly a stylised hieroglyph or scarab-wing motif; described by shape, not assumed meaning).",
        "payouts": {"5": "50x", "4": "20x", "3": "5x"}
      },
      {
        "name": "Purple zigzag glyph",
        "appearance": "Sand/tan square tile; a purple/magenta double-chevron or zigzag shape (two stacked 'W' strokes). Lowest-paying regular symbol.",
        "payouts": {"5": "25x", "4": "10x", "3": "2x"}
      }
    ],
    "paytable_structure_note": "The Wild and the three high-value regular symbols (Eye of Horus, Ankh-cross, Winged headdress) pay from 2-of-a-kind. The five low-value regular symbols and the Scatter only pay from 3-of-a-kind; there is no printed 2x line for them. Total distinct symbol count: 10 (Wild, Scatter, 3 high regular, 5 low regular). No royal-card (A/K/Q/J/10) symbols are used in this game."
  },

  "betting": {
    "min_bet": "0.15 FUN",
    "max_bet": "15.00 FUN",
    "verification": "Bet +/- stepper driven to floor and ceiling in-game (info_min_bet.png / info_max_bet.png). Zoomed crops of the stepper arrows confirm the button-disable state: at 0.15 FUN the up-arrow is solid white (active) and the down-arrow is pale/washed-out (disabled); at 15.00 FUN the up-arrow is pale/washed-out (disabled) and the down-arrow is solid white (active).",
    "currency_shown": "FUN (demo play-money currency)",
    "default_demo_bet": "0.15 FUN (the minimum), 1,000.00 FUN starting demo balance",
    "discrepancy_note": "Some external web listings for this title state a maximum bet of 45. This document reports only the value the game itself enforces (15.00 FUN, arrow-verified); the 45 figure was not observed anywhere in this build and is flagged, not adopted.",
    "autospins": {
      "trigger": "Round 'A' (Autospins settings) button in the bottom-right control cluster (autoplay.png). Opens an 'Autospin settings' panel.",
      "round_counts": "10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited), shown as a grid of selectable buttons.",
      "quick_spin_toggle": "'Enable quick spin' checkbox, shown greyed out/disabled in the captured frame (same license-gated restriction as the main Settings panel).",
      "advanced_section": "An 'Advanced' control with an upward chevron sits at the top-right of the panel (not expanded/captured in this session).",
      "confirmation_flow": "Per rules pages 1-3: after picking a round count, a confirmation pop-up shows the total amount (rounds x total bet) with Confirm/Cancel; Cancel or clicking outside also returns to manual mode.",
      "stop_conditions": [
        "on any win - stop after any win",
        "if bonus game is won - stop when a bonus/feature round is triggered",
        "if single win exceeds [amount] - stop when one win exceeds a player-entered threshold",
        "if cash balance increases by [amount] - stop when balance rises by a player-entered amount",
        "if cash balance decreases by [amount] - stop when balance falls by a player-entered amount"
      ],
      "manual_stop": "A 'Stop Autospins' button ends the run early; all adjustments reset and the bet returns to the default bet afterward.",
      "gamble_in_autoplay": "To let Autoplay also play the Gamble round automatically, the 'On any win' stop-condition checkbox must be ticked (rules page 6)."
    },
    "keyboard": "Spacebar can be used instead of clicking Spin ('Spacebar to spin' toggle in Settings, on by default)."
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more Scatter (Pyramid) symbols landing anywhere on the 5x3 grid in a single spin.",
      "award": "10 Free Spins, fixed (not variable/tiered - paytable and rules both state a flat '10 free spins', no wheel or picking mechanic observed).",
      "award_screen": "'CONGRATULATIONS! YOU WON: 10 FREE SPINS' in large gold/blue lettering over the dark tomb-entrance background, with a 'CLICK TO CONTINUE' wooden button (free_spins_award.png). Captured trigger showed 4 Scatters landed (free_spins_trigger.png, Balance 994.22 FUN, Total win 3.00 FUN already credited for the Scatter pay before entering the feature).",
      "gameplay": "Same 5x3 grid and same 15 paylines, but the background changes to a dark red-brown tomb interior with lit torches at both edges and the bandaged mummy character visible at the right edge; a bottom counter reads 'Free spins: n/10' (captured at 1/10). The explorer character and bet/balance readouts stay in their usual positions.",
      "retrigger": "'Free spins can be retriggered' (rules page 4) - no numeric detail on how many additional spins a retrigger adds was printed beyond the base '10 free spins add' rule; not separately specified for mid-feature triggers.",
      "wild_and_scatter_behavior_in_feature": "Not explicitly restated for the feature; assumed identical to the base game (Wild substitutes/triples, Scatter pays and can retrigger) per the rules text, since no feature-specific override is printed.",
      "summary_screen": "After the 10th spin plays out automatically, the game returns to the ordinary sand/sky base-game background with the round's cumulative result shown in the 'Total win' field (captured example: 3.55 FUN) before returning fully to idle base game (free_spins_summary.png).",
      "no_buy": "There is no purchase/buy control for Free Spins anywhere in the UI; the feature was reached purely by natural Scatter drops during RNG spin-hunting."
    },
    "gamble_round": {
      "entry": "Available after any win in the base game via a 'Gamble' control that appears next to Spin (in the captured win screen this is a card-stack icon in the bottom-right cluster, alongside a money-bag/cash-out icon). Entering stakes the current win as the gamble stake.",
      "screen_layout": "A dark alcove opens inside the same stone gateway frame. Top-left label 'History' (starts empty, then fills with small thumbnails of previously revealed cards as the player keeps gambling). Top-right label 'Current win: X FUN'. Centred above the card: 'Suit possible win: Y FUN' (Y = 4x current win). Centred below the card: 'Color possible win: Z FUN' (Z = 2x current win). In the middle, a face-down playing card with a blue back bearing a dark-blue Eye-of-Horus/Wedjat emblem, white card border. Left of the card: two suit tiles, black Spade and black Club, above a dark-grey 'BLACK' button. Right of the card: two suit tiles, red Diamond and red Heart, above a red 'RED' button.",
      "choice_mechanics": "The player guesses either the COLOR of the hidden card (click BLACK or RED) for a 2x multiplier of the current win, or the exact SUIT (click one of the four individual suit tiles: Spades, Clubs, Diamonds, Hearts) for a 4x multiplier. Source: rules page 5, 'If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times.'",
      "result_reveal": "The card flips to show its true face (captured example: '7' rank in red with a large red Diamond pip on a white card). A small thumbnail of that card is added to the 'History' row. On a correct color guess in the captured run, Current win rose from 0.30 FUN to 0.60 FUN (a 2x multiplier, confirming the color path was chosen) and new Suit/Color possible-win figures were recalculated from the new Current win (2.40 FUN / 1.20 FUN shown in that frame).",
      "chaining": "After a win the player can gamble again (climb the 'ladder') or collect. Collecting is done by clicking the money-bag/cash-out icon, which credits Current win to the balance and returns to the base game (bonus_gamble_collect.png: Balance rose from 997.62 to 998.22 FUN, i.e. +0.60 FUN, matching the last Current win; the explorer character is now shown holding a small gold goblet/cup instead of the coin/idol seen elsewhere).",
      "loss_behavior": "Per rules page 5/6: 'If you lose, the gambling round will stop automatically and you will return to the main game.' No losing round was captured on screen, so the exact fate of the staked win on a loss (forfeited vs. partially kept) is not shown visually; see unreadable_or_uncertain.",
      "ceiling_rule": "Printed rule (rules page 5, verified by zoom of paytable_p5.png where OCR mis-read the fraction glyph): 'You can play the Gamble round until your win reaches the limit of ¼ of the maximum win.' Continuing text: after each win, if the NEXT potential win in the Gamble round would exceed the maximum winning amount, the round auto-closes and the already-won amount is credited to the balance; otherwise the round continues and the player chooses to keep playing or to collect.",
      "ceiling_interpretation_caveat": "The rules do not explicitly restate what 'the maximum win' refers to inside this sentence. Elsewhere the rules state 'The maximum winning amount is x5000 of the bet' (rules page 7/8). If that is the same 'maximum win', the gamble ladder would be capped at roughly 1250x the bet (one quarter of 5000x), but this document does not assert that arithmetic as a printed fact - it is an inference from combining two separate rule sentences, not a single printed statement.",
      "no_buy": "The Gamble round is not a purchasable feature; it is an optional risk mechanic offered after any base-game win."
    },
    "bonus_buy": "Not present. No purchase control observed on any of the 46 captured frames; the full 12-page rules booklet (About the game / How to play / Autospins / Features / Gamble round / Spin Results / Settings / Return to Player / RNG / Additional information) never mentions a purchase mechanic."
  },

  "technical_summary": {
    "rtp_percent": 96.96,
    "rtp_source": "Rules page 10/12 (rules_p10.png / rules_p11.png), OCR-confirmed: 'The overall theoretical Return to Player (RTP) is 96.96%.' Only a single overall figure is printed - no separate bonus-buy or feature-specific RTP variant exists, consistent with there being no bonus buy.",
    "volatility": "Not stated anywhere in the captured rules or UI (no volatility label, no flame/meter icon was found on any of the 46 frames). Not invented; left blank.",
    "max_win": "'The maximum winning amount is x5000 of the bet.' Source: rules page 7/8 (rules_p7.png / rules_p8.png), under 'Spin Results'.",
    "rng_statement": "'The game is based on a certified random number generator. For more information, visit our BGaming site.' (rules page 11).",
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules page 12).",
    "rules_version": "'This is the game rule version 1.0, dated October, 2023.' (rules page 12, rules_p12.png).",
    "reels_rows": "5 reels x 3 rows, 15 fixed paylines (see 'reels_and_lines').",
    "currency_view": "Only a single FUN demo-credit view was observed; no coins/cash toggle control like some other providers' games was seen in the bottom bar."
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid centered in a tan sandstone temple gateway frame with two thick side pillars and a lintel; the pale blue sky/orange desert background is visible behind and around the frame. The explorer character stands to the left of the reels, one hand in his pocket, the other holding a small gold coin/idol.",
      "title_banner": "Gold 3D wordmark 'MUMMY'S GOLD' centered above the reels, flanked by carved stone hands holding draped cloth banners.",
      "reel_cells": "Sand/parchment-tan tiles with torn-paper edges; Scatter tiles have their own purple/blue gem-frame background instead of the plain tan tile; the two high-value regular symbols with coloured tiles (Eye of Horus = green tile, Ankh-cross = green/teal tile, winged headdress = dark-blue tile) also override the tan background.",
      "bottom_bar": {
        "left_cluster": "A round white 'i' Information icon and, immediately right of it, a grey gear/Settings icon, stacked with 'Balance 1,000.00 FUN' printed just below them.",
        "center": "'Total bet' label with the current value ('0.15 FUN' by default) and a vertical up/down arrow stepper immediately to its right.",
        "right_cluster": "A round 'A' Autospins-settings icon (circular arrow around the letter A) and, to its right, the large round SPIN button (two white curved arrows forming a circle)."
      },
      "top_right_overlay": "A small speaker/volume icon and a live clock readout (e.g. '10:31'), plus the game name 'MUMMY'S GOLD' printed sideways along the right edge - a persistent watermark/overlay, not an interactive control.",
      "top_left_overlay": "A small yellow square badge with a bold black letter 'B' in the extreme top-left corner of the frame on every captured gameplay screen - a build/demo watermark, not an interactive control.",
      "color_blind_notes": "All bottom-bar controls are white glyph-on-dark icons distinguished by shape (i / gear / A / spin-arrows), not colour."
    },

    "paytable": {
      "type": "paytable (money-bag tab of the Information panel)",
      "pages": "21 captured scroll positions covering, in order: Wild + Scatter payouts and rules; the 3 high-value regular symbols; the 5 low-value regular symbols; a 'FEATURES' section re-illustrating Wild (mummy at the reels) and Scatter (five pyramid scrolls across the reels) with the same rule text as the rules tab; a 'Gamble round' section illustrating the card/BLACK/RED UI with the History and possible-win labels; and finally a 'Lines' section drawing all 15 numbered payline diagrams (5 per screen).",
      "navigation": "Content is a single continuously scrollable panel (mouse-wheel/drag), not paged with next/back buttons; a thin vertical scrollbar track is visible on the right edge of the panel. A single 'X' close button sits at the top-right of the panel header.",
      "bottom_reached": "Confirmed exhausted at paytable_p21.png - the scrollbar thumb sits at the very bottom of its track after Lines 13-15 are shown, and no new content appears on further scrolling."
    },

    "rules": {
      "type": "rules (question-mark tab of the Information panel)",
      "pages": "12 captured scroll positions, in order: About the game; How to play; Autospins (with the 5 stop-condition bullet list); Features (Wild triples-on-substitution, Scatter 3+ = 10 free spins, retrigger); Gamble round (full mechanic text incl. the ¼-of-maximum-win ceiling rule); Spin Results (left-to-right pay direction, highest-win-per-line rule, max win x5000 of bet); Settings (Quick spin license note, Spacebar toggle, Volume/Music/SoundFX); Return to Player (96.96%); RNG statement; Additional information (malfunction clause, 24h round termination, no-risk default action, rule version 1.0 dated October 2023).",
      "navigation": "Same continuous scroll mechanic and single 'X' close as the paytable tab (they are two tabs of one panel, switched by the three round icons at the panel's left edge).",
      "bottom_reached": "Confirmed exhausted at rules_p12.png - the rule-version/date line is the final printed content and the scrollbar is at the bottom of its track."
    },

    "info_panel_navigation": {
      "type": "interface note",
      "tabs": "Three round icons stacked at the left edge of the Information panel: (top) a money-bag icon opening the Paytable/Lines/Gamble tab described above; (middle) a clock-with-circular-arrow 'history' icon; (bottom) a white question-mark icon opening the Rules tab described above.",
      "history_tab_status": "The history icon visually exists but does not open any content in this FUN demo (verified independently by repeated clicks at multiple coordinates and by confirming no new network activity fires when it is clicked, versus the other two icons which reliably swap panel content and register new resource loads). Most likely gated behind a real-money account with actual round history; not a defect of the capture process."
    },

    "settings": {
      "type": "settings",
      "trigger": "Gear icon in the bottom-left control cluster.",
      "title": "'Settings' (white heading, small 'X' close button top-right of the modal).",
      "layout": "Small dark charcoal modal box centered over the dimmed reels.",
      "content": [
        "'Quick spin' checkbox - shown unchecked and greyed out/disabled in the captured frame (spinning-speed increase, gated by license requirements per the rules text).",
        "'Spacebar to spin' checkbox - checked/enabled (white checkmark in a dark square).",
        "'Audio' section heading.",
        "'Volume' horizontal slider, handle near the right/high end in the captured frame.",
        "'Music' checkbox - checked/enabled.",
        "'Sound FX' checkbox - checked/enabled."
      ],
      "color_blind_notes": "All toggle states are shown with an explicit checkmark glyph inside the box (present/absent), not by colour alone; the disabled Quick-spin row is additionally greyed in text colour as a second, non-essential cue."
    },

    "autoplay": {
      "type": "autoplay",
      "trigger": "Round 'A' icon in the bottom-right control cluster.",
      "title": "'Autospin settings' with an 'Advanced' control (up-chevron) at the top-right of the panel.",
      "layout": "Dark modal panel opening from the bottom-right over the dimmed reels.",
      "content": [
        "'Enable quick spin' checkbox - unchecked/greyed out (same license-gated state as the main Settings panel).",
        "'Numbers of rounds' label over two rows of selectable round-count buttons: 10, 25, 50, 100, 250 (row 1) and 500, 750, 1000, an infinity symbol (row 2)."
      ],
      "color_blind_notes": "Round-count buttons are plain numeric labels on uniform dark tiles - no colour coding is used to convey selection state beyond what was visible in the captured frame."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Base-game reel frame with 4 Scatter (Pyramid scroll) tiles lit/highlighted simultaneously among the 15 visible cells (reel1-row2, reel2-row1, reel2-row3, reel5-row1 in the captured frame), each with a glowing purple/gold outline. Balance reads 994.22 FUN, Total bet 0.15 FUN.",
      "color_blind_notes": "Scatter tiles are distinguished from ordinary tiles by their own purple/gold gem-frame shape and the printed word 'SCATTER', not by colour alone."
    },

    "free_spins_award": {
      "type": "free_spins",
      "content": "Dark tomb-doorway background with draped grey cloth banners either side. Large centered text: 'CONGRATULATIONS!' then 'YOU WON:' (gold), a large light-blue '10', then 'FREE SPINS' (gold), and a wooden 'CLICK TO CONTINUE' button below. Bottom bar shows 'Total win: 3.00 FUN' and Balance 997.22 FUN."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x3 reel grid, now set against the dark red-brown tomb interior with lit torches at both far edges and the bandaged mummy character visible at the right edge; an open gold-filled treasure chest sits at bottom-left. Bottom bar adds a 'Free spins: n/10' counter (captured at 1/10) alongside the usual Balance/Total bet/Win/Total win fields.",
      "color_blind_notes": "Feature state is signalled by both a background/palette change (warm tomb interior vs. daytime desert) and an explicit text counter ('Free spins: 1/10'), not by colour alone."
    },

    "free_spins_summary": {
      "type": "free_spins",
      "content": "After the 10 awarded spins complete, the view returns to the ordinary sand/sky base-game background with the explorer character back in his usual pose; the bottom bar shows the round's cumulative 'Total win: 3.55 FUN' before the game settles back to idle base game.",
      "note": "No separate full-screen 'you won X in free spins' celebration card was captured for this run; the round appears to resolve directly back into the base-game view with the total displayed in the bottom bar."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "Ordinary base-game reel view with a completed winning combination on Line 6 (payline 6 = 'top-1/middle-1/middle-1/middle-1/middle-2' style dome, matching the diagram for line 6): a purple zigzag symbol, then a Wild (mummy) substituting on reel 3, contributing to the line. A gold win-amount badge '0.30' floats over the winning cells; the Wild tile shows a red-eyed mummy with 'WILD' in gold and a yellow line tracing to further matched cells.",
      "bottom_bar": "Adds 'Line 6 pays' text and 'Total win: 0.30 FUN' in the centre, plus two new icons at the right of the bar: a money-bag/coin icon (collect / stay in base game) and a stacked-playing-cards icon (enter the Gamble round) - both appear only while an uncollected win is available.",
      "color_blind_notes": "The winning line/cells are marked by a bright highlight and an explicit 'Line 6 pays' text label, not colour alone; the two post-win actions (collect vs. gamble) are distinguished by icon shape (money bag vs. playing cards), not colour."
    },

    "bonus_gamble_entry": {
      "type": "bonus",
      "content": "See features.gamble_round.screen_layout above for the full breakdown. Captured with Current win 0.30 FUN, Suit possible win 1.20 FUN (4x) and Color possible win 0.60 FUN (2x)."
    },
    "bonus_gamble_result": {
      "type": "bonus",
      "content": "Same layout; the History slot now shows a small white card thumbnail with a red '7' and a large red Diamond pip. Current win has risen to 0.60 FUN (a 2x/color-correct outcome), with new possible-win figures Suit 2.40 FUN and Color 1.20 FUN shown for a further gamble."
    },
    "bonus_gamble_collect": {
      "type": "bonus",
      "content": "View returns to the base-game reel frame (still showing the winning Line 6 combination and the 'WILD' mummy tile from before entering gamble). Balance has increased from 997.62 to 998.22 FUN (+0.60 FUN, matching the collected gamble win) and 'Total win: 0.60 FUN' is shown in the bottom bar. The explorer character is now illustrated holding a small gold goblet/cup rather than the coin/idol seen in every other frame - a distinct held-item state for the moment of collecting a gamble win."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across every screen: info(i)+settings(gear) far left with Balance beneath; Total bet stepper centre-left; Autospins(A)+Spin far right. The Information panel is a two-tab, continuously-scrollable document (money-bag = paytable/lines/gamble text, question-mark = rules text) closed by a single top-right 'X'; a third, non-functional history tab exists but leads nowhere in this demo.",
    "motor": "Primary actions use large circular targets (Spin, Autospins). The bet stepper is a simple two-arrow control with a clear disabled state (dimmed arrow) at each limit, so no destination confirmation is needed to know when a limit is reached. Spacebar can substitute for clicking Spin.",
    "color_blind": "Suit/colour choice in the Gamble round is never colour-only: BLACK/RED buttons carry text labels, and the four suit tiles use distinct pictograms (spade/club/diamond/heart) in addition to their black/red colouring, so a player can act on shape and text alone. Winning paylines are called out by both a highlighted line and an explicit 'Line N pays' text readout. Scatter and high-value symbols are additionally distinguished by unique tile colours AND unique silhouettes, not colour alone.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio only; Music and Sound FX are separately toggleable and purely decorative confirmations exist as on-screen text/animation (win amounts, 'Line N pays', free-spins counter, gamble result reveal) for every audible cue noted in the rules."
  },

  "not_captured_or_out_of_scope": [
    "A losing outcome in the Gamble round (card reveal that does not match the guess) was not captured; the visual consequence (whether the staked win is shown as forfeited/zeroed on screen, or simply the round closing) is not documented from a frame.",
    "The 'Advanced' sub-panel of Autospin settings (chevron control) was not expanded/captured.",
    "Retrigger free spins count while already inside the Free Spins feature was not observed in play (only the initial 10-spin trigger was captured); the rules only confirm retriggering is possible, without printing a specific retrigger-award number."
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not printed anywhere in the 12-page rules booklet or on any UI screen in this build (no meter/flame icon, no text label) - left blank rather than inferred.",
    "The precise numeric ceiling of the Gamble round ladder: the rules state the limit is '¼ of the maximum win' but do not restate, next to that sentence, that 'maximum win' = the 5000x-bet cap printed elsewhere; treating them as the same value (giving ~1250x bet) is a reasonable but unconfirmed inference, not a directly printed number.",
    "Exact identity/meaning of two low-value symbol glyphs ('red double-hook \"99\"-shaped symbol' and 'purple zigzag symbol') - their payouts and colours are certain (read directly from the paytable), but what real-world or hieroglyphic object they represent is a visual guess, stated as such in their descriptions.",
    "Per-cell content of the base-game reel snapshots is a random RNG outcome each spin, not a fixed game property, and is intentionally not enumerated cell-by-cell beyond what illustrates a described mechanic (e.g. the win/scatter/wild examples above)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.