Mummy Money

Demo, RTP 95.97%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 23 Sep 2026
RTP 95.97%
Volatility —
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mummy-money-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 23 Sep 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 50 50 Sep Oct '25: 20 20 Oct Nov '25: 60 60 Nov Dec '25: 30 30 Dec Jan '26: 30 30 Jan Feb '26: 10 10 Feb Mar '26: 30 30 Mar Apr '26: 20 20 Apr May '26: 30 30 May Jun '26: 10 10 Jun Jul '26: 40 40 Jul Aug '26: 10 10 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 10 10 10 10 10 10 10 10 20 20 10 10
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 10 0 10
🇦🇷Argentina 0 0 0 0 0 10 0 0 0 0 0 0
🇧🇷Brazil 0 0 0 0 0 10 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇩Indonesia 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇹Italy 0 0 0 10 0 0 0 0 0 0 0 0
🇱🇧Lebanon 0 0 0 10 0 0 0 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 0 0 0 0 10
🇱🇹Lithuania 0 0 0 0 10 0 0 0 0 0 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 0 0 0 0 10
🇵🇪Peru 0 0 0 0 0 0 0 10 0 0 0 0
🇷🇴Romania 0 0 0 0 0 0 0 0 0 0 0 10
🇪🇸Spain 0 0 0 0 0 0 0 10 0 0 0 0
🇬🇧United Kingdom 0 10 0 0 0 0 0 0 10 0 0 0
🇮🇳India 0 20 0 0 0 0 0 0 0 20 0 0
Full per-country breakdown via the API →

What we extracted from Mummy Money

Everything pulled from Mummy Money into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 95.97% · single configuration
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

12 symbols
12 icons (ZIP)
Mummy face (Wild)
Mummy face (Wild)
Wild

Grinning bandaged mummy head, tan/brown skin, cream bandages, bright orange sunburst card. Substitutes for all but Scatter; doubles the prize of any combination it completes. Uniquely pays on 1- and 2-of-a-kind.

MatchPayoutUnit
1x 0.08 Multiplier
2x 0.40 Multiplier
3x 12.00 Multiplier
4x 120.00 Multiplier
5x 500.00 Multiplier
Bearded guide (Scatter)
Bearded guide (Scatter)
Scatter

Smiling bearded man's portrait, white/cream head-wrap, blue sunburst card. Pays anywhere; multiplier of TOTAL bet (not per line), added to line wins.

MatchPayoutUnit
2x 2.00 Multiplier
3x 3.00 Multiplier
4x 10.00 Multiplier
5x 250.00 Multiplier
Golden scarab beetle
Golden scarab beetle
High Pay

Golden/yellow scarab beetle in a circular teal medallion with a gold rim. Line win, multiplier of bet per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Canopic jar (jackal-head)
Canopic jar (jackal-head)
High Pay

Jackal-headed canopic jar, white/gold fangs, tan jar body with a hieroglyph cartouche, green medallion with gold rim. Line win, multiplier of bet per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 4.00 Multiplier
4x 8.00 Multiplier
5x 40.00 Multiplier
Blue diamond gem
Blue diamond gem
High Pay

Faceted light-blue/cyan gemstone, no medallion frame. Line win, multiplier of bet per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Green ankh
Green ankh
High Pay

Green ankh (Egyptian cross) with gold trim, no medallion frame. Line win, multiplier of bet per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Skull book
Skull book
Other

Closed brown leather-bound book, brass corner clasps, red skull emblem on the cover. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
Green mummy hand
Green mummy hand
Other

Severed green zombie/mummy hand, fingers spread, no frame. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.60 Multiplier
5x 8.00 Multiplier
A
A
Low Pay

Orange/terracotta stone block, cream bandage-wrap stripes. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
K
K
Low Pay

Purple/magenta stone block, same bandage-stripe styling. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 5.00 Multiplier
Q
Q
Low Pay

Teal/turquoise stone block, same bandage-stripe styling. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Green stone block, same bandage-stripe styling. Line win, multiplier of bet per line. No 2-of-a-kind tier printed.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 4.00 Multiplier

Bonus modes

2 modes
Other base_game
Base Game

5x3 grid, 25 fixed paylines. Line wins pay left to right, multiplied by bet per line; a Wild in the combination doubles the prize. Scatter pays anywhere, multiplied by total bet, added to line wins.

Free Spins free_games
Free Games (All Prizes Tripled)

Triggered by 3 or more Scatter (bearded guide) symbols appearing anywhere; awards a fixed 12 free games played at the lines and bet of the triggering spin. All prizes are TRIPLED (x3) during the round. The feature can be retriggered.

Jackpot

Type: Progressive
Jackpot Race position 1 (1 place, 60% of pool)
Progressive
Unknown
Jackpot Race position 2 (1 place, 40% of pool)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#61571D base dominant 1 base
#B09B57 base dominant 2 base
#27271B base dominant 3 base
#CBAD6B base dominant 4 base
#D1D8D6 base dominant 5 base
#94691F base dominant 6 base
#61571E free_spins dominant 1 free_spins
#AD9957 free_spins dominant 2 free_spins
#26261B free_spins dominant 3 free_spins
#D3DAD5 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Free-spins vs base-game state is shown by both a background palette shift and explicit counter/caption text. The spin/stop button changes both color (green/red) and shape (triangle/square). Toggle switches show both fill color and knob position.
Screen Reader
  • Stable bottom-bar control order across all states: info, bet, bet-level, bet-max, spin, autoplay, coin, balance. The Pay Table and Help content are plain scrollable text with no pagination controls to operate.
Motor Accessibility
  • Large circular targets for spin, info and autoplay. Autoplay with configurable stop conditions reduces the number of repeated clicks needed. No keyboard shortcuts were confirmed either way.
Hearing Accessibility
  • No audio-only information observed. Settings exposes separate Ambient and Effects sound toggles, implying music/SFX are decorative. All win amounts, feature triggers and jackpot-race state are conveyed via on-screen text and numbers.
Low Vision
  • The 25 payline-number tags beside the reels use many decorative colors, but the printed NUMBER identifies each line, not the tag color; line paths themselves are diagrammed with orange-highlighted cells on a dark grid in the paytable booklet.

Media & assets

9 files · 9 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Volatility is not printed anywhere in the build (11-page Help and 7-page Pay Table both checked). Provider page states VERY LOW, a rating with no corresponding value in our volatility enum -- omitted rather than mapped to a wrong tier.
Max win / max multiplier is not printed in the build. Provider game page states Max Multiplier x1,500 (P-H08) -- recorded here as a page claim, not a verified game fact; not entered as max_win.
Jackpot Race win screen not captured: structurally unreachable in demo/fun play per Help text ('Jackpots cannot be won during Fun Play or Bonus Play'), confirmed across roughly 340 feature-hunting spins with no jackpot celebration ever appearing.
Dedicated end-of-Free-Games summary banner was not captured on any frame (14 consecutive hunting frames reviewed, none showed a win-summary graphic). The round's total win (2.26) is confirmed by the bottom status bar and by the balance delta; only the decorative banner graphic is missing.

Ask AI about Mummy Money

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mummy Money work? Keep it simple.

Triggered by 3 or more Scatter (bearded guide) symbols appearing anywhere; awards a fixed 12 free games played at the lines and bet of the triggering spin. All prizes are TRIPLED (x3) during the round. The feature can be retriggered.

RTP 95.97%demo ✓

From the verified capture of 23 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mummy Money vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mummy-money-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mummy-money-b29/
{
  "game": {
    "name": "Mummy Money",
    "provider": "Habanero",
    "provider_ref": "SGMummyMoney",
    "theme": "Ancient-Egyptian tomb-raiding / cartoon horror-comedy theme. A grinning bandaged mummy, a bearded Egyptian guide in a white head-wrap, golden scarabs, canopic jars and hieroglyph-covered sandstone reels.",
    "art_style": "Flat-shaded 2D cartoon illustration with thick dark outlines and exaggerated, comical proportions (the mummy's face is a caricature, not horror-realistic). Warm golden/amber daylight lighting in the base game (sunlit temple interior), shifting to a cooler teal/blue-green stone-crypt lighting during the free-spins feature. No 3D rendering or photorealism; decorative banner text ('FEATURE TRIGGERED', 'BIG WIN') uses a bevelled, glossy 3D-cartoon typographic style typical of casual browser slots. Fixed camera, straight-on view of the reels.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 29 desktop screenshots (1280x800) + OCR ground truth + zoomed crops of paytable icons.",
    "method_notes": "All paytable/Help numbers were re-read directly from the source screenshots (not copied blindly from the capture manifest); one manifest description (background colour of 'free_spins_total_win.png') was checked against the actual pixels and corrected, see screens.free_spins_total_win below. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm golden/amber sandstone temple corridor: tall ornate carved gold-yellow pillars/urns on the left and right edges, glowing warm light in the centre.",
    "reel_area": "Sandy tan/beige reel cells covered in faint dark-brown hieroglyph carvings, separated by thin darker tan dividers; no cell borders/grid lines beyond the hieroglyph background.",
    "free_spins_background": "Cooler teal/blue-green stone crypt interior with grey-green fluted pillars — a distinct palette shift from the base game's warm gold, used as a non-colour-dependent cue that the feature is active (also signalled by text, see below).",
    "top_banner": "Black plaque with a gold ornate border reading 'Jackpot Race™' in red/gold letters, with a black sub-panel showing the countdown or amount in white/orange text.",
    "hint_avatar_badges": "Top-right rotating badge: a square portrait (either the bandaged mummy on an orange sunburst background, or the bearded guide on a blue sunburst background) framed in cyan/gold, next to red/gold outlined caption text ('3 Triggers Feature', 'Doubles The Prize', '3 Retriggers Feature').",
    "payline_number_tags": "Two vertical columns of small rounded-rectangle tags (13 tags each side, numbered 1-25) flanking the reels; each tag has its own solid background colour (red, green, yellow, orange, teal, pink, purple, blue, cyan, mint, navy, dark-red, lavender, etc.) with a white number — purely decorative line-number legend, not diagrams of the lines themselves (full line diagrams are in the paytable booklet, see below).",
    "bottom_bar": "Light grey/white rounded bottom panel. Circular buttons: amber/gold 'i' info button, dark bet-level +/- buttons, gold BET MAX ('coins stack') button, a large circular button that is GREEN (play) when idle/ready and turns RED with a white square (stop/skip) while a spin or the free-spins feature is animating, a circular AUTOPLAY/repeat icon button, and dark COIN +/- buttons. BET and BALANCE values are shown in dark rounded fields with white text.",
    "service_strip": "Thin dark navy strip beneath the bottom bar showing a gear-shaped SETTINGS icon, 'BALANCE', 'BET', 'WIN' (only while a win is present), a clock, a lightning-bolt turbo icon, a fullscreen icon, a speaker icon, and the 'HABANERO' wordmark, all in light grey/white text on dark navy.",
    "paytable_and_help_modal": "Solid black background, white body text, bold white section-header bars on dark-grey rows, and amber/orange highlighted numbers and keywords (bet amounts, line counts, RTP figure, hyperlink 'HTTPS://OPENEXCHANGERATES.ORG/').",
    "win_and_feature_banners": "Bevelled gold/amber 3-D lettering with a dark-red outline for 'FEATURE TRIGGERED' and 'BIG WIN'; the numeric win amount is large dark-red 3-D text; red ruby and teal emerald gem shapes fly outward from the centre during the BIG WIN celebration."
  },

  "symbols": {
    "note": "All 12 distinct symbols read from the in-game paytable booklet (paytable_p1.png..paytable_p7.png), currency values printed at the demo anchor bet of ‡0.25 (COIN 0.01, BET LEVEL 1, 25 lines). Payout text on the booklet reads 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet' — i.e. every value below scales with the bet actually selected; these are the values at the ‡0.25 anchor only. P-H20 checked: the booklet fully accounts for every symbol seen on the reels (no reel symbol lacked a printed payout row, unlike the Magic Oak/Fly! defect).",
    "wild": {
      "name": "WILD (mummy face)",
      "appearance": "A grinning, wide-eyed bandaged mummy head (tan/brown skin, cream bandages wrapped around the head) on a bright orange sunburst card with a thin cyan inner border and gold outer frame.",
      "payouts_currency": {"5": "‡125", "4": "‡30", "3": "‡3", "2": "‡0.10", "1": "‡0.02"},
      "rules": "Substitutes for all other symbols except the Scatter (guide) symbol. The prize is DOUBLED when one or more WILD symbols substitute in a winning combination.",
      "source": "paytable_p1.png"
    },
    "scatter": {
      "name": "SCATTER (bearded guide)",
      "appearance": "A smiling, bearded Egyptian man's portrait wearing a white/cream head-wrap, on a blue sunburst card with the same cyan/gold border style as the Wild.",
      "payouts_currency": {"5": "‡62.50", "4": "‡2.50", "3": "‡0.75", "2": "‡0.50"},
      "rules": "Pays in ANY position on the reels (not left-to-right like other symbols). Scatter wins are ADDED to line wins. Scatter wins are multiplied by TOTAL BET (not bet-per-line, unlike the line-paying symbols below).",
      "source": "paytable_p1.png / paytable_p2.png"
    },
    "high_value": [
      {"name": "Golden scarab beetle", "appearance": "A stylised golden/yellow scarab beetle inside a circular teal medallion with a gold rim.", "payouts_currency": {"5": "‡25", "4": "‡2.50", "3": "‡1.25", "2": "‡0.05"}},
      {"name": "Canopic jar (jackal-head)", "appearance": "An Egyptian canopic jar with a jackal-head lid (Anubis-style, white/gold fangs) and a tan jar body bearing a small hieroglyph cartouche, inside a circular green medallion with a gold rim.", "payouts_currency": {"5": "‡10", "4": "‡2", "3": "‡1", "2": "‡0.02"}},
      {"name": "Blue diamond gem", "appearance": "A faceted light-blue/cyan gemstone, no medallion frame.", "payouts_currency": {"5": "‡5", "4": "‡1.25", "3": "‡0.50", "2": "‡0.02"}},
      {"name": "Green ankh", "appearance": "A green ankh (Egyptian cross/key-of-life) with gold trim, no medallion frame.", "payouts_currency": {"5": "‡3", "4": "‡1", "3": "‡0.25", "2": "‡0.02"}}
    ],
    "mid_value": [
      {"name": "Skull book", "appearance": "A closed brown leather-bound book with brass corner clasps and a red skull emblem on the cover.", "payouts_currency": {"5": "‡2", "4": "‡0.40", "3": "‡0.05"}, "note": "No printed 2-symbol tier (the booklet lists only 5/4/3 for this symbol)."},
      {"name": "Green mummy hand", "appearance": "A severed green zombie/mummy hand, fingers spread, no frame.", "payouts_currency": {"5": "‡2", "4": "‡0.40", "3": "‡0.05"}, "note": "No printed 2-symbol tier."}
    ],
    "royals_low_value": [
      {"name": "A", "color": "orange/terracotta stone block with cream bandage-wrap stripes", "payouts_currency": {"5": "‡1.25", "4": "‡0.20", "3": "‡0.05"}, "note": "No printed 2-symbol tier."},
      {"name": "K", "color": "purple/magenta stone block, same bandage-stripe styling", "payouts_currency": {"5": "‡1.25", "4": "‡0.20", "3": "‡0.05"}, "note": "No printed 2-symbol tier."},
      {"name": "Q", "color": "teal/turquoise stone block, same styling", "payouts_currency": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"}, "note": "No printed 2-symbol tier."},
      {"name": "J", "color": "green stone block, same styling", "payouts_currency": {"5": "‡1", "4": "‡0.15", "3": "‡0.05"}, "note": "No printed 2-symbol tier."}
    ],
    "two_symbol_tier_observation": "SIX symbols have a printed payout for a 2-of-a-kind combination: WILD (‡0.10), SCATTER (‡0.50), the scarab (‡0.05), the canopic jar (‡0.02), the diamond (‡0.02) and the ankh (‡0.02) — i.e. the Wild/Scatter plus the four 'high value' themed symbols. The two mid-value symbols (book, green hand) and all four royal letters pay only from 3-of-a-kind upward. The WILD is also unique in printing a 1-of-a-kind tier (‡0.02) — no other symbol has one. This is an unusually generous low-tier payout structure and is called out per the brief's request; verified directly on paytable_p1.png-p4.png."
  },

  "symbols_flat_list_for_reference": [
    {"name": "WILD (mummy face)", "5": 125, "4": 30, "3": 3, "2": 0.10, "1": 0.02, "role": "wild"},
    {"name": "SCATTER (bearded guide)", "5": 62.50, "4": 2.50, "3": 0.75, "2": 0.50, "role": "scatter"},
    {"name": "Golden scarab beetle", "5": 25, "4": 2.50, "3": 1.25, "2": 0.05, "role": "high"},
    {"name": "Canopic jar (jackal-head)", "5": 10, "4": 2, "3": 1, "2": 0.02, "role": "high"},
    {"name": "Blue diamond gem", "5": 5, "4": 1.25, "3": 0.50, "2": 0.02, "role": "high"},
    {"name": "Green ankh", "5": 3, "4": 1, "3": 0.25, "2": 0.02, "role": "high"},
    {"name": "Skull book", "5": 2, "4": 0.40, "3": 0.05, "role": "mid"},
    {"name": "Green mummy hand", "5": 2, "4": 0.40, "3": 0.05, "role": "mid"},
    {"name": "A", "5": 1.25, "4": 0.20, "3": 0.05, "role": "royal"},
    {"name": "K", "5": 1.25, "4": 0.20, "3": 0.05, "role": "royal"},
    {"name": "Q", "5": 1, "4": 0.15, "3": 0.05, "role": "royal"},
    {"name": "J", "5": 1, "4": 0.15, "3": 0.05, "role": "royal"}
  ],

  "technical_summary": {
    "grid": "5 reels x 3 rows, fixed rectangular grid.",
    "lines": "25 fixed paylines (cannot be reduced). All 25 line diagrams are printed on paytable_p7.png (lines 1-16 begin on paytable_p6.png).",
    "bet_mechanic": "Total bet in coins = 25 lines x BET LEVEL. Total bet in player currency = total bet in coins x coin denomination. Bet level is a fixed non-arithmetic set {1, 2, 5, 7, 10} (NOT a 1-10 range — five selectable values only). Coin denomination selectable as 0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20.",
    "min_bet": "‡0.25 (25 coins).",
    "max_bet": "‡5,000.00 (250 coins).",
    "limits_source": "Help screen (rules_p1.png), and independently verified by pressing COIN + to 20.00 and BET LEVEL + to 10, which showed exactly ‡5,000.00 in the BET field (per capture manifest bet_limits_verified).",
    "payout_basis": "per_line for the ordinary paying symbols (WILD, scarab, canopic jar, diamond, ankh, book, hand, A/K/Q/J): 'Line wins are multiplied by bet per line.' The Scatter is the sole exception: 'Scatter wins are multiplied by total bet.' Both rules are printed verbatim on paytable_p7.png (Other Rules section); 'Wins on different lines are added', 'Scatter wins are added to line wins', 'Highest win only on each line.' All printed currency payout values above are at the demo bet of ‡0.25 (BET LEVEL 1, COIN 0.01) — this is stated explicitly by the Help screen: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet.'",
    "rtp_percent": 95.97,
    "rtp_source": "Help screen (rules_p11.png), section 'Return To Player (RTP)': 'The theoretical RTP for \"Mummy Money\" is 95.97%.' Based on '2 x 500,000,000 game cycles.' This is a single value — the Help screen shows no bonus-buy or ante-bet RTP variant, matching the fact that the game has neither a feature-buy nor a Super Bet/ante option.",
    "volatility": "Not printed anywhere inside the game build (no volatility indicator or label was found on any of the 29 captured screens, including the full 11-page Help screen and the 7-page paytable booklet). Per the Habanero playbook (§0-bis), volatility is normally sourced from the provider's game page as a courated per-game field, but that was not part of this documentation task's scope; left unreported here rather than guessed.",
    "max_win": "Not printed anywhere in the game build. No 'Max Win' / 'Max Multiplier' section exists on the Help screen or in the paytable booklet (consistent with Habanero defect P-H08 — this field structurally does not exist in the build and must not be invented).",
    "bonus_buy": "None. No 'Buy Feature' control appears anywhere in the UI (bottom bar, settings menu, or on the game field itself, unlike e.g. Orbs of Atlantis for this same provider).",
    "ante_bet_super_bet": "None. No ante/Super Bet control observed and the Help screen's RTP section lists only a single value, consistent with the absence of such a mode.",
    "autoplay": "Number Of Spins: 10 / 20 / 30 / 50 / 100 / 500 (radio-button style selector, 50 selected in the captured screenshot). Toggle 'If FREE GAMES feature is triggered' (stop auto play) is ON by default. Two optional numeric loss-limit fields: 'If balance decreases by' and 'If a single win exceeds' (both empty/unset in the captured screenshot). Live total preview shown at the bottom, e.g. '‡0.25 x 50 spins = ‡12.50'. 'Auto Play will stop if a jackpot is won' is stated as a fixed rule beneath the two loss-limit fields. Buttons: 'Cancel' and green 'Start Auto Play'."
  },

  "features": {
    "free_spins": {
      "trigger": "3 OR MORE Scatter (bearded guide) symbols appearing ANYWHERE on the 5x3 grid (not restricted to a payline).",
      "spins_awarded": "12 Free Games are awarded (a single fixed number — the booklet does not list a table of different spin counts for different scatter counts, unlike many other slots; text reads verbatim '12 FREE GAMES are awarded when 3 OR MORE [scatter] symbols appear anywhere.').",
      "multiplier": "ALL prizes are TRIPLED during the free-games round ('All Prizes Are Tripled.' — printed both in the booklet and as a rotating on-screen banner during the feature).",
      "retrigger": "Text explicitly states 'The feature can be retriggered.' No retrigger-specific spin-count table is printed (unlike the base trigger, retriggering does not appear to add a different, larger number of spins per the available text — not verified empirically, see not_captured).",
      "bet_carried_over": "'Free games are played at the lines and bet of the triggering game.' (i.e. the 25 lines and the exact bet-per-line/coin/level active at the moment of the triggering spin.)",
      "visual_cues": "Background palette shifts from warm gold (base game) to cool teal/blue-green (free spins) — a non-colour-dependent redundant cue is the on-screen counter text itself ('N Free Spins Remaining') and the SPIN button turning into a red STOP/skip square icon for the duration of each free-spin's animation.",
      "trigger_banner": "A large gold/amber bevelled 'FEATURE TRIGGERED' banner with a dark-red outline appears centred over the reels immediately after 3+ scatters land, before the free-spins round starts (frame free_spins_feature_triggered.png).",
      "top_right_indicator_during_feature": "The rotating hint badge (see color_palette.hint_avatar_badges) shows 'N Free Spins Remaining' during ordinary free spins, and switches to 'All Prizes Are Tripled.' partway through the observed round — confirming this is ONE rotating hint area cycling between several messages, not several separate always-visible indicators (matches Habanero playbook §2/anomalies).",
      "source": "paytable_p5.png, paytable_p6.png, paytable_p7.png (booklet Feature section and Other Rules)"
    },
    "wild_double": {
      "name": "Prize doubling via WILD",
      "rule": "When one or more WILD (mummy face) symbols participate in a winning combination, that combination's prize is DOUBLED. This is a property of the Wild symbol itself, not a separate bonus feature or a gamble/double-up mechanic.",
      "on_screen_hint": "Rotating top-right badge shows the mummy-face avatar with the caption 'Doubles The Prize' as a reminder of this rule (seen on base_game.png).",
      "source": "paytable_p1.png"
    },
    "jackpot_race": {
      "name": "Jackpot Race™",
      "classification": "A platform-level networked jackpot/promotion, NOT a bonus feature of the game itself (per Habanero playbook §6/§10.1 and the game's own Help screen, which documents it as a separate 'Jackpots' section, distinct from the 'Feature' section that covers Free Games).",
      "mechanic": "Three phases, described verbatim on the Help screen: (1) Initial Phase — a fund of R2,000.00 (displayed as ~‡2,000.00 in player currency) accumulates; the jackpot CANNOT trigger during this phase, and a countdown to the next Race is shown. (2) Race Phase — runs for 120 minutes; the jackpot is GUARANTEED to trigger before the Race ends; a countdown to the Race's end and the jackpot amount are shown. (3) Payout Phase — starts when the jackpot triggers; players who placed a bet closest to the trigger moment are assigned finish positions (a player can win only ONE position).",
      "payout_table": [
        {"position": 1, "places": 1, "amount_display": "R1,200.00 (~‡1,200.00)"},
        {"position": 2, "places": 1, "amount_display": "R800.00 (~‡800.00)"}
      ],
      "minimum_qualifying_bet": "‡2.00",
      "currency_note": "The jackpot pool and payouts are denominated in a currency labelled 'R' on this game's Help/UI (e.g. 'Jackpot Race™ R2,000.00' on base_game.png), converted to the player's demo currency '‡' via openexchangerates.org, per the Help screen ('Jackpots can be of a different currency to the player's currency... converted using exchange rates from https://openexchangerates.org/'). This differs from other Habanero titles seen previously that showed pools in '€' (P-H06/P-H09) — the mechanism is the same, only the labelled pool currency differs.",
      "not_winnable_in_demo": "Help screen states explicitly: 'Jackpots cannot be won during Fun Play or Bonus Play.' Confirmed empirically: no jackpot win ticker or celebration appeared across ~340 spins of feature-hunting play.",
      "source": "rules_p7.png, rules_p8.png, rules_p9.png, rules_p10.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen: black background with a soft dark-orange radial glow behind the centred game logo. Logo reads 'MUMMY MONEY' in a chunky sandstone-block 3-D lettering style (tan/gold blocks with cream bandage-stripe texture and a thin green outline glow), matching the in-game logo. Below it, a horizontal loading bar (dark track, small orange filled segment on the left indicating early loading progress at the moment captured). At the very bottom, the Habanero flame-shield logo icon (orange/red flame on a dark red hexagonal shield with a white 'H') and the 'HABANERO™' wordmark in white.",
      "purpose": "Automatic loading screen shown while game assets load; transitions directly into the base game (no 'Fun Play Mode' consent modal was present — consistent with Habanero playbook §1's 'nofunplaymessage=1' finding for recent builds).",
      "color_blind_notes": "Progress conveyed by bar-fill length (position/size), not colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centred on screen, sandy hieroglyph-carved reel background, flanked left/right by vertical columns of 13 coloured payline-number tags each (1-25, see color_palette). Warm gold sandstone-temple pillars fill the background left/right of the reel area.",
      "title_banner": "Top-left: 'MUMMY MONEY' logo in the same 3-D sandstone-block style as the splash screen.",
      "top_center_banner": "Black-on-gold 'Jackpot Race™' plaque; the sub-panel below it alternates between a live countdown ('Race starts in Xh Ym Zs') and the current jackpot amount ('R2,000.00') depending on game phase.",
      "top_right_hint": "Rotating square avatar badge (mummy face or bearded-guide face) with a red/gold caption ('3 Triggers Feature' or 'Doubles The Prize' in the base game; additional captions appear during free spins, see features.free_spins).",
      "bottom_bar": {
        "info_button": "Round amber 'i' button, far left of the bottom bar — opens the Pay Table/Help booklet.",
        "bet_controls": "BET value field, then a dark '−' / gold '+' pair for BET LEVEL (with the numeric level shown between them), then a gold 'BET MAX' button (stacked-coins icon).",
        "spin_button": "Large circular button, centred: green with a white play triangle when idle; turns red with a white square (stop) while spinning or during the free-spins feature.",
        "autoplay_button": "Circular repeat/loop icon button to the right of SPIN — opens the Autoplay settings dialog.",
        "coin_controls": "Dark '−' / gold '+' pair for COIN denomination, with the current coin value shown between them.",
        "balance_field": "Right-most dark field showing 'BALANCE' and the current amount."
      },
      "service_strip": "Thin dark navy strip below the main bar: gear-shaped SETTINGS icon (far left), 'BALANCE', 'BET', 'WIN' (appears only when a win is present), a clock (ticks in real time — not a game-state indicator), a lightning-bolt (turbo) icon, a fullscreen icon, a speaker icon, and the 'HABANERO' wordmark at the far right.",
      "color_blind_notes": "Primary controls are icon/shape-based (play triangle vs stop square, +/- glyphs) rather than colour-coded; the free-spins vs base-game state is doubly signalled by background palette AND text/counter, not colour alone."
    },
    "settings": {
      "type": "settings",
      "title": "No explicit title; opened via the gear icon in the service strip.",
      "content": "Dark semi-transparent panel overlaying the dimmed reels, anchored bottom-left. Left column: 'Help' (text link, opens the Pay Table/Help booklet) and 'More Games!' (icon + text link). Right column: three labelled toggle switches — 'Sound - Ambient', 'Sound - Effects' (both ON, shown as orange filled switches with the toggle knob on the right), and 'Quick Spin' (OFF, shown as a dark switch with the knob on the left).",
      "color_blind_notes": "Toggle state is shown by BOTH fill colour (orange=on/dark=off) AND knob position (right=on/left=off) — position is the redundant non-colour cue."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Number Of Spins' dialog, centred dark panel over dimmed reels.",
      "spin_count_selector": "Six selectable buttons: 10, 20, 30, 50, 100, 500 (50 shown selected/highlighted white in the captured frame).",
      "stop_conditions": "Toggle 'If FREE GAMES feature is triggered' (ON, orange switch, knob right) stops autoplay when free spins trigger. Two optional currency input fields, both empty in the captured frame: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___'. Fixed text note beneath: 'Auto Play will stop if a jackpot is won.'",
      "summary_bar": "Dark bar showing the live calculation, e.g. '‡0.25 x 50 spins = ‡12.50'.",
      "actions": "'Cancel' (dark outline button) and green 'Start Auto Play' (with a play-triangle icon) at the bottom.",
      "color_blind_notes": "Selected spin-count button is distinguished by a filled white background versus dark outline for the others — shape/contrast based, not colour alone."
    },
    "rules_help_booklet": {
      "type": "rules (11 screens, titled 'Mummy Money - Help')",
      "layout": "One continuous scrolling black panel (no page-dot pagination, no left/right arrows — pure vertical scroll, confirmed exhausted at 11 screens via scroll_capture.py per the manifest) with a white 'Pay Table' / 'Help' header and an 'X' close button top-right.",
      "content_by_page": {
        "p1": "Demo-currency notice; coin denominations (0.01 to 20); '25 fixed lines'; bet level set {1,2,5,7,10}; bet-calculation formulas; min bet 25 coins / ‡0.25; max bet 250 coins / ‡5,000.00; payout-anchor rule; malfunction-voids-pays clause; client/server discrepancy clause.",
        "p2-p3": "Game Interface element glossary (BALANCE, COINS, BET, message-bar BET/WIN, COIN, BET LEVEL, i-button, Play/space, skip, Stop, BET MAX, AUTO PLAY, fullscreen, sound, turbo/speed, gear=Game Menu).",
        "p5-p6": "Auto Play section (mirrors the in-game dialog); How to Play; Game Settings (Quick Spin, Volume); start of Disconnection Policy.",
        "p6-p7": "Full Disconnection Policy text, including the game-specific 'Mummy Money' Disconnection Policy sub-section (funds-safety rules if the connection drops mid-spin; 15-day forfeiture rule for incomplete games).",
        "p7-p10": "Jackpots / Jackpot Race™ section in full (Initial Phase, Race Phase, Payout Phase, Payout Table, Other Information incl. minimum qualifying bet, All Jackpot Rules incl. currency conversion and 'Jackpots cannot be won during Fun Play or Bonus Play', Jackpot Disconnection Policy).",
        "p10-p11": "Return To Player (RTP) section: 95.97%, methodology note, '2 x 500,000,000 game cycles'. Build stamps: File Date 2026/09/17 09:41:11 (UTC), Client Version 1.1.23543.642, Server Version 5.1.1331.93, RNG Version 5.1.4478.308, Jackpot Version 5.1.4326.325 (plus long hex hashes for each version) — these are BUILD/deployment timestamps, NOT the game's release date (Habanero defect P-H04)."
      }
    },
    "paytable_booklet": {
      "type": "paytable (7 screens, titled 'Pay Table')",
      "layout": "Same continuous single-scroll black panel style as the Help screen (confirmed exhausted at 7 screens).",
      "content_by_page": {
        "p1": "Substitute (Wild) symbol row with 5/4/3/2/1 payouts, substitution rule, doubling rule; start of Scatter symbol row.",
        "p2": "Scatter payouts (5/4/3/2) and 'Scatter wins are added to line wins' / 'Scatter wins are multiplied by total bet'; 'Payouts' section header with 'All symbols pay left to right except scattered [guide] which pay any.'; scarab and start of canopic-jar rows.",
        "p3": "Canopic jar (remainder), diamond, ankh, start of skull-book row.",
        "p4": "Skull book (remainder), green hand, A, K, start of Q.",
        "p5": "Q (remainder), J, 'Feature:' section header — 'All prizes are TRIPLED during these free games.', '12 FREE GAMES are awarded when 3 OR MORE [scatter] symbols appear anywhere.'",
        "p6": "Repeats/continues the Feature text ('retriggered', 'played at the lines and bet of the triggering game'); 'Other Rules' section header and first four rules; start of the 'Paylines' diagram grid (lines 1-16 of 25, each shown as a small 5x3 grid with the active cells highlighted orange).",
        "p7": "Repeats the 'Other Rules' text in full (five bullet rules) and the complete 'Paylines' diagram grid for all 25 lines (5x3 mini-grids, orange highlighted cells showing the exact path of each line)."
      }
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Reels stopped with exactly 3 Scatter (bearded-guide) symbols visible, each individually outlined with a bright yellow highlight box, at reel1/row3, reel2/row1 and reel5/row3 in the captured example. Bottom bar shows the SPIN button already turned into the red STOP/square icon and BET/COIN controls greyed out (locked) ahead of the trigger announcement.",
      "next_frame": "Large gold/amber bevelled banner text 'FEATURE TRIGGERED' with a dark-red outline appears centred over the reels on a radiant golden-yellow burst background; the three scatter symbols and their yellow highlight boxes remain visible behind the banner."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "background": "Cool teal/blue-green stone-crypt backdrop (reel cell art itself stays the familiar sandy/hieroglyph tan).",
      "counter": "Top-right badge shows a large gold square tile with a red-outlined number (e.g. '12') and 'Free Spins Remaining' in red/gold caption text beside it; decrements each free spin.",
      "spin_button_state": "Red STOP/square icon during each free spin's animation (matches base-game spinning state).",
      "multiplier_banner": "Partway through the round the top-right caption switches to 'All Prizes Are Tripled.' (replacing the numeric counter text in that rotation slot) — confirms the x3 multiplier rule from the booklet is being applied.",
      "win_readout": "Bottom status strip shows 'WIN ‡X.XX' once a winning spin resolves, alongside BET and BALANCE fields (unchanged layout from the base game)."
    },
    "free_spins_total_win": {
      "type": "free_spins (see correction note below)",
      "manifest_label_correction": "The capture manifest describes this frame as 'return to base game... golden background'. On direct pixel inspection the background in this exact frame is STILL the cool teal/blue-green free-spins backdrop (matches free_spins_1.png / free_spins_tripled.png, not the warm-gold base_game.png pillars) — confirmed via a zoomed crop of the top strip. What HAS changed: the SPIN button is green again (idle/ready) instead of red STOP, and the top-right rotating caption reads '3 Retriggers Feature' (a caption variant not seen on any other captured frame) instead of a free-spins-remaining counter or the triple-prize message.",
      "interpretation": "This frame captures the moment just after the 12th and final free spin resolves: game controls have re-armed (green Play button) and the hint rotation has reset to a base-game-style caption, but the background artwork had not yet cross-faded back to the warm base-game palette at the instant of capture. It is NOT the dedicated end-of-round summary banner (see not_captured below) and not a plain base-game frame either — it is a genuine in-between transition frame.",
      "win_readout": "Bottom status strip shows 'WIN ‡2.26' — the total win of the completed free-spins round, corroborated by the balance delta (round entered at ‡1,994.17, exited at ‡1,996.43, i.e. +‡2.26, with no bet deducted since free spins are free)."
    },
    "base_game_win_line": {
      "type": "base_game",
      "content": "A clean single-payline win with NO wild involved: two canopic-jar symbols on reel1/row1 and reel2/row3, both individually boxed in a bright yellow highlight. Bottom strip shows 'WIN ‡0.02' at 'BET ‡0.25' (COIN 0.01, LEVEL 1, 25 lines) — matches the printed canopic-jar 2-symbol tier of ‡0.02 exactly, used as the payout_basis evidence frame."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game 'BIG WIN' celebration: bevelled gold/amber 3-D 'BIG WIN' lettering with a dark-red outline, centred over the reels on a radiant golden-orange burst background; red ruby-cut gems and teal emerald-cut gems fly outward from the centre and scatter across the whole screen including over the bottom bar. A large dark-red 3-D numeral shows the win amount mid-count-up (captured at '1.46', with the balance field showing the pre-final value ‡1,997.13); the following frame's balance change (to ‡2,000.23, a delta of exactly ‡3.10) confirms the final settled win was ‡3.10.",
      "color_blind_notes": "Win amount is large, high-contrast dark-red text on a bright gold background, and is corroborated redundantly by the BALANCE field's numeric delta — legible without colour discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable bottom-bar control order across all captured states: info(i) → BET → BET LEVEL −/+ → BET MAX → SPIN (centre) → AUTOPLAY → COIN −/+ → BALANCE. The Pay Table/Help content is entirely plain scrollable text (no pagination controls to operate), which is comparatively easy to expose to a screen reader once the modal is open.",
    "motor": "Large circular targets for the primary actions (SPIN, i, AUTOPLAY). Autoplay with configurable stop conditions reduces the number of repeated clicks/taps needed. No keyboard shortcuts (SPACE/ENTER) were observed or documented on any captured screen — not confirmed either way, left unreported rather than assumed.",
    "color_blind": "Most game-state changes are backed by a redundant non-colour cue: free-spins vs base-game state is shown by BOTH a background-palette shift AND explicit counter/caption text; the SPIN/STOP button changes both colour (green/red) AND shape/icon (triangle/square); toggle switches in Settings/Autoplay show BOTH fill colour and knob position. The 25 payline-number tags beside the reels use many different colours as pure decoration for the numbers 1-25, but the NUMBER itself (not the tag colour) is what identifies each line, and the actual line paths are diagrammed with orange-highlighted cells on a dark grid (shape/position-based) in the paytable booklet, not colour-only.",
    "deaf_hard_of_hearing": "No audio-only information observed; Settings exposes separate 'Sound - Ambient' and 'Sound - Effects' toggles, implying music/SFX are decorative/optional. All win amounts, feature triggers, and jackpot-race state are conveyed via on-screen text and numbers."
  },

  "anomalies_and_open_questions": [
    "Jackpot pool is displayed in a currency labelled 'R' (e.g. 'R2,000.00', 'R1,200.00', 'R800.00') rather than the '€' seen on other Habanero titles previously documented; the demo-currency conversion ('~‡...') is shown alongside each 'R' value using the same openexchangerates.org mechanism described in the Help text.",
    "The rotating top-right hint badge cycles through AT LEAST four distinct messages across the whole session: '3 Triggers Feature' (base game, scatter rule), 'Doubles The Prize' (base game, wild rule), 'N Free Spins Remaining' (during free spins), 'All Prizes Are Tripled.' (during free spins), and '3 Retriggers Feature' (seen once, on the transition frame right after the free-spins round ended — possibly hinting that 3+ scatters landing WITHIN the free-spins round retriggers the feature, consistent with the booklet's 'The feature can be retriggered' text, but this specific caption's exact trigger condition was not independently verified).",
    "No 2-symbol payout tier is printed for the skull book, green hand, or any of the four royal letters (A/K/Q/J) — only the WILD, SCATTER, scarab, canopic jar, diamond, and ankh have a 2-of-a-kind payout. This split is consistent across the whole booklet (paytable_p1.png-p4.png) and is called out explicitly per the request in the brief.",
    "Volatility and Max Win are not printed anywhere inside this build (Help screen and paytable booklet both checked in full) — left unreported rather than sourced from outside the game, per this task's scope (see technical_summary)."
  ],

  "not_captured": [
    {
      "claim": "A retrigger of Free Spins (3+ scatters landing DURING an active free-spins round) was not observed on camera.",
      "why": "Only one natural free-spins trigger occurred during the ~340-spin hunting session; within that single 12-spin round, no second cluster of 3+ scatters appeared on any of the captured frames.",
      "note": "The retrigger rule itself IS confirmed by printed text ('The feature can be retriggered.', paytable_p6.png) — only the empirical observation of the event is missing."
    },
    {
      "claim": "The dedicated end-of-free-spins summary banner (if one exists, analogous to other slots' 'YOU HAVE WON N' screens) was not captured on any frame.",
      "why": "Reviewed all 14 consecutive hunting frames spanning the transition from the last free spin to the return of game controls (2.3s cadence between frames, i.e. a normal hunting cadence rather than a dense burst) — no full-screen win-summary banner appears in any of them; OCR of the two closest candidate frames found no 'WON'/'FREE' banner text either (a weak signal on this provider, since large decorative banner text is known to resist OCR even when present, per win_screen.png in this same slot).",
      "note": "The round's total win (‡2.26) IS reliably confirmed by two independent channels: the bottom status-bar 'WIN' field, and the balance delta across the round (‡1,994.17 → ‡1,996.43). Only the decorative banner graphic itself is missing, not the underlying fact or amount."
    },
    {
      "claim": "Jackpot Race™ was not won in the demo.",
      "why": "Help screen states explicitly: 'Jackpots cannot be won during Fun Play or Bonus Play.'",
      "note": "Structurally unreachable in this demo mode, not a shortfall of spins."
    }
  ],

  "unreadable_or_uncertain": [
    "Exact trigger condition for the '3 Retriggers Feature' caption variant (see anomalies_and_open_questions) — seen once, meaning not independently confirmed.",
    "Whether SPACE/ENTER keyboard shortcuts exist for spinning — not shown on any captured screen and not tested.",
    "Volatility rating and Max Win/Max Multiplier — structurally absent from this build (Help screen and full paytable booklet checked); not sourced from outside the game for this documentation pass."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.