Multi Rush

Demo, RTP 96.15%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 11 hours ago Verified · 07 Aug 2026
RTP 96.15%
Volatility High
Max win ×10000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/multi-rush-b10/

1,000 free requests / month · sign-up required

70 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Multi Rush

Everything pulled from Multi Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
9 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.15% · single configuration
volatility High
max_win_x ×10000
layout 5×5
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2026

Symbols & paytable

9 symbols
9 icons (ZIP)
Red Seven ('7')
Red Seven ('7')
High Pay

Glossy red/crimson '7' with gold metallic outline and pink diagonal highlight on the plain violet cell; highest-paying symbol.

MatchPayoutUnit
4x 1.00 Multiplier
5x 1.50 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 4.00 Multiplier
9x 5.00 Multiplier
10x 10.00 Multiplier
Gold Bell
Gold Bell
High Pay

Solid gold/brass bell with a round brass clapper visible under the rim, gold outline.

MatchPayoutUnit
4x 0.70 Multiplier
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 7.00 Multiplier
Green Four-Leaf Clover
Green Four-Leaf Clover
High Pay

Bright green four-leaf clover with a thin gold/tan outline and a soft glow.

MatchPayoutUnit
4x 0.50 Multiplier
5x 0.70 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
Watermelon
Watermelon
Low Pay

Small green sphere with a darker-green stripe pattern, rind only (no red flesh shown).

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.70 Multiplier
10x 1.00 Multiplier
Eggplant
Eggplant
Low Pay

Magenta/pink glossy eggplant with a small green stem and leaf at the top.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.70 Multiplier
10x 1.00 Multiplier
Plum
Plum
Low Pay

Dark purple/indigo plum with a green stem and small leaf.

MatchPayoutUnit
4x 0.10 Multiplier
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.70 Multiplier
10x 1.00 Multiplier
BONUS
BONUS
Bonus

Blue rectangular tile, text-only 'BONUS' in bold white letters, no icon. 3 in one spin trigger 12 Free Spins with Multi Sync Cells; 2 landing within a Free Spin retrigger +3 spins.

MatchPayoutUnit
2x 3.00 Free Spins
3x 12.00 Free Spins
RUSH (multiplier ball)
RUSH (multiplier ball)
Other

Dark navy/black glossy sphere with a white specular highlight and cyan 'RUSH' brush-stroke lettering. Random spin multiplier x2/x3/x4/x5/x10/x25/x50/x100 applied to the whole spin's tumble win, after cell multipliers.

Cell Multiplier tile
Cell Multiplier tile
Other

Bold yellow/orange 'x<N>' text on a dark tile marking a cell that has already won, with a red/pink glow at high tiers. Doubles each subsequent hit: x2 to x256 (x1024 for Multi Sync Cells in Bonus/Super Bonus).

Bonus modes

4 modes
Base Game Modifier base
Base Game

5x5 fixed grid (25 cells). Cluster Pays with Tumble: 4 or more matching symbols touching vertically/horizontally form a cluster, connecting symbols pay and disappear, new symbols tumble in from above; wins from the initial spin and every subsequent tumble are summed. A cell hit for the first time is marked x2; each further hit on that same cell doubles it (x2 to x256). All cell multipliers reset when the tumble sequence ends and the next paid spin begins.

Free Spins bonus
Bonus

Triggered by 3 BONUS symbols landing in one spin, or bought for 100x total bet. Awards 12 Free Spins; Multi Sync Cells are created at the 3 triggering positions and any active cell multipliers at the moment of trigger carry over. Landing 2 BONUS symbols within a Free Spin awards +3 extra Free Spins and new Multi Sync Cells. On any spin the highest Multi Sync Cell multiplier is copied onto every other Multi Sync Cell, up to x1024.

Free Spins super_bonus
Super Bonus

Buy-only, 400x total bet (no natural trigger). Awards 12 Super Free Spins with Multi Sync Cells, with ALL cell multipliers on the whole grid pre-set to x4 at the start of the round instead of only the triggering cells.

Bonus Mode hyper_spins
Hyper Spins

Persistent buy-only mode toggled ACTIVATE/DEACTIVATE, costing 90x total bet per spin while enabled (not a one-shot purchase). Every spin all 25 cells start pre-loaded with a x64 multiplier, still able to climb up to x256. If 3+ BONUS symbols land while active, current cell multipliers transfer into a triggered Bonus round.

Bonus buy

3 options
Option Price (cost × bet) Effect
Bonus headline ×100.00
Super Bonus ×400.00
Hyper Spins ×90.00

Colour system

extracted from frames · HEX
Export palette
#231E2F base dominant 1 base
#621BD7 base dominant 2 base
#222956 base dominant 3 base
#591DA2 base dominant 4 base
#5E515C base dominant 5 base
#EA984F base dominant 6 base
#2B2056 free_spins dominant 1 free_spins
#572764 free_spins dominant 2 free_spins
#603497 free_spins dominant 3 free_spins
#E41E60 free_spins dominant 4 free_spins
#1B1320 bonus dominant 1 bonus
#680D5F bonus dominant 2 bonus
#971296 bonus dominant 3 bonus
#594F5C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Win amounts, feature names (BONUS/SUPER BONUS) and free-spin counters are always printed as text/numbers, not conveyed by color alone; cell-multiplier values are numeric text (x2 to x1024) regardless of the tile's glow color.
  • The Cluster Pays paytable diagram distinguishes a valid cluster from an invalid one with a green check-mark versus a red X-mark (shape-differentiated, not color-only).
  • The Bonus Boost toggle relies partly on blue=off switch position, but is also disambiguated by an 'X' icon and by left/right position, not color alone.
Screen Reader
  • Bottom bar control positions are stable across base game and feature rounds: info and settings buttons far left, bet stepper center-left, autoplay and spin buttons far right; feature rounds add Win/Total win/Free spins readouts in the same bar as plain text and numbers.
Motor Accessibility
  • Large circular spin button; spacebar-to-spin is available and toggleable in Settings; autoplay presets from 10 up to unlimited reduce required clicks; Buy Features lets a player skip manual spin-hunting for bonus rounds at a fixed cost.
Hearing Accessibility
  • No audio-only information found; feature name, spins remaining, win amounts and multipliers are all conveyed as on-screen text. Music and Sound FX are separately toggleable and purely decorative.

Media & assets

8 files · 8 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game idle and a cluster win, 11-page paytable booklet, 11-page rules booklet, settings modal, autoplay preset picker
Buy Features modal (Hyper Spins/Bonus/Super Bonus cards)
Bonus: natural trigger screen, mid-round gameplay, Multi Sync gameplay, win/result screen
Super Bonus: buy trigger screen, early gameplay, big-win callout, win/result screen
Hyper Spins: active state (DEACTIVATE button, 9.00 FUN spin cost) and a RUSH symbol firing with an x3 callout while active
Electric Win Feature (guaranteed winning-connection event) never occurred naturally in ~500 monitored spins; it is not purchasable, so it is documented from the rules/paytable text only, not from a live capture
Volatility rating is not printed or iconified anywhere in the captured screens
Bonus Boost was only captured in the OFF state; the rules describe its surcharge as '2x bet added on top' of every spin, but the resulting combined Total Bet with it turned ON was never shown on screen, so ante_bet_cost is left unset rather than computed from text alone
Super Bonus starting cell-multiplier state (rules claim x4 on the whole grid) is not visually confirmable from the single captured Super Bonus gameplay frame, which shows no multiplier badge tiles at all
Full expanded Auto Play stop-condition sub-panel (stop on any win / on Bonus win / if win exceeds / if balance changes by X) is documented from rules text only; no screenshot of that expanded UI state was captured

Ask AI about Multi Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Multi Rush work? Keep it simple.

Triggered by 3 BONUS symbols landing in one spin, or bought for 100x total bet. Awards 12 Free Spins; Multi Sync Cells are created at the 3 triggering positions and any active cell multipliers at the moment of trigger carry over. Landing 2 BONUS symbols within a Free Spin awards +3 extra Free Spins and new Multi Sync Cells. On any spin the highest Multi Sync Cell multiplier is copied onto every other Multi Sync Cell, up to x1024.

RTP 96.15%High volatilitymax win ×10000demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Multi Rush vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/multi-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/multi-rush-b10/
{
  "game": {
    "name": "Multi Rush",
    "provider": "BGaming",
    "theme": "Retro fruit-machine / neon arcade. Classic slot-machine iconography (red sevens, gold bells, green four-leaf clovers, purple plums, magenta eggplants, green watermelons) rendered as glossy 3D icons on a dark purple/navy cabinet, wrapped in a neon-arcade color scheme (hot pink, electric blue, purple, gold) with bokeh light spots in the background. No human/animal mascot character; the theme is carried entirely by symbol iconography, neon typography and the 'RUSH' branding.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 38 desktop screenshots (1280x800) read directly (vision) plus OCR-anchored text quotes from the in-game rules/paytable booklet.",
    "method_notes": "Acted as SECOND review channel over the capturer's manifest notes: every shot's free-form note was compared pixel-by-pixel against the actual screenshot. Two numeric discrepancies were found and are listed in 'documentator_cross_check' below (not fixed here - flagged for TL). All payout/RTP/bet numbers below are taken verbatim from on-screen text; nothing was inferred.",
    "language": "English"
  },

  "color_palette": {
    "background_base_game": "Dark navy-blue gradient background with soft light-blue circular bokeh spots scattered across it.",
    "background_features": "Bonus/Super Bonus rounds swap the background to a magenta/hot-pink and purple diagonal light-streak pattern (radiating pink/blue rays). Hyper Spins keeps a blue/indigo light-streak background (cooler, more blue than pink).",
    "reel_frame": "Grid is framed by a thick metallic ring: outer ring is a warm copper/orange gradient, inner ring is a cool chrome-blue gradient.",
    "reel_cells": "Flat violet/purple rounded-square tiles, all the same shade regardless of symbol.",
    "logo": "'MULTI' in bold 3D gold/orange letters with a brown-red drop shadow/outline; 'RUSH' in icy cyan-blue jagged/brush-stroke lettering with a darker blue outline, tilted diagonally beneath 'MULTI'.",
    "accent_colors": "Hot pink/magenta for feature banners and win-amount text ('BONUS', 'SUPER BONUS', 'BIG WIN!', 'TOTAL WIN'), gold/yellow for the BUY button and Bonus Boost text, cyan/electric-blue for the RUSH symbol and its multiplier callouts, white for standard UI labels and body text, red-orange for the '7' symbol."
  },

  "symbols": {
    "note": "Cluster-pays slot: payouts are read from the in-game paytable (paytable_p1/p2, page 1-2) at the demo's default Total Bet of 2.00 FUN, printed as absolute FUN amounts per cluster-size tier ('10+' means 10 or more connected symbols). A computed multiplier-of-total-bet column is added here (amount / 2.00) for cross-reference; the stored payout VALUE should use this multiplier, per project convention. Do NOT merge the three low-tier fruit symbols (Watermelon/Eggplant/Plum) into one entry even though their payout numbers are identical tier-for-tier - they are three visually distinct symbols.",
    "tiers_legend": "Cluster size tiers printed in the paytable: 4, 5, 6, 7, 8, 9, 10+ matching symbols (a 'cluster' = 4 or more same symbols touching orthogonally).",
    "high_value": [
      {
        "name": "Red Seven ('7')",
        "appearance": "Glossy red/crimson number '7' with a gold metallic outline and a pink diagonal highlight facet, on the plain violet cell background.",
        "rank": "highest-paying symbol",
        "payouts_fun_at_bet_2_00": {"10+": "20.00", "9": "10.00", "8": "8.00", "7": "6.00", "6": "4.00", "5": "3.00", "4": "2.00"},
        "payouts_as_multiplier_of_total_bet": {"10+": "10x", "9": "5x", "8": "4x", "7": "3x", "6": "2x", "5": "1.5x", "4": "1x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Gold Bell",
        "appearance": "Solid gold/brass bell with a round brass clapper ball visible under the rim, gold outline.",
        "payouts_fun_at_bet_2_00": {"10+": "14.00", "9": "8.00", "8": "6.00", "7": "4.00", "6": "3.00", "5": "2.00", "4": "1.40"},
        "payouts_as_multiplier_of_total_bet": {"10+": "7x", "9": "4x", "8": "3x", "7": "2x", "6": "1.5x", "5": "1x", "4": "0.7x"},
        "source": "paytable_p1.png"
      },
      {
        "name": "Green Four-Leaf Clover",
        "appearance": "Bright green four-leaf clover with a thin gold/tan outline and a soft glow.",
        "payouts_fun_at_bet_2_00": {"10+": "10.00", "9": "6.00", "8": "4.00", "7": "3.00", "6": "2.00", "5": "1.40", "4": "1.00"},
        "payouts_as_multiplier_of_total_bet": {"10+": "5x", "9": "3x", "8": "2x", "7": "1.5x", "6": "1x", "5": "0.7x", "4": "0.5x"},
        "source": "paytable_p1.png"
      }
    ],
    "low_value": [
      {
        "name": "Watermelon",
        "appearance": "Small green sphere with darker-green stripe pattern (rind only visible, no red flesh shown).",
        "payouts_fun_at_bet_2_00": {"10+": "2.00", "9": "1.40", "8": "1.00", "7": "0.80", "6": "0.60", "5": "0.40", "4": "0.20"},
        "payouts_as_multiplier_of_total_bet": {"10+": "1x", "9": "0.7x", "8": "0.5x", "7": "0.4x", "6": "0.3x", "5": "0.2x", "4": "0.1x"},
        "source": "paytable_p1.png / paytable_p2.png"
      },
      {
        "name": "Eggplant",
        "appearance": "Magenta/pink glossy eggplant shape with a small green stem and leaf at the top.",
        "payouts_fun_at_bet_2_00": {"10+": "2.00", "9": "1.40", "8": "1.00", "7": "0.80", "6": "0.60", "5": "0.40", "4": "0.20"},
        "payouts_as_multiplier_of_total_bet": {"10+": "1x", "9": "0.7x", "8": "0.5x", "7": "0.4x", "6": "0.3x", "5": "0.2x", "4": "0.1x"},
        "source": "paytable_p2.png"
      },
      {
        "name": "Plum",
        "appearance": "Dark purple/indigo plum with a green stem and small leaf.",
        "payouts_fun_at_bet_2_00": {"10+": "2.00", "9": "1.40", "8": "1.00", "7": "0.80", "6": "0.60", "5": "0.40", "4": "0.20"},
        "payouts_as_multiplier_of_total_bet": {"10+": "1x", "9": "0.7x", "8": "0.5x", "7": "0.4x", "6": "0.3x", "5": "0.2x", "4": "0.1x"},
        "source": "paytable_p2.png"
      }
    ],
    "special_non_paying_symbols": [
      {
        "name": "BONUS",
        "appearance": "Blue rectangular tile filling the whole cell, with the word 'BONUS' in bold white letters diagonally across it (no icon, text-only symbol).",
        "rules": "Not part of the payline paytable (no payout listed). 3 Bonus symbols landing in a single spin trigger the Bonus feature (12 Free Spins with Multi Sync Cells). 2 Bonus symbols landing in a single Free Spin during the feature award +3 extra Free Spins. Creates a Multi Sync Cell at its landing position when it triggers/retriggers a feature.",
        "source": "paytable_p4.png, rules_p5-p6.png"
      },
      {
        "name": "RUSH (multiplier ball)",
        "appearance": "Dark navy/black glossy sphere with a bright white specular highlight, and the word 'RUSH' written across it in jagged cyan/electric-blue brush-stroke lettering with a darker blue outline.",
        "rules": "Not a payline symbol. May appear on any random spin (winning or non-winning) carrying a random multiplier of x2, x3, x4, x5, x10, x25, x50 or x100 that multiplies the TOTAL win of that spin's whole tumble sequence, applied AFTER all cell multipliers have been applied.",
        "source": "paytable_p6-p7.png, rules_p5.png"
      },
      {
        "name": "Cell Multiplier tile",
        "appearance": "A cell that has already produced a winning hit is permanently marked and displays a bold yellow/orange number in the form 'x<N>' (e.g. x2, x4, x8, x16, x32, x64, x128, x256, x1024) on a dark tile instead of a fruit/symbol icon, with a red/pink glow border once its value reaches high tiers (observed on x8 tiles).",
        "rules": "Not a symbol that lands from the reels - it is a state overlay on a cell that has already contributed to a win. First hit on a cell = x2 (base game/Bonus) or x64 (Hyper Spins). Every subsequent hit on that same cell doubles its multiplier, progression x2,x4,x8,x16,x32,x64,x128,x256 (base game and Hyper Spins cap). In Bonus/Super Bonus, marked cells become 'Multi Sync Cells' and can reach up to x1024 (see Features).",
        "source": "paytable_p5.png, rules_p3.png"
      }
    ]
  },

  "grid_and_win_mechanic": {
    "grid": "5 columns x 5 rows = 25 fixed cells (confirmed by pixel count on base_game.png).",
    "mechanic": "Cluster Pays with Tumble (cascade). Quote (rules_p3.png / paytable_p3.png): '4 or more matching symbols that touch vertically or horizontally form a cluster. The connecting symbols pay, disappear, and new symbols tumble into the empty spaces from above. Tumbles continue until no new winning clusters appear.'",
    "cluster_diagram": "Paytable page 2-3 shows a green-check example grid (a valid cluster: symbols touching in a contiguous vertical+horizontal block) versus a red-X example grid (symbols touching only diagonally / not forming one connected group), illustrating the touch rule non-verbally.",
    "win_summation": "Quote (rules_p2.png): 'Wins from the initial spin and every subsequent tumble are summed and awarded together.'",
    "cell_multiplier_rule": "Quote (rules_p3.png): 'When a cluster pays, each symbol marks the individual cell it occupied. The first time a cell is marked, a x2 multiplier is applied to that cell. Subsequent hits double the multiplier on that cell. The multiplier progression is: x2, x4, x8, x16, x32, x64, x128, x256. ... For each cluster win, all multipliers on the involved cells are added together and multiplied by the cluster's base win value. In the base game, all multipliers reset when the tumble sequence ends and the next paid spin begins. In the Bonus or Super Bonus, all active cell multipliers are retained as the starting values and continue to upgrade during the bonus round. If a triggering Bonus symbol lands on a marked cell, the existing multiplier becomes the starting value of the resulting Multi Sync Cell.'",
    "multi_sync_cells": "In Bonus/Super Bonus, cells created at the position of the triggering Bonus symbols become 'Multi Sync Cells'. On any random spin during the Bonus/Super Bonus, the HIGHEST Multi Sync Cell multiplier is copied onto every other Multi Sync Cell (synchronising them all to the same, highest value). Multi Sync Cells can reach up to x1024. Source: rules_p4-p5.png, paytable_p8-p9.png."
  },

  "technical_summary": {
    "rtp_percent": 96.15,
    "rtp_source": "Verbatim quote, rules booklet page 10 (rules_p10.png), section heading 'Return to Player': 'The overall theoretical Return to Player (RTP) is 96.15%.' This is the ONLY RTP figure printed anywhere in the game - no separate per-feature/per-buy-option RTP breakdown is shown on any screen.",
    "rtp_matches_web": "Matches the RTP quoted by the official provider card and third-party reviewers (96.15%) exactly, per TL - no conflict between the in-game print and the web source in this case.",
    "volatility": "Not stated anywhere in the captured screens (no volatility label, no flame/bolt icon meter found on preview, base_game, paytable or rules). Left unset - do not infer.",
    "bet_min": "0.10 FUN",
    "bet_max": "25.00 FUN",
    "bet_source": "Stepper verified independently down to the disabled state on both ends: _burst_betmin.png shows Total bet 0.10 FUN, _burst_betmax.png shows Total bet 25.00 FUN (Bonus Boost surcharge scaling 0.20 FUN / 50.00 FUN respectively, i.e. exactly 2x bet at both ends, which is internally consistent with the printed 'Bonus Boost: 2x bet' Buy-Feature price).",
    "demo_default_bet": "2.00 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "reels_grid": "5x5 fixed grid (not reel-based in the traditional sense - cluster pays on a static grid with tumbling refills).",
    "max_win": "10,000x bet. Quote (rules_p10.png / paytable_p11.png): 'The maximum payout is 10,000x your bet. If this cap is reached, the round ends immediately and all remaining Free Spins are forfeited.' Also shown on the preview/splash screen as '10000X' / 'MAX WIN 10,000x'.",
    "bonus_buy": "Yes - three purchasable options plus one persistent-mode toggle (see Buy Features).",
    "malfunction_clause": "Quote (rules_p11.png): 'Malfunction voids all plays and pays! All unfinished rounds are terminated every 24 hours...'",
    "rules_version": "Quote (rules_p11.png): 'These rules are version 1.0 dated May 2026. Game Version 1.0.11.'",
    "rng_statement": "Quote (rules_p10.png): 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "studio": "Not confirmed in-game. Web sources describe the game as a collaboration with a studio called 'Perfect Position', but the name does not appear anywhere in the captured screens or in the page DOM (see studio_evidence). Field left empty per project rule - web-only attribution is not sufficient."
  },

  "buy_features_panel": {
    "location": "Opened via the yellow 'BUY' button on the left side of the base game screen (bonus_buy_dialog.png). Modal header 'MULTI RUSH' logo + 'BUY FEATURES' title on a dark near-black background.",
    "note_on_bonus_boost": "IMPORTANT: the rules booklet (rules_p9.png) lists 'Bonus Boost: 2x bet' as one of four bullet points under the 'Buy Feature' heading, but Bonus Boost is NOT one of the three cards inside the BUY FEATURES modal (bonus_buy_dialog.png only shows Hyper Spins / Bonus / Super Bonus). In the actual UI, Bonus Boost is a separate, persistent ON/OFF TOGGLE switch on the left rail of the base game screen (base_game.png / hyper_spins_1.png), labelled '+300% BONUS BOOST' with its current surcharge printed under it (e.g. '4.00 FUN' at bet 2.00, i.e. 2x bet), next to a round toggle (blue circle + 'X' icon = OFF in all captured frames; feature was never captured in the ON state).",
    "options": [
      {"name": "Bonus Boost", "cost": "2x bet (surcharge added on top of every subsequent base-game spin while enabled)", "effect": "Quote (rules_p6.png / paytable_p11.png): 'Increases the chance of triggering the Bonus by more than 300%.'", "ui_location": "toggle switch on base game screen, NOT in the Buy Features modal", "captured_state": "OFF only"},
      {"name": "Bonus", "cost": "100x bet (10.00 FUN at 0.10 FUN bet, per bonus_buy_dialog.png)", "effect": "12 Free Spins with Multi Sync Cells (up to x1024).", "ui_location": "card + BUY button in the Buy Features modal"},
      {"name": "Super Bonus", "cost": "400x bet (40.00 FUN at 0.10 FUN bet, per bonus_buy_dialog.png)", "effect": "12 Free Spins with Multi Sync Cells (up to x1024), and ALL cell multipliers on the grid start at x4 instead of unmarked.", "ui_location": "card + BUY button in the Buy Features modal"},
      {"name": "Hyper Spins", "cost": "90x bet (9.00 FUN at 0.10 FUN bet, per bonus_buy_dialog.png)", "effect": "Persistent mode (not a one-shot purchase): every spin starts with a x64 multiplier pre-applied to EVERY cell on the grid; multipliers can still climb from there up to x256. If 3+ Bonus symbols land during Hyper Spins, all current cell multipliers transfer into the triggered Bonus round.", "ui_location": "card + toggle-style 'ACTIVATE'/'DEACTIVATE' button in the Buy Features modal (confirmed both states on-screen: bonus_buy_dialog.png shows 'ACTIVATE', hyper_spins_1.png/hyper_spins_rush.png show the base-game left rail button reading 'DEACTIVATE' while active)"}
    ]
  },

  "features": {
    "bonus": {
      "trigger_natural": "3 Bonus symbols landing anywhere on the grid in a single spin (confirmed both by rules text and by 3 natural triggers found by the TL during a 450-spin hunt, without purchase).",
      "trigger_buy": "Purchasable directly for 100x bet via the Buy Features modal.",
      "award": "12 Free Spins with Multi Sync Cells created at the 3 triggering Bonus symbol positions; any active cell multipliers at the moment of trigger carry over into the round.",
      "retrigger": "Landing 2 Bonus symbols within a single Free Spin awards +3 extra Free Spins and creates new Multi Sync Cells at those symbols' landing positions (no new cell created if a Bonus symbol lands on an already-marked cell).",
      "captured": "Trigger screen (bonus_trigger.png: pink 'BONUS' banner + '12 FREE SPINS' + 3 visible BONUS tiles on the grid), gameplay (free_spins_1.png, free_spins_multisync.png), result screen (bonus_win_screen.png: 'TOTAL WIN 3.87 IN 12 FREE SPINS')."
    },
    "super_bonus": {
      "trigger_buy": "Buy-only, 400x bet via the Buy Features modal (no natural in-game trigger described anywhere in the rules).",
      "award": "12 Free Spins ('12 SUPER FREE SPINS' on the trigger screen) with Multi Sync Cells, and ALL cell multipliers on the grid start pre-set at x4 (not just the 3 triggering positions - the whole grid).",
      "captured": "Trigger screen (superbonus_trigger.png: pink 'SUPER BONUS' banner + '12 SUPER FREE SPINS'), gameplay (super_bonus_1.png, super_bonus_bigwin.png), result screen (super_bonus_win_screen.png: 'TOTAL WIN 16.84 IN 12 SUPER FREE SPINS')."
    },
    "hyper_spins": {
      "type": "Persistent buy-only mode, NOT a one-shot bonus round - stays active spin after spin until manually deactivated, each spin costing 90x bet (paid per spin, not once).",
      "effect": "Every spin, all 25 cells start pre-loaded with a x64 multiplier (instead of unmarked); multipliers can still climb per the normal doubling progression up to x256. If 3+ Bonus symbols land while active, current cell multipliers transfer into a triggered Bonus round.",
      "captured": "Activation state on the base game screen (hyper_spins_1.png, hyper_spins_rush.png - left rail button reads 'DEACTIVATE', Total bet field shows 9.00 FUN = 90x the 0.10 FUN base bet used for the test). hyper_spins_rush.png additionally shows a RUSH symbol landing with a x3 multiplier callout while Hyper Spins is active, demonstrating the Rush Feature can trigger inside Hyper Spins too.",
      "win_screen": "None observed - wins during Hyper Spins are added directly to the Total Win / balance like ordinary base-game spins; there is no dedicated Hyper Spins summary screen."
    },
    "rush_feature": {
      "trigger": "Fully random, can appear on ANY spin (winning or losing) as a Rush symbol (dark sphere with 'RUSH' text) landing on the grid.",
      "effect": "Applies a random multiplier - x2, x3, x4, x5, x10, x25, x50 or x100 - to the TOTAL win of that spin's full tumble sequence, applied after all cell multipliers have already been applied.",
      "captured": "Rush symbol visible in base_game.png (idle, no multiplier shown yet - multiplier value is only revealed at resolution) and in hyper_spins_rush.png with an explicit 'x3' callout bubble.",
      "source": "paytable_p6-p7.png, rules_p5.png"
    },
    "electric_win_feature": {
      "trigger": "Fully random, can activate on any spin in the base game, Bonus or Super Bonus.",
      "effect": "Quote (rules_p6.png): 'The Electric Win feature may activate, generating a guaranteed winning connection of symbols.' The paytable illustration (paytable_p7-p8.png) shows a cyan lightning bolt visually connecting a run of Bell symbols across the grid, implying it forcibly creates/completes a winning cluster.",
      "captured_status": "NOT CAPTURED - see not_captured below.",
      "source": "paytable_p7-p8.png, rules_p5-p6.png"
    },
    "multi_sync_feature": {
      "description": "Applies only inside Bonus/Super Bonus. On any random spin during the feature, the single highest-value Multi Sync Cell multiplier is copied onto every other Multi Sync Cell, synchronising them all to that highest value. Cap x1024.",
      "captured": "free_spins_multisync.png shows two Multi Sync Cells mid-progression (x4 and x32, not yet synced to the same value), demonstrating the cells before a sync event; the illustrated paytable example (paytable_p8-p9.png) shows a full grid synced to x1024 in most cells with a couple of outliers (x8/x32/x16/x4), which is the paytable's own illustrative artwork, not a captured live state."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the game loads. Dark navy background with light-blue bokeh circles. Centered 'MULTI RUSH' logo. Three promo call-outs in a row: (1) left - a dark navy 'RUSH' sphere overlapped by a smaller hot-pink sphere reading 'x100', caption 'RUSH FEATURE' / 'Feel the rush! A random Rush symbol can appear on any spin with multipliers up to x100!'; (2) center - a glowing purple rounded-square tile reading 'x1024', caption 'BONUS RUSH' / 'Sync up and stack big — Multi Sync Cells in Bonus and Super Bonus can reach multipliers up to x1024!'; (3) right - pink '10000X' text with radiating light rays, caption 'MAX WIN 10,000x' / 'Stack your multipliers and chase the rush — win up to 10,000x your bet!'. Bottom: bold white 'CLICK TO CONTINUE' prompt. Top-left: yellow-bordered black 'B' BGaming badge. Top-right: white speaker/sound icon and a clock readout ('21:32', a debug/system clock, not a game timer). Right edge: 'MULTI RUSH' printed vertically (small, decorative).",
      "color_blind_notes": "All three promo multiplier values are printed as white/yellow high-contrast numerals on colored bubbles - legible without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 grid centered on screen, framed by a copper-orange outer ring and a chrome-blue inner ring.",
      "top_left": "'MULTI RUSH' logo.",
      "left_rail": "Yellow-orange 'BUY' button (opens Buy Features modal) above orange/yellow text '+300% BONUS BOOST' and its current surcharge in FUN; below that a round ON/OFF toggle (blue circle on the left = OFF, with an 'X' icon) for Bonus Boost.",
      "bottom_bar": "Left: round 'i' info button and gear/settings button. Center: 'Total bet' label with up/down (▲/▼) steppers and the current bet value beneath it (e.g. '2.00 FUN'); 'Balance' amount at the far bottom-left. Right: round 'A' autoplay-settings button and the main spin button (circular arrows icon).",
      "top_right": "Speaker/sound icon and clock readout; vertical 'MULTI RUSH' text along the right edge.",
      "color_blind_notes": "Toggle state is shown by BOTH switch position (left/right) and an icon (X = off) - not color-only. Buy button uses shape+text ('BUY'), not color alone."
    },
    "paytable": {
      "type": "paytable, 11 pages",
      "page_1_2": "Symbol paytable grid: 6 paying symbols (Seven, Bell, Clover, Watermelon, Eggplant, Plum) each with a 7-row payout table (4 through 10+ matches) in yellow bold text on a purple/night-sky background, at Total Bet 2.00 FUN.",
      "page_2_3": "'Cluster Pays' section: a green-check 5x3 example grid (valid connected cluster, magenta highlighted cells) next to a red-X 5x3 example grid (invalid/disconnected cells), plus the cluster rule paragraph.",
      "page_3_4": "'Bonus & Super Bonus' section with an illustrative screenshot (3 BONUS tiles + a glowing red/pink Multi Sync x4 overlay) and explanatory paragraph.",
      "page_5": "'Cell Multipliers' section with an illustrative screenshot showing marked cells reading x256/x2/x16 etc., and text stating multipliers reach x256 in base game/Hyper Spins, x1024 for Multi Sync Cells in Bonus.",
      "page_6_7": "'Rush Feature' section with an illustrative screenshot of the pink 'x100' bubble over the dark 'RUSH' sphere, plus the full multiplier-list paragraph (x2 to x100).",
      "page_7_8": "'Electric Win Feature' section with an illustrative screenshot of a cyan lightning bolt connecting Bell symbols across the grid.",
      "page_8_9": "'Multi Sync Feature' section with an illustrative screenshot of a neon-pink cell grid showing multiplier values up to x1024.",
      "page_9_10": "'Hyper Spins' section with an illustrative screenshot of a grid entirely filled with x64 tiles, plus text describing the x64 start / x256 cap and the 3-Bonus-symbol carry-over rule.",
      "page_10_11": "'Buy Features' bullet list (Bonus Boost/Bonus/Super Bonus/Hyper Spins) and 'Max Win' section ('The maximum possible payout is 10,000x your bet...').",
      "navigation": "Two side icons on the far left of the panel (a money-bag icon = Paytable, a question-mark icon = Rules) switch between the two booklet sections; a clock icon below them is a LINK to the round-history journal, not a third panel section (confirmed: clicking it does not change panel content). 'CLOSE ✕' top-right closes the whole panel. Panel content scrolls vertically (mouse-wheel), no numbered 'Page N/M' indicator is shown on these pages."
    },
    "rules": {
      "type": "rules, 11 pages (same booklet panel as paytable, switched via the question-mark icon)",
      "page_1": "'About the Game' (theme/mechanic summary quoted in technical_summary) and start of 'How to Play'.",
      "page_2_3": "'Spin Results' + 'Tumble Feature' (bulleted mechanic description) + start of 'Cell Multipliers'.",
      "page_3": "Full 'Cell Multipliers' rule text (quoted verbatim in grid_and_win_mechanic above).",
      "page_4": "'Rush Feature' and 'Multi Sync Feature' full text.",
      "page_5_6": "'Electric Win Feature' and 'Bonus & Super Bonus' full text, including the +3 Free Spins retrigger rule and the Super Bonus 400x-bet purchase clause.",
      "page_6_7": "'Bonus Boost' (300%+ trigger-chance increase) and 'Hyper Spins' full text.",
      "page_7": "'Buy Feature' price list: Bonus Boost 2x bet, Bonus 100x bet, Super Bonus 400x bet, Hyper Spins 90x bet.",
      "page_8_9": "'Auto Play' settings description (stop conditions: on any win / if a Bonus game is won / if single win exceeds / if balance increases or decreases by a set amount).",
      "page_9": "'Settings' (Quick spin, Spacebar to spin, volume/music/SFX toggles).",
      "page_10": "'Max Win' (10,000x bet, quoted above) and 'Return to Player' (96.15%, quoted above) and start of 'RNG' statement.",
      "page_11": "'Additional Information': malfunction-voids-pays clause, 24-hour round termination, rules version '1.0 dated May 2026' / Game Version '1.0.11', and an English-original-takes-priority translation disclaimer."
    },
    "settings": {
      "type": "settings",
      "content": "Small dark modal titled 'Settings' over the dimmed reels. Checkboxes: 'Quick spin' (unchecked/off), 'Spacebar to spin' (checked/on). 'Audio' section: a horizontal 'Volume' slider (handle pushed to the far right = max), and two checkboxes 'Music' (checked) and 'Sound FX' (checked). White 'X' close icon top-right of the modal.",
      "color_blind_notes": "Checkbox state is a check-mark glyph (shape), not a color fill."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "'Auto spin settings' panel, labelled 'Advanced' in the top-right corner (collapsible chevron). Two checkboxes: 'Don't stop the game on pop-ups' and 'Enable quick spin' (both unchecked in the captured frame). 'Number of spins' preset grid of buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (∞) for unlimited autoplay.",
      "note": "The captured autoplay.png frame shows only the preset-count picker; the additional stop-conditions described in rules_p8-p9 (stop on win / on Bonus win / if win exceeds / if balance changes by) are documented from TEXT only - no screenshot of that expanded sub-panel was captured. Flagging as a minor gap, not fabricating its layout."
    },
    "bonus_buy_dialog": {
      "type": "bonus (buy features modal)",
      "content": "Dark near-black modal, 'MULTI RUSH' logo + 'BUY FEATURES' heading. Three purple/magenta cards left-to-right: 'HYPER SPINS' (pink 'x64' badge icon, description text, price '9.00 FUN', button 'ACTIVATE'), 'BONUS' (blue 'BONUS BONUS BONUS' tri-tile icon, description, price '10.00 FUN', button 'BUY'), 'SUPER BONUS' (three small 'x4' badges icon, description, price '40.00 FUN', button 'BUY'). Below the cards: a bet stepper ('−' / 'Bet 0.10 FUN' / '+') that sets the bet used for all three purchases simultaneously. 'CLOSE ✕' top-right."
    }
  },

  "feature_gameplay_frames": {
    "bonus_trigger": "Pink 3D 'BONUS' wordmark diagonally across the grid, '12 FREE SPINS' beneath it in pink, 'CLICK TO CONTINUE' in white. Three blue 'BONUS' tiles visible on the middle row of the grid (the triggering symbols). Bottom bar gains two new fields versus base game: 'Win:' and 'Free spins:' counters.",
    "free_spins_1": "Bonus round gameplay mid-round: several cells show yellow 'x2'/'x4'/'x8' multiplier badges instead of fruit icons (marked cells), remaining cells are empty/dark (mid-tumble). Counter reads 'Free spins: 8/12', 'Total win: 0.31 FUN'.",
    "free_spins_multisync": "Bonus round near the end, counter '12/12'. Grid mostly filled with ordinary fruit/Bell/Seven symbols plus two visible Multi Sync Cell badges ('x4' and 'x32') and, simultaneously, one RUSH symbol and one BONUS tile both present on the grid at once. Total win 3.71 FUN.",
    "bonus_win_screen": "End-of-round summary: 'TOTAL WIN' heading, large pink '3,87' amount, 'IN 12 FREE SPINS' subtext, 'CLICK TO CONTINUE' prompt, over a dimmed grid.",
    "superbonus_trigger": "Pink 3D 'SUPER BONUS' wordmark (two lines), '12 SUPER FREE SPINS' beneath, 'CLICK TO CONTINUE'.",
    "super_bonus_1": "Early Super Bonus gameplay, counter 'Free spins: 3/12', 'Total win: 1.20 FUN'. All visible cells show ordinary fruit/Seven/Bell/Clover symbols; no cell-multiplier badge tiles are visible anywhere on this particular frame (none of the x4/x8 starting multipliers claimed for Super Bonus can be visually confirmed from this specific screenshot).",
    "super_bonus_bigwin": "Big-win callout mid-round: pink 'BIG WIN!' banner, large pink amount '2,70', 'SUPER BONUS' banner still visible top-left, falling gold coin particles. Bottom bar: 'Win: 1.76 FUN', 'Total win: 13.32 FUN', 'Free spins: 9/12'.",
    "super_bonus_win_screen": "End-of-round summary: 'TOTAL WIN' heading, large pink '16,84' amount, 'IN 12 SUPER FREE SPINS' subtext.",
    "hyper_spins_1": "Base-game view with Hyper Spins active: left-rail button now reads 'DEACTIVATE' (was 'BUY' in base_game.png). 'Total bet' field reads '9.00 FUN' (90x the 0.10 FUN unit bet used for this test, matching the printed 90x-bet Hyper Spins price). Spin-button icon top-right area is replaced by a gold star icon. No cell-multiplier badges visible yet on this first captured spin.",
    "hyper_spins_rush": "Second Hyper Spins frame: a dark RUSH sphere with a white 'x3' callout is visible in the grid (row 4, column 3), demonstrating the Rush Feature firing during Hyper Spins. Balance decreased by exactly 9.00 FUN versus the previous frame (961.71 -> 952.71), consistent with the 90x-bet per-spin Hyper Spins cost."
  },

  "documentator_cross_check": {
    "method": "Every shot's free-form manifest note was compared against the actual pixels of its file (second review channel per project convention). Findings below.",
    "confirmed_correct_frames": [
      "preview.png, base_game.png, base_game_win.png (bonus count 2/2 not 3, correctly NOT a trigger), paytable_p1-p11.png, rules_p1-p11.png, settings.png, autoplay.png, bonus_buy_dialog.png, bonus_trigger.png, free_spins_multisync.png, bonus_win_screen.png, superbonus_trigger.png, super_bonus_bigwin.png, super_bonus_win_screen.png, hyper_spins_1.png, hyper_spins_rush.png - manifest notes match the pixels."
    ],
    "discrepancies_found": [
      {
        "file": "free_spins_1.png",
        "manifest_note_claims": "free spins counter 5/12, Total win 0.07 FUN",
        "actual_pixels": "free spins counter 8/12, Total win 0.31 FUN (verified via 4x zoom crop of the bottom status bar)",
        "impact": "Cosmetic only - does not affect any field going into the API (free_label/type/page are unaffected, only the Russian-language descriptive note is wrong). The screenshot itself is a valid mid-round Bonus gameplay frame with visible cell multipliers (x2/x2/x4/x8/x8/x8/x2/x2/x2/x2) - content and file are fine, only the counter/win numbers quoted in the note are incorrect."
      },
      {
        "file": "super_bonus_1.png",
        "manifest_note_claims": "free spins counter 1/12, starting cell multipliers x8 (after one tumble from a x4 start)",
        "actual_pixels": "free spins counter 3/12 (verified via 4x zoom crop of the bottom status bar). No x4/x8 (or any) cell-multiplier badge tiles are visible anywhere on the grid in this frame - every visible cell shows an ordinary fruit/Seven/Bell/Clover icon, so the 'x8 after one tumble from x4' claim cannot be confirmed from this specific screenshot's pixels (it may be true of the round in general - the Super Bonus rules do state all multipliers start at x4 - but this particular captured frame does not show it).",
        "impact": "Cosmetic on the counter (same as above). The multiplier claim is UNVERIFIABLE from this frame specifically, not necessarily false - flagged so nobody cites this screenshot as visual proof of the x4/x8 starting-multiplier claim."
      }
    ],
    "specifically_requested_check": {
      "file": "super_bonus_bigwin.png",
      "tl_question": "Whether the manifest note matches the pixels, given the capturer's internal script pointed at a mismatched _burst source file.",
      "finding": "The note MATCHES the pixels exactly: 'BIG WIN!' banner, amount '2,70', 'SUPER BONUS' banner still visible top-left, 'Free spins: 9/12', 'Total win: 13.32 FUN' are all present and correctly transcribed. This screenshot is fine as delivered - the discrepancy TL found is confined to the capturer's OWN bookkeeping script (which frame it thought it grabbed from), not to the manifest note or the final file. No action needed on this file."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable across base game / feature rounds: info(i)+settings(gear) far-left, bet stepper+value center-left, autoplay(A)+spin far-right. Feature rounds add 'Win:' / 'Total win:' / 'Free spins:' readouts in the same bar, always as plain text+numbers.",
    "motor": "Large circular spin button; Spacebar-to-spin is available and toggleable in Settings. Autoplay presets (10 up to unlimited) reduce required clicks. Buy Features lets players skip manual spin-hunting for bonus rounds entirely (at a fixed cost).",
    "color_blind": "Win amounts, feature names ('BONUS'/'SUPER BONUS'), and free-spin counters are always printed as text/numbers, not conveyed by color alone. Cell multiplier values are numeric text ('x2'...'x1024') regardless of the tile's glow color. The Cluster Pays paytable diagram uses a green check-mark vs. red X-mark pairing (shape-differentiated, not color-only) to show valid/invalid clusters. Residual risk: the Bonus Boost toggle relies partly on blue=off positioning, but it is also disambiguated by an 'X' icon and by left/right position.",
    "deaf_hard_of_hearing": "No audio-only information was found; all state (feature name, spins remaining, win amounts, multipliers) is conveyed as on-screen text. Sound/Music are separately toggleable and purely decorative per the rules text."
  },

  "not_captured": [
    {
      "claim": "Electric Win Feature (random lightning event that generates a guaranteed winning connection of symbols; described in rules_p5-p6.png and illustrated in paytable_p7-p8.png) did not occur naturally in ~500 monitored spins (50 by the capturer + 450 by the TL) at minimum bet with skip/turbo disabled.",
      "evidence": "TL-provided: numeric brightness-flash heuristic run over all 500 frames, top candidates reviewed by eye and confirmed to be ordinary bonus rounds/big wins, no lightning-bolt visual found on any of them. The feature is NOT purchasable (absent from the Buy Features modal, which only offers Bonus Boost/Bonus/Super Bonus/Hyper Spins), so it is a pure-RNG, non-buyable event and the ~500-spin hunt ceiling is the documented stopping point.",
      "status": "Honest not_captured. Documented from rules/paytable text only; the described mechanic ('guaranteed winning connection of symbols') is worded consistently across both source pages, giving reasonable confidence in the description despite no live capture."
    }
  ],

  "unreadable_or_uncertain": [
    "Volatility rating is not printed or iconified anywhere in the captured screens - left unset rather than guessed.",
    "Studio/sub-developer credit ('Perfect Position', claimed by web sources) does not appear anywhere in-game or in the DOM - left unset.",
    "Exact starting cell-multiplier state of the Super Bonus grid (claimed x4, doubling to x8 after one tumble) is stated correctly in the RULES TEXT but is not visually confirmable from the one captured Super Bonus gameplay frame (super_bonus_1.png), which shows no multiplier badge tiles at all.",
    "The full expanded Auto Play stop-condition sub-panel (stop on any win / on Bonus win / if win exceeds / if balance changes by X) is documented from rules text only - no screenshot of that specific expanded UI state was captured (autoplay.png only shows the spin-count preset picker).",
    "Exact per-cell layout of any base-game grid snapshot is a random, transient RNG outcome each spin and is intentionally not enumerated cell-by-cell as a fixed game property."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.