Mr. Treasure's Fortune

Demo, RTP 96.71%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 25 Sep 2026
RTP 96.71%
Volatility Medium
Max win ×5000
Grid 3×3
For webmasters & affiliates
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Asset pack

24 screenshots · 6 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Sep 2026 View capture log

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 70 70 Sep Oct '25: 50 50 Oct Nov '25: 50 50 Nov Dec '25: 20 20 Dec Jan '26: 10 10 Jan Feb '26: 10 10 Feb Mar '26: 40 40 Mar Apr '26: 60 60 Apr May '26: 90 90 May Jun '26: 80 80 Jun Jul '26: 90 90 Jul Aug '26: 110 110 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇧🇷Brazil 90 50 50 50 20 30 10 10 10 20 10 40
🇮🇩Indonesia 10 0 0 0 0 0 0 0 0 10 10 0
🇭🇳Honduras 10 0 0 0 0 0 0 0 0 0 0 0
🇲🇽Mexico 0 0 10 10 10 0 0 0 0 0 0 0
🇩🇿Algeria 0 0 0 0 10 0 0 0 0 10 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 0 0 0 10 10
🇺🇸United States 0 0 0 0 0 0 0 0 0 0 0 20
🇯🇵Japan 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇹Portugal 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇰Slovakia 0 0 10 0 0 0 0 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 0 0 10 0 0
🇵🇭Philippines 0 10 0 10 0 10 0 0 10 0 0 0
🇻🇳Vietnam 0 10 0 0 0 0 0 0 0 0 0 0
🇮🇳India 0 20 0 20 20 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Mr. Treasure's Fortune

Everything pulled from Mr. Treasure's Fortune into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
6 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.71% · single configuration
volatility Medium
max_win_x ×5000
layout 3×3
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

6 symbols
6 icons (ZIP)
Golden crown on a pillow
Golden crown on a pillow
High Pay

ornate golden crown with a red teardrop gem, on a purple tasseled pillow; top-paying symbol

MatchPayoutUnit
3x 5.00 Multiplier
4x 6.00 Multiplier
5x 8.00 Multiplier
6x 10.00 Multiplier
7x 12.00 Multiplier
8x 15.00 Multiplier
9x 20.00 Multiplier
Gem-filled golden chalice
Gem-filled golden chalice
High Pay

tall golden chalice overflowing with colored gemstones and a spilled coin

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 7.00 Multiplier
7x 9.00 Multiplier
8x 12.00 Multiplier
9x 15.00 Multiplier
Blue drawstring money sack
Blue drawstring money sack
High Pay

blue cloth pouch cinched with a gold drawstring, spilling coins and a gem

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
6x 6.00 Multiplier
7x 8.00 Multiplier
8x 10.00 Multiplier
9x 12.00 Multiplier
Stacked gold coins (spade mark)
Stacked gold coins (spade mark)
Low Pay

three stacked gold coins, the top one embossed with a small spade mark

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 1.50 Multiplier
6x 2.50 Multiplier
7x 4.00 Multiplier
8x 6.00 Multiplier
9x 10.00 Multiplier
Silver coins (heart mark)
Silver coins (heart mark)
Low Pay

two overlapping silver coins, the front one embossed with a small heart mark Tiers verified against paytable_p1/p2 by the TL.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
Bronze coin (diamond mark)
Bronze coin (diamond mark)
Low Pay

single bronze coin embossed with a small diamond mark; lowest-paying symbol

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
6x 1.50 Multiplier
7x 2.50 Multiplier
8x 4.00 Multiplier
9x 6.00 Multiplier

Bonus modes

1 mode
Free Spins fs
Free Spins Feature

Purely random (RNG) trigger during any spin, not tied to landing a symbol (no scatter in this game); awards 10 free spins played at the triggering bet size and level; starts at a x2 multiplier accumulator that only grows (never resets) across the whole feature. Not observed live in this capture (248 confirmed spins hunted, no trigger).

Colour system

extracted from frames · HEX
Export palette
#51526B base dominant 1 base
#302A53 base dominant 2 base
#53225E base dominant 3 base
#231934 base dominant 4 base
#E69D0E base dominant 5 base
#5F6592 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Bottom control-bar buttons (turbo, minus, spin, plus, auto spin) are distinguished by icon shape and position on uniformly dark circles, not by color.
  • The three low-value coin symbols carry small spade, heart and diamond suit marks that double as a shape cue in addition to color, so they stay distinguishable without color vision.
  • Winning clusters are highlighted with a bright glow/sparkle outline around the cells rather than a color change to the symbols, and win amounts are also shown as plain text (e.g. 'BIG WIN', 'Win 1.50').
  • In the Bet Options dialog the selected Bet Size/Bet Level value is marked by size, brightness and central position, and is also shown as an explicit equation (e.g. '0.30 x 2 x 10 = 6.00'), not by color alone.
Screen Reader
  • Base game control layout is fixed left to right: Turbo toggle, Minus, Spin (largest, centered), Plus, Auto Spin, with the balance/bet strip directly above. Paytable and Rules are strictly linear paginated booklets with a single back arrow and a persistent 5-icon bottom tab bar (Sound, Paytable, Rules, History, Quit) - no branching navigation.
Motor Accessibility
  • Spin is the largest touch target on screen. Auto Spin offers fixed presets (10/30/50/80/1000 spins) that sharply cut the number of taps needed to play. On PC, Space starts/holds a spin, skips the spin animation, and activates the sole available button whenever only one button is on screen.
Hearing Accessibility
  • No information is conveyed by audio only; a dedicated Sound on/off toggle exists and all game state (win amount, bet, balance, multiplier) is shown as on-screen text/numerals.

Media & assets

4 files · 4 types
24 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview/loading screen, base game (idle and mid-cascade win-line states), full 6-page paytable booklet, full 10-page rules booklet, Bet Options (settings) dialog including its max-bet state, Auto Spin dialog, and a Big Win screen with a balance-delta-confirmed final payout
Free Spins Feature (10 free spins, x2 starting multiplier) did not trigger across 248 confirmed spins at the minimum bet; its description is built from the printed rules/paytable text only, not from live observation
RTP percentage is not printed anywhere in this build (both info booklets were read to their true end)
Volatility rating is not printed anywhere in this build
Game/RNG version string is not printed anywhere in this build
The full list of selectable Bet Size values between the observed steps (0.03/0.10/0.30/0.90) was not individually captured
Whether Auto Spin has advanced stop conditions (e.g. stop on win above/balance below) beyond the fixed spin-count presets was not observed

Ask AI about Mr. Treasure's Fortune

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mr. Treasure's Fortune work? Keep it simple.

Purely random (RNG) trigger during any spin, not tied to landing a symbol (no scatter in this game); awards 10 free spins played at the triggering bet size and level; starts at a x2 multiplier accumulator that only grows (never resets) across the whole feature. Not observed live in this capture (248 confirmed spins hunted, no trigger).

RTP 96.71%Medium volatilitymax win ×5000demo ✓

From the verified capture of 25 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mr. Treasure's Fortune vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 6 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mr-treasure-s-fortune-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mr-treasure-s-fortune-b30/
{
  "game": {
    "name": "Mr. Treasure's Fortune",
    "provider": "Pocket Games Soft (PG SOFT)",
    "theme": "Fantasy treasure-vault adventure starring 'Mr. Treasure', a sentient, anthropomorphic treasure chest with a crown-shaped, keyhole-fronted lid, expressive cartoon eyes with blue teardrop-shaped pupils, white gloved hands and dark chained arms. He guards a torch-lit stone dungeon/vault overflowing with spilled gold coins, gems and jewelry.",
    "art_style": "Flat, cel-shaded 2D vector cartoon with thick dark outlines, bold saturated fills and painterly rim-light/glow highlights (no photorealism or 3D rendering). Warm orange torchlight contrasts with cool blue-teal shadow tones; whimsical, chibi-proportioned character design keeps the mood playful/casual despite the dungeon setting. Portrait (vertical) composition, front-on/eye-level camera angle on the reel case.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the captured desktop-emulated portrait screenshots (760x1360, game forces portrait orientation per provider defect P-S08) plus zoomed crops and direct visual reading of on-screen text.",
    "method_notes": "Pocket Games Soft renders the in-game canvas (reels, win banners, balance bar) with stylized glow/embossed bitmap fonts that pytesseract OCR could not read reliably (tested on win_screen.png and base_game_win_line.png - OCR output was garbled); those numbers were instead read directly by vision and cross-checked against the balance-delta evidence recorded in manifest.json (payout_basis, promoted_frames). The Paytable/Rules/Bet Options panels, by contrast, are real overlay UI with crisp system-font text and OCR confirmed the visual reading verbatim (see per-screen ocr_text notes). Numbers not visible on any captured screen (RTP, game/RNG version) are recorded as null with the negative evidence described, per provider defect P-S09 - not invented and not copied from the provider showcase page.",
    "language": "English"
  },

  "reel_and_win_mechanic": {
    "grid": "Fixed 3 columns x 3 rows (3x3), always exactly 9 cells - not a variable/expanding grid.",
    "win_type": "Cluster pays (NOT paylines, NOT ways-to-win). Rules text verbatim (rules_p1/p2, paytable_p2): 'At every spin, any combinations of 3 or more symbols touching horizontally or vertically will result in a winning combination.' No diagonal adjacency is described or shown.",
    "cascade": "'After the payout of every round is made, all winning symbols will explode, allowing the symbols above them to cascade down for a new round. Additional winning combination will be tallied in every round until no more winning combination can be tallied.' (paytable_p2/rules_p2) - i.e. a standard tumble/cascade loop: winning cluster explodes, symbols above fall to fill gaps, new symbols drop in from the top, and the process repeats until a spin resolves with no new cluster.",
    "no_ways_or_lines_math": "The provider never prints a ways/lines count for this title (unlike ways-to-win games); reel_layout.mechanic is 'cluster' and no ways multiplier applies.",
    "symbol_multiplier_feature": "During any spin, symbols bearing a gold multiplier badge (values seen on captured frames: x2, x3, x5, x20; printed range x2-x100 per rules_p3/p4) may appear on the reels. If one or more multiplier symbols are involved in a winning cluster, that round's win is multiplied by the total of the multiplier(s) involved. After a win is paid, the accumulated total multiplier stays displayed above the reels (on the chest mascot's lid) and any further winning multiplier symbols in the same spin ADD to it, until the spin ends (this is a same-spin accumulator, separate from the Free Spins accumulator below).",
    "no_wild_or_scatter": "This game has NO Wild symbol and NO Scatter/Bonus symbol of any kind - confirmed by reading the Paytable (6 pages) and Rules (10 pages) booklets in full: neither document defines a substitute symbol or a trigger symbol. The Free Spins Feature is explicitly a pure random (RNG) event, not symbol-triggered (see features.free_spins)."
  },

  "color_palette": {
    "base_background": "Torch-lit grey/blue-violet stone dungeon interior; warm orange candle-flame glow bleeding in from both sides; loose piles of gold coins scattered along the bottom edge of every screen.",
    "reel_case": "Dark charcoal-grey metal case with a heavy black iron frame and hinge chains at the top corners; individual cells are flat dark-grey/near-black tiles with a subtle purple tint, separated by thin dark dividers.",
    "mascot": "The chest character's outer shell is pale silver-grey with diamond-shaped rivet studs; the lid interior and 'mouth' are deep violet/purple; his crown-shaped headpiece is not gold like the coins - it is the same silver-grey metal as the body, with a dark purple/near-black inset panel and a metal keyhole.",
    "ui_bars": "Bottom balance/bet strip and dialog panels use a near-black translucent charcoal background with bright gold-yellow numerals; primary action buttons (Confirm, Start, Max Bet) are bright yellow/gold pills with dark text or a thin gold outline; the Spin button is a red wax-seal disc with a lighter red ribbon tail.",
    "info_panels": "Paytable/Rules/History overlay panels use a flat very-dark blue-grey background with white body text, yellow/gold numeric payout values, and a lighter grey header bar with a white back-arrow ('<') and centered white title.",
    "win_fx": "Big-win celebration screens flood the frame in a bright cyan/turquoise glow with white sparkle particles and falling gold coins; the win banner text ('BIG WIN') is teal/cyan with a dark outline, the numeric amount is gold/yellow.",
    "accent_colors": "Gold/yellow (coin piles, currency numerals, the crown symbol), deep purple/violet (chest mascot interior, gem chalice symbol, dungeon stone), red (ruby gem accents on the crown), cyan/turquoise (torch highlights, win-screen glow)."
  },

  "symbols": {
    "note": "All six paying symbols and their exact tier tables were read directly from paytable_p1.png and paytable_p2.png (zoomed, OCR-confirmed) and cross-checked against the symbols visible on base_game.png/base_game_win_line.png. Every symbol pays on counts of 3 through 9 touching tiles (both tables span the full 3-9 range; earlier scroll-panel pagination made the count=3 row of the lower table look missing on paytable_p1, but it reappears at the top of paytable_p2 with identical neighboring values, confirming it is one continuous 3-9 table, not two tables with different lower bounds).",
    "payout_formula": "Printed paytable numbers are NOT cash amounts. Rules text verbatim (rules_p1, rules_p2): 'A combination win in cash is equal to the value shown in the Paytable multiplied by the bet size and bet multiplier [level].' The game is played with a fixed 'base bet' of 10, a Bet Level of 1-10 and a Bet Size of 0.03-0.90; total Bet Amount = Bet Size x Bet Level x 10. So cash win = paytable_tier_value x Bet Size x Bet Level = paytable_tier_value x (total_bet / 10). Verified on base_game_win_line.png: a 4-symbol cluster of the silver-coin symbol (paytable tier for count=4 is 3) paid 0.09 at a total bet of 0.30 -> 3 x (0.30/10) = 0.09, exact match.",
    "high_value": [
      {
        "rank": 1,
        "name": "Golden crown on a pillow (top-paying symbol)",
        "appearance": "An ornate golden king's crown with tall pointed spikes and a large red teardrop gem set in the center, resting on a plush purple tasseled pillow wrapped in a string of pearls. A tiny embossed 'PG' monogram (the provider's own initials) decorates the crown's central gem - it is a small maker's-mark detail baked into the symbol art, not a readable word from a distance.",
        "paytable_tiers": {"3": 50, "4": 60, "5": 80, "6": 100, "7": 120, "8": 150, "9": 200}
      },
      {
        "rank": 2,
        "name": "Gem-filled golden chalice",
        "appearance": "A tall golden goblet/chalice on a purple base, overflowing with loose colored gemstones (green, pink, blue) and a gold coin spilling out at its foot.",
        "paytable_tiers": {"3": 20, "4": 30, "5": 50, "6": 70, "7": 90, "8": 120, "9": 150}
      },
      {
        "rank": 3,
        "name": "Blue drawstring money sack",
        "appearance": "A blue cloth pouch cinched with a gold drawstring, spilling gold coins and a pink gem; a small gold emblem/buckle is stitched to the front flap.",
        "paytable_tiers": {"3": 10, "4": 20, "5": 40, "6": 60, "7": 80, "8": 100, "9": 120}
      }
    ],
    "low_value": [
      {
        "name": "Stacked gold coins (spade mark)",
        "appearance": "Three stacked gold coins, the top one embossed with a small black spade-suit symbol.",
        "paytable_tiers": {"3": 3, "4": 5, "5": 15, "6": 25, "7": 40, "8": 60, "9": 100}
      },
      {
        "name": "Silver coins (heart mark)",
        "appearance": "Two overlapping silver/pewter coins, the front one embossed with a small pink/red heart-suit symbol.",
        "paytable_tiers": {"3": 2, "4": 3, "5": 10, "6": 15, "7": 25, "8": 40, "9": 60},
        "evidence_note": "Confirmed as the lowest-tier evidence symbol in payout_basis: a 4-of-a-kind cluster of this symbol paid 0.09 at a 0.30 total bet (see base_game_win_line.png)."
      },
      {
        "name": "Bronze/copper coin (diamond mark)",
        "appearance": "A single round bronze coin embossed with a small dark diamond-suit symbol.",
        "paytable_tiers": {"3": 1, "4": 2, "5": 5, "6": 15, "7": 25, "8": 40, "9": 60}
      }
    ],
    "wild": "None. Confirmed absent by full reading of Paytable (6 pages) and Rules (10 pages) - no substitute/Wild symbol is defined anywhere.",
    "scatter_or_bonus": "None. No dedicated trigger symbol exists; the Free Spins Feature is a pure random (RNG) event (see features.free_spins), not tied to landing any symbol.",
    "special_reel_element": {
      "name": "Symbol Multiplier badge",
      "appearance": "A gold banner with a bold yellow 'xN' number (observed values: x2, x3, x5, x20; printed possible range x2 to x100) overlaid on top of an ordinary paying symbol in its reel cell.",
      "rules": "Not a symbol in its own right - it is a multiplier modifier attached to whichever paying symbol it lands on. See reel_and_win_mechanic.symbol_multiplier_feature for the accumulation rule."
    }
  },

  "bet_and_limits": {
    "structure": "Base Bet is FIXED at 10 (not player-adjustable). Bet Size is adjustable in a scrollable list from 0.03 up to 0.90 (values seen on the Bet Options scroller: 0.03, 0.10, 0.30, 0.90, ...). Bet Level is adjustable from 1 to 10. Total Bet Amount = Bet Size x Bet Level x 10.",
    "min_bet": 0.30,
    "min_bet_composition": "Bet Size 0.03 x Bet Level 1 x Base Bet 10 = 0.30 (the session's evidence frames base_game_win_line.png and win_screen.png were both played at this minimum bet).",
    "max_bet": 90.0,
    "max_bet_composition": "Bet Size 0.90 x Bet Level 10 x Base Bet 10 = 90.00, reachable directly via the 'Max Bet' button (settings_p2.png).",
    "max_win": {
      "value": "5000x the total bet amount",
      "sources": [
        "Preview/splash screen (preview.png): 'Win up to 5000x!'",
        "Base game idle banner (base_game.png, above the bottom control bar): 'Win up to 5000x!'",
        "Paytable booklet, 'Maximum Win' section (paytable_p6.png): 'The maximum win amount is 5,000x of the bet amount.'",
        "Rules booklet, 'Maximum Win' section (rules_p5.png): identical text, plus 'If the total win in the main game or the Free Spins Feature reaches 5,000x of the bet amount, the spin ends.'"
      ],
      "note": "Four independent on-screen prints agree, per provider defect P-S09 guidance ('search for the ceiling everywhere before trusting the showcase page')."
    },
    "demo_default_bet_seen": 6.00,
    "demo_balance_seen": "100,000.00 (demo credit shown on base_game.png before any spin)",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p10.png)",
    "history_finality_clause": "'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.' (rules_p10.png)"
  },

  "rtp_and_version": {
    "rtp": {
      "value": null,
      "note": "RTP / Return to Player is NOT printed anywhere in this build. Both scrollable info booklets were read to their true end (Paytable: 6 of 6 pages, ending mid-'Maximum Win'/no further content past page 6; Rules: 10 of 10 pages, ending in an 'Additional Information' section with only the malfunction and history-finality clauses). No RTP section exists on either. Per provider defect P-S09 this is an established pattern for PG Soft builds; the provider's own showcase-page number was deliberately NOT substituted here."
    },
    "volatility": {
      "value": null,
      "note": "No volatility label/meter (e.g. flame icons, 'Low/Medium/High' text) appears on any captured screen. Not invented."
    },
    "game_or_rng_version": {
      "value": null,
      "note": "No version string/build stamp found in the Rules booklet or in any settings dialog - the only settings surface in this build is the 'Bet Options' scroller, which contains no version field."
    }
  },

  "features": {
    "cascading_cluster_wins": {
      "description": "Standard tumble mechanic: a qualifying 3+ touching cluster pays, the winning symbols explode/clear, symbols above fall to fill the gaps, new symbols drop in from off-screen top, and the board is re-evaluated for further clusters - repeating until a spin resolves with no new winning cluster.",
      "source": "paytable_p2/rules_p2"
    },
    "symbol_multiplier": {
      "description": "Random gold 'xN' multiplier badges (x2 up to x100) can appear stamped on ordinary paying symbols during any spin (base game or free spins). If a badged symbol is part of a winning cluster, its multiplier is added to a running total multiplier for that spin/feature, which is applied to the win and displayed above the reels on the chest mascot.",
      "source": "paytable_p3/p4, rules_p2/p3"
    },
    "free_spins": {
      "trigger": "Purely random (RNG). Verbatim: 'During any spin, the Free Spins Feature with 10 Free Spins may be randomly triggered while the reels are spinning.' (paytable_p5, rules_p3) - it is NOT triggered by landing any symbol; there is no scatter symbol in this game.",
      "spins_awarded": "Always 10 Free Spins per trigger (no variable award table was found/printed for this title).",
      "starting_multiplier": "x2 at the start of the Free Spins Feature.",
      "multiplier_accumulation": "'Any multipliers collected during any free spin will be accumulated and will remain at the top of the reels until the end of the Free Spins Feature.' - i.e. the multiplier only grows (or holds) across the whole free-spins round, unlike the base game's per-spin accumulator which resets each spin.",
      "bet_used": "Played at the same Bet Size and Bet Level as the triggering spin (rules_p2).",
      "capture_status": "NOT observed live. See not_captured for full evidence of the hunt (248 confirmed spins at the 0.30 minimum bet, no trigger)."
    },
    "bonus_buy": {
      "present": false,
      "evidence": "Absent from the reel-bar controls on every captured game-state frame (base_game.png, win_screen.png, base_game_win_line.png, settings.png, autoplay.png) and never mentioned across the full 10-page Rules booklet, which otherwise documents every other button exhaustively."
    },
    "auto_spin": {
      "description": "Autoplay dialog offers fixed spin-count presets of 10, 30, 50, 80 or 1000 spins (10 is the default/highlighted choice), started with a yellow 'Start' pill button. Rules booklet adds that the in-play Stop button (round dark badge, top-left area of the control row) shows the countdown of remaining Auto Spin rounds as a number on the button itself, and tapping it cancels Auto Spin.",
      "source": "autoplay.png, rules_p6/p7"
    },
    "turbo_spin": {
      "description": "Toggle button (lightning-bolt icon, bottom-left of the control bar) that shortens the reel-spin animation duration in the main game.",
      "source": "rules_p8"
    },
    "keyboard_pc_controls": {
      "space_tap": "Starts a spin at the current Base Bet/Bet Size/Bet Level.",
      "space_hold": "Continues spinning repeatedly for as long as it is held.",
      "space_during_spin": "Skips the spin animation and reveals the result immediately (subject to connection stability).",
      "space_single_button_rule": "'Whenever there is exactly one on-screen button available to press, press the <Space> key to activate the button.'",
      "source": "rules_p5/p6"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Portrait loading/splash screen. The chest mascot (head/shoulders, wearing his crown-shaped lid, star-pupil eyes visible through round tinted-purple eye holes, one gloved hand raised) looms over the large 3D game logo 'MR. TREASURE'S FORTUNE' (yellow/orange bevelled letters with a purple '5' shape). Promo copy below the logo: 'Match-3 with multipliers up to X100!' and 'Win up to 5000x!'. Below that: an orange horizontal loading bar with the live percentage text 'Loading resources [52%]' (value changes as loading progresses - the captured frame shows an in-progress state, not a fixed number), and a tip line 'For the ultimate game experience, use Safari or Chrome!'. Footer: the 'PG POCKET GAMES SOFT' logotype (cyan pixel-style wordmark), 'Licensed in Malta' with an MGA (Malta Gaming Authority) diamond mark, 'Certified by GA / BMM' with the GA and BMM Testlabs marks, and the copyright line 'PGSOFT.COM 2026 (c) PG SOFT (r) ALL RIGHTS RESERVED'.",
      "purpose": "Pre-load screen shown while game assets download; no interactive controls captured on it besides the implicit wait for load completion.",
      "color_blind_notes": "Max-win/multiplier promo text is large high-contrast yellow-on-dark; the loading percentage is plain white numeric text, readable without color."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Portrait frame (760x1360). The chest mascot fills the top third, arms reaching down to grip the sides of the 3x3 reel case below him; a dark iron frame with hanging hinge-chains encloses the case.",
      "reel_case": "3 columns x 3 rows, 9 dark-grey/violet-tinted cells with thin dividers. On the captured idle frame the visible mix (a transient random layout, not a fixed property of the game) shows the gem chalice, crown (with an 'x20' multiplier badge) and blue sack (with an 'x5' multiplier badge) filling the top two rows, and gold coins / silver coins / bronze coin scattered in the bottom row and remaining cells.",
      "promo_banner": "Below the reel case: a dark ribbon banner reading 'Win up to 5000x!' in white/gold text.",
      "balance_bar": "Below the banner, a dark translucent strip with four segments: (1) left - a round person/'user profile' icon next to the balance amount in yellow, e.g. '100,000.00'; (2) a round grey badge with a small 'PG' shield logo (opens/represents provider branding, not confirmed clickable on this frame); (3) the current total Bet Amount in yellow, e.g. '6.00'; (4) right - a round '$' currency icon.",
      "bottom_control_bar": "Five round buttons in a row: far left - a lightning-bolt 'Turbo Spin' toggle (dark circle, white bolt icon); left-of-center - a '-' Minus button (decreases Bet Amount); center, largest - a red wax-seal-styled Spin button with a lighter red ribbon tail at its base and two curved white arrows forming a circle in the middle; right-of-center - a '+' Plus button (increases Bet Amount); far right - a circular 'play' glyph with an orbit arrow, the Auto Spin button.",
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape/glyph (bolt, minus, plus, circular play arrow, seal) on uniformly dark circles, not by color. Balance vs Bet Amount are distinguished by their icon (person vs '$') and position (left vs right of the central 'PG' badge), not by color alone."
    },

    "paytable": {
      "type": "paytable",
      "pages": "6 pages total, reached via the bottom nav tab labelled 'Paytable' (icon: a small heartbeat/pulse line). Header bar on every page: a white '<' back arrow (left) and the centered title 'Paytable'.",
      "page_1": "'Symbol Payout Values' heading, then the crown / gem-chalice / blue-sack table (counts 9 down to 3) and the start of the gold-coins / silver-coins / bronze-coin table (counts 9 down to 4, continues onto page 2).",
      "page_2": "Completes the second symbol table (count 3 row), then the cascade-rule bullet list, then the 'Symbol Multiplier' section heading with its first illustration beginning.",
      "page_3": "Symbol Multiplier illustration (chest mascot showing an 'x5' badge above the reel case, and an in-reel example showing three gold-coin symbols with an 'x3' badge on the center one) plus the start of the multiplier rule text ('symbols with multipliers ranging from x2 to x100 may appear').",
      "page_4": "Completes the Symbol Multiplier rules (accumulation behaviour), then the 'Free Spins Feature' section heading with its '10' free-spins badge artwork beginning.",
      "page_5": "Completes the Free Spins Feature rules (10 free spins, random trigger, x2 starting multiplier, accumulation) and begins the 'Maximum Win' section.",
      "page_6": "Completes the Maximum Win section: '5,000x of the bet amount' cap and the 'spin ends' rule.",
      "bottom_nav": "Persistent 5-icon tab bar at the very bottom of every info-panel screen: Sound (speaker icon), Paytable (pulse icon, highlighted yellow when active), Rules ('i' icon), History ('WIN' badge icon), Quit (arrow-out-of-box icon).",
      "color_blind_notes": "Payout numbers are plain yellow text on dark background at high contrast; the active tab is marked by BOTH a yellow icon/label color change AND a darker highlighted pill background behind that one icon - not color alone."
    },

    "rules": {
      "type": "rules",
      "pages": "10 pages total, reached via the 'i'-icon 'Rules' tab. Same header/back-arrow/bottom-nav chrome as Paytable.",
      "page_1": "Title 'Mr. Treasure's Fortune'; core rule bullets: 3-reel/3-row video slot, multipliers up to x100, fixed 10 base bet, bet level 1-10, bet size 0.03-0.90, description of the Bet Size/Bet Level/Bet Amount selectors and 'Cash Wallet', Auto Spin summary, the 3-or-more-touching win rule, and the start of the payout formula sentence.",
      "page_2": "Completes the payout-formula sentence, repeats the cascade rule, states 'All wins shown in cash' and that Free Spins plays at the triggering bet, then begins the Symbol Multiplier section (identical text to paytable pages 3-4).",
      "page_3": "Completes Symbol Multiplier rules and begins Free Spins Feature rules (identical text to paytable pages 4-5).",
      "page_4": "Completes Free Spins Feature rules, then the full Maximum Win section (5,000x cap and 'spin ends' clause), then begins 'Main Game' section header with the Spin button glossary entry starting.",
      "page_5": "Spin button glossary entry (tap-to-spin, tap-during-spin-to-stop) and the full 'PC Version only' keyboard-controls list (Space to spin/hold/skip/activate-sole-button).",
      "page_6": "Stop (Auto Spin, shows a numbered badge e.g. '98' for spins remaining) / Minus / Plus / User Profile button glossary entries.",
      "page_7": "Bet Amount button glossary (opens Bet Options; Bet Size/Bet Level/Bet Amount scroll selectors; Max Bet sets both to maximum) and the start of the Auto Spin glossary entry.",
      "page_8": "Completes Auto Spin glossary, then Turbo Spin, Rules, Paytable and the start of History glossary entries.",
      "page_9": "Completes History glossary (scroll to load more records; a 'Custom' date-range button), then Sound, Quit, and Close ('X') glossary entries, then the 'Additional Information' header with 'Malfunction voids all pays and plays.'",
      "page_10": "Repeats the tail of the button glossary (History/Sound/Quit/Close) then the full 'Additional Information' section: the malfunction clause and the game-history-is-final dispute clause. This is the true end of the booklet - no RTP/version content follows.",
      "color_blind_notes": "Body text is plain white on dark background; button glossary icons are small greyscale circles identical to the live control-bar icons, so a screen-reader/low-vision user can match a described icon shape to the on-screen control directly."
    },

    "settings": {
      "type": "settings",
      "title": "Bet Options (functions as the bet-configuration/'settings' dialog in this build - there is no separate audio/graphics settings panel captured)",
      "layout": "Slides up over the dimmed reel case; header 'Bet Options' with a white 'X' close button top-right.",
      "columns": "Four vertically-scrollable columns of numbers: 'Bet Size' (e.g. 0.03 / 0.10 / 0.30 / 0.90...), 'Bet Level' (1 / 2 / 3 / 4...), 'Base Bet' (fixed, shown as plain '10', not a scroll column), and highlighted-yellow 'Bet Amount' (the computed total, e.g. 4.00 / 5.00 / 6.00 / 7.00 / 8.00). The centrally-selected row for Bet Size/Bet Level is visually emphasized (larger, brighter) with an explicit 'x ... x ... =' equation reading e.g. '0.30 x 2 x 10 = 6.00' between the columns.",
      "actions": "Bottom row: an outlined yellow-text 'Max Bet' pill (sets Bet Size and Bet Level to their maximums) and a solid yellow 'Confirm' pill.",
      "second_page_evidence": "settings_p2.png shows the same dialog scrolled to its maximum values: '0.90 x 10 x 10 = 90.00', confirming the printed max bet.",
      "color_blind_notes": "The active/selected value in each column is distinguished by size, brightness and central position (not hue alone); the 'Bet Amount' column label and values use yellow purely for emphasis, matched by an explicit numeric equation for anyone who cannot perceive the color difference."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Auto Spin",
      "layout": "Same slide-up dialog style as Bet Options; header 'Auto Spin' with white 'X' close, dimmed reel case visible behind.",
      "options": "'Number of Auto Spins' label above five pill buttons: 10 (default, filled yellow/olive highlight), 30, 50, 80, 1000 (unselected pills are dark/grey outline with white text).",
      "action": "Large yellow 'Start' pill button below the options.",
      "footer_bar": "Same persistent balance/PG-badge/bet-amount/currency strip as the base game, showing the bet in effect for the session (0.30 on this capture).",
      "color_blind_notes": "The selected spin-count preset is marked by a distinct filled pill (shape/fill change) in addition to its yellow/olive tint, so selection state does not rely on hue alone."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "Full-bleed cyan/turquoise celebratory glow with white sparkle particles and gold coins falling past the frame; a translucent ghost silhouette of the chest mascot and reel case glows through the light. Centered text: 'BIG WIN' in teal/cyan letters with a dark outline, and below it a large gold/yellow number that is a live-counting animation, NOT the final value - the captured frame shows an intermediate '0.10' mid-count-up. Below the counter, a thin banner reads 'Win 1.50'.",
      "final_value_confirmation": "The TRUE final win is 1.50, confirmed two ways on this same frame: (1) the 'Win 1.50' banner text, and (2) the balance-bar delta, which jumped from a pre-round balance to 100,012.33 after this round - matching a +1.50 change at a session bet of 0.30 recorded elsewhere in the same spin sequence. This equals a 5.00x multiplier of the 0.30 bet (1.50 / 0.30 = 5.00).",
      "footer_bar": "Same persistent bottom strip as other screens: balance '100,012.33', win amount '1.50' (center, where Bet Amount normally sits), bet amount '0.30' (right).",
      "caution": "Do NOT read the large animated counter number as the final win on any 'BIG WIN'-style frame - it is captured mid-animation and will read lower than the true total; always prefer the small 'Win N' banner text and/or the balance delta.",
      "color_blind_notes": "Win text uses both a distinct color (cyan title, gold amount) AND explicit numeric labels ('BIG WIN', 'Win 1.50') - amount is legible as plain high-contrast text regardless of color perception."
    },

    "base_game_win_line": {
      "type": "base_game",
      "content": "Mid-cascade base-game frame (not the final resolved state of the spin) capturing one intermediate winning step. Reel case shows a cluster of 4 silver 'heart-mark' coin symbols highlighted with a bright red/orange glow and sparkle border: 3 symbols filling the entire top row and 1 more directly below the rightmost top-row cell (an L-shaped touching cluster of 4). An 'x5' gold multiplier badge is visible above the reel case on the chest mascot's lid (a multiplier already accumulated from an earlier step of the same spin/cascade sequence, not applied to this particular 4-cluster). Below the reel case, a highlighted plaque shows this step's own payout: '0.09'.",
      "footer_bar": "Below the plaque: 'WIN 0.45' (the cumulative win for the whole spin so far, across all cascade steps up to and including this one - NOT the same number as the '0.09' step payout directly above it), balance '99,999.85', and bet amount '0.30'.",
      "evidence_role": "This frame is the anchor evidence for payout_basis in manifest.json: paytable tier for a 4-of-a-kind silver-coin cluster is 3; 3 x (0.30 total bet / 10 base-bet-units) = 0.09, exactly matching the step payout shown - confirming the cash-payout formula end to end.",
      "color_blind_notes": "The winning cluster is marked by a bright glow/sparkle OUTLINE around the cells (shape-based highlight), not by a color change to the symbols themselves - readable under any color-vision type."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across the base game: Turbo toggle far-left, Minus/Spin/Plus centered with Spin as the largest target, Auto Spin far-right; the balance/PG-badge/bet strip sits directly above this row. The info booklets (Paytable/Rules) are strictly linear paginated sequences with a single back arrow and a persistent 5-icon bottom tab bar (Sound/Paytable/Rules/History/Quit) - no branching navigation to describe.",
    "motor": "Large circular touch targets throughout (Spin is the biggest control on screen). Auto Spin (fixed presets: 10/30/50/80/1000) sharply reduces the number of individual taps/clicks needed to play. Space-bar support on PC covers spin/hold-to-spin/skip-animation and a documented 'press Space whenever exactly one button is available' fallback rule, which is a strong motor-accessibility aid.",
    "color_blind": "Nearly all affordances are distinguished by icon glyph/shape, position, explicit text or an equation (Bet Options), rather than color alone. The one residual color-only cue observed is the six symbols' small suit-style corner marks (spade/heart/diamond) on the three low-value coin symbols, which double as a shape cue in addition to color, so identity is not lost even without color perception. Winning-cluster highlights use a glow/outline (shape), not a color swap of the symbols.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio only; a dedicated Sound on/off toggle exists (rules_p9/p10, bottom-nav speaker icon). All game state (win amounts, bet, balance, multiplier, spins remaining) is shown as on-screen text/numerals."
  },

  "not_captured": [
    "Free Spins Feature (10 free spins, x2 starting multiplier, accumulates until the feature ends - rules_p3/p4) did NOT trigger across 248 confirmed spins at the 0.30 minimum bet during this capture session, despite being a pure RNG trigger (no purchase/buy-feature option exists for it in this build). Confirmation method and full spin ledger are recorded in manifest.json (not_captured, balance-delta-confirmed spins across batches a-o plus a partial batch p). No Free Spins entry screen, in-feature gameplay frame, or feature-end summary screen could therefore be captured or described from direct observation; the Free Spins description in this document (features.free_spins) is built entirely from the printed rules/paytable text, not from having seen the feature live.",
    "Bonus Buy: confirmed absent from this game (not merely uncaptured) - see features.bonus_buy for the two independent lines of evidence (full 10-page Rules text and every captured control-bar frame)."
  ],

  "unreadable_or_uncertain": [
    "RTP percentage - not printed anywhere in this build (both info booklets read to their true end); recorded as null, not inferred from the provider's showcase page.",
    "Volatility rating - no volatility indicator/label appears on any captured screen; recorded as null.",
    "Game/RNG version string - no version field found in Rules or in the only available settings surface (Bet Options); recorded as null.",
    "The full list of selectable Bet Size values below/above the ones visible in the captured Bet Options scroller (0.03/0.10/0.30/0.90 seen; the rules text confirms the overall range is 0.03-0.90, but intermediate steps between these four observed values were not individually captured).",
    "Whether Auto Spin has configurable stop conditions (e.g. stop-on-win-above, stop-on-balance-below) - the captured Auto Spin dialog shows only fixed spin-count presets; no 'advanced settings' sub-panel was seen, but its absence in a single capture session is not proof it doesn't exist elsewhere in the flow."
  ]
}

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