Mount Mazuma

Demo, RTP 96.73%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.73%
Volatility Very High
Max win —
Grid 5R
For webmasters & affiliates
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Asset pack

33 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

1 download · last one 3 weeks, 2 days ago
Slot API

GET /v1/slots/mount-mazuma-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 150 150 Sep Oct '25: 190 190 Oct Nov '25: 130 130 Nov Dec '25: 90 90 Dec Jan '26: 150 150 Jan Feb '26: 70 70 Feb Mar '26: 120 120 Mar Apr '26: 110 110 Apr May '26: 140 140 May Jun '26: 100 100 Jun Jul '26: 80 80 Jul Aug '26: 60 60 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇲🇽Mexico 10 0 10 0 0 10 0 0 0 10 0 0
🇮🇳India 0 0 0 0 0 0 0 0 0 20 20 20
🇦🇺Australia 0 0 0 0 0 10 0 10 10 10 10 0
🇹🇳Tunisia 0 0 0 0 0 10 0 10 10 0 10 10
🇮🇩Indonesia 0 0 0 0 10 0 0 10 0 0 10 10
🇧🇷Brazil 0 0 0 0 0 0 0 0 10 0 0 0
🇨🇴Colombia 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇻El Salvador 0 0 0 0 10 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 10 0 0 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 10 0 0 0
🇨🇱Chile 0 10 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 50 70 90 140 90 90 70 90 50 90 140 110
Full per-country breakdown via the API →

What we extracted from Mount Mazuma

Everything pulled from Mount Mazuma into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.73% · single configuration
volatility Very High
reels 5
ways 3125
bonus_buy No
mechanic Video Slot
release_date 2019

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild
Wild
Wild

Bright orange-to-red gradient tile, bold yellow WILD lettering, dark outline. Substitutes for all symbols except the cocktail scatter. Only the 5-of-a-kind tier is printed (no 3 or 4). Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
5x 50.00 Multiplier
Scatter (cocktail glass)
Scatter (cocktail glass)
Scatter

Light-blue stemmed glass, orange/yellow liquid, red straw, green paper parasol garnish. Pays anywhere on the grid, not on a way. Triggers Free Games at 3+ and removes leaf lock-tiles. Wins added to way wins and multiplied by total bet.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Coconut
Coconut
High Pay

Dark brown husk with pale blue-white flesh and two green leaf fronds. High-value fruit symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 1.00 Multiplier
4x 12.50 Multiplier
5x 25.00 Multiplier
Pineapple
Pineapple
High Pay

Golden-yellow crosshatched body with a green spiky crown. High-value fruit symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.75 Multiplier
4x 7.50 Multiplier
5x 12.50 Multiplier
Banana
Banana
High Pay

Bright yellow curved bunch of bananas. High-value fruit symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 4.00 Multiplier
Kiwi
Kiwi
High Pay

Sliced kiwifruit half: brown skin with bright green speckled flesh. High-value fruit symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.50 Multiplier
5x 2.00 Multiplier
Orange
Orange
High Pay

Orange fruit with a green leaf. High-value fruit symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.35 Multiplier
4x 1.00 Multiplier
5x 1.50 Multiplier
A
A
Low Pay

Pink/red card-letter tile on a cream background, no suit pips shown. Low-value royal symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.25 Multiplier
4x 0.40 Multiplier
5x 1.25 Multiplier
K
K
Low Pay

Light blue card-letter tile on a cream background, no suit pips shown. Low-value royal symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.30 Multiplier
5x 1.00 Multiplier
Q
Q
Low Pay

Yellow/orange gradient card-letter tile on a cream background, no suit pips shown. Low-value royal symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.15 Multiplier
4x 0.20 Multiplier
5x 0.75 Multiplier
J
J
Low Pay

Green card-letter tile on a cream background, no suit pips shown. Low-value royal symbol. Wins multiplied by bet level per the game's own wording.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.15 Multiplier
5x 0.50 Multiplier

Bonus modes

6 modes
Other base_game
Base Game

Grid renders 5 reels x 5 rows (25 cells), but only the middle 3 rows are in play at the start of every base-game spin: row 1 and row 5 on every reel start covered by a green leaf lock-tile. Base pay structure is 243 Super Ways: wins pay if symbols land in succession from the leftmost reel to the right, and separately if they land in succession from the rightmost reel to the left (two-way pays). Only the longest combination pays on each way, and wins on different ways are added together.

Base Game Modifier unlock_feature
Unlock Feature

Each cocktail (scatter) symbol landing anywhere removes one random still-covered leaf lock-tile before that spin's wins are evaluated, so a newly opened row can contribute to the very same spin. In the base game an opened row is covered again at the start of the next base-game spin. During Free Games, removed leaf tiles stay removed for the rest of the round and accumulate, so more rows and ways can open as the round goes on; with every leaf tile gone the field becomes a full 5x5 grid on every reel.

Base Game Modifier symbol_multiplier
Symbol Multiplier Feature

Triggered at random on any spin, in the base game or in Free Games, with no separate entry banner. Any number of random symbols on the grid, other than the cocktail scatter, are each awarded a double (x2) multiplier before wins are evaluated. When two or more of these doubled symbols take part in the same winning combination, their multipliers are multiplied together (for example, two x2 symbols in one combination give x4).

Base Game Modifier extra_wilds
Extra Wilds

Triggered at random on any spin. Exactly two random symbols on the grid, excluding any symbol that is already a wild or a cocktail scatter, are converted into wild symbols before wins are evaluated.

Free Spins free_games
Free Games

Three or more cocktail (scatter) symbols appearing anywhere during a base-game spin award 10 Free Games, played at the bet of the triggering spin. The feature cannot be retriggered. Free Games use the same leaf-lock rules as the base game, except leaf removals persist and accumulate for the whole round instead of resetting each spin.

Bonus Mode extra_chance
Extra Chance!

Consolation feature: if the player's total win from a completed Free Games round, excluding the triggering scatter spin, is less than 5x the bet, one Extra Chance free game is triggered. On that spin every leaf lock-tile is unlocked (full 5x5 grid), the Extra Wilds and Symbol Multiplier features are both guaranteed to trigger, and cocktail scatter symbols cannot appear. If that spin pays less than 10x the bet, the player is topped up to a guaranteed 500x the bet. Gameplay for this feature was not observed; documented from the printed rules text only.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#5F5E26 base dominant 1 base
#99EAF6 base dominant 2 base
#A99A5D base dominant 3 base
#9A5F21 base dominant 4 base
#DCD2A2 base dominant 5 base
#0FAFF9 base dominant 6 base
#996024 free_spins dominant 1 free_spins
#0F211F free_spins dominant 2 free_spins
#0E5368 free_spins dominant 3 free_spins
#635C28 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Card-letter royal symbols (J green, Q yellow/orange gradient, K light blue, A pink/red) are identified by the printed letter, not color alone. The WILD tile and both jackpot banners (Grand Jackpot / Minor Jackpot) are identified by printed text, not color. The green leaf lock-tile covering rows 1 and 5 is identified by its distinctive leafy shape versus any fruit or letter symbol. Toggle switches in Settings show ON/OFF by both switch position and orange/gray color, so state is not color-only.
Screen Reader
  • Control layout is stable across screens: the paytable icon is the leftmost control on the bottom bar, SPIN is the large central diamond, AUTO PLAY sits immediately to its right, BET and BET LEVEL are to the left of SPIN, and COIN and BALANCE are to the right. The paytable and rules booklet is a strictly linear 10-page sequence navigated by back, home and forward buttons. The Help screen is a single long vertical scroll reached via the gear icon menu.
Motor Accessibility
  • All primary controls are large rounded or diamond-shaped touch targets, with SPIN the largest target on screen. Auto Play supports configurable stop conditions (loss amount, single-win amount, or automatic stop if the Free Games feature is triggered), reducing the number of manual actions required to play.
Hearing Accessibility
  • No information is conveyed by audio alone. Sound is decorative ambient music and effects, and both can be toggled off independently in Settings. Game state such as free games remaining, win amounts, feature triggers and jackpot values is always shown as on-screen text or numerals.
Low Vision
  • Base game background is a bright cyan-to-light-blue sky with green jungle foliage framing the screen; the Mount Mazuma character is tan/beige stone with amber-brown eyes and green leaf eyebrows. Free Games switch the background to a dark navy night sky with small stars, and the character wears a red tropical-flower lei with green vines. The reel frame is brown bamboo with rope wraps, reel cells are warm cream/parchment tiles, and the bottom control bar uses gold/brown wood-grain pill buttons with cream-white numerals.

Media & assets

9 files · 9 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, the Symbol Multiplier feature (single-tag and combined x4 moments), the Unlock Feature reaching a full 5x5 grid, Extra Wilds gameplay, a full Free Games round (trigger, in-round counter, summary), the 3-page paytable booklet (Wild, Scatter, all 9 paying symbols), the 6-page rules booklet plus the 11-page in-game Help screen (bet ladder, RTP, jackpots, build stamps), settings panel, autoplay panel, and a win screen used to verify the payout-basis anchor.
Extra Chance! was not observed as gameplay. Over 511 tracked spins, 3 Free Games rounds completed with total round wins of 7.25, 6.96 and 1.90 at the 0.20 anchor bet (36.3x, 34.8x and 9.5x the bet) - all strictly above the 5x threshold that triggers Extra Chance!, so the trigger condition never occurred. Documented from the printed rules text only.
Max win / max multiplier is not printed anywhere in the sold build (paytable booklet or Help screen, both read in full). The provider's public game page states 'Max Multiplier x8,006' and separately markets 'up to a 32x multiplier' for the Symbol Multiplier feature; neither figure is confirmed inside the build, so max_win is left empty (provider defect P-H08).
The progressive jackpot win screen was not captured. The Help screen states 'Jackpots cannot be won during Fun Play or Bonus Play', so this screen is structurally unreachable in the demo, not merely unobserved.
The provider's public game page lists 'Available RTPs: ~86%, 92%, 94%, 97%, 98%' as operator-configurable presets; this build's own printed RTP is 96.73% (Help screen) and is not among that list. The external list is not verified against this build.

Ask AI about Mount Mazuma

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Mount Mazuma work? Keep it simple.

Three or more cocktail (scatter) symbols appearing anywhere during a base-game spin award 10 Free Games, played at the bet of the triggering spin. The feature cannot be retriggered. Free Games use the same leaf-lock rules as the base game, except leaf removals persist and accumulate for the whole round instead of resetting each spin.

RTP 96.73%Very High volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mount Mazuma vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mount-mazuma-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mount-mazuma-b29/
{
  "game": {
    "name": "Mount Mazuma",
    "provider": "Habanero",
    "provider_ref": "SGMountMazuma",
    "theme": "Tropical desert-island / volcano theme. A cartoon anthropomorphic rocky mountain named 'Mount Mazuma' (tan/beige stone, big expressive amber-brown cartoon eyes, two tufts of green leaves growing like eyebrows) sits to the left of the reels against a bright blue sky with green jungle foliage framing the screen corners. During Free Games the scene shifts to night: dark navy sky with small stars, and the mountain character wears a red tropical-flower lei/garland with green vines and a wisp of blue mist/cloud on its peak.",
    "art_style": "Flat-painted 2D cartoon illustration with soft cel-shaded gradients (not pure flat-vector — fruit and rock surfaces have rounded highlight/shadow shading), thick dark-brown outlines on all symbols and UI plaques, a cheerful casual mobile-slot look (cute character with big eyes, bright saturated fruit colors), static front-on camera view of the reel grid (no isometric or 3D perspective), bright warm daylight lighting in the base game and a calmer cool-toned night palette (deep blue, small stars) during the free-spins feature — no photorealism, no dramatic/cinematic lighting.",
    "wordmark_in_game": "MOUNT MAZUMA — 3D bevelled orange/brown letters with a dark outline and a decorative underline, top-left corner of every game screen",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, all types of color-blindness, motor-impaired users) built from 32 accepted screenshots (1280x800 desktop) plus the in-game Help screen text and zoomed paytable crops.",
    "method_notes": "All numeric claims below were re-verified by the documentarian by opening the actual frame images (not inherited from the capture brief). Symbol payouts read directly from paytable_p1/p2/p3.png. Bet/RTP/limits/build numbers read directly from the Help screen frames (rules_p8..rules_p18.png), which match the machine-read help_facts.py output already in manifest.json. One claim in the capture brief (a printed 'x2...x32' symbol-multiplier range) was NOT found on the actual rules page and is corrected below — see 'corrections_to_capture_brief'.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright cyan-to-light-blue sky gradient with soft white clouds; green jungle leaves overhang the top-left and top-right corners; dense green bushes/foliage along the bottom edge with a spot of red tropical flowers bottom-left.",
    "mount_mazuma_character": "Tan/beige weathered rock body with visible darker-brown cracks; two round amber-brown cartoon eyes with white sclera and heavy lids; two bushy tufts of bright-green leaves on the 'forehead' acting as eyebrows; during Free Games it additionally wears a red-flower/green-vine lei around the neck and has a light-blue mist wisp at the peak.",
    "reel_frame": "Rounded-rectangle frame built from brown bamboo poles lashed together with darker rope/twine wraps at the joints.",
    "reel_cells": "Warm cream/parchment-tan square tiles separated by thin brown grid lines.",
    "leaf_lock_tiles": "Bushy dark-green palm/fern frond icon (with a hint of orange fruit peeking through) filling any reel cell in row 1 or row 5 that is not yet unlocked.",
    "symbols_high": "Coconut = dark brown husk with pale blue-white flesh and two green leaf fronds; Pineapple = golden-yellow crosshatched body with green spiky crown; Banana = bright yellow curved bunch; Kiwi = brown skin with bright green speckled flesh; Orange = orange fruit with a green leaf.",
    "symbols_royals": "Card-letter tiles on cream backgrounds: J = green, Q = yellow/orange gradient, K = light blue, A = pink/red (deck-suit style lettering, no suit pips shown).",
    "wild_symbol": "Bright orange-to-red gradient square tile with bold yellow 'WILD' lettering and a thin dark outline / warning-stripe border.",
    "scatter_symbol": "Cocktail glass — light-blue glass bowl on a blue stem, orange/yellow liquid, a red straw, and a green paper parasol/umbrella garnish.",
    "jackpot_banner": "Dark red/maroon elongated pill banner with a gold rope-style border and gold serif text; label text above it ('Grand Jackpot' / 'Minor Jackpot') in orange-gold letters with a brown outline.",
    "bottom_control_bar": "Gold/brown wood-grain pill-shaped buttons (BET, BET LEVEL, COIN, BALANCE) with cream-white numerals; the central SPIN control is a larger dark-gold diamond with a brown play-triangle glyph; small circular icon buttons (paytable, BET MAX, AUTO PLAY) are gold diamonds with dark-brown glyphs.",
    "service_strip": "Thin black/dark-olive horizontal strip along the very bottom of the screen with small white icons (gear, expand/fullscreen, speaker) and white text (BALANCE, BET, WIN, a digital clock) plus the 'HABANERO' wordmark in light-gray capital letters at the far right.",
    "paytable_rules_booklet": "Cream/parchment scroll-like panel with a brown wood-and-rope border, dark-teal bold headings, dark-brown/maroon body text, and gold diamond-shaped ◀ / 🏠(home) / ▶ navigation buttons below the panel; ten small circular page-dots (inactive = pale yellow, active/current page = solid red-orange) run along the bottom of the panel.",
    "help_screen": "Full-black background overlay with a plain white title bar ('<Game> - Help') and a white 'X' close icon top-right; body text is light-gray/white, key numbers and defined terms are highlighted in orange, section headers sit on dark charcoal-gray horizontal bars.",
    "color_blind_notes": "Card-letter symbols (J/Q/K/A) are distinguished primarily by the printed LETTER, not by color alone, which is safe for color-blind users. The WILD tile and the two jackpot banners (Grand vs Minor) are distinguished by printed TEXT ('WILD', 'Grand Jackpot' / 'Minor Jackpot'), also safe. The leaf lock-tile vs. an actual playable symbol is distinguished by the leaf's distinct leafy SHAPE, not color, which is also safe."
  },

  "grid_and_reels": {
    "type": "variable_ways (Habanero calls it fixed '243 Ways' as the base configuration; this is NOT the 'Megaways' trademark)",
    "physical_window": "5 reels x 5 visible rows are always rendered (25 cells total), but only the middle 3 rows (rows 2, 3, 4) are 'in play' at the start of every base-game spin.",
    "lock_mechanic": "Row 1 and row 5 of every reel start each base game covered by a bushy green 'leaf' tile. Cells covered by a leaf are explicitly 'not in play' (rules_p2.png, verbatim: 'All symbols covered by [leaf] are not in play.'). There are 10 leaf tiles in total (5 reels x 2 rows) when fully closed.",
    "unlock_rule": "Each cocktail (scatter) symbol landing anywhere removes ONE random still-covered leaf tile, and this happens BEFORE that spin's wins are evaluated (so the newly opened row can contribute to the very same spin's payout) — rules_p2.png verbatim: 'Each [cocktail] symbol appearing anywhere removes a random [leaf] before pays are awarded for any game.'",
    "persistence": "In the BASE GAME, an opened row only stays open 'for any game' it was opened in — the text says leaf tiles 'reset at the start of each BASE GAME', i.e. the unlock is not carried from one base-game spin to the next. During FREE GAMES, a removed leaf 'only stays removed for remaining FREE GAMES if active', i.e. unlocks accumulate cumulatively for the rest of that free-games round.",
    "fully_open_grid_observed": "unlock_feature_full.png shows all 10 leaf tiles removed within a Free Games round: the full 5x5 grid (25 cells) is active on every reel simultaneously.",
    "ways_count": "Provider prints a single fixed number, 243 ways (= 3 rows^5 reels, the minimum/base configuration). The actual number of active ways grows as rows unlock (up to 5 rows^5 reels = 3,125 at full 5x5) but this larger number is never printed anywhere in the game or the buklet — it is only inferable from the mechanic. Documented as 'variable_ways', not as a Megaways-branded mechanic (Habanero does not use that trademark)."
  },

  "bet_configuration": {
    "coin_denominations": ["0.01", "0.02", "0.05", "0.1", "0.2", "0.5", "1", "2", "5", "10", "25"],
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "The Help screen prints the bet-level ladder verbatim as 'Bet level can be selected as 1, 2, 5, 7 & 10' — this is a fixed NON-arithmetic set of five values, not a 1-10 range of ten values. A reader must not assume 'up to level 10' means ten selectable steps.",
    "base_way_cost_coins": 20,
    "total_bet_formula": "total bet (coins) = 20 (fixed ways base cost) x selected BET LEVEL; total bet (currency) = total bet (coins) x selected coin denomination.",
    "min_total_bet_coins": 20,
    "max_total_bet_coins": 200,
    "min_bet_currency": "‡0.20 (20 coins x coin 0.01 x level 1)",
    "max_bet_currency": "‡5,000.00 (200 coins x coin 25 x level 10)",
    "source": "Help screen, rules_p8.png (verbatim numbers) and rules_p9.png; independently confirmed by button-driven probes recorded in manifest.json (_probe_minbet.png / _bet_max_verified.png).",
    "bet_max_button_caveat": "The BET MAX control sets BOTH ways/lines and bet level to their maxima at once (Help, rules_p10.png: 'Sets the lines and bet level to the respective maximum values, if not already set'); it does NOT separately need the coin denomination raised — but the true currency maximum (‡5,000) is only reached once the coin denomination is ALSO at its top value (25), matching P-H12.4's general provider caveat.",
    "demo_starting_balance": "‡2,000.00 (shown in every base-game frame)."
  },

  "payout_basis": {
    "value": "other",
    "reasoning": "The buklet never states a per-line or per-way unit stake. 'Other Rules' (rules_p7.png) says verbatim: 'Play for 20 coins only (‡0.20)' and 'Wins are multiplied by bet level' — the unit is the FIXED total stake of the spin, not a per-way fraction of it. The 243 ways figure is printed, but no 'bet per way' concept exists anywhere in the buklet or Help.",
    "evidence_frame": "win_screen.png — 3 Coconut symbols in a row (reels 1-3, row 3) highlighted with a dashed win outline; service strip reads 'WIN ‡0.20' at 'BET ‡0.20' (the anchor bet, i.e. minimum bet: coin ‡0.01, bet level 1). Paytable_p3.png prints Coconut 3-of-a-kind = ‡0.20 at this same anchor. Numbers match exactly.",
    "api_note": "Per the enrichment contract, symbols[].payouts.value in the API is the printed currency payout divided by the ‡0.20 anchor (i.e. the multiplier of full stake). The game's own wording ('multiplied by bet level') should be kept in symbols[].note for provenance."
  },

  "symbols": {
    "note": "All payouts below were read directly off paytable_p1/p2/p3.png at the anchor bet ‡0.20 (COIN=‡0.01, BET LEVEL=1). 'multiplier' = printed currency value / ‡0.20 anchor, i.e. what the API field should carry.",
    "wild": {
      "name": "WILD",
      "appearance": "Bright orange/red gradient square tile with bold yellow 'WILD' lettering, dark outline.",
      "rules": "Substitutes for all symbols except the cocktail (scatter) symbol (paytable_p1.png).",
      "payouts": {"5": {"currency": "‡10", "multiplier": 50}},
      "note": "Only a 5-of-a-kind payout is printed for WILD; no 3-of-a-kind or 4-of-a-kind value is shown on the Wild page — this is what the game itself prints, not an omission by us."
    },
    "scatter": {
      "name": "cocktail (tropical drink in a glass with umbrella and straw)",
      "appearance": "Light-blue stemmed glass, orange/yellow liquid, red straw, green paper parasol garnish.",
      "role": "scatter / free-games trigger; pays anywhere on the grid, not on a line/way",
      "payouts": {
        "5": {"currency": "‡2", "multiplier": 10},
        "4": {"currency": "‡1", "multiplier": 5},
        "3": {"currency": "‡0.20", "multiplier": 1}
      },
      "rules": "Verbatim from paytable_p2.png: 'wins are added to way wins', 'wins are multiplied by total bet', 'pay anywhere'. Also triggers Free Games (3+ anywhere in a base game) and removes leaf lock-tiles (see grid_and_reels)."
    },
    "high_value": [
      {"name": "Coconut", "payouts": {"5": {"currency": "‡5", "multiplier": 25}, "4": {"currency": "‡2.50", "multiplier": 12.5}, "3": {"currency": "‡0.20", "multiplier": 1}}},
      {"name": "Pineapple", "payouts": {"5": {"currency": "‡2.50", "multiplier": 12.5}, "4": {"currency": "‡1.50", "multiplier": 7.5}, "3": {"currency": "‡0.15", "multiplier": 0.75}}},
      {"name": "Banana", "payouts": {"5": {"currency": "‡0.80", "multiplier": 4}, "4": {"currency": "‡0.50", "multiplier": 2.5}, "3": {"currency": "‡0.10", "multiplier": 0.5}}},
      {"name": "Kiwi (green-fleshed kiwifruit half)", "payouts": {"5": {"currency": "‡0.40", "multiplier": 2}, "4": {"currency": "‡0.30", "multiplier": 1.5}, "3": {"currency": "‡0.08", "multiplier": 0.4}}},
      {"name": "Orange", "payouts": {"5": {"currency": "‡0.30", "multiplier": 1.5}, "4": {"currency": "‡0.20", "multiplier": 1}, "3": {"currency": "‡0.07", "multiplier": 0.35}}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "pink/red", "payouts": {"5": {"currency": "‡0.25", "multiplier": 1.25}, "4": {"currency": "‡0.08", "multiplier": 0.4}, "3": {"currency": "‡0.05", "multiplier": 0.25}}},
      {"name": "K", "color": "light blue", "payouts": {"5": {"currency": "‡0.20", "multiplier": 1}, "4": {"currency": "‡0.06", "multiplier": 0.3}, "3": {"currency": "‡0.04", "multiplier": 0.2}}},
      {"name": "Q", "color": "yellow/orange gradient", "payouts": {"5": {"currency": "‡0.15", "multiplier": 0.75}, "4": {"currency": "‡0.04", "multiplier": 0.2}, "3": {"currency": "‡0.03", "multiplier": 0.15}}},
      {"name": "J", "color": "green", "payouts": {"5": {"currency": "‡0.10", "multiplier": 0.5}, "4": {"currency": "‡0.03", "multiplier": 0.15}, "3": {"currency": "‡0.02", "multiplier": 0.1}}}
    ],
    "royals_note": "The four royals (A/K/Q/J) each have a DIFFERENT payout and are kept as four separate entries, not merged into one (avoids the D-49 symbol-splicing defect)."
  },

  "features": {
    "free_games": {
      "trigger": "3 or more cocktail (scatter) symbols appearing anywhere DURING A BASE GAME (rules_p4.png, verbatim).",
      "award": "10 Free Games (fixed number; the buklet does not scale the count by how many scatters landed).",
      "bet_carried": "Free games are played at the bet of the triggering game (rules_p4.png verbatim).",
      "retrigger": "Explicitly forbidden: 'The feature cannot be retriggered' (rules_p4.png verbatim).",
      "grid_state": "Free Games start with the same leaf-lock rules as base game, but leaf removals now persist and accumulate for the whole free-games round instead of resetting every spin (see grid_and_reels.persistence).",
      "presentation": "Trigger: full-screen 'FEATURE TRIGGERED' stone plaque with a radiant gold sunburst over the darkened/night-mode reels (free_spins_trigger.png). Gameplay: background switches to a dark navy night sky with stars, Mount Mazuma wears a red-flower lei; a large orange 'N FREE GAMES LEFT' counter is shown over the reels, counting down (free_spins_gameplay.png shows '2 FREE GAMES LEFT'). Summary: 'YOU HAVE WON <amount>' stone plaque + '<N> FREE GAMES PLAYED' caption, e.g. free_spins_summary.png reads 'YOU HAVE WON 7.25' / '10 FREE GAMES PLAYED'.",
      "observed_rounds": "3 Free Games rounds occurred naturally across 511 tracked spins, with total round wins of ‡7.25, ‡6.96 and ‡1.90 at the ‡0.20 anchor bet (i.e. 36.25x, 34.8x and 9.5x the bet)."
    },
    "symbol_multiplier": {
      "name": "Symbol Multiplier Feature",
      "trigger": "'Triggered at random any spin' (rules_p1.png verbatim) — can occur in the base game or in Free Games, with no separate entry banner.",
      "effect": "Any number of random symbols on the grid, excluding cocktail (scatter) symbols, are each awarded a DOUBLE multiplier (i.e. x2 per tagged symbol) before wins are evaluated. When two or more of these tagged symbols take part in the SAME winning combination, their multipliers are multiplied together (rules_p1.png verbatim: 'Symbol multipliers are multiplied together').",
      "observed_example": "symbol_multiplier_combine.png shows two adjacent Q symbols each individually tagged 'x2'; the win overlay for that combination shows a combined 'x4' multiplier (2 x 2 = 4), consistent with the stated rule.",
      "visual": "A small 'x2' badge is stamped over each affected symbol tile; symbol_multiplier_feature.png captures the mid-animation moment with a fiery burst effect flying an 'x2' tag onto a J and an A symbol."
    },
    "extra_wilds": {
      "name": "Extra Wilds",
      "trigger": "'Triggered at random any spin' (rules_p3.png verbatim).",
      "effect": "Exactly 2 random symbols on the grid — excluding any symbol that is already WILD or is a cocktail (scatter) — are converted into WILD symbols before wins are evaluated (rules_p3.png verbatim: 'Any random 2 symbols ... are changed into WILD symbols').",
      "observed": "free_spins_gameplay.png shows 2 WILD tiles present on the grid simultaneously, consistent with the rule."
    },
    "extra_chance": {
      "name": "Extra Chance!",
      "status": "NOT CAPTURED as gameplay — documented from the printed rules text only (rules_p5.png verbatim, see game.method_notes / novelty).",
      "trigger_rule": "If the player's total win from a completed Free Games round (excluding the win of the triggering scatter spin itself) is LESS than 5x their bet (‡1 at the ‡0.20 anchor), an 'EXTRA CHANCE!' single free game is triggered.",
      "extra_chance_spin_conditions": "For that one bonus spin: all leaf lock-tiles are unlocked (full 5x5 grid), the Extra Wilds feature and the Symbol Multiplier feature are BOTH guaranteed to trigger, and cocktail (scatter) symbols cannot appear (so it cannot chain into another Free Games round).",
      "guarantee": "If the Extra Chance spin itself pays less than 10x the bet (‡2 at the anchor), the player is topped up to a guaranteed 500x the bet (‡100 at the anchor).",
      "why_not_observed": "This is a measurement, not a missed screen: 3 Free Games rounds were completed over 511 tracked spins, ending with ‡7.25 / ‡6.96 / ‡1.90 at the ‡0.20 bet — i.e. 36.25x / 34.8x / 9.5x the bet. All three are strictly ABOVE the 5x (‡1) threshold, so the trigger condition for Extra Chance simply never occurred; it was never close to the boundary in any of the three observations."
    },
    "progressive_jackpot": {
      "tiers": ["MINOR", "GRAND"],
      "contribution": "0.250% of the bet is contributed to each tier separately (Help, rules_p14/p15.png verbatim).",
      "seed_values": {"MINOR": "€50.00", "GRAND": "€5,000.00"},
      "currency_note": "Jackpot values are denominated in EUR (real currency), shown with a '€' sign, independent of the demo-balance token ('‡') used for bet/balance/wins. This '€' figure must NOT be read as the game's currency.",
      "ceiling": "No upper limit stated ('Jackpots do not have a ceiling or upper limit', rules_p16.png).",
      "trigger": "Random, at the conclusion of any game; increases in probability with the amount contributed (rules_p16.png).",
      "demo_availability": "Explicitly unwinnable in this mode: 'Jackpots cannot be won during Fun Play or Bonus Play' (rules_p17.png verbatim) — this is a structural property of the demo, not a shortfall of spins.",
      "rtp_each_tier": "0.50% for MINOR, 0.50% for GRAND (rules_p18.png) — kept SEPARATE from the 96.73% game RTP, never summed with it.",
      "observed_on_field": "A jackpot pill is shown above the mountain character at all times; the LABEL rotates between 'Grand Jackpot' (observed value €8,245.68 - €8,246.91 across frames) and 'Minor Jackpot' (observed value €96.29) on different frames. This rotation is a presentational cycle, not evidence that only one tier exists — the Help screen confirms both tiers are active simultaneously."
    },
    "bonus_buy": {
      "status": "Absent from this game.",
      "evidence": [
        "Pixels: the full bottom control bar is visible on base_game.png, autoplay.png and settings.png and contains no BUY-feature badge or button.",
        "Text: all 18 rules/help pages (rules_p1..rules_p18.png) were read in full; the words 'buy' and 'purchase' do not appear anywhere."
      ]
    }
  },

  "rtp_and_build": {
    "rtp_game_percent": 96.73,
    "rtp_source": "Help screen, 'Return To Player (RTP)' section (rules_p17/p18.png verbatim: 'The theoretical RTP for Mount Mazuma is 96.73%').",
    "rtp_calc_basis": "RTP calculation is based on the average results of 2 x 500,000,000 game cycles (rules_p18.png verbatim).",
    "operator_config_list_caveat": "Per the provider playbook (P-H03/§13.2), the provider's public game page prints an 'Available RTPs' list ('~ 86%, 92%, 94%, 97%, 98%') which is a menu of operator-configurable presets, NOT a set this build's 96.73% belongs to. This list was not itself captured on any of our screenshots (it lives on the external provider page); it is noted here only as context for why the 96.73% figure is trusted and the external list is not.",
    "max_win": null,
    "max_win_note": "Deliberately left empty per provider defect P-H08: the sold build never prints a max-win/max-multiplier figure anywhere in the buklet or Help screen (both were read page-by-page), and no second in-game source exists to cross-check a value against. Do not infer this number.",
    "build_stamps": {
      "file_date": "2026/08/17 07:32:50 (UTC)",
      "client_version": "1.1.23114.589",
      "server_version": "5.1.3697.282",
      "rng_version": "5.1.4478.308",
      "jackpot_version": "5.1.4326.325",
      "note": "These are BUILD/DEPLOYMENT stamps (Help screen, rules_p18.png), not the game's release date (P-H04)."
    },
    "malfunction_clause": "'Malfunction voids all pays and plays' printed in the footer of every paytable/rules booklet page.",
    "disconnection_policy": "If disconnection happens before a spin starts, no funds are removed. If it happens after the bet was placed and Spin pressed, the server-determined result stands and can be reviewed in game history; the round is held open for up to 15 days before any pending win is forfeited (rules_p15/p16.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Base-game scene fully rendered behind a centered black modal dialog: 'FUN PLAY MODE' heading, 'You are playing for fun.' body text, small 'FP' currency-code note, and a single orange 'OK' button. Grand Jackpot pill (€8,245.68 in this frame) is visible top-left under the game logo; reel grid shows leaf tiles on rows 1/5 and a mix of fruit/royal symbols plus one WILD tile in the middle rows.",
      "purpose": "Mandatory entry acknowledgement before any interaction with the reels; clicking OK dismisses it and reveals the live base game underneath (base_game.png is the same layout with the modal removed)."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x5 reel grid on the right two-thirds of the screen inside a bamboo frame; logo, jackpot banner and the Mount Mazuma character occupy the left third; bottom control bar and a thin black service strip run along the bottom edge.",
      "top_bottom_rows": "Row 1 and row 5 show the green leaf lock-tile on all 5 reels at the start of the base game; rows 2-4 show live symbols.",
      "bottom_control_bar_left_to_right": "[diamond icon with a coin/figure glyph = open Pay Table] · BET pill (‡10.00 default) · BET LEVEL with − / + steppers (1) · [diamond stack/hand icon = BET MAX] · large diamond SPIN button (▷ glyph) · [diamond circular-arrows icon = AUTO PLAY] · COIN pill with − / + steppers (0.50 default) · BALANCE pill (‡2,000.00).",
      "service_strip": "Gear icon (opens Game Menu) + 'BALANCE $2,000.00' at far left; 'BET $10.00' centered; a live clock (e.g. 15:26); an expand/collapse full-screen icon pair; a speaker icon; the 'HABANERO' wordmark at the far right.",
      "currency_symbol_note": "The main panel uses the '‡' demo-token glyph (e.g. ‡10.00) while the thin service strip at the very bottom prints the SAME amounts with a '$' sign (e.g. $2,000.00) — both refer to the same demo balance, this is a presentational inconsistency between the two UI layers, not two different balances.",
      "color_blind_notes": "Bet/coin +/- controls are distinguished by the printed '−' / '+' glyph shape, not color. The leaf lock-tile is distinguished from a playable symbol by its distinctive leafy shape."
    },
    "paytable_p1_wild": {
      "type": "paytable",
      "page": 1,
      "content": "Heading 'Wild'; WILD tile with '5   ‡10' payout; below, a restated 'WILD substitutes for all symbols except [cocktail icon]' line. Ten page-dots at the bottom, dot 1 active."
    },
    "paytable_p2_scatter": {
      "type": "paytable",
      "page": 2,
      "content": "Heading 'Scatter'; cocktail icon with three payout rows (5 = ‡2, 4 = ‡1, 3 = ‡0.20); three rule lines each paired with the cocktail icon: 'wins are added to way wins', 'wins are multiplied by total bet', 'pay anywhere'. Dot 2 of 10 active."
    },
    "paytable_p3_payouts": {
      "type": "paytable",
      "page": 3,
      "content": "Heading 'Payouts'; a 3x3 grid plus one extra tile of the 9 regular paying symbols (Coconut, Pineapple, Banana, Kiwi, Orange, A, K, Q, J), each with 5/4/3-of-a-kind currency payouts (see 'symbols' section for exact values). Dot 3 of 10 active."
    },
    "rules_p1_symbol_multiplier": {"type": "rules", "page": 4, "content": "'Symbol Multiplier Feature' description (see features.symbol_multiplier). Dot 4/10 active."},
    "rules_p2_unlock_feature": {"type": "rules", "page": 5, "content": "'Unlock Feature' description (see grid_and_reels). Dot 5/10 active."},
    "rules_p3_extra_wilds": {"type": "rules", "page": 6, "content": "'Extra Wilds' description (see features.extra_wilds). Dot 6/10 active."},
    "rules_p4_free_games": {"type": "rules", "page": 7, "content": "'Free Games' description (see features.free_games). Dot 7/10 active."},
    "rules_p5_extra_chance": {"type": "rules", "page": 8, "content": "'Extra Chance!' description, the novel utility feature (see features.extra_chance). Dot 8/10 active."},
    "rules_p6_progressive_jackpot": {"type": "rules", "page": 9, "content": "'PROGRESSIVE JACKPOT' short generic description: won at random at the conclusion of any game, added to other wins. Dot 9/10 active."},
    "rules_p7_other_rules": {"type": "rules", "page": 10, "content": "'Other Rules': 'Play for 20 coins only (‡0.20)'; 'Ways pay if in succession from the leftmost reel to the right AND if in succession from the rightmost reel to the left'; 'Longest combination win only on each way'; 'Wins on different ways are added'; 'Wins are multiplied by bet level'. Dot 10/10 active (last page; ▶ returns to page 1, forming a closed loop confirmed by the capturer)."},
    "rules_p8_p18_help": {
      "type": "rules",
      "pages": "11 continuous scroll pages (rules_p8.png .. rules_p18.png), reached via the gear/Game Menu -> Help",
      "content_summary": "Coin/bet-level ladders and total-bet limits; a full 'Game Interface' glossary (BALANCE, COINS, BET, BET message bar, WIN message bar, COIN/BET LEVEL steppers); an icon glossary for every control button (Pay Table, Spin, Skip, Stop, BET MAX, AUTO PLAY, fullscreen, sound, turbo, Game Menu, pay-table navigation, home); Auto Play option descriptions (number of spins, loss/win stop conditions); Disconnection Policy (including the 15-day forfeiture rule) and a dedicated Jackpot Disconnection Policy; the full Jackpots section (tiers, contribution %, seed values, no-ceiling, random trigger, 'cannot be won during Fun Play or Bonus Play'); the Return To Player section (96.73% game RTP + 0.50%/0.50% jackpot RTPs, calculation basis); and the closing File Date / Client / Server / RNG / Jackpot Version build stamps."
    },
    "settings": {
      "type": "settings",
      "content": "Dark semi-transparent panel opened from the gear icon, overlaying the dimmed base game. Left column: 'Help' (question-mark icon) and 'More Games!' (controller/tile icon, external link). Right column: three toggle switches — 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, gray)."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Modal dialog titled 'Number Of Spins' with six preset buttons (10, 20, 30, 50, 100, 500 — '50' selected/highlighted white). 'Stop Auto Play' section: an ON (orange) toggle 'If FREE GAMES feature is triggered', plus two empty numeric fields 'If balance decreases by' and 'If a single win exceeds'. A note states 'Auto Play will stop if a jackpot is won.' A live calculation line shows '‡0.20 x 50 spins = ‡10.00'. Footer buttons: outlined 'Cancel' and filled teal 'Start Auto Play'."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Large gold sunburst radiates from behind a stone plaque reading 'FEATURE TRIGGERED', overlaying the reels which have already switched to the dark night-sky background; Mount Mazuma now wears the red-flower lei. The jackpot label on this frame reads 'Minor Jackpot €96.29'. Service strip shows 'WIN ‡0.20' (the scatter pay itself, separate from the coming free-games prize) at 'BET ‡0.20'."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Night-sky background continues; large orange '2 FREE GAMES LEFT' counter overlays the middle of the reel grid; two WILD tiles are visible on the grid (from the Extra Wilds feature) alongside fruit/royal symbols; running win total on the service strip reads 'WIN ‡1.49'."
    },
    "free_spins_summary": {
      "type": "free_spins",
      "content": "Radiant gold sunburst behind a stone plaque: 'YOU HAVE WON' followed by a large '7.25' numeral and the caption '10 FREE GAMES PLAYED' underneath. Jackpot label on this frame is 'Grand Jackpot €8,246.91'. Service strip reads 'WIN ‡7.25' at 'BET ‡0.20'."
    },
    "symbol_multiplier_feature": {
      "type": "base_game",
      "content": "Mid-animation capture: a fiery orange burst/explosion graphic is flying an 'x2' multiplier tag onto a J symbol and an adjacent tile already shows 'X 2' stamped over it; a second 'x2' badge already sits on an A symbol lower on the grid. Demonstrates the Symbol Multiplier Feature applying to multiple unrelated symbols within one spin."
    },
    "symbol_multiplier_combine": {
      "type": "base_game",
      "content": "Free Games frame: two adjacent Q symbols on reel 1 and reel 2 (row 2), each individually tagged 'x2', are highlighted together as part of one winning combination; an overlay above them shows a combined multiplier reading 'x4' next to a partially-overlapping win-value readout. Additional 'x2' badges are visible elsewhere on the same grid (pineapple on reel 5 row 1, J and A on lower rows), consistent with 'any number of random symbols' being tagged in a single spin."
    },
    "unlock_feature_full": {
      "type": "base_game",
      "content": "Free Games frame showing the grid fully unlocked: no leaf tiles remain on any reel, all 5 rows x 5 reels (25 cells) show live royal/fruit symbols. Accumulated round win shown on the service strip is ‡6.73."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Base-game frame with a single isolated way-win: 3 Coconut symbols in a row on reels 1-3, row 3, outlined with a dashed orange win border. Service strip: 'BET ‡0.20  WIN ‡0.20' — this is the anchor-bet frame used to verify the payout_basis calculation."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: Pay Table access is the leftmost icon of the bottom bar, SPIN is the large central diamond, AUTO PLAY sits immediately to its right, BET/BET LEVEL are to the left of SPIN and COIN/BALANCE to the right. The paytable/rules booklet is a strictly linear 10-page sequence navigated by ◀ / 🏠 / ▶, and the Help screen is a single long vertical scroll reachable via gear -> Help.",
    "motor": "All primary controls are large rounded/diamond touch targets; SPIN is the largest target on screen. AUTO PLAY with configurable stop conditions (loss amount, single-win amount, or 'if Free Games triggered') reduces the number of required manual actions.",
    "color_blind": "Card-letter symbols are identified by the printed letter (J/Q/K/A), not color. WILD and both jackpot tiers are identified by printed text, not color. The leaf lock-tile is identified by its distinctive shape versus any fruit/letter symbol. Toggle switches (settings, autoplay) show ON/OFF by BOTH switch position and orange/gray color, so state is not color-only.",
    "deaf_hard_of_hearing": "No information was found to be conveyed by audio alone; sound is decorative (ambient music / effects, independently toggleable in Settings). Game state (spins left, win amounts, feature triggers, jackpot values) is always shown as on-screen text/numerals."
  },

  "corrections_to_capture_brief": [
    "The capture brief described the Symbol Multiplier Feature as granting 'x2...x32' multipliers to symbols. The actual rules page (rules_p1.png) only states that tagged symbols receive a flat DOUBLE (x2) multiplier each, and that multiple tagged multipliers in the same winning combination are multiplied together. A theoretical x32 ceiling (2^5, if all five symbols of a single way were each tagged) is a possible ARITHMETIC CONSEQUENCE of the rule but is never printed anywhere in the game; documenting it as a printed range would be inventing a number the game does not state. Corrected in features.symbol_multiplier above.",
    "The capture brief's 'Available RTPs (~86/92/94/97/98%)' provider-page list mentioned for this slot (per playbook §13.2) could not be independently checked by the documentarian because it lives on an external provider web page, not on any captured screenshot. It is reported here only as inherited context, clearly attributed as such, and is NOT treated as verified game data."
  ],

  "unreadable_or_uncertain": [
    "The exact digits partially covered by the 'x4' overlay badge in symbol_multiplier_combine.png (likely a pre-multiplier line value such as '0.12') are visually ambiguous due to overlapping glyphs; only the 'x4' portion is confidently legible.",
    "Whether the 5x/10x thresholds and the 500x guarantee described in 'Extra Chance!' were ever actually triggered in this game's history is unknown beyond our own 511 tracked spins (none of the three observed Free Games rounds came close to the 5x threshold) — this is a sampling limitation, not a claim about the feature's true frequency.",
    "max_win / max multiplier: not printed anywhere in the sold build (buklet or Help); left null per provider defect P-H08, not inferred from any external source."
  ]
}

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