Monster Mash Cash

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 19 Sep 2026
RTP 96.00%
Volatility Very High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

34 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/monster-mash-cash-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Sep 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Monster Mash Cash

Everything pulled from Monster Mash Cash into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
15 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility Very High
layout 5×3
paylines 50 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

15 symbols
15 icons (ZIP)
Wild (top-hatted vampire/showman)
Wild (top-hatted vampire/showman)
Wild

Pale man in black top hat with orange bow tie holding a glowing purple vial; substitutes all except Bonus; reels 1&5 only in base game, expands to fill the reel; doubles the prize.

Bonus / Scatter (vampire count)
Bonus / Scatter (vampire count)
Scatter

Pale vampire with red bow tie on a red curtain, pink 'BONUS' lettering; pays anywhere, win added to line wins and multiplied by TOTAL bet (not per-line); triggers Free Games.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.00 Multiplier
4x 15.00 Multiplier
5x 300.00 Multiplier
Reanimated-monster portrait (Frankenstein's-monster-like character)
Reanimated-monster portrait (Frankenstein's-monster-like character)
High Pay

Green-skinned character, blond pompadour, stitched forehead, gold hoop earrings, grey suit collar, on a magenta-orange-green gradient disc. Highest-paying regular symbol.

MatchPayoutUnit
2x 0.10 Multiplier
3x 2.00 Multiplier
4x 20.00 Multiplier
5x 200.00 Multiplier
Mummy
Mummy
High Pay

Golden-yellow mummy wrapped head-to-toe in bandages, standing upright, on a magenta-to-blue gradient disc.

MatchPayoutUnit
2x 0.10 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 60.00 Multiplier
Green ogre / hulking monster
Green ogre / hulking monster
High Pay

Muscular bright-green hairy ogre baring its teeth, on a magenta-orange gradient disc.

MatchPayoutUnit
2x 0.04 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Haunted castle
Haunted castle
High Pay

Grey stone castle with purple-roofed spires and lit windows on green grass; square icon, no circular frame.

MatchPayoutUnit
2x 0.04 Multiplier
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Coffin
Coffin
Low Pay

Open wooden coffin lined with red velvet, tilted slightly, empty.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Candelabra
Candelabra
Low Pay

Slim silver candelabra holding two lit white candles.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Jack-o'-lantern with dollar-sign face
Jack-o'-lantern with dollar-sign face
Low Pay

Orange carved pumpkin, eyes/mouth cut as dollar signs and jagged teeth, lit from within with an orange glow.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 6.00 Multiplier
Werewolf
Werewolf
Low Pay

Hunched brown/grey werewolf, hairy chest, red trousers, torn beige shirt, clawed hands out.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 4.00 Multiplier
Purple witch/imp
Purple witch/imp
Low Pay

Green-faced character in a purple hooded robe with a white ruffled collar, holding a small vial, clawed feet.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 4.00 Multiplier
Zombie by the tombstone
Zombie by the tombstone
Low Pay

Grey-green decayed figure wearing an office tie, sitting by a stone tombstone with small gold coins at its feet.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Goblin in a green cap
Goblin in a green cap
Low Pay

Impish green-skinned goblin in a green pointed cap and beige rags, grinning, cradling a pale object.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.50 Multiplier
5x 2.00 Multiplier
Microscope
Microscope
Low Pay

Black vintage brass-trimmed laboratory microscope on a small stand.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier
Eyeball
Eyeball
Low Pay

Single bloodshot human eyeball, pale blue-grey iris, dark pupil, veins visible on the white.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.40 Multiplier
5x 2.00 Multiplier

Bonus modes

1 mode
Free Spins free_games
Free Games

Triggered by 3/4/5 Bonus scatters anywhere for 8/20/30 free spins at the triggering bet and lines. Wild additionally appears on reel 3. Every non-Wild win is doubled; a win including a Wild substitution is multiplied x6 instead. Background switches to a dusk graveyard scene. Re-trigger rules are not stated in the documentation (gap).

Jackpot

Type: Progressive
Position 1 (1 place, 50% of pool)
Progressive
Unknown
Position 2 (1 place, 30% of pool)
Progressive
Unknown
Position 3 (1 place, 10% of pool)
Progressive
Unknown
Position 4 (2 places, 5% of pool each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#161814 base dominant 1 base
#605622 base dominant 2 base
#5E6059 base dominant 3 base
#62A7CF base dominant 4 base
#CED5D6 base dominant 5 base
#1E74A5 base dominant 6 base
#161815 free_spins dominant 1 free_spins
#615623 free_spins dominant 2 free_spins
#5E6058 free_spins dominant 3 free_spins
#CDD4D6 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Toggle switches (Sound-Ambient, Sound-Effects, Quick Spin) show ON/OFF by handle position (left/right), not only by orange-vs-grey fill; plus/minus buttons are distinguished by glyph shape, not color; active paylines in the booklet are marked by filled-vs-empty cell contrast rather than hue.
  • Base game (bright blue-grey laboratory) and Free Games (purple-red dusk graveyard) are told apart by a full scene change, not color alone, and the free-spins counter always shows the remaining-spin count as text.
Screen Reader
  • Control bar order is stable left-to-right on every base-game frame: Info/paytable, BET, BET LEVEL +/-, BET MAX, SPIN, AUTO PLAY, COIN +/-, BALANCE. The paytable booklet and the Help screen are each a single scrollable document, closed with a top-right 'X', not multi-panel navigation.
Motor Accessibility
  • All primary controls are large circular buttons with SPIN the largest target. The space bar both starts a spin and can stop the reels early, giving a keyboard-only play path. Auto Play supports stop conditions (Free Games triggered, balance decreases by, single win exceeds) to reduce required manual actions.
Hearing Accessibility
  • No information is conveyed by sound alone: ambient music and sound effects are togglable and decorative. All wins, spin counts, bet values and jackpot amounts are shown as on-screen text/numbers.
Low Vision
  • Key numeric values in the Help screen (bet limits, RTP percentages, coin denominations) are printed in a bold orange font against the white body text, an added contrast cue on top of plain text.

Media & assets

9 files · 9 types
34 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable booklet (9 pages), Help/rules screen (13 pages), autoplay settings, free spins trigger + in-round gameplay + win screen, and minimum/maximum bet checks were all captured and read directly from in-game frames.
Volatility rating is not shown anywhere in the captured booklet or Help screen.
Maximum win multiplier/cap is not printed in the 9-page booklet or the 13-page Help screen.
Free Games re-trigger rules are not stated by the booklet or Help screen — neither confirmed nor denied.
Jackpot Race™ win is unreachable in demo play ('Jackpots cannot be won during Fun Play or Bonus Play'); only the accumulation ticker was observed across the capture.
Exact game release date could not be determined; the Help screen only shows software build/version stamps (File Date 2026/09/10), not a release date.

Ask AI about Monster Mash Cash

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Monster Mash Cash work? Keep it simple.

Triggered by 3/4/5 Bonus scatters anywhere for 8/20/30 free spins at the triggering bet and lines. Wild additionally appears on reel 3. Every non-Wild win is doubled; a win including a Wild substitution is multiplied x6 instead. Background switches to a dusk graveyard scene. Re-trigger rules are not stated in the documentation (gap).

RTP 96.00%Very High volatilitydemo ✓

From the verified capture of 19 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Monster Mash Cash vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/monster-mash-cash-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/monster-mash-cash-b29/
{
  "game": {
    "name": "Monster Mash Cash",
    "catalog_name_source": "manifest.json (slot record name / demo_url keyname SGMonsterMashCash)",
    "in_game_wordmark": "The in-game splash and the top-left banner on every reel screen render the title as two stacked words: 'MONSTER' (top line, teal/green monster-comic lettering with tiny cartoon eyeballs and stitches worked into the letters) and 'MASHCASH' (bottom line, orange-to-red dripping/melting lettering, no space between 'Mash' and 'Cash'). The catalog name 'Monster Mash Cash' has three words; the in-game wordmark visually reads as two words with 'MashCash' fused together. Both are recorded here; which one is 'correct' is not decided here.",
    "provider": "Habanero",
    "provider_ref": "SGMonsterMashCash",
    "theme": "Comic/cartoon Halloween 'monster mash' theme: a cast of classic B-movie monsters (Frankenstein's-monster-like character, a mummy, a green ogre, a werewolf, a purple witch/imp, graveyard zombies, a vampire in a top hat) arranged like a haunted funfair. The reels sit inside a wood-and-bone picture frame studded with rivets and bolts, flanked on both sides by a huge shaggy werewolf-like beast and a wrapped mummy figure standing guard, with a Frankenstein's-monster head and a lightning-rod tower visible in the background.",
    "art_style": "Flat, hand-drawn comic/cartoon illustration (not 3D, not photorealistic). Thick black ink outlines around every character and object, mostly flat cel-shaded color fills with only a few soft drop shadows for depth. Decorative flat rainbow-gradient discs (magenta/orange/green/teal) are used as flat background 'medallions' behind several character portraits — this is a graphic-design gradient effect, not simulated lighting. Base game is lit like a bright indoor laboratory/workshop (light blue-grey reel background); the Free Spins mode switches to a dusk/night graveyard scene (deep purple-to-red sky, silhouetted dead tree, tombstones) for mood contrast. Overall tone is playful/spooky-comic rather than scary or cinematic — exaggerated proportions, big heads, comical expressions, Halloween-party mood aimed at a casual mobile-casino audience. Camera is a static straight-on view of the reel grid (no isometric or top-down perspective).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 33 desktop screenshots (1280x800) captured by the slot-capturer, their accompanying manifest.json notes, and direct visual inspection with zoomed crops of the paytable icons.",
    "method_notes": "All numeric values (RTP, bet limits, payout tiers, jackpot parameters) were read verbatim from the in-game 'Pay Table' booklet (paytable_p1..p9) and the in-game 'Help' screen (rules_p1..p13), both of which are plain screenshots of the running game, not external sources. Symbol identities and colors were verified visually, with zoomed crops used to confirm three of them (Wild, a high-value portrait, a mid-value portrait) for the logo reference set. Anything not legible or not present on the captured frames is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Cool light blue-grey laboratory/workshop interior visible through the reel window; each reel column is separated by a thin dark divider.",
    "frame": "Rough-hewn dark wood picture frame reinforced with rows of grey metal rivets/bolts and off-white bone fragments at the corners; a large eyeball is embedded in each top corner of the frame.",
    "outer_scene_base_game": "To the left of the frame stands a tall yellow-green mummy-wrapped figure next to a grey lightning-rod/laboratory tower with a green Frankenstein-monster head peeking out behind it; to the right stands a huge shaggy tan/brown werewolf-like beast. Both flank the frame on a black background.",
    "outer_scene_free_spins": "Same wood-and-bone frame, but the surrounding scene changes to a graveyard at dusk: a purple-to-orange gradient sky, a silhouetted leafless tree with a dark hollow shaped like a face on the right, a distant castle silhouette on a rocky hill at the left, and tombstones/grass on the ground.",
    "title_banner": "'MONSTER' in teal-green letters outlined in black with small white cartoon eyeballs worked into the letterforms; 'MASHCASH' below it in orange-to-red letters that appear to drip/melt, also black-outlined.",
    "jackpot_readout": "'JACKPOT RACE™' text in gold/mustard-yellow on a wood-plank backdrop, with the live EUR amount in the same gold color.",
    "bonus_indicator_top_right": "A small square tile showing the vampire 'BONUS' scatter character in a red-curtained frame with pink/magenta 'BONUS' lettering, next to rotating gold-yellow tooltip text ('X Triggers Feature' / 'Doubles The Prize').",
    "bottom_control_bar": "Light grey horizontal bar. Buttons are circular with a brown-to-gold gradient rim; the SPIN button is the largest and is bright green (turns red with a white square 'STOP' icon while a free-spins round is auto-playing, and green with a double-chevron 'skip' icon once free spins are underway). BET, BET LEVEL, COIN and BALANCE values are shown in white text on dark charcoal rounded fields.",
    "service_strip": "Thin dark navy strip beneath the control bar showing BALANCE / BET / WIN (win only appears after a win) in white text, plus a countdown clock, and small white icons for turbo (lightning bolt), full-screen, and sound, ending with the white 'HABANERO' wordmark.",
    "accent_colors": "Gold/mustard-yellow (jackpot text, control-button rims, help-screen highlighted numbers), pink/magenta ('BONUS' lettering), orange-to-red (title lower line, pumpkin symbol, win-screen splash), teal-green (title upper line), bright green (Spin button, ogre/Hulk-like symbol), purple (witch/imp symbol, free-spins sky).",
    "win_screen_colors": "A jagged blood-red ink-splatter/spatter shape carries gold-yellow 'YOU HAVE WON' and the win amount in a comic hand-lettered font, outlined in black."
  },

  "reel_grid": {
    "layout": "5 reels x 3 rows, fixed rectangular grid (verified by counting symbols column-by-column on base_game.png and cross-checked against the 50 payline diagrams on paytable_p8/p9, none of which use a 4th row).",
    "paylines": "50 fixed paylines, numbered 1-50, each diagrammed individually on paytable_p8.png (lines 1-32) and paytable_p9.png (lines 33-50) as a 5x3 grid of dark cells with the active positions of that line highlighted in orange. Lines include straight rows, V/zigzag shapes, and W/M shapes; all 50 stay within the 3-row height (no diagonal or extended shapes go outside the grid).",
    "win_evaluation_text": "'Wins on different lines are added.' / 'Line wins are multiplied by bet per line.' / 'Highest win only on each line.' (paytable_p8.png, 'Other Rules' section). 'All symbols pay left to right except scattered [BONUS] which pay any.' (paytable_p2.png)."
  },

  "symbols": {
    "note": "Payout amounts below are the exact currency figures printed in the in-game Pay Table booklet at the anchor bet of ‡25.00 (COIN 0.50, BET LEVEL 1, 50 lines). The booklet states these values are 'displayed in the player currency as the win value based on the selected bet' (Help, rules_p1.png) and that 'Line wins are multiplied by bet per line' (paytable_p8.png) — i.e. the printed number is the payout for that combination at this specific bet, not a fixed multiplier. To express a symbol tier as a multiplier of the FULL bet shown here, divide the printed value by ‡25.00 (e.g. the 3-of-a-kind purple witch/imp tier ‡2.50 / ‡25.00 = 0.10x total bet).",
    "wild": {
      "name": "Wild (top-hatted vampire/showman)",
      "appearance": "A pale, gaunt man with a pointed goatee, wearing a black top hat and a dark suit with an orange bow tie, holding up a small vial of glowing purple liquid in one hand, on a dark blue background inside a gold rope-carved frame.",
      "reel_restriction": "In the base game the Wild only appears on reels 1 and 5 (paytable_p1.png: 'only appears on reels 1 & 5 in the BASE GAME'). During Free Games it also appears on reel 3 (paytable_p6.png: 'symbols only appear on reels 1,3 & 5', in the Free Games section) — confirmed visually on free_spins_2.png where an expanded WILD fills the whole of reel 1.",
      "substitution": "Substitutes for all symbols except the scattered BONUS symbol (paytable_p1.png).",
      "expanding_rule": "'Any [Wild] appearing in a winning combination expand to cover all positions on the reel before pays are awarded.' (paytable_p1.png and, worded identically for free games, paytable_p6/p7.png). Visually confirmed on free_spins_2.png: the Wild fully covers all 3 cells of reel 1 as a large glowing red/white 'WILD' text banner.",
      "prize_multiplier_base_game": "'The prize is DOUBLED when one or more [Wild] symbols substitute in a winning combination.' (paytable_p1.png).",
      "prize_multiplier_free_games": "'Prizes are DOUBLED in free games, other than prizes with a [Wild] symbol' and 'The prize is X6 when one or more [Wild] symbols substitute in a winning combination.' (paytable_p6/p7.png). In other words, during Free Games ordinary wins are doubled, but a win that includes a Wild is multiplied by 6x instead of being doubled twice.",
      "has_own_payout": false
    },
    "bonus_scatter": {
      "name": "Bonus / Scatter (vampire count)",
      "appearance": "A pale vampire character with slicked-back dark hair and a red bow tie, shown from the chest up against a red stage-curtain background inside a gold frame, with the word 'BONUS' printed across the bottom of the tile in bold pink/magenta dripping letters.",
      "pays_anywhere": true,
      "payouts_at_anchor_25": {"5": "‡7,500", "4": "‡375", "3": "‡75", "2": "‡25"},
      "rules": "'Scatter wins are added to line wins.' / 'Scatter wins are multiplied by total bet.' (paytable_p1/p2.png) — i.e. unlike the line symbols, the Scatter's win unit is the TOTAL bet, not the per-line bet; this distinction is what allows the payout basis of the regular symbols to be determined as per-line (see technical_summary.payout_basis).",
      "feature_trigger": "3, 4 or 5 Bonus symbols appearing anywhere on the grid award 8, 20 or 30 Free Games respectively (paytable_p6/p7.png)."
    },
    "high_value": [
      {
        "name": "Reanimated-monster portrait (Frankenstein's-monster-like character)",
        "appearance": "Head-and-shoulders portrait of a green-skinned character with a blond pompadour hairstyle, a stitched/scarred forehead, gold hoop earrings and a grey suit collar, set on a flat magenta-orange-green rainbow-gradient disc inside a gold rope-carved circular frame.",
        "payouts_at_anchor_25": {"5": "‡5,000", "4": "‡500", "3": "‡50", "2": "‡2.50"},
        "rank": "highest-paying regular (non-scatter) symbol"
      },
      {
        "name": "Mummy",
        "appearance": "A golden-yellow mummy figure wrapped head-to-toe in bandages, standing upright, on a magenta-to-blue gradient disc inside a gold rope-carved circular frame.",
        "payouts_at_anchor_25": {"5": "‡1,500", "4": "‡100", "3": "‡25", "2": "‡2.50"}
      },
      {
        "name": "Green ogre / hulking monster",
        "appearance": "A muscular, bright-green, hairy ogre-like monster baring its teeth, on a magenta-orange rainbow-gradient disc inside a gold rope-carved circular frame.",
        "payouts_at_anchor_25": {"5": "‡250", "4": "‡50", "3": "‡12.50", "2": "‡1"}
      },
      {
        "name": "Haunted castle",
        "appearance": "A grey stone castle with several purple-roofed spires and lit windows, standing on a patch of green grass. Square icon, no circular frame.",
        "payouts_at_anchor_25": {"5": "‡250", "4": "‡50", "3": "‡12.50", "2": "‡1"}
      }
    ],
    "mid_value": [
      {
        "name": "Coffin",
        "appearance": "An open wooden coffin lined with red velvet, tilted slightly, no character inside.",
        "payouts_at_anchor_25": {"5": "‡150", "4": "‡25", "3": "‡5"}
      },
      {
        "name": "Candelabra",
        "appearance": "A slim silver candelabra holding two lit white candles.",
        "payouts_at_anchor_25": {"5": "‡150", "4": "‡25", "3": "‡5"}
      },
      {
        "name": "Jack-o'-lantern with dollar-sign face",
        "appearance": "An orange carved pumpkin whose two eyes and mouth are cut in the shape of dollar signs ('$ $') and jagged stitched teeth, lit from within with an orange glow.",
        "payouts_at_anchor_25": {"5": "‡150", "4": "‡25", "3": "‡5"}
      },
      {
        "name": "Werewolf",
        "appearance": "A full-body hunched brown/grey werewolf figure with a hairy chest, wearing red trousers and a torn beige shirt, clawed hands out.",
        "payouts_at_anchor_25": {"5": "‡100", "4": "‡12.50", "3": "‡2.50"}
      },
      {
        "name": "Purple witch/imp",
        "appearance": "A full-body green-faced character wrapped in a purple hooded robe/cloak with a white ruffled collar, holding a small vial or object, standing on clawed feet.",
        "payouts_at_anchor_25": {"5": "‡100", "4": "‡12.50", "3": "‡2.50"}
      }
    ],
    "low_value": [
      {
        "name": "Zombie by the tombstone",
        "appearance": "A grey-green, decayed humanoid figure wearing an office tie, sitting or emerging in front of a stone tombstone, small gold coins scattered at its feet.",
        "payouts_at_anchor_25": {"5": "‡50", "4": "‡12.50", "3": "‡2.50"}
      },
      {
        "name": "Goblin in a green cap",
        "appearance": "A full-body impish green-skinned goblin wearing a green pointed cap and beige rags, grinning mischievously, cradling a pale object (fish-like shape) in its arms.",
        "payouts_at_anchor_25": {"5": "‡50", "4": "‡12.50", "3": "‡2.50"}
      },
      {
        "name": "Microscope",
        "appearance": "A black vintage brass-trimmed laboratory microscope on a small stand.",
        "payouts_at_anchor_25": {"5": "‡50", "4": "‡10", "3": "‡2.50"}
      },
      {
        "name": "Eyeball",
        "appearance": "A single bloodshot human eyeball with a pale blue-grey iris and dark pupil, veins visible on the white.",
        "payouts_at_anchor_25": {"5": "‡50", "4": "‡10", "3": "‡2.50"}
      }
    ],
    "symbol_count_total": 15,
    "symbol_count_regular_paying": 13
  },

  "technical_summary": {
    "rtp_percent_game": 96.00,
    "rtp_percent_jackpot_race": 1.00,
    "rtp_source": "Help screen, rules_p12/p13.png: 'The theoretical RTP for \"Monster Mash Cash\" is 96.00%.' and 'The theoretical RTP for JACKPOT RACE™ is 1.00%.' Both are stated separately and are not to be added together as a single game RTP.",
    "rtp_calculation_basis": "'RTP calculation is based on the average results of 2 x 500,000,000 game cycles.' (rules_p12/p13.png)",
    "volatility": "Not shown anywhere in the captured game client (booklet or Help screen). A volatility rating may exist on the provider's public game-catalog page, but that page was outside the scope of this capture; left uncertain here rather than guessed.",
    "bet_min_currency": "‡0.50",
    "bet_max_currency": "‡5,000.00",
    "bet_min_coins": 50,
    "bet_max_coins": 500,
    "bet_source": "Help screen, rules_p1.png: 'Minimum total bet in coins is 50.' / 'Minimum total bet in player currency is ‡0.50.' / 'Maximum total bet in coins is 500.' / 'Maximum total bet in player currency is ‡5,000.00.' Confirmed on-screen with min_bet_check.png (COIN 0.01, BET LEVEL 1 -> BET ‡0.50) and max_bet_check.png (COIN 10, BET LEVEL 10 -> BET ‡5,000.00).",
    "coin_denominations": ["0.01", "0.02", "0.05", "0.1", "0.2", "0.5", "1", "2", "5", "10"],
    "bet_levels": ["1", "2", "5", "7", "10"],
    "bet_levels_note": "Bet level is a fixed non-arithmetic set of five values (1, 2, 5, 7, 10), not a 1-10 range (Help, rules_p1.png: 'Bet level can be selected as 1, 2, 5, 7 & 10').",
    "bet_formula": "Total bet in coins = number of lines (fixed at 50) x bet level. Total bet in player currency = total bet in coins x coin denomination. (Help, rules_p1.png)",
    "bet_max_button_caveat": "Clicking BET MAX only raises the bet level to its maximum (per Help: 'BET MAX — Sets the lines and bet level to the respective maximum values, if not already set'); reaching the true maximum bet of ‡5,000.00 additionally requires manually raising the COIN denomination to its own maximum of 10 (confirmed on max_bet_check.png).",
    "reels_and_lines": "5 reels x 3 rows, 50 fixed paylines (Help, rules_p1.png: 'Lines are fixed at 50').",
    "payout_basis": {
      "value": "per_line",
      "reasoning": "The booklet explicitly separates two different units for the two kinds of win: 'Line wins are multiplied by bet per line' (paytable_p8.png, 'Other Rules') versus 'Scatter wins are multiplied by total bet' (paytable_p1/p2.png). The game only makes this distinction because line wins and scatter wins are NOT computed the same way, so line/regular-symbol wins are per-line.",
      "measured_example": "base_game_win_line.png: a 3-of-a-kind purple witch/imp combination on a V-shaped payline paid ‡2.50 exactly, matching the printed 3-symbol tier for that symbol at the ‡25.00 anchor bet (50 lines, bet level 1, coin 0.50)."
    },
    "max_win": "Not printed anywhere in the captured booklet (9 pages) or Help screen (13 pages). Not stated here to avoid inventing a figure; treated as unreadable/uncertain.",
    "bonus_buy": "No bonus-buy / feature-purchase control was seen on any captured frame of the base game or the control bar, and the word 'buy'/'purchase' does not appear anywhere in the 9-page booklet or 13-page Help screen. Bonus buy appears to be absent from this game.",
    "keyboard_shortcuts": "Space bar starts a spin and can also be used to stop the reels early (Help, rules_p4.png).",
    "malfunction_clause": "'In the event of any malfunction, all game bets and payouts are rendered void.' / 'In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct.' (Help, rules_p1.png)",
    "demo_currency_note": "The demo plays with a fictional 'fun money' balance, shown with the ‡ symbol (Help, rules_p1.png: 'The player is playing with fun money.'). This is a demo-mode label, not the game's real-money currency, and is not reported as a currency fact."
  },

  "jackpot": {
    "name": "Jackpot Race™",
    "type": "Single progressive jackpot with a race/tournament structure (not the classic MINOR/GRAND pair used by some other Habanero titles).",
    "seed_currency": "EUR",
    "seed_amount": 1000.00,
    "accumulation_phase": "The jackpot amount starts at €1,000.00 and grows as a portion of every bet placed (by all players) is added to it; it cannot trigger during this phase. The on-screen display during this phase shows a countdown to the next race and the current jackpot amount (seen on preview/base_game frames as e.g. 'JACKPOT RACE™ €1,461.45', and on min_bet_check.png as a countdown 'ext race in 1d 7h 56m').",
    "race_phase": "Once triggered, a 5-minute Race Phase begins; a portion of each bet placed continues to be added to the jackpot, and the jackpot is guaranteed to trigger (pay out) before the race ends.",
    "payout_phase": "Players whose bets land closest to the jackpot trigger are assigned finish positions; each player can win only one position; once all positions are paid the jackpot resets to its seed amount.",
    "payout_positions": [
      {"position": 1, "places": 1, "percent": 50},
      {"position": 2, "places": 1, "percent": 30},
      {"position": 3, "places": 1, "percent": 10},
      {"position": 4, "places": 2, "percent": 5}
    ],
    "contribution_percent": 1.000,
    "rtp_percent": 1.00,
    "min_qualifying_bet_currency": "‡0.10",
    "other_rules": "Jackpots update with every debit action, have no ceiling/upper limit, and are triggered at random. If a jackpot's currency differs from the player's, it is converted using exchange rates from openexchangerates.org. Jackpot wins are added on top of other wins. Unpaid race positions roll over to the next scheduled event, or are retained by the casino if none is scheduled. (Help, rules_p9-p11.png)",
    "wins_in_demo": false,
    "wins_in_demo_source": "'Jackpots cannot be won during Fun Play or Bonus Play.' (Help, rules_p11.png). Consistent with the observed jackpot ticker only ever increasing (€1,460.41 -> €1,461.45) across roughly 93 spins of capture, never resetting to a win.",
    "screen_reader_note": "Because the jackpot amount ticks up on its own every second, it must not be used as a signal of game state (e.g. 'did my spin change anything') — it changes independently of player action."
  },

  "features": {
    "free_spins": {
      "name": "Free Games",
      "trigger": "3, 4 or 5 Bonus (vampire/'BONUS') symbols landing anywhere on the 5x3 grid.",
      "spins_awarded": {"3_bonus": 8, "4_bonus": 20, "5_bonus": 30},
      "observed_trigger": "Caught naturally on spin 73 of a planned 200-spin hunt at bet ‡0.50 (coin 0.01): 3 Bonus symbols landed at reel1/row1, reel4/row1 and reel5/row3, awarding 8 Free Games and a scatter win of ‡1.50 (3-of-a-kind Bonus at total bet ‡0.50, consistent with the ‡75 tier at the ‡25.00 anchor: 75 x 0.5/25 = 1.50).",
      "background_change": "The reel background and surrounding scene switch from the bright indoor laboratory of the base game to a dusk graveyard scene (purple-red sky, dead tree, tombstones, distant castle) for the whole duration of the feature.",
      "wild_behavior_in_feature": "During Free Games the Wild appears on reels 1, 3 and 5 (versus reels 1 and 5 only in the base game). It still expands to fill its whole reel when part of a winning combination.",
      "prize_multiplier_in_feature": "Every non-Wild win is doubled during Free Games; any win that includes a Wild substitution is multiplied by 6x instead (not doubled twice). (paytable_p6/p7.png)",
      "bet_carried_over": "'Free games are played at the lines and bet of the triggering game.' (paytable_p7.png) — the coin/level/bet used for the feature is locked to whatever was set on the triggering spin.",
      "retrigger": "Not explicitly described on any captured page (the booklet and Help do not mention re-triggering for this feature); not stated as present or absent beyond what is printed.",
      "outcome_observed": "The captured round ended with the counter reading '0 Free Spins Remaining' and a full-screen 'YOU HAVE WON 31.50' result banner, matching the ‡31.50 total shown in the service strip for the same round.",
      "ui_during_feature": "The round plays automatically: the round Spin button turns into a red square 'STOP' button while spins are resolving, then a green double-chevron 'skip' button once free spins have started; the free-spins counter is shown top-right as a wood-crate icon with a number and the words 'Free Spins Remaining'."
    }
  },

  "screens": {
    "preview": {
      "type": "preview (loading splash)",
      "content": "Plain black background. Centered game logo ('MONSTER' in teal-green, 'MASHCASH' in orange-red dripping letters). Below it, a thin horizontal loading bar (dark track with a small orange filled segment). At the bottom, the HABANERO logo (a stylized flame inside a dark hexagon/shield) next to the word 'HABANERO' in white capitals with a small trademark mark.",
      "purpose": "Shown automatically while the game client loads, before the base game becomes interactive.",
      "color_blind_notes": "Purely decorative/branding screen; no interactive elements or color-coded information."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered in a dark wood-and-bone picture frame with metal rivets, flanked outside the frame by a giant mummy-wrapped figure (left) and a giant shaggy werewolf-like beast (right), against a black background with a laboratory tower and a Frankenstein's-monster head visible top-left.",
      "title_banner": "Top-left: the 'MONSTER' / 'MASHCASH' two-line logo.",
      "top_center_readout": "'JACKPOT RACE™' label in gold on a wood-plank background, with the live jackpot amount in EUR beneath it.",
      "top_right_readout": "A small square tile of the Bonus/vampire scatter symbol next to rotating gold tooltip text that alternates between 'X Triggers Feature' (describing the Bonus symbol) and 'Doubles The Prize' (describing the Wild symbol).",
      "reel_background": "Light blue-grey laboratory/workshop interior visible behind the symbols.",
      "bottom_bar_left_to_right": "Round 'i' (information/paytable) button; BET amount readout with round '−' and '+' buttons and a 'BET LEVEL' number between them; a coin-stack 'BET MAX' button; a large green circular SPIN button (right-pointing play triangle); a circular AUTO PLAY button (looping-arrows icon); COIN denomination readout with its own '−'/'+' buttons; a BALANCE readout on the far right.",
      "service_strip": "Thin dark bar beneath the control bar: a gear-shaped Game Menu button on the far left, then BALANCE, BET and (when applicable) WIN readouts, a round-trip clock/countdown timer, a lightning-bolt turbo icon, a full-screen icon, a speaker/sound icon, and the white 'HABANERO' wordmark on the far right.",
      "color_blind_notes": "All controls are also labelled with text ('BET', 'BET LEVEL', 'BET MAX', 'AUTO PLAY', 'COIN', 'BALANCE') beneath or on the icon, not relying on icon color alone; '+' and '−' are distinguished by symbol shape, not color."
    },
    "paytable_booklet": {
      "type": "paytable / rules (in-game booklet opened via the round 'i' button)",
      "page_count": 9,
      "pagination_style": "One continuous scrolling document titled 'Pay Table' (dark/black background, white text), captured in full via scroll capture; no page-number indicator or dot pagination is shown in the booklet itself — page numbers below are capture-assigned.",
      "close_control": "A white 'X' in the top-right corner of the modal closes the booklet.",
      "content_by_page": {
        "p1": "'Wild' section: appearance and reel-restriction/expanding/substitution/double-prize rules for the Wild; start of 'Scatter' section with the Bonus symbol's payout table (5/4/3/2 = ‡7,500/‡375/‡75/‡25).",
        "p2": "End of Scatter rules ('Scatter wins are added to line wins' / 'multiplied by total bet'); start of 'Payouts' section: 'All symbols pay left to right except scattered [Bonus] which pay any.'; Frankenstein-like portrait payouts; start of Mummy payouts.",
        "p3": "Mummy payouts (continued); Green-ogre payouts; Haunted-castle payouts; start of Coffin payouts.",
        "p4": "Coffin payouts (continued); Candelabra payouts; Jack-o'-lantern($$) payouts; Werewolf payouts; start of Purple-witch/imp payouts.",
        "p5": "Purple-witch/imp payouts (continued); Zombie-by-tombstone payouts; Goblin-in-green-cap payouts; start of Microscope payouts.",
        "p6": "Microscope payouts (continued); Eyeball payouts; 'Feature:' section header with Free Games award table (8/20/30 games for 3/4/5 Bonus symbols).",
        "p7": "Feature rules continued: Wild reel-restriction during Free Games (reels 1,3&5), 'Prizes are DOUBLED in free games, other than prizes with a [Wild] symbol', expanding-Wild rule repeated, 'The prize is X6 when one or more [Wild] symbols substitute', 'Free games are played at the lines and bet of the triggering game.'",
        "p8": "'Other Rules' section ('Wins on different lines are added.' / 'Line wins are multiplied by bet per line.' / 'Highest win only on each line.'); start of 'Paylines' diagrams, lines 1-32 of 50.",
        "p9": "Paylines diagrams, lines 33-50 of 50 (end of booklet)."
      },
      "color_blind_notes": "Payline diagrams use orange-filled cells against dark grey empty cells on a black background — distinguishable by fill/no-fill contrast, not by hue discrimination. Every payline is additionally numbered 1-50."
    },
    "help_screen": {
      "type": "rules (in-game 'Help' screen, opened via Game Menu > Help)",
      "page_count": 13,
      "pagination_style": "One continuous scrolling document titled 'Monster Mash Cash - Help' (black background, white text with orange highlighted values), captured in full via scroll capture (single unbroken document, first page begins 'The player is playing with fun money.', last page ends with build/version stamps).",
      "close_control": "A white 'X' in the top-right corner of the modal closes the Help screen.",
      "content_by_page": {
        "p1": "Fun-money notice; coin denominations list; 'Lines are fixed at 50.'; bet-level list (1,2,5,7,10); total-bet formulas; min/max bet in coins and currency; references to the Pay Table for all combinations/payouts/other rules; malfunction and server-authority clauses.",
        "p2": "Repeats the malfunction/server-authority clauses; 'Game Interface' section begins: BALANCE, COINS, BET, BET (message bar), start of WIN (message bar) definitions.",
        "p3-p4": "Remaining Game Interface definitions (WIN, COIN +/-, BET LEVEL +/-) and a full icon legend for every control: Info (i), Spin (play), Skip (double-chevron), Stop (red square), BET MAX, AUTO PLAY, full-screen toggle, sound toggle.",
        "p5-p6": "Turbo/faster-gameplay icon, Game Menu (gear) icon; 'Auto Play' section (number of spins, stop-if-balance-decreases-by, stop-if-single-win-exceeds); 'Game Menu' section (How to Play link) and 'Game Settings' (Quick Spin, Volume).",
        "p7": "'Disconnection Policy' general text and game-specific disconnection policy (funds not removed if disconnected before a new game starts; server-determined result if disconnected after Spin is pressed; 15-day forfeiture rule for incomplete games).",
        "p8": "Start of 'Jackpots' / 'Jackpot Race™' section: Accumulation Phase rules (€1,000.00 seed, cannot trigger during accumulation) and start of Race Phase rules.",
        "p9": "Race Phase (5-minute duration, guaranteed trigger) and start of Payout Phase / Payout Table (finish positions 1-4 and their % shares).",
        "p10": "Payout Table (complete: 50%/30%/10%/5%+5%) and 'Other Information' (1.000% contribution, ‡0.10 minimum qualifying bet, server/device time note, rollover policy, 'View past results' link).",
        "p11": "'All Jackpot Rules' (no ceiling, random trigger, 2-decimal rounding, cross-currency conversion via openexchangerates.org, jackpots added to other wins, 'Jackpots cannot be won during Fun Play or Bonus Play') and start of 'Jackpot Disconnection Policy'.",
        "p12": "Jackpot Disconnection Policy (continued) and 'Return To Player (RTP)' section: 96.00% game RTP, 1.00% Jackpot Race RTP, calculation-methodology note, start of build-stamp block (File Date).",
        "p13": "Full build-stamp block: File Date 2026/09/10 06:11:10 (UTC); Client Version 1.1.23503.626; Server Version 5.1.1331.93 (+ build hash); RNG Version 5.1.4478.308 (+ build hash); Jackpot Version 5.1.4326.325 (+ build hash). These are software build stamps, not the game's release date."
      },
      "color_blind_notes": "Key numeric values (bet amounts, RTP percentages, coin lists) are highlighted in orange against the white body text — an additional visual cue on top of the text itself, so the numbers remain readable even without color perception."
    },
    "settings": {
      "type": "settings (Game Menu, opened via the gear icon in the service strip)",
      "layout": "A dark rounded panel opens above the control bar, overlapping the left half of the reels.",
      "left_column": "'Help' (question-mark icon) and 'More Games!' (grid icon) links/buttons.",
      "right_column_toggles": "Three horizontal on/off switches: 'Sound - Ambient', 'Sound - Effects', 'Quick Spin'. Each switch is an orange pill with a white circular handle; in the captured frame Sound-Ambient and Sound-Effects are ON (handle to the right, pill filled orange) and Quick Spin is OFF (handle to the left, pill grey).",
      "color_blind_notes": "Toggle state is shown by handle POSITION (left/right) in addition to fill color, so it remains readable without color discrimination."
    },
    "autoplay": {
      "type": "autoplay (opened via the AUTO PLAY control-bar button)",
      "layout": "A dark modal panel appears centered over the dimmed reels.",
      "spin_count_selector": "'Number Of Spins' row with six selectable pill buttons: 10, 20, 30, 50, 100, 500. In the captured frame '50' is selected (highlighted white/filled; the others are dark outlined).",
      "stop_conditions": "'Stop Auto Play:' section with an orange on/off toggle for 'If FREE GAMES feature is triggered' (ON in the captured frame), plus two optional numeric fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty/unset). Text below notes 'Auto Play will stop if a jackpot is won.'",
      "cost_preview": "A readout showing the arithmetic of the choice, e.g. '‡25.00 x 50 spins = ‡1,250.00'.",
      "action_buttons": "A dark outlined 'Cancel' button and a green 'Start Auto Play' button (with a play-triangle icon) side by side at the bottom.",
      "color_blind_notes": "Selected spin-count pill is distinguished by a filled white background versus outlined/dark for the others (shape/fill, not hue); Cancel vs Start are also distinguished by button outline vs. solid green fill plus explicit text labels."
    },
    "free_spins_trigger": {
      "type": "free_spins (trigger moment, still on the base-game background)",
      "content": "Captured mid-payout-animation: large rolling gold digits ('1', '5', '0') sweep across the middle reels showing the scatter win counting up to ‡1.50, temporarily obscuring the symbols behind them. Three Bonus/vampire scatter tiles are visible (reel1 top row, reel4 top row, reel5 bottom row).",
      "readout": "Service strip shows BET ‡0.50 and the balance freshly credited from ‡1,891.66 to ‡1,893.16.",
      "color_blind_notes": "The win-count animation is large gold text on the reel background, high-contrast and legible without color discrimination."
    },
    "free_spins_gameplay": {
      "type": "free_spins (in-round gameplay)",
      "background": "Graveyard-at-dusk scene (see color_palette.outer_scene_free_spins) replacing the base game's laboratory background for the whole feature.",
      "counter": "Top-right wood-crate icon showing the remaining spin count and the words 'Free Spins Remaining' (observed values: 8 at the start of the captured sequence, 0 on the final spin).",
      "win_readout": "Service strip shows 'BET ‡0.50  WIN ‡___' with the win amount accumulating across the round (observed ‡1.50 then ‡31.50 by the final spin).",
      "wild_expansion_frame": "One captured mid-round frame shows an expanded Wild filling the whole of reel 1 as a large red-and-white 'WILD' text graphic with a glowing white cross-hair effect, while a matching win is paid on the Frankenstein-like portrait symbol.",
      "color_blind_notes": "Feature state is signalled by both a full scene/palette change (day lab -> night graveyard) AND explicit text ('Free Spins Remaining', 'WIN'), not by color alone."
    },
    "win_screen": {
      "type": "win_screen (free-spins round result)",
      "content": "A jagged blood-red ink-splatter shape is superimposed over the reels, carrying the text 'YOU HAVE WON' and the amount '31.50' in a gold/yellow hand-drawn comic font with a black outline. To the left, the Wild vampire character is shown standing in an open doorway, as if presenting the result. The free-spins counter still reads '0 Free Spins Remaining' in the top-right corner.",
      "confirmation": "The win-screen figure of ‡31.50 matches the 'WIN ‡31.50' readout in the service strip on the same frame, and matches the sum of the scatter-trigger win (‡1.50) plus the in-round Wild-assisted win and other feature wins accumulated across the 8 free spins.",
      "color_blind_notes": "Win amount is large high-contrast gold-on-red text, legible without color discrimination."
    },
    "bet_limit_checks": {
      "min_bet_check": "Base-game frame with COIN set to its minimum (0.01) and BET LEVEL at 1, producing BET ‡0.50 — matches the Help screen's stated minimum total bet.",
      "max_bet_check": "Base-game frame with COIN set to its maximum (10) and BET LEVEL manually raised to its maximum (10) after BET MAX only raised the level and not the coin value, producing BET ‡5,000.00 — matches the Help screen's stated maximum total bet. The jackpot readout on this frame instead shows a countdown ('ext race in 1d 7h 56m'), i.e. the Race Phase had ended and the Accumulation Phase countdown was showing at the moment of capture."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all base-game frames: Info (i) far left, then BET / BET LEVEL +- / BET MAX / SPIN / AUTO PLAY / COIN +- / BALANCE, always in that left-to-right order. The paytable booklet and the Help screen are each a single long scrollable document (not multi-modal navigation), closed with a top-right 'X'. The Game Menu (gear icon) is reached from the thin service strip below the main control bar, not from the control bar itself.",
    "motor": "All primary actions are large circular buttons; the central SPIN button is the largest target. Space bar can both start a spin and stop the reels early, giving a keyboard-only path to play. Auto Play (with configurable stop conditions, including stopping automatically when Free Games trigger) reduces the number of required manual actions.",
    "color_blind": "Most state is carried redundantly by text and/or icon shape/position: toggle switches show handle position as well as fill color; +/- buttons are distinguished by glyph shape; the free-spins counter and win amounts are always accompanied by explicit numeric text; the shift from base game to Free Games is signalled by a full scene change (lab interior vs. graveyard-at-dusk) in addition to any color cues. Payline diagrams in the booklet use filled-vs-empty cell contrast rather than color hue to mark active positions.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound alone; sound (ambient music, sound effects) is togglable and decorative. All wins, spin counts, bet values and jackpot amounts are shown as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Volatility rating: not displayed anywhere in the captured game client (booklet or Help screen); not guessed here.",
    "Maximum win multiplier/cap: not printed in the 9-page booklet or the 13-page Help screen; not guessed here.",
    "Free Games re-trigger rules: neither the booklet nor the Help screen states whether landing further Bonus symbols during Free Games awards additional spins; not assumed either way.",
    "Exact release date of the game: only software build stamps (File Date 2026/09/10, client/server/RNG/jackpot version numbers) were available on the captured Help screen; these are build stamps, not a release date, and finding the real release date was outside the capture task's scope.",
    "Whether the 'goblin in a green cap' symbol is holding a fish or another pale object: the object is small and stylised in every capture; described by shape/color only."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.