Minesweeper XY

Demo, RTP 97.88%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 14 Aug 2026
RTP 97.88%
Volatility
Max win
Grid
For webmasters & affiliates
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Asset pack

25 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 1 aspect we couldn’t confirm is flagged below, not hidden.

Captured 14 Aug 2026 View capture log

Per-screen breakdown

25 demo screens
25 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Minesweeper XY

Everything pulled from Minesweeper XY into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
25 screens captured
6 palette colors from frames
4 accessibility groups profiled
1 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 25 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.88% · single configuration
bonus_buy No
mechanic Crash
release_date 2022

Bonus modes

5 modes
Base Game Modifier 2x3
2x3 Field

Smallest field selection: 2 columns, 3 rows, one hidden mine per row. Multiplier ladder 1.96 / 3.92 / 7.85x, top multiplier 7.85x.

Base Game Modifier 3x6
3x6 Field

3 columns, 6 rows, one hidden mine per row. Multiplier ladder 1.47 / 2.21 / 3.31 / 4.97 / 7.45 / 11.17x, top multiplier 11.17x.

Base Game Modifier 4x9
4x9 Field

4 columns, 9 rows, one hidden mine per row. Multiplier ladder 1.31 / 1.74 / 2.33 / 3.1 / 4.13 / 5.51 / 7.35 / 9.8 / 13.07x, top multiplier 13.07x.

Base Game Modifier 5x12
5x12 Field

5 columns, 12 rows, one hidden mine per row. Multiplier ladder 1.23 / 1.53 / 1.92 / 2.4 / 2.99 / 3.74 / 4.68 / 5.85 / 7.31 / 9.14 / 11.42 / 14.28x, top multiplier 14.28x.

Base Game Modifier 6x15
6x15 Field

Largest field selection: 6 columns, 15 rows, one hidden mine per row. Multiplier ladder 1.18 / 1.41 / 1.7 / 2.03 / 2.44 / 2.93 / 3.52 / 4.22 / 5.06 / 6.07 / 7.29 / 8.75 / 10.5 / 12.6 / 15.11x, top multiplier 15.11x (highest multiplier reachable in the whole game).

Colour system

extracted from frames · HEX
Export palette
#1A2024 base dominant 1 base
#4C565C base dominant 2 base
#245205 base dominant 3 base
#39454B base dominant 4 base
#F0F0F1 base dominant 5 base
#979A9C base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The currently selectable row of tiles is a lighter yellow-green shade versus the darker saturated green of the rest of the field, but position reinforces it: the highlighted row always sits directly next to the already-resolved (safe) tiles, so progress can be tracked by which row is nearest the walked path rather than by hue alone.
  • A revealed safe tile changes from grass texture to bare dirt texture and gets a red flag on a white/cream post — the texture change, not the flag's red color, is what marks it as safe.
  • A revealed mine tile is a dark grey/near-black spherical bomb model with a light tan/beige twisted-rope fuse standing upright, a strongly distinct 3D shape versus the flat green grass tiles and the flag marker, so the mine/safe distinction does not rely on color at all.
  • The multiplier ladder tags are red pills with white text; the printed numeric value is the primary information carrier (readable independent of color), and their left-to-right ascending order along the platform edge is a second, non-color cue to which value belongs to which row depth.

Media & assets

7 files · 7 types
25 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Main screen layout (wordmark/mascot, top-right sound and menu icons, isometric minefield platform, bottom bar with balance/status message/total bet).
Full round flow: idle, START, row highlighted and CHOOSE BLOCK prompt, safe row reveal with YOU CAN TAKE offer, mine bust with full-field reveal, successful COLLECT with WIN amount and full-field reveal.
Complete multiplier ladders for all five field sizes (2x3, 3x6, 4x9, 5x12, 6x15), each read from its own paytable-equivalent frame.
Settings panel with all four tabs (Bet settings incl. bet-value and field-size wheel selectors at both extremes, Sound & Music, Rules, History) and the full 6-page Rules text, scroll confirmed exhausted.
Whether the small top-right timestamp overlay is part of the game client or an artifact of the capture environment could not be fully confirmed from pixels alone.

Ask AI about Minesweeper XY

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Minesweeper XY play? Keep it simple.

Smallest field selection: 2 columns, 3 rows, one hidden mine per row. Multiplier ladder 1.96 / 3.92 / 7.85x, top multiplier 7.85x.

RTP 97.88%demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Minesweeper XY vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 1 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 1 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/minesweeper-xy-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/minesweeper-xy-b10/
{
  "game": {
    "name": "Minesweeper XY",
    "provider": "BGaming",
    "game_kind": "crash",
    "game_kind_note": "Non-reel instant/crash-family mines game (BGaming 'XY' line, same family as the provider's Limbo title). There are no reels, paylines, or symbols with individual payouts. There is no classic paytable; instead the payout structure is a per-field-size multiplier ladder printed on the board edge. Standard slot-schema concepts such as reel_layout, bet_mechanic (lines/ways/megaways/cluster/scatter_pays), and symbol payouts do not exist for this game and are intentionally omitted rather than guessed.",
    "demo_url": "https://demo.bgaming-network.com/play/MinesweeperXY/FUN?server=demo",
    "game_version": "1.0.0 (printed on Rules page 5, bottom of the malfunction clause)",
    "rtp": {
      "value": "97.88% - 98.4%, based on player selection",
      "source": "Rules panel, page 1 (rules_p1.png), verbatim printed line: 'RTP is 97.88% - 98.4%, based on player selection.'",
      "note": "This is a RANGE, not a single number: RTP depends on which of the five field sizes the player selects (each size has its own house edge baked into its multiplier ladder, see field_multiplier_ladder_table below). Do not collapse to one figure."
    },
    "autoplay": {
      "present": false,
      "evidence": "Verified by two independent channels: (1) visual survey of the main game screen and all four settings-panel tabs (Bet settings, Sound & Music, Rules, History) across the whole capture session found no autoplay button or toggle anywhere; (2) the full text of all six Rules pages, read directly and OCR-confirmed on page 5, contains no mention of 'auto' or 'autoplay'."
    },
    "provably_fair": {
      "present": false,
      "evidence": "Verified by three independent channels: (1) direct reading of all six Rules pages found no mention of fairness/seed/hash/verify/RNG proof; (2) OCR of Rules page 5 confirms the same text; (3) a DOM/scene probe of the game found only a bare canvas UI (no fairness-related DOM elements), consistent with absence."
    },
    "bonus_buy": {
      "present": false
    }
  },
  "main_screen_layout": {
    "description": "Single static camera view, dark charcoal-grey background with a soft radial light highlight in the upper-left corner and a vignette toward the edges (colors: background is dark slate grey fading to near-black at the corners; the radial highlight is a lighter cool grey).",
    "top_left": "Game wordmark: bold white text 'MINESWEEPER' followed by 'XY' set inside a solid yellow rounded-rectangle badge with black bold lettering. To the immediate left of the wordmark is the mascot icon: a round matte-yellow cartoon bomb body with a thin black outline, a small black fuse nub on top from which a curled orange/yellow spark (comic-style lightning zigzag) emerges.",
    "top_right": "Two identical-style small dark circular icon buttons side by side: a speaker/sound-on icon (white speaker glyph with sound-wave arcs) and a hamburger/menu icon (three horizontal white lines inside a circle) that opens the settings panel. A small time readout (e.g. '11:03') appears above these buttons in the very top-right corner of the frame in each captured screenshot; this reads as a system/browser clock outside the game's own chrome, not a game element, since it changes between screenshots to match real capture time and has no game function.",
    "center": "The isometric minefield platform: a rectangular 3D block viewed from an elevated angle. The top face is covered in green grass texture (unrevealed tiles) subdivided into a visible grid of square tiles by darker grid lines. The block's vertical side faces are dark navy-blue/near-black with a repeating panel texture and small round glowing cyan/teal dot accents running along the lower edge, evoking a sci-fi machine casing. The platform's size and tile-grid density scale with the selected field size (from a small 2-wide-by-3-deep block up to a long 6-wide-by-15-deep runway that extends off the right edge of the viewport).",
    "right_edge": "A large circular badge, partly clipped by the right edge of the viewport, showing either: (a) before/between rows - a white 'footprints' icon (two shoe-sole silhouettes) above the word 'START' on a black circular button with a white ring outline; or (b) during an active round with at least one safe row cleared - a white 'money bag held by a hand' icon above the word 'COLLECT' on the same style of circular button. After a bust (mine hit), the button reverts to the START state, and its outer ring shows a brief glowing white highlight/animation around part of the circle.",
    "multiplier_ladder_tags": "A row of red, rounded-rectangle pill-shaped tags runs diagonally along the near (front-right) edge of the platform, one per row of the field, each printed with that row's cumulative multiplier value in white bold text (e.g. '1.96', '3.92', '7.85'). These are always visible, before and during a round, and constitute the game's paytable-equivalent.",
    "bottom_bar": {
      "left": "Coin-stack/wallet icon (grey circular badge) followed by the label 'Balance' (grey/white) and the numeric demo-balance amount in large white text suffixed 'FUN' (e.g. '1000.0 FUN'). 'FUN' is the label BGaming prints on its demo-mode balance token, not a real currency; it is not the game's actual currency and is not recorded as one anywhere in this documentation.",
      "center": "A single-line status/prompt message in large white or yellow text, centered. Observed states: 'PRESS \"START\", PLEASE!' (idle, before a round), 'CHOOSE BLOCK PLEASE!' (round active, waiting for the player to pick a tile in the highlighted row), 'YOU CAN TAKE: 1.96' (after at least one safe row, showing the multiplier value currently bankable via COLLECT, in yellow), and 'WIN: 1.41 FUN!' (after a successful COLLECT, in yellow, showing the actual currency amount won rather than a multiplier).",
      "right": "Chip-stack icon (grey circular badge) followed by the label 'Total Bet' (grey/white) and the numeric stake in large white text suffixed 'FUN' (e.g. '1 FUN', '100 FUN')."
    },
    "colorblind_accessibility_notes": [
      "The currently selectable row of tiles is distinguished from the rest of the grass field by being a lighter yellow-green shade versus the darker saturated green of the rest of the field. This is a color-only distinction on the tile fill, but it is reinforced by POSITION: the highlighted row is always the row immediately adjacent to the already-resolved (safe) tiles, so a colorblind player can also track progress by which row is nearest the 'walked' path rather than by hue alone.",
      "A revealed SAFE tile is marked by a red flag on a white/cream post standing in a brown dirt patch (shape + texture change, not color alone: the tile itself changes from grass texture to bare dirt texture, distinguishing it from an unrevealed grass tile independent of the flag's red color).",
      "A revealed MINE tile (either the one the player clicked to bust, or the other tiles of a resolved row that were NOT chosen) is marked by a dark grey/near-black spherical bomb model with a light tan/beige twisted-rope fuse standing upright - a strongly-shaped 3D object distinct in silhouette from both the flat green grass tiles and the flag marker, so the mine/safe distinction does not rely on color at all.",
      "The multiplier ladder tags are red pills with white text; the numeric value itself is the primary information carrier (readable independent of color), and their left-to-right ascending order along the platform edge is a second, non-color cue to which value corresponds to which row depth."
    ]
  },
  "round_flow": {
    "steps": [
      "1. Idle state: field shown fully green/unrevealed, full multiplier ladder for the selected field size visible along the near edge, bottom-center message reads 'PRESS \"START\", PLEASE!', right-edge button shows START.",
      "2. Player presses START. The round begins on the selected field size at the selected bet value; the demo-balance immediately reflects the stake (observed: balance dropped from 1000.0 to 999.0 FUN on a 1 FUN bet at round start). The nearest row of tiles is highlighted (lighter yellow-green) and the bottom-center message changes to 'CHOOSE BLOCK PLEASE!'.",
      "3. Player clicks one tile within the highlighted row. The engine reveals the outcome for that entire row: the tile the player clicked either becomes a flagged safe spot (dirt patch + red flag) or a bomb (bust, see step 5). If safe, the OTHER tile(s) in that same row that were not chosen are also revealed, showing the mine location(s) that were avoided (dark bomb model on grass).",
      "4. On a safe row: the bottom-center message switches to 'YOU CAN TAKE: <value>' showing the multiplier value corresponding to the row just cleared (matches the row's ladder tag, e.g. 1.96 for the first row of a 2x3 field), and the right-edge button switches to COLLECT. The next row up the field becomes highlighted, and the player may either press COLLECT to cash out immediately at the current multiplier, or click a tile in the newly-highlighted row to press on for a higher multiplier at the risk of hitting that row's hidden mine.",
      "5. Bust: if the player's chosen tile in a row is a mine, the round ends immediately. ALL remaining unrevealed mine positions across the WHOLE field (not just the current row) are revealed as dark bomb models. The stake and any un-collected running multiplier are lost (balance does not change further from the initial stake deduction in step 2 - observed balance stayed at 999.0 FUN, unchanged from immediately after START, confirming the loss was already booked at round start). The bottom-center message reverts to 'PRESS \"START\", PLEASE!' and the button reverts to START (with a brief glowing-ring highlight animation observed on this transition).",
      "6. Successful collect: if the player presses COLLECT after one or more safe rows, the round ends, the ENTIRE field is revealed (all remaining mine positions shown across every row, plus the flags on every tile the player successfully walked), the bottom-center message shows 'WIN: <amount> FUN!' in yellow with the actual currency amount (multiplier x total bet), and the demo-balance increases by that win amount (observed: 999.0 -> 999.4 FUN winning 1.41 FUN on a 1 FUN bet after 2 safe rows on the 6x15 field, i.e. multiplier 1.41x from that field's ladder second rung).",
      "7. After either outcome the game returns to the idle state (step 1) and the player may change bet value or field size before pressing START again."
    ]
  },
  "field_sizes_and_multiplier_ladders": {
    "label_format": "COLUMNS x ROWS (e.g. '6x15' = 6 tiles wide per row, 15 rows deep). One mine is hidden among the tiles of each row; the number of ladder rungs for a given field size equals its ROW count.",
    "structural_pattern_observed": "Reading the verified ladder numbers, each successive rung's multiplier is the previous rung multiplied by a near-constant per-row factor that closely tracks COLUMNS/(COLUMNS-1) (the fair-odds multiplier for surviving a 1-in-COLUMNS mine chance), scaled down slightly for the house edge: 2x3 (2 columns) steps by roughly x2.0, 3x6 (3 columns) by roughly x1.5, 4x9 (4 columns) by roughly x1.33, 5x12 (5 columns) by roughly x1.25, 6x15 (6 columns) by roughly x1.2. This is an observation derived from the already-verified ladder values below, not a separately claimed/invented number.",
    "sizes": {
      "2x3": {
        "columns": 2,
        "rows": 3,
        "full_ladder": [1.96, 3.92, 7.85],
        "top_multiplier": 7.85,
        "source_frame": "base_game.png"
      },
      "3x6": {
        "columns": 3,
        "rows": 6,
        "full_ladder": [1.47, 2.21, 3.31, 4.97, 7.45, 11.17],
        "top_multiplier": 11.17,
        "source_frame": "ladder_3x6_full.png"
      },
      "4x9": {
        "columns": 4,
        "rows": 9,
        "full_ladder": [1.31, 1.74, 2.33, 3.1, 4.13, 5.51, 7.35, 9.8, 13.07],
        "top_multiplier": 13.07,
        "source_frame": "ladder_4x9_full.png"
      },
      "5x12": {
        "columns": 5,
        "rows": 12,
        "full_ladder": [1.23, 1.53, 1.92, 2.4, 2.99, 3.74, 4.68, 5.85, 7.31, 9.14, 11.42, 14.28],
        "top_multiplier": 14.28,
        "source_frame": "ladder_5x12_full.png"
      },
      "6x15": {
        "columns": 6,
        "rows": 15,
        "full_ladder": [1.18, 1.41, 1.7, 2.03, 2.44, 2.93, 3.52, 4.22, 5.06, 6.07, 7.29, 8.75, 10.5, 12.6, 15.11],
        "top_multiplier": 15.11,
        "source_frame": "ladder_6x15_full.png"
      }
    },
    "max_win": {
      "value": 15.11,
      "unit": "x total bet",
      "field_size_required": "6x15",
      "note": "Highest multiplier reachable in the game overall; requires selecting the largest field size and clearing all 15 rows without hitting a mine, then collecting or auto-collecting on the final row."
    },
    "min_field_multiplier_for_context": "The lowest possible non-zero win is the first rung of the 2x3 ladder, 1.96x (i.e. clearing just the first of the field's 3 rows on the smallest field)."
  },
  "bet_settings": {
    "bet_value_ladder": {
      "values": [1, 5, 25, 50, 100],
      "min": 1,
      "max": 100,
      "unit_note": "Displayed in-game as 'FUN', BGaming's demo-token/balance label - not the game's real currency, and not recorded as a currency anywhere here.",
      "wheel_behavior": "A three-position horizontal wheel selector shows the previous/current/next value and wraps circularly: cycling forward past 100 returns to 1, and back past 1 lands on 100. Confirmed at both extremes (settings_bet.png shows 1 with neighbours 100 and 5; bet_max.png shows 100 with neighbours 50 and 1).",
      "special_bet_modes": "None observed - no ante bet, super-spin, or similar special-stake mode exists; the measured maximum (100) is the real ceiling of ordinary play."
    },
    "field_size_wheel": {
      "values": ["2x3", "3x6", "4x9", "5x12", "6x15"],
      "min": "2x3",
      "max": "6x15",
      "wheel_behavior": "Same three-position circular wheel pattern as the bet-value selector, confirmed to wrap at both extremes (fields_2x3.png shows neighbours 6x15/3x6; fields_6x15.png shows neighbours 5x12/2x3)."
    }
  },
  "menu_and_settings_panel": {
    "opening": "Clicking the top-right hamburger/menu icon opens a dark semi-transparent modal panel over a dimmed (roughly 30% brightness) view of the still-visible game field behind it. The panel has a light-grey outer border/frame.",
    "header": "Panel header row shows the game title 'Minesweeper XY' centered in white, with a faded/greyed-out copy of the wordmark+bomb icon visible in the top-left corner of the panel (a dimmed duplicate of the main-screen branding, non-interactive here), and a thin horizontal grey divider line beneath the title.",
    "left_rail_tabs": {
      "count": 4,
      "list": [
        {
          "name": "Bet settings",
          "icon": "stacked-coins icon",
          "content": "Two side-by-side controls: 'Bet value' (large yellow number + 'FUN' suffix, with the 3-position wheel selector below it) and 'Fields' (large yellow field-size label, e.g. '5x12', with its own 3-position wheel selector below it). This is where both the stake and the field size are chosen before pressing START."
        },
        {
          "name": "Sound & Music",
          "icon": "musical-note icon (shown in a reddish/pink accent color when this tab is the active one)",
          "content": "Two independent horizontal sliders, each with its own icon: a musical-note icon for the music-volume slider, and a speaker icon for the sound-effects-volume slider. Both sliders are shown roughly 70-75% filled (red filled portion vs. light-grey unfilled portion) by default in the captured session."
        },
        {
          "name": "Rules",
          "icon": "document/page icon",
          "content": "A single continuous scrolling text document, six pages captured (see rules_text below); no internal section switcher was found inside this tab."
        },
        {
          "name": "History",
          "icon": "clock-with-back-arrow (history) icon",
          "content": "Round-history list for the current session. In the freshly-started demo session captured here it shows no visible change from the Rules pane behind it (i.e. reads as empty) - this is EXPECTED and normal, since a fresh demo session has no completed rounds yet to list; it is not evidence of a broken or missing feature."
        }
      ],
      "selection_state_note": "The active tab's row is shown with a light-grey rounded-rectangle highlight background. On the 'Sound & Music' tab specifically, both its icon and its label text are also rendered in a reddish/pink accent color while active; the 'Bet settings' tab when active shows the highlight background with white icon/text (no color change observed), suggesting the reddish accent is that particular icon's own design rather than a universal 'active tab' color rule - each tab was screenshotted individually rather than assumed."
    },
    "footer": "Bottom-right 'Back »' button (dark rounded rectangle, white text with double chevron) closes the panel and returns to the game screen."
  },
  "rules_text_by_page": {
    "page_1": {
      "frame": "rules_p1.png",
      "heading": "Minesweeper",
      "content": "Description: 'Minesweeper is a simple and well-known video game where your purpose is to walk through the minefield avoiding all the mines. The longer you are able to go without landing on a mine, the more handsome your payout will be!' Followed by: 'RTP is 97.88% - 98.4%, based on player selection.' Then the 'How To Play' heading begins at the bottom of the page (continues on page 2)."
    },
    "page_2": {
      "frame": "rules_p2.png",
      "content": "Continues 'How To Play': 'You can choose between field sizes of 2x3, 3x6, 4x9, 5x12, and 6x15. To do so, go to game Settings and select your preferred size under Fields.' Then numbered steps begin: '1. To begin the game press START.' '2. Walk through the minefield. Click any square in the highlighted row to choose your next block on the field.' (step 2's sub-bullets continue on page 3)."
    },
    "page_3": {
      "frame": "rules_p3.png",
      "content": "Continuation of step 2's sub-bullets: 'If you land on a safe spot, you win. Payouts are given at the bottom of each row and multiplied by total bet. When all levels are reached successfully, then payout will be automatically added to the balance.'"
    },
    "page_4": {
      "frame": "rules_p4.png",
      "content": "Second sub-bullet of step 2: 'If you land on a mine, you lose your original wager and any previous winnings.' Then step 3: 'You can cash out at any time by clicking COLLECT. But you can also proceed to the next field row for a much greater payout!' Then the malfunction clause begins: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours...' (continues on page 5)."
    },
    "page_5": {
      "frame": "rules_p5.png",
      "content": "Continuation and end of the malfunction clause: '...If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. Game Version 1.0.0.'"
    },
    "page_6": {
      "frame": "rules_p6.png",
      "content": "Bottom of the panel; repeats the same closing paragraph visible at the tail of page 5 (the scroll view's last frame). Scroll confirmed exhausted via scroll_capture.py with a 3-frame settle."
    }
  },
  "features_present": {
    "autoplay": false,
    "bonus_buy": false,
    "provably_fair": false,
    "win_screen": true,
    "cashout_collect": true,
    "field_size_selection": true,
    "bet_value_selection": true
  },
  "not_applicable_to_this_game": [
    "reel_layout / reels / rows (no reels)",
    "paylines / ways / cluster pays / scatter pays (no symbols, no lines)",
    "symbol paytable (the multiplier ladder printed per field size is the closest equivalent, documented above)",
    "wild/scatter/bonus symbols (none exist)",
    "free spins (no such feature exists in this game)",
    "jackpot tiers (none observed or claimed)"
  ],
  "unreadable_or_uncertain": [
    "Exact hex/RGB values of colors are intentionally not given - all colors are described in words per the documentation standard.",
    "Whether the small top-right timestamp overlay is part of the game client or an artifact of the capture environment could not be fully confirmed from pixels alone; treated as non-game chrome based on its behavior (changes per screenshot, no interactive function, positioned outside the game's own icon row)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.