Mines+

Demo, RTP 97.50%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 3 weeks, 1 day ago
✓ Working · checked 3 weeks, 6 days ago Verified · 16 Jul 2026
RTP 97.50%
Volatility
Max win ×5070293
Grid
For webmasters & affiliates
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Asset pack

20 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mines-b7/

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Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider.

Captured 16 Jul 2026

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 34,990 34,990 Jul Aug '25: 26,020 26,020 Aug Sep '25: 23,850 23,850 Sep Oct '25: 19,120 19,120 Oct Nov '25: 17,120 17,120 Nov Dec '25: 16,140 16,140 Dec Jan '26: 15,960 15,960 Jan Feb '26: 15,240 15,240 Feb Mar '26: 13,050 13,050 Mar Apr '26: 12,800 12,800 Apr May '26: 11,870 11,870 May Jun '26: 12,460 12,460 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇮🇳India 7,200 5,800 7,200 7,200 8,800 8,800 8,800 8,800 10,800 13,200 16,200 24,200
🇵🇹Portugal 60 10 10 40 40 30 70 80 50 180 50 30
🇬🇧United Kingdom 110 70 90 110 110 140 170 170 170 140 260 260
🇫🇮Finland 80 40 80 140 100 80 100 100 180 140 180 100
🇿🇦South Africa 90 50 70 40 50 40 70 50 110 70 110 140
🇳🇱Netherlands 90 70 50 70 110 90 110 170 170 210 170 210
🇲🇽Mexico 30 10 20 50 70 90 70 70 90 70 90 30
🇭🇺Hungary 30 10 10 10 10 20 10 40 40 70 20 40
🇱🇧Lebanon 30 10 10 10 10 10 40 30 10 50 40 20
🇰🇼Kuwait 20 10 10 10 10
🇵🇱Poland 30 20 30 40 40 30 30 50 50 90 90 110
🇪🇸Spain 30 20 10 50 30 40 30 30 40 110 110 40
🇦🇹Austria 20 10 10 10 10 10 20 50 40 30 30 70
🇦🇷Argentina 20 10 20 10 10 20 10 10 70 10 30
🇨🇴Colombia 20 10 20 20 20 10 10 20 10 10 10 20
🇩🇴Dominican Republic 10 10 10 10 10
🇧🇭Bahrain 10 10 10 10
🇩🇪Germany 70 70 90 90 90 110 110 110 140 170 170 210
🇧🇪Belgium 40 40 40 60 40 60 60 140 280 280 40 180
🇷🇴Romania 70 70 50 50 50 90 90 90 70 140 170 170
🇦🇺Australia 30 30 50 40 70 70 70 40 70 90 90 140
🇹🇷Turkey 40 40 30 40 50 20 70 90 70 140 90 90
🇨🇭Switzerland 60 60 30 30 30 30 90 60 60 30 60 60
🇩🇰Denmark 10 10 30 30 30 40 40 70 50 90 110 50
🇲🇾Malaysia 20 20 20 20 20 40 60 40 40 20 40 80
🇹🇳Tunisia 20 20 20 10 20 30 40 50 20 30 20 40
🇭🇷Croatia 10 10 20 10 20 30 20 30 20 30 30 40
🇵🇪Peru 20 20 10 10 10 10 30 20 20 20 30 40
🇬🇭Ghana 10 10 10 20 10 30 30 10 10 20 40 30
🇸🇮Slovenia 10 10 20 10 20 30 10 20 20 30 20 10
🇦🇪United Arab Emirates 10 10 10 10 10 10 10 10 20 20 30 50
🇨🇿Czech Republic 10 10 10 10 10 10 10 10 10 20 40 40
🇳🇿New Zealand 10 10 10 20 10 10 20 10 10 10 20 50
🇲🇦Morocco 10 10 10 10 10 10 10 40 10 20 10 30
🇸🇰Slovakia 10 10 10 10 10 10 10 10 10 30 20 20
🇸🇬Singapore 10 10 10 10 10 10 10 20 10 10 10 30
🇩🇿Algeria 10 10 10 10 10 10 10 10 10 10 20 20
🇨🇱Chile 10 10 10 10 10 10 10 10 10 10 20 20
🇱🇹Lithuania 10 10 10 10 10 10 10 10 10 10 10 30
🇧🇬Bulgaria 10 10 10 10 10 10 10 10 10 20 10 10
🇳🇬Nigeria 10 10 10 10 10 10 10 10 10 20 10 10
🇧🇾Belarus 10 10 10 10 10 10 10 10 10 10 20
🇪🇪Estonia 10 10 10 10 10 10 10 10 10 10 10 10
🇮🇪Ireland 10 10 10 10 10 10 10 10 20 20
🇯🇵Japan 10 10 10 10 10 10 10 10 10 10 10 10
🇰🇪Kenya 10 10 10 10 10 10 10 10 10 10 20
🇸🇦Saudi Arabia 10 10 10 10 10 10 10 10 10 10 10 10
🇪🇬Egypt 10 10 10 10 10 20 10 10 10 10 10
🇮🇸Iceland 10 10 10 10 10 10 10 10 10 10 10
🇵🇦Panama 10 10 10 10 10 10 10 10 10 10 10
🇻🇳Vietnam 10 10 10 10 10 10 10 10 10 10 10
🇭🇰Hong Kong 10 10 10 10 10 10 10 10 10
🇶🇦Qatar 10 10 10 10 10 10 10
🇵🇷Puerto Rico 20 20 20
🇬🇹Guatemala 10 10 10 10 10
🇴🇲Oman 10 10 10 10 10
🇭🇳Honduras 10 10 10 10
🇨🇷Costa Rica 10 10
🇸🇪Sweden 30 40 50 70 70 110 110 210 260 320 210 140
🇫🇷France 10 20 20 70 40 90 30 10 30 110 50 30
🇱🇻Latvia 10 20 40 20 30 40 40 50 50 50 30 40
🇺🇦Ukraine 10 20 30 20 10 20 10 30 20 20 30 10
🇰🇿Kazakhstan 10 10 10 10 10 30 40 10 10 10 10
🇰🇷South Korea 10 10 10 10 10 10 10 10 10 10
🇯🇴Jordan 10 10 10 10 10 10 10 10 10
🇲🇹Malta 10 10 10 10 10 10 10 10 10
🇸🇻El Salvador 10 10 10 10
🇳🇮Nicaragua 10 10 10
🇳🇴Norway 10 30 20 20 30 20 20 20 70 40 20 30
🇱🇺Luxembourg 20 20 20 20 20 20 20 20 20
🇬🇷Greece 110 140 170 210 210 320 320 320 320 260 260 390
🇹🇭Thailand 50 90 40 20 20 10 10 10 10 10 20 20
🇨🇦Canada 80 140 140 220 220 280 280 420 420 520 280 340
🇮🇩Indonesia 260 320 320 260 260 320 260 210 140 140 170 260
🇨🇾Cyprus 10 70 30 50 30 70 30 50 30 40 40 70
🇵🇭Philippines 140 210 170 170 210 210 210 260 260 260 170 210
🇵🇰Pakistan 340 420 340 280 280 340 520 420 640 780 520 780
🇺🇸United States 140 220 220 280 280 420 340 280 420 1,180 640 640
🇮🇹Italy 90 170 210 260 170 260 210 210 260 210 260 390
🇧🇷Brazil 2,660 3,110 2,610 2,570 3,220 3,160 3,160 3,810 3,220 3,990 4,660 4,660
Full per-country breakdown via the API →

What we extracted from Mines+

Everything pulled from Mines+ into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
6 palette colors from frames

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 97.50% · single configuration
max_win_x ×5070293
mechanic Crash
release_date 2026

Colour system

extracted from frames · HEX
Export palette
#141D5A base dominant 1 base
#1965AC base dominant 2 base
#228ECF base dominant 3 base
#101628 base dominant 4 base
#5A5B9C base dominant 5 base
#1B7AC3 base dominant 6 base

Media & assets

7 files · 7 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Ask AI about Mines+

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

What are the key stats for Mines+?

RTP 97.50%max win ×5070293demo ✓

From the verified capture of 16 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mines+ vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — all key aspects captured.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked All key aspects captured Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mines-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mines-b7/
{
  "game": {
    "name": "Mines+",
    "provider": "Pragmatic Play",
    "category": "Picker / RNG grid game (crash-family, NOT a reel slot). No reels, no paylines, no paytable of symbols in the traditional sense.",
    "theme": "Cosmic / outer-space cave. Deep blue-purple starfield and nebula background with jagged dark rock/asteroid silhouettes at the left and bottom edges, and a bright cyan-blue swirling energy/light streak sweeping in from the upper-right corner across the whole background. Small white and colored star specks scattered throughout. No narrative characters; the game's only iconography is the diamond (safe pick) and the mine/bomb (loss pick).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 18 desktop screenshots (1280x800) + OCR ground truth + full-resolution visual inspection of key frames + zoomed crops.",
    "method_notes": "The 9-page in-game rules booklet was read in full via OCR (verbatim quoting below). Numbers taken verbatim from on-screen text/OCR. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented. This game loads directly into the base grid screen on demo launch; no separate preview/splash screen was captured (consistent with some Pragmatic Play demos).",
    "language": "English",
    "no_preview_note": "Not on these screenshots: no splash/preview screen (game auto-enters the grid); no provably-fair statement was found anywhere in the 9 rules pages (see unreadable_or_uncertain)."
  },

  "color_palette": {
    "background": "Deep navy-blue to indigo/purple gradient 'space cave' scene with black jagged rock silhouettes bottom-left, scattered white/blue star specks, and a large bright cyan-teal light streak/aurora sweeping diagonally from the top-right corner over roughly the right half and top of the screen.",
    "unopened_tile": "Medium sky-blue to deeper blue vertical gradient, rounded-square tile with a thin lighter-blue border; a soft white/cyan glow halo appears behind the group of tiles once a round is active.",
    "opened_diamond_tile": "Near-black/dark-navy tile background with a bright cyan/turquoise outline (glowing border) containing the diamond icon.",
    "opened_mine_tile_hit": "Deep red/maroon tile background with a bright red-pink glowing border, containing the bomb-skull icon (the specific tile the player clicked to lose).",
    "revealed_unpicked_tiles_after_round_end": "All remaining (unclicked) tiles are shown dim/translucent/washed-out (low-opacity diamonds and low-opacity bomb icons directly over the background), so the player can see the full hidden layout without them looking like active/clickable tiles.",
    "mines_selector_panel": "Semi-transparent dark navy panel titled 'MINES' at the left edge; number buttons are dark slate-blue rounded squares with white numerals; the currently selected number has an orange/amber outline.",
    "buttons": "RANDOM = solid green rounded rectangle with a white shuffle/crossed-arrows icon and white 'RANDOM' label. CASHOUT = solid orange/amber rounded rectangle with a white cash-machine/withdraw icon and white 'CASHOUT' label (turns a brighter, more saturated orange once a round is active and cashout is possible with a win).",
    "text_colors": "CREDIT and BET labels/values in orange-yellow; CURRENT WIN / WIN labels in orange-yellow with the amount in larger white text; game wordmark 'MiNES' in white bold letters with a small orange plus/cross accent after it (the 'i' has an orange dot).",
    "toggle_switches_settings": "Off = light grey/white pill with the toggle circle on the left; On = green pill with the toggle circle (with a pause/bars icon) on the right.",
    "colorblind_notes": "Diamond vs mine are differentiated primarily by SHAPE/ICON (faceted gem vs round bomb-with-skull), not only by color, so they remain distinguishable for all color-blind types. However, the hit-mine tile's red glow and the CASHOUT button's orange color are the only cue for 'active/warning' state in a couple of places — text labels ('CASHOUT', 'WIN') are present alongside, which mitigates this. The MINES number-selector highlight is an outline (shape) around the selected number, not fill-color-only, which is colorblind-safe."
  },

  "grid_and_tiles": {
    "layout": "A 5-column x 5-row grid of 25 identical rounded-square tiles, centered right-of-center on screen, below the 'MiNES+' wordmark.",
    "tile_states": {
      "unopened": "Solid blue gradient tile, clickable.",
      "opened_diamond": "Reveals a light-blue/cyan faceted diamond/gem icon on a dark tile with a glowing cyan border; this tile becomes locked (no longer clickable) for the remainder of the round.",
      "opened_mine_triggered": "Reveals a round bomb icon (dark navy-blue bomb body with a red/dark-red diagonal band, a white skull-and-crossbones emblem on the front, and a lit orange-yellow fuse curling from the top) on a bright red tile with a red glow border; this is the exact tile that ended the round in a loss.",
      "revealed_at_round_end_unclicked": "Once the round ends (via cashout or a mine hit), ALL other tiles reveal their hidden content at reduced opacity/dimmed: diamonds appear as faint blue diamond silhouettes, mines as faint bomb-skull silhouettes directly over the background art, without the bright tile background/border — purely informational, not interactive."
    },
    "mines_selector": {
      "location": "Left side of the screen, a panel titled 'MINES' containing a 4-row x 6-column grid of number buttons labeled 1 through 24.",
      "function": "Selects how many of the 25 tiles are mines for the NEXT round; the remaining tiles (25 minus the selected number) are diamonds. Default/starting selection observed on load: 1 mine.",
      "selected_state": "The chosen number has an orange/amber rounded outline around it; unselected numbers are plain dark slate-blue buttons with white numerals.",
      "source": "base_game.png (default=1), _mines24.png (24 selected), round_progress screens (3 selected)"
    }
  },

  "round_mechanics": {
    "verbatim_rules_p1": "In the game of MINES the player is presented with a grid of 5x5 tiles of pickable items, where diamonds and mines are randomly placed beneath the tiles. The amount of diamonds on the grid depends on the number of selected mines. When a bet is initiated the player can start picking one of the tiles, one by one. Picks reveal a lose representing a bomb or a win representing a diamond. When a win is revealed a multiplier of total bet is added into the current win and activates the next pick. When a lose is revealed the round immediately ends and all wins in the current win are cleared, resulting in no win for the round. At any point during a round the player can cash out the current win value in the total win. When that happens the value is awarded and the round ends. During the round, if through subsequent picks the maximum number of diamonds is revealed, the round ends and the final value of the current win is awarded. The player can pick a random tile by clicking the 'PICK RANDOM' button.",
    "source": "rules_p1.png (Page 1/9, 'GAME RULES')",
    "summary": [
      "1. Player selects a number of mines (1-24) in the left MINES panel before starting a round.",
      "2. Player places a bet (TOTAL BET) and starts the round.",
      "3. Player clicks tiles one at a time (or uses the RANDOM button to auto-pick one tile at a time).",
      "4. Each revealed diamond adds to the CURRENT WIN according to the multiplier table for the chosen mine count (see 'multiplier_tables'), and unlocks the ability to pick again.",
      "5. Player may press CASHOUT at any time after at least one successful pick to collect stake x current multiplier and end the round.",
      "6. If a mine tile is revealed, the round ends immediately, the current win is forfeited (round pays nothing), and the entire grid is revealed (all diamonds and all mines shown, dimmed for unclicked tiles).",
      "7. If the player successfully reveals ALL diamonds on the grid without hitting a mine, the round ends automatically and the maximum win for that mine-count/diamond-count is awarded (no forced cashout needed)."
    ],
    "random_pick_button": "Green 'RANDOM' button; automatically opens one random unopened tile per click, functioning identically to a manual tile click (same multiplier progression) but without the player choosing the tile position. Verified on random_pick_feature.png: mines=3, one tile auto-revealed as a diamond, CURRENT WIN $2.22 (same as a manual first pick at 3 mines: 1.11x multiplier x $2.00 bet = $2.22).",
    "cashout_button": "Orange 'CASHOUT' button; becomes usable once at least one diamond has been revealed; pressing it ends the round, awards stake x current multiplier as the win, and reveals the rest of the grid.",
    "worked_example_verified_across_frames": "Round with mines=3 (22 diamonds), bet=$2.00: after 1 diamond pick, CURRENT WIN=$2.22 = 1.11x x $2.00 (matches the '22 Diamonds' table's 1st value 1.11x). After 3 diamond picks, CURRENT WIN=$2.92 = 1.46x x $2.00 (matches the '22 Diamonds' table's 3rd value 1.46x). Cashing out at that point produced the WIN popup '$2.92 / 1.46x' on win_screen.png, and CREDIT decreased by the $2.00 stake then increased by the $2.92 win (visible credit progression $100,000.00 to $99,998.00 to $99,998.92 after collecting)."
  },

  "multiplier_tables": {
    "note": "Verbatim from rules_p2 through rules_p5 (Pages 2-5 of 9), titled 'The payout for each diamond count, given the selected number of mines is:'. All values are multipliers of TOTAL BET, applied cumulatively per diamond revealed in sequence (1st value = multiplier after revealing 1 diamond, 2nd value = after revealing 2 diamonds, etc., up to the maximum diamond count for that mine selection). Diamond count = 25 - mines selected.",
    "24_diamonds_1_mine": ["1.02x","1.06x","1.11x","1.17x","1.22x","1.29x","1.36x","1.44x","1.53x","1.63x","1.75x","1.88x","2.04x","2.22x","2.44x","2.71x","3.05x","3.49x","4.07x","4.88x","6.1x","8.13x","12.19x","24.38x"],
    "23_diamonds_2_mines": ["1.06x","1.16x","1.27x","1.4x","1.54x","1.72x","1.92x","2.16x","2.44x","2.79x","3.22x","3.75x","4.44x","5.32x","6.5x","8.13x","10.45x","13.93x","19.5x","29.25x","48.75x","97.5x","292.5x"],
    "22_diamonds_3_mines": ["1.11x","1.27x","1.46x","1.69x","1.97x","2.32x","2.75x","3.3x","4.01x","4.93x","6.17x","7.85x","10.2x","13.6x","18.69x","26.7x","40.05x","64.08x","112.13x","224.25x","560.63x","2242.5x"],
    "21_diamonds_4_mines": ["1.17x","1.4x","1.69x","2.07x","2.55x","3.19x","4.04x","5.19x","6.78x","9.04x","12.33x","17.25x","24.92x","37.38x","58.74x","97.89x","176.2x","352.4x","822.25x","2466.75x","12333.75x"],
    "20_diamonds_5_mines": ["1.22x","1.54x","1.97x","2.55x","3.35x","4.46x","6.05x","8.38x","11.86x","17.25x","25.88x","40.25x","65.41x","112.13x","205.57x","411.13x","925.04x","2466.75x","8633.63x","51801.75x"],
    "19_diamonds_6_mines": ["1.29x","1.72x","2.32x","3.19x","4.46x","6.37x","9.31x","13.96x","21.57x","34.5x","57.5x","100.63x","186.88x","373.75x","822.25x","2055.63x","6166.88x","24667.5x","172672.5x"],
    "18_diamonds_7_mines": ["1.36x","1.92x","2.75x","4.04x","6.05x","9.31x","14.73x","24.1x","40.97x","72.84x","136.57x","273.13x","591.78x","1420.25x","3905.69x","13018.96x","58585.32x","468682.5x"],
    "17_diamonds_8_mines": ["1.44x","2.16x","3.3x","5.19x","8.38x","13.96x","24.1x","43.38x","81.94x","163.88x","351.17x","819.38x","2130.38x","6391.13x","23434.13x","117170.63x","1054535.63x"],
    "16_diamonds_9_mines": ["1.53x","2.44x","4.01x","6.78x","11.86x","21.57x","40.97x","81.94x","174.12x","397.99x","994.96x","2785.88x","9054.1x","36216.38x","199190.07x","1991900.63x"],
    "15_diamonds_10_mines": ["1.63x","2.79x","4.93x","9.04x","17.25x","34.5x","72.84x","163.88x","397.99x","1061.29x","3183.86x","11143.5x","48288.5x","289731x","3187041x"],
    "14_diamonds_11_mines": ["1.75x","3.22x","6.17x","12.33x","25.88x","57.5x","136.57x","351.17x","994.96x","3183.86x","11939.47x","55717.5x","362163.75x","4345965x"],
    "13_diamonds_12_mines": ["1.88x","3.75x","7.85x","17.25x","40.25x","100.63x","273.13x","819.38x","2785.88x","11143.5x","55717.5x","390022.5x","5070293x"],
    "12_diamonds_13_mines": ["2.04x","4.44x","10.2x","24.92x","65.41x","186.88x","591.78x","2130.38x","9054.1x","48288.5x","362163.75x","5070293x"],
    "11_diamonds_14_mines": ["2.22x","5.32x","13.6x","37.38x","112.13x","373.75x","1420.25x","6391.13x","36216.38x","289731x","4345965x"],
    "10_diamonds_15_mines": ["2.44x","6.5x","18.69x","58.74x","205.57x","822.25x","3905.69x","23434.13x","199190.07x","3187041x"],
    "9_diamonds_16_mines": ["2.71x","8.13x","26.7x","97.89x","411.13x","2055.63x","13018.96x","117170.63x","1991900.63x"],
    "8_diamonds_17_mines": ["3.05x","10.45x","40.05x","176.2x","925.04x","6166.88x","58585.32x","1054535.63x"],
    "7_diamonds_18_mines": ["3.49x","13.93x","64.08x","352.4x","2466.75x","24667.5x","468682.5x"],
    "6_diamonds_19_mines": ["4.07x","19.5x","112.13x","822.25x","8633.63x","172672.5x"],
    "5_diamonds_20_mines": ["4.88x","29.25x","224.25x","2466.75x","51801.75x"],
    "4_diamonds_21_mines": ["6.1x","48.75x","560.63x","12333.75x"],
    "3_diamonds_22_mines": ["8.13x","97.5x","2242.5x"],
    "2_diamonds_23_mines": ["12.19x","292.5x"],
    "1_diamond_24_mines": ["24.38x"],
    "observation_cap_effect": "The 12-mines and 13-mines tables both terminate at exactly 5070293x (the global max-win cap, see technical_summary.max_win) instead of a naturally-progressing higher value, i.e. the theoretical uncapped multiplier for the final pick at 12-13 mines is clipped to the cap."
  },

  "technical_summary": {
    "rtp_percent": 97.50,
    "rtp_source_verbatim": "rules_p5 (Page 5/9): 'The RTP of this game is 97.50% based on selecting 9 mines and playing the round to completion without using the cashout option.' (this is the ONE RTP figure stated; it is conditional on the 9-mines selection and playing to full completion, not a blanket RTP for all mine counts/cashout patterns)",
    "bet_min": "$0.01",
    "bet_max": "$250.00",
    "bet_source": "rules_p5 (Page 5/9): 'MINIMUM BET: $0.01  MAXIMUM BET: $250.00'; also shown in the bet menu (bet_menu.png): 'MIN: $0.01 MAX: $250.00'",
    "demo_default_bet": "$2.00 (observed on base_game.png bottom bar); bet menu default shown was $3.00 in one captured frame (after a bet change), and BET MULTIPLIER shown as '1x' in the bet menu heading",
    "demo_credit": "$100,000.00 (base_game.png)",
    "max_win": "5,070,293x total bet (round cap)",
    "max_win_source_verbatim": "rules_p8 (Page 8/9): 'The maximum win amount is limited to 5070293x bet. If the total win of a round reaches 5070293x bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
    "win_rounding": "rules_p5 verbatim: 'All wins are multiplied by total bet. All wins awarded in currency are rounded down to two decimals.'",
    "malfunction_clause": "rules_p5 verbatim: 'Malfunction voids all pays and plays.'",
    "bonus_buy": "None present (no BUY/BUY BONUS control on any captured screen; not mentioned in any of the 9 rules pages).",
    "free_spins": "None present (no free-spins mechanic; not mentioned in any of the 9 rules pages).",
    "jackpots": "None observed/mentioned.",
    "provably_fair": "Not stated anywhere in the 9 rules pages captured; not confirmed by any UI element seen. Marked uncertain/not found rather than assumed absent or present.",
    "reels_paylines": "Not applicable — this is a 5x5 pick grid, not a reel/payline slot."
  },

  "controls_and_ui": {
    "bottom_left": "Round hamburger-style MENU button (three short horizontal white bars in a dark circle) opens SYSTEM SETTINGS; round speaker/sound icon button below it toggles audio; round 'i' INFORMATION button opens the paginated rules booklet. 'PRAGMATIC PLAY' wordmark in small grey text at the very bottom-left corner.",
    "bottom_center": "CREDIT value and BET value in orange-yellow text (left of center); CURRENT WIN / WIN amount displayed in large text at the bottom-center once a round is active or has ended.",
    "bottom_right": "Oval '-' (decrease bet) and oval '+' (increase bet) buttons flanking a large circular AUTOPLAY button; the AUTOPLAY button icon is two curved white arrows forming a circular refresh/loop symbol with a small 'AUTOPLAY' label beneath it and a quick-spin/arrow accent at the top-right of the circle.",
    "left_panel": "'MINES' selector panel (see grid_and_tiles.mines_selector) — persists on screen through most states including round-in-progress and dialogs, dimmed when covered by an open dialog.",
    "right_of_grid": "Two stacked action buttons: green 'RANDOM' (auto-pick one tile) above orange 'CASHOUT' (collect current win and end round).",
    "wordmark": "'MiNES' in bold white letters at top-center, with a small orange dot over the 'i' and an orange plus/cross symbol immediately after the wordmark (forming 'MiNES+' — this is the game's title/logo, distinguishing this variant 'Mines+' from a base 'Mines' game; NOT to be used as logo iconography per generation rules)."
  },

  "bet_menu": {
    "trigger": "Opened via the BET value / TOTAL BET area.",
    "title": "'BET MULTIPLIER 1x'",
    "layout": "Centered dark panel. 'TOTAL BET' label above a row with a white circular '-' button, the bet value in a dark text field (e.g. '$3.00'), and a green circular '+' button. Below: 'MIN: $0.01 MAX: $250.00'. Below that: two buttons '1/2' and '2x'. Below that: 'RESET' and green 'BET MAX'. To the right: a numeric keypad (7 8 9 / 4 5 6 / 1 2 3 / 0 . backspace) for direct entry. A dark 'X' close button top-right.",
    "verbatim_rules_p6": "Use the (+) and (-) buttons to change the increase and decrease the bet or use the bet change menu to customize the bet. In the bet change menu the current bet is written in the text box under the TOTAL BET label. Use the (+) and (-) buttons next to the label to gradually change the number up or down. Use the on-screen keyboard to write a number that you desire. Pay attention to the minimum and maximum reported under the TOTAL BET text box to understand within what limits bets can be written. In case of writing an invalid bet, the number turns red and an error message will appear explaining what the error that makes the number invalid is. The 1/2 button halves the current number in the TOTAL BET box. If the current number is invalid, the 1/2 button halves it and rounds down to the first valid number. The 2x button doubles the current number in the TOTAL BET text box. If the current number is invalid, the 2x button doubles it and rounds up to the first valid number. The RESET button resets the current number in the TOTAL BET text box to the bet present before opening the bet menu. The BET MAX button changes the current number in the TOTAL BET text box to the maximum allowed, within the limits of the game.",
    "colorblind_notes": "'-' and '+' are distinguished by glyph shape, not color; invalid-bet feedback uses a red number PLUS a text error message (per rules), not color alone."
  },

  "settings_menu": {
    "title": "SYSTEM SETTINGS",
    "layout": "Centered dark translucent panel over the dimmed grid; 'X' close icon top-right. Left side: 'GAME HISTORY' text link with an external-link icon (opens game history page). Right side: three labeled toggle switches stacked vertically.",
    "toggles": [
      {"name": "BATTERY SAVER", "description": "SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED", "state_observed": "off (grey, handle to the left)"},
      {"name": "AMBIENT MUSIC", "description": "TURN ON OR OFF THE GAME MUSIC", "state_observed": "on (green, handle to the right)"},
      {"name": "SOUND FX", "description": "TURN ON OR OFF THE GAME SOUNDS", "state_observed": "on (green, handle to the right)"}
    ],
    "verbatim_rules_p8": "SETTINGS MENU: INTRO SCREEN - toggles the introductory screen on and off. AMBIENT - toggles the ambient sound and music in the game on and off. SOUND FX - toggles the game's sound effects on and off. GAME HISTORY - opens the game history page. INFORMATION SCREEN: (left arrow) and (right arrow) scroll between information pages. (X) closes the information screen.",
    "note": "The rules text also mentions an 'INTRO SCREEN' toggle which was NOT visible in the captured settings_menu.png (only BATTERY SAVER / AMBIENT MUSIC / SOUND FX were shown) — possibly because this demo auto-skips the intro screen and the option is hidden, or it was cut off; flagged in unreadable_or_uncertain."
  },

  "autoplay": {
    "title": "AUTOPLAY SETTINGS",
    "layout": "Centered dark panel; 'X' close top-right.",
    "options": {
      "turbo_spin": "Checkbox, top-left, labeled 'TURBO SPIN' (unchecked in captured frame).",
      "quick_spin": "Checkbox, top-right, labeled 'QUICK SPIN' (unchecked in captured frame).",
      "number_of_bets": "Horizontal slider labeled 'NUMBER OF BETS', green filled track with a pause/bars-icon handle; value shown '50'.",
      "set_custom_path": "Labeled 'SET CUSTOM PATH' with a pencil/edit icon and its own small on/off-style control; lets the player manually pre-select which tiles will be auto-picked during each autoplay bet (per rules_p9: 'manually select which tiles get picked by the autoplay feature at each bet').",
      "stop_on_loss": "Horizontal slider, value '$0.00' shown; stops autoplay once the set total loss is reached.",
      "stop_on_profit": "Horizontal slider, value '$0.00' shown; stops autoplay once the set total profit is reached.",
      "on_win": "Two mutually exclusive checkboxes: 'RESET BET' (checked/green with white checkmark in captured frame) and 'INCREASE BET' (unchecked).",
      "on_loss": "Two mutually exclusive checkboxes: 'RESET BET' (checked/green with white checkmark in captured frame) and 'INCREASE BET' (unchecked)."
    },
    "start_button": "Large green 'START AUTOPLAY (50)' button spanning the bottom of the panel, with the count in parentheses matching the NUMBER OF BETS slider value.",
    "verbatim_rules_p9": "Click on the START AUTOPLAY button to start the autoplay feature. AUTOPLAY SETTINGS: TURBO SPIN and QUICK SPIN settings determine the speed between each bet during the autoplay feature. NUMBER OF BETS - select the amount of bets that would be placed by the subsequent autoplay feature. SET CUSTOM PATH - manually select which tiles get picked by the autoplay feature at each bet. STOP ON LOSS - autoplay feature stops when the set amount has been lost in total, from the start of the autoplay feature. STOP ON PROFIT - autoplay feature stops when the set amount has been won in total, from the start of the autoplay feature. ON WIN - the bet amount can change or remain the same between bets, every time the bet results in a win, through the mutually exclusive options of RESET BET and INCREASE BET. INCREASE BET - changes up or down the bet amount for the next bet in the sequence of autoplays by a percentage equal to what is set in the field. A -100% bet increase will reset the bet for the next round to the minimum allowed by the game. RESET BET - changes the current bet to the initial one that the autoplay started with. ON LOSS - the same mutually exclusive RESET BET / INCREASE BET logic applies when a bet results in a loss.",
    "colorblind_notes": "Checkbox state shown by a white checkmark glyph inside a green box (shape+color), not color alone; unchecked boxes are empty outlines."
  },

  "how_to_play_reference": {
    "verbatim_rules_p7": "HOW TO PLAY: Click the (-) or (+) buttons to change the bet value and open the bet menu. Select the bet you want to use in the game. Press the SPIN button to play. MAIN GAME INTERFACE: (menu icon) opens the SETTINGS menu that contains settings which affect the way the game is being played. (speed icon) cycles through spin speed settings: normal speed, quick spin and turbo spin. (sound icon) toggles sound and music on and off. (info icon) opens the Information page. (- and + icons) change up or down the current bet and open the bet menu, where you can change the bet denominations. (spin icon) starts the game. (autoplay icon) opens the automatic play menu; click the button again to stop it.",
    "note": "The rules text reuses generic reel-slot wording ('SPIN button', 'spin speed settings') even though Mines+ has no reels; this is boilerplate Pragmatic Play rules-template language carried over into a picker game. Functionally, 'SPIN' = start a new round / the round's action button context; 'spin speed' affects how quickly tile-reveal animations play, not a reel spin."
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "content": "Initial idle state before a round starts: all 25 grid tiles shown unopened (solid blue). Left MINES panel with '1' selected by default (or last-selected value persists between sessions/frames, see _mines24.png where 24 was selected). CREDIT $100,000.00, BET $2.00 shown at bottom. RANDOM and CASHOUT buttons visible but non-actionable until a round starts (no diamonds revealed yet, so cashout would have nothing to collect).",
      "source": "base_game.png"
    },
    "round_in_progress_1_diamond": {
      "type": "base_game",
      "content": "mines=3 selected, bet=$2.00. Tile row1/col1 opened showing a bright diamond icon (cyan-bordered). 'CURRENT WIN $2.22' shown at bottom in place of CREDIT/BET labels area. CASHOUT button now solid bright orange (active/usable).",
      "verified_math": "$2.22 / $2.00 = 1.11x, matching the 1st value in the 22-diamond (3-mines) multiplier table.",
      "source": "round_progress_1tile.png"
    },
    "round_in_progress_3_diamonds": {
      "type": "base_game",
      "content": "Same round continued: 3 tiles opened (row1/col1, row1/col2, row1/col3 all showing bright diamonds), 4th tile position shows a dim/translucent bomb icon peeking through (a preview/decorative background effect behind the unopened tile, not a revealed state). 'CURRENT WIN $2.92'.",
      "verified_math": "$2.92 / $2.00 = 1.46x, matching the 3rd value in the 22-diamond (3-mines) table.",
      "source": "round_progress_3tiles.png"
    },
    "random_pick_feature": {
      "type": "base_game",
      "content": "A new round with mines=3 started via the RANDOM button: one tile (row5/col1, bottom-left of grid) is auto-revealed as a diamond. CURRENT WIN $2.22 (same value/math as a manual first pick, confirming RANDOM uses the identical payout table).",
      "source": "random_pick_feature.png"
    },
    "win_screen_cashout": {
      "type": "win_screen",
      "content": "After pressing CASHOUT on the 3-diamond round: a bordered popup panel center-screen reads 'WIN $2.92 / 1.46x'. The full grid is revealed: the 3 previously-clicked diamonds remain bright/bordered at the top, all other diamond positions are shown dim, and 2 mine positions are shown as dim bomb-skull icons (visible top-right area and mid-right area of the grid). Bottom bar shows 'WIN $2.92' in large text, CREDIT updated to $99,998.00 (reflects stake deducted, win not yet added) in the frame captured, BET $2.00.",
      "source": "win_screen.png"
    },
    "mine_hit_loss": {
      "type": "win_screen (loss variant)",
      "content": "A round where the player (mines=3) clicked a mine tile: the clicked tile (row2/col2) is shown bright red with a glowing red border and the bomb-skull icon fully lit/saturated — the tile that ended the round. All other tiles are revealed: 3 more dim bomb-skull icons for the remaining mines, and dim diamond icons everywhere else, plus 2 previously-opened bright diamond tiles from earlier successful picks in that same round (row1/col1 and bottom-left row5/col1) remain shown bright/bordered. No win popup shown (round paid nothing). CREDIT $99,998.92, BET $2.00.",
      "note": "The manifest labeled this shot 'win_screen' for pipeline-type consistency (there is no separate 'bonus' or dedicated loss-screen type in this game — a loss is simply the terminal reveal state of the same round cycle); functionally this is a LOSS outcome, not a win.",
      "source": "mine_hit_loss.png"
    },
    "rules_booklet": {
      "type": "rules",
      "pages_total": 9,
      "navigation": "Bottom of panel: left-arrow (previous page) / X or right-arrow (next/close) controls plus 'Page N/9' indicator. Paginated (not a scroll panel).",
      "page_1": "GAME RULES — core mechanic description (verbatim in round_mechanics.verbatim_rules_p1).",
      "page_2": "Multiplier tables for 24, 23, 22, 21, 20, 19 diamonds (1-6 mines).",
      "page_3": "Multiplier tables for 18, 17, 16, 15, 14, 13, 12 diamonds (7-13 mines).",
      "page_4": "Multiplier tables for 11, 10, 9, 8, 7, 6, 5 diamonds (14-20 mines).",
      "page_5": "Multiplier tables for 4, 3, 2, 1 diamonds (21-24 mines), plus GAME RULES footer: win rounding, RTP 97.50% statement, malfunction clause, MIN/MAX bet.",
      "page_6": "BETTING AND BET MENU — bet +/- buttons, bet change menu, 1/2, 2x, RESET, BET MAX (verbatim in bet_menu.verbatim_rules_p6).",
      "page_7": "HOW TO PLAY — interface button reference (verbatim in how_to_play_reference).",
      "page_8": "SETTINGS MENU + INFORMATION SCREEN description, plus the MAX WIN 5,070,293x cap statement (verbatim in technical_summary.max_win_source_verbatim).",
      "page_9": "AUTOPLAY — full autoplay settings description (verbatim in autoplay.verbatim_rules_p9)."
    }
  },

  "accessibility_notes": {
    "screen_reader": "Key state (CURRENT WIN / WIN amount, CREDIT, BET) is always shown as on-screen text near the bottom-center, which a screen reader integration could announce on change. The MINES count selector and grid tile positions would need explicit row/column or button labeling (e.g. 'tile row 2 column 3') since there is no textual grid-position labeling visible in the UI itself.",
    "deaf_hard_of_hearing": "All round outcomes (diamond reveal, mine hit, win amount) are also shown visually (icon change, colored tile border, WIN popup) — no information observed that is audio-only.",
    "colorblind": "Diamond (gem-shaped icon) vs mine (round bomb-with-skull icon) are shape-differentiated, not just color-differentiated, so the core game-critical distinction is colorblind-safe. Secondary UI cues that rely partly on color: RANDOM (green) vs CASHOUT (orange) buttons are also differentiated by icon shape and text label; toggle switches (on/off) differentiated by handle position, not fill color alone; bet-menu invalid-bet red text is paired with a text error message per rules_p6.",
    "motor_impairment": "RANDOM button provides a no-fine-motor-control way to play (removes the need to target individual small grid tiles). Bet menu offers a numeric keypad plus coarse shortcuts (1/2, 2x, RESET, BET MAX) reducing the number of precise interactions needed to set a bet. Autoplay with STOP ON LOSS/PROFIT and a settable NUMBER OF BETS reduces the need for repeated manual interaction across many rounds."
  },

  "unreadable_or_uncertain": [
    "Provably-fair mechanism: not mentioned anywhere in the 9-page rules booklet captured, and no dedicated provably-fair screen/link was captured. Not confirmed present or absent — do not assume.",
    "'INTRO SCREEN' toggle: mentioned in rules_p8 verbatim text ('INTRO SCREEN - toggles the introductory screen on and off') but NOT visible as a toggle in the captured settings_menu.png (only BATTERY SAVER, AMBIENT MUSIC, SOUND FX shown). Possibly hidden/cut off in this capture, or the demo build's settings panel differs slightly from the rules-text description.",
    "Exact demo default bet value: base_game.png shows BET $2.00, but bet_menu.png (captured after some bet interaction) shows TOTAL BET $3.00 with 'BET MULTIPLIER 1x' — the true out-of-the-box default was not isolated with certainty across captures.",
    "Whether an RTP figure other than the single 97.50%-at-9-mines statement exists for other mine counts or bet-modifier configurations was not found on any captured page; only one RTP statement exists in the 9 pages.",
    "GAME HISTORY panel contents were not captured (link only, not opened).",
    "Whether there are additional keyboard shortcuts (e.g. spacebar) was not confirmed in any captured rules text (unlike some Pragmatic Play reel slots that explicitly state SPACE/ENTER controls, none of the 9 rules pages here mention keyboard shortcuts)."
  ]
}

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