Mines

Demo, RTP 95.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 days, 13 hours ago Verified · 15 Nov 2026
RTP 95.00%
Volatility —
Max win ×4940284
Grid —
For webmasters & affiliates
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Asset pack

13 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mines-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Nov 2026 View capture log

Per-screen breakdown

13 demo screens
13 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Mines

Everything pulled from Mines into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
13 screens captured
6 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 13 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.00% · single configuration
max_win_x ×4940284
bonus_buy No
mechanic Crash
release_date 2023

Bonus modes

5 modes
Base Game Modifier bombs_3
3 Bombs

Preset of 3 bombs on the 5x5 board (22 stars hidden). Ladder of 22 steps: 1 hit x1.07, 2 hits x1.23, 3 hits x1.41 and so on. The bomb count rewrites the whole multiplier ladder.

Base Game Modifier bombs_5
5 Bombs

Preset of 5 bombs. Ladder of 20 steps; more bombs mean higher multipliers per hit but a shorter ladder and a harder round.

Base Game Modifier bombs_10
10 Bombs

Preset of 10 bombs. Ladder of 15 steps, capped below the number of hidden stars.

Base Game Modifier bombs_24
24 Bombs

Preset of 24 bombs: a single star among 25 cells, ladder of one step, 1 hit x23.75.

Base Game Modifier bombs_custom
Custom Bomb Count

Pencil button opens keyboard entry of any bomb count from 1 to 24; 25 is clamped to 24. Seen with 12 bombs: 13 stars hidden, ladder 1 hit x1.82, 2 x3.65, 3 x7.63, 4 x16.8, 5 x39.21, 6 x98.04, 7 x266.12.

Colour system

extracted from frames · HEX
Export palette
#141A24 base dominant 1 base
#4289EE base dominant 2 base
#5EC321 base dominant 3 base
#3060A4 base dominant 4 base
#20314B base dominant 5 base
#555A62 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Win and loss are not carried by colour alone: the banner text differs (WIN! versus OOPS....) and the figures differ (x1.07 with a dollar payout versus x0 with $ 0.00), although the multiplier is golden yellow on a win and coral red on a loss.
  • Stars and bombs differ by shape: a faceted golden five-point star with an amber glow versus a round purple cartoon bomb with yellow spots, cyan rim light and a twisted rope fuse. Closed cells are sky blue with a dark blue question mark.
  • The selected bomb preset is a filled blue button against dark buttons, and the current ladder step has a blue outline and a blue label. An invalid bet is outlined in coral red and also explained by a toast with a warning triangle icon and text.
Screen Reader
  • Outcomes are text in the interface (banner, Cash out amount, history rows with date, bet, multiplier and win). Autoplay and auto cash out are absent, so every step is a manual click on a cell.
Motor Accessibility
  • Single click per action, no hold or drag needed. MIN and MAX buttons, four quick-bet chips (2, 3, 8, 20) and five bomb buttons reduce typing.
Hearing Accessibility
  • Sound and Music toggles in the burger menu (both on by default). All results are also printed as text: win or loss banner, Cash out amount on the button, and the My bet history table.
Low Vision
  • Dark navy page background with white bold text; side panel and opened cells in dark slate grey-blue; the lime green Play / Cash out button and the sky blue closed cells stand out against it. The multiplier ladder strip along the bottom is cut off at the right edge and shows about 8 steps.

Media & assets

5 files · 5 types
13 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game at rest, round in progress with Cash out, win banner, loss banner on 24 bombs, bomb count presets and custom entry, bet limits check, How to play, Game rules, Provably fair settings, My bet history, burger menu.
Part of the ladder points was read from page text by the capturer, not from kept frames: 12 bombs 13 hits x4940284.99, 10 bombs 1 hit x1.58 and 5 bombs 20 hits x50473.49. Steps beyond the 8th card are cut off at the right edge of the strip.
RTP is not printed anywhere in the game. The build's own ladder fits 95 % (derived from the formula on six points), while the provider card prints 96 %. The 96 % claim is not stated as a fact about this build.
No loading splash: three automatic shots straight after opening already show the game field (observation, not an omission).
Server-side refusal on bet limits not obtained: typing 0 gives only a client-side toast 'Limiting the minimum rate of 0.12', and 250 is clamped to 200.
Full server seed SHA256 is truncated by the field in Provably fair settings, so only the beginning of the hash was read.
Printed money cap Max win 20 000 USD binds before the ladder end (ladder top x4 940 284.99), so no single reachable maximum multiplier exists; release date and volatility are not on the frames.

Ask AI about Mines

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Mines play? Keep it simple.

Preset of 3 bombs on the 5x5 board (22 stars hidden). Ladder of 22 steps: 1 hit x1.07, 2 hits x1.23, 3 hits x1.41 and so on. The bomb count rewrites the whole multiplier ladder.

RTP 95.00%max win ×4940284demo ✓

From the verified capture of 15 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mines vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mines-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mines-b22/
{
  "game": {
    "name": "Mines",
    "provider": "InOut Games",
    "provider_code": "platform-mines",
    "wordmark_in_game": "Mines (top-left of the header, white bold text; identical to the catalog name)",
    "game_kind": "crash",
    "game_kind_note": "Retyped by TL at gate-1 from instant_win to crash: Cash out button plus a rising multiplier ladder; sibling mines builds Lucky Mines and Hot Mines are crash in the catalogue. No reels, paylines or paytable symbols.",
    "theme": "Minesweeper-style star hunt: open cells to find golden stars and avoid cartoon bombs",
    "art_style": "Low-key dark navy backdrop with glossy semi-3D candy-style icons: a faceted golden star with soft amber glow and a round purple cartoon bomb with yellow spots, cyan rim light and twisted rope fuse; smooth rounded shapes with gentle gradients and highlights, casual mobile-casino mood, straight front view, no realism, no text in the artwork.",
    "grid": "5x5 (25 cells, fixed)",
    "device": "desktop",
    "window": "1280x800"
  },
  "color_palette": {
    "base_colors": ["very dark navy blue (page background)", "dark slate grey-blue (side panel, header chips, opened cells)", "white (text)"],
    "accent_colors": ["bright sky blue", "lime green", "golden yellow", "purple", "coral red"],
    "accent_colors_where": "sky blue: closed '?' cells and selected bomb preset; lime green: Play / Cash out button; golden yellow: stars and the multiplier figure on the win banner; purple with yellow spots and cyan rim: bombs; coral red: x0 on the loss banner, the invalid-bet field outline and the error toast; orange-yellow 'iNOUT' wordmark in the menu footer; green: sound toggles and fairness shields",
    "note_colorblind": "Win and loss are not colour-only: banner text differs (WIN! vs OOPS....), figures differ (x1.07 + $ 214 vs x0 + $ 0.00), and stars vs bombs differ by SHAPE (five-point star vs round bomb with fuse). The error toast carries a warning triangle icon and text. The selected bomb preset is shown by a filled blue button vs dark ones; the active ladder step has a blue outline and blue label."
  },
  "payout_basis": {
    "value": "multiplier x TOTAL bet",
    "evidence": "win_screen.png / base_game_1.png: bet 200, multiplier x1.07, payout 214 (Cash out $ 214); balance 1 000 000 -> 1 000 014; info_bet_history.png row '05:22 15-11-26, $200, x1.07, $214'"
  },
  "rtp": {
    "value": 95.0,
    "source": "derived from the printed multiplier ladder via the mines formula; NOT printed anywhere in the game",
    "provider_card_value": 96,
    "discrepancy": "The provider card prints 96 %, the build's own ladder fits 95 % only. Do not state 96 % as a fact about this game. The in-game channel is the formula and it outranks the printed card claim (playbook P-I08).",
    "method": "multiplier(n,k) = RTP * C(25,k) / C(25-n,k), truncated (not rounded) to 2 decimals, n = stars opened, k = bombs. Six points fit 0.95 only.",
    "points": [
      {"k": 3, "n": 1, "printed": "1.07", "at_0.95": "1.0795", "at_0.96": "1.0909", "frame": "base_game.png"},
      {"k": 3, "n": 2, "printed": "1.23", "at_0.95": "1.2338", "at_0.96": "1.2468", "frame": "base_game.png"},
      {"k": 24, "n": 1, "printed": "23.75", "at_0.95": "23.75 exactly (25*0.95)", "at_0.96": "24.00", "frame": "settings_1.png (decisive; re-checked by eye)"},
      {"k": 10, "n": 1, "printed": "1.58", "at_0.95": "1.5833", "at_0.96": "1.6000", "frame": "DOM text read by capturer, not on a kept frame"},
      {"k": 5, "n": 20, "printed": "50473.49", "at_0.95": "50473.50", "at_0.96": "51004.80", "frame": "DOM text read by capturer, not on a kept frame"},
      {"k": 12, "n": 13, "printed": "4940284.99", "at_0.95": "4940285.00", "at_0.96": "4992288.00", "frame": "DOM text read by capturer; base_game_3.png shows steps 1-7 only"}
    ],
    "truncation_note": "The game truncates rather than rounds (50473.50 is printed as 50473.49; 4940285.00 as 4940284.99)."
  },
  "limits": {
    "min_bet": 0.12,
    "max_bet": 200,
    "currency_label": "USD",
    "max_win_cap_usd": 20000,
    "max_win_note": "Printed money cap 'Max win: 20 000 USD' (rules_p2.png) binds BEFORE the ladder end: at min bet 0.12 it limits the payout to about x166 667, while the ladder reaches x4 940 284.99 (12 bombs, 13 hits). So there is no single reachable max multiplier; the cap and the ladder top contradict each other and both are documented. Printed Game rules panel matched the measured bet limits on this build.",
    "bet_limits_check": "MIN gives 0.12, MAX gives 200; typing 250 is clamped to 200; typing 0 gives the red toast 'Limiting the minimum rate of 0.12' (client-side refusal) - settings_1.png",
    "quick_bets": [2, 3, 8, 20]
  },
  "screens": {
    "layout": "Header bar across the top; a left control panel; the 5x5 board in the centre-right with a star counter on its left and a bomb counter on its right; a horizontal multiplier ladder strip along the bottom.",
    "header": {
      "left": "'Mines' wordmark, white bold, about x=36..108, y=27",
      "right_to_left": ["burger menu icon (three lines) at about x=1246", "fullscreen icon button at about x=1202", "balance chip with a white dollar coin icon at about x=1095 (shows 1 000 000 at start)", "'How to play?' chip with an info icon at about x=930"]
    },
    "left_panel": {
      "bet_amount": "Label 'Bet amount'; a dark field with a MIN button on the left (x~87,y~155), the bet value centred (x~232), a MAX button on the right (x~380). While a round is active the field and MIN/MAX are greyed out.",
      "quick_bets": "Four dark chips 2 / 3 / 8 / 20 each with a grey dollar coin, row at y~211",
      "bombs": "Label 'Number of bombs'; presets 3 / 5 / 10 / 24 plus a fifth button with a pencil icon (opens keyboard entry, 1..24; 25 is clamped to 24). Selected preset is a filled blue button; when a custom number is typed the pencil button is filled blue and shows the number instead (base_game.png shows 12 in an outlined button).",
      "action_button": "Large lime-green button, text 'Play' at rest, 'Cash out $ <amount>' during a round (base_game_1.png: 'Cash out $ 214'). Its green is slightly lighter right after a round ends (win_screen.png)."
    },
    "board": "5x5 rounded cells. Closed cells are sky-blue with a darker blue bottom edge and a dark blue question mark. Opened cells are dark slate with a glowing golden star or a purple bomb. After a round ends all cells are revealed.",
    "counters": "Left of the board: star icon with the number of stars still hidden (22 at 3 bombs, 21 after one star opened, 13 at 12 bombs, 1 at 24 bombs). Right of the board: bomb icon with the bomb count.",
    "ladder": "Bottom strip of rounded dark cards '<n> hit(s)' over 'x<multiplier>' separated by small grey right-pointing triangles. The current/next step has a blue outline and blue label. The strip is cut off at the right edge and shows about 8 steps; the number of steps depends on the bomb count (22 at 3 bombs, 20 at 5, 15 at 10, 1 at 24). Ladder at 3 bombs (base_game.png): 1 hit x1.07, 2 x1.23, 3 x1.41, 4 x1.64, 5 x1.91, 6 x2.25, 7 x2.67, 8 x3.21. Ladder at 12 bombs (base_game_3.png): 1 x1.82, 2 x3.65, 3 x7.63, 4 x16.8, 5 x39.21, 6 x98.04, 7 x266.12. At 24 bombs: 1 hit x23.75 only.",
    "base_game.png": "Initial state: bet 3, 3 bombs selected (preset filled blue, pencil button also blue), all 25 cells closed, counters 22 stars / 3 bombs, balance 1 000 000, button 'Play'.",
    "base_game_1.png": "Round in progress: bet 200, balance 999 800, first star opened in the top-left cell, 21 stars left / 3 bombs, button 'Cash out $ 214', 1 hit x1.07 highlighted, bet controls greyed out.",
    "win_screen.png": "After cash out: centred translucent dark banner 'WIN!' (white), 'x1.07' (large golden yellow), '+ $ 214' with a small green coin-stack icon; the whole board is revealed behind it (3 bombs among 22 stars), balance 1 000 014, bet 200.",
    "base_game_2.png": "Right after cash out the banner has gone: board fully revealed (bombs at top row cols 4 and 5, and row 3 col 5), balance 1 000 014, Play button.",
    "settings_1.png": "MIXED FRAME (residual banner of the previous round over a new state): the 'WIN! x1.07 + $ 214' banner and revealed board of the old round are still visible while the new state shows bet field 0 outlined in red with red text, a coral-red toast top-right 'Limiting the minimum rate of 0.12' with a warning triangle and a close X, 24 bombs selected (filled blue), counters 1 star / 24 bombs and a single ladder card '1 hit x23.75' with blue outline.",
    "base_game_3.png": "MIXED FRAME: residual 'WIN! x1.07 + $ 214' banner of the previous round over a new setup with 12 bombs entered through the pencil field (bet 0, balance 1 000 014, counters 13 stars / 12 bombs, ladder 1 hit x1.82 ... 7 hits x266.12). Not a won round at x1.07 with 12 bombs.",
    "loss_screen.png": "Loss on 24 bombs: banner 'OOPS....' (white), 'x0' (large coral red), '+ $ 0.00'; all 25 cells revealed, 24 bombs and a single golden star at row 5 col 4; bet 0.12, balance 1 000 013.88; ladder shows only '1 hit x23.75' without highlight.",
    "burger_menu (settings.png)": "Dropdown panel top-right: avatar with name 'Cyan Occup...' and a blue 'Change avatar' link; 'Sound' and 'Music' toggles (both on, green); divider; 'Provably fair settings', 'Game rules', 'My bet history' with icons; divider; footer 'Powered by' with the orange-yellow iNOUT wordmark (provider, not a sub-studio).",
    "how_to_play (rules_p1.png)": "Modal 'How to play?' with close X, five numbered points: 1. Choose your risk level. The more bombs - the higher the odds, but it will be also more difficult to win. 2. Specify the bet amount and start your game. 3. Start opening the cells. Your task is to open as many stars as possible and avoid the bomb. 4. Stop and collect your winnings, or take a chance and multiply it. The choice is yours! 5. Malfunction voids all pays and plays.",
    "game_rules (rules_p2.png)": "Modal 'Game rules', subtitle 'Bet limits are presented below', three rows: Min bet: 0.12 USD, Max bet: 200 USD, Max win: 20 000 USD; note 'Malfunction voids all pays and plays'.",
    "provably_fair (info_provably_fair.png)": "Modal 'Provably fair settings': 'This game uses Provably Fair technology to determine game result'; 'Next client (Your) seed:' with the note 'Round result is determined form combination of server seed and first 3 bets of the round.' (typo 'form' is verbatim); 'Random on every game:' field 'Current: eddda883a2db0ff5' with copy icon; 'Next server seed SHA256:' 01055bb2d72aae2e774d95604872d61fd67ce3bf8d14c8c5 (truncated in the field, copy icon); footer 'You can check fairness of each bet from bets history'.",
    "bet_history (info_bet_history.png)": "Modal 'My bet history': columns Date / Bet / Mult. / Win; rows '05:25 15-11-26, $0.12, x0 (blue pill), -, green shield' and '05:22 15-11-26, $200, x1.07 (blue pill), $214, green shield'; a wide brown-orange (disabled) 'LOAD MORE' button."
  },
  "mechanics": {
    "round": "Choose bombs count and bet, press Play, click closed cells one by one. Each star raises the current multiplier to the next ladder step; 'Cash out' pays bet x current multiplier; a bomb ends the round with x0.",
    "bombs_selection": "Presets 3 / 5 / 10 / 24 and keyboard entry via the pencil button (1..24, 25 clamped to 24). Every value rewrites the whole ladder - this is the main mechanic and acts as the risk level.",
    "ladder_formula": "multiplier(n,k) = 0.95 * C(25,k) / C(25-n,k), truncated to 2 decimals",
    "ladder_length": "Depends on bombs: 3 -> 22 steps, 5 -> 20, 10 -> 15 (capped, below the star count), 24 -> 1",
    "max_ladder_multiplier": "x4 940 284.99 at 12 bombs and 13 hits (value read from page text by the capturer; frame base_game_3.png shows steps 1-7 only). Not reachable in money terms because of the 20 000 USD cap.",
    "provably_fair": "yes: client seed random per game + next server seed SHA256; result from server seed and first 3 bets of the round; per-bet check from bet history",
    "bets_per_round": 1,
    "auto_play": false,
    "auto_cashout": false,
    "bonus_buy": false,
    "free_spins": false,
    "features_absent_evidence": "Two channels from rest state: pixels (whole bet panel and burger menu) and DOM list of 16 controls plus page text (per manifest not_captured)",
    "loading_splash": "None: three automatic shots straight after open already show the game field (pixels and DOM), per manifest. An observation, not an omission."
  },
  "symbols": [
    {
      "name": "Star",
      "role": "Safe cell (win step)",
      "appearance": "Faceted golden-yellow five-point star with rounded corners, a radial orange-yellow sunburst pattern and a soft amber glow on a dark slate cell. No text on it.",
      "payout": "No fixed payout: each opened star advances the ladder step (see rules ladder)"
    },
    {
      "name": "Bomb",
      "role": "Losing cell (ends the round, x0)",
      "appearance": "Round purple cartoon bomb with two yellow spots, a cyan lower rim light and a short twisted tan rope fuse on top. No text on it.",
      "payout": "x0, round lost"
    },
    {
      "name": "Closed cell",
      "role": "Unopened cell",
      "appearance": "Rounded sky-blue tile with a darker blue bottom edge and a dark blue question mark.",
      "payout": "n/a"
    }
  ],
  "wild": null,
  "accessibility": {
    "color_blind": "Outcome is carried by text and shape (see color_palette.note_colorblind). Red outline of the invalid bet is backed by a toast text.",
    "motor": "Single click per action; MIN/MAX and four quick-bet chips and five bomb buttons reduce typing; no hold or drag needed.",
    "blind_deaf": "Sound and Music toggles in the burger menu; all results also printed as text (banner, Cash out amount, history table)."
  },
  "studio_evidence": "none on the frames: the burger-menu footer says only 'Powered by iNOUT' (provider, not a sub-studio)",
  "release_date": null,
  "release_date_note": "Not on these frames.",
  "volatility": null,
  "volatility_note": "Not printed; the player picks risk through the bomb count.",
  "unreadable_or_uncertain": [
    "Steps beyond the 8th card of any ladder are cut off at the right edge of the strip; values such as x4940284.99 (12 bombs, 13 hits), k=10 n=1 x1.58 and k=5 n=20 x50473.49 were read by the capturer from page text, not from kept frames.",
    "Full server seed SHA256 is truncated by the field (shown 01055bb2d72aae2e774d95604872d61fd67ce3bf8d14c8c5...); the client seed eddda883a2db0ff5 is per-session and not a property of the game.",
    "Player name 'Cyan Occup...' in the menu is truncated and random per session.",
    "RTP is derived (95 %), not printed; provider card claims 96 %.",
    "Release date and volatility are not on the frames."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.