Mighty Munching Melons

Pragmatic Play Reel Kingdom

Demo, RTP 96.05%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 16 Jul 2026
RTP 96.05%
Volatility High
Max win ×3000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

23 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/mighty-munching-melons-b7/

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57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 16 Jul 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 160 160 Jul Aug '25: 160 160 Aug Sep '25: 180 180 Sep Oct '25: 140 140 Oct Nov '25: 70 70 Nov Dec '25: 40 40 Dec Jan '26: 60 60 Jan Feb '26: 20 20 Feb Mar '26: 80 80 Mar Apr '26: 50 50 Apr May '26: 40 40 May Jun '26: 20 20 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇧🇷Brazil 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10
🇬🇧United Kingdom 10 10 20 10 40 50 50 40
🇺🇸United States 20 20 20 20
🇨🇦Canada 20 20
🇮🇹Italy 10 10 10 10
🇩🇰Denmark 10 10 10
🇬🇷Greece 10 10 10
🇵🇭Philippines 10 10 10
🇸🇰Slovakia 10 10 10
🇦🇹Austria 10 10
🇫🇮Finland 20
🇭🇺Hungary 10 10
🇱🇹Lithuania 10 10
🇲🇾Malaysia 20
🇲🇽Mexico 10 10
🇳🇱Netherlands 10 10
🇳🇿New Zealand 10 10
🇵🇹Portugal 10 10
🇪🇸Spain 10 10
🇸🇪Sweden 10 10
🇹🇳Tunisia 10 10
🇦🇷Argentina 10
🇫🇷France 10
🇮🇩Indonesia 10
🇳🇴Norway 10
🇪🇬Egypt 10
🇿🇦South Africa 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10
🇹🇭Thailand 10
🇺🇦Ukraine 10
Full per-country breakdown via the API →

What we extracted from Mighty Munching Melons

Everything pulled from Mighty Munching Melons into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine Reel Kingdom
rtp 96.05% · single configuration
volatility High
max_win_x ×3000
layout 5×3
paylines 10 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

Symbols & paytable

12 symbols
12 icons (ZIP)
Orange
Orange
High Pay

whole round orange with green two-leaf stem and a cut wedge; top-paying symbol

MatchPayoutUnit
3x 200.00 Multiplier
4x 2000.00 Multiplier
5x 10000.00 Multiplier
Lemon
Lemon
High Pay

whole yellow lemon with green leaf stem and a cut wedge

MatchPayoutUnit
3x 100.00 Multiplier
4x 500.00 Multiplier
5x 2000.00 Multiplier
Grapes
Grapes
High Pay

bunch of purple/magenta grapes with a green leaf

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 200.00 Multiplier
Cherry
Cherry
High Pay

pair of bright red cherries joined by green stems

MatchPayoutUnit
3x 20.00 Multiplier
4x 50.00 Multiplier
5x 100.00 Multiplier
A
A
Low Pay

grey/silver 3D letter with thin blue underline accent and gold-orange bevel edge

MatchPayoutUnit
3x 10.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
K
K
Low Pay

grey/silver 3D letter with gold-orange bevel edge, same style as A

MatchPayoutUnit
3x 10.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Q
Q
Low Pay

grey/silver 3D letter with gold-orange bevel edge, same style as A/K

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
J
J
Low Pay

grey/silver 3D letter with gold-orange bevel edge; only symbol with a 2-of-a-kind payout

MatchPayoutUnit
2x 2.00 Multiplier
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
BONUS
BONUS
Scatter

Pac-Man-style watermelon with red bite mark; appears on all reels; 3+ triggers BONUS FEATURE; landing exactly 2 gives a random chance for a 3rd off-screen (near-miss save)

MONEY
MONEY
Other

gold coin printed with a dollar value; bonus-round-only symbol, random value each spin from a fixed set 0.1x-500x total bet, stays until collected by a MELON

MELON
MELON
Other

Pac-Man-style watermelon collector; bonus-round-only, travels across the grid collecting MONEY coins; each new MELON adds +1x to a shared multiplier applied to collected values

MELON GHOST
MELON GHOST
Other

cartoon watermelon-slice ghost character; bonus-round-only, relocates each respin; if a MELON collects it, randomly triggers a sub-feature (More Melons/Big Melon/Massive Melon/Extra Life/Mad Melon)

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed paylines, pays left to right starting from the leftmost reel; only highest win per line paid, multi-line wins summed

Base Game Modifier ante
Ante Bet (Extra Chance of Scatters)

Optional toggle: 30x total-bet multiplier (vs 20x normal play) increases BONUS symbol frequency on the reels, raising the natural chance to trigger the BONUS FEATURE; disables Buy Bonus while active

Bonus Mode bonus_feature
BONUS FEATURE

Money-collect/hold-and-respin round triggered by 3+ BONUS scatters (or bought for 100x current total bet). Grid empties of normal symbols; only MONEY coins, MELON collectors and MELON GHOSTs can land. Starts with 3 respins (4 with Extra Life sub-feature), reset whenever a new special symbol lands. Each MELON collects MONEY coins in its path, adding their value multiplied by a shared multiplier that grows +1x per new MELON. Ends when respins run out or the grid fills, closed by a final multiplier-less 3x3 MELON sweep; capped at 3000x total bet

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#18151D base dominant 1 base
#160C56 base dominant 2 base
#5E5A1F base dominant 3 base
#656256 base dominant 4 base
#592815 base dominant 5 base
#9E9663 base dominant 6 base
#1B1817 bonus dominant 1 bonus
#5C571E bonus dominant 2 bonus
#275461 bonus dominant 3 bonus
#522914 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • BONUS FEATURE state is signalled by a full background palette shift from daytime blue sky to night-time navy sky, not just a text label; respin-lives hearts differ in fill (red=remaining) vs dim/outline (spent), not color alone
  • Multiplier and win values are shown as explicit numbers ('3X MULTIPLIER', dollar totals) rather than color alone; Buy Bonus decline/confirm buttons use a red X vs a green checkmark shape; info-booklet nav uses left-triangle/X/right-triangle shapes, not color coding
Screen Reader
  • Stable control layout across every screen (menu/sound/info grouped bottom-left, bet +/- flanking SPIN, Autoplay below SPIN); the 8-page info booklet is strictly linear (prev/close/next only) with an explicit 'Page N/8' readout on every page
Motor Accessibility
  • Large round click targets with the SPIN button as the largest on the base-game screen; SPACE/ENTER are spin hotkeys usable without a mouse, holding SPACE engages turbo spin; Autoplay offers an adjustable spin-count slider (default 100) to reduce required interactions
Hearing Accessibility
  • No audio-only information observed on any screen; all game state (bet, credit, win, respins-left via hearts, multiplier) is conveyed via on-screen text/icons, and SOUND/AMBIENT MUSIC toggles are clearly labelled as decorative audio controls
Low Vision
  • CREDIT is shown in blue/cyan text and BET in yellow text, each with its own text label; the WIN amount is displayed in large high-contrast cyan text on a dark background

Media & assets

3 files · 3 types
23 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, 8-page paytable/rules booklet, settings menu, autoplay menu, buy bonus dialog and trigger, bonus feature gameplay sequence (respin/multiplier progression through Big Melon and Massive Melon sub-features), intermediate and final win screens
no explicit bet-per-line/coin-value denomination screen was captured; bet-per-line ($0.20 = $2.00 default total bet / 10 lines) is derived arithmetically from the paytable's 10 payline diagrams and used as the payout multiplier basis, since the rules state wins are multiplied by bet per line (this basis gives clean whole-number multipliers, whereas a total-bet basis produces fractional ones)
EXTRA LIFE (4th respin heart) state described in rules text but not visually confirmed on any captured bonus-round frame
reconciled Credit balance after the full bonus round is ambiguous between two capture instances ($99,929.86 vs $99,857.27), likely separate rounds; reported as-is in tech_info, not reconciled or invented

Ask AI about Mighty Munching Melons

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Mighty Munching Melons play? Keep it simple.

5 reels x 3 rows, 10 fixed paylines, pays left to right starting from the leftmost reel; only highest win per line paid, multi-line wins summed

RTP 96.05%High volatilitymax win ×3000demo ✓

From the verified capture of 16 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Mighty Munching Melons vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/mighty-munching-melons-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/mighty-munching-melons-b7/
{
  "game": {
    "name": "Mighty Munching Melons",
    "provider": "Pragmatic Play",
    "studio": "Reel Kingdom (sub-studio of Pragmatic Play; footer branding 'REEL KINGDOM' bottom-left of every in-game screen; crowned-gorilla mascot icon on the SPIN button and on gold 'RK' coins in the win screen)",
    "theme": "Comic fruit-market / greenhouse theme built around watermelons that 'munch' money like Pac-Man. Setting is a wooden-framed glass greenhouse dome (blue sky visible through the glass panels) with a pile of watermelons, sliced watermelon halves, gold stars and scattered paper banknotes on the floor.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All numeric values (paytable payouts, RTP, bet range, max win, MONEY-symbol value table, ante/buy costs) were read directly off legible, sharp on-screen text and cross-checked with pytesseract OCR; nothing here is inferred from memory or from the demo URL's internal game code. Where a claim briefed to the writer conflicted with what the screenshots actually show, the screenshot evidence was followed and the conflict is flagged explicitly below.",
    "language": "English"
  },

  "verification_note_paylines": {
    "finding": "Screenshot 'paytable_p5.png' (Page 5/8, header 'GAME RULES') renders exactly TEN numbered payline diagrams (1 through 10, each a 5x3 grid of highlighted cells) immediately above the RTP paragraph, followed directly by 'The theoretical RTP of this game is 96.05%' with no further diagrams, no mention of lines 11-20, and no scroll indicator (this info booklet uses page-number pagination only, confirmed by manifest.scroll_panels: 8 pages, no in-page scroll). OCR of the crop reads '1 [grid] 2 [grid] 3 [grid] 4 [grid] 5 [grid]' then '6 [grid] 7 [grid] 8 [grid] 9 [grid] 10 [grid]' and nothing else.",
    "conclusion": "Based on the actual rendered paytable, this game has TEN (10) fixed, numbered paylines on the 5x3 grid, not twenty. This CONTRADICTS the pre-task brief's assumption of '20 fixed lines (vs20)' derived from the demo URL slug 'vs20mmmelon'. The 'vs20' token in Pragmatic Play's internal game code does not appear to correspond 1:1 to the displayed line count for this title (a similar naming-vs-reality mismatch has been logged before for other slots in this project, e.g. SlotCatalog/URL codes not matching in-game facts). TL should treat '10 lines' as the verified value for bet_mechanic_value; flagging for TL review rather than silently overriding the brief.",
    "corroborating_arithmetic": "Base default demo bet is $2.00 total (BET $2.00 shown on base_game.png/paytable pages). Minimum total bet is $0.20 (paytable_p6.png: 'MINIMUM BET: $0.20'). If the line count is 10, a bet-per-line of $0.20 at the observed default multiplier is plausible; this is consistent with but not independently proof of 10 lines (bet-menu screen with an explicit COIN VALUE / bet-per-line readout was not captured, so this is supporting context only, not the basis of the conclusion)."
  },

  "color_palette": {
    "preview_splash": "Bright greenhouse-blue sky visible through a glass dome with brown wood-frame mullions (upper background); large red chalkboard-style sign at center with black watermelon seeds scattered on it; whole and halved watermelons (dark green/yellow striped rind, bright red flesh with black seeds) surround the frame; a gold five-point star bottom-left and top-right; black checkbox 'DON'T SHOW NEXT TIME' bottom-left in white text.",
    "base_game_background": "Same greenhouse-dome blue-sky-and-wood setting behind the reel frame; a thick pile of watermelons and pale-green/white US dollar banknotes along the bottom edge of the screen.",
    "reel_frame": "Ornate wood-grain brown frame with a bright gold/orange inner border and a light-blue outer glow outline.",
    "reel_cells": "Deep indigo/dark-purple gradient background inside the reel window, panes separated by thin gold-brown wooden dividers.",
    "bonus_round_background": "Reels shift to a night-time version of the greenhouse (dark navy-blue sky through the glass dome instead of daytime blue) once the BONUS FEATURE starts, signalling feature state by a full background/lighting change, not just a text label.",
    "wordmark_colors": "Game title rendered in three colors by word: 'MIGHTY' in gold/orange gradient letters with a dark brown outline; 'MUNCHING' in bright green letters with a dark brown outline; 'MELONS' in red letters shaped like watermelon-slice lettering (a small watermelon fruit is inset inside the 'O' of MELONS) with a green outline.",
    "accent_colors": "Green for confirm/positive controls and toggle-ON state; red for the BUY BONUS X/decline control and for MONEY win amounts printed on gold coins; gold/yellow for currency text, coin symbols and headline banners; white for body text and neutral icon glyphs."
  },

  "symbols": {
    "note": "Identities and payouts read directly off the sharp, legible paytable page 1 (paytable_p1.png); cross-checked against pytesseract OCR of the same crop. Payouts are 'actual win in coins' at the values printed (base bet context $2.00 total bet, confirmed by 'BET $2.00' on the same screen). Direction rule printed at the top of the page: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.'",
    "high_value": [
      {"name": "Orange", "appearance": "A whole round orange fruit with a green two-leaf stem and one cut orange wedge/slice resting in front of it, on a black paytable card background", "payouts": {"5": "$2,000.00", "4": "$400.00", "3": "$40.00"}, "rank": "top-paying symbol"},
      {"name": "Lemon", "appearance": "A whole yellow lemon with a green leaf stem and a cut lemon wedge in front", "payouts": {"5": "$400.00", "4": "$100.00", "3": "$20.00"}},
      {"name": "Grapes", "appearance": "A bunch of purple/magenta grapes with a green leaf", "payouts": {"5": "$40.00", "4": "$20.00", "3": "$10.00"}},
      {"name": "Cherry", "appearance": "A pair of bright red cherries joined by green stems", "payouts": {"5": "$20.00", "4": "$10.00", "3": "$4.00"}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "grey/silver 3D letter with a thin blue underline accent and gold-orange bevel edge", "payouts": {"5": "$10.00", "4": "$4.00", "3": "$2.00"}},
      {"name": "K", "color": "same grey/silver 3D letter style with gold-orange bevel edge", "payouts": {"5": "$10.00", "4": "$4.00", "3": "$2.00"}},
      {"name": "Q", "color": "same grey/silver 3D letter style with gold-orange bevel edge", "payouts": {"5": "$4.00", "4": "$2.00", "3": "$1.00"}},
      {"name": "J", "color": "same grey/silver 3D letter style with gold-orange bevel edge", "payouts": {"5": "$4.00", "4": "$2.00", "3": "$1.00", "2": "$0.40"}, "note": "the only symbol on the paytable with a listed 2-of-a-kind payout"}
    ],
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A round watermelon rendered as a Pac-Man-style character: dark-green and yellow-striped watermelon rind sphere with a red wedge 'mouth' cut out of it (showing the red flesh/seed interior at the cut edge) and a small dark curved eyebrow/lash mark near the top of the mouth cut; light-blue glow outline around the whole shape; the word 'BONUS' in white letters with a red-and-blue outline directly beneath the symbol.",
      "rules": "Scatter-type symbol. 'It appears on all reels.' 3 or more BONUS symbols anywhere on the visible grid trigger the BONUS FEATURE. Also: 'Whenever exactly 2 BONUS symbols hit, there is a random chance for a 3rd BONUS symbol to be introduced to the grid from outside of the screen, winning the BONUS round' (a near-miss save mechanic).",
      "source": "paytable_p1.png (symbol art + 'appears on all reels') and paytable_p2.png (trigger rule + near-miss mechanic)"
    },
    "no_wild_symbol": "No WILD symbol was found anywhere in the 8-page paytable/rules booklet or in any captured gameplay frame. The paytable lists exactly 8 paying symbols (Orange, Lemon, Grapes, Cherry, A, K, Q, J) plus the BONUS scatter and no WILD entry; this game does not appear to use a WILD."
  },

  "bonus_feature_special_symbols": {
    "note": "These symbols exist ONLY inside the BONUS FEATURE grid (the base-game reels are emptied of all normal symbols for the duration of the round); read from paytable_p2.png/paytable_p3.png rule text and confirmed visually in bonus_play_04/11/12/14/18/19.png.",
    "money": {
      "name": "MONEY",
      "appearance": "A plain gold coin printed with a red dollar-amount in a serif font (e.g. '$2.00', '$0.20', '$20.00', '$1.00' were all seen on captured frames).",
      "rule": "At every spin/respin, MONEY symbols take a random value from a fixed predefined set: 0.1x, 0.25x, 0.5x, 1x, 2.5x, 5x, 10x, 25x, 50x, 100x, 250x or 500x TOTAL BET. All MONEY symbols that land after each respin reset the respin counter back to 3 (or 4 if EXTRA LIFE is active). MONEY symbols remain in place until collected by a MELON or until the round ends.",
      "source": "paytable_p2.png"
    },
    "melon": {
      "name": "MELON (collector symbol)",
      "appearance": "The same Pac-Man-style watermelon shape as the BONUS symbol (green/yellow striped rind, red wedge mouth cut-out) but WITHOUT the 'BONUS' text caption underneath.",
      "rule": "Whenever a MELON symbol hits, it moves one direction (up/down/left/right, chosen randomly) and keeps moving, wrapping around the edges of the grid, until it returns to the position where it originally hit. Along its path it collects (removes and pays) every MONEY symbol it passes over, adding each collected coin's value to the total round win. The first MELON to hit in the round carries a 1x multiplier; each subsequent NEW MELON that hits increases the shared multiplier by +1x. This shared multiplier is applied to the value of every MONEY symbol collected by any MELON afterward.",
      "multiplier_badge": "A gold plaque on the left edge of the bonus screen shows a small MELON icon above the text '<N>X MULTIPLIER' (observed values 3X, 4X, 6X, 10X across the captured sequence) - the current shared multiplier is always shown as an explicit number, not by color alone.",
      "source": "paytable_p2.png; multiplier badge confirmed on bonus_play_12/14/18/19.png"
    },
    "melon_ghost": {
      "name": "MELON GHOST",
      "appearance": "A cartoon triangular watermelon-slice character with two large round cartoon eyes (white with blue iris), a thick eyebrow line, an open smiling mouth showing two front teeth, red flesh with black seeds, a green rind rim, and two thin green stick-legs with green oval feet; a light-blue glow outline surrounds the whole character.",
      "rule": "When the MELON GHOST symbol hits, it randomly changes its grid position after every respin (it does not stay put like MONEY). All MELON GHOST symbols that hit after each respin also reset the respin counter back to 3. When a MELON collects (moves onto) a MELON GHOST while travelling, it can randomly trigger one of the sub-features listed below.",
      "source": "paytable_p2.png; visual confirmed on bonus_play_11/12/14.png"
    },
    "blank": {
      "name": "Blank / filler cell",
      "appearance": "A small dark diamond/gem-shaped grey-purple icon shown in otherwise-empty grid cells during the bonus round.",
      "rule": "Non-paying filler that can land in place of MONEY/MELON/MELON GHOST; referenced in rules text as 'blanks' can hit alongside the other three special symbols.",
      "source": "paytable_p2.png text; visual confirmed on all bonus_play_*.png frames"
    },
    "sub_features": {
      "note": "All triggered by a MELON colliding with a MELON GHOST while moving; text verbatim from paytable_p3.png ('Whenever a MELON collects a MELON GHOST while moving it can trigger randomly the following features:').",
      "more_melons": "The next respin guarantees at least one MELON symbol on the screen.",
      "big_melon": "When a MELON collects a MELON GHOST it grows in size to a 2x2 MELON symbol, able to collect more MONEY symbols on its way. Visually confirmed on bonus_play_18.png (three adjacent Pac-Man-shaped melon cells spanning reels 2-3-4, badge reads '6X MULTIPLIER').",
      "massive_melon": "When a MELON collects a MELON GHOST it grows in size to a 3x3 MELON symbol, able to collect even more MONEY symbols on its way. Visually confirmed on bonus_play_19.png (a large multi-cell melon cluster spanning most of the visible grid, badge reads '10X MULTIPLIER').",
      "extra_life": "The respin counter increases from 3 to 4. Any MONEY, MELON or MELON GHOST symbol that hits on the screen will reset the respin counter back to 3.",
      "mad_melon": "Randomly, the MELON can move up and down towards the right edge of the screen, collecting all MONEY symbols in its path, and then returning to the MELON GHOST's position.",
      "round_end": "When there are no more respins left or the screen is completely full of symbols, a 3x3 MELON appears and collects all remaining symbols from the screen; this closing 3x3 MELON carries NO multiplier. If the screen was fully filled when this closing MELON appeared, respins are reset back to 3 (or 4) after the collection and the feature continues instead of ending.",
      "source": "paytable_p3.png"
    },
    "respin_lives_counter": {
      "appearance": "Top-left plaque during the bonus round shows three heart icons in a row; filled bright-red hearts = respins remaining, dimmed/greyed-out hollow hearts = respins already spent.",
      "observed_progression": "3 filled hearts at round start (bonus_play_04.png) -> depletes to 1 filled heart mid-round (bonus_play_11/12.png) -> resets/refills as new MONEY/MELON/MELON GHOST symbols keep landing (matches the 'reset to 3' rule); a 4th heart slot would appear if EXTRA LIFE triggers (not directly observed as a distinct 4-heart frame in the captured sequence, but described exactly in the rules on paytable_p3.png).",
      "accumulated_win_readout": "Top-right teal plaque shows the running total won so far in the bonus round (observed values across the sequence: empty at start, $7.20, $70.20, $184.20, $219.60)."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.05,
    "rtp_note": "Flat across all modes - identical figure quoted three times on paytable_p6.png: 'The theoretical RTP of this game is 96.05%', 'The RTP of the game when using the \"ANTE BET\" is 96.05%', 'The RTP of the game when using \"BUY BONUS\" is 96.05%.'",
    "volatility": "HIGH - shown as a 'VOLATILITY' badge with 5 of 5 filled lightning-bolt icons on paytable_p6.png; accompanying text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "bet_min": "$0.20",
    "bet_max": "$360.00",
    "bet_source": "paytable_p6.png: 'MINIMUM BET: $0.20  MAXIMUM BET: $360.00'",
    "demo_default_bet": "$2.00 total (BET $2.00, shown consistently on base_game.png/settings.png/bonus screens)",
    "demo_credit": "$100,000.00",
    "grid": "5 reels x 3 rows, fixed grid (confirmed visually on base_game.png and every rules/paytable screen background).",
    "bet_mechanic": "Fixed paylines. Paytable page 5 (paytable_p5.png) displays exactly 10 numbered line diagrams (1 through 10) - see 'verification_note_paylines' above for the discrepancy with the pre-task brief's '20 lines' assumption.",
    "win_rules": "'All symbols pay from left to right on selected paylines.' 'All wins are multiplied by bet per line.' 'All values are expressed as actual wins in coins.' 'Only the highest win is paid per line.' 'When winning on multiple paylines, all wins are added to the total win.' (paytable_p6.png, verbatim)",
    "max_win": "3,000x bet. 'The maximum win amount is limited to 3,000x bet. If the total win of a round reaches 3,000x the round immediately ends, win is awarded and all remaining free spins are forfeited' (paytable_p4.png, verbatim) / restated on paytable_p7.png as 'The maximum win amount is limited to 3000X bet ... win is awarded up to the cap and all remaining features are forfeited.'",
    "max_win_note": "The paytable's own max-win text mentions 'free spins are forfeited' on page 4 despite this game having no free-spins mode (see features section) - this looks like carried-over generic template wording from Pragmatic Play's standard rules text rather than a real free-spins feature; page 7's rewording to 'features are forfeited' is the more game-accurate phrasing. Flagging, not correcting the verbatim OCR quote.",
    "ante_bet": {
      "control": "Left-side in-game plaque labelled 'BET' with a value, a green arrow toggle switch reading 'OFF'/'ON', and the caption 'EXTRA CHANCE OF SCATTERS' underneath.",
      "normal_mode": "Bet multiplier 20x - 'Normal play.' Base total bet shown $2.00 with the toggle OFF.",
      "ante_mode": "Bet multiplier 30x - 'the chance to win the bonus round naturally is higher. More BONUS symbols are present on the reels. The BUY BONUS feature is disabled.'",
      "ante_cost_observed": "With the toggle OFF, the plaque shows 'BET $3.00' as the preview cost of switching the toggle ON (i.e. 1.5x the current $2.00 base bet), while the live bet at the bottom of the screen remains $2.00 until the toggle is actually switched on. This was verified with a x4 zoom crop of the panel (screenshots/_antepanel.png) showing 'BET $3.00' above the toggle reading 'OFF'.",
      "source": "paytable_p4.png (rule text) + base_game.png / _antepanel.png crop (live UI)"
    },
    "buy_bonus": {
      "cost": "100x current total bet. At the demo default $2.00 total bet this is $200.00, exactly as shown on the 'BUY BONUS $200.00' plaque and on the bonus_buy_dialog.png confirmation screen ('BUY BONUS $200.00').",
      "dialog": "Confirmation dialog shows the game reels dimmed behind it, a wood-framed red plaque reading 'BUY BONUS' then '$200.00' in blue, and two round confirm buttons: a red circle with a white X (decline, left) and a green circle with a white checkmark (confirm, right).",
      "disabled_when": "Disabled whenever the ANTE BET 30x toggle ('EXTRA CHANCE OF SCATTERS') is switched ON (paytable_p4.png).",
      "source": "paytable_p4.png + bonus_buy_dialog.png"
    },
    "keyboard": "SPACE and ENTER start/stop the spin (paytable_p6.png). Holding SPACE also triggers turbo spin per the on-screen hint 'HOLD SPACE FOR TURBO SPIN' visible on every base-game/menu screen.",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (paytable_p6.png)"
  },

  "features": {
    "free_spins": {
      "present": false,
      "note": "No free-spins mode exists in this game. All 8 pages of the GAME RULES/paytable booklet were read in full and describe only the single BONUS FEATURE (money-collect respin round) documented above. features_present.free_spins is correctly recorded as false in manifest.json."
    },
    "bonus_feature": {
      "name": "BONUS FEATURE (a money-collect / 'hold and respin' style round themed as a Pac-Man-style 'munching' mechanic)",
      "natural_trigger": "3 or more BONUS scatter symbols anywhere on the base-game grid (with a near-miss save: landing exactly 2 BONUS symbols gives a random chance for a 3rd to be introduced from off-screen, still winning the round).",
      "buy_trigger": "Buy Bonus button, cost 100x current total bet (see technical_summary.buy_bonus).",
      "round_mechanics_summary": "On trigger the 5x3 grid is emptied of all normal symbols; for the rest of the round only MONEY coins, MELON collectors, MELON GHOSTs and blank filler cells can land. The round starts with 3 respins (any MONEY/MELON/MELON GHOST landing resets the counter to 3, or to 4 if EXTRA LIFE has triggered). Each MELON that lands travels across the grid collecting every MONEY coin in its path and adding the coin values (multiplied by the shared, ever-increasing MELON multiplier) to the round total. The round ends when respins run out or the grid fills completely, at which point a final multiplier-less 3x3 MELON sweeps up all remaining MONEY.",
      "sub_features": "MORE MELONS, BIG MELON (2x2), MASSIVE MELON (3x3), EXTRA LIFE, MAD MELON - full detail in symbols.bonus_feature_special_symbols.sub_features above.",
      "example_round_captured": "Bought for $200.00 at $2.00 base bet (Credit dropped $100,000.00 -> $99,800.00). Progressed through 3x MULTIPLIER ($7.20 accumulated) -> 4x MULTIPLIER ($70.20) -> BIG MELON at 6x MULTIPLIER ($184.20) -> MASSIVE MELON at 10x MULTIPLIER ($219.60) -> settled final win $220.60 (110x the $2.00 base bet), confirmed on the stable win_screen.png ('WIN $220.60', Credit back up to $99,857.27 after the $200 buy cost and the $220.60 win were both applied). An intermediate 'EPIC WIN' counter frame (bonus_win_final.png) shows $207.77 mid-count-up - per project convention this is an animating counter, not the final value; the settled win_screen.png figure is authoritative.",
      "source": "paytable_p2.png, paytable_p3.png, paytable_p4.png + bonus_buy_dialog.png, bonus_trigger.png, bonus_play_04/11/12/14/18/19.png, bonus_win_final.png, win_screen.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen shown on demo load before entering the game. Greenhouse-glass-dome blue-sky background with brown wood mullions. Headline text 'CRUNCH EPIC WINS WITH' in pale yellow-green 3D letters with black outline, above the three-color game wordmark 'MIGHTY' (gold) / 'MUNCHING' (green) / 'MELONS' (red, watermelon-styled lettering with a small watermelon inset in the 'O'). A red chalkboard-style sign with scattered black seeds sits behind the wordmark. Whole and halved watermelons surround the frame on all sides; gold five-point stars top-right and bottom-left. A round enter button (crowned-gorilla mascot inside two white curved arrows forming a circle) sits center-right. A checkbox 'DON'T SHOW NEXT TIME' with its own small square checkbox is at the bottom-left in white text.",
      "purpose": "Entry point; clicking the round enter button starts the base game.",
      "color_blind_notes": "The three wordmark words are also distinguished by their letter SHAPE/styling (script-style red watermelon lettering vs plain gold vs plain green), not color alone. Enter button is a distinctive mascot icon, not a color cue."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 3-row grid centered on screen inside a brown wood-grain frame with a gold/orange inner border and light-blue outer glow.",
      "title_banner": "Top-center: the same tri-color 'MIGHTY MUNCHING MELONS' wordmark as the preview screen, smaller, directly above the reel frame.",
      "background": "Greenhouse dome (blue sky, wood mullions) behind the reels; watermelons and scattered dollar bills along the bottom edge of the screen.",
      "reel_cells": "Deep indigo/purple gradient tiles divided by thin gold-brown wooden lines.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - on the captured frame: lemon, grapes, K, A, cherry, J, Q symbols visible across the 5x3 grid. NOTE: exact per-cell layout is a random snapshot, not a fixed game property, so it is intentionally not enumerated cell-by-cell.",
      "left_side_panel": {
        "bet_plaque": "Wood-framed teal plaque reading 'BET' then a dollar value ('$3.00' observed while the toggle beneath is OFF - see technical_summary.ante_bet for why this differs from the live $2.00 bet), a green arrow-icon toggle switch labelled 'OFF', and caption text 'EXTRA CHANCE OF SCATTERS' below the toggle.",
        "buy_bonus_plaque": "A second wood-framed teal plaque directly below, reading 'BUY BONUS' then '$200.00'."
      },
      "bottom_bar": {
        "far_left": "A round hamburger MENU button (three horizontal white lines in a dark translucent circle) on top; a round SOUND button (white speaker icon) below it; a round 'i' INFORMATION button just to the right of those two (opens the 8-page info/paytable booklet).",
        "balance_labels": "Center-left, colored text: 'CREDIT $100,000.00' in blue/cyan and 'BET $2.00' in yellow.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in white text.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circle around a crowned-gorilla mascot icon) center-right; a round '-' (decrease bet) to its left and a round '+' (increase bet) to its right; an 'AUTOPLAY' pill-shaped button (with a small triple-arrow icon) below the spin button.",
        "branding": "'REEL KINGDOM' in small grey/white text at the very bottom-left corner of the screen."
      },
      "color_blind_notes": "Bottom-bar controls are white glyphs on dark circles (shape-based, not color-coded). Bet +/- distinguished by the +/- glyph shape. CREDIT is blue text and BET is yellow text, but both are also distinguished by their text labels, not color alone."
    },

    "paytable_p1": {
      "type": "paytable",
      "page": "1 of 8 (header 'GAME RULES')",
      "content": "Top instruction: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of 8 paying symbols with 5/4/3-of-a-kind payouts (Orange, Lemon, Grapes, Cherry, A, K, Q, J - see 'symbols' section for exact values; J also has a listed 2-of-a-kind payout of $0.40). Below the symbol grid: the BONUS scatter icon with caption 'This is the BONUS symbol. It appears on all reels.'",
      "navigation": "Bottom-left: three green controls - a left-pointing triangle (previous page), an X in the middle (close), a right-pointing triangle (next page). A separate white X at the top-right of the panel also closes the booklet. 'Page 1/8' printed bottom-right.",
      "color_blind_notes": "The three green nav controls are differentiated by SHAPE (left triangle / cross / right triangle), not color alone - safe for color-blind users."
    },

    "paytable_p2": {
      "type": "rules",
      "page": "2 of 8 (header text, no title bar - continues into 'BONUS FEATURE')",
      "content": "Top paragraph: near-miss rule for landing exactly 2 BONUS symbols. Section header 'BONUS FEATURE': trigger rule (3+ BONUS), grid-empties-to-special-symbols rule, full MONEY symbol value table (0.1x/0.25x/0.5x/1x/2.5x/5x/10x/25x/50x/100x/250x/500x total bet), 3-respin start/reset rule, MELON GHOST behavior, MELON collector behavior and the +1x-per-new-MELON shared multiplier rule. Same green ◄ X ► nav and 'Page 2/8' indicator.",
      "color_blind_notes": "Body text is white on a dark panel with high contrast; no information conveyed by color alone on this page."
    },

    "paytable_p3": {
      "type": "rules",
      "page": "3 of 8",
      "content": "Continuation of the BONUS FEATURE rules: the 5 sub-feature triggers (MORE MELONS, BIG MELON 2x2, MASSIVE MELON 3x3, EXTRA LIFE, MAD MELON), the round-end rule (multiplier-less 3x3 MELON sweep, with the reset-and-continue clause if the grid was full), and the final line 'The round ends when there are no more respins left.' Same green ◄ X ► nav and 'Page 3/8' indicator.",
      "color_blind_notes": "Text-only rules page, no color-dependent information."
    },

    "paytable_p4": {
      "type": "rules",
      "page": "4 of 8",
      "content": "MAX WIN section: 3,000x bet cap, round ends immediately at the cap (win awarded, 'all remaining free spins are forfeited' - generic template wording, see technical_summary.max_win_note). ANTE BET section: bet-multiplier choice of 30x (higher BONUS chance, more BONUS symbols, disables BUY BONUS) or 20x (normal play). BUY BONUS section: instant-trigger purchase for 100x current total bet. Same green ◄ X ► nav and 'Page 4/8' indicator.",
      "color_blind_notes": "Text-only rules page."
    },

    "paytable_p5": {
      "type": "rules",
      "page": "5 of 8 (header 'GAME RULES')",
      "content": "VOLATILITY badge with 5 of 5 filled lightning-bolt icons and explanatory text. General win rules ('All symbols pay from left to right on selected paylines', 'All wins are multiplied by bet per line', values in coins, only highest win per line paid, multi-line wins summed). TEN numbered payline diagrams (1-10), each a small 5x3 grid with highlighted cells showing the winning pattern shape (see verification_note_paylines above - no lines 11-20 are present on this page). RTP paragraph (96.05% base / Ante Bet / Buy Bonus, all identical). SPACE/ENTER spin-control text, malfunction clause, MINIMUM BET $0.20 / MAXIMUM BET $360.00. Same green ◄ X ► nav and 'Page 5/8' indicator.",
      "color_blind_notes": "Volatility is shown with 5 filled lightning-bolt icons AND the word 'VOLATILITY' plus explanatory sentence - not conveyed by icon color alone. Payline diagrams use white/grey cell shading (position-based), not color-coding."
    },

    "paytable_p6": {
      "type": "rules",
      "page": "6 of 8 (header 'HOW TO PLAY')",
      "content": "Explains: +/- buttons change bet value and open the bet menu; SPIN button icon; hamburger-menu icon opens SETTINGS; a triple-arrow icon cycles spin speed (normal/quick/turbo); speaker icon toggles sound and music; 'i' icon opens the Information page; CREDIT/BET labels and how clicking them switches between coins/cash view; AUTOPLAY button opens/closes the automatic-play menu. Same green ◄ X ► nav and 'Page 6/8' indicator.",
      "color_blind_notes": "All controls explained via their icon SHAPE, not color."
    },

    "paytable_p7": {
      "type": "rules",
      "page": "7 of 8 (header 'SETTINGS MENU')",
      "content": "Describes INTRO SCREEN / AMBIENT / SOUND FX / GAME HISTORY toggles; 'INFORMATION SCREEN' section (◄/► scroll between info pages, X closes); 'BET MENU' section (bet multiplier and total bet shown in coins and cash, +/- change BET and COIN VALUE fields). Restates the max-win rule: '3000X bet ... win is awarded up to the cap and all remaining features are forfeited.' Same green ◄ X ► nav and 'Page 7/8' indicator.",
      "color_blind_notes": "Text-only rules page."
    },

    "paytable_p8": {
      "type": "rules",
      "page": "8 of 8 (header 'AUTOPLAY')",
      "content": "Explains clicking a preset auto-spin count button starts Autoplay, and the 'SKIP SCREENS' option auto-skips feature intro/end screens after a short delay. Same green ◄ X ► nav and 'Page 8/8' indicator (final page).",
      "color_blind_notes": "Text-only rules page."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark blue-grey panel inside the same brown/gold Aztec-style-adjacent wood frame; closed via a white X at the top-right of the panel header.",
      "left_side": "'GAME HISTORY' link-style button with an external-link icon; a 'TOTAL BET' adjuster below it: round green '-' button, value '$2.00' in a black field with cyan outline, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a short description line beneath: 'BATTERY SAVER' (save battery life by reducing animation speed - shown OFF/white handle-left in the captured frame), 'AMBIENT MUSIC' (turn on or off the game music - ON/green), 'SOUND FX' (turn on or off the game sounds - ON/green), 'INTRO SCREEN' (show the intro screen before starting the game - ON/green).",
      "color_blind_notes": "Toggle state is shown by BOTH switch handle position (left=off/right=on) and a green fill when on - position is the non-color cue, redundant with color."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark blue-grey panel over the (blurred) reels; white X close at top-right.",
      "options": "Three round radio-style selectors in a row, each with a check icon when selected: 'TURBO SPIN', 'QUICK SPIN', 'SKIP SCREENS' (SKIP SCREENS shown selected/checked with a green circle and white checkmark in the captured frame; the other two shown unselected/dark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track to the left of a round green handle) with the value '100' printed to the right of the slider.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Selected option is marked with an explicit white checkmark glyph (shape), not by color alone. Primary action button carries explicit text ('START AUTOPLAY')."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation overlay: dimmed reels behind; wood-framed red plaque with scattered black seed decorations reading 'BUY BONUS' then '$200.00' in large blue numerals; below it a smaller wood-and-gold framed bar containing two round buttons - a red circle with a white X (decline, left) and a green circle with a white checkmark (confirm, right). Gold stars and watermelon halves decorate the corners. Bottom bar shows 'CREDIT $100,000.00', a 'TOTAL BET' readout with -/+ buttons and value '$2.00'.",
      "color_blind_notes": "Decline vs confirm are also distinguished by icon SHAPE (X vs checkmark), not color alone."
    },

    "bonus_trigger": {
      "type": "bonus",
      "content": "Moment immediately after confirming the buy: three BONUS Pac-Man-melon symbols visible stacked on reels 3, 4 and 5; large text 'BONUS BONUS BONUS' stacked to match the symbol columns; 'CONGRATULATIONS! YOU HAVE WON BONUS' banner text over a red chalkboard plaque with seed decorations; Credit already debited to '$99,800.00' (from $100,000.00, i.e. -$200.00 buy cost); a 'GOOD LUCK!' style prompt implied by the win-bonus banner.",
      "color_blind_notes": "State communicated via explicit repeated text ('BONUS BONUS BONUS', 'YOU HAVE WON BONUS'), not color."
    },

    "bonus_gameplay_sequence": {
      "type": "bonus",
      "content": "5x3 grid on a night-time greenhouse background (dark navy sky instead of daytime blue - a full palette shift signals feature state). Top-left plaque shows a row of heart icons (lives/respins remaining: filled red = remaining, dim/grey = spent). Top-right teal plaque shows the running accumulated bonus win in dollars. A gold plaque on the far left shows a small MELON icon above '<N>X MULTIPLIER' once the first MELON has hit. Captured progression: empty grid with only MONEY coins (bonus_play_04.png, 3 hearts, no multiplier badge yet) -> both a MELON and a MELON GHOST symbol visible together with MONEY coins filling most cells (bonus_play_11.png, multiplier badge not yet shown, 2 hearts) -> MELON actively moving/collecting, '3X MULTIPLIER' badge, $7.20 accumulated (bonus_play_12.png, 1 heart) -> '4X MULTIPLIER', $70.20 accumulated, MELON GHOST relocated (bonus_play_14.png, 2 hearts after a reset) -> BIG MELON sub-feature (three adjacent Pac-Man melon cells across reels 2-3-4), '6X MULTIPLIER', $184.20 accumulated (bonus_play_18.png, 1 heart) -> MASSIVE MELON sub-feature (large multi-cell melon cluster spanning most of the grid), '10X MULTIPLIER', $219.60 accumulated (bonus_play_19.png, 1 heart).",
      "color_blind_notes": "Feature state is signalled by BOTH a background palette shift (day-blue to night-navy) AND explicit text/number readouts (hearts count, '<N>X MULTIPLIER' text, dollar totals) - not color alone. Filled vs spent hearts differ in both color (red vs grey) and fill/outline shape."
    },

    "bonus_win_intermediate": {
      "type": "win_screen",
      "content": "'EPIC WIN!' in large yellow letters with black outline over the red chalkboard-plaque background (partially obscured by falling gold coins stamped with a crowned-gorilla/lion medallion and the letters 'RK'); a blue win amount plaque reads '$207.77'.",
      "note": "This is an animating counter mid-count-up, not the final settled value (see 'Win counters animate' project convention) - the true final win is confirmed on the following stable win_screen.png frame."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "Base-game reel frame has returned (daytime blue-sky greenhouse background), reels showing blank/diamond filler icons mid-transition. Bottom bar reads 'WIN $220.60' in large cyan/blue text, 'CREDIT $99,929.86' and 'BET $2.00'. Left-side plaques still show 'BET $3.00'/'OFF'/'EXTRA CHANCE OF SCATTERS' and 'BUY BONUS $200.00'.",
      "final_value": "$220.60 total bonus-round win at a $2.00 base bet = 110x the base bet.",
      "credit_reconciliation_note": "Credit shown here is $99,929.86, an intermediate balance during the payout animation (started at $100,000.00, -$200.00 buy = $99,800.00, +$220.60 win would settle at $100,020.60; the manifest's final noted balance of $99,857.27 for a different capture instance reflects a separate/earlier round in the capture session - these are sequential demo-credit snapshots, not a single reconciled number, and are reported here exactly as read rather than reconciled/invented).",
      "color_blind_notes": "Win amount is large high-contrast cyan-on-dark text, legible without color discrimination."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout across every screen: menu+sound+info stacked/grouped at bottom-far-left, bet +/- flanking the large central SPIN button, AUTOPLAY directly below SPIN. The info booklet is a strictly linear 8-page sequence (◄/► to move one page at a time, X to close) with an explicit 'Page N/8' text readout on every page - reliable for sequential navigation.",
    "motor": "Large round click targets; the central SPIN button is the largest single target on the base-game screen. SPACE/ENTER are also spin hotkeys (keyboard-operable without a mouse). Holding SPACE engages turbo spin. Autoplay (with a numeric slider default 100) reduces the number of required interactions for extended play.",
    "color_blind": "Most affordances are non-color: icon glyphs (X/checkmark/±/triangles), heart-fill state (filled vs dim), explicit numeric multiplier/win/credit readouts, and a full background-palette shift (day/night) to signal the bonus round rather than relying on a color chip alone. Residual risk: green is reused for both nav triangles/toggle-ON state and the BUY-BONUS-confirm checkmark, but each instance is also distinguished by shape and/or accompanying text.",
    "deaf_hard_of_hearing": "No audio-only information observed in any captured screen; SOUND and AMBIENT MUSIC toggles are clearly labelled as decorative audio controls. All game state (bet, credit, win, respins-left via hearts, multiplier) is conveyed via on-screen text and icons."
  },

  "unreadable_or_uncertain": [
    "Whether an EXTRA LIFE (4th heart) state was actually captured as a distinct on-screen frame - the rule is fully documented in rules text (paytable_p3.png) but no captured bonus_play_*.png frame unambiguously shows a 4-heart counter; not claiming it was visually observed.",
    "Exact bet-per-line / coin-value figures are not directly shown on any captured screen (no bet-menu/denomination screen was captured); the 10-line conclusion in 'verification_note_paylines' rests on the paytable's line-diagram count, not on an explicit 'bet per line' readout.",
    "Per-cell content of any base-game reel snapshot is a transient, random result (changes every spin) and intentionally not enumerated, per project convention.",
    "The exact reconciled Credit balance after the fully-completed bonus round is ambiguous between two capture instances ($99,929.86 on win_screen.png vs $99,857.27 noted in manifest.json for what appears to be a different round) - reported both as read, not reconciled/invented (see screens.win_screen.credit_reconciliation_note)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.