MegaBlock Empire

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 15 Nov 2026
RTP 95.50%
Volatility —
Max win —
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/megablock-empire-b22/

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90 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Nov 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from MegaBlock Empire

Everything pulled from MegaBlock Empire into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
4 bonus-buy options with prices
14 palette colors from frames
9 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.50% · single configuration
bonus_buy Yes · 4 options
mechanic Crash
release_date 2026

MegaBlock series

where this game sits among its own

All 2 games in the family ship the same 95.50% RTP.

Game Released Bonus buy
MegaBlock Empire you are here Sep 2026 Yes
MegaBlock Feb 2026 No
See all 2 games in this series →

Bonus modes

5 modes
Base Game Modifier easy
Easy

Difficulty level chosen before the round: ladder of 30 steps, first multiplier 1.01x, top 27.90x. The rules print 24 blocks for this level, the build has 30 steps; the game does not reconcile the two.

Base Game Modifier medium
Medium

Difficulty level: ladder of 25 steps, first multiplier 1.06x, top 2948.40x. The rules print 22 blocks, the build has 25 steps.

Base Game Modifier hard
Hard

Difficulty level: ladder of 22 steps, first multiplier 1.17x, top 72657.00x. The rules print 20 blocks, the build has 22 steps.

Base Game Modifier hardcore
Hardcore

Difficulty level: ladder of 18 steps, first multiplier 1.43x, top 4218143.00x. The rules print 15 blocks, the build has 18 steps.

Free Spins free_builds
Free Games (Free Builds)

Bonus game of 9 / 7 / 5 / 3 free games (Easy / Medium / Hard / Very Hard purchase). Blocks are placed automatically and always land, multipliers are accumulated into TOTAL WIN, no cash-out. Triggered by collecting three Golden Helmets or bought for 100x the base bet.

Bonus buy

4 options
Option Price (cost × bet) Effect
Easy headline ×100.00
Medium ×100.00
Hard ×100.00
Very Hard ×100.00

Colour system

extracted from frames · HEX
Export palette
#6FADF1 base dominant 1 base
#A1A261 base dominant 2 base
#A9CCEB base dominant 3 base
#A195A0 base dominant 4 base
#26262A base dominant 5 base
#5F6859 base dominant 6 base
#56555A free_spins dominant 1 free_spins
#555136 free_spins dominant 2 free_spins
#292B2B free_spins dominant 3 free_spins
#355270 free_spins dominant 4 free_spins
#555259 bonus dominant 1 bonus
#2B231F bonus dominant 2 bonus
#355374 bonus dominant 3 bonus
#5D1F5B bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • CASHOUT is dark grey when inactive and bright yellow with black text when active, and only the active button carries the amount in text (for example $10.90).
  • The green round button shows a white triangle when idle and the white word GO during a round, so the state is told by symbol and not only by colour.
  • The four Buy Bonus cards (deep blue, purple, olive gold, dark red) are duplicated by the tier name, the printed cap number, the free game count and the number of lit lightning icons from one to four.
  • Win size is told by the banner text WIN or MEGA WIN and by figures, not only by colour.
  • Selected autoplay presets get a green outline and green digit, and the slider value is also printed as a number at the right.
Screen Reader
  • Rules and menu text live in an HTML layer, but the ladder, the centre multiplier label and the win banners are drawn pictures; the CASHOUT amount is real button text.
Motor Accessibility
  • Round actions need one click each (play, GO, CASHOUT); the Space key can drive the round when the menu toggle is on. Free games and autoplay need no input; autoplay runs 10 to 200 rounds with a preset cash-out step.
Hearing Accessibility
  • No on-screen cue depends on sound alone; the Sound and Music toggles were both off in the captured session.
Low Vision
  • Ladder numbers are small white italic digits with a dark-blue outline over a busy foliage background; the current step is also shown by the golden hard-hat marker and by the CASHOUT amount in text.

Media & assets

13 files · 13 types
32 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading splash, base game idle, round in progress with cash-out, burger menu, Game rules, How to play (scrolled to the end), Provably fair, My bet history, Autoplay settings, bet limits.
All four difficulty ladders read in full (Easy 30, Medium 25, Hard 22, Hardcore 18 steps).
Buy Bonus dialog with four tiers, all four purchases played: free games intro screens, free games gameplay and win banners per tier.
Natural bonus trigger by three Golden Helmets was not played (bonus bought in all four tiers), and a filled BONUS side panel was not seen.
Lost round or block collapse screen was not captured on any frame; the rules text is the only evidence.
Win banner tiers above MEGA WIN were not seen.
Final amounts on the Hard and Very Hard win banners were captured mid-count and are taken from My bet history; the Medium banner multiplier is not printed on the frame.
Autoplay: the opening click is not on its own frame, and the behaviour of a cash-out step beyond the ladder length of the current difficulty was not tested.
RTP, game-level volatility and version are not printed; the volatility words on the buy tiles belong to the tier.
Printed block counts 24 / 22 / 20 / 15 differ from ladder lengths 30 / 25 / 22 / 18, and the buy tile caps differ from the ladder tops; max win is left empty because the printed numbers do not agree.

Ask AI about MegaBlock Empire

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in MegaBlock Empire work? Keep it simple.

Bonus game of 9 / 7 / 5 / 3 free games (Easy / Medium / Hard / Very Hard purchase). Blocks are placed automatically and always land, multipliers are accumulated into TOTAL WIN, no cash-out. Triggered by collecting three Golden Helmets or bought for 100x the base bet.

RTP 95.50%demo ✓

From the verified capture of 15 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: MegaBlock Empire vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/megablock-empire-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/megablock-empire-b22/
{
  "game": {
    "name": "MegaBlock Empire",
    "in_game_wordmark": "MEGA BLOCK EMPIRE",
    "name_note": "Catalogue name and the wordmark printed top-left in the game are the same words; the wordmark is stacked on three lines (MEGA / BLOCK / EMPIRE) in glossy yellow-orange-blue lettering. The rules text inside the game calls the game 'MegaBlock' (without Empire) - inherited from the sibling game MegaBlock (closed in wave 175).",
    "provider": "InOut Games",
    "provider_wordmark_in_game": "Loading splash shows the iNOUT wordmark (yellow rounded speech-bubble 'iN' plus white 'OUT') on a dark navy screen; the burger menu footer prints 'Powered by iNOUT'; the starting shop building in the scene carries a small iNOUT signboard. Provider only - studio stays empty.",
    "game_kind": "crash",
    "game_kind_note": "Round-based tower builder with a growing multiplier and a CASHOUT button available at any moment; no reels, no paylines, no paytable of symbols. Sequel of MegaBlock.",
    "release_date": null,
    "release_date_note": "Not printed anywhere on the captured frames; to be taken from the provider page by the date step.",
    "theme": "Whimsical city-building: a ginger cat construction worker in a yellow hard hat and blue overalls stacks colourful world-landmark building blocks into a tower in a sunny city park, with sacks of cash, an open suitcase of banknotes and a steel safe as treasure.",
    "art_style": "Soft painterly 2D digital cartoon illustration, smooth gradient shading, rounded friendly shapes, blurred background depth; fluffy semi-realistic fur on the ginger cat mascot; rich saturated colours, bright sunny daylight, eye-level side view, cheerful casual mobile look; no flat vector, no thick black outlines, no night, no neon.",
    "art_style_note": "Differs from the other InOut games documented earlier (flat 2D vector, thick outlines, cel-shaded fills): here there are soft gradients, bokeh-like blurred trees and fur texture, so the provider playbook default style must NOT be reused for this logo.",
    "mascot": "Orange (ginger) cat, plump, wearing a yellow construction hard hat. In the world scene it sits on the stone platform next to the starting shop (left of the shop in the base game, right of the shop in free games). On win banners it is drawn as a bright cartoon cat in blue overalls with a white shirt holding a small trowel and giving a thumbs-up (WIN) or a raised fist (MEGA WIN).",
    "key_visuals": [
      "Orange builder cat in yellow hard hat (world scene sitting next to a small brick shop with a striped orange-and-white awning, on a stone platform with green construction hoarding and a pile of red bricks).",
      "Crane hook swinging a tilted themed building block from the top of the screen; blocks are small facades of world cities: a Brazilian townhouse (yellow-blue-green walls, flag, football), a Mexican shop (terracotta roof, paper bunting, skull masks, poncho, sombrero, cactus), a London pub (grey stone, union flag, red telephone box), an Indian shrine (orange marigold garlands, bells, elephant-headed deity statue), an East Asian pavilion with red tiled roof (sword on a stand, bonsai), a Korean bank with a round vault door, and a hot-dog stand with striped awning and a star.",
      "Treasure art on the Buy Bonus tiles and the free-game intro screens: one money sack with a banknote stack (Easy), three money sacks (Medium), an open brown suitcase filled with banknote bundles (Hard), a grey steel safe with a gold dial and banknote stacks on shelves (Very Hard).",
      "Gold coins raining over the win banners."
    ],
    "colour_scene": "Daytime scene: sky-blue sky with white clouds and a bright sun, a park with round yellow-green leafy trees, glass skyscrapers in pale blue-grey, a pink-beige house with a red tiled roof on the left, a cream shop with a striped awning on the right, pale terracotta brick walls and a lilac-pink plaza floor. Free-game scenes switch to an orange-to-pink sunset sky behind the same park."
  },
  "color_palette": {
    "accent_colors": "sunny sky blue, warm sunset orange, golden yellow, leafy yellow-green, terracotta red, emerald green, ginger orange",
    "accent_colors_where": "Sky blue is the base-game sky and the Easy buy tile; orange is the free-game sky and the cat; golden yellow is the active CASHOUT button, the BUY BONUS frame, the hard hat and the gold frames of banners; yellow-green is the foliage; terracotta red is roof tiles and brick; emerald green is the GO / play button and the green construction hoarding.",
    "base_game_background": "Bright blue daytime sky with white clouds and sun, blurred park trees, pale glass towers, lilac-pink plaza floor.",
    "free_game_background": "Orange sunset sky with pale rays, a low sun over snowy blue mountains (visible when the tower is low), then red-pink to orange gradient sky with white clouds as the tower grows.",
    "preview_splash_background": "Very dark navy (almost black blue) with a soft grey glow behind the iNOUT wordmark.",
    "ui_panel_colours": "Bottom bar and dialogs: dark charcoal-blue panels with rounded corners and white text; BUY BONUS: dark gold fill with a bright gold outline and a golden hard-hat icon; CASHOUT: dark grey when inactive, bright yellow with black text when active; play/GO button: large round emerald green with a white triangle (idle) or the white word GO (round active); BONUS side panel: dark chocolate brown with gold-outlined empty dark flags and the orange-yellow word BONUS.",
    "buy_tile_colours": "Easy = deep blue card with blue price button; Medium = purple card with magenta button; Hard = olive-gold card with yellow-gold button; Very Hard = dark red card with red button.",
    "ladder_colours": "Cream-white vertical rail with white dots; labels in white italic digits with a blue outline; the player marker is a small golden hard hat and the rail below it turns teal-blue."
  },
  "screens": {
    "preview_splash": {
      "frame": "preview.png",
      "what": "Loading splash: very dark navy screen, centred iNOUT wordmark (yellow rounded badge with dark 'iN', white 'OUT') with a soft glow, below it a thin grey spinner ring and the text 'Loading...'. The game's own logo is not shown on the splash."
    },
    "base_game_idle": {
      "frame": "base_game.png",
      "state": "Easy, bet 0.12, nothing in play, balance 999 971.10",
      "layout": {
        "viewport": "1280x800, landscape",
        "logo_top_left": "Stacked wordmark MEGA / BLOCK / EMPIRE at about x 25-130, y 18-112.",
        "burger_button": "Round translucent-blue button with three white bars, about (1231, 76).",
        "live_wins_widget": "Semi-transparent strip at the left, y about 135-190: 'Live wins:' with a green dot and 'Online: <number>' on the first row, avatar + player name + win amount in green on the second row. It shows OTHER players (names and currencies vary: rupee sign, naira sign, VES, Rs) - a decoration, not the player's own result.",
        "multiplier_ladder": "Vertical rail at x about 246 from an up-arrow circle at the top (about y 213) to a down-arrow circle at the bottom (about y 585); a window of 5 labels is visible at a time (here x1.13, x1.09, x1.05, x1.02, x1.01 from top to bottom; bottom label = first step). The arrows scroll the window.",
        "centre_multiplier_label": "Large white italic number with blue outline above the tower (here 1.01x) at about (645, 376). In the captured round frames it equals the NEXT ladder step, while the CASHOUT amount equals the step under the golden hard-hat marker (frame base_game_round.png: label 1.13x, CASHOUT $10.90 = 10 x 1.09).",
        "tower_stage": "Centre: stone platform with the small iNOUT-signed shop and the cat; a crane hook at the top swings the next block (a tilted themed facade).",
        "bonus_panel": "Right side, about x 990-1057, y 290-505: dark brown vertical panel titled BONUS in orange-yellow letters, three empty gold-outlined dark flag-shaped slots connected by short orange dashes. Slots are empty here; the rules call the three items Golden Helmets.",
        "bottom_bar": "Dark rounded bar, y about 690-768, left to right: BUY BONUS button (x 82-216, gold outline, golden helmet icon, text BUY BONUS); BALANCE (x 222-422, small dollar-coin icon + 999 971.10); DIFFICULTY (x 429-628, label, value EASY, up chevron about (600, 713) and down chevron about (600, 743)); CASHOUT (x 634-835, dark grey and inactive); BET (x 841-1008, dollar-coin icon, value 0.12, up chevron about (975, 713), down chevron about (975, 743)); big round green play button at about (1058, 728); round button with circular-arrows icon at about (1150, 728)."
      }
    },
    "base_game_round_in_progress": {
      "frame": "base_game_round.png",
      "state": "Easy, bet 10, round in progress, two blocks stacked, third block hanging from the crane",
      "details": "Golden hard-hat marker on the ladder at x1.09 with the rail below it teal-blue; centre label 1.13x; CASHOUT button bright yellow with black text 'CASHOUT' and '$10.90' under it; the big green button now reads GO; DIFFICULTY and BET controls dimmed; BUY BONUS stays visible. Balance 999 918.27 (stake already deducted). Sky is a bright day sky with a sun disc, blue clouds, the tower scrolls the scene down as it grows.",
      "arithmetic": "10 x 1.09 = 10.90, so the CASHOUT amount is multiplier x TOTAL bet. After the cash-out the balance read 999 929.17 on an unlisted working frame (_cash1.png) = 999 918.27 + 10.90.",
      "extra_working_frames_seen": "Unlisted frames _base_1.png (CASHOUT $10.20 at x1.02 with centre label 1.05x - same rule, label = next step) and _cash1.png (a wooden plank banner 'YOU WIN' with $0.00 shown at the very start of its counter animation) were looked at for confirmation only; the final value of that banner is not read on any frame. Ambient animation: a blue parrot and a small aeroplane cross the scene."
    },
    "menu_burger": {
      "frame": "settings.png",
      "what": "Panel on the right (x about 924-1258, y 140-662): avatar row with a round avatar, name 'Cyan Occupat...' (truncated) and the link 'Change avatar'; 'Play in Full screen'; toggles 'Sound' (off, white knob left), 'Music' (off) and '«Space» to spin & go' (ON, green toggle); then 'Provably fair settings', 'Game rules', 'My bet history', 'How to play?'; footer 'Powered by iNOUT'. The burger button turns into an X (about (1231, 76)) while open.",
      "ocr_note": "No settings for graphics quality, turbo or language were found in this panel."
    },
    "game_rules_panel": {
      "frame": "rules_p1.png",
      "title": "Game rules",
      "subtitle": "Bet limits are presented below",
      "rows": [
        "Min bet: 0.12 USD",
        "Max bet: 100 USD",
        "Max win: 100 000 USD"
      ]
    },
    "how_to_play_panel": {
      "frames": [
        "rules_p2.png (top, items 1-7 visible)",
        "rules_htp_p2.png (scrolled, whole list in view; manifest page 3)"
      ],
      "verbatim_text": [
        "1. Choose the amount you want to wager before starting the round.",
        "2. The difficulty determines how many blocks you can stack and your chance of losing the run. MegaBlock has 4 difficulty modes: • Easy — 24 blocks. • Medium — 22 blocks. • Hard — 20 blocks. • Hardcore — 15 blocks.",
        "3. Press \"Play\" to start the round and get ready to build your tower.",
        "4. Stack blocks by pressing \"Go\". • Every time you press \"Go\", a new block lands on your tower. • Each successful block adds a multiplier to your total win. • You can cash out at any moment to secure your winnings. • If a block collapses or you miss your placement, you lose the whole round.",
        "5. In the settings, you can turn on Auto Game and choose how many rounds to play automatically, as well as set a step for auto cashout.",
        "6. If your session disconnects or closes, MegaBlock will restore your last active round when you return.",
        "7. During regular gameplay, you can trigger the Bonus Game by collecting three Golden Helmets. Golden Helmets may randomly appear each time you successfully place a block on the tower. Once three helmets are collected, the Bonus Game is activated automatically. The Bonus Game consists of a fixed number of Free Builds, where blocks are placed automatically and always land successfully, reaching the highest possible multiplier on each step. All multipliers earned during the Bonus Game are accumulated and added to your total win."
      ],
      "scroll": "Panel scrolls with the wheel; bottom reached (item 7 ends the list, panel closes with an X at the top right). Four panel sections exist in the burger menu: Provably fair settings, Game rules, My bet history, How to play?; all opened.",
      "discrepancy": "The printed block counts (24 / 22 / 20 / 15) do NOT match the ladders in the build (30 / 25 / 22 / 18 steps; differences +6 / +3 / +2 / +3). The difference is not constant, so it is not explained by one extra step at the start. The game itself does not reconcile the two; both numbers are recorded as printed. No RTP, no volatility, no version are printed in this text.",
      "no_loss_description": "The rules only say 'If a block collapses or you miss your placement, you lose the whole round'; no frame of a lost round / collapse animation was captured (see unreadable_or_uncertain)."
    },
    "provably_fair_panel": {
      "frame": "info_provably_fair.png",
      "verbatim_text": [
        "Provably fair settings",
        "This game uses Provably Fair technology to determine game result",
        "Client Seed",
        "Round result is determined form combination of server seed and first 3 bets of the round.",
        "Random on every game:",
        "Current: 39f23852ce89a28e (copy icon)",
        "Next server seed SHA256:",
        "global.provably_fair.Hashed  bc7b45f83d2445e7dc1ee6ca... (truncated, copy icon)",
        "You can check fairness of each bet from bets history"
      ],
      "notes": "The untranslated key 'global.provably_fair.Hashed' is visible as a label (a missing translation, not a value); 'determined form' is a typo of the build. The phrase about 'first 3 bets of the round' is a provider template and does not mean three bets per round: bets_per_round was measured as 1 (one stake per round). Digits are in a plain font and were read by eye and cross-checked with OCR (OCR agrees on 39f23852ce89a28e)."
    },
    "my_bet_history": {
      "frames": [
        "info_bet_history.png (1 row)",
        "info_bet_history_4rows.png (4 rows)",
        "info_bet_history_5rows.png (5 rows, list cut at the panel edge)"
      ],
      "columns": "Date (format HH:MM DD-MM-YY) | Bet (dollar-coin icon + amount) | Mult. (value in a dark rounded chip, written x1.16) | Win (dollar-coin icon + amount) | a green shield-with-tick icon at the row end (per-bet fairness check).",
      "rows_read_newest_first": [
        "03:08 15-11-26 | bet 12 | x0.12 | win 1.47 (Very Hard purchase, first buy)",
        "03:06 15-11-26 | bet 0.12 | x1.01 | win 0.12 (base-game round, one step, cashed out)",
        "03:04 15-11-26 | bet 12 | x0.55 | win 6.63 (Hard purchase)",
        "03:01 15-11-26 | bet 12 | x0.54 | win 6.56 (Medium purchase)",
        "02:57 15-11-26 | bet 12 | x1.16 | win 14.01 (Easy purchase)"
      ],
      "arithmetic": "The multiplier column is win / bet and is cut (not rounded) to two decimals: 14.01/12 = 1.1675 prints x1.16; 6.56/12 = 0.5467 prints x0.54; 6.63/12 = 0.5525 prints x0.55; 1.47/12 = 0.1225 prints x0.12; 0.12 x 1.01 = 0.1212 prints win 0.12 (inference from the numbers, not a printed rule).",
      "mismatch_with_banners": "Purchase rows show bet 12 (the PRICE of the purchase), whereas the win banners divide by the BASE bet 0.12: the same Easy purchase is x1.16 here and 116.75x on the banner (14.01 / 0.12 = 116.75). Both are correct; only the denominator differs. This is the known mechanism seen at Chicken Road Bonus (wave 182)."
    },
    "autoplay_panel": {
      "frame": "autoplay_p1.png",
      "title": "Autoplay settings",
      "sections": [
        "Cashout steps: buttons 1, 2, 3, 5, 8, 12, 16, 20, 24, 28, 30 (1 is highlighted with a green outline) and a slider with the value 1 at the right.",
        "Numbers or autospins (printed with this spelling): buttons 10, 20, 30, 50, 75, 100, 150, 200 (10 highlighted) and a slider with the value 10 at the right.",
        "Green wide button 'START AUTOPLAY (10)'. Panel closes with an X at the top right."
      ],
      "notes": "The auto-cashout step is chosen BEFORE the run: it is the ladder step at which each automatic round cashes out. The largest step (30) equals the length of the Easy ladder; steps 24, 28 and 30 are longer than the Medium (25 -> only 24), Hard (22) and Hardcore (18) ladders, and what the game does when the chosen step is beyond the ladder of the current difficulty was not tested. The button that opens the panel was not captured in its own frame; it is believed to be the round button with the circular-arrows icon at the right end of the bottom bar (inferred from the only unlabelled control there)."
    },
    "bet_limits": {
      "frames": [
        "info_bet_min_012.png",
        "info_bet_max_100.png"
      ],
      "min_bet": 0.12,
      "max_bet": 100,
      "how_measured": "BET up/down chevrons pressed until the chevron went inactive. Up steps: 0.12, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, 55, 80, 100. Down from 100: 100, 50, 25, 0.12 (the way down is NOT the mirror of the way up).",
      "agreement": "The measured limits agree with the printed Game rules panel (0.12 / 100 USD).",
      "caveat": "Client-side clamp only: the build has no field for typing a value, so a server refusal for a larger or smaller stake could not be obtained."
    },
    "difficulty_selector": {
      "frames": [
        "base_game.png (EASY)",
        "ladder_medium_top.png (MEDIUM)",
        "ladder_hard_top.png (HARD)",
        "ladder_hardcore_top.png (HARDCORE)"
      ],
      "what": "DIFFICULTY control in the bottom bar, value text EASY / MEDIUM / HARD / HARDCORE, up and down chevrons. Each level rewrites BOTH the number of ladder steps and every multiplier on it; the first step is x1.01 / x1.06 / x1.17 / x1.43 respectively. Locked (dimmed) during a round and during free games."
    },
    "multiplier_ladders_full": {
      "frames": [
        "ladder_medium_top.png",
        "ladder_hard_top.png",
        "ladder_hardcore_top.png",
        "info_bet_max_100.png (Easy top)",
        "base_game.png (Easy bottom)"
      ],
      "how_read": "Up chevron above the rail pressed one step at a time (window of 5 values, 1 value per click), from the bottom to the up chevron going inactive; the values were read by eye from the frames. The tops of Hard and Hardcore and a mid-section of Easy were re-read by the documenter from zoomed crops and agree with the lists below.",
      "easy": [
        1.01,
        1.02,
        1.05,
        1.09,
        1.13,
        1.18,
        1.23,
        1.28,
        1.34,
        1.4,
        1.48,
        1.55,
        1.64,
        1.74,
        1.85,
        1.97,
        2.11,
        2.27,
        2.46,
        2.69,
        2.96,
        3.28,
        3.7,
        4.22,
        4.93,
        5.82,
        7.2,
        9.5,
        14.1,
        27.9
      ],
      "medium": [
        1.06,
        1.2,
        1.36,
        1.54,
        1.76,
        2.03,
        2.35,
        2.74,
        3.22,
        3.83,
        4.6,
        5.58,
        6.87,
        8.59,
        10.93,
        14.22,
        18.96,
        26.07,
        37.24,
        55.86,
        89.38,
        152.33,
        301.39,
        745.29,
        2948.4
      ],
      "hard": [
        1.17,
        1.45,
        1.81,
        2.29,
        2.92,
        3.78,
        4.97,
        6.63,
        8.99,
        12.45,
        17.65,
        25.67,
        38.51,
        59.9,
        97.34,
        166.87,
        305.94,
        604.83,
        1345.01,
        3544.43,
        12257.5,
        72657.0
      ],
      "hardcore": [
        1.43,
        2.19,
        3.42,
        5.47,
        8.99,
        15.22,
        26.64,
        48.45,
        92.05,
        184.11,
        391.25,
        894.28,
        2235.72,
        6187.91,
        19876.39,
        78568.23,
        426969.8,
        4218143.0
      ],
      "lengths": {
        "easy": 30,
        "medium": 25,
        "hard": 22,
        "hardcore": 18
      },
      "tops_printed": {
        "easy": "x27.90",
        "medium": "x2948.40",
        "hard": "x72657.00",
        "hardcore": "x4218143.00"
      },
      "shape": "Every ladder accelerates towards the top (the ratio between neighbouring steps keeps growing, e.g. Easy 1.01 -> 1.02 is x1.01 while 14.1 -> 27.9 is x1.98); the series are read values, not a formula, and must not be extended by arithmetic.",
      "payout_rule": "Payout of a cash-out = printed step multiplier x TOTAL bet (see base_game_round_in_progress). The ladder labels are printed with a trailing '.00' on whole numbers and in a smaller font as they get longer."
    },
    "buy_bonus_dialog": {
      "frame": "bonus_buy_dialog.png",
      "opened_by": "BUY BONUS button at the left of the bottom bar.",
      "layout": "Blurred scene behind; title 'BUY BONUS' in glossy gold letters at the top centre; X at the top right (about (1245, 35)); four tall rounded cards side by side; below them a small BET stepper (minus, 0.12 with a dollar-coin icon, plus) at about (640, 640); the balance 999 961.10 with a wallet icon at the bottom centre.",
      "tiers": [
        {
          "tier": "EASY",
          "printed_cap": "200X",
          "art": "one brown money sack with a gold dollar sign and a banknote stack on a blue glow",
          "free_games": "FREE 9 SPIN",
          "volatility_text": "VOLATILITY: LOWS",
          "lightning_icons": "1 of 4 lit",
          "button": "BUY $12",
          "card_colour": "deep blue"
        },
        {
          "tier": "MEDIUM",
          "printed_cap": "1400X",
          "art": "three money sacks with a banknote stack on a purple glow",
          "free_games": "FREE 7 SPIN",
          "volatility_text": "VOLATILITY: MEDIUM",
          "lightning_icons": "2 of 4 lit",
          "button": "BUY $12",
          "card_colour": "purple"
        },
        {
          "tier": "HARD",
          "printed_cap": "24000X",
          "art": "open brown suitcase packed with banknote bundles on an olive-gold glow",
          "free_games": "FREE 5 SPIN",
          "volatility_text": "VOLATILITY: HIGH",
          "lightning_icons": "3 of 4 lit",
          "button": "BUY $12",
          "card_colour": "olive gold"
        },
        {
          "tier": "VERY HARD",
          "printed_cap": "1000000X",
          "art": "grey steel safe with a gold dial, door ajar, banknote stacks inside, on a red glow",
          "free_games": "FREE 3 SPIN",
          "volatility_text": "VOLATILITY: VERY HIGH",
          "lightning_icons": "4 of 4 lit",
          "button": "BUY $12",
          "card_colour": "dark red"
        }
      ],
      "price": "All four tiers cost the same: 100 x the base bet (at bet 0.12 the button prints $12).",
      "volatility_scope": "The words LOWS / MEDIUM / HIGH / VERY HIGH and the lightning icons belong to the TIER, not to the game; they are not a volatility rating of MegaBlock Empire as a whole.",
      "cap_units": "The caps are expressed in BASE-bet multiples, not in multiples of the purchase price (confirmed by the Easy purchase: banner 116.75x of the base bet 0.12, history x1.16 of the price 12). Do not convert them.",
      "cap_vs_ladder": "The tile caps do not coincide with the ladder tops of the same level: Easy tile 200X vs ladder top x27.90; Medium 1400X vs x2948.40; Hard 24000X vs x72657.00; Very Hard 1000000X vs x4218143.00 (the same four tile numbers 200 / 1400 / 24000 / 1000000 are printed by the sibling game Frog Road). The game does not explain the relation; both are recorded as printed."
    },
    "free_games_intro_screens": {
      "frames": [
        "free_spins_easy_intro.png",
        "free_spins_medium_intro.png",
        "free_spins_hard_intro.png",
        "free_spins_veryhard_intro.png"
      ],
      "layout": "Blurred scene; gold-orange letters 'YOU WON' at the top; the tier's treasure art with a glow in the centre; below it a navy plate with gold-and-black hazard-stripe border and screws holding a big gold digit (9 / 7 / 5 / 3); under it the glossy blue-white-pink-outlined words 'FREE GAMES'; grey text 'PRESS ANYWHERE TO CONTINUE' at the bottom centre (about (640, 706)). Tap anywhere continues.",
      "by_tier": {
        "easy": "money sack, 9",
        "medium": "three money sacks, 7",
        "hard": "open suitcase, 5",
        "very_hard": "steel safe, 3"
      }
    },
    "free_games_gameplay": {
      "frames": [
        "free_spins_easy_play.png",
        "free_spins_easy_tower.png",
        "free_spins_medium_play.png",
        "free_spins_hard_tower.png",
        "free_spins_veryhard_play.png"
      ],
      "what": "Orange sunset sky scene; blocks are placed automatically (the player does nothing and no CASHOUT is available). A navy plate with a gold hazard-stripe frame reads 'TOTAL WIN' over '$0.12 x <accumulated multiplier>' above the tower. At the bottom centre the text 'FREE GAMES LEFT: N' on a faint band. DIFFICULTY, CASHOUT, BET and the play button are dimmed; BUY BONUS is dimmed gold. Tower grows tall and scrolls: sunset sky with white clouds and the lower tower blocks sliding under the bottom bar.",
      "readings": [
        {
          "frame": "free_spins_easy_play.png",
          "tier": "Easy (difficulty shown EASY)",
          "free_games_left": 8,
          "total_win_plate": "$0.12 x 37.40",
          "balance": "999 959.40"
        },
        {
          "frame": "free_spins_easy_tower.png",
          "tier": "Easy",
          "free_games_left": 2,
          "note": "tower of several blocks: Brazilian townhouse, Indian shrine, London pub on top and a Mexican shop below; no plate shown at the moment of the frame"
        },
        {
          "frame": "free_spins_medium_play.png",
          "tier": "Medium (difficulty shown MEDIUM)",
          "free_games_left": 6,
          "total_win_plate": "$0.12 x 17.18",
          "balance": "999 941.71"
        },
        {
          "frame": "free_spins_hard_tower.png",
          "tier": "Hard (difficulty shown HARD)",
          "free_games_left": 2,
          "note": "very tall tower topped by an East Asian pavilion above the Korean bank block and the London pub block",
          "balance": "999 936.27"
        },
        {
          "frame": "free_spins_veryhard_play.png",
          "tier": "Very Hard (difficulty shown HARDCORE)",
          "free_games_left": 3,
          "note": "first free game: short tower of a Brazilian townhouse on a hot-dog stand; balance 999 931.50"
        }
      ],
      "tier_to_difficulty": "Easy buy -> EASY, Medium -> MEDIUM, Hard -> HARD, Very Hard -> HARDCORE (shown in the locked DIFFICULTY field).",
      "unlisted_working_frame": "_g00.png shows Easy with 'FREE GAMES LEFT: 1' (balance 999 959.40, the sun low behind blue mountains, cat on the platform); it confirms the counter counts down to 1.",
      "rules_cross_reference": "The rules (item 7) say that during Free Builds blocks are placed automatically and always land, and that all multipliers earned are accumulated and added to the total win."
    },
    "win_screens": {
      "frames": [
        "win_screen_easy.png",
        "win_screen_medium.png",
        "win_screen_hard.png",
        "win_screen_veryhard.png"
      ],
      "common": "Full-screen blurred and darkened scene, gold coins falling, cat mascot on top, grey text 'PRESS ANYWHERE TO CONTINUE' at the bottom centre. The banner has tiers by size: 'WIN' (gold wooden lettering, cat in blue overalls giving a thumbs-up, wooden amount plate) and 'MEGA WIN' (green-to-yellow lettering over a steel plate, cat with a raised fist and a small blue skyscraper icon, flame-wreathed amount). Other tiers (e.g. bigger than MEGA) were not seen.",
      "readings": [
        {
          "frame": "win_screen_easy.png",
          "banner": "MEGA WIN",
          "amount": "$14.01",
          "multiplier_under_amount": "116.75x",
          "check": "0.12 x 116.75 = 14.01; history prints bet 12, x1.16, win 14.01"
        },
        {
          "frame": "win_screen_medium.png",
          "banner": "WIN",
          "amount": "$6.56",
          "multiplier_under_amount": "not printed on this frame",
          "check": "history prints bet 12, x0.54, win 6.56; 6.56 / 0.12 = 54.67x (derived, not printed)"
        },
        {
          "frame": "win_screen_hard.png",
          "banner": "WIN",
          "amount": "$0.12 at the moment of the frame (the counter is still counting up)",
          "multiplier_under_amount": "55.32x",
          "check": "history prints bet 12, x0.55, win 6.63; 0.12 x 55.32 = 6.638, the history shows 6.63 (cut, not rounded)"
        },
        {
          "frame": "win_screen_veryhard.png",
          "banner": "WIN",
          "amount": "$0.12 at the moment of the frame (counter still counting up)",
          "multiplier_under_amount": "60.86x in a tiny font overlapping the amount plate",
          "check": "history prints bet 12, x0.60, win 7.30; 0.12 x 60.86 = 7.30 (second Very Hard purchase; the first Very Hard purchase paid 1.47 = x0.12 of the price)"
        }
      ],
      "final_amounts_come_from": "My bet history, because the counters on the Hard and Very Hard frames were captured mid-count."
    }
  },
  "interaction_and_modes": {
    "round_flow": "1. Choose bet and difficulty. 2. Press the green play button: round starts, a block hangs from the crane. 3. Press GO (button or the Space key when the toggle is on): the block drops; a successful placement moves the golden hard-hat marker one step up the ladder and the cash-out amount grows. 4. CASHOUT at any moment pays step multiplier x total bet. 5. A collapse or a missed placement loses the whole round (rules text; not captured on a frame).",
    "controls_state": "While a round runs, DIFFICULTY and BET are locked; CASHOUT is active (yellow) only after at least one successful step.",
    "session_recovery": "Rules item 6: a closed or disconnected session restores the last active round on return.",
    "keyboard": "Toggle '«Space» to spin & go' in the burger menu is ON by default in the captured session.",
    "modes": [
      {
        "name": "Easy",
        "kind": "difficulty",
        "ladder_steps": 30,
        "first_step": 1.01,
        "top": 27.9,
        "printed_blocks": 24
      },
      {
        "name": "Medium",
        "kind": "difficulty",
        "ladder_steps": 25,
        "first_step": 1.06,
        "top": 2948.4,
        "printed_blocks": 22
      },
      {
        "name": "Hard",
        "kind": "difficulty",
        "ladder_steps": 22,
        "first_step": 1.17,
        "top": 72657.0,
        "printed_blocks": 20
      },
      {
        "name": "Hardcore",
        "kind": "difficulty",
        "ladder_steps": 18,
        "first_step": 1.43,
        "top": 4218143.0,
        "printed_blocks": 15
      }
    ],
    "bonus_mechanic_natural": "Three Golden Helmets collected at random during normal block placements start the Bonus Game automatically (rules item 7). The BONUS side panel shows three empty gold-outlined flag slots at the start. The natural trigger was NOT played: the bonus is purchasable and all four tiers were bought, so this is a coverage gap, not a doubted feature.",
    "bonus_buy": "Four purchasable Free Builds tiers (9 / 7 / 5 / 3 free games), each 100 x base bet, caps 200X / 1400X / 24000X / 1000000X of the base bet printed on the tiles. All four were bought and played in the captured session.",
    "auto_cashout": true,
    "autoplay": true,
    "provably_fair": true,
    "bets_per_round": 1,
    "bets_per_round_note": "One stake per round, measured on a round at bet 10 and from the history rows (one row per round); the provably-fair text about 'first 3 bets' is a provider template."
  },
  "economy": {
    "currency_in_demo": "USD signs and 'USD' in Game rules; the in-demo balance shown is a demo wallet (about one million) shared across games of the operator - not a game property.",
    "bet_range": {
      "min": 0.12,
      "max": 100,
      "source_frames": [
        "info_bet_min_012.png",
        "info_bet_max_100.png",
        "rules_p1.png"
      ]
    },
    "bet_steps_up": [
      0.12,
      0.2,
      0.3,
      0.4,
      0.5,
      0.6,
      0.7,
      0.8,
      0.9,
      1,
      2,
      3,
      4,
      5,
      6,
      7,
      8,
      9,
      10,
      20,
      30,
      55,
      80,
      100
    ],
    "bet_steps_down_from_100": [
      100,
      50,
      25,
      0.12
    ],
    "payout_basis": "multiplier x TOTAL bet (not per line): round at bet 10 cashed out at step 1.09 for $10.90.",
    "payout_basis_buy": "For a bonus purchase two denominators coexist: banners divide by the BASE bet (116.75x for Easy = $14.01 / 0.12), My bet history divides by the PURCHASE price (x1.16 = 14.01 / 12). Both correct; tile caps are in base-bet multiples.",
    "max_win_three_numbers_as_printed": {
      "game_rules_money_cap": "Max win: 100 000 USD (rules_p1.png)",
      "ladder_top": "x4218143.00 on the HARDCORE ladder (ladder_hardcore_top.png)",
      "buy_tile": "1000000X on the VERY HARD buy tile (bonus_buy_dialog.png)",
      "reading": "The three statements of the build do not coincide and the game does not reconcile them. The money cap of 100 000 USD makes the ladder top unreachable at any stake (100 000 / 0.12 = 833 333x at the minimum bet, 1 000x at the maximum bet 100). No single maximum multiplier exists, so none is chosen here; the catalogue max_win is left empty by TL decision."
    },
    "rtp": null,
    "rtp_note": "Not printed: the four burger-menu panels (Provably fair settings, Game rules, My bet history, How to play?) were read completely and contain no RTP and no volatility rating for the game, no version stamp.",
    "volatility": null,
    "volatility_note": "No game-level volatility is printed; the words on the buy tiles belong to tiers."
  },
  "accessibility": {
    "visual": "Ladder numbers are small white italic digits with a dark-blue outline over a busy foliage background (x about 205-285); the current step is indicated by the golden helmet marker AND by the CASHOUT amount, so the position can be read as text. The centre label shows the next step.",
    "colourblind_notes": {
      "cashout_button": "Active vs inactive differs in colour (yellow vs dark grey) AND in content: only the active button carries the word amount '$10.90'. Inactive shows only the word CASHOUT.",
      "play_button": "Green round button: white triangle when idle, the white word GO when the round is active - state is in the symbol, not only in colour.",
      "buy_tiers": "Four colours (blue, purple, gold, red) are duplicated by the tier name in text, by the cap number, by the free-game count and by the count of lit lightning icons (1 to 4).",
      "win_banners": "Size of win is told by text (WIN / MEGA WIN) and by figures, not only by colour.",
      "autoplay_selection": "Selected presets are marked by a green outline and green digit; the slider value is printed as a number at the right, so the choice is also readable as text.",
      "bonus_panel": "Collected helmets would fill the three flag slots (not seen); empty slots are dark inside a gold outline."
    },
    "motor": "Round actions need one click each (play, GO, CASHOUT); the Space key can drive the round (toggle on); free games and autoplay need no input. Autoplay runs 10 to 200 rounds with a preset cash-out step.",
    "deaf": "No on-screen cue depends on sound alone; Sound and Music toggles are both off in the captured session.",
    "blind": "Page text lives in an HTML layer (rules, menu), but the ladder, the multiplier label and win banners are drawn pictures; the CASHOUT amount is real button text."
  },
  "frames_ocr_note": "Tesseract reads the plain-font panels well (rules, How to play, provably fair, autoplay, bonus dialog titles) and fails on decorative banners and ladder labels over foliage; those numbers were read by eye from the frames and cross-checked by arithmetic. The raw OCR per manifest frame is in frames_ocr.",
  "unreadable_or_uncertain": [
    "release_date: not on the frames (null).",
    "RTP, volatility, game version: not printed (null); not invented.",
    "Lost-round / block-collapse screen: not captured on any frame; the rules text is the only evidence.",
    "Natural Golden Helmet bonus trigger and the look of a filled BONUS panel: not played (the bonus was bought in all four tiers).",
    "Behaviour of an autoplay cashout step beyond the ladder length of the current difficulty (24 / 28 / 30 on Medium, Hard, Hardcore): not tested.",
    "How the autoplay panel was opened: the opening click is not on its own frame; the circular-arrows button is an inference.",
    "Win-banner tiers above MEGA WIN: not seen.",
    "Final amounts on the Hard and Very Hard win banners: counters captured mid-count; amounts taken from My bet history (6.63 and 7.30). The 60.86x text on the Very Hard banner is tiny and overlaps the amount plate (read by eye).",
    "Medium banner multiplier: not printed on the captured frame; 54.67x is derived from 6.56 / 0.12.",
    "Server-side refusal of bets below 0.12 or above 100: not obtainable (no manual entry field); limits are client clamps matching the printed panel.",
    "Why the ladder lengths (30 / 25 / 22 / 18) differ from the printed block counts (24 / 22 / 20 / 15), and why the buy-tile caps differ from the ladder tops: the game does not say."
  ],
  "frames_index": {
    "preview.png": "Loading splash (iNOUT wordmark, Loading...)",
    "base_game.png": "Base game idle, Easy, bet 0.12",
    "base_game_round.png": "Round in progress at bet 10, CASHOUT $10.90",
    "settings.png": "Burger menu",
    "rules_p1.png": "Game rules panel",
    "rules_p2.png": "How to play, top",
    "rules_htp_p2.png": "How to play, scrolled to the end (manifest page 3)",
    "info_provably_fair.png": "Provably fair settings",
    "autoplay_p1.png": "Autoplay settings",
    "bonus_buy_dialog.png": "Buy Bonus dialog, four tiers",
    "free_spins_*": "Free games intro / gameplay per tier",
    "win_screen_*": "Win banners per tier",
    "info_bet_history*.png": "My bet history, 1 / 4 / 5 rows",
    "info_bet_max_100.png / info_bet_min_012.png": "Bet limits",
    "ladder_*_top.png": "Top of Medium, Hard and Hardcore ladders"
  },
  "logo_refs_check": "logo_refs.json boxes were cropped and looked at: (1) base_game.png 508-580 x 525-590 = the ginger cat in the yellow hard hat, no text (a sliver of orange awning at the extreme right edge, no sign); (2) bonus_buy_dialog.png 1020-1142 x 282-416 = the steel safe with banknote stacks, no text; (3) bonus_buy_dialog.png 700-870 x 270-412 = the open brown suitcase of banknote bundles, no text. No iNOUT wordmark and no game logo inside any box.",
  "frames_ocr": {
    "preview.png": "(VOUT",
    "base_game.png": ": pel\n& fy 7\naie 4\n’ is \\ Fi BONUS\n} ek ae oe\na | A % , ZB 1) og\nete Lee oe\npao Py en | Bure | it = |\n= may =— =: | F :\neel imag ol oa\na oll Se\nj a, ~ ee",
    "settings.png": "CEE T\nBLOCK x\nSs /']\ni SS\n‘o | : a @ cyan occupat... change avatar\ncae\n= £2 Play in Full screen\nXIEL A)\n>» | ~ )) Sound e@\n3 ed N fA Music e\ni | j 2 «Spaces to spin & go\nM) ALORS? ca had\nty A\nZB Provably fair settings\n- \\ Z :\n: “ oS ® Game rules\n| “a “VW re 9 © Mybet history\nsees\ni * = Soe | | é S| [0\n—_ —— ‘ =) © Howtoplay?\nm ‘\" aii\n‘ a a! at > - ———\n‘if i 7a Powered by OUT\nA : —\n(2) BALANCE DIFFICULTY a BET a a\nBuyBonus | © 99997110 EASY v 00.12 ¥ @",
    "rules_p1.png": ".\na\n» Game rules x ,\nSMinets rs\n\" &, ste at\n“Maxwins = 100.000 USD\n=\nas DO\n_",
    "rules_p2.png": "How to play? x\n1. Choose the amount you want to wager before starting the\nround.\n2. The difficulty determines how many blocks you can stack and\nyour chance of losing the run.\nMegaBlock has 4 difficulty modes:\n+ Easy — 24 blocks.\n+ Medium — 22 blocks.\n+ Hard — 20 blocks.\n« Hardcore — 15 blocks.\n3. Press \"Play\" to start the round and get ready to build your tower.\n4, Stack blocks by pressing \"Go\".\nEvery time you press \"Go\", a new block lands on your tower.\n« Each successful block adds a multiplier to your total win.\n« You can cash out at any moment to secure your winnings.\n+ Ifa block collapses or you miss your placement, you lose the\nwhole round.\n5. _ Inthe settings, you can turn on Auto Game and choose how\nmany rounds to play automatically, as well as set a step for auto\ncashout.\n6. If your session disconnects or closes, MegaBlock will restore your\nlast active round when you return.\n7. During regular gameplay, you can trigger the Bonus Game by\ncollecting three Golden Helmets.\nGolden Helmets may randomly appear each time you\nsuccessfully place a block on the tower. Once three helmets are\ncollected, the Bonus Game is activated automatically.\nThe Bonus Game consists of a fixed number of Free Builds,\nwhere blocks are placed automatically and always land\nsuccessfully, reaching the highest possible multiplier on each\nstep. All multipliers earned during the Bonus Game are\naccumulated and added to your total win.",
    "info_provably_fair.png": "Provably fair settings x\nThis game uses Provably Fair technology to determine game result\nClient Seed\nRound result is determined form combination of server seed and first 3 bets of the\nround.\nRandom on every game:\nCurrent: 39f23852ce89a28e 2)\n— i Next server seed SHA256:\nglobal.provably fair.Hashed bc7b45f83d2445e7dcleeéca... ©\nYou can check fairness of each bet from bets history\n*",
    "autoplay_p1.png": "Autoplay settings x\nCashout steps\n8 12 16 20\n24 28 30\nle 1\nNumbers or autospins\ni ‘ mee\n75 100 150 200\nWw v0\n*\ni _ a",
    "bonus_buy_dialog.png": "x\nBUY BOWS\nEASY MEDIUM HARD VERY HARD\n200X 1400X 24000x 1000000x\n~ Ae, lll\n= se ‘@ | | 1\n: 7 = | a\nfe HE tat FR)\n~~\" 4 = at ez\nFREE 9 SPIN FREE 7 SPIN FREE 5 SPIN FREE 3 SPIN\nVOLATILITY: LOWS t VOLATILITY: MEDIUM tt VOLATILITY: HIGH ttt VOLATILITY: VERY HIGH tttt\n° 012 +\n© 999 961.10 fe",
    "free_spins_easy_intro.png": "YOU WON\n, FF\nN\ny <4,\n\" “> we\na ae 8\na\n49\na 9\nJ y =\nFREE GAMES\nPRESS ANYWHERE TO CONTINUE",
    "free_spins_easy_play.png": ". »\n. N [_rorauwim _ | 4\n* ‘ WN oe g A\nSe “\nte a ae ee =\n| be",
    "free_spins_easy_tower.png": "om =\nmh Acs ee =\nEMPIRE . as fii\n7 =\nLive wins: @ Online: 15061 =! Pere\n@ Playera2901601 +235.96 ———\naan »\n= ses FS |\n|\nj\nFREI 2\n‘ ars 3 ._",
    "win_screen_easy.png": "g ee\na\n9 FE\nCAP xy y- @\nBs »: = t $ ) © @\n- (sea\n: 'WIN, = ©\nx= >\n— 2) ses «\n¢ 116.75x :\ni ae",
    "info_bet_history.png": "' “se\ni\nMy bet history x\n=\nDate Bet Mult. Win\n. 02:57 15-11-26 er ome 01401 ic]\n¢\n— ff «\nq\na, a»\na. * Ff",
    "free_spins_medium_intro.png": "YOU WON\nee\n. 7 E S ie\n~ 7\nFREE GAMES",
    "free_spins_medium_play.png": "BLOCK\nEAN @\n. [TOTAL Wr *\ni. % nna :\n= < 0 el @\n— Pa\n* . : = . = oe EZ r\nsl {oo Z\n: a » ‘al Py ey \\ ‘ . a\nae gee ial li —",
    "win_screen_medium.png": "Oo» i P >» @X\nSa > YY 8 @\nren\no \\\\ + | iN A\n- 0\n—_> a — «\n-\n7 PRESS ANYWHERE TO CONTINUE",
    "free_spins_hard_intro.png": "YOU WON\n_ —————\n7\ndidiciece \\\n9 aig = i |\n~~ 3\nFREE GAMES\nPRESS ANYWHERE TO CONTINUE",
    "free_spins_hard_tower.png": "BLOCK =\nEMPIRE)\nLive wins: @ Online: 15061 > =\n@, Player26229738 +%9.05\nPTT\n. ili gas\n| ee 5a\nco ee\na sl\n=\nLeal : a.\n| i ye\n“ee\n=\nFRI ME FT: 2\nis “ Hl os\nta J to \"",
    "win_screen_hard.png": "ce '\n? ¥ ®\n* uN \\ Ly | ,\na\n| $0.12 |\n55.32x\nPRESS ANYWHERE TO CONTINUE",
    "info_bet_history_4rows.png": "e\nMy bet history x\n7 Date Bet Mult. Win\n03:06 15-11-26 © 012 ao © 012 Gg\n. 03:04 15-11-26 er 3055 © 663 Gg\n(03:01 15-11-26 er 1056 @ 656 Gg\n— S aes [eum 2\n.",
    "free_spins_veryhard_intro.png": "YOU WON\n, E | 6\n-_ 2\nFREE GAMES",
    "free_spins_veryhard_play.png": "Live wins: Online: 14887\n@ mvp_s65081480\nfar\n| |\n% ice\nNN pe\nSS CheEEEH\n4 2 lial A ee\nSem ZA\nhos lio Al FREE GAMES LEFT: 3 a\n- wll ve Had SS a howe ee... | bat -\nCEGLS © 999 931.50 v @0.12 > & x a\na ee tC | ie ea eg",
    "info_bet_history_5rows.png": "My bet history x\nDate Bet Mult. win\n03:08 15-11-26 er x02 0147\n03:06 15-11-26 @ 012 x101 © 012\n03:04 15-11-26 er x0.55 © 663\n03:01 15-11-26 er x0.54 © 656\n02:57 15-11-26 er xu16 01401",
    "win_screen_veryhard.png": "~~ . g ee oe\na @ —\n‘wm * ft\not Aaeha! 4\n—- si l $0:12 ee @\n. : =\na -—",
    "info_bet_max_100.png": "BLOCK las\nhe i\nGy 30.60 3 of 3/4\nx REZ 50 —\nBea, < <\n’ \\\\ Pa BONUS \"1\n~ a i y \\ a\nx SI50) al he OD, ey : -\n. L \" Ey i =\n. x7220 ee 3 : 4\nate 1 ae Le\n» ee ‘+ Pe —\nEe ee eee n Ly\nee PR 5 El ) | = | F P\n: 7 Se Bex | u Sel iL CI _ se\nST =\nao\n(>) BALANCE DIFFICULTY a EIEV a -s a\npuysonus | © 999928.27 EASY v Om v S",
    "info_bet_min_012.png": "BLOCK A\n= on ey\n“Oe\nt Rez SO - ~ *\nhe. } S es ‘\n' WN F] Bonus :\na na.\nae Oe POU x. ‘4 we\n- a = |e\nx7200 4 :\n: S=aSow\ns ee + Ore —\niw 3 Py a terete it hi\noe a _ le ia\n: . i a Sel [ CI a, le\n7 a =<\nao\n(2) EAL IEE DIFFICULTY a BET a -s a\nBUY BONUS © 999 928.27 EASY » © 0.12 ¥ a”)",
    "ladder_hardcore_top.png": "parce T\nBLOC Kw\nEMDIPE] o\n= 4 ‘a\neee\n* me\n» . an wh\nhe \\| é\n= tt N Fy BONUS ,\ng x426565.50 N :\noe | \" my 9\ney ELTA IX as Ff\n= = fe\nee es eae x ee i O »\n: lene fi py Si # . A. — — | :\nSTS ~ é I SS\nie ne oe oe ee oe\nSe ————— —-\n+ LH\n£e... | EAL IEE DIFFICULTY a ot » a -s e =\nBonus | ©999928.27 HARDCORE 9 . 9",
    "ladder_hard_top.png": "BLOCK\nEME TRE} eo\nents A a\nx x7E . — a\nper < es\n, peed eo NN - ml :\nRei lie —\n\" x3544%43) al P PIT L-7X¢ By ! =\nmm. t % GLE 4 ma\n. 1345.01 ‘tte E : >\ner Ope ay\na ete 7% ce —_\nx602.23) a) ae Z Dee | it } yf\non a S| a ‘<a i ; wed\nj ; 3 \"in Sel CLC, -—§\n= a _——_ =\nao\n(2) BALANCE DIFFICULTY « EIEW « -s B\npuyeonus | © 999928.27 HARD v Ovi v ©",
    "ladder_medium_top.png": "Te uf\nBLOCK Z\\\nate\npeg €\n9 | XN F] Bonus\noie > y mS\n— x301539, “tl Be -\nas . \" Live ml\n: 152.33 J : -\nx85,38 J i, a y ey = } ,\neS. = ‘d IF af 7\n-—— =\nee\na BET a\n| son | OnSeaam cc v aK v 2 y ae",
    "base_game_round.png": "—— >\nEma =\nEMPIRE\nLive wins: @ Online: 14909\n© @ 24Sh7V7Iaf6pemaw +N6O7.34\nx1 OF\nU\n1 oe (es\nJY BONUS aK\n|; pra",
    "rules_htp_p2.png": "How to play? x\n1. Choose the amount you want to wager before starting the\nround.\n2. The difficulty determines how many blocks you can stack and\nyour chance of losing the run.\nMegaBlock has 4 difficulty modes:\n+ Easy — 24 blocks.\n+ Medium — 22 blocks.\n+ Hard — 20 blocks.\n« Hardcore — 15 blocks.\n3. Press \"Play\" to start the round and get ready to build your tower.\n4, Stack blocks by pressing \"Go\".\nEvery time you press \"Go\", a new block lands on your tower.\n« Each successful block adds a multiplier to your total win.\n« You can cash out at any moment to secure your winnings.\n+ Ifa block collapses or you miss your placement, you lose the\nwhole round.\n5. _ Inthe settings, you can turn on Auto Game and choose how\nmany rounds to play automatically, as well as set a step for auto\ncashout.\n6. If your session disconnects or closes, MegaBlock will restore your\nlast active round when you return.\n7. During regular gameplay, you can trigger the Bonus Game by\ncollecting three Golden Helmets.\nGolden Helmets may randomly appear each time you\nsuccessfully place a block on the tower. Once three helmets are\ncollected, the Bonus Game is activated automatically.\nThe Bonus Game consists of a fixed number of Free Builds,\nwhere blocks are placed automatically and always land\nsuccessfully, reaching the highest possible multiplier on each\nstep. All multipliers earned during the Bonus Game are\naccumulated and added to your total win."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.